234 templates missing Norwegian translation
Pages missing in Norwegian (no
– norsk): 234 in total. Data as of 02:18, 19 August 2025 (GMT).
- See also
- All articles in Norwegian
- Missing article translations in Norwegian
- Recent changes to articles in Norwegian
List
- Template:Patch layout/Diff header has 4500 uses and is missing 4 translations
- Line 2: Files changed
- Line 24: '''''Note''': The changelog below is generated from a of two revisions of the game. This data may be incomplete or inconsistent.''
- Line 46: ''A significant part of this changelog has been automatically generated from data, courtesy of .''
- Line 58: Revision changes
- Template:Backpack item has 4000 uses and is missing 1 translation
- Line 120: -
- Template:Set has 4000 uses and is missing 3 translations
- Line 51: Extra effects when .
- Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
- Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
- Template:Pyro Nav has 3500 uses and is missing 5 translations
- Line 78: Sapper removing
- Line 98: Soaked
- Line 394: Pyro strategy
- Line 423: Pyro match-ups
- Line 445: Ambushing
- Template:Quotation has 3000 uses and is missing 2 translations
- Line 50: Click to resume
- Line 60: Click to pause
- Template:Scout Nav has 2500 uses and is missing 3 translations
- Line 66: Drinking
- Line 112: Multiple jumps
- Line 128: Soaked
- Template:Major Updates Nav has 1592 uses and is missing 2 translations
- Line 111: Seasonal updates
- Line 205: Content packs
- Template:Engineer Nav has 1500 uses and is missing 4 translations
- Line 349: Basic
- Line 372: Community
- Line 395: Anti-class
- Line 444: Team strategy
- Template:Jungle Inferno Update Nav has 1239 uses and is missing 1 translation
- Line 186: Jungle Inferno Campaign
- Template:Unused Content Nav has 1123 uses and is missing 13 translations
- Line 4:
- Line 4:
- Line 9: Pre-Release
- Line 89: Armor
- Line 107: <br>
- Line 151: Leaks
- Line 189: Bosses
- Line 206: Leaks
- Line 245: Throwables
- Line 271: <br>Leaks
- Line 323: Cut<br>Unused<br>Experimental
- Line 379: Throwables
- Line 429: Female classes
- Template:Class Strategy Nav has 500 uses and is missing 3 translations
- Line 81: Class match-ups
- Line 117: Anti-class strategy
- Line 150: Official tips
- Template:Changelog has 458 uses and is missing 1 translation
- Line 2: Changelog:
- Template:Madness vs Machines nav has 440 uses and is missing 1 translation
- Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
- Template:Community Events Nav has 403 uses and is missing 31 translations
- Line 5: Community events
- Line 26: Contests
- Line 47: A/D CTF and Payload Race Contest
- Line 63: Arkham Knight Contest
- Line 69: Art Pass Contest
- Line 85: (A)Symmetry CP Contest
- Line 100: Competitive CTF Contest
- Line 116: Connect 5 Contest
- Line 132: Hat Describing Contest
- Line 148: Mercs vs. Aliens
- Line 162: Polycount Pack
- Line 178: Propaganda Contest
- Line 194: TF Tomb Contest
- Line 202: Contests & Tours
- Line 216: Mappers vs. Machines
- Line 252: Updates
- Line 271: Guard Dog Update
- Line 286: Fancy vs. Nasty Update
- Line 301: Mechanical Engineer Update
- Line 316: Medieval Update
- Line 331: Wiki Birthday Update
- Line 346: Night of the Living Update
- Line 363: Other events
- Line 384: BlapBash
- Line 395: ETF2L Highlander Community Challenge
- Line 411: Golden Charity
- Line 426: Hugs.tf
- Line 438: Jingle Jam
- Line 450: Pubstars vs Pros
- Line 465: Rally Call
- Line 476: TF2Maps 72hr Jam
- Template:No Paint Diff has 359 uses and is missing 3 translations
- Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
- Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
- Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
- Template:Class health pack and overheal table has 347 uses and is missing 13 translations
- Line 6:
- Line 19: Small
- Line 41: Medium
- Line 63: Large
- Line 123: With the equipped
- Line 346: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
- Line 372: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
- Line 398: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
- Line 424: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
- Line 450: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
- Line 507: With the equipped
- Line 521: With the equipped and while under the effects of the or
- Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
- Template:Comic infobox has 342 uses and is missing 9 translations
- Line 7: Comic Strip Info
- Line 28: Released
- Line 50: Number of pages
- Line 72: Artist
- Line 93: Artists
- Line 103: Writer
- Line 122: Writers
- Line 132: Colorist
- Line 151: Colorists
- Template:Mapping Nav has 329 uses and is missing 29 translations
- Line 6: Mapping
- Line 26: Contests
- Line 46: A/D CTF and Payload Race Contest
- Line 63: Competitive CTF Contest
- Line 80: Art Pass Contest
- Line 97: (A)Symmetry CP Contest
- Line 112: Dynamic Payload Contest
- Line 125: Highlander King of the Hill Contest
- Line 138: Mercs vs. Aliens
- Line 151: Mappers vs Machines Contest
- Line 162: Connect 5 Contest
- Line 176: Content packs
- Line 196: Construction Theme
- Line 213: Swamp Theme
- Line 230: Bullet Crops Project
- Line 247: Japan Content Pack
- Line 260: Frontline Supply Drop
- Line 272: The London Pack
- Line 285: Source SDK
- Line 303: Control point timing
- Line 321: Valve Hammer Editor
- Line 337: Hammer unit
- Line 354: List of skyboxes
- Line 372: Mission Briefing
- Line 390: VScript
- Line 401: Websites
- Line 423: Custom maps
- Line 441: Developer commentary
- Line 461: Cosmetics
- Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
- Line 4: Weapons (Classic)
- Line 19: Slot 1 Weapons
- Line 42: Slot 2 Weapons
- Line 64: Slot 3 Weapons
- Line 87: Slot 4 Weapons
- Line 109: Slot 5 Weapons
- Line 131: Primary Grenades
- Line 151: Secondary Grenades
- Line 174: Special
- Template:Conflicting equip region has 314 uses and is missing 6 translations
- Line 2: This item cannot be worn with the , , , or , as they occupy the same .
- Line 17: This item cannot be worn with the or , as they occupy the same .
- Line 35: This item cannot be worn with the or , as they occupy the same .
- Line 53: This item cannot be worn with the , as they occupy the same .
- Line 71: This item cannot be worn with the , as they occupy the same .
- Line 88: This item cannot be worn with that occupy the same as it.
- Template:All-class taunt has 307 uses and is missing 1 translation
- Line 1: For the voice lines and animations of each class, please refer to the .
- Template:Notable Person Nav has 281 uses and is missing 40 translations
- Line 3:
- Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
- Line 40: Valve ''TF'' executive staff
- Line 55: Gabe Newell
- Line 67: Robin Walker
- Line 79: John Cook
- Line 91: Ian Caughley
- Line 104: Valve ''TF'' employees
- Line 119: Dario Casali
- Line 131: Dave Riller
- Line 143: Dhabih Eng
- Line 155: Eric Smith
- Line 166: Jeff Ballinger
- Line 178: Moby Francke
- Line 191: Voice actors
- Line 206: Dennis Bateman
- Line 218: JB Blanc
- Line 230: Ashly Burch
- Line 242: Robin Atkin Downes
- Line 253: Grant Goodeve
- Line 265: John Patrick Lowrie
- Line 277: Rick May
- Line 289: Ellen McLain
- Line 301: Stephen Merchant
- Line 313: Nolan North
- Line 325: Gary Schwartz
- Line 337: Nathan Vetterlein
- Line 350: Soundtrack composers
- Line 365: Mike Morasky
- Line 378: Media artists, colorists,<br>writers, etc
- Line 393: Heather Campbell
- Line 405: Maren Marmulla
- Line 417: Michael Oeming
- Line 429: Minttu Hynninen
- Line 441: Jim Murray
- Line 453: Saren Stone
- Line 464: Jay Pinkerton
- Line 476: Nick Filardi
- Line 488: Erik Wolpaw
- Line 500: Death of a Salesbot team
- Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
- Line 8: SteamVR wearables
- Template:Community strategy stub has 218 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 18: '''This is a '''. As such, it is not complete.
- Line 29: You can help the Team Fortress Wiki by .
- Line 41: '''''Notes''''':
- Template:Competitive has 190 uses and is missing 1 translation
- Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Cite web has 175 uses and is missing 3 translations
- Line 34: Published
- Line 70: Retrieved
- Line 90:
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:All class hat table has 113 uses and is missing 1 translation
- Line 4: All class
- Template:ClassicEngineerNav has 104 uses and is missing 7 translations
- Line 4: Engineer (Classic)
- Line 29: Buildings
- Line 42: Sentry Gun
- Line 55: Dispenser
- Line 68: Teleporter
- Line 126: Class match-ups
- Line 146: Anti-class strategy
- Template:Classic Pickup nav has 97 uses and is missing 9 translations
- Line 7: Pickups
- Line 21: Ammo
- Line 34: Armor
- Line 47: Backpack
- Line 60: Biosuit
- Line 73: Health
- Line 86: Pentagram of Protection
- Line 99: Quad Damage
- Line 112: Ring of Shadows
- Template:ClassicScoutNav has 82 uses and is missing 4 translations
- Line 4: Scout (Classic)
- Line 29: Grenade jumping
- Line 87: Class match-ups
- Line 107: Anti-class strategy
- Template:Media Nav has 78 uses and is missing 7 translations
- Line 4: Team Fortress media
- Line 23: Concept art
- Line 40: Comics
- Line 57: Movies
- Line 71: Poses
- Line 82: Promotional images
- Line 99: Wallpapers
- Template:ClassicHeavyNav has 70 uses and is missing 3 translations
- Line 4: Heavy Weapons Guy (Classic)
- Line 72: Class match-ups
- Line 92: Anti-class strategy
- Template:Decorated collection table has 63 uses and is missing 29 translations
- Line 10:
- Line 25:
- Line 41:
- Line 57:
- Line 73:
- Line 89:
- Line 105:
- Line 121:
- Line 137:
- Line 153:
- Line 169:
- Line 185:
- Line 201:
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- Line 249:
- Line 265:
- Line 281:
- Line 297:
- Line 313:
- Line 329:
- Line 345:
- Line 361:
- Line 377:
- Line 393:
- Line 409:
- Line 425:
- Line 441:
- Line 457:
- Template:Needvideo has 61 uses and is missing 4 translations
- Line 5: You prancin' show ponies!
- Line 19: This page would benefit from the addition of one or more videos.
- Line 36: Please add a suitable video, then remove this notice. You may check for further information.
- Line 53: The specific instructions are:
- Template:Class speed table/Soldier has 49 uses and is missing 1 translation
- Line 44: Wielding the over 160
- Template:Event end has 48 uses and is missing 2 translations
- Line 2: The event is set to end on .
- Line 12: The event ended on .
- Template:Class speed table/Sniper has 44 uses and is missing 1 translation
- Line 44: Charging the Classic at either zoom level
- Template:Class speed table/Spy has 43 uses and is missing 8 translations
- Line 16: Disguised as a
- Line 39: Disguised as a
- Line 62: Disguised as a
- Line 85: Disguised as a
- Line 108: Disguised as a
- Line 131: Disguised as a
- Line 154: Disguised as a
- Line 177: Disguised as a
- Template:Class speed table/Medic has 42 uses and is missing 1 translation
- Line 45: Healing a
- Template:Merchandise Nav has 42 uses and is missing 3 translations
- Line 6: Merchandise
- Line 24: Trading cards
- Line 40: Holiday cards
- Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Medic class hat table has 37 uses and is missing 1 translation
- Line 4: Medic
- Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
- Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
- Line 54: Replaces standard Sentry Gun with .<br />
- Line 238: On hit: causes opponent to for 5 seconds.<br />
- Line 326: Construction hit speed boost increased by 30%.<br />
- Line 426: Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit.<br>
- Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
- Line 1048: Does not automatically start charging when zoomed.<br/>
- Template:Golden Wrench notes has 26 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Class weapons table demoman secondary has 25 uses and is missing 4 translations
- Line 466: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Line 655: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Template:Class weapons table pyro primary has 25 uses and is missing 5 translations
- Line 392: On hit: ignites enemy.<br/>
- Line 490: On hit: ignites enemy.<br/>
- Line 590: Against unignited enemies
- Line 602: Against ignited enemies
- Line 615: On hit: ignites enemy.<br/>
- Template:Class weapons table spy secondary pda has 25 uses and is missing 3 translations
- Line 11: '''Cloak type:''' Timed<br/>
- Line 108: '''Cloak type:''' Motion sensitive<br/>
- Line 268: '''Cloak type:''' Feign death<br/>
- Template:Class weapons table soldier melee has 23 uses and is missing 4 translations
- Line 231: 50% longer melee range.<br/>
- Line 344: 70% longer melee range.<br/>
- Line 423: Deals crits while the wielder is rocket jumping.<br/>
- Line 495: When weapon is active:<br/>
- Template:Class weapons table soldier secondary has 23 uses and is missing 6 translations
- Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
- Line 352: –75% reduction in push force taken from enemy damage.<br/>
- Line 455: 20% faster weapon switch-to speed.<br/>
- Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
- Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
- Line 738: +50% bullets per shot.<br />
- Template:Demoman strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Demoman Strange quality items
- Line 570: Numbers indicate the series of that each item can be obtained from.
- Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 617: Available by combining with a , available from unboxing during the event.
- Line 627: Available from unboxing the during the event.
- Line 637: Available from unboxing the .
- Line 645: Available from unboxing the .
- Template:Heavy strange quality table has 23 uses and is missing 9 translations
- Line 3: Possible Heavy Strange quality items
- Line 571: Numbers indicate the series of that each item can be obtained from.
- Line 591: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 607: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 621: Obtained from the . from the to the date of July 9th, 2014.
- Line 633: Available by combining with a , available from unboxing during the event.
- Line 644: Available from unboxing the during the event.
- Line 655: Available from unboxing the .
- Line 665: Available from unboxing the .
- Template:Pyro class hat table has 23 uses and is missing 1 translation
- Line 4: Pyro
- Template:Scout strange quality table has 23 uses and is missing 1 translation
- Line 941: Can no longer be unboxed in Strange quality as of the .
- Template:Set list has 23 uses and is missing 17 translations
- Line 16: Effect:
- Line 106: Effect:
- Line 158: Effect:
- Line 216: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the taunt
- Line 286: Effect:
- Line 376: Effect:
- Line 439: '''Effect:''' Allows the Demoman to perform the taunt
- Line 516: '''Effect:''' Allows the Heavy to perform the taunt
- Line 540: '''Effect:''' Enables additional voice responses
- Line 583: '''Effect:''' 's vocalizations are 145% higher pitch
- Line 660: Effect:
- Line 724: Effect:
- Line 764: Effect:
- Line 821: '''Effect:''' Particle effect when taunting
- Line 873: Contains items.
- Line 883: This set does not affect gameplay, as its description is meant to be a joke.
- Line 898: This set does not affect gameplay, as its description is meant to be a joke. However, it does change a handful of item descriptions, as of .
- Template:Active promotional item list has 22 uses and is missing 8 translations
- Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
- Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
- Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
- Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 396: Awarded in quality to valuable contributors to the official .
- Line 536: Premium Accounts
- Line 625: Special Events
- Line 717: Weta Workshop
- Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
- Line 20: are guaranteed for headshots.<br/>
- Line 162: +40% cloak duration<br/>
- Line 247: +20% damage bonus while disguised.<br/>
- Line 344: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
- Template:Crate series/129 has 22 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#129</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Haunted quality table has 22 uses and is missing 2 translations
- Line 2: Possible Haunted quality items
- Line 445: Multiple classes
- Template:List of Saxxy owners has 22 uses and is missing 4 translations
- Line 2: Category
- Line 21: Recipient
- Line 43: Item link
- Line 65: Backpack
- Template:List of items associated with badges has 22 uses and is missing 20 translations
- Line 6: List of items associated with badges
- Line 21: Class emblems
- Line 56: Employee Medals
- Line 81: Dueling Badges
- Line 106: Mann vs. Machine Badges
- Line 133: Achievement Items
- Line 147: Distributed Items
- Line 163: Update Badges and Medals
- Line 181: Gifter Badges
- Line 197: Contest Items
- Line 212:
- Line 262: Promotional Items
- Line 281: Miscellaneous
- Line 324: Purchasable Items
- Line 334: Dr. Grordbort Crests
- Line 356: Craftable Items
- Line 366: Sprayable Items
- Line 388: Tournament Medals
- Line 574: Donation Badges and Medals
- Line 723: Community Mann vs. Machine Badges and Medals
- Template:Map types has 22 uses and is missing 5 translations
- Line 7: Prefix
- Line 23: Date added
- Line 39: Number of maps
- Line 61: (Standard)
- Line 126: Developer aid
- Template:Paint Can has 22 uses and is missing 35 translations
- Line 1: Colors
- Line 26: Single colors
- Line 44: The following colors retain their appearance regardless of the player's current team.
- Line 80: #9, #13, or as a bonus drop from cases
- Line 98: #10, #16, or as a bonus drop from cases
- Line 117: #2, #11, #17, or as a bonus drop from cases
- Line 135: #11, #18, or as a bonus drop from cases
- Line 154: #1, #3, #14, or as a bonus drop from cases
- Line 172: #12, #16, or as a bonus drop from cases
- Line 191: #39 or as a bonus drop from cases
- Line 209: #10, #18, or as a bonus drop from cases
- Line 228: #39 or as a bonus drop from cases
- Line 246: #12, #17, or as a bonus drop from cases
- Line 265: As a bonus drop from cases
- Line 283: #9, #13, or as a bonus drop from cases
- Line 302: #1, #4, #13, or as a bonus drop from cases
- Line 320: #12, #18, or as a bonus drop from cases
- Line 339: #2 or as a bonus drop from cases
- Line 357: #9, #14, or as a bonus drop from cases
- Line 376: #5, #11, #16, or as a bonus drop from cases
- Line 394: #9, #15, or as a bonus drop from cases
- Line 413: #9, #15 or as a bonus drop from cases
- Line 431: As a bonus drop from cases
- Line 450: #9, #14, or as a bonus drop from cases
- Line 468: #10, #17, or as a bonus drop from cases
- Line 483: Team colors
- Line 501: The following colors change their appearance according to the player's current team.
- Line 537: As a bonus drop from cases
- Line 555: #7, #15, or as a bonus drop from cases
- Line 579: As a bonus drop from cases
- Line 597: As a bonus drop from cases
- Line 621: As a bonus drop from cases
- Line 639: As a bonus drop from cases
- Line 663: As a bonus drop from cases
- Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
- Template:Spellbook item has 22 uses and is missing 1 translation
- Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
- Template:Voice actors has 22 uses and is missing 2 translations
- Line 2: Voice actor
- Line 25: Character(s)
- Template:Equip region table has 21 uses and is missing 2 translations
- Line 3: List of items in equip regions
- Line 16: Equip region
- Template:Full moon status has 21 uses and is missing 1 translation
- Line 1: The next full moon is from '''''' through to '''''' (UTC)
- Template:Ability taunt table has 20 uses and is missing 14 translations
- Line 20: Drinking
- Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
- Line 61: : Grants the user invulnerability for 8 seconds, after which they will receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
- Line 82: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
- Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
- Line 128: Nomming
- Line 149: The Heavy takes a large, noisy nom from his lunchbox item
- Line 169: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 190: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
- Line 211: and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
- Line 232: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 254: The Engineer raises his to the heavens, causing lightning to strike him<br/>Teleports the player to his own exit (regardless of whether it is active) or back to spawn
- Line 279: The Medic takes a whiff of his own medicine, healing 10 health
- Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of with enough healing
- Template:Australium weapons table has 20 uses and is missing 1 translation
- Line 3: Possible Australium weapons
- Template:Building Specifications has 20 uses and is missing 35 translations
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 45: Objectives
- Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
- Line 26: Prerequisites
- Line 40: Objectives
- Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 38: Objectives
- Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:List of Polycount Pin owners has 20 uses and is missing 25 translations
- Line 3: Recipient
- Line 23: Class
- Line 43: Polycount Pack Name & Link
- Line 63: Notes
- Line 83: Item link
- Line 103: Backpack
- Line 123: Wiki Profile
- Line 150: Contest Winner. Added to the game as part of the .
- Line 195: This set was later added to the game as part of the .
- Line 216: Created the .
- Line 235: Contest Winner. Added to the game as part of the .
- Line 252: This set was later added to the game as part of the .
- Line 302: Created the .
- Line 352: Contest Winner. Added to the game as part of the .
- Line 544: Created the .
- Line 851: Contest Winner. Added to the game as part of the .
- Line 910: This set was later added to the game as part of the .
- Line 966: Contest Winner. Added to the game as part of the .
- Line 1057: Founder/Owner of Polycount ( Pin).
- Line 1081: Polycount staff (Self-Made Pin).
- Line 1104: Polycount staff (Self-Made Pin).
- Line 1127: Polycount staff (Self-Made Pin).
- Line 1142: Polycount staff (Self-Made Pin).
- Line 1208: Polycount server admin (Self-Made Pin).
- Line 1231: Polycount server admin (Self-Made Pin).
- Template:List of cosmetic styles has 20 uses and is missing 3 translations
- Line 3: Cosmetic styles list
- Line 2455: Changing the style of this item has no effect on its appearance unless it is painted.
- Line 2474: Changing the style of this item has very little effect on its appearance unless it is painted.
- Template:Sentry Gun level has 20 uses and is missing 85 translations
- Line 2: Level
- Line 20: Cost
- Line 36: Weaponry
- Line 63: Without shielding:
- Line 82: With Wrangler shielding:
- Line 102: Single barrel machine gun
- Line 120: Maximum ramp-up:
- Line 147: Base damage:
- Line 174: Maximum fall-off:
- Line 201: Attack interval
- Line 221: Without Wrangler:
- Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 248: With Wrangler:
- Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 274: Average DPS
- Line 290: Without Wrangler:
- Line 309: With Wrangler:
- Line 328: 150 rounds
- Line 353: Without Wrangler shielding:
- Line 372: With Wrangler shielding:
- Line 392: Twin-mounted Gatling guns
- Line 410: Maximum ramp-up:
- Line 437: Base damage:
- Line 464: Maximum fall-off:
- Line 491: Attack interval
- Line 511: Without Wrangler:
- Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 538: With Wrangler:
- Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 564: Average DPS
- Line 580: Without Wrangler:
- Line 599: With Wrangler:
- Line 618: 200 rounds
- Line 643: Without Wrangler shielding:
- Line 662: With Wrangler shielding:
- Line 682: Twin-mounted Gatling guns and rocket salvos
- Line 698: Gatling guns
- Line 716: Maximum ramp-up:
- Line 743: Base damage:
- Line 770: Maximum fall-off:
- Line 797: Attack interval
- Line 817: Without Wrangler:
- Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 844: With Wrangler:
- Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 872: Average DPS
- Line 888: Without Wrangler:
- Line 907: With Wrangler:
- Line 926: Rockets
- Line 944: Maximum ramp-up:
- Line 971: Base damage:
- Line 998: Maximum fall-off:
- Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
- Line 1042: Attack interval
- Line 1062: Without Wrangler:
- Line 1081: With Wrangler:
- Line 1100: Note: Can be reflected with the 's
- Line 1117: 200 rounds
- Line 1133: 20 rocket salvos
- Line 1158: Without Wrangler shielding:
- Line 1177: With Wrangler shielding:
- Line 1197: Single barrel machine gun
- Line 1215: Maximum ramp-up:
- Line 1242: Base damage:
- Line 1268: Maximum fall-off:
- Line 1295: Attack interval
- Line 1315: Without Wrangler:
- Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1342: With Wrangler:
- Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1369: Average DPS
- Line 1385: Without Wrangler:
- Line 1404: With Wrangler:
- Line 1423: 150 rounds
- Line 1470: Without :
- Line 1483: With Gunslinger:
- Line 1496: Single barrel machine gun
- Line 1514: Maximum ramp-up:
- Line 1541: Base damage:
- Line 1568: Maximum fall-off:
- Line 1595: Attack interval:
- Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1626: Average DPS:
- Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Line 1654: 150 rounds
- Template:Track listing has 20 uses and is missing 3 translations
- Line 5: №
- Line 27: Сomposer
- Line 49: Length
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Line 51: present
- Line 100: Pyromania
- Template:List of skyboxes has 19 uses and is missing 2 translations
- Line 3: Maps used on
- Line 21: Skybox name
- Template:List of weapons associated with jumping has 19 uses and is missing 2 translations
- Line 2: List of weapons associated with jumping
- Line 161: Includes , , and variants.
- Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
- Line 3: Group
- Line 18: Achievement
- Line 33: Reward
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:Summer 2025 Unusual effects has 19 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Crate series/79 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#79</nowiki>
- Line 20: or an Exceedingly Rare Special Item!
- Template:Crate series/87 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#87</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Halloween dates has 18 uses and is missing 2 translations
- Line 2: Halloween holiday dates
- Line 46: Holiday was automatically turned on during the 1st of the month.
- Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
- Line 6: List of Halloween/Full Moon-restricted items
- Template:List of kill icons has 18 uses and is missing 108 translations
- Line 3: These icons are used when one player inflicts a death upon another using a weapon.
