  Rocket Launcher
 | 
Level 1 Rocket Launcher [Hidden Stats]
    90 base damage per rocket
    -50% self inflicted blast damage
   Projectile is not affected by gravity
    Overkill damage will gib victim 
 | 
400
 | 
 Overclock A RPG Launcher [Level 5 Rocket Launcher]
   Uses Australium style override
   DMGOnDirectHit+ CritIfLowHP+ RocketArcs- ClipSize--
   +25% damage bonus for every enemy splashed
   100% crit vs plyers when half dead
   +80% projectile speed
   -25% damage penalty
   -75% clip size
   Projectile arcs affected by gravity 
 
 | 
Valve 
 | 
| 600
 | 
 Overclock B  Barrager [Level 0 Rocket Launcher]
   FireRate+ ReloadSpeed-- ExplosionRadius- MaxAmmo-
   +90% faster firing speed
   +25% faster reload time
   -20% explosion radius
   -40% max primary ammo 
 
 | 
Valve 
 | 
| 600
 | 
 Overclock C  Atom Launcher [Level 42 Nuke Launcher]
   DMG++ NoReload+ SelfDamage- FireRate-- MaxAmmo-
   No reload needed
   +20% damage bonus vs players
   +100% damage bonus vs tanks
   +50% damage bonus vs giants
   +40% explosion radius
   +65% self damage push force
   -65% self damage
   -35% slower projectile speed
   -50% max primary ammo 
 
 | 
StardustSpy Tindall 
 | 
| 800
 | 
 Overclock D  Rapid Contravention [Level 0 Rocket Launcher]
   FireRate+ ReloadSpeed+ DMG- ExplosionRadius-
   +50% faster firing speed
   -180% faster reload time
   -25%  explosion radius
   MvM Only: Rocket Specialist Cannot be upgraded 
 
 | 
Valve 
 | 
  Air Strike
 | 
Level 69 Rocket Launcher
   Increased attack speed and smaller blast radius while blast jumping
   Clip size increased on kill (up to +4)
   -15% blast damage from rocket jumps
   -15% damage penalty
   -10% explosion radius 
 | 
400
 | 
 Overclock A Airbomber [Level 6 Rocket Launcher]
   FireRateWhileAirborne+ DMG+ ReloadSpeed- RocketDeviation-
   Projectile suspends mid-air and homes on target
   +130% faster firing speed while airborne
   +50% max primary ammo
   +4 degrees random projectile deviation
   -60% explosion radius while NOT airborne 
 
 | 
SiF 
 | 
| 200
 | 
 Overclock B  Rainmaker [Level 14 Rocket Launcher]
   FireRateWhileAirborne+ Damage+ FireRateWhileGrounded-
   On Kill: Gain -30% faster reload time and clip size
   35% damage bonus when half dead
   +66% faster firing speed while airborne
   +100% max primary ammo
   -50% explosion radius while airborne
   -66% slower firing speed 
 
 | 
randomguy 
 | 
  Beggar's Bazooka
 | 
Level 100 Rocket Launcher
   Hold Fire to load up to three rockets
Release Fire to unleash the barrage
   -20% explosion radius
   +3 degrees random projectile deviation
   Overloading the chamber will cause a misfire
   No ammo from dispensers when active 
 
 | 
400
 | 
 Overclock A 'Overclocker [Level 3 Rocket Launcher]
   DirectHitDMG+ BannerRadius+ DMGVulnerability-
   Hold FIRE to load rockets
   +25% damage bonus on direct hit
   +40% larger banner range
    You are Marked-For-Death
   +3 degrees random projectile deviation
   Overloading causes a misfire
   No ammo from dispensers when active 
 
 | 
SiF 
 | 
| 300
 | 
 Overclock B  Bottomless Bazooka [Level 0 Rocket Launcher]
   NoReload+ FireRate+ ClipSize- ExplosionRadius--
   No Reload needed
   -40% explosion radius
   +3 degrees random projectile deviation
   No ammo from dispensers when active 
 
