Difference between revisions of "Classes/ja"

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m (足の速さ)
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[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Valveによる集合写真 (左から順に): [[Pyro|パイロ]], [[Engineer|エンジニア]], [[Spy|スパイ]], [[Heavy|ヘビー]], [[Sniper|スパイパー]], [[Scout|スカウト]], [[Soldier/ja|ソルジャー]], [[Demoman|デモマン]], [[Medic|メディック]]]]
+
[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|左から順に[[Pyro/ja|パイロ]][[Engineer/ja|エンジニア]][[Spy/ja|スパイ]][[Heavy/ja|ヘビー]][[Sniper/ja|スナイパー]][[Scout/ja|スカウト]][[Soldier/ja|ソルジャー]][[Demoman/ja|デモマン]][[Medic/ja|メディック]]]]
  
 +
{{Trans|Japanese|English}}
  
Team Fortress 2には9個のクラスがあります (隠しクラスの[[Civilian]]を含めると10個)。クラスは3個のグループ ([[offensive]], [[defensive]], [[support]]) に分けられていますが、実際はさまざまな[[Strategy | 戦術]]に使わます。クラスは以下のとおり:
+
[[Team Fortress 2/ja|Team Fortress 2]] でプレイ可能なクラス (''Classes'') は以下の 9 種類です。
  
'''攻撃'''
+
*{{Icon class|class=scout|link=Scout/ja}} [[Scout/ja|スカウト]]
*[[Scout|スカウト]]
+
*{{Icon class|class=soldier|link=Soldier/ja}} [[Soldier/ja|ソルジャー]]
*[[Soldier/ja|ソルジャー]]
+
*{{Icon class|class=pyro|link=Pyro/ja}} [[Pyro/ja|パイロ]]
*[[Pyro|パイロ]]
+
*{{Icon class|class=demoman|link=Demoman/ja}} [[Demoman/ja|デモマン]]
 +
*{{Icon class|class=heavy|link=Heavy/ja}} [[Heavy/ja|ヘビー]]
 +
*{{Icon class|class=engineer|link=Engineer/ja}} [[Engineer/ja|エンジニア]]
 +
*{{Icon class|class=medic|link=Medic/ja}} [[Medic/ja|メディック]]
 +
*{{Icon class|class=sniper|link=Sniper/ja}} [[Sniper/ja|スナイパー]]
 +
*{{Icon class|class=spy|link=Spy/ja}} [[Spy/ja|スパイ]]
  
'''守備'''
+
'''未使用のクラス'''
*[[Engineer|エンジニア]]
+
*[[Civilian/ja|Civilian]]
*[[Heavy|ヘビー]]
 
*[[Demoman|デモマン]]
 
  
'''援護'''
+
Civilian を選択してプレイすることはできません。
*[[Medic|メディック]]
 
*[[Sniper|スナイパー]]
 
*[[Spy|スパイ]]
 
  
'''N/A'''
+
== クラスの分類 ==
*[[Civilian]]
 
  
===足の速さ===
+
各クラスは役割ごとに 3 種類 ([[Offensive/ja|攻撃]]、[[Defensive/ja|防御]]、[[Support/ja|サポート]]) に分類されています。
クラスごとの速度比較。速度は '''''cl_showpos''''' を "1" に設定し、単位をvelocity units (v)で表示。
+
これらの分類は絶対的なものではなく、プレイヤーの[[Strategy/ja|戦術]]次第では異なる役割を果たすこともあります。
  
