Difference between revisions of "July 2, 2015 Patch/zh-hant"

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| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/17400/
 
| source      = http://store.steampowered.com/news/17400/
| notes        = === 大顯槍手更新正式釋出!===
+
| notes        =  
 +
=== 大顯槍手更新正式釋出!===
 
* 官方部落格可觀看漫畫和更新額外資訊([http://www.teamfortress.com/gunmettle])。
 
* 官方部落格可觀看漫畫和更新額外資訊([http://www.teamfortress.com/gunmettle])。
 
* 三張新的社群地圖:[[Borneo/zh-hant|Borneo]]、[[Snowplow/zh-hant|Snowplow]] 和 [[Suijin/zh-hant|Suijin]]。
 
* 三張新的社群地圖:[[Borneo/zh-hant|Borneo]]、[[Snowplow/zh-hant|Snowplow]] 和 [[Suijin/zh-hant|Suijin]]。
Line 203: Line 204:
  
 
* [[Tide Turner/zh-hant|潮汐戰舵]]:
 
* [[Tide Turner/zh-hant|潮汐戰舵]]:
** Self damage will no longer decrease charge when charging
+
** 衝鋒時的自我傷害不會再減少衝鋒能量
** Fall damage will no longer decrease charge when charging
+
** 衝鋒時的掉落傷害不會再減少衝鋒能量
** Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
+
** 衝鋒時受到的每單位傷害所減少的衝鋒能量從 3單位 減為 1單位。
  
* [[Bootlegger/zh-hant|Bootlegger/zh-hant]]/[[Ali Baba's Wee Booties/zh-hant|Ali Baba's Wee Booties/zh-hant]]
+
* [[Bootlegger/zh-hant|私藏海盜靴]]/[[Ali Baba's Wee Booties/zh-hant|阿里巴巴尖頭靴]]
** Added +10% movement speed bonus
+
** 新增移動速度 +10% 的效果
** Changed 25 charge on charge kill to 25 charge on melee kill
+
** 將衝鋒殺敵增加 25 單位衝鋒能量改為「近戰殺敵增加 25 單位衝鋒能量」。
  
 
* [[Claidheamh Mòr/zh-hant|蓋爾巨劍]]:
 
* [[Claidheamh Mòr/zh-hant|蓋爾巨劍]]:
** Changed 25 charge on charge kill to 25 charge on melee kill
+
** 將衝鋒殺敵增加 25 單位衝鋒能量改為「近戰殺敵增加 25 單位衝鋒能量」。
  
* [[Loch-n-Load/zh-hant|直擊榴彈]]
+
* [[Loch-n-Load/zh-hant|直擊榴彈]]
** Changed +20% damage bonus to +20% damage against buildings
+
** 將傷害值 +20% 的效果改為對建築傷害值 +20%
  
* [[Iron Bomber/zh-hant|Iron Bomber/zh-hant]]
+
* [[Iron Bomber/zh-hant|迫擊鐵砲]]
** Removed damage penalty on self-detonate
+
** 移除引信時間到時爆炸傷害減少的負面效果
** Reduced radius penalty from -20% to -15%
+
** 爆破範圍減小值從 -20% 減少為 -15%
  
* [[Quickiebomb Launcher/zh-hant|Quickiebomb Launcher/zh-hant]]
+
* [[Quickiebomb Launcher/zh-hant|速成黏彈發射器]]
** Damage is now increased based on charge amount when the bomb is fired
+
** 現在增加的傷害值會依照黏彈發射出去時武器充能量的多寡而決定。
  
* [[Ullapool Caber/zh-hant|Ullapool Caber/zh-hant]]
+
* [[Ullapool Caber/zh-hant|阿勒浦木製手榴彈]]
** Reduced explosion base damage from 100 to 75
+
** 將爆炸基本傷害值從 100 減為 75
** Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
+
** 減少近距離攻擊所產生的傷害距離加成。現在已改成和其他的爆破類武器相同。
  
* [[Flare Gun/zh-hant|Flare Gun/zh-hant]]
+
* [[Flare Gun/zh-hant|信號槍]]
** Added text to describe 100% critical hits on burning targets
+
** 增加「擊中著火敵方 100% 爆擊」的說明。
  