 | 
 
 | 
| 0
 | 
 Overclock C  Beggar Jumper [Level 1 Rocket Launcher]
   MaxAmmo+ NoSelfDMG+ CreditMagnet+ NoDMG-
   Hold FIRE to load rockets
   +100% max primary ammo
   +80% credits magnet radius
   -100% damage penalty
   +3 degrees random projectile deviation
   Overloading causes a misfire 
 
 | 
? 
 | 
  Black Box
 | 
Level 5 Rocket Launcher
   On Hit: Gain up to +20 health per attack
   -25% clip size 
 | 
400
 | 
 Overclock A Tank Powerbox [Level 10 Rocket Launcher]
   DMGvsTank+ SentryRes+ ProjectileSpeed-
   +20 max health
   -35% damage bonus vs tank
   On Hit: Regain 20 health
   -35% bullet damage resistance
   -40% reduction in push force taken from damage
   Attacks pierce damage resistance effects and bonuses
   -25% clip size
   -15% slower projectile speed 
 
 | 
Valve 
 | 
| 200
 | 
 Overclock B  Crutch Box [Level 0 Rocket Launcher]
   HealStacks+ RocketDeviation- DMG-
   On Hit: Gain up to +20 health per attack
   +90% faster firing speed
   +25% explosion radius
   -75% damage penalty
   Attacking unloads all projectile
   -25% clip size 
 
 | 
Valve 
 | 
  Cow Mangler 5000
 | 
Level 30 Focused Wave Projector
   Does not require ammo
   Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
   Deals only 20% damage to buildings
   Minicrits whenever it would normally crit
   No random critical hits 
 | 
400
 | 
 Overclock A Dissentangler [Level 1 Wave Projector]
   IgniteTarget+ StunTargetifCharged+ DMG- NoDMGtoBuildings-
   Does not require ammo
   On Hit: Engulf target in flames
   Alt-Fire: Stuns non-giant for 4s
   -30% damage penalty vs players
   -90% damage penalty vs buildings
   -35% slower projectile speed
   Minicrits whenever it would normally crit 
 
 | 
Great Blue 
 | 
| 400
 | 
 Overclock B Gamma Stalker [Level 1 Wave Projector]
   HomingRocket+ ProjectileSpeed-
   Does not require ammo
   +20% damage bonus
   Projectile homes in at crosshair
   Alt-Fire: Engulf target in flames for 4s
   -40% slower projectile speed
   -66% self damage push force
   -90% damage penalty vs buildings
   Minicrits whenever it would normally crit 
 
 | 
Tindall 
 | 
| 400
 | 
 Overclock C Wave Projector [Level 1 Radiation Emitter]
   FiresLaser+ AltFire: Shoots ShortCircuit Orb. Ignite Target+ MinicritBurning+
   Does not require ammo
   50% damage bonus
   100% mini-crits vs burning players
   Fires Laser which ignores teammates and cannot be deflected
   Alt-Fire: Deletes projectiles and engulf target in flames
   1000% clip size
   Weapon reloads at once (1200% slower reload time)
   -69% damage penalty vs tank
   Deals only 20% damage to buildings
   Projectile fizzles after 0.75s
   Minicrits whenever it would normally crit 
 
 | 
Mo_ 
 | 
  Direct Hit
 | 
Level 1 Rocket Launcher
   +25% damage bonus
   +80% projectile speed
   Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
   -70% explosion radius 
 | 
400
 | 
 Overclock A Peacebreaker [Level 5 Rocket Launcher]
   DMG+ PierceResist+ ClipSize- ExplosionRadius-
   +65% damage bonus
   On Hit: Cripple target's movement
   +80% projectile speed
   Mini-crits targets launched airborne by explosions
   Reloads passively when not active
   -99% explosion radius
   -35% slower reload time 
 