 +
=== 攻撃クラス ===
 +
 +
[[Image:Tf2_offense.jpg|border|150px|right]]
 +
攻撃クラス ([[Scout/ja|スカウト]]、[[Soldier/ja|ソルジャー]]、[[Pyro/ja|パイロ]]) はチームの攻撃要員です。
 +
[[Control points/ja|コントロールポイント]]や[[Intelligence/ja|機密情報]]を奪取することもできますが、
 +
一番重要な役割は「敵チームを混乱させること」と「敵の装置を破壊すること」のふたつです。
 +
 +
スカウトはコントロールポイントを他のクラスと比べ 2 倍の早さで奪取することができます。
 +
ソルジャーは敵に大ダメージを与えられる[[Rocket launcher/ja|ロケットランチャー]]を使用できます。
 +
パイロは[[Flamethrower/ja|火炎放射器]]を使い多数の敵を[[Fire/ja|火だるま]]にすることができます。
 +
 +
=== 防御クラス ===
 +
 +
[[Image:Tf2_defense.jpg|border|150px|right]]
 +
防御クラス ([[Demoman/ja|デモマン]], [[Heavy/ja|ヘビー]] and [[Engineer/ja|エンジニア]]) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with [[sticky bomb]]s and detonate them at will. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Engineers can build [[sentry gun]]s with amazing power, as well as [[teleporter]]s and [[dispensers]].
 +
 +
===Support===
 +
[[Image:Tf2_support.jpg|border|150px|right]]
 +
Support classes ([[Medic/ja|メディック]], [[Sniper/ja|スナイパー]] and [[Spy/ja|スパイ]]) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum health. Snipers can take out threats [[Sniper rifle|from a distance]] and use [[Jarate]] to extinguish fires  and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, [[Electro sapper|disable buildings]] and [[Backstab|assassinate]] critical threats.
 +
 +
==Health points==
 +
A Medic may [[heal|over-heal]] someone to 150% of their normal health maximum. Classes can refill their health through a [[health|number of ways]].
 +
====Class health points comparison table====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
! class="header" | クラス名
+
! class="header" |  
! class="header" | 前進
+
! class="header" | Class
(v)
+
! class="header" | Normal Max
! class="header" | 後進
+
! class="header" | Over-healed Max
(v)
 
! class="header" | <small>[[spy|スパイ]]と比較した速度</small>
 
 
|-
 
|-
|[[Scout|スカウト]]
+
|{{Icon class|class=scout}}
|400v
+
|[[Scout/ja|スカウト]] <br><small>(with the [[Sandman]] equipped)</small>
|360v
+
|125<br><small>110
|133%
+
|185<br><small>165
 
|-
 
|-
|[[Soldier/ja|ソルジャー]]  
+
|{{Icon class|class=soldier}}
|240v
+
|[[Soldier/ja|ソルジャー]]
|216v
+
|200
|80%
+
|300
 
|-
 
|-
|[[Pyro|パイロ]]
+
|{{Icon class|class=pyro}}
|300v
+
|[[Pyro/ja|パイロ]]  
|270v
+
|175
|100%
+
|260
 
|-
 
|-
|[[Demoman|デモマン]]
+
|{{Icon class|class=demoman}}
|280v
+
|[[Demoman/ja|デモマン]] <br><small>(with the [[Eyelander]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] equipped, 4 heads)</small>
|252v
+
|175<br><small>150<br>165<br>180<br>195<br>210
|93%
+
|260<br><small>225<br>245<br>270<br>290<br>315
 
|-
 
|-
|[[Heavy|ヘビー]]<br><small>([[minigun]]の回転中)</small>
+
|{{Icon class|class=heavy}}
|230v
+
|[[Heavy/ja|ヘビー]]<br><small>(within 30 seconds after consuming [[Dalokohs bar]])</small>
80v
+
|300<br><small>350
|207v
+
|450<br><small>450
80v
 
|77%
 
27%
 
 
|-
 
|-
|[[Engineer|エンジニア]]  
+
|{{Icon class|class=engineer}}
|300v
+
|[[Engineer/ja|エンジニア]]
|270v
+
|125
|100%
+
|185
 
|-
 
|-
|[[Medic|メディック]]
+
|{{Icon class|class=medic}}
|320v
+
|[[Medic/ja|メディック]]
|288v
+
|150
|107%
+
|225
 
