Difference between revisions of "Valve's Team Fortress"
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==Overview== | ==Overview== | ||
− | The game was planned to be realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements. | + | The game was planned to be a realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements. |
==Classes== | ==Classes== | ||
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A machine gunner, prototype of the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. | A machine gunner, prototype of the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. | ||
===Rocket Infantry=== | ===Rocket Infantry=== | ||
− | Heavy Soldier equipped with SMAW {{botignore|rocket launcher}}. Could fire only in crouch and prone stances. Had jetpack instead of ability to rocket-jump.<ref name="Citadel">[http://web.archive.org/web/20000425025428/http://www.planetfortress.com/citadel/tf2-1.htm Moriarty's ''TF2'' Preview/Review] at Citadel</ref> | + | Heavy Soldier equipped with a SMAW {{botignore|rocket launcher}}. Could fire only in crouch and prone stances. Had a jetpack instead of using the ability to rocket-jump.<ref name="Citadel">[http://web.archive.org/web/20000425025428/http://www.planetfortress.com/citadel/tf2-1.htm Moriarty's ''TF2'' Preview/Review] at Citadel</ref> |
===Sniper=== | ===Sniper=== | ||
− | The lightest class in the game, equipped with | + | The lightest class in the game, equipped with an M40A1 {{botignore|sniper rifle}}. Was able to be invisible for 20 seconds.<ref name="Citadel" /> |
===Commando=== | ===Commando=== | ||
− | A [[Demoman (Classic)|Demoman]] prototype, equipped with the {{botignore| | + | A [[Demoman (Classic)|Demoman]] prototype, equipped with the {{botignore|Grenade Launcher}}. |
===Spy=== | ===Spy=== | ||
A stealth class equipped with Uzi; was able to {{botignore|cloak}} as the enemies he killed. | A stealth class equipped with Uzi; was able to {{botignore|cloak}} as the enemies he killed. | ||
===Engineer=== | ===Engineer=== | ||
− | A | + | A class that was able to construct Sentry Guns with placeholder ''[http://combineoverwiki.net/wiki/Half-Life Half-Life]'' models, {{botignore|Dispensers}} and Cameras. |
===Medium Infantry=== | ===Medium Infantry=== | ||
− | Medium Infantry was not individual class, instead it was temporary model for other classes. It was seen being Engineer and Sniper. | + | Medium Infantry was not an individual class, instead it was a temporary model for other classes. It was seen being an Engineer and Sniper. |
====Gallery==== | ====Gallery==== | ||
<gallery> | <gallery> | ||
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===Personal=== | ===Personal=== | ||
====Pistol==== | ====Pistol==== | ||
− | All classes except for Commando used unknown {{botignore| | + | All classes except for Commando used an unknown {{botignore|Pistol}} as a secondary weapon.<ref name="TyR">[http://web.archive.org/web/20000416190012/http://spyder.fortress2.com/tf2preview.html ''Half-Life'' and ''Team Fortress 2'' preview] by [CE]TyR(T2), lead ''Valve's Team Fortress'' mapmaker.</ref> |
====Uzi==== | ====Uzi==== | ||
The {{w|Uzi}} is a {{botignore|submachine gun}} used by the Light Infantry and the Spy. | The {{w|Uzi}} is a {{botignore|submachine gun}} used by the Light Infantry and the Spy. | ||
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The {{w|M16 rifle|M16A2}} is an assault rifle used by the Field Medic. | The {{w|M16 rifle|M16A2}} is an assault rifle used by the Field Medic. | ||
====SMAW==== | ====SMAW==== | ||
− | The {{w|Shoulder-launched Multipurpose Assault Weapon}} (SMAW) is | + | The {{w|Shoulder-launched Multipurpose Assault Weapon}} (SMAW) is a one-shot {{botignore|rocket launcher}} used by the Rocket Infantry. It can be only fired in crouch and prone stances and has a lethal 20-meter backblast. |
====Shotgun==== | ====Shotgun==== | ||
− | A {{botignore|shotgun}} (possibly SPAS-12) was wielded by Rocket Infantry. | + | A {{botignore|shotgun}} (possibly a SPAS-12) was wielded by Rocket Infantry. |
====M40A1==== | ====M40A1==== | ||
− | The {{w|M40 rifle|M40A1}} is a bolt-action {{botignore|sniper rifle}} used only by the Sniper. It was similar to [[Sniper Rifle (Classic)|''Quake Team Fortress'' Sniper Rifle]] except there was laser beam along with laser dot.<ref name="TyR" /> | + | The {{w|M40 rifle|M40A1}} is a bolt-action {{botignore|sniper rifle}} used only by the Sniper. It was similar to [[Sniper Rifle (Classic)|''Quake Team Fortress'' Sniper Rifle]] except that there was a laser beam along with laser dot.<ref name="TyR" /> |
