 Rocket Launcher
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Level 1 Rocket Launcher [Hidden Stats]
90 base damage per rocket
Projectile is not affected by gravity
Overkill damage will gib victim
-50% self inflicted blast damage
+11% base self push force
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400
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Overclock A RPG Launcher [Level 5 Rocket Launcher]
Uses Australium style override
DMGOnDirectHit+ CritIfLowHP+ RocketArcs- ClipSize--
+25% damage bonus for every enemy splashed
100% crit vs plyers when half dead
+80% projectile speed
-25% damage penalty
-75% clip size
Projectile arcs affected by gravity
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Valve
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| 600
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Overclock B Barrager [Level 0 Rocket Launcher]
FireRate+ ReloadSpeed-- ExplosionRadius- MaxAmmo-
+90% faster firing speed
+25% faster reload time
-20% explosion radius
-40% max primary ammo
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Valve
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| 600
|
Overclock C Atom Launcher [Level 42 Nuke Launcher]
DMG++ NoReload+ SelfDamage- FireRate-- MaxAmmo-
No reload needed
+20% damage bonus vs players
+100% damage bonus vs tanks
+50% damage bonus vs giants
+40% explosion radius
+65% self damage push force
-65% self damage
-35% slower projectile speed
-50% max primary ammo
|
StardustSpy Tindall
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| 800
|
Overclock D Rapid Contravention [Level 0 Rocket Launcher]
FireRate+ ReloadSpeed+ DMG- ExplosionRadius-
+50% faster firing speed
-180% faster reload time
-25% explosion radius
MvM Only: Rocket Specialist Cannot be upgraded
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Valve
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 Air Strike
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Level 69 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill (up to +4)
-15% blast damage from rocket jumps
-15% damage penalty
-10% explosion radius
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400
|
Overclock A Airbomber [Level 6 Rocket Launcher]
FireRateWhileAirborne+ DMG+ ReloadSpeed- RocketDeviation-
Projectile suspends mid-air and homes on target
+130% faster firing speed while airborne
+50% max primary ammo
+4 degrees random projectile deviation
-60% explosion radius while NOT airborne
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SiF
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| 200
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Overclock B Rainmaker [Level 14 Rocket Launcher]
FireRateWhileAirborne+ Damage+ FireRateWhileGrounded-
On Kill: Gain -30% faster reload time and clip size
35% damage bonus when half dead
+66% faster firing speed while airborne
+100% max primary ammo
-50% explosion radius while airborne
-66% slower firing speed
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randomguy
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 Beggar's Bazooka
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Level 100 Rocket Launcher
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active
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400
|
Overclock A 'Overclocker [Level 3 Rocket Launcher]
DirectHitDMG+ BannerRadius+ DMGVulnerability-
Hold FIRE to load rockets
+25% damage bonus on direct hit
+40% larger banner range
You are Marked-For-Death
+3 degrees random projectile deviation
Overloading causes a misfire
No ammo from dispensers when active
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SiF
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| 300
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Overclock B Bottomless Bazooka [Level 0 Rocket Launcher]
NoReload+ FireRate+ ClipSize- ExplosionRadius--
No Reload needed
-40% explosion radius
+3 degrees random projectile deviation
No ammo from dispensers when active
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| 0
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Overclock C [-3] Beggar Jumper [Level 1 Rocket Launcher]
MaxAmmo+ NoSelfDMG+ CreditMagnet+ NoDMG-
Hold FIRE to load rockets
+100% max primary ammo
+80% credits magnet radius
-100% damage penalty
+3 degrees random projectile deviation
Overloading causes a misfire
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?
