Difference between revisions of "February 28, 2008 Patch"

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** Disables team player limits, [[autobalancing]], and intermission
 
** Disables team player limits, [[autobalancing]], and intermission
 
* Class balancing
 
* Class balancing
** Reduced [[Soldier]]'s maximum [[rocket]] reserve [[ammo]] from 36 to 16
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** Reduced [[Soldier]]'s maximum [[Projectiles#Projectiles|rocket]] reserve [[ammo]] from 36 to 16
** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from 40 to 24
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** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from 30 to 16{{sic}}<ref name=switchedcounts>The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.</ref>
** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 36 to 16
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** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24{{sic}}<ref name=switchedcounts />
  
 
===Undocumented changes===
 
===Undocumented changes===
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* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]]
 
* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]]
 
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]]
 
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]]
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== References ==
 +
<references />
 
}}
 
}}

Latest revision as of 20:28, 22 February 2024

Patch notes

Team Fortress 2

  • Added "Custom" tab to the server browser
    • Servers can now specify metatags describing the custom rules they've adopted
    • Players can use tag filtering to find servers running the custom rules they want to play
    • Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission
  • Class balancing

Undocumented changes

  • Added protection against voice command spamming. Dramatic reduction in Teleporters needed
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Made several improvements to server-side stat reporting (not related to individual player stats)
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and Gravel Pit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Fixed Spectator targetID not using team colors
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Fixed potential client crash for players being healed by a Medic or Dispenser

References

  1. a b The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.