Difference between revisions of "Classes/ja"
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− | [[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right| | + | [[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|左から順に[[Pyro/ja|パイロ]]、[[Engineer/ja|エンジニア]]、[[Spy/ja|スパイ]]、[[Heavy/ja|ヘビー]]、[[Sniper/ja|スナイパー]]、[[Scout/ja|スカウト]]、[[Soldier/ja|ソルジャー]]、[[Demoman/ja|デモマン]]、[[Medic/ja|メディック]]]] |
+ | {{Trans|Japanese|English}} | ||
− | Team Fortress | + | [[Team Fortress 2/ja|Team Fortress 2]] でプレイ可能なクラス (''Classes'') は以下の 9 種類です。 |
− | + | *{{Icon class|class=scout|link=Scout/ja}} [[Scout/ja|スカウト]] | |
− | *[[Scout|スカウト]] | + | *{{Icon class|class=soldier|link=Soldier/ja}} [[Soldier/ja|ソルジャー]] |
− | *[[Soldier/ja|ソルジャー]] | + | *{{Icon class|class=pyro|link=Pyro/ja}} [[Pyro/ja|パイロ]] |
− | *[[Pyro|パイロ]] | + | *{{Icon class|class=demoman|link=Demoman/ja}} [[Demoman/ja|デモマン]] |
+ | *{{Icon class|class=heavy|link=Heavy/ja}} [[Heavy/ja|ヘビー]] | ||
+ | *{{Icon class|class=engineer|link=Engineer/ja}} [[Engineer/ja|エンジニア]] | ||
+ | *{{Icon class|class=medic|link=Medic/ja}} [[Medic/ja|メディック]] | ||
+ | *{{Icon class|class=sniper|link=Sniper/ja}} [[Sniper/ja|スナイパー]] | ||
+ | *{{Icon class|class=spy|link=Spy/ja}} [[Spy/ja|スパイ]] | ||
− | ''' | + | '''未使用のクラス''' |
− | *[[ | + | *[[Civilian/ja|Civilian]] |
− | |||
− | |||
− | + | Civilian を選択してプレイすることはできません。 | |
− | |||
− | |||
− | |||
− | + | == クラスの分類 == | |
− | |||
− | + | 各クラスは役割ごとに 3 種類 ([[Offensive/ja|攻撃]]、[[Defensive/ja|防御]]、[[Support/ja|サポート]]) に分類されています。 | |
− | + | これらの分類は絶対的なものではなく、プレイヤーの[[Strategy/ja|戦術]]次第では異なる役割を果たすこともあります。 | |
+ | === 攻撃クラス === | ||
+ | |||
+ | [[Image:Tf2_offense.jpg|border|150px|right]] | ||
+ | 攻撃クラス ([[Scout/ja|スカウト]]、[[Soldier/ja|ソルジャー]]、[[Pyro/ja|パイロ]]) はチームの攻撃要員です。 | ||
+ | [[Control points/ja|コントロールポイント]]や[[Intelligence/ja|機密情報]]を奪取することもできますが、 | ||
+ | 一番重要な役割は「敵チームを混乱させること」と「敵の装置を破壊すること」のふたつです。 | ||
+ | |||
+ | スカウトはコントロールポイントを他のクラスと比べ 2 倍の早さで奪取することができます。 | ||
+ | ソルジャーは敵に大ダメージを与えられる[[Rocket launcher/ja|ロケットランチャー]]を使用できます。 | ||
+ | パイロは[[Flamethrower/ja|火炎放射器]]を使い多数の敵を[[Fire/ja|火だるま]]にすることができます。 | ||
+ | |||
+ | === 防御クラス === | ||
+ | |||
+ | [[Image:Tf2_defense.jpg|border|150px|right]] | ||
+ | 防御クラス ([[Demoman/ja|デモマン]], [[Heavy/ja|ヘビー]] and [[Engineer/ja|エンジニア]]) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with [[sticky bomb]]s and detonate them at will. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Engineers can build [[sentry gun]]s with amazing power, as well as [[teleporter]]s and [[dispensers]]. | ||
+ | |||
+ | ===Support=== | ||
+ | [[Image:Tf2_support.jpg|border|150px|right]] | ||
+ | Support classes ([[Medic/ja|メディック]], [[Sniper/ja|スナイパー]] and [[Spy/ja|スパイ]]) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum health. Snipers can take out threats [[Sniper rifle|from a distance]] and use [[Jarate]] to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, [[Electro sapper|disable buildings]] and [[Backstab|assassinate]] critical threats. | ||