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 Black Box
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Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size
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400
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Overclock A Tank Powerbox [Level 10 Rocket Launcher]
DMGvsTank+ SentryRes+ ProjectileSpeed-
+20 max health
-35% damage bonus vs tank
On Hit: Regain 20 health
-35% bullet damage resistance
-40% reduction in push force taken from damage
Attacks pierce damage resistance effects and bonuses
-25% clip size
-15% slower projectile speed
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Valve
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| 200
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Overclock B Crutch Box [Level 0 Rocket Launcher]
HealStacks+ RocketDeviation- DMG-
On Hit: Gain up to +20 health per attack
+90% faster firing speed
+25% explosion radius
-75% damage penalty
Attacking unloads all projectile
-25% clip size
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Valve
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 Cow Mangler 5000
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Level 30 Focused Wave Projector
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits
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400
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Overclock A Dissentangler [Level 1 Wave Projector]
IgniteTarget+ StunTargetifCharged+ DMG- NoDMGtoBuildings-
Does not require ammo
On Hit: Engulf target in flames
Alt-Fire: Stuns non-giant for 4s
-30% damage penalty vs players
-90% damage penalty vs buildings
-35% slower projectile speed
Minicrits whenever it would normally crit
|
Great Blue
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| 400
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Overclock B Gamma Stalker [Level 1 Wave Projector]
HomingRocket+ ProjectileSpeed-
Does not require ammo
+20% damage bonus
Projectile homes in at crosshair
Alt-Fire: Engulf target in flames for 4s
-40% slower projectile speed
-66% self damage push force
-90% damage penalty vs buildings
Minicrits whenever it would normally crit
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Tindall
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| 400
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Overclock C Wave Projector [Level 1 Radiation Emitter]
FiresLaser+ AltFire: Shoots ShortCircuit Orb. Ignite Target+ MinicritBurning+
Does not require ammo
50% damage bonus
100% mini-crits vs burning players
Fires Laser which ignores teammates and cannot be deflected
Alt-Fire: Deletes projectiles and engulf target in flames
1000% clip size
Weapon reloads at once (1200% slower reload time)
-69% damage penalty vs tank
Deals only 20% damage to buildings
Projectile fizzles after 0.75s
Minicrits whenever it would normally crit
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Mo_
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 Direct Hit
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Level 1 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius
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400
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Overclock A Peacebreaker [Level 5 Rocket Launcher]
DMG+ PierceResist+ ClipSize- ExplosionRadius-
+65% damage bonus
On Hit: Cripple target's movement
+80% projectile speed
Mini-crits targets launched airborne by explosions
Reloads passively when not active
-99% explosion radius
-35% slower reload time
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Tindall
|
| 200
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Overclock B Indirect Hit [Level -1 Rocket Launcher]
ExplosionRadius+ DMG- ProjectileSpeed--
Mini-crits targets launched airborne by explosions
+70% explosion radius
+25% clip size
-80% projectile speed
|
|
| 200
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Overclock C Catmine Ejector [Level 0 Rocket Launcher]
ExplosionRadius+ AlwaysCrit+ RocketNoLongerMoves-
+200% damage bonus
+140% explosion radius
Attacks pierce damage resistance effects and bonuses
On Kill: 5 seconds of 100% minicrits chance
Weapon reloads at once (-300% slower reload time)
No self inflicted blast damage taken
Crits whenever it would normally mini-crit
-100% projectile speed
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 Liberty Launcher
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Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty
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200
|
Overclock A Red Glare [Level 1]
On Hit: SuspendedMidAir+ MinicritAirborne+
On Hit: Launch and suspend target mid-air
Mini-crits targets launched airborne by explosions
+40% projectile speed
This weapon deploys 66% faster
This weapon holsters 66% faster
-20% damage penalty
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Athazar
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| 200
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Overclock B Splash Launcher [Level 8 Rocket Launcher]
ExplosionRadius+ DMG-
+25% clip size
+40% projectile speed
+75% explosion radius
-50% damage penalty
Launch victim regardless of grounded status
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Herple Nerp
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| 0
