264 templates missing French translation

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Pages missing in French (fr – français): 264 in total. Data as of 01:43, 03 February 2026 (GMT).

See also

List

  1. Template:Halloween restricted has 4934 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  2. Template:Damage table has 4344 uses and is missing 3 translations
    Line 868: Charge fill health
    Line 1358: Wind-down time
    Line 1851: Damage charging delay
  3. Template:Community Events Nav has 416 uses and is missing 7 translations
    Line 406: BlapBash
    Line 421: Golden Charity
    Line 431: Hugs.tf
    Line 433: Jingle Jam
    Line 435: Pubstars vs Pros
    Line 442: Rally Call
    Line 444: TF2Maps 72hr Jam
  4. Template:Mechanics Nav has 271 uses and is missing 1 translation
    Line 135: Surfing
  5. Template:Item Lists Nav has 243 uses and is missing 1 translation
    Line 60: Miscellaneous Rewards
  6. Template:Fancy vs. Nasty Update original item has 85 uses and is missing 2 translations
    Line 2: This weapon was originally created in the as a replacement for the and since has been officially added to the game.
    Line 13: This item was originally created in the and since has been officially added to the game.
  7. Template:Weapon Halloween Spell paragraph2 has 78 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  8. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  9. Template:Class speed table/Demoman has 60 uses and is missing 2 translations
    Line 344: Wielding the Scotsman's Skullcutter with ''weapon slot boots'' and a ''shield'' equipped
    Line 418: Charging with a ''shield'' and wielding the Scotsman's Skullcutter with ''weapon slot boots'' equipped
  10. Template:Class speed table/Heavy has 44 uses and is missing 1 translation
    Line 131: Wielding the
  11. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  12. Template:Festivizer has 34 uses and is missing 1 translation
    Line 447: Community-created variants by
  13. Template:Cosmetic craftability list has 33 uses and is missing 2 translations
    Line 360: Distributed
    Line 1120: Distributed
  14. Template:Stanley Parable item has 33 uses and is missing 1 translation
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
  15. Template:FeaturedArticle/article/Wrangler has 23 uses and is missing 1 translation
    Line 5: The '''Wrangler''' is an unlockable for the . When in use, the Wrangler allows the Engineer to manually take control of his .
  16. Template:List of tournament medals has 23 uses and is missing 7 translations
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
  17. Template:Merchandise-expired has 23 uses and is missing 1 translation
    Line 1: <small></small>
  18. Template:Set list has 23 uses and is missing 1 translation
    Line 873: Contains items.
  19. Template:Weapon list has 23 uses and is missing 1 translation
    Line 2982: The Engineer spins a around, throws it up over his back and then, after catching it again, delivers one quick deadly shot.
  20. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  21. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  22. Template:Crate series/129 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  23. Template:Crate series/131 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  24. Template:Jiggle bones has 21 uses and is missing 33 translations
    Line 792: The end of bandana.
    Line 1098: The jowls.
    Line 1517: The dragon's mouth.
    Line 1579: The glowing lure.
    Line 1722: The fish.
    Line 1789: The wattles.
    Line 1873: The molotov coctail cloth.
    Line 1952: The carousel.
    Line 2013: The turban.
    Line 2202: The jaw.
    Line 2607: The tiny demoman.
    Line 3249: The gray tubing.
    Line 3380: The scalp.
    Line 3580: The tiny engineer.
    Line 3607: The pony's head.
    Line 4160: The tree.
    Line 4384: The tip of the tree.
    Line 4411: The frog.
    Line 4479: The spider legs.
    Line 4931: The entire bear.
    Line 4972: The entire bot.
    Line 5072: The snowball.
    Line 5207: The dangling ornaments
    Line 5215: The bells.
    Line 5705: The claws/teeth.
    Line 5773: The gift box.
    Line 6102: The tree.
    Line 6197: The entire tree hat.
    Line 6205: The entire snowman.
    Line 6252: The Halloween-themed ornaments.
    Line 6304: The pumpkins.
    Line 6312: The presents.
    Line 6380: The entire hat.
  25. Template:Kill taunt table has 21 uses and is missing 2 translations
    Line 485: (Afterburn)
    Line 1000: Spins the around, then fires one shot.
  26. Template:Building Specifications has 20 uses and is missing 1 translation
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  27. Template:Crate series/126 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#126</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  28. Template:Crate series/93 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  29. Template:Crate series/94 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#94</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  30. Template:Crate series/100 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  31. Template:Crate series/81 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#81</nowiki>
    Line 24: or an Exceedingly Rare Special Item!
  32. Template:Crate series/99 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  33. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  34. Template:Crate series/74 has 18 uses and is missing 1 translation
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
  35. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 21: or an Exceedingly Rare Special Item!
  36. Template:Crate series/87 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#87</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  37. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2919: Unused icon for Hale's ability.
    Line 2926: Previously used on the area of effect of Saxton Hale's normal punch.
  38. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  39. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  40. Template:Ubercharge rate has 17 uses and is missing 13 translations
    Line 88: <142.5% health
    Line 98: >142.5% health
    Line 108: >142.5% health + 2nd heal beam
    Line 120: <142.5% health
    Line 130: >142.5% health
    Line 140: >142.5% health + 2nd heal beam
    Line 151: <142.5% health
    Line 161: >142.5% health
    Line 171: >142.5% health + 2nd heal beam
    Line 182: <100% health
    Line 192: 100% - 142.5% health
    Line 202: >142.5% health
    Line 212: >142.5% health + 2nd heal beam
  41. Template:Consensus trivia has 16 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator or developer, but through user consensus
    Line 6: consensus-based trivia
  42. Template:Crate series/110 has 16 uses and is missing 1 translation
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  43. Template:Crate series/118 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  44. Template:Crate series/121 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  45. Template:Unique Strange Rank Methods has 16 uses and is missing 1 translation
    Line 461: Number of gifts given via s, , , and .
  46. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  47. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  48. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  49. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  50. Template:Crate series/creepymedic has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  51. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  52. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  53. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  54. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  55. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  56. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  57. Template:List of item levels has 15 uses and is missing 1 translation
    Line 133: When created from a , the level is always 99.
  58. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  59. Template:Ubercharge duration has 15 uses and is missing 1 translation
    Line 2: Number of <br>recipients
  60. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  61. Template:Crate series/stockpile has 13 uses and is missing 1 translation
    Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
  62. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  63. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  64. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  65. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  66. Template:StoryTimeline has 13 uses and is missing 101 translations
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1814: 's ownership rights of the 's likeness expire.
  67. Template:List of item attributes has 12 uses and is missing 218 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1327: Only visible in Pyroland
    Line 1329: '''%s1'''% clip size
    Line 1331: +'''%s1'''% sapper damage bonus
    Line 1335: +'''%s1''' health regenerated per second for each active sapper
    Line 1337: '''%s1'''% sapper health bonus
    Line 1347: '''%s1'''% sapper damage penalty
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1403: Killed Merasmus at level '''%s1'''
    Line 1425: Sentry build speed increased by '''%s1'''%
    Line 1427: Increases teleporter build speed by '''%s1'''%.
    Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1431: Cannonballs do not explode on impact
    Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1437: '''%s1'''% damage on contact with surfaces
    Line 1439: Generate building rescue energy on damage
    Line 1441: Self mark for death when hauling buildings
    Line 1443: Press your reload key to cycle through resist types.
    Line 1448: Fires a special bolt that can repair friendly buildings
    Line 1450: +'''%s1'''% projectile speed
    Line 1452: +'''%s1'''% damage bonus
    Line 1454: Cannonballs push players back on impact
    Line 1458: '''%s1'''% Overheal build rate.
    Line 1460: Share Canteens with your heal target.
    Line 1466: +25% more overheal, +50% longer duration per point
    Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1472: +'''%s1'''% faster move speed on wearer
    Line 1474: +'''%s1''' health regenerated per second on wearer
    Line 1476: +'''%s1'''% critical hit damage resistance on wearer
    Line 1478: +'''%s1'''% fire damage resistance on wearer
    Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1524: '''%s1'''% bullet damage vulnerability on wearer
    Line 1526: +'''%s1''' max health on wearer
    Line 1538: +'''%s1'''% greater jump height when active
    Line 1540: '''%s1'''% increase in push force taken from damage
    Line 1542: +'''%s1'''% bonus healing from all sources
    Line 1544: Immune to the effects of afterburn.
    Line 1548: Hype Decays Over Time.
    Line 1550: Extra effects when taunting.
    Line 1552: '''%s1'''% reduction in airblast vulnerability
    Line 1554: '''%s1'''% increase in push force taken from damage
    Line 1556: Increase in push force taken from damage and airblast
    Line 1558: Leave a Calling Card on your victims.
    Line 1564: Attrib_AddHeadOnHit
    Line 1576: This weapon deploys '''%s1'''% faster
    Line 1586: Revive Teammates
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1604: '''%s1'''% increased air control.
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1610: No metal from dispensers when active.
