Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Iron Curtain|16px}} Iron Curtain)
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
__NOTOC__
 
__NOTOC__
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{{clr}}
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 11:06, 1 August 2024 (UTC) <!-- Due to the more "special" status of this chemistry set, this reservation lasts indefinitely until the user themselves or a weapon reviewer removes it. -->
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| changes =
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| video = https://drive.google.com/file/d/1FnZhpTuOcL4AZ88gamf0nqwYCA4qRdqm/view?usp=sharing
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}}
  
= Needed =
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<div class="mw-collapsible mw-collapsed" style="width:100%">
=={{icon item|Air Strike|16px}} [[Air Strike]]==
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Old discussion (2020)
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:38, 26 June 2014 (PDT)}}
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
::[https://www.youtube.com/edit?o=U&video_id=iVeakvtmZps Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 09:18, 24 June 2014 (PDT)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
:::The link brought me to my own videos manager page [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:22 AM 6/25/2014 (PDT)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
::::My god im stupid >.< This one should work: [https://m.youtube.com/watch?v=iVeakvtmZps Watch] The clip also shows how the airstrike works in conjunction with the BASE jumper.
 
:::::Some things:
 
:::::* It looks like you didn't record in HD, you might just have stretched the video from 4:3 (probably 640x480px) to 16:9 (1280x720px) in your rendering program. You can avoid that by having the instance of your game opened in 1280x720px (normal video-options).(:
 
:::::* Try to make a smooth soundtrack transition. The music stops and the repeats itself very abrupt at 1:05-1:10.
 
:::::* I don't think the combination with the B.A.S.E.-Jumper and the Air Strike is needed. (Since the demonstration of melee demoman weapons don't include the shields either)
 
:::::I hope I could help you. (: — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:36, 24 June 2014 (PDT)
 
::::::Yeah, thanks. Im gonna do some tests while recording 16:9, because the editing program i use doesnt show the same preview as on a youtube video. Also, ive never actually done sound loops before, so i have to do some experiments with that aswell. Thanks again for the feedback!
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:That Martin Guy|That Martin Guy]]''' ([[User talk:That Martin Guy|talk]]) • ([[Special:Contributions/That Martin Guy|contribs]]) </small>
 
:::::::Please sign every time you comment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:43 PM 6/26/2014 (PDT)
 
:::::::Also, next time please don't remove the video (or at least not until I review it) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
=={{icon item|Back Scatter|16px}} [[Back Scatter]]==
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:Hi there,
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01 PM 6/20/2014 (PDT)}}
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
::http://youtu.be/BqTffa1m6qo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:27 PM 6/20/2014 (PDT)
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
:::This doesn't compare the difference in spread with respect to the scattergun. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:38, 21 June 2014 (PDT)
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
::::I was telling myself that too, http://youtu.be/RzrucavpUuU am i done it right? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:37 PM 6/22/2014 (PDT)
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:::> he's very busy nowadays
:::::No need to show different weapons (same as backburner). Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
:::::http://www.youtube.com/watch?v=ctB1Fomnv7g [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:17 PM 7/2/2014 (PDT)
 
::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
:::::::[http://www.mediafire.com/download/f4s04bvf4og49c1/Back+Scatter.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:33 PM 7/6/2014 (PDT)
 
  
=={{icon item|B.A.S.E. Jumper|16px}} [[B.A.S.E. Jumper]]==
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:42 PM 6/20/2014 (PDT)}}
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
::http://youtu.be/yQJzMIXS8OI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:42 AM 6/21/2014 (PDT)
 
:::The two demos are inconsistent in the first vs third person perspectives. I think both should have the format of:
 
* Do a rocket/sticky jump, all in first person, land.
 
* Switch to third person camera
 
* Do a regular rocket/sticky jump, all in first person, land. (Maybe throw the sticky a little earlier in first person if it's too hard to do in third person)
 
* Switch to first person camera
 
* Equip the other weapon and do another rocket/sticky jump, to show that you can use it with any weapon
 
* Show regular jumps, fall-from-above, airblasts, etc.
 
This goes for both classes, similar to previous multi-class demos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:[https://www.youtube.com/watch?v=i0p4tYph1kw Quick preview for soldier clips] I'm not entirely sure i'm doing it right and it takes too long render, i'll do the samething for the demoman clips if i done it correct for the soldier [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:07 AM 6/23/2014 (PDT)
 
::No need to show third person at the beginning, since the full-third-person jump already shows everything. Also, wrong reloads (reloaded before end of clip while still having rockets). Also, you shouldn't shoe the arena tip bubble. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
:::https://www.youtube.com/watch?v=C6p6_6hmuWQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:16 PM 7/2/2014 (PDT)
 
::::I don't see the "parachute open" icon above the HP meter. Is the HUD outdated? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 11:31, 2 July 2014 (PDT)
 
:::::Oh s***, probably it was the demonstration.vpk outdated [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:49 PM 7/3/2014 (PDT)
 
::::::The demonstration.vpk outdated anyway but i can re-render all the clips just for that parachute open icon and it's going to be the same as the second video i posted [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:32 PM 7/3/2014 (PDT)
 
:::::::http://youtu.be/Ma2lLGcKjcY [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:42 PM 7/4/2014 (PDT)
 
::::::::Where did the full-third-person jump go? :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
:::::::::Apologize, here is it http://youtu.be/4DFaKh9kyCA [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:40 PM 7/6/2014 (PDT)
 
::::::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
 
:::::::::::[http://www.mediafire.com/watch/q2ouz2374ik3k1x/Base_Jumper.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:34 PM 7/14/2014 (PDT)
 
  
=={{icon item|Battin' A Thousand|16px}} [[Battin' A Thousand]]==
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 20:41, 21 June 2014 (PDT)}}
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
Had a lot of time taken by my job, but my schedule's easing up now. So yeah, I've returned. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 20:41, 21 June 2014 (PDT)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:\o/ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
 
::[http://youtu.be/jTd8Vi-tl4A Hopefully this should do it, especially given the variety of lines.] [https://www.mediafire.com/?wwws4aboregbpbl Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 15:09, 22 June 2014 (PDT)
 
:::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
 
  
=={{icon item|Bread Bite|16 px}} [[Bread Bite]]==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:23 AM 7/7/2014 (PDT)}}
 
::http://youtu.be/YBPNJ1YZOPs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 PM 7/7/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
 
::::[http://www.mediafire.com/watch/n5hmatp1n9zbpz8/Bread_Bite_Full.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:32 PM 7/14/2014 (PDT)
 
  
==[[Image:Backpack_Buy_A_Life.png|16px]] [[Buy A Life]]==
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
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</div></div>
  
{{Reservation| — [[User:Gam3r_HD|<span style= "font-weight:bold; font-family:TF2; color: blue;">Gam3r</span>]] ([[User talk:Gam3r HD|<span style= "font-weight:bold; font-family:TF2; color: blue;">talk</span>]]) 11:28, 2 July 2014 (PDT)}}
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
  
=={{icon item|Conga|16px}} [[Conga]]==
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:I'm about to craft some of my handshake chem sets. I have two clean ones but I'd rather not craft them and use my partial ones instead. One of these partial ones requires 198. I am thinking I can show a clean one, open it, fill in the first page (drag half, double click half) then do a fade cut where I've swapped to the 198 one on the last page with all the other pages filled in and actually craft that one instead. Within the crafting window there would not be any difference since the input page count for both is 17, there is just 6 on the last page instead of 8 but you would not notice this unless you did the math. If this is acceptable, do you want me to showcase the 4 pages of handshakes required for crafting it or just the 1st page with the chem set and 49 shakes? [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 03:39, 31 July 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:11 PM 7/17/2014 (PDT)}}
 
::Not sure how to do this one but let me try something, any suggestion? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:12 PM 7/17/2014 (PDT)
 
  
=={{icon item|Classic|16px}} [[Classic]]==
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::A demonstration would have to show each individual one being dragged in. However, if you can smoothly transition the clips in a way that makes it seem like all were filled in on the same one and there's no difference, then that would be fine too, as long as the illusion of it being one chemistry set is there.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:43, 31 July 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:37 PM 7/6/2014 (PDT)}}
 
http://www.youtu.be/fzI5iUigiWw — [[User:Klopapierrolle |'''Klopapierrolle''']] 12:14, 19 June 2014 (PDT)
 
<br />
 
Turn off -sillygibs, and fix the audio. Also crits are only for melee demos.[[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 12:18, 19 June 2014 (PDT)
 
<br />
 
Ok, redone the recording. One question: What do you mean by fixing the audio? [[User:Klopapierrolle|Klopapierrolle]] 12:31, 19 June 2014 (PDT)
 
:The music stops and then restarts. Fix that. [[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 14:53, 19 June 2014 (PDT)
 
:http://youtu.be/TBu9zgJzrow Everything should be fine now, thanks. — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 02:13, 20 June 2014 (PDT)
 
::Video quality looks bad :( It looks like very aliased 720p. Music is also too loud relative to the game volume; use existing demos to see the relative volume balance and adjust accordingly.
 
::http://youtu.be/3B_oKP604Uc I hope everything is fine now. Last time I turned on 2xAnisotropic-filtering instead of 2xAnti-aliasing by accident. — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 10:56, 22 June 2014 (PDT)
 
:In my opinion you show the item and do the pre-shooting for too long. You should shorten that time --[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 11:20, 23 June 2014 (PDT)
 
:Still way aliased (or perhaps too low encoding bitrate?), as seen [http://upload.gaiatools.com/files/badaliasing_0.png here]. Anisotropic filtering is important too; you can see that it's low as well on the orange/black stripes on the floor where it creates a checkerboard pattern because it's low. You should increase your graphics settings when rendering, and also increase your video encoding bitrate so that there's less loss at that level too. Since you have a lot of demos and are encoding them with the same settings, I suggest getting one video right before redoing the others, to avoid wasting time rendering all of them. As for the backpack time and pre-shooting time, I think they're just fine, no need to change them. All is good, just need better video quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
::It seems like I have to turn on 4xAA that it doesn't look too aliased. I'll be recording with 4xAnisotropic-filtering tomorrow. (: [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 06:05, 30 June 2014 (PDT)
 
:::http://youtu.be/K7SwzSioRi4 I'm sorry, i don't see your reservation before i reserves this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:38 PM 7/6/2014 (PDT)
 
::::This is good but let's wait one more week to see if Klopapierrolle has it by then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
 
::::I haven't started with that demo due to trying to fix the quality problems listed above, so I'm a bit glad that Karma was faster than me. I guess it would be quite pointless if I made another one; but I could ofc. do that, if you want. :) — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 19:50, 13 July 2014 (PDT)
 
:::::Sure, you can add me on steam and i'll give you some tips to improve the quality and stuffs. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:30 PM 7/14/2014 (PDT)
 
::::::I'll do that, thank you! (: [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:15, 14 July 2014 (PDT)
 
:::::::[http://steamcommunity.com/profiles/76561197994429962/ My steam profile, leave a comment in my profile before adding ]. i usually don't accept random friend request [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:25 PM 7/15/2014 (PDT)
 
::::::::[http://www.mediafire.com/download/7mf134st3m941dd/Classic.wmv Download Link] i talked to Klopapierrolle and he's fine with it [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:08 PM 7/17/2014 (PDT)
 
  
==[[Image:Backpack_Fresh_Brewed_Victory.png|16px]] [[Fresh Brewed Victory]]==
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:::Double click doesn't even work, don't know why I thought it did. Will probably get to this in 2 weeks after my finals. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 11:07, 1 August 2024 (UTC)
[https://www.youtube.com/watch?v=8Yqa_uxn6b4&feature=youtu.be Watch] I did the taunt twice to show the randomization of lines. Tell me what you think. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:28, 30 June 2014 (PDT)
 
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
:: Wow, no idea how I forgot to upload this... I think I just uploaded the .dem file by mistake and forgot to link this hahaha, ah well. [http://www.mediafire.com/download/t5lmofo757pgxc1/Freshed+brewed+victory+demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:17, 9 July 2014 (PDT)
 
  
==[[Image:Backpack_I_See_You.png|16px]] [[I See You]]==
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::::Example of transition previously described https://www.youtube.com/watch?v=R_ROeqQWSgU Would obviously craft in the real thing and hover over the item in my first page. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 05:57, 5 August 2024 (UTC)
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 09:16, 28 June 2014 (PDT)}}
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:::::Double click [https://github.com/ValveSoftware/Source-1-Games/issues/5216 indeed does not work]. However, I think you should show every single one being filled in. I get you want to use your mostly-crafted one already, but I think the way to go here would be to try and transition mid-craft, rather than fading like that. This way, it requires a precise setup and some editing, but it can be done.
 +
:::::For this reason, I think you should try and get the transition approved first. The way I would do this is film the backpack + dragging in, then at a certain page (preferably one where you need to click on the next page of Handshakes as you're filling it out) you stop. Then you take your partially-filled one, record yourself with the exact same mouse position (you can do this using autoclicker, for example, which has a built-in "click at location" button) clicking to the next page of Handshakes, then once you've finished putting them all in drag your mouse off-screen and wait ~0.5 seconds. This way, you can simply do the actual crafting part afterwards, once we approve this transition.
 +
:::::If done right, this should look like one seamless take, but not use your other clean chemistry sets.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:18, 13 August 2024 (UTC)
  
[http://youtu.be/IHYF6U5umvo This should do it.] [http://www.mediafire.com/watch/gu3i9cbsbv4tj3l/I_see_you_demo.wmv Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 12:59, 3 July 2014 (PDT)
+
:::::: https://www.youtube.com/watch?v=JlDW77LISq0 Transition is between 39s and 42s [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 09:06, 17 August 2024 (UTC)
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
  
=={{icon item|Mutated Milk|16 px}} [[Mutated Milk]]==
+
:::::::Looks good, though the video lags a bit around that time as well, so it would have to be re-recorded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 29 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
{{Reservation|[[User:ThePsycho|ThePsycho]] ([[User talk:ThePsycho|talk]]) 07:56, 30 June 2014 (PDT)}}
+
== {{anchor|Ring}}{{Demo Header|Something Special For Someone Special}} (Tool) ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC) <!-- Due to the more "special" status of the ring, this reservation lasts indefinitely until the user themselves or a weapon reviewer removes it. -->
 +
| video =
 +
}}
  
=={{icon item|Oblooterated|16 px}} [[Oblooterated]]==
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
{{Reservation|[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 03:41, 20 June 2014 (PDT)}}
+
Old discussion (2019)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 +
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 +
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
 +
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
 +
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
 +
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
 +
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
 +
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
[https://www.youtube.com/watch?v=K3NmsIqwb5g Demonstration here!] --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 04:14, 20 June 2014 (PDT)
+
I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:17, 29 June 2024 (UTC)
:There's a percent sign where the stickybomb counter is — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
+
:I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:59, 29 June 2024 (UTC)
::Yea, I noticed too late. [http://youtu.be/-fEX9NVGmmw Here it should be fixed!] [https://dl.dropboxusercontent.com/u/60660343/TF2%20Wiki%20-%20Oblooterated%20V2.mp4 Download!] --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 12:31, 27 June 2014 (PDT)
+
:: I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 12:41, 29 June 2024 (UTC)
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
==[[Image:Backpack_Party_Trick.png|16px]] [[Party Trick]]==
+
{{DemoEntry|end}}
{{Reservation|[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 12:48, 27 June 2014 (PDT)}}
 
I reserved before, but my edit didn't get saved, so I just recorded it straight away. [http://youtu.be/kooFZUlLCrY Video!] [https://dl.dropboxusercontent.com/u/60660343/TF2%20Wiki%20-%20Party%20Trick.mp4 Download!] Demos again failed on me (I should really try get it fixed).
 
* You shouldn't have the 3d HUD enabled, you can change this in the options to the complete stock hud. (You have a 3d pyro in the bottom left)
 
* After pressing your Taunt key you should show the menu for a bit longer that appears instead of instantly pressing "1" to do the taunt. Doing so let's viewers see whats going on.
 
  
Also don't worry about the demos with taunts, aparently the menu doesn't show up for all of us, using your recording software should be alright for now. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:31, 28 June 2014 (PDT)
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
:Nothing wrong with having the 3D hud if it works and is present on all clips in the demo. But yes, I agree with the rest — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
==[[Image:Backpack_Results_Are_In.png|16px]] [[Results Are In]]==
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
[https://www.youtube.com/watch?v=inUKTlWjB10 Video!] Forgot to reserve this one before I made it! I taunted 3 times to show the randomization in the lines. --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 04:52, 20 June 2014 (PDT)
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
+
* Start the demonstration in first-person mode.
::The demos don't run anymore, they just crash. My TF2 hates demos for some reason... Hope it's no problem, [https://dl.dropboxusercontent.com/u/60660343/TF2%20Wiki%20-%20Results%20are%20in.mp4 here's the video file] though.
+
* Switch to third-person mode.
<small>— ''The preceding unsigned comment was added by'' '''[[User:DoubleThinking|DoubleThinking]]''' ([[User talk:DoubleThinking|talk]]) • ([[Special:Contributions/DoubleThinking|contribs]]) </small>
+
* Kill enough enemies such that domination status appears.
:::Please upload them anyway, in case they don't crash for the next person. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
=={{icon item|Self-Aware Beauty Mark|16 px}} [[Self-Aware Beauty Mark]]==
+
Now you've established that "skull on HUD" = "having killed enough enemies".
  
