User:K-Mac/Sandbox
Demoman Strategy
Class | Strategy |
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Scout (match-ups) |
When facing a Scout, a Demoman must remember that the Scout is much faster than he is. The Scout is able to dodge many of the Demoman's attacks. If you notice the Scout soon enough, try to set a trap so he has no where to run. Only careful timing will kill a trained Scout as it is still possible for the Scout to evade/avoid the trap through careful maneuvers. Keep in mind that the Scout's main goal is to capture the flag/command point.
Generally, he will likely not try to combat you. Therefor, you will likely survive the encounter with little to no damage. You should not have to use any grenades to kill the Scout, but if he is attempting to grab a dropped flag, be sure to prime a grenade early to make sure it has enough time to detonate near the Scout. If you are attempting to use your Detpack, be sure to guard it against Scouts as a single touch will disable it. Your detpack will be more vulnerable if you have it set on an extended time delay. If utilizing a longer time detpack on a map with several Scouts, setting up a perimeter with pipe-bombs to protect it should help to prevent a Scout from removing it. However, be sure to keep note how much time is left before detonation as the Detpack will kill you or any enemy with in range instantly. |
Sniper (match-ups) |
Typically, encounters against a Sniper will only happen in two scenarios. First, more often then not, a sniper will attack you at range due to his massive advantage in combat at long distances. To counter this threat, utilize pipebomb jumping to avoid being sniped, if at all possible. If you are restricted to an area that cannot utilize pipebomb jumping, switch to your shotgun and fire at the Sniper. If you land a hit, the snipers aim will be disrupted.
As a Demoman, one would want to avoid areas that are heavily prone to Sniper fire. A Demoman should consider using his Detpack to open up alternate routes on the maps that allow the use of this tactic. If necessary, the entire battlement-sniper area can be avoided using this tactic and the demoman, and his teammates, can covertly traverse the map. In the second scenario, the Demoman would likely surprise the Sniper. This can be as a Sniper is traveling down a corridor, or whilst the Sniper is perched in a high sniper tower. If you find yourself in the traveling down the corridor scenario, pummel the Sniper with your grenade launcher but avoid his auto-rifle. If your aiming at a Sniper in a tower, use a combination of a frag grenade and your pipebomb launcher to take him out. |
Soldier (match-ups) |
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Demoman (match-ups) |
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Medic (match-ups) |
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Heavy (match-ups) |
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Pyro (match-ups) |
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Spy (match-ups) |
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Engineer (match-ups) |
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Civilian (match-ups) |