    Line 1620: Mini-crits targets when fired at their back from close range
    Line 1624: Increased attack speed and smaller blast radius while blast jumping
    Line 1628: Attrib_BackHeadshot
    Line 1630: Fires 3 barrages while explosive jumping
    Line 1634: Attrib_AirJumpOnAttack
    Line 1636: Charge and fire shots independent of zoom
    Line 1638: Zoom does not affect charge
    Line 1640: 100% critical hits burning players from behind.
    Line 1645: Full turning control while charging
    Line 1653: '''%s1'''% blast damage from rocket jumps
    Line 1655: Clip size increased on kill
    Line 1661: Fires tracer rounds
    Line 1663: Fire rate increases as health decreases
    Line 1665: Rewarded for participating in the 2014 Summer Adventure.
    Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1671: Max charge time decreased by '''%s1'''%
    Line 1673: Grenades have very little bounce and roll
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1679: Taking damage while shield charging reduces remaining charging time
    Line 1683: '''%s1'''% damage on grenades that explode on timer
    Line 1697: Increased Melee damage against Isolated Merc Set
    Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1703: Increased Melee damage taken from Isolationist Pack Set
    Line 1711: Duck XP Level : '''%s1'''
    Line 1713: Duck Power : '''%s1''' / 5
    Line 1715: Early Supporter of End of the Line Community Update
    Line 1719: Duckstreaks Active
    Line 1721: Hold fire to load up to 4 shells
    Line 1723: Weapon spread increases as health decreases
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1739: '''%s1'''% cloak meter when Feign Death is activated
    Line 1741: Up to +'''%s1'''% damage based on charge
    Line 1743: No cloak meter from ammo boxes when invisible
    Line 1745: '''%s1'''% cloak meter from ammo boxes
    Line 1747: Attrib_ElevateQuality
    Line 1751: '''%s1'''% less metal from pickups and dispensers
    Line 1753: Boost reduced when hit
    Line 1755: '''%s1'''% less healing from all sources
    Line 1757: 100% critical hit vs burning players
    Line 1759: Gain a speed boost on kill
    Line 1761: On Hit: Gain a speed boost
    Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1767: '''%s1'''% less healing from Medic sources
    Line 1769: On Hit: Gain up to +'''%s1''' health per attack
    Line 1777: Team Colored Decorated Weapon
    Line 1783: Items Traded in : '''%s1'''
    Line 1801: This weapon holsters '''%s1'''% slower
    Line 1803: This weapon deploys '''%s1'''% slower
    Line 1805: '''%s1''' sec decrease in charge duration
    Line 1807: '''%s1'''% damage penalty vs buildings
    Line 1809: '''%s1'''% decrease in charge impact damage
    Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1813: Melee hits refill '''%s1'''% of your charge meter.
    Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1817: Dealing damage fills charge meter.
    Line 1819: This Weapon has a large melee range and
    Line 1824: Ammo boxes collected also give Charge
    Line 1826: Extinguishing teammates restores '''%s1''' health
    Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1834: '''%s1'''% fuse time on grenades
    Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1838: '''%s1'''% increased damage to your sentry's target
    Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1842: Attrib_DamageBlastPush
    Line 1846: On Hit: Builds Hype
    Line 1848: +'''%s1'''% fire damage resistance while deployed
    Line 1850: '''%s1'''% damage bonus vs burning players
    Line 1854: Attacks pierce damage resistance effects and bonuses
    Line 1856: +'''%s1'''% damage vulnerability while active
    Line 1858: Revenge crits are lost on death
    Line 1860: '''%s1'''% maximum overheal on wearer
    Line 1870: Collect the organs of your victims
    Line 1872: Successive shots become less accurate
    Line 1874: Fires a wide, fixed shot pattern
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1878: Collect the organs of people you hit
    Line 1880: '''%s1'''% increased air control when blast jumping.
    Line 1882: Immune to push force from damage and airblast when spun up
    Line 1888: Normal disguises require (and consume) a full cloak meter
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 1950: Spawning and resupply do not affect the Gas meter
    Line 1952: +'''%s1'''% faster move speed on wearer
    Line 1954: '''%s1'''% damage vulnerability on wearer
    Line 1956: '''%s1'''% maximum overheal on wearer
    Line 1958: '''%s1'''% health from healers on wearer
    Line 1960: Maximum health is drained while item is active
    Line 1980: Critical damage is affected by range
    Line 1982: Minicrits whenever it would normally crit
    Line 1984: Push enemies back when you land (force and radius based on velocity)
    Line 1986: Stun enemies when you land
    Line 1988: Able to re-launch while already in-flight
    Line 1992: '''%s1'''% faster recharge rate
    Line 1994: Ignited enemies explode
    Line 1996: '''%s1'''% healing effect
    Line 1998: Gain a speed boost when you hit an enemy player
    Line 2000: Gas meter starts empty
    Line 2002: Gas meter builds with damage done and/or time
    Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
    Line 2021: Voices From Below
    Line 2023: Pumpkin Bombs
    Line 2025: Halloween Fire
    Line 2027: Exorcism
    Line 2057: Killstreaker: '''%s1'''
    Line 2059: Sheen: '''%s1'''
    Line 2063: Pages of Tumidum: '''%s1'''
    Line 2065: Pages of Gratanter: '''%s1'''
    Line 2067: Pages of Audere: '''%s1'''
    Line 2069: Pages of Congeriae: '''%s1'''
    Line 2071: Pages of Veteris: '''%s1'''
    Line 2081: Killstreaks Active
    Line 2097: Melee kills refill '''%s1'''% of your charge meter.
    Line 2111: ★ Unusual Effect: '''%s1'''
    Line 2115: '''%s1'''% slower upgrade rate
    Line 2123: Disables double jump
    Line 2125: Third successful punch in a row always crits.
    Line 2133: Festivized
    Line 2149: Deals 300% damage to burning players
    Line 2154: -50% repressurization rate on Alt-Fire
    Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  68. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  69. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  70. Template:Zombie Infection abilities has 12 uses and is missing 1 translation
    Line 7: Ability name
  71. Template:Contracts/mercenary park has 11 uses and is missing 3 translations
    Line 152:
    Line 230:
    Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  72. Template:Contracts/mercenary park/defense has 11 uses and is missing 3 translations
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  73. Template:Contracts/mercenary park/maps has 11 uses and is missing 1 translation
    Line 332:
  74. Template:Contracts/mercenary park/offense has 11 uses and is missing 2 translations
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  75. Template:Contracts/mercenary park/support has 11 uses and is missing 2 translations
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  76. Template:List of miscellaneous reward item owners has 11 uses and is missing 7 translations
    Line 405: Reported a serious exploit regarding Giftapults and name tags.
    Line 430: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 439: Given in Unusual quality with the Sunbeams effect.
    Line 454: Reported a serious exploit.
    Line 463: Given in Unusual quality with the Nebula effect.
    Line 478: Reported a serious exploit.
    Line 487: Given in Unusual quality with the Burning Flames effect.
  77. Template:Mannpower Powerups has 11 uses and is missing 4 translations
    Line 670: Rocket and grenade travel speed increased to 3,000 s/sec;
    Line 782: Movement speed increased by 50%, except for Soldier, Demoman, and Heavy, which get a 40% speed boost;
    Line 790: Grapple speed increased to 3,000 HU except for Soldier and Heavy, which get 2,600 HU;
    Line 822: 5x faster weapon switch time, except for knife;
  78. Template:Reskins/limited classes has 11 uses and is missing 77 translations
    Line 96: Added in the for the update.
    Line 146: Added in the for the update.
    Line 160: Added in the for the update.
    Line 255: Added in the for the update.
    Line 345: Festivized variant added in the for the update.
    Line 360: Added in the for the update.
    Line 380: Festivized variant added in the for the update.
    Line 394: Added in the for the update.
    Line 408: Added in the for the update.
    Line 422: Added in the for the update.
    Line 436: Added in the for the update.
    Line 545: Added in the for the update.
    Line 559: Added in the for the update.
    Line 573: Added in the for the update.
    Line 587: Added in the for the update.
    Line 601: Added in the for the update.
    Line 615: Added in the for the update.
    Line 653: Added in the for the update.
    Line 708: Added in the for the update.
    Line 722: Added in the for the update.
    Line 736: Added in the for the update.
    Line 815: Festivized variant added in the for the update.
    Line 844: Added in the for the update.
    Line 894: Added in the for the update.
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  79. Template:Reskins/multiple classes has 11 uses and is missing 12 translations
    Line 57: Festivized variant added in the for the update.
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    Line 317: Default melee weapons for all classes except Engineer and Spy.
    Line 322: Default melee weapons for all classes except Spy.
  80. Template:Custom content notice has 9 uses and is missing 3 translations
    Line 6: I built that.
    Line 11: This Team Fortress Wiki.
    Line 52:
  81. Template:List of companies has 9 uses and is missing 189 translations
    Line 157: Ballinger
    Line 315: BLU Co
    Line 332: BLU Freight & Shipping
    Line 383: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 392: BLU Warehouse
    Line 401: Boggy Brook's
    Line 410: Bonk Batteries
    Line 416: turkeys
    Line 420: 'Bonk' Energy Drink
    Line 428: The Scout's memetic response.