====MP5==== | ====MP5==== | ||
− | The {{w|Heckler & Koch MP5}} (with a temporary pre-release ''Half-Life'' model) is a {{botignore|submachine gun}} seen only on {{w|Electronic Entertainment Expo|E3}} 1998, possibly as a placeholder model. | + | The {{w|Heckler & Koch MP5}} (with a temporary pre-release ''Half-Life'' model) is a {{botignore|submachine gun}} seen only on {{w|Electronic Entertainment Expo|E3}} 1998, possibly held as a placeholder model. |
<gallery> | <gallery> | ||
File:Tf21b.jpg|First-person view. | File:Tf21b.jpg|First-person view. | ||
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An unknown multi-shot {{botignore|grenade launcher}} was used by the Commando. Its grenades are detonated if they fly at least 10 meters.<ref name="TyR" /> | An unknown multi-shot {{botignore|grenade launcher}} was used by the Commando. Its grenades are detonated if they fly at least 10 meters.<ref name="TyR" /> | ||
====Railgun==== | ====Railgun==== | ||
− | A {{botignore|railgun}}, similar to [[Railgun (Classic)|''TFC'' Railgun]], was used by Engineer. | + | A {{botignore|railgun}}, similar to the [[Railgun (Classic)|''TFC'' Railgun]], which was used by the Engineer. |
====C4==== | ====C4==== | ||
C4 explosives were used by Commando and were to be placed on walls.<ref name="TyR" /> | C4 explosives were used by Commando and were to be placed on walls.<ref name="TyR" /> | ||
====Chain gun==== | ====Chain gun==== | ||
− | Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under | + | The Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under 5 seconds. The player's speed would not effect when the chain gun was fired.<ref name="TyR" /> |
<gallery> | <gallery> | ||
File:Acuraccy.jpg|Accuracy comparison in different stances. | File:Acuraccy.jpg|Accuracy comparison in different stances. | ||
Line 103: | Line 103: | ||
</gallery> | </gallery> | ||
====Sentry Gun==== | ====Sentry Gun==== | ||
− | The Sentry Gun was originally to be built by the Engineer. It used the ''Half-Life'' model, but the developers were planning to replace it with a bigger model.<ref>[http://replay.web.archive.org/20030824061532/http://www.contaminated.net/tf/tf5.htm Contaminated.net: ''Team Fortress'' Exclusive]</ref> | + | The Sentry Gun was originally to be built by the Engineer. It used the ''Half-Life'' model as a placeholder, but the developers were planning to replace it with a bigger model.<ref>[http://replay.web.archive.org/20030824061532/http://www.contaminated.net/tf/tf5.htm Contaminated.net: ''Team Fortress'' Exclusive]</ref> |
<gallery> | <gallery> | ||
Line 111: | Line 111: | ||
</gallery> | </gallery> | ||
− | ====M198 | + | ====M198 Howitzer==== |
The {{w|M198 howitzer}} is a manned howitzer with a low rate of fire. It used the ''Half-Life'' brush-based mesh. | The {{w|M198 howitzer}} is a manned howitzer with a low rate of fire. It used the ''Half-Life'' brush-based mesh. | ||
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===M2A3 Bradley=== | ===M2A3 Bradley=== | ||
− | The {{w|M2 Bradley|M2A3 Bradley}} is an armored personnel carrier (APC) armed with a machine gun and {{w|BGM-71 TOW}} launcher. It used the ''Half-Life'' brush-based mesh with two skins, one is used in ''Half-Life'', one never seen in ''Half-Life'', but included in ''Half-Life'' texture files. | + | The {{w|M2 Bradley|M2A3 Bradley}} is an armored personnel carrier (APC) armed with a machine gun and {{w|BGM-71 TOW}} launcher. It used the ''Half-Life'' brush-based mesh with two skins, one is used in ''Half-Life'', one never seen in ''Half-Life'', but included in the ''Half-Life'' texture files. |
<gallery> | <gallery> | ||
Line 138: | Line 138: | ||
===M35 cargo truck=== | ===M35 cargo truck=== | ||
− | The {{w|M35 2½ ton cargo truck|M35 cargo truck}} is a truck used to transport {{botignore|soldiers}}. It used the ''Half-Life'' brush-based mesh with slight changes. | + | The {{w|M35 2½ ton cargo truck|M35 cargo truck}} is a military truck used to transport {{botignore|soldiers}}. It used the ''Half-Life'' brush-based mesh with very slight changes. |
<gallery> | <gallery> |
Revision as of 08:43, 8 August 2015
Basic Information | |
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Released: |
Canceled |
Developer: | |
Publisher: | |
Engine: | |
Genre: | |
Modes: |
Various |
Platform: | |
Media: |
Valve's Team Fortress was the working title for the class-based multiplayer game Team Fortress 2 in 1998, before the release of Team Fortress Classic, until the title switched to Team Fortress 2: Brotherhood of Arms.
