170 templates missing Portuguese (Brazil) translation

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Pages missing in Portuguese (Brazil) (pt-br – português do Brasil): 170 in total. Data as of 01:43, 03 February 2026 (GMT).

See also

List

  1. Template:Damage table has 4344 uses and is missing 2 translations
    Line 1358: Wind-down time
    Line 1851: Damage charging delay
  2. Template:Engineer Nav has 4123 uses and is missing 1 translation
    Line 60: Metal
  3. Template:Unused Content Nav has 1129 uses and is missing 5 translations
    Line 4:  
    Line 4:  
    Line 256: Throwables
    Line 403: Throwables
    Line 455: Female classes
  4. Template:Community Events Nav has 416 uses and is missing 8 translations
    Line 153: Meet the Demoman Uncensored
    Line 406: BlapBash
    Line 408: ETF2L Highlander Community Challenge
    Line 421: Golden Charity
    Line 431: Hugs.tf
    Line 433: Jingle Jam
    Line 435: Pubstars vs Pros
    Line 442: Rally Call
  5. Template:Notable Person Nav has 293 uses and is missing 32 translations
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 167: Jeff Ballinger
    Line 179: Moby Francke
    Line 207: Dennis Bateman
    Line 219: JB Blanc
    Line 231: Ashly Burch
    Line 243: Robin Atkin Downes
    Line 255: Grant Goodeve
    Line 267: John Patrick Lowrie
    Line 279: Rick May
    Line 291: Ellen McLain
    Line 303: Stephen Merchant
    Line 315: Nolan North
    Line 327: Gary Schwartz
    Line 339: Nathan Vetterlein
    Line 367: Mike Morasky
    Line 395: Heather Campbell
    Line 407: Maren Marmulla
    Line 419: Michael Oeming
    Line 431: Minttu Hynninen
    Line 443: Jim Murray
    Line 455: Saren Stone
    Line 467: Jay Pinkerton
    Line 479: Nick Filardi
    Line 491: Erik Wolpaw
  6. Template:Community Medal Nav has 128 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  7. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  8. Template:Class weapons table scout melee has 23 uses and is missing 1 translation
    Line 220:
  9. Template:FeaturedArticle/article/Wrangler has 23 uses and is missing 1 translation
    Line 5: The '''Wrangler''' is an unlockable for the . When in use, the Wrangler allows the Engineer to manually take control of his .
  10. Template:List of tournament medals has 23 uses and is missing 1072 translations
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 1149: Awarded to first-place finishers in Classic MGE Cups.
    Line 1157: Awarded to second-place finishers in Classic MGE Cups.
    Line 1165: Awarded to third-place finishers in Classic MGE Cups.
    Line 1173: Awarded to participants in Classic MGE Cups.
    Line 1181: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1196: Copenhagen Games 1st Place
    Line 1203: Awarded to first-place finishers in the Copenhagen Games.
    Line 1210: Copenhagen Games 2nd Place
    Line 1216: Awarded to second-place finishers in the Copenhagen Games.
    Line 1223: Copenhagen Games 3rd Place
    Line 1229: Awarded to third-place finishers in the Copenhagen Games.
    Line 1236: Copenhagen Games Participant
    Line 1242: Awarded to participants in the Copenhagen Games.
    Line 1249: Copenhagen Games Staff
    Line 1255: Awarded to staff members of the Copenhagen Games.
    Line 1262: Copenhagen Games 6v6 1st Place
    Line 1269: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1276: Copenhagen Games 6v6 2nd Place
    Line 1282: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1289: Copenhagen Games 6v6 3rd Place
    Line 1295: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1302: Copenhagen Games Highlander 1st Place
    Line 1308: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1315: Copenhagen Games Highlander 2nd Place
    Line 1321: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1328: Copenhagen Games Highlander 3rd Place
    Line 1334: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1341: Copenhagen Games Participant
    Line 1347: Awarded to participants in all events during the Copenhagen Games.
    Line 1354: Copenhagen Games Staff
    Line 1360: Awarded to staff members of the Copenhagen Games.
    Line 1377: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1393: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1401: Awarded to participants in CustomLander TF2 tournaments.
    Line 1409: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1426: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1442: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1450: Awarded to participants in DeutschLAN tournaments.
    Line 1458: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1475: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1492: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1508: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1516: Awarded to participants in Electronic Sports League tournaments.
    Line 1533: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1549: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1557: Awarded to participants in ESA Rewind 2017.
    Line 1566: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1574: Awarded to participants in ESA Rewind II.
    Line 1582: Awarded for donations to the ESA Rewind II prize pool.
    Line 1603: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1619: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1627: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1644: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1661: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1677: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1685: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1693: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1709: ETF2L 6v6 Premiership Gold Medal
    Line 1716: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1723: ETF2L 6v6 Premiership Silver Medal
    Line 1729: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1736: ETF2L 6v6 Premiership Bronze Medal
    Line 1742: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1749: ETF2L 6v6 Group Winner
    Line 1755: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1762: ETF2L 6v6 Participation Medal
    Line 1768: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1775: ETF2L 6v6 Gold Medal
    Line 1782: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1789: ETF2L 6v6 Silver Medal
    Line 1795: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1802: ETF2L 6v6 Bronze Medal
    Line 1808: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1815: ETF2L 6v6 Group Winner
    Line 1821: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1828: ETF2L 6v6 Participation Medal
    Line 1834: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1841: ETF2L 6v6 Gold Medal
    Line 1848: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1855: ETF2L 6v6 Silver Medal
    Line 1861: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1868: ETF2L 6v6 Bronze Medal
    Line 1874: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1881: ETF2L 6v6 Playoff Medal
    Line 1887: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1894: ETF2L 6v6 Participation Medal
    Line 1900: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1917: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1933: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1941: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1958: Awarded to first-place finishers in the 2010 .
    Line 1966: Awarded to second-place finishers in the 2010 .
    Line 1974: Awarded to third-place finishers in the 2010 .
    Line 1982: Awarded to participants in the 2010 .
    Line 1989: ETF2L Highlander Gold Medal
    Line 1996: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2003: ETF2L Highlander Silver Medal
    Line 2009: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2016: ETF2L Highlander Bronze Medal
    Line 2022: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2029: ETF2L Highlander Group Winner
    Line 2035: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2042: ETF2L Highlander Participation Medal
    Line 2048: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2055: ETF2L Highlander Gold Medal
    Line 2062: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2069: ETF2L Highlander Silver Medal
    Line 2075: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2082: ETF2L Highlander Bronze Medal
    Line 2088: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2095: ETF2L Highlander Group Winner
    Line 2101: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2108: ETF2L Highlander Participation Medal
    Line 2114: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2121: ETF2L Highlander Gold Medal
    Line 2128: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2135: ETF2L Highlander Silver Medal
    Line 2141: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2148: ETF2L Highlander Bronze Medal
    Line 2154: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2161: ETF2L Highlander Playoff Medal
    Line 2167: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2174: ETF2L Highlander Participation Medal
    Line 2180: Awarded to participants in ETF2L Highlander tournaments.
    Line 2197: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2213: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2221: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2238: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2255: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2271: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2279: Awarded to participants in EU Bball League tournaments.
    Line 2287: Awarded to staff members of EU Bball League.
    Line 2304: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2320: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2328: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2336: Awarded to participants in Eu Mixes tournaments.
    Line 2344: Awarded to staff members of Eu Mixes.
    Line 2361: Awarded to first-place finishers in EuroLander tournaments.
    Line 2369: Awarded to second-place finishers in EuroLander tournaments.
    Line 2377: Awarded to third-place finishers in EuroLander tournaments.
    Line 2385: Awarded to participants in EuroLander tournaments.
    Line 2393: Awarded to valuable contributors to EuroLander tournaments.
    Line 2411: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2420: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2429: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2438: Awarded to participants in FBTF 4v4 tournaments.
    Line 2454: FBTF Cup 6v6 1st Place
    Line 2462: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2470: FBTF Cup 6v6 2nd Place
    Line 2477: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2485: FBTF Cup 6v6 3rd Place
    Line 2492: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2500: FBTF Cup 6v6 Participant
    Line 2507: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2525: Awarded to participants in Florida LAN 2014.
    Line 2535: Awarded to participants in Florida LAN 2015.
    Line 2545: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2555: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2564: Awarded to participants in Florida LAN 2018.
    Line 2573: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2591: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2600: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2609: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2618: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2627: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2645: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2669: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2677: Awarded to staff members of Fruit Mixes Highlander.
    Line 2694: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2710: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2718: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2735: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2744: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2753: Awarded to participants in Gamers With Jobs tournaments.
    Line 2771: Awarded to the winners of the Gette it Onne! tournament.
    Line 2779: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2787: Awarded to participants in the Gette it Onne! tournament.
    Line 2795: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2812: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2836: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2844: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2861: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2869: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2877: Awarded to participants in HLMixes Showdown tournaments.
    Line 2894: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2903: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2912: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2921: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2930: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2948: Awarded to participants in Hydro.tf tournaments.
    Line 2956: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2973: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2990: Awarded to first-place finishers in Insomnia tournaments.
    Line 2999: Awarded to second-place finishers in Insomnia tournaments.
    Line 3008: Awarded to third-place finishers in Insomnia tournaments.
    Line 3017: Awarded to participants in Insomnia tournaments.
    Line 3026: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3044: Awarded to first-place finishers in KnightComp tournaments.
    Line 3053: Awarded to second-place finishers in KnightComp tournaments.
    Line 3062: Awarded to third-place finishers in KnightComp tournaments.
    Line 3071: Awarded to participants in KnightComp tournaments.
    Line 3080: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3098: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3107: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3116: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3125: Awarded to participants in LAN Downunder tournaments.
    Line 3143: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3152: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3161: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3170: Awarded to participants in Late Night TF2 Cups.
    Line 3179: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3196: LBTF2 6v6 1st Place
    Line 3203: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3210: LBTF2 6v6 2nd Place
    Line 3216: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3223: LBTF2 6v6 3rd Place
    Line 3229: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3236: LBTF2 6v6 Participant
    Line 3242: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3249: LBTF2 6v6 1st Place
    Line 3256: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3263: LBTF2 6v6 2nd Place
    Line 3269: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3276: LBTF2 6v6 3rd Place
    Line 3282: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3289: LBTF2 6v6 Participant
    Line 3295: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3310: LBTF2 Highlander 1st Place
    Line 3317: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3324: LBTF2 Highlander 2nd Place
    Line 3330: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3337: LBTF2 Highlander 3rd Place
    Line 3343: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3351: LBTF2 Highlander Participant
    Line 3357: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3364: LBTF2 Highlander 1st Place
    Line 3371: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3378: LBTF2 Highlander 2nd Place
    Line 3384: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3391: LBTF2 Highlander 3rd Place
    Line 3397: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3404: LBTF2 Highlander Participant
    Line 3410: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3427: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3436: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3445: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3454: Awarded to participants in MidNight Moon tournaments.
    Line 3463: Awarded to staff members of MidNight Moon.
    Line 3481: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3490: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3499: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3509: Awarded to participants in Moscow LAN tournaments.
    Line 3518: Awarded to staff members of Moscow LAN.
    Line 3536: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3544: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3560: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3568: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3585: Awarded to first-place finishers in New Caps Cups.
    Line 3594: Awarded to second-place finishers in New Caps Cups.
    Line 3603: Awarded to third-place finishers in New Caps Cups.
    Line 3612: Awarded to participants in New Caps Cups.
    Line 3630: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3646: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3654: Awarded to participants in NewbiDuo Cups.
    Line 3662: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3679: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3695: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3703: Awarded to participants in Open Sniping League Cups.
    Line 3721: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3737: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3745: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3762: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3810: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3818: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3835: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3851: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3859: Awarded to participants in ozfortress Summer Cups.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3926: Awarded to the winners of Palaise tournaments.
    Line 3934: Awarded to runner-ups in Palaise tournaments.
    Line 3942: Awarded to participants in Palaise tournaments.
    Line 3959: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3967: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3975: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3983: Awarded to participants in PASS Time Federation tournaments.
    Line 3991: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 4008: Awarded to first-place finishers in the PASS Time Tournament.
    Line 4016: Awarded to second-place finishers in the PASS Time Tournament.
    Line 4024: Awarded to third-place finishers in the PASS Time Tournament.
    Line 4041: Awarded to participants in the Pubstars vs. Pros events.
    Line 4058: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4066: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4074: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4082: Awarded to participants in Pugiklander tournaments.
    Line 4090: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4107: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4115: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4123: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4139: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4147: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4155: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4163: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4171: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4179: Awarded to participants in all divisions in PURE League tournaments.
    Line 4196: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4204: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4212: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4220: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4229: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4237: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4254: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4262: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4270: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4278: Awarded to participants in Rasslabyxa Cups.