* [[Scorch Shot/zh-hant|Scorch Shot/zh-hant]]
+
* [[Scorch Shot/zh-hant|灼熱信號槍]]
** Reduced damage penalty from -50% to -35%
+
** 將傷害值減少從 -50% 減為 -35%
** Now has increased knock back on burning targets
+
** 增強著火目標所受到的擊退效果
** Increased the blast radius from flares from 92Hu to 110Hu
+
** 信號彈的爆炸範圍從 92 HU單位增加為 110 HU單位
** Hits and explosions always minicrit burning targets
+
** 直接擊中或爆炸都會對著火目標產生小爆擊傷害。
  
* [[Detonator/zh-hant|Detonator/zh-hant]]
+
* [[Detonator/zh-hant|爆破信號槍]]
** Added text to describe 100% minicrits on burning targets
+
** 新增「擊中著火敵方 100% 小爆擊」的說明
** Slightly increased blast jump height when doing a Detonator jump
+
** 稍微增加利用爆破信號槍爆破跳產生的彈跳高度
** Increased blast radius from 92Hu to 110Hu
+
** 爆炸範圍從 92 HU單位增加為 110 HU單位
** Detonated explosions now also minicrit burning targets
+
** 爆炸傷害現在也會對著火目標造成小爆擊傷害
** Increased damage penalty to -25%
+
** 新增傷害值 -25% 的負面效果
** Increased self-damage penalty from +25% to +50%
+
** 對自己造成的爆炸傷害從 +25% 增加為 +50%
  
* [[Vaccinator/zh-hant|Vaccinator/zh-hant]]
+
* [[Vaccinator/zh-hant|疫苗接種者]]
** Fixed a bug that gave Vaccinator patients full crit immunity.
+
** 修正可使疫苗接種者的治療目標獲得完全的爆級防護的錯誤
** Vaccinator base resist does not grant any crit resistance.
+
** 疫苗接種者的基本抗性不再提供任何爆擊傷害減免
** Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
+
** 只要一啟動 Uber 效果,疫苗接種者會消耗剛好一條的 Uber 能量
** Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
** 疫苗接種者的 UberCharge 效果可給目標 2.5 秒的 75% 所選傷害類型的 75% 傷害減免以及完全的爆擊傷害消除,這 2.5 秒所產生的效果不會在醫護兵停止治療時消失。不同種類的傷害抵抗效果可以都作用在同一個目標的身上,也可以在消耗一條 Uber 量條的狀況下給予多個目標同一種傷害抗性
** Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
+
** 現在疫苗接種者也和其他種類的醫療槍一樣,具有多名醫護兵治療同一對象或治療已超量治療的目標時 Uber 累積速率會變慢的負面效果
** Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
** 減少治療時因選擇正確的抗性所獲得的醫護兵治療加成,從減少 25% 傷害改為只減少 10% 傷害
** Added Penalty of 66% decreased uber build rate while healing a overhealed patient
+
** 新增治療已有超量治療的目標時 Uber 能量增加速率減慢 66% 的負面效果。
  
* [[Solemn Vow/zh-hant|Solemn Vow/zh-hant]]
+
* [[Solemn Vow/zh-hant|神聖誓言]]
** Added 10% attack speed penalty
+
** 增加揮擊速度減慢 10% 的負面效果。
  
* [[Sydney Sleeper/zh-hant|Sydney Sleeper/zh-hant]]
+
* [[Sydney Sleeper/zh-hant|雪梨沉睡者]]
** Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
+
** 現在瓶手道效果會作用在所有開鏡射擊上,效果持續時間依照集電時間而定(2 至 8 秒)。
  
* [[Bazaar Bargain/zh-hant|Bazaar Bargain/zh-hant]]
+
* [[Bazaar Bargain/zh-hant|巴剎長槍]]
** No longer lose heads on miss
+
** 沒打中時不會再減少獵頭數了
** Collecting a head requires a headshot kill and not just a headshot
+
** 現在要成功增加爆頭計數一定要爆頭殺敵才行,爆頭但沒殺死敵人不算
** Each head boosts charge rate by 25% up to 200%
+
** 爆頭累積的加成從集電速度加快 25% 開始計算,加快 200% 為最大值
** Charge rate penalty changed from -20% to -50%.
+
** 初始集電速率減慢的效果從 -20% 增加至 -50%
** Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
+
** 現在需要爆掉兩顆頭才能加成至原廠狙擊槍集電速率,爆掉六顆頭才能達到加快 200%
  
