141 templates missing Spanish translation

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Pages missing in Spanish (es – español): 141 in total. Data as of 01:43, 03 February 2026 (GMT).

See also

List

  1. Template:Halloween restricted has 4934 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  2. Template:Damage table has 4344 uses and is missing 2 translations
    Line 1358: Wind-down time
    Line 1851: Damage charging delay
  3. Template:Community Events Nav has 416 uses and is missing 7 translations
    Line 153: Meet the Demoman Uncensored
    Line 406: BlapBash
    Line 408: ETF2L Highlander Community Challenge
    Line 431: Hugs.tf
    Line 433: Jingle Jam
    Line 442: Rally Call
    Line 444: TF2Maps 72hr Jam
  4. Template:Comic infobox has 344 uses and is missing 3 translations
    Line 93: Artists
    Line 123: Writers
    Line 153: Colorists
  5. Template:Mechanics Nav has 271 uses and is missing 1 translation
    Line 135: Surfing
  6. Template:Weapon Halloween Spell paragraph2 has 78 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  7. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  8. Template:Visiting Pyroland has 37 uses and is missing 1 translation
    Line 1: When equipped, players see the world through ; are transformed into a Pyroland version, and are replaced with their counterparts from , low-violence mode is activated, other players' voices become high-pitched, and all players laugh when injured or killed. Additionally, show up in the .
  9. Template:Festivizer has 34 uses and is missing 1 translation
    Line 447: Community-created variants by
  10. Template:Cosmetic craftability list has 33 uses and is missing 2 translations
    Line 360: Distributed
    Line 1120: Distributed
  11. Template:Stanley Parable item has 33 uses and is missing 2 translations
    Line 69: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 76: Andrea's portfolio
  12. Template:List of tournament medals has 23 uses and is missing 13 translations
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
  13. Template:Weapon list has 23 uses and is missing 1 translation
    Line 2982: The Engineer spins a around, throws it up over his back and then, after catching it again, delivers one quick deadly shot.
  14. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  15. Template:Jiggle bones has 21 uses and is missing 33 translations
    Line 792: The end of bandana.
    Line 1098: The jowls.
    Line 1517: The dragon's mouth.
    Line 1579: The glowing lure.
    Line 1722: The fish.
    Line 1789: The wattles.
    Line 1873: The molotov coctail cloth.
    Line 1952: The carousel.
    Line 2013: The turban.
    Line 2202: The jaw.
    Line 2607: The tiny demoman.
    Line 3249: The gray tubing.
    Line 3380: The scalp.
    Line 3580: The tiny engineer.
    Line 3607: The pony's head.
    Line 4160: The tree.
    Line 4384: The tip of the tree.
    Line 4411: The frog.
    Line 4479: The spider legs.
    Line 4931: The entire bear.
    Line 4972: The entire bot.
    Line 5072: The snowball.
    Line 5207: The dangling ornaments
    Line 5215: The bells.
    Line 5705: The claws/teeth.
    Line 5773: The gift box.
    Line 6102: The tree.
    Line 6197: The entire tree hat.
    Line 6205: The entire snowman.
    Line 6252: The Halloween-themed ornaments.
    Line 6304: The pumpkins.
    Line 6312: The presents.
    Line 6380: The entire hat.
  16. Template:Kill taunt table has 21 uses and is missing 1 translation
    Line 1000: Spins the around, then fires one shot.
  17. Template:Building Specifications has 20 uses and is missing 1 translation
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  18. Template:Crate series/126 has 20 uses and is missing 1 translation
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  19. Template:Crate series/93 has 20 uses and is missing 1 translation
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  20. Template:Crate series/94 has 20 uses and is missing 1 translation
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  21. Template:Crate series/100 has 19 uses and is missing 1 translation
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  22. Template:Crate series/99 has 19 uses and is missing 1 translation
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  23. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  24. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  25. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2919: Unused icon for Hale's ability.
    Line 2926: Previously used on the area of effect of Saxton Hale's normal punch.
  26. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  27. Template:Consensus trivia has 16 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator or developer, but through user consensus
    Line 6: consensus-based trivia
  28. Template:Crate series/109 has 16 uses and is missing 1 translation
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  29. Template:Crate series/111 has 16 uses and is missing 1 translation
    Line 42: <small>(Items in this crate cannot be or .)</small>
  30. Template:Crate series/112 has 16 uses and is missing 1 translation
    Line 41: <small>(Items in this crate cannot be or .)</small>
  31. Template:Crate series/113 has 16 uses and is missing 1 translation
    Line 30: <small>(Items in this crate cannot be or .)</small>
  32. Template:Crate series/114 has 16 uses and is missing 1 translation
    Line 41: <small>(Items in this crate cannot be or .)</small>
  33. Template:Crate series/115 has 16 uses and is missing 1 translation
    Line 31: <small>(Items in this crate cannot be or .)</small>
  34. Template:Crate series/116 has 16 uses and is missing 1 translation
    Line 29: <small>(Items in this crate cannot be or .)</small>
  35. Template:Crate series/121 has 16 uses and is missing 1 translation
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  36. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  37. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  38. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  39. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  40. Template:Crate series/creepymedic has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  41. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  42. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  43. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  44. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  45. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  46. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  47. Template:List of item levels has 15 uses and is missing 1 translation
    Line 133: When created from a , the level is always 99.
  48. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  49. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  50. Template:Crate series/stockpile has 13 uses and is missing 1 translation
    Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
  51. Template:Removed patch note has 13 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  52. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  53. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  54. Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
    Line 23: Nearing Final Checkpoint
  55. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  56. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  57. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  58. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  59. Template:Respawn times/watergate has 13 uses and is missing 4 translations
    Line 6: BLU ahead >50%
    Line 17: BLU ahead <50%
    Line 29: RED ahead <50%
    Line 40: RED ahead >50%
  60. Template:StoryTimeline has 13 uses and is missing 3 translations
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
  61. Template:List of item attributes has 12 uses and is missing 39 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1564: Attrib_AddHeadOnHit
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1628: Attrib_BackHeadshot
    Line 1634: Attrib_AirJumpOnAttack
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1747: Attrib_ElevateQuality
    Line 1842: Attrib_DamageBlastPush
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1900: Attrib_AirblastDestroyProjectile
  62. Template:Mannpower Powerups has 11 uses and is missing 36 translations
    Line 18: Usage when dominating
    Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
    Line 71: Does not affect attacks that , but affects attacks that mini-crit.
    Line 82: Damage bonus for all weapons reduced to 1.4x.
    Line 161: Incoming damage reduction reduced to 35%.
    Line 202: Overheal health diminishes almost instantly;
    Line 276: Incoming damage reduction is gone;
    Line 288: Blast weapon clip increase is gone.
    Line 367: Max health reduced to 320;
    Line 379: Reflected damage reduced to 50%.
    Line 433: 2x refire rate;
    Line 505: Stickybombs arm 2x faster;
    Line 528: Sniper rifles have 2x scope speed and 3x charge speed;
    Line 539: Does not affect any of Pyro's primary weapons.
    Line 549: Weapon fire rate increase reduced to 1.5x;
    Line 560: Weapon reload speed increase reduced to double.
    Line 610: Health regeneration is 70% of normal rate.
    Line 637: ;
    Line 659: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
    Line 670: Rocket and grenade travel speed increased to 3,000 s/sec;
    Line 713: Sniper scope speed reduced to 1.5x;
    Line 724: Sniper charge speed reduced to 2x;
    Line 734: Sniper Rifle damage increase reduced to 1.5x;
    Line 744: Blast weapon radius falloff is normal;
    Line 755: No blast weapon clip size increase.
    Line 782: Movement speed increased by 50%, except for Soldier, Demoman, and Heavy, which get a 40% speed boost;
    Line 790: Grapple speed increased to 3,000 HU except for Soldier and Heavy, which get 2,600 HU;
    Line 822: 5x faster weapon switch time, except for knife;
    Line 841: No changes when dominating.
    Line 1017: Melee damage increase reduced to 1.4x.
    Line 1068: Sniper rifles have 1.5x scope speed and charge speed;
    Line 1114: Max health increase reduced to 20.
    Line 1200: Damage resistance to infected players reduced to 20%.
    Line 1308: No changes when dominating.
    Line 1347: Temporary 2x damage to buildings for 30 seconds;
    Line 1369: No changes when dominating.
  63. Template:Reskins/limited classes has 11 uses and is missing 123 translations
    Line 63: Added in the for the update.
    Line 96: Added in the for the update.
    Line 110: Added in the for the update.
    Line 128: Added in the for the update.
    Line 146: Added in the for the update.
    Line 160: Added in the for the update.
    Line 221: Added in the for the update.
    Line 255: Added in the for the update.
    Line 321: Added in the for the update.
    Line 345: Festivized variant added in the for the update.
    Line 360: Added in the for the update.
    Line 380: Festivized variant added in the for the update.
    Line 394: Added in the for the update.
    Line 408: Added in the for the update.
    Line 422: Added in the for the update.
    Line 436: Added in the for the update.
    Line 476: Added in the for the update.
    Line 509: Added in the for the update.
    Line 527: Added in the for the update.
    Line 545: Added in the for the update.
    Line 559: Added in the for the update.
    Line 573: Added in the for the update.
    Line 587: Added in the for the update.
    Line 601: Added in the for the update.
    Line 615: Added in the for the update.
    Line 653: Added in the for the update.
    Line 690: Added in the for the update.
    Line 708: Added in the for the update.
    Line 722: Added in the for the update.
    Line 736: Added in the for the update.
    Line 792: Added in the for the update.
    Line 815: Festivized variant added in the for the update.
    Line 844: Added in the for the update.
    Line 858: Added in the for the update.
    Line 876: Added in the for the update.
    Line 894: Added in the for the update.
    Line 924: Added in the for the update.
    Line 938: Added in the for the update.
    Line 956: Added in the for the update.
    Line 974: Added in the for the update.
    Line 1042: Added in the for the update.
    Line 1061: Festivized variant added in the for the update.
    Line 1076: Added in the for the update.
    Line 1095: Festivized variant added in the for the update.
    Line 1109: Added in the for the update.
    Line 1127: Added in the for the update.
    Line 1145: Added in the for the update.
    Line 1159: Added in the for the update.
    Line 1173: Added in the for the update.
    Line 1204: Added in the for the update.
    Line 1222: Added in the for the update.
    Line 1262: Added in the for the update.
    Line 1280: Added in the for the update.
    Line 1323: Added in the for the update.
    Line 1386: Added in the for the update.
    Line 1400: Added in the for the update.
    Line 1416: Added in the for the update.
    Line 1435: Festivized variant added in the for the update.
    Line 1463: Festivized variant added in the for the update.
    Line 1487: Added in the for the update.
    Line 1515: Added in the for the update.
    Line 1533: Added in the for the update.
    Line 1551: Added in the for the update.
    Line 1569: Added in the for the update.
    Line 1610: Added in the for the update.
    Line 1633: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1643: Festivized variant added in the for the update.
    Line 1679: Added in the for the update.
    Line 1697: Added in the for the update.
    Line 1715: Added in the for the update.
    Line 1789: Added in the for the update.
    Line 1822: Festivized variant added in the for the update.
    Line 1851: Added in the for the update.
    Line 1880: Added in the for the update.
    Line 1894: Added in the for the update.
    Line 1933: Added in the for the update.
    Line 1951: Added in the for the update.
    Line 1981: Added in the for the update.
    Line 2035: Added in the for the update.
    Line 2089: Added in the for the update.
    Line 2103: Added in the for the update.
    Line 2119: Added in the for the update.
    Line 2148: Added in the for the update.
    Line 2166: Added in the for the update.
    Line 2205: Added in the for the update.
    Line 2267: Added in the for the update.
    Line 2297: Added in the for the update.
    Line 2326: Added in the for the update.
    Line 2344: Added in the for the update.
    Line 2362: Added in the for the update.
    Line 2376: Added in the for the update.
    Line 2417: Added in the for the update.
    Line 2440: Festivized variant added in the for the update.
    Line 2470: Added in the for the update.
    Line 2489: Festivized variant added in the for the update.
    Line 2503: Added in the for the update.
    Line 2521: Added in the for the update.
    Line 2550: Added in the for the update.
    Line 2564: Added in the for the update.
    Line 2578: Added in the for the update.
    Line 2608: Added in the for the update.
    Line 2664: Added in the for the update.
    Line 2701: Added in the for the update.
    Line 2719: Added in the for the update.
    Line 2733: Added in the for the update.
    Line 2764: Added in the for the update.
    Line 2811: Added in the for the update.
    Line 2825: Added in the for the update.
    Line 2839: Added in the for the update.
    Line 2853: Added in the for the update.
    Line 2885: Festivized variant added in the for the update.
    Line 2914: Added in the for the update.
    Line 2937: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2947: Festivized variant added in the for the update.
    Line 2962: Added in the for the update.
    Line 2982: Festivized variant added in the for the update.
    Line 3018: Added in the for the update.
    Line 3032: Added in the for the update.
    Line 3159: Added in the for the .
    Line 3178: Added in the for the update.
    Line 3198: Added in the for the update.
    Line 3230: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 3283: Added in the for the update.
  64. Template:Reskins/multiple classes has 11 uses and is missing 12 translations
    Line 57: Festivized variant added in the for the update.
    Line 80: Festivized variant added in the for the update.
    Line 103: Festivized variant added in the for the update.
    Line 127: Festivized variant added in the for the update.
    Line 167: Festivized variant added in the for the update.
    Line 190: Festivized variant added in the for the update.
    Line 227: Festivized variant added in the for the update.
    Line 265: Festivized variant added in the for the update.
    Line 288: Festivized variant added in the for the update.
    Line 309: Festivized variant added in the for the update.
    Line 317: Default melee weapons for all classes except Engineer and Spy.
    Line 322: Default melee weapons for all classes except Spy.
  65. Template:Custom content notice has 9 uses and is missing 3 translations
    Line 6: I built that.
    Line 11: This Team Fortress Wiki.
    Line 52:
  66. Template:List of companies has 9 uses and is missing 155 translations
    Line 88: Alpha Electric
    Line 98: Alto Elevators
    Line 108: Army Surplus General
    Line 125: Ball Fortress
    Line 157: Ballinger
    Line 177: Banana Bay Exports
    Line 187: Bayou Shipping
    Line 204: Beacon
    Line 214: Biggs
    Line 224: Binder's Popsicles
    Line 234: Binksi Logging
    Line 244: Binski Paper Co
    Line 254: Blue Mountain Pioneering
    Line 271: Builders League United
    Line 281: BLU Blast Complex
    Line 298: Brewery<br>(Blu Streak Beer)
    Line 315: BLU Co
    Line 332: BLU Freight & Shipping
    Line 349: BLU Industries Incorporated
    Line 359: Blue Corn Co.
    Line 376: BLU Steel
    Line 392: BLU Warehouse
    Line 401: Boggy Brook's
    Line 416: turkeys
    Line 452: Brown Nugget Prospecting
    Line 461: Buckshot
    Line 476: Bullseye Bill's
    Line 503: Captain Dan's
    Line 525: Casali Shafting Co.
    Line 543: Cave Raiders
    Line 552: Cerveza Royale
    Line 567: Chaps Dry Goods
    Line 588: Charles Darling's Triassic Preserve
    Line 603: Chairman
    Line 618: Chemical Processing Facility
    Line 627: Clem's
    Line 636: Cliffe Rocks Inc.
    Line 654: Conagher Railroads
    Line 669: Conagher's Tool & Munitions
    Line 705: Conquistador Fried Giblets
    Line 720: Cornwell
    Line 738: Cracky Pop!
    Line 747: Crash Construction
    Line 762: Crummy's Burgers
    Line 771: Carmack Computers
    Line 777: References '''' co-creator .''
    Line 784: Dalokohs
    Line 802: Dapper Cadaver
    Line 817: Darling Zoos
    Line 832: Der Architect
    Line 841: Discount Alchemist
    Line 862: Diedrich's Discount Delicatessen
    Line 871: Doctor Wilson's Auto-Borax
    Line 886: Driller
    Line 922: Elliphany Electric Trains
    Line 937: Ellis' Crawdads
    Line 952: Emmerich's
    Line 967: Finest Hour Ale House
    Line 982: Freeman Airboat Tours
    Line 1000: Freyja's Sushi
    Line 1015: FGD Luxury Automobiles
    Line 1021: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1028: General Industries Co.
    Line 1037: Gilded Gold
    Line 1052: Gold Medal
    Line 1070: Goldbloom Tropical Flora Export
    Line 1085: Goldstream Fuel Co.
    Line 1094: Gray Gravel Co.
    Line 1109: Green Valley Post
    Line 1118: Griffivore Banana Co.
    Line 1133: Hammond's Amber Mining Co.
    Line 1148: Hampshire's Heavy Lifting Equipment
    Line 1164: Handy Hoe
    Line 1173: Happy Farmers Cooperative
    Line 1188: Happy Farmers Cooperative
    Line 1221: Humboldt's Pharmacy
    Line 1236: Humboldt Sauermilch Molkerei GMBH
    Line 1251: Hurg Spaceship Parts
    Line 1260: Husky Acres
    Line 1269: Icarus Airliners
    Line 1299: Imperial Mining
    Line 1315: Industrial
    Line 1336: Jenkin Coal Co.
    Line 1345: Jimi Jam
    Line 1360: Jobbs Orchards
    Line 1384: Klintz Hocks
    Line 1399: Lucky Plucker
    Line 1408: Lumpy Bros
    Line 1411: Butter for Less
    Line 1420: Mannhattan Used Fireworks
    Line 1429: Mann Co.
    Line 1435: Mann Co.
    Line 1451: Menschnapps
    Line 1456: Mann Co.
    Line 1463: Mann Co.
    Line 1474: Mann Co.
    Line 1487: Sleepy Dog
    Line 1508: McJohn Power
    Line 1542: Mann Co.
    Line 1555: Neal's Bananaland Ice Cream
    Line 1570: Newell and Sons
    Line 1594: Newell & Sons Steam Delivering
    Line 1602: NJ Productions
    Line 1617: Nile Archaeo
    Line 1632: Northern Express
    Line 1647: Odessa Mining Logistics
    Line 1655: Old Geezer
    Line 1673: Otto's Cafe
    Line 1694: Poco Coop
    Line 1709: Pinkerpaw Packaging
    Line 1718: Piper & Piper Pipeworks Inc.
    Line 1727: Primaprime
    Line 1778: Reliable Excavation Demolition
    Line 1787: Red Bread
    Line 1808: Red Forest Fur Company
    Line 1823: Red Ind. Trading
    Line 1832: Red Industries Unincorporated
    Line 1841: RED Iron
    Line 1856: RED Iron Works
    Line 1871: Red Planet Chemicals
    Line 1888: Red Raiders
    Line 1905: Red Shed
    Line 1909: Red Shed Whiskey
    Line 1913: Red Shed Beer
    Line 1923: Red Valley Mining
    Line 1933: Redstone Cargo
    Line 1951: Regal Plumbing Supplies
    Line 1969: Rio Grande Coal Co.
    Line 1986: Rolling Stone Mining Logistics
    Line 1996: Sanders BBQ
    Line 2016: Sapper Sour Candy
    Line 2032: Schucker & Sons
    Line 2042: Scoot's Canoe
    Line 2062: Sea Side Exports
    Line 2079: (Seed)
    Line 2096: Shifty's Quick Shot
    Line 2113: Shiny's Bullion
    Line 2130: (double-edged blades)
    Line 2147: Smart Fireworks
    Line 2164: Spawn-N-Go
    Line 2181: Strongarm Lifting
    Line 2191: Sunny Hay
    Line 2220: TF Industries
    Line 2254: Tree Feller 2 Million
    Line 2271: Trench Diggers FIRST UNION
    Line 2288: Tycho Corp Off-World Excavations
    Line 2298: Vier Augen Optical Co.
    Line 2315: Wade Canoes
    Line 2338: Wood Electric
    Line 2355: Wright Shipping
    Line 2391: Yeti Park
    Line 2408: YTI
    Line 2412: Institute for Research and Development.
    Line 2429: Yti-Hale Shipping
    Line 2446: Zippy Plow
  67. Template:Weapon Halloween Spell paragraph1 has 9 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail.
  68. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  69. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 157: Battalion's Backup
    Line 160: Deploy the Battalion's Backup 20 times.
    Line 168: Buff Banner
    Line 171: Deploy the Buff Banner 20 times.
    Line 179: Concheror
    Line 182: Deploy the Concheror 20 times.
    Line 190: Frag Out
    Line 193: Deal over 750 damage in a single attack, five separate times.
    Line 201: Paratrooper
    Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 212: The Purple Heart
    Line 215: Heal 5,000 health with the Black Box.
    Line 224: Screamin' Eagles!
    Line 227: Kill 100 robots while blast jumping.
    Line 235: The Bronze Star
    Line 238: Complete a mission with at least 40,000 Support points.
    Line 247: The Medal of Honor
    Line 250: Complete a mission with the top Damage score.
    Line 260:
    Line 269: Pyro's Perch
    Line 272: Reset the bomb carrier three times.
    Line 280: Chain Reaction
    Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 290: Look Up!
    Line 293: Deal 30,000 damage to Tanks.
    Line 300: No U
    Line 303: Reflect 100 projectiles.
    Line 311: Dragon's Fury
    Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 321: Medium Rear
    Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 331: Burnt to a Crisp
    Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 341: French Roast
    Line 344: Kill 100 Spy Robots.
    Line 353:
    Line 362: Scotch Guard
    Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 372: When Life Gives You Lemons
    Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 382: Kablooie!
    Line 385: Kill at least five robots with one detonation, five separate times.
    Line 393: Heads Will Roll
    Line 396: Collect four or more heads in a single life, five separate times.
    Line 403: Crossed Wires
    Line 406: Deal over 1,500 damage in a single attack, ten separate times.
    Line 413: Whiff of the Ol' Brimstone
    Line 416: Deal 30,000 critical damage.
    Line 424: Knight of the Round Table
    Line 427: Complete a mission with the top Damage score, as a full Demoknight.
    Line 434: Pills Here
    Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 458: Deal 100,000 damage to Giant Robots.
    Line 465: Damn Good Cop
    Line 468: Heal 500 health to allies with your Sandvich.
    Line 475: Do Not Pass Go
    Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 486: Heavyweight Champ
    Line 489: Kill 25 robots with the Killing Gloves of Boxing.
    Line 496: Made of Steel
    Line 499: Receive 5,000 damage within a single life.
    Line 507: The Iron (Glowing) Curtain
    Line 510: Deal 50,000 damage to robots while critboosted from a kill.
    Line 518: The Red Giant
    Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 549: Remote Technician
    Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 560: Do Tanks Have Wives?
    Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 570: Scrapyard
    Line 573: Accumulate fifty kills with a single Sentry Gun.
    Line 580: Can't Fix What Ain't Broke
    Line 583: Complete a wave without using a Building Upgrade canteen.
    Line 590: Manual Override
    Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 601: Drugstore Cowboy
    Line 604: Heal 20,000 health to teammates with your Dispenser.
    Line 612: Built to Last
    Line 615: Complete a wave without letting your Sentry Gun get destroyed.
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 643: Field Medic
    Line 646: Heal 150,000 health to your teammates.
    Line 653: Frankenstein
    Line 656: Revive your teammates twenty times.
    Line 663: Short Circuit
    Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 673: Do Much Harm
    Line 676: Kill fifty robots with your Projectile Shield.
    Line 684: Get Behind Me!
    Line 687: Block 50,000 damage with your Projectile Shield.
    Line 694: Mad Doktor
    Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 706:
    Line 715: Robin Hood
    Line 718: Deal 50,000 damage to robots with the Huntsman.
    Line 725: Taking Names
    Line 728: Kill 1,000 robots.
    Line 735: Hotshot
    Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 746: Boom. Headshot.
    Line 749: Kill at least three robots with a single shot, twenty-five separate times.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 759: Kill fifty Giant Robots.
    Line 766: Two Birds
    Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 777: Collateral Damage
    Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 789:
    Line 798: Big Iron on His Hip
    Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 809: The Bigger They Are...
    Line 812: Kill 100 Giant Robots.
    Line 819: Stealthy Sabateur
    Line 822: Kill 100 sapped robots.
    Line 830: Hit and Run
    Line 833: Kill ten Giant Medics.
    Line 840: Sanguine Snake
    Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 850: Master of Disguise
    Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 861: Stabby-Go-Round
    Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 873:
    Line 882: World Tour
    Line 885: Complete fifty waves.
    Line 892: Finders Keepers
    Line 895: Collect 10,000 currency.
    Line 902: PROPERTY DAMAGE
    Line 905: Deal 500,000 damage to robots.
    Line 912: Fair and Balanced
    Line 915: Deal 250,000 critical damage to robots.
    Line 923: Drop It Like It's Hot
    Line 926: Kill thirty fully charged Über Medics.
    Line 934: Tank Buster
    Line 937: Deal the most damage to a Tank before it dies, three separate times.
    Line 946: Mann of Steel
    Line 949: Complete a mission without dying.
    Line 965: Team International
    Line 968: Complete a mission without Scout, Soldier, and Engineer.
    Line 975: Team USA
    Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 986: Major Leagues
    Line 989: Complete a mission with your entire team playing as Scout.
    Line 997: Backup Battalion
    Line 1000: Complete a mission with your entire team playing as Soldier.
    Line 1008: Wildfire
    Line 1011: Complete a mission with your entire team playing as Pyro.
    Line 1020: Sobriety Test
    Line 1023: Complete a mission with your entire team playing as Demoman.
    Line 1031: Brave Hearts
    Line 1034: Complete a mission with your entire team playing as Demoknight.
    Line 1042: Russian Roulette
    Line 1045: Complete a mission with your entire team playing as Heavy.
    Line 1053: More Gun
    Line 1056: Complete a mission with your entire team playing as Engineer.
    Line 1064: Die Übermenschen
    Line 1067: Complete a mission with your entire team playing as Medic.
    Line 1075: Pissing Contest
    Line 1078: Complete a mission with your entire team playing as Sniper.
    Line 1086: From the Shadows
    Line 1089: Complete a mission with your entire team playing as Spy.
    Line 1097: Cool, Calm, and Collected
    Line 1100: Complete a mission without any buy backs.
    Line 1107: Lost Connection to the Item Server
    Line 1110: Complete a mission using only stock weapons (reskins allowed).
    Line 1118: Diligent Defense
    Line 1121: Complete three missions without the bomb reaching the hatch area.
    Line 1128: Four Men of the Apocalypse
    Line 1131: Complete an expert mission with only three other people.
    Line 1138: Flawless Victory
    Line 1141: Complete three missions without any wave failures.
    Line 1148: Old School
    Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1159: Triple Tag Team
    Line 1162: Complete an advanced mission with only two other people.
    Line 1170: Dynamic Duo
    Line 1173: Complete an intermediate mission with only one other person.
  70. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  71. Template:Expired community medal list has 7 uses and is missing 21 translations
    Line 642: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 648: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 654: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 660: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 666: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 900: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 1077: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1083: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1089: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1095: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1102: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1108: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1114: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1120: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1126: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
  72. Template:KritzKast distribution list has 7 uses and is missing 1 translation
    Line 251: On October 1st, 2025, the official KritzKast Discord server announced the ÜBERFEST Propaganda Contest. The artists that took part in a submission that won were awarded a Vintage Lo-Fi Longwave. The winners were announced on November 8th, 2025.
  73. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  74. Template:Perks perk table has 7 uses and is missing 3 translations
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 339: Patience
  75. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  76. Template:List of underworlds has 6 uses and is missing 24 translations
    Line 37: Contains
    Line 46: On Entrance
    Line 55: On Exit
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 453: Health drain only applies while portal is closed.
    Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 574: Health drain only applies after lingering for too long.
    Line 600: Health drain only applies after lingering for too long.
    Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 878: Grants mini crits upon exit.
    Line 903: Also grants increased jump height upon exit.
    Line 953: The secret exit also applies the buff.
    Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
    Line 1034: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  77. Template:Mvm mission Example has 6 uses and is missing 3 translations
    Line 79: Flank Left
    Line 87: Flank Right
    Line 95: Cannot see past 1200 units
  78. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  79. Template:Back Scratcher healing rates has 5 uses and is missing 24 translations
    Line 2: Heal Source
    Line 9: Healing Rate
    Line 17: Injured ≤ 10 seconds ago
    Line 24: Injured ≥ 15 seconds ago
    Line 33: 6 per second
    Line 41: '''Vaccinator ''':<br>2 per second
    Line 48: 18 per second
    Line 56: '''Vaccinator overheal''':<br>6 per second
    Line 65: 8.4 per second
    Line 73: '''With ''':<br>25.2 per second
    Line 80: 25.2 per second
    Line 88: '''With ÜberCharge''':<br>75.6 per second
    Line 97: 6.25 per second
    Line 104: 18.75 per second
    Line 113: '''Level 1''':<br>2.5 per second
    Line 121: '''Level 2''':<br>3.75 per second
    Line 129: '''Level 3''':<br>5 per second
    Line 136: '''Level 1''':<br>2.5 per second
    Line 144: '''Level 2''':<br>3.75 per second
    Line 152: '''Level 3''':<br>5 per second
    Line 160: Payload#Carts
    Line 165:
    Line 172: 2.5 per second
    Line 179: 2.5 per second
  80. Template:Contracts/gun mettle has 5 uses and is missing 83 translations
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  81. Template:Contracts/merasmissions has 5 uses and is missing 1 translation
    Line 338: Added in .
  82. Template:Contracts/tough break has 5 uses and is missing 108 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  83. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  84. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  85. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  86. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  87. Template:Setup time map table has 5 uses and is missing 9 translations
    Line 52: First and second stage
    Line 61: Third stage
    Line 72: First stage
    Line 81: Second stage
    Line 92: First and second stage
    Line 101: Third stage
    Line 194: First and second stage
    Line 203: Third stage
    Line 218: Multi-stage map which has the same setup time for every stage.
  88. Template:Trade Offer errors has 5 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 12: Error code<br>Internal name
    Line 21: Encountered when
    Line 30: Explanation
    Line 41: Sending, accepting, declining, or cancelling trade offers.
    Line 50: Generic failure, shown if a more specific error could not be determined.
    Line 61: Sending, accepting, declining, or cancelling trade offers.
    Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 81: Sending, accepting, declining, or cancelling trade offers.
    Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 101: Sending, accepting, declining, or cancelling trade offers.
    Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 121: Sending, accepting, declining, or cancelling trade offers.
    Line 130: The trade offer service is currently unavailable.
    Line 141: Sending, accepting, declining, or cancelling trade offers.
    Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 161: Sending, accepting, declining, or cancelling trade offers.
    Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
    Line 181: Accepting trade offers.
    Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 201: Sending trade offers.
    Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
  89. Template:Weapon list (Classic) has 5 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 18: HUD icon
    Line 41: Infection
    Line 55: Instant kill
    Line 76: Slot 2 Weapons
    Line 85: HUD icon
    Line 103: Shells
    Line 123: Shells
    Line 132: Varies
    Line 143: Shells
    Line 157: Nails
    Line 169: Slot 3 Weapons
    Line 178: HUD icon
    Line 195: Shells
    Line 209: Shells
    Line 226: Slot 4 Weapons
    Line 235: HUD icon
    Line 253: Nails
    Line 270: Rockets
    Line 284: Nails
    Line 298: Cells
    Line 312: Slot 5 Weapons
    Line 321: HUD icon
    Line 339: Rockets
    Line 348: Varies
    Line 359: Rockets
    Line 373: Shells
    Line 387: Rockets
    Line 399: Primary Grenades
    Line 413: Varies
    Line 421: Deals massive damage on a four second fuse.
    Line 432: Causes leg injury which slows down enemies.
    Line 441: Secondary Grenades
    Line 457: Releases nails for a short while before detonation.
    Line 468: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 479: Deals no damage, but causes considerable and disorientation.
    Line 490: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 501: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 510: Varies
    Line 518: Detonates all of the ammo an enemy is holding.
    Line 527: Special
    Line 540: Detpack
    Line 547: Instant kill
    Line 555: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 564: Cut weapons
    Line 578: presumed no ammo
    Line 585: presumed all classes
    Line 592: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 601: presumed no ammo
    Line 609: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 617: , Teleporters Return
    Line 624: Cells
    Line 632: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 641: Grenade
    Line 649: The Sniper's secondary grenade. Cut for unknown reasons.
  90. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  91. Template:Disconnect reasons has 4 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 11: Message
    Line 19: Meaning
    Line 28: Disconnected by user
    Line 34: User manually disconnected from the server.
    Line 42: Removed from match by system
    Line 48: User was taken to another match by the matchmaking system, or user was votekicked.
    Line 57: <player name> timed out
    Line 63: The player lost connection to the server for too long.
    Line 71: User was VAC banned from secure server
    Line 77: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 86: Steam auth ticket has been canceled
    Line 92: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 101: An issue with your computer is blocking the VAC system.
    Line 107: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 116: Issued too many commands to server.
    Line 122: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 131: Buffer overflow in net message
    Line 137: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 146: This Steam account does not own this game. Please login to the correct Steam account.
    Line 152: The account has been locked by and cannot play on VAC secured servers.
    Line 161: Bad challenge
    Line 176: Connection failed after 4 retries
    Line 182: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  92. Template:Golden Charity destroyed wrenches has 4 uses and is missing 1 translation
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
  93. Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 2 translations
    Line 132: Does not apply to all .
    Line 138: Uses a thinner variant.
  94. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: The 
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 265: "
    Line 265: "
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 291: "
    Line 291: "
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 344: "
    Line 344: "
    Line 346: "
    Line 346: "
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  95. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  96. Template:Unusual effects has 4 uses and is missing 131 translations
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  97. Template:Water locations table has 4 uses and is missing 122 translations
    Line 3: List of maps with water
    Line 12: Water location
    Line 22: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 32: Identical to the water on 2Fort.
    Line 42: There is a huge frozen river hazard under the cliff beside Point A
    Line 48: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 58: The whole map takes place underwater.
    Line 64: On each side, inside both bases, there is deep water under the B point.
    Line 74: The map takes place on an island that is surrounded by water.
    Line 84: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 94: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 104: Identical water locations to the Arena version.
    Line 114: The entire map is surrounded by an ocean of deep water.
    Line 124: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
    Line 140: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 150: The whole map takes place surrounded by and above water.
    Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 162: A river flows along the side of the map near the the first Control Point.
    Line 172: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 182: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 192: A river runs underneath two bridges near the final checkpoint.
    Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
    Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
    Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
    Line 220: There is an underwater room that connects the item room and running track room.
    Line 226: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
    Line 242: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 252: The center of the map has a channel of deep water and behind both teams a chasm which tunnels through.
    Line 262: There is a shallow pool of water under the bridge in the center of the map.
    Line 272: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 281: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
    Line 295: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 304: The entire map takes place in an oil rig above bodies of water.
    Line 313: There are flooded corridors and room at the bottom of the play-space.
    Line 322: There is a pool of water at the bottom of a gorge underneath a building.
    Line 331: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 340: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
    Line 355: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
    Line 370: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
    Line 385: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 394: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with an invisible pool of shallow water.
    Line 403: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
    Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
    Line 424: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 433: The underworld island is surrounded by deadly water.
    Line 439: Multiple small puddles surround the central building.
    Line 448: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 457: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
    Line 472: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 481: There is shallow water in the Dam and Warehouse territories.
    Line 490: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 499: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 508: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 517: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 526: Underneath the map has sewer tunnels filled to the brim with water.
    Line 532: A river runs underneath the bridge to Dracula's castle.
    Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
    Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
    Line 553: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 561: Next to both spawn rooms behind a fence are small pools of water.
    Line 570: The map takes place on an island in the middle of the ocean.
    Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
    Line 585: A lagoon surrounds the center control point areas.
    Line 594: There is a small stream of water just after point A.
    Line 603: There is a waterfall and airboat behind BLU's main spawn.
    Line 609: The majority of the outdoor area is covered with water.
    Line 618: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 627: The ocean resides off the edge of the cliff near the second capture point.
    Line 636: There is a river along the right edges of the map near BLU's spawn.
    Line 645: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 653: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 662: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
    Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
    Line 682: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 691: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 700: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
    Line 715: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 724: The center of the map has a channel of deep water.
    Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
    Line 739: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 748: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 757: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 766: A long river flows out of a dam and runs along one side of the map.
    Line 775: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 784: There is water in the fountain in the courtyard.
    Line 793: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 802: The map takes place on a harbour connected to the sea.
    Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
    Line 817: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 826: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is crocodile-infested and instantly kills mercenaries.
    Line 835: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 844: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
    Line 859: Water surrounds the mothership at the final point's pitfall.
    Line 868: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
    Line 883: Shallow water surrounds the platform Point A is on.
    Line 892: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 901: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 910: There is an ocean outside the map.
    Line 919: First BLU spawn leads to small river (shallow water).
    Line 928: Stygian waters below 2 cliffs.
    Line 934: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 943: Small pools around the map.
    Line 952: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
    Line 967: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 976: There are small ponds of deep water around the valley below the central tower.
    Line 985: The center of the map has a canal of deep water.
    Line 994: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
    Line 1009: There is a large lake with a boathouse.
  98. Template:Bot skill levels has 3 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  99. Template:Item timeline 2025 has 3 uses and is missing 2 translations
    Line 231: * Added the Spectral Stash Case.
    Line 345: * Added the Winter 2025 Cosmetic Case.
  100. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  101. Template:Mvm mission Homestead Happenings has 3 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439:
    Line 483: The 
  102. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  103. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  104. Template:TFBot quiet weapons list has 3 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 12: Weapon ID
  105. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  106. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  107. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  108. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  109. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  110. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  111. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  112. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  113. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  114. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  115. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 9: Prop
    Line 20: Pumpkin
    Line 28: Listed twice, thus twice as likely
    Line 35: Palm tree
    Line 45: Control room console
    Line 55: Work table
    Line 65: Boulder
    Line 75: Concrete block
    Line 85: Welding machine
    Line 95: Resupply locker
    Line 105: Target
    Line 115: Picnic table
    Line 125: Grand piano
    Line 135: Bookcase
    Line 145: Chair
    Line 155: Couch
    Line 165: Grandfather clock
    Line 175: Coffin
    Line 185: Mining crate
    Line 195: Oil drum
    Line 205: Hand truck
    Line 215: Minecart
    Line 225: Tire pile
    Line 234: Computer cart
    Line 244: Dump truck
    Line 254: Tent
    Line 263: Tractor tire
    Line 273: Tractor
    Line 283: Haybale
    Line 293: Wooden barrel
    Line 303: Wood pile
    Line 313: Pallet
  116. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  117. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  118. Template:FeaturedArticle/article/ConTracker has 1 use and is missing 1 translation
    Line 5: The '''ConTracker''' is a contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
  119. Template:FeaturedArticle/article/Crafting has 1 use and is missing 1 translation
    Line 4: The Crafting Anvil
  120. Template:FeaturedArticle/article/Decorated has 1 use and is missing 2 translations
    Line 3: Decorated (quality)
    Line 10: '''Decorated''' quality is an assigned to with a special grade factor, exterior wear, and possible counter and/or effect. They were introduced in the .
  121. Template:FeaturedArticle/article/Engineer Update has 1 use and is missing 1 translation
    Line 5: The '''Engineer Update''' was a focusing on the . The update was announced on July 5, 2010, followed by daily reveals until its release on July 8, 2010.
  122. Template:FeaturedArticle/article/Gunslinger has 1 use and is missing 1 translation
    Line 5: The '''Gunslinger''' is an unlockable for the . It is a robotic prosthetic hand which replaces the Engineer's right hand. It grants the Engineer an additional 25 max health (raising his total health to 150) at the cost of disabling random s with the weapon.
  123. Template:FeaturedArticle/article/Haunted Hallowe'en Special has 1 use and is missing 1 translation
    Line 5: The '''Haunted Hallowe'en Special''', officially known as the '''Terrifying Team Fortress Haunted Hallowe'en Special''', was the first update in what would later become an annual event. The update was first revealed in a on October 29, 2009, and the update was released on the same day. Aside from fixing a few issues, the update introduced two new maps: and . The release of these maps was unique as it was the first time that the same map had been released in both a standard and an event variety.
  124. Template:FeaturedArticle/article/Mechanics has 1 use and is missing 3 translations
    Line 3: Mechanics
    Line 15: Mechanics
    Line 27: The '''mechanics''' of '''' define the rules and capabilities for players, , and content editors. Understanding these mechanics allows for more streamlined and comprehensive gameplay.
  125. Template:FeaturedArticle/article/Non-player characters has 1 use and is missing 3 translations
    Line 3: Non-player characters
    Line 12: Non-player characters
    Line 21: '''Non-player characters''', commonly abbreviated as '''NPCs''', are characters in the ''Team Fortress 2'' setting which are not one of the nine playable . While most are uninvolved in gameplay, they still add extra background to the
  126. Template:FeaturedArticle/article/Soldier has 1 use and is missing 1 translation
    Line 5: The '''Soldier''' is a crazed, jingoistic patriot from , . Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.
  127. Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
    Line 2: Demoman
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 21: Stock weapon.<br>
    Line 24: 210% damage bonus.<br>
    Line 31: <br>
    Line 37: 20% damage bonus against buildings.<br>
    Line 46: 150% damage bonus.<br>
    Line 59: <br>
    Line 65: +25 max health on wearer.<br>
    Line 73: <br>
    Line 77: <br>
    Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 108: <br>
    Line 114: Grenades have very little bounce and roll.<br>
    Line 120: Grenades have very little bounce and roll.<br>
    Line 130: <br>
    Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
    Line 139: <br>
    Line 143: Demoman
    Line 147: <br>
    Line 153: Stock weapon.<br>
    Line 156: +25 max health on wearer.<br>
    Line 167: <br>
    Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 194: <br>
    Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 226: <br>
    Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 258: <br>
    Line 264: 200% larger secondary ammo size.(max is 72).<br>
    Line 273: 275% damage bonus.<br>
    Line 291: <br>
    Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 322: <br>
    Line 328: Up to 35% damage bonus based on charge.<br>
    Line 337: +25 max health on wearer.<br>
    Line 353: Demoman s
    Line 357: <br>
    Line 362: Stock weapon.<br>
    Line 365: No changes.<br>
    Line 369: <br>
    Line 375: 50% longer melee range.<br>
    Line 382: No changes.<br>
    Line 386: <br>
    Line 392: 50% longer melee range.<br>
    Line 403: 50% longer melee range.<br>
    Line 410: <br>
    Line 416: 50% longer melee range.<br>
    Line 426: 50% longer melee range.<br>
    Line 434: <br>
    Line 440: Increases user's capture rate by 1 for points and carts.<br>
    Line 445: When weapon is active:<br>
    Line 453: <br>
    Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
    Line 468: 15% damage penalty.<br>
    Line 475: <br>
    Line 481: 50% longer melee range.<br>
    Line 490: No changes.<br>
    Line 494: <br>
    Line 500: 50% longer melee range.<br>
    Line 510: 50% longer melee range.<br>
  128. Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
    Line 2: Engineer
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 25: 200% larger clip size.<br>
    Line 33: <br>
    Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 60: <br>
    Line 66: On hit: damage dealt is returned as ammo.<br />
    Line 74: On hit: damage dealt is returned as ammo.<br />
    Line 87: <br>
    Line 93: 50% more pellets per shot.<br>
    Line 101: 200% larger clip size.<br>
    Line 115: <br>
    Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 148: <br>
    Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
    Line 176: Engineer
    Line 180: <br>
    Line 185: Stock weapon.<br>
    Line 188: 300% larger clip size.<br/>
    Line 197: <br>
    Line 203: Enables manual control of own Sentry Gun.<br />
    Line 211: Enables manual control of own Sentry Gun.<br />
    Line 223: <br>
    Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 263: Engineer s
    Line 267: <br>
    Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 305: <br>
    Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 351: <br>
    Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 392: <br>
    Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 433: <br>
    Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 474: Melee
    Line 477: Sentry Gun
    Line 480: Dispenser
    Line 484: Cost
    Line 487:
    Line 490: Health
    Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
    Line 496: Cost
    Line 499:
    Line 502: Health
    Line 505: Deploy Time
    Line 509: Wrench
    Line 512: 80
    Line 516: / /
    Line 519: 100
    Line 522: 8.02s
    Line 525: 80
    Line 528: 10/15/20
    Line 531: 150/180/216
    Line 534: 17s
    Line 538: Jag
    Line 541: 140
    Line 544: / /
    Line 547: 100
    Line 550: 5.11s
    Line 553: 140
    Line 556: 10/15/20
    Line 559: 150/180/216
    Line 562: 21s
    Line 566: Eureka Effect
    Line 569: 100
    Line 572: / /
    Line 575: 100
    Line 578: 20.98s
    Line 581: 100
    Line 584: 10/15/20
    Line 587: 150/180/216
    Line 590: 21s
    Line 594: Southern Hospitality
    Line 597: 25
    Line 600: / /
    Line 603: 25
    Line 606: 1.2s
    Line 609: 25
    Line 612: 10/15/20
    Line 615: 38/45/54
    Line 618: 21s
    Line 622: Gunslinger
    Line 625: 100
    Line 628: / /
    Line 631: 100
    Line 634: 4.07s
    Line 637: 100
    Line 640: 10/15/20
    Line 643: 150/180/216
    Line 646: 21s
  129. Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
    Line 2: Heavy
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Secondary fire spins-up the barrel without firing.<br />
    Line 28: Secondary fire spins-up the barrel without firing.<br />
    Line 36: <br>
    Line 42: Secondary fire spins-up the barrel without firing.<br />
    Line 52: Secondary fire spins-up the barrel without firing.<br />
    Line 65: <br>
    Line 71: Secondary fire spins-up the barrel without firing.<br />
    Line 80: Secondary fire spins-up the barrel without firing.<br />
    Line 92: <br>
    Line 98: Secondary fire deploys the barrel without firing.<br />
    Line 107: Secondary fire deploys the barrel without firing.<br />
    Line 119: <br>
    Line 125: Secondary fire deploys the barrel without firing.<br />
    Line 134: Secondary fire deploys the barrel without firing.<br />
    Line 148: Heavy
    Line 152: <br>
    Line 158: Stock weapon.
    Line 161: 200% larger clip size.<br>
    Line 169: <br>
    Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 183: 100% faster weapon deploy and holster speed.<br>
    Line 195: <br>
    Line 201: 50% more pellets per shot.<br>
    Line 209: 200% larger clip size.<br>
    Line 223: <br>
    Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
    Line 253: <br>
    Line 259: 33% larger clip size.<br />
    Line 265: 300% larger clip size.<br>
    Line 274: <br>
    Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
    Line 294: 100% faster weapon deploy and holster speed.<br>
    Line 310: <br>
    Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
    Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
    Line 336: Heavy s
    Line 340: <br>
    Line 345: Stock weapon.<br>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
    Line 363: 2% faster movement speed on wearer.<br>
    Line 370: <br>
    Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
    Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
    Line 391: <br>
    Line 396: 30% damage bonus.<br />
    Line 402: 30% damage bonus.<br />
    Line 411: <br>
    Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
    Line 425: No changes.
    Line 429: <br>
    Line 435: 40% faster firing speed.<br />
    Line 444: 8% faster movement speed on wearer.<br>
    Line 452: <br>
    Line 458: Critical hit forces victim to laugh.<br />
    Line 465: No changes.<br>
  130. Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
    Line 2: Humans players
    Line 5: Zombies
  131. Template:Zombie Escape Items has 1 use and is missing 20 translations
    Line 2: Items
    Line 5: Attributes
    Line 9: Ice/Snow
    Line 9: Freezes all Zombies in place or slows them down.
    Line 11: Wind
    Line 11: Creates a tornado that pushes all Zombies away.
    Line 13: Fire
    Line 13: Summons a field of fire that slows and damages Zombies.
    Line 15: Gravity
    Line 15: Creates a force field which sucks Zombies in.
    Line 17: Earth/Wall
    Line 17: Erects a tall wall where the user points at.
    Line 19: Crits
    Line 19: Crit boosts all nearby Humans.
    Line 21: Heal
    Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
    Line 23: Ultima
    Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
    Line 25:
    Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
  132. Template:Zombie Escape Map list has 1 use and is missing 89 translations
    Line 2: Map name
    Line 5: Stages?
    Line 8: Has Items?
    Line 11: Has Bosses?
    Line 14: Description
    Line 19: Single
    Line 22:
    Line 25:
    Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
    Line 33: Two
    Line 36:
    Line 39:
    Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
    Line 47: Three
    Line 50:
    Line 53:
    Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
    Line 61: Four
    Line 64:
    Line 67:
    Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
    Line 75: Single
    Line 78:
    Line 81:
    Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
    Line 89: Four plus ZM Mode
    Line 92:
    Line 95:
    Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
    Line 103: Five difficulties plus ZM Mode
    Line 106:
    Line 109:
    Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
    Line 117: Single
    Line 120:
    Line 123:
    Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
    Line 131: Single plus two hidden stages
    Line 134:
    Line 137:
    Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
    Line 145: Three plus Bonus stage
    Line 148:
    Line 151:
    Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
    Line 159: Four
    Line 162:
    Line 165:
    Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
    Line 173: Six
    Line 176:
    Line 179:
    Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
    Line 187: Four
    Line 190:
    Line 193:
    Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
    Line 201: Four plus stage
    Line 204:
    Line 207:
    Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
    Line 215: Single
    Line 218:
    Line 221:
    Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
    Line 229: Single
    Line 232:
    Line 235:
    Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
    Line 243: Four plus the Truth
    Line 246:
    Line 249:
    Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
    Line 257: Single
    Line 260:
    Line 263:
    Line 266: Gameplay takes place inside the Scp foundation's facility.
    Line 271: Eight
    Line 274:
    Line 277:
    Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
    Line 285: Single
    Line 288:
    Line 291:
    Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
    Line 299: Six
    Line 302:
    Line 305:
    Line 308: A colorful sky world which players need to escape via .
  133. Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
    Line 2: Medic
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock Weapon<br>
    Line 25: 150% damage bonus.<br>
    Line 29: <br>
    Line 35: On hit: heal +3 health points.<br/>
    Line 40: 147% damage bonus.<br>
    Line 51: <br>
    Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 82: <br>
    Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 102: Medic
    Line 106: <br>
    Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
    Line 126: <br>
    Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
    Line 145: <br>
    Line 151: Über effect: Megaheal
    Line 163: Über effect: Megaheal
    Line 174: <br>
    Line 180: Reload: Cycle through resist types.<br/>
    Line 192: Reload: Cycle through resist types.<br/>
    Line 206: Medic s
    Line 210: <br>
    Line 216: Stock weapon.<br>
    Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
    Line 223: <br>
    Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 234: 33% faster Übercharge build rate.<br/>
    Line 240: <br>
    Line 246: Allows the Medic to see an enemy's health.<br/>
    Line 251: Allows the Medic to see an enemy's health.<br/>
    Line 258: <br>
    Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
    Line 271: No changes.<br/>
    Line 275: <br>
    Line 281: On Hit: 25% ÜberCharge added.<br/>
    Line 286: On Hit: 50% ÜberCharge added.<br/>
  134. Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
    Line 2: Pyro
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon<br>
    Line 25: On hit:100% chance to slow down target.<br>
    Line 32: <br>
    Line 38: Guaranteed Critical hits when attacking from behind.<br>
    Line 44: Guaranteed Critical hits when attacking from behind.<br>
    Line 54: <br>
    Line 60: 60% faster deploy speed.<br>
    Line 67: 60% faster deploy speed.<br>
    Line 77: <br>
    Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 100: <br>
    Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 129: Pyro
    Line 133: <br>
    Line 139: Stock weapon.
    Line 142: 200% larger clip size.<br>
    Line 150: <br>
    Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 174: <br>
    Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 210: <br>
    Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 243: <br>
    Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
    Line 278: <br>
    Line 284: Contains two charges that allows the player to launch themselves into the air.
    Line 295: <br>
    Line 299: <br>
    Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
    Line 313: Throws an incendiary grenade instead of a gas canister.<br>
    Line 328: <br>
    Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
    Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
    Line 353: <br>
    Line 359: 50% more pellets per shot.<br>
    Line 367: 200% larger clip size.<br>
    Line 381: Pyro s
    Line 385: <br>
    Line 391: 100% damage bonus against s.<br/>
    Line 397: No changes.<br/>
    Line 401: <br>
    Line 407: On Hit: target is engulfed in flames.<br/>
    Line 412: No changes.<br/>
    Line 416: <br>
    Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 430: No changes.<br/>
    Line 434: <br>
    Line 440: 25% damage bonus.<br/>
    Line 446: No changes.<br/>
    Line 450: <br>
    Line 456: Guaranteed Critical hits against players.<br/>
    Line 463: No changes.<br/>
    Line 467: <br>
    Line 473: Damage transfers to all players connected via Medic beams.
    Line 476: No changes.<br/>
    Line 480: <br>
    Line 486: Stock weapon.<br/>
    Line 489: No changes.<br/>
    Line 493: <br>
    Line 499: Guaranteed Mini-Crits on burning targets.<br/>
    Line 509: Guaranteed Mini-Crits on burning targets.<br/>
    Line 519: <br>
    Line 525: On kill: restores up to +25 health points.<br/>
    Line 531: On kill: restores up to +25 health points.<br/>
  135. Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 15: <br>
    Line 21: Stock Weapon.<br/>
    Line 24: 200% larger clip size.<br/>
    Line 32: <br>
    Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 48: 100% larger clip size.<br>
    Line 64: <br>
    Line 70: 100% damage bonus per pellet.<br>
    Line 84: 200% larger clip size.<br>
    Line 98: <br>
    Line 104: On hit: Build Hype.<br>
    Line 113: 100% larger clip size.<br>
    Line 128: <br>
    Line 134: On hit: builds Boost.<br>
    Line 143: On hit: builds Boost.<br/>
    Line 158: <br>
    Line 164: Mini-Crits targets when fired at their back from close range.<br>
    Line 171: Mini-Crits targets when fired at their back from close range.<br/>
    Line 183: Scout
    Line 187: <br>
    Line 193: Stock weapon.<br/>
    Line 196: 300% larger clip size.<br/>
    Line 205: <br>
    Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 225: <br>
    Line 231: 15% damage bonus.<br/>
    Line 237: 100% larger clip size.<br/>
    Line 248: <br>
    Line 253: On Hit: Gain up to +3 health.<br/>
    Line 259: On Hit: Gain up to +3 health.<br/>
    Line 269: <br>
    Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
    Line 282: +25 max health on wearer.<br/>
    Line 292: <br>
    Line 298: When consumed, user receives the following effects:<br/>
    Line 305: When consumed, user receives the following effects:<br/>
    Line 314: <br>
    Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
    Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
    Line 338: Scout s
    Line 342: <br>
    Line 348: Stock weapon.<br/>
    Line 351: No changes.<br/>
    Line 355: <br>
    Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 376: <br>
    Line 382: When weapon is active: +1 extra air jump on wearer.<br>
    Line 389: When weapon is active:<br>
    Line 401: <br>
    Line 407: Guaranteed Crits on burning players.<br>
    Line 413: Guaranteed Crits on burning players.<br>
    Line 421: <br>
    Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
    Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
    Line 448: <br>
    Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
    Line 460: No changes.<br>
    Line 464: <br>
    Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
    Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
    Line 484: <br>
    Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
    Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
  136. Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
    Line 2: Sniper
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 30: Charges while zoomed.<br/>
    Line 41: <br>
    Line 47: Charges while zoomed.<br/>
    Line 58: Charges while zoomed.<br/>
    Line 72: <br>
    Line 78: Charges while zoomed.<br/>
    Line 88: Charges while zoomed.<br/>
    Line 107: <br>
    Line 113: Charges while zoomed.<br/>
    Line 121: Charges while zoomed.<br/>
    Line 134: <br>
    Line 140: Charges while zoomed.<br/>
    Line 155: Charges while zoomed.<br/>
    Line 173: <br>
    Line 179: Charged shots will victims.<br/>
    Line 193: Charged shots will victims.<br/>
    Line 212: <br>
    Line 218: Bullets replaced with an arrow projectile.<br/>
    Line 236: Bullets replaced with an arrow projectile.<br/>
    Line 257: Sniper
    Line 261: <br>
    Line 267: Stock weapon.<br>
    Line 270: 100% larger clip size.<br>
    Line 277: <br>
    Line 283: Doused enemies take on hit.<br/>
    Line 292: Doused enemies take on hit.<br/>
    Line 303: <br>
    Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 316: No changes.<br>
    Line 320: <br>
    Line 325: Lowers fire damage vulnerability by 50%.<br/>
    Line 331: No changes.<br>
    Line 335: <br>
    Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: Dealing damage charges a "Crikey" meter.<br/>
    Line 367: Dealing damage charges a "Crikey" meter.<br/>
    Line 378: Sniper s
    Line 382: <br>
    Line 388: Stock weapon.<br>
    Line 391: No changes.<br>
    Line 395: <br>
    Line 401: Crits whenever it would normally mini-crit.<br/>
    Line 407: No changes.<br>
    Line 411: <br>
    Line 417: On hit: causes for 6 seconds.<br/>
    Line 422: No changes.<br>
    Line 426: <br>
    Line 432: 25% damage bonus when health is less than 50% of max.<br/>
    Line 437: No changes<br>
    Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
    Line 447: Bodyshot
    Line 450: Headshot
    Line 454: 0%
    Line 457: 100%
    Line 460: 0%
    Line 463: 100%
    Line 467: Sniper Rifle
    Line 470: 75
    Line 473: 225
    Line 476: 720
    Line 479: 2160
    Line 483: Hitman's Hitmaker
    Line 486: 60
    Line 489: 180
    Line 492: 295
    Line 495: 885
    Line 499: Huntsman
    Line 502: 46
    Line 505: 240
    Line 508: 339
    Line 511: 720
    Line 515: Machina
    Line 518: 283
    Line 521: 1500
    Line 524: 1700
    Line 527: 9003
    Line 531: Sydney Sleeper
    Line 534: 75
    Line 537: 226
    Line 540: 300
    Line 543: 900
    Line 547: Classic
    Line 550: 70
    Line 553: 210
    Line 556: 267
    Line 559: 2399
    Line 563: Bazaar Bargain
    Line 566: 0
    Line 569: 0
    Line 572: 200
    Line 575: 600
  137. Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
    Line 2: Soldier
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.
    Line 25: 171% damage bonus.<br>
    Line 33: <br>
    Line 39: 25% damage penalty.<br>
    Line 46: 204% damage bonus.<br>
    Line 60: <br>
    Line 66: On hit: restores up to +20 health.<br>
    Line 71: 144% damage bonus.<br>
    Line 84: <br>
    Line 90: +200% max primary ammo on wearer.<br>
    Line 98: 1011% damage bonus.<br>
    Line 114: <br>
    Line 120: 25% larger clip size.<br>
    Line 127: 25% larger clip size.<br>
    Line 142: <br>
    Line 148: Does not use ammo (replaced with an ammo meter).<br>
    Line 161: 155% damage bonus.<br>
    Line 180: <br>
    Line 186: Hold Fire to load up to three rockets.<br>
    Line 196: 100% damage bonus.<br>
    Line 211: <br>
    Line 217: 185% faster firing speed while blast jumping.<br>
    Line 226: 134% damage bonus.<br>
    Line 245: Soldier
    Line 249: <br>
    Line 255: Stock weapon.<br>
    Line 259: 200% larger clip size.<br>
    Line 267: <br>
    Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 287: <br>
    Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 314: <br>
    Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 340: <br>
    Line 346: 75% reduction in push force taken from enemy damage.<br>
    Line 354: <br>
    Line 359: <br>
    Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 389: <br>
    Line 395: 20% faster deploy speed.<br>
    Line 403: 100% larger clip size.<br>
    Line 415: <br>
    Line 421: 50% more pellets per shot.<br>
    Line 429: 200% larger clip size.<br>
    Line 443: <br>
    Line 449: Lowers explosive self-damage vulnerability by 60%<br>
    Line 455: Lowers explosive self-damage vulnerability by 60%<br>
    Line 463: <br>
    Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
    Line 475: <br>
    Line 479: Soldier s
    Line 483: <br>
    Line 489: Stock weapon.<br>
    Line 492: No changes.<br>
    Line 496: <br>
    Line 502: When weapon is active:<br>
    Line 508: No changes.
    Line 512: <br>
    Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
    Line 524: No changes.
    Line 528: <br>
    Line 533: Increases user's capture rate by 1 for points and carts.<br>
    Line 538: Increases user's capture rate by 1 for points and carts.<br>
    Line 547: <br>
    Line 552: 50% longer melee range.<br>
    Line 562: 50% longer melee range.<br>
    Line 570: <br>
    Line 576: 70% longer melee range.<br>
    Line 582: 70% longer melee range.<br>
    Line 588: <br>
    Line 594: When weapon is active:<br>
    Line 601: When weapon is active:<br>
  138. Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 14: <br>
    Line 20: Stock weapon.<br/>
    Line 23: 200% larger clip size.<br/>
    Line 31: <br>
    Line 37: are guaranteed for headshots.<br/>
    Line 46: are guaranteed for headshots.<br/>
    Line 58: <br>
    Line 64: 40% longer cloak duration<br/>
    Line 70: 25% shorter reload time.<br/>
    Line 79: <br>
    Line 85: 20% damage bonus while disguised.<br/>
    Line 92: 100% larger clip size.<br/>
    Line 101: <br>
    Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
    Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
    Line 126: Spy s
    Line 130: <br>
    Line 136: Disables enemy Engineer buildings.<br/>
    Line 144: Disables enemy Engineer buildings.<br/>
    Line 155: <br>
    Line 161: Stock weapon.<br/>
    Line 166: Stock weapon.<br/>
    Line 175: Spy s
    Line 179: <br>
    Line 185: Stock weapon<br/>
    Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 194: <br>
    Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 216: <br>
    Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
    Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 239: <br>
    Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 250: On Backstab: Gain a speedboost<br/>
    Line 257: <br>
    Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 282: Spy
    Line 286: <br>
    Line 292: '''Cloak type:''' Motion sensitive<br/>
    Line 303: '''Cloak type:''' Motion sensitive<br/>
    Line 315: <br>
    Line 321: '''Cloak type:''' Timed<br/>
    Line 330: '''Cloak type:''' Timed<br/>
    Line 339: <br>
    Line 345: '''Cloak type:''' Feign death<br/>
    Line 359: '''Cloak type:''' Feign death<br/>
  139. Template:Zombie Escape human changes has 1 use and is missing 32 translations
    Line 2: Class
    Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
    Line 8: Cap?
    Line 13: '''All classes'''
    Line 16: Can see the health of Zombies.<br>
    Line 28: ''''''
    Line 31: +75 max health (200 total).<br>
    Line 39: <br>
    Line 44: ''''''
    Line 47: 2% faster movement speed.<br>
    Line 52: <br>
    Line 57: ''''''
    Line 60: +25 max health (200 total).<br>
    Line 67: <br>
    Line 72: ''''''
    Line 75: Has the ability to stun Zombies.<br>
    Line 81: <br>
    Line 86: ''''''
    Line 89: 10% faster movement speed.<br>
    Line 95: <br>
    Line 100: ''''''
    Line 103: +75 max health (200 total).<br>
    Line 110: <br>
    Line 115: ''''''
    Line 118: +50 max health (200 total).<br>
    Line 123: <br>
    Line 128: ''''''
    Line 131: +75 max health (200 total).<br>
    Line 136: <br>
    Line 141: ''''''
    Line 144: +75 max health (200 total).<br>
    Line 150: <br>
  140. Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
    Line 2: Zombie Attributes<ref></ref>
    Line 7: '''All classes'''
    Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
    Line 18: Class
    Line 21: Changes
    Line 24: Enzyme
    Line 27: Description
    Line 32: '''Zombie Scout'''
    Line 35: Between 600 and 32706 health.<br>
    Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
    Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
    Line 51: '''Zombie Soldier'''
    Line 54: Between 1200 and 65412 health.<br>
    Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
    Line 65: Enhanced muscular/skeletal system.<br>
    Line 71: '''Zombie Pyro'''
    Line 74: Between 1200 and 65412 health.<br>
    Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
    Line 85: Extensive growths of combustive tissues observed.<br>
    Line 91: '''Zombie Demoman'''
    Line 94: Between 600 and 32706 health.<br>
    Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
    Line 106: Legs are filled with numerous adrenal glands.<br>
    Line 111: '''Zombie Heavy'''
    Line 114: Between 1200 and 65412 health.<br>
    Line 121: Surrounds the Heavy with purple mist.<br>
    Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
    Line 134: '''Zombie Engineer'''
    Line 137: Between 1200 and 65412 health.<br>
    Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
    Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
    Line 154: '''Zombie Medic'''
    Line 157: Between 1200 and 65412 health.<br>
    Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
    Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
    Line 171: '''Zombie Sniper'''
    Line 174: Between 1200 and 65412 health.<br>
    Line 180: Enzyme nearby Humans in .<br>
    Line 183: The strain appears to induce acidic urine in the host.
    Line 188: '''Zombie Spy'''
    Line 191: Deals 300 damage on .<br>
    Line 200: Enzyme renders the Spy for a short duration.<br>
    Line 205: Infection by this strain causes the host to become translucent.
  141. Template:Zombie Escape zombie health has 1 use and is missing 3 translations
    Line 2: Human players
    Line 5: Scout & Demoman health
    Line 8: Normal Zombie health