{{reservation|- [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)}}
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
https://www.youtube.com/watch?v=HcQuELc8bOs - [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
:This goes pretty fast but it's not that bad relative to the original version. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
 
::https://drive.google.com/uc?id=0B4-2Xsrp3Z86TG5FenBUd2xDVUk&export=download - [[User:Uufje|Uufje]] 08:37, 16 July 2014 (PDT)
 
  
=={{icon item|Snack Attack|16 px}} [[Snack Attack]]==
+
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
{{reservation|[[User:Wondabarappa|Wondabarappa]] ([[User talk:Wondabarappa|talk]]) 03:06, 14 July 2014 (PDT)}}
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
  
I'd like to make a video, but my snack attack is Strange quality. Can I still make a video?
+
{{DemoEntry|end}}
[http://puu.sh/9Zhal.png] --[[User:Gaby5011|Gaby5011]] ([[User talk:Gaby5011|talk]]) 13:25, 6 July 2014 (PDT)
 
: According to the Project Page: "Having the item you want to demonstrate in either Normal or Vintage quality" So I'm pretty sure Strange quality is excluded. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:07, 9 July 2014 (PDT)
 
::The project page is quite unclear at that line. First, it says "Having the item you want to demonstrate in either Normal or Vintage quality.", and later, it's just "Otherwise, use whichever one you have.". [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:47, 18 July 2014 (PDT)
 
  
==[[Image:Backpack_Spent_Well_Spirits.png|16px]] [[Spent Well Spirits]]==
+
== {{Demo Header|Enchantment: Eternaween|icon=Backpack Enchantment Eternaween.png}} ==
[https://www.youtube.com/watch?v=F27hMdHYVsY&feature=youtu.be Watch] Tell me if this is good, I didn't really do more than one taunt as there didn't really seem to be much of a randomization of his lines. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:16, 25 June 2014 (PDT)
+
{{DemoEntry
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
| begin
::[http://www.mediafire.com/download/ms457txi7f4dcux/Spent+Well+Spirits+TAUNT.wmv Download] No .dem Files. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:33, 28 June 2014 (PDT)
+
| status = nodemo
 +
| reservation =
 +
| changes =  
 +
| video =
 +
}}
  
== [[Image:Backpack Square Dance.png|16px]] [[Square Dance]] ==
+
{{DemoEntry|end}}
  
=={{icon item|Tide Turner|16px}} [[Tide Turner]]==
+
= Action =
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:39, 26 June 2014 (PDT)}}
+
== {{Demo Header|Fancy Spellbook}} ==
:[https://www.youtube.com/watch?v=Tv0DdLDu6Pc Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 03:30, 27 June 2014 (PDT)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
A few things that I spotted:
+
{{DemoEntry|end}}
  
* The loadout clip needs to be much longer, give the viewers time to read the description for the weapon.
+
== {{Demo Header|Fireproof Secret Diary}} ==
* In the loadout clip there is also a white border around the popup, to fix this I think you can just re record the loadout screen.
+
{{DemoEntry
* Personally I think that after each of your clips you should give a bit of time before the transition, although this could just be me.
+
| begin
* At 1:00 the footage is paused before it plays for a splitscreen. Also do you have the splitscreens the wrong way around? I'm pretty sure the left footage shows the "Full turning control" Which is for the Tide turner, not the Chargin' Targe.
+
| status = nodemo
* Not sure if it's just Youtube, but there appears to be black bars to the left and right of the video until 1:00.
+
| reservation =
* In all of your splitscreen clips the hud appears to be skewed to the right. Are you sure you're using the 2 way splitscreen HUD? I think you may be using the 3 way splitscreen HUD.
+
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
* Personally I think you should sync up the flamethrower shooting in the splitscreen clip (have both the flamethrowers shoot at the exact same time) , and have it maybe only shoot once. What I suggest to is have a Pyro shoot a flaregun instead of the flamethrower, doing so will be much easier to sync up and give you a much more accurate result of showing the fire resistance.
+
| video =
* Maybe give a bit more time at the end before it ends. It seems to basically instantly end as soon as the Soldier kills you.
+
}}
* You should maybe show that you can shoot the Grenade launcher while charging, and show if it lets you charge again after a kill with it?
 
* The font you use during the splitscreen clips should the the TF2 Font. This can be found in the tf/resource. It's called "tf2secondary"
 
* Not sure if it's only a Chargin' Targe ability, but perhaps show if you can kill with a shield bash? Also you could maybe show that the more heads you have with the [https://wiki.teamfortress.com/wiki/Eyelander Eyelander] the more damage your shield bash does?
 
  
These are just what I spotted. You may want to wait for Wind's response, he may  disagree with some of the points I've made :) . <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:46, 27 June 2014 (PDT)
+
{{DemoEntry|end}}
:Agree with all Obilisk said. Also, your volume is weird; I think it's clipped quite a bit, and the ambient sound is also much louder in every clip after every transition until the moment something else happens like a charge or a shot. The splitscreen is also shrinked to fit rather than cropped — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
= Cosmetics =
+
== {{Demo Header|Kritz or Treat Canteen}} ==
== {{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]] ==
+
{{DemoEntry
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:22, 18 May 2014 (PDT)
+
| begin
This was marked as needing a redo for quality on the main page over a month ago, but it never made it here. Does it actually? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:16, 24 March 2014 (PDT)
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| status = nodemo
: I can see a few minor errors with this video. Maybe it does need a redo? [[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 18:25, 24 March 2014 (PDT)
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| reservation =
::I guess it if's the frame-rate form the Pyroland section being less than stellar, I can redo it now that I own a stronger computer. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 21:07, 27 March 2014 (PDT)
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| video =
:[https://www.youtube.com/watch?v=PtxddC1VKt4&feature=youtu.be Watch here.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:32, 20 May 2014 (PDT)
+
}}
::Eh, the current video isn't that bad. But Obilisk's version is better, so let's go with that since I didn't say anything about not doing a redo (though I should have). Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
 
::: Oh I didn't realise. Oh well it has been done haha [http://www.mediafire.com/download/aa3223en3k2ul8c/Bird-Man+demonstration1.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:27, 27 May 2014 (PDT)
 
  
== {{icon item|Li'l Snaggletooth|16px}} [[Li'l Snaggletooth]] ==
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{{DemoEntry|end}}
Unless this thing gives you arrows without equipping a bow, the first clip needs to be redone. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
:i've tested it, nope it doesn't gives me the arrows [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:29 PM 6/17/2014 (PDT)
 
::Then the video needs to be redone, because the sniper has a quiver in the first clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:15, 17 June 2014 (PDT)
 
::: I must have forgotten to hide the arrows on the bot back when I made this. Oh well, should be all good now. [https://www.youtube.com/watch?v=ifj1NB8U1Cs&feature=youtu.be Watch]  [http://www.mediafire.com/download/n0nnqp31cb2bn8k/Lil+Snaggletooth+NEW+AND+INPROVED.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:49, 18 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::::: No need to upload the .dem files, they were already uploaded when I first did this demonstration. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:14, 23 June 2014 (PDT)
 
  
== {{icon item|Unidentified Following Object|16px}} [[Unidentified Following Object]] ==
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
{{Reservation|[[File:User_Obilisk_Demo1.png]][[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 00:57, 23 April 2014 (PDT)}}
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{{DemoEntry
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| begin
 +
| status = nodemo
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| reservation =
 +
| video =
 +
}}
  
Here's the video. [https://www.youtube.com/watch?v=6azm0Ibg7Co&feature=youtu.be Watch] [[File:User_Obilisk_Demo1.png]] [[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 23:56, 29 April 2014 (PDT)
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
:Again, the pyrovision goggles look like they're starting in a hovered state during the scout backpack view (it's visible when you move the mouse off from the UFO but when it's not yet on the goggles)
+
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
:: Darn, I seem to always miss that. Oh well here it is now. [https://www.youtube.com/watch?v=2JJShw15brg Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:10, 5 May 2014 (PDT)
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** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
:::Video glitch at 2:13 :( Also, for some reason the Spy doesn't have the goggles on at 4:51? They're equipped, but don't show up on the 3D model until 4:54. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
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*** This part would repeat for each class
:::: Oops! The footage managed to somehow overlap the old footage, no idea how I messed that up. Take a look now. [https://www.youtube.com/watch?v=C_RZevZsVo8&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:46, 13 May 2014 (PDT)
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* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
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* After this I would move on to the next class until all of them are done<br>
:::::: [http://www.mediafire.com/download/d2mmmmcy64sf8cp/UFO+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:49, 18 May 2014 (PDT)
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However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
= Need to be redone=
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::How about just use the RED player to see the BLU humiliation animation. Like:
=={{icon item|Ambassador|16px}} [[Ambassador]]==
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::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
{{c|New reload animation}}
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::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:41, 14 June 2014 (PDT)}}
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
:http://youtu.be/ZecRNdKMS6k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Amputator|16px}} [[Amputator]]==
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:55, 4 May 2014 (PDT)
 
:Well, I just noticed that this didn't show that +3 hp regen effect only apply when hold the weapons. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:36, 9 March 2014 (PDT)
 
::The description is pretty explicit about that though (unlike on other items). Maybe we can get away not showing it. But if someone wants to redo it, go for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:00, 16 March 2014 (PDT)
 
  
Upon several tests I believe I have found out that holding out another weapon with the amputator equiped (Eg the Syringe gun or the Medi-gun) wont actually regenerate as much health as you do holding out the amputator. Not sure if this is just chance but after a few tests they all show the same result. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:55, 4 May 2014 (PDT)
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
::That's what the message above says — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
::: Oops I missread it, haha. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:37, 4 May 2014 (PDT)
 
  
Here's the finished video. [https://www.youtube.com/watch?v=VDWMuTb-AFw&feature=youtu.be Watch] Also I have a small suggestion for the video, although I already uploaded it, do you think it would be necessary to show two more clips showing if the Amputator heals spies disguised as teammates, and if the Amputator overheals teammates? I could show after taunting with the heavies doing another taunt to show that there's no overheal. What do you think? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 08:15, 5 May 2014 (PDT)
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
:Sounds good. No problems with current version of the demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
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{{DemoEntry|end}}
Here's the current version of the demonstration with the extra parts. Tell me what you think [https://www.youtube.com/watch?v=cqtgS-Packw&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 08:01, 15 May 2014 (PDT)
 
:Sound mixing could be better but it's not too bad. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
 
:: [http://www.mediafire.com/download/de695u80bf8voe5/Amputator+DemonstrationNEW.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:16, 18 May 2014 (PDT)
 
  
=={{icon item|Axtinguisher|16px}} [[Axtinguisher]]==
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= Need to be redone =
{{c|Does mini-crit damage from the front and full crit damage from behind to burning enemies}}
 
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:11, 19 June 2014 (PDT)
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== {{Demo Header|Huntsman}}, {{Demo Header|Fortified Compound}} ==
 +
{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[User:GrampaSwood|GrampaSwood]] 20-8-2024 15:37 CEST
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| changes = {{c|Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).}}
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| video = https://drive.google.com/file/d/19Ymk8-fu1Ddcl5jSatVN_5ZEjTrQ4V07/view?usp=sharing
 +
}}
  
[https://www.youtube.com/watch?v=VDusNC-ik3Q&feature=youtu.be Watch] Here's the finished demonstration. Tell me what you think. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:56, 20 June 2014 (PDT)
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Personally I would also full-charge bodyshot the Medic, as full-charge headshotting both the Medic and Sniper like in the existing demonstrations feels redundant.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 22:48, 10 August 2024 (UTC)
:It's not clear that the last hit is a full crit besides the sound (which isn't obvious). Can you step back after you make the hit so that the crit message is visible? You should also show a hit from the side. The description says "100% crits, but mini-crits from the front" which, if interpreted literally, would mean "full crits from the side". — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:: Alright, how's this? [https://www.youtube.com/watch?v=mLZvI0VGBeE&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:25, 22 June 2014 (PDT)
 
:::I personally think it looks better when it goes counterclockwise (in the order of Pyro, Soldier, Heavy, Sniper, Medic). - [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)
 
:::: Hmm, I'm not sure, the order I used I thought seemed good. Let's see what Wind thinks. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:23, 24 June 2014 (PDT)
 
:::::It's alright this way, please upload — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
:::::: Sweet [https://www.mediafire.com/?02ksv29n4y2g6dc Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:57, 29 June 2014 (PDT)
 
  
=={{icon item|Bat|16px}} [[Bat]]==
+
:Its probably just me, but I feel like the pacing of the first clip is too fast. Everything else looks good though.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 23:40, 26 August 2024 (UTC)
{{c|New model as of love/war update}}
 
{{Reservation|[[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:13, 21 June 2014 (PDT)}}
 
http://youtu.be/1Zg4bAYZjaE — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 12:03, 23 June 2014 (PDT)
 
: The Scout was holding the Scattergun on the loadout screen. While I don't contribute to the weapon demonstration project, I'm pretty the class has to be holding the weapon you're demonstrating on the loadout screen. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]][[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:18, 23 June 2014 (PDT)
 
:: TNM is right, however there are a few other problems you may want to fix.
 
::* The Scattergun is highlighted in the loadout sceen.
 
::* The loadout clip should be a bit longer.
 
::* In the loadout clip you should have your mouse cursor showing.
 
::* You shouldn't have the 3D player model HUD enabled during the demonstration. Revert to the completely default TF2 HUD. I'm pretty sure you can easily change this in the Advanced options.
 
::* After your first hit on the Pyro, give a bit more time before you swing again at him.
 
::* Try stare at the Pyro's corpse a bit longer before moving onto the Soldier.
 
::* Also stare at the Medic's corpse for a bit longer before taunting.
 
::* Not sure if this is curcial, but you may want to add a Fade in and Fade out effect for the video, it makes it look much better.
 
::Just remember, as the rules for the demonstrations suggest, it's not a race, take your time doing the demonstration. Use the current Bat demonstration as a guideline, you can easily compare it to your video and see what you need to improve on. [https://www.youtube.com/watch?v=Zoxjz2bN3kk#t=10 Current Video]
 
  
::This may seem like a heavy load, but it's not too hard to fix once you get your bearings right. :) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:03, 24 June 2014 (PDT)
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::Could be, I had to redo it >11 times due to several factors, so at some point I might've just wanted to rush through it. I can easily redo.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:44, 26 August 2024 (UTC)
::http://youtu.be/KmN4d8YQyd8 Fixed that stuff, thank you. (: — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 07:33, 24 June 2014 (PDT)
 
  
Some other problems I've spotted:
+
:::Its ''probably'' not necessary, but might be worth it anyway? Can't blame you if you did rush through after that many redos though, my condolences.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 00:05, 27 August 2024 (UTC)
* In the loadout clip, when you have the cursor on the bat there's a border around the 'popup' message saying BAT. Compare the loadout clip to the current Bat demonstration and you'll see they look different. I think you can fix this by restarting tf2 and recording again.
+
{{DemoEntry|end}}
* Personally I think your crosshair is very faint, not sure if it's just me but it is hard to see.  
 
  
Other than that it looks pretty good to me. :) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:15, 26 June 2014 (PDT)
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== {{Demo Header|Crusader's Crossbow}} ==
:::http://youtu.be/hlXFZPK7CSA Forgot to make the crosshair bigger, but I hope that's not too big of a problem. (:
+
{{DemoEntry
<small>— ''The preceding unsigned comment was added by'' '''[[User:Klopapierrolle|Klopapierrolle]]''' ([[User talk:Klopapierrolle|talk]]) • ([[Special:Contributions/Klopapierrolle|contribs]]) </small>
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| begin
::::All good except video quality; see comment in the Classic section. I think you should try redoing this demo only to get the video quality right, because this demo short and simple so it's quick and easy to iterate on — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
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| status = nodemo
:::::https://youtu.be/4pjyECFqErc 4xAA, 16xAnsiotropic-Filtering, highest texture-quality and highest Bitrate-Encoding. If there are still quality issues, I guess I gotta wait until I buy a new monitor (for 1080p) and a new PC. :) — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 10:58, 6 July 2014 (PDT)
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| reservation =
::::::Alright, looks better but the framerate feels choppy at times. This will do, but consider using SrcDemo2 for future demos so that framerate isn't an issue. Please upload the video and the .dem files ([[Special:EmailUser/WindPower|email me]] for the upload password) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
+
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
::::::[http://www.mediafire.com/download/uim0e1z61fqdxj8/Bat.avi Download] I'll be using it for the next demos, thank you. As you said, it's much healthier for my PC and the framerate. :) — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 19:37, 13 July 2014 (PDT)
+
| video =
 +
}}
  
=={{icon item|Backburner|16px}} [[Backburner]]==
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
{{c|Show that flamethrowers don't work underwater}}
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:05, 15 June 2014 (PDT)}}
+
I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 02:25, 27 August 2024 (UTC)
:http://youtu.be/qRhqRpI6UWQ I believe I've figured out which files to fiddle with to make the audio come out right. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:05, 15 June 2014 (PDT)
+
:Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 04:12, 29 August 2024 (UTC)
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
+
{{DemoEntry|end}}
  
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==
+
== {{Demo Header|Holiday Punch}} ==
{{c|Reloads rockets (instead of air) as of love/war update}}
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
{{reservation/sandbox}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:28, 16 July 2014 (PDT)
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
=={{icon item|Big Kill|16px}} [[Big Kill]]==
+
I have an idea on how the new video might be represented:
{{c|New reload animation}}
 
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)}}
 
:https://www.youtube.com/watch?v=J-zm9AQWeH0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)
 
::Still looks as awkward as ever. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Black Box|16px}} [[Black Box]]==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
{{c|Reloads rockets (instead of air) as of love/war update}}
+
*Do the same actions as was done in the original video
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:31, 27 June 2014 (PDT)}}
 
  
=={{icon item|Bonesaw|16px}} [[Bonesaw]]==
+
'''Part 2: Basic Interactions'''
{{c|New model as of love/war update}}
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:40, 26 June 2014 (PDT)}}
 
:[https://www.youtube.com/watch?v=cbEp7XcwNaI Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 07:02, 26 June 2014 (PDT)
 
::Main demo is good, but:
 
* Black bars on the left and right of the video (wrong aspect ratio)
 
