Difference between revisions of "Sniper vs. Spy Update"

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(Kill feed is better before + Titles to images)
(Environmental Hazards: Found out I could edit them all from the one page :D Redid some edits, seperated the groups a bit more clearly. If you guys could find some quotes that would be good)
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== Environmental Hazards ==
 
== Environmental Hazards ==
=== Saw Blades ===
+
== Saw Blades ==
 
[[File:Enviromental death Saw Blades.png|300px|thumb|right|Blades on the middle point of Sawmill]]
 
[[File:Enviromental death Saw Blades.png|300px|thumb|right|Blades on the middle point of Sawmill]]
 
{{main|Saw blades}}
 
{{main|Saw blades}}
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Saw Blades are neutral entities found officially first on [[Sawmill]], and appearing on numbers of custom maps. <!---(a few of this would be good to mention)---> They roll inside a designated path and kill anyone that comes in contact with it.
 
Saw Blades are neutral entities found officially first on [[Sawmill]], and appearing on numbers of custom maps. <!---(a few of this would be good to mention)---> They roll inside a designated path and kill anyone that comes in contact with it.
 +
 +
'''Maps with Saw Blades:'''
 +
* [[Sawmill]]
  
 
{{clr}}
 
{{clr}}
=== Trains ===
+
== Trains ==
 
[[File:Environmental_death_Train.png|300px|thumb|right|A train on one track on the middle point of Well]]
 
[[File:Environmental_death_Train.png|300px|thumb|right|A train on one track on the middle point of Well]]
 
{{main|Train}}
 
{{main|Train}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Scout}}
  
The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough. The trains are officialy found on [[Well]] and [[Freight]].
+
The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough.  
 +
 
 +
'''Maps with Trains:'''
 +
* [[Well]]
 +
* [[Freight]]
 +
 
 +
 
  
 
{{clr}}
 
{{clr}}
=== Pit Fall Death ===
+
== Pit Fall Death ==
 
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]]
 
[[File:Environmental_death_Fall.png|300px|thumb|right|The pit on Upward's Terminus]]
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Scout  <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Scout  <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
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It is different from [[Fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
 
It is different from [[Fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
  
'''Pit Fall Death Maps:'''
+
It should also be noted that after a Cart Explosion, falling into the resulting crater will result in a Pit Fall Death.
 +
 
 +
'''Maps with Pit Fall Deaths:'''
 
* [[Degroot Keep]]
 
* [[Degroot Keep]]
 
* [[Double Cross]]
 
* [[Double Cross]]
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{{clr}}
 
{{clr}}
=== Drowning ===
+
== Drowning ==
 
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well]]
 
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well]]
 
{{main|Water}}
 
{{main|Water}}
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The character must stay underwater for 12 seconds <!---X (approx) ---> before he begins to suffocate. Failure to rise above water will cause him to continually lose 5 health every second, until he drowns. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as you reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
 
The character must stay underwater for 12 seconds <!---X (approx) ---> before he begins to suffocate. Failure to rise above water will cause him to continually lose 5 health every second, until he drowns. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as you reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
  
'''Maps where drowning is possible'''
+
'''Maps where Drowning is possible:'''
 
* [[2Fort]]
 
* [[2Fort]]
 
* [[Well]]
 
* [[Well]]
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{{clr}}
 
{{clr}}
=== Pumpkin Bombs ===
+
== Pumpkin Bombs ==
 
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A pumpking bomb on Harvest Event]]
 
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A pumpking bomb on Harvest Event]]
 
{{main|Pumpkin bombs}}
 
{{main|Pumpkin bombs}}
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Pumpkin Bombs should not be confused with [[Halloween Pumpkins]]. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn anywhere on the map.
 
Pumpkin Bombs should not be confused with [[Halloween Pumpkins]]. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn anywhere on the map.
 +
 +
'''Maps with Pumpkin Bombs:'''
 +
* [[Harvest Event]]
 +
* [[Mann Manor]]
  
 
{{clr}}
 
{{clr}}
=== Cart Explosion ===
+
== Cart Explosion ==
 
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A cart exploding on Badwater Basin's Terminus]]
 
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A cart exploding on Badwater Basin's Terminus]]
 
{{main|Payload}}
 
{{main|Payload}}
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For maps that only have a single round, the cart will explode as soon at it arrives at the final terminal. On maps with 3 rounds, the cart will lower into the ground at the end of the first 2 rounds, and will only explode at the last point of the last round, symbolizing BLU's victory.
 
