List of weapons unable to deal random crits but able to deal situational crits
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Secondary
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- Will critical hit against enemies who have been stunned and will mini-crit at long distances. The bleeding on a stunned target will also deal critical hits.
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Flying Guillotine
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Melee
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- Deals critical damage while the Soldier wielding it is rocket jumping.
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Market Gardener
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Primary
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- Guaranteed to crit from behind.
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Backburner
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- Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
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Phlogistinator
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Secondary
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- Accrues a critical hit each time it is used to extinguish a teammate.
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Manmelter
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Melee
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- Will score a critical hit if the victim is on fire. It may still randomly perform a crit animation, but will not inflict crit damage unless the enemy is burning.
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Axtinguisher
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Postal Pummeler
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- Сrits against wet enemies. This includes those who are in or have recently emerged from a source of water, and those coated in Jarate or Mad Milk.
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Neon Annihilator
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Primary
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- Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once the Sentry is destroyed.
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Frontier Justice
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Melee
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- Will perform a critical punch on a third successful consecutive punch, causing a different kill icon.
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Gunslinger
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Primary
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- Automatically score critical hits on successful headshots. Rifles can only perform headshot crits while scoped.
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Sniper Rifle
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Bazaar Bargain
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Machina
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Hitman's Heatmaker
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AWPer Hand
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Huntsman
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Secondary
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- Will grant 3 seconds of crit boost upon killing an enemy.
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Cleaner's Carbine
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Primary
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- Automatically score critical hits on successful headshots. Only when at full accuracy.
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Ambassador
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- Will store one critical hit for every enemy building destroyed with a Sapper placed on it by the user.
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Diamondback
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Note
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- The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
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