* Loadout clip is fine in length, but the tooltip on bonesaw has a white border around it
 
* Video quality is decent but could still be improved; perhaps increase antialiasing, model quality, or increase video encoding bitrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
=={{icon item|Bottle|16px}} [[Bottle]]==
+
'''Part 2a:'''
{{c|New model as of love/war update}}
+
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 18:11, 22 June 2014 (PDT)}}
+
'''Part 2b:'''
: The recent update made it that the bottle doesn't break when it crits. No idea why, but you may wanna watch out :O <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:02, 24 June 2014 (PDT)
+
# Approach friendly Sniper holding Jarate
::In the event this (slightly unnecessary) change isn't rectified by an upcoming patch, [http://youtu.be/pVf4oiertjQ then this should do it.] [https://www.mediafire.com/?ea1pqj6b9wydo5b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 17:55, 25 June 2014 (PDT)
+
# Let the Sniper throw Jarate at the enemy Demoman
:::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
=={{icon item|Brass Beast|16px}} [[Brass Beast]]==
+
'''Part 2c:'''
{{c|Now has damage and accuracy ramp-up}}
+
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
{{reservation| — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 15:03, 19 June 2014 (PDT)}}
+
# Attack the Scout from the front and behind
:http://youtu.be/J5bgN9aY-3I — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 04:07, 20 June 2014 (PDT)
+
# Enemy Medic activate Medi Gun invulnerability
::A few things:
+
# Do the same as Step 2 onto Scout except while Übercharged
* Backpack view shows "You have pending alerts! Go to the Main Menu to view them"
+
# Do the same as Step 4 except on Medic
* Demo ends abruptly (heavy on the right doesn't have time to full spin down)
 
* Video looks very aliased
 
* Music is a bit too loud compared to the game audio
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:::http://youtu.be/mHb2rD-mhMs — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 12:44, 25 June 2014 (PDT)
 
::::Video quality actually looks pretty good in this one. Don't know if you used different settings than the other videos. There's still some aliasing visible on the pillars a little bit, [http://upload.gaiatools.com/files/anisotropic_0.png low anisotropic filtering], and the Pyro's flamethrower looks [http://upload.gaiatools.com/files/lowpoly_0.png low-polygon-y] (try increasing model quality in the settings), but overall this is good. There's still some things to fix in the music (there are some split-second audio cuts at 0:38, 0:46, 0:59), and there's a [http://upload.gaiatools.com/files/blackcursor_0.png weird black cursor thing] next to the soldier in the left clip at 0:56. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
=={{icon item|Bushwacka|16px}} [[Bushwacka]]==
+
'''Part 3: Versus Mittens Heavy'''
{{c|No longer crits randomly}}
+
# Approach the enemy Mittens Heavy
{{Reservation/sandbox}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:00, 19 June 2014 (PDT)
+
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
[https://www.youtube.com/watch?v=8Nc6pGtlWsY&feature=youtu.be Take a look.]  In the first clip after the taunt it automatically switched to the Sniper Rifle, it seems to be like this since the Love & War update. (It switches to your primary after taunting with a melee.) It is possible to switch to the melee after the taunt but it usually glitches up the footage, hence the reason I left it as it is. If this is a problem I can try fix it. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:52, 27 June 2014 (PDT)
+
'''Part 4: Spy Interactions'''
:Not a problem. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
:: [https://www.mediafire.com/?02ksv29n4y2g6dc Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:59, 29 June 2014 (PDT)
+
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
==[[Image:Red Mini Sentry.png|16px]] [[Combat Mini-Sentry Gun]]==
+
'''Part 5: Taunts and Water'''
{{c|Damage has been changed}}
+
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:40, 17 May 2014 (PDT)}}
+
'''Part 6: Robots'''
I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
:I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:29, 29 September 2013 (PDT)
+
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
http://youtu.be/bzo2wppydkg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:43, 18 May 2014 (PDT)
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
:Nice reproduction, even down to making sure it shows the spycrab taunt. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]]==
+
== {{Demo Header|Power Up Canteen}} ==
{{c|Show water}}
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
:http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. [[User:Klopapierrolle |'''Klopapierrolle''']] 13:44, 19 June 2014 (PDT)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
:Edit: Will be re-uploading the video tomorrow. [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 14:27, 19 June 2014 (PDT)
+
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
:http://youtu.be/xfmciC9qKxU Fixed the brightness. [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 09:25, 20 June 2014 (PDT)
+
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
Bunch o' things:
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
* Video looks badly aliased :(
+
{{DemoEntry
* No need for the "enemy's POV" text. (Also, when text does need to be used, it should have a TF2 font)
+
| begin
* Enemy POV doesn't match the video. It looks like a different demo...? You need to run two copies of TF2, have a friend help, or set up SourceTV and get a SourceTV demo for this kind of thing.
+
| status = review needed
* Music volume is too loud relative to in-game volume
+
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:01, 18 July 2024 (UTC)
* Transitions are too abrupt (see existing demos; always leave a few seconds before and after each clip) and a bit too slow (shouldn't be more than half a second of fade)
+
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
* No need for "cloak and digger" and "invisibility watch" labels
+
| video = https://drive.google.com/file/d/1P9-IDAoG6cQU53pGsFpNgGPxK3Di9uP-/view?usp=sharing
* Why the clip at 2:46?
+
}}
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Dead Ringer|16px}} [[Dead Ringer]]==
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
{{c|Show water}}
+
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:39, 8 June 2014 (PDT)}}
+
I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:41, 31 July 2024 (UTC)
:http://youtu.be/ZQqT-qanIoo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:32, 9 June 2014 (PDT)
 
::Kinda hard to see the droplets, especially on lower quality video. Maybe get closer to the spy when he comes out of the water, or record from thirdperson? See Karmacharger's invis watch demonstration. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::http://youtu.be/TEwXcAbZeA0 Hopefully this is a little more visible. I don't like the way it's shown in the invisibility watch since it doesn't show what it looks like to the enemy team (the entire point of the clip, in my opinion), and because cloaking/uncloaking in knee-deep water cuts off your lower legs. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:30, 15 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Degreaser|16px}} [[Degreaser]]==
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:Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
:You should be aware that there's an audio bug when reflecting rockets on listen servers. If you don't want to engage in some heavy wizardry (if not black magic), you'll save yourself some heartache by not trying this one just yet. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:22, 9 June 2014 (PDT)
 
::I see, thanks for the warning. I'll hold off on this one, then. - [[User:Uufje|Uufje]] 08:36, 12 June 2014 (PDT)
 
  
:http://youtu.be/LDIGyQEa9Cc Throwing this out now since the update's going to have all of us busy. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 16 June 2014 (PDT)
+
::Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
::Fire axe didn't make a hit sound. That's OK if that's just an artifact of the fast switching, not OK if it's just transient. Same during weapon transition speed comparison clip. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
+
{{DemoEntry|end}}
  
=={{icon item|Detonator|16px}} [[Detonator]]==
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== {{Demo Header|Quick-Fix}} ==
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
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{{DemoEntry
:http://youtu.be/aRwqyY5Pmpc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:30, 31 May 2014 (PDT)
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| begin
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
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| status = nodemo
 +
| reservation =
 +
| changes =
 +
| video =
 +
}}
  
=={{icon item|Diamondback|16px}} [[Diamondback]]==
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
{{c|New reload animation}}
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Old reservation (29 April 2021)
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)}}
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
:http://youtu.be/c6vxob5Kb5A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Direct Hit|16px}} [[Direct Hit]]==
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
{{c|Reloads rockets (instead of air) as of love/war update}}
+
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
{{Reservation|- [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)}}
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
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:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
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:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
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: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
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::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
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:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
As far as I was aware, the Direct Hit should be capable of mini-critting explosive jumping people, but I was unable to with the sticky jumping Demoman. In case it got changed and it's supposed to be that way, here's the video: https://www.youtube.com/watch?v=Zq5kBvKhNH8 - [[User:Uufje|Uufje]] 08:37, 16 July 2014 (PDT)
+
== {{Demo Header|Kritzkrieg}} ==
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{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 22:37, 14 August 2024 (UTC)
 +
| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
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| video = https://drive.google.com/file/d/1QdVc1nL_l3qRdnedua3f7UX96dMA4wj5/view?usp=drive_link
 +
}}
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
=={{icon item|Disguise_Kit|16px}} [[Disguise Kit]]==
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
{{c| Disguise kit menu appearance has been updated.}}
 
  
=={{icon item|Director's Vision|16px}} [[Director's Vision]]==
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
{{c|Updated backpack icon}}
 
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:16, 12 June 2014 (PDT)
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:Could anyone give me advice on how to do this demo?  For one thing, [https://youtu.be/PbByxTR2c5s?t=69 this] part of the video isn't possible with the new map, and I am not sure what to do.
 +
:[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 00:37, 22 August 2024 (UTC)
  
After several attempts of trying, it seems that the Pyro will not do the 'feminine' taunt. As a result I cannot show both of the taunts for the Pyro. I think this is on valves end, unless anyone has a way around it? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:25, 17 June 2014 (PDT)
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::Off the top of my head, you could use the wooden separator near the back of the room. So long as its clear the beam disconnects because something is physically between you and the healing target, it shouldn't matter.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 01:10, 22 August 2024 (UTC)
:It's a known bug. Valve broke it. If it makes you feel better, we're probably going to have to redo all the action taunts after this update anyways. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:15, 17 June 2014 (PDT)
 
:: Yeah it appears they fixed it on this update, but yes, it'll need a redo anyways because of the update. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:25, 18 June 2014 (PDT)
 
:::[https://www.youtube.com/watch?v=gl8rtzU80pA&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:47, 25 June 2014 (PDT)
 
::::Sound cut at 0:41, 1:16, 1:51. The windows "waiting cursor" thingy appears for a split second in the sniper backpack view.
 
::::: That's wierd, I did use the 10 minute music footage though, it must have been badly edited as a repeat haha, it should be all good now. [https://www.youtube.com/watch?v=ZNL4ptevCrY&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:41, 28 June 2014 (PDT)
 
::::::Please move the camera at the intended angle such that you see the face through the picture frame for each taunt when possible. Doesn't have to be exactly aligned, but at least don't place it such that the hands hide the eyes or the facial expression. Also, there's a video encoding glitch during engineer backpack view — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
::::::: Alright, I redid all of the footage. Take a look now. [https://www.youtube.com/watch?v=yx0ct0EC0gI&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:21, 7 July 2014 (PDT)
 
::::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
 
::::::::: [https://www.mediafire.com/?1ttg0qivuzjq4pq Download] No .dem files. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:18, 13 July 2014 (PDT)
 
  
=={{icon item|Enforcer|16px}} [[Enforcer]]==
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:::Also, I'm trying to make a script to make the bots move, like in the part where the soldier is Übercharged, for example.
{{c|New reload animation}}
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:::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 18:06, 22 August 2024 (UTC)
  
{{Reservation/sandbox}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:57, 30 June 2014 (PDT)
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::::It's easier to just ask someone for help.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:08, 22 August 2024 (UTC)
  
:You should pull down a fresh copy of the splitscreen huds before you record the disguised side of the splitscreen - I've updated it so that the disguising animation stays on-screen. Hopefully the update to the taunts doesn't force you to pull down a new copy in another four days anyways. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 16 June 2014 (PDT)
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:::::I am asking for help.
::Will do. We'll see what the new update brings, I guess. - [[User:Uufje|Uufje]] 11:56, 17 June 2014 (PDT)
+
:::::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:41, 22 August 2024 (UTC)
  
 +
::::::I believe they mean asking someone to join the server to make some clips easier to get.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 05:34, 23 August 2024 (UTC)
  
[https://www.youtube.com/watch?v=HBJbJf7PrAc&feature=youtu.be Here's the finished video.] Sorry for the delay, been busy IRL. - I did not script the split screen at the end, resulting in the splitscreen not syncing with the shoot and reload, tell me what you think though. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:12, 9 July 2014 (PDT)
+
:What map should I use to demonstrate capping the points?
:Please sync the splitscreen. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:18, 13 July 2014 (PDT)
+
:[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 03:32, 5 September 2024 (UTC)
:: Alright how's [https://www.youtube.com/watch?v=AGf9jU7eLM0&feature=youtu.be This] both of the audios for the split screen were playing simultaneously but I think it sounds alright? You be the judge. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:21, 14 July 2014 (PDT)
 
  
=={{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]]==
+
::Every other Medi Gun demonstration uses Badlands, so just use that.
{{c|Show water}}
+
::'''EDIT''': Clarification, [[Badlands (Control Point)]] specifically should be used, not the KOTH version.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 12:57, 5 September 2024 (UTC)
  
=={{icon item|Eureka Effect|16px}} [[Eureka Effect]]==
+
{{DemoEntry|end}}
{{c|New stats as per 11th June Patch}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 08:36, 12 June 2014 (PDT)}}
+
== Trading demonstration ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
| video =
 +
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
{{DemoEntry|end}}
  
https://www.youtube.com/watch?v=LDtM6pv_WEk - [[User:Uufje|Uufje]] 11:23, 21 June 2014 (PDT)
+
== {{Demo Header|Teleporters|icon=RED Teleporter.png}} ==
:There's some weird lighting blink effect on the wrench during the comparison clips (see 2:20 for example). Maybe move somewhere else in the map for those clips? Also, 3:50 shows you unable to upgrade the sentry, yet the metal counter says 200.
+
{{DemoEntry
::https://www.youtube.com/watch?v=fuVsYrlDiug - [[User:Uufje|Uufje]] 10:36, 25 June 2014 (PDT)
+
| begin
:::Ammo count HUD isn't blinking at 3:39/3:43 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
| status = nodemo
::::https://www.youtube.com/watch?v=i3k5JZ6S96g - [[User:Uufje|Uufje]] 14:04, 29 June 2014 (PDT)
+
| reservation = [[User:GrampaSwood|GrampaSwood]], 7-8-2024 17:03 CEST
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
+
| changes = {{c|Needs to show the updated metal cost.}}
::::::https://docs.google.com/uc?id=0B4-2Xsrp3Z86VUFEY256RVVWQUU&export=download - [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)
+
| video =
 +
}}
 +
I think the current demo is a bit messy, so I'm making a new order:
 +
First clip (showing basic things, requires 3 people):
 +
* Build entrance (no speeding up), watch it fully unfold.
 +
* Build exit (speeding it up). Take Teleporter once it's fully built.
 +
* Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
 +
* Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).
 +
Second clip:
 +
* Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).
 +
Third clip (requires 2 people):
 +
* Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.
 +
Fourth clip:
 +
* Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.
 +
Fifth clip:
 +
* Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.
 +
Sixth clip:
 +
* Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.
 +
Seventh clip (requires 2/3 people):
 +
* Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).
  
=={{icon item|Flame Thrower|16px}} [[Flame Thrower]]==
+
Optional extra clips:
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:29, 26 May 2014 (PDT)}}
+
Eureka Effect clip:
:http://youtu.be/QxirPIgQ9zY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:12, 26 May 2014 (PDT)
+
* Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.
::http://youtu.be/OaGLoLUb8LE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:54, 1 June 2014 (PDT)
+
Setup time clip:
:::I prefer the alt one. It has cleaner range demonstrations and the rocket damage doesn't splash over to the soldier. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
* Shows extra fast upgrading of Teles.
  
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==
+
If I missed anything, let me know, but this should be all.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:03, 7 August 2024 (UTC)
{{c|New model as of love/war update}}
 
{{Reservation|[[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 07:23, 21 June 2014 (PDT)}}
 
<br/>
 
http://youtu.be/qQLS_Nu4yTk — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 13:19, 23 June 2014 (PDT)
 
: In the loadout screen there is a white border around the pop up saying "Fire Axe" <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:48, 27 June 2014 (PDT)
 
:What Obilisk said. This video looks okay aliasing-wise, but could still benefit from higher bitrate. The framerate suffers at some points as well. It's not too bad so no need to try and increase the framerate, but in the future you can use SrcDemo2 and record at arbitrarily-high framerates. It'd also let you turn the video quality up as much as you like during rendering — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
  
=={{icon item|Flare Gun|16px}} [[Flare Gun]]==
+
:I think this covers pretty much all there is for teleporters. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:57, 7 August 2024 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:19, 27 May 2014 (PDT)
+
{{DemoEntry|end}}
  
[https://www.youtube.com/watch?v=eUaYESagd30&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:10, 28 May 2014 (PDT)
+
== {{Demo Header|Amputator}} ==
:You should also show passive reload and cloaked and disguised spies. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:36, 31 May 2014 (PDT)
+
{{DemoEntry
:: Oh right. I'll do that footage now. Thanks <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:38, 1 June 2014 (PDT)
+
| begin
::: Sorry about the wait, as I said on the Wrangler demonstration the srcdemo2 bug made the job take longer. Oh well, here's the video. [https://www.youtube.com/watch?v=wGvUCqyZjMI&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:53, 5 June 2014 (PDT)
+
| status = nodemo
::::Only fire once at the wooden soldier at the back (don't miss). Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
| reservation =  
::::: Take a look now. [https://www.youtube.com/watch?v=Ehvw9fHbIf8&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:00, 9 June 2014 (PDT)
+
| changes = {{c|Does not show damage against players vs stock}}
::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
+
| video =
::::::: [http://www.mediafire.com/download/q8xj48cfxgaodfh/Flare+gun+demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:32, 14 June 2014 (PDT)
+
}}
  
=={{icon item|Fortified Compound|16px}} [[Fortified Compound]]==
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
{{c|See post in discussion section below for reasoning}}
 
  
{{Reservation|}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:51, 6 May 2014 (PDT)
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Take a look! [https://www.youtube.com/watch?v=KhjHiGSy4Vo&feature=youtu.be Watch] Also please note that the video playback footage for the degroot keep scene was glitched. For some reason when playing back the recording the fire emmiter wouldn't show up on the torch. In the end I used fraps and recorded a demo at the same time, to get a .dem file, so I was not able to use srcdemo2 on the degroot keep footage. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:53, 16 May 2014 (PDT)
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
:I also saw that particular bug. I didn't even bother recording the demo (given that it's almost trivially easy to reproduce and that the demo wouldn't be useful for later recording. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:58, 16 May 2014 (PDT)
 
:: Oh, awesome so it's not just me! Haha. Hmm come to think of it you are right I should'a just stuck with Fraps for that clip, but oh well. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:17, 16 May 2014 (PDT)
 
:The fraps clip has a visibly-lower framerate. It should be alright since it's so short. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
 
:: Oh right. I will look into my Fraps settings for next time. [https://www.mediafire.com/?de695u80bf8voe5 Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:19, 18 May 2014 (PDT)
 
:::That's the link for the amputator demo. Got your copy-pastes mixed up? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:20, 18 May 2014 (PDT)
 
:::: Haha, so I did. [http://www.mediafire.com/download/16564iz3xbir0mc/Compound+Demonstration.wmv Real Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:09, 18 May 2014 (PDT)
 
  
=={{icon item|Grenade Launcher|16px}} [[Grenade Launcher]]==
+
:::I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 00:26, 9 August 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:03 PM 6/9/2014 (PDT)}}
+
{{DemoEntry|end}}
:No more red spai http://youtu.be/xI9z3miJD4I [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:40 PM 6/9/2014 (PDT)
 
::While we're at it, how about showing a reflected rolling grenade for the second pyro reflect? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::https://www.youtube.com/watch?v=f9q3s9Af9Mc [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10 AM 6/16/2014 (PDT)
 
::::That's not really what I meant. I meant that instead of getting killed by the second reflected grenade, let it roll on the floor and then walk onto it and get killed by it. But the clip you've added is good too, it shows that the pyro can be hit by the reflected grenades as well. Missing transition at 1:27.
 