 | 
Tindall 
 | 
| 200
 | 
 Overclock B  Indirect Hit [Level -1 Rocket Launcher]
   ExplosionRadius+ DMG- ProjectileSpeed--
   Mini-crits targets launched airborne by explosions
   +70% explosion radius
   +25% clip size
   -80% projectile speed 
 
 | 
 
 | 
| 200
 | 
 Overclock C Catmine Ejector [Level 0 Rocket Launcher]
   ExplosionRadius+ AlwaysCrit+ RocketNoLongerMoves-
   +200% damage bonus
   +140% explosion radius
   Attacks pierce damage resistance effects and bonuses
   On Kill: 5 seconds of 100% minicrits chance
   Weapon reloads at once (-300% slower reload time)
   No self inflicted blast damage taken
   Crits whenever it would normally mini-crit
   -100% projectile speed 
 
 | 
 
 | 
  Liberty Launcher
 | 
Level 25 Rocket Launcher
   +25% clip size
   +40% projectile speed
   -25% blast damage from rocket jumps
   -25% damage penalty 
 | 
200
 | 
 Overclock A Red Glare [Level 1]
   On Hit: SuspendedMidAir+ MinicritAirborne+
   On Hit: Launch and suspend target mid-air
   Mini-crits targets launched airborne by explosions
   +40% projectile speed
   This weapon deploys 66% faster
   This weapon holsters 66% faster
   -20% damage penalty 
 
 | 
Athazar 
 | 
| 200
 | 
 Overclock B  Splash Launcher [Level 8 Rocket Launcher]
   ExplosionRadius+ DMG-
   +25% clip size
   +40% projectile speed
   +75% explosion radius
   -50% damage penalty
   Launch victim regardless of grounded status 
 
 | 
Herple Nerp 
 | 
| 0
 | 
 Overclock C  Scatterblast Launcher [Level 0 Rocket Launcher]
   FireRate+ ClipSize+ DMG-
   +25% clip size
   +90% faster firing speed
   +150% explosion radius
   -95% blast damage from rocket jumps
   Attacks pierce damage resistance effects and bonuses
   -25% damage penalty
   -70% projectile speed 
 
 | 
Valve 
 | 
  Rocket Jumper
 | 
Level 1 Rocket Launcher
   +200% max primary ammo on wearer
   No self inflicted blast damage taken
   -100% damage penalty
   Wearer cannot carry the intelligence briefcase or PASS Time JACK
   No random critical hits 
 | 
0
 | 
 Overclock A (-2) Pacifist Momentum [Level 0 Rocket Launcher]
   NoReload+ CreditMagnet+
   No Reload needed
   On Hit: Gain PRECISION for 3 seconds
   +80% credits magnet radius
   +200% max primary ammo on wearer
   No self inflicted blast damage taken
   -99% damage penalty 
 
 | 
Tindall 
 | 
| 0
 | 
 Overclock B (-2) Crash Jumper [Level 1 Rocket Launcher]
   StompTarget+ SlowTarget+ CreditMagnet+
   On Hit: 100% chance to slow target
   Deals 3x falling damage to the player you land on
   +80% credits magnet radius
   +200% max primary ammo on wearer
   No self inflicted blast damage taken
   -100% damage penalty 
 