    Line 443: "Butchery"
    Line 452: Brown Nugget Prospecting
    Line 461: Buckshot
    Line 467: Mapper , Creator of and contributor to and
    Line 476: Bullseye Bill's
    Line 482: The ''Super Mario'' enemy .
    Line 494: "Cafe and bistro"
    Line 503: Captain Dan's
    Line 507: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 514: WAR!
    Line 516: See
    Line 525: Casali Shafting Co.
    Line 531: , a level designer at Valve.
    Line 543: Cave Raiders
    Line 552: Cerveza Royale
    Line 558: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 567: Chaps Dry Goods
    Line 579: "Castle of Flowers"
    Line 588: Charles Darling's Triassic Preserve
    Line 594: ,<br />
    Line 603: Chairman
    Line 609: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 618: Chemical Processing Facility
    Line 627: Clem's
    Line 636: Cliffe Rocks Inc.
    Line 642: Jess Cliffe, a level designer and artist at Valve.
    Line 654: Conagher Railroads
    Line 660: The 's surname.
    Line 669: Conagher's Tool & Munitions
    Line 675: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 687: Conga<br />(Professional Grade Dancing Boots)
    Line 696: The taunt.
    Line 705: Conquistador Fried Giblets
    Line 711: , whose early "chicken buckets" had red and white stripes.
    Line 720: Cornwell
    Line 738: Cracky Pop!
    Line 747: Crash Construction
    Line 753: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 762: Crummy's Burgers
    Line 771: Carmack Computers
    Line 777: References '''' co-creator .''
    Line 784: Dalokohs
    Line 790: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 802: Dapper Cadaver
    Line 808: Fashion magazine the Spy reads in the film ''''.
    Line 817: Darling Zoos
    Line 823: , nemesis of
    Line 832: Der Architect
    Line 841: Discount Alchemist
    Line 844: ()
    Line 853:
    Line 862: Diedrich's Discount Delicatessen
    Line 871: Doctor Wilson's Auto-Borax
    Line 877: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 886: Driller
    Line 892: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 904: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 913: The action item.<br>The game .
    Line 922: Elliphany Electric Trains
    Line 928: Elliphany is the name of mapper 's daughter.
    Line 937: Ellis' Crawdads
    Line 943: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 952: Emmerich's
    Line 958: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 967: Finest Hour Ale House
    Line 973: Winston Churchill's 1940 speech.
    Line 982: Freeman Airboat Tours
    Line 988: A reference to Gordon Freeman and the airboat he uses, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series. Borealis is the name of a ship in ''Half-Life''. Riverside is a town in ''Left 4 Dead''. Blackwood is a custom map using the Swamp Pack.
    Line 1000: Freyja's Sushi
    Line 1006: Mapper , creator of and , and contributor to , , and .
    Line 1015: FGD Luxury Automobiles
    Line 1021: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1028: General Industries Co.
    Line 1037: Gilded Gold
    Line 1043: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1052: Gold Medal
    Line 1058: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1070: Goldbloom Tropical Flora Export
    Line 1076: ''Jurassic Park'' actor
    Line 1085: Goldstream Fuel Co.
    Line 1094: Gray Gravel Co.
    Line 1100: , CEO.
    Line 1109: Green Valley Post
    Line 1118: Griffivore Banana Co.
    Line 1124: Reference to a video of entertainer eating an unpeeled banana.
    Line 1133: Hammond's Amber Mining Co.
    Line 1139: and his source of
    Line 1148: Hampshire's Heavy Lifting Equipment
    Line 1154: The "Hampshire Heavies" ''TF2'' community
    Line 1164: Handy Hoe
    Line 1173: Happy Farmers Cooperative
    Line 1179: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1188: Happy Farmers Cooperative
    Line 1191: Tractors
    Line 1200: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1212: "Hotel of Love"
    Line 1221: Humboldt's Pharmacy
    Line 1227: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1236: Humboldt Sauermilch Molkerei GMBH
    Line 1242: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1251: Hurg Spaceship Parts
    Line 1260: Husky Acres
    Line 1269: Icarus Airliners
    Line 1275: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1290: Ian "" Spadin, the mapper that created
    Line 1299: Imperial Mining
    Line 1306: (Paired with Regal Plumbing Supplies)
    Line 1315: Industrial
    Line 1318: Tractors
    Line 1327: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1336: Jenkin Coal Co.
    Line 1345: Jimi Jam
    Line 1351: (Paired with Driller)
    Line 1360: Jobbs Orchards
    Line 1364: Mac Update trailer
    Line 1372: , the former CEO of Apple.
    Line 1384: Klintz Hocks
    Line 1399: Lucky Plucker
    Line 1408: Lumpy Bros
    Line 1411: Butter for Less
    Line 1420: Mannhattan Used Fireworks
    Line 1429: Mann Co.
    Line 1435: Mann Co.
    Line 1439: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1451: Menschnapps
    Line 1456: Mann Co.
    Line 1463: Mann Co.
    Line 1466: (The Mann Co. Genuine Spacesuit)
    Line 1474: Mann Co.
    Line 1478: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1487: Sleepy Dog
    Line 1490: (Meaty Chunks dog food)
    Line 1499: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1508: McJohn Power
    Line 1514: (Opposes Wood Electric)
    Line 1523: (Metal)<!-- not a company name -->
    Line 1531: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1542: Mann Co.
    Line 1546: (Saxton Hale's boutique line)
    Line 1555: Neal's Bananaland Ice Cream
    Line 1561: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1570: Newell and Sons
    Line 1574: Get games faster with Steam
    Line 1582: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1594: Newell & Sons Steam Delivering
    Line 1602: NJ Productions
    Line 1608: Mapper Valentin Levillain, creator of , , and
    Line 1617: Nile Archaeo
    Line 1623: (Red Raiders' archaeologist rivals)
    Line 1632: Northern Express
    Line 1638: and other railroads
    Line 1647: Odessa Mining Logistics
    Line 1655: Old Geezer
    Line 1661: Planned original bobblehead from ''''.
    Line 1673: Otto's Cafe
    Line 1685: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1694: Poco Coop
    Line 1709: Pinkerpaw Packaging
    Line 1718: Piper & Piper Pipeworks Inc.
    Line 1727: Primaprime
    Line 1731: Projector screen for instructional films that may be available in s.
    Line 1742: Projector Screens
    Line 1749: Projector screen for instructional films.
    Line 1760: (Pyroland Vision Experience)
    Line 1769: The
    Line 1778: Reliable Excavation Demolition
    Line 1787: Red Bread
    Line 1791: Red Bread (Soundtrack)
    Line 1799: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1808: Red Forest Fur Company
    Line 1814: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1823: Red Ind. Trading
    Line 1832: Red Industries Unincorporated
    Line 1841: RED Iron
    Line 1847: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1856: RED Iron Works
    Line 1862: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 2023: Sapper Mega Sour Bubble Gum
    Line 2232: WAR!
  82. Template:Weapon Halloween Spell paragraph1 has 9 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail.
  83. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  84. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 157: Battalion's Backup
    Line 160: Deploy the Battalion's Backup 20 times.
    Line 168: Buff Banner
    Line 171: Deploy the Buff Banner 20 times.
    Line 179: Concheror
    Line 182: Deploy the Concheror 20 times.
    Line 190: Frag Out
    Line 193: Deal over 750 damage in a single attack, five separate times.
    Line 201: Paratrooper
    Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 212: The Purple Heart
    Line 215: Heal 5,000 health with the Black Box.
    Line 224: Screamin' Eagles!
    Line 227: Kill 100 robots while blast jumping.
    Line 235: The Bronze Star
    Line 238: Complete a mission with at least 40,000 Support points.
    Line 247: The Medal of Honor
    Line 250: Complete a mission with the top Damage score.
    Line 260:
    Line 269: Pyro's Perch
    Line 272: Reset the bomb carrier three times.
    Line 280: Chain Reaction
    Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 290: Look Up!
    Line 293: Deal 30,000 damage to Tanks.
    Line 300: No U
    Line 303: Reflect 100 projectiles.
    Line 311: Dragon's Fury
    Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 321: Medium Rear
    Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 331: Burnt to a Crisp
    Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 341: French Roast
    Line 344: Kill 100 Spy Robots.
    Line 353:
    Line 362: Scotch Guard
    Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 372: When Life Gives You Lemons
    Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 382: Kablooie!
    Line 385: Kill at least five robots with one detonation, five separate times.
    Line 393: Heads Will Roll
    Line 396: Collect four or more heads in a single life, five separate times.
    Line 403: Crossed Wires
    Line 406: Deal over 1,500 damage in a single attack, ten separate times.
    Line 413: Whiff of the Ol' Brimstone
    Line 416: Deal 30,000 critical damage.
    Line 424: Knight of the Round Table
    Line 427: Complete a mission with the top Damage score, as a full Demoknight.
    Line 434: Pills Here
    Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 458: Deal 100,000 damage to Giant Robots.
    Line 465: Damn Good Cop
    Line 468: Heal 500 health to allies with your Sandvich.