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Overclock C Scatterblast Launcher [Level 0 Rocket Launcher]
FireRate+ ClipSize+ DMG-
+25% clip size
+90% faster firing speed
+150% explosion radius
-95% blast damage from rocket jumps
Attacks pierce damage resistance effects and bonuses
-25% damage penalty
-70% projectile speed
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Valve
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 Rocket Jumper
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Level 1 Rocket Launcher
+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
Wearer cannot carry the intelligence briefcase or PASS Time JACK
No random critical hits
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0
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Overclock A (-2) Pacifist Momentum [Level 0 Rocket Launcher]
NoReload+ CreditMagnet+
No Reload needed
On Hit: Gain PRECISION for 3 seconds
+80% credits magnet radius
+200% max primary ammo on wearer
No self inflicted blast damage taken
-99% damage penalty
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Tindall
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| 0
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Overclock B (-2) Crash Jumper [Level 1 Rocket Launcher]
StompTarget+ SlowTarget+ CreditMagnet+
On Hit: 100% chance to slow target
Deals 3x falling damage to the player you land on
+80% credits magnet radius
+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
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 Righteous Bison
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Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
20% faster reload time
20% faster reload time
-34% clip size
Deals only 20% damage to buildings
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400
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Overclock A Eviscerator [Level 5 Gamma Emitter]
DMG+ SlowLaser-
Does not require ammo
50% damage bonus
Projectile penetrates teammates
Projectile cannot be deflected
20% faster reload time
-35% projectile speed
-34% clip size
Deals only 20% damage to buildings
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Tindall
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| 200
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Overclock B Tractor Beamer [Level 0 Gamma Emitter]
Fire Rate+ PullsTarget+ EffectiveRange-
Does not require ammo
200% damage bonus
Projectile homes in and pull targets towards user
Projectile penetrates teammates up to 3 times
Projectile cannot be deflected
20% faster reload time
100% projectile speed
Projectile dissipates after 1 second
Deals only 20% damage to buildings
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Great Blue
|
 Shotgun
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Level 1 Shotgun [Hidden Stats]
6 base damage per pellet
10 bullets per shot
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400
|
Overclock A Second Amendment [Level 1]
FireExplosiveShell+ FireRate-
No reload needed
On Kill: 2 seconds of minicrit chance
Bullets explode on impact
-50% blast damage from rocket jumps
-150% slower firing speed
-90% max primary ammo
-50% max secondary ammo
|
Athazar
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| 0
|
Overclock B Family Business [Level 56 Shotgun]
ClipSize+ DMG-
+33% clip size
+70% faster firing speed
-20% damage penalty
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Valve
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 Reserve Shooter
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Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size
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200
|
Overclock A Parashooter [Level 0 Shotgun]
Accuracy+ CritWhilstAirborne+ FireRate-
Deals crits while the wielder is rocket jumping
66% more accurate
This weapon reloads passively while not deplyed
-34% clip size
-150% slower firing speed while grounded
No random critical hits
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Tindall
|
| 200
|
Overclock B Defacer [Level 50 Shotgun]
StunTarget+ CritStunned+ DMG- FireRate-
On Hit: 100% chance to stun target
On Hit: Target cannot "Attributes AutoJump" for 8 seconds
100% critical hit vs slowed players
This weapon deploys 20% faster
This weapon reloads passively while not deplyed
Successive shots become more accurate
-50% damage penalty vs players
-34% clip size
No random critical hits
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 Panic Attack
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Level 5 Shotgun
+50% bullets per shot
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate
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200
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Overclock A Trench Slugger [Level 1 Shotgun]
Hold Fire to Load Shells. PelletBonus+ Accuracy-
34% faster reload time
+50% bullets per shot
Fire rate increases as health decreases
Fires a wide, fixed shot pattern
Successive shots become less accurate
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| 200
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Overclock B Calm Defense [Level 95 Shotgun]
Accuracy+ AccIncreaseCont.Fire+ Pellet Bonus- FireRate-
+20% more accurate
Successive shots become more accurate
Fires a wide, fixed shot pattern
20% bullets per shot
20% slower reload time
