Death

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Deathstone.png
You! Yes, you! You are dead!
The Heavy

Death occurs when a player's life drops below one health point, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.

The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the HUD. After a kill, the player is placed in the respawn cycle and must wait a certain length of time before rejoining the game.

Upon death, a class will turn into a ragdoll and drop their weapon, yielding ammo and metal to other players should they walk over it.

Player Kills

Player's HUD death icon, seen briefly in place of the Health number when the player dies.
  • Being Finished Off - 1 Point
This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects, uses the kill command in console or gets an environmental death by pits, Payload, Saws etc.
This occurs if a player is standing upon a teleporter exit as it is being used by a member of the other team.
  • Slaying - 1 Death
This is a command available to an admin which allows him to instantly reduce any player's health to zero. This is normally used to remove a laggy player from play or to punish the player for offences committed on the server. A slay can be initiated by the player himself by typing kill or explode into the console.
This could be considered a type of kill, though the player achieves one for destroying buildings and not other players.
This currently occurs only when the player is hit with the Tribalman's Shiv, Southern Hospitality and the Boston Basher. Should the player die to the bleed condition, it will award the point to the inflicter.

Environmental hazards

Main article: Environmental death