 | 
 
 | 
  Righteous Bison
 | 
Level 30 Indivisible Particle Smasher
   Does not require ammo
   Projectile penetrates enemy targets
   Projectile cannot be deflected
   20% faster reload time
   20% faster reload time
   -34% clip size
   Deals only 20% damage to buildings 
 | 
200
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Shotgun
 | 
Level 1 Shotgun [Hidden Stats]
   6 base damage per pellet
   10 bullets per shot 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Reserve Shooter
 | 
Level 10 Shotgun
   Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
   This weapon deploys 20% faster
   -34% clip size 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Panic Attack
 | 
Level 5 Shotgun
   +50% bullets per shot
   This weapon deploys 50% faster
   Fires a wide, fixed shot pattern
   -20% damage penalty
   Successive shots become less accurate 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Gunboats
 | 
Level 10 Boots
   -60% blast damage from rocket jumps
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Mantreads
 | 
Level 10 Boots
   -75% reduction in push force taken from damage
   -75% reduction in airblast vulnerability
   Deals 3x falling damage to the player you land on
   200% increased air control when blast jumping 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  B.A.S.E. Jumper
 | 
Level 1
   Press 'JUMP' key in the air to deploy
   Deployed Parachutes slow your descent
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Buff Banner
 | 
Level 5 Battle Banner
   Provides an offensive buff that causes nearby team members to do mini-crits
   Rage increases through 600 damage done 
 | 
600
 | 
 Overclock A a [Level 5 Battle Banner]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Battalion's Backup
 | 
Level 10 Battle Banner
   +20 max health on wearer
   Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources
   Rage increases through 600 damage done 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Concheror
 | 
Level 5 Sashimono
   +4 health regenerated per second on wearer
   Provides group speed buff with damage done giving health.
   Gain rage with 480 damage 
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 | 
  Equalizer
 | 
Level 10 Pickaxe
   When weapon is active:
   Damage increases as the user becomes injured
   -90% less healing from Medic sources 
 | 
200
 | 
 Overclock A Leveller [Level 5 Pickaxe]
   When Injured: DMG&Haste+ MeleeRange+ FireRate-
   When weapon is active:
   +50% damage bonus
   Regain 50% of base health on kill
   Damage increases as the user becomes injured
   Fire rate increases as the user becomes injured
   -99% less healing from Medic sources
   -20% slower firing speed 
 
 | 
Great Blue 
 | 
| 200
 | 
 Overclock B  Kritical Fervor [Level 1 Pickaxe]
   When Injured: GainResist+ CritboostedWhenLow+ MoveSpeed-
   When weapon is active:
   +35% damage bonus
   Gain critbooost as the user becomes injured
   Survive a single fatal deathblow with 1 HP
   Weapon denies healing beam
   -20% slower move speed 
 
 | 
Blacky 
 | 
  Escape Plan
 | 
Level 10 Pickaxe
   When weapon is active:
   Move speed increases as the user becomes injured
   You are Marked-For-Death while active, and for short period after switching weapons
   -90% less healing from Medic sources 
 | 
200
 | 
 Overclock A Unsplit Equalizer  [Level 20 Pickaxe]
   When Held: MoveSpeed+ DMG+ CannotBeHealed-
   When weapon is active:
   +35% damage bonus
   Damage and Move speed increases as the user becomes injured
   Weapon denies healing beam 
 
 | 
Valve 
 | 
| 200
 | 
 Overclock B  Split Decision [Level 5 Pickaxe]
   When Held: DMGIncreasedWhenDying+ HealthFromPack+ Regen+ CritVulnerability- CannotBeHealed-
   When weapon is active:
   +4 health regenerated per second
   +25% faster move speed
   Attacks pierce UBER and resistance effects
   You are Marked-For-Death
   66% damage vulnerability
   Weapon denies healing beam 
 
 | 
 
 | 
  Disciplinary Action
 | 
Level 10 Riding Crop
   On Hit Teammate: Boosts both players' speed for several seconds
   -25% damage penalty 
 | 
350
 | 
 Overclock A Direct Command [Level 5 Riding Crop]
   CritOnKill+ SpeedBoostAlly+ DMG- FireRate-
   On Kill: 4 seconds of critical chance
   On Hit Teammate: Boosts both players' speed for several seconds
   +80% Melee Range bound
   Melee swing hits all enemies in range
   -75% damage penalty on miss
   30% slower firing speeed 
 