+ | |||
+ | ==Health points== | ||
+ | A Medic may [[heal|over-heal]] someone to 150% of their normal health maximum. Classes can refill their health through a [[health|number of ways]]. | ||
+ | ====Class health points comparison table==== | ||
{| class="wikitable grid" align="Left" style="margin-bottom: 10px" | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
− | ! class="header" | | + | ! class="header" | |
− | ! class="header" | | + | ! class="header" | Class |
− | + | ! class="header" | Normal Max | |
− | ! class="header" | | + | ! class="header" | Over-healed Max |
− | |||
− | ! class="header" | | ||
|- | |- | ||
− | |[[Scout|スカウト]] | + | |{{Icon class|class=scout}} |
− | | | + | |[[Scout/ja|スカウト]] <br><small>(with the [[Sandman]] equipped)</small> |
− | + | |125<br><small>110 | |
− | | | + | |185<br><small>165 |
|- | |- | ||
− | |[[Soldier/ja|ソルジャー]] | + | |{{Icon class|class=soldier}} |
− | | | + | |[[Soldier/ja|ソルジャー]] |
− | + | |200 | |
− | | | + | |300 |
|- | |- | ||
− | |[[Pyro|パイロ]] | + | |{{Icon class|class=pyro}} |
− | | | + | |[[Pyro/ja|パイロ]] |
− | + | |175 | |
− | | | + | |260 |
|- | |- | ||
− | |[[Demoman|デモマン]] | + | |{{Icon class|class=demoman}} |
− | | | + | |[[Demoman/ja|デモマン]] <br><small>(with the [[Eyelander]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] equipped, 4 heads)</small> |
− | + | |175<br><small>150<br>165<br>180<br>195<br>210 | |
− | | | + | |260<br><small>225<br>245<br>270<br>290<br>315 |
|- | |- | ||
− | |[[Heavy|ヘビー]]<br><small>([[ | + | |{{Icon class|class=heavy}} |
− | | | + | |[[Heavy/ja|ヘビー]]<br><small>(within 30 seconds after consuming [[Dalokohs bar]])</small> |
− | + | |300<br><small>350 | |
− | | | + | |450<br><small>450 |
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[Engineer|エンジニア]] | + | |{{Icon class|class=engineer}} |
− | | | + | |[[Engineer/ja|エンジニア]] |
− | + | |125 | |
− | | | + | |185 |
|- | |- | ||
− | |[[Medic|メディック]] | + | |{{Icon class|class=medic}} |
− | | | + | |[[Medic/ja|メディック]] |
− | + | |150 | |
− | | | + | |225 |
|- | |- | ||
− | |[[Sniper| | + | |{{Icon class|class=sniper}} |
− | | | + | |[[Sniper/ja|スナイパー]] |
− | + | |125 | |
− | | | + | |185 |
|- | |- | ||
− | |[[Spy|スパイ]] | + | |{{Icon class|class=spy}} |
− | | | + | |[[Spy/ja|スパイ]] |
− | + | |125 | |
− | | | + | |185 |
|- | |- | ||
+ | | | ||
|[[Civilian]] | |[[Civilian]] | ||
− | |300v | + | |50 |
− | |270v | + | |75 |
− | |100% | + | |} |
+ | <br clear="all" /> | ||
+ | |||
+ | ==Speed== | ||
+ | Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy/ja|スパイ]], [[Sniper/ja|スナイパー]], [[Pyro/ja|パイロ]], and [[Engineer/ja|エンジニア]]). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst [[crouching]] is at 66%. Forward and backward speeds are, however, the same when crouching, revving a [[Minigun]] as a [[Heavy/ja|ヘビー]] or charging/zooming as a [[Sniper/ja|スナイパー]]. During [[humiliation]] all classes on the winning team will move 10% faster. | ||
