Badlands (King of the Hill)
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Basic information
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Map type |
King of the Hill
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File name: |
koth_badlands
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Developer(s): |
Valve
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Map Info
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Environment: |
Desert
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Setting: |
Dusk, cloudy
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Deep Water: |
Yes
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Pyrovision: |
Yes
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Map Items
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Health Kits:
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×2 • ×3
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Ammo Boxes:
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×2 • ×6
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Map Photos
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Map Overview
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It’s the classic Badlands map you know and love—but now there’s less of it! We pain-stakingly cut out vast swaths of map to bring you Badlands’ inaugural King of the Hill competition. — Koth_Badlands publicity blurb
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Badlands (King of the Hill) is an alternate version of Badlands (Control Point) and Badlands (Arena), modified for King of the Hill. It was originally tested in the Team Fortress 2 beta, and then released with the Hatless Update.
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Much like the Arena version of Badlands, the first advance spawn is the only active spawn room. However, it has been expanded, with the usual cp_badlands resupply area now being a side room and a larger more elaborate room being the spawn point for the map. A new exit has been added near the center of the main base, leading off from this new room. Also like the Arena version, entry into the main bases is prohibited, the rock spires are fenced off, and there is a water pit underneath the bridge outside the base. The center control point of the Standard Control Point version is the active point of the map.
RED House leading to the point.
BLU House leading to the point.
Valley area under bridge.
Water area added next to the spire.
Helpful overview
1.Rail Carts
2.Rocky Pillars
3.Balcony
4.Valley
Red diagonal lines: Red spawnroom
Blue diagonal lines: Blu spawnroom
Yellow circle: The hill/control point
Strategy
Control Point timing
Control Point
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×1
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×2
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×3
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×4
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Update history
See also