Atomizer
“ | Good Scouts drink Bonk. And good ones beat the crap out of every single chucklehead in their way! But this bat is the harder thing to bonk with.
— Atomizer publicity blurb
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The Atomizer is a community-created melee weapon for the Scout. It is a slightly worn aluminum baseball bat, fitted with a black ribbed grip and team-colored stripes and bands; a Bonk! logo is emblazoned on the "barrel".
The Atomizer grants the wielder the ability to triple jump while the weapon is fully deployed. However, the Atomizer deploys 50% slower than the default Bat. As a triple jump does not initiate in the middle of the weapon's deploy animation, the Scout must wait for the Atomizer to fully deploy to take advantage of the triple jump. The deploy penalty leaves the Scout without long range damage options for longer, making him more vulnerable to enemy attacks.
Upon a successful triple jump, a cloud of purple smoke trails behind the Scout, as opposed to the normal white cloud. Also, while airborne, attacks with this weapon deal Mini-Crits, making the Scout dangerous to approach while mid-air. As a downside, the Atomizer deals 15% less damage to players. Scouts can exploit the Atomizer's triple jump to become more mobile and reach previously inaccessible areas.
Taunting with the Atomizer equipped results in the Grand Slam kill taunt.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 30 |
Critical | 89 | |
Mini-crit | 40 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Sandman | Atomizer | |||
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Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | #1 Fan weapon | Bonk Boy | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Scout
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Update history
- The Atomizer was added to the game.
- Fixed a problem that prevented the Atomizer from being used in crafting recipes.
- Added/Refined recoil/draw/Crit/reload forces for the Atomizer.
- [Undocumented] The Atomizer was assigned the Grand Slam taunt.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Triple-jump is now only possible while the bat is deployed.
- Removed self-inflicted damage when triple-jumping.
- Removed attack speed penalty.
- Melee attacks done while airborne Mini-Crit.
- Added 50% deploy time penalty.
- Reduced damage penalty vs players to -15% (from -20%).[1]
- Fixed a Scout bug where Mini-Crits were granted to weapons other than The Atomizer while jumping.
- Updated the Atomizer damage penalty vs players to -15% (from -25%).
- The weapon must now be fully deployed before a triple jump can be performed.
Bugs
- If a player switches to the Grappling Hook, then back to the Atomizer, the triple jump is still delayed at normal holster time.
- Rarely, the triple jump fails to deploy on a fence and other objects.
- The Atomizer overrides some special voice lines, as the ones from the Voodoo-Cursed Scout Soul or the Haunted Hat, with generic voice lines when deployed.
Trivia
- A now-patched bug caused the Scout to be able to infinitely triple jump while in the reference/"civilian" pose. This was then dubbed the "Bird Scout" by the community.
- To "atomize" means to reduce something into atoms, to break something into small pieces, or to bomb something with nuclear weapons.
Gallery
References
- Jump up ↑ The attribute was incorrectly listed as -25% damage vs players.
See also
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[expand]Weapons |
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