+ | |||
+ | For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or [[cloak]]s. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed. | ||
+ | [[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]] | ||
+ | |||
+ | A [[Demoman/ja|デモマン]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health. | ||
+ | |||
+ | ====Class speed comparison table==== | ||
+ | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Class | ||
+ | ! class="header" | Forward | ||
+ | !(abs) | ||
+ | ! class="header" | Backward | ||
+ | !(abs) | ||
+ | ! class="header" | Crouched | ||
+ | !(abs) | ||
+ | |- | ||
+ | |{{Icon class|class=scout}} | ||
+ | |[[Scout/ja|スカウト]] | ||
+ | |align="right"|133% | ||
+ | |align="right"|400v | ||
+ | |align="right"|120% | ||
+ | |align="right"|360v | ||
+ | |align="right"|44.4% | ||
+ | |align="right"|133.33v | ||
+ | |- | ||
+ | |{{Icon class|class=soldier}} | ||
+ | |[[Soldier/ja|ソルジャー]]<br> | ||
+ | <small>(while using [[Equalizer]] with 121-160 hp)</small><br> | ||
+ | <small>(while using [[Equalizer]] with 81-120 hp)</small><br> | ||
+ | <small>(while using [[Equalizer]] with 41-80 hp)</small><br> | ||
+ | <small>(while using [[Equalizer]] with 1-40 hp)</small> | ||
+ | |align="right"|80% | ||
+ | <small>88% | ||
+ | <br> | ||
+ | 96% | ||
+ | <br> | ||
+ | 112% | ||
+ | <br> | ||
+ | 128% | ||
+ | |align="right"|240v | ||
+ | <small>264v | ||
+ | <br> | ||
+ | 288v | ||
+ | <br> | ||
+ | 336v | ||
+ | <br> | ||
+ | 384v | ||
+ | |align="right"|72% | ||
+ | <small>79% | ||
+ | <br> | ||
+ | 86% | ||
+ | <br> | ||
+ | 101% | ||
+ | <br> | ||
+ | 115% | ||
+ | |align="right"|216v | ||
+ | <small>238v | ||
+ | <br> | ||
+ | 259v | ||
+ | <br> | ||
+ | 302v | ||
+ | <br> | ||
+ | 346v | ||
+ | |align="right"|26.6% | ||
+ | <small>29.3% | ||
+ | <br> | ||
+ | 32.0% | ||
+ | <br> | ||
+ | 37.3% | ||
+ | <br> | ||
+ | 42.7% | ||
+ | |align="right"|80v | ||
+ | <small>88v | ||
+ | <br> | ||
+ | 96v | ||
+ | <br> | ||
+ | 112v | ||
+ | <br> | ||
+ | 128v | ||
+ | |- | ||
+ | |{{Icon class|class=pyro}} | ||
+ | |[[Pyro/ja|パイロ]] | ||
+ | |align="right"|100% | ||
+ | |align="right"|300v | ||
+ | |align="right"|90% | ||
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
+ | |- | ||
+ | |{{Icon class|class=demoman}} | ||
+ | |[[Demoman/ja|デモマン]] <br> | ||
+ | <small>(while charging with [[Chargin' Targe]])</small><br> | ||
+ | <small>(with the [[Eyelander]] and 1 head)</small><br> | ||
+ | <small>(with the [[Eyelander]] and 2 heads)</small><br> | ||
+ | <small>(with the [[Eyelander]] and 3 heads)</small><br> | ||
+ | <small>(with the [[Eyelander]] and 4+ heads)</small><br> | ||
+ | <small>(with the [[Scotsman's Skullcutter]])</small><br> | ||
+ | <small>(with the [[Scotsman's Skullcutter]] while charging with [[Chargin' Targe]])</small><br> | ||
+ | |align="right"|93% | ||
+ | <small>250%<br/> | ||
+ | 101%<br/> | ||
+ | 108%<br/> | ||
+ | 116%<br/> | ||
+ | 123%<br/> | ||