|-
 
|-
|[[Sniper|スパイパー]]]
+
|{{Icon class|class=sniper}}
|300v
+
|[[Sniper/ja|スナイパー]]
|270v
+
|125
|100%
+
|185
 
|-
 
|-
|[[Spy|スパイ]]
+
|{{Icon class|class=spy}}
|300v
+
|[[Spy/ja|スパイ]]
|270v
+
|125
|100%
+
|185
 
|-
 
|-
 +
|
 
|[[Civilian]]   
 
|[[Civilian]]   
|300v
+
|50
|270v
+
|75
|100%
+
|}
 +
<br clear="all" />
 +
 
 +
==Speed==
 +
Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy/ja|スパイ]], [[Sniper/ja|スナイパー]], [[Pyro/ja|パイロ]], and [[Engineer/ja|エンジニア]]). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst [[crouching]] is at 66%. Forward and backward speeds are, however, the same when crouching, revving a [[Minigun]] as a [[Heavy/ja|ヘビー]] or charging/zooming as a [[Sniper/ja|スナイパー]]. During [[humiliation]] all classes on the winning team will move 10% faster.
 +
 
 +
For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or [[cloak]]s.  Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
 +
[[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]]
 +
 
 +
A [[Demoman/ja|デモマン]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health.
 +
 
