Difference between revisions of "Sniper vs. Spy Update"

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(Draft 1: Basics (come comment))
 
(updated the sandbox)
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In progress
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<!---In progress. Do not officialy add this page to the Wiki until a Staff member validates it. You can of course improve it!--->
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{{stub}}
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{{needimage}}
  
===Environmental Hazards===
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== Environmental Hazards ==
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=== Saw Blades ===
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{{main|Saw blades}}
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Saw Blades are neutral entities found officially first on [[Sawmill]], and appearing on numbers of custom maps. <!---(a few of this would be good to mention)---> They roll inside designated path and kill anyone that comes in contact with it.
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{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}
  
=Saw Blades=
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=== Trains ===
Found only on [[Sawmill]] officially. Appears on a number of custom maps (a few of this would be good to mention)
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{{main|Train}}
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}
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The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough. The trains are officialy found on [[Well]] and [[Freight]].
  
=Trains=
 
Found on [[Well]] and [[Frieght]].
 
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Scout}}
  
=Pit Fall Death=
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=== Pit Fall Death ===
Found on Degroot Keep, Double Cross, Gorge, Lumberyard, Mountain Lab (and subsiquently Mann Manor), Nucleus, Offblast, Steel, and Upward.
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It is different from [[Fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.
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We can find those pits on [[Degroot Keep]], [[Double Cross]], [[Gorge]], [[Lumberyard]], [[Mountain Lab]] (and subsiquently [[Mann Manor]]), [[Nucleus]], [[Offblast]], [[Steel]], and [[Upward]].
  
It is different from falling from a high place as their is no chance of survival, even if Ubered. This is usually the result of falling to an area with no ground underneath.
 
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Scout  <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Scout  <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
  
=Drowning=
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=== Drowning ===
Is possible on 2Fort, Well, Freight, Ravine, and Sawmill.
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{{main|Water}}
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It's possible to drown on any map with deep water on it, such as [[2Fort]], Well, Freight, [[Ravine]], and [[Sawmill]].
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The character must stay underwater for a certain amount of time <!---X (find out x) seconds---> before he begins to suffocate. Failure to rise above water will cause him to continually lose health, until he drowns. Heath lost will slowly regenerate as soon as you reach the surface.
  
Victem must stay underwater for X (find out x) seconds before they will begin to drown. Failure to rise above water will cause them to continually loose health resulting in drowning.
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
=Pumpkin Bombs=
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=== Pumpkin Bombs ===
Only on Event Harvest and Mann Manor.
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{{main|Pumpkin bombs}}
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Pumpkin bombs are special pumpkins found only on [[Harvest Event]] and [[Mann Manor]] during the Halloween Events (or on server running those 2 particular maps). Once this pumkpin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.
  
Need to be shot to activate.
 
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}
  
=Explosive by Cart=
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=== Cart Explosion ===
Found on Badwater Basin, Gold Rush, Hightower, Hoodoo, Pipeline, Thunder Mountain, and Upward.
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{{main|Payload}}
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The last round of any Payload or [[Payload Race]] maps, the [[Cart]] will explode when you reach the last point, killing everyone nearby.
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Note that [[Badwater Basin]], [[Hightower]], [[Pipeline]] and [[Upward]] are maps with only one round, so the cart will explode at soon as you reach the last point. Where [[Hoodoo]], [[Gold Rush]], and [[Thunder Mountain]] have 3 rounds, where the cart only explode at the last point of the last round, symbolizing BLU's victory.
  
 
Once the Payload has successfully been delivered to the final terminus, it will usual lower into the ground before exploding. This will cause all player in the surrounding area to be killed due to said explosion. Falling the the holes created will result in a Pit Fall Death.
 
Once the Payload has successfully been delivered to the final terminus, it will usual lower into the ground before exploding. This will cause all player in the surrounding area to be killed due to said explosion. Falling the the holes created will result in a Pit Fall Death.
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
=Crush=
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=== Gate Crush ===
Found on Degroot Keep.
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{{main|Degroot Keep}}
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The castle gate on Degroot Keep closes after a certain amount of time if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.
  
If the player is standing underneath a castle gate door when it lowers, they will be crushed to death.
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
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[[Category:Gameplay]]
  
 
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<!---
 
 
 
 
 
I'm calling it for the night. This was just to get all the basics down. Feel free to add padding. Also, I'm unsure about linking all of the maps. What do you guys think? -- [[User:No-oneSpecial|{{TF2B|text = No-oneSpecial| quality = vintage | size = 13px}}]] [[File:Killicon_flamethrower.png|50px|link=User:No-oneSpecial]] <small>([[User_talk:No-oneSpecial|talk]] | [[Special:Contributions/No-oneSpecial|contribs]])</small> 18:20, 15 January 2011 (UTC)
 
I'm calling it for the night. This was just to get all the basics down. Feel free to add padding. Also, I'm unsure about linking all of the maps. What do you guys think? -- [[User:No-oneSpecial|{{TF2B|text = No-oneSpecial| quality = vintage | size = 13px}}]] [[File:Killicon_flamethrower.png|50px|link=User:No-oneSpecial]] <small>([[User_talk:No-oneSpecial|talk]] | [[Special:Contributions/No-oneSpecial|contribs]])</small> 18:20, 15 January 2011 (UTC)
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--->

Revision as of 20:03, 15 January 2011

Environmental Hazards

Saw Blades

Main article: Saw blades

Saw Blades are neutral entities found officially first on Sawmill, and appearing on numbers of custom maps. They roll inside designated path and kill anyone that comes in contact with it.

Killicon saw blade.png
 Scout

Trains

Main article: Train

The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough. The trains are officialy found on Well and Freight.

Killicon train.png
 Scout

Pit Fall Death

It is different from Fall damage as there is no chance of survival, even if under the effect of an ÜberCharge. This is usually the result of falling to an area with no ground underneath.

We can find those pits on Degroot Keep, Double Cross, Gorge, Lumberyard, Mountain Lab (and subsiquently Mann Manor), Nucleus, Offblast, Steel, and Upward.

Killicon skull.png
 Scout fell to a clumsy, painful death.

Drowning

Main article: Water

It's possible to drown on any map with deep water on it, such as 2Fort, Well, Freight, Ravine, and Sawmill.

The character must stay underwater for a certain amount of time before he begins to suffocate. Failure to rise above water will cause him to continually lose health, until he drowns. Heath lost will slowly regenerate as soon as you reach the surface.

Killicon skull.png
 Scout

Pumpkin Bombs

Main article: Pumpkin bombs

Pumpkin bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween Events (or on server running those 2 particular maps). Once this pumkpin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.

Killicon pumpkin.png
 Scout

Cart Explosion

Main article: Payload

The last round of any Payload or Payload Race maps, the Cart will explode when you reach the last point, killing everyone nearby.

Note that Badwater Basin, Hightower, Pipeline and Upward are maps with only one round, so the cart will explode at soon as you reach the last point. Where Hoodoo, Gold Rush, and Thunder Mountain have 3 rounds, where the cart only explode at the last point of the last round, symbolizing BLU's victory.

Once the Payload has successfully been delivered to the final terminus, it will usual lower into the ground before exploding. This will cause all player in the surrounding area to be killed due to said explosion. Falling the the holes created will result in a Pit Fall Death.

Killicon skull.png
 Scout

Gate Crush

Main article: Degroot Keep

The castle gate on Degroot Keep closes after a certain amount of time if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.

Killicon skull.png
 Scout