Difference between revisions of "August 17, 2012 Patch"

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m (Fixed red link)
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| notes        = == Patch 1 ==
 
| notes        = == Patch 1 ==
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
* Updated client rate value to default to 30000 to improve network performance for most players
+
* Updated client rate value to default to 30000 to improve network performance for most players;
** Rate was previously set by Steam's Internet connection speed setting
+
** Rate was previously set by Steam's Internet connection speed setting;
* Updated client rate value to be stored in the <code>config.cfg</code> file
+
* Updated client rate value to be stored in the <code>config.cfg</code> file.
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Fixed a crash caused by a string table overflow
+
* Fixed a crash caused by a string table overflow;
* Fixed a client crash related to the freeze panel
+
* Fixed a client crash related to the freeze panel;
* Fixed a client crash related to [[ragdoll]]s
+
* Fixed a client crash related to [[ragdoll]]s;
* Fixed a client crash related to the [[Mann vs. Machine (game mode)|Mann vs. Machine]] upgrade panel
+
* Fixed a client crash related to the [[Mann vs. Machine (game mode)|Mann vs. Machine]] upgrade panel;
* Fixed a client crash related to Mann vs. Machine stats
+
* Fixed a client crash related to Mann vs. Machine stats;
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready
+
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready;
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 {{cvar|maxplayers}}
+
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 {{cvar|maxplayers}};
* Fixed {{cvar|mp_timelimit}} causing Mann vs. Machine mode to not reset properly when the defenders lose
+
* Fixed {{cvar|mp_timelimit}} causing Mann vs. Machine mode to not reset properly when the defenders lose;
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
+
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes;
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen
+
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen;
* Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
+
* Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave;
* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
+
* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel;
* Updated upgrade icons to remove numbers
+
* Updated upgrade icons to remove numbers;
* Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets
+
* Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets;
* Fixed an instance of the Sentry Buster sound looping endlessly
+
* Fixed an instance of the Sentry Buster sound looping endlessly;
* Updated the [[backpack]] image for [[Archimedes]] to fix an alpha channel problem
+
* Updated the [[backpack]] image for [[Archimedes]] to fix an alpha channel problem;
* Updated the colors for [[Battery Bandolier|The Battery Bandolier]]
+
* Updated the colors for [[Battery Bandolier|The Battery Bandolier]];
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
+
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode;
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
+
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode;
* Removed console spew related to missing movement warnings
+
* Removed console spew related to missing movement warnings;
* Updated the matchmaking ConVar {{cvar|tf_mm_strict}}
+
* Updated the matchmaking ConVar {{cvar|tf_mm_strict}};
** A value of 2 will hide the server from the server browser but will still allow direct connections
+
** A value of 2 will hide the server from the server browser but will still allow direct connections;
* Updated [[Mannworks|Mvm_Mannworks]]
+
* Updated [[Mannworks|Mvm_Mannworks]];
** Adjusted clipping on left side drop down where bots may become stuck
+
** Adjusted clipping on left side drop down where bots may become stuck;
** Fixed lighting seam near base
+
** Fixed lighting seam near base;
** Fixed [[vdc:VPhysics|vphysics]] prop error in console
+
** Fixed [[vdc:VPhysics|vphysics]] prop error in console;
** Minor clipping pass on areas players may become hung up on
+
** Minor clipping pass on areas players may become hung up on.
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
Line 48: Line 48:
 
== Patch 2 ==
 
== Patch 2 ==
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
* Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
+
* Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Fixed {{cvar|tf_mm_strict}} to work as documented
+
* Fixed {{cvar|tf_mm_strict}} to work as documented;
 
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source2      = http://store.steampowered.com/news/8678/
 
| source2      = http://store.steampowered.com/news/8678/
 
}}
 
}}

Revision as of 19:29, 27 April 2021

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players;
    • Rate was previously set by Steam's Internet connection speed setting;
  • Updated client rate value to be stored in the config.cfg file.

Team Fortress 2

  • Fixed a crash caused by a string table overflow;
  • Fixed a client crash related to the freeze panel;
  • Fixed a client crash related to ragdolls;
  • Fixed a client crash related to the Mann vs. Machine upgrade panel;
  • Fixed a client crash related to Mann vs. Machine stats;
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready;
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers;
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose;
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes;
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen;
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave;
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel;
  • Updated upgrade icons to remove numbers;
  • Fixed Sentry Busters picking disposable buildings as valid targets;
  • Fixed an instance of the Sentry Buster sound looping endlessly;
  • Updated the backpack image for Archimedes to fix an alpha channel problem;
  • Updated the colors for The Battery Bandolier;
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode;
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode;
  • Removed console spew related to missing movement warnings;
  • Updated the matchmaking ConVar tf_mm_strict;
    • A value of 2 will hide the server from the server browser but will still allow direct connections;
  • Updated Mvm_Mannworks;
    • Adjusted clipping on left side drop down where bots may become stuck;
    • Fixed lighting seam near base;
    • Fixed vphysics prop error in console;
    • Minor clipping pass on areas players may become hung up on.

Undocumented changes

Patch 2

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.

Team Fortress 2

  • Fixed tf_mm_strict to work as documented;

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Modified: team fortress 2 content.gcf/tf/sound/mvm/sentrybuster/mvm_sentrybuster_loop.wav
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_gibs_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/mvm_loot/demo/battery_grenade.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter_bw.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.vvd

Patch 2

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so