 +
====Class speed comparison table====
 +
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 +
! class="header" |
 +
! class="header" | Class
 +
! class="header" | Forward
 +
!(abs)
 +
! class="header" | Backward
 +
!(abs)
 +
! class="header" | Crouched
 +
!(abs)
 +
|-
 +
|{{Icon class|class=scout}}
 +
|[[Scout/ja|スカウト]]
 +
|align="right"|133%
 +
|align="right"|400v
 +
|align="right"|120%
 +
|align="right"|360v
 +
|align="right"|44.4%
 +
|align="right"|133.33v
 +
|-
 +
|{{Icon class|class=soldier}}
 +
|[[Soldier/ja|ソルジャー]]<br>
 +
<small>(while using [[Equalizer]] with 121-160 hp)</small><br>
 +
<small>(while using [[Equalizer]] with 81-120 hp)</small><br>
 +
<small>(while using [[Equalizer]] with 41-80 hp)</small><br>
 +
<small>(while using [[Equalizer]] with 1-40 hp)</small>
 +
|align="right"|80%
 +
<small>88%
 +
<br>
 +
96%
 +
<br>
 +
112%
 +
<br>
 +
128%
 +
|align="right"|240v
 +
<small>264v
 +
<br>
 +
288v
 +
<br>
 +
336v
 +
<br>
 +
384v
 +
|align="right"|72%
 +
<small>79%
 +
<br>
 +
86%
 +
<br>
 +
101%
 +
<br>
 +
115%
 +
|align="right"|216v
 +
<small>238v
 +
<br>
 +
259v
 +
<br>
 +
302v
 +
<br>
 +
346v
 +
|align="right"|26.6%
 +
<small>29.3%
 +
<br>
 +
32.0%
 +
<br>
 +
37.3%
 +
<br>
 +
42.7%
 +
|align="right"|80v
 +
<small>88v
 +
<br>
 +
96v
 +
<br>
 +
112v
 +
<br>
 +
128v
 +
|-
 +
|{{Icon class|class=pyro}}
 +
|[[Pyro/ja|パイロ]]
 +
|align="right"|100%
 +
|align="right"|300v  
 +
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 +
|-
 +
|{{Icon class|class=demoman}}
 +
|[[Demoman/ja|デモマン]] <br>
 +
<small>(while charging with [[Chargin' Targe]])</small><br>
 +
<small>(with the [[Eyelander]] and 1 head)</small><br>
 +
<small>(with the [[Eyelander]] and 2 heads)</small><br>
 +
<small>(with the [[Eyelander]] and 3 heads)</small><br>
 +
<small>(with the [[Eyelander]] and 4+ heads)</small><br>
 +
<small>(with the [[Scotsman's Skullcutter]])</small><br>
 +
<small>(with the [[Scotsman's Skullcutter]] while charging with [[Chargin' Targe]])</small><br>
 +
|align="right"|93%
 +
<small>250%<br/>
 +
101%<br/>
 +
108%<br/>
 +
116%<br/>
 +
123%<br/>
 +
79%<br/>
 +
213%
 +
|align="right"|280v
 +
<small>750v<br/>
 +
302v<br/>
 +
324v<br/>
 +
347v<br/>
 +
369v<br/>
 +
238v<br/>
 +
638v
 +
|align="right"|84%
 +
<small>N/A<br/>
 +
91%<br/>
 +
97%<br/>
 +
104%<br/>
 +
111%<br/>
 +
71%<br/>
 +
N/A</small>
 +
|align="right"|252v
 +
<small>N/A<br/>
 +
272v<br/>
 +
292v<br/>
 +
312v<br/>
 +
332v<br/>
 +
214v<br/>
 +
N/A
 +
|align="right"|31.1%
 +
<small>N/A<br/>
 +
34%<br/>
 +
36%<br/>
 +
39%<br/>
 +
41%<br/>
 +
26%<br/>
 +
N/A
 +
|align="right"|93.33v
 +
<small>N/A<br/>
 +
101v<br/>
 +
108v<br/>
 +
116v<br/>
 +
123v<br/>
 +
79v<br/>
 +
N/A
 +
|-
 +
|{{Icon class|class=heavy}}
 +
|[[Heavy/ja|ヘビー]] <br>
 +
<small>(with [[minigun]] revved)</small>
 +
|align="right"|77%<br>
 +
<small>37%
 +
|align="right"|230v<br>
 +
<small>110v
 +
|align="right"|69%<br>
 +
<small>33%
 +
|align="right"|207v<br>
 +
<small>99v
 +
|align="right"|25.5%<br>
 +
<small>0%
 +
|align="right"|76.67v<br>
 +
<small>0v
 +
|-
 +
|{{Icon class|class=engineer}}
 +
|[[Engineer/ja|エンジニア]] 
 +
|align="right"|100%
 +
|align="right"|300v
 +
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 +
|-
 +
|{{Icon class|class=medic}}
 +
|[[Medic/ja|メディック]]
 +
|align="right"|107%
 +
|align="right"|320v
 +
|align="right"|96%
 +
|align="right"|288v
 +
|align="right"|35.5%
 +
|align="right"|106.67v
 +
|-
 +
|{{Icon class|class=sniper}}
 +
|[[Sniper/ja|スナイパー]]<br>
 +
<small>(with [[rifle]] zoomed)</small> <br>
 +
<small>(with [[Huntsman]] drawn)</small>
 +
|align="right"|100%<br>
 +
<small>27%
 +
<br>
 +
45%
 +
|align="right"|300v <br>
 +
<small>80v
 +
<br>
 +
136v
 +
|align="right"|90%<br>
 +
<small>27%
 +
<br>
 +
41%
 +
|align="right"|270v <br>
 +
<small>80v
 +
<br>
 +
122v
 +
|align="right"|33.3%<br>
 +
<small>1.33%
 +
<br>
 +
15%
 +
|align="right"|100v<br>
 +
<small>4v
 +
<br>
 +
45v
 +
|-
 +
|{{Icon class|class=spy}}
 +
|[[Spy/ja|スパイ]]
 +
|align="right"|100%
 +
|align="right"|300v
 +
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 
|-
 
|-
 +
|
 +
|[[Civilian]] 
 +
|align="right"|100%
 +
|align="right"|300v
 +
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|N/A
 +
|align="right"|N/A
 
|}
 
|}
  
 
<br clear="all" />
 
<br clear="all" />
注釈:
+
''<sup>'''abs''' - absolute figures in velocity units (v)</sup>''
* どのクラスも後進の速度は、前進の90%です。
+
 