:::::https://www.youtube.com/watch?v=BabTYgbEZP8 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:57 PM 6/22/2014 (PDT)
 
::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
:::::::[https://www.mediafire.com/?rrwwvnfwwrji7va Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:19 PM 6/29/2014 (PDT)
 
  
==[[Image:Backpack_High_Five!.png|16px]] [[High Five!]]==
+
== {{Demo Header|Direct Hit}} ==
{{c|Updated backpack icon}}
+
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 10:53, 7 August 2024 (UTC)
 +
| changes = {{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
| video = https://drive.google.com/file/d/1NwXwLslxOq9fB379gEYE-d0UUBv64-eR/view?usp=sharing
 +
}}
 +
I've wanted to contribute a weapon demonstration before and felt this was a good one to do, so I hope it is okay to reserve this for now while I prepare the clips and video. The weapon stats explicitly mentions it also mini-crits against targets launched airborne via the Grappling Hook and Thermal Thruster; would (either of) these be worth including alongside the rocket jumping Soldier airshot?<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 10:53, 7 August 2024 (UTC)
  
=={{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]]==
+
:I forgot to suggest actually; given the other Soldier primary weapons also showcase airshot clips, I feel it would be reasonable to show a comparison between the stock and Direct Hit for this due to the Mini-Crit stat. Would it be best to only do it for the clip of the Direct Hit launching the enemy airborne, or for multiple (or none) of the clips.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 11:02, 7 August 2024 (UTC)
{{c|Pressing reload activates the focus when it's full}}
 
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:30, 27 June 2014 (PDT)}}
 
  
=={{icon item|Holiday Punch|16px}} [[Holiday Punch]]==
+
::There's no need for the comparison imo, just a clip of an airshot is good. I also think it's also worth including the Grappling Hook and Thermal Thruster as they're specifically mentioned.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:17, 7 August 2024 (UTC)
{{c|Show if laugh taunt activates when other heavy does not have gloves active}}
 
  
:http://youtu.be/rmQvKK6y0GI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
+
:::Trying to get the airshot clip ft. Grappling Hook wasn't working, and after a little searching I found out that Mannpower mode disabled (mini-)crits caused by being launched airborne in 2020, and the Direct Hit's weapon statistics were never updated to address that it does not work with Grappling Hooks anymore. I'm unsure if I should include the Grappling Hook in the demonstration or not due to this, though it may be good to add to the Bugs list on the weapon page regardless. This same issue exists for the Reserve Shooter as well.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 01:53, 8 August 2024 (UTC)
::You seem to have a canteen equipped? Shows during the taunt and in the last clip. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Huntsman|16px}} [[Huntsman]]==
+
::::I've uploaded the demonstration video; I've opted to include the Grappling Hook airshot anyway as it is explicitly mentioned in the weapon description. I've also included damage to buildings, as it is a common use case for the Direct Hit and felt was relevant to the demonstration.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 00:04, 9 August 2024 (UTC)
{{c|See post in discussion section below for reasoning}}
 
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:24, 4 May 2014 (PDT)}}
+
::::: Should also include an splash damage radius comparison between stock Rocket Launcher and Direct Hit. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:54, 9 August 2024 (UTC)
:http://youtu.be/57Zp9ul4gzM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 8 May 2014 (PDT)
 
:: Although I'm not sure if it's crucial or not, but you have seemed to miss number 4, "Demonstrate in Degroot Keep that the torches also allow the arrow to be lit." <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:16, 11 May 2014 (PDT)
 
:::http://youtu.be/2pGA95RjdvU So I did. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:53, 11 May 2014 (PDT)
 
::::Please move the degroot keep clip just before the 2fort one, to keep all the huntsman-sniper-with-pyro-on-the-right clips together. Upload directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
 
  
=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]==
+
{{Outdent|6}} Felt like I had forgotten something, I even already had the clips for it! Updated demonstration link to add splash damage radius comparison.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 02:42, 9 August 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)}}
+
:The clip where a Demoman was shot mid-air first before the series of other interactions with blast/air conditions doesn't feel right. There seems to be no clip where Demoman launched himself with a stickybomb. I would perhaps use a Medic for this one, and/or add a separate clip with Demoman launching himself with a stickybomb. But that's just my personal feedback. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:29, 12 August 2024 (UTC)
  
=={{icon item|Invisibility Watch|16px}} [[Invisibility Watch]]==
+
::I did consider it initially, but felt it would be redundant as the stat is only listed vaguely as "launched airborne by explosions", and the first two airshot clips feel sufficient for that already.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 20:04, 12 August 2024 (UTC)
{{c|Show water}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:17 PM 6/9/2014 (PDT)}}
 
::https://www.youtube.com/watch?v=qxJl07jy5nc [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:01 AM 6/13/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::::Thanks, some clips are rendered using old .dem files and should i upload them along with the newer ones? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:59 PM 6/15/2014 (PDT)
 
:::::[http://www.mediafire.com/download/9wh6dw9lam90chv/Invisibility_Watch_Full.part1.rar Part one] , [http://www.mediafire.com/download/ztvab6n3cy1gpn6/Invisibility_Watch_Full.part2.rar Part two] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:05 PM 6/15/2014 (PDT)
 
:::::Upload all the demos together. No one wants to pull down and compare multiple files to figure out which demos are in the video. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:30, 15 June 2014 (PDT)
 
::::::Uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:03 AM 6/16/2014 (PDT)
 
  
=={{icon item|Iron Curtain|16px}} [[Iron Curtain]]==
+
:::I agree with the first two airshot clips being sufficient. I think the building clip is unnecessary, as we don't show that for other damage bonus/penalty attributes. I'm also missing a clip of you rocket jumping and the effect the damage bonus has on your HP (or the lack thereof). Other than that, if the video gets approved it would be best if you also made a version without the Grappling Hook clip, and then also sent that over. That way if they ever fix the attribute we don't need to redo the whole video or edit it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 19:45, 19 July 2014 (PDT)}}
+
::::I've posted an updated version removing the building destruction clips and added some rocket jump comparison clips (they can be seen near the end of the video, just before the airblasting clip).<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 02:24, 17 August 2024 (UTC)
  
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==
+
:::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:46, 29 August 2024 (UTC)
{{c|New model as of love/war update}}
 
  
=={{icon item|L'etranger|16px}} [[L'etranger]]==
+
::::::@Kibblekip In the section where you compare the dmg radious, make it so the rocket launcher clip goes first and then the direct hit, so that it looks less confusing~. Also, idk about the grappling hook thing. It would be better to remove the clip. I'm pretty sure Valve at some point is going to remove that attribute from the direct hit · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 14 September 2024 (UTC)
{{c|New reload animation}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 09:52, 13 June 2014 (PDT)}}
+
{{Outdent|7}}I've removed the Grappling Hook clip and added a delay between the Rocket Launcher and Direct Hit clip, as I assume this is what you was asking for.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 20:26, 14 September 2024 (UTC)
 +
{{DemoEntry|end}}
  
http://youtu.be/pbTti5MzBP4 - [[User:Uufje|Uufje]] 14:15, 27 June 2014 (PDT)
+
== {{Demo Header|Thermal Thruster}} ==
:Audio cut at 1:01, 1:31. Video is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
{{DemoEntry
::https://www.youtube.com/watch?v=UXU3v0ghQ0Y - [[User:Uufje|Uufje]] 05:56, 29 June 2014 (PDT)
+
| begin
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
+
| status = nodemo
::::https://docs.google.com/uc?id=0B4-2Xsrp3Z86aDFVN1FzRjFid1k&export=download - [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)
+
| reservation =
 +
| changes = {{c|Video doesn't show the increased knockback while using the item}}
 +
| video =
 +
}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Liberty Launcher|16px}} [[Liberty Launcher]]==
+
== {{Demo Header|Natascha}} ==
{{c|Reloads rockets (instead of air) as of love/war update}}
+
{{DemoEntry
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:41, 26 June 2014 (PDT)}}
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
=={{icon item|Loch-n-load|16px}} [[Loch-n-Load]]==
+
== {{Demo Header|Soda Popper}} ==
{{c|New reload animation}}
+
{{DemoEntry
 +
| begin
 +
| status = approved
 +
| reservation = [[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 02:31, 8 August 2024 (UTC)
 +
| changes = {{c|Needs to show Hype build on disguised spies.}}
 +
| video = https://drive.google.com/file/d/11AiAqEHRY1Uma0i1_APTQCx3xgSS30H4/view?usp=sharing
 +
}}
 +
I'd also like to better indicate both the distance and height that can be achieved in separate clips, as I feel the original demonstation does not fully showcase the capabilities of the Soda Popper's Hype gauge in the last clip alone. Would it be good to also include Hype build on invisible Spies, or would only disguised Spies be necessary?<br> [[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 02:31, 8 August 2024 (UTC)
  
{{Reservation|- [[User:Uufje|Uufje]] 03:06, 19 June 2014 (PDT)}}
+
:Something I only considered just before I got to video editing is that the Soda Popper's increased fire rate and reduced reload speed stats appear to be directly in reference to the FaN rather than the Scattergun, thoughts on including a comparison between the two? (probably side-by-side clips of shooting a Heavy, probably from far enough away that it doesn't trigger the FaN's knockback)<br> [[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 19:38, 8 August 2024 (UTC)
  
https://www.youtube.com/watch?v=14qbCAhQo-U - [[User:Uufje|Uufje]] 13:46, 1 July 2014 (PDT)
+
::I would say compare it to the FaN's fire speed, ignore the scattergun, and if you're worried about knock back try and do it against the back wall of tr_karma. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:42, 8 August 2024 (UTC)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
::https://docs.google.com/uc?id=0B4-2Xsrp3Z86cy14RDgyZ2R3a0E&export=download - [[User:Uufje|Uufje]] 11:41, 6 July 2014 (PDT)
 
  
=={{icon item|Loose Cannon|16px}} [[Loose Cannon]]==
+
::Just compare to all 3. Scattergun, Force-A-Nature, and Soda Popper in one clip. Also make sure to inspect the Force-A-Nature before starting the clip.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:49, 8 August 2024 (UTC)
{{c|Explosion sound modified}}
 
  
Been trying to do a demo for this weapon but TF2 always refuses to load the training map. I have no idea why it keeps refusing to load up, as I've checked the site guide carefully and for some reason it always gives an error message.
+
:::If I do all three the HUD breaks due to the Soda Popper's 'Hype' HUD clipping over the health bar. Is there a way I'd be able to fix this? If not I'll only be able to compare two of them at once, to which I'd probably do the FaN and Soda Popper and ignore the Scattergun.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 10:15, 9 August 2024 (UTC)
CModelLoader::Map_IsValid: 'maps/tr_target_weaponref_hdr.bsp' is not a valid BSP file
 
map load failed: tr_target_weaponref_hdr not found or invalid.
 
I'm not sure what's going on. Could anyone help? [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 06:28, 10 July 2014 (PDT)
 
:Are you sure you put it in the tf/maps folder? If yes, have you extracted the map file from the .7z file? - [[User:Uufje|Uufje]] 08:11, 10 July 2014 (PDT)
 
  
=={{icon item|Lugermorph|16px}} [[Lugermorph]]==
+
:::Unless you're using a custom HUD or playing in 4:3, the Hype meter shouldn't be anywhere near the health bar, instead it should be near the ammunition count. (You should use the default HUD + a 16:9 resolution, at least 1366x768 or 1600x900 when making demonstration videos) [[User:JupiterSphere|<span style="color:#ffbb57">JupiterSphere</span>]] ( ◡‿◡ *) ⊱✿⊰ [[User talk:JupiterSphere|<span style="color:#b97ecf">Talk To Me!</span>]] ⊱✿⊰ 11:07, 9 August 2024 (UTC)
{{c|Animations fixed}}
 
: Does this really need a redo? I seem to remember that the love and war update bugged the Luger's animations, then a recent update just fixed them back to the animations before Love & War. Or is there actually new animations? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:50, 21 June 2014 (PDT)
 
::Sounds like someone needs to check :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
 
::: I played around with the weapon a bit, and the animations look identical to the old ones. I don't think this needs a redo. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:20, 25 June 2014 (PDT)
 
  
=={{icon item|Manmelter|16px}} [[Manmelter]]==
+
::::This is unfortunately not an option if they need to compare 2 or 3 clips in one go.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:11, 9 August 2024 (UTC)
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
 
:http://youtu.be/LQ0doS9vICc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:26, 29 May 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
  
=={{icon item|Medi Gun|16px}} [[Medi Gun]]==
+
Demonstration added. I used separate clips to show the Soda Popper's Hype gauge usage both for primarily horizontal and vertical movement separately, as I felt this gives a better idea of how it can be utilized.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 01:29, 10 August 2024 (UTC)
{{c|New model as of love/war update}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 08:37, 16 July 2014 (PDT)}}
+
:Looks good. I think the initial clip doesn't need the Hype jumps, though. No need to redo for that.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
  
=={{icon item|Meet_the_Medic_(taunt)|16px}} [[Meet the Medic]]==
+
::Aye yeah, I mostly included that given it was in the existing demonstration; didn't know why it was in that either but felt it was safer to include just incase.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 23:36, 16 August 2024 (UTC)
{{c|Updated backpack icon}}
 
  
The Doves seem to move quite slowly, I'm not sure if this is a small bug or just chance. Otherwise tell me what you think. [https://www.youtube.com/watch?v=G5P7aTiouRM&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:43, 12 June 2014 (PDT)
+
:::I should have answered before. For the 3 clips section, please modify the huditemeffectmeter_sodapopper.res file and move the meter above the ammo. Now, this scene is kinda confusing, so make 2 scenes, in the first show only the increased firing speed (vs the scattergun) and in the second only the increased reload speed (vs the fan) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:49, 25 August 2024 (UTC)
:Check if it's a source recorder bug? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:: Right, either way I ended up just using Fraps. [https://www.youtube.com/watch?v=L5HGADASaw4&feature=youtu.be It should be alright now.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:53, 27 June 2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
:::: [https://www.mediafire.com/?02ksv29n4y2g6dc Download] No .dem files. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:58, 29 June 2014 (PDT)
 
  
=={{icon item|Minigun|16px}} [[Minigun]]==
+
::::As in have a scene with the Scattergun & Soda Popper (firing speed), a scene with the FaN & Soda Popper (reload speed), and then the three guns together like it is currently (aside from edited HUD)? Personally I feel the existing trio of clips gets the stat differences across reasonably enough, but if you feel it would be more appropriate to have them separated first I'll do that, sure.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 19:22, 25 August 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
{{Reservation/sandbox}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:04, 30 June 2014 (PDT)
 
  
:[https://www.youtube.com/watch?v=CJeQXYkTqiU&feature=youtu.be Watch] I ended up having to record the footage in Fraps, due to the fact srcdemo2 having a problem showing the correct spin down animations, however I do still have the .dem file. Tell me what you think! <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 08:14, 2 July 2014 (PDT)
+
:::::I've uploaded an updated version that showcases the firing speed and the reload speed separately, and re-did the 3 clips section to fix the HUD (and to not inspect the FaN, as it was already shown and inspected earlier). I hope this suffices.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 22:31, 25 August 2024 (UTC)
:: Would I need to redo this again due to the recent update? "Winding up via secondary attack now counts toward reducing the one-second accuracy penalty" <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:10, 9 July 2014 (PDT)
 
  
=={{icon item|Natascha|16px}} [[Natascha]]==
+
::::::Remove the 3 clip section. It is no longer necessary · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:47, 30 August 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
  
