Difference between revisions of "December 17, 2009 Patch"

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The WAR! Update was released December 17, 2009, and marked the sixth Class Pack Update. It also marked the second Class Pack Update to feature new additions for two classes, in this case, the [[Soldier]] and the [[Demoman]].
 
The WAR! Update was released December 17, 2009, and marked the sixth Class Pack Update. It also marked the second Class Pack Update to feature new additions for two classes, in this case, the [[Soldier]] and the [[Demoman]].
  
====New Content====
+
===New Content===
 
* Added new control point map [[Gorge]]
 
* Added new control point map [[Gorge]]
 
* Added new capture the flag map [[Double Cross]]
 
* Added new capture the flag map [[Double Cross]]
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* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
 
* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
  
====Minor changes====
+
===Minor changes===
 
* Added new options to the Multiplayer->Advanced dialog:
 
* Added new options to the Multiplayer->Advanced dialog:
 
** Combat text, which displays damage amounts you do to enemies.
 
** Combat text, which displays damage amounts you do to enemies.
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* Added 2 new game startup songs
 
* Added 2 new game startup songs
  
====Community Mapmaker requests====
+
===Community Mapmaker requests===
 
* Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
 
* Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
 
* Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
 
* Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

Revision as of 15:40, 6 January 2011

Official update page: WAR! Update

Patch notes

The WAR! Update was released December 17, 2009, and marked the sixth Class Pack Update. It also marked the second Class Pack Update to feature new additions for two classes, in this case, the Soldier and the Demoman.

New Content

  • Added new control point map Gorge
  • Added new capture the flag map Double Cross
  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Added more backstab animations

Soldier

Demoman

Spy

  • Now pretends to be carrying the weapons & wearables of the target he's disguised as
  • Moved the Spy's Camera Beard to the Misc loadout slot so he can equip it with a hat

Scout

  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes

  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro's chicken hat
  • Added 2 new game startup songs

Community Mapmaker requests

  • Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
  • Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)