For maps that only have a single round, the cart will explode as soon at it arrives at the final terminal. On maps with 3 rounds, the cart will lower into the ground at the end of the first 2 rounds, and will only explode at the last point of the last round, symbolizing BLU's victory.
  
Once the Payload has successfully been delivered to the final terminus, it will usual lower into the ground before exploding. This will cause all player in the surrounding area to be killed due to said explosion. Falling the the holes created will result in a Pit Fall Death.
+
The resulting explosion will cause all player in the surrounding area to be killed. Falling into the craters created will result in a Pit Fall Death.
  
'''Maps with Cart Explosions'''
+
'''Maps with Cart Explosions:'''
 
* [[Badwater Basin]]
 
* [[Badwater Basin]]
 
* [[Hightower]]
 
* [[Hightower]]
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{{clr}}
 
{{clr}}
=== Gate Crush ===
+
== Gate Crush ==
 
[[File:Enviromental death gate.png|300px|thumb|right|The Gate of Degroot Keep's Castle]]
 
[[File:Enviromental death gate.png|300px|thumb|right|The Gate of Degroot Keep's Castle]]
 
{{main|Degroot Keep}}
 
{{main|Degroot Keep}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
The castle gate on Degroot Keep closes after a certain amount of time if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.
+
The castle gate on Degroot Keep closes after a certain amount of time <!---X (find out time) --->  if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.
 +
 
 +
'''Maps with Gate Crushing:'''
 +
* [[Degroot Keep]]
  
 
{{clr}}
 
{{clr}}
 +
 
== Related Achievements ==
 
== Related Achievements ==
 
=== Scout ===
 
=== Scout ===

Revision as of 10:01, 16 January 2011

Environmental Hazards

Saw Blades

Blades on the middle point of Sawmill
Main article: Saw blades
Killicon saw blade.png
 Scout

Saw Blades are neutral entities found officially first on Sawmill, and appearing on numbers of custom maps. They roll inside a designated path and kill anyone that comes in contact with it.

Maps with Saw Blades:

Trains

A train on one track on the middle point of Well
Main article: Train
Killicon train.png
 Scout

The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough.

Maps with Trains:


Pit Fall Death

The pit on Upward's Terminus
Killicon skull.png
 Scout fell to a clumsy, painful death.

It is different from Fall damage as there is no chance of survival, even if under the effect of an ÜberCharge. This is usually the result of falling to an area with no ground underneath.

It should also be noted that after a Cart Explosion, falling into the resulting crater will result in a Pit Fall Death.

Maps with Pit Fall Deaths:

Drowning

Water corridors on Well
Main article: Water
Killicon skull.png
 Scout

The character must stay underwater for 12 seconds before he begins to suffocate. Failure to rise above water will cause him to continually lose 5 health every second, until he drowns. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as you reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.

Maps where Drowning is possible:

Pumpkin Bombs

A pumpking bomb on Harvest Event
Main article: Pumpkin bombs
Killicon pumpkin.png
 Scout

Pumpkin Bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween Events (or on server running those 2 particular maps). Once this pumkpin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.

Pumpkin Bombs should not be confused with Halloween Pumpkins. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn anywhere on the map.

Maps with Pumpkin Bombs:

Cart Explosion

A cart exploding on Badwater Basin's Terminus
Main article: Payload
Killicon skull.png
 Scout

The last round of any Payload or Payload Race maps, the Cart will explode when you reach the last point, killing everyone nearby.

For maps that only have a single round, the cart will explode as soon at it arrives at the final terminal. On maps with 3 rounds, the cart will lower into the ground at the end of the first 2 rounds, and will only explode at the last point of the last round, symbolizing BLU's victory.

The resulting explosion will cause all player in the surrounding area to be killed. Falling into the craters created will result in a Pit Fall Death.

Maps with Cart Explosions:

Gate Crush

The Gate of Degroot Keep's Castle
Main article: Degroot Keep
Killicon skull.png
 Scout

The castle gate on Degroot Keep closes after a certain amount of time if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.

Maps with Gate Crushing:

Related Achievements

Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.



Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.