Difference between revisions of "Self-illumination"
IDromlexer (talk | contribs) (Adding a new and "missing" item.) |
(→Objects that glow in the dark) |
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Line 144: | Line 144: | ||
| The monocle | | The monocle | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="8" | '''[[Classes|All classes]]''' |
| align="center" rowspan="4" | [[Hats]] | | align="center" rowspan="4" | [[Hats]] | ||
| [[Aperture Labs Hard Hat]] | | [[Aperture Labs Hard Hat]] | ||
Line 158: | Line 158: | ||
| The inside areas. Set to fade in and out. | | The inside areas. Set to fade in and out. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | [[Misc]] |
| [[Bombinomicon]] | | [[Bombinomicon]] | ||
| The eyes and gums. | | The eyes and gums. | ||
Line 167: | Line 167: | ||
| [[Spirit Of Giving]] | | [[Spirit Of Giving]] | ||
| The screen. | | The screen. | ||
+ | |- | ||
+ | | [[Pyrovision Goggles]] | ||
+ | | The lenses. | ||
|} | |} | ||
Revision as of 23:52, 28 June 2012
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.