- Line 38: Shoving
- Line 83: Ball
- Line 140: Bauble
- Line 192: Suicide afterburn
- Line 300: Bonus damage
- Line 388: Deflected projectiles
- Line 407: Deflected arrow
- Line 426: Deflected arrow
- Line 445: Deflected flaming arrow
- Line 464: Deflected flaming arrow (Afterburn)
- Line 482: Deflected flare
- Line 501: Deflected flare afterburn
- Line 521: Manually detonated deflected Detonator's flare
- Line 540: Deflected Detonator's flare afterburn
- Line 560: Deflected Manmelter projectile
- Line 579: Deflected Manmelter projectile (Afterburn)
- Line 597: Deflected Dragon's Fury projectile
- Line 609: Deflected Dragon's Fury projectile (Afterburn)
- Line 622: Deflected grenade
- Line 642: Deflected stickybombs
- Line 662: Deflected Scottish Resistance stickybombs
- Line 681: Deflected rocket
- Line 701: Deflected Sandman ball
- Line 721: Deflected Cow Mangler 5000 energy blast
- Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
- Line 760: Deflected Wrap Assassin bauble
- Line 780: Deflected Scorch Shot
- Line 798:
- Line 815: Deflected Scorch Shot (Afterburn)
- Line 834: Deflected Flying Guillotine
- Line 854: Deflected cannonballs (Impact)
- Line 871: Deflected cannonballs (Explosion)
- Line 890: Deflected repair claws
- Line 908: Deflected energy ball
- Line 939: Knockback
- Line 1005: Explosion
- Line 1141: energy ball
- Line 1169: Triple Punch
- Line 1208: Level 1 Sentry Gun
- Line 1227: Level 2 Sentry Gun
- Line 1246: Level 3 Sentry Gun
- Line 1268: Destruction of hauled building
- Line 1351: Flaming
- Line 1370: Flaming Huntsman (Afterburn)
- Line 1407: Penetration
- Line 1426: Headshot through penetration
- Line 1443: Penetration
- Line 1462: Headshot through penetration
- Line 1493: Flaming
- Line 1512: Flaming Fortified Compound (Afterburn)
- Line 1669: Multiple classes
- Line 1770: Critical hits
- Line 1786: Added behind kill icon
- Line 1805: Australium weapons
- Line 1824: Added behind kill icon
- Line 1851: Telefrag
- Line 1880: Kill taunts
- Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
- Line 1933: with
- Line 2006: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2053: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
- Line 2071: Related death
- Line 2091: ,
- Line 2115: Saw blades
- Line 2135: ,
- Line 2179: Necro Smasher
- Line 2194:
- Line 2209:
- Line 2222:
- Line 2233: Salmann
- Line 2244: Krampus
- Line 2257: Ice Resurfacer
- Line 2268:
- Line 2279: Nuclear Bomb Explosion
- Line 2296: Domination
- Line 2307: Duckstreak
- Line 2344: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
- Line 2365: Potential use
- Line 2375: Environmental death
- Line 2393: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
- Line 2414: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
- Line 2434: An alternate kill icon for killing a player with the alt-fire bauble.
- Line 2453: A kill icon for killing a player via the weapon's damage transfer effect.
- Line 2472: A kill icon for killing a player presumably while they are laughing.
- Line 2489: Deflected arrow headshot
- Line 2507: Scoring a headshot with a deflected arrow.
- Line 2525: Deflected flaming arrow
- Line 2543: Scoring a kill with a deflected flaming arrow.
- Line 2561: Deflected flaming arrow headshot
- Line 2579: Scoring a headshot with a deflected flaming arrow.
- Line 2597: Deflected Sandman ball
- Line 2615: Scoring a kill with a deflected .
- Line 2634: Level 1 Sentry Gun
- Line 2651: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
- Line 2670: Flaming arrow headshot
- Line 2688: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
- Line 2707: Ambassador headshot
- Line 2724: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
- Line 2747: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2766: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2785: A kill icon for the Shred Alert.
- Line 2800: Alien walker
- Line 2809: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
- Line 2821: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
- Line 2840: dart
- Line 2849: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
- Line 2858: These unused kill icons were created and contributed by .
- Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
- Line 6: List of weapons modifying fire damage
- Line 26: +25% fire damage resistance while deployed.
- Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
- Line 62: +20% damage vulnerability when active.
- Line 82: +50% fire damage resistance on wearer.
- Line 96: Charging extinguishes user.
- Line 111: +20% fire damage resistance on wearer.
- Line 125: Charging extinguishes user.
- Line 140: +15% fire damage resistance on wearer.
- Line 154: Charging extinguishes user.
- Line 170: +15% damage vulnerability when active.
- Line 190: +20% damage resistance when below 50% health and spun up.
- Line 205: +20% damage resistance when below 50% health and spun up.
- Line 221: While under the effects, +20% damage vulnerability.
- Line 236: +40% damage resistance from ranged sources on wearer when active.
- Line 250: +30% damage vulnerability when active.
- Line 270: +20% fire damage vulnerability on wearer.
- Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 326: +50% fire damage resistance on wearer.
- Line 340: Immunity to afterburn.
- Line 354: +20% damage vulnerability when active.
- Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 390: Can be used to extinguish fire.
- Line 409: While , +20% damage resistance.
- Line 419: Reduced afterburn duration while cloaked.
- Line 439: While cloaked, +20% damage resistance.
- Line 449: Reduced afterburn duration while cloaked.
- Line 464: When struck by fire, blocks 75% of incoming damage.
- Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
- Line 490: Can be used to extinguish fire.
- Line 502: When activated, gives 3 seconds of afterburn immunity.
- Template:Merchandise-expired has 18 uses and is missing 1 translation
- Line 1: <small></small>
- Template:Compression blast kill icons has 17 uses and is missing 39 translations
- Line 2: Deflected projectiles
- Line 23: Deflected Flying Guillotine
- Line 45: Deflected Sandman ball
- Line 67: Deflected Wrap Assassin bauble ()
- Line 87: Deflected Wrap Assassin bauble (shatter)
- Line 105: Deflected rocket
- Line 127: Deflected Cow Mangler 5000 energy blast
- Line 148: Deflected Cow Mangler 5000 energy blast (afterburn)
- Line 169: Deflected Dragon's Fury fireball
- Line 182: Deflected flare
- Line 203: Deflected flare (afterburn)
- Line 224: Deflected Detonator's flare
- Line 241: Manually detonated deflected Detonator's flare
- Line 262: Deflected Detonator's flare (afterburn)
- Line 283: Deflected Manmelter projectile
- Line 304: Deflected Manmelter projectile (afterburn)
- Line 324: Deflected Scorch Shot
- Line 344: Deflected Scorch Shot (afterburn)
- Line 364: Deflected grenade
- Line 386: Deflected cannonballs (impact)
- Line 405: Deflected cannonballs (explosion)
- Line 425: Deflected stickybombs
- Line 447: Deflected Scottish Resistance stickybombs
- Line 467: Deflected Level 3 Sentry Gun's rocket
- Line 485: Deflected Energy Orb
- Line 502: Deflected repair claws
- Line 522: Deflected Crusader's Crossbow's syringes
- Line 541: Deflected arrow
- Line 562: Deflected arrow
- Line 583: Deflected flaming arrow
- Line 604: Deflected flaming arrow (afterburn)
- Line 624: Deflected MONOCULUS eye-rockets
- Line 643: Deflected projectiles
- Line 661: Unused kill icon
- Line 676: Deflected Sandman ball
- Line 698: Deflected arrow
- Line 719: Deflected flaming arrow
- Line 740: Deflected flaming arrow
- Line 762: These unused kill icons were created and contributed by .
- Template:Crate series/89 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#89</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
- Line 6: List of afterburn-inflicting weapons
- Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
- Line 72: Afterburn caused by this weapon deals 66% less damage compared to the default Flame Thrower.
- Line 95: Fire damage builds Mmmph.
- Line 118: Fires short range projectiles instead of normal flames.
- Line 134: Deals Critical hits damage to any already burning players.
- Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
- Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
- Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
- Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
- Line 317: Includes , and variants.
- Line 332: Afterburn becomes sparkling particle effects for players that are in .
- Template:Stun speed has 17 uses and is missing 2 translations
- Line 4: Stunned speed
- Line 22: Original speed
- Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of voice commands has 16 uses and is missing 6 translations
- Line 2: List of voice commands
- Line 18: Voice Menu 1
- Line 33: Voice Menu 2
- Line 48: Voice Menu 3
- Line 261: Pass to me!
- Line 476: Pass to me!
- Template:MvM canteen has 16 uses and is missing 13 translations
- Line 4: Image
- Line 16: Type
- Line 28: Usage
- Line 42: Become Übercharged
- Line 54: Supplies 5 seconds of personal invincibility.
- Line 68: Become Crit Boosted
- Line 80: Full critical power for 5 seconds.
- Line 94: Refill Clips and Ammo
- Line 106: Instant and magazine refill.
- Line 120: Teleport To Spawn
- Line 132: Immediately returns user to and supplies temporary speed boost.
- Line 146: Building Upgrade
- Line 158: Upgrades user Engineer's to level 3 in a hurry.
- Template:Strange part tags has 16 uses and is missing 24 translations
- Line 4: Strange part tags
- Line 19: Can Deal Damage
- Line 35: Can Deal Gib Damage
- Line 51: Can Reflect Projectiles
- Line 67: Can Headshot
- Line 84: Any weapon except:
- Line 181: Can Deal Posthumous Damage
- Line 196: Can Extinguish
- Line 211: Can Deal Critical Damage
- Line 226: Can be Equipped by Soldier or Demoman
- Line 306: Any weapon except:
- Line 385: Any Soldier or Demoman weapon except:
- Line 412: Can Destroy Sappers
- Line 426: Can Deal Long-Range Damage
- Line 439: Can Deal Taunt Damage
- Line 452: Can Heal Allies
- Line 475: Any weapon that can deal damage except:
- Line 492: Any weapon, excluding:
- Line 573: Can Deal Damage to Buildings
- Line 584: Can Deal Damage to Tanks
- Line 596: Any weapon that can deal damage except:
- Line 611: Any weapon that can deal damage except:
- Line 628: These weapons are not currently in quality, see article for more information.
- Line 643: Also applies to , , , and/or variants of this weapon.
- Template:Upgrade station secondary has 16 uses and is missing 2 translations
- Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
- Line 657: Explosion deals up to 350 splash damage.
- Template:Crate series/creepypyro has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/directors has 15 uses and is missing 1 translation
- Line 7: or an Exceedingly Rare Unusual Taunt!
- Template:Item timeline 2007 has 15 uses and is missing 1 translation
- Line 16: Also included in TF2's release:
- Template:List of Community item owners has 15 uses and is missing 120 translations
- Line 3: Recipient
- Line 20: Weapon(s)
- Line 37: Reason
- Line 55: Item link
- Line 72: Backpack
- Line 89: Wiki profile
- Line 109: TF2 closed beta lead.
- Line 124: Created textures for .
- Line 135: Creator of the popular map .
- Line 151: Contributor to (created the bomb cart).
- Line 167: Creator of .
- Line 178: Also created .
- Line 194: Creator of .
- Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
- Line 221: Creator of , , and .
- Line 237: Creator of .
- Line 253: Created the intro video for .
- Line 345: Creator of the TF2 Tips and Tricks video series.
- Line 407: Starter of the .
- Line 482: Founder.
- Line 555: PC Gamer employee. Co-creator of the Equalizer.
- Line 566: Several of the weapons have altered stats and abilities.
- Line 588: PC Gamer employee.
- Line 599: Several of the weapons have altered stats and abilities.
- Line 616: Contributor to (created multiple posters and signs).
- Line 634: Contributor to .
- Line 650: News poster at halflife2.net.
- Line 676: Founder/Head Admin of .
- Line 698: Co-creator of the Equalizer.
- Line 714: Creator of tf2stats.net.
- Line 753: Creator of .
- Line 764: Also created , featured on the .
- Line 780: Main Heavy in .
- Line 802: Original Organizer of ETF2L Highlander.
- Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
- Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
- Line 874: Helped several people texture weapons for the Contribute! program.
- Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
- Line 901: Creator of the items.
- Line 917: Creator of kill icons for various weapons.
- Line 928: Creator of the .
- Line 951: Creator of the kill icon.
- Line 968: Repeat assistant in helping Valve track down TF2 issues.
- Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
- Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
- Line 1029: Contributor to .
- Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
- Line 1056: Gave detailed map exploit information to Valve.
- Line 1072: Project Leader of HLStatsX Community Edition.
- Line 1089: Provided feedback regarding a certain bug.
- Line 1107: Creator of .
- Line 1118: Contributor to the Swamp Theme. Also created .