* [[Bushwacka/zh-hant|Bushwacka/zh-hant]]
+
* [[Bushwacka/zh-hant|布伊刀]]
** Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
+
** 將著火脆弱度 +20% 的負面效果改為「使用時受到的傷害值 +20%」。
  
* [[Natascha/zh-hant|Natascha/zh-hant]]
+
* [[Natascha/zh-hant|娜塔莎]]
** Added 20% damage resistance while spun up
+
** 新增熱槍時受到的傷害值減少 20% 的效果
** Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
+
** 現在減速效果會隨距離而減低,範圍從距離 512 HU單位至減速效果消失的 1536 HU單位。
  
* [[Brass Beast/zh-hant|Brass Beast/zh-hant]]
+
* [[Brass Beast/zh-hant|黃銅野獸]]
** Added 20% damage resistance while spun up
+
** 新增熱槍時受到的傷害值減少 20% 的效果。
  
* [[Tomislav/zh-hant|Tomislav/zh-hant]]
+
* [[Tomislav/zh-hant|托米斯拉夫]]
** Now 20% more accurate (less spread)
+
** 新增準確率增加 20% 的效果(子彈散射範圍變小)
** Increased spin up bonus from 10% to 20%
+
** 將進入熱槍狀態的速度加成從 10% 增至 20%
  
* [[Family Business]]
+
* [[Family Business/zh-hant|家族事業]]
** Now has +15% increased attack speed
+
** 現在攻擊速度增快 15%
  
* [[Warrior's Spirit/zh-hant|Warrior's Spirit/zh-hant]]
+
* [[Warrior's Spirit/zh-hant|戰士之魂]]
** Now has +10 health on hit
+
** 打中敵人時生命值增加 10 單位。
  
* [[Eviction Notice/zh-hant|Eviction Notice/zh-hant]]
+
* [[Eviction Notice/zh-hant|驅逐警告]]
** Now has 3 second speed boost on hit
+
** 擊中敵人時可獲得 3 秒的速度加成。
  
* [[Dalokohs Bar/zh-hant|Dalokohs Bar/zh-hant]]
+
* [[Dalokohs Bar/zh-hant|美味巧克力]]
** Now has 10 second cool down on use
+
** 現在使用後會有 10 秒的冷卻時間
** Can now overheal up to 400hp
+
** 超量治療可將角色的最大生命值提升至最高 400 單位
** Can be thrown (alt-fire) as a small medkit for other players to use
+
** 現在可藉由次要攻擊鍵丟出,當作可供隊友撿取的小型補血包。
  
* 食用類裝備
+
* 食用類裝備:
** Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit
+
** 更新物品敘述,以提醒玩家這些物品可以藉由次要攻擊鍵丟出,當作可供隊友撿取的補血包。
  
 
* [[Panic Attack/zh-hant|背水散彈槍]]:
 
* [[Panic Attack/zh-hant|背水散彈槍]]:
** Base Fire rate increased (from 15% to 30%)
+
** 增快基本開火速率(15% 提升至 30%
** Base reload speed increased (from 33% to 50%)
+
** 增加裝彈速度的加快效果(增快 33% 提升至增快 50%
** Added increased switch to speed by +50%
+
** 新增切換至此武器的速度增快 50% 的效果
  
 
== 未記載更新 ==
 
== 未記載更新 ==
* Added [[Competitive Matchmaking Beta Pass]]
+
* 新增物品:[[Competitive Matchmaking Beta Pass]]
* Set the maximum item level on '''a lot''' of items to one.
+
* 將多個物品的最大等級改成等級 1。
* Changed some weapons to use the same model both in world and when drawn as a viewmodel.
+
* 將某些武器的第三人稱和第一人稱模型改為使用相同的模型。
* Made some stock weapons giftwrapable.
+
* 讓某些預設武器可以包裝送人。
* Rewrote the descriptions of many weapons to explain how they work in detail.<!-- https://www.reddit.com/r/tf2/comments/2gslvw/clarifying_weapon_descriptions_no_more_hidden/ -->
+
* 改寫多種武器如何使用的說明。<!-- https://www.reddit.com/r/tf2/comments/2gslvw/clarifying_weapon_descriptions_no_more_hidden/ -->
  