{{Reservation|[[User:Raiderzombie|Raiderzombie]] ([[User talk:Raiderzombie|talk]]) 09:39, 7 July 2014 (PDT)}}raiderzombie
+
{{Outdent|7}}I've updated the demonstration to remove said section.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 20:06, 30 August 2024 (UTC)
 +
:Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:39, 1 September 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Original|16px}} [[Original]]==
+
== {{Demo Header|Widowmaker}} ==
{{c|Note|Fixes video encoding glitch}}
+
{{DemoEntry
 +
| begin
 +
| status = approved
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:47, 1 August 2024 (UTC)
 +
| changes = {{c|Needs to show that metal is not gained when shooting disguised spies.}}
 +
| video = https://drive.google.com/file/d/1piTu5LUbcjsD5vgPdGs5-tH5pgYJQCxJ/view?usp=sharing
 +
}}
 +
Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
 +
:Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:51, 30 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:47, 9 June 2014 (PDT)
+
== {{Demo Header|Ubersaw}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User talk:Myrmxa|Myrmxa]] 19:56, 2 August 2024 (UTC)
 +
| changes = {{c|Needs swing speed penalty compared to stock.}}
 +
| video =
 +
}}
 +
I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so [[User:Ashe|Ashe]] will have to be the judge of that. Other than that, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
 +
:Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:30, 5 August 2024 (UTC)
 +
Added updated ver. [[User:Myrmxa|Myrmxa]] ([[User talk:Myrmxa|talk]]) 19:47, 6 August 2024 (UTC)
 +
:The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
[https://www.youtube.com/watch?v=zpw5GhIkxC8&feature=youtu.be Watch] I rearranged some of the clips as I thought it makes more sense the reflect kill being at the end. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:24, 13 June 2014 (PDT)
+
== {{Demo Header|Machina}}, {{Demo Header|Shooting Star}} ==
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
+
{{DemoEntry
::[http://www.mediafire.com/download/dx0wdqtnaxlhbkx/Original+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:52, 14 June 2014 (PDT)
+
| begin
 +
| status = approved
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:22, 8 August 2024 (UTC)
 +
| changes = {{c|Does not show fully charged damage vs stock.}}
 +
| video = https://drive.google.com/file/d/1co1dYQorbjHtGUaI15pppyzHasE6HwiP/view?usp=sharing
 +
| video-text = Machina
 +
| video-extra = [https://drive.google.com/file/d/1c84xblZSWBwVeDRwXt8BLy6-fKSyOEco/view?usp=sharing Shooting Star]
 +
}}
 +
Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. [[User:Andreng|Andreng]] ([[User talk:Andreng|talk]]) 13:23, 15 July 2024 (UTC)
 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Phlogistinator|16px}} [[Phlogistinator]]==
+
== {{Demo Header|Ap-Sap}}, {{Demo Header|Snack Attack}}, {{Demo Header|Red-Tape Recorder}} ==
:http://youtu.be/LoxdQBZD680 The single-puff approach doesn't work for the phlog, since the flame particle doesn't become visible until you shoot at least two. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:54, 1 June 2014 (PDT)
+
{{DemoEntry
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
| begin
 +
| status = nodemo
 +
| reservation = [[User:Dessensce|Dessensce]] ([[User talk:Dessensce|talk]]) 06:05, 30 August 2024 (UTC)
 +
| changes = {{c|Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
=={{icon item|Pistol|16px}} [[Pistol]]==
+
== {{Demo Header|Battery Canteens}} ==
{{c|New model as of love/war update}}
+
{{DemoEntry
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:28 PM 6/29/2014 (PDT)}}
+
| begin
:Hmmmm... may i ask why the pistol section are messed up and two reservation? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:27 PM 6/26/2014 (PDT)
+
| status = nodemo
:: Fixed it. I was wondering that as well. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TntMatthew</span>]] ([[User talk:TntMatthew|♣T]]♣[[Special:Contributions/TntMatthew|C♣]]) ♠-- 09:15, 26 June 2014 (PDT)
+
| reservation =  
:https://www.youtube.com/watch?v=aIe761_PCYM [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:53 PM 6/30/2014 (PDT)
+
| changes = {{c|Needs Canteen Specialist's time bonus for canteens shown.}}
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
+
| video =  
:::[http://www.mediafire.com/download/s126gikefs90j28/Pistol.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:33 PM 7/6/2014 (PDT)
+
}}
 +
{{DemoEntry|end}}
  
=={{icon item|Postal Pummeler|16px}} [[Postal Pummeler]]==
+
== {{Demo Header|Neon Annihilator}} ==
{{c|Does mini-crit damage from the front and full crit damage from behind to burning enemies}}
+
{{DemoEntry
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:28, 27 June 2014 (PDT)}}
+
| begin
 +
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]]
 +
| changes = {{c|Needs to show critical hits from the gas passer and damage vs stock.}}
 +
| video = https://drive.google.com/file/d/1BxRKhQF-q-Eok_0mp2ywX1fyxYN51Zp5/view?usp=sharing
 +
}}
 +
I've added an additional clip showing damage vs players being lower. I added a clip of the Jarate + Gas Passer too. In the Sniper clip in the sewers I also show that the Neon Annihilator changes to a damaged state. I'm also concerned about the third and second to last clips having a bit of a fast transition to the next clip. Otherwise, it should be good. Also note that [[User:Cheddar|Cheddar]] played the Engineer and had trouble getting out of the water.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:39, 3 August 2024 (UTC)
 +
:The old version of the Engineer wetness clips with the outdoor lakes seemed to work better with smoothness of the comparisons. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:38, 12 August 2024 (UTC)
 +
::I think that's simply because of how awkward one of the clips is about getting out of the water. I can definitely improve it if needed.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:37, 15 August 2024 (UTC)
 +
:::I think it is worth redoing the clips. Preferably, I think the water should be that pond like in the other Neon Annihilation video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:18, 16 August 2024 (UTC)
 +
::::I don't know which map that was on, I have a feeling it is Watchtower, though. I think I can redo the clip just fine on tr_karma, but with a smoother exit from the water.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
+
== {{Demo Header|Unleashed Rage}} ==
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}} [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 10:04, 26 June 2014 (PDT)
+
{{DemoEntry
 +
| begin
 +
| status = approved
 +
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 03:54, 14 August 2024 (UTC)
 +
| changes = {{c|Updated Taunt: Unleashed Rage to fix incorrect outro timing.}}
 +
| video = https://drive.google.com/file/d/14cIlo8fDcPzlpRRc0NMtwEQ9f4egI6nV/view?usp=sharing
 +
}}
 +
Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
:Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:29, 10 September 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Quäckenbirdt|16px}} [[Quäckenbirdt]]==
+
== {{Demo Header|Unusualifier}} ==
{{c|Show water}}
+
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]] 15-8-2024 18:24 CEST
 +
| changes = {{c|Current video has the shadowplay icon in the bottom right while showing the taunt}}
 +
| video = https://drive.google.com/file/d/19RfUgNWl0wqtreBRHC7OZA-TjqLmpApo/view?usp=sharing
 +
}}
 +
I've matched the sound and everything up to the old one, the only noticeable thing is maybe a jump in background ambience as tr_target_weaponref_hdr uses a different ambience. I can re-record on there if necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:19, 20 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
{{Reservation|- [[User:Uufje|Uufje]] 02:42, 9 June 2014 (PDT)}}
+
== {{Demo Header|Classic}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]}}<br />{{c|Does not demonstrate jumping while scoping.}}
 +
| video =
 +
}}
  
Now with full graphics settings, 1080p and SrcDemo². Gotta love my new computer. https://www.youtube.com/watch?v=iKgBmGuF4DQ - [[User:Uufje|Uufje]] 11:46, 16 June 2014 (PDT)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
:Looking good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::https://docs.google.com/uc?id=0B4-2Xsrp3Z86YmtkY2xyb1FlNXM&export=download
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:Uufje|Uufje]]''' ([[User talk:Uufje|talk]]) • ([[Special:Contributions/Uufje|contribs]]) </small>
 
  
=={{icon item|Rainblower|16px}} [[Rainblower]]==
+
Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in [https://www.youtube.com/watch?v=o2tK4HASL-I the current video].
 +
# Inspect the rifle
 +
# Scope the rifle without manually charging. Pause for a few seconds.
 +
# Charge the rifle to full while scoped. Pause for a few seconds.
 +
# Let go of the charge while scoped. The Sniper should make a shot in the process.
 +
# Pause for a few seconds and unscope.
 +
# Charge the rifle to full while unscoped. Pause for a few seconds.
 +
# Let go of the charge while unscoped. The Sniper should make a shot in the process.
 +
# Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
 +
# Move the crosshair to Pyro's head.
 +
# Shoot the Pyro's head with a quickshot "headshot".
 +
# Shoot the Pyro's head again, but with a partially charged "headshot".
 +
# Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
 +
# Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
 +
# Aim at Medic's head, and attack him with a scoped partially charged "headshot"
 +
# Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
 +
# Kill the Medic with a fully charged scoped bodyshot.
 +
# Aim for the wooden Soldier target with a non-scoped headshot.
 +
# Aim for the wooden Soldier target with a scoped fully charged headshot.
 +
# Taunt.
  
What needs to be redone? [[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 18:27, 18 June 2014 (PDT)
+
'''Part 2 – Sniper Movement 1'''
: The whole demonstration needs to be redone and also show that it cannot be used underwater. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 00:44, 19 June 2014 (PDT)
 
  
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==
+
Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.
{{c|Reloads rockets (instead of air) as of love/war update}}<br>
 
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:32, 27 June 2014 (PDT)}}
 
  
=={{icon item|Rocket Launcher|16px}} [[Rocket Launcher]]==
+
# Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
{{c|New model as of love/war update}}
+
# Move forward to the garage door.
  
Pushing this one out without a reservation because we're all so busy. https://www.youtube.com/watch?v=gM703__vtY0 - [[User:Uufje|Uufje]] 11:23, 21 June 2014 (PDT)
+
'''Part 3 – Sniper Movement 2'''
:Reserve shooter equipped? Also, music mixing could use some improvement — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::Oops, how did I miss the Reserve Shooter? Also, it's a little odd you would mention music mixing; I downloaded those music files ages ago from here, so they've probably been used here for quite a while. I've included a different music file now, this one should sound better. https://www.youtube.com/watch?v=iiZpQQliUP0 - [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
 
::::https://drive.google.com/uc?id=0B4-2Xsrp3Z86Smp3a2w5SjFhRFU&export=download - [[User:Uufje|Uufje]] 05:56, 29 June 2014 (PDT)
 
  
=={{icon item|Scattergun|16px}} [[Scattergun]]==
+
Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.
{{c|New model as of love/war update}}
 
  
[https://www.youtube.com/watch?v=_D2iiWSRjWE&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:52, 20 June 2014 (PDT)
+
# Begin charging the right-hand side.
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
+
# For the right-hand camera, release the charged shot by shooting at anywhere in front.
::[http://www.mediafire.com/download/m6486am2mpi171a/Scattergun+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:35, 21 June 2014 (PDT)
+
# Move forward to the garage door, with no charged shots on either of them.
  
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==
+
'''Part 4 – Scope and Cancelling'''
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
 
:http://youtu.be/kppUJYMfY_8 A reflected taunt will never kill, and if I get the pyro any closer than that it'll airblast me. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:02, 30 May 2014 (PDT)
 
::Can you keep watching the spy as he burns in the second taunt shot? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
:::http://youtu.be/Rw0T3VHQUG4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:18, 10 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Scottish Resistance|16px}} [[Scottish Resistance]]==
+
Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.
{{c|Now has damage ramp-up}}
 
  
This too, may not have to be redone. (Refer to the Stickybomb^) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:33, 24 June 2014 (PDT)
+
# Aim straight.
 +
# Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
 +
# Repeat Step 2 but switch to the Kukri, then back to the Classic.
 +
# Scope and jump.
 +
# Unscope the Classic.
 +
# Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
 +
# Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
 +
# Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  
=={{icon item|Schadenfreude|16px}} [[Schadenfreude]]==
+
'''Part 5 – Fall, Land, and Shoot'''
{{c|Updated backpack icon}}
 
::http://youtu.be/E7IfpOLtkQM [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:56 PM 6/13/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::::.dem Uploaded, [http://www.mediafire.com/watch/ixx3e3ug32umx5x/Schadenfreude.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:04 PM 6/15/2014 (PDT)
 
:Now the new special taunt menu aren't showing up in demo playback, i've reported this bug to valve. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 PM 6/20/2014 (PDT)
 
  
=={{icon item|Shotgun|16px}} [[Shotgun]]==
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.
{{c|New model as of love/war update}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:26 PM 6/29/2014 (PDT)}}
 
::https://www.youtube.com/watch?v=bATMp7uOsdo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:54 PM 6/30/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:04, 5 July 2014 (PDT)
 
::::[http://www.mediafire.com/download/g0szs7h5rg1861t/Shotgun.rar Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 PM 7/6/2014 (PDT)
 
  
=={{icon item|Shred Alert|16px}} [[Shred Alert]]==
+
# Charge the Classic.
{{c|Updated backpack icon}}
+
# Fall while still charging.
::http://youtu.be/bBVPCz6SmTo [http://www.mediafire.com/watch/8r1208r5ng7l2y8/Shred_Alert.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:37 PM 6/15/2014 (PDT)
+
# Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Solemn Vow|16px}} [[Solemn Vow]]==
+
'''Part 6 – Fall and Mid-Air Shoot'''
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:58, 12 May 2014 (PDT)}}
 
  
More bad editing. I'm sorry :(.
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.
  
Anyway, if I'm correct, the Solemn Vow uses the all class melee animations, instead of the Medic's Bonesaw animations. Even though there might not be a visual difference, it's probably a good idea to redo the Solemn Vow demonstration to accommodate the fixed all class animations Valve recently patched. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 11:29, 10 May 2014 (PDT)
+
# Charge the Classic.
:http://youtu.be/xZJXe2FnHH4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:03, 14 May 2014 (PDT)
+
# Fall while still charging.
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
+
# Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.
  
=={{icon item|Sniper Rifle|16px}} [[Sniper Rifle]]==
+
'''Part 7 - Damage Comparisons, Non-Charged'''
{{c|New model as of love/war update}}
 
  
:[https://www.youtube.com/watch?v=JYnGPIxWDB4&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:44, 20 June 2014 (PDT)
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::: [http://www.mediafire.com/download/abd8oyugticsnmd/Sniper+Rifle+demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:36, 21 June 2014 (PDT)
 
  
=={{icon item|Stickybomb Launcher|16px}} [[Stickybomb Launcher]]==
+
# Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
{{c|Now has damage ramp-up}}
+
# Shoot the Heavy off cooldown, with the listed comparisons involved.
  
This may not have to be redone since the latest update. "Reverted the recent stickybomb damage ramp up change." But they also said "We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic." So we may need to keep our eye on it. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:32, 24 June 2014 (PDT)
+
(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)
  
=={{icon item|Syringe Gun|16px}} [[Syringe Gun]]==
+
'''Part 8 - Damage Comparisons, Charged'''
{{c|New model as of love/war update}}
 
  
:[https://www.youtube.com/watch?v=X-a2Sa_A5g4&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:36, 20 June 2014 (PDT)
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:::[http://www.mediafire.com/download/cgkfs1chp7sb2kk/Syringe+gun+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:37, 21 June 2014 (PDT)
 
  
=={{icon item|Tomislav|16px}} [[Tomislav]]==
+
(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)
{{c|Now has damage and accuracy ramp-up}}
 
{{Reservation/sandbox}} [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 05:10, 20 June 2014 (PDT)
 
:http://youtu.be/7qxj_b4UmOQ — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 04:54, 26 June 2014 (PDT)
 
  
There are a few things you may want to fix.
+
# Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
* at 0:26 the steam overlay is very visible.
+
# Shoot the Heavy off cooldown, with the listed comparisons involved.
* Maybe move back when you taunt, so the Tomislav doesn't clip with the small wall on front of the Heavy.
 
* Not sure if it's just me, but your crosshair seems to be very hard to see.
 
* If you look closely at 0:40, you can see that you have the Power up Canteen equipped.
 
* Maybe give a tiny bit more time on the loadout clip, personally I think it's just a tad too short.
 
* Not sure if it needs to be shown but the reason the demonstration needed a redo is because now there's a damage and accuracy ramp-up. I think you may need to show this?
 
  
I'm not sure how you would show the damage and accuracy ramp up, maybe have a splitscreen of the Tomislav 'deployed' and shooting an enemy, as well as the other screen showing you spinning up and shooting. (If that makes sense, although I'm still not sure if this needs to be shown properly.)
+
For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.
  
You may want to wait for Wind's response. Good luck <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:09, 26 June 2014 (PDT)
+
There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.
  
