Difference between revisions of "January 19, 2011 Patch"

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(minor fix I found that fixed a problem made when the GLer was made into a C Model)
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
 
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{{patch layout
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{{Patch layout
 
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| before       = {{Patch name|1|10|2011}}
| before = [[January 10, 2011 Patch]]
+
| day          = 19
| after = N/A
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| month        = january
 
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| year        = 2011
| source = http://store.steampowered.com/news/4894/
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| after        = {{Patch name|1|24|2011}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/4894/
 +
| notes        = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
  
| notes =
 
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
 
* Updated the Linux srcds_run script
 
* Updated the Linux srcds_run script
** Added warning message for people running the server as root
+
** Added warning message for people running the [[server]] as root
 
** Changed the working directory to the game tree before executing the dedicated server
 
** Changed the working directory to the game tree before executing the dedicated server
 
* Updated the existing localization files
 
* Updated the existing localization files
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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Updated several models with optimizations and new [[LOD]]s.
+
 
 +
* Updated several models with [[Model Optimization|optimizations]] and new [[LOD]]s. <ref>[[Huntsman]], [[Direct Hit]], [[Ambassador]], [[Iron Curtain]], [[Frontier Justice]], [[German Gonzilla]], [[Ghastlier Gibus]], [[Tyrant's Helm]], and [[Cheater's Lament]].</ref>
 
* Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
 
* Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
 
* Added a glow effect to the team [[intelligence]] entities when they’re not being carried.
 
* Added a glow effect to the team [[intelligence]] entities when they’re not being carried.
 
* Added a timer to indicate how much time is left before the gate closes in [[DeGroot Keep]].
 
* Added a timer to indicate how much time is left before the gate closes in [[DeGroot Keep]].
 
* Added a new plate model to be used when a [[Heavy]] throws the [[Buffalo Steak Sandvich]] to heal teammates.
 
* Added a new plate model to be used when a [[Heavy]] throws the [[Buffalo Steak Sandvich]] to heal teammates.
* Added a note in the trading dialog to let you know when your trading partner is typing.
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* Added a note in the [[trading]] dialog to let you know when your trading partner is typing.
 
* Added a new Valve map [[5Gorge|CP_5Gorge]].
 
* Added a new Valve map [[5Gorge|CP_5Gorge]].
* Fixed the [[Mad Milk]] effect not being washed off when a player goes underwater.
+
* Fixed the [[Mad Milk]] effect not being washed off when a player goes [[water|underwater]].
* Fixed being able to attack teammates using pumpkin bombs and arrows fired by the [[Huntsman]] or the [[Crusader's Crossbow]].
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* Fixed being able to attack teammates using [[pumpkin bombs]] and arrows fired by the [[Huntsman]] or the [[Crusader's Crossbow]].
* Fixed switching to the melee weapon instead of using the lastweapon setting after drinking [[Crit-a-Cola]].
+
* Fixed switching to the [[melee]] weapon instead of using the lastweapon setting after drinking [[Crit-a-Cola]].
* Fixed not seeing the critboost effect on the [[Scout]]'s [[Shortstop]].
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* Fixed not seeing the [[crit]]boost effect on the [[Scout]]'s [[Shortstop]].
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having Red skins while on the Blue team.
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* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team.
 
* Fixed the [[Engineer]] [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 
* Fixed the [[Engineer]] [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
 
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
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** Flat bridge added onto CP1's pipes.
 
** Flat bridge added onto CP1's pipes.
  
=== Undocumented Changes ===
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=== Undocumented changes ===
* Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team.
+
 
* Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads.
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* Fixed the [[Sydney Sleeper]] view models having RED skins while on the BLU team.
 +
* Fixed players being able to clip through the barrels on the shelves above the BLU [[spawn]] in DeGroot Keep.
 +
* Capture time for final [[control point (objective)|control point]] in [[Yukon|CP_Yukon]] reduced from 4s to 3.8s
 +
* Added a team-colored trail to the Mad Milk when thrown.
 +
* Textures of [[Ghastlier Gibus]] and [[Iron Curtain]] were updated.
 +
* The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team.
 +
* If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]].
 +
 
 +
== Notes ==
 +
<references/>
 
}}
 
}}

Latest revision as of 06:03, 3 April 2012

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the Linux srcds_run script
    • Added warning message for people running the server as root
    • Changed the working directory to the game tree before executing the dedicated server
  • Updated the existing localization files
  • Added Czech, Hungarian, Romanian and Turkish localization files

Team Fortress 2

  • Updated several models with optimizations and new LODs. [1]
  • Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
  • Added a glow effect to the team intelligence entities when they’re not being carried.
  • Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
  • Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
  • Added a note in the trading dialog to let you know when your trading partner is typing.
  • Added a new Valve map CP_5Gorge.
  • Fixed the Mad Milk effect not being washed off when a player goes underwater.
  • Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
  • Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
  • Fixed not seeing the critboost effect on the Scout's Shortstop.
  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
  • Updated the community map CP_Yukon.
    • Central CP moved up to bridge.
    • Bridge widened.
    • Several sticky exploits patched.
    • Flat bridge added onto CP1's pipes.

Undocumented changes

Notes