 
== 更新 2 ==
 
== 更新 2 ==
* Fixed a bug that prevented some clients from updating their contract progress
+
* 修正一個會防止客戶端更新他們的合約進度的錯誤。
* Fixed a bug where The Family Business was firing slower than it was supposed to
+
* 修正家族事業的射擊速率比設定值還慢的錯誤。
  
Notes missed from the previous update:
+
上個更新沒有寫進的條目:
* [[Powerjack|Power Jack]]
+
* [[Powerjack/zh-hant|強力千斤頂]]
** Reduced health gained on kill from +75hp to +25hp
+
** 將殺敵可獲得的生命值加成從 +75 單位減為 +25 單位。
* [[Cozy Camper]]
+
* [[Cozy Camper/zh-hant|舒適的露營家]]
** Removed increased damage taken penalty
+
** 移除承受傷害值增加的負面效果。
* [[Rescue Ranger]]
+
* [[Rescue Ranger/zh-hant|遊騎兵援隊]]
** Decreased cost of long range building pick up from 130 metal to 100 metal
+
** 將長距離打包建築物所花費的金屬量從 130 單位減為 100 單位。
* Spy-cicle (previous note was incorrect)
+
* 寒冽冰錐(之前的更新內容沒有寫對):
** Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
+
** 將防火 3 秒鐘的特性改為防火 1 秒鐘以及免疫餘火 10 秒鐘。
 
}}
 
}}

Revision as of 05:48, 3 July 2015

來源: Team Fortress 2 Update Released (英語)

更新內容

大顯槍手更新正式釋出!

  • 官方部落格可觀看漫畫和更新額外資訊([1])。
  • 三張新的社群地圖:BorneoSnowplowSuijin
  • 新的控制點模式地圖:Powerhouse
  • 四種新的武器組合以及新的武器外表花色。
  • 兩個新的武器盒。
  • 全新的「檢視武器」動作。
  • 在主選單新增多項推薦物品。
  • 兩個新的社群投稿嘲諷:無產階級肌肉騷潛箱諜影
  • 新的群體嘲諷:哥薩克舞
  • 五個新的地圖 Powerhouse 成就
  • 可在戰鬥時撿起掉落的武器使用(如果你擔任的職業可使用的話)。

一般變動

  • 安全性/當機問題修復(感謝 Nathaniel Theis 的回報):
    • 修正分析一個沒有正確組成的網絡封包所導致的當機問題
    • 修正一個 .wav 檔的漏洞
    • 修正一個 .bsp 檔的漏洞。
  • 修正另一個和重播示範影片和快轉時導致的客戶端當機問題。
  • 修正和抬頭顯示器有關的客戶端當機問題。
  • Fixed a case where some gifted items would use [unknown] for the gift giver
  • Fixed the achievement tracker being visible during demo playback
  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
  • Added player avatars to the target ID panel
  • Added numerical health value to the target ID health display
  • Fixed being able to open the class menu while connected to SourceTV
  • Updated Duels to not consume a duel for a non-zero tie
  • Improved tf_bot_quota_mode team balance logic when using "fill""
  • Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.
  • Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.
  • Added new convar tf_player_movement_restart_freeze (default 1) that controls the freeze period at the beginning of round
  • Fixed not seeing unusual effects during demo playback and while connected to SourceTV
  • Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
    • Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
  • Added individual player-ready state for tournament mode
    • Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
    • Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
    • Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
    • Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
  • Updated the tournament spectator GUI to sort players by class
  • Added teammate player glow outlines, names, and health bars for spectators
    • Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu
  • Added a new startup music track
  • Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin
  • Lootlist descriptions now have a checkmark on items you already own
  • Added "Get Key" and "Get Key and Open" backpack context options for crates and cases
  • Added "Sell on Steam Marketplace" backpack context option for eligable items(sic)
  • Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace
  • Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection
  • Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play.
  • Updated the backpack to use borders for the different weapon qualities
  • Updated various weapon descriptions to better detail the weapon's features
  • Updated the scoreboard to display campaign coins
  • Maps Workshop Beta
    • Fixed an exploit that could be used with workshop maps to bypass sv_allow_server_pointcommand
    • Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
    • Fixed several bugs loading and working with maps with longer names
  • Hammer Tools changes
    • vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP.
    • vrad will now use resources embedded in the BSP file
    • hammer now accepts -insert_search_path as an alternate path to load resources from during development
    • bspzip gained a -repack command, to repackage a BSP file
      • "bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop
      • "bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM
    • Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory
  • Updated Mann vs. Machine
    • Expert tours now require completion of at least one advanced tour
    • Fixed not getting the bonus if any red cash from a Sniper headshot burns out before picking up all the green cash
    • Fixed being able to change class while at an upgrade station
    • Fixed an exploit related to vote restarting and canteen specialist
    • Only allow skill respecs when between waves
    • Skill respecs are now unlimited
      • Added tf_mvm_respec_enabled (default 1) that replaces tf_mvm_respec_limit for on/off state
      • Convar tf_mvm_respec_limit default changed to 0 (no limit)