:What Obilisk said except the ramp up thing. Since this applies to all miniguns, there's no need to demonstrate it here, and I'm also not sure how to demonstrate it anyway. This vide looks good quality-wise except maybe the low-poly Pyro and the lack of anisotropic filter on the floor marks again, but other than that it's pretty crisp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 06:33, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
=={{icon item|Wrangler|16px}} [[Wrangler]]==
+
== {{Demo Header|Reserve Shooter}} ==
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:47, 28 May 2014 (PDT)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.}}
 +
| video =
 +
}}
 +
Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
 +
<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 07:02, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
Like the FC/Huntsman, this is a demo I believe that could do with a significant rehaul.
+
== {{Demo Header|Time Out Therapy}} ==
1. The demonstration could do with some more consistency for the first section. The original demo is:
+
{{DemoEntry
LVL 1 Sentry: Kills Soldier, Pyro, Medic
+
| begin
LVL 2 Sentry: Kills Soldier, Pyro, Medic
+
| status = approved
LVL 3 Sentry: Kills Soldier, Medic, Pyro
+
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 23:52, 16 August 2024 (UTC)
I propose that like the other demos, it should be Pyro, Soldier, Medic.
+
| changes = {{c|Materials were updated on [[September 16, 2021 Patch]] and the mug is now team-colored, the cross is red or blue.}}
2. Have the Mini Sentry demoed as well. Firstly, after the LVL 1 Wrangled Sentry is demoed, the Engineer should perform the taunt. After LVL 2 and 3 are demoed, the loadout screen should reappear, showing the Gunslinger equipped. A Mini Sentry is built, and kills the bots.
+
| video = https://drive.google.com/file/d/1j6o3h6FxdVT1xKTjtkTgL2QWXNbCtLdz/view?usp=sharing
3. Shows that the Sentry's firing rate is doubled (I suggest having a Heavy, a Sentry being freshly deployed on one screen, and the other screen, a Wrangled Sentry, demonstrated how long it takes to kill the Heavy, for all 4 types preferably)
+
}}
4. A Spy sapping a Sentry disables the Wrangler shield. Also, does the Cow Mangler 5000's alt-fire disable Wrangled Sentries?
+
[[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:43, 16 August 2024 (UTC)
5. Not sure if this is relevant in the Wrangler demo, or if it should be shown only in the Homewrecker/Maul demos, but is there a damage reduction when using this melee on a Wrangled Sentry?
+
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:46, 29 August 2024 (UTC)
6. Sentry jumping using the Mini Sentry.
+
::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:38, 14 September 2024 (UTC)
7. The effects of stun while the Wrangler is the active weapon keeps the Sentry in its Wrangled state.
+
{{DemoEntry|end}}
There might be something else I missed, I'll update this if I feel there's anything that's relevant. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:34, 19 May 2014 (PDT)
 
:Re:
 
# Really minor, not worth a redo on its own
 
# That'd be a non-stock weapon interaction with a non-stock weapon, which the demonstrations try to steer clear of to avoid having to do too much maintenance when new weapons come out or existing weapons change.
 
# Yes. Only one level should suffice, probably level 1 because the time difference is longer.
 
# Sapper yes, Cow Mangler no for reason mentioned in #2.
 
# See #2 again.
 
# See #2 again.
 
# Too obscure and not very useful to be worth demonstrating IMO.
 
  
So yes to redo for #3 and #4. Might as well fix #1 while we're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
+
== {{Demo Header|Battin' A Thousand}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Show the taunt with Scout's different melees similar to the [[Roar O'War]] demonstration.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
: Sorry for the massive delay, but here is the finished video. With the additional work of having to sync up the audio with the clip with the srcdemo2 but it made the job longer. [https://www.youtube.com/watch?v=WiB0Y1DdMC8&feature=youtu.be Watch] There are a few clips in the video which I think may need some tweaking of the position and such, but you be the judge. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:39, 4 June 2014 (PDT)
+
== {{Demo Header|Meet the Medic (taunt)}} ==
:You forgot item #1 (kill order), might as well fix it since this is getting redone. Might need to move to another position to aim from in order to target the pyro more easily. Also, don't be so shy with the level 2 gun (killing the first enemy with burst shots is enough, the other two can be killed with continuous fire).
+
{{DemoEntry
:The clip with the time-to-shield-deactivation is mistimed. You synchronized "left engineer unequips wrangler" with "right engineer starts getting shot", but it should be "left engineer unequips wrangler" with "right engineer dies".
+
| begin
:The clip with the shield resistance should be filmed from the same angle, so that you have the same view. Use getpos/setpos/setang. Make sure both the soldier and the sentry are completely in view (currently the right clip has the rocket launcher and the sentry cut off). Also, fire rockets at a constant rate factoring for rocket reload time (like the current demonstration).
+
| status = approved
:HUD glitch during sapper clip? The sapper icon doesn't appear, there's only a small white-red rectangle where it should be. Also try to do that one from the same position and angle.
+
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 03:40, 19 August 2024 (UTC)
:Good luck, this isn't an easy demo~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
| changes = {{c|Show the taunt with all of the mediguns similar to the [[Roar O'War]] demonstration.}}
:: Alright here's the video now. The clip with the soldier shooting the sentry may be unusable. upon rendering and editing I realized that the back of the rocket launcher pops out of the frame to the left. Is the footage redundant? Your call. [https://www.youtube.com/watch?v=8Kk18YBhmfw&feature=youtu.be watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:42, 11 June 2014 (PDT)
+
| video = https://drive.google.com/file/d/1wDpb_Mr7nQisgm0-JP0YblljmHDWUT_1/view?usp=sharing
:::3 things:
+
}}
* Video glitch after the level 2 clip
+
Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:46, 29 August 2024 (UTC)
* Mute the audio from one of the sapper clips. They're identical, and having them play at the same time sounds weird
+
{{DemoEntry|end}}
* "+200" metal visible at 2:52
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
:: Righto, should be all good now. [https://www.youtube.com/watch?v=Oj1froT0ZYk&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:50, 14 June 2014 (PDT)
+
== {{Demo Header|Southern Hospitality}} ==
::: It seems the Sentry damage has been modified in the latest update. Should I redo the shooting clips of this demonstration? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:49, 19 June 2014 (PDT)
+
{{DemoEntry
::::I don't believe that the sentry's damage wasn't really modified in any case except when wrangling, so yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:49, 20 June 2014 (PDT)
+
| begin
::::: Well it appears the viewmodel has changed for the wrangler, so either way I'm going to have to redo the demonstration. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:45, 21 June 2014 (PDT)
+
| status = nodemo
:::::: [https://www.youtube.com/watch?v=90PVjzSk7zQ&feature=youtu.be Here's the current demonstration], I re-rendered the old footage as I did not see a point in recording new ones, as I tested the wrangler and did not see a shooting / damage difference. Also the recent update changed the wrangler so it does less damage the further the target is from the sentry pass the sentry's range. Is this worth showing? It's a bit hard to show also since there is not much space in tr_target, and I'm not sure if I should show it or not, since the first 3 clips kinda show that the further the target it, the less damage you do. However, correct me if I'm wrong. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:08, 24 June 2014 (PDT)
+
| reservation =
:No need to show this more than it already is. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:59, 28 June 2014 (PDT)
+
| changes = {{c|Update to show post-Jungle Inferno afterburn damage.}}
 +
| video =
 +
}}
 +
Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 00:51, 15 September 2024 (UTC)
 +
{{DemoEntry|end}}
  
:: Cool. [http://www.mediafire.com/download/x6412jyhbxkdl7v/Wrangler+Demonstration+NEWWW.wmv Download] 01:57, 29 June 2014 (PDT)
+
== {{Demo Header|Invis Watch}}, {{Demo Header|Cloak and Dagger}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Update to show post-Jungle Inferno afterburn damage.}}
 +
| video =
 +
}}
  
=={{icon item|Wrench|16px}} [[Wrench]]==
+
{{DemoEntry|end}}
{{c|New model as of love/war update}}
 
  
{{Reservation|[[User:Raiderzombie|Raiderzombie]] ([[User talk:Raiderzombie|talk]]) 09:58, 7 July 2014 (PDT)}}raiderzombie
+
== {{Demo Header|Quäckenbirdt}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to include afterburn time and damage comparison.}}
 +
| video =
 +
}}
 +
While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 01:07, 15 September 2024 (UTC)
 +
 
 +
{{DemoEntry|end}}
 +
 
 +
== {{Demo Header|Warrior's Spirit}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
 +
 
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]]{{Demo Header|Crowbar (Classic)}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Lolimsogreat21|Lolimsogreat21]]
 +
| changes = {{c|Demonstrate damage and maximum range}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
 +
 
 +
== [[File:TFC p nailgun.png|16px]]{{Demo Header|Nailgun (Classic)}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Lolimsogreat21|Lolimsogreat21]]
 +
| changes = {{c|Demonstrate damage at close, mid and long range}} <br /> {{c|Demonstrate accuracy and the effects of recoil}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
==Extending the demonstration-soundtracks?==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
Is there a way how you can extend the demonstration-soundtracks without having to edit them in programs like audacity, etc.?
+
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
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 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
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 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
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 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
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 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
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 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
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 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
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 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
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::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
 +
 
 +
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
 +
 
 +
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
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 +
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
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 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
 +
 
 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
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* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
 +
 
 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
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:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
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::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
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 +
== Question about 2D and 3D player models ==
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A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
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: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
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::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
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:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
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::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
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== Mastercomfig question ==
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I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
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:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
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::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
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== Closed Captions/Subtitles ==
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Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
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<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
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On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
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:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
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:: The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me ''days''. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
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:: A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video ([https://www.youtube.com/watch?v=pN-cAG3kW2I&lc=Ugzg0JWOWoTusUnnkqJ4AaABAg.9x1ptkjgJ8x9y19le2sD_i c this video] - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 4 July 2024 (UTC)
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::: As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an [https://developers.google.com/youtube/v3/docs/captions/insert API]. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 18:37, 4 July 2024 (UTC)
  
:I think Karmacharger made a pack of premade extended versions, but I failed to put the link on the main project page. Doing it by yourself is probably still a good idea if you can because it lets you see if you can make it fit your video's precise duration depending on which music you choose and which time you choose to mix the tracks together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
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::::I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:25, 4 July 2024 (UTC)
  
== Consolevar demonstrations ==
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== Achievement Demonstrations on the official TF Wiki YouTube channel ==
Some of the console variables seem like they would benefit from demonstration videos. Would it be relevant?--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 05:28, 21 April 2014 (PDT)
 
:Can you give some examples that would need to be demonstrated (that can't be done with a pictures but can be done with a video without any text)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:33, 21 April 2014 (PDT)
 
:: Hmm, the [[vdc:sv_tags]] page lists a few interesting ones. {{cvar|mp_stalemate_enable}}, {{cvar|mp_fadetoblack}}, {{cvar|mp_friendlyfire}} and {{cvar|sv_gravity}} look like they are suitable.--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 06:30, 4 May 2014 (PDT)
 
:This out of this project's scope, and I'm not sure it belongs on this wiki, either. It sounds more like something for the VDC wiki. Maybe we could do it for some TF2-specific/only-useful-in-TF2 variables, but that line is pretty blurry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
  
== Is WeGame alive? ==
+
Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
I've been looking around, and based in the link provided on the wiki page, it seems like WeGame is no longer alive. The link no longer works on this page as does other reputable tech sites that link it. And the only place it seems like a download is possible is through a 3rd party downloader (ie: softsonic) that doesn't work too well to start with. Is there another program that would be a good replacement for the Demonstration project such as Camstudio? Thanks [[User:DC64|DC64]] ([[User talk:DC64|talk]]) 19:06, 28 April 2014 (PDT)
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=== ''"Why demonstrate achievements?"'' ===
:Most rendering for the project is done using the built-in video renderer combined with TF2. This doesn't work for technical demonstrations (which is what you're interested in, right?) - for menus, FRAPS, Mirillis Action, and nvidia Shadowplay seem to be the solutions that have been used recently (this isn't to say that those are the only options, just the ones that definitely work). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:51, 29 April 2014 (PDT)
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TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
::Great! Thanks for the input. Do you mind if I change the WeGame link to Nvidia Shadowplay since it is also a free download? [[User:DC64|DC64]] ([[User talk:DC64|talk]]) 15:58, 30 April 2014 (PDT)
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=== ''"How should achievements be demonstrated?"'' ===
:::Shadowplay isn't quite free - you have to have a fairly new nvidia graphics card to use it. Ultimately though, this is Wind's call, since he's the head of the project. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:16, 30 April 2014 (PDT)
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Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
::::People can use whatever they want, those links are just there if they have no idea where to start. I created a new section on the project page to list screen recording programs, feel free to add anything that works for you to this list. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
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* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
 +
* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
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* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
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* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
 +
* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
 +
* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
 +
=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
 +
* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
 +
* '''''[[Control point]] achievements:''''' cp_karma_wiki.
 +
* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
 +
* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
 +
* '''''[[Payload]] achievements:''''' pl_karma_wiki.
 +
* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
 +
* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
 +
* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
  
==[[Fortified Compound]]/[[Huntsman]]==
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: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
I apologize if this looks funny, however, I am new to the Wiki, and since I lack a understanding of page coding, a lot of this is simple reverse engineering of existing code. Also, since the FC/Huntsman are the same statistically, I feel it is easier to combine the two together for the time being.
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:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
My opinion is that both the Fortified Compound and Huntsman demonstrations need to be redone:
 
:1. Demonstrate that the arrows can clash with hostile projectiles (i.e a rocket) and continue to fly. Not sure if a single Soldier demo is sufficient, or if a Demoman/Wrangled Sentry etc is necessary.
 
:2. Demonstrate in the main demonstration that Pomson 6000 Engineers and Righteous Bison Soldiers can also provide a source of fire to the arrow. I read somewhere that apparently a fully charged Cow Mangler 5000 can also light arrows on fire, though I need clarification on this.
 
:3. Demonstrate that a lit arrow can interfere with a Spy's cloak (and perhaps disguise)
 
:4. Demonstrate in Degroot Keep that the torches also allow the arrow to be lit.
 
:5. Demonstrate a Pyro deflected bodyshot kill.
 
:6. Demonstrate a Pyro deflected headshot kill.
 
:7. Demonstrate a Pyro deflected lit arrow bodyshot kill.
 
:8. Demonstrate a Pyro deflected lit arrow headshot kill.
 
:9. Demonstrate a flaming arrow having no degenerative effect on Pyros
 
:10. Demonstrate a flaming arrow:
 
::(A) Killing a player with a lit arrow bodyshot instantly (by that, I mean the arrow impact kills the bot).
 
::(B) Killing a player with a lit arrow bodyshot via afterburn.
 
::(C) Killing a player with a flaming arrow headshot, that kills the bot by afterburn.
 
:11. Show that the arrow is "doused," when entering a body of water (though is it necessary to show that the arrow is still mechanically "lit," and able to set enemies on fire, despite that being considered a bug? [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 13:04, 4 May 2014 (PDT)
 
  
:Re: 1: This happens pretty much never in-game. There isn't value in demonstrating it.
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:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
:Re: 2: This is better demonstrated in the Pomson/Righteous Bison videos. This avoids having to update the Huntsman/Fortified Compound videos every time a new fire weapon is added.
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::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
:Re: 3: Yeah, that'd probably be fine.
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:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
:Re: 4: That too.
 
:Re: 5-8, 10: The fact that pyros can reflect arrows is already demonstrated. There is no need to show every single type of reflect out there other than showing off all the killicons.
 
:Re: 9: That is not a property of the flaming arrow, that is a property of the Pyro, which happens no matter what flame weapon is used.
 
:Re: 11: Dousing would be OK to show, probably better not to show the glitch you mention though (never tried it myself) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
  
I also have a suggestion to demonstrate, although it isn't crucial, do you think we could show that the taunt kill can be interrupted? And that the player receiving the taunt kill can survive? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:15, 8 May 2014 (PDT)
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{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
:Well, that would mean that the Ubersaw/Gunslinger/any other weapon that can stun while taunt killing would have to be redone. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 08:25, 10 May 2014 (PDT)
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:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
:That's getting into obscure-ish territory and would require redoing a bunch of demos, so probably not worth it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
 
:Not sure if this should go here, but should the Fortified Compound article be updated with the following text after noting it functions identically to the Huntsman, "however, it does not function as a substitute for the Dual-Purpose Fruit, and as such, equipping the Fortified Compound with the corresponding hat does not bring up the item set bonus, and the Fortified Compound does not function as a substitute for the Fruit Shoot crafting blueprint." Technically, in the actual game, the bonus has no effect- however, one could at least argue that the Fortified Compound not being able to be used in replacement of the Fruit Shoot blueprint does technically effect it. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 08:38, 18 May 2014 (PDT)
 
::If you think the article should be updated, go ahead and change it. You don't need permission to edit almost any article in the wiki - the weapon demonstration project is unusual in that respect. On a formatting note, most people put their signature (the <nowiki>~~~~</nowiki>) at the end of their post, not the beginning. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · :::[[Special:Contributions/Armisael |C]])</small> 14:02, 18 May 2014 (PDT)
 
:::Ahhh, thanks! [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:09, 19 May 2014 (PDT)
 
  
==Pyro in the water==
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::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
Redo all Pyro primary and flare gun demos to show that it cannot be used underwater. That is all.[[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:38, 19 May 2014 (PDT)
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:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
:OK. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
 
  
==Tool Demonstrations==
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:::: I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
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:::: That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:55, 4 July 2024 (UTC)
  
Are we going to redo any of the tool/item demonstrations anytime soon? The youtube channel associated with those demonstrations seems very out of date. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:40, 27 May 2014 (PDT)
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:[https://drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE I've updated] the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in '''''changelog.txt'''''. Feel free to give them a glance! (''Note: all future project updates will be addressed via the changelog until project completion.'') [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 21:30, 23 July 2024 (UTC)
:Feel free to give them a shot. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
  
==Just some input for a couple of redos.==
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<!-- ~~~~ -->
Apologies for the workload applied due to the redone Pyro demos- just wanted to have some input on a couple of TF2 items.
 
:1. I personally think the Holiday Punch could be redone for the "Heavy vs Heavy," demo. Like the Half-Zatoichi demo, it should be shown if the laugh taunt is still activated if the Holiday Punch is not the active weapon.
 
:2. Grenade Launcher could also be redone, since on the Youtube video, there's a notice which shows that the Spy was accidentally killed due to splash damage.
 
:3. The Original seems to have a glitch where the video bugs out slightly at 0:31.
 
:4. For the Bootie Time and Jingle Belt, there could be a demo regarding the small noises made while the item is equipped.
 
:5. The High Five Taunt has been updated so now you can use it in situations where you previously couldn't, including in front of enemies.
 
:6. For the Scorch Shot demo, it might be worth showing what happens if a Pyro deflects the taunt kill projectile. Both at the Pyro at a distance and at close range.
 
:7. Oh, and before I forget, the flare gun demos could be redone to show the "slient reload even if weapon is not active," like the Crusader's Crossbow. Also, I would suggest "show  enemy Spy is burned by flares," but that might not be relevant enough.
 