    Line 4286: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4303: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4310: Ready Steady Pan Participant
    Line 4317: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4326: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4334: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4349: Ready Steady Pan Helper
    Line 4355: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4364: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4372: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4380: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4389: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4397: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4405: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4423: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4431: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4439: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4447: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4455: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4463: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4471: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4479: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4496: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4511: RGL.gg One Day Prolander Cup
    Line 4518: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4525: RGL.gg One Day Prolander Cup - NA
    Line 4532: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4540: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4557: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4574: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4582: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4590: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4598: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4615: Awarded to first-place finishers during Respawn League tournaments.
    Line 4623: Awarded to second-place finishers during Respawn League tournaments.
    Line 4631: Awarded to third-place finishers during Respawn League tournaments.
    Line 4639: Awarded to participants during Respawn League tournaments.
    Line 4648: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4665: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4673: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4682: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4690: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4698: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4706: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4714: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4722: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4730: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4738: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4746: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4754: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4762: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4770: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4778: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4795: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4803: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4811: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4819: Awarded to participants in RGB LAN tournaments.
    Line 4828: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4836: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4844: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4852: Awarded to participants in RGB LAN tournaments.
    Line 4869: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4877: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4885: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4893: Awarded to participants in Russian Highlander tournaments.
    Line 4901: Awarded to staff members of Russian Highlander.
    Line 4918: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4926: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4934: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4942: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4959: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4967: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4975: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4983: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 5000: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 5008: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 5016: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 5024: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 5032: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 5049: Awarded to first-place finishers in Streamer Cups.
    Line 5057: Awarded to second-place finishers in Streamer Cups.
    Line 5065: Awarded to third-place finishers in Streamer Cups.
    Line 5073: Awarded to participants in Streamer Cups.
    Line 5081: Awarded to staff members of Streamer Cup.
    Line 5098: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5106: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5114: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5122: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5130: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5148: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5156: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5164: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5172: Awarded to participants in Newbie Highlander Cups.
    Line 5189: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5197: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5205: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5213: Awarded to participants in Newbie Prolander Cups.
    Line 5230: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5238: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5246: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5254: Awarded to participants in TF2Connexion tournaments.
    Line 5271: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5279: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5287: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5295: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5303: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5320: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5328: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5336: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5344: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5361: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5368: Tumblr Vs Reddit Participant
    Line 5386: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5394: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5402: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5410: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5418: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5435: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5443: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5451: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5458: United Dodgeball League Participant
    Line 5464: Awarded to participants in United Dodgeball League tournaments.
    Line 5473: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5481: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5489: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5496: United Dodgeball League Participant
    Line 5502: Awarded to participants in United Dodgeball League tournaments.
    Line 5511: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5527: UGC 4vs4 Gold 1st Place
    Line 5534: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Gold 2nd Place
    Line 5547: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554: UGC 4vs4 Gold 3rd Place
    Line 5560: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Gold Participant
    Line 5573: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5580: UGC 4vs4 Silver 1st Place
    Line 5586: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5593: UGC 4vs4 Silver 2nd Place
    Line 5599: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5606: UGC 4vs4 Silver 3rd Place
    Line 5612: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5619:
    Line 5625: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5632: UGC 4vs4 Steel 1st Place
    Line 5639: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5646: UGC 4vs4 Steel 2nd Place
    Line 5652: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5659: UGC 4vs4 Steel 3rd Place
    Line 5665: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5672: UGC 4vs4 Steel Participant
    Line 5679: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5686: UGC 4vs4 Iron Division
    Line 5693: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5700: UGC 4vs4 Gold 1st Place
    Line 5707: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Gold 2nd Place
    Line 5720: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Gold 3rd Place
    Line 5733: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Gold Participant
    Line 5746: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Silver 1st Place
    Line 5759: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Silver 2nd Place
    Line 5772: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5779: UGC 4vs4 Silver 3rd Place
    Line 5785: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5792: UGC 4vs4 Silver Participant
    Line 5798: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5805: UGC 4vs4 Steel Division
    Line 5811: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5818: UGC 4vs4 Iron Division
    Line 5824: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5831: UGC 4vs4 Gold 1st Place
    Line 5838: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Gold 2nd Place
    Line 5851: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Gold 3rd Place
    Line 5864: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Gold Participant
    Line 5877: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Silver 1st Place
    Line 5890: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Silver 2nd Place
    Line 5903: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5910: UGC 4vs4 Silver 3rd Place
    Line 5916: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5923: UGC 4vs4 Silver Participant
    Line 5929: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5936: UGC 4vs4 Steel Division
    Line 5942: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5949: UGC 4vs4 Iron Division
    Line 5955: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5962: UGC 4vs4 Gold 1st Place
    Line 5969: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 2nd Place
    Line 5982: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5989: UGC 4vs4 Gold 3rd Place
    Line 5995: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6002: UGC 4vs4 Gold Participant
    Line 6008: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6015: UGC 4vs4 Silver Division
    Line 6021: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 6028: UGC 4vs4 Steel Division
    Line 6034: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 6041: UGC 4vs4 Gold 1st Place
    Line 6048: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 2nd Place
    Line 6061: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6068: UGC 4vs4 Gold 3rd Place
    Line 6074: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6081: UGC 4vs4 Gold Participant
    Line 6087: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6094: UGC 4vs4 Silver Division
    Line 6100: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6107: UGC 4vs4 Steel Division
    Line 6113: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6120: UGC 4vs4 Gold 1st Place
    Line 6127: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Gold 2nd Place
    Line 6140: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Gold 3rd Place
    Line 6153: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Gold Participant
    Line 6166: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Silver 1st Place
    Line 6179: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Silver 2nd Place
    Line 6192: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Silver 3rd Place
    Line 6205: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Silver Participant
    Line 6218: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6225: UGC 4vs4 Steel 1st Place
    Line 6231: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6238: UGC 4vs4 Steel 2nd Place
    Line 6244: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6251: UGC 4vs4 Steel 3rd Place
    Line 6257: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6264: UGC 4vs4 Steel Participant
    Line 6270: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6277: UGC 4vs4 Gold 1st Place
    Line 6284: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Gold 2nd Place
    Line 6297: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Gold 3rd Place
    Line 6310: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Gold Participant
    Line 6323: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Silver 1st Place
    Line 6336: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Silver 2nd Place
    Line 6349: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Silver 3rd Place
    Line 6362: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Silver Participant
    Line 6375: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6382: UGC 4vs4 Steel 1st Place
    Line 6388: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6395: UGC 4vs4 Steel 2nd Place
    Line 6401: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6408: UGC 4vs4 Steel 3rd Place
    Line 6414: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6421: UGC 4vs4 Steel Participant
    Line 6427: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6434: UGC 4vs4 Gold 1st Place
    Line 6441: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Gold 2nd Place
    Line 6454: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Gold 3rd Place
    Line 6467: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Gold Participant
    Line 6480: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Silver 1st Place
    Line 6493: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Silver 2nd Place
    Line 6506: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Silver 3rd Place
    Line 6519: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6526: UGC 4vs4 Silver Participant
    Line 6532: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6539: UGC 4vs4 Steel 1st Place
    Line 6545: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6552: UGC 4vs4 Steel 2nd Place
    Line 6558: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6565: UGC 4vs4 Steel 3rd Place
    Line 6571: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6578: UGC 4vs4 Steel Participant
    Line 6584: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6599: UGC 6vs6 Platinum 1st Place
    Line 6607: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6614: UGC 6vs6 Platinum 2nd Place
    Line 6620: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6627: UGC 6vs6 Platinum 3rd Place
    Line 6633: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6640: UGC 6vs6 Platinum Participant
    Line 6647: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6654: UGC 6vs6 Silver Division
    Line 6660: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6667: UGC 6vs6 Steel Division
    Line 6673: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6680: UGC 6vs6 Platinum 1st Place
    Line 6687: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Platinum 2nd Place
    Line 6700: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 3rd Place
    Line 6713: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6720: UGC 6vs6 Platinum Participant
    Line 6726: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6733: UGC 6vs6 Silver Division
    Line 6739: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6746: UGC 6vs6 Steel Division
    Line 6752: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6759: UGC 6vs6 Iron Division
    Line 6765: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6772: UGC 6vs6 Platinum 1st Place
    Line 6779: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6786: UGC 6vs6 Platinum 2nd Place
    Line 6792: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6799: UGC 6vs6 Platinum 3rd Place
    Line 6805: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6812: UGC 6vs6 Platinum Participant
    Line 6818: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6825: UGC 6vs6 Gold Division
    Line 6832: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6839: UGC 6vs6 Silver 1st Place
    Line 6846: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6853: UGC 6vs6 Silver 2nd Place
    Line 6859: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6866: UGC 6vs6 Silver 3rd Place
    Line 6872: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6879: UGC 6vs6 Silver Participant
    Line 6886: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6893: UGC 6vs6 Steel 1st Place
    Line 6900: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6907: UGC 6vs6 Steel 2nd Place
    Line 6913: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6920: UGC 6vs6 Steel 3rd Place
    Line 6926: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6933: UGC 6vs6 Steel Participant
    Line 6940: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6947: UGC 6vs6 Iron Division
    Line 6954: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6961: UGC 6vs6 Platinum 1st Place
    Line 6968: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6975: UGC 6vs6 Platinum 2nd Place
    Line 6981: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6988: UGC 6vs6 Platinum 3rd Place
    Line 6994: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7001: UGC 6vs6 Platinum Participant
    Line 7007: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7014: UGC 6vs6 Gold Division
    Line 7021: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 7028: UGC 6vs6 Silver 1st Place
    Line 7035: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7042: UGC 6vs6 Silver 2nd Place
    Line 7048: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7055: UGC 6vs6 Silver 3rd Place
    Line 7061: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7068: UGC 6vs6 Silver Participant
    Line 7075: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7082: UGC 6vs6 Steel 1st Place
    Line 7089: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7096: UGC 6vs6 Steel 2nd Place
    Line 7102: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7109: UGC 6vs6 Steel 3rd Place
    Line 7115: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7122: UGC 6vs6 Steel Participant
    Line 7129: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7136: UGC 6vs6 Iron Division
    Line 7143: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7150: UGC 6vs6 Platinum 1st Place
    Line 7157: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Platinum 2nd Place
    Line 7170: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Platinum 3rd Place
    Line 7183: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum Participant
    Line 7196: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7203: UGC 6vs6 Gold Division
    Line 7209: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7216: UGC 6vs6 Silver Division
    Line 7222: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7229: UGC 6vs6 Steel Division
    Line 7235: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7242: UGC 6vs6 Iron Division
    Line 7248: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7255: UGC 6vs6 Platinum 1st Place
    Line 7262: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 2nd Place
    Line 7275: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7282: UGC 6vs6 Platinum 3rd Place
    Line 7288: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7295: UGC 6vs6 Platinum Participant
    Line 7301: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7308: UGC 6vs6 Silver Division
    Line 7314: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7321: UGC 6vs6 Steel Division
    Line 7327: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7334: UGC 6vs6 Platinum 1st Place
    Line 7341: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Platinum 2nd Place
    Line 7354: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Platinum 3rd Place