This weapon deploys 50% slower
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 Gunboats
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Level 10 Boots
-60% blast damage from rocket jumps
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0
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Overclock A Combat Absorber [Level 5 Boots]
MoveSpeed+ SelfDamageRes+ CreditMagnet+
-90% blast damage from rocket jumps
20% faster move speed
+80% credits magnet radius
|
Great Blue
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| 0
|
Overclock B Rocket Boots [Level 0 Boots]
NoFallDamage+ BlastRadius+ CreditMagnet+
-75% blast damage from rocket jumps
34% explosive damage resistance
+15% rocket speed and 30% explosion radius
+50% max primary ammo
Never takes falling damage
+80% credits magnet radius
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Tindall
|
 Mantreads
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Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping
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0
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Overclock A Leather Shredders [Level 0 Boots]
StunOnLand+ NoFallDamage+ CreditMagnet+
-75% reduction in push force taken from damage
Deals 20x falling damage to the player you land on
500% increased air control when blast jumping
Never takes falling damage
+80% credits magnet radius
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Tindall
|
| 0
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Overclock B Jupiter Curbstompers [Level 1 Boots]
StunRadius+ SelfDamageRes+ CreditMagnet+
Your gravity is set to 650
-99% reduction in push force taken from damage
Deals 6x falling damage to the player you land on
500% increased air control when blast jumping
Stun and Push enemies back when you land
+80% credits magnet radius
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 B.A.S.E. Jumper
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Level 69 Parachute
Press 'JUMP' key in the air to deploy
Deployed Parachutes slow your descent
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0
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Overclock A Paratrooper Safeguard [Level 0 Parachute]
ReloadSpeed+ SelfBlastRes+
Press [JUMP] to slow your descent
25% faster reload time
-40% blast damage from rocket jumps
While descending, -90% reduction in push force
|
Great Blue
|
| 0
|
Overclock B Aviator Packs [Level 10 Parachute]
ParaRedeploy+ AirMobility+ NoFall+
Press [JUMP] to slow your descent
Parachute could be redeployed
+200% increased air control
25% max primary ammo
Never takes falling damage
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Tindall
|
 Buff Banner
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Level 5 Battle Banner
Provides an offensive buff that causes nearby team members to do mini-crits
Rage increases through 600 damage done
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0
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Overclock A Power Booster [Level 3 Battle Banner]
On Banner Use: Gain Full Crits
Provides critical hit and regen to nearby allies
Rage requires 2000 damage to activate
-50% buff duration
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Chdata (?)
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| 0
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Overclock B Personal Propaganda [Level 10 Battle Banner]
On Banner Use: Gain PRECISION
Provides accuracy boost to nearby allies
+75% buff duration
Rage requires 900 damage to activate
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Conga Dispenser
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 Battalion's Backup
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Level 10 Battle Banner
+20 max health on wearer
Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources
Rage increases through 600 damage done
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0
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Overclock A Distorted Rally [Level 66 Battle Banner]
On Banner Use: Gain Cloak and Defense Buff
+20 max health on wearer
Provides defense boost and cloak to nearby allies
-25% buff duration
Rage requires 600 damage to activate
|
MIKObscura
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| 0
|
Overclock B Means of Sabotage [Level 43 Battle Banner]
On Banner Use: Swap your Team Affiliation
+20 max health on wearer
Provides reprogram effect to yourself
6120% buff duration
Rage requires 300 damage to activate
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?
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 Concheror
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Level 5 Sashimono
+4 health regenerated per second on wearer
Provides group speed buff with damage done giving health.
Gain rage with 480 damage
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0
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Overclock A Hurried Surge [Level 1]
On Banner Use: Gain Agility.
+4 health regenerated per second
+15% faster move speed
Provides agility to nearby allies
-50% buff duration
Rage requires 300 damage to activate
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Conga Dispenser
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| 0
|
Overclock B Archaic Resurgence [Level 1]
On Banner Use: Gain Resistance.