:8. For the Cloak and Dagger demo, it might be worthwhile to show the increased recharge time compared to the stock Invis Watch, and maybe the Dead Ringer as well. Also, how water can make a Spy's cloak visible.
 
:9. Sharpened Volcano Fragment cannot set enemies on fire underwater.
 
[[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:39, 27 May 2014 (PDT)
 
  
In order:
+
== Update status on the Team Fortress Classis demonstration project ==
  
# Yes
+
Some of you here may remember when two years ago, a user by the name of [[User:Anonymus0|@Anonymus0]] decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably [[User:Yossef|Yossef]], to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.
# Ha. I don't know how that demo managed to live 3 years anyway. Yes
 
# Nice catch
 
# No, let's not go there
 
# Okay
 
# Taken care of
 
# That seems to be underway already
 
# I don't think it's a good idea to show recharge time side by side. The watches recharge under different circumstances, and they don't serve the same purpose (so a full charge on one cloak doesn't mean the same thing to the player as a full charge on another cloak). Apples vs oranges. The water thing is good though
 
# No. The current flamethrower redos are to show that those weapons can't be used underwater (unlike the Volcano Fragment), rather than to show that enemies can't get on fire when they're in water. It should be obvious enough to the player that the weapon can't put enemies on fire if they're in water
 
  
Thanks for your diligence in watching out for all of these things — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
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Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created.  Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:
  
==Compression Blast bug==
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1st map is called Wind_tunnel, and its demonstration video can be found [https://www.youtube.com/watch?v=H-JTrTQfCJY here]. 2nd map is called backup_final ''(keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim)'' and its demonstration video is [https://www.youtube.com/watch?v=ls2gSuL8UeA here]. 3rd map's name is tr_karma, which you can see [https://www.youtube.com/watch?v=rmQq4fRJy4U here]. And finally, the 4th one is called tr_lol_test_tfc and can be found [https://www.youtube.com/watch?v=UJu0naNRJNc here].
After several attempts of doing the Backburner demonstration it appears there is a bug with the compression blast when reflecting a rocket. Upon a successful reflect the Backburner appears to make the sound of a fire afterburn. It seems this bug happens with every weapon but the stock flamethrower. [https://www.youtube.com/watch?v=7Xy_1blbRHI&feature=youtu.be Here's an example of what I'm talking about.] I'm not sure if this is a bug on Valve's end or not, but does anyone perhaps have a solution? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:51, 28 May 2014 (PDT)
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The maps are chronologically ordered, meaning that the first map ''Wind tunnel'' is oldest/earliest one that I created, while ''tr_lol'' is my final one. As you can see, ''Wind tunnel'' and ''Backup final'' are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, '''much''' greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki.  Further more, here are the wireframe overviews of some of the maps listed: [[File:User Lolimsogreat2 tfc1.png|15px]] (Wind Tunnel), [[File:User Lolimsogreat21 tfc2.png|15px]] (tr_karma), [[File:User Lolimsogreat21 tfc3.png|15px]] (tr_lol)
:I also see that bug, and have confirmed it with several other people. Either it's valve fault, or it's a really easy bug to cause. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:26, 29 May 2014 (PDT)
 
:: Alright, I may have a toy around and see if I can find a way around this bug, otherwise it must be Valve's end. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:46, 30 May 2014 (PDT)
 
  
== Thumbnails ==
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Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.
  
Is there any .psd (or .pdn) file for the thumbnails? I see that some videos that have been made already lacks a thumbnail. Thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 08:32, 4 June 2014 (PDT)
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Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:
:[http://wiki.teamfortress.com/wiki/Category:Item_demonstration_thumbnails Was that what you looking for?] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:59 AM 6/9/2014 (PDT)
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* '''Lack of proper bot programs''': It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
::You may have to contact [[User:RagnarHomsar|RagnarHomsar]] for the .psd files. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:02 AM 6/9/2014 (PDT)
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* '''No damage indicators''': Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.
:::I do believe that it's not needed. Only putting the weapon icon on the center of TF2 Logo is fine. Thanks! Now, onto two more questions. Can I make the thumbnail even that I haven't made the demonstration video? And secondly, the image for it, do I use the same image as the "2D Image" from the uberbox of the item page? [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:55, 8 June 2014 (PDT)
 
::::Yes you can make thumbnails for any demonstration, but you have to use HLMV to get high-resolution pictures to put in them. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::::Yep, I know about HLMV, however, my image was WAY too small compared to the video thumbnail: [http://i.imgur.com/pYA8qdD.png Imgur] . This also reminds me, is there any way to get rid of the bottom bar? (The one that shows Render/Sequence/Model/Flex/Physics/Bones/Attachments/IKRule/Events), so I can take a bigger screenshot. Thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:57, 14 June 2014 (PDT)
 
::::::Not that I know of. If I recall correctly, both RagnarHomsar and Armisael use the [http://www.nvidia.com/object/custom_resolutions.html nvidia driver's settings] to make their screen have a really huge virtual resolution (that the graphics card then scales down to fit on the real monitor), take a picture there, and then go back to the normal resolution when done. If you don't have an nvidia graphics card, you'll probably find a way to do that anyway by googling around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
==Reservations==
+
That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 09:09, 29 July 2024 (UTC)Lolimsogreat21
If a weapon comes up for a redo and you made the previous demonstration, do you have 2 days or a week to override someone else's reservation? The main page is unclear on this point, and I'm curious. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
:To add to that, does the 48 hours (or a week) start right when the weapon gets updated, or when the weapon gets added to this page? - [[User:Uufje|Uufje]] 03:16, 15 June 2014 (PDT)
 
::Clarified — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
==Taunts==
+
:I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:22, 29 July 2024 (UTC)
Now with the taunt system, wouldn't all taunt showcases need to be redone? It seems like a ton of effort for such a small deal, but at least for the action taunts it could be redone. --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 03:37, 20 June 2014 (PDT)
 
: From what I remember, I believe all of the action taunts are being redone already since the backpack icon was updated. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:17, 20 June 2014 (PDT)
 
::Yes, but no need to redo those that were already updated with new backpack icons. The taunt menu isn't really worth the effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
== Bit confused about how to do these ==
+
::As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:33, 29 July 2024 (UTC)
I have been wanting to try and contribute to the weapon demonstration project, but I don't really understand a few parts:
 
  
* '''16:9 Resoloution''': I'm not sure whether this means the video has to be at a 16:9 res or the game has to be at a 16:9 res while recording. That may not make any sense, so to simplify it basically I record the video in TF2 at my native resoloution (1366x768), and after that's done, I use a handy tool called EyeFrame Converter to downscale the video to a 1280x720 .mp4 (my editing software, Lightworks, makes the usual avi files produced by my recording software stutter), then export the video with the same resolution at 60 FPS as a web-friendly mp4 file.
+
:::I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the [https://developer.valvesoftware.com/wiki/Foxbot Foxbot] bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called ''waypoint tags'', and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command {{code|botsdontshoot}} ensures that they won't target me, allowing me to even control the direction they are facing.  While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like [https://youtu.be/4aBWMRW6rHo this]
* '''Uploading to MediaFire''': Well, I guess I do slightly understand this. I'm asking about this because I don't have a MediaFire account, but I do have a Dropbox account, and I'd rather not upload my files to a site which has advertisements.
 
* '''Requirement of .dem files''': Honestly, I do not understand Source demos at all. That's probably because I never use them, and I don't need to anyway as I have a separate recording software which works fine for me. Also, It kinda sucks for me as well because I really don't like emailing people I don't know in real life :(
 
* '''Preferred Format''': Lightworks outputs mp4 files. I'm asking if those would do as I can't change the output format because I'm using the free version of it.
 
  
That's all I have to ask for now.
+
:::Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command {{code|mp_respawn_time}} doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the {{code|botcam}} command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
  
--♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]][[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:50, 22 June 2014 (PDT)
+
:::I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:12, 4 August 2024 (UTC)Lolimsogreat21
  
: Oh damnit, I didn't get the summary right. Sorry about that, I didn't use the new section button. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]][[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:52, 22 June 2014 (PDT)
+
::::This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:11, 4 August 2024 (UTC)
  
* '''16:9 Resolution''': The final video will be uploaded to youtube, which shows black bars unless the video is 16:9. So the final video must be 16:9. Given that, it follows that the game has to be running at 16:9 while rendering to avoid having to stretch the picture to match the final video size.
+
::::: Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the [https://apg-clan.org/vbdownloads.php?do=download&downloadid=980/ Foxbot download site], it seems that a {{code|botdontmove}} command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 11:40, 18 August 2024 (UTC)Lolimsogreat21
* '''Uploading to MediaFire''': Use whichever method that allows you to upload large files and isn't too painful for others to download. Mediafire is only a suggestion.
 
* '''Requirement of .dem files''': Please get familiar with them. I don't know why you're talking about emailing people; there's documentation about how to use .dem files on the internet already, including [[Help:Recording demos|on this wiki]], so you shouldn't need to email anyone for help.
 
* '''Preferred Format''': Use whichever format accepted by youtube and that doesn't visibly degrade quality too much. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:40, 13 July 2014 (PDT)
 
  
== Bat ==
+
::::::Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:47, 18 August 2024 (UTC)
  
https://www.youtube.com/watch?v=MrRAGSLyM-0
+
::::::: Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is ''a way'' to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for [[Team Fortress Wiki talk:Weapon Demonstration#Chemistry Set|Chemistry set]], it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
<small>— ''The preceding unsigned comment was added by'' '''[[User:TwoTwin|TwoTwin]]''' ([[User talk:TwoTwin|talk]]) • ([[Special:Contributions/TwoTwin|contribs]]) </small>
 
: You have to reserve the demo first. So it seems like someone else is working on it. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 17:59, 16 July 2014 (PDT)
 
  
== [[Image:RED_Level_3_Sentry_Gun.png|16px]] [[Sentry Gun]] ==
+
:::::::Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [https://www.youtube.com/watch?v=Z6M8yjxNdOU] [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 20:08, 19 August 2024 (UTC)Lolimsogreat21
  
{{Reservation|[[User:TwoTwin|TwoTwin]] ([[User talk:TwoTwin|talk]]) 10:07, 17 July 2014 (PDT)}}
+
{{Outdent|8}}There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something ''is'' possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:15, 19 August 2024 (UTC)
: Unless the demonstration is under "Needed" or "Needs to be redone" there's no reason to make a new section just to reserve something already done. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 11:10, 17 July 2014 (PDT)
 

Latest revision as of 01:10, 15 September 2024

Contents

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: Jh34ghu43gu (talk) 11:06, 1 August 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

I'm about to craft some of my handshake chem sets. I have two clean ones but I'd rather not craft them and use my partial ones instead. One of these partial ones requires 198. I am thinking I can show a clean one, open it, fill in the first page (drag half, double click half) then do a fade cut where I've swapped to the 198 one on the last page with all the other pages filled in and actually craft that one instead. Within the crafting window there would not be any difference since the input page count for both is 17, there is just 6 on the last page instead of 8 but you would not notice this unless you did the math. If this is acceptable, do you want me to showcase the 4 pages of handshakes required for crafting it or just the 1st page with the chem set and 49 shakes? Jh34ghu43gu (talk) 03:39, 31 July 2024 (UTC)
A demonstration would have to show each individual one being dragged in. However, if you can smoothly transition the clips in a way that makes it seem like all were filled in on the same one and there's no difference, then that would be fine too, as long as the illusion of it being one chemistry set is there.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:43, 31 July 2024 (UTC)
Double click doesn't even work, don't know why I thought it did. Will probably get to this in 2 weeks after my finals. Jh34ghu43gu (talk) 11:07, 1 August 2024 (UTC)
Example of transition previously described https://www.youtube.com/watch?v=R_ROeqQWSgU Would obviously craft in the real thing and hover over the item in my first page. Jh34ghu43gu (talk) 05:57, 5 August 2024 (UTC)
Double click indeed does not work. However, I think you should show every single one being filled in. I get you want to use your mostly-crafted one already, but I think the way to go here would be to try and transition mid-craft, rather than fading like that. This way, it requires a precise setup and some editing, but it can be done.
For this reason, I think you should try and get the transition approved first. The way I would do this is film the backpack + dragging in, then at a certain page (preferably one where you need to click on the next page of Handshakes as you're filling it out) you stop. Then you take your partially-filled one, record yourself with the exact same mouse position (you can do this using autoclicker, for example, which has a built-in "click at location" button) clicking to the next page of Handshakes, then once you've finished putting them all in drag your mouse off-screen and wait ~0.5 seconds. This way, you can simply do the actual crafting part afterwards, once we approve this transition.
If done right, this should look like one seamless take, but not use your other clean chemistry sets.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:18, 13 August 2024 (UTC)
https://www.youtube.com/watch?v=JlDW77LISq0 Transition is between 39s and 42s Jh34ghu43gu (talk) 09:06, 17 August 2024 (UTC)
Looks good, though the video lags a bit around that time as well, so it would have to be re-recorded.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:49, 29 August 2024 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch User Mediarch PFP.pngTalkMy Edits 11:17, 29 June 2024 (UTC)

I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:59, 29 June 2024 (UTC)
I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch User Mediarch PFP.pngTalkMy Edits 12:41, 29 June 2024 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Backpack Enchantment Eternaween.png Enchantment: Eternaween

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Action

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Huntsman Huntsman , Fortified Compound Fortified Compound

Pictogram wait.png This demonstration has been reserved: GrampaSwood 20-8-2024 15:37 CEST
Pictogram comment.png Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).
Demonstration link

Pictogram info.png  Status: Review needed

Personally I would also full-charge bodyshot the Medic, as full-charge headshotting both the Medic and Sniper like in the existing demonstrations feels redundant.
Kibblekip (talk) 22:48, 10 August 2024 (UTC)

Its probably just me, but I feel like the pacing of the first clip is too fast. Everything else looks good though.
Kibblekip T | C 23:40, 26 August 2024 (UTC)
Could be, I had to redo it >11 times due to several factors, so at some point I might've just wanted to rush through it. I can easily redo.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:44, 26 August 2024 (UTC)
Its probably not necessary, but might be worth it anyway? Can't blame you if you did rush through after that many redos though, my condolences.
Kibblekip T | C 00:05, 27 August 2024 (UTC)

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) Jk6419 (talk) 02:25, 27 August 2024 (UTC)

Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. Jk6419 (talk) 04:12, 29 August 2024 (UTC)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Chargin' Targe Chargin' Targe , Tide Turner Tide Turner , and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:01, 18 July 2024 (UTC)
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs
Demonstration link

Pictogram info.png  Status: Review needed

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:41, 31 July 2024 (UTC)

Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)
Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 22:37, 14 August 2024 (UTC)
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.
Demonstration link

Pictogram info.png  Status: Review needed

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Could anyone give me advice on how to do this demo? For one thing, this part of the video isn't possible with the new map, and I am not sure what to do.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 00:37, 22 August 2024 (UTC)
Off the top of my head, you could use the wooden separator near the back of the room. So long as its clear the beam disconnects because something is physically between you and the healing target, it shouldn't matter.
Kibblekip T | C 01:10, 22 August 2024 (UTC)
Also, I'm trying to make a script to make the bots move, like in the part where the soldier is Übercharged, for example.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 18:06, 22 August 2024 (UTC)
It's easier to just ask someone for help.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:08, 22 August 2024 (UTC)
I am asking for help.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:41, 22 August 2024 (UTC)
I believe they mean asking someone to join the server to make some clips easier to get.
Kibblekip T | C 05:34, 23 August 2024 (UTC)
What map should I use to demonstrate capping the points?
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 03:32, 5 September 2024 (UTC)
Every other Medi Gun demonstration uses Badlands, so just use that.
EDIT: Clarification, Badlands (Control Point) specifically should be used, not the KOTH version.
Kibblekip T | C 12:57, 5 September 2024 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: GrampaSwood, 7-8-2024 17:03 CEST
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

I think the current demo is a bit messy, so I'm making a new order: First clip (showing basic things, requires 3 people):

  • Build entrance (no speeding up), watch it fully unfold.
  • Build exit (speeding it up). Take Teleporter once it's fully built.
  • Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
  • Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).

Second clip:

  • Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).

Third clip (requires 2 people):

  • Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.

Fourth clip:

  • Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.

Fifth clip:

  • Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.

Sixth clip:

  • Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.

Seventh clip (requires 2/3 people):

  • Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).

Optional extra clips: Eureka Effect clip:

  • Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.

Setup time clip:

  • Shows extra fast upgrading of Teles.

