Mountain Lab

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Mountain Lab
Art Pass Winner 3DNJ.jpg
Basic Information
Map Type: Control Point
File name: cp_mountainlab
Developer(s): Valve (Map Layout)
3Dnj (Texturing)
Map Info
Environment: Autumn
Setting: Evening, overcast
Hazards: Pit
Map Items
Healthico.png Health Kits: Smallhealth.png ×6   •   Mediumhealth.png ×9   •   Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×6   •   Largeammo.png ×2
Map Stamp
Item icon Map Stamp - Mountain Lab.png
Supporters Leaderboard

Mountain Lab is an Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Halloween event. Mountain Lab is similar to Gorge in that it is a single-stage linear attack/defend (as opposed to Gravel Pit-style maps in which two control points may be captured by BLU at once). It is unique in that it, along with the Mann Manor variant, has three control points in linear succession (other attack/defend maps are either 2-CP and linear or 3-CP and non-linear).

The objective of the map is for BLU to capture all three control points. RED must defend these points until the time limit is reached.

Contents

Locations

Overview of the map.(Large file)

Capture Point A

Point A: The first control point is nested against the side of the RED facility. Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for BLU to seize. When the point is captured, the shortcut used by RED team is closed.

Capture Point B

Point B:The second point is located inside a wood structure overlooked by the main entrance to the RED base. Many corners and edges outside the base make for numerous sentry locations, and long sight lines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping soldiers and Demomen. The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking. However, this sometimes leads to fairly easy captures when attackers are able to slip by.

Capture Point C

Point C: The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they don't land in the pit, they will be all the way on the other side of it.

Strategy

See Community Mountain Lab strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
×5
35 .036
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
×5
17 .518
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
×5
5 .255


Update history

October 27, 2010 Patch (Scream Fortress Update)

March 1, 2012 Patch

Bugs

Trivia

External links


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