 | 
 
 | 
| 200
 | 
 Overclock B  Peer Conditioning [Level 9 Riding Crop]
   On Hit Teammate: GrantMinicrit+ DMG- FireRate-
   On Hit Teammate: Both players' gain minicrits for 2 seconds
   +80% Melee Range bound
   -75% damage penalty
   50% slower firing speeed 
 
 | 
Tindall 
 | 
  Half-Zatoichi
 | 
Level 5 Katana
   This Weapon has a large melee range and deploys and holsters slower
   Gain 50% of base health on kill
   Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
   Soldiers and Demos Can duel with katanas For a one-hit kill
   No random critical hits 
 | 
350
 | 
 Overclock A Sable's Demise [Level 5 Wakizashi]
   ParryProjectile+ CritOnKill+ NoHonorbound- FireRate-
   Gain 25% of base health on kill
   On Kill: 3 seconds of critical chance
   +50% Melee Range bound
   Melee swing hits all enemies in range
   Melee swing airblasts projectiles
   You are marked for death
   33% Explosive damage vulnerability
   50% Melee damage vulnerability 
 
 | 
Brainwashed Raw Fury Team
 | 
| 300
 | 
 Overclock B  Full-Zatoichi [Level 5 Naginata]
   Blinded by Hatred. CritOnKill+ Locked to Melee-
   +25 max health
   On Kill: 6 seconds of critical chance
   Gain 75% of base health on kill
   +75% Melee Range bound
   Honorbound: Unless you kill, take 50 damage on holster
   One-hit kill enemies using same weapon
   This weapon deploy and holster 250% slower
   -100% max primary and secondary ammo 
 
 | 
ATModder 
 | 
  Market Gardener
 | 
Level 10 Shovel
   Deals crits while the wielder is rocket jumping
   20% slower firing speed
   No random critical hits 
 | 
350
 | 
 Overclock A Team Anchor [Level 25 Shovel]
   CritOnKill+ StompHealers+ DMGWhileGrounded- FireRate-
   Deals crits while the wielder is rocket jumping
   100% minicrit vs healed players
   On Hit: Victim loses up to 50% Medigun charge
   Killed robot drops red credits
   40% slower firing speed
   50% damage penalty while grounded
   No random critical hits 
 
 | 
 
 | 
| 500
 | 
 Overclock B  Armor Razer [Level 0 Shovel]
   PierceAllResist+ FireRate-
   Deals crits while the wielder is rocket jumping
   +200% crit damage bonus
   +66% damage bonus vs giants
   +66% damage bonus vs tanks
   Attacks pierce UBER and damage resistances
   +20% Melee Range bound
   35% slower firing speed
   No random critical hits 
 
 | 
 
 | 
  Pain Train
 | 
Level 5 Makeshift Club
   +1 capture rate on wearer
   10% bullet damage vulnerability on wearer 
 | 
200
 | 
 Overclock A Intel Pummeler [Level 6 Makeshift Mace]
   On Hit Carrier: Crit+ VulnerableToRanged-
   100% critical hit vs Lv.2 Intel carrier
   On Hit: Target cannot "Attributes AutoJump" for 8 seconds
   +15% move speed bonus while doing objective
   20% ranged damage vulnerability
   -35% max overheal 
 
 | 
Great Blue 
 | 
| 200
 | 
 Overclock B  Flanker's Backtracker [Level 9 Makeshift Rake]
   DMG+ CreditMagnet+ HealingReceived+ Overheal-
   +35% damage bonus
   +1 capture rate on wearer
   +150% credits magnet radius
   -25 max health
   -70% max overheal 
 
 | 
 
 | 
File:Item icon .png [[|Template:Dictionary/items/]]
 | 
Level 1
   
 | 
600
 | 
 Overclock A a [Level 1]
    
 
 | 
 
 | 
| 600
 | 
 Overclock B  a [Level 1]
    
 
 | 
 
 |