Water

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Water in Team Fortress 2.
Yahf fvaorarh!
The Pyro

Water can be found in many maps as a terrain feature and as a gameplay element. There are two types of water: shallow and deep. Shallow water will absorb the impact from a fall, and reveal the footsteps of Spies (which will also be more audible). It is otherwise a cosmetic part of the game.

Deep water allows a character to fully submerge and swim around. Immersion in deep water will negate the afterburn, Jarate, and Mad Milk effects instantly. Some maps feature submerged routes into the enemy base, which are often poorly defended in comparison to ground-level entrances. Like shallow water, deep water also reduces fall damage, but does so completely.

In addition, Engineers can construct buildings underwater just like on land. Due to the low visibility of submerged objects, deep water is often a great spot to conceal a Teleporter or a Sentry Gun.

Remaining submerged in water for too long will cause the player to drown. While drowning, the player will experience a periodic loss of heath and will flinch (such as with bleeding and afterburn effects), and the screen will flash blue to warn the player. To negate this, the player must reach the surface, where the health lost due to drowning regenerates over time. Standing next to a Dispenser, picking up a Medkit or being healed by a Medic will restore the player's health faster than it is lost due to drowning.

Deep water has several disadvantages:

Contents

Maps with water

Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.

Leaderboard class scout.png Scout

The Cycle
The Cycle
In a single life, kill an enemy while you are on the ground, in the air, and in the water.

Leaderboard class pyro.png Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Plan B
Plan B
Kill 10 enemies while you're both underwater.

Leaderboard class heavy.png Heavy

Krazy Ivan
Krazy Ivan
Kill 50 enemies while both you and your victim are underwater.

Update history

October 2, 2007 Patch

December 11, 2008 Patch

July 14, 2009 Patch

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