    Line 475: Do Not Pass Go
    Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 486: Heavyweight Champ
    Line 489: Kill 25 robots with the Killing Gloves of Boxing.
    Line 496: Made of Steel
    Line 499: Receive 5,000 damage within a single life.
    Line 507: The Iron (Glowing) Curtain
    Line 510: Deal 50,000 damage to robots while critboosted from a kill.
    Line 518: The Red Giant
    Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 549: Remote Technician
    Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 560: Do Tanks Have Wives?
    Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 570: Scrapyard
    Line 573: Accumulate fifty kills with a single Sentry Gun.
    Line 580: Can't Fix What Ain't Broke
    Line 583: Complete a wave without using a Building Upgrade canteen.
    Line 590: Manual Override
    Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 601: Drugstore Cowboy
    Line 604: Heal 20,000 health to teammates with your Dispenser.
    Line 612: Built to Last
    Line 615: Complete a wave without letting your Sentry Gun get destroyed.
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 643: Field Medic
    Line 646: Heal 150,000 health to your teammates.
    Line 653: Frankenstein
    Line 656: Revive your teammates twenty times.
    Line 663: Short Circuit
    Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 673: Do Much Harm
    Line 676: Kill fifty robots with your Projectile Shield.
    Line 684: Get Behind Me!
    Line 687: Block 50,000 damage with your Projectile Shield.
    Line 694: Mad Doktor
    Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 706:
    Line 715: Robin Hood
    Line 718: Deal 50,000 damage to robots with the Huntsman.
    Line 725: Taking Names
    Line 728: Kill 1,000 robots.
    Line 735: Hotshot
    Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 746: Boom. Headshot.
    Line 749: Kill at least three robots with a single shot, twenty-five separate times.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 759: Kill fifty Giant Robots.
    Line 766: Two Birds
    Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 777: Collateral Damage
    Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 789:
    Line 798: Big Iron on His Hip
    Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 809: The Bigger They Are...
    Line 812: Kill 100 Giant Robots.
    Line 819: Stealthy Sabateur
    Line 822: Kill 100 sapped robots.
    Line 830: Hit and Run
    Line 833: Kill ten Giant Medics.
    Line 840: Sanguine Snake
    Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 850: Master of Disguise
    Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 861: Stabby-Go-Round
    Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 873:
    Line 882: World Tour
    Line 885: Complete fifty waves.
    Line 892: Finders Keepers
    Line 895: Collect 10,000 currency.
    Line 902: PROPERTY DAMAGE
    Line 905: Deal 500,000 damage to robots.
    Line 912: Fair and Balanced
    Line 915: Deal 250,000 critical damage to robots.
    Line 923: Drop It Like It's Hot
    Line 926: Kill thirty fully charged Über Medics.
    Line 934: Tank Buster
    Line 937: Deal the most damage to a Tank before it dies, three separate times.
    Line 946: Mann of Steel
    Line 949: Complete a mission without dying.
    Line 965: Team International
    Line 968: Complete a mission without Scout, Soldier, and Engineer.
    Line 975: Team USA
    Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 986: Major Leagues
    Line 989: Complete a mission with your entire team playing as Scout.
    Line 997: Backup Battalion
    Line 1000: Complete a mission with your entire team playing as Soldier.
    Line 1008: Wildfire
    Line 1011: Complete a mission with your entire team playing as Pyro.
    Line 1020: Sobriety Test
    Line 1023: Complete a mission with your entire team playing as Demoman.
    Line 1031: Brave Hearts
    Line 1034: Complete a mission with your entire team playing as Demoknight.
    Line 1042: Russian Roulette
    Line 1045: Complete a mission with your entire team playing as Heavy.
    Line 1053: More Gun
    Line 1056: Complete a mission with your entire team playing as Engineer.
    Line 1064: Die Übermenschen
    Line 1067: Complete a mission with your entire team playing as Medic.
    Line 1075: Pissing Contest
    Line 1078: Complete a mission with your entire team playing as Sniper.
    Line 1086: From the Shadows
    Line 1089: Complete a mission with your entire team playing as Spy.
    Line 1097: Cool, Calm, and Collected
    Line 1100: Complete a mission without any buy backs.
    Line 1107: Lost Connection to the Item Server
    Line 1110: Complete a mission using only stock weapons (reskins allowed).
    Line 1118: Diligent Defense
    Line 1121: Complete three missions without the bomb reaching the hatch area.
    Line 1128: Four Men of the Apocalypse
    Line 1131: Complete an expert mission with only three other people.
    Line 1138: Flawless Victory
    Line 1141: Complete three missions without any wave failures.
    Line 1148: Old School
    Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1159: Triple Tag Team
    Line 1162: Complete an advanced mission with only two other people.
    Line 1170: Dynamic Duo
    Line 1173: Complete an intermediate mission with only one other person.
  85. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  86. Template:Reskins has 8 uses and is missing 12 translations
    Line 500: Added in the for players who pre-purchased ''''.
    Line 915: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1096: Added in the for the update.
    Line 1541: Added in the for players who pre-purchased ''''.
    Line 1629: Added in the for the update.
    Line 1958: Added in the for the update.
    Line 2012: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2058: All default melee weapons
    Line 2174: Added in the for the .
    Line 2191: All default melee weapons
    Line 2206: Added in the for the update.
    Line 2223: All default melee weapons
  87. Template:Expired community medal list has 7 uses and is missing 6 translations
    Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
  88. Template:KritzKast distribution list has 7 uses and is missing 1 translation
    Line 251: On October 1st, 2025, the official KritzKast Discord server announced the ÜBERFEST Propaganda Contest. The artists that took part in a submission that won were awarded a Vintage Lo-Fi Longwave. The winners were announced on November 8th, 2025.
  89. Template:List of cosmetics with an additional effect has 7 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 186: * Makes a soft jingle noise while walking.
    Line 194: * Alters .
    Line 202: * Alters .
    Line 212: * Alters .
    Line 222: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 230: * Makes a soft jingle noise while walking.
    Line 238: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 246: * Changes the appearance of and the in .
    Line 254: * If equipped by the Scout, it alters .
    Line 262: * Player is immune to 's "Boo" taunt.
    Line 270: * Makes a soft jingle noise while walking.
    Line 278: * When equipped by all classes except Pyro and Medic, it alters .
    Line 286: * Makes a soft jingle noise while walking.
    Line 294: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 302: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 310: * When equipped by the or , it alters some voice lines.
  90. Template:Mvm mission Aerial Stupidity has 7 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  91. Template:Mvm upgrades gettysburg has 7 uses and is missing 66 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +4 Health Regen
    Line 71: All classes
    Line 91: Regenerates every second. <br>
    Line 110: +10% Jump Height
    Line 130: higher. <br>
    Line 149: +10 Regen
    Line 170: Metal is regenerated every 5 seconds. <br>
    Line 192: Modified primary weapons' upgrades
    Line 203: Upgrade
    Line 222: Cost
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 276: +100% Burn Damage
    Line 303: Afterburn damage bonus. <br>
    Line 323: +10% Airblast Force
    Line 352: +20% Damage
    Line 380: +10% Firing Speed
    Line 409: Knockback Rage
    Line 430: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 450: +1 Projectile Penetration
    Line 470: Projectiles penetrate an additional enemy player.
    Line 489: Explosive Headshot
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 533: +5s On Target
    Line 560: Modified secondary weapons' upgrades
    Line 570: Upgrade
    Line 588: Cost
    Line 609: -50% Speed On Target
    Line 629: Does not stack.
    Line 644: Explode on Ignite
    Line 656: Explosion deals up to 350 splash damage
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 695: +20% Damage
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744:
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 773: +1s Über Duration
    Line 791: Overheal Expert
    Line 803: +25% more , +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 866: Cost
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1103: Upgrade
    Line 1121: Cost
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
    Line 1209: Cost
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296:
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
  92. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  93. Template:Perks perk table has 7 uses and is missing 18 translations
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  94. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 9: / Duration
    Line 16: Radius of Effect
  95. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  96. Template:List of underworlds has 6 uses and is missing 5 translations
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 878: Grants mini crits upon exit.
    Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
  97. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  98. Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
  99. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  100. Template:Back Scratcher healing rates has 5 uses and is missing 24 translations
    Line 2: Heal Source
    Line 9: Healing Rate
    Line 17: Injured ≤ 10 seconds ago
    Line 24: Injured ≥ 15 seconds ago
    Line 33: 6 per second
    Line 41: '''Vaccinator ''':<br>2 per second
    Line 48: 18 per second
    Line 56: '''Vaccinator overheal''':<br>6 per second
    Line 65: 8.4 per second
    Line 73: '''With ''':<br>25.2 per second
    Line 80: 25.2 per second
    Line 88: '''With ÜberCharge''':<br>75.6 per second
    Line 97: 6.25 per second
    Line 104: 18.75 per second
    Line 113: '''Level 1''':<br>2.5 per second
    Line 121: '''Level 2''':<br>3.75 per second
    Line 129: '''Level 3''':<br>5 per second
    Line 136: '''Level 1''':<br>2.5 per second
    Line 144: '''Level 2''':<br>3.75 per second
    Line 152: '''Level 3''':<br>5 per second
    Line 160: Payload#Carts
    Line 165:
    Line 172: 2.5 per second
    Line 179: 2.5 per second
  101. Template:Contracts/gun mettle has 5 uses and is missing 83 translations
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  102. Template:Contracts/merasmissions has 5 uses and is missing 1 translation
    Line 338: Added in .