* All classes on the victorious side run 10% faster during [[humiliation]].
+
 
* スパイ:
+
 
** スパイよりも足の遅いクラスに[[Disguise|変装]]した場合、遅くなります。しかし、スパイよりも速いクラスに変装したとしても、速度は変化しません。
+
 
 +
 
  
 
[[Category:Classes| ]]
 
[[Category:Classes| ]]
 +
{{Languages}}

Revision as of 10:19, 2 July 2010

Team Fortress 2 でプレイ可能なクラス (Classes) は以下の 9 種類です。

未使用のクラス

Civilian を選択してプレイすることはできません。

クラスの分類

各クラスは役割ごとに 3 種類 (攻撃防御サポート) に分類されています。 これらの分類は絶対的なものではなく、プレイヤーの戦術次第では異なる役割を果たすこともあります。

攻撃クラス

攻撃クラス (スカウトソルジャーパイロ) はチームの攻撃要員です。 コントロールポイント機密情報を奪取することもできますが、 一番重要な役割は「敵チームを混乱させること」と「敵の装置を破壊すること」のふたつです。

スカウトはコントロールポイントを他のクラスと比べ 2 倍の早さで奪取することができます。 ソルジャーは敵に大ダメージを与えられるロケットランチャーを使用できます。 パイロは火炎放射器を使い多数の敵を火だるまにすることができます。

防御クラス

防御クラス (デモマン, ヘビー and エンジニア) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build sentry guns with amazing power, as well as teleporters and dispensers.

Support

Support classes (メディック, スナイパー and スパイ) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate critical threats.

Health points

A Medic may over-heal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

Class health points comparison table

Class Normal Max Over-healed Max
Leaderboard class scout.png スカウト
(with the Sandman equipped)
125
110
185
165
Leaderboard class soldier.png ソルジャー 200 300
Leaderboard class pyro.png パイロ 175 260
Leaderboard class demoman.png デモマン
(with the Eyelander equipped, 0 heads)
(with the Eyelander equipped, 1 head)
(with the Eyelander equipped, 2 heads)
(with the Eyelander equipped, 3 heads)
(with the Eyelander equipped, 4 heads)
175
150
165
180
195
210
260
225
245
270
290
315
Leaderboard class heavy.png ヘビー
(within 30 seconds after consuming Dalokohs bar)
300
350
450
450
Leaderboard class engineer.png エンジニア 125 185
Leaderboard class medic.png メディック 150 225
Leaderboard class sniper.png スナイパー 125 185
Leaderboard class spy.png スパイ 125 185
Civilian 50 75


Speed

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of スパイ, スナイパー, パイロ, and エンジニア). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst crouching is at 66%. Forward and backward speeds are, however, the same when crouching, revving a Minigun as a ヘビー or charging/zooming as a スナイパー. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health

A デモマン wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

Class speed comparison table

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png スカウト 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png ソルジャー

(while using Equalizer with 121-160 hp)
(while using Equalizer with 81-120 hp)
(while using Equalizer with 41-80 hp)
(while using Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png パイロ 100% 300v 90% 270v 33.3% 100v
Leaderboard class demoman.png デモマン

(while charging with Chargin' Targe)
(with the Eyelander and 1 head)
(with the Eyelander and 2 heads)
(with the Eyelander and 3 heads)
(with the Eyelander and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png ヘビー

(with minigun revved)

77%

37%

230v

110v

69%

33%

207v

99v

25.5%

0%

76.67v

0v

Leaderboard class engineer.png エンジニア 100% 300v 90% 270v 33.3% 100v
Leaderboard class medic.png メディック 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png スナイパー

(with rifle zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png スパイ 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A


abs - absolute figures in velocity units (v)