- Line 1197: Posted requests and bugs - one of the top avatar submitters .
- Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
- Line 1248: Also the creator of TF2Gallery.
- Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
- Line 1279: Dutch moderator on Steam Translation Server.
- Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
- Line 1414: Helped create the German translation of TF2.
- Line 1436: Contributed to the Steam Translation Server.
- Line 1458: Helped create the Hungarian translation of TF2.
- Line 1627: Helped translating Team Fortress 2 in Romanian.
- Line 1637: Originally had a Wrench.
- Line 1667: Russian translator on the Steam Translation Server.
- Line 1740: Creator of the ETF2L Highlander Challenge medals.
- Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
- Line 1773: Chief Editor at HLPortal.de
- Line 1794: Creator of eXtv.
- Line 1817: Creator of SOAP DM and MGE mod.
- Line 1872: Created community tips for the June 10, 2010 update.
- Line 1889: Helped organize the .
- Line 1912: Creator of the TF2B backpack viewer.
- Line 1941: Creator of PropHunt.
- Line 2029: Creator of .
- Line 2045: Contributed s in the .
- Line 2069: Contributed ideas and testing for MGEMod by Lange.
- Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
- Line 2107: TF2Maps.net founder.
- Line 2129: Submitted many response rules.
- Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
- Line 2175: Novint employee.
- Line 2191: Creator of .
- Line 2207: Creator of the OPTF2 backpack viewer.
- Line 2218: Also a administrator.
- Line 2240: Primary Hat Helper for .
- Line 2256: Created and organised Hats for Help.
- Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
- Line 2318: Named and helped publicize Hats for Help.
- Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
- Line 2351: Creator of the . Also contributed to the and the .
- Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
- Line 2402: Make a Wish Foundation gift.
- Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
- Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
- Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
- Line 2559: Head of the TF2TV Casting organization.
- Line 2579: TF2 Outpost creator.
- Line 2594: Administrator of ozfortress.
- Line 2609: Senior Administrator of ozfortress.
- Line 2634: Created the Community Fortress Mentor Program.
- Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
- Line 2684: Founder/Head Admin of VanillaTv.
- Line 2698: Long term ETF2L admin and head admin.
- Line 2713: Founder/Head Admin of eXtv.
- Line 2746: Founder/Head Admin of ETF2L.
- Line 2777: Founder/Head Admin of Wireplay.
- Line 2819: Creator of SteamRep.
- Line 2834: Creator of .
- Line 2844: Also SteamRep Admin.
- Line 2891: Assisted Valve in fixing bugs and map exploits.
- Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
- Line 2928: Contributor to .
- Line 2947: Creator of marketplace.tf and scrap.tf.
- Line 2966: Created the script to link items in-game to the .
- Line 2976: Also a Administrator.
- Line 3004: Admin, one of the original Admins.
- Line 3013: Originally had a Jarate.
- Line 3039: Created and organised Hats for Help.
- Line 3072: Halflife2.net staff.
- Line 3093: Creator of the Nerf Now!! web comic.
- Template:Ubercharge rate has 15 uses and is missing 17 translations
- Line 2: Healing tool
- Line 15: State of target
- Line 28: Fill rate
- Line 40: Average percentage points gained per second
- Line 54: Fill time
- Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 81: <142.5% health
- Line 90: >142.5% health + 2nd heal beam
- Line 99: <142.5% health
- Line 106: >142.5% health
- Line 113: >142.5% health + 2nd heal beam
- Line 121: <142.5% health
- Line 128: >142.5% health
- Line 135: >142.5% health + 2nd heal beam
- Line 143: <100% health
- Line 152: >142.5% health
- Line 159: >142.5% health + 2nd heal beam
- Template:Crate series/113 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#113</nowiki>
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/114 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#114</nowiki>
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/115 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#115</nowiki>
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Custom maps unreleased stub has 14 uses and is missing 4 translations
- Line 6: You are so small! Is funny to me!
- Line 30: '''This is an '''. As such, it is not complete.
- Line 37: You can help Team Fortress Wiki by .
- Line 61: '''''Notes''''':
- Template:Assist items has 13 uses and is missing 2 translations
- Line 4: Cosmetic items that affect the killfeed in Pyroland
- Line 278: This item gets credited with the kill instead, with the player receiving the assist credit.
- Template:Crate series/138 has 13 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#138</nowiki>
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Item timeline 2009 has 13 uses and is missing 7 translations
- Line 16: Also included in this update:
- Line 85: First set of hats introduced in the game
- Line 243: * is released as a headgear item.
- Line 382: * The is given to players who did not use external applications to gain items more quickly.
- Line 407: Also included in this update:
- Line 473: Also included in this update:
- Line 518: Also included in this update:
- Template:Item timeline 2011 has 13 uses and is missing 38 translations
- Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
- Line 44: * Added items in quality for players who purchased before March 1, 2011.
- Line 72: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
- Line 93: * Added the for players who pre-purchased '''' before March 15, 2011.
- Line 139: * Added .
- Line 172: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
- Line 193: * Added the for players who purchased and played every game in the pack.
- Line 246: * Added items for players who pre-purchased '''' before May 3, 2011.
- Line 265: * Added items for players who play ''''.
- Line 295: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
- Line 318: * Added the Frontline Field Recorder, for performance of achievement ''''.
- Line 390: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
- Line 417: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
- Line 437: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
- Line 453: * Added items for players who pre-purchased '''' before June 15, 2011.
- Line 477: * Added the Saxxy melee weapon for contest winners of the .
- Line 497: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
- Line 516: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
- Line 536: * The was given to players who purchased the game before this update.
- Line 740: * Added the , a special limited summer edition .
- Line 760: Also included in this update:
- Line 847: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
- Line 893: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
- Line 919: * The was awarded to players who pre-order '''' before August 17, 2011.
- Line 939: * The and were awarded to players who pre-order '''' before August 30, 2011.
- Line 961: * The was awarded to players who pre-purchase '''' before August 7, 2011.
- Line 1034: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
- Line 1075: Also included in this update:
- Line 1109: * The was awarded to players who pre-purchase '''' before September 1, 2011.
- Line 1137: Also included in this update:
- Line 1355: * Added class-specific acquired by picking up presents on .
- Line 1531: * Added items for players who purchased '''' before November 15, 2011.
- Line 1557: * Added items for players who purchased '''' before December 6, 2011.
- Line 1587: * Added items for players who pre-purchased '''' before November 29th, 2011.
- Line 1625: * Added a "Buy Now" feature that allows item purchases on the web.
- Line 1654: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
- Line 1675: * has begun!
- Line 1840: * This item's game files were added to the game, the item became available from the in the .
- Template:Item timeline 2014 has 13 uses and is missing 35 translations
- Line 23: * Added for UGC competitors.
- Line 41: * Added 43 community-contributed items to the Strongbox Crate.
- Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 190: * Added a key to unlock the Strongbox Crate.
- Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
- Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
- Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 273: * Added a tournament medal for InfoShow LAN Party participants.
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Line 307: * Added tournament medals for ETF2L competitors.
- Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
- Line 343: * Added tournament medals for LBTF2 competitors.
- Line 358: * Added tournament medals for AsiaFortress Cup competitors.
- Line 373: *
- Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
- Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 803: * Added a key to unlock the Limited Late Summer Crate.
- Line 818: * Added a tournament medal for 2014 Florida LAN participants.
- Line 833: *
- Line 1046: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1069: * Added Gamers Assembly tournament medals.
- Line 1089: * Added the TF2mixup 2014 medal.
- Line 1104: * Added the TF Tomb Contest 2014 winners.
- Line 1121: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
- Line 1136: *
- Line 1248: * Added a cosmetic item to the .
- Line 1274: * Added a medal for those who contributed to the End of the Line Update.
- Line 1289: * begins.
- Line 1439: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2015 has 13 uses and is missing 29 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 47: * Added TF2Connexion Season 14 tournament medals.
- Line 62: * Added OzFortress Season 12 tournament medals.
- Line 77: * Added 3 community-created taunts.
- Line 95: * Added OSL.tf and Florida LAN tournament medals.
- Line 113: * Added UGC tournament medals.
- Line 144: * Added Gamers Assembly 2015 tournament medals.
- Line 159: * Added ETF2L tournament medals.
- Line 176: * Added Tip of the Hats 2015 community medal.
- Line 192: * Added OWL 13 tournament medals.
- Line 203: * Added TF2Connexion Season 15 tournament medals.
- Line 217:
- Line 225: *
- Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 302: * Added a new hat: The Finder's Fee.
- Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 373: * Added the OWL 14 tournament medals.
- Line 388: * Added the DeutschLAN 2015 tournament medals.
- Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 606: * Added UGC tournament medals.
- Line 636: * Added GA'lloween 2015 tournament medals.
- Line 652: * Added Asiafortress Season 8 tournament medals.
- Line 669: * Added Jingle Jam 2015 community medals.
- Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 734: * Added the Workshop Wonderland 2015 community medals.
- Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2021 has 13 uses and is missing 7 translations
- Line 15: * Added 18 new community-contributed items.
- Line 78: * Added the Summer 2021 Cosmetic Case.
- Line 173: * Added the Crimson Cache Case.
- Line 187: * Added the Scream Fortress XIII War Paint Case.
- Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 292: * Added the Winter 2021 Cosmetic Case.
- Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of Halloween events has 13 uses and is missing 39 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 16: Event
- Line 28: Title <!-- this shall be the VALVE title of the event -->
- Line 38: (Dates)
- Line 48: Update
- Line 60: Haunted
- Line 71: ''Comic''
- Line 81: Monster
- Line 91: Introductions
- Line 104: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 114: October 29 - November 9, 2009
- Line 128: Last Will and Testament
- Line 139: Ghost
- Line 161: Halloween restriction
- Line 176: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 186: October 27 - November 8, 2010
- Line 200: Family Portrait with Silas
- Line 235: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 245: October 27 - November 6, 2011
- Line 279: The Fourth Annual Spectral Halloween Special
- Line 289: October 26 - November 8, 2012
- Line 304: Voodoo-Cursed Souls
- Line 324: The Fifth Annual Helloween Special
- Line 334: October 29 - November 11, 2013
- Line 347: Skeletons
- Line 360: The Sixth Annual Halloween Special
- Line 370: October 29 - November 12, 2014
- Line 388: The Seventh Annual Halloween Special
- Line 398: October 28 - November 12, 2015
- Line 420: October 21 - November 16, 2016
- Line 438: October 26 - November 8, 2017
- Line 455: October 19 - November 14, 2018
- Line 474: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
- Line 491: October 1 - November 7, 2020
- Line 510: October 1 - November 7, 2021
- Line 531: October 1 - November 7, 2022
- Line 552: October 1 - November 7, 2023
- Line 576: Zombie Infection
- Line 586: October 10 - November 7, 2024
- Template:List of strange filters has 13 uses and is missing 1 translation
- Line 2: List of Strange Filters
- Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:StoryTimeline has 13 uses and is missing 156 translations
- Line 10: Legend
- Line 25: Important event
- Line 43: Date
- Line 57: Event
- Line 71: Source
- Line 86: c. 4000BCE
- Line 95: claims to have been born around this time.
- Line 106: 17<sup>th</sup> Century
- Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
- Line 131: 18<sup>th</sup> Century
- Line 146: December 18th
- Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
- Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
- Line 189: 19<sup>th</sup> Century
- Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
- Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
- Line 238: circa 1822
- Line 246: The , begins acquiring the world's largest supply of .
- Line 256: September 2nd
- Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
- Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
- Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
- Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
- Line 320: Australia becomes the world's most advanced country.
- Line 337: Abraham Lincoln invents stairs, replacing .
- Line 353: August 21th
- Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
- Line 377: August 5th
- Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
- Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
- Line 424: April 20th
- Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
- Line 455: is established.
- Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
- Line 489: commissions to build a Life Extender Machine.
- Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
- Line 523: starts producing steel rods.
- Line 539: July 17th
- Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
- Line 569: August 3rd
- Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
- Line 598: Unknown year, April 14th
- Line 612: Radigan Conagher finishes a third Life Extender Machine.
- Line 628: January 25th
- Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
- Line 658: March 6th
- Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
- Line 688: April 5th
- Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
- Line 718: 20<sup>th</sup> Century
- Line 733: January 23rd
- Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
- Line 766: Australia tries to colonize space by this time. They seem to have failed.
- Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
- Line 799: June 15th
- Line 810: wins safest workplace in .
- Line 822: January 24th
- Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
- Line 845: August 13th
- Line 855: A mineshaft collapses on and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
- Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
- Line 893: March 13th
- Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 914: March 13th
- Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 936: whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
- Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
- Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 979: is established.
- Line 994: September 1st
- Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
- Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
- Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
- Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
- Line 1060: September 2nd
- Line 1072: World War II ends.
- Line 1087: Jeremy, the , is born in or around this year.
- Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
- Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
- Line 1122: produces series of instructional films.