Overview
The game was planned to be a realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements.
Classes
Commander
The main, non-physical class of the game. He would be able to see the entire battlefield as well as through teammates' eyes and Engineers' cameras, to make and control squads and groups, and to issue orders on fly.
Light Infantry
A lightweight class, similar to the Scout, equipped with an Uzi.
Field Medic
A class wielding an M16 with the ability to heal teammates by standing close to them and looking at them, and always wearing a first aid bag and a Red Cross bandage. Prototype of the Medic.
Heavy Infantry
A machine gunner, prototype of the Heavy Weapons Guy.
Rocket Infantry
Heavy Soldier equipped with a SMAW rocket launcher. Could fire only in crouch and prone stances. Had a jetpack instead of using the ability to rocket-jump.[1]
Sniper
The lightest class in the game, equipped with an M40A1 sniper rifle. Was able to be invisible for 20 seconds.[1]
Commando
A Demoman prototype, equipped with the Grenade Launcher.
Spy
A stealth class equipped with Uzi; was able to cloak as the enemies he killed.
Engineer
A class that was able to construct Sentry Guns with placeholder Half-Life models, Dispensers and Cameras.
Medium Infantry
Medium Infantry was not an individual class, instead it was a temporary model for other classes. It was seen being an Engineer and Sniper.
Gallery
- Medium Infantry Sniper crouching (GIF).
- Medium Infantry's animation (video).
Gallery
Weapons
Most of the weapons in-game are the weapons used by the Template:W. Most of the automatic weapons had the ability to switch fire mode.
Personal
Pistol
All classes except for Commando used an unknown Pistol as a secondary weapon.[2]
Uzi
The Template:W is a submachine gun used by the Light Infantry and the Spy.
M16A2
The Template:W is an assault rifle used by the Field Medic.
SMAW
The Template:W (SMAW) is a one-shot rocket launcher used by the Rocket Infantry. It can be only fired in crouch and prone stances and has a lethal 20-meter backblast.
Shotgun
A shotgun (possibly a SPAS-12) was wielded by Rocket Infantry.
M40A1
The Template:W is a bolt-action sniper rifle used only by the Sniper. It was similar to Quake Team Fortress Sniper Rifle except that there was a laser beam along with laser dot.[2]
MP5
The Template:W (with a temporary pre-release Half-Life model) is a submachine gun seen only on Template:W 1998, possibly held as a placeholder model.
Grenade Launcher
An unknown multi-shot grenade launcher was used by the Commando. Its grenades are detonated if they fly at least 10 meters.[2]
Railgun
A railgun, similar to the TFC Railgun, which was used by the Engineer.
C4
C4 explosives were used by Commando and were to be placed on walls.[2]
Chain gun
The Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under 5 seconds. The player's speed would not effect when the chain gun was fired.[2]
Stationary
M2 Browning
The Template:W is a .50-caliber machine gun. It used Half-Life brush-based mesh before it was replaced by a model.
Sentry Gun
The Sentry Gun was originally to be built by the Engineer. It used the Half-Life model as a placeholder, but the developers were planning to replace it with a bigger model.[3]
M198 Howitzer
The Template:W is a manned howitzer with a low rate of fire. It used the Half-Life brush-based mesh.
Vehicles
M1A1 Abrams
The Template:W is a main battle tank. It used the enhanced version of its Half-Life mesh.
M2A3 Bradley
The Template:W is an armored personnel carrier (APC) armed with a machine gun and Template:W launcher. It used the Half-Life brush-based mesh with two skins, one is used in Half-Life, one never seen in Half-Life, but included in the Half-Life texture files.
M35 cargo truck
The Template:W is a military truck used to transport soldiers. It used the Half-Life brush-based mesh with very slight changes.
Maps
Over 20 maps were planned to be made. This section covers only known maps.
Canalzone
Similar to Canalzone from other Team Fortress games.
Hunted
Similar to Hunted from other Team Fortress games.
Lobotomy
On Lobotomy, the objective of both teams was to destroy the enemy reactor. In order to reach the enemy reactor, a team was to destroy enemy computers to disable the security system, triggering an alarm, and to destroy another set of computers to get access to the reactor. A team could toggle the switches to reactivate the security and to lock the reactor, thus making enemies need to destroy the switches. The game ends when one of two reactors is destroyed.[2]
References
- ↑ a b Moriarty's TF2 Preview/Review at Citadel
- ↑ a b c d e f Half-Life and Team Fortress 2 preview by [CE]TyR(T2), lead Valve's Team Fortress mapmaker.
- ↑ Contaminated.net: Team Fortress Exclusive
See also
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