    Line 7367: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Platinum Participant
    Line 7380: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Silver 1st Place
    Line 7393: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Silver 2nd Place
    Line 7406: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Silver 3rd Place
    Line 7419: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Silver Participant
    Line 7432: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7439: UGC 6vs6 Steel 1st Place
    Line 7445: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7452: UGC 6vs6 Steel 2nd Place
    Line 7458: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7465: UGC 6vs6 Steel 3rd Place
    Line 7471: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7478: UGC 6vs6 Steel Participant
    Line 7484: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7491: UGC 6vs6 Platinum 1st Place
    Line 7498: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Platinum 2nd Place
    Line 7511: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Platinum 3rd Place
    Line 7524: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Platinum Participant
    Line 7537: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Silver 1st Place
    Line 7550: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Silver 2nd Place
    Line 7563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Silver 3rd Place
    Line 7576: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7583: UGC 6vs6 Silver Participant
    Line 7589: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7596: UGC 6vs6 Steel 1st Place
    Line 7602: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7609: UGC 6vs6 Steel 2nd Place
    Line 7615: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7622: UGC 6vs6 Steel 3rd Place
    Line 7628: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7635: UGC 6vs6 Steel Participant
    Line 7641: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7656: UGC Highlander Platinum 1st Place
    Line 7663: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Platinum 2nd Place
    Line 7676: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Platinum 3rd Place
    Line 7689: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Silver 1st Place
    Line 7702: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Silver 2nd Place
    Line 7715: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Silver 3rd Place
    Line 7728: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7735: UGC Highlander Iron 1st Place
    Line 7741: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7748: UGC Highlander Iron 2nd Place
    Line 7754: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7761: UGC Highlander Iron 3rd Place
    Line 7767: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7774: UGC Highlander Participant
    Line 7780: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7787: UGC Highlander Platinum Division
    Line 7794: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7801: UGC Highlander Silver Division
    Line 7807: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7814: UGC Highlander Iron & Tin Divisions
    Line 7820: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7827: UGC Highlander Platinum 1st Place
    Line 7834: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Platinum 2nd Place
    Line 7847: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Platinum 3rd Place
    Line 7860: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Platinum Participant
    Line 7873: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7880: UGC Highlander Silver 1st Place
    Line 7886: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7893: UGC Highlander Silver 2nd Place
    Line 7899: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7906: UGC Highlander Silver 3rd Place
    Line 7912: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7919: UGC Highlander Silver Participant
    Line 7925: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7932: UGC Highlander Steel 1st Place
    Line 7938: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7945: UGC Highlander Steel 2nd Place
    Line 7951: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7958: UGC Highlander Steel 3rd Place
    Line 7964: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7971: UGC Highlander Steel Participant
    Line 7977: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7984: UGC Highlander Platinum 1st Place
    Line 7991: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7998: UGC Highlander Platinum 2nd Place
    Line 8004: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8011: UGC Highlander Platinum 3rd Place
    Line 8017: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8024: UGC Highlander Platinum Participant
    Line 8030: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8037: UGC Highlander Silver 1st Place
    Line 8043: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8050: UGC Highlander Silver 2nd Place
    Line 8056: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8063: UGC Highlander Silver 3rd Place
    Line 8069: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8076: UGC Highlander Silver Participant
    Line 8082: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8089: UGC Highlander Steel 1st Place
    Line 8095: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8102: UGC Highlander Steel 2nd Place
    Line 8108: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8115: UGC Highlander Steel 3rd Place
    Line 8121: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8128: UGC Highlander Steel Participant
    Line 8134: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8141: UGC Highlander Iron 1st Place
    Line 8147: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8154: UGC Highlander Iron 2nd Place
    Line 8160: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8167: UGC Highlander Iron 3rd Place
    Line 8173: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8180: UGC Highlander Iron Participant
    Line 8186: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8193: UGC Highlander Platinum 1st Place
    Line 8200: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8207: UGC Highlander Platinum 2nd Place
    Line 8213: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8220: UGC Highlander Platinum 3rd Place
    Line 8226: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8233: UGC Highlander Platinum Participant
    Line 8239: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8246: UGC Highlander Gold 1st Place
    Line 8252: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8259: UGC Highlander Gold 2nd Place
    Line 8265: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8272: UGC Highlander Gold 3rd Place
    Line 8278: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8285: UGC Highlander Gold Participant
    Line 8291: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8298: UGC Highlander Silver 1st Place
    Line 8304: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8311: UGC Highlander Silver 2nd Place
    Line 8317: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8324: UGC Highlander Silver 3rd Place
    Line 8330: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8337: UGC Highlander Silver Participant
    Line 8343: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8350: UGC Highlander Steel 1st Place
    Line 8356: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8363: UGC Highlander Steel 2nd Place
    Line 8369: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8376: UGC Highlander Steel 3rd Place
    Line 8382: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8389: UGC Highlander Steel Participant
    Line 8395: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8402: UGC Highlander Iron 1st Place
    Line 8408: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8415: UGC Highlander Iron 2nd Place
    Line 8421: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8428: UGC Highlander Iron 3rd Place
    Line 8434: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8441: UGC Highlander Iron Participant
    Line 8447: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8454: UGC Highlander Platinum 1st Place
    Line 8461: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8468: UGC Highlander Platinum 2nd Place
    Line 8474: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8481: UGC Highlander Platinum 3rd Place
    Line 8487: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8494: UGC Highlander Platinum Participant
    Line 8500: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8507: UGC Highlander Gold 1st Place
    Line 8513: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8520: UGC Highlander Gold 2nd Place
    Line 8526: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8533: UGC Highlander Gold 3rd Place
    Line 8539: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8546: UGC Highlander Gold Participant
    Line 8552: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8559: UGC Highlander Silver 1st Place
    Line 8565: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8572: UGC Highlander Silver 2nd Place
    Line 8578: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8585: UGC Highlander Silver 3rd Place
    Line 8591: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8598: UGC Highlander Silver Participant
    Line 8604: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8611: UGC Highlander Steel 1st Place
    Line 8617: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8624: UGC Highlander Steel 2nd Place
    Line 8630: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8637: UGC Highlander Steel 3rd Place
    Line 8643: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8650: UGC Highlander Steel Participant
    Line 8656: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8663: UGC Highlander Iron 1st Place
    Line 8669: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8676: UGC Highlander Iron 2nd Place
    Line 8682: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8689: UGC Highlander Iron 3rd Place
    Line 8694: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8701: UGC Highlander Iron Participant
    Line 8707: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8714: UGC Highlander Platinum 1st Place
    Line 8721: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8728: UGC Highlander Platinum 2nd Place
    Line 8734: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8741: UGC Highlander Platinum 3rd Place
    Line 8747: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8754: UGC Highlander Platinum Participant
    Line 8760: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8767: UGC Highlander Gold 1st Place
    Line 8773: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8780: UGC Highlander Gold 2nd Place
    Line 8786: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8793: UGC Highlander Gold 3rd Place
    Line 8799: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8806: UGC Highlander Gold Participant
    Line 8812: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8819: UGC Highlander Silver 1st Place
    Line 8826: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8833: UGC Highlander Silver 2nd Place
    Line 8839: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8846: UGC Highlander Silver 3rd Place
    Line 8852: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8859: UGC Highlander Silver Participant
    Line 8865: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8872: UGC Highlander Steel Division
    Line 8878: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8885: UGC Highlander Iron Division
    Line 8891: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8898: UGC Highlander Platinum 1st Place
    Line 8905: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8912: UGC Highlander Platinum 2nd Place
    Line 8918: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8925: UGC Highlander Platinum 3rd Place
    Line 8931: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8938: UGC Highlander Platinum Participant
    Line 8944: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8951: UGC Highlander Gold 1st Place
    Line 8957: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8964: UGC Highlander Gold 2nd Place
    Line 8970: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8977: UGC Highlander Gold 3rd Place
    Line 8983: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8990: UGC Highlander Gold Participant
    Line 8996: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9003: UGC Highlander Silver 1st Place
    Line 9009: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9016: UGC Highlander Silver 2nd Place
    Line 9022: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9029: UGC Highlander Silver 3rd Place
    Line 9035: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9042: UGC Highlander Silver Participant
    Line 9048: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9055: UGC Highlander Steel 1st Place
    Line 9061: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9068: UGC Highlander Steel 2nd Place
    Line 9074: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9081: UGC Highlander Steel 3rd Place
    Line 9087: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9094: UGC Highlander Steel Participant
    Line 9100: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9107: UGC Highlander Iron 1st Place
    Line 9113: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9120: UGC Highlander Iron 2nd Place
    Line 9126: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9133: UGC Highlander Iron 3rd Place
    Line 9139: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9146: UGC Highlander Iron Participant
    Line 9152: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9159: UGC Highlander Platinum 1st Place
    Line 9166: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9173: UGC Highlander Platinum 2nd Place
    Line 9179: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9186: UGC Highlander Platinum 3rd Place
    Line 9192: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9199: UGC Highlander Platinum Participant
    Line 9205: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9212: UGC Highlander Silver 1st Place
    Line 9218: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9225: UGC Highlander Silver 2nd Place
    Line 9231: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9238: UGC Highlander Silver 3rd Place
    Line 9244: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9251: UGC Highlander Silver Participant
    Line 9257: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9264: UGC Highlander Steel 1st Place
    Line 9270: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9277: UGC Highlander Steel 2nd Place
    Line 9283: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9290: UGC Highlander Steel 3rd Place
    Line 9296: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9303: UGC Highlander Steel Participant
    Line 9309: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9324: UGC Ultiduo Platinum 1st Place
    Line 9331: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9338: UGC Ultiduo Platinum 2nd Place
    Line 9344: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9351: UGC Ultiduo Platinum 3rd Place
    Line 9357: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9364: UGC Ultiduo Platinum Participant
    Line 9370: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9377: UGC Ultiduo Steel 1st Place
    Line 9383: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9390: UGC Ultiduo Steel 2nd Place
    Line 9396: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9403: UGC Ultiduo Steel 3rd Place
    Line 9409: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9416: UGC Ultiduo Steel Participant
    Line 9422: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9439: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  11. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  12. Template:Active promotional item list has 22 uses and is missing 2 translations
    Line 542: Premium Accounts
    Line 635: Special Events
  13. Template:Class weapons table engineer primary has 22 uses and is missing 2 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
  14. Template:Expired promotional item list has 22 uses and is missing 2 translations
    Line 3187: Special Events
    Line 3303: Steam Winter Sale 2013
  15. Template:List of items associated with badges has 22 uses and is missing 10 translations
    Line 138: Achievement Items
    Line 153: Distributed Items
    Line 170: Update Badges and Medals
    Line 189: Gifter Badges
    Line 222:
    Line 273: Promotional Items
    Line 293: Miscellaneous
    Line 337: Purchasable Items
    Line 371: Craftable Items
    Line 742: Community Mann vs. Machine Badges and Medals
  16. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 24 translations
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  17. Template:Jiggle bones has 21 uses and is missing 33 translations
    Line 792: The end of bandana.
    Line 1098: The jowls.
    Line 1517: The dragon's mouth.
    Line 1579: The glowing lure.
    Line 1722: The fish.
    Line 1789: The wattles.
    Line 1873: The molotov coctail cloth.
    Line 1952: The carousel.
    Line 2013: The turban.
    Line 2202: The jaw.
    Line 2607: The tiny demoman.
    Line 3249: The gray tubing.
    Line 3380: The scalp.
    Line 3580: The tiny engineer.
    Line 3607: The pony's head.
    Line 4160: The tree.
    Line 4384: The tip of the tree.
    Line 4411: The frog.
    Line 4479: The spider legs.
    Line 4931: The entire bear.
    Line 4972: The entire bot.
    Line 5072: The snowball.
    Line 5207: The dangling ornaments
    Line 5215: The bells.
    Line 5705: The claws/teeth.
    Line 5773: The gift box.
    Line 6102: The tree.
    Line 6197: The entire tree hat.
    Line 6205: The entire snowman.
    Line 6252: The Halloween-themed ornaments.
    Line 6304: The pumpkins.
    Line 6312: The presents.
    Line 6380: The entire hat.
  18. Template:List of blog entries has 21 uses and is missing 77 translations
    Line 613: Saxton Hale
    Line 668: Saxton Hale
    Line 695: Saxton Hale
    Line 743: Saxton Hale
    Line 799: Community Creator and TF Team
    Line 811: Dave Riller
    Line 835: TF2 Writers
    Line 869: Saxton Hale
    Line 901: Bay Raitt
    Line 929: Robin Walker
    Line 1001: Francis the Talking France
    Line 1144: Whitaker
    Line 1160: Robin Walker
    Line 1196: Brandon Reinhart
    Line 1212: Robin Walker
    Line 1248: Robin Walker
    Line 1276: Dave Riller
    Line 1292: Robin Walker
    Line 1304: Robin Walker
    Line 1320: Erik Johnson
    Line 1335: Tom Bui
    Line 1354: Brandon Reinhart
    Line 1381: Mike Booth
    Line 1400: Robin Walker
    Line 1411: Robin Walker
    Line 1422: Robin Walker
    Line 1437: Robin Walker
    Line 1448: Robin Walker
    Line 1459: Robin Walker
    Line 1470: Robin Walker
    Line 1481: Saxton Hale
    Line 1493: Robin Walker
    Line 1528: Robin Walker
    Line 1543: Wade Schin
    Line 1554: Saxton Hale
    Line 1566: Robin Walker
    Line 1577: Erik Johnson
    Line 1588: Corey Peters
    Line 1599: Robin Walker
    Line 1618: Robin Walker
    Line 1629: Mike Booth
    Line 1644: Dave Riller
    Line 1659: Erik Johnson
    Line 1674: Saxton Hale
    Line 1686: Stavros Xanthis
    Line 1697: Robin Walker
    Line 1708: Robin Walker
    Line 1719: Jay Pinkerton
    Line 1730: Robin Walker
    Line 1741: Robin Walker
    Line 1764: Eric Smith
    Line 1779: Robin Walker
    Line 1794: Eric Smith
    Line 1805: Robin Walker
    Line 1816: Greg Cherlin
    Line 1827: Robin Walker
    Line 1838: Robin Walker
    Line 1857: Robin Walker
    Line 1868: Greg Cherlin
    Line 1879: Robin Walker
    Line 1890: Robin Walker
    Line 1901: Robin Walker
    Line 1930: Robin Walker
    Line 1941: Robin Walker
    Line 1952: Dhabih Eng
    Line 1967: Dhabih Eng
    Line 1978: Robin Walker
    Line 1989: Jakob Jungels
    Line 2000: Jakob Jungels
    Line 2011: Eric Smith
    Line 2022: Robin Walker
    Line 2033: Jakob Jungels
    Line 2044: Robin Walker
    Line 2055: Jakob Jungels
    Line 2066: Robin Walker
    Line 2077: Eric Kirchmer
    Line 2088: Robin Walker
  19. Template:Tool list has 21 uses and is missing 23 translations
    Line 3273: A key used to open a .
    Line 3289: A key used to open a .
    Line 3305: A key used to open a .
    Line 3321: A key used to open a .
    Line 3337: A key used to open a .
    Line 3353: A key used to open a .
    Line 3369: A key used to open a .
    Line 3385: A key used to open a .
    Line 3401: A key used to open a .
    Line 3416: A key used to open a .
    Line 3431: A key used to open a .
    Line 3446: A key used to open a .
    Line 3461: A key used to open a .
    Line 3476: A key used to open a .
    Line 3491: A key used to open a .
    Line 3506: A key used to open a .
    Line 3521: A key used to open a .
    Line 3536: A key used to open a .
    Line 3551: A key used to open a .
    Line 3566: A key used to open a .
    Line 3581: A key used to open a .
    Line 3596: A key used to open a .
    Line 3611: A key used to open a .
  20. Template:List of Polycount Pin owners has 20 uses and is missing 14 translations
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 418: This set was later added to the game as part of . Created the .
    Line 470: This set was later added to the game as part of .
    Line 544: Created the .
    Line 819: This set was later added to the game as part of .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
  21. Template:Sentry Gun level has 20 uses and is missing 1 translation
    Line 1654: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
  22. Template:Crafting Weapon Classifications has 19 uses and is missing 3 translations
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  23. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  24. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  25. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2919: Unused icon for Hale's ability.
    Line 2926: Previously used on the area of effect of Saxton Hale's normal punch.
  26. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  27. Template:Ubercharge rate has 17 uses and is missing 1 translation
    Line 192: 100% - 142.5% health
  28. Template:Custom maps unreleased stub has 15 uses and is missing 1 translation
    Line 30: '''This is an '''. As such, it is not complete.
  29. Template:List of Community item owners has 15 uses and is missing 1 translation
    Line 2764: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
  30. Template:List of Mysterious Promos has 14 uses and is missing 4 translations
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 249:
  31. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  32. Template:Item timeline 2014 has 13 uses and is missing 1 translation
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
  33. Template:Item timeline 2015 has 13 uses and is missing 2 translations
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
  34. Template:Item timeline 2019 has 13 uses and is missing 2 translations
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
  35. Template:Item timeline 2021 has 13 uses and is missing 1 translation
    Line 292: * Added the Winter 2021 Cosmetic Case.
  36. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  37. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  38. Template:Respawn times/pass time has 13 uses and is missing 1 translation
    Line 6: Default
  39. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  40. Template:List of item attributes has 12 uses and is missing 218 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1327: Only visible in Pyroland
    Line 1329: '''%s1'''% clip size
    Line 1331: +'''%s1'''% sapper damage bonus
    Line 1335: +'''%s1''' health regenerated per second for each active sapper
    Line 1337: '''%s1'''% sapper health bonus
    Line 1347: '''%s1'''% sapper damage penalty
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1403: Killed Merasmus at level '''%s1'''
    Line 1425: Sentry build speed increased by '''%s1'''%
    Line 1427: Increases teleporter build speed by '''%s1'''%.
    Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1431: Cannonballs do not explode on impact
    Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1437: '''%s1'''% damage on contact with surfaces
    Line 1439: Generate building rescue energy on damage
    Line 1441: Self mark for death when hauling buildings
    Line 1443: Press your reload key to cycle through resist types.
    Line 1448: Fires a special bolt that can repair friendly buildings
    Line 1450: +'''%s1'''% projectile speed
    Line 1452: +'''%s1'''% damage bonus
    Line 1454: Cannonballs push players back on impact
    Line 1458: '''%s1'''% Overheal build rate.
    Line 1460: Share Canteens with your heal target.
    Line 1466: +25% more overheal, +50% longer duration per point
    Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1472: +'''%s1'''% faster move speed on wearer
    Line 1474: +'''%s1''' health regenerated per second on wearer
    Line 1476: +'''%s1'''% critical hit damage resistance on wearer
    Line 1478: +'''%s1'''% fire damage resistance on wearer
    Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1524: '''%s1'''% bullet damage vulnerability on wearer
    Line 1526: +'''%s1''' max health on wearer
    Line 1538: +'''%s1'''% greater jump height when active
    Line 1540: '''%s1'''% increase in push force taken from damage
    Line 1542: +'''%s1'''% bonus healing from all sources
    Line 1544: Immune to the effects of afterburn.
    Line 1548: Hype Decays Over Time.
    Line 1550: Extra effects when taunting.
    Line 1552: '''%s1'''% reduction in airblast vulnerability
    Line 1554: '''%s1'''% increase in push force taken from damage
    Line 1556: Increase in push force taken from damage and airblast
    Line 1558: Leave a Calling Card on your victims.
    Line 1564: Attrib_AddHeadOnHit
    Line 1576: This weapon deploys '''%s1'''% faster
    Line 1586: Revive Teammates
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1604: '''%s1'''% increased air control.
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1610: No metal from dispensers when active.
    Line 1620: Mini-crits targets when fired at their back from close range
    Line 1624: Increased attack speed and smaller blast radius while blast jumping
    Line 1628: Attrib_BackHeadshot
    Line 1630: Fires 3 barrages while explosive jumping
    Line 1634: Attrib_AirJumpOnAttack
    Line 1636: Charge and fire shots independent of zoom
    Line 1638: Zoom does not affect charge
    Line 1640: 100% critical hits burning players from behind.
    Line 1645: Full turning control while charging
    Line 1653: '''%s1'''% blast damage from rocket jumps
    Line 1655: Clip size increased on kill
    Line 1661: Fires tracer rounds
    Line 1663: Fire rate increases as health decreases
    Line 1665: Rewarded for participating in the 2014 Summer Adventure.
    Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1671: Max charge time decreased by '''%s1'''%
    Line 1673: Grenades have very little bounce and roll
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1679: Taking damage while shield charging reduces remaining charging time
    Line 1683: '''%s1'''% damage on grenades that explode on timer
    Line 1697: Increased Melee damage against Isolated Merc Set
    Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1703: Increased Melee damage taken from Isolationist Pack Set
    Line 1711: Duck XP Level : '''%s1'''
    Line 1713: Duck Power : '''%s1''' / 5
    Line 1715: Early Supporter of End of the Line Community Update
    Line 1719: Duckstreaks Active
    Line 1721: Hold fire to load up to 4 shells
    Line 1723: Weapon spread increases as health decreases
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1739: '''%s1'''% cloak meter when Feign Death is activated
    Line 1741: Up to +'''%s1'''% damage based on charge
    Line 1743: No cloak meter from ammo boxes when invisible
    Line 1745: '''%s1'''% cloak meter from ammo boxes
    Line 1747: Attrib_ElevateQuality
    Line 1751: '''%s1'''% less metal from pickups and dispensers
    Line 1753: Boost reduced when hit
    Line 1755: '''%s1'''% less healing from all sources
    Line 1757: 100% critical hit vs burning players
    Line 1759: Gain a speed boost on kill
    Line 1761: On Hit: Gain a speed boost
    Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1767: '''%s1'''% less healing from Medic sources
    Line 1769: On Hit: Gain up to +'''%s1''' health per attack
    Line 1777: Team Colored Decorated Weapon
    Line 1783: Items Traded in : '''%s1'''
    Line 1801: This weapon holsters '''%s1'''% slower
    Line 1803: This weapon deploys '''%s1'''% slower
    Line 1805: '''%s1''' sec decrease in charge duration
    Line 1807: '''%s1'''% damage penalty vs buildings
    Line 1809: '''%s1'''% decrease in charge impact damage
    Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1813: Melee hits refill '''%s1'''% of your charge meter.
    Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1817: Dealing damage fills charge meter.
    Line 1819: This Weapon has a large melee range and
    Line 1824: Ammo boxes collected also give Charge
    Line 1826: Extinguishing teammates restores '''%s1''' health
    Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1834: '''%s1'''% fuse time on grenades
    Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1838: '''%s1'''% increased damage to your sentry's target
    Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1842: Attrib_DamageBlastPush
    Line 1846: On Hit: Builds Hype
    Line 1848: +'''%s1'''% fire damage resistance while deployed
    Line 1850: '''%s1'''% damage bonus vs burning players
    Line 1854: Attacks pierce damage resistance effects and bonuses
    Line 1856: +'''%s1'''% damage vulnerability while active
    Line 1858: Revenge crits are lost on death
    Line 1860: '''%s1'''% maximum overheal on wearer
    Line 1870: Collect the organs of your victims
    Line 1872: Successive shots become less accurate
    Line 1874: Fires a wide, fixed shot pattern
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1878: Collect the organs of people you hit
    Line 1880: '''%s1'''% increased air control when blast jumping.
    Line 1882: Immune to push force from damage and airblast when spun up
    Line 1888: Normal disguises require (and consume) a full cloak meter
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 1950: Spawning and resupply do not affect the Gas meter
    Line 1952: +'''%s1'''% faster move speed on wearer
    Line 1954: '''%s1'''% damage vulnerability on wearer
    Line 1956: '''%s1'''% maximum overheal on wearer
    Line 1958: '''%s1'''% health from healers on wearer
    Line 1960: Maximum health is drained while item is active
    Line 1980: Critical damage is affected by range
    Line 1982: Minicrits whenever it would normally crit
    Line 1984: Push enemies back when you land (force and radius based on velocity)
    Line 1986: Stun enemies when you land
    Line 1988: Able to re-launch while already in-flight
    Line 1992: '''%s1'''% faster recharge rate
    Line 1994: Ignited enemies explode
    Line 1996: '''%s1'''% healing effect
    Line 1998: Gain a speed boost when you hit an enemy player
    Line 2000: Gas meter starts empty
    Line 2002: Gas meter builds with damage done and/or time
    Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
    Line 2021: Voices From Below
    Line 2023: Pumpkin Bombs
    Line 2025: Halloween Fire
    Line 2027: Exorcism
    Line 2057: Killstreaker: '''%s1'''
    Line 2059: Sheen: '''%s1'''
    Line 2063: Pages of Tumidum: '''%s1'''
    Line 2065: Pages of Gratanter: '''%s1'''
    Line 2067: Pages of Audere: '''%s1'''
    Line 2069: Pages of Congeriae: '''%s1'''
    Line 2071: Pages of Veteris: '''%s1'''
    Line 2081: Killstreaks Active
    Line 2097: Melee kills refill '''%s1'''% of your charge meter.
    Line 2111: ★ Unusual Effect: '''%s1'''
    Line 2115: '''%s1'''% slower upgrade rate
    Line 2123: Disables double jump
    Line 2125: Third successful punch in a row always crits.
    Line 2133: Festivized
    Line 2149: Deals 300% damage to burning players
    Line 2154: -50% repressurization rate on Alt-Fire
    Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  41. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  42. Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  43. Template:List of miscellaneous reward item owners has 11 uses and is missing 18 translations
    Line 245: Reported a serious exploit regarding name tags to Valve.
    Line 255: Given in Unusual quality with the Sunbeams effect.
    Line 271: Reported a serious exploit regarding name tags to Valve.
    Line 281: Given in Unusual quality with the Sunbeams effect.
    Line 327: Make-A-Wish Foundation gift.
    Line 337: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 353: Make-A-Wish Foundation gift.
    Line 363: Given in Unusual quality with the Sparkling Lights effect.
    Line 379: Make-A-Wish Foundation gift.
    Line 389: Given in Unusual quality with the Community Sparkle effect.
    Line 405: Reported a serious exploit regarding Giftapults and name tags.
    Line 414: Given in Unusual quality with the Sunbeams effect.
    Line 430: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 439: Given in Unusual quality with the Sunbeams effect.
    Line 454: Reported a serious exploit.
    Line 463: Given in Unusual quality with the Nebula effect.
    Line 478: Reported a serious exploit.
    Line 487: Given in Unusual quality with the Burning Flames effect.
  44. Template:List of weapons without random but with situational crits has 11 uses and is missing 1 translation
    Line 199: * Automatically scores Critical hits on successful headshots. Only when at full accuracy. The damage of Critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
  45. Template:Reskins/limited classes has 11 uses and is missing 42 translations
    Line 63: Added in the for the update.
    Line 110: Added in the for the update.
    Line 128: Added in the for the update.
    Line 221: Added in the for the update.
    Line 321: Added in the for the update.
    Line 476: Added in the for the update.
    Line 509: Added in the for the update.
    Line 527: Added in the for the update.
    Line 690: Added in the for the update.
    Line 792: Added in the for the update.
    Line 858: Added in the for the update.
    Line 876: Added in the for the update.
    Line 938: Added in the for the update.
    Line 956: Added in the for the update.
    Line 1109: Added in the for the update.
    Line 1127: Added in the for the update.
    Line 1204: Added in the for the update.
    Line 1222: Added in the for the update.
    Line 1262: Added in the for the update.
    Line 1280: Added in the for the update.
    Line 1323: Added in the for the update.
    Line 1515: Added in the for the update.
    Line 1533: Added in the for the update.
    Line 1551: Added in the for the update.
    Line 1610: Added in the for the update.
    Line 1679: Added in the for the update.
    Line 1697: Added in the for the update.
    Line 1789: Added in the for the update.
    Line 1933: Added in the for the update.
    Line 2035: Added in the for the update.
    Line 2148: Added in the for the update.
    Line 2205: Added in the for the update.
    Line 2326: Added in the for the update.
    Line 2344: Added in the for the update.
    Line 2417: Added in the for the update.
    Line 2503: Added in the for the update.
    Line 2608: Added in the for the update.
    Line 2701: Added in the for the update.
    Line 2764: Added in the for the update.
    Line 2914: Added in the for the update.
    Line 3178: Added in the for the update.
    Line 3198: Added in the for the update.
  46. Template:List of companies has 9 uses and is missing 154 translations
    Line 88: Alpha Electric
    Line 98: Alto Elevators
    Line 108: Army Surplus General
    Line 125: Ball Fortress
    Line 157: Ballinger
    Line 177: Banana Bay Exports
    Line 187: Bayou Shipping
    Line 204: Beacon
    Line 214: Biggs
    Line 224: Binder's Popsicles
    Line 234: Binksi Logging
    Line 244: Binski Paper Co
    Line 254: Blue Mountain Pioneering
    Line 271: Builders League United
    Line 281: BLU Blast Complex
    Line 298: Brewery<br>(Blu Streak Beer)
    Line 315: BLU Co
    Line 332: BLU Freight & Shipping
    Line 349: BLU Industries Incorporated
    Line 359: Blue Corn Co.
    Line 376: BLU Steel
    Line 392: BLU Warehouse
    Line 401: Boggy Brook's
    Line 416: turkeys
    Line 452: Brown Nugget Prospecting
    Line 461: Buckshot
    Line 476: Bullseye Bill's
    Line 503: Captain Dan's
    Line 525: Casali Shafting Co.
    Line 543: Cave Raiders
    Line 552: Cerveza Royale
    Line 567: Chaps Dry Goods
    Line 588: Charles Darling's Triassic Preserve
    Line 603: Chairman
    Line 618: Chemical Processing Facility
    Line 627: Clem's
    Line 636: Cliffe Rocks Inc.
    Line 654: Conagher Railroads
    Line 669: Conagher's Tool & Munitions
    Line 705: Conquistador Fried Giblets
    Line 720: Cornwell
    Line 738: Cracky Pop!
    Line 747: Crash Construction
    Line 762: Crummy's Burgers
    Line 771: Carmack Computers
    Line 784: Dalokohs
    Line 802: Dapper Cadaver
    Line 817: Darling Zoos
    Line 832: Der Architect
    Line 841: Discount Alchemist
    Line 862: Diedrich's Discount Delicatessen
    Line 871: Doctor Wilson's Auto-Borax
    Line 886: Driller
    Line 922: Elliphany Electric Trains
    Line 937: Ellis' Crawdads
    Line 952: Emmerich's
    Line 967: Finest Hour Ale House
    Line 982: Freeman Airboat Tours
    Line 1000: Freyja's Sushi
    Line 1015: FGD Luxury Automobiles
    Line 1028: General Industries Co.
    Line 1037: Gilded Gold
    Line 1052: Gold Medal
    Line 1070: Goldbloom Tropical Flora Export
    Line 1085: Goldstream Fuel Co.
    Line 1094: Gray Gravel Co.
    Line 1109: Green Valley Post
    Line 1118: Griffivore Banana Co.
    Line 1133: Hammond's Amber Mining Co.
    Line 1148: Hampshire's Heavy Lifting Equipment
    Line 1164: Handy Hoe
    Line 1173: Happy Farmers Cooperative
    Line 1188: Happy Farmers Cooperative
    Line 1221: Humboldt's Pharmacy
    Line 1236: Humboldt Sauermilch Molkerei GMBH
    Line 1251: Hurg Spaceship Parts
    Line 1260: Husky Acres
    Line 1269: Icarus Airliners
    Line 1299: Imperial Mining
    Line 1315: Industrial
    Line 1336: Jenkin Coal Co.
    Line 1345: Jimi Jam
    Line 1360: Jobbs Orchards
    Line 1384: Klintz Hocks
    Line 1399: Lucky Plucker
    Line 1408: Lumpy Bros
    Line 1411: Butter for Less
    Line 1420: Mannhattan Used Fireworks
    Line 1429: Mann Co.
    Line 1435: Mann Co.
    Line 1451: Menschnapps
    Line 1456: Mann Co.
    Line 1463: Mann Co.
    Line 1474: Mann Co.
    Line 1487: Sleepy Dog
    Line 1508: McJohn Power
    Line 1523: (Metal)<!-- not a company name -->
    Line 1542: Mann Co.
    Line 1555: Neal's Bananaland Ice Cream
    Line 1570: Newell and Sons
    Line 1594: Newell & Sons Steam Delivering
    Line 1602: NJ Productions
    Line 1617: Nile Archaeo
    Line 1632: Northern Express
    Line 1647: Odessa Mining Logistics
    Line 1655: Old Geezer
    Line 1673: Otto's Cafe
    Line 1694: Poco Coop
    Line 1709: Pinkerpaw Packaging
    Line 1718: Piper & Piper Pipeworks Inc.
    Line 1727: Primaprime
    Line 1778: Reliable Excavation Demolition
    Line 1787: Red Bread
    Line 1808: Red Forest Fur Company
    Line 1823: Red Ind. Trading
    Line 1832: Red Industries Unincorporated
    Line 1841: RED Iron
    Line 1856: RED Iron Works
    Line 1871: Red Planet Chemicals
    Line 1888: Red Raiders
    Line 1905: Red Shed
    Line 1909: Red Shed Whiskey
    Line 1913: Red Shed Beer
    Line 1923: Red Valley Mining
    Line 1933: Redstone Cargo
    Line 1951: Regal Plumbing Supplies
    Line 1969: Rio Grande Coal Co.
    Line 1986: Rolling Stone Mining Logistics
    Line 1996: Sanders BBQ
    Line 2016: Sapper Sour Candy
    Line 2032: Schucker & Sons
    Line 2042: Scoot's Canoe
    Line 2062: Sea Side Exports
    Line 2079: (Seed)
    Line 2096: Shifty's Quick Shot
    Line 2113: Shiny's Bullion
    Line 2130: (double-edged blades)
    Line 2147: Smart Fireworks
    Line 2164: Spawn-N-Go
    Line 2181: Strongarm Lifting
    Line 2191: Sunny Hay
    Line 2220: TF Industries
    Line 2254: Tree Feller 2 Million
    Line 2271: Trench Diggers FIRST UNION
    Line 2288: Tycho Corp Off-World Excavations
    Line 2298: Vier Augen Optical Co.
    Line 2315: Wade Canoes
    Line 2338: Wood Electric
    Line 2355: Wright Shipping
    Line 2391: Yeti Park
    Line 2408: YTI
    Line 2412: Institute for Research and Development.
    Line 2429: Yti-Hale Shipping
    Line 2446: Zippy Plow
  47. Template:Case bonus drops has 8 uses and is missing 4 translations
    Line 1:
    Line 12: Possible bonus items from cases
    Line 22:
    Line 68: Winter Cosmetic Cases
  48. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  49. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  50. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 110 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 22: Like Father Like Son
    Line 33: Snipe That Ya Freakin' Coward!
    Line 44: The Underdog
    Line 56: Home Run
    Line 67: Rakin' in the Dough
    Line 78: Sugar Rush
    Line 89: Team Player
    Line 101: Moneybags
    Line 113: Power Hitter
    Line 124: Untouchable
    Line 137:
    Line 146: Battle Brother
    Line 157: Battalion's Backup
    Line 168: Buff Banner
    Line 179: Concheror
    Line 190: Frag Out
    Line 201: Paratrooper
    Line 212: The Purple Heart
    Line 224: Screamin' Eagles!
    Line 235: The Bronze Star
    Line 247: The Medal of Honor
    Line 260:
    Line 269: Pyro's Perch
    Line 280: Chain Reaction
    Line 290: Look Up!
    Line 300: No U
    Line 311: Dragon's Fury
    Line 321: Medium Rear
    Line 331: Burnt to a Crisp
    Line 341: French Roast
    Line 353:
    Line 362: Scotch Guard
    Line 372: When Life Gives You Lemons
    Line 382: Kablooie!
    Line 393: Heads Will Roll
    Line 403: Crossed Wires
    Line 413: Whiff of the Ol' Brimstone
    Line 424: Knight of the Round Table
    Line 434: Pills Here
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 465: Damn Good Cop
    Line 475: Do Not Pass Go
    Line 486: Heavyweight Champ
    Line 496: Made of Steel
    Line 507: The Iron (Glowing) Curtain
    Line 518: The Red Giant
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 549: Remote Technician
    Line 560: Do Tanks Have Wives?
    Line 570: Scrapyard
    Line 580: Can't Fix What Ain't Broke
    Line 590: Manual Override
    Line 601: Drugstore Cowboy
    Line 612: Built to Last
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 643: Field Medic
    Line 653: Frankenstein
    Line 663: Short Circuit
    Line 673: Do Much Harm
    Line 684: Get Behind Me!
    Line 694: Mad Doktor
    Line 706:
    Line 715: Robin Hood
    Line 725: Taking Names
    Line 735: Hotshot
    Line 746: Boom. Headshot.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 766: Two Birds
    Line 777: Collateral Damage
    Line 789:
    Line 798: Big Iron on His Hip
    Line 809: The Bigger They Are...
    Line 819: Stealthy Sabateur
    Line 830: Hit and Run
    Line 840: Sanguine Snake
    Line 850: Master of Disguise
    Line 861: Stabby-Go-Round
    Line 873:
    Line 882: World Tour
    Line 892: Finders Keepers
    Line 902: PROPERTY DAMAGE
    Line 912: Fair and Balanced
    Line 923: Drop It Like It's Hot
    Line 934: Tank Buster
    Line 946: Mann of Steel
    Line 965: Team International
    Line 975: Team USA
    Line 986: Major Leagues
    Line 997: Backup Battalion
    Line 1008: Wildfire
    Line 1020: Sobriety Test
    Line 1031: Brave Hearts
    Line 1042: Russian Roulette
    Line 1053: More Gun
    Line 1064: Die Übermenschen
    Line 1075: Pissing Contest
    Line 1086: From the Shadows
    Line 1097: Cool, Calm, and Collected
    Line 1107: Lost Connection to the Item Server
    Line 1118: Diligent Defense
    Line 1128: Four Men of the Apocalypse
    Line 1138: Flawless Victory
    Line 1148: Old School
    Line 1159: Triple Tag Team
    Line 1170: Dynamic Duo
  51. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  52. Template:War Paint collection table has 8 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  53. Template:Expired community medal list has 7 uses and is missing 20 translations
    Line 642: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 648: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 654: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 660: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 666: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 1077: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1083: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1089: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1095: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1102: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1108: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1114: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1120: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1126: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
  54. Template:Mvm upgrades gettysburg has 7 uses and is missing 13 translations
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the , on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
  55. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  56. Template:Perks perk table has 7 uses and is missing 1 translation
    Line 339: Patience
  57. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 9: / Duration
    Line 16: Radius of Effect
  58. Template:List of underworlds has 6 uses and is missing 4 translations
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 878: Grants mini crits upon exit.
    Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
  59. Template:Mvm mission Example has 6 uses and is missing 3 translations
    Line 79: Flank Left
    Line 87: Flank Right
    Line 95: Cannot see past 1200 units
  60. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  61. Template:Contracts/gun mettle has 5 uses and is missing 83 translations
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  62. Template:Contracts/tough break has 5 uses and is missing 106 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
  63. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 3 translations
    Line 265:
    Line 276:
    Line 338:
  64. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 6 translations
    Line 15:
    Line 103:
    Line 114:
    Line 123:
    Line 134:
    Line 459:
  65. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 3 translations
    Line 18:
    Line 19:
    Line 20:
  66. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 5 translations
    Line 40:
    Line 389:
    Line 398:
    Line 414:
    Line 430:
  67. Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  68. Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  69. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  70. Template:Disconnect reasons has 4 uses and is missing 11 translations
    Line 28: Disconnected by user
    Line 42: Removed from match by system
    Line 57: <player name> timed out
    Line 71: User was VAC banned from secure server
    Line 86: Steam auth ticket has been canceled
    Line 101: An issue with your computer is blocking the VAC system.
    Line 116: Issued too many commands to server.
    Line 131: Buffer overflow in net message
    Line 146: This Steam account does not own this game. Please login to the correct Steam account.
    Line 161: Bad challenge
    Line 176: Connection failed after 4 retries
  71. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  72. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 2 translations
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  73. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 2 translations
    Line 7:
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  74. Template:Mvm mission Covert Compromise has 4 uses and is missing 1 translation
    Line 253:
  75. Template:Mvm mission Dead Space has 4 uses and is missing 4 translations
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  76. Template:Mvm mission Donacdum has 4 uses and is missing 7 translations
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  77. Template:Mvm mission Empire Excavation has 4 uses and is missing 4 translations
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  78. Template:Mvm mission Energy Entropy has 4 uses and is missing 1 translation
    Line 295:
  79. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 2 translations
    Line 244:
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  80. Template:Mvm mission Frozen Freaks has 4 uses and is missing 1 translation
    Line 288:
  81. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 1 translation
    Line 759:
  82. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 82 translations
    Line 7: Type
    Line 7: "
    Line 7: "
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    Line 40: "
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    Line 45: C
    Line 45: B
    Line 47: "
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    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
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    Line 60: E
    Line 60: D
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  83. Template:Mvm mission Mayfield Heights has 4 uses and is missing 3 translations
    Line 23:
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  84. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  85. Template:Mvm mission Northern Lights has 4 uses and is missing 2 translations
    Line 399:
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  86. Template:Mvm mission Raid Resort has 4 uses and is missing 9 translations
    Line 55: "
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    Line 145: "
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  87. Template:Mvm mission Scrap Metal has 4 uses and is missing 3 translations
    Line 235:
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  88. Template:Mvm mission Short Circuit has 4 uses and is missing 101 translations
    Line 20: "
    Line 20: "
    Line 53: "
    Line 53: "
    Line 53: seconds
    Line 58: "
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    Line 92: "
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    Line 132: 20,000
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    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
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    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
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    Line 238: Spawn at
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  89. Template:Mvm mission There is no Meme has 4 uses and is missing 2 translations
    Line 168:
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  90. Template:Mvm mission Trash has 4 uses and is missing 1 translation
    Line 46:
  91. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 167 translations
    Line 10: "
    Line 10: "
    Line 18: "
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    Line 88: C
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    Line 94: D
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    Line 108: A
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    Line 389: C
    Line 389: B
    Line 390: "
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    Line 405: D
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  92. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  93. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  94. Template:Unusual effects has 4 uses and is missing 131 translations
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  95. Template:Water locations table has 4 uses and is missing 33 translations
    Line 42: There is a huge frozen river hazard under the cliff beside Point A
    Line 58: The whole map takes place underwater.
    Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
    Line 150: The whole map takes place surrounded by and above water.
    Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
    Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
    Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
    Line 220: There is an underwater room that connects the item room and running track room.
    Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
    Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
    Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
    Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
    Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
    Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
    Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
    Line 433: The underworld island is surrounded by deadly water.
    Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
    Line 526: Underneath the map has sewer tunnels filled to the brim with water.
    Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
    Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
    Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
    Line 603: There is a waterfall and airboat behind BLU's main spawn.
    Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
    Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
    Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
    Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
    Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
    Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
    Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
    Line 928: Stygian waters below 2 cliffs.
    Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
    Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
  96. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  97. Template:Item timeline 2025 has 3 uses and is missing 2 translations
    Line 231: * Added the Spectral Stash Case.
    Line 345: * Added the Winter 2025 Cosmetic Case.
  98. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  99. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
    Line 44: (includes grenades)
  100. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  101. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  102. Template:Mvm mission Haphazard Routine has 3 uses and is missing 10 translations
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  103. Template:Mvm mission Homestead Happenings has 3 uses and is missing 1 translation
    Line 439:
  104. Template:Mvm mission Malefic Mining has 3 uses and is missing 1 translation
    Line 243:
  105. Template:Mvm mission Mannure has 3 uses and is missing 7 translations
    Line 32: Spawn from player behind
    Line 110: Spawn from player behind
    Line 206: Spawn from player behind
    Line 314: Spawn from player behind
    Line 396: Spawn from player behind
    Line 482: Spawn from player behind
    Line 513: Spawn from player behind
  106. Template:Mvm mission Mechanical Magic has 3 uses and is missing 1 translation
    Line 115:
  107. Template:Mvm mission Midnight Gambling has 3 uses and is missing 2 translations
    Line 341:
    Line 454:
  108. Template:Mvm mission Pirate Domination has 3 uses and is missing 1 translation
    Line 259:
  109. Template:Mvm mission Platinum Parade has 3 uses and is missing 1 translation
    Line 229:
  110. Template:Mvm mission Power Program has 3 uses and is missing 1 translation
    Line 241: Limited
  111. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 5 translations
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  112. Template:Mvm mission Rusted Retribution has 3 uses and is missing 6 translations
    Line 8:
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  113. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 1 translation
    Line 101:
  114. Template:Mvm mission Sketchy Swing has 3 uses and is missing 1 translation
    Line 797: Spawns from the right garage and takes the left path
  115. Template:Mvm mission Snow Blindness has 3 uses and is missing 2 translations
    Line 51:
    Line 367:
  116. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 2 translations
    Line 495:
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  117. Template:Mvm mission Ticket to Die has 3 uses and is missing 14 translations
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  118. Template:Mvm mission Winter's Bite has 3 uses and is missing 1 translation
    Line 221: Wait between spawn after death<!-- ??? -->
  119. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  120. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  121. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  122. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  123. Template:Mvm mission Peak Performance has 2 uses and is missing 1 translation
    Line 92:
  124. Template:Mvm upgrades hellmet has 2 uses and is missing 5 translations
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
  125. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  126. Template:FeaturedArticle/article/2Fort has 1 use and is missing 3 translations
    Line 3: 2Fort
    Line 14: 2Fort
    Line 25: '''2Fort''' is a map and is the subsequent remake of the ; these maps are both based on the '''' map "." 2Fort was the first official map for ''''. It was one of the six initial maps included with the game's release.
  127. Template:FeaturedArticle/article/Administrator has 1 use and is missing 1 translation
    Line 22: The '''Administrator''' manages the affairs of both the and , as well as and their mercenary troops. She's the enigmatic, disembodied female voice that gives orders and announces important events during rounds. The Administrator is a mature and thoroughly evil mastermind with a piercing gaze and the kind of voice that commands total and unwavering obedience... or else.
  128. Template:FeaturedArticle/article/Backstab has 1 use and is missing 3 translations
    Line 3: Backstab
    Line 13: Backstab
    Line 23: A '''Backstab''' is a context-sensitive attack that a can perform with any of his . A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
  129. Template:FeaturedArticle/article/Bonk! Atomic Punch has 1 use and is missing 1 translation
    Line 5: '''Bonk! Atomic Punch''' is an unlockable for the class. It is a small energy drink can with a team-appropriate label; 's flavor of Bonk! is "Cherry Fission", while 's is "Blutonium Berry".
  130. Template:FeaturedArticle/article/Buff Banner has 1 use and is missing 1 translation
    Line 5: The '''''' is an unlockable secondary weapon for the . It is a tattered, battle-standard flag mounted on a small backpack and accompanied by a dented brass bugle. The war flag itself remains hidden in the backpack until it is activated, at which point it will appear on a pole mounted to the pack.
  131. Template:FeaturedArticle/article/Comics has 1 use and is missing 1 translation
    Line 5: '''Comics''' are short stories that offer insight to the world of ''Team Fortress 2'', as seen through the eyes of the , their , and the colorful that make up their .
  132. Template:FeaturedArticle/article/ConTracker has 1 use and is missing 1 translation
    Line 5: The '''ConTracker''' is a contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
  133. Template:FeaturedArticle/article/Crafting has 1 use and is missing 2 translations
    Line 4: The Crafting Anvil
    Line 7: '''Crafting''' is an in-game system that allows players to create specific items, such as , , as well as materials that can be used in further crafting by repurposing unwanted or duplicate items obtained through the .
  134. Template:FeaturedArticle/article/Critical hits has 1 use and is missing 3 translations
    Line 3: Critical hits
    Line 14: Critical hits
    Line 25: '''Critical hits''', also known as '''"Crits"''', are attacks that do extra and have distinctive sounds both when fired and when hitting a target. Players on the receiving end of the attack will have the words "Critical hit!!!" appear over their head in green letters, accompanied by a loud ding.
  135. Template:FeaturedArticle/article/Dalokohs Bar has 1 use and is missing 1 translation
    Line 5: The '''Dalokohs Bar''' (pronounced ''Dah-lock-uss'') is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his is increased temporarily for the next 30 seconds, like a semi-permanent . Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his variant the Heavy will be immobile when eating, does not extinguish , nor can be eaten . The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a .
  136. Template:FeaturedArticle/article/Decorated has 1 use and is missing 2 translations
    Line 3: Decorated (quality)
    Line 10: '''Decorated''' quality is an assigned to with a special grade factor, exterior wear, and possible counter and/or effect. They were introduced in the .
  137. Template:FeaturedArticle/article/Dispenser has 1 use and is missing 1 translation
    Line 5: A '''''' is a that can be constructed by an , providing , and to nearby teammates. Engineers rely heavily on metal from their Dispensers to construct and maintain their s and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser.
  138. Template:FeaturedArticle/article/Eyelander has 1 use and is missing 1 translation
    Line 5: The '''Eyelander''' is the unlockable melee weapon for the . First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
  139. Template:FeaturedArticle/article/First Annual Saxxy Awards has 1 use and is missing 1 translation
    Line 5: The '''First Annual Saxxy Awards''' was a contest held amongst the community to create a in order to earn "the ''most prestigious virtual award in combat filmmaking'': a of an almost entirely naked ." The competition was announced alongside the .
  140. Template:FeaturedArticle/article/Haunted Hallowe'en Special has 1 use and is missing 1 translation
    Line 5: The '''Haunted Hallowe'en Special''', officially known as the '''Terrifying Team Fortress Haunted Hallowe'en Special''', was the first update in what would later become an annual event. The update was first revealed in a on October 29, 2009, and the update was released on the same day. Aside from fixing a few issues, the update introduced two new maps: and . The release of these maps was unique as it was the first time that the same map had been released in both a standard and an event variety.
  141. Template:FeaturedArticle/article/Hydro has 1 use and is missing 3 translations
    Line 3: Hydro
    Line 12: Hydro
    Line 21: '''Hydro''' is a map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type.
  142. Template:FeaturedArticle/article/Item quality has 1 use and is missing 2 translations
    Line 3: Item quality
    Line 13: All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and a corresponding prefix is often added to denote this quality.
  143. Template:FeaturedArticle/article/List of game modes has 1 use and is missing 3 translations
    Line 3: List of game modes
    Line 13: List of game modes
    Line 23: ''Team Fortress 2'' has eight official '''game modes'''. Initially, the game shipped with three game modes: , , and . Numerous have added five new game modes (, , , and ) and two training maps. These game modes are spread across 41 official and offer a great variety of play styles and games in .
  144. Template:FeaturedArticle/article/Medic has 1 use and is missing 2 translations
    Line 3: The Medic
    Line 13: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the '''Medic''' more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
  145. Template:FeaturedArticle/article/Medieval Mode has 1 use and is missing 1 translation
    Line 5: '''Medieval Mode''' is a added to ''Team Fortress 2'' during the event with the .
  146. Template:FeaturedArticle/article/Movies has 1 use and is missing 3 translations
    Line 3: Movies
    Line 13: Movies
    Line 23: Several short animated '''movies''' have been created by to promote ''''. The most prominent of the shorts are contained in the ''Meet the Team'' series, which feature each of the in their own narrative. Other movies have centered around or depicted various game development processes, such as the creation of . Typically, each video lasts from three to four minutes.
  147. Template:FeaturedArticle/article/Patches has 1 use and is missing 3 translations
    Line 3: Patches
    Line 12: Patches
    Line 21: '''Patches''' are updates to '''' that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to , , or other game elements.
  148. Template:FeaturedArticle/article/Pyro has 1 use and is missing 1 translation
    Line 5: The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as .
  149. Template:FeaturedArticle/article/Sandvich has 1 use and is missing 1 translation
    Line 5: The '''Sandvich''', known in full as the '''Sandvich Edible Device''', is an unlockable for the . It is half of a sandwich, consisting of two triangular slices of bread containing lettuce, tomatoes, Swiss cheese and an indeterminate meat referred to as both ham and bologna by the Heavy. Topping it is a green stuffed olive pinned to the Sandvich by a toothpick.
  150. Template:FeaturedArticle/article/Spy has 1 use and is missing 2 translations
    Line 3: The Spy
    Line 13: Hailing from an indeterminate region of France, the '''''' is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of ing watches, he can render himself invisible and even , leaving unaware opponents off-guard. His kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift from behind with the Spy's trusty will take out any foe in a single hit.
  151. Template:FeaturedArticle/article/Taunts has 1 use and is missing 1 translation
    Line 5: '''Taunts''' can be performed with most s, each possessing their own unique animation and dialog line(s). Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order.
  152. Template:FeaturedArticle/article/Team Fortress Classic has 1 use and is missing 1 translation
    Line 5: '''Team Fortress Classic''', also known as Team Fortress 1.5, usually abbreviated as TFC, is the predecessor of and a porting of the original , originally a mod for the popular game Quake, to the Half-Life engine.
  153. Template:FeaturedArticle/article/Teleporters has 1 use and is missing 1 translation
    Line 5: '''Teleporters''' are a type of that can be constructed by an using the . Two components make up a complete and functional Teleporter set: the '''Teleporter Entrance''' and the '''Teleporter Exit'''. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads.
  154. Template:FeaturedArticle/article/Über Update has 1 use and is missing 1 translation
    Line 5: The '''Über Update''' is a update for '''' and was released on . It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the and the , the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of ''''.
  155. Template:FeaturedArticle/article/ÜberCharge has 1 use and is missing 1 translation
    Line 5: '''ÜberCharge''' (German for "supercharge" or "overcharge", translated as "Überladung" in the German version) is an ability of the . ÜberCharge is built up as the Medic heals players with his . Each healing tool has its own unique ÜberCharge effect, which the Medic can unleash once his charge meter reaches 100%, excluding the , which can unleash an ÜberCharge at increments of 25%.
  156. Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
    Line 2: Demoman
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 21: Stock weapon.<br>
    Line 24: 210% damage bonus.<br>
    Line 31: <br>
    Line 37: 20% damage bonus against buildings.<br>
    Line 46: 150% damage bonus.<br>
    Line 59: <br>
    Line 65: +25 max health on wearer.<br>
    Line 73: <br>
    Line 77: <br>
    Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 108: <br>
    Line 114: Grenades have very little bounce and roll.<br>
    Line 120: Grenades have very little bounce and roll.<br>
    Line 130: <br>
    Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
    Line 139: <br>
    Line 143: Demoman
    Line 147: <br>
    Line 153: Stock weapon.<br>
    Line 156: +25 max health on wearer.<br>
    Line 167: <br>
    Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 194: <br>
    Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 226: <br>
    Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 258: <br>
    Line 264: 200% larger secondary ammo size.(max is 72).<br>
    Line 273: 275% damage bonus.<br>
    Line 291: <br>
    Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 322: <br>
    Line 328: Up to 35% damage bonus based on charge.<br>
    Line 337: +25 max health on wearer.<br>
    Line 353: Demoman s
    Line 357: <br>
    Line 362: Stock weapon.<br>
    Line 365: No changes.<br>
    Line 369: <br>
    Line 375: 50% longer melee range.<br>
    Line 382: No changes.<br>
    Line 386: <br>
    Line 392: 50% longer melee range.<br>
    Line 403: 50% longer melee range.<br>
    Line 410: <br>
    Line 416: 50% longer melee range.<br>
    Line 426: 50% longer melee range.<br>
    Line 434: <br>
    Line 440: Increases user's capture rate by 1 for points and carts.<br>
    Line 445: When weapon is active:<br>
    Line 453: <br>
    Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
    Line 468: 15% damage penalty.<br>
    Line 475: <br>
    Line 481: 50% longer melee range.<br>
    Line 490: No changes.<br>
    Line 494: <br>
    Line 500: 50% longer melee range.<br>
    Line 510: 50% longer melee range.<br>
  157. Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
    Line 2: Engineer
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 25: 200% larger clip size.<br>
    Line 33: <br>
    Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 60: <br>
    Line 66: On hit: damage dealt is returned as ammo.<br />
    Line 74: On hit: damage dealt is returned as ammo.<br />
    Line 87: <br>
    Line 93: 50% more pellets per shot.<br>
    Line 101: 200% larger clip size.<br>
    Line 115: <br>
    Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 148: <br>
    Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
    Line 176: Engineer
    Line 180: <br>
    Line 185: Stock weapon.<br>
    Line 188: 300% larger clip size.<br/>
    Line 197: <br>
    Line 203: Enables manual control of own Sentry Gun.<br />
    Line 211: Enables manual control of own Sentry Gun.<br />
    Line 223: <br>
    Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 263: Engineer s
    Line 267: <br>
    Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 305: <br>
    Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 351: <br>
    Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 392: <br>
    Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 433: <br>
    Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 474: Melee
    Line 477: Sentry Gun
    Line 480: Dispenser
    Line 484: Cost
    Line 487:
    Line 490: Health
    Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
    Line 496: Cost
    Line 499:
    Line 502: Health
    Line 505: Deploy Time
    Line 509: Wrench
    Line 512: 80
    Line 516: / /
    Line 519: 100
    Line 522: 8.02s
    Line 525: 80
    Line 528: 10/15/20
    Line 531: 150/180/216
    Line 534: 17s
    Line 538: Jag
    Line 541: 140
    Line 544: / /
    Line 547: 100
    Line 550: 5.11s
    Line 553: 140
    Line 556: 10/15/20
    Line 559: 150/180/216
    Line 562: 21s
    Line 566: Eureka Effect
    Line 569: 100
    Line 572: / /
    Line 575: 100
    Line 578: 20.98s
    Line 581: 100
    Line 584: 10/15/20
    Line 587: 150/180/216
    Line 590: 21s
    Line 594: Southern Hospitality
    Line 597: 25
    Line 600: / /
    Line 603: 25
    Line 606: 1.2s
    Line 609: 25
    Line 612: 10/15/20
    Line 615: 38/45/54
    Line 618: 21s
    Line 622: Gunslinger
    Line 625: 100
    Line 628: / /
    Line 631: 100
    Line 634: 4.07s
    Line 637: 100
    Line 640: 10/15/20
    Line 643: 150/180/216
    Line 646: 21s
  158. Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
    Line 2: Heavy
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Secondary fire spins-up the barrel without firing.<br />
    Line 28: Secondary fire spins-up the barrel without firing.<br />
    Line 36: <br>
    Line 42: Secondary fire spins-up the barrel without firing.<br />
    Line 52: Secondary fire spins-up the barrel without firing.<br />
    Line 65: <br>
    Line 71: Secondary fire spins-up the barrel without firing.<br />
    Line 80: Secondary fire spins-up the barrel without firing.<br />
    Line 92: <br>
    Line 98: Secondary fire deploys the barrel without firing.<br />
    Line 107: Secondary fire deploys the barrel without firing.<br />
    Line 119: <br>
    Line 125: Secondary fire deploys the barrel without firing.<br />
    Line 134: Secondary fire deploys the barrel without firing.<br />
    Line 148: Heavy
    Line 152: <br>
    Line 158: Stock weapon.
    Line 161: 200% larger clip size.<br>
    Line 169: <br>
    Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 183: 100% faster weapon deploy and holster speed.<br>
    Line 195: <br>
    Line 201: 50% more pellets per shot.<br>
    Line 209: 200% larger clip size.<br>
    Line 223: <br>
    Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
    Line 253: <br>
    Line 259: 33% larger clip size.<br />
    Line 265: 300% larger clip size.<br>
    Line 274: <br>
    Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
    Line 294: 100% faster weapon deploy and holster speed.<br>
    Line 310: <br>
    Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
    Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
    Line 336: Heavy s
    Line 340: <br>
    Line 345: Stock weapon.<br>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
    Line 363: 2% faster movement speed on wearer.<br>
    Line 370: <br>
    Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
    Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
    Line 391: <br>
    Line 396: 30% damage bonus.<br />
    Line 402: 30% damage bonus.<br />
    Line 411: <br>
    Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
    Line 425: No changes.
    Line 429: <br>
    Line 435: 40% faster firing speed.<br />
    Line 444: 8% faster movement speed on wearer.<br>
    Line 452: <br>
    Line 458: Critical hit forces victim to laugh.<br />
    Line 465: No changes.<br>
  159. Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
    Line 2: Humans players
    Line 5: Zombies
  160. Template:Zombie Escape Items has 1 use and is missing 20 translations
    Line 2: Items
    Line 5: Attributes
    Line 9: Ice/Snow
    Line 9: Freezes all Zombies in place or slows them down.
    Line 11: Wind
    Line 11: Creates a tornado that pushes all Zombies away.
    Line 13: Fire
    Line 13: Summons a field of fire that slows and damages Zombies.
    Line 15: Gravity
    Line 15: Creates a force field which sucks Zombies in.
    Line 17: Earth/Wall
    Line 17: Erects a tall wall where the user points at.
    Line 19: Crits
    Line 19: Crit boosts all nearby Humans.
    Line 21: Heal
    Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
    Line 23: Ultima
    Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
    Line 25:
    Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
  161. Template:Zombie Escape Map list has 1 use and is missing 89 translations
    Line 2: Map name
    Line 5: Stages?
    Line 8: Has Items?
    Line 11: Has Bosses?
    Line 14: Description
    Line 19: Single
    Line 22:
    Line 25:
    Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
    Line 33: Two
    Line 36:
    Line 39:
    Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
    Line 47: Three
    Line 50:
    Line 53:
    Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
    Line 61: Four
    Line 64:
    Line 67:
    Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
    Line 75: Single
    Line 78:
    Line 81:
    Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
    Line 89: Four plus ZM Mode
    Line 92:
    Line 95:
    Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
    Line 103: Five difficulties plus ZM Mode
    Line 106:
    Line 109:
    Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
    Line 117: Single
    Line 120:
    Line 123:
    Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
    Line 131: Single plus two hidden stages
    Line 134:
    Line 137:
    Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
    Line 145: Three plus Bonus stage
    Line 148:
    Line 151:
    Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
    Line 159: Four
    Line 162:
    Line 165:
    Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
    Line 173: Six
    Line 176:
    Line 179:
    Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
    Line 187: Four
    Line 190:
    Line 193:
    Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
    Line 201: Four plus stage
    Line 204:
    Line 207:
    Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
    Line 215: Single
    Line 218:
    Line 221:
    Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
    Line 229: Single
    Line 232:
    Line 235:
    Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
    Line 243: Four plus the Truth
    Line 246:
    Line 249:
    Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
    Line 257: Single
    Line 260:
    Line 263:
    Line 266: Gameplay takes place inside the Scp foundation's facility.
    Line 271: Eight
    Line 274:
    Line 277:
    Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
    Line 285: Single
    Line 288:
    Line 291:
    Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
    Line 299: Six
    Line 302:
    Line 305:
    Line 308: A colorful sky world which players need to escape via .
  162. Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
    Line 2: Medic
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock Weapon<br>
    Line 25: 150% damage bonus.<br>
    Line 29: <br>
    Line 35: On hit: heal +3 health points.<br/>
    Line 40: 147% damage bonus.<br>
    Line 51: <br>
    Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 82: <br>
    Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 102: Medic
    Line 106: <br>
    Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
    Line 126: <br>
    Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
    Line 145: <br>
    Line 151: Über effect: Megaheal
    Line 163: Über effect: Megaheal
    Line 174: <br>
    Line 180: Reload: Cycle through resist types.<br/>
    Line 192: Reload: Cycle through resist types.<br/>
    Line 206: Medic s
    Line 210: <br>
    Line 216: Stock weapon.<br>
    Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
    Line 223: <br>
    Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 234: 33% faster Übercharge build rate.<br/>
    Line 240: <br>
    Line 246: Allows the Medic to see an enemy's health.<br/>
    Line 251: Allows the Medic to see an enemy's health.<br/>
    Line 258: <br>
    Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
    Line 271: No changes.<br/>
    Line 275: <br>
    Line 281: On Hit: 25% ÜberCharge added.<br/>
    Line 286: On Hit: 50% ÜberCharge added.<br/>
  163. Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
    Line 2: Pyro
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon<br>
    Line 25: On hit:100% chance to slow down target.<br>
    Line 32: <br>
    Line 38: Guaranteed Critical hits when attacking from behind.<br>
    Line 44: Guaranteed Critical hits when attacking from behind.<br>
    Line 54: <br>
    Line 60: 60% faster deploy speed.<br>
    Line 67: 60% faster deploy speed.<br>
    Line 77: <br>
    Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 100: <br>
    Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 129: Pyro
    Line 133: <br>
    Line 139: Stock weapon.
    Line 142: 200% larger clip size.<br>
    Line 150: <br>
    Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 174: <br>
    Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 210: <br>
    Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 243: <br>
    Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
    Line 278: <br>
    Line 284: Contains two charges that allows the player to launch themselves into the air.
    Line 295: <br>
    Line 299: <br>
    Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
    Line 313: Throws an incendiary grenade instead of a gas canister.<br>
    Line 328: <br>
    Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
    Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
    Line 353: <br>
    Line 359: 50% more pellets per shot.<br>
    Line 367: 200% larger clip size.<br>
    Line 381: Pyro s
    Line 385: <br>
    Line 391: 100% damage bonus against s.<br/>
    Line 397: No changes.<br/>
    Line 401: <br>
    Line 407: On Hit: target is engulfed in flames.<br/>
    Line 412: No changes.<br/>
    Line 416: <br>
    Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 430: No changes.<br/>
    Line 434: <br>
    Line 440: 25% damage bonus.<br/>
    Line 446: No changes.<br/>
    Line 450: <br>
    Line 456: Guaranteed Critical hits against players.<br/>
    Line 463: No changes.<br/>
    Line 467: <br>
    Line 473: Damage transfers to all players connected via Medic beams.
    Line 476: No changes.<br/>
    Line 480: <br>
    Line 486: Stock weapon.<br/>
    Line 489: No changes.<br/>
    Line 493: <br>
    Line 499: Guaranteed Mini-Crits on burning targets.<br/>
    Line 509: Guaranteed Mini-Crits on burning targets.<br/>
    Line 519: <br>
    Line 525: On kill: restores up to +25 health points.<br/>
    Line 531: On kill: restores up to +25 health points.<br/>
  164. Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 15: <br>
    Line 21: Stock Weapon.<br/>
    Line 24: 200% larger clip size.<br/>
    Line 32: <br>
    Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 48: 100% larger clip size.<br>
    Line 64: <br>
    Line 70: 100% damage bonus per pellet.<br>
    Line 84: 200% larger clip size.<br>
    Line 98: <br>
    Line 104: On hit: Build Hype.<br>
    Line 113: 100% larger clip size.<br>
    Line 128: <br>
    Line 134: On hit: builds Boost.<br>
    Line 143: On hit: builds Boost.<br/>
    Line 158: <br>
    Line 164: Mini-Crits targets when fired at their back from close range.<br>
    Line 171: Mini-Crits targets when fired at their back from close range.<br/>
    Line 183: Scout
    Line 187: <br>
    Line 193: Stock weapon.<br/>
    Line 196: 300% larger clip size.<br/>
    Line 205: <br>
    Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 225: <br>
    Line 231: 15% damage bonus.<br/>
    Line 237: 100% larger clip size.<br/>
    Line 248: <br>
    Line 253: On Hit: Gain up to +3 health.<br/>
    Line 259: On Hit: Gain up to +3 health.<br/>
    Line 269: <br>
    Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
    Line 282: +25 max health on wearer.<br/>
    Line 292: <br>
    Line 298: When consumed, user receives the following effects:<br/>
    Line 305: When consumed, user receives the following effects:<br/>
    Line 314: <br>
    Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
    Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
    Line 338: Scout s
    Line 342: <br>
    Line 348: Stock weapon.<br/>
    Line 351: No changes.<br/>
    Line 355: <br>
    Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 376: <br>
    Line 382: When weapon is active: +1 extra air jump on wearer.<br>
    Line 389: When weapon is active:<br>
    Line 401: <br>
    Line 407: Guaranteed Crits on burning players.<br>
    Line 413: Guaranteed Crits on burning players.<br>
    Line 421: <br>
    Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
    Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
    Line 448: <br>
    Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
    Line 460: No changes.<br>
    Line 464: <br>
    Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
    Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
    Line 484: <br>
    Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
    Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
  165. Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
    Line 2: Sniper
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 30: Charges while zoomed.<br/>
    Line 41: <br>
    Line 47: Charges while zoomed.<br/>
    Line 58: Charges while zoomed.<br/>
    Line 72: <br>
    Line 78: Charges while zoomed.<br/>
    Line 88: Charges while zoomed.<br/>
    Line 107: <br>
    Line 113: Charges while zoomed.<br/>
    Line 121: Charges while zoomed.<br/>
    Line 134: <br>
    Line 140: Charges while zoomed.<br/>
    Line 155: Charges while zoomed.<br/>
    Line 173: <br>
    Line 179: Charged shots will victims.<br/>
    Line 193: Charged shots will victims.<br/>
    Line 212: <br>
    Line 218: Bullets replaced with an arrow projectile.<br/>
    Line 236: Bullets replaced with an arrow projectile.<br/>
    Line 257: Sniper
    Line 261: <br>
    Line 267: Stock weapon.<br>
    Line 270: 100% larger clip size.<br>
    Line 277: <br>
    Line 283: Doused enemies take on hit.<br/>
    Line 292: Doused enemies take on hit.<br/>
    Line 303: <br>
    Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 316: No changes.<br>
    Line 320: <br>
    Line 325: Lowers fire damage vulnerability by 50%.<br/>
    Line 331: No changes.<br>
    Line 335: <br>
    Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: Dealing damage charges a "Crikey" meter.<br/>
    Line 367: Dealing damage charges a "Crikey" meter.<br/>
    Line 378: Sniper s
    Line 382: <br>
    Line 388: Stock weapon.<br>
    Line 391: No changes.<br>
    Line 395: <br>
    Line 401: Crits whenever it would normally mini-crit.<br/>
    Line 407: No changes.<br>
    Line 411: <br>
    Line 417: On hit: causes for 6 seconds.<br/>
    Line 422: No changes.<br>
    Line 426: <br>
    Line 432: 25% damage bonus when health is less than 50% of max.<br/>
    Line 437: No changes<br>
    Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
    Line 447: Bodyshot
    Line 450: Headshot
    Line 454: 0%
    Line 457: 100%
    Line 460: 0%
    Line 463: 100%
    Line 467: Sniper Rifle
    Line 470: 75
    Line 473: 225
    Line 476: 720
    Line 479: 2160
    Line 483: Hitman's Hitmaker
    Line 486: 60
    Line 489: 180
    Line 492: 295
    Line 495: 885
    Line 499: Huntsman
    Line 502: 46
    Line 505: 240
    Line 508: 339
    Line 511: 720
    Line 515: Machina
    Line 518: 283
    Line 521: 1500
    Line 524: 1700
    Line 527: 9003
    Line 531: Sydney Sleeper
    Line 534: 75
    Line 537: 226
    Line 540: 300
    Line 543: 900
    Line 547: Classic
    Line 550: 70
    Line 553: 210
    Line 556: 267
    Line 559: 2399
    Line 563: Bazaar Bargain
    Line 566: 0
    Line 569: 0
    Line 572: 200
    Line 575: 600
  166. Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
    Line 2: Soldier
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.
    Line 25: 171% damage bonus.<br>
    Line 33: <br>
    Line 39: 25% damage penalty.<br>
    Line 46: 204% damage bonus.<br>
    Line 60: <br>
    Line 66: On hit: restores up to +20 health.<br>
    Line 71: 144% damage bonus.<br>
    Line 84: <br>
    Line 90: +200% max primary ammo on wearer.<br>
    Line 98: 1011% damage bonus.<br>
    Line 114: <br>
    Line 120: 25% larger clip size.<br>
    Line 127: 25% larger clip size.<br>
    Line 142: <br>
    Line 148: Does not use ammo (replaced with an ammo meter).<br>
    Line 161: 155% damage bonus.<br>
    Line 180: <br>
    Line 186: Hold Fire to load up to three rockets.<br>
    Line 196: 100% damage bonus.<br>
    Line 211: <br>
    Line 217: 185% faster firing speed while blast jumping.<br>
    Line 226: 134% damage bonus.<br>
    Line 245: Soldier
    Line 249: <br>
    Line 255: Stock weapon.<br>
    Line 259: 200% larger clip size.<br>
    Line 267: <br>
    Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 287: <br>
    Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 314: <br>
    Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 340: <br>
    Line 346: 75% reduction in push force taken from enemy damage.<br>
    Line 354: <br>
    Line 359: <br>
    Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 389: <br>
    Line 395: 20% faster deploy speed.<br>
    Line 403: 100% larger clip size.<br>
    Line 415: <br>
    Line 421: 50% more pellets per shot.<br>
    Line 429: 200% larger clip size.<br>
    Line 443: <br>
    Line 449: Lowers explosive self-damage vulnerability by 60%<br>
    Line 455: Lowers explosive self-damage vulnerability by 60%<br>
    Line 463: <br>
    Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
    Line 475: <br>
    Line 479: Soldier s
    Line 483: <br>
    Line 489: Stock weapon.<br>
    Line 492: No changes.<br>
    Line 496: <br>
    Line 502: When weapon is active:<br>
    Line 508: No changes.
    Line 512: <br>
    Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
    Line 524: No changes.
    Line 528: <br>
    Line 533: Increases user's capture rate by 1 for points and carts.<br>
    Line 538: Increases user's capture rate by 1 for points and carts.<br>
    Line 547: <br>
    Line 552: 50% longer melee range.<br>
    Line 562: 50% longer melee range.<br>
    Line 570: <br>
    Line 576: 70% longer melee range.<br>
    Line 582: 70% longer melee range.<br>
    Line 588: <br>
    Line 594: When weapon is active:<br>
    Line 601: When weapon is active:<br>
  167. Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 14: <br>
    Line 20: Stock weapon.<br/>
    Line 23: 200% larger clip size.<br/>
    Line 31: <br>
    Line 37: are guaranteed for headshots.<br/>
    Line 46: are guaranteed for headshots.<br/>
    Line 58: <br>
    Line 64: 40% longer cloak duration<br/>
    Line 70: 25% shorter reload time.<br/>
    Line 79: <br>
    Line 85: 20% damage bonus while disguised.<br/>
    Line 92: 100% larger clip size.<br/>
    Line 101: <br>
    Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
    Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
    Line 126: Spy s
    Line 130: <br>
    Line 136: Disables enemy Engineer buildings.<br/>
    Line 144: Disables enemy Engineer buildings.<br/>
    Line 155: <br>
    Line 161: Stock weapon.<br/>
    Line 166: Stock weapon.<br/>
    Line 175: Spy s
    Line 179: <br>
    Line 185: Stock weapon<br/>
    Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 194: <br>
    Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 216: <br>
    Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
    Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 239: <br>
    Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 250: On Backstab: Gain a speedboost<br/>
    Line 257: <br>
    Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 282: Spy
    Line 286: <br>
    Line 292: '''Cloak type:''' Motion sensitive<br/>
    Line 303: '''Cloak type:''' Motion sensitive<br/>
    Line 315: <br>
    Line 321: '''Cloak type:''' Timed<br/>
    Line 330: '''Cloak type:''' Timed<br/>
    Line 339: <br>
    Line 345: '''Cloak type:''' Feign death<br/>
    Line 359: '''Cloak type:''' Feign death<br/>
  168. Template:Zombie Escape human changes has 1 use and is missing 32 translations
    Line 2: Class
    Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
    Line 8: Cap?
    Line 13: '''All classes'''
    Line 16: Can see the health of Zombies.<br>
    Line 28: ''''''
    Line 31: +75 max health (200 total).<br>
    Line 39: <br>
    Line 44: ''''''
    Line 47: 2% faster movement speed.<br>
    Line 52: <br>
    Line 57: ''''''
    Line 60: +25 max health (200 total).<br>
    Line 67: <br>
    Line 72: ''''''
    Line 75: Has the ability to stun Zombies.<br>
    Line 81: <br>
    Line 86: ''''''
    Line 89: 10% faster movement speed.<br>
    Line 95: <br>
    Line 100: ''''''
    Line 103: +75 max health (200 total).<br>
    Line 110: <br>
    Line 115: ''''''
    Line 118: +50 max health (200 total).<br>
    Line 123: <br>
    Line 128: ''''''
    Line 131: +75 max health (200 total).<br>
    Line 136: <br>
    Line 141: ''''''
    Line 144: +75 max health (200 total).<br>
    Line 150: <br>
  169. Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
    Line 2: Zombie Attributes<ref></ref>
    Line 7: '''All classes'''
    Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
    Line 18: Class
    Line 21: Changes
    Line 24: Enzyme
    Line 27: Description
    Line 32: '''Zombie Scout'''
    Line 35: Between 600 and 32706 health.<br>
    Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
    Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
    Line 51: '''Zombie Soldier'''
    Line 54: Between 1200 and 65412 health.<br>
    Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
    Line 65: Enhanced muscular/skeletal system.<br>
    Line 71: '''Zombie Pyro'''
    Line 74: Between 1200 and 65412 health.<br>
    Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
    Line 85: Extensive growths of combustive tissues observed.<br>
    Line 91: '''Zombie Demoman'''
    Line 94: Between 600 and 32706 health.<br>
    Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
    Line 106: Legs are filled with numerous adrenal glands.<br>
    Line 111: '''Zombie Heavy'''
    Line 114: Between 1200 and 65412 health.<br>
    Line 121: Surrounds the Heavy with purple mist.<br>
    Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
    Line 134: '''Zombie Engineer'''
    Line 137: Between 1200 and 65412 health.<br>
    Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
    Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
    Line 154: '''Zombie Medic'''
    Line 157: Between 1200 and 65412 health.<br>
    Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
    Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
    Line 171: '''Zombie Sniper'''
    Line 174: Between 1200 and 65412 health.<br>
    Line 180: Enzyme nearby Humans in .<br>
    Line 183: The strain appears to induce acidic urine in the host.
    Line 188: '''Zombie Spy'''
    Line 191: Deals 300 damage on .<br>
    Line 200: Enzyme renders the Spy for a short duration.<br>
    Line 205: Infection by this strain causes the host to become translucent.
  170. Template:Zombie Escape zombie health has 1 use and is missing 3 translations
    Line 2: Human players
    Line 5: Scout & Demoman health
    Line 8: Normal Zombie health