- Line 1135: Early 1960s
- Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
- Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
- Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
- Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
- Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
- Line 1254: The creates several mechanical contraptions, including the , while under contract with .
- Line 1270: established; does not stay open very long.
- Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
- Line 1294: Gravel War
- Line 1303: The Gravel War - the main setting for ''''.
- Line 1318: 1968, later in the year
- Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
- Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
- Line 1344: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
- Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
- Line 1376: 1 day
- Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1393: that evening/night
- Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
- Line 1408: Robot War
- Line 1416: next day
- Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
- Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
- Line 1443: are reported stolen from the Gravelpit Community College.
- Line 1452: The Medic surgically added the of his teammates to himself.
- Line 1460: October 29th
- Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1481: October 30th
- Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
- Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
- Line 1523: Australium Chase
- Line 1530: '''''Takeover'''''<br/>(first half of year)
- Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
- Line 1545: immediately after
- Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1560: the following two weeks
- Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1574: September 7th
- Line 1583: Date of mug shot of Spy and Scout (arms healed).
- Line 1591: six months after Takeover,<br/>before the Trial at Teufort
- Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
- Line 1606: before the Trial at Teufort
- Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
- Line 1622: around the time of the trial
- Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
- Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's acquisition of Mann Co., incidentally leading him to learn of his birth parents.
- Line 1690: later<br/>New Zealand
- Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1704: elsewhere
- Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1747: School in Teufort starts after being cancelled for 6 years.
- Line 1757: December 4th
- Line 1765: According to God himself, dies.
- Line 1773: 21st Century
- Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
- Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Line 1802: 71st Century
- Line 1814: 's ownership rights of the 's likeness expire.
- Template:Item tradability list has 12 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Template:List of item attributes has 12 uses and is missing 258 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 368: Item tint color code: '''%s1'''
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 520: Noise Maker
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 795: Item tint color code: '''%s1'''
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 880: Teleporters can be used in both directions
- Line 882: Attrib_MultipleSentries
- Line 884: +'''%s1'''% increase in recharge rate
- Line 886: +'''%s1'''% max misc ammo on wearer
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 919: +'''%s1'''% max building health
- Line 921: +'''%s1'''% Sentry Gun damage bonus
- Line 925: Attrib_CenterFireProjectile
- Line 1006: '''%s1'''% movement speed on targets
- Line 1008: Über duration increased '''%s1''' seconds
- Line 1012: Attrib_AlternateRocketEffect
- Line 1014: +'''%s1'''% faster reload time
- Line 1016: +'''%s1'''% buff duration
- Line 1018: Increased robot Sapper radius and duration
- Line 1020: +'''%s1'''% faster build speed
- Line 1022: '''%s1'''% damage penalty
- Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
- Line 1026: Accuracy scales damage
- Line 1028: +'''%s1'''% bonus currency from packs
- Line 1030: +'''%s1'''% greater jump height when active
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1060: When backstabbed: Jarate attacker
- Line 1062: +'''%s1'''% sentry firing speed
- Line 1064: +'''%s1'''% sentry range
- Line 1066: +'''%s1'''% dispenser range
- Line 1078: Build +'''%s1''' additional disposable-sentry
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1108: On Hit: If enemy's belt is at or above eye level,
- Line 1138: Attrib_TauntSoundSuccess
- Line 1169: '''%s1'''% slower move speed when aiming
- Line 1191: Shots go through multiple enemies
- Line 1193: Headshots deal an extra +'''%s1'''% damage
- Line 1220: +'''%s1'''% faster firing speed
- Line 1222: Increased headshot explosion radius and damage to nearby enemies
- Line 1224: +'''%s1'''% faster melee attack speed
- Line 1226: Bullets penetrate +'''%s1''' enemies
- Line 1228: Attrib_RageGainOnAssists
- Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
- Line 1236: Cannot be backstabbed
- Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1246: 100% critical hit vs disguised players
- Line 1248: 100% critical hit vs non-burning players
- Line 1250: On Kill: Burst into joyous laughter
- Line 1256: '''%s1'''% damage vulnerability on wearer
- Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
- Line 1328: Only visible in Pyroland
- Line 1330: '''%s1'''% clip size
- Line 1332: +'''%s1'''% sapper damage bonus
- Line 1336: +'''%s1''' health regenerated per second for each active sapper
- Line 1338: '''%s1'''% sapper health bonus
- Line 1340: '''%s1'''% sapper health penalty
- Line 1348: '''%s1'''% sapper damage penalty
- Line 1372: 100% critical hit vs stunned players
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1404: Killed Merasmus at level '''%s1'''
- Line 1426: Sentry build speed increased by '''%s1'''%
- Line 1428: Increases teleporter build speed by '''%s1'''%.
- Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1432: Cannonballs do not explode on impact
- Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1438: '''%s1'''% damage on contact with surfaces
- Line 1440: Generate building rescue energy on damage
- Line 1442: Self mark for death when hauling buildings
- Line 1444: Press your reload key to cycle through resist types.
- Line 1449: Fires a special bolt that can repair friendly buildings
- Line 1451: +'''%s1'''% projectile speed
- Line 1453: +'''%s1'''% damage bonus
- Line 1455: Cannonballs push players back on impact
- Line 1459: '''%s1'''% Overheal build rate.
- Line 1461: Share Canteens with your heal target.
- Line 1467: +25% more overheal, +50% longer duration per point
- Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1473: +'''%s1'''% faster move speed on wearer
- Line 1475: +'''%s1''' health regenerated per second on wearer
- Line 1477: +'''%s1'''% critical hit damage resistance on wearer
- Line 1479: +'''%s1'''% fire damage resistance on wearer
- Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1525: '''%s1'''% bullet damage vulnerability on wearer
- Line 1527: +'''%s1''' max health on wearer
- Line 1539: +'''%s1'''% greater jump height when active
- Line 1541: '''%s1'''% increase in push force taken from damage
- Line 1543: +'''%s1'''% bonus healing from all sources
- Line 1545: Immune to the effects of afterburn.
- Line 1549: Hype Decays Over Time.
- Line 1551: Extra effects when taunting.
- Line 1553: '''%s1'''% reduction in airblast vulnerability
- Line 1555: '''%s1'''% increase in push force taken from damage
- Line 1557: Increase in push force taken from damage and airblast
- Line 1559: Leave a Calling Card on your victims.
- Line 1565: Attrib_AddHeadOnHit
- Line 1577: This weapon deploys '''%s1'''% faster
- Line 1587: Revive Teammates
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1605: '''%s1'''% increased air control.
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1611: No metal from dispensers when active.
- Line 1621: Mini-crits targets when fired at their back from close range
- Line 1625: Increased attack speed and smaller blast radius while blast jumping
- Line 1629: Attrib_BackHeadshot
- Line 1631: Fires 3 barrages while explosive jumping
- Line 1635: Attrib_AirJumpOnAttack
- Line 1637: Charge and fire shots independent of zoom
- Line 1639: Zoom does not affect charge
- Line 1641: 100% critical hits burning players from behind.
- Line 1646: Full turning control while charging
- Line 1654: '''%s1'''% blast damage from rocket jumps
- Line 1656: Clip size increased on kill
- Line 1662: Fires tracer rounds
- Line 1664: Fire rate increases as health decreases
- Line 1666: Rewarded for participating in the 2014 Summer Adventure.
- Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1672: Max charge time decreased by '''%s1'''%
- Line 1674: Grenades have very little bounce and roll
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1680: Taking damage while shield charging reduces remaining charging time
- Line 1684: '''%s1'''% damage on grenades that explode on timer
- Line 1698: Increased Melee damage against Isolated Merc Set
- Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1704: Increased Melee damage taken from Isolationist Pack Set
- Line 1712: Duck XP Level : '''%s1'''
- Line 1714: Duck Power : '''%s1''' / 5
- Line 1716: Early Supporter of End of the Line Community Update
- Line 1720: Duckstreaks Active
- Line 1722: Hold fire to load up to 4 shells
- Line 1724: Weapon spread increases as health decreases
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1740: '''%s1'''% cloak meter when Feign Death is activated
- Line 1742: Up to +'''%s1'''% damage based on charge
- Line 1744: No cloak meter from ammo boxes when invisible
- Line 1746: '''%s1'''% cloak meter from ammo boxes
- Line 1748: Attrib_ElevateQuality
- Line 1752: '''%s1'''% less metal from pickups and dispensers
- Line 1754: Boost reduced when hit
- Line 1756: '''%s1'''% less healing from all sources
- Line 1758: 100% critical hit vs burning players
- Line 1760: Gain a speed boost on kill
- Line 1762: On Hit: Gain a speed boost
- Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1768: '''%s1'''% less healing from Medic sources
- Line 1770: On Hit: Gain up to +'''%s1''' health per attack
- Line 1778: Team Colored Decorated Weapon
- Line 1784: Items Traded in : '''%s1'''
- Line 1802: This weapon holsters '''%s1'''% slower
- Line 1804: This weapon deploys '''%s1'''% slower
- Line 1806: '''%s1''' sec decrease in charge duration
- Line 1808: '''%s1'''% damage penalty vs buildings
- Line 1810: '''%s1'''% decrease in charge impact damage
- Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1814: Melee hits refill '''%s1'''% of your charge meter.
- Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1818: Dealing damage fills charge meter.
- Line 1820: This Weapon has a large melee range and
- Line 1825: Ammo boxes collected also give Charge
- Line 1827: Extinguishing teammates restores '''%s1''' health
- Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1835: '''%s1'''% fuse time on grenades
- Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1839: '''%s1'''% increased damage to your sentry's target
- Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1843: Attrib_DamageBlastPush
- Line 1847: On Hit: Builds Hype
- Line 1849: +'''%s1'''% fire damage resistance while deployed
- Line 1851: '''%s1'''% damage bonus vs burning players
- Line 1855: Attacks pierce damage resistance effects and bonuses
- Line 1857: +'''%s1'''% damage vulnerability while active
- Line 1859: Revenge crits are lost on death
- Line 1861: '''%s1'''% maximum overheal on wearer
- Line 1871: Collect the organs of your victims
- Line 1873: Successive shots become less accurate
- Line 1875: Fires a wide, fixed shot pattern
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1879: Collect the organs of people you hit
- Line 1881: '''%s1'''% increased air control when blast jumping.
- Line 1883: Immune to push force from damage and airblast when spun up
- Line 1889: Normal disguises require (and consume) a full cloak meter
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 1951: Spawning and resupply do not affect the Gas meter
- Line 1953: +'''%s1'''% faster move speed on wearer
- Line 1955: '''%s1'''% damage vulnerability on wearer
- Line 1957: '''%s1'''% maximum overheal on wearer
- Line 1959: '''%s1'''% health from healers on wearer
- Line 1961: Maximum health is drained while item is active
- Line 1981: Critical damage is affected by range
- Line 1983: Minicrits whenever it would normally crit
- Line 1985: Push enemies back when you land (force and radius based on velocity)
- Line 1987: Stun enemies when you land
- Line 1989: Able to re-launch while already in-flight
- Line 1993: '''%s1'''% faster recharge rate
- Line 1995: Ignited enemies explode
- Line 1997: '''%s1'''% healing effect
- Line 1999: Gain a speed boost when you hit an enemy player
- Line 2001: Gas meter starts empty
- Line 2003: Gas meter builds with damage done and/or time
- Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Line 2022: Voices From Below
- Line 2024: Pumpkin Bombs
- Line 2026: Halloween Fire
- Line 2028: Exorcism
- Line 2058: Killstreaker: '''%s1'''
- Line 2060: Sheen: '''%s1'''
- Line 2064: Pages of Tumidum: '''%s1'''
- Line 2066: Pages of Gratanter: '''%s1'''
- Line 2068: Pages of Audere: '''%s1'''
- Line 2070: Pages of Congeriae: '''%s1'''
- Line 2072: Pages of Veteris: '''%s1'''
- Line 2082: Killstreaks Active
- Line 2098: Melee kills refill '''%s1'''% of your charge meter.
- Line 2112: ★ Unusual Effect: '''%s1'''
- Line 2116: '''%s1'''% slower upgrade rate
- Line 2124: Disables double jump
- Line 2126: Third successful punch in a row always crits.
- Line 2134: Festivized
- Line 2150: Deals 300% damage to burning players
- Line 2155: -50% repressurization rate on Alt-Fire
- Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 222: Actually 7
- Line 228: Actually 21
- Line 236: Divided amongst the 18 first bots
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 187: Divided amongst the 18 first bots
- Template:Quick Fix Overheal table has 12 uses and is missing 7 translations
- Line 3: Overheal values
- Line 14: Weapon equipped
- Line 24: Max overheal
- Line 62: With the equipped
- Line 87: <!--
- Line 268: With the equipped
- Line 280: With the equipped<br>With the equipped
- Template:Unused Maps Nav has 12 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Contracts/mercenary park has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 152:
- Line 230:
- Line 438: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 549:
- Line 593: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 332:
- Template:Craftable Engineer hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Engineer.