If I missed anything, let me know, but this should be all.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:03, 7 August 2024 (UTC)

I think this covers pretty much all there is for teleporters.
CheddarTalk 15:57, 7 August 2024 (UTC)

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)
I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.
Kibblekip (talk) 00:26, 9 August 2024 (UTC)

Direct Hit Direct Hit

Pictogram wait.png This demonstration has been reserved: Kibblekip (talk) 10:53, 7 August 2024 (UTC)
Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.
Demonstration link

Pictogram info.png  Status: Review needed

I've wanted to contribute a weapon demonstration before and felt this was a good one to do, so I hope it is okay to reserve this for now while I prepare the clips and video. The weapon stats explicitly mentions it also mini-crits against targets launched airborne via the Grappling Hook and Thermal Thruster; would (either of) these be worth including alongside the rocket jumping Soldier airshot?
Kibblekip (talk) 10:53, 7 August 2024 (UTC)

I forgot to suggest actually; given the other Soldier primary weapons also showcase airshot clips, I feel it would be reasonable to show a comparison between the stock and Direct Hit for this due to the Mini-Crit stat. Would it be best to only do it for the clip of the Direct Hit launching the enemy airborne, or for multiple (or none) of the clips.
Kibblekip (talk) 11:02, 7 August 2024 (UTC)
There's no need for the comparison imo, just a clip of an airshot is good. I also think it's also worth including the Grappling Hook and Thermal Thruster as they're specifically mentioned.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:17, 7 August 2024 (UTC)
Trying to get the airshot clip ft. Grappling Hook wasn't working, and after a little searching I found out that Mannpower mode disabled (mini-)crits caused by being launched airborne in 2020, and the Direct Hit's weapon statistics were never updated to address that it does not work with Grappling Hooks anymore. I'm unsure if I should include the Grappling Hook in the demonstration or not due to this, though it may be good to add to the Bugs list on the weapon page regardless. This same issue exists for the Reserve Shooter as well.
Kibblekip (talk) 01:53, 8 August 2024 (UTC)
I've uploaded the demonstration video; I've opted to include the Grappling Hook airshot anyway as it is explicitly mentioned in the weapon description. I've also included damage to buildings, as it is a common use case for the Direct Hit and felt was relevant to the demonstration.
Kibblekip (talk) 00:04, 9 August 2024 (UTC)
Should also include an splash damage radius comparison between stock Rocket Launcher and Direct Hit. Mediarch User Mediarch PFP.pngTalkMy Edits 00:54, 9 August 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Felt like I had forgotten something, I even already had the clips for it! Updated demonstration link to add splash damage radius comparison.
Kibblekip (talk) 02:42, 9 August 2024 (UTC)

The clip where a Demoman was shot mid-air first before the series of other interactions with blast/air conditions doesn't feel right. There seems to be no clip where Demoman launched himself with a stickybomb. I would perhaps use a Medic for this one, and/or add a separate clip with Demoman launching himself with a stickybomb. But that's just my personal feedback. Qwertyxp2000 (talk) 10:29, 12 August 2024 (UTC)
I did consider it initially, but felt it would be redundant as the stat is only listed vaguely as "launched airborne by explosions", and the first two airshot clips feel sufficient for that already.
Kibblekip T | C 20:04, 12 August 2024 (UTC)
I agree with the first two airshot clips being sufficient. I think the building clip is unnecessary, as we don't show that for other damage bonus/penalty attributes. I'm also missing a clip of you rocket jumping and the effect the damage bonus has on your HP (or the lack thereof). Other than that, if the video gets approved it would be best if you also made a version without the Grappling Hook clip, and then also sent that over. That way if they ever fix the attribute we don't need to redo the whole video or edit it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)
I've posted an updated version removing the building destruction clips and added some rocket jump comparison clips (they can be seen near the end of the video, just before the airblasting clip).
Kibblekip T | C 02:24, 17 August 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:46, 29 August 2024 (UTC)
@Kibblekip In the section where you compare the dmg radious, make it so the rocket launcher clip goes first and then the direct hit, so that it looks less confusing~. Also, idk about the grappling hook thing. It would be better to remove the clip. I'm pretty sure Valve at some point is going to remove that attribute from the direct hit · Ashe (talk) 17:45, 14 September 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────I've removed the Grappling Hook clip and added a delay between the Rocket Launcher and Direct Hit clip, as I assume this is what you was asking for.
Kibblekip T | C 20:26, 14 September 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted

Soda Popper Soda Popper

Pictogram wait.png This demonstration has been reserved: Kibblekip (talk) 02:31, 8 August 2024 (UTC)
Pictogram comment.png Needs to show Hype build on disguised spies.
Demonstration link

Pictogram tick.png  Status: Demonstration approved

I'd also like to better indicate both the distance and height that can be achieved in separate clips, as I feel the original demonstation does not fully showcase the capabilities of the Soda Popper's Hype gauge in the last clip alone. Would it be good to also include Hype build on invisible Spies, or would only disguised Spies be necessary?
Kibblekip (talk) 02:31, 8 August 2024 (UTC)

Something I only considered just before I got to video editing is that the Soda Popper's increased fire rate and reduced reload speed stats appear to be directly in reference to the FaN rather than the Scattergun, thoughts on including a comparison between the two? (probably side-by-side clips of shooting a Heavy, probably from far enough away that it doesn't trigger the FaN's knockback)
Kibblekip (talk) 19:38, 8 August 2024 (UTC)
I would say compare it to the FaN's fire speed, ignore the scattergun, and if you're worried about knock back try and do it against the back wall of tr_karma.
CheddarTalk 19:42, 8 August 2024 (UTC)
Just compare to all 3. Scattergun, Force-A-Nature, and Soda Popper in one clip. Also make sure to inspect the Force-A-Nature before starting the clip.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:49, 8 August 2024 (UTC)
If I do all three the HUD breaks due to the Soda Popper's 'Hype' HUD clipping over the health bar. Is there a way I'd be able to fix this? If not I'll only be able to compare two of them at once, to which I'd probably do the FaN and Soda Popper and ignore the Scattergun.
Kibblekip (talk) 10:15, 9 August 2024 (UTC)
Unless you're using a custom HUD or playing in 4:3, the Hype meter shouldn't be anywhere near the health bar, instead it should be near the ammunition count. (You should use the default HUD + a 16:9 resolution, at least 1366x768 or 1600x900 when making demonstration videos) ♡ JupiterSphere ♡ ( ◡‿◡ *) ⊱✿⊰ Talk To Me! ⊱✿⊰ 11:07, 9 August 2024 (UTC)
This is unfortunately not an option if they need to compare 2 or 3 clips in one go.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:11, 9 August 2024 (UTC)

Demonstration added. I used separate clips to show the Soda Popper's Hype gauge usage both for primarily horizontal and vertical movement separately, as I felt this gives a better idea of how it can be utilized.
Kibblekip (talk) 01:29, 10 August 2024 (UTC)

Looks good. I think the initial clip doesn't need the Hype jumps, though. No need to redo for that.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)
Aye yeah, I mostly included that given it was in the existing demonstration; didn't know why it was in that either but felt it was safer to include just incase.
Kibblekip T | C 23:36, 16 August 2024 (UTC)
I should have answered before. For the 3 clips section, please modify the huditemeffectmeter_sodapopper.res file and move the meter above the ammo. Now, this scene is kinda confusing, so make 2 scenes, in the first show only the increased firing speed (vs the scattergun) and in the second only the increased reload speed (vs the fan) · Ashe (talk) 02:49, 25 August 2024 (UTC)
As in have a scene with the Scattergun & Soda Popper (firing speed), a scene with the FaN & Soda Popper (reload speed), and then the three guns together like it is currently (aside from edited HUD)? Personally I feel the existing trio of clips gets the stat differences across reasonably enough, but if you feel it would be more appropriate to have them separated first I'll do that, sure.
Kibblekip T | C 19:22, 25 August 2024 (UTC)
I've uploaded an updated version that showcases the firing speed and the reload speed separately, and re-did the 3 clips section to fix the HUD (and to not inspect the FaN, as it was already shown and inspected earlier). I hope this suffices.
Kibblekip T | C 22:31, 25 August 2024 (UTC)
Remove the 3 clip section. It is no longer necessary · Ashe (talk) 17:47, 30 August 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────I've updated the demonstration to remove said section.
Kibblekip T | C 20:06, 30 August 2024 (UTC)

Looks good. Thanks · Ashe (talk) 18:39, 1 September 2024 (UTC)

Widowmaker Widowmaker

Pictogram wait.png This demonstration has been reserved: CheddarTalk 17:47, 1 August 2024 (UTC)
Pictogram comment.png Needs to show that metal is not gained when shooting disguised spies.
Demonstration link

Pictogram tick.png  Status: Demonstration approved

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)

Looks good. Thanks · Ashe (talk) 17:51, 30 August 2024 (UTC)

Ubersaw Ubersaw

Pictogram wait.png This demonstration has been reserved: Myrmxa 19:56, 2 August 2024 (UTC)
Pictogram comment.png Needs swing speed penalty compared to stock.

Pictogram comment.png Status: No demonstration submitted

I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so Ashe will have to be the judge of that. Other than that, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)

Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:30, 5 August 2024 (UTC)

Added updated ver. Myrmxa (talk) 19:47, 6 August 2024 (UTC)

The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Machina Machina , Shooting Star Shooting Star

Pictogram wait.png This demonstration has been reserved: CheddarTalk 15:22, 8 August 2024 (UTC)
Pictogram comment.png Does not show fully charged damage vs stock.
Machina Shooting Star

Pictogram tick.png  Status: Demonstration approved

Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. Andreng (talk) 13:23, 15 July 2024 (UTC)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Ap-Sap Ap-Sap , Snack Attack Snack Attack , Red-Tape Recorder Red-Tape Recorder

Pictogram wait.png This demonstration has been reserved: Dessensce (talk) 06:05, 30 August 2024 (UTC)
Pictogram comment.png Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.

Pictogram comment.png Status: No demonstration submitted

Battery Canteens Battery Canteens

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs Canteen Specialist's time bonus for canteens shown.

Pictogram comment.png Status: No demonstration submitted

Neon Annihilator Neon Annihilator

Pictogram wait.png This demonstration has been reserved: GrampaSwood
Pictogram comment.png Needs to show critical hits from the gas passer and damage vs stock.
Demonstration link

Pictogram info.png  Status: Review needed

I've added an additional clip showing damage vs players being lower. I added a clip of the Jarate + Gas Passer too. In the Sniper clip in the sewers I also show that the Neon Annihilator changes to a damaged state. I'm also concerned about the third and second to last clips having a bit of a fast transition to the next clip. Otherwise, it should be good. Also note that Cheddar played the Engineer and had trouble getting out of the water.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:39, 3 August 2024 (UTC)

The old version of the Engineer wetness clips with the outdoor lakes seemed to work better with smoothness of the comparisons. Qwertyxp2000 (talk) 10:38, 12 August 2024 (UTC)
I think that's simply because of how awkward one of the clips is about getting out of the water. I can definitely improve it if needed.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:37, 15 August 2024 (UTC)
I think it is worth redoing the clips. Preferably, I think the water should be that pond like in the other Neon Annihilation video. Qwertyxp2000 (talk) 05:18, 16 August 2024 (UTC)
I don't know which map that was on, I have a feeling it is Watchtower, though. I think I can redo the clip just fine on tr_karma, but with a smoother exit from the water.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Unleashed Rage Unleashed Rage

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 03:54, 14 August 2024 (UTC)
Pictogram comment.png Updated Taunt: Unleashed Rage to fix incorrect outro timing.
Demonstration link

Pictogram tick.png  Status: Demonstration approved

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Looks good. Thanks · Ashe (talk) 22:29, 10 September 2024 (UTC)

Unusualifier Unusualifier

Pictogram wait.png This demonstration has been reserved: GrampaSwood 15-8-2024 18:24 CEST
Pictogram comment.png Current video has the shadowplay icon in the bottom right while showing the taunt
Demonstration link

Pictogram info.png  Status: Review needed

I've matched the sound and everything up to the old one, the only noticeable thing is maybe a jump in background ambience as tr_target_weaponref_hdr uses a different ambience. I can re-record on there if necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:19, 20 August 2024 (UTC)

Classic Classic

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]
Pictogram comment.png Does not demonstrate jumping while scoping.

Pictogram comment.png Status: No demonstration submitted

Part 1: The Main Gang (Pyro, Soldier, Medic)

Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in the current video.

  1. Inspect the rifle
  2. Scope the rifle without manually charging. Pause for a few seconds.
  3. Charge the rifle to full while scoped. Pause for a few seconds.
  4. Let go of the charge while scoped. The Sniper should make a shot in the process.
  5. Pause for a few seconds and unscope.
  6. Charge the rifle to full while unscoped. Pause for a few seconds.
  7. Let go of the charge while unscoped. The Sniper should make a shot in the process.
  8. Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
  9. Move the crosshair to Pyro's head.
  10. Shoot the Pyro's head with a quickshot "headshot".
  11. Shoot the Pyro's head again, but with a partially charged "headshot".
  12. Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
  13. Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
  14. Aim at Medic's head, and attack him with a scoped partially charged "headshot"
  15. Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
  16. Kill the Medic with a fully charged scoped bodyshot.
  17. Aim for the wooden Soldier target with a non-scoped headshot.
  18. Aim for the wooden Soldier target with a scoped fully charged headshot.
  19. Taunt.

Part 2 – Sniper Movement 1

Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.

  1. Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
  2. Move forward to the garage door.

Part 3 – Sniper Movement 2

Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.

  1. Begin charging the right-hand side.
  2. For the right-hand camera, release the charged shot by shooting at anywhere in front.
  3. Move forward to the garage door, with no charged shots on either of them.

Part 4 – Scope and Cancelling

Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.

  1. Aim straight.
  2. Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
  3. Repeat Step 2 but switch to the Kukri, then back to the Classic.
  4. Scope and jump.
  5. Unscope the Classic.
  6. Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  7. Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  8. Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.

Part 5 – Fall, Land, and Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.

Part 6 – Fall and Mid-Air Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.

Part 7 - Damage Comparisons, Non-Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".

  1. Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)

Part 8 - Damage Comparisons, Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.

(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)

  1. Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.

There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.

Qwertyxp2000 (talk) 06:33, 16 August 2024 (UTC)

Reserve Shooter Reserve Shooter

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.

Pictogram comment.png Status: No demonstration submitted

Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
Kibblekip T | C 07:02, 16 August 2024 (UTC)

Time Out Therapy Time Out Therapy

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 23:52, 16 August 2024 (UTC)
Pictogram comment.png Materials were updated on September 16, 2021 Patch and the mug is now team-colored, the cross is red or blue.
Demonstration link

Pictogram tick.png  Status: Demonstration approved

Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:43, 16 August 2024 (UTC)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:46, 29 August 2024 (UTC)
Looks good. Thanks · Ashe (talk) 21:38, 14 September 2024 (UTC)

Battin' A Thousand Battin' A Thousand

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Show the taunt with Scout's different melees similar to the Roar O'War demonstration.

Pictogram comment.png Status: No demonstration submitted

Meet the Medic (taunt) Meet the Medic (taunt)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 03:40, 19 August 2024 (UTC)
Pictogram comment.png Show the taunt with all of the mediguns similar to the Roar O'War demonstration.
Demonstration link

Pictogram tick.png  Status: Demonstration approved

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:46, 29 August 2024 (UTC)

Southern Hospitality Southern Hospitality

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Update to show post-Jungle Inferno afterburn damage.

Pictogram comment.png Status: No demonstration submitted

Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).
Kibblekip T | C 00:51, 15 September 2024 (UTC)

Invis Watch Invis Watch , Cloak and Dagger Cloak and Dagger

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Update to show post-Jungle Inferno afterburn damage.

Pictogram comment.png Status: No demonstration submitted

Quäckenbirdt Quäckenbirdt

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to include afterburn time and damage comparison.

Pictogram comment.png Status: No demonstration submitted

While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.
Kibblekip T | C 01:07, 15 September 2024 (UTC)

Warrior's Spirit Warrior's Spirit

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Team Fortress Classic

TFC Crowbar.PNGCrowbar (Classic) Crowbar (Classic)

Pictogram wait.png This demonstration has been reserved: Lolimsogreat21
Pictogram comment.png Demonstrate damage and maximum range

Pictogram comment.png Status: No demonstration submitted

TFC p nailgun.pngNailgun (Classic) Nailgun (Classic)

Pictogram wait.png This demonstration has been reserved: Lolimsogreat21
Pictogram comment.png Demonstrate damage at close, mid and long range
Pictogram comment.png Demonstrate accuracy and the effects of recoil

Pictogram comment.png Status: No demonstration submitted

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)
The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me days. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video (c this video - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — Tark 17:41, 4 July 2024 (UTC)
As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an API. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. Jh34ghu43gu (talk) 18:37, 4 July 2024 (UTC)
I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:25, 4 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)
I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — Tark 17:55, 4 July 2024 (UTC)
I've updated the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in changelog.txt. Feel free to give them a glance! (Note: all future project updates will be addressed via the changelog until project completion.) $ɪʀ ₱ʀɪᴢᴇ (talk) 21:30, 23 July 2024 (UTC)


Update status on the Team Fortress Classis demonstration project

Some of you here may remember when two years ago, a user by the name of @Anonymus0 decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably Yossef, to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.

Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created. Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:

1st map is called Wind_tunnel, and its demonstration video can be found here. 2nd map is called backup_final (keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim) and its demonstration video is here. 3rd map's name is tr_karma, which you can see here. And finally, the 4th one is called tr_lol_test_tfc and can be found here. The maps are chronologically ordered, meaning that the first map Wind tunnel is oldest/earliest one that I created, while tr_lol is my final one. As you can see, Wind tunnel and Backup final are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, much greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki. Further more, here are the wireframe overviews of some of the maps listed: User Lolimsogreat2 tfc1.png (Wind Tunnel), User Lolimsogreat21 tfc2.png (tr_karma), User Lolimsogreat21 tfc3.png (tr_lol)

Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.

Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:

  • Lack of proper bot programs: It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
  • No damage indicators: Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.

That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! Lolimsogreat21 (talk) 09:09, 29 July 2024 (UTC)Lolimsogreat21

I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:22, 29 July 2024 (UTC)
As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work.
CheddarTalk 13:33, 29 July 2024 (UTC)
I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the Foxbot bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called waypoint tags, and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command botsdontshoot ensures that they won't target me, allowing me to even control the direction they are facing. While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like this
Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command mp_respawn_time doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the botcam command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. Lolimsogreat21 (talk) 22:12, 4 August 2024 (UTC)Lolimsogreat21
This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:11, 4 August 2024 (UTC)
Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the Foxbot download site, it seems that a botdontmove command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. Lolimsogreat21 (talk) 11:40, 18 August 2024 (UTC)Lolimsogreat21
Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:47, 18 August 2024 (UTC)
Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is a way to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for Chemistry set, it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [1] Lolimsogreat21 (talk) 20:08, 19 August 2024 (UTC)Lolimsogreat21

────────────────────────────────────────────────────────────────────────────────────────────────────There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something is possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:15, 19 August 2024 (UTC)