Powerhouse

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Powerhouse
Cp powerhouse.png
Basic Information
Map type: Control Point
File name: cp_powerhouse
Released: July 2, 2015 Patch
(Gun Mettle Update)
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Daylight, sunny
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×7  •  Mediumhealth.png ×8  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×10   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Powerhouse overview.png
The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source!
Powerhouse publicity blurb

Powerhouse is a symmetrical three point Control Point map introduced in the Gun Mettle Update. It is set in a hydroelectric power plant.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Points 1 & 3

  • Control Points: The control points are in the center of a large, open turbine room, and beside it is respawn of the point's corresponding team.
  • Control Room: The control room is a room with terminals above the turbine room with the control points. The room area provides access to one route that leads to the control point. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
  • Launch Pad room: The large hall that leads to the control room and the outside. Contains three exits: To the right, a small tunnel to the front left, and the far left. There is also a medium Health and Ammo kit.

Control Point 2

  • Control Point: The control point is located on a platform above the drainage ditch. It is accessible from the team oriented ramps, and from the water.
  • Team Sides: On both sides of the ditch are concrete paths with barriers for cover. On both sides there are medium Health and Ammo kits.
  • Battlements: Each team has their respective building which overlooks the entire middle area.
  • Water: There is a small drainage ditch that is deep enough to drown in. The only way back up if the player falls in is from the ramp to the control point.
  • End of Paths: At the end of the paths is a platform with barrels for cover, as well as small Health and Ammo kits. By the control point is a narrow path to walk across.

Helpful overview

Powerhouse's locations
1.End of paths
2.Team sides
3.Chokepoint
4.Launch Pad room
5.Control room

Red diagonal lines: Red spawn
Blue diagonal lines: Blu spawn
Purple circle: Middle/second point
Green circles: First/third points

Strategy

Main article: Community Powerhouse strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Related achievements

See also: Obtaining Powerhouse achievements

Powerhouse has 5 map-specific achievements.

Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Wet Work
Wet Work
Kill five enemies while they are in the water.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

Update history

July 2, 2015 Patch #1 (Gun Mettle Update)
  • Added Powerhouse to the game.

July 3, 2015 Patch

  • Updated the collision geometry for the turbines in Powerhouse.

July 15, 2015 Patch #1

  • Fixed incorrect cube maps on Powerhouse.

October 28, 2015 Patch (Scream Fortress 2015)

  • Updated Powerhouse to fix a couple places where players could stand on top of doorways.

November 6, 2015 Patch

  • Teleport blockers near spawn entrances.
  • Fixed prop collisions on some models.

March 2, 2021 Patch

  • Added a round timer to cp_powerhouse.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added missing menu_photos images for cp_powerhouse.

Bugs

  • The intro screens for the map state that the winning team is the first to cap all five points, while the map only has 3.
  • A dev texture exists near the drainage pipe platform. It can be seen on the last concrete indention to the wall on BLU's side.
  • It is possible to explosive jump into the rafters at each team's final control point.
  • Glass is missing from RED’s final, whereas the window in blue has detail and glass.

Trivia

  • In both team's bases, there are multiple references to outer space in the Team Fortress 2 universe.
    • Behind both team's spawns is a room filled with rockets similar to the ones seen in the bases at Granary.
    • To the side of the rocket room is a metallic room with a lone spherical chair similar to the aesthetics of Asteroid.
    • At the center of each base is a closed launch pad with a rocket inside prepped for launch, and above a partly opened roof shutter.
    • In each team's spawn rooms, there are cubes of some unknown metallic ore, similar to those seen on Asteroid, next to the trash cans.
  • In the control room near the team oriented control point is a computer terminal and bulletin board with several references.
    • On the terminal, there is a launch sequence code "111....1". This is a code said by Soldier in Meet the Spy.
    • On both the terminal and the bulletin board, there are references to Poopy Joe.
    • The bulletin board has a newspaper referencing the Apollo 11 Moon landing.
    • The terminal says "Capacity: Lolololol", referencing "Copyright Lolololol", a phrase commonly seen on the title cards of the Meet the Team videos.
      • The UI layout of the terminal is a reference to the computer terminals from the 1979 movie Alien.
  • Development of Powerhouse actually started in 2007, but was left unfinished. Around the time Gun Mettle was being worked on, however, the original developer decided to finish and publish the map.[1]
  • There are multiple hidden and unfinished areas on the map. This includes a waterfall, a dam-like structure, and seemingly-scrapped rooms connected to the last points on each building.
    • In between both bases, where the waterfall is, there are hidden doors leading to unfinished battlements and rooms.

Gallery

References