- Template:Craftable Scout hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Sniper hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Sniper.
- Template:Craftable all class hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for all classes.
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Halloween Package contents has 11 uses and is missing 3 translations
- Line 2: List of items obtainable from the Halloween Package
- Line 533: /-restricted.
- Line 546: Not available for the Engineer and the Spy.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal critical hits or mini-crits
- Line 18: Lunchbox items
- Line 48: Jars
- Line 72: Backpacks
- Line 98: Boots
- Line 120: Shields
- Line 138: Medi guns
- Line 160: Cloaking devices
- Line 184: Sappers
- Line 219: Includes , , , and variants.
- Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
- Line 2: List of weapons unable to deal random crits but able to deal situational crits
- Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
- Line 36: * Guaranteed to crit from behind.
- Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
- Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
- Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
- Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
- Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
- Line 181: * Will critical hit at any time it would normally mini-crit.
- Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
- Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
- Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
- Line 279: Includes , , and variants.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Saxton Health Table has 11 uses and is missing 1 translation
- Line 5: RED players
- Template:Reskins/limited classes has 10 uses and is missing 129 translations
- Line 3: List of reskins (limited classes)
- Line 45: Added in the for the update.
- Line 62: Added in the for the update.
- Line 79: Added in the for the update.
- Line 101: Added in the for the update.
- Line 117: Added in the for the update.
- Line 134: Added in the for the update.
- Line 156: Added in the for the .<br>Replaces dripping effects with a .
- Line 178: Added in the for the update.
- Line 195: Added in the for the update.
- Line 210: Added in the for the .<br>Vaporizes enemies
- Line 232: Added in the for the update.
- Line 252: Added in the for the .
- Line 267: Added in the for the update.
- Line 276: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
- Line 298: Added in the for players who pre-purchased ''''.
- Line 330: Added in the for the update.
- Line 347: Added in the for the update.
- Line 364: Added in the for the update.
- Line 379: Added in the for the update.
- Line 395: Added in the for the update.
- Line 412: Added in the for the .
- Line 435: Added in the for the update.
- Line 456: Added in the for the update.
- Line 478: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
- Line 497: Added in the for the update.
- Line 514: Added in the for the update.
- Line 523: Added in the for players who pre-purchased ''''.
- Line 545: Added in the for the update.
- Line 567: Added in the for the update.
- Line 583: Added in the for the update.
- Line 600: Added in the for the update.
- Line 622: Added in the for the update.
- Line 638: Added in the for the update.
- Line 655: Added in the for the update.
- Line 669: Added in the as part of the .<br>Pyroland weapon
- Line 691: Added in the for the .
- Line 706: Added in the as part of the .
- Line 727: Added in the for players who pre-purchased ''''.
- Line 748: Added in the for the update.
- Line 764: Added in the for the update.
- Line 782: Added in the for the .
- Line 797: Added in the for the update.
- Line 813: Added in the for the update.
- Line 829: Added in the as part of the .
- Line 850: Added in the for the update.
- Line 866: Added in the for the update.
- Line 891: Added in the for the update.
- Line 908: Added in the for the update.
- Line 925: Added in the for the update.
- Line 947: Added in the for the update.
- Line 969: Added in the as part of the .<br>Features a unique breaking effect.
- Line 990: Added in the as part of the .
- Line 1007: Added in the for the update.
- Line 1022: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
- Line 1043: Added in the for the update.
- Line 1059: Added in the for the update.
- Line 1075: Added in the for the update.
- Line 1101: Added in the for the update.
- Line 1118: Added in the for the update.
- Line 1127: Added in the for players who own '''' (must be unlocked in-game).
- Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1158: Added in the for the update.
- Line 1179: Added in the for the update.
- Line 1195: Added in the for the update.
- Line 1212: Added in the for the .
- Line 1227: Added in the for players who opened a obtained from .
- Line 1248: Added in the for players who own '''' (must be unlocked in-game).
- Line 1269: Added in the for the update.
- Line 1286: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
- Line 1307: Added in the for the update.
- Line 1322: Added in the for the .
- Line 1346: Added in the for the .
- Line 1368: Added in the for the update.
- Line 1385: Added in the for the update.
- Line 1400: Added in the for the .
- Line 1431: Added in the for the update.
- Line 1448: Added in the for the update.
- Line 1457: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
- Line 1479: Added in the for the update.
- Line 1508: Added in the for the update.
- Line 1523: Added in the for the update.
- Line 1548: Added in the for the update.
- Line 1565: Added in the for the update.
- Line 1582: Added in the for the update.
- Line 1603: Added in the for the update.
- Line 1625: Added in the for the update.
- Line 1647: Added in the for the .
- Line 1662: Added in the for the update.
- Line 1678: Added in the for the update.
- Line 1704: Added in the for the update.
- Line 1721: Added in the for the update.
- Line 1730: Added in the for players who pre-purchased ''''.
- Line 1752: Added in the for the .
- Line 1767: Added in the for players who pre-purchased ''''.
- Line 1788: Added in the for the update.
- Line 1804: Added in the for the .
- Line 1827: Added in the for the update.
- Line 1842: Added in the for the update.
- Line 1858: Added in the for the update.
- Line 1873: Added in the for the .<br>Replaces dripping effects with a .
- Line 1896: Added in the for the update.
- Line 1917: Added in the for the update.
- Line 1935: Added in the for the update.
- Line 1950: Added in the for the update.
- Line 1959: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
- Line 1980: Added in the for the .
- Line 2007: Added in the for players who pre-purchased ''''.
- Line 2026: Added in the for the update.
- Line 2043: Added in the for the update.
- Line 2052: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
- Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 2083: Added in the for the update.
- Line 2105: Added in the for the update.
- Line 2127: Added in the for players who own '''' (must be unlocked in-game).
- Line 2144: Added in the for the players who pre-purchase ''''.
- Line 2166: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
- Line 2183: Added in the for the update.
- Line 2198: Added in the for the .
- Line 2222: Added in the for the update.
- Line 2237: Added in the for the .
- Line 2254: Added in the for the update.
- Line 2272: Added in the for the update.
- Line 2289: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
- Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2315: Added in the for the update.
- Line 2329: Added in the for the .
- Line 2345: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 2359: Added in the as part of the .
- Template:Eureka Effect metal from pickups has 9 uses and is missing 5 translations
- Line 2: Ammo pack size
- Line 14: Metal returned
- Line 27: Small
- Line 41: Medium
- Line 55: Large
- Template:List of companies has 9 uses and is missing 290 translations
- Line 6: Logo
- Line 18: Company<br>(Products)
- Line 30: Properties<br>(Signage)<br>or Appearances
- Line 42: Team tendency
- Line 54: Reference to...
- Line 65: Alliance Towing
- Line 82: Alpha Electric
- Line 92: Alto Elevators
- Line 102: Army Surplus General
- Line 109: Mapper , contributor to , , and
- Line 119: Ball Fortress
- Line 124: Label on Sandman's ball
- Line 137: Sandman's ball
- Line 151: Ballinger
- Line 157: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
- Line 171: Banana Bay Exports
- Line 181: Bayou Shipping
- Line 188: A is a slow-moving stream, river, marshy lake, wetland, or creek.
- Line 198: Beacon
- Line 208: Biggs
- Line 218: Binder's Popsicles
- Line 228: Binksi Logging
- Line 238: Binski Paper Co
- Line 248: Blue Mountain Pioneering
- Line 255: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
- Line 265: Builders League United
- Line 275: BLU Blast Complex
- Line 282: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
- Line 292: Brewery<br>(Blu Streak Beer)
- Line 299: (Paired with Red Shed)
- Line 309: BLU Co
- Line 315: Blue Corn Co. (graphic art logo)
- Line 326: BLU Freight & Shipping
- Line 333: (Paired with Redstone Cargo)
- Line 343: BLU Industries Incorporated
- Line 353: Blue Corn Co.
- Line 360: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
- Line 370: BLU Steel
- Line 377: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
- Line 386: BLU Warehouse
- Line 395: Boggy Brook's
- Line 404: Bonk Batteries
- Line 410: Turkeys
- Line 414: 'Bonk' Energy Drink
- Line 422: The Scout's memetic response.
- Line 437: "Butchery"
- Line 446: Brown Nugget Prospecting
- Line 455: Buckshot
- Line 461: Mapper , Creator of and contributor to and
- Line 470: Bullseye Bill's
- Line 476: The ''Super Mario'' enemy .
- Line 488: "Cafe and bistro"
- Line 497: Captain Dan's
- Line 501: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 508: WAR!
- Line 510: See
- Line 519: Casali Shafting Co.
- Line 525: , a level designer at Valve.
- Line 537: Cave Raiders
- Line 546: Cerveza Royale
- Line 552: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
- Line 561: Chaps Dry Goods
- Line 573: "Castle of Flowers"
- Line 582: Charles Darling's Triassic Preserve
- Line 588: ,<br />
- Line 597: Chairman
- Line 603: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
- Line 612: Chemical Processing Facility
- Line 621: Clem's
- Line 630: Cliffe Rocks Inc.
- Line 636: Jess Cliffe, a level designer and artist at Valve.
- Line 648: Conagher Railroads
- Line 654: The 's surname.
- Line 663: Conagher's Tool & Munitions
- Line 669: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 681: Conga<br />(Professional Grade Dancing Boots)
- Line 690: The taunt.
- Line 699: Conquistador Fried Giblets
- Line 705: , whose early "chicken buckets" had red and white stripes.
- Line 714: Cornwell
- Line 720: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
- Line 732: Cracky Pop!
- Line 741: Crash Construction
- Line 747: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
- Line 756: Crummy's Burgers
- Line 765: Carmack Computers
- Line 771: References '''' co-creator .''
- Line 778: Dalokohs
- Line 784: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 796: Dapper Cadaver
- Line 802: Fashion magazine the Spy reads in the film ''''.
- Line 811: Darling Zoos
- Line 817: , nemesis of
- Line 826: Der Architect
- Line 835: Discount Alchemist
- Line 838: ()
- Line 847:
- Line 856: Diedrich's Discount Delicatessen
- Line 865: Doctor Wilson's Auto-Borax
- Line 871: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
- Line 880: Driller
- Line 886: , a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 898: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 907: The action item.<br>The game .
- Line 916: Elliphany Electric Trains
- Line 922: Elliphany is the name of mapper 's daughter.
- Line 931: Ellis' Crawdads
- Line 937: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
- Line 946: Emmerich's
- Line 952: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
- Line 961: Finest Hour Ale House
- Line 967: Winston Churchill's 1940 speech.
- Line 976: Freeman Airboat Tours
- Line 982: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
- Line 994: Freyja's Sushi
- Line 1000: Mapper , creator of and , and contributor to , , and .
- Line 1009: FGD Luxury Automobiles
- Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1022: General Industries Co.
- Line 1031: Gilded Gold
- Line 1037: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
- Line 1046: Gold Medal
- Line 1052: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1064: Goldbloom Tropical Flora Export
- Line 1070: ''Jurassic Park'' actor
- Line 1079: Goldstream Fuel Co.
- Line 1088: Gray Gravel Co.
- Line 1094: , CEO.
- Line 1103: Green Valley Post
- Line 1112: Griffivore Banana Co.
- Line 1118: Reference to a video of entertainer eating an unpeeled banana.
- Line 1127: Hammond's Amber Mining Co.
- Line 1133: and his source of
- Line 1142: Hampshire's Heavy Lifting Equipment
- Line 1148: The "Hampshire Heavies" ''TF2'' community
- Line 1158: Handy Hoe
- Line 1167: Happy Farmers Cooperative
- Line 1173: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1182: Happy Farmers Cooperative
- Line 1185: Tractors
- Line 1194: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
- Line 1206: "Hotel of Love"
- Line 1215: Humboldt's Pharmacy
- Line 1221: 19th century German natural scientist known to have studied electrical animation of dead tissue.
- Line 1230: Humboldt Sauermilch Molkerei GMBH
- Line 1236: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1245: Hurg Spaceship Parts
- Line 1254: Husky Acres
- Line 1263: Icarus Airliners
- Line 1269: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
- Line 1284: Ian "" Spadin, the mapper that created
- Line 1293: Imperial Mining
- Line 1300: (Paired with Regal Plumbing Supplies)
- Line 1309: Industrial
- Line 1312: Tractors
- Line 1321: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
- Line 1330: Jenkin Coal Co.
- Line 1339: Jimi Jam
- Line 1345: (Paired with Driller)
- Line 1354: Jobbs Orchards
- Line 1358: Mac Update trailer
- Line 1366: , the former CEO of Apple.
