Coastrock
| “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
| Coastrock | |
|---|---|
| Basic Information | |
| Map type: | Mann vs. Machine |
| File name: | mvm_coastrock_rc1_1
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| Version: | Release Candidate 1 |
| Released: | December 14th, 2017 |
| Developer(s): | signalmax |
| Map Info | |
| Environment: | Town |
| Setting: | Daylight, sunny |
| Hazards: | Pitfall |
| Map Items | |
| Map overview | |
| “ | If you like fresh fish, violent bar fights, and slightly-above-average-acidity seawater, Coastrock is the place for you! Grab a beer from the local pub, load up your weapons, and bask in the natural beauty of an oceanside view atop a heaping pile of dead robots.
Coastrock! Defend the (totally not suspicious) Mann-Co bar from an army of invading machines! — Coastrock publicity blurb
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” |
Coastrock is a community-created Mann vs. Machine map created by signalmax. It takes place in a seaside town, with a Mann Co. bar acting as the objective.
Coastrock has been featured in several community Mann vs. Machine operations.
Locations
The Bar
Where the hatch is located. A large set of stairs are used by the robots and Tanks during a wave. Other sets of stairs and pathways can be used by defenders to access other parts of the map.
- Mann Co. Bar: The defenders' spawn and Upgrade Station.
- Fountain: A fountain on an elevated platform gives defenders access to substantial height advantage.
Middle Routes
There are two main routes that the robots will take during a wave, with each route having a neighboring route watching over. A middle building also watches over both routes.
- Beach-side Building: To the left of the hatch, a high-up path that allows sight over both routes. One side is exposed to a cliff that will kill any player or robot that falls off instantly.
- Middle Building: Multiple holes and doorways view over the surrounding area.
- City-side Building: To the right of the hatch, another high-up path that drops onto the front.
- Road: The right path robots take, an open roadway that is surrounded by higher paths.
- Underpass: A small room cuts underneath a bridge next to the Middle Building. Some waves may use this path as a route for the bomb.
Front
- Bridge: A bridge connects the Front to the Underpass. A dried up sewer is located underneath.
- Forward Upgrade Station: Next to the sewer is a stairway with an Upgrade Station in it, which can be used in-between waves. Some waves also include breaks where the Upgrade Station can be used.
- Metro Roof: Robots primarily drop into the area from a rooftop above a closed metro station.
- Tunnel: Tanks will always spawn from a tunnel that enters to the side of the Front, some robots can use it as an alternative spawn point.
- Ledge: Above the Tunnel is a large drop that some robots will use to ambush defenders at the front.
Gallery
Trivia
- The signature of the map's creator can be found in a pitch-black room next to a stairway from the sewer. This room is only visible from a small vent, and can not be accessed during normal gameplay. Players constantly take damage while inside, and background audio identical to that of Helltower's Hell audio plays while inside.
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