Badwater Basin

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Badwater Basin
Plbadwater.jpg
Basic Information
Map Type: Payload
File Name: pl_badwater
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×12   •   Mediumhealth.png ×6   •   Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×5   •   Largeammo.png ×10

Badwater Basin is a Payload map focusing on more open spaces and fewer chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the BLU team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the RED team to rapidly respond to choices made by BLU. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the BLU team to take control of defensive positions above the track, usually occupied by RED Engineers. (C) Eventually the track winds down a fairly narrow chokepoint into a final, large basin which the BLU team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with four control points. As a result, the BLU team is highly encouraged to push the cart hard after beating their way through the RED defensive line.

As in other Payload maps, the BLU team goal is to escort the cart through the map to the final terminus while the RED team has the task to stop them.

Contents

Introduction video

Locations

Overview of the map.(Large file)

Control Point A

Control Point B

Control Point C

The Final Point

Strategy

See Community Badwater Basin strategy

Update history

August 19, 2008 Patch (A Heavy Update)

July 18, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

Gallery

Official screenshots

Bugs

Trivia

See also

External links


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