- Line 1378: Klintz Hocks
- Line 1393: Lucky Plucker
- Line 1402: Lumpy Bros
- Line 1405: Butter for Less
- Line 1414: Mannhattan Used Fireworks
- Line 1423: Mann Co.
- Line 1429: Mann Co.
- Line 1433: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
- Line 1445: Menschnapps
- Line 1450: Mann Co.
- Line 1457: Mann Co.
- Line 1460: (The Mann Co. Genuine Spacesuit)
- Line 1468: Mann Co.
- Line 1472: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
- Line 1481: Sleepy Dog
- Line 1484: (Meaty Chunks dog food)
- Line 1493: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
- Line 1502: McJohn Power
- Line 1508: (Opposes Wood Electric)
- Line 1517: (Metal)<!-- not a company name -->
- Line 1525: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
- Line 1536: Mann Co.
- Line 1540: (Saxton Hale's boutique line)
- Line 1549: Neal's Bananaland Ice Cream
- Line 1555: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
- Line 1564: Newell and Sons
- Line 1568: Get games faster with Steam
- Line 1576: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
- Line 1588: Newell & Sons Steam Delivering
- Line 1596: NJ Productions
- Line 1602: Mapper Valentin Levillain, creator of , , and
- Line 1611: Nile Archaeo
- Line 1617: (Red Raiders' archaeologist rivals)
- Line 1626: Northern Express
- Line 1632: and other railroads
- Line 1641: Odessa Mining Logistics
- Line 1649: Old Geezer
- Line 1655: Planned original bobblehead from ''''.
- Line 1667: Otto's Cafe
- Line 1679: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
- Line 1688: Poco Coop
- Line 1703: Pinkerpaw Packaging
- Line 1712: Piper & Piper Pipeworks Inc.
- Line 1721: Primaprime
- Line 1725: Projector screen for instructional films that may be available in s.
- Line 1736: Projector Screens
- Line 1743: Projector screen for instructional films.
- Line 1754: (Pyroland Vision Experience)
- Line 1763: The
- Line 1772: Reliable Excavation Demolition
- Line 1781: Red Bread
- Line 1785: Red Bread (Soundtrack)
- Line 1793: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
- Line 1802: Red Forest Fur Company
- Line 1808: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
- Line 1817: Red Ind. Trading
- Line 1826: Red Industries Unincorporated
- Line 1835: RED Iron
- Line 1841: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
- Line 1850: RED Iron Works
- Line 1856: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
- Line 1865: Red Planet Chemicals
- Line 1872: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
- Line 1882: Red Raiders
- Line 1889: (Nile Archaeo's treasure hunting rivals)
- Line 1899: Red Shed
- Line 1903: Red Shed Whiskey
- Line 1907: Red Shed Beer
- Line 1917: Red Valley Mining
- Line 1927: Redstone Cargo
- Line 1935: (Paired with BLU Freight & Shipping)
- Line 1945: Regal Plumbing Supplies
- Line 1953: (Paired with Imperial Mining)
- Line 1963: Rio Grande Coal Co.
- Line 1970: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
- Line 1980: Rolling Stone Mining Logistics
- Line 1990: Sanders BBQ
- Line 1997: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
- Line 2010: Sapper Sour Candy
- Line 2017: Sapper Mega Sour Bubble Gum
- Line 2026: Schucker & Sons
- Line 2036: Scoot's Canoe
- Line 2043: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
- Line 2056: Sea Side Exports
- Line 2063: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2073: (Seed)
- Line 2080: (Paired with Metal)
- Line 2090: Shifty's Quick Shot
- Line 2097: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
- Line 2107: Shiny's Bullion
- Line 2114: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2124: (double-edged blades)
- Line 2131: Mapper , creator of and contributor to
- Line 2141: Smart Fireworks
- Line 2148: Mapper , creator of and contributor to
- Line 2158: Spawn-N-Go
- Line 2165: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
- Line 2175: Strongarm Lifting
- Line 2185: Sunny Hay
- Line 2192: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
- Line 2214: TF Industries
- Line 2218:
- Line 2226: WAR!
- Line 2226: Sentry Operating Manual
- Line 2235: A reference to both Valve and ''Team Fortress 2''.
- Line 2248: Tree Feller 2 Million
- Line 2255: TF2M is an abbreviation for .
- Line 2265: Trench Diggers FIRST UNION
- Line 2272: TF2M is an abbreviation for .
- Line 2282: Tycho Corp Off-World Excavations
- Line 2292: Vier Augen Optical Co.
- Line 2299: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
- Line 2309: Wade Canoes
- Line 2322: Reskin of
- Line 2332: Wood Electric
- Line 2339: (Opposes McJohn Power)
- Line 2349: Wright Shipping
- Line 2356: Matt & Danika Wright, 3D artists at Valve.
- Line 2372: A mark indicating extra strong alcoholic beverage.
- Line 2385: Yeti Park
- Line 2392: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
- Line 2402: YTI
- Line 2406: Institute for Research and Development.
- Line 2413: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2423: Yti-Hale Shipping
- Line 2430: Saxton Hale's amalgamated violent animal shipping company.
- Line 2440: Zippy Plow
- Line 2447: The , later known as the .
- Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 12: RED players
- Line 23: Nº of Zombies
- Template:Mannpower Powerups has 8 uses and is missing 41 translations
- Line 8: Usage
- Line 17: Usage when dominating
- Line 31: Strength<!--TF_Powerup_Strength-->
- Line 40: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
- Line 49: Damage bonus for all weapons reduced to 1.4x.
- Line 63: Resistance<!--TF_Powerup_Resist-->
- Line 72: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
- Line 81: Incoming damage reduction reduced to 35%.
- Line 95: Vampire<!--TF_Powerup_Vampire-->
- Line 104: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
- Line 113: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
- Line 127: Reflect<!--TF_Powerup_Reflect-->
- Line 136: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
- Line 145: Max health reduced to 320;<br>Reflected damage reduced to 50%.
- Line 159: Haste<!--TF_Powerup_Haste-->
- Line 168: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
- Line 177: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
- Line 191: Regeneration<!--TF_Powerup_Regen-->
- Line 200: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
- Line 209: Health regeneration is 70% of normal rate.
- Line 223: Precision<!--TF_Powerup_Precision-->
- Line 232: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
- Line 241: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
- Line 255: Agility<!--TF_Powerup_Agility-->
- Line 264: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
- Line 273: No changes when dominating.
- Line 287: Knockout<!--TF_Powerup_Knockout-->
- Line 296: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
- Line 355: Melee damage increase reduced to 1.4x.
- Line 369: King<!--TF_Powerup_King-->
- Line 378: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
- Line 387: Max health increase reduced to 20.
- Line 401: Plague<!--TF_Powerup_Plague-->
- Line 410: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
- Line 419: Damage resistance to infected players reduced to 20%.
- Line 433: Supernova<!--TF_Powerup_Supernova-->
- Line 442: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 451: No changes when dominating.
- Line 465: Revenge<!--TF_Powerupvolume_Available-->
- Line 474: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
- Line 483: No changes when dominating.
- Template:Soul Gargoyle bit has 8 uses and is missing 1 translation
- Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
- Template:AltTimeline has 7 uses and is missing 6 translations
- Line 3: Date
- Line 18: Event
- Line 33: Source
- Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
- Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:Carrier health table has 7 uses and is missing 2 translations
- Line 5: RED players
- Line 18: RED players
- Template:Item timeline 2023 has 7 uses and is missing 8 translations
- Line 15: * Added 25 new community-contributed items.
- Line 100: * Added the Summer 2023 Cosmetic Case.
- Line 115: * Added the Summer 2023 War Paint Case.
- Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
- Line 250: * Added the Bone-Chilling Bonanza Case.
- Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
- Line 362: * Added the Winter 2023 Cosmetic Case.
- Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Mvm upgrades gettysburg has 7 uses and is missing 50 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +4 Health Regen
- Line 71: All classes
- Line 91: Regenerates every second. <br>
- Line 110: +10% Jump Height
- Line 130: higher. <br>
- Line 149: +10 Regen
- Line 170: Metal is regenerated every 5 seconds. <br>
- Line 718: -25% Push Force On Wearer
- Line 840: Modified melee weapons' upgrades
- Line 849: Upgrade
- Line 866: Cost
- Line 886: +3s Crits On Kill
- Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
- Line 944: +10% Recharge Rate
- Line 963: Faster baseball/bauble recharge rate.
- Line 978: +200% Max Misc Ammo
- Line 994: Gives the Scout two extra baseball/bauble per level.
- Line 1009: Ball Marks Target
- Line 1027: Marks one target at a time, similar to the , on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
- Line 1043: Usable by all classes except and .
- Line 1059: Usable by all classes except .
- Line 1070: Only when equipped by Spy
- Line 1080: Only when equipped by Demoman
- Line 1183: Modified buildings' upgrades
- Line 1192: Upgrade
- Line 1209: Cost
- Line 1229: +1 Disposable Sentry Gun
- Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1256: +10% Sentry Firing Speed
- Line 1271: 10% faster sentry fire rate.
- Line 1284: 2-Way Teleporters
- Line 1296:
- Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
- Line 1324: Modified Canteens - All canteens have doubled in price
- Line 1335: Upgrade
- Line 1350: Cost
- Line 1366: Become Boosted
- Line 1380: All classes
- Line 1395: Crits user and triples sentry fire rate for 5 seconds.
- Line 1410: Become Übercharged
- Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1440: Refill Clips and Ammo
- Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1471: Teleport to Spawn
- Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1501: Building Upgrade
- Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 24: Crates
- Line 33: Active
- Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 54: Tools that ''used'' to be found via a random drop
- Line 75: Crates
- Line 84: Retired and
- Line 140: These Strange Parts dropped previously:
- Template:List of underworlds has 6 uses and is missing 20 translations
- Line 2: '''Note:''' Community maps are identified in italics.
- Line 28: Contains
- Line 36: On Entrance
- Line 44: On Exit
- Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 384: Health drain only applies while portal is closed.
- Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 502: Health drain only applies after lingering for too long.
- Line 527: Health drain only applies after lingering for too long.
- Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 800: Also grants increased jump height upon exit.
- Line 849: The secret exit also applies the buff.
- Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
- Line 15: The
- Line 96: The
- Line 109: The
- Line 117: The
- Line 175: The
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Line 328: The
- Line 373: The
- Line 419: The
- Template:Contracts/merasmissions has 5 uses and is missing 2 translations
- Line 10: Objectives
- Line 338: Added in .
- Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
- Line 3: Cosmetics with additional effects
- Line 14: Additional effect(s)
- Line 24: * Spawns a ball in the spawnroom
- Line 44: * Makes a soft, higher pitch jingle noise while walking.
- Line 52: * Plays music when taunting.
- Line 60: * Makes a soft jingle noise while walking.
- Line 68: * Changes the footsteps with wet, squishy sounds.
- Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
- Line 86: * Alters .
- Line 94: * Alters .
- Line 102: * Alters .
- Line 110: * Plays a when performing the .
- Line 132: * Makes a soft jingle noise while walking.
- Line 140: * Plays when taunting.
- Line 148: * Makes a soft jingle noise while walking.
- Line 158: * Alters .
- Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
- Line 178: * Alters .
- Line 185: * Makes a soft jingle noise while walking.
- Line 193: * Alters .
- Line 201: * Alters .
- Line 211: * Alters .
- Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
- Line 229: * Makes a soft jingle noise while walking.
- Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
- Line 245: * Changes the appearance of and the in .
- Line 253: * If equipped by the Scout, it alters .
- Line 261: * Player is immune to 's "Boo" taunt.
- Line 269: * Makes a soft jingle noise while walking.
- Line 277: * When equipped by all classes except Pyro and Medic, it alters .
- Line 285: * Makes a soft jingle noise while walking.
- Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
- Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
- Line 309: * When equipped by the or , it alters some voice lines.
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see .