職業變更

  • 間諜
    • 現在間諜替左輪重新裝彈時不會再打自己的臉了(新的裝彈動畫不會再擋住畫面上的準心)
    • 在已偽裝的情況下切換成另一個偽裝現在只需花費 0.5 秒,而不是進入偽裝狀態的 2 秒
    • 在偽裝選單中,按下「重新裝彈」鍵現在也能切換偽裝隊伍
    • 隱形時,間諜所受到的任何傷害都會減少 20%
    • 隱形時,間諜所受到的各種傷害狀態(火焰、尿液、牛奶、流血)的持續時間都會減少
    • 被間諜設置電子破壞器的步哨防禦槍所受到的傷害減免從 -66% 減為 -33%(意即用左輪射擊有破壞器的步哨現在會造成更多傷害)。
  • 工程師
    • 各種方式的加快建造速度(扳手敲擊、移動並重新配置)計算方式現在從倍數計算改為加法計算。計算以「基本建造速度x1」為基準
    • 扳手敲擊建築所加快的建造速度再加快 50%。現在扳手所加快的建造速度從 2 倍增為 2.5 倍(以加法計算的話為 1.5倍 + 基準速度)
    • 重新配置傳送器補給器的部署速度增快 50%(無扳手敲擊下為 2.5 倍速度,有扳手敲擊的話為 5.5 倍)
    • 搬運武器所造成的移動速度減緩從 25% 減為 10%
    • 除非建築物種類變更,否則更換裝備的扳手不會再讓所有建築物自爆了(意即從扳手換成機械槍手只會讓步哨自爆而已)
    • 現在扳手敲擊一次修復 100 單位生命值所花費的金屬從 20 單位增為 33 單位(回復從 5HP/1金屬減為 3HP/1金屬)
    • 減少等級 2 和 3 的步哨對重裝兵的格林機槍傷害減免,等級 2 步哨減傷從 20% 減為 15%,等級 3 步哨減傷從 33% 減為 20%。
  • 重裝兵
    • 稍微增加對等級 2 和 3 的步哨所造成的格林機槍傷害值。等級 2 步哨減傷從 20% 減為 15%,等級 3 步哨減傷從 33% 減為 20%。