+4 health regenerated per second
+10% faster move speed
Provides agility to nearby allies
-50% buff duration
Rage requires 480 damage to activate
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 Equalizer
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Level 10 Pickaxe
When weapon is active:
Damage increases as the user becomes injured
-90% less healing from Medic sources
|
200
|
Overclock A Leveller [Level 5 Pickaxe]
When Injured: DMG&Haste+ MeleeRange+ FireRate-
When weapon is active:
+50% damage bonus
Regain 50% of base health on kill
Damage increases as the user becomes injured
Fire rate increases as the user becomes injured
-99% less healing from Medic sources
-20% slower firing speed
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Great Blue
|
| 200
|
Overclock B Kritical Fervor [Level 1 Pickaxe]
When Injured: GainResist+ CritboostedWhenLow+ MoveSpeed-
When weapon is active:
+35% damage bonus
Gain critbooost as the user becomes injured
Survive a single fatal deathblow with 1 HP
Weapon denies healing beam
-20% slower move speed
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Blacky
|
 Escape Plan
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Level 10 Pickaxe
When weapon is active:
Move speed increases as the user becomes injured
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources
|
200
|
Overclock A Unsplit Equalizer [Level 20 Pickaxe]
When Held: MoveSpeed+ DMG+ CannotBeHealed-
When weapon is active:
+35% damage bonus
Damage and Move speed increases as the user becomes injured
Weapon denies healing beam
|
Valve
|
| 200
|
Overclock B Split Decision [Level 5 Pickaxe]
When Held: DMGIncreasedWhenDying+ HealthFromPack+ Regen+ CritVulnerability- CannotBeHealed-
When weapon is active:
+4 health regenerated per second
+25% faster move speed
Attacks pierce UBER and resistance effects
You are Marked-For-Death
66% damage vulnerability
Weapon denies healing beam
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 Disciplinary Action
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Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty
|
350
|
Overclock A Direct Command [Level 5 Riding Crop]
CritOnKill+ SpeedBoostAlly+ DMG- FireRate-
On Kill: 4 seconds of critical chance
On Hit Teammate: Boosts both players' speed for several seconds
+80% Melee Range bound
Melee swing hits all enemies in range
-75% damage penalty on miss
30% slower firing speeed
|
|
| 200
|
Overclock B Peer Conditioning [Level 9 Riding Crop]
On Hit Teammate: GrantMinicrit+ DMG- FireRate-
On Hit Teammate: Both players' gain minicrits for 2 seconds
+80% Melee Range bound
-75% damage penalty
50% slower firing speeed
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Tindall
|
 Half-Zatoichi
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Level 5 Katana
This Weapon has a large melee range and deploys and holsters slower
Gain 50% of base health on kill
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Soldiers and Demos Can duel with katanas For a one-hit kill
No random critical hits
|
350
|
Overclock A Sable's Demise [Level 5 Wakizashi]
ParryProjectile+ CritOnKill+ NoHonorbound- FireRate-
Gain 25% of base health on kill
On Kill: 3 seconds of critical chance
+50% Melee Range bound
Melee swing hits all enemies in range
Melee swing airblasts projectiles
You are marked for death
33% Explosive damage vulnerability
50% Melee damage vulnerability
|
Brainwashed Raw Fury
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| 300
|
Overclock B Full-Zatoichi [Level 5 Naginata]
Blinded by Hatred. CritOnKill+ Locked to Melee-
+25 max health
On Kill: 6 seconds of critical chance
Gain 75% of base health on kill
+75% Melee Range bound
Honorbound: Unless you kill, take 50 damage on holster
One-hit kill enemies using same weapon
This weapon deploy and holster 250% slower
-100% max primary and secondary ammo
|
ATModder
|
 Market Gardener
|
Level 10 Shovel
Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits
|
350
|
Overclock A Team Anchor [Level 25 Shovel]
CritOnKill+ StompHealers+ DMGWhileGrounded- FireRate-
Deals crits while the wielder is rocket jumping
100% minicrit vs healed players
On Hit: Victim loses up to 50% Medigun charge
All enemies connected via medigun are struck
Killed robot drops red credits
40% slower firing speed
50% damage penalty while grounded
No random critical hits
|
|
| 500
|
Overclock B Armor Razer [Level 0 Shovel]
PierceAllResist+ FireRate-
Deals crits while the wielder is rocket jumping
+200% crit damage bonus
+66% damage bonus vs giants
+66% damage bonus vs tanks
Attacks pierce UBER and damage resistances
+20% Melee Range bound
35% slower firing speed
No random critical hits
|
|
 Pain Train
|
Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer
|
200
|
Overclock A Intel Pummeler [Level 6 Makeshift Mace]
On Hit Carrier: Crit+ VulnerableToRanged-
100% critical hit vs Lv.2 Intel carrier
On Hit: Target cannot "Attributes AutoJump" for 8 seconds
+15% move speed bonus while doing objective
20% ranged damage vulnerability
-35% max overheal
|
Great Blue
|
| 200
|
Overclock B Flanker's Backtracker [Level 9 Makeshift Rake]
DMG+ CreditMagnet+ HealingReceived+ Overheal-
+35% damage bonus
+1 capture rate on wearer
+150% credits magnet radius
-25 max health
-70% max overheal
|
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