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 14: Notable Robots
- Line 25:
- Line 38:
- Line 48:
- Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
- Line 3: Operation Oil Spill missions
- Line 14: Notable Robots
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 13: Notable Robots
- Line 27:
- Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
- Line 3: Operation Oil Spill loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Rust Botkiller MK.I weapons
- Line 61: Rare loot
- Line 70: Blood Botkiller Mk.I weapons
- Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 87: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
- Line 3: Operation Two Cities loot
- Line 16: Guaranteed loot
- Line 32: Item from the random drop pool
- Line 38: At least 5 random common
- Line 46: Rare loot
- Line 57: Rare Robot Part
- Line 64: Upon tour<br>completion
- Line 70: Guaranteed loot
- Line 82: Rare loot
- Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
- Line 43: Custom variant
- Line 60: Custom variant
- Line 122: Custom variant
- Line 137: Custom variant
- Line 159: Custom variant
- Line 172: Custom variant
- Line 217: Custom variant
- Line 230: Custom variant
- Line 248: Custom variant
- Line 282: Custom variant
- Line 300: Custom variant
- Line 338: Custom variant
- Line 350: Custom variant
- Line 363: Custom variant
- Line 385: Custom variant
- Line 435: Custom variant
- Line 447: Custom variant
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
- Line 253: Random choice
- Line 287: Random choice
- Line 434: Random choice
- Line 439: Icons are hidden
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 1 translation
- Line 4: Cosmetics with
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7:
- Line 28:
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23:
- Line 27:
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372:
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
- Line 128: "
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
- Line 139: "
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 168: "
- Line 168: "
- Line 172: Spawns at
- Line 180: "
- Line 180: "
- Line 180: Spawns at
- Line 185: "
- Line 185: "
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: "
- Line 200: "
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: "
- Line 209: "
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: "
- Line 214: "
- Line 214: Spawns at
- Line 219: "
- Line 219: "
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: "
- Line 233: "
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: "
- Line 242: "
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 252: "
- Line 252: "
- Line 257: "
- Line 257: "
- Line 257: Spawns at
- Line 265: "
- Line 265: "
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: "
- Line 286: "
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: "
- Line 291: "
- Line 291: Spawns at
- Line 301: "
- Line 301: "
- Line 306: "
- Line 306: "
- Line 310: Spawns at
- Line 317: "
- Line 317: "
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 334: "
- Line 334: "
- Line 339: "
- Line 339: "
- Line 339: Spawns at
- Line 344: "
- Line 344: "
- Line 344: Spawns at
- Line 346: "
- Line 346: "
- Line 346: Spawns at
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- Line 350: "
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: "
- Line 358: "
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: "
- Line 368: "
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: "
- Line 376: "
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- Line 381: "
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- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: "
- Line 383: "
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 387: "
- Line 387: "
- Line 394: "
- Line 394: "
- Line 394: Spawns at
- Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 31: Appears at flank
- Line 39: Appears at flank
- Line 48: Appears at flank
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Line 314: Limited support
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 48: Wave begins after 2A is all dead
- Line 67: Wave begins after 2B has finished spawning
- Line 79: Wave begins after 2A is all dead
- Line 102: Wave begins after 3A has finished spawning
- Line 124: Wave begins after 3B has finished spawning
- Line 165: Wave begins after 4A is all dead
- Line 205: Wave begins after 5A is all dead
- Line 220: Wave begins after 5A is all dead
- Line 251: Takes left path
- Line 261: Takes right path
- Line 307: Takes left path
- Line 317: Wave begins after 7A-1 is all dead
- Line 333: Wave begins after 7B is all dead
- Line 344: Wave begins after 7C is all dead
- Template:Need3D has 4 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
- Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
- Line 38: The specific instructions are:
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 51: Gen 2
- Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 77: Gen 3
- Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
- Line 188:
- Line 189:
- Line 190:
- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223:
- Line 224:
- Line 225:
- Line 226:
- Line 227:
- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
- Line 263:
- Line 264:
- Line 265:
- Line 266:
- Line 267:
- Line 268:
- Line 269:
- Line 270:
- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
- Line 305:
- Line 306:
- Line 307:
- Line 308:
- Line 309:
- Line 310:
- Line 316:
- Line 317:
- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
- Line 351:
- Line 352:
- Line 353:
- Line 354:
- Line 355:
- Line 356:
- Line 357:
- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
- Line 390:
- Line 391:
- Line 392:
- Line 393:
- Line 401:
- Line 402:
- Line 403:
- Line 404:
- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
- Line 440:
- Line 441:
- Line 442:
- Line 443:
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- Line 469:
- Line 470:
- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
- Line 507:
- Line 508:
- Line 509:
- Line 510:
- Line 511:
- Line 512:
- Line 513:
- Line 514:
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- Line 536:
- Line 537:
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- Line 540:
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- Line 543:
- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
- Line 604:
- Line 605:
- Line 606:
- Line 607:
- Line 608:
- Line 611:
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- Line 640:
- Line 641:
- Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 658: List of Unusual effects
- Line 677:
- Line 678:
- Line 679:
- Line 680:
- Line 681:
- Line 682:
- Line 683:
- Line 684:
- Line 689:
- Line 690:
- Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
- Line 707: List of Unusual effects
- Line 726:
- Line 727:
- Line 728:
- Line 729:
- Line 730:
- Line 731:
- Line 735:
- Line 740:
- Line 741:
- Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
- Line 758: List of Unusual effects
- Line 773:
- Line 774:
- Line 775:
- Line 776:
- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808:
- Line 809:
- Line 810:
- Line 811:
- Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
- Line 828: List of Unusual effects
- Line 847:
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- Line 849:
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- Line 858:
- Template:Audio cue has 3 uses and is missing 3 translations
- Line 3: Play
- Line 8: Resume
- Line 13: Play
- Template:Disconnect reasons has 3 uses and is missing 24 translations
- Line 2: Disconnect messages
- Line 10: Message
- Line 17: Meaning
- Line 25: Disconnected by user
- Line 30: User manually disconnected from the server.
- Line 38: Removed from match by system
- Line 43: User was taken to another match by the matchmaking system.
- Line 51: <player name> timed out
- Line 56: The player lost connection to the server for too long.
- Line 63: User was VAC banned from secure server
- Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
- Line 76: Steam auth ticket has been canceled
- Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
- Line 89: An issue with your computer is blocking the VAC system.
- Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
- Line 102: Issued too many commands to server.
- Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
- Line 115: Buffer overflow in net message
- Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
- Line 128: This Steam account does not own this game. Please login to the correct Steam account.
- Line 133: The account has been locked by and cannot play on VAC secured servers.
- Line 141: Bad challenge
- Line 154: Connection failed after 4 retries
- Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
- Template:LODwmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Mannure has 3 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341:
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454:
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8:
- Line 8: The
- Line 13:
- Line 13:
- Line 15:
- Line 83:
- Line 83: The
- Line 83: Marks enemies for death
- Line 90:
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224:
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101:
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51:
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136:
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367:
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Death pits close on arrival
- Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
- Line 43: The
- Line 70:
- Line 105:
- Line 112: The
- Line 122: The
- Line 158:
- Line 259:
- Line 370:
- Line 383: The
- Line 436:
- Line 436:
- Line 442:
- Line 442:
- Line 448:
- Line 448:
- Line 506:
- Line 545:
- Line 556:
- Line 562:
- Line 569: The
- Line 574:
- Line 587:
- Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
- Line 107: Spawns at the left or mid
- Line 196: Boss will announce its own arrival
- Line 207: Spawns at the left or right
- Line 218: Spawns at the left or right
- Line 230: Spawns at the left or right
- Line 243: Spawns at the left or right
- Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Water locations table has 3 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 720: First BLU spawn leads to small river (shallow water).
- Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 738: Small pools around the map.
- Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 765: There are small ponds of deep water around the valley below the central tower.
- Line 774: The center of the map has a canal of deep water.
- Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 792: There is a large lake with a boathouse.
- Template:Bot skill levels has 2 uses and is missing 80 translations
- Line 2: Differences between bot skill levels
- Line 11: Skill
- Line 19: Skill level
- Line 29: Easy
- Line 37: Normal
- Line 45: Hard
- Line 53: Expert
- Line 62: Reaction time
- Line 74: Time until bot reacts to a player entering its field of view
- Line 83: Aiming interval
- Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 103: / aim
- Line 111: Vertical compensation:
- Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
- Line 128: aim
- Line 136: Vertical compensation:
- Line 143: Aims for headshot?
- Line 151: Vertical compensation:
- Line 158: Aims for headshot?
- Line 165: Only close range (150 s)
- Line 173: Vertical compensation:
- Line 180: Aims for headshot?
- Line 187: Always
- Line 195: Aims based on the command
- Line 204: aim
- Line 212: Always aims at the enemy's center
- Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
- Line 227: Bots with the or always aim at the body
- Line 236: aim
- Line 244: Always aims for body
- Line 251: Aims between the head and center
- Line 258: Always aims for the head
- Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 274: 10% chance
- Line 281: 30% chance
- Line 288: 60% chance
- Line 295: 90% chance
- Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 310: Prioritizes over healing target?
- Line 318: 50% chance
- Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
- Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 345: Dodging skills
- Line 352: Never attempts to dodge
- Line 359: Dodges when holding a damage-dealing weapon
- Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
- Line 374: Avoids running into enemies?
- Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 391: Chance to
- Line 398: 0% chance
- Line 405: 50% chance
- Line 412: 90% chance
- Line 419: 100% chance
- Line 426: Used for both reflecting projectiles and pushing players away
- Line 434: choice
- Line 441: Random class
- Line 448: Random member of the enemy team's class
- Line 457: Disguise behavior
- Line 464: Looks towards enemy players when in view
- Line 471: Avoids looking at enemies
- Line 479: Attempts to ?
- Line 486: Always attempts to backstab players, even if enemy is facing the bot
- Line 493: Only backstabs if the enemies are turned less than 45 degrees away
- Line 500: Only backstabs if the enemies are turned less than 78 degrees away
- Line 507: Only backstabs if a backstab is possible on the enemy
- Line 515: Switches to secondary?
- Line 523: s switch away if primary is empty
- Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
- Line 535: Snipers switch away if enemy is closer than 750 Hammer units
- Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
- Line 549: Retreats to reload?
- Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
- Line 566: Chance to roam far away when defending control point?
- Line 573: 10% chance
- Line 580: 50% chance
- Line 587: 75% chance
- Line 594: 90% chance
- Line 601: Bots only roam if there is enough time left on the clock (determined by )
- Line 609: Attempts to block the capture of a control point?
- Line 621: A list of quiet weapons can be found below
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Mobocracy stats change has 2 uses and is missing 88 translations
- Line 3: New Stats/Stats Change
- Line 8: <br>
- Line 13: +25% faster reload speed
- Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
- Line 23: <br>
- Line 28: -34% clip size
- Line 33: On Kill: 3 seconds of 100% critical chance
- Line 38: On Kill: 3 seconds of 100% critical chance
- Line 43: On Kill: 3 seconds of 100% critical chance
- Line 48: 100% critical hit chance
- Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
- Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
- Line 63: 100% slower reload
- Line 67: Pyro and Soldier only
- Line 70: On Kill: 3 seconds of 100% critical chance
- Line 75: On Kill: 3 seconds of 100% critical chance
- Line 80: On Kill: Gain Mini-crits for 5 seconds
- Line 85: +300% increased air control
- Line 90: On Kill: Gain Mini-crits for 5 seconds
- Line 95: Wearer never takes falling damage
- Line 100: (hidden): +15% damage bonus
- Line 105: +100% damage bonus<br> 100% slower attack speed
- Line 110: <br>
- Line 115: -50% max primary ammo on wearer
- Line 120: -25% damage penalty
- Line 125: <br>
- Line 130: <br><br>
- Line 135: +400% afterburn damage
- Line 140: <br>
- Line 145: 100% critical hits from behind<br> 40% slower firing speed
- Line 150: On Hit: Gain a speed boost for 5 seconds
- Line 155: +1 jump in mid-air
- Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
- Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
- Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
- Line 175: -6 max stickybombs out
- Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
- Line 185: Deploy and holster time penalty.
- Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
- Line 195: Deploy and holster time penalty.
- Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
- Line 205: Deploy and holster time penalty.
- Line 210: Deploy and holster time penalty.
- Line 215: <br> No random critical hits
- Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
- Line 225: Can switch to other weapon while deployed
- Line 230: <br><br>
- Line 235: On Kill: Gain Mini-Crits for 5 seconds
- Line 239: Heavy only
- Line 242: <br>
- Line 247: <br>
- Line 252: <br>
- Line 257: On Kill: Turn victim to ice
- Line 261: Engineer only
- Line 264: On Kill: Gain Mini-Crits for 5 seconds
- Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
- Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
- Line 279: Self mark for death when hauling buildings<br> -25 max health
- Line 284: -25 max health
- Line 289: -25 max health
- Line 294: Unlimited sentry range<br> +200% max sentry ammo
- Line 299: <br>
- Line 304: <br><br>
- Line 309: <br>
- Line 314: Can heal friendly buildings
- Line 319: -50% shield duration
- Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
- Line 329: 40% slower firing speed<br> No random critical hits
- Line 334: <br>
- Line 339: <br>
- Line 344: <br><br>
- Line 349: <br><br><br>
- Line 354: <br>
- Line 359: On Kill: Gain Mini-Crits for 10 seconds
- Line 364: <br>
- Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
- Line 374: <br>
- Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
- Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
- Line 389: -50% clip size
- Line 394: 50% sapper health penalty
- Line 399: -60 max health on wearer
- Line 404: <br>
- Line 409: +50 max health on wearer
- Line 414: +50 max health on wearer
- Line 419:
- Line 424:
- Line 429: Also applies to
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of on kill
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID