289 templates missing French translation

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Pages missing in French (fr – français): 289 in total. Data as of 01:38, 22 July 2024 (GMT).

See also

List

  1. Template:List of tournament medals has 23 uses and is missing 1037 translations
    Line 836: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 843: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 850: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 874: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 881: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 888: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 912: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 919: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 926: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1170: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1177: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1184: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1191: Awarded to participants in CustomLander TF2 tournaments.
    Line 1198: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1214: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1221: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1228: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1235: Awarded to participants in DeutschLAN tournaments.
    Line 1242: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1258: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1274: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1281: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1288: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1295: Awarded to participants in Electronic Sports League tournaments.
    Line 1311: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1319: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1326: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1333: Awarded to participants in ESA Rewind 2017.
    Line 1341: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1348: Awarded to participants in ESA Rewind II.
    Line 1355: Awarded for donations to the ESA Rewind II prize pool.
    Line 1375: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1382: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1389: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1396: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1412: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1428: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1435: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1442: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1449: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1456: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1471: ETF2L 6v6 Premiership Gold Medal
    Line 1477: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1483: ETF2L 6v6 Premiership Silver Medal
    Line 1488: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1494: ETF2L 6v6 Premiership Bronze Medal
    Line 1499: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1505: ETF2L 6v6 Group Winner
    Line 1510: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1516: ETF2L 6v6 Participation Medal
    Line 1521: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1527: ETF2L 6v6 Gold Medal
    Line 1533: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1539: ETF2L 6v6 Silver Medal
    Line 1544: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1550: ETF2L 6v6 Bronze Medal
    Line 1555: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1561: ETF2L 6v6 Group Winner
    Line 1566: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1572: ETF2L 6v6 Participation Medal
    Line 1577: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1583: ETF2L 6v6 Gold Medal
    Line 1589: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1595: ETF2L 6v6 Silver Medal
    Line 1600: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1606: ETF2L 6v6 Bronze Medal
    Line 1611: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1617: ETF2L 6v6 Playoff Medal
    Line 1622: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1628: ETF2L 6v6 Participation Medal
    Line 1633: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1649: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1656: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1663: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1670: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1686: Awarded to first-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1693: Awarded to second-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1700: Awarded to third-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1707: Awarded to participants in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1713: ETF2L Highlander Gold Medal
    Line 1719: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1725: ETF2L Highlander Silver Medal
    Line 1730: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1736: ETF2L Highlander Bronze Medal
    Line 1741: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1747: ETF2L Highlander Group Winner
    Line 1752: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1758: ETF2L Highlander Participation Medal
    Line 1763: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1769: ETF2L Highlander Gold Medal
    Line 1775: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1781: ETF2L Highlander Silver Medal
    Line 1786: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1792: ETF2L Highlander Bronze Medal
    Line 1797: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1803: ETF2L Highlander Group Winner
    Line 1808: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1814: ETF2L Highlander Participation Medal
    Line 1819: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1825: ETF2L Highlander Gold Medal
    Line 1831: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 1837: ETF2L Highlander Silver Medal
    Line 1842: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 1848: ETF2L Highlander Bronze Medal
    Line 1853: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 1859: ETF2L Highlander Playoff Medal
    Line 1864: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 1870: ETF2L Highlander Participation Medal
    Line 1875: Awarded to participants in ETF2L Highlander tournaments.
    Line 1891: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 1898: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 1905: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 1912: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 1928: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 1944: Awarded to first-place finishers in EU Bball League tournaments.
    Line 1951: Awarded to second-place finishers in EU Bball League tournaments.
    Line 1958: Awarded to third-place finishers in EU Bball League tournaments.
    Line 1965: Awarded to participants in EU Bball League tournaments.
    Line 1972: Awarded to staff members of EU Bball League.
    Line 1988: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 1995: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2002: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2009: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2016: Awarded to participants in Eu Mixes tournaments.
    Line 2023: Awarded to staff members of Eu Mixes.
    Line 2039: Awarded to first-place finishers in EuroLander tournaments.
    Line 2046: Awarded to second-place finishers in EuroLander tournaments.
    Line 2053: Awarded to third-place finishers in EuroLander tournaments.
    Line 2060: Awarded to participants in EuroLander tournaments.
    Line 2067: Awarded to valuable contributors to EuroLander tournaments.
    Line 2084: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2092: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2100: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2108: Awarded to participants in FBTF 4v4 tournaments.
    Line 2123: FBTF Cup 6v6 1st Place
    Line 2130: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2137: FBTF Cup 6v6 2nd Place
    Line 2143: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2150: FBTF Cup 6v6 3rd Place
    Line 2156: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2163: FBTF Cup 6v6 Participant
    Line 2169: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2186: Awarded to participants in Florida LAN 2014.
    Line 2195: Awarded to participants in Florida LAN 2015.
    Line 2204: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2213: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2221: Awarded to participants in Florida LAN 2018.
    Line 2229: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2246: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2254: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2262: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2270: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2278: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2295: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2302: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2309: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2316: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2323: Awarded to staff members of Fruit Mixes Highlander.
    Line 2339: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2346: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2353: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2360: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2376: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2384: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2392: Awarded to participants in Gamers With Jobs tournaments.
    Line 2409: Awarded to the winners of the Gette it Onne! tournament.
    Line 2416: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2423: Awarded to participants in the Gette it Onne! tournament.
    Line 2430: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2446: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2453: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2460: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2467: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2474: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2490: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2497: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2504: Awarded to participants in HLMixes Showdown tournaments.
    Line 2520: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2528: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2536: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2544: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2552: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2569: Awarded to participants in Hydro.tf tournaments.
    Line 2576: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2592: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2608: Awarded to first-place finishers in Insomnia tournaments.
    Line 2616: Awarded to second-place finishers in Insomnia tournaments.
    Line 2624: Awarded to third-place finishers in Insomnia tournaments.
    Line 2632: Awarded to participants in Insomnia tournaments.
    Line 2640: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 2657: Awarded to first-place finishers in KnightComp tournaments.
    Line 2665: Awarded to second-place finishers in KnightComp tournaments.
    Line 2673: Awarded to third-place finishers in KnightComp tournaments.
    Line 2681: Awarded to participants in KnightComp tournaments.
    Line 2689: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 2706: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 2714: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 2722: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 2730: Awarded to participants in LAN Downunder tournaments.
    Line 2747: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 2755: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 2763: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 2771: Awarded to participants in Late Night TF2 Cups.
    Line 2779: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 2795: LBTF2 6v6 1st Place
    Line 2801: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2807: LBTF2 6v6 2nd Place
    Line 2812: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2818: LBTF2 6v6 3rd Place
    Line 2823: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2829: LBTF2 6v6 Participant
    Line 2834: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2840: LBTF2 6v6 1st Place
    Line 2846: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2852: LBTF2 6v6 2nd Place
    Line 2857: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2863: LBTF2 6v6 3rd Place
    Line 2868: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2874: LBTF2 6v6 Participant
    Line 2879: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2893: LBTF2 Highlander 1st Place
    Line 2899: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2905: LBTF2 Highlander 2nd Place
    Line 2910: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2916: LBTF2 Highlander 3rd Place
    Line 2921: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2927: LBTF2 Highlander Participant
    Line 2932: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2938: LBTF2 Highlander 1st Place
    Line 2944: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2950: LBTF2 Highlander 2nd Place
    Line 2955: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2961: LBTF2 Highlander 3rd Place
    Line 2966: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2972: LBTF2 Highlander Participant
    Line 2977: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2993: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3001: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3009: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3017: Awarded to participants in MidNight Moon tournaments.
    Line 3025: Awarded to staff members of MidNight Moon.
    Line 3042: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3050: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3058: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3067: Awarded to participants in Moscow LAN tournaments.
    Line 3075: Awarded to staff members of Moscow LAN.
    Line 3092: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3099: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3106: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3113: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3120: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3136: Awarded to first-place finishers in New Caps Cups.
    Line 3144: Awarded to second-place finishers in New Caps Cups.
    Line 3152: Awarded to third-place finishers in New Caps Cups.
    Line 3160: Awarded to participants in New Caps Cups.
    Line 3177: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3184: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3191: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3198: Awarded to participants in NewbiDuo Cups.
    Line 3205: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3221: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3228: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3235: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3242: Awarded to participants in Open Sniping League Cups.
    Line 3259: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3266: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3273: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3280: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3296: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3303: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3310: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3317: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3324: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3331: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3338: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3345: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3361: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3368: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3375: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3382: Awarded to participants in ozfortress Summer Cups.
    Line 3399: Awarded to the winners of Palaise tournaments.
    Line 3406: Awarded to runner-ups in Palaise tournaments.
    Line 3413: Awarded to participants in Palaise tournaments.
    Line 3429: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3436: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3443: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3450: Awarded to participants in PASS Time Federation tournaments.
    Line 3457: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3473: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3480: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3487: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3503: Awarded to participants in the Pubstars vs. Pros events.
    Line 3519: Awarded to first-place finishers in Pugiklander tournaments.
    Line 3526: Awarded to second-place finishers in Pugiklander tournaments.
    Line 3533: Awarded to third-place finishers in Pugiklander tournaments.
    Line 3540: Awarded to participants in Pugiklander tournaments.
    Line 3547: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 3563: Awarded to first-place finishers in the Premier Divison in PURE League tournaments.
    Line 3570: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 3577: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 3584: Awarded to first-place finishers in the Intermediate Divison in PURE League tournaments.
    Line 3591: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3598: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3605: Awarded to first-place finishers in the Open Divison in PURE League tournaments.
    Line 3612: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 3619: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 3626: Awarded to participants in all divisions in PURE League tournaments.
    Line 3642: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3649: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3656: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 3663: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3671: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 3678: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3694: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 3701: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 3708: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 3715: Awarded to participants in Rasslabyxa Cups.
    Line 3722: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 3738: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 3744: Ready Steady Pan Participant
    Line 3750: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 3758: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 3765: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 3772: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 3778: Ready Steady Pan Helper
    Line 3783: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 3791: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3798: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3805: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3813: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 3820: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 3827: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 3844: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3851: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3858: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3865: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 3872: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 3879: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 3886: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 3893: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 3909: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 3923: RGL.gg One Day Prolander Cup
    Line 3929: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 3935: RGL.gg One Day Prolander Cup - NA
    Line 3941: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 3948: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 3964: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 3980: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 3987: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 3994: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4001: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4017: Awarded to first-place finishers during Respawn League tournaments.
    Line 4024: Awarded to second-place finishers during Respawn League tournaments.
    Line 4031: Awarded to third-place finishers during Respawn League tournaments.
    Line 4038: Awarded to participants during Respawn League tournaments.
    Line 4046: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4062: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4069: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4077: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4084: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4091: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4098: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4105: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4112: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4119: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4126: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4133: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4140: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4147: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4154: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4161: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4177: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4184: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4191: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4198: Awarded to participants in RGB LAN tournaments.
    Line 4206: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4213: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4220: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4227: Awarded to participants in RGB LAN tournaments.
    Line 4243: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4250: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4257: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4264: Awarded to participants in Russian Highlander tournaments.
    Line 4271: Awarded to staff members of Russian Highlander.
    Line 4287: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4294: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4301: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4308: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4324: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4331: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4338: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4345: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4361: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4368: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4375: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4382: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4389: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4405: Awarded to first-place finishers in Streamer Cups.
    Line 4412: Awarded to second-place finishers in Streamer Cups.
    Line 4419: Awarded to third-place finishers in Streamer Cups.
    Line 4426: Awarded to participants in Streamer Cups.
    Line 4433: Awarded to staff members of Streamer Cup.
    Line 4449: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4456: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4463: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4470: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 4477: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 4494: Awarded to first-place finishers Newbie Highlander Cups.
    Line 4501: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 4508: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 4515: Awarded to participants in Newbie Highlander Cups.
    Line 4531: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 4538: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 4545: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 4552: Awarded to participants in Newbie Prolander Cups.
    Line 4568: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 4575: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 4582: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 4589: Awarded to participants in TF2Connexion tournaments.
    Line 4605: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4612: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4619: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4626: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 4633: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 4649: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 4656: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 4663: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 4670: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 4686: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 4692: Tumblr Vs Reddit Participant
    Line 4709: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 4716: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 4723: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 4730: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 4737: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 4753: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4760: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4767: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4773: United Dodgeball League Participant
    Line 4778: Awarded to participants in United Dodgeball League tournaments.
    Line 4786: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4793: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4800: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4806: United Dodgeball League Participant
    Line 4811: Awarded to participants in United Dodgeball League tournaments.
    Line 4819: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 4834: UGC 4vs4 Gold 1st Place
    Line 4840: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4846: UGC 4vs4 Gold 2nd Place
    Line 4851: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4857: UGC 4vs4 Gold 3rd Place
    Line 4862: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4868: UGC 4vs4 Gold Participant
    Line 4873: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4879: UGC 4vs4 Silver 1st Place
    Line 4884: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4890: UGC 4vs4 Silver 2nd Place
    Line 4895: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4901: UGC 4vs4 Silver 3rd Place
    Line 4906: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4912
    Line 4917: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4923: UGC 4vs4 Steel 1st Place
    Line 4929: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4935: UGC 4vs4 Steel 2nd Place
    Line 4940: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4946: UGC 4vs4 Steel 3rd Place
    Line 4951: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4957: UGC 4vs4 Steel Participant
    Line 4963: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4969: UGC 4vs4 Iron Division
    Line 4975: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 4981: UGC 4vs4 Gold 1st Place
    Line 4987: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4993: UGC 4vs4 Gold 2nd Place
    Line 4998: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5004: UGC 4vs4 Gold 3rd Place
    Line 5009: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5015: UGC 4vs4 Gold Participant
    Line 5020: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5026: UGC 4vs4 Silver 1st Place
    Line 5031: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5037: UGC 4vs4 Silver 2nd Place
    Line 5042: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5048: UGC 4vs4 Silver 3rd Place
    Line 5053: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5059: UGC 4vs4 Silver Participant
    Line 5064: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5070: UGC 4vs4 Steel Division
    Line 5075: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5081: UGC 4vs4 Iron Division
    Line 5086: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5092: UGC 4vs4 Gold 1st Place
    Line 5098: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5104: UGC 4vs4 Gold 2nd Place
    Line 5109: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5115: UGC 4vs4 Gold 3rd Place
    Line 5120: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5126: UGC 4vs4 Gold Participant
    Line 5131: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5137: UGC 4vs4 Silver 1st Place
    Line 5142: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5148: UGC 4vs4 Silver 2nd Place
    Line 5153: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5159: UGC 4vs4 Silver 3rd Place
    Line 5164: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5170: UGC 4vs4 Silver Participant
    Line 5175: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5181: UGC 4vs4 Steel Division
    Line 5186: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5192: UGC 4vs4 Iron Division
    Line 5197: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5203: UGC 4vs4 Gold 1st Place
    Line 5209: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5215: UGC 4vs4 Gold 2nd Place
    Line 5220: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5226: UGC 4vs4 Gold 3rd Place
    Line 5231: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5237: UGC 4vs4 Gold Participant
    Line 5242: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5248: UGC 4vs4 Silver Division
    Line 5253: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5259: UGC 4vs4 Steel Division
    Line 5264: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5270: UGC 4vs4 Gold 1st Place
    Line 5276: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5282: UGC 4vs4 Gold 2nd Place
    Line 5287: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5293: UGC 4vs4 Gold 3rd Place
    Line 5298: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5304: UGC 4vs4 Gold Participant
    Line 5309: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5315: UGC 4vs4 Silver Division
    Line 5320: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 5326: UGC 4vs4 Steel Division
    Line 5331: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 5337: UGC 4vs4 Gold 1st Place
    Line 5343: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5349: UGC 4vs4 Gold 2nd Place
    Line 5354: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5360: UGC 4vs4 Gold 3rd Place
    Line 5365: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5371: UGC 4vs4 Gold Participant
    Line 5376: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5382: UGC 4vs4 Silver 1st Place
    Line 5387: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5393: UGC 4vs4 Silver 2nd Place
    Line 5398: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5404: UGC 4vs4 Silver 3rd Place
    Line 5409: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5415: UGC 4vs4 Silver Participant
    Line 5420: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5426: UGC 4vs4 Steel 1st Place
    Line 5431: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5437: UGC 4vs4 Steel 2nd Place
    Line 5442: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5448: UGC 4vs4 Steel 3rd Place
    Line 5453: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5459: UGC 4vs4 Steel Participant
    Line 5464: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5470: UGC 4vs4 Gold 1st Place
    Line 5476: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5482: UGC 4vs4 Gold 2nd Place
    Line 5487: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5493: UGC 4vs4 Gold 3rd Place
    Line 5498: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5504: UGC 4vs4 Gold Participant
    Line 5509: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5515: UGC 4vs4 Silver 1st Place
    Line 5520: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5526: UGC 4vs4 Silver 2nd Place
    Line 5531: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5537: UGC 4vs4 Silver 3rd Place
    Line 5542: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5548: UGC 4vs4 Silver Participant
    Line 5553: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5559: UGC 4vs4 Steel 1st Place
    Line 5564: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 5570: UGC 4vs4 Steel 2nd Place
    Line 5575: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5581: UGC 4vs4 Steel 3rd Place
    Line 5586: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5592: UGC 4vs4 Steel Participant
    Line 5597: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5603: UGC 4vs4 Gold 1st Place
    Line 5609: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5615: UGC 4vs4 Gold 2nd Place
    Line 5620: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5626: UGC 4vs4 Gold 3rd Place
    Line 5631: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5637: UGC 4vs4 Gold Participant
    Line 5642: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5648: UGC 4vs4 Silver 1st Place
    Line 5653: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5659: UGC 4vs4 Silver 2nd Place
    Line 5664: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 5670: UGC 4vs4 Silver 3rd Place
    Line 5675: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5681: UGC 4vs4 Silver Participant
    Line 5686: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5692: UGC 4vs4 Steel 1st Place
    Line 5697: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5703: UGC 4vs4 Steel 2nd Place
    Line 5708: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5714: UGC 4vs4 Steel 3rd Place
    Line 5719: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5725: UGC 4vs4 Steel Participant
    Line 5730: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5744: UGC 6vs6 Platinum 1st Place
    Line 5751: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5757: UGC 6vs6 Platinum 2nd Place
    Line 5762: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5768: UGC 6vs6 Platinum 3rd Place
    Line 5773: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5779: UGC 6vs6 Platinum Participant
    Line 5785: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 5791: UGC 6vs6 Silver Division
    Line 5796: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 5802: UGC 6vs6 Steel Division
    Line 5807: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 5813: UGC 6vs6 Platinum 1st Place
    Line 5819: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5825: UGC 6vs6 Platinum 2nd Place
    Line 5830: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5836: UGC 6vs6 Platinum 3rd Place
    Line 5841: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5847: UGC 6vs6 Platinum Participant
    Line 5852: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5858: UGC 6vs6 Silver Division
    Line 5863: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5869: UGC 6vs6 Steel Division
    Line 5874: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5880: UGC 6vs6 Iron Division
    Line 5885: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5891: UGC 6vs6 Platinum 1st Place
    Line 5897: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5903: UGC 6vs6 Platinum 2nd Place
    Line 5908: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5914: UGC 6vs6 Platinum 3rd Place
    Line 5919: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5925: UGC 6vs6 Platinum Participant
    Line 5930: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5936: UGC 6vs6 Gold Division
    Line 5942: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 5948: UGC 6vs6 Silver 1st Place
    Line 5954: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5960: UGC 6vs6 Silver 2nd Place
    Line 5965: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5971: UGC 6vs6 Silver 3rd Place
    Line 5976: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5982: UGC 6vs6 Silver Participant
    Line 5988: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 5994: UGC 6vs6 Steel 1st Place
    Line 6000: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6006: UGC 6vs6 Steel 2nd Place
    Line 6011: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6017: UGC 6vs6 Steel 3rd Place
    Line 6022: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6028: UGC 6vs6 Steel Participant
    Line 6034: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6040: UGC 6vs6 Iron Division
    Line 6046: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6052: UGC 6vs6 Platinum 1st Place
    Line 6058: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6064: UGC 6vs6 Platinum 2nd Place
    Line 6069: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6075: UGC 6vs6 Platinum 3rd Place
    Line 6080: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6086: UGC 6vs6 Platinum Participant
    Line 6091: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6097: UGC 6vs6 Gold Division
    Line 6103: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6109: UGC 6vs6 Silver 1st Place
    Line 6115: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6121: UGC 6vs6 Silver 2nd Place
    Line 6126: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6132: UGC 6vs6 Silver 3rd Place
    Line 6137: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6143: UGC 6vs6 Silver Participant
    Line 6149: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 6155: UGC 6vs6 Steel 1st Place
    Line 6161: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6167: UGC 6vs6 Steel 2nd Place
    Line 6172: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6178: UGC 6vs6 Steel 3rd Place
    Line 6183: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6189: UGC 6vs6 Steel Participant
    Line 6195: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 6201: UGC 6vs6 Iron Division
    Line 6207: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 6213: UGC 6vs6 Platinum 1st Place
    Line 6219: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6225: UGC 6vs6 Platinum 2nd Place
    Line 6230: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6236: UGC 6vs6 Platinum 3rd Place
    Line 6241: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6247: UGC 6vs6 Platinum Participant
    Line 6252: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6258: UGC 6vs6 Gold Division
    Line 6263: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6269: UGC 6vs6 Silver Division
    Line 6274: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 6280: UGC 6vs6 Steel Division
    Line 6285: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 6291: UGC 6vs6 Iron Division
    Line 6296: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6302: UGC 6vs6 Platinum 1st Place
    Line 6308: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6314: UGC 6vs6 Platinum 2nd Place
    Line 6319: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6325: UGC 6vs6 Platinum 3rd Place
    Line 6330: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6336: UGC 6vs6 Platinum Participant
    Line 6341: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6347: UGC 6vs6 Silver Division
    Line 6352: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 6358: UGC 6vs6 Steel Division
    Line 6363: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 6369: UGC 6vs6 Platinum 1st Place
    Line 6375: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6381: UGC 6vs6 Platinum 2nd Place
    Line 6386: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6392: UGC 6vs6 Platinum 3rd Place
    Line 6397: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6403: UGC 6vs6 Platinum Participant
    Line 6408: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6414: UGC 6vs6 Silver 1st Place
    Line 6419: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6425: UGC 6vs6 Silver 2nd Place
    Line 6430: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6436: UGC 6vs6 Silver 3rd Place
    Line 6441: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6447: UGC 6vs6 Silver Participant
    Line 6452: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6458: UGC 6vs6 Steel 1st Place
    Line 6463: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6469: UGC 6vs6 Steel 2nd Place
    Line 6474: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6480: UGC 6vs6 Steel 3rd Place
    Line 6485: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6491: UGC 6vs6 Steel Participant
    Line 6496: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6502: UGC 6vs6 Platinum 1st Place
    Line 6508: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6514: UGC 6vs6 Platinum 2nd Place
    Line 6519: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6525: UGC 6vs6 Platinum 3rd Place
    Line 6530: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6536: UGC 6vs6 Platinum Participant
    Line 6541: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6547: UGC 6vs6 Silver 1st Place
    Line 6552: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6558: UGC 6vs6 Silver 2nd Place
    Line 6563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6569: UGC 6vs6 Silver 3rd Place
    Line 6574: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6580: UGC 6vs6 Silver Participant
    Line 6585: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6591: UGC 6vs6 Steel 1st Place
    Line 6596: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6602: UGC 6vs6 Steel 2nd Place
    Line 6607: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6613: UGC 6vs6 Steel 3rd Place
    Line 6618: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6624: UGC 6vs6 Steel Participant
    Line 6629: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6643: UGC Highlander Platinum 1st Place
    Line 6649: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6655: UGC Highlander Platinum 2nd Place
    Line 6660: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6666: UGC Highlander Platinum 3rd Place
    Line 6671: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6677: UGC Highlander Silver 1st Place
    Line 6682: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6688: UGC Highlander Silver 2nd Place
    Line 6693: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6699: UGC Highlander Silver 3rd Place
    Line 6704: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6710: UGC Highlander Iron 1st Place
    Line 6715: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6721: UGC Highlander Iron 2nd Place
    Line 6726: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6732: UGC Highlander Iron 3rd Place
    Line 6737: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6743: UGC Highlander Participant
    Line 6748: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 6754: UGC Highlander Platinum Division
    Line 6760: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 6766: UGC Highlander Silver Division
    Line 6771: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 6777: UGC Highlander Iron & Tin Divisions
    Line 6782: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 6788: UGC Highlander Platinum 1st Place
    Line 6794: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6800: UGC Highlander Platinum 2nd Place
    Line 6805: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6811: UGC Highlander Platinum 3rd Place
    Line 6816: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6822: UGC Highlander Platinum Participant
    Line 6827: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 6833: UGC Highlander Silver 1st Place
    Line 6838: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6844: UGC Highlander Silver 2nd Place
    Line 6849: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6855: UGC Highlander Silver 3rd Place
    Line 6860: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6866: UGC Highlander Silver Participant
    Line 6871: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6877: UGC Highlander Steel 1st Place
    Line 6882: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6888: UGC Highlander Steel 2nd Place
    Line 6893: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6898: UGC Highlander Steel 3rd Place
    Line 6902: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6908: UGC Highlander Steel Participant
    Line 6913: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6919: UGC Highlander Platinum 1st Place
    Line 6925: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6931: UGC Highlander Platinum 2nd Place
    Line 6936: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6942: UGC Highlander Platinum 3rd Place
    Line 6947: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6953: UGC Highlander Platinum Participant
    Line 6958: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6964: UGC Highlander Silver 1st Place
    Line 6969: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6975: UGC Highlander Silver 2nd Place
    Line 6980: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6986: UGC Highlander Silver 3rd Place
    Line 6991: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6997: UGC Highlander Silver Participant
    Line 7002: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7008: UGC Highlander Steel 1st Place
    Line 7013: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7019: UGC Highlander Steel 2nd Place
    Line 7024: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7030: UGC Highlander Steel 3rd Place
    Line 7035: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7041: UGC Highlander Steel Participant
    Line 7046: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7052: UGC Highlander Iron 1st Place
    Line 7057: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7063: UGC Highlander Iron 2nd Place
    Line 7068: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7074: UGC Highlander Iron 3rd Place
    Line 7079: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7085: UGC Highlander Iron Participant
    Line 7090: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7096: UGC Highlander Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7108: UGC Highlander Platinum 2nd Place
    Line 7113: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7119: UGC Highlander Platinum 3rd Place
    Line 7124: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7130: UGC Highlander Platinum Participant
    Line 7135: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7141: UGC Highlander Gold 1st Place
    Line 7146: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7152: UGC Highlander Gold 2nd Place
    Line 7157: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7163: UGC Highlander Gold 3rd Place
    Line 7168: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7174: UGC Highlander Gold Participant
    Line 7179: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7185: UGC Highlander Silver 1st Place
    Line 7190: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7196: UGC Highlander Silver 2nd Place
    Line 7201: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7207: UGC Highlander Silver 3rd Place
    Line 7212: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7218: UGC Highlander Silver Participant
    Line 7223: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7229: UGC Highlander Steel 1st Place
    Line 7234: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7240: UGC Highlander Steel 2nd Place
    Line 7245: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7251: UGC Highlander Steel 3rd Place
    Line 7256: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7262: UGC Highlander Steel Participant
    Line 7267: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7273: UGC Highlander Iron 1st Place
    Line 7278: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7284: UGC Highlander Iron 2nd Place
    Line 7289: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7295: UGC Highlander Iron 3rd Place
    Line 7300: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7306: UGC Highlander Iron Participant
    Line 7311: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7317: UGC Highlander Platinum 1st Place
    Line 7323: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7329: UGC Highlander Platinum 2nd Place
    Line 7334: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7340: UGC Highlander Platinum 3rd Place
    Line 7345: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7351: UGC Highlander Platinum Participant
    Line 7356: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7362: UGC Highlander Gold 1st Place
    Line 7367: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7373: UGC Highlander Gold 2nd Place
    Line 7378: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7384: UGC Highlander Gold 3rd Place
    Line 7389: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7395: UGC Highlander Gold Participant
    Line 7400: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7406: UGC Highlander Silver 1st Place
    Line 7411: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7417: UGC Highlander Silver 2nd Place
    Line 7422: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7428: UGC Highlander Silver 3rd Place
    Line 7433: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7439: UGC Highlander Silver Participant
    Line 7444: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7450: UGC Highlander Steel 1st Place
    Line 7455: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7461: UGC Highlander Steel 2nd Place
    Line 7466: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7472: UGC Highlander Steel 3rd Place
    Line 7477: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7483: UGC Highlander Steel Participant
    Line 7488: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7494: UGC Highlander Iron 1st Place
    Line 7499: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7505: UGC Highlander Iron 2nd Place
    Line 7510: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7515: UGC Highlander Iron 3rd Place
    Line 7519: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7525: UGC Highlander Iron Participant
    Line 7530: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7536: UGC Highlander Platinum 1st Place
    Line 7542: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7548: UGC Highlander Platinum 2nd Place
    Line 7553: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7559: UGC Highlander Platinum 3rd Place
    Line 7564: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7570: UGC Highlander Platinum Participant
    Line 7575: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 7581: UGC Highlander Gold 1st Place
    Line 7586: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 7592: UGC Highlander Gold 2nd Place
    Line 7597: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 7603: UGC Highlander Gold 3rd Place
    Line 7608: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 7614: UGC Highlander Gold Participant
    Line 7619: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 7625: UGC Highlander Silver 1st Place
    Line 7631: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7637: UGC Highlander Silver 2nd Place
    Line 7642: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7648: UGC Highlander Silver 3rd Place
    Line 7653: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7659: UGC Highlander Silver Participant
    Line 7664: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7670: UGC Highlander Steel Division
    Line 7675: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 7681: UGC Highlander Iron Division
    Line 7686: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 7692: UGC Highlander Platinum 1st Place
    Line 7698: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7704: UGC Highlander Platinum 2nd Place
    Line 7709: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7715: UGC Highlander Platinum 3rd Place
    Line 7720: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7726: UGC Highlander Platinum Participant
    Line 7731: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7737: UGC Highlander Gold 1st Place
    Line 7742: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7748: UGC Highlander Gold 2nd Place
    Line 7753: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7759: UGC Highlander Gold 3rd Place
    Line 7764: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7770: UGC Highlander Gold Participant
    Line 7775: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7781: UGC Highlander Silver 1st Place
    Line 7786: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7792: UGC Highlander Silver 2nd Place
    Line 7797: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7803: UGC Highlander Silver 3rd Place
    Line 7808: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7814: UGC Highlander Silver Participant
    Line 7819: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7825: UGC Highlander Steel 1st Place
    Line 7830: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7836: UGC Highlander Steel 2nd Place
    Line 7841: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7847: UGC Highlander Steel 3rd Place
    Line 7852: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7858: UGC Highlander Steel Participant
    Line 7863: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7869: UGC Highlander Iron 1st Place
    Line 7874: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7880: UGC Highlander Iron 2nd Place
    Line 7885: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7891: UGC Highlander Iron 3rd Place
    Line 7896: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7902: UGC Highlander Iron Participant
    Line 7907: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7913: UGC Highlander Platinum 1st Place
    Line 7919: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7925: UGC Highlander Platinum 2nd Place
    Line 7930: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7936: UGC Highlander Platinum 3rd Place
    Line 7941: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7947: UGC Highlander Platinum Participant
    Line 7952: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7958: UGC Highlander Silver 1st Place
    Line 7963: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7969: UGC Highlander Silver 2nd Place
    Line 7974: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7980: UGC Highlander Silver 3rd Place
    Line 7985: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7991: UGC Highlander Silver Participant
    Line 7996: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 8002: UGC Highlander Steel 1st Place
    Line 8007: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8013: UGC Highlander Steel 2nd Place
    Line 8018: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8024: UGC Highlander Steel 3rd Place
    Line 8029: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8035: UGC Highlander Steel Participant
    Line 8040: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8054: UGC Ultiduo Platinum 1st Place
    Line 8060: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8066: UGC Ultiduo Platinum 2nd Place
    Line 8071: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8077: UGC Ultiduo Platinum 3rd Place
    Line 8082: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8088: UGC Ultiduo Platinum Participant
    Line 8093: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 8099: UGC Ultiduo Steel 1st Place
    Line 8104: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8110: UGC Ultiduo Steel 2nd Place
    Line 8115: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8121: UGC Ultiduo Steel 3rd Place
    Line 8126: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8132: UGC Ultiduo Steel Participant
    Line 8137: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 8153: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  2. Template:Medic strange quality table has 23 uses and is missing 7 translations
    Line 3: Possible Medic Strange quality items
    Line 450: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 462: The [[Vaccinator]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Vaccinator Strangifier]], which can be found inside Crate #85.
    Line 473: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 483: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
    Line 493: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
    Line 501: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  3. Template:Pyro strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Pyro Strange quality items
    Line 601: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
    Line 610: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 622: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from a specific Crate.
    Line 632: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 641: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
    Line 650: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
    Line 658: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  4. Template:Scout strange quality table has 23 uses and is missing 9 translations
    Line 716: The [[Pretty Boy's Pocket Pistol]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Pretty Boy's Pocket Pistol Strangifier]], which can be found inside Crate #82.
    Line 746: Obtained from the [[Bread Box]], [[crafting
    Line 760: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 772: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
    Line 784: Available by applying a [[Civilian Grade Stat Clock]] to the item.
    Line 793: Available by [[Trade-Up
    Line 802: Available by applying a [[Festivizer]] to its respective item.
    Line 811: Available from unboxing the [[Unlocked Cosmetic Crate Scout]].
    Line 822: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  5. Template:Set list has 23 uses and is missing 14 translations
    Line 16: '''Effect:''' Leave a [[Calling Card
    Line 104: '''Effect:''' Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
    Line 154: '''Effect:''' Leave a calling card on your victims
    Line 209: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the [[Soldier_taunts#Costume
    Line 277: '''Effect:''' Leave a calling card on your victims
    Line 365: '''Effect:''' Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 426: '''Effect:''' Allows the Demoman to perform the [[Demoman taunts#Costume
    Line 501: '''Effect:''' Allows the Heavy to perform the [[Heavy taunts#Costume
    Line 523: '''Effect:''' Enables additional voice responses
    Line 564: '''Effect:''' [[Engineer]]'s vocalizations are 145% higher pitch
    Line 639: '''Effect:''' Reduces mystery solving time by up to 88%
    Line 701: '''Effect:''' Leave a calling card on your victims
    Line 739: '''Effect:''' Reduces the chance of hunger by up to 13%
    Line 794: '''Effect:''' Particle effect when taunting
  6. Template:Sniper strange quality table has 23 uses and is missing 9 translations
    Line 4: Possible Sniper Strange quality items
    Line 492: The [[Cleaner's Carbine]] and The [[Classic]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Cleaner's Carbine Strangifier]], which can be found inside Crate #82, and the [[Classic Strangifier]], which can be found inside Crate #85.
    Line 504: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 517: Obtained from the [[Bread Box]]. [[crafting
    Line 529: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from an specific Crate.
    Line 541: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 552: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
    Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Sniper]].
    Line 572: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  7. Template:Soldier strange quality table has 23 uses and is missing 5 translations
    Line 539: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
    Line 549: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 559: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
    Line 569: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
    Line 577: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  8. Template:Spy strange quality table has 23 uses and is missing 6 translations
    Line 3: Possible Spy Strange quality items
    Line 393: These [[cosmetic items]] are are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from an specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 406: Obtained from the [[Bread Box]]. [[crafting
    Line 417: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
    Line 427: Available from unboxing the [[Unlocked Cosmetic Crate Spy]].
    Line 436: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  9. Template:Weapon list has 23 uses and is missing 114 translations
    Line 295: (Kill time) 4
    Line 356: D/H
    Line 376: D/H
    Line 393: D/H
    Line 416: D/H
    Line 429: 18 to buildings
    Line 437: 18 to buildings
    Line 444: 18 to buildings
    Line 453: Only crits when reflected
    Line 465: 48 damage over 6 seconds
    Line 473: 60 damage over 6 seconds
    Line 491: D/H
    Line 508: D/H
    Line 599: (per tick)
    Line 607: (per tick)
    Line 616: (per tick)
    Line 625: (per tick)
    Line 633: (per tick)
    Line 732: (Kill time) 0.5
    Line 787: (Kill time) 0.5
    Line 845: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 855: 100 damage over 10 seconds
    Line 878: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 888: 100 damage over 10 seconds
    Line 910: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 919: 100 damage over 10 seconds
    Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 952: 100 damage over 10 seconds
    Line 975: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 985: 40 damage over 10 seconds
    Line 1008: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1018: 100 damage over 10 seconds
    Line 1034: (75 to burning enemies and buildings)
    Line 1044: (75 to burning enemies and buildings)
    Line 1055: (102 to burning enemies)
    Line 1065: (225 to burning enemies)
    Line 1077: 16 damage over 2 seconds
    Line 1087: 20 damage over 2 seconds
    Line 1144: 60 damage over 7.5 seconds
    Line 1152: 75 damage over 7.5 seconds
    Line 1166: 11-21 (splash)
    Line 1174: 15-29 (splash)
    Line 1182: 34-63 (splash)
    Line 1192: 60 damage over 7.5 seconds
    Line 1200: 75 damage over 7.5 seconds
    Line 1219: 60 damage over 7.5 seconds
    Line 1227: 75 damage over 7.5 seconds
    Line 1246: 60 damage over 7.5 seconds
    Line 1254: 75 damage over 7.5 seconds
    Line 1328: Non-burning: 59<br>Burning: -
    Line 1336: Non-burning: 131<br>Burning: -
    Line 1351: 130 to buildings
    Line 1387: 60 damage over 7.5 seconds
    Line 1395: 75 damage over 7.5 seconds
    Line 1415: 65 to buildings
    Line 1447: (Kill time) 2
    Line 1538: (Kill time) 3
    Line 1568: (Kill time) 2
    Line 1599: (Kill time) 4.8
    Line 1645: 30-60 (splash)
    Line 1653: 41-81 (splash)
    Line 1661: 90-180 (splash)
    Line 1674: 120 to buildings
    Line 1696: 30-60 (splash)
    Line 1704: 41-81 (splash)
    Line 1712: 90-180 (splash)
    Line 1737: 30-60 (splash)
    Line 1745: 41-81 (splash)
    Line 1753: 90-180 (splash)
    Line 1948: (Kill time) 2.5
    Line 2050
    Line 2058
    Line 2068: 64 damage over 8 seconds
    Line 2076: 80 damage over 8 seconds
    Line 2241: (Kill time) 1.8
    Line 2315: at sentry's target
    Line 2323: at sentry's target
    Line 2331: at sentry's target
    Line 2339: at sentry's target
    Line 2346: at sentry's target
    Line 2359: 12 to buildings
    Line 2367: 12 to buildings
    Line 2375: 12 to buildings
    Line 2449: on alt-fire
    Line 2458: on alt-fire
    Line 2467: on alt-fire
    Line 2656: (Kill time) 3.6
    Line 2692: +
    Line 2700: (Kill time) 4
    Line 2707: (Stun time) 3.2
    Line 3120: Stun effect
    Line 3128: (Kill time) 3
    Line 3135: (Stun time) 2.2
    Line 3337: 60 damage over 10 seconds
    Line 3345: 80 damage over 10 seconds
    Line 3374: 60 damage over 10 seconds
    Line 3382: 80 damage over 10 seconds
    Line 3448: -
    Line 3456: -
    Line 3464: -
    Line 3481: -
    Line 3489: -
    Line 3497: -
    Line 3630: (Kill time) 2.2
    Line 3637: (Stun time) 1
    Line 3750: while disguised
    Line 3759: while disguised
    Line 3768: while disguised
    Line 3777: while disguised
    Line 3786: while disguised
    Line 4143: Level 1 Building
    Line 4152: Level 2 Building
    Line 4161: Level 3 Building
    Line 4252: (Kill time) 4
  10. Template:Wiki Cap owner has 23 uses and is missing 1 translation
    Line 4: This user has deleted their Steam account.
  11. Template:Active promotional item list has 22 uses and is missing 11 translations
    Line 70: Awarded in [[Genuine]] quality to players who purchase ''Disgaea PC'' on [[Steam]].
    Line 177: Awarded in [[Genuine]] quality to players who purchase ''Octodad: Dadliest Catch'' on [[Steam]].
    Line 337: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments, and other community-led events, see [[Tournament Medal]] and [[Community Medal]].
    Line 358: Awarded in [[Vintage]] and [[Unique]] quality to participants and winners of various KritzKast giveaways and contests.
    Line 371: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 390: Awarded in [[Community (quality)
    Line 416: Awarded to players who had purchased ''Fight Songs: The Music of Team Fortress 2'' from the [https://blixtmerchandise.shop/ipecac-music/valve-studio-orchestra-fight-songs-music-of-team-fortress-2-cd Ipecac Recordings Music Store]<small> (out of print)</small> or [https://www.amazon.com/gp/product/B01N7UPDBB Amazon] and redeemed the code that came with it.<br /><br />Upon using the item after , the player receives the [[Audio File]] in [[Genuine]] quality.
    Line 528: Premium Accounts
    Line 598: Awarded in [[Genuine]] quality to players who support Rock Paper Shotgun through their [http://www.rockpapershotgun.com/supportrps/ Supporter program] and redeem the promotional code sent to them.
    Line 615: Special Events
    Line 706: Weta Workshop
  12. Template:All classes strange quality table has 22 uses and is missing 4 translations
    Line 501: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 517: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 533: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
    Line 548: The [[Saxxy]] is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  13. Template:Expired promotional item list has 22 uses and is missing 16 translations
    Line 16: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 67: Awarded in [[Genuine]] quality to players who pre-purchased ''Alien: Isolation'' on [[Steam]] before October 7, 2014.
    Line 173: Awarded in [[Genuine
    Line 501: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 1020: Awarded in [[Genuine
    Line 1390: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1505: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 2070: Total War Franchise
    Line 2244: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2556: Awarded in [[Genuine]] quality to players who purchased the [https://www.chefsteps.com/tf2 Joule sous-vide cooker] and redeemed the promotional code sent to them.
    Line 2798: Awarded in Genuine quality to players who purchased a [http://valvestore.welovefine.com/spycrab-plush-8356.html Spycrab Plush] from the Valve Store or [https://www.forfansbyfans.com/spycrab-plush-8356/search/crab.html WeLoveFine] and activated the code sent with it.
    Line 3165: Special Events
    Line 3279: Steam Winter Sale 2013
    Line 3296: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3334: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3449: Awarded in [[Genuine
  14. Template:Item timeline by year has 22 uses and is missing 1 translation
    Line 1: Item timeline by year
  15. Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
    Line 747: VAC banned; Golden Wrench removed as a result.
    Line 1003: Destroyed their Wrench on the 20th of March, 2011 for the Golden Wrench Charity for Japanese Earthquake and Tsunami.
  16. Template:List of items associated with badges has 22 uses and is missing 9 translations
    Line 133: Achievement Items
    Line 145: Distributed Items
    Line 159: Update Badges and Medals
    Line 175: Gifter Badges
    Line 248: Promotional Items
    Line 302: Purchasable Items
    Line 332: Craftable Items
    Line 548: Donation Badges and Medals
    Line 695: Community Mann vs. Machine Badges and Medals
  17. Template:Map types has 22 uses and is missing 3 translations
    Line 81: ()
    Line 91: ([[Medieval Mode
    Line 101: ()
  18. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  19. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 874: PlayStation 3 patches
  20. Template:Vintage quality table has 22 uses and is missing 1 translation
    Line 442: Given to competitive players prior to the release of the [[Competitive Mode]] Beta.
  21. Template:Class weapons table demoman primary has 21 uses and is missing 1 translation
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  22. Template:Equip region table has 21 uses and is missing 1 translation
    Line 3: List of items in equip regions
  23. Template:Jiggle bones has 21 uses and is missing 182 translations
    Line 24: Slot
    Line 35: Item
    Line 209: The head and tail.
    Line 228: The end of the scarf.
    Line 247: The loose money.
    Line 266: The combs.
    Line 284: The end of the headband.
    Line 325: The visor and tail of the helmet.
    Line 386: The loose letters.
    Line 425: The combs and the eyes.
    Line 443: The wings.
    Line 456: The doll.
    Line 495: The board.
    Line 511: The end of the belt.
    Line 530: The ends of the tentacles.
    Line 549: The strands of hair at the front.
    Line 568: The camera, the bag's zipper, and the towel.
    Line 581: The loose bandages.
    Line 694: The Soldier figurine.
    Line 707: The visor.
    Line 720: The end of the cape.
    Line 737: The handles.
    Line 750: The tassels.
    Line 791: The flower.
    Line 804: The ends of the maggots.
    Line 823: The cardboard flaps and coat hanger.
    Line 842: The tassels.
    Line 861: The maggot.
    Line 880: The raccoon.
    Line 899: The raccoon.
    Line 918: The rocket artillery launchers.
    Line 953: The tips of the ears and whiskers.
    Line 966: The raccoon.
    Line 979: The cardboard flap.
    Line 1020: The turret and figurine.
    Line 1055: The loose skin.
    Line 1100: The filter cartridge and tube.
    Line 1118: The fangs.
    Line 1153: The barbeque lid.
    Line 1194: The tip of the beanie.
    Line 1207: The candies.
    Line 1286: The fin and tail.
    Line 1303: Each side of the face.
    Line 1344: The curly ends of the hair.
    Line 1363: The sash and feathers.
    Line 1400: The feathers.
    Line 1415: The phoenix.
    Line 1427: The hose.
    Line 1463: The present.
    Line 1479: The basket in the oil.
    Line 1496: The hanging goo and bubbles.
    Line 1534: The contents of the pot.
    Line 1551: The guillotine blade.
    Line 1631: The ends of the chains.
    Line 1648: The stalk.
    Line 1707: The seaweed.
    Line 1722: The brain.
    Line 1740: The doll's head and arms.
    Line 1752: The eyes and the springs.
    Line 1811: The laser gun.
    Line 1829: The brim and tip.
    Line 1841: The end of the belt and the fan.
    Line 1879: The lower jaw.
    Line 2002: The eye stalks.
    Line 2063: The lamp.
    Line 2081: The rim of the hat.
    Line 2098: The plume.
    Line 2132: The metal feathers.
    Line 2150: The "fuse".
    Line 2165: The spring.
    Line 2226: The back of the poncho.
    Line 2242: The tassels.
    Line 2260: The stickybomb.
    Line 2275: The spring.
    Line 2293: The end of the scarf.
    Line 2311: The golf clubs.
    Line 2329: The loose material at the front and back.
    Line 2451: The bagpipes.
    Line 2484: The earrings and the end of the bandana.
    Line 2522: The top of the hat.
    Line 2561: The banana peel.
    Line 2578: The top of the head.
    Line 2617: The ornament.
    Line 2692: The bottom half of the Sandvich and the end of the tongue.
    Line 2709: The ponytail and earrings.
    Line 2721: The nose ring.
    Line 2738: The hair.
    Line 2757: The chicken's body.
    Line 2790: The hanging [[Sandvich]].
    Line 2829: The sandvich stack.
    Line 2839: The eye and antennae.
    Line 2855: The tassel.
    Line 2874: The flaps.
    Line 2892: The gloves and springs.
    Line 2904: The wind up key.
    Line 2937: The feelers and mouth.
    Line 2955: The whip and idol.
    Line 2970: The orange tubing.
    Line 2983: The floating polygons.
    Line 2996: The rum.
    Line 3012: The moustache.
    Line 3024: The wings.
    Line 3042: The tentacles.
    Line 3054: The ears.
    Line 3087: The Mini-Sentry.
    Line 3099: The toes.
    Line 3117: The toy.
    Line 3129: The doll.
    Line 3146: The pug's head and hind legs.
    Line 3224: The bear's head and arms.
    Line 3242: The teleporter.
    Line 3254: The toast and slider.
    Line 3266: The sides of the Engineer's head.
    Line 3283: The bag.
    Line 3411: The hair.
    Line 3515: The hanging material.
    Line 3596: The lightning bolts.
    Line 3613: The wings.
    Line 3762: The coat.
    Line 3777: The "head" and the tongue.
    Line 3789: The string.
    Line 3807: The garlic.
    Line 3825: The tail, fins, and hanging lure.
    Line 3837: The bellows.
    Line 3899: The head and tail.
    Line 3939: The plume.
    Line 3981: The pigeon's head.
    Line 3993: The entire head and lower jaw.
    Line 4012: The "eyes" and "claws".
    Line 4028: The end of the cape.
    Line 4068: The rabbit ears and the top of the hat.
    Line 4086: The feather and earrings.
    Line 4123: The entire head and lower jaw.
    Line 4164: The lever.
    Line 4183: The robotic arm.
    Line 4224: The top of the hair.
    Line 4243: The hanging ends of the bandana.
    Line 4261: The bells.
    Line 4299: The doll.
    Line 4387: The skull and lower jaw.
    Line 4427: The brim and the spider.
    Line 4439: The gramophone's needle.
    Line 4455: The tip of the hat and the pom-pom.
    Line 4474: The body.
    Line 4493: The arm and lantern.
    Line 4511: The eyeballs.
    Line 4524: The balloon and string.
    Line 4543: The upper jaw.
    Line 4556: The antennae.
    Line 4635: The back of the head.
    Line 4719: The eyes.
    Line 4731: The Pyro doll.
    Line 4749: The bug.
    Line 4787: The legs.
    Line 4806: The pressure gauge and steam pipes.
    Line 4847: The whole arm.
    Line 4865: The particles inside the globe.
    Line 4877: The chess board.
    Line 4895: The body and cape.
    Line 4911: The bat.
    Line 4929: The ears.
    Line 4967: The body of the octopus.
    Line 4986: The ears.
    Line 5020: Ends of the red bandage.
    Line 5036: The ear flaps.
    Line 5051: The whole boat.
    Line 5091: The tassels.
    Line 5110: The hair.
    Line 5129: The eyeball and skin flaps.
    Line 5148: The end of the scarf.
    Line 5167: The penguin.
    Line 5246: The Yeti.
    Line 5303: The head, body and tail.
    Line 5341: The comb.
    Line 5360: The body.
    Line 5401: The body.
    Line 5420: The lantern.
    Line 5439: The body.
    Line 5502: The snake's head.
    Line 5540: The head and body.
    Line 5622: The eye, tentacles, and spacecraft.
    Line 5640: The body and arms.
  24. Template:List of blog entries has 21 uses and is missing 78 translations
    Line 596: Saxton Hale
    Line 650: Saxton Hale
    Line 676: Saxton Hale
    Line 723: Saxton Hale
    Line 778: Community Creator and TF Team
    Line 789: Dave Riller
    Line 812: TF2 Writers
    Line 845: Saxton Hale
    Line 876: Bay Raitt
    Line 903: Robin Walker
    Line 974: Francis the Talking France
    Line 1116: Whitaker
    Line 1131: Robin Walker
    Line 1166: Brandon Reinhart
    Line 1181: Robin Walker
    Line 1216: Robin Walker
    Line 1243: Dave Riller
    Line 1258: Robin Walker
    Line 1269: Robin Walker
    Line 1284: Erik Johnson
    Line 1298: Tom Bui
    Line 1316: Brandon Reinhart
    Line 1342: Mike Booth
    Line 1360: Robin Walker
    Line 1370: Robin Walker
    Line 1380: Robin Walker
    Line 1394: Robin Walker
    Line 1404: Robin Walker
    Line 1414: Robin Walker
    Line 1424: Robin Walker
    Line 1434: Saxton Hale
    Line 1445: Robin Walker
    Line 1479: Robin Walker
    Line 1493: Wade Schin
    Line 1503: Saxton Hale
    Line 1514: Robin Walker
    Line 1524: Erik Johnson
    Line 1534: Corey Peters
    Line 1544: Robin Walker
    Line 1562: Robin Walker
    Line 1572: Mike Booth
    Line 1586: Dave Riller
    Line 1600: Erik Johnson
    Line 1614: Saxton Hale
    Line 1625: Stavros Xanthis
    Line 1635: Robin Walker
    Line 1645: Robin Walker
    Line 1655: Jay Pinkerton
    Line 1665: Robin Walker
    Line 1675: Robin Walker
    Line 1697: Eric Smith
    Line 1711: Robin Walker
    Line 1725: Eric Smith
    Line 1735: Robin Walker
    Line 1745: Greg Cherlin
    Line 1755: Robin Walker
    Line 1765: Robin Walker
    Line 1783: Robin Walker
    Line 1793: Greg Cherlin
    Line 1803: Robin Walker
    Line 1813: Robin Walker
    Line 1823: Robin Walker
    Line 1833: Valve Writing Staff
    Line 1850: Robin Walker
    Line 1860: Robin Walker
    Line 1870: Dhabih Eng
    Line 1884: Dhabih Eng
    Line 1894: Robin Walker
    Line 1904: Jakob Jungels
    Line 1914: Jakob Jungels
    Line 1924: Eric Smith
    Line 1934: Robin Walker
    Line 1944: Jakob Jungels
    Line 1954: Robin Walker
    Line 1964: Jakob Jungels
    Line 1974: Robin Walker
    Line 1984: Eric Kirchmer
    Line 1994: Robin Walker
  25. Template:List of retired items has 21 uses and is missing 2 translations
    Line 27: Introduced
    Line 38: Retired
  26. Template:Tool list has 21 uses and is missing 167 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 304: Series #60 of the Mann Co. Supply Crate.
    Line 488: Random when using a Summer Claim Check
    Line 494: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 511: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 528: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 545: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 562: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 579: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 596: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 612: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 627: Seriesless crate of the Mann Co. Supply Crate.
    Line 642: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 657: Seriesless crate of the Mann Co. Supply Crate.
    Line 672: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 687: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 702: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 732: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 747: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 762: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 777: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 792: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 807: Series #87 of the Mann Co. Supply Crate.
    Line 822: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 837: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 852: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 867: Series #92 of the Mann Co. Supply Crate.
    Line 882: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 897: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 912: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 927: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 942: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 957: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 972: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 987: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1002: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1017: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1032: Series #103 of the Mann Co. Supply Crate.
    Line 1047: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1062: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1077: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1092: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1107: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1122: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1137: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1167: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1182: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1197: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1213: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1229: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1245: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1261: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1277: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1293: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1309: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1326: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1343: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1360: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1369: Contract reward from the Jungle Inferno Campaign
    Line 1377: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1386: Contract reward from the Jungle Inferno Campaign
    Line 1394: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1403: Contract reward from the Jungle Inferno Campaign
    Line 1411: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1427: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1443: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1459: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1475: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1491: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1507: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1523: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1539: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1555: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1571: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1587: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1602: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1617: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1632: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1647: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1662: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1677: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1692: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1995: A key used to open a [[Robo Community Crate]].
    Line 2012: A key used to open a [[Summer Appetizer Crate]].
    Line 2029: A key used to open a [[Red Summer 2013 Cooler]].
    Line 2046: A key used to open a [[Orange Summer 2013 Cooler]].
    Line 2063: A key used to open a [[Yellow Summer 2013 Cooler]].
    Line 2080: A key used to open a [[Green Summer 2013 Cooler]].
    Line 2097: A key used to open a [[Aqua Summer 2013 Cooler]].
    Line 2114: A key used to open a [[Blue Summer 2013 Cooler]].
    Line 2131: A key used to open a [[Brown Summer 2013 Cooler]].
    Line 2148: A key used to open a [[Black Summer 2013 Cooler]].
    Line 2165: A key used to open a [[Fall 2013 Acorns Crate]].
    Line 2182: A key used to open a [[Fall 2013 Gourd Crate]].
    Line 2199: A key used to open a [[Spooky Crate]].
    Line 2216: A key used to open a [[Naughty Winter Crate 2013]].
    Line 2233: A key used to open a [[Nice Winter Crate 2013]].
    Line 2250: A key used to open a [[Mann Co. Strongbox]].
    Line 2266: A key used to open a [[Mann Co. Stockpile Crate]].
    Line 2282: A key used to open a [[Limited Late Summer Crate]].
    Line 2298: A key used to open a [[End of the Line Community Crate]].
    Line 2314: A key used to open a [[Nice Winter Crate 2014]].
    Line 2330: A key used to open a [[Naughty Winter Crate 2014]].
    Line 2346: A key used to open either a [[Powerhouse Weapons Case]] or a [[Concealed Killer Weapons Case]].
    Line 2361: A key used to open a [[Gun Mettle Cosmetic Case]].
    Line 2376: A key used to open either a [[Quarantined Collection Case]] or a [[Confidential Collection Case]].
    Line 2391: A key used to open a [[Gargoyle Case]].
    Line 2406: A key used to open either a [[Pyroland Weapons Case]] or a [[Warbird Weapons Case]].
    Line 2421: A key used to open a [[Tough Break Cosmetic Case]].
    Line 2436: A key used to open a [[Mayflower Cosmetic Case]].
    Line 2451: A key used to open a [[Creepy Crawly Case]].
    Line 2467: A key used to open a [[Rainy Day Cosmetic Case]].
    Line 2483: A key used to open a [[Abominable Cosmetic Case]].
    Line 2499: A key used to open a [[Unleash the Beast Cosmetic Case]].
    Line 2515: A key used to open a [[Jungle Jackpot War Paint Case]].
    Line 2531: A key used to open a [[Infernal Reward War Paint Case]].
    Line 2547: A key used to open a [[Winter 2017 Cosmetic Case]].
    Line 2563: A key used to open a [[Winter 2017 War Paint Case]].
    Line 2579: A key used to open a [[Blue Moon Cosmetic Case]].
    Line 2595: A key used to open a [[Violet Vermin Case]].
    Line 2611: A key used to open a [[Scream Fortress X War Paint Case]].
    Line 2627: A key used to open a [[Winter 2018 Cosmetic Case]].
    Line 2643: A key used to open a [[Summer 2019 Cosmetic Case]].
    Line 2659: A key used to open a [[Spooky Spoils Case]].
    Line 2675: A key used to open a [[Winter 2019 Cosmetic Case]].
    Line 2691: A key used to open a [[Winter 2019 War Paint Case]].
    Line 2707: A key used to open a [[Summer 2020 Cosmetic Case]].
    Line 2723: A key used to open a [[Wicked Windfall Case]].
    Line 2737: A key used to open a [[Scream Fortress XII War Paint Case]].
    Line 2751: A key used to open a [[Winter 2020 Cosmetic Case]].
    Line 2765: A key used to open a [[Winter 2020 War Paint Case]].
    Line 2779: A key used to open a [[Summer 2021 Cosmetic Case]].
    Line 2793: A key used to open a [[Crimson Cache Case]].
    Line 2807: A key used to open a [[Scream Fortress XIII War Paint Case]].
    Line 2821: A key used to open a [[Winter 2021 Cosmetic Case]].
    Line 2890: #1, #5, or as a bonus drop from cases
    Line 2922: #3, #7, or as a bonus drop from cases
    Line 2994: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3040: Used to convert a [[Frying Pan]] to the [[Strange]] quality.
    Line 3055: Used to change specific items to the [[Strange]] quality.
    Line 3067: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3075: Used to add killstreak effects to specific weapons.
    Line 3085: Operation Two Cities Tour Mann Up reward
    Line 3095: Used to transfer stat counts between two [[Strange]]-quality weapons of the same base type. Can only be crafted by combining two [[Strange Part]]s.
    Line 3107: As a bonus drop from cases
    Line 3115: Used to make a select weapon into a [[Festive weapons
    Line 3127: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3135: Used to add a [[Strange]] Stat Clock module to a Civilian [[Grade]] [[Decorated]] weapon, allowing it to track kills. It can only be acquired through [[Trade-Up#Civilian Stat Clock
    Line 3150: Used to add an [[Unusual]] effect to a taunt.
    Line 3162: As a bonus drop from cases
    Line 3224: #8, or as a bonus drop from cases
    Line 3256: As a bonus drop from cases
    Line 3320: Items that were added to craft the [[Pile of Ash]].
    Line 3334: Allows entry into official [[Mann Up]] servers.
    Line 3347: As a bonus drop from cases
    Line 3355: This item grants a [[Mann Up]] squad an extra item upon mission completion.
    Line 3369: A bundle to hide upcoming [[promotional items]].
    Line 3405: Grants the player up to three random [[Paint Can]]s on use.
    Line 3420: Grants the player a random [[Summer 2013 Cooler]] when used.
    Line 3436: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3450: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
    Line 3459: Operation Two Cities Tour Mann Up reward
  27. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 102: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  28. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
  29. Template:Festive items table has 20 uses and is missing 1 translation
    Line 24: From Mann Co. Supply Crate series
  30. Template:List of Polycount Pin owners has 20 uses and is missing 2 translations
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1141: Polycount staff (Self-Made Pin).
  31. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  32. Template:Self-illumination has 20 uses and is missing 17 translations
    Line 28: Slot
    Line 40: Item
    Line 700: The stripe and the circles on the side of the grenades.
    Line 738: The team-colored sections of the stickybombs.
    Line 860: The mushroom cloud.
    Line 1156: The light emitted.
    Line 1174: The lenses, when using the Paint Eyes style.
    Line 1599: The vials and heart.
    Line 2024: The Australium plating.
    Line 2057: The texture. (Only applied to certain items)
    Line 2094: The pan.
    Line 2108: The statue.
    Line 2226: The Nightmare style, under the following circumstances:
    Line 2234: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2241: The goggles, when equipped on Engineer.
    Line 2253: The rainbow circle.
    Line 2505: The heart.
  33. Template:Crafting Weapon Classifications has 19 uses and is missing 2 translations
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 231: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
  34. Template:List of hats related to milestone achievements has 19 uses and is missing 2 translations
    Line 51: present
    Line 99: Pyromania
  35. Template:List of weapons associated with jumping has 19 uses and is missing 1 translation
    Line 2: List of weapons associated with jumping
  36. Template:List of kill icons has 18 uses and is missing 37 translations
    Line 38: Shoving
    Line 299: Bonus damage
    Line 458: Deflected flaming arrow (Afterburn)
    Line 494: Deflected flare afterburn
    Line 532: Deflected Detonator's flare afterburn
    Line 570: Deflected Manmelter projectile (Afterburn)
    Line 587: Deflected Dragon's Fury projectile
    Line 598: Deflected Dragon's Fury projectile (Afterburn)
    Line 650: Deflected Scottish Resistance stickybombs
    Line 727: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 746: Deflected Wrap Assassin bauble
    Line 765: Deflected Scorch Shot
    Line 782
    Line 798: Deflected Scorch Shot (Afterburn)
    Line 816: Deflected Flying Guillotine
    Line 835: Deflected cannonballs (Impact)
    Line 851: Deflected cannonballs (Explosion)
    Line 869: Deflected repair claws
    Line 886: Deflected energy ball
    Line 916: Knockback
    Line 1117: energy ball
    Line 1401: Headshot through penetration
    Line 1436: Headshot through penetration
    Line 1993: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2166: [[Carnival of Carnage
    Line 2180: [[Carnival of Carnage#Bumper Cars
    Line 2194: [[Environmental death#Crocodiles
    Line 2206: [[Environmental death#Sharks
    Line 2216: [[Slime
    Line 2226: [[Krampus
    Line 2238: [[Galleria
    Line 2254: Domination
    Line 2276: Duckstreak
    Line 2309: Potential use
    Line 2728: A kill icon for the Shred Alert.
    Line 2742: Alien walker
    Line 2747: A kill icon from the VPK files, likely meant to be used for the Alien walkers on [[2Fort Invasion]].
  37. Template:Bundle list has 17 uses and is missing 59 translations
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 193: Bundle description: Includes one stamp for each community-made map.
    Line 221: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 245: Bundle description: Contains a variety of incredibly fancy hats.
    Line 269: Bundle description: An assortment of particularly nasty weapons.
    Line 296: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 319: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 343: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 387: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 428: Bundle description: Pick a side and show your pride.
    Line 450: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 474: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 496: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 519: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 546: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 588: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 613: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 641: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 677: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 719: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 742: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 765: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 787: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 810: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 841: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 868: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 990: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1015: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1050: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1114: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1185: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1344: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1368: Bundle description: Includes all the Polycount Scout Items.
    Line 1391: Bundle description: Includes all the Polycount Soldier Items.
    Line 1414: Bundle description: Includes all the Polycount Pyro Items.
    Line 1438: Bundle description: Includes all the Polycount Sniper Items.
    Line 1461: Bundle description: Includes all the Polycount Spy Items.
    Line 1491: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1563: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1591: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1622: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1650: Bundle description: Load up on these military themed items for the Soldier.
    Line 1675: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1729: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1753: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1800: Bundle description: Celebrate Halloween using these items.
    Line 1824: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1849: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1880: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1903: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 2066: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2110: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2148: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2189: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2225: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2257: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2288: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2323: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2355: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  38. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  39. Template:Compression blast kill icons has 17 uses and is missing 21 translations
    Line 22: Deflected Flying Guillotine
    Line 63: Deflected Wrap Assassin ball ()
    Line 81: Deflected Wrap Assassin ball (shatter)
    Line 138: Deflected Cow Mangler 5000 energy blast (afterburn)
    Line 157: Deflected Dragon's Fury fireball
    Line 188: Deflected flare (afterburn)
    Line 207: Deflected Detonator's flare
    Line 242: Deflected Detonator's flare (afterburn)
    Line 281: Deflected Manmelter projectile (afterburn)
    Line 299: Deflected Scorch Shot
    Line 317: Deflected Scorch Shot (afterburn)
    Line 356: Deflected cannonballs (impact)
    Line 373: Deflected cannonballs (explosion)
    Line 412: Deflected Scottish Resistance stickybombs
    Line 430: Deflected Level 3 Sentry Gun's rocket
    Line 446: Deflected Energy Orb
    Line 461: Deflected repair claws
    Line 479: Deflected Crusader's Crossbow's syringes
    Line 556: Deflected flaming arrow (afterburn)
    Line 574: Deflected MONOCULUS eye-rockets
    Line 608: Unused kill icon
  40. Template:Equalizer and Escape Plan healing range has 17 uses and is missing 34 translations
    Line 3: Healing sources
    Line 12: Healing rate
    Line 22: In combat
    Line 30: Target has taken damage in the last 10 seconds
    Line 39: Out of combat
    Line 47: Target has not taken damage in the last 15 seconds
    Line 57: While Equalizer or Escape Plan is not being used
    Line 66: While Equalizer or Escape Plan is being used
    Line 75: While Equalizer or Escape Plan is not being used
    Line 84: While Equalizer or Escape Plan is being used
    Line 114: s
    Line 115: s
    Line 116: s
    Line 117: s
    Line 121: s
    Line 122: s
    Line 123: s
    Line 124: s
    Line 127: s
    Line 128: s
    Line 129: s
    Line 130: s
    Line 134: s
    Line 135: s
    Line 136: s
    Line 137: s
    Line 140: s
    Line 141: s
    Line 142: s
    Line 143: s
    Line 146: 4 ticks
    Line 147: 4 ticks
    Line 148: 4 ticks
    Line 149: 4 ticks
  41. Template:List of modified fire damage weapons has 17 uses and is missing 20 translations
    Line 25: +25% fire damage resistance while deployed.
    Line 39: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 57: +20% damage vulnerability when active.
    Line 88: Charging extinguishes user.
    Line 114: Charging extinguishes user.
    Line 140: Charging extinguishes user.
    Line 154: +15% damage vulnerability when active.
    Line 172: +20% damage resistance when below 50% health and spun up.
    Line 185: +20% damage resistance when below 50% health and spun up.
    Line 199: While under the effects, +20% damage vulnerability.
    Line 212: +40% damage resistance from ranged sources on wearer when active.
    Line 224: +30% damage vulnerability when active.
    Line 308: Immunity to afterburn.
    Line 354: Can be used to extinguish fire.
    Line 371: While [[Cloak
    Line 379: Reduced afterburn duration while cloaked.
    Line 397: While cloaked, +20% damage resistance.
    Line 405: Reduced afterburn duration while cloaked.
    Line 442: Can be used to extinguish fire.
    Line 452: When activated, gives 3 seconds of afterburn immunity.
  42. Template:QWTF Maps Nav has 17 uses and is missing 1 translation
    Line 5: Popular maps (Quake)
  43. Template:Strange part restrictions has 17 uses and is missing 24 translations
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 453: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 465: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 491: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 503: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 514: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 525: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 536: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 547: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 572: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less [[Hammer unit]]s).
    Line 583: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 593: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 603: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 613: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 623: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 1030: Can Deal Taunt Damage
    Line 1046: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1058: Is Cosmetic
    Line 1081: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1092: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1103: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1113: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1124: Can Heal Allies
    Line 1140: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
  44. Template:Chemistry Set has 16 uses and is missing 4 translations
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 214: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 227: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 257: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  45. Template:Community item owner has 16 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  46. Template:List of Unusual Cap owners has 16 uses and is missing 1 translation
    Line 2: Contributed [[Unusual#Unusual effects
  47. Template:List of afterburn-inflicting weapons has 16 uses and is missing 3 translations
    Line 114: Fires short range projectiles instead of normal flames.
    Line 232: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 316: Afterburn becomes sparkling particle effects for players that are in [[Pyroland]].
  48. Template:Strange part tags has 16 uses and is missing 5 translations
    Line 451: Can Heal Allies
    Line 571: Can Deal Damage to Buildings
    Line 581: Can Deal Damage to Tanks
    Line 592: Any weapon that can deal damage except:
    Line 606: Any weapon that can deal damage except:
  49. Template:Upgrade station building has 16 uses and is missing 12 translations
    Line 16: Buildings' upgrades
    Line 27: Upgrade
    Line 45: Cost
    Line 66: +1 Disposable Sentry Gun
    Line 83: Gives the player a disposable Mini-Sentry, which is built by choosing to build a [[Sentry Gun]] when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or [[Wrangler
    Line 113: +50% [[metal]] to the Engineer, not the buildings.
    Line 128: +100% Building Health
    Line 142: All [[Buildings]]
    Line 177: 10% faster sentry fire rate.
    Line 206: [[Teleporters
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 253: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  50. Template:Upgrade station canteen has 16 uses and is missing 1 translation
    Line 17: Canteen's upgrades
  51. Template:Upgrade station class has 16 uses and is missing 11 translations
    Line 2: Classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 74: Take less damage from [[explosions]], including [[Jumping#Soldier jumps
    Line 113: Take less damage from [[hitscan]] weapons and taunt attacks.
    Line 152: Adds 10% to movement speed.
    Line 191: Regenerates [[health]] every second.
    Line 230: [[Jumping
    Line 269: Take less damage from fire and [[afterburn]].
    Line 308: Take less damage from [[critical hits]].
    Line 348: [[Metal]] is regenerated every 5 seconds.
  52. Template:Upgrade station melee has 16 uses and is missing 6 translations
    Line 6: Melee weapons' upgrades
    Line 16: Upgrade
    Line 34: Cost
    Line 412: Usable by all classes except Spy.
    Line 425: Only when equipped by Spy.
    Line 437: Only when equipped by [[Demoman]].
  53. Template:Upgrade station primary has 16 uses and is missing 15 translations
    Line 4: Primary weapons' upgrades
    Line 15: Upgrade
    Line 34: Cost
    Line 83: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.<br>Level increases cooldown (0.3 / 0.1 seconds) and how many hits it takes to destroy a projectile (2 / 1). Crits take one hit to destroy a projectile regardless of level.
    Line 164: Projectiles penetrate an additional enemy player.
    Line 339: +2 Clip Size
    Line 379: +50% Clip Size
    Line 456: Projectiles penetrate enemy players.<!--<br>'''Huntsman only:''' Also enables projectile penetration through enemy's [[Projectile Shield]].-->
    Line 515: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 598: All [[Ammo
    Line 619: Ammo pickups grant more ammo proportionately.
    Line 780: All damage-dealing Primary weapons
    Line 801: Health from robot kills can overheal players.
    Line 847: Afterburn damage bonus.
    Line 888: Afterburn duration. Defunct on Flamethrower weapons but still works on applicable [[Flare Gun (disambiguation)
  54. Template:Upgrade station sapper has 16 uses and is missing 3 translations
    Line 4: Building weapons' upgrades
    Line 15: Upgrade
    Line 34: Cost
  55. Template:Upgrade station secondary has 16 uses and is missing 16 translations
    Line 2: Secondary weapons' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 158: Projectiles penetrate enemy players.
    Line 213: All damage-dealing Secondary weapons
    Line 247: All [[Ammo
    Line 264: Ammo pickups grant more ammo accordingly.
    Line 321: +15% Recharge Rate
    Line 346: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 468: Does not stack.
    Line 484: +100% Charge Recharge Rate
    Line 507: -30% Push Force On Wearer
    Line 518: Reduced the push force from enemies attack.
    Line 556: Afterburn damage bonus.
    Line 597: Afterburn duration.
    Line 630: Explosion deals up to 350 splash damage.
  56. Template:List of item levels has 15 uses and is missing 4 translations
    Line 204: Vintage hats released in the [[May 21, 2009 Patch
    Line 266: Tokens
    Line 274: Strange Filters
    Line 282: Strange Parts
  57. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 6 translations
    Line 5: Currently active
    Line 11: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 134: Partially active
    Line 140: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 346: Expired
    Line 352: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
  58. Template:List of weapons that provide health has 15 uses and is missing 2 translations
    Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 449: * Restore 50 health upon killing an enemy.
  59. Template:Player bodygroup has 15 uses and is missing 3 translations
    Line 264: and a style of the [[Nose Candy]].
    Line 342: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
    Line 412: and the [[Purity Fist]].
  60. Template:Sheens has 15 uses and is missing 1 translation
    Line 2: List of Sheens
  61. Template:Unique Strange Rank Methods has 15 uses and is missing 24 translations
    Line 3: Unique Strange Rank Methods
    Line 19: Slot
    Line 33: Rank Method
    Line 52: Number of times ingested.
    Line 72: Number of [[coated]] enemies, or "Sodden Victims".
    Line 95: Number of banners deployed.
    Line 120: Number of times eaten. Will only increase if used to heal damage.
    Line 138: Number of times eaten. Will increase if used to heal damage or not.
    Line 155: Number of enemies hit from behind, hit with [[critical hits]], or "Tickle Fights Won".
    Line 176: Wrangled [[Sentry]] kills.
    Line 196: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 220: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.)
    Line 242: [[ÜberCharge]]s on other players.<br>([[Kill assist]]s are tracked as an automatically-added strange part but do not influence rank.)<br>The [[Vaccinator]]'s [[ÜberCharge]] number is divided by four, due to it having four [[ÜberCharge]]s and only after a multiple of four [[ÜberCharge]]s are used in a single life does it count as an [[ÜberCharge]]. (Essentially four [[Vaccinator]] [[ÜberCharge]]s are equal to one [[Stock]] strange [[ÜberCharge]].)
    Line 265: Number of [[Kill assist]]s.
    Line 286: Number of coated enemies, or "Sodden Victims".
    Line 305: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 326: Number of [[building]]s destroyed.
    Line 351: Number of seconds [[Cloak]]ed. Points are added to counter upon decloak.
    Line 370: Number of feigned deaths.
    Line 390: [[Points]] scored while wearing the item.
    Line 408: Kills in the [[Carnival of Carnage]] while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.)
    Line 420: Haunted Cosmetic items
    Line 434: Number of Power Up Canteens used in [[Mann vs. Machine (game mode)
    Line 448: Times performed.
  62. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 18: Preview
  63. Template:Killstreakers has 14 uses and is missing 35 translations
    Line 4: '''Cerebral Discharge''' is a Killstreaker added in the [[Two Cities Update]]. It appears as an electrical current running through and out of the eyes of the player.
    Line 16: List of Cerebral Discharge effects
    Line 26: Effect
    Line 46: Tier 1
    Line 64: Tier 2
    Line 84: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 96: List of Fire Horns effects
    Line 106: Effect
    Line 126: Tier 1
    Line 144: Tier 2
    Line 164: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 176: List of Flames effects
    Line 186: Effect
    Line 206: Tier 1
    Line 224: Tier 2
    Line 244: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 257: List of Hypno-Beam effects
    Line 267: Effect
    Line 287: Tier 1
    Line 305: Tier 2
    Line 325: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 337: List of Incinerator effects
    Line 347: Effect
    Line 367: Tier 1
    Line 385: Tier 2
    Line 405: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 417: List of Singularity effects
    Line 427: Effect
    Line 447: Tier 1
    Line 465: Tier 2
    Line 485: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 497: List of Tornado effects
    Line 507: Effect
    Line 527: Tier 1
    Line 545: Tier 2
  64. Template:List of Community item owners has 14 uses and is missing 1 translation
    Line 1627: Helped translating Team Fortress 2 in Romanian.
  65. Template:List of Mysterious Promos has 14 uses and is missing 7 translations
    Line 50: <br>&
    Line 59: &
    Line 68
    Line 197: Genuine
    Line 210: Genuine
    Line 222: Genuine
    Line 234
  66. Template:Weapons drop list has 14 uses and is missing 1 translation
    Line 185: Usable by all classes except Spy.
  67. Template:Assist items has 13 uses and is missing 1 translation
    Line 292: This item gets credited with the kill instead, with the player receiving the assist credit.
  68. Template:Equalizer damage range has 13 uses and is missing 6 translations
    Line 35: Base damage
    Line 45: Mini-crits
    Line 55: Critical hits
    Line 65: Base damage
    Line 75: Mini-crits
    Line 85: Critical hits
  69. Template:List of covered-associated weapons has 13 uses and is missing 1 translation
    Line 74: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  70. Template:List of damage vulnerability and resistance weapons has 13 uses and is missing 10 translations
    Line 25: While under the effects, immune to all damage.
    Line 59: +25% fire damage resistance when active.
    Line 132: +50% explosion self-damage vulnerability on wearer.
    Line 294: +20% damage resistance when below 50% health and spun up.
    Line 308: +20% damage resistance when below 50% health and spun up.
    Line 323: While under the effects, +20% damage vulnerability.
    Line 339: +30% damage vulnerability when active.
    Line 439: +50% fire damage resistance on wearer.
    Line 489: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 507: While [[Cloak
  71. Template:List of slowdown penalty weapons has 13 uses and is missing 1 translation
    Line 44: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
  72. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  73. Template:Strangifiers table has 13 uses and is missing 7 translations
    Line 320: The version from the [[Mann Co. Store]] and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
    Line 331: Available from [[Mann Co. Supply Crate/Retired series#60
    Line 344: Available from [[Mann Co. Supply Crate/Retired series#82
    Line 357: Available from [[Mann Co. Supply Crate/Retired series#85
    Line 370: Available from [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 381: Available from [[Mann Co. Supply Crate/Retired series#90
    Line 392: Available from [[Mann Co. Supply Crate/Active series#92
  74. Template:Weapon Ban List has 13 uses and is missing 9 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 7: Slot
    Line 12: 6v6
    Line 16: Highlander
    Line 20: CustomLander
    Line 23: 4v4
    Line 27: Prolander
    Line 1958: This weapon cannot be used by either the Engineer or the Spy.
    Line 2009: This weapon cannot be used by the Spy.
  75. Template:Weapons missing critglows has 13 uses and is missing 34 translations
    Line 5: List of weapons with missing critical glow effect
    Line 18: Slot
    Line 30: Item
    Line 48: The glass.
    Line 67: The baseball.
    Line 85: The bauble.
    Line 105: The entire item.
    Line 124: The backpack and flag.
    Line 154: The entire item.
    Line 178: The nose.
    Line 195: The entire item.
    Line 237: The grenades.
    Line 255: The cannonballs.
    Line 273: The shield, in third person.
    Line 291: The entire item, apart from the cables.
    Line 308: The shield, in third person.
    Line 331: The ice.
    Line 351: The entire item, apart from the attached star.
    Line 370: The diamonds.
    Line 388: The entire item.
    Line 412: The entire item, in third person.
    Line 430: The entire item.
    Line 456: The glass.
    Line 475: The backpack.
    Line 507: The bells on the side and the bow.
    Line 527: The entire item.
    Line 549: The glass and liquid.
    Line 571: The entire item.
    Line 609: The entire item, in third person.
    Line 647: The entire item.
    Line 666: The eagle.
    Line 686: The entire item.
    Line 705: The heads, and parts that attach the heads to weapons.
    Line 723: The lights and cables.
  76. Template:Explosion sources has 12 uses and is missing 1 translation
    Line 130: Environment
  77. Template:Item timeline 2009 has 12 uses and is missing 1 translation
    Line 472: Also included in this update:
  78. Template:Item timeline 2011 has 12 uses and is missing 1 translation
    Line 1839: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
  79. Template:Item timeline 2012 has 12 uses and is missing 9 translations
    Line 678: * Added [[Tournament Medal - ESL Tournament
    Line 770: * Added promotional items for ''[[Hero Academy]]''.
    Line 887: * Added promotional items for ''[[XCOM: Enemy Unknown]]''.
    Line 972: * Added promotional items for ''[[Company of Heroes 2]]''.
    Line 1016: * Added promotional items for ''[[Dishonored]]''.
    Line 1104: * Added promo.
    Line 1128: * 1 new map ([[Ghost Fort]])
    Line 1237: * Added promotional item for ''[[Scribblenauts Unlimited]]''
    Line 1294: * Added promotional item for ''[[Faerie Solitaire]]''.
  80. Template:Item timeline 2013 has 12 uses and is missing 24 translations
    Line 15: * Added promotional items for ''[[The Cave]]''.
    Line 36: * Added promotional item for players who boot [[Team Fortress 2]] on the Linux version of [[Steam]] between February 14th, 2013 and March 1st, 2013.
    Line 47: * Added [[Tournament Medal
    Line 74: * Added a promotional item for ''[[BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien]]''.
    Line 89: * Added promotional items for ''[[Brütal Legend]]''.
    Line 108: * Added promotional items for ''[[BioShock Infinite]]''.
    Line 141: * Added promotional items for ''[[Tomb Raider]]''.
    Line 162: * Added promotional items for ''[[Don't Starve]]''.
    Line 230: * Added support for [[Oculus Rift User Guide
    Line 245: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 260: * Added items for participants in [[Reddit]]'s 2013 April Fools Event.
    Line 286: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 521: * Added new [[Adult Swim]] items.
    Line 538: * Added medals for new seasons.
    Line 556: * Added a promotional item for ''[[Gunpoint]]''.
    Line 570: * Added [[Steam Workshop]] Gold Star items.
    Line 607: * Added promotional items for ''[[Total War: ROME II]]''.
    Line 962: * Added a new promotional item.
    Line 1070: * [[Scream Fortress 2013]]
    Line 1426: * [[Two Cities Update]]
    Line 1492: * Added a commemorative token.
    Line 1506: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1519: * Added Heart of Gold for those that donated at least $5 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive].
    Line 1571: * Added promotional items for the Steam Holiday Sale 2013.
  81. Template:Item timeline 2014 has 12 uses and is missing 35 translations
    Line 23: * Added [[Tournament Medal
    Line 40: * Added 43 community-contributed items to the Strongbox Crate.
    Line 176: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 187: * Added a key to unlock the Strongbox Crate.
    Line 198: * Added promotional items for players who purchase ''[[BioShock Infinite - Season Pass]]'' on Steam before March 24, 2014.
    Line 218: * Added promotional weapon for players who purchased ''[[Thief]]'' on Steam before March 7, 2014.
    Line 232: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 255: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 265: * Added a tournament medal for InfoShow LAN Party participants.
    Line 276: * Added Mann Co. Supply Munition #82 & #83.
    Line 296: * Added tournament medals for ETF2L competitors.
    Line 313: * Added promotional items for players who pre-purchased ''[[Wolfenstein: The New Order]]'' on Steam before May 20, 2014.
    Line 330: * Added tournament medals for LBTF2 competitors.
    Line 344: * Added tournament medals for AsiaFortress Cup competitors.
    Line 358: * [[Love & War Update]]
    Line 610: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 633: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 647: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 661: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 699: * Added promotional items for players who pre-purchased ''[[Alien: Isolation]]'' on Steam before October 7, 2014.
    Line 733: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 767: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 778: * Added a key to unlock the Limited Late Summer Crate.
    Line 792: * Added a tournament medal for 2014 Florida LAN participants.
    Line 806: * [[Scream Fortress 2014]]
    Line 1016: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1038: * Added Gamers Assembly tournament medals.
    Line 1057: * Added the TF2mixup 2014 medal.
    Line 1071: * Added the TF Tomb Contest 2014 winners.
    Line 1087: * Added a promotional item for players who purchased ''[[The Binding of Isaac: Rebirth]]'' on Steam before December 10, 2014.
    Line 1101: * [[End of the Line Update]]
    Line 1211: * Added a cosmetic item to the [[End of the Line Community Crate]].
    Line 1236: * Added a medal for those who contributed to the End of the Line Update.
    Line 1250: * [[Smissmas 2014]] begins.
    Line 1397: * Added tournament medals for LBTF2 and FBTF competitors.
  82. Template:Item timeline 2015 has 12 uses and is missing 28 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 31: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 45: * Added TF2Connexion Season 14 tournament medals.
    Line 59: * Added OzFortress Season 12 tournament medals.
    Line 73: * Added 3 community-created taunts.
    Line 90: * Added OSL.tf and Florida LAN tournament medals.
    Line 107: * Added UGC tournament medals.
    Line 137: * Added Gamers Assembly 2015 tournament medals.
    Line 151: * Added ETF2L tournament medals.
    Line 167: * Added Tip of the Hats 2015 community medal.
    Line 182: * Added OWL 13 tournament medals.
    Line 192: * Added TF2Connexion Season 15 tournament medals.
    Line 205
    Line 212: * [[Gun Mettle Update]]
    Line 257: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 271: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 285: * Added a new hat: The Finder's Fee.
    Line 299: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 354: * Added the OWL 14 tournament medals.
    Line 368: * Added the DeutschLAN 2015 tournament medals.
    Line 382: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 399: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 629: * Added UGC tournament medals.
    Line 658: * Added GA'lloween 2015 tournament medals.
    Line 690: * Added Jingle Jam 2015 community medals.
    Line 707: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 753: * Added the Workshop Wonderland 2015 community medals.
    Line 879: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  83. Template:Item timeline 2016 has 12 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 [[Tournament Medal
    Line 32: * Added the Civilian Grade Stat Clock.
    Line 46: * Added Gamers Assembly 2016 tournament medals.
    Line 60: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 93: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 153: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 267: * Added Random Acts of TF2 medals.
    Line 277: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 287: * Added Prinny promo items for purchasing [[Disgaea PC
    Line 308: * Added the Florida LAN 2016 community medal.
    Line 322: * Added the Tip of the Hats 2016 community event medals.
    Line 460: * Added the GA'lloween 2016 community event medals.
    Line 474: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 484: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 589: * Added the Winter Wonderland 2016 community medals.
  84. Template:Item timeline 2017 has 12 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the [[What's in the Team Fortress 2 Soundtrack Box?
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  85. Template:Item timeline 2018 has 12 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  86. Template:Item timeline 2019 has 12 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  87. Template:Item timeline 2020 has 12 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  88. Template:Item timeline 2021 has 12 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 77: * Added the Summer 2021 Cosmetic Case.
    Line 171: * Added the Crimson Cache Case.
    Line 184: * Added the Scream Fortress XIII War Paint Case.
    Line 198: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 287: * Added the Winter 2021 Cosmetic Case.
    Line 299: * Added 3 new community-contributed taunts to the Mann Co. Store
  89. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  90. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  91. Template:List of item attributes has 12 uses and is missing 217 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  92. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 221: Actually 7
    Line 226: Actually 21
    Line 233: Divided amongst the 18 first bots
  93. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 186: Divided amongst the 18 first bots
  94. Template:Respawn times has 12 uses and is missing 6 translations
    Line 35: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 64: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 77: Single-stage
    Line 104: Multi-stage
    Line 162: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 191: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
  95. Template:StoryTimeline has 12 uses and is missing 153 translations
    Line 10: Legend
    Line 24: Important event
    Line 41: Date
    Line 53: Event
    Line 66: Source
    Line 80: c. 4000BCE
    Line 87: [[Merasmus]] claims to have been born around this time.
    Line 96: 17<sup>th</sup> Century
    Line 106: Members of the DeGroot family begin production of [[Scottish Handshake
    Line 118: 18<sup>th</sup> Century
    Line 132: December 18th
    Line 145: [[Non-player characters#Nicholas Crowder
    Line 161: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 171: 19<sup>th</sup> Century
    Line 186: The company that produces the [[Bottle
    Line 202: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 217: circa 1822
    Line 223: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
    Line 231: September 2nd
    Line 241: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 253: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
    Line 263: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
    Line 274: The last will and testament of [[Non-player characters#Zepheniah Mann
    Line 290: Australia becomes the world's most advanced country.
    Line 306: Abraham Lincoln invents stairs, replacing [[rocket jumping]].
    Line 321: August 21th
    Line 331: Redmond and Blutarch Mann sell their gravel mine to [[Barnabas Hale]] for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 343: August 5th
    Line 356: Scientists in Australia "nervously assure the world" that there is "No [[Australium
    Line 372: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love [[Arena
    Line 387: April 20th
    Line 400: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 416: [[List of companies
    Line 432: The woman who in 10 years will convince Radigan Conagher to build an additional [[Life Extender Machine]] begins her search for Australium.
    Line 448: [[Blutarch Mann]] commissions [[Radigan Conagher]] to build a Life Extender Machine.
    Line 464: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for [[Redmond Mann]] as well.
    Line 480: [[List of companies
    Line 495: July 17th
    Line 508: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 523: August 3rd
    Line 536: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 550: Unknown year, April 14th
    Line 563: Radigan Conagher finishes a third Life Extender Machine (for an undisclosed party).
    Line 578: January 25th
    Line 591: "[[King of the Hill
    Line 606: March 6th
    Line 619: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 634: April 5th
    Line 647: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 662: 20<sup>th</sup> Century
    Line 676: January 23rd
    Line 689: "[[Mann Co.]] invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 707: Australia tries to colonize space by this time. They seem to have failed.
    Line 723: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 738: June 15th
    Line 749: [[Mann Co.]] wins safest workplace in [[Badlands (Region)
    Line 761: January 24th
    Line 772: [[Mann Co.]] wins their bid to be the sole munitions supplier to [[Reliable Excavation and Demolition]] and [[Builder's League United]] mercenaries.
    Line 784: August 13th
    Line 794: A mineshaft collapses on ​​[[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 806: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 821: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
    Line 832: March 13th
    Line 842: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 853: March 13th
    Line 863: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 875: [[List of companies
    Line 890: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 899: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
    Line 909: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 918: [[List of companies
    Line 933: September 1st
    Line 945: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 961: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 976: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
    Line 991: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
    Line 999: September 2nd
    Line 1011: World War II ends.
    Line 1026: Jeremy, the [[Scout]], is born in or around this year.
    Line 1035: The [[Soldier]] ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1051: While [[Saxton Hale]] and [[NPCs#Margret
    Line 1061: [[List of companies
    Line 1074: Early 1960s
    Line 1086: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1100: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1116: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1132: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1142: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1152: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1161: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1177: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1193: The [[Engineer]] creates several mechanical contraptions, including the [[Sentry Gun]], while under contract with [[TF Industries]].
    Line 1209: [[Slasher
    Line 1218: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1233: Gravel War
    Line 1242: The Gravel War - the main setting for ''[[Team Fortress 2]]''.
    Line 1258: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1272: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1282: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1296: The RED team [[Expiration Date
    Line 1304: 1 day
    Line 1310: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1321: that evening/night
    Line 1327: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
    Line 1336: Robot War
    Line 1344: next day
    Line 1350: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
    Line 1362: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
    Line 1371: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
    Line 1380: The Medic surgically added the [[Voodoo-Cursed Soul
    Line 1388: October 29th
    Line 1398: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1409: October 30th
    Line 1419: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1431: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
    Line 1443: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
    Line 1451: Australium Chase
    Line 1458: '''''Takeover'''''<br/>(first half of year)
    Line 1464: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
    Line 1473: immediately after
    Line 1479: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1488: the following two weeks
    Line 1494: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1502: September 7th
    Line 1511: Date of mug shot of Spy and Scout (arms healed).
    Line 1519: six months after Takeover,<br/>before the Trial at Teufort
    Line 1525: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
    Line 1534: before the Trial at Teufort
    Line 1540: Soldier murders [[NPCs#Tom Jones
    Line 1550: around the time of the trial
    Line 1556: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1565: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1571: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1580: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1586: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1595: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1604: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1610: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
    Line 1618: later<br/>New Zealand
    Line 1624: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1632: elsewhere
    Line 1638: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1646: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1652: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1660: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1666: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1675: School in Teufort starts after being cancelled for 6 years.
    Line 1685: December 4th
    Line 1693: According to God himself, [[Scout]] dies.
    Line 1701: 21st Century
    Line 1712: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1722: 71st Century
    Line 1733: [[Saxton Hale]]'s ownership rights of the [[Sniper]]'s likeness expire.
  96. Template:Third Degree linked damage has 12 uses and is missing 9 translations
    Line 3: Healing link type
    Line 16: Linked target struck with
    Line 29: Damage crosses link?
    Line 44: Any
    Line 59: Any Medic [[Weapons#medicsecondary
    Line 71: Enemy Medic or enemy being healed by them
    Line 86: Disguised Spy or Medic healing them (on opposite teams)
    Line 102: Enemy Medic healing an enemy player
    Line 117: Enemy player being healed by an enemy Medic
  97. Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
    Line 117: N/A
    Line 122: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  98. Template:Item tradability list has 11 uses and is missing 1 translation
    Line 122: Tour of Duty badges
  99. Template:List of Halloween events has 11 uses and is missing 37 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 14: Event
    Line 23: Title <!-- this shall be the VALVE title of the event -->
    Line 31: (Dates)
    Line 39: Update
    Line 49: Haunted
    Line 58: ''Comic''
    Line 66: Monster
    Line 74: Introductions
    Line 85: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 93: October 29 - November 9, 2009
    Line 105: Last Will and Testament
    Line 135: Halloween restriction
    Line 148: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 156: October 27 - November 8, 2010
    Line 168: Family Portrait with Silas
    Line 202: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 210: October 27 - November 6, 2011
    Line 242: The Fourth Annual Spectral Halloween Special
    Line 250: October 26 - November 8, 2012
    Line 263: Voodoo-Cursed Souls
    Line 282: The Fifth Annual Helloween Special
    Line 290: October 29 - November 11, 2013
    Line 301: Skeletons
    Line 312: The Sixth Annual Halloween Special
    Line 320: October 29 - November 12, 2014
    Line 336: The Seventh Annual Halloween Special
    Line 344: October 28 - November 12, 2015
    Line 364: October 21 - November 16, 2016
    Line 380: October 26 - November 8, 2017
    Line 395: October 19 - November 14, 2018
    Line 412: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 427: October 1 - November 7, 2020
    Line 444: October 1 - November 7, 2021
    Line 463: October 1 - November 7, 2022
    Line 482: October 1 - November 7, 2023
    Line 504: Zombie Infection
  100. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of ''[[Operation Steel Trap]]'' Tour of Duty.
    Line 408: Part of ''[[Operation Oil Spill]]'' Tour of Duty.
    Line 419: Part of ''[[Operation Gear Grinder]]'' Tour of Duty.
    Line 430: Part of ''[[Operation Mecha Engine]]'' Tour of Duty.
    Line 441: Part of ''[[Operation Two Cities]]'' Tour of Duty.
  101. Template:List of weapons unable to crit has 11 uses and is missing 1 translation
    Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
  102. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 1 translation
    Line 238: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  103. Template:List of weapons without random or situational crits has 11 uses and is missing 1 translation
    Line 16: Swords
  104. Template:Quick Fix Overheal table has 11 uses and is missing 6 translations
    Line 3: Overheal values
    Line 13: Weapon equipped
    Line 22: Max overheal
    Line 86: <!--
    Line 258: With the [[Razorback]] equipped
    Line 269: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
  105. Template:Stock weapons has 11 uses and is missing 4 translations
    Line 988: Kill icons
    Line 1001: Allows the class to cast [[magic spells]].
    Line 1032: Allows the class to use the grappling hook in [[Mannpower]].
    Line 1045: Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the and can also be [[Crafting
  106. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 23: <i>No notice provided.</i>
  107. Template:Sentry Gun level has 10 uses and is missing 10 translations
    Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 254: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 506: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 530: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 797: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 821: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1274: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1298: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1545: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1570: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
  108. Template:Tools drop list has 10 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  109. Template:Item timeline 2022 has 9 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 99: * Added the Summer 2022 Cosmetic Case.
    Line 200: * Added the Ghoulish Gains Case.
    Line 214: * Added the Scream Fortress XIV War Paint Case.
    Line 229: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 328: * Added the Winter 2022 Cosmetic Case.
    Line 342: * Added 3 new community-contributed taunts to the Mann Co. Store
  110. Template:List of companies has 9 uses and is missing 288 translations
    Line 6: Logo
    Line 17: Company<br>(Products)
    Line 28: Properties<br>(Signage)<br>or Appearances
    Line 39: Team tendency
    Line 50: Reference to...
    Line 60: Alliance Towing
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 100: Mapper , contributor to , , and
    Line 109: Ball Fortress
    Line 113: Label on Sandman's ball
    Line 125: Sandman's ball
    Line 138: Ballinger
    Line 144: [[Jeff Ballinger]], an artist at [[Valve
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 172: A [[w:bayou
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 232: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 256: [[w:Blast furnace
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 271: (Paired with Red Shed)
    Line 280: BLU Co
    Line 286: Blue Corn Co. (graphic art logo)
    Line 296: BLU Freight & Shipping
    Line 302: (Paired with Redstone Cargo)
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 327: [[w:Blue corn
    Line 336: BLU Steel
    Line 342: [[w:Blue Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 369: Bonk Batteries
    Line 376: 'Bonk' Energy Drink
    Line 384: The Scout's memetic response.
    Line 399: "Butchery"
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 423: Mapper , Creator of and contributor to and
    Line 432: Bullseye Bill's
    Line 438: The ''Super Mario'' enemy [[w:Characters_in_the_Mario_franchise#Enemy_characters
    Line 450: "Cafe and bistro"
    Line 459: Captain Dan's
    Line 463: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 470: WAR!
    Line 472: See [[Non-player characters#Captain Dan
    Line 481: Casali Shafting Co.
    Line 487: [[Dario Casali]], a level designer at Valve.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 514: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
    Line 523: Chaps Dry Goods
    Line 535: "Castle of Flowers"
    Line 544: Charles Darling's Triassic Preserve
    Line 550: [[Non-player characters#Charles Darling
    Line 559: Chairman
    Line 565: 1958 [[w:Cadillac Eldorado
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 598: Jess Cliffe, a level designer and artist at Valve.
    Line 610: Conagher Railroads
    Line 616: The [[Engineer]]'s surname.
    Line 625: Conagher's Tool & Munitions
    Line 631: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 643: Conga<br />(Professional Grade Dancing Boots)
    Line 652: The taunt.
    Line 661: Conquistador Fried Giblets
    Line 667: [[w:Kentucky Fried Chicken
    Line 676: Cornwell
    Line 682: 20th century American illustrator [[w:Dean Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 709: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 746: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 758: Dapper Cadaver
    Line 764: Fashion magazine the Spy reads in the film ''[[Expiration Date]]''.
    Line 773: Darling Zoos
    Line 779: [[Non-player characters#Charles Darling
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 800: ([[Australium
    Line 809: [[Australium]]
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 833: [[Tobor]], an unused texture and, as "robot" spelled backwards, was part of the ARG tease for [[Mann vs. Machine (update)
    Line 842: Driller
    Line 848: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 860: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 869: The action item.<br>The game [[w:Duck, duck, goose
    Line 878: Elliphany Electric Trains
    Line 884: Elliphany is the name of mapper 's daughter.
    Line 893: Ellis' Crawdads
    Line 899: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis' Cap
    Line 908: Emmerich's
    Line 914: [[w:Otacon
    Line 923: Finest Hour Ale House
    Line 929: Winston Churchill's 1940 [[w:This was their finest hour
    Line 938: Freeman Airboat Tours
    Line 944: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[Half-Life]]'' and ''[[Left 4 Dead]]'' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
    Line 956: Freyja's Sushi
    Line 962: Mapper , creator of and , and contributor to , , and .
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 999: False or fool's gold.<br />[[w:Gilding
    Line 1008: Gold Medal
    Line 1014: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1026: Goldbloom Tropical Flora Export
    Line 1032: ''Jurassic Park'' actor [[w:Jeff Goldblum
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1056: [[Non-player characters#Gray Mann
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1080: Reference to a video of entertainer [[w:Griffin McElroy
    Line 1089: Hammond's Amber Mining Co.
    Line 1095: [[w:John Hammond (Jurassic Park)
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1110: The "Hampshire Heavies" ''TF2'' community
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1135: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1144: Happy Farmers Cooperative
    Line 1147: Tractors
    Line 1156: From a promotional artwork for the famous [[w:Farmall
    Line 1168: "Hotel of Love"
    Line 1177: Humboldt's Pharmacy
    Line 1183: 19th century German natural scientist [[w:Alexander von Humboldt
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1198: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1231: Eric "[https://steamcommunity.com/profiles/76561198000167056 Icarus]" Wong, the mapper that created [[Coldfront]] in which this poster appears.<br />"''Flying High''" is how the mythic [[w:Icarus
    Line 1246: Ian "" Spadin, the mapper that created [[Byre]]
    Line 1255: Imperial Mining
    Line 1261: (Paired with Regal Plumbing Supplies)
    Line 1271: Industrial
    Line 1274: Tractors
    Line 1283: [[w:Caterpillar D10
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1307: (Paired with Driller)
    Line 1316: Jobbs Orchards
    Line 1320: Mac Update trailer
    Line 1328: [[w:Steve Jobs
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1395: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1422: (The Mann Co. Genuine Spacesuit)
    Line 1430: Mann Co.
    Line 1434: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1443: Sleepy Dog
    Line 1446: (Meaty Chunks dog food)
    Line 1455: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1464: McJohn Power
    Line 1470: (Opposes Wood Electric)
    Line 1479: (Metal)<!-- not a company name -->
    Line 1487: [[w:Ralston Purina
    Line 1498: Mann Co.
    Line 1502: (Saxton Hale's boutique line)
    Line 1511: Neal's Bananaland Ice Cream
    Line 1517: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic [https://youtu.be/GUqe109-WVU?t=247 video].
    Line 1526: Newell and Sons
    Line 1530: Get games faster with Steam
    Line 1538: [[Gabe Newell
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1564: Mapper Valentin Levillain, creator of , , and
    Line 1573: Nile Archaeo
    Line 1579: (Red Raiders' archaeologist rivals)
    Line 1588: Northern Express
    Line 1594: [[w:Southern Pacific Transportation Company
    Line 1603: Old Geezer
    Line 1609: Planned original bobblehead from ''[[Meet the Sniper]]''.
    Line 1621: Otto's Cafe
    Line 1633: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''[[Meet the Spy
    Line 1642: Poco Coop
    Line 1657: Pinkerpaw Packaging
    Line 1666: Piper & Piper Pipeworks Inc.
    Line 1675: Primaprime
    Line 1679: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
    Line 1690: Projector Screens
    Line 1697: Projector screen for instructional films.
    Line 1708: (Pyroland Vision Experience)
    Line 1717: The [[Pyrovision Goggles]]
    Line 1726: Reliable Excavation Demolition
    Line 1735: Red Bread
    Line 1739: Red Bread (Soundtrack)
    Line 1747: [[w:Red Wheat (disambiguation)
    Line 1756: Red Forest Fur Company
    Line 1762: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
    Line 1771: Red Ind. Trading
    Line 1780: Red Industries Unincorporated
    Line 1789: RED Iron
    Line 1795: [[w:Red Iron
    Line 1804: RED Iron Works
    Line 1810: [[w:Ironworks
    Line 1819: Red Planet Chemicals
    Line 1825: 's premise is RED is poluting BLU's bottle's water supply. In [[Storyline#1968
    Line 1834: Red Raiders
    Line 1840: (Nile Archaeo's treasure hunting rivals)
    Line 1849: Red Shed
    Line 1852: Red Shed Whiskey
    Line 1855: Red Shed Beer
    Line 1864: Red Valley Mining
    Line 1873: Redstone Cargo
    Line 1879: (Paired with BLU Freight & Shipping)
    Line 1889: Regal Plumbing Supplies
    Line 1895: (Paired with Imperial Mining)
    Line 1905: Rio Grande Coal Co.
    Line 1911: [[w:Archer Daniels Midland
    Line 1920: Rolling Stone Mining Logistics
    Line 1929: Sanders BBQ
    Line 1935: [[w:Colonel Sanders
    Line 1947: Sapper Sour Candy
    Line 1953: Sapper Mega Sour Bubble Gum
    Line 1962: Schucker & Sons
    Line 1971: Scoot's Canoe
    Line 1977: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />
    Line 1989: Sea Side Exports
    Line 1995: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2004: (Seed)
    Line 2010: (Paired with Metal)
    Line 2019: Shifty's Quick Shot
    Line 2025: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
    Line 2034: Shiny's Bullion
    Line 2040: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2049: (double-edged blades)
    Line 2055: Mapper , creator of and contributor to
    Line 2064: Smart Fireworks
    Line 2070: Mapper , creator of and contributor to
    Line 2079: Spawn-N-Go
    Line 2085: 20 sec. is the maximum for [[Respawn times
    Line 2094: Strongarm Lifting
    Line 2103: Sunny Hay
    Line 2109: "[[w:Hay
    Line 2130: TF Industries
    Line 2133: [[Comics#Saxton Series
    Line 2140: WAR!
    Line 2140: Sentry Operating Manual
    Line 2148: A reference to both Valve and ''Team Fortress 2''.
    Line 2160: Tree Feller 2 Million
    Line 2166: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2175: Trench Diggers FIRST UNION
    Line 2181: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2190: Tycho Corp Off-World Excavations
    Line 2199: Vier Augen Optical Co.
    Line 2205: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
    Line 2214: Wade Canoes
    Line 2226: Reskin of [[:File:Biggs steel rods.jpg
    Line 2235: Wood Electric
    Line 2241: (Oposição da McJohn Power)
    Line 2250: Wright Shipping
    Line 2256: Matt & Danika Wright, 3D artists at Valve.
    Line 2271: A mark indicating extra strong alcoholic beverage.
    Line 2283: Yeti Park
    Line 2289: Logo of the [[Non-player characters#Yeti
    Line 2298: YTI
    Line 2301: Institute for Research and Development.
    Line 2307: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2316: Yti-Hale Shipping
    Line 2322: Saxton Hale's amalgamated violent animal shipping company.
    Line 2331: Zippy Plow
    Line 2337: The [[:File:Ferguson system.jpg
  111. Template:List of items related to headshot has 9 uses and is missing 4 translations
    Line 78: Can only perform headshots when fully charged.
    Line 93: [[Critical hits#Mini-crits
    Line 138: Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
    Line 153: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
  112. Template:List of miscellaneous reward item owners has 8 uses and is missing 29 translations
    Line 3: Steam Profile
    Line 12: Item
    Line 21: Reason
    Line 30: Notes & Additional Info
    Line 39: Item Link
    Line 48: Backpack
    Line 57: Wiki Profile
    Line 69: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 77: Given in [[Unusual]] quality with the Sunbeams effect.
    Line 91: Reported a serious exploit regarding item generation to Valve.
    Line 99: Given in Unusual quality with the Sunbeams effect.
    Line 113: Reported a serious exploit regarding Giftapults and Key generation.
    Line 121: Given in Unusual quality with the Burning Flames effect.
    Line 135: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Sunbeams effect.
    Line 157: Reported a serious exploit regarding account control to Valve.
    Line 165: Given in Unusual quality with the Sunbeams effect.
    Line 179: Reported a serious exploit regarding name tags to Valve.
    Line 182: Given in Unusual quality with the Sunbeams effect.
    Line 191: Reported a serious exploit regarding name tags to Valve.
    Line 194: Given in Unusual quality with the Sunbeams effect.
    Line 203: Make-A-Wish Foundation gift.
    Line 210: Given in Unusual quality with the Community Sparkle effect.
    Line 223: Make-A-Wish Foundation gift.
    Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
    Line 235: Make-A-Wish Foundation gift.
    Line 238: Given in Unusual quality with the Sparkling Lights effect.
    Line 247: Make-A-Wish Foundation gift.
    Line 250: Given in Unusual quality with the Community Sparkle effect.
  113. Template:List of weapons related to pickups has 8 uses and is missing 3 translations
    Line 58: Ammo boxes collected give Charge.
    Line 99: With secondary fire, throws it for another player to restore 20.5% health.
    Line 121: 20% less metal from Dispensers and Pickups.
  114. Template:Reskins has 8 uses and is missing 12 translations
    Line 496: Added in the for players who pre-purchased ''[[Alien: Isolation]]''.
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1092: Added in the for the update.
    Line 1537: Added in the for players who pre-purchased ''[[Thief]]''.
    Line 1625: Added in the for the update.
    Line 1954: Added in the for the [[Love & War]] update.
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2054: All default melee weapons
    Line 2170: Added in the for the [[End of the Line Update]].
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
  115. Template:Escape Plan speed has 7 uses and is missing 2 translations
    Line 69: No [[speed]] increase
    Line 81: Slight increase in speed
  116. Template:Eureka Effect metal from pickups has 7 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 12: Metal returned
    Line 23: Small
    Line 35: Medium
    Line 47: Large
  117. Template:Unused Maps Nav has 7 uses and is missing 1 translation
    Line 4: Unused official maps
  118. Template:Active community medal list has 6 uses and is missing 13 translations
    Line 51: Awarded to players who [https://blapature.org/ donate] to [[BlapBash]] charity drives, through item or monetary donations.
    Line 78: Awarded to players who [https://hugs.tf/ donate] to [[Hugs.tf
    Line 102: Awarded to content creators whose content was accepted for use in [https://steamcommunity.com/groups/potatomvmservers Potato MvM] events.
    Line 113: Awarded to players who cleared at least 6 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 118: Awarded to players who cleared at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 123: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
    Line 128: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
    Line 133: Awarded to players who donated US$25.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
    Line 151: Awarded to players who have done a giveaway on the Random Acts of TF2 subreddit prior to the item's inclusion, participated in the subreddit's birthday event in 2016, or are chosen to receive one in the subreddit's monthly community poll.
    Line 167: Awarded to players who participated in the Random Acts of TF2 subreddit's birthday or Christmas events in 2017, or participate in any future subreddit events.
    Line 195: Awarded to participants of the TF2Maps [[Art Pass Contest]], as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 208: Awarded to players who participate in the [[TF2Maps 72hr Jam]] events.
    Line 222: Awarded to players who [https://jam.tf2maps.net/ donate] to [[TF2Maps 72hr Jam]] charity drives, through item or monetary donations.
  119. Template:AltTimeline has 6 uses and is missing 6 translations
    Line 3: Date
    Line 17: Event
    Line 31: Source
    Line 47: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 58: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 69: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[Robo Community Crate
  120. Template:Carrier health table has 6 uses and is missing 1 translation
    Line 2: Carrier health table
  121. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  122. Template:Expired community medal list has 6 uses and is missing 92 translations
    Line 28: Awarded to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 38: Awarded to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 48: Awarded to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 58: Awarded to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 81: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive] and redeemed the promotional code sent to them.
    Line 94: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 107: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 122: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 141: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast-jingle-jam-2017 Humble Bundle supporting the Yogscast Jingle Jam 2017] and redeemed the promotional code sent to them.
    Line 168: Awarded to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 178: Awarded to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 188: Awarded to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 198: Awarded to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 221: Awarded to players who cleared at least 6 of the 7 missions featured in the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 232: Awarded to content creators for the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 243: Awarded to players who donated US$5.00 or more to the [https://events.doctorswithoutborders.org/index.cfm?fuseaction=donorDrive.personalCampaign&participantID=5485 charity drive] supporting Doctors Without Borders during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 255: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events between [[Operation Binary Blackout]] and [[Operation Voltaic Violence]].
    Line 267: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 277: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 287: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 297: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 307: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 318: Awarded to players who completed all intermediate difficulty missions during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event.
    Line 327: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 337: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 347: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 358: Awarded to players who completed any 2 of the available missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 369: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 380: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 391: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 402: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 413: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 425: Awarded to players who completed at least 6 of the 7 available missions, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event.
    Line 433: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 441: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 449: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 457: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 466: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 474: Awarded to players who completed at least 8 advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 482: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through [https://scrap.tf/voltaicviolence item] or [https://tiltify.com/+team-moonlight/operation-voltaic-violence monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 491: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events.
    Line 503: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 510: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 517: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 524: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 531: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 539: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 544: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 549: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 554: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 559: Awarded to players who donated US$25.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 577: Awarded to players who participated in the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 590: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 602: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 614: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 626: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 638: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 650: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.
    Line 663: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 676: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 689: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 702: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 715: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 728: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations.
    Line 740: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
    Line 752: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 765: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 776: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 783: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
    Line 794: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
    Line 805: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 816: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 827: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 838: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 849: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 861: Awarded to players who cleared at least 8 missions during [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Holographic Harvest event.
    Line 871: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 881: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 891: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 902: Awarded to players who completed at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Galvanized Gauntlet event.
    Line 911: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 919: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 927: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 949: Awarded to players who donated to One Step Camp during [[Tip of the Hats]] 2015.
    Line 963: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 981: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 999: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1028: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1491389 Workshop Wonderland] community showcase.
    Line 1040: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-charity-drive Workshop Wonderland charity drive].
    Line 1053: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1542124 Workshop Wonderland 2] community showcase.
    Line 1065: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-2-charity-drive Workshop Wonderland 2 charity drive].
    Line 1078: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1585414 Nightmare Before Smissmas] community showcase.
  123. Template:Item timeline 2023 has 6 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 99: * Added the Summer 2023 Cosmetic Case.
    Line 113: * Added the Summer 2023 War Paint Case.
    Line 127: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 246: * Added the Bone-Chilling Bonanza Case.
    Line 260: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 356: * Added the Winter 2023 Cosmetic Case.
    Line 373: * Added 3 new community-contributed taunts to the Mann Co. Store
  124. Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
    Line 3: Collection
    Line 9: Date added
    Line 15: Creator(s)
  125. Template:List of weapons associated with juggling has 6 uses and is missing 1 translation
    Line 3: List of weapons associated with juggling
  126. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  127. Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
  128. Template:Zombie Infection starting zombies table has 6 uses and is missing 1 translation
    Line 20: Nº of Zombies
  129. Template:Cosmetic can drop list has 5 uses and is missing 1 translation
    Line 3: Cosmetics that ''can'' be found via a random drop.
  130. Template:KritzKast distribution list has 5 uses and is missing 31 translations
    Line 2: distribution list table
    Line 9: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the [https://web.archive.org/web/20150526225141/http://kritzkast.com/big/ KritzKast quiz]. Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from [[Saxton Hale]] stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 15: The 30 winners of the Lo-Fi Longwave Owners Group [https://www.teamfortress.com/post.php?id=5853 "Meet the Robin"] event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 21: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of [https://www.nerfnow.com NerfNow]. The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref>[https://www.kritzkast.com/nerfnow-or-forever-hold-your-peace NerfNow Interview announcement and submission form]</ref>
    Line 27: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 33: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref>[https://www.kritzkast.com/kritzkast-200-cvar_musical-1 KritzKast Episode #200]</ref>
    Line 39: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, [https://i.imgur.com/QJk1jzf.png a special badge] on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref>[https://www.kritzkast.com/questions-for-brad-pitt Backpack.tf creator Interview announcement and submission form]</ref><ref>[https://www.kritzkast.com/kritzkast-interviews-brad-pitt Brad Pitt Interview]</ref>
    Line 45: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref>[https://www.kritzkast.com/questions-for-geel9 Interview with Geel9]</ref>
    Line 51: Each month, a Monthly Screenshot Competition is run in the [https://steamcommunity.com/groups/KritzKast KritzKast Steam Group]. Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 57: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from [https://web.archive.org/web/20131227005906/https://insomniagamingfestival.com/i49/tournaments/event/team-fortress-2/ i49 2013]. Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref>[https://www.kritzkast.com/facebook-i49-poster Giveaway announcement]</ref><ref>[https://www.facebook.com/KritzKast/posts/541541329247852 KritzKast Facebook post]</ref>
    Line 63: During the [https://web.archive.org/web/20131023000757/https://www.tf2wh.com/ablegamers AbleGamers 24H Fundraiser] for [https://ablegamers.org AbleGamers], KritzKast had announced at the $10000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 69: KritzKast's favorite participant entries to the [https://www.facebook.com/KritzKast/photos/a.291035167631804/608734559195195/ TF2Haiku] were rewarded with a Unique Lo-Fi Longwave.
    Line 75: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on [http://steamcommunity.com/groups/KritzKast/discussions/5/540733523715946998/ this post] found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the [[Paint Can
    Line 81: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref>[https://www.facebook.com/KritzKast/posts/10152243137484720?stream_ref=10 Event announcement in KritzKast's Facebook page]</ref>
    Line 87: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the [https://podka.st/300lofi%20 mini-comp]. Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 93: During the [https://www.reddit.com/r/RandomActsOfTF2 Birthday event for r/RandomActsOfTF2], KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 99: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game [https://callmemonamiral.itch.io/sandvich-maker Sandvich Maker 3000] before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref>[https://steamcommunity.com/groups/KritzKast/discussions/5/353916184350056025 Sandvich Maker 3000 event announcement]</ref>
    Line 105: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the [https://www.reddit.com/r/KritzKast/comments/52i78s/establishing_the_kritzkast_megatower/ KritzKast subreddit] which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 111: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the [https://steamcommunity.com/groups/KritzKast/discussions/5/1483232961043645483/ KritzKast Steam Group]. Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 117: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a Team Fortress 2 themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref>[https://www.kritzkast.com/heart-mom Valentine's Day 2018 event announcement]</ref>
    Line 123: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in [[Casual Mode]] with the highest score and tier. On 27 May 2020, the KritzKast Twitter [https://twitter.com/KritzKast/status/1265403750858006530 announced] the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 129: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref>[https://web.archive.org/web/20230710124929/https://twitter.com/kritzkast/status/1293976153334648833?s=46&t=DRRm7XeLpFvnypiomnunXg "Guess where the BLU SPY's left foot is located" competition]</ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the [[Cloak
    Line 135: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref>[https://web.archive.org/web/20230710192037/https%3A%2F%2Ftwitter.com%2Fkritzkast%2Fstatus%2F1387518837982105601%3Fs%3D46%26t%3DDRRm7XeLpFvnypiomnunXg Anniversary Giveaway Twitter Announcement]</ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref>[https://www.youtube.com/post/Ugxa6ZkYkEu62fMKXS54AaABCQ Anniversary Giveaway YouTube Announcement]</ref><ref>[https://www.youtube.com/post/Ugxs1y6apcvZTuNxNVx4AaABCQ Clarification about Public Subscribers]</ref>
    Line 141: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref>[https://web.archive.org/web/20230710192427/https://twitter.com/kritzkast/status/1405651260062175234?s=46&t=DRRm7XeLpFvnypiomnunXg Official KritzKast Twitter account announcing the giveaway]</ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwaves.
    Line 147: Individuals can still earn a Vintage Lo-Fi Longwave by creating an [[Source Filmmaker
    Line 153: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref>[https://web.archive.org/web/20230219185626/https://twitter.com/KritzKast/status/1625269088267149312 KritzKast Valentine's Day Competition 2023]</ref> The objective of this competition was to post a picture of a [[Sandvich]]; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref>[https://web.archive.org/web/20230221093434/https://twitter.com/kritzkast/status/1626987050787389441?s=46&t=QEWeE3YDqFkEKuX0tCQZKQ Secret rule reveal for the 2023 Valentine's Day Competition]</ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 159: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
    Line 164: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref>[https://web.archive.org/web/20230710105037/https://twitter.com/KritzKast/status/1677005034163142662 Upcoming Summer Update 2023 Competition]</ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 170: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref>The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 175: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 180: On May 28, 2024, an announcement was made in the Kritzkast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  131. Template:List of community blog entries has 5 uses and is missing 1 translation
    Line 2: List of community blog entries
  132. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 25: * Spawns a ball in the spawnroom
    Line 46: * Makes a soft, higher pitch jingle noise while walking.
    Line 55: * Plays music when taunting.
    Line 64: * Makes a soft jingle noise while walking.
    Line 73: * Changes the footsteps with wet, squishy sounds.
    Line 85: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 94: * Alters [[Soldier responses#With Freedom Feathers equipped
    Line 103: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
    Line 112: * Alters [[Soldier responses#With Larval Lid equipped
    Line 121: * Plays a [[Media:Taunt wormsHHG.wav
    Line 145: * Makes a soft jingle noise while walking.
    Line 154: * Plays [[Media:Pyro music tube.wav
    Line 163: * Makes a soft jingle noise while walking.
    Line 175: * Alters [[Heavy responses#With Chicken Kiev equipped
    Line 187: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
    Line 199: * Alters [[Medic responses#With Archimedes the Undying equipped
    Line 206: * Makes a soft jingle noise while walking.
    Line 215: * Alters [[Medic responses#With Medimedes equipped
    Line 224: * Alters [[Medic responses#With Second Opinion equipped
    Line 236: * Alters [[Sniper responses#With Sir Shootsalot equipped
    Line 248: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
    Line 257: * Makes a soft jingle noise while walking.
    Line 266: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
    Line 275: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
    Line 284: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
    Line 293: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
    Line 302: * Makes a soft jingle noise while walking.
    Line 311: * When equipped by all classes except Pyro and Medic, it alters [[Responses
    Line 320: * Makes a soft jingle noise while walking.
    Line 329: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 338: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
    Line 347: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
  133. Template:Mannpower Powerups has 5 uses and is missing 41 translations
    Line 8: Usage
    Line 13: Usage when dominating
    Line 23: Strength<!--TF_Powerup_Strength-->
    Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
    Line 33: Damage bonus for all weapons reduced to 1.4x.
    Line 43: Resistance<!--TF_Powerup_Resist-->
    Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 53: Incoming damage reduction reduced to 35%.
    Line 63: Vampire<!--TF_Powerup_Vampire-->
    Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 83: Reflect<!--TF_Powerup_Reflect-->
    Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 103: Haste<!--TF_Powerup_Haste-->
    Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
    Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 123: Regeneration<!--TF_Powerup_Regen-->
    Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 133: Health regeneration is 70% of normal rate.
    Line 143: Precision<!--TF_Powerup_Precision-->
    Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 163: Agility<!--TF_Powerup_Agility-->
    Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 173: No changes when dominating.
    Line 183: Knockout<!--TF_Powerup_Knockout-->
    Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 214: Melee damage increase reduced to 1.4x.
    Line 224: King<!--TF_Powerup_King-->
    Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 234: Max health increase reduced to 20.
    Line 244: Plague<!--TF_Powerup_Plague-->
    Line 249: Increased health kit collection range (600 [[Hammer unit
    Line 254: Damage resistance to infected players reduced to 20%.
    Line 264: Supernova<!--TF_Powerup_Supernova-->
    Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 274: No changes when dominating.
    Line 284: Revenge<!--TF_Powerupvolume_Available-->
    Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 294: No changes when dominating.
  134. Template:Mannpower health regen has 5 uses and is missing 1 translation
    Line 16: HP/s
  135. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  136. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 59: Custom variant
    Line 120: Custom variant
    Line 134: Custom variant
    Line 155: Custom variant
    Line 167: Custom variant
    Line 211: Custom variant
    Line 223: Custom variant
    Line 240: Custom variant
    Line 273: Custom variant
    Line 290: Custom variant
    Line 327: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 371: Custom variant
    Line 420: Custom variant
    Line 431: Custom variant
  137. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  138. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  139. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338
    Line 340: The 
    Line 365: The 
    Line 390: The 
  140. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 30 translations
    Line 15
    Line 54: Spawns similarly to Spy-bots
    Line 103
    Line 105: 50% slower move speed while deployed
    Line 114
    Line 123
    Line 125: 50% slower move speed while deployed
    Line 134
    Line 143: Behaves similarly to Sniper-bots
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 459
  141. Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  142. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  143. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  144. Template:Mvm mission Brushfire has 5 uses and is missing 24 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  145. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18
    Line 19
    Line 20
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  146. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71
    Line 101: The 
    Line 106
    Line 109: The 
    Line 124
    Line 129: The 
    Line 129: Chip Carrier
    Line 167
    Line 187
    Line 206
    Line 211: The 
    Line 211: Chip Carrier
    Line 233
    Line 239
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389
    Line 398
    Line 405: No max health drain
    Line 414
    Line 421: No max health drain
    Line 430
    Line 437: No max health drain
  147. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  148. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  149. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 253: Random choice
    Line 269
    Line 275
    Line 286: Random choice
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
    Line 432: Random choice
    Line 436: Icons are hidden
  150. Template:Mvm upgrades gettysburg has 5 uses and is missing 66 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +4 Health Regen
    Line 71: All classes
    Line 91: Regenerates [[health]] every second. <br>
    Line 110: +10% Jump Height
    Line 130: [[Jumping
    Line 149: +10 [[Metal]] Regen
    Line 170: Metal is regenerated every 5 seconds. <br>
    Line 192: Modified primary weapons' upgrades
    Line 203: Upgrade
    Line 222: Cost
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 276: +100% Burn Damage
    Line 303: Afterburn damage bonus. <br>
    Line 323: +10% Airblast Force
    Line 352: +20% Damage
    Line 380: +10% Firing Speed
    Line 409: Knockback Rage
    Line 430: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 450: +1 Projectile Penetration
    Line 470: Projectiles penetrate an additional enemy player.
    Line 489: Explosive Headshot
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 533: +5s [[Bleeding
    Line 560: Modified secondary weapons' upgrades
    Line 570: Upgrade
    Line 588: Cost
    Line 609: -50% Speed On Target
    Line 629: Does not stack.
    Line 644: Explode on Ignite
    Line 656: Explosion deals up to 350 splash damage
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 695: +20% Damage
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744: [[Projectile Shield]]
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 773: +1s Über Duration
    Line 791: Overheal Expert
    Line 803: +25% more [[Overheal]], +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 866: Cost
    Line 1059: Usable by all classes except [[Spy]].
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1103: Upgrade
    Line 1121: Cost
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
    Line 1209: Cost
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296: [[Teleporter]]
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
  151. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  152. Template:Need3D has 5 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 14: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 23: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 32: The specific instructions are:
  153. Template:Operation Osmium Ordinance missions has 5 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 196: †
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  154. Template:Perks perk table has 5 uses and is missing 17 translations
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  155. Template:Maps with bot support has 4 uses and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  156. Template:Medieval Mode chat parser has 4 uses and is missing 28 translations
    Line 1: Word replacement
    Line 8: For a full listing of all word replacements, see [[Media:Autorp.txt
    Line 15: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 28: Original text
    Line 35: Replacement
    Line 217: Original text
    Line 224: Replacement
    Line 416: Punctuation
    Line 428: Original text
    Line 435: Replacement
    Line 471: Original text
    Line 478: Replacement
    Line 514: Insults
    Line 523: Original text
    Line 530: Replacement
    Line 539: ''<adjective>'', ''<adjective> <noun>''
    Line 553: Adjectives
    Line 621: Nouns
    Line 683: Original text
    Line 690: Replacement
    Line 773: Original text
    Line 780: Replacement
    Line 871: Added to beginning of chat messages
    Line 933: Gods
    Line 1013: God adjectives
    Line 1065: Body parts
    Line 1098: Body part adjectives
    Line 1178: Added to end of chat messages
  157. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  158. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  159. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  160. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  161. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7
    Line 28
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  162. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  163. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  164. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236
    Line 239
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  165. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513
    Line 518: Regenerates 1 HP per second
  166. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  167. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  168. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  169. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15
    Line 17: The 
    Line 22: The 
    Line 24
    Line 27: Spawns similarly to Spy-bots
    Line 46
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307
    Line 309: The 
    Line 313
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  170. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  171. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  172. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  173. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  174. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  175. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  176. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  177. Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
  178. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  179. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190
    Line 196: The 
    Line 201
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244
    Line 277
    Line 309: Fires continuously in phase 3
  180. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  181. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  182. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  183. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  184. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  185. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  186. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  187. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  188. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23
    Line 27
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  189. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  190. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  191. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  192. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  193. Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
    Line 267
    Line 313: The 
    Line 318: The 
  194. Template:Mvm mission Scrap Metal has 4 uses and is missing 6 translations
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 235
    Line 407
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 441
  195. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  196. Template:Mvm mission Short Circuit has 4 uses and is missing 8 translations
    Line 20: Minicrits become crits
    Line 20: The 
    Line 242: The 
    Line 279: The 
    Line 358: The 
    Line 359: The 
    Line 368: The 
    Line 376: The 
  197. Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
    Line 272
    Line 277
  198. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  199. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46
  200. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 20: Appears at flank<br>Begins with full charge
    Line 29: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  201. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  202. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  203. Template:Sapper upgrades has 4 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 6: / Duration
    Line 10: Radius of Effect
  204. Template:Tools can drop list has 4 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  205. Template:UberCharge Cart has 4 uses and is missing 2 translations
    Line 3: Push
    Line 10: Block
  206. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 12: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 36: The first generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann Co. Supply Crate/Retired series#1
    Line 51: Gen 2
    Line 62: The second generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann_Co._Supply_Crate/Retired_series#26
    Line 77: Gen 3
    Line 88: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases [[Mann_Co._Supply_Crate/Retired_series#59
    Line 103: An exclusive Unusual effect was added in the . It is automatically applied to [[Community_(quality)
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 146: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 159: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187
    Line 188
    Line 189
    Line 190
    Line 194: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223
    Line 224
    Line 225
    Line 226
    Line 227
    Line 231: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263
    Line 264
    Line 265
    Line 266
    Line 267
    Line 268
    Line 269
    Line 270
    Line 274: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305
    Line 306
    Line 307
    Line 308
    Line 309
    Line 310
    Line 316
    Line 317
    Line 320: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a [[Gargoyle Case]] during the event. They can still be obtained by opening a [[Gargoyle Case]].
    Line 333: List of Unusual effects
    Line 351
    Line 352
    Line 353
    Line 354
    Line 355
    Line 356
    Line 357
    Line 361: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Creepy Crawly Case]].
    Line 374: List of Unusual effects
    Line 390
    Line 391
    Line 392
    Line 393
    Line 401
    Line 402
    Line 403
    Line 404
    Line 407: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Violet Vermin Case]].
    Line 420: List of Unusual effects
    Line 440
    Line 441
    Line 442
    Line 443
    Line 444
    Line 445
    Line 446
    Line 447
    Line 453
    Line 454
    Line 455
    Line 465
    Line 466
    Line 467
    Line 468
    Line 469
    Line 470
    Line 474: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Spooky Spoils Case]].
    Line 487: List of Unusual effects
    Line 507
    Line 508
    Line 509
    Line 510
    Line 511
    Line 512
    Line 513
    Line 514
    Line 521
    Line 522
    Line 523
    Line 524
    Line 536
    Line 537
    Line 538
    Line 539
    Line 540
    Line 541
    Line 542
    Line 543
    Line 547: Smissmas Series
    Line 556: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 569: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604
    Line 605
    Line 606
    Line 607
    Line 608
    Line 611
    Line 612
    Line 621
    Line 622
    Line 623
    Line 624
    Line 626
    Line 636
    Line 637
    Line 638
    Line 639
    Line 640
    Line 641
    Line 645: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Robo Community Crate]].
    Line 658: List of Unusual effects
    Line 677
    Line 678
    Line 679
    Line 680
    Line 681
    Line 682
    Line 683
    Line 684
    Line 689
    Line 690
    Line 694: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Unusualifier
    Line 707: List of Unusual effects
    Line 726
    Line 727
    Line 728
    Line 729
    Line 730
    Line 731
    Line 735
    Line 740
    Line 741
    Line 745: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an [[End of the Line Community Crate]].
    Line 758: List of Unusual effects
    Line 773
    Line 774
    Line 775
    Line 776
    Line 780: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Decorated]] cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808
    Line 809
    Line 810
    Line 811
    Line 815: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a [[Confidential Collection Case]] or a [[Quarantined Collection Case]].
    Line 828: List of Unusual effects
    Line 847
    Line 848
    Line 849
    Line 850
    Line 851
    Line 852
    Line 853
    Line 854
    Line 858
  207. Template:War Paint collection table has 4 uses and is missing 29 translations
    Line 10
    Line 17
    Line 24
    Line 31
    Line 38
    Line 45
    Line 52
    Line 59
    Line 66
    Line 73
    Line 80
    Line 87
    Line 94
    Line 101
    Line 108
    Line 115
    Line 122
    Line 129
    Line 136
    Line 143
    Line 150
    Line 157
    Line 164
    Line 171
    Line 178
    Line 185
    Line 192
    Line 199
    Line 206
  208. Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 40: Infinite
  209. Template:Competitive outdated has 3 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  210. Template:Halloween Package contents has 3 uses and is missing 2 translations
    Line 2: List of items obtainable from the Halloween Package
    Line 559: [[Holiday#Halloween
  211. Template:LODcmodelTable has 3 uses and is missing 18 translations
    Line 173: Unused
    Line 194: (Medi Gun)
    Line 376: (spike & arrow)
    Line 411: (arrow)
    Line 423: (backpack)
    Line 476: Unused
    Line 491: (spike)
    Line 503: (detonated)
    Line 565: (classic)
    Line 641: Includes 1 shell
    Line 690: Varies with [[Decal Tool
    Line 703: Unused
    Line 771: Unused
    Line 829: (conch)
    Line 902: (broken)
    Line 943: Overlaid on
    Line 1038: (wrap)
    Line 1051: (attachment)
  212. Template:LODcosmeticsmodelTable has 3 uses and is missing 1 translation
    Line 40: (includes grenades)
  213. Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  214. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  215. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  216. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  217. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  218. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  219. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  220. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399
    Line 399: Batsaber comes with different color
    Line 409
    Line 409: Mark enemy on hit
  221. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  222. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  223. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  224. Template:Mvm mission Pisses on the Moon has 3 uses and is missing 79 translations
    Line 7: Play sound when subwave starts spawning
    Line 36: Play sound when subwave begins
    Line 54: Play sound when subwave begins
    Line 80: Play sound when subwave is over
    Line 92: Play sound when subwave starts spawning
    Line 102: Play sound when subwave starts spawning
    Line 112: Play sound when subwave starts spawning
    Line 122: Play sound when subwave starts spawning
    Line 132: Play sound when subwave starts spawning
    Line 175: Play sound when subwave is over
    Line 187: Play sound when subwave starts spawning
    Line 197: Play sound when subwave starts spawning
    Line 208: Play sound when subwave starts spawning
    Line 220: Play sound when subwave starts spawning
    Line 251: Play sound when subwave is over
    Line 264: Possesses normal Steel Gauntlet stats
    Line 268: Play sound when subwave begins
    Line 277: Possesses normal Pyro Pusher stats
    Line 283: Possesses normal Extended Backup Soldier stats
    Line 290: Possesses normal Demoknight stats
    Line 306: Possesses normal Pyro Pusher stats
    Line 312: Possesses normal Extended Backup Soldier stats
    Line 319: Possesses normal Demoknight stats
    Line 330: Play sound when subwave is over
    Line 339: Possesses normal Pyro Pusher stats
    Line 345: Possesses normal Extended Backup Soldier stats
    Line 352: Possesses normal Sniper Robot stats
    Line 380: Play sound when subwave begins
    Line 385: Play sound when subwave is over
    Line 400: Opens front Upgrade Station when subwave starts
    Line 404: Play sound when subwave is over
    Line 413: Closes front Upgrade Station when subwave starts
    Line 417: Play sound when subwave is over
    Line 426: Opens front Upgrade Station when subwave starts
    Line 430: Play sound when subwave is over
    Line 439: Closes front Upgrade Station when subwave starts
    Line 443: Play sound when subwave is over
    Line 452: Opens front Upgrade Station when subwave starts
    Line 456: Play sound when subwave is over
    Line 465: Closes front Upgrade Station when subwave starts
    Line 469: Play sound when subwave is over
    Line 478: Opens front Upgrade Station when subwave starts
    Line 482: Play sound when subwave is over
    Line 491: Play sound when subwave is over
    Line 500: Closes front Upgrade Station when subwave starts
    Line 510: Play sound when subwave starts spawning
    Line 514: Play sound when subwave is over
    Line 541: Play sound when subwave begins
    Line 545: Play sound when subwave starts spawning
    Line 555: Play sound when subwave starts
    Line 571: Play sound when subwave starts
    Line 606: The 
    Line 608: The 
    Line 610: The 
    Line 612: The 
    Line 615: Play sound when subwave starts
    Line 624: Play sound when subwave is over
    Line 636: Play sound when subwave is over
    Line 656: Wormhole appears when subwave is active
    Line 660: Play sound when subwave starts spawning
    Line 669: Play sound when subwave starts spawning
    Line 681: Play sound when subwave starts spawning
    Line 690: The 
    Line 704: Play sound when subwave starts spawning
    Line 708: Play sound when subwave is over
    Line 717: Play sound when subwave starts spawning
    Line 726: The 
    Line 740: Play sound when subwave starts spawning
    Line 744: Play sound when subwave is over
    Line 759: Actual Robot: Giant Flare Pyro
    Line 769: Actual Robot: Minor League Scout
    Line 779: Actual Robot: Burst Fire Demo
    Line 790: Actual Robot: Giant Deflector Heavy
    Line 799: Actual Robot: Giant Medic Type 2
    Line 806: Actual Robot: Demoknight
    Line 817: Actual Robot: Demoknight
    Line 821: Play sound when subwave begin
    Line 824: Play sound when subwave is over
    Line 835: Actual Robot: Demoknight
  225. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  226. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323
    Line 338
    Line 388
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  227. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  228. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  229. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  230. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  231. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8
    Line 8: The 
    Line 13
    Line 13
    Line 15
    Line 83
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224
    Line 229: The 
    Line 334: Marks enemies for death
  232. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  233. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: Spawns from the left flank
    Line 101
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  234. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436
  235. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  236. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  237. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  238. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  239. Template:Mvm mission Snow Blindness has 3 uses and is missing 24 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51
    Line 51: Spawns from the house
    Line 67: Spawns from the house
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 454: Bosses announce their own arrival
    Line 472: Смертельные ямы закрываются по прибытии
  240. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  241. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495
    Line 495
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  242. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  243. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  244. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  245. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
    Line 13: The 
    Line 96: The 
    Line 318: Takes the left path
  246. Template:Mvm mission Ticket to Die has 3 uses and is missing 15 translations
    Line 70
    Line 158
    Line 259
    Line 370
    Line 436
    Line 436
    Line 442
    Line 442
    Line 448
    Line 448
    Line 506
    Line 545
    Line 556
    Line 562
    Line 587
  247. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  248. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  249. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  250. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  251. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  252. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  253. Template:Todo has 3 uses and is missing 2 translations
    Line 5: A todo list has been written for this article.
    Line 29: No list provided.
  254. Template:Unreleased promotional item list has 3 uses and is missing 1 translation
    Line 1: Unreleased
  255. Template:Case bonus drops has 2 uses and is missing 3 translations
    Line 10: Possible bonus items from cases
    Line 17
    Line 58: Winter Cosmetic Cases
  256. Template:Mvm mission Haphazard Routine has 2 uses and is missing 21 translations
    Line 27
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 108
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: Melee has separate
    Line 210
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 300
    Line 312
    Line 312
    Line 345: Only 25 will drop money
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495
    Line 495
    Line 543: Only 50 will drop money
  257. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  258. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  259. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  260. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  261. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  262. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  263. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  264. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
    Line 316: Limited support bots
  265. Template:Mvm mission Overclock has 2 uses and is missing 11 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
  266. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  267. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  268. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  269. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  270. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  271. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of [[Critical hits#Mini-crits
  272. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  273. Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  274. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  275. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  276. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  277. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  278. Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  279. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  280. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 3: Sentry Guns
    Line 9: Kills
    Line 16: Damage
    Line 35: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  281. Template:Surviving fire table has 2 uses and is missing 30 translations
    Line 2: Instant extinguish
    Line 9: Pickups
    Line 14: Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 20: [[Respawn#Resupply
    Line 25: Touching a [[Respawn#Resupply
    Line 31: Water
    Line 36: Entering [[water]] below eye level. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) do not extinguish a burning player.
    Line 42: Healing
    Line 47: Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Carts
    Line 54: Being the recipient of a stock [[ÜberCharge]].<br>Being ÜberCharged by a [[Kritzkrieg]], [[Quick-Fix]], or [[Vaccinator]] does not affect the rate at which fire is extinguished by healing.
    Line 60: Container-based liquids
    Line 65: Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a teammate or after being [[Compression blast
    Line 71: Airblast
    Line 76: Being airblasted by a friendly Pyro.
    Line 83: Being near a friendly Pyro when they land with the [[Thermal Thruster]].
    Line 90: Activating the [[Dead Ringer]] as a [[Spy]].
    Line 97: Having the [[Spy-cicle]] as the active weapon while burning.
    Line 104: Being extinguished by the alt-fire of a friendly Pyro's [[Manmelter]].
    Line 111: [[Backstab]]bing someone with the [[Conniver's Kunai]].
    Line 117: Charging
    Line 122: [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 129: Being hit by a friendly Sniper's [[Sydney Sleeper]].
    Line 136: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 143: Mitigating fire damage
    Line 150: Healing
    Line 155: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]].
    Line 162: Drinking the [[Bonk! Atomic Punch]] stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the [[fire]] causes a [[slowdown]] effect after the Bonk! effect wears off.
    Line 169: Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].
    Line 175: [[Damage#Resistance/vulnerability modifiers
    Line 180: Being under the effects of a [[Damage#Resistance/vulnerability modifiers
  282. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  283. Template:Weapon list (Classic) has 2 uses and is missing 59 translations
    Line 9: Slot 1 Weapons
    Line 16: HUD icon
    Line 37: Infection
    Line 49: Instant kill
    Line 68: Slot 2 Weapons
    Line 75: HUD icon
    Line 91: Shells
    Line 109: Shells
    Line 116: Varies
    Line 125: Shells
    Line 137: Nails
    Line 147: Slot 3 Weapons
    Line 154: HUD icon
    Line 170: Shells
    Line 182: Shells
    Line 197: Slot 4 Weapons
    Line 204: HUD icon
    Line 220: Nails
    Line 235: Rockets
    Line 247: Nails
    Line 259: Cells
    Line 271: Slot 5 Weapons
    Line 278: HUD icon
    Line 294: Rockets
    Line 301: Varies
    Line 310: Rockets
    Line 322: Shells
    Line 334: Rockets
    Line 344: Primary Grenades
    Line 353: Notes / Special abilities
    Line 360: Varies
    Line 366: Deals massive damage on a four second fuse.
    Line 375: Causes leg injury which slows down enemies.
    Line 382: Secondary Grenades
    Line 391: Notes / Special abilities
    Line 400: Releases nails for a short while before detonation.
    Line 409: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 418: Deals no damage, but causes considerable [[knockback]] and disorientation.
    Line 427: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 436: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 443: Varies
    Line 449: Detonates all of the ammo an enemy is holding.
    Line 456: Special
    Line 465: Notes / Special abilities
    Line 471: Detpack
    Line 476: Instant kill
    Line 482: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 489: Cut weapons
    Line 498: Notes / Special abilities
    Line 505: presumed no ammo
    Line 510: presumed all classes
    Line 515: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
    Line 522: presumed no ammo
    Line 528: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 534: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
    Line 539: Cells
    Line 545: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
    Line 552: Grenade
    Line 558: The Sniper's secondary grenade. Cut for unknown reasons.
  284. Template:Multi-class hat table has 1 use and is missing 1 translation
    Line 3: Multi-class [[cosmetic items]]
  285. Template:Mvm upgrades hellmet has 1 use and is missing 55 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +10% Jump Height
    Line 71: All classes
    Line 91: [[Jumping
    Line 110: +5 [[Metal]] Regen
    Line 131: Metal is regenerated every 5 seconds. <br>
    Line 154: Modified primary weapons' upgrades
    Line 166: Upgrade
    Line 186: Cost
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 242: +100% Burn Damage
    Line 269: Afterburn damage bonus. <br>
    Line 289: +10% Airblast Force
    Line 318: +25% Damage
    Line 346: +25% Projectile Speed
    Line 372: +10% Firing Speed
    Line 401: Knockback Rage
    Line 422: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 442: Destroy Projectiles
    Line 463: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
    Line 483: Explosive Headshot
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 527: +25% Faster Charge
    Line 550: +5s [[Bleeding
    Line 578: Modified secondary weapons' upgrades
    Line 589: Upgrade
    Line 608: Cost
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% [[ÜberCharge]] Rate
    Line 786: [[Projectile Shield]]
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
  286. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  287. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  288. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  289. Template:Water locations table has 1 use and is missing 72 translations
    Line 3: List of maps with water
    Line 9: Water location
    Line 16: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 23: Identical to the water on 2Fort.
    Line 30: On each side, inside both bases, there is deep water under the B point.
    Line 37: The map takes place on an island that is surrounded by water.
    Line 44: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 51: Identical water locations to the Arena version.
    Line 58: The entire map is surrounded by an ocean of deep water.
    Line 65: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 72: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 79: A river runs underneath 2 bridges near the final checkpoint.
    Line 86: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 93: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 100: There is a shallow pool of water under the bridge in the center of the map.
    Line 107: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 114: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 121: There are flooded corridors and room at the bottom of the play-space.
    Line 128: There is a pool of water at the bottom of a gorge underneath a building.
    Line 135: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 142: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 149: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 156: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 163: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 170: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 177: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 184: Multiple small puddles surround the central building.
    Line 191: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 198: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 205: There is shallow water in the Dam and Warehouse territories.
    Line 212: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 219: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 226: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 233: A river runs underneath the bridge to Dracula's castle.
    Line 240: Next to both spawn rooms behind a fence are small pools of water.
    Line 247: A lagoon surrounds the center control point areas.
    Line 254: There is a small stream of water just after point A.
    Line 261: The majority of the outdoor area is covered with water.
    Line 268: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 275: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 282: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 289: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 296: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 303: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 310: The center of the map has a channel of deep water.
    Line 317: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 324: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 331: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 338: A long river flows out of a dam and runs along one side of the map.
    Line 345: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 352: There is water in the fountain in the courtyard.
    Line 359: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 366: The map takes place on a harbour connected to the sea.
    Line 373: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 380: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 387: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 394: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 401: Water surrounds the mothership at the final point's pitfall.
    Line 408: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 415: Shallow water surrounds the platform Point A is on.
    Line 422: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 429: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 436: There is an ocean outside the map.
    Line 443: First BLU spawn leads to small river (shallow water).
    Line 450: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 457: Small pools around the map.
    Line 464: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 471: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 478: There are small ponds of deep water around the valley below the central tower.
    Line 485: The center of the map has a canal of deep water.
    Line 492: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 499: There is a large lake with a boathouse.