  103. Template:Contracts/tough break has 5 uses and is missing 108 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  104. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  105. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  106. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  107. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 30 translations
    Line 15:
    Line 54: Spawns similarly to Spy-bots
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 114:
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 459:
  108. Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  109. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  110. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  111. Template:Mvm mission Brushfire has 5 uses and is missing 24 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  112. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  113. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  114. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  115. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  116. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  117. Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  118. Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  119. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  120. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  121. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  122. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  123. Template:Backpack sounds has 4 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 10: Noise
    Line 17: Example item
    Line 25: Pickup noise
    Line 32: Drop noise
    Line 40: Parasite pickup
    Line 47: Parasite drop
    Line 56: Bag pickup
    Line 63: Bag drop
    Line 72: Bald head
    Line 82: Bottle pickup
    Line 89: Bottle drop
    Line 98: Boxing gloves pickup
    Line 105: Boxing gloves drop
    Line 114: Cardboard pickup
    Line 121: Cardboard drop
    Line 130: ConTracker pickup
    Line 137: ConTracker drop
    Line 146: Crate pickup
    Line 153: Crate drop
    Line 162: Default pickup
    Line 169: Default drop
    Line 178: Revolver cylinder spin
    Line 188: Gooey pickup
    Line 198: Hat pickup
    Line 205: Hat drop
    Line 214: Heavy gun pickup
    Line 221: Heavy gun drop
    Line 230: Helmet pickup
    Line 237: Helmet drop
    Line 246: Large knife pickup
    Line 256: Small knife pickup
    Line 266: Leather pickup
    Line 276: Light gun pickup
    Line 283: Light gun drop
    Line 292: Medal pickup
    Line 302: Metal pot pickup
    Line 309: Metal pot drop
    Line 318: Metal scrap pickup
    Line 325: Metal scrap drop
    Line 334: Tiny metal pickup
    Line 341: Tiny metal drop
    Line 350: Metal weapon pickup
    Line 357: Metal weapon drop
    Line 366: Pyroland item pickup
    Line 373: Pyroland item drop
    Line 382: Night vision goggles turning on
    Line 392: Item pack pickup
    Line 399: Item pack drop
    Line 408: Paint can pickup
    Line 418: Paper pickup
    Line 428: Robot arm pickup
    Line 435: Robot arm drop
    Line 444: Rubber pickup
    Line 454: Sandwich pickup
    Line 461: Sandwich drop
    Line 470: Shovel pickup
    Line 477: Shovel drop
    Line 486: Soda can pickup
    Line 493: Soda can drop
    Line 502: Umbrella pickup
    Line 512: Watch pickup
    Line 519: Watch drop
    Line 528: Wooden pole pickup
    Line 535: Wood pole drop
    Line 544: Wood weapon pickup
    Line 551: Wood weapon drop
  124. Template:Disconnect reasons has 4 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 11: Message
    Line 19: Meaning
    Line 28: Disconnected by user
    Line 34: User manually disconnected from the server.
    Line 42: Removed from match by system
    Line 48: User was taken to another match by the matchmaking system, or user was votekicked.
    Line 57: <player name> timed out
    Line 63: The player lost connection to the server for too long.
    Line 71: User was VAC banned from secure server
    Line 77: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 86: Steam auth ticket has been canceled
    Line 92: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 101: An issue with your computer is blocking the VAC system.
    Line 107: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 116: Issued too many commands to server.
    Line 122: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 131: Buffer overflow in net message
    Line 137: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 146: This Steam account does not own this game. Please login to the correct Steam account.
    Line 152: The account has been locked by and cannot play on VAC secured servers.
    Line 161: Bad challenge
    Line 176: Connection failed after 4 retries
    Line 182: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  125. Template:Golden Charity destroyed wrenches has 4 uses and is missing 1 translation
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
  126. Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 2 translations
    Line 132: Does not apply to all .
    Line 138: Uses a thinner variant.
  127. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  128. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  129. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  130. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  131. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  132. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  133. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  134. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  135. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  136. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  137. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  138. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  139. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  140. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  141. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  142. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  143. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  144. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  145. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  146. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  147. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  148. Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
  149. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  150. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  151. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  152. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  153. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  154. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  155. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  156. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  157. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  158. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  159. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  160. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  161. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  162. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  163. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  164. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  165. Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
    Line 267:
    Line 313: The 
    Line 318: The 
  166. Template:Mvm mission Scrap Metal has 4 uses and is missing 6 translations
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 235:
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 441:
  167. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  168. Template:Mvm mission Short Circuit has 4 uses and is missing 8 translations
    Line 20: Minicrits become crits
    Line 20: The 
    Line 242: The 
    Line 279: The 
    Line 358: The 
    Line 359: The 
    Line 368: The 
    Line 376: The 
  169. Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
  170. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  171. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  172. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  173. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  174. Template:Water locations table has 4 uses and is missing 37 translations
    Line 42: There is a huge frozen river hazard under the cliff beside Point A
    Line 58: The whole map takes place underwater.
    Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
    Line 150: The whole map takes place surrounded by and above water.
    Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
    Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
    Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
    Line 220: There is an underwater room that connects the item room and running track room.
    Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
    Line 281: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
    Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
    Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
    Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
    Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
    Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
    Line 433: The underworld island is surrounded by deadly water.
    Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
    Line 526: Underneath the map has sewer tunnels filled to the brim with water.
    Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
    Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
    Line 553: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
    Line 603: There is a waterfall and airboat behind BLU's main spawn.
    Line 645: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 662: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
    Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
    Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
    Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
    Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
    Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
    Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
    Line 928: Stygian waters below 2 cliffs.
    Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
    Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
  175. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  176. Template:Bot skill levels has 3 uses and is missing 52 translations
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  177. Template:Item timeline 2025 has 3 uses and is missing 2 translations
    Line 231: * Added the Spectral Stash Case.
    Line 345: * Added the Winter 2025 Cosmetic Case.
  178. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  179. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  180. Template:Mvm mission Haphazard Routine has 3 uses and is missing 21 translations
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: Melee has separate
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 300:
    Line 312:
    Line 312:
    Line 345: Only 25 will drop money
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 543: Only 50 will drop money
  181. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  182. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  183. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  184. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  185. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  186. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  187. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  188. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  189. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  190. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  191. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  192. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  193. Template:Mvm mission Overclock has 3 uses and is missing 11 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
  194. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  195. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  196. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  197. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  198. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  199. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  200. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  201. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  202. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  203. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  204. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  205. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  206. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  207. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  208. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  209. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  210. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  211. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  212. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  213. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  214. Template:Mvm mission Snow Blindness has 3 uses and is missing 24 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 67: Spawns from the house
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  215. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  216. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  217. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  218. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  219. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  220. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
    Line 13: The 
    Line 96: The 
    Line 318: Takes the left path
  221. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  222. Template:Mvm mission Ticket to Die has 3 uses and is missing 15 translations
    Line 70:
    Line 158:
    Line 259:
    Line 370:
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 587:
  223. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  224. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  225. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  226. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  227. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  228. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  229. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  230. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  231. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  232. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  233. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 9: Prop
    Line 20: Pumpkin
    Line 28: Listed twice, thus twice as likely
    Line 35: Palm tree
    Line 45: Control room console
    Line 55: Work table
    Line 65: Boulder
    Line 75: Concrete block
    Line 85: Welding machine
    Line 95: Resupply locker
    Line 105: Target
    Line 115: Picnic table
    Line 125: Grand piano
    Line 135: Bookcase
    Line 145: Chair
    Line 155: Couch
    Line 165: Grandfather clock
    Line 175: Coffin
    Line 185: Mining crate
    Line 195: Oil drum
    Line 205: Hand truck
    Line 215: Minecart
    Line 225: Tire pile
    Line 234: Computer cart
    Line 244: Dump truck
    Line 254: Tent
    Line 263: Tractor tire
    Line 273: Tractor
    Line 283: Haybale
    Line 293: Wooden barrel
    Line 303: Wood pile
    Line 313: Pallet
  234. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  235. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  236. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  237. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  238. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  239. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  240. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  241. Template:Mvm upgrades hellmet has 2 uses and is missing 55 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +10% Jump Height
    Line 71: All classes
    Line 91: higher. <br>
    Line 110: +5 Regen
    Line 131: Metal is regenerated every 5 seconds. <br>
    Line 154: Modified primary weapons' upgrades
    Line 166: Upgrade
    Line 186: Cost
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 242: +100% Burn Damage
    Line 269: Afterburn damage bonus. <br>
    Line 289: +10% Airblast Force
    Line 318: +25% Damage
    Line 346: +25% Projectile Speed
    Line 372: +10% Firing Speed
    Line 401: Knockback Rage
    Line 422: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 442: Destroy Projectiles
    Line 463: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
    Line 483: Explosive Headshot
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 527: +25% Faster Charge
    Line 550: +5s On Target
    Line 578: Modified secondary weapons' upgrades
    Line 589: Upgrade
    Line 608: Cost
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% Rate
    Line 786:
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
  242. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  243. Template:FeaturedArticle/article/Administrator has 1 use and is missing 2 translations
    Line 14: The Administrator in her control room
    Line 22: The '''Administrator''' manages the affairs of both the and , as well as and their mercenary troops. She's the enigmatic, disembodied female voice that gives orders and announces important events during rounds. The Administrator is a mature and thoroughly evil mastermind with a piercing gaze and the kind of voice that commands total and unwavering obedience... or else.
  244. Template:FeaturedArticle/article/Bonk! Atomic Punch has 1 use and is missing 1 translation
    Line 5: '''Bonk! Atomic Punch''' is an unlockable for the class. It is a small energy drink can with a team-appropriate label; 's flavor of Bonk! is "Cherry Fission", while 's is "Blutonium Berry".
  245. Template:FeaturedArticle/article/Crafting has 1 use and is missing 2 translations
    Line 4: The Crafting Anvil
    Line 7: '''Crafting''' is an in-game system that allows players to create specific items, such as , , as well as materials that can be used in further crafting by repurposing unwanted or duplicate items obtained through the .
  246. Template:FeaturedArticle/article/Eyelander has 1 use and is missing 1 translation
    Line 5: The '''Eyelander''' is the unlockable melee weapon for the . First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
  247. Template:FeaturedArticle/article/Pyro has 1 use and is missing 1 translation
    Line 5: The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as .
  248. Template:FeaturedArticle/article/Sandvich has 1 use and is missing 1 translation
    Line 5: The '''Sandvich''', known in full as the '''Sandvich Edible Device''', is an unlockable for the . It is half of a sandwich, consisting of two triangular slices of bread containing lettuce, tomatoes, Swiss cheese and an indeterminate meat referred to as both ham and bologna by the Heavy. Topping it is a green stuffed olive pinned to the Sandvich by a toothpick.
  249. Template:FeaturedArticle/article/Über Update has 1 use and is missing 1 translation
    Line 5: The '''Über Update''' is a update for '''' and was released on . It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the and the , the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of ''''.
  250. Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
    Line 2: Demoman
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 21: Stock weapon.<br>
    Line 24: 210% damage bonus.<br>
    Line 31: <br>
    Line 37: 20% damage bonus against buildings.<br>
    Line 46: 150% damage bonus.<br>
    Line 59: <br>
    Line 65: +25 max health on wearer.<br>
    Line 73: <br>
    Line 77: <br>
    Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 108: <br>
    Line 114: Grenades have very little bounce and roll.<br>
    Line 120: Grenades have very little bounce and roll.<br>
    Line 130: <br>
    Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
    Line 139: <br>
    Line 143: Demoman
    Line 147: <br>
    Line 153: Stock weapon.<br>
    Line 156: +25 max health on wearer.<br>
    Line 167: <br>
    Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 194: <br>
    Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 226: <br>
    Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 258: <br>
    Line 264: 200% larger secondary ammo size.(max is 72).<br>
    Line 273: 275% damage bonus.<br>
    Line 291: <br>
    Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 322: <br>
    Line 328: Up to 35% damage bonus based on charge.<br>
    Line 337: +25 max health on wearer.<br>
    Line 353: Demoman s
    Line 357: <br>
    Line 362: Stock weapon.<br>
    Line 365: No changes.<br>
    Line 369: <br>
    Line 375: 50% longer melee range.<br>
    Line 382: No changes.<br>
    Line 386: <br>
    Line 392: 50% longer melee range.<br>
    Line 403: 50% longer melee range.<br>
    Line 410: <br>
    Line 416: 50% longer melee range.<br>
    Line 426: 50% longer melee range.<br>
    Line 434: <br>
    Line 440: Increases user's capture rate by 1 for points and carts.<br>
    Line 445: When weapon is active:<br>
    Line 453: <br>
    Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
    Line 468: 15% damage penalty.<br>
    Line 475: <br>
    Line 481: 50% longer melee range.<br>
    Line 490: No changes.<br>
    Line 494: <br>
    Line 500: 50% longer melee range.<br>
    Line 510: 50% longer melee range.<br>
  251. Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
    Line 2: Engineer
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 25: 200% larger clip size.<br>
    Line 33: <br>
    Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 60: <br>
    Line 66: On hit: damage dealt is returned as ammo.<br />
    Line 74: On hit: damage dealt is returned as ammo.<br />
    Line 87: <br>
    Line 93: 50% more pellets per shot.<br>
    Line 101: 200% larger clip size.<br>
    Line 115: <br>
    Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 148: <br>
    Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
    Line 176: Engineer
    Line 180: <br>
    Line 185: Stock weapon.<br>
    Line 188: 300% larger clip size.<br/>
    Line 197: <br>
    Line 203: Enables manual control of own Sentry Gun.<br />
    Line 211: Enables manual control of own Sentry Gun.<br />
    Line 223: <br>
    Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 263: Engineer s
    Line 267: <br>
    Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 305: <br>
    Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 351: <br>
    Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 392: <br>
    Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 433: <br>
    Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 474: Melee
    Line 477: Sentry Gun
    Line 480: Dispenser
    Line 484: Cost
    Line 487:
    Line 490: Health
    Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
    Line 496: Cost
    Line 499:
    Line 502: Health
    Line 505: Deploy Time
    Line 509: Wrench
    Line 512: 80
    Line 516: / /
    Line 519: 100
    Line 522: 8.02s
    Line 525: 80
    Line 528: 10/15/20
    Line 531: 150/180/216
    Line 534: 17s
    Line 538: Jag
    Line 541: 140
    Line 544: / /
    Line 547: 100
    Line 550: 5.11s
    Line 553: 140
    Line 556: 10/15/20
    Line 559: 150/180/216
    Line 562: 21s
    Line 566: Eureka Effect
    Line 569: 100
    Line 572: / /
    Line 575: 100
    Line 578: 20.98s
    Line 581: 100
    Line 584: 10/15/20
    Line 587: 150/180/216
    Line 590: 21s
    Line 594: Southern Hospitality
    Line 597: 25
    Line 600: / /
    Line 603: 25
    Line 606: 1.2s
    Line 609: 25
    Line 612: 10/15/20
    Line 615: 38/45/54
    Line 618: 21s
    Line 622: Gunslinger
    Line 625: 100
    Line 628: / /
    Line 631: 100
    Line 634: 4.07s
    Line 637: 100
    Line 640: 10/15/20
    Line 643: 150/180/216
    Line 646: 21s
  252. Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
    Line 2: Heavy
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Secondary fire spins-up the barrel without firing.<br />
    Line 28: Secondary fire spins-up the barrel without firing.<br />
    Line 36: <br>
    Line 42: Secondary fire spins-up the barrel without firing.<br />
    Line 52: Secondary fire spins-up the barrel without firing.<br />
    Line 65: <br>
    Line 71: Secondary fire spins-up the barrel without firing.<br />
    Line 80: Secondary fire spins-up the barrel without firing.<br />
    Line 92: <br>
    Line 98: Secondary fire deploys the barrel without firing.<br />
    Line 107: Secondary fire deploys the barrel without firing.<br />
    Line 119: <br>
    Line 125: Secondary fire deploys the barrel without firing.<br />
    Line 134: Secondary fire deploys the barrel without firing.<br />
    Line 148: Heavy
    Line 152: <br>
    Line 158: Stock weapon.
    Line 161: 200% larger clip size.<br>
    Line 169: <br>
    Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 183: 100% faster weapon deploy and holster speed.<br>
    Line 195: <br>
    Line 201: 50% more pellets per shot.<br>
    Line 209: 200% larger clip size.<br>
    Line 223: <br>
    Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
    Line 253: <br>
    Line 259: 33% larger clip size.<br />
    Line 265: 300% larger clip size.<br>
    Line 274: <br>
    Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
    Line 294: 100% faster weapon deploy and holster speed.<br>
    Line 310: <br>
    Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
    Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
    Line 336: Heavy s
    Line 340: <br>
    Line 345: Stock weapon.<br>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
    Line 363: 2% faster movement speed on wearer.<br>
    Line 370: <br>
    Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
    Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
    Line 391: <br>
    Line 396: 30% damage bonus.<br />
    Line 402: 30% damage bonus.<br />
    Line 411: <br>
    Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
    Line 425: No changes.
    Line 429: <br>
    Line 435: 40% faster firing speed.<br />
    Line 444: 8% faster movement speed on wearer.<br>
    Line 452: <br>
    Line 458: Critical hit forces victim to laugh.<br />
    Line 465: No changes.<br>
  253. Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
    Line 2: Humans players
    Line 5: Zombies
  254. Template:Zombie Escape Items has 1 use and is missing 20 translations
    Line 2: Items
    Line 5: Attributes
    Line 9: Ice/Snow
    Line 9: Freezes all Zombies in place or slows them down.
    Line 11: Wind
    Line 11: Creates a tornado that pushes all Zombies away.
    Line 13: Fire
    Line 13: Summons a field of fire that slows and damages Zombies.
    Line 15: Gravity
    Line 15: Creates a force field which sucks Zombies in.
    Line 17: Earth/Wall
    Line 17: Erects a tall wall where the user points at.
    Line 19: Crits
    Line 19: Crit boosts all nearby Humans.
    Line 21: Heal
    Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
    Line 23: Ultima
    Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
    Line 25:
    Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
  255. Template:Zombie Escape Map list has 1 use and is missing 89 translations
    Line 2: Map name
    Line 5: Stages?
    Line 8: Has Items?
    Line 11: Has Bosses?
    Line 14: Description
    Line 19: Single
    Line 22:
    Line 25:
    Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
    Line 33: Two
    Line 36:
    Line 39:
    Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
    Line 47: Three
    Line 50:
    Line 53:
    Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
    Line 61: Four
    Line 64:
    Line 67:
    Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
    Line 75: Single
    Line 78:
    Line 81:
    Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
    Line 89: Four plus ZM Mode
    Line 92:
    Line 95:
    Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
    Line 103: Five difficulties plus ZM Mode
    Line 106:
    Line 109:
    Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
    Line 117: Single
    Line 120:
    Line 123:
    Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
    Line 131: Single plus two hidden stages
    Line 134:
    Line 137:
    Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
    Line 145: Three plus Bonus stage
    Line 148:
    Line 151:
    Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
    Line 159: Four
    Line 162:
    Line 165:
    Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
    Line 173: Six
    Line 176:
    Line 179:
    Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
    Line 187: Four
    Line 190:
    Line 193:
    Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
    Line 201: Four plus stage
    Line 204:
    Line 207:
    Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
    Line 215: Single
    Line 218:
    Line 221:
    Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
    Line 229: Single
    Line 232:
    Line 235:
    Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
    Line 243: Four plus the Truth
    Line 246:
    Line 249:
    Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
    Line 257: Single
    Line 260:
    Line 263:
    Line 266: Gameplay takes place inside the Scp foundation's facility.
    Line 271: Eight
    Line 274:
    Line 277:
    Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
    Line 285: Single
    Line 288:
    Line 291:
    Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
    Line 299: Six
    Line 302:
    Line 305:
    Line 308: A colorful sky world which players need to escape via .
  256. Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
    Line 2: Medic
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock Weapon<br>
    Line 25: 150% damage bonus.<br>
    Line 29: <br>
    Line 35: On hit: heal +3 health points.<br/>
    Line 40: 147% damage bonus.<br>
    Line 51: <br>
    Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 82: <br>
    Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 102: Medic
    Line 106: <br>
    Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
    Line 126: <br>
    Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
    Line 145: <br>
    Line 151: Über effect: Megaheal
    Line 163: Über effect: Megaheal
    Line 174: <br>
    Line 180: Reload: Cycle through resist types.<br/>
    Line 192: Reload: Cycle through resist types.<br/>
    Line 206: Medic s
    Line 210: <br>
    Line 216: Stock weapon.<br>
    Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
    Line 223: <br>
    Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 234: 33% faster Übercharge build rate.<br/>
    Line 240: <br>
    Line 246: Allows the Medic to see an enemy's health.<br/>
    Line 251: Allows the Medic to see an enemy's health.<br/>
    Line 258: <br>
    Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
    Line 271: No changes.<br/>
    Line 275: <br>
    Line 281: On Hit: 25% ÜberCharge added.<br/>
    Line 286: On Hit: 50% ÜberCharge added.<br/>
  257. Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
    Line 2: Pyro
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon<br>
    Line 25: On hit:100% chance to slow down target.<br>
    Line 32: <br>
    Line 38: Guaranteed Critical hits when attacking from behind.<br>
    Line 44: Guaranteed Critical hits when attacking from behind.<br>
    Line 54: <br>
    Line 60: 60% faster deploy speed.<br>
    Line 67: 60% faster deploy speed.<br>
    Line 77: <br>
    Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 100: <br>
    Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 129: Pyro
    Line 133: <br>
    Line 139: Stock weapon.
    Line 142: 200% larger clip size.<br>
    Line 150: <br>
    Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 174: <br>
    Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 210: <br>
    Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 243: <br>
    Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
    Line 278: <br>
    Line 284: Contains two charges that allows the player to launch themselves into the air.
    Line 295: <br>
    Line 299: <br>
    Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
    Line 313: Throws an incendiary grenade instead of a gas canister.<br>
    Line 328: <br>
    Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
    Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
    Line 353: <br>
    Line 359: 50% more pellets per shot.<br>
    Line 367: 200% larger clip size.<br>
    Line 381: Pyro s
    Line 385: <br>
    Line 391: 100% damage bonus against s.<br/>
    Line 397: No changes.<br/>
    Line 401: <br>
    Line 407: On Hit: target is engulfed in flames.<br/>
    Line 412: No changes.<br/>
    Line 416: <br>
    Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 430: No changes.<br/>
    Line 434: <br>
    Line 440: 25% damage bonus.<br/>
    Line 446: No changes.<br/>
    Line 450: <br>
    Line 456: Guaranteed Critical hits against players.<br/>
    Line 463: No changes.<br/>
    Line 467: <br>
    Line 473: Damage transfers to all players connected via Medic beams.
    Line 476: No changes.<br/>
    Line 480: <br>
    Line 486: Stock weapon.<br/>
    Line 489: No changes.<br/>
    Line 493: <br>
    Line 499: Guaranteed Mini-Crits on burning targets.<br/>
    Line 509: Guaranteed Mini-Crits on burning targets.<br/>
    Line 519: <br>
    Line 525: On kill: restores up to +25 health points.<br/>
    Line 531: On kill: restores up to +25 health points.<br/>
  258. Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 15: <br>
    Line 21: Stock Weapon.<br/>
    Line 24: 200% larger clip size.<br/>
    Line 32: <br>
    Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 48: 100% larger clip size.<br>
    Line 64: <br>
    Line 70: 100% damage bonus per pellet.<br>
    Line 84: 200% larger clip size.<br>
    Line 98: <br>
    Line 104: On hit: Build Hype.<br>
    Line 113: 100% larger clip size.<br>
    Line 128: <br>
    Line 134: On hit: builds Boost.<br>
    Line 143: On hit: builds Boost.<br/>
    Line 158: <br>
    Line 164: Mini-Crits targets when fired at their back from close range.<br>
    Line 171: Mini-Crits targets when fired at their back from close range.<br/>
    Line 183: Scout
    Line 187: <br>
    Line 193: Stock weapon.<br/>
    Line 196: 300% larger clip size.<br/>
    Line 205: <br>
    Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 225: <br>
    Line 231: 15% damage bonus.<br/>
    Line 237: 100% larger clip size.<br/>
    Line 248: <br>
    Line 253: On Hit: Gain up to +3 health.<br/>
    Line 259: On Hit: Gain up to +3 health.<br/>
    Line 269: <br>
    Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
    Line 282: +25 max health on wearer.<br/>
    Line 292: <br>
    Line 298: When consumed, user receives the following effects:<br/>
    Line 305: When consumed, user receives the following effects:<br/>
    Line 314: <br>
    Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
    Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
    Line 338: Scout s
    Line 342: <br>
    Line 348: Stock weapon.<br/>
    Line 351: No changes.<br/>
    Line 355: <br>
    Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 376: <br>
    Line 382: When weapon is active: +1 extra air jump on wearer.<br>
    Line 389: When weapon is active:<br>
    Line 401: <br>
    Line 407: Guaranteed Crits on burning players.<br>
    Line 413: Guaranteed Crits on burning players.<br>
    Line 421: <br>
    Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
    Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
    Line 448: <br>
    Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
    Line 460: No changes.<br>
    Line 464: <br>
    Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
    Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
    Line 484: <br>
    Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
    Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
  259. Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
    Line 2: Sniper
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 30: Charges while zoomed.<br/>
    Line 41: <br>
    Line 47: Charges while zoomed.<br/>
    Line 58: Charges while zoomed.<br/>
    Line 72: <br>
    Line 78: Charges while zoomed.<br/>
    Line 88: Charges while zoomed.<br/>
    Line 107: <br>
    Line 113: Charges while zoomed.<br/>
    Line 121: Charges while zoomed.<br/>
    Line 134: <br>
    Line 140: Charges while zoomed.<br/>
    Line 155: Charges while zoomed.<br/>
    Line 173: <br>
    Line 179: Charged shots will victims.<br/>
    Line 193: Charged shots will victims.<br/>
    Line 212: <br>
    Line 218: Bullets replaced with an arrow projectile.<br/>
    Line 236: Bullets replaced with an arrow projectile.<br/>
    Line 257: Sniper
    Line 261: <br>
    Line 267: Stock weapon.<br>
    Line 270: 100% larger clip size.<br>
    Line 277: <br>
    Line 283: Doused enemies take on hit.<br/>
    Line 292: Doused enemies take on hit.<br/>
    Line 303: <br>
    Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 316: No changes.<br>
    Line 320: <br>
    Line 325: Lowers fire damage vulnerability by 50%.<br/>
    Line 331: No changes.<br>
    Line 335: <br>
    Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: Dealing damage charges a "Crikey" meter.<br/>
    Line 367: Dealing damage charges a "Crikey" meter.<br/>
    Line 378: Sniper s
    Line 382: <br>
    Line 388: Stock weapon.<br>
    Line 391: No changes.<br>
    Line 395: <br>
    Line 401: Crits whenever it would normally mini-crit.<br/>
    Line 407: No changes.<br>
    Line 411: <br>
    Line 417: On hit: causes for 6 seconds.<br/>
    Line 422: No changes.<br>
    Line 426: <br>
    Line 432: 25% damage bonus when health is less than 50% of max.<br/>
    Line 437: No changes<br>
    Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
    Line 447: Bodyshot
    Line 450: Headshot
    Line 454: 0%
    Line 457: 100%
    Line 460: 0%
    Line 463: 100%
    Line 467: Sniper Rifle
    Line 470: 75
    Line 473: 225
    Line 476: 720
    Line 479: 2160
    Line 483: Hitman's Hitmaker
    Line 486: 60
    Line 489: 180
    Line 492: 295
    Line 495: 885
    Line 499: Huntsman
    Line 502: 46
    Line 505: 240
    Line 508: 339
    Line 511: 720
    Line 515: Machina
    Line 518: 283
    Line 521: 1500
    Line 524: 1700
    Line 527: 9003
    Line 531: Sydney Sleeper
    Line 534: 75
    Line 537: 226
    Line 540: 300
    Line 543: 900
    Line 547: Classic
    Line 550: 70
    Line 553: 210
    Line 556: 267
    Line 559: 2399
    Line 563: Bazaar Bargain
    Line 566: 0
    Line 569: 0
    Line 572: 200
    Line 575: 600
  260. Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
    Line 2: Soldier
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.
    Line 25: 171% damage bonus.<br>
    Line 33: <br>
    Line 39: 25% damage penalty.<br>
    Line 46: 204% damage bonus.<br>
    Line 60: <br>
    Line 66: On hit: restores up to +20 health.<br>
    Line 71: 144% damage bonus.<br>
    Line 84: <br>
    Line 90: +200% max primary ammo on wearer.<br>
    Line 98: 1011% damage bonus.<br>
    Line 114: <br>
    Line 120: 25% larger clip size.<br>
    Line 127: 25% larger clip size.<br>
    Line 142: <br>
    Line 148: Does not use ammo (replaced with an ammo meter).<br>
    Line 161: 155% damage bonus.<br>
    Line 180: <br>
    Line 186: Hold Fire to load up to three rockets.<br>
    Line 196: 100% damage bonus.<br>
    Line 211: <br>
    Line 217: 185% faster firing speed while blast jumping.<br>
    Line 226: 134% damage bonus.<br>
    Line 245: Soldier
    Line 249: <br>
    Line 255: Stock weapon.<br>
    Line 259: 200% larger clip size.<br>
    Line 267: <br>
    Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 287: <br>
    Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 314: <br>
    Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 340: <br>
    Line 346: 75% reduction in push force taken from enemy damage.<br>
    Line 354: <br>
    Line 359: <br>
    Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 389: <br>
    Line 395: 20% faster deploy speed.<br>
    Line 403: 100% larger clip size.<br>
    Line 415: <br>
    Line 421: 50% more pellets per shot.<br>
    Line 429: 200% larger clip size.<br>
    Line 443: <br>
    Line 449: Lowers explosive self-damage vulnerability by 60%<br>
    Line 455: Lowers explosive self-damage vulnerability by 60%<br>
    Line 463: <br>
    Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
    Line 475: <br>
    Line 479: Soldier s
    Line 483: <br>
    Line 489: Stock weapon.<br>
    Line 492: No changes.<br>
    Line 496: <br>
    Line 502: When weapon is active:<br>
    Line 508: No changes.
    Line 512: <br>
    Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
    Line 524: No changes.
    Line 528: <br>
    Line 533: Increases user's capture rate by 1 for points and carts.<br>
    Line 538: Increases user's capture rate by 1 for points and carts.<br>
    Line 547: <br>
    Line 552: 50% longer melee range.<br>
    Line 562: 50% longer melee range.<br>
    Line 570: <br>
    Line 576: 70% longer melee range.<br>
    Line 582: 70% longer melee range.<br>
    Line 588: <br>
    Line 594: When weapon is active:<br>
    Line 601: When weapon is active:<br>
  261. Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 14: <br>
    Line 20: Stock weapon.<br/>
    Line 23: 200% larger clip size.<br/>
    Line 31: <br>
    Line 37: are guaranteed for headshots.<br/>
    Line 46: are guaranteed for headshots.<br/>
    Line 58: <br>
    Line 64: 40% longer cloak duration<br/>
    Line 70: 25% shorter reload time.<br/>
    Line 79: <br>
    Line 85: 20% damage bonus while disguised.<br/>
    Line 92: 100% larger clip size.<br/>
    Line 101: <br>
    Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
    Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
    Line 126: Spy s
    Line 130: <br>
    Line 136: Disables enemy Engineer buildings.<br/>
    Line 144: Disables enemy Engineer buildings.<br/>
    Line 155: <br>
    Line 161: Stock weapon.<br/>
    Line 166: Stock weapon.<br/>
    Line 175: Spy s
    Line 179: <br>
    Line 185: Stock weapon<br/>
    Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 194: <br>
    Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 216: <br>
    Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
    Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 239: <br>
    Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 250: On Backstab: Gain a speedboost<br/>
    Line 257: <br>
    Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 282: Spy
    Line 286: <br>
    Line 292: '''Cloak type:''' Motion sensitive<br/>
    Line 303: '''Cloak type:''' Motion sensitive<br/>
    Line 315: <br>
    Line 321: '''Cloak type:''' Timed<br/>
    Line 330: '''Cloak type:''' Timed<br/>
    Line 339: <br>
    Line 345: '''Cloak type:''' Feign death<br/>
    Line 359: '''Cloak type:''' Feign death<br/>
  262. Template:Zombie Escape human changes has 1 use and is missing 32 translations
    Line 2: Class
    Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
    Line 8: Cap?
    Line 13: '''All classes'''
    Line 16: Can see the health of Zombies.<br>
    Line 28: ''''''
    Line 31: +75 max health (200 total).<br>
    Line 39: <br>
    Line 44: ''''''
    Line 47: 2% faster movement speed.<br>
    Line 52: <br>
    Line 57: ''''''
    Line 60: +25 max health (200 total).<br>
    Line 67: <br>
    Line 72: ''''''
    Line 75: Has the ability to stun Zombies.<br>
    Line 81: <br>
    Line 86: ''''''
    Line 89: 10% faster movement speed.<br>
    Line 95: <br>
    Line 100: ''''''
    Line 103: +75 max health (200 total).<br>
    Line 110: <br>
    Line 115: ''''''
    Line 118: +50 max health (200 total).<br>
    Line 123: <br>
    Line 128: ''''''
    Line 131: +75 max health (200 total).<br>
    Line 136: <br>
    Line 141: ''''''
    Line 144: +75 max health (200 total).<br>
    Line 150: <br>
  263. Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
    Line 2: Zombie Attributes<ref></ref>
    Line 7: '''All classes'''
    Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
    Line 18: Class
    Line 21: Changes
    Line 24: Enzyme
    Line 27: Description
    Line 32: '''Zombie Scout'''
    Line 35: Between 600 and 32706 health.<br>
    Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
    Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
    Line 51: '''Zombie Soldier'''
    Line 54: Between 1200 and 65412 health.<br>
    Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
    Line 65: Enhanced muscular/skeletal system.<br>
    Line 71: '''Zombie Pyro'''
    Line 74: Between 1200 and 65412 health.<br>
    Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
    Line 85: Extensive growths of combustive tissues observed.<br>
    Line 91: '''Zombie Demoman'''
    Line 94: Between 600 and 32706 health.<br>
    Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
    Line 106: Legs are filled with numerous adrenal glands.<br>
    Line 111: '''Zombie Heavy'''
    Line 114: Between 1200 and 65412 health.<br>
    Line 121: Surrounds the Heavy with purple mist.<br>
    Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
    Line 134: '''Zombie Engineer'''
    Line 137: Between 1200 and 65412 health.<br>
    Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
    Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
    Line 154: '''Zombie Medic'''
    Line 157: Between 1200 and 65412 health.<br>
    Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
    Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
    Line 171: '''Zombie Sniper'''
    Line 174: Between 1200 and 65412 health.<br>
    Line 180: Enzyme nearby Humans in .<br>
    Line 183: The strain appears to induce acidic urine in the host.
    Line 188: '''Zombie Spy'''
    Line 191: Deals 300 damage on .<br>
    Line 200: Enzyme renders the Spy for a short duration.<br>
    Line 205: Infection by this strain causes the host to become translucent.
  264. Template:Zombie Escape zombie health has 1 use and is missing 3 translations
    Line 2: Human players
    Line 5: Scout & Demoman health
    Line 8: Normal Zombie health