+ | 79%<br/> | ||
+ | 213% | ||
+ | |align="right"|280v | ||
+ | <small>750v<br/> | ||
+ | 302v<br/> | ||
+ | 324v<br/> | ||
+ | 347v<br/> | ||
+ | 369v<br/> | ||
+ | 238v<br/> | ||
+ | 638v | ||
+ | |align="right"|84% | ||
+ | <small>N/A<br/> | ||
+ | 91%<br/> | ||
+ | 97%<br/> | ||
+ | 104%<br/> | ||
+ | 111%<br/> | ||
+ | 71%<br/> | ||
+ | N/A</small> | ||
+ | |align="right"|252v | ||
+ | <small>N/A<br/> | ||
+ | 272v<br/> | ||
+ | 292v<br/> | ||
+ | 312v<br/> | ||
+ | 332v<br/> | ||
+ | 214v<br/> | ||
+ | N/A | ||
+ | |align="right"|31.1% | ||
+ | <small>N/A<br/> | ||
+ | 34%<br/> | ||
+ | 36%<br/> | ||
+ | 39%<br/> | ||
+ | 41%<br/> | ||
+ | 26%<br/> | ||
+ | N/A | ||
+ | |align="right"|93.33v | ||
+ | <small>N/A<br/> | ||
+ | 101v<br/> | ||
+ | 108v<br/> | ||
+ | 116v<br/> | ||
+ | 123v<br/> | ||
+ | 79v<br/> | ||
+ | N/A | ||
+ | |- | ||
+ | |{{Icon class|class=heavy}} | ||
+ | |[[Heavy/ja|ヘビー]] <br> | ||
+ | <small>(with [[minigun]] revved)</small> | ||
+ | |align="right"|77%<br> | ||
+ | <small>37% | ||
+ | |align="right"|230v<br> | ||
+ | <small>110v | ||
+ | |align="right"|69%<br> | ||
+ | <small>33% | ||
+ | |align="right"|207v<br> | ||
+ | <small>99v | ||
+ | |align="right"|25.5%<br> | ||
+ | <small>0% | ||
+ | |align="right"|76.67v<br> | ||
+ | <small>0v | ||
+ | |- | ||
+ | |{{Icon class|class=engineer}} | ||
+ | |[[Engineer/ja|エンジニア]] | ||
+ | |align="right"|100% | ||
+ | |align="right"|300v | ||
+ | |align="right"|90% | ||
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
+ | |- | ||
+ | |{{Icon class|class=medic}} | ||
+ | |[[Medic/ja|メディック]] | ||
+ | |align="right"|107% | ||
+ | |align="right"|320v | ||
+ | |align="right"|96% | ||
+ | |align="right"|288v | ||
+ | |align="right"|35.5% | ||
+ | |align="right"|106.67v | ||
+ | |- | ||
+ | |{{Icon class|class=sniper}} | ||
+ | |[[Sniper/ja|スナイパー]]<br> | ||
+ | <small>(with [[rifle]] zoomed)</small> <br> | ||
+ | <small>(with [[Huntsman]] drawn)</small> | ||
+ | |align="right"|100%<br> | ||
+ | <small>27% | ||
+ | <br> | ||
+ | 45% | ||
+ | |align="right"|300v <br> | ||
+ | <small>80v | ||
+ | <br> | ||
+ | 136v | ||
+ | |align="right"|90%<br> | ||
+ | <small>27% | ||
+ | <br> | ||
+ | 41% | ||
+ | |align="right"|270v <br> | ||
+ | <small>80v | ||
+ | <br> | ||
+ | 122v | ||
+ | |align="right"|33.3%<br> | ||
+ | <small>1.33% | ||
+ | <br> | ||
+ | 15% | ||
+ | |align="right"|100v<br> | ||
+ | <small>4v | ||
+ | <br> | ||
+ | 45v | ||
+ | |- | ||
+ | |{{Icon class|class=spy}} | ||
+ | |[[Spy/ja|スパイ]] | ||
+ | |align="right"|100% | ||
+ | |align="right"|300v | ||
+ | |align="right"|90% | ||
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
|- | |- | ||
+ | | | ||
+ | |[[Civilian]] | ||
+ | |align="right"|100% | ||
+ | |align="right"|300v | ||
+ | |align="right"|90% | ||
+ | |align="right"|270v | ||
+ | |align="right"|N/A | ||
+ | |align="right"|N/A | ||
|} | |} | ||
<br clear="all" /> | <br clear="all" /> | ||
− | + | ''<sup>'''abs''' - absolute figures in velocity units (v)</sup>'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | |||
[[Category:Classes| ]] | [[Category:Classes| ]] | ||
+ | {{Languages}} |
Revision as of 10:19, 2 July 2010
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Team Fortress 2 でプレイ可能なクラス (Classes) は以下の 9 種類です。
未使用のクラス
Civilian を選択してプレイすることはできません。
目次
クラスの分類
各クラスは役割ごとに 3 種類 (攻撃、防御、サポート) に分類されています。 これらの分類は絶対的なものではなく、プレイヤーの戦術次第では異なる役割を果たすこともあります。
攻撃クラス
攻撃クラス (スカウト、ソルジャー、パイロ) はチームの攻撃要員です。 コントロールポイントや機密情報を奪取することもできますが、 一番重要な役割は「敵チームを混乱させること」と「敵の装置を破壊すること」のふたつです。
スカウトはコントロールポイントを他のクラスと比べ 2 倍の早さで奪取することができます。 ソルジャーは敵に大ダメージを与えられるロケットランチャーを使用できます。 パイロは火炎放射器を使い多数の敵を火だるまにすることができます。
防御クラス
防御クラス (デモマン, ヘビー and エンジニア) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build sentry guns with amazing power, as well as teleporters and dispensers.
Support
Support classes (メディック, スナイパー and スパイ) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate critical threats.
Health points
A Medic may over-heal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.
Class health points comparison table
Class | Normal Max | Over-healed Max | |
---|---|---|---|
スカウト (with the Sandman equipped) |
125 110 |
185 165 | |
ソルジャー | 200 | 300 | |
パイロ | 175 | 260 | |
デモマン (with the Eyelander equipped, 0 heads) (with the Eyelander equipped, 1 head) (with the Eyelander equipped, 2 heads) (with the Eyelander equipped, 3 heads) (with the Eyelander equipped, 4 heads) |
175 150 165 180 195 210 |
260 225 245 270 290 315 | |
ヘビー (within 30 seconds after consuming Dalokohs bar) |
300 350 |
450 450 | |
エンジニア | 125 | 185 | |
メディック | 150 | 225 | |
スナイパー | 125 | 185 | |
スパイ | 125 | 185 | |
Civilian | 50 | 75 |
Speed
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of スパイ, スナイパー, パイロ, and エンジニア). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst crouching is at 66%. Forward and backward speeds are, however, the same when crouching, revving a Minigun as a ヘビー or charging/zooming as a スナイパー. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A デモマン wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
Class speed comparison table
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) | |
---|---|---|---|---|---|---|---|
スカウト | 133% | 400v | 120% | 360v | 44.4% | 133.33v | |
ソルジャー (while using Equalizer with 121-160 hp) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
| |
パイロ | 100% | 300v | 90% | 270v | 33.3% | 100v | |
デモマン (while charging with Chargin' Targe) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A | |
ヘビー (with minigun revved) |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v | |
エンジニア | 100% | 300v | 90% | 270v | 33.3% | 100v | |
メディック | 107% | 320v | 96% | 288v | 35.5% | 106.67v | |
スナイパー |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
| |
スパイ | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
abs - absolute figures in velocity units (v)
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