武器變更

  • 寒冽冰錐
    • 將防火 3 秒鐘的特性改為防火 1 秒鐘以及免疫餘火 7 秒鐘
    • 移除沉默殺手效果
    • 冰錐的再生現在可以靠撿起彈藥減少等待時間。
  • 脅威使
    • 將未偽裝時傷害值 +20% 的特性改為「偽裝時傷害值 +20%」。
  • 陰謀苦無
    • 生命值減少的負面效果從 -65 減為 -55(生命值總量為 70)
    • 殺敵至少能獲得 75 單位的生命值
    • 從苦無獲得的超量治療最大值從 195 調為 210。
  • 隱身匕首
    • 現在可在未隱形時撿起彈藥盒補充能量(之前不能靠撿彈藥的方式補充隱形能量),不過和預設的隱形手錶相比補充量少了一些。
  • 死亡送終者
    • 啟動假死就會立刻減少 50% 的隱形能量
    • 將增快能量消耗速度改為減慢消耗速度。由於將啟動假死就減少 50% 能量計入,因此總體來說可隱形的時間仍舊是 7 秒
    • 隱形能量再生速率從 +80% 減為 +50%
    • 當啟動假死時,間諜可獲得 3 秒的速度加成
    • 觸發假死的攻擊傷害值會減少 50%
    • 啟動假死後會有傷害減免效果。3 秒內從減少 65% 變成減少 20%
    • 假死後的 3 秒被撞到或攻擊到不會顯現輪廓
    • 在啟動假死的 3 秒後,間諜就會進入一般隱形狀態(20% 減傷以及被撞到或被攻擊到會顯現輪廓)
    • 在隱形時不能再撿起彈藥補充隱形能量。
  • 機械槍手/迷你步哨:
    • 現在可修復迷你步哨
    • 迷你步哨現在可藉扳手敲擊增快建造速度
    • 增快迷你步哨的基本建造速度。敲擊迷你步哨的建造速度現在會比之前快一點
    • 建造迷你步哨的起始生命值現在從 100% 改為 50%,並會在建造時慢慢增加生命值
    • 迷你步哨的殘骸現在不能再讓工程師獲得任何金屬
  • 潘森6000
    • 擊中敵人所減少的 Uber 或隱形能量值會隨著距離增加而減少。減少的量會從距目標 512 HU單位直到完全無法減少能量的 1536 HU單位。
  • 牧馬者遙控器
    • 在護盾啟動時,給予有護盾的步哨的彈藥和修復值會因護盾的強度而減少(減少 66%)
    • 工程師陣亡後會導致步哨癱瘓及護盾持續 3 秒鐘,跟切換武器導致的效果相同。之前工程師陣亡時步哨只會癱瘓 1 秒鐘。
  • 鉤爪扳手
    • 由於變更了基本建造速度,鉤爪扳手的正面效果也獲得改善。增快 30% 所增加的建造速度從 1.5 倍增加為 1.95 倍(如果計入基本建造速度就是 2.95 倍)
    • 揮擊速度增快 15%
    • 新增減少 20% 修復效率的負面效果。敲擊一次能修復的生命值從 100 單位減為 80 單位。
  • 脈衝電場放射儀
    • 現在破壞投射物要按下右鍵破壞,每射擊一發減少 15 單位金屬。兩次射擊之間有 0.5 秒的冷卻間隔時間
    • 拿出放射儀使用時無法將建築打包移動。
  • 靈光乍現
    • 將之前的負面效果移除,並用以下的效果取代↓
    • 扳手敲擊所增加的建造速度減少 50%
    • 從撿取或補給器獲得的金屬量減少 50%。
  • 型男霰彈槍
    • 受到傷害時會減少衝刺能量
    • 增加空中跳躍所減少的衝刺能量。
  • 游擊手
    • 現在只會使用主要武器彈藥,不會再使用次要武器彈藥了
    • 治療和擊退效果現在只會在拿出武器使用時發動。
  • 俊男掌心雷
    • 現在只有在拿出俊男掌心雷使用時,被動效果才會發揮作用
    • 移除最大生命值 +15 的被動效果
    • 新增每擊中敵方一次增加 3 單位生命值的效果
    • 將受到火焰傷害值 +50% 改為「受到所有種類的傷害值 +20%」。
  • 鐵軍扇
    • 現在一般會小爆擊的情況都會變成爆擊
    • 傷害減少的負面效果從 -90% 減為 -75%。
  • 空襲火箭
    • 移除彈膛容量減少的負面效果
    • 爆炸範圍減小值從 -15% 減為 -10%
    • 傷害值減少量從 -25% 減為 -15%
    • 火箭跳造成的爆炸傷害減免從 -25% 減為 -15%。
  • 黑盒子
    • 擊中時從 +15 生命值改為 +20 生命值
    • 改變以爆炸傷害擊中獲得生命值的計算方式。現在會隨著爆炸所製造的總傷害值決定獲得的生命值
    • 例如,基本攻擊值 90、造成 45 單位傷害可獲得 10 單位生命值。攻擊到 3 個敵人、每個敵人各受到 45 單位傷害,就算總計 135 單位傷害還是只有獲得 20 單位生命值。
  • 營隊後援
    • 修正啟動時會造成火箭跳高度減低的問題。
  • 潮汐戰舵
    • 衝鋒時的自我傷害不會再減少衝鋒能量
    • 衝鋒時的掉落傷害不會再減少衝鋒能量
    • 衝鋒時受到的每單位傷害所減少的衝鋒能量從 3單位 減為 1單位。
  • 蓋爾巨劍
    • 將衝鋒殺敵增加 25 單位衝鋒能量改為「近戰殺敵增加 25 單位衝鋒能量」。
  • 直擊榴彈
    • 將傷害值 +20% 的效果改為對建築傷害值 +20%。
  • 迫擊鐵砲
    • 移除引信時間到時爆炸傷害減少的負面效果
    • 爆破範圍減小值從 -20% 減少為 -15%。
  • 速成黏彈發射器
    • 現在增加的傷害值會依照黏彈發射出去時武器充能量的多寡而決定。
  • 阿勒浦木製手榴彈
    • 將爆炸基本傷害值從 100 減為 75
    • 減少近距離攻擊所產生的傷害距離加成。現在已改成和其他的爆破類武器相同。
  • 信號槍
    • 增加「擊中著火敵方 100% 爆擊」的說明。
  • 灼熱信號槍
    • 將傷害值減少從 -50% 減為 -35%
    • 增強著火目標所受到的擊退效果
    • 信號彈的爆炸範圍從 92 HU單位增加為 110 HU單位
    • 直接擊中或爆炸都會對著火目標產生小爆擊傷害。
  • 爆破信號槍
    • 新增「擊中著火敵方 100% 小爆擊」的說明
    • 稍微增加利用爆破信號槍爆破跳產生的彈跳高度
    • 爆炸範圍從 92 HU單位增加為 110 HU單位
    • 爆炸傷害現在也會對著火目標造成小爆擊傷害
    • 新增傷害值 -25% 的負面效果
    • 對自己造成的爆炸傷害從 +25% 增加為 +50%。
  • 疫苗接種者
    • 修正可使疫苗接種者的治療目標獲得完全的爆級防護的錯誤
    • 疫苗接種者的基本抗性不再提供任何爆擊傷害減免
    • 只要一啟動 Uber 效果,疫苗接種者會消耗剛好一條的 Uber 能量
    • 疫苗接種者的 UberCharge 效果可給目標 2.5 秒的 75% 所選傷害類型的 75% 傷害減免以及完全的爆擊傷害消除,這 2.5 秒所產生的效果不會在醫護兵停止治療時消失。不同種類的傷害抵抗效果可以都作用在同一個目標的身上,也可以在消耗一條 Uber 量條的狀況下給予多個目標同一種傷害抗性
    • 現在疫苗接種者也和其他種類的醫療槍一樣,具有多名醫護兵治療同一對象或治療已超量治療的目標時 Uber 累積速率會變慢的負面效果
    • 減少治療時因選擇正確的抗性所獲得的醫護兵治療加成,從減少 25% 傷害改為只減少 10% 傷害
    • 新增治療已有超量治療的目標時 Uber 能量增加速率減慢 66% 的負面效果。
  • 神聖誓言
    • 增加揮擊速度減慢 10% 的負面效果。
  • 雪梨沉睡者
    • 現在瓶手道效果會作用在所有開鏡射擊上,效果持續時間依照集電時間而定(2 至 8 秒)。
  • 巴剎長槍
    • 沒打中時不會再減少獵頭數了
    • 現在要成功增加爆頭計數一定要爆頭殺敵才行,爆頭但沒殺死敵人不算
    • 爆頭累積的加成從集電速度加快 25% 開始計算,加快 200% 為最大值
    • 初始集電速率減慢的效果從 -20% 增加至 -50%
    • 現在需要爆掉兩顆頭才能加成至原廠狙擊槍集電速率,爆掉六顆頭才能達到加快 200%。
  • 布伊刀
    • 將著火脆弱度 +20% 的負面效果改為「使用時受到的傷害值 +20%」。
  • 娜塔莎
    • 新增熱槍時受到的傷害值減少 20% 的效果
    • 現在減速效果會隨距離而減低,範圍從距離 512 HU單位至減速效果消失的 1536 HU單位。
  • 黃銅野獸
    • 新增熱槍時受到的傷害值減少 20% 的效果。
  • 托米斯拉夫
    • 新增準確率增加 20% 的效果(子彈散射範圍變小)
    • 將進入熱槍狀態的速度加成從 10% 增至 20%。
  • 驅逐警告
    • 擊中敵人時可獲得 3 秒的速度加成。
  • 美味巧克力
    • 現在使用後會有 10 秒的冷卻時間
    • 超量治療可將角色的最大生命值提升至最高 400 單位
    • 現在可藉由次要攻擊鍵丟出,當作可供隊友撿取的小型補血包。
  • 食用類裝備:
    • 更新物品敘述,以提醒玩家這些物品可以藉由次要攻擊鍵丟出,當作可供隊友撿取的補血包。
  • 背水散彈槍
    • 增快基本開火速率(15% 提升至 30%)
    • 增加裝彈速度的加快效果(增快 33% 提升至增快 50%)
    • 新增切換至此武器的速度增快 50% 的效果

未記載更新

  • 新增物品:Competitive Matchmaking Beta Pass
  • 將多個物品的最大等級改成等級 1。
  • 將某些武器的第三人稱和第一人稱模型改為使用相同的模型。
  • 讓某些預設武器可以包裝送人。
  • 改寫多種武器如何使用的說明。

更新 2

  • 修正一個會防止客戶端更新他們的合約進度的錯誤。
  • 修正家族事業的射擊速率比設定值還慢的錯誤。

上個更新沒有寫進的條目:

  • 強力千斤頂
    • 將殺敵可獲得的生命值加成從 +75 單位減為 +25 單位。
  • 舒適的露營家
    • 移除承受傷害值增加的負面效果。
  • 遊騎兵援隊
    • 將長距離打包建築物所花費的金屬量從 130 單位減為 100 單位。
  • 寒冽冰錐(之前的更新內容沒有寫對):
    • 將防火 3 秒鐘的特性改為防火 1 秒鐘以及免疫餘火 10 秒鐘。

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。
修改變更

更新 1

Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween.mp3 -> tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween1.mp3
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps30.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_powerhouse.bsp
Added: tf/maps/cp_snowplow.bsp
Added: tf/maps/koth_suijin.bsp
Added: tf/maps/pl_borneo.bsp
Added: tf/resource/ocra.ttf
Modified: tf/resource/tf2build.ttf
Modified: tf/resource/tf2professor.ttf
Modified: tf/resource/tf2secondary.ttf
Modified: tf/scripts/items/items_game.txt.sig
Added: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.mdl
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Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.phy
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.vvd
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.phy
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Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.vvd
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/level_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_cool.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_energyorb.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_hot.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_sound_misc.vpk.sound.cache
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Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine4.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine5.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine6.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/items/powerup_pickup_warlock_reflect_damage.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/music/cossack_sandvich.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/gamestartup24.mp3
Modified: tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween.mp3
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Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_decode.wav
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Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick_bonus.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick_bonus_complete.wav
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Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_turn_in_decode.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_draw.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_fizzle.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_zap.wav
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Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement2.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement4.wav
Modified: tf/tf2_sound_vo_english.vpk.sound.cache
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_50_allclass_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_50_allclass_02.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_50_allclass_05.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_25.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_26.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_27.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_30.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_32.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_allclass_38.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_demo_01.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_demo_07.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_engie_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_engie_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_engie_08.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_heavy_02.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_heavy_04.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_pyro_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_pyro_02.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_complete_pyro_07.mp3
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Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_medium_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_offwhite.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_muted.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_rust.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_warm.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_blu_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_red_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mcj_power.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/wood_elec.vtf
Added: tf/tf2_textures_dir.vpk/materials/tile/floor_tile_007b.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/blendreddirt001_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtground001.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtrock001.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/accept_button.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_speaker_icon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_mouseover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed_armed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_holder_central.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_motd.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests_disabled.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_brazilian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_czech.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_danish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_dutch.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_finnish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_french.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_german.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_greek.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_hungarian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_italian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_japanese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_korean.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_norwegian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_polish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_portuguese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_romanian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_russian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_schinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_spanish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_swedish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_tchinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_turkish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_ukrainian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base3.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base4.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_staples_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1b_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_staples_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/notification_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_demo1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_engineer1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_group1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_headhunter.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_heavy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_medic1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_payload1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_play_any_class.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_powerhouse1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pyro1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_scout1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_sniper1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_soldier1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_spy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_static.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_inactive.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_turn_in.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/glyph_quest_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/item_carousel_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_details_background.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/replay/panel_scalable_transparent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_starburst.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/tf2_folder_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_statclock.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_unusual.vtf

更新 2

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig