413 templates missing Czech translation

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Pages missing in Czech (cs – čeština): 413 in total. Data as of 02:39, 25 October 2025 (GMT).

See also

List

  1. Template:Map infobox has 2500 uses and is missing 13 translations
    Line 7: Buy Map Stamp
    Line 198: Variants:
    Line 213: Last updated:
    Line 288: Link(s):
    Line 474: Hazards ():
    Line 521: Pyrovision Support:
    Line 541: Magic spells:
    Line 561: Bot support:
    Line 701: None
    Line 833: Map Photos
    Line 854: Loading screen photos.
    Line 871: Map overview
    Line 896: Map overview
  2. Template:Trans has 1594 uses and is missing 1 translation
    Line 30: If you can speak English, post on the or speak to those who have contributed to the page (by viewing the ).
  3. Template:Competitive Nav has 1163 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  4. Template:Manniversary Nav has 942 uses and is missing 1 translation
    Line 78: Hey Sniper!
  5. Template:Control Point Timing/Official Map has 836 uses and is missing 1 translation
    Line 6: Both control points
  6. Template:Map Strategy Nav has 670 uses and is missing 1 translation
    Line 4: Map strategies
  7. Template:Custom mission has 627 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  8. Template:Robot loadout has 508 uses and is missing 3 translations
    Line 3: Icon
    Line 20: Name
    Line 37: Attributes
  9. Template:Video Nav has 481 uses and is missing 1 translation
    Line 405: Brotherhood of Arms
  10. Template:Tough Break Update Nav has 473 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  11. Template:Madness vs Machines nav has 442 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  12. Template:Community Events Nav has 412 uses and is missing 32 translations
    Line 5: Community events
    Line 27: Contests
    Line 49: A/D CTF and Payload Race Contest
    Line 66: Arkham Knight Contest
    Line 73: Art Pass Contest
    Line 89: (A)Symmetry CP Contest
    Line 104: Competitive CTF Contest
    Line 120: Connect 5 Contest
    Line 136: Hat Describing Contest
    Line 152: Meet the Demoman Uncensored
    Line 155: Mercs vs. Aliens
    Line 169: Polycount Pack
    Line 186: Propaganda Contest
    Line 202: TF Tomb Contest
    Line 210: Contests & Tours
    Line 225: Mappers vs. Machines
    Line 263: Updates
    Line 283: Guard Dog Update
    Line 299: Fancy vs. Nasty Update
    Line 315: Mechanical Engineer Update
    Line 331: Medieval Update
    Line 347: Wiki Birthday Update
    Line 363: Night of the Living Update
    Line 381: Other events
    Line 403: BlapBash
    Line 415: ETF2L Highlander Community Challenge
    Line 432: Golden Charity
    Line 448: Hugs.tf
    Line 461: Jingle Jam
    Line 474: Pubstars vs Pros
    Line 490: Rally Call
    Line 502: TF2Maps 72hr Jam
  13. Template:No Paint Diff has 364 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  14. Template:Taunt has 351 uses and is missing 1 translation
    Line 31:
  15. Template:Class health pack and overheal table has 349 uses and is missing 4 translations
    Line 6:
    Line 512: With the equipped
    Line 526: With the equipped and while under the effects of the or
    Line 697: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  16. Template:Comic infobox has 344 uses and is missing 3 translations
    Line 93: Artists
    Line 123: Writers
    Line 153: Colorists
  17. Template:Mapping Nav has 330 uses and is missing 14 translations
    Line 97: (A)Symmetry CP Contest
    Line 112: Dynamic Payload Contest
    Line 126: Highlander King of the Hill Contest
    Line 140: Mercs vs. Aliens
    Line 154: Mappers vs Machines Contest
    Line 165: Connect 5 Contest
    Line 251: Japan Content Pack
    Line 265: Frontline Supply Drop
    Line 278: The London Pack
    Line 292: Source SDK
    Line 328: Valve Hammer Editor
    Line 344: Hammer unit
    Line 397: VScript
    Line 469: Cosmetics
  18. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  19. Template:Scream Fortress Events Nav has 291 uses and is missing 1 translation
    Line 8: Events
  20. Template:Smissmas Events Nav has 283 uses and is missing 1 translation
    Line 7: Events
  21. Template:Qualitycheck has 253 uses and is missing 2 translations
    Line 2: Cannot exist in quality
    Line 18:
  22. Template:Item Lists Nav has 243 uses and is missing 1 translation
    Line 60: Miscellaneous Rewards
  23. Template:SteamVR wearables Nav has 223 uses and is missing 1 translation
    Line 8: SteamVR wearables
  24. Template:Pickup infobox has 205 uses and is missing 1 translation
    Line 12: Pickup Type:
  25. Template:Update has 202 uses and is missing 1 translation
    Line 69: '''''Notes''''':
  26. Template:TFC Nav has 194 uses and is missing 4 translations
    Line 19: Items
    Line 42: Armor
    Line 69: Movement
    Line 88: Exploits
  27. Template:Mysterious Treasures Nav has 189 uses and is missing 1 translation
    Line 12: Crafting ingredients
  28. Template:Pickup Nav has 186 uses and is missing 5 translations
    Line 32: PD Pickups
    Line 44: Power Cores
    Line 57: Ducks
    Line 73: JACK
    Line 87: Lunchbox drops
  29. Template:HelpfulOverviewNote has 185 uses and is missing 1 translation
    Line 1: '''Note''': If you are having trouble with finding the locations listed here, see the '''' section to see their exact position marked on the map.
  30. Template:Cite web has 178 uses and is missing 1 translation
    Line 90:
  31. Template:Community Medal Nav has 125 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  32. Template:ClassicEngineerNav has 104 uses and is missing 5 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
  33. Template:Competitive Class Nav has 99 uses and is missing 4 translations
    Line 9: of the
    Line 24:
    Line 39:
    Line 54:
  34. Template:Classic Pickup nav has 97 uses and is missing 9 translations
    Line 7: Pickups
    Line 21: Ammo
    Line 34: Armor
    Line 47: Backpack
    Line 60: Biosuit
    Line 73: Health
    Line 86: Pentagram of Protection
    Line 99: Quad Damage
    Line 112: Ring of Shadows
  35. Template:Correction has 96 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  36. Template:ClassicSpyNav has 87 uses and is missing 4 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
  37. Template:Retranslate has 87 uses and is missing 2 translations
    Line 5: The of the article has undergone changes. This page may require retranslation.
    Line 27: You can . If you need help, post on the or view the .
  38. Template:Fancy vs. Nasty Update original item has 84 uses and is missing 2 translations
    Line 2: This weapon was originally created in the as a replacement for the and since has been officially added to the game.
    Line 12: This item was originally created in the and since has been officially added to the game.
  39. Template:ClassicScoutNav has 82 uses and is missing 2 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
  40. Template:Media Nav has 79 uses and is missing 1 translation
    Line 71: Poses
  41. Template:ClassicDemomanNav has 76 uses and is missing 4 translations
    Line 4: Demoman (Classic)
    Line 31: Pipebomb jump
    Line 45: Grenade jump
    Line 59: Detpack
  42. Template:ClassicSoldierNav has 74 uses and is missing 3 translations
    Line 4: Soldier (Classic)
    Line 30: Rocket jump
    Line 43: Grenade jump
  43. Template:ClassicHeavyNav has 70 uses and is missing 1 translation
    Line 4: Heavy Weapons Guy (Classic)
  44. Template:Needimage has 70 uses and is missing 1 translation
    Line 5: What are you lookin' at?!
  45. Template:ClassicPyroNav has 69 uses and is missing 3 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
  46. Template:Crate series table has 67 uses and is missing 3 translations
    Line 148: weapons obtained from this crate may be or .
    Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
    Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
  47. Template:References Nav has 67 uses and is missing 1 translation
    Line 5: List of references
  48. Template:Decorated collection table has 64 uses and is missing 29 translations
    Line 10:
    Line 25:
    Line 41:
    Line 57:
    Line 73:
    Line 89:
    Line 105:
    Line 121:
    Line 137:
    Line 153:
    Line 169:
    Line 185:
    Line 201:
    Line 217:
    Line 233:
    Line 249:
    Line 265:
    Line 281:
    Line 297:
    Line 313:
    Line 329:
    Line 345:
    Line 361:
    Line 377:
    Line 393:
    Line 409:
    Line 425:
    Line 441:
    Line 457:
  49. Template:Event end has 60 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 15: The event ended on .
  50. Template:Related category has 53 uses and is missing 1 translation
    Line 3: Related
  51. Template:Related images has 53 uses and is missing 1 translation
    Line 2: images
  52. Template:Cleanup has 51 uses and is missing 3 translations
    Line 5: Oh dear, I've made quite a mess.
    Line 27: This page has been marked for general cleanup. Reason given: <span style="font-weight:normal;">''''</span>
    Line 49: Please see the for information on how to improve this article.
  53. Template:Partner taunt has 44 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 17: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  54. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  55. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  56. Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
    Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  57. Template:Color themes has 37 uses and is missing 2 translations
    Line 2: Color themes:
    Line 14: **
  58. Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  59. Template:VScript refnote has 37 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  60. Template:Festivizer has 33 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 228: Includes variant
    Line 239: Includes variant
  61. Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  62. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  63. Template:List of projectiles has 30 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 373: Rocket
    Line 397: Small energy beam
    Line 424: Fireball
    Line 444: Flare
    Line 473: Flare
    Line 495: Flare
    Line 519: Gas Can
    Line 539: Grenade
    Line 575: Cannonball
    Line 599: Grenade
    Line 624: Stickybomb
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 703: In air
    Line 722: On surface
    Line 741: Bullets
    Line 760: Melee weapons
    Line 779: Syringes
    Line 803: Stickybomb
    Line 825: Stickybomb
    Line 847: Stickybomb
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 908: Rocket
    Line 937: Small energy beam
    Line 964: Repair claw
    Line 992: Syringe
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1092: Jar
    Line 1120: Jar
    Line 1140: Grappling Hook
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1211: Rocket
    Line 1234: Firing normally
    Line 1251: Enraged
  64. Template:Class weapons table scout primary has 26 uses and is missing 1 translation
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  65. Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
    Line 1048: Does not automatically start charging when zoomed.<br/>
  66. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  67. Template:List of medieval weapons has 25 uses and is missing 2 translations
    Line 2: Medieval weapons whitelist
    Line 134: Includes variants.
  68. Template:Stanley Parable item has 25 uses and is missing 3 translations
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
    Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 64: Andrea's portfolio
  69. Template:Class weapons table heavy secondary has 23 uses and is missing 2 translations
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  70. Template:Class weapons table pyro melee has 23 uses and is missing 1 translation
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  71. Template:Class weapons table scout secondary has 23 uses and is missing 1 translation
    Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
  72. Template:List of tournament medals has 23 uses and is missing 1167 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 363: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 373: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 383: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 393: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 412: Awarded to first-place finishers in BBall One Day Cups.
    Line 422: Awarded to second-place finishers in BBall One Day Cups.
    Line 432: Awarded to third-place finishers in BBall One Day Cups.
    Line 442: Awarded to participants in BBall One Day Cups.
    Line 452: Awarded to staff members of BBall One Day Cups.
    Line 471: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 481: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 491: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 501: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 511: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 530: Awarded to first-place finishers in BETA LAN tournaments.
    Line 540: Awarded to second-place finishers in BETA LAN tournaments.
    Line 550: Awarded to third-place finishers in BETA LAN tournaments.
    Line 560: Awarded to participants in BETA LAN tournaments.
    Line 571: Brazil Fortress
    Line 579: Brazil Fortress 6v6
    Line 594: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 603: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 612: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 621: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 631: Brazil Fortress Halloween
    Line 646: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 655: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 664: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 673: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 682: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 691: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 701: Brazil Fortress Jump Cup
    Line 716: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 725: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 734: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 743: Awarded to participants in Brazil Fortress Jump Cups.
    Line 752: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 770: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 779: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 788: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 797: Awarded to participants in Cap that Cup tournaments.
    Line 806: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 825: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 834: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 843: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 852: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 868: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 883: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 898: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 913: Awarded to participants in the CappingTV Summer Brawl.
    Line 923: CappingTV PASS Time Championship
    Line 943: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 973: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 981: CappingTV PASS Time Championship Participant
    Line 988: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 999: Chapelaria 6v6
    Line 1014: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1023: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1032: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1041: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1059: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1068: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1077: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1086: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1104: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1113: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1122: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1131: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1149: Awarded to first-place finishers in Classic MGE Cups.
    Line 1157: Awarded to second-place finishers in Classic MGE Cups.
    Line 1165: Awarded to third-place finishers in Classic MGE Cups.
    Line 1173: Awarded to participants in Classic MGE Cups.
    Line 1181: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1196: Copenhagen Games 1st Place
    Line 1203: Awarded to first-place finishers in the Copenhagen Games.
    Line 1210: Copenhagen Games 2nd Place
    Line 1216: Awarded to second-place finishers in the Copenhagen Games.
    Line 1223: Copenhagen Games 3rd Place
    Line 1229: Awarded to third-place finishers in the Copenhagen Games.
    Line 1236: Copenhagen Games Participant
    Line 1242: Awarded to participants in the Copenhagen Games.
    Line 1249: Copenhagen Games Staff
    Line 1255: Awarded to staff members of the Copenhagen Games.
    Line 1262: Copenhagen Games 6v6 1st Place
    Line 1269: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1276: Copenhagen Games 6v6 2nd Place
    Line 1282: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1289: Copenhagen Games 6v6 3rd Place
    Line 1295: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1302: Copenhagen Games Highlander 1st Place
    Line 1308: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1315: Copenhagen Games Highlander 2nd Place
    Line 1321: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1328: Copenhagen Games Highlander 3rd Place
    Line 1334: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1341: Copenhagen Games Participant
    Line 1347: Awarded to participants in all events during the Copenhagen Games.
    Line 1354: Copenhagen Games Staff
    Line 1360: Awarded to staff members of the Copenhagen Games.
    Line 1377: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1393: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1401: Awarded to participants in CustomLander TF2 tournaments.
    Line 1409: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1426: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1442: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1450: Awarded to participants in DeutschLAN tournaments.
    Line 1458: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1475: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1492: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1508: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1516: Awarded to participants in Electronic Sports League tournaments.
    Line 1533: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1549: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1557: Awarded to participants in ESA Rewind 2017.
    Line 1566: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1574: Awarded to participants in ESA Rewind II.
    Line 1582: Awarded for donations to the ESA Rewind II prize pool.
    Line 1603: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1619: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1627: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1644: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1661: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1677: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1685: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1693: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1709: ETF2L 6v6 Premiership Gold Medal
    Line 1716: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1723: ETF2L 6v6 Premiership Silver Medal
    Line 1729: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1736: ETF2L 6v6 Premiership Bronze Medal
    Line 1742: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1749: ETF2L 6v6 Group Winner
    Line 1755: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1762: ETF2L 6v6 Participation Medal
    Line 1768: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1775: ETF2L 6v6 Gold Medal
    Line 1782: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1789: ETF2L 6v6 Silver Medal
    Line 1795: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1802: ETF2L 6v6 Bronze Medal
    Line 1808: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1815: ETF2L 6v6 Group Winner
    Line 1821: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1828: ETF2L 6v6 Participation Medal
    Line 1834: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1841: ETF2L 6v6 Gold Medal
    Line 1848: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1855: ETF2L 6v6 Silver Medal
    Line 1861: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1868: ETF2L 6v6 Bronze Medal
    Line 1874: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1881: ETF2L 6v6 Playoff Medal
    Line 1887: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1894: ETF2L 6v6 Participation Medal
    Line 1900: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1917: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1933: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1941: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1958: Awarded to first-place finishers in the 2010 .
    Line 1966: Awarded to second-place finishers in the 2010 .
    Line 1974: Awarded to third-place finishers in the 2010 .
    Line 1982: Awarded to participants in the 2010 .
    Line 1989: ETF2L Highlander Gold Medal
    Line 1996: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2003: ETF2L Highlander Silver Medal
    Line 2009: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2016: ETF2L Highlander Bronze Medal
    Line 2022: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2029: ETF2L Highlander Group Winner
    Line 2035: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2042: ETF2L Highlander Participation Medal
    Line 2048: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2055: ETF2L Highlander Gold Medal
    Line 2062: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2069: ETF2L Highlander Silver Medal
    Line 2075: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2082: ETF2L Highlander Bronze Medal
    Line 2088: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2095: ETF2L Highlander Group Winner
    Line 2101: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2108: ETF2L Highlander Participation Medal
    Line 2114: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2121: ETF2L Highlander Gold Medal
    Line 2128: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2135: ETF2L Highlander Silver Medal
    Line 2141: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2148: ETF2L Highlander Bronze Medal
    Line 2154: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2161: ETF2L Highlander Playoff Medal
    Line 2167: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2174: ETF2L Highlander Participation Medal
    Line 2180: Awarded to participants in ETF2L Highlander tournaments.
    Line 2197: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2213: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2221: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2238: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2255: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2271: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2279: Awarded to participants in EU Bball League tournaments.
    Line 2287: Awarded to staff members of EU Bball League.
    Line 2304: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2320: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2328: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2336: Awarded to participants in Eu Mixes tournaments.
    Line 2344: Awarded to staff members of Eu Mixes.
    Line 2361: Awarded to first-place finishers in EuroLander tournaments.
    Line 2369: Awarded to second-place finishers in EuroLander tournaments.
    Line 2377: Awarded to third-place finishers in EuroLander tournaments.
    Line 2385: Awarded to participants in EuroLander tournaments.
    Line 2393: Awarded to valuable contributors to EuroLander tournaments.
    Line 2411: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2420: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2429: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2438: Awarded to participants in FBTF 4v4 tournaments.
    Line 2454: FBTF Cup 6v6 1st Place
    Line 2462: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2470: FBTF Cup 6v6 2nd Place
    Line 2477: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2485: FBTF Cup 6v6 3rd Place
    Line 2492: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2500: FBTF Cup 6v6 Participant
    Line 2507: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2525: Awarded to participants in Florida LAN 2014.
    Line 2535: Awarded to participants in Florida LAN 2015.
    Line 2545: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2555: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2564: Awarded to participants in Florida LAN 2018.
    Line 2573: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2591: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2600: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2609: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2618: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2627: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2645: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2669: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2677: Awarded to staff members of Fruit Mixes Highlander.
    Line 2694: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2710: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2718: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2735: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2744: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2753: Awarded to participants in Gamers With Jobs tournaments.
    Line 2771: Awarded to the winners of the Gette it Onne! tournament.
    Line 2779: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2787: Awarded to participants in the Gette it Onne! tournament.
    Line 2795: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2812: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2836: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2844: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2861: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2869: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2877: Awarded to participants in HLMixes Showdown tournaments.
    Line 2894: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2903: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2912: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2921: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2930: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2948: Awarded to participants in Hydro.tf tournaments.
    Line 2956: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2973: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2990: Awarded to first-place finishers in Insomnia tournaments.
    Line 2999: Awarded to second-place finishers in Insomnia tournaments.
    Line 3008: Awarded to third-place finishers in Insomnia tournaments.
    Line 3017: Awarded to participants in Insomnia tournaments.
    Line 3026: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3044: Awarded to first-place finishers in KnightComp tournaments.
    Line 3053: Awarded to second-place finishers in KnightComp tournaments.
    Line 3062: Awarded to third-place finishers in KnightComp tournaments.
    Line 3071: Awarded to participants in KnightComp tournaments.
    Line 3080: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3098: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3107: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3116: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3125: Awarded to participants in LAN Downunder tournaments.
    Line 3143: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3152: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3161: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3170: Awarded to participants in Late Night TF2 Cups.
    Line 3179: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3196: LBTF2 6v6 1st Place
    Line 3203: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3210: LBTF2 6v6 2nd Place
    Line 3216: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3223: LBTF2 6v6 3rd Place
    Line 3229: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3236: LBTF2 6v6 Participant
    Line 3242: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3249: LBTF2 6v6 1st Place
    Line 3256: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3263: LBTF2 6v6 2nd Place
    Line 3269: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3276: LBTF2 6v6 3rd Place
    Line 3282: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3289: LBTF2 6v6 Participant
    Line 3295: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3310: LBTF2 Highlander 1st Place
    Line 3317: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3324: LBTF2 Highlander 2nd Place
    Line 3330: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3337: LBTF2 Highlander 3rd Place
    Line 3343: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3351: LBTF2 Highlander Participant
    Line 3357: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3364: LBTF2 Highlander 1st Place
    Line 3371: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3378: LBTF2 Highlander 2nd Place
    Line 3384: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3391: LBTF2 Highlander 3rd Place
    Line 3397: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3404: LBTF2 Highlander Participant
    Line 3410: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3427: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3436: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3445: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3454: Awarded to participants in MidNight Moon tournaments.
    Line 3463: Awarded to staff members of MidNight Moon.
    Line 3481: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3490: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3499: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3509: Awarded to participants in Moscow LAN tournaments.
    Line 3518: Awarded to staff members of Moscow LAN.
    Line 3536: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3544: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3560: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3568: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3585: Awarded to first-place finishers in New Caps Cups.
    Line 3594: Awarded to second-place finishers in New Caps Cups.
    Line 3603: Awarded to third-place finishers in New Caps Cups.
    Line 3612: Awarded to participants in New Caps Cups.
    Line 3630: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3646: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3654: Awarded to participants in NewbiDuo Cups.
    Line 3662: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3679: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3695: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3703: Awarded to participants in Open Sniping League Cups.
    Line 3721: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3737: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3745: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3762: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3810: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3818: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3835: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3851: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3859: Awarded to participants in ozfortress Summer Cups.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3926: Awarded to the winners of Palaise tournaments.
    Line 3934: Awarded to runner-ups in Palaise tournaments.
    Line 3942: Awarded to participants in Palaise tournaments.
    Line 3959: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3967: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3975: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3983: Awarded to participants in PASS Time Federation tournaments.
    Line 3991: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 4008: Awarded to first-place finishers in the PASS Time Tournament.
    Line 4016: Awarded to second-place finishers in the PASS Time Tournament.
    Line 4024: Awarded to third-place finishers in the PASS Time Tournament.
    Line 4041: Awarded to participants in the Pubstars vs. Pros events.
    Line 4058: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4066: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4074: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4082: Awarded to participants in Pugiklander tournaments.
    Line 4090: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4107: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4115: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4123: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4139: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4147: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4155: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4163: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4171: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4179: Awarded to participants in all divisions in PURE League tournaments.
    Line 4196: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4204: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4212: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4220: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4229: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4237: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4254: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4262: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4270: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4278: Awarded to participants in Rasslabyxa Cups.
    Line 4286: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4303: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4310: Ready Steady Pan Participant
    Line 4317: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4326: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4334: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4349: Ready Steady Pan Helper
    Line 4355: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4364: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4372: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4380: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4389: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4397: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4405: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4423: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4431: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4439: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4447: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4455: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4463: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4471: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4479: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4496: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4511: RGL.gg One Day Prolander Cup
    Line 4518: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4525: RGL.gg One Day Prolander Cup - NA
    Line 4532: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4540: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4557: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4574: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4582: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4590: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4598: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4615: Awarded to first-place finishers during Respawn League tournaments.
    Line 4623: Awarded to second-place finishers during Respawn League tournaments.
    Line 4631: Awarded to third-place finishers during Respawn League tournaments.
    Line 4639: Awarded to participants during Respawn League tournaments.
    Line 4648: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4665: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4673: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4682: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4690: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4698: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4706: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4714: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4722: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4730: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4738: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4746: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4754: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4762: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4770: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4778: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4795: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4803: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4811: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4819: Awarded to participants in RGB LAN tournaments.
    Line 4828: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4836: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4844: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4852: Awarded to participants in RGB LAN tournaments.
    Line 4869: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4877: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4885: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4893: Awarded to participants in Russian Highlander tournaments.
    Line 4901: Awarded to staff members of Russian Highlander.
    Line 4918: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4926: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4934: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4942: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4959: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4967: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4975: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4983: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 5000: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 5008: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 5016: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 5024: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 5032: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 5049: Awarded to first-place finishers in Streamer Cups.
    Line 5057: Awarded to second-place finishers in Streamer Cups.
    Line 5065: Awarded to third-place finishers in Streamer Cups.
    Line 5073: Awarded to participants in Streamer Cups.
    Line 5081: Awarded to staff members of Streamer Cup.
    Line 5098: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5106: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5114: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5122: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5130: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5148: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5156: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5164: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5172: Awarded to participants in Newbie Highlander Cups.
    Line 5189: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5197: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5205: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5213: Awarded to participants in Newbie Prolander Cups.
    Line 5230: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5238: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5246: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5254: Awarded to participants in TF2Connexion tournaments.
    Line 5271: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5279: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5287: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5295: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5303: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5320: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5328: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5336: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5344: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5361: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5368: Tumblr Vs Reddit Participant
    Line 5386: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5394: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5402: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5410: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5418: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5435: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5443: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5451: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5458: United Dodgeball League Participant
    Line 5464: Awarded to participants in United Dodgeball League tournaments.
    Line 5473: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5481: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5489: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5496: United Dodgeball League Participant
    Line 5502: Awarded to participants in United Dodgeball League tournaments.
    Line 5511: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5527: UGC 4vs4 Gold 1st Place
    Line 5534: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Gold 2nd Place
    Line 5547: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554: UGC 4vs4 Gold 3rd Place
    Line 5560: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Gold Participant
    Line 5573: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5580: UGC 4vs4 Silver 1st Place
    Line 5586: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5593: UGC 4vs4 Silver 2nd Place
    Line 5599: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5606: UGC 4vs4 Silver 3rd Place
    Line 5612: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5619:
    Line 5625: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5632: UGC 4vs4 Steel 1st Place
    Line 5639: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5646: UGC 4vs4 Steel 2nd Place
    Line 5652: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5659: UGC 4vs4 Steel 3rd Place
    Line 5665: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5672: UGC 4vs4 Steel Participant
    Line 5679: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5686: UGC 4vs4 Iron Division
    Line 5693: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5700: UGC 4vs4 Gold 1st Place
    Line 5707: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Gold 2nd Place
    Line 5720: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Gold 3rd Place
    Line 5733: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Gold Participant
    Line 5746: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Silver 1st Place
    Line 5759: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Silver 2nd Place
    Line 5772: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5779: UGC 4vs4 Silver 3rd Place
    Line 5785: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5792: UGC 4vs4 Silver Participant
    Line 5798: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5805: UGC 4vs4 Steel Division
    Line 5811: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5818: UGC 4vs4 Iron Division
    Line 5824: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5831: UGC 4vs4 Gold 1st Place
    Line 5838: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Gold 2nd Place
    Line 5851: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Gold 3rd Place
    Line 5864: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Gold Participant
    Line 5877: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Silver 1st Place
    Line 5890: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Silver 2nd Place
    Line 5903: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5910: UGC 4vs4 Silver 3rd Place
    Line 5916: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5923: UGC 4vs4 Silver Participant
    Line 5929: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5936: UGC 4vs4 Steel Division
    Line 5942: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5949: UGC 4vs4 Iron Division
    Line 5955: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5962: UGC 4vs4 Gold 1st Place
    Line 5969: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 2nd Place
    Line 5982: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5989: UGC 4vs4 Gold 3rd Place
    Line 5995: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6002: UGC 4vs4 Gold Participant
    Line 6008: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6015: UGC 4vs4 Silver Division
    Line 6021: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 6028: UGC 4vs4 Steel Division
    Line 6034: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 6041: UGC 4vs4 Gold 1st Place
    Line 6048: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 2nd Place
    Line 6061: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6068: UGC 4vs4 Gold 3rd Place
    Line 6074: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6081: UGC 4vs4 Gold Participant
    Line 6087: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6094: UGC 4vs4 Silver Division
    Line 6100: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6107: UGC 4vs4 Steel Division
    Line 6113: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6120: UGC 4vs4 Gold 1st Place
    Line 6127: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Gold 2nd Place
    Line 6140: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Gold 3rd Place
    Line 6153: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Gold Participant
    Line 6166: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Silver 1st Place
    Line 6179: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Silver 2nd Place
    Line 6192: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Silver 3rd Place
    Line 6205: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Silver Participant
    Line 6218: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6225: UGC 4vs4 Steel 1st Place
    Line 6231: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6238: UGC 4vs4 Steel 2nd Place
    Line 6244: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6251: UGC 4vs4 Steel 3rd Place
    Line 6257: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6264: UGC 4vs4 Steel Participant
    Line 6270: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6277: UGC 4vs4 Gold 1st Place
    Line 6284: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Gold 2nd Place
    Line 6297: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Gold 3rd Place
    Line 6310: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Gold Participant
    Line 6323: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Silver 1st Place
    Line 6336: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Silver 2nd Place
    Line 6349: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Silver 3rd Place
    Line 6362: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Silver Participant
    Line 6375: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6382: UGC 4vs4 Steel 1st Place
    Line 6388: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6395: UGC 4vs4 Steel 2nd Place
    Line 6401: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6408: UGC 4vs4 Steel 3rd Place
    Line 6414: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6421: UGC 4vs4 Steel Participant
    Line 6427: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6434: UGC 4vs4 Gold 1st Place
    Line 6441: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Gold 2nd Place
    Line 6454: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Gold 3rd Place
    Line 6467: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Gold Participant
    Line 6480: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Silver 1st Place
    Line 6493: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Silver 2nd Place
    Line 6506: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Silver 3rd Place
    Line 6519: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6526: UGC 4vs4 Silver Participant
    Line 6532: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6539: UGC 4vs4 Steel 1st Place
    Line 6545: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6552: UGC 4vs4 Steel 2nd Place
    Line 6558: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6565: UGC 4vs4 Steel 3rd Place
    Line 6571: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6578: UGC 4vs4 Steel Participant
    Line 6584: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6599: UGC 6vs6 Platinum 1st Place
    Line 6607: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6614: UGC 6vs6 Platinum 2nd Place
    Line 6620: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6627: UGC 6vs6 Platinum 3rd Place
    Line 6633: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6640: UGC 6vs6 Platinum Participant
    Line 6647: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6654: UGC 6vs6 Silver Division
    Line 6660: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6667: UGC 6vs6 Steel Division
    Line 6673: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6680: UGC 6vs6 Platinum 1st Place
    Line 6687: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Platinum 2nd Place
    Line 6700: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 3rd Place
    Line 6713: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6720: UGC 6vs6 Platinum Participant
    Line 6726: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6733: UGC 6vs6 Silver Division
    Line 6739: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6746: UGC 6vs6 Steel Division
    Line 6752: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6759: UGC 6vs6 Iron Division
    Line 6765: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6772: UGC 6vs6 Platinum 1st Place
    Line 6779: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6786: UGC 6vs6 Platinum 2nd Place
    Line 6792: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6799: UGC 6vs6 Platinum 3rd Place
    Line 6805: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6812: UGC 6vs6 Platinum Participant
    Line 6818: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6825: UGC 6vs6 Gold Division
    Line 6832: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6839: UGC 6vs6 Silver 1st Place
    Line 6846: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6853: UGC 6vs6 Silver 2nd Place
    Line 6859: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6866: UGC 6vs6 Silver 3rd Place
    Line 6872: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6879: UGC 6vs6 Silver Participant
    Line 6886: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6893: UGC 6vs6 Steel 1st Place
    Line 6900: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6907: UGC 6vs6 Steel 2nd Place
    Line 6913: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6920: UGC 6vs6 Steel 3rd Place
    Line 6926: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6933: UGC 6vs6 Steel Participant
    Line 6940: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6947: UGC 6vs6 Iron Division
    Line 6954: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6961: UGC 6vs6 Platinum 1st Place
    Line 6968: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6975: UGC 6vs6 Platinum 2nd Place
    Line 6981: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6988: UGC 6vs6 Platinum 3rd Place
    Line 6994: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7001: UGC 6vs6 Platinum Participant
    Line 7007: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7014: UGC 6vs6 Gold Division
    Line 7021: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 7028: UGC 6vs6 Silver 1st Place
    Line 7035: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7042: UGC 6vs6 Silver 2nd Place
    Line 7048: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7055: UGC 6vs6 Silver 3rd Place
    Line 7061: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7068: UGC 6vs6 Silver Participant
    Line 7075: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7082: UGC 6vs6 Steel 1st Place
    Line 7089: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7096: UGC 6vs6 Steel 2nd Place
    Line 7102: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7109: UGC 6vs6 Steel 3rd Place
    Line 7115: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7122: UGC 6vs6 Steel Participant
    Line 7129: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7136: UGC 6vs6 Iron Division
    Line 7143: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7150: UGC 6vs6 Platinum 1st Place
    Line 7157: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Platinum 2nd Place
    Line 7170: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Platinum 3rd Place
    Line 7183: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum Participant
    Line 7196: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7203: UGC 6vs6 Gold Division
    Line 7209: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7216: UGC 6vs6 Silver Division
    Line 7222: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7229: UGC 6vs6 Steel Division
    Line 7235: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7242: UGC 6vs6 Iron Division
    Line 7248: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7255: UGC 6vs6 Platinum 1st Place
    Line 7262: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 2nd Place
    Line 7275: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7282: UGC 6vs6 Platinum 3rd Place
    Line 7288: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7295: UGC 6vs6 Platinum Participant
    Line 7301: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7308: UGC 6vs6 Silver Division
    Line 7314: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7321: UGC 6vs6 Steel Division
    Line 7327: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7334: UGC 6vs6 Platinum 1st Place
    Line 7341: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Platinum 2nd Place
    Line 7354: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Platinum 3rd Place
    Line 7367: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Platinum Participant
    Line 7380: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Silver 1st Place
    Line 7393: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Silver 2nd Place
    Line 7406: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Silver 3rd Place
    Line 7419: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Silver Participant
    Line 7432: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7439: UGC 6vs6 Steel 1st Place
    Line 7445: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7452: UGC 6vs6 Steel 2nd Place
    Line 7458: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7465: UGC 6vs6 Steel 3rd Place
    Line 7471: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7478: UGC 6vs6 Steel Participant
    Line 7484: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7491: UGC 6vs6 Platinum 1st Place
    Line 7498: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Platinum 2nd Place
    Line 7511: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Platinum 3rd Place
    Line 7524: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Platinum Participant
    Line 7537: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Silver 1st Place
    Line 7550: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Silver 2nd Place
    Line 7563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Silver 3rd Place
    Line 7576: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7583: UGC 6vs6 Silver Participant
    Line 7589: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7596: UGC 6vs6 Steel 1st Place
    Line 7602: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7609: UGC 6vs6 Steel 2nd Place
    Line 7615: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7622: UGC 6vs6 Steel 3rd Place
    Line 7628: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7635: UGC 6vs6 Steel Participant
    Line 7641: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7656: UGC Highlander Platinum 1st Place
    Line 7663: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Platinum 2nd Place
    Line 7676: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Platinum 3rd Place
    Line 7689: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Silver 1st Place
    Line 7702: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Silver 2nd Place
    Line 7715: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Silver 3rd Place
    Line 7728: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7735: UGC Highlander Iron 1st Place
    Line 7741: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7748: UGC Highlander Iron 2nd Place
    Line 7754: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7761: UGC Highlander Iron 3rd Place
    Line 7767: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7774: UGC Highlander Participant
    Line 7780: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7787: UGC Highlander Platinum Division
    Line 7794: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7801: UGC Highlander Silver Division
    Line 7807: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7814: UGC Highlander Iron & Tin Divisions
    Line 7820: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7827: UGC Highlander Platinum 1st Place
    Line 7834: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Platinum 2nd Place
    Line 7847: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Platinum 3rd Place
    Line 7860: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Platinum Participant
    Line 7873: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7880: UGC Highlander Silver 1st Place
    Line 7886: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7893: UGC Highlander Silver 2nd Place
    Line 7899: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7906: UGC Highlander Silver 3rd Place
    Line 7912: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7919: UGC Highlander Silver Participant
    Line 7925: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7932: UGC Highlander Steel 1st Place
    Line 7938: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7945: UGC Highlander Steel 2nd Place
    Line 7951: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7958: UGC Highlander Steel 3rd Place
    Line 7964: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7971: UGC Highlander Steel Participant
    Line 7977: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7984: UGC Highlander Platinum 1st Place
    Line 7991: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7998: UGC Highlander Platinum 2nd Place
    Line 8004: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8011: UGC Highlander Platinum 3rd Place
    Line 8017: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8024: UGC Highlander Platinum Participant
    Line 8030: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8037: UGC Highlander Silver 1st Place
    Line 8043: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8050: UGC Highlander Silver 2nd Place
    Line 8056: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8063: UGC Highlander Silver 3rd Place
    Line 8069: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8076: UGC Highlander Silver Participant
    Line 8082: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8089: UGC Highlander Steel 1st Place
    Line 8095: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8102: UGC Highlander Steel 2nd Place
    Line 8108: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8115: UGC Highlander Steel 3rd Place
    Line 8121: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8128: UGC Highlander Steel Participant
    Line 8134: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8141: UGC Highlander Iron 1st Place
    Line 8147: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8154: UGC Highlander Iron 2nd Place
    Line 8160: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8167: UGC Highlander Iron 3rd Place
    Line 8173: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8180: UGC Highlander Iron Participant
    Line 8186: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8193: UGC Highlander Platinum 1st Place
    Line 8200: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8207: UGC Highlander Platinum 2nd Place
    Line 8213: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8220: UGC Highlander Platinum 3rd Place
    Line 8226: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8233: UGC Highlander Platinum Participant
    Line 8239: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8246: UGC Highlander Gold 1st Place
    Line 8252: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8259: UGC Highlander Gold 2nd Place
    Line 8265: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8272: UGC Highlander Gold 3rd Place
    Line 8278: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8285: UGC Highlander Gold Participant
    Line 8291: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8298: UGC Highlander Silver 1st Place
    Line 8304: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8311: UGC Highlander Silver 2nd Place
    Line 8317: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8324: UGC Highlander Silver 3rd Place
    Line 8330: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8337: UGC Highlander Silver Participant
    Line 8343: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8350: UGC Highlander Steel 1st Place
    Line 8356: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8363: UGC Highlander Steel 2nd Place
    Line 8369: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8376: UGC Highlander Steel 3rd Place
    Line 8382: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8389: UGC Highlander Steel Participant
    Line 8395: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8402: UGC Highlander Iron 1st Place
    Line 8408: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8415: UGC Highlander Iron 2nd Place
    Line 8421: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8428: UGC Highlander Iron 3rd Place
    Line 8434: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8441: UGC Highlander Iron Participant
    Line 8447: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8454: UGC Highlander Platinum 1st Place
    Line 8461: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8468: UGC Highlander Platinum 2nd Place
    Line 8474: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8481: UGC Highlander Platinum 3rd Place
    Line 8487: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8494: UGC Highlander Platinum Participant
    Line 8500: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8507: UGC Highlander Gold 1st Place
    Line 8513: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8520: UGC Highlander Gold 2nd Place
    Line 8526: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8533: UGC Highlander Gold 3rd Place
    Line 8539: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8546: UGC Highlander Gold Participant
    Line 8552: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8559: UGC Highlander Silver 1st Place
    Line 8565: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8572: UGC Highlander Silver 2nd Place
    Line 8578: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8585: UGC Highlander Silver 3rd Place
    Line 8591: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8598: UGC Highlander Silver Participant
    Line 8604: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8611: UGC Highlander Steel 1st Place
    Line 8617: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8624: UGC Highlander Steel 2nd Place
    Line 8630: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8637: UGC Highlander Steel 3rd Place
    Line 8643: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8650: UGC Highlander Steel Participant
    Line 8656: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8663: UGC Highlander Iron 1st Place
    Line 8669: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8676: UGC Highlander Iron 2nd Place
    Line 8682: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8689: UGC Highlander Iron 3rd Place
    Line 8694: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8701: UGC Highlander Iron Participant
    Line 8707: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8714: UGC Highlander Platinum 1st Place
    Line 8721: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8728: UGC Highlander Platinum 2nd Place
    Line 8734: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8741: UGC Highlander Platinum 3rd Place
    Line 8747: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8754: UGC Highlander Platinum Participant
    Line 8760: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8767: UGC Highlander Gold 1st Place
    Line 8773: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8780: UGC Highlander Gold 2nd Place
    Line 8786: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8793: UGC Highlander Gold 3rd Place
    Line 8799: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8806: UGC Highlander Gold Participant
    Line 8812: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8819: UGC Highlander Silver 1st Place
    Line 8826: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8833: UGC Highlander Silver 2nd Place
    Line 8839: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8846: UGC Highlander Silver 3rd Place
    Line 8852: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8859: UGC Highlander Silver Participant
    Line 8865: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8872: UGC Highlander Steel Division
    Line 8878: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8885: UGC Highlander Iron Division
    Line 8891: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8898: UGC Highlander Platinum 1st Place
    Line 8905: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8912: UGC Highlander Platinum 2nd Place
    Line 8918: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8925: UGC Highlander Platinum 3rd Place
    Line 8931: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8938: UGC Highlander Platinum Participant
    Line 8944: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8951: UGC Highlander Gold 1st Place
    Line 8957: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8964: UGC Highlander Gold 2nd Place
    Line 8970: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8977: UGC Highlander Gold 3rd Place
    Line 8983: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8990: UGC Highlander Gold Participant
    Line 8996: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9003: UGC Highlander Silver 1st Place
    Line 9009: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9016: UGC Highlander Silver 2nd Place
    Line 9022: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9029: UGC Highlander Silver 3rd Place
    Line 9035: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9042: UGC Highlander Silver Participant
    Line 9048: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9055: UGC Highlander Steel 1st Place
    Line 9061: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9068: UGC Highlander Steel 2nd Place
    Line 9074: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9081: UGC Highlander Steel 3rd Place
    Line 9087: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9094: UGC Highlander Steel Participant
    Line 9100: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9107: UGC Highlander Iron 1st Place
    Line 9113: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9120: UGC Highlander Iron 2nd Place
    Line 9126: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9133: UGC Highlander Iron 3rd Place
    Line 9139: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9146: UGC Highlander Iron Participant
    Line 9152: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9159: UGC Highlander Platinum 1st Place
    Line 9166: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9173: UGC Highlander Platinum 2nd Place
    Line 9179: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9186: UGC Highlander Platinum 3rd Place
    Line 9192: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9199: UGC Highlander Platinum Participant
    Line 9205: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9212: UGC Highlander Silver 1st Place
    Line 9218: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9225: UGC Highlander Silver 2nd Place
    Line 9231: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9238: UGC Highlander Silver 3rd Place
    Line 9244: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9251: UGC Highlander Silver Participant
    Line 9257: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9264: UGC Highlander Steel 1st Place
    Line 9270: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9277: UGC Highlander Steel 2nd Place
    Line 9283: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9290: UGC Highlander Steel 3rd Place
    Line 9296: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9303: UGC Highlander Steel Participant
    Line 9309: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9324: UGC Ultiduo Platinum 1st Place
    Line 9331: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9338: UGC Ultiduo Platinum 2nd Place
    Line 9344: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9351: UGC Ultiduo Platinum 3rd Place
    Line 9357: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9364: UGC Ultiduo Platinum Participant
    Line 9370: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9377: UGC Ultiduo Steel 1st Place
    Line 9383: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9390: UGC Ultiduo Steel 2nd Place
    Line 9396: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9403: UGC Ultiduo Steel 3rd Place
    Line 9409: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9416: UGC Ultiduo Steel Participant
    Line 9422: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9439: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  73. Template:Medic strange quality table has 23 uses and is missing 7 translations
    Line 3: Possible Medic Strange quality items
    Line 572: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 585: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 597: Available by combining with a , available from unboxing during the event.
    Line 608: Available from unboxing the during the event.
    Line 619: Available from unboxing the .
    Line 628: Available from unboxing the .
  74. Template:Pyro strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Pyro Strange quality items
    Line 737: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
    Line 747: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 760: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 771: Available by combining with a , available from unboxing during the event.
    Line 781: Available from unboxing the during the event.
    Line 791: Available from unboxing the .
    Line 800: Available from unboxing the .
  75. Template:Set list has 23 uses and is missing 16 translations
    Line 16: Effect:
    Line 106: Effect:
    Line 158: Effect:
    Line 216: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the taunt
    Line 286: Effect:
    Line 376: Effect:
    Line 439: '''Effect:''' Allows the Demoman to perform the taunt
    Line 516: '''Effect:''' Allows the Heavy to perform the taunt
    Line 540: '''Effect:''' Enables additional voice responses
    Line 583: '''Effect:''' 's vocalizations are 145% higher pitch
    Line 660: Effect:
    Line 724: Effect:
    Line 764: Effect:
    Line 821: '''Effect:''' Particle effect when taunting
    Line 884: This set does not affect gameplay, as its description is meant to be a joke.
    Line 899: This set does not affect gameplay, as its description is meant to be a joke. However, it does change a handful of item descriptions, as of .
  76. Template:Sniper strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Sniper Strange quality items
    Line 581: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
    Line 594: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 608: Obtained from the . from the to the date of July 9th, 2014.
    Line 621: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
    Line 634: Available by combining with a , available from unboxing during the event.
    Line 646: Available from unboxing the during the event.
    Line 658: Available from unboxing the .
    Line 668: Available from unboxing the .
  77. Template:Soldier strange quality table has 23 uses and is missing 7 translations
    Line 3: Possible Soldier Strange quality items
    Line 627: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 640: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
    Line 651: Available by combining with a , available from unboxing during the event.
    Line 662: Available from unboxing the during the event.
    Line 673: Available from unboxing the .
    Line 682: Available from unboxing the .
  78. Template:Weapon list has 23 uses and is missing 121 translations
    Line 295: (Kill time) 4
    Line 355: D/H
    Line 376: D/H
    Line 394: D/H
    Line 418: D/H
    Line 432: 18 to buildings
    Line 441: 18 to buildings
    Line 450: 18 to buildings
    Line 460: Only crits when reflected
    Line 473: 48 damage over 6 seconds
    Line 482: 60 damage over 6 seconds
    Line 501: D/H
    Line 519: D/H
    Line 611: (per tick)
    Line 620: (per tick)
    Line 630: (per tick)
    Line 640: (per tick)
    Line 649: (per tick)
    Line 749: (Kill time) 0.5
    Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 861: 100 damage over 10 seconds
    Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 896: 100 damage over 10 seconds
    Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 929: 100 damage over 10 seconds
    Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 964: 100 damage over 10 seconds
    Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 999: 40 damage over 10 seconds
    Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1034: 100 damage over 10 seconds
    Line 1051: (75 to burning enemies and buildings)
    Line 1062: (75 to burning enemies and buildings)
    Line 1074: (102 to burning enemies)
    Line 1085: (225 to burning enemies)
    Line 1098: 16 damage over 2 seconds
    Line 1109: 20 damage over 2 seconds
    Line 1167: 60 damage over 7.5 seconds
    Line 1176: 75 damage over 7.5 seconds
    Line 1191: 11-21 (splash)
    Line 1200: 15-29 (splash)
    Line 1209: 34-63 (splash)
    Line 1220: 60 damage over 7.5 seconds
    Line 1229: 75 damage over 7.5 seconds
    Line 1249: 60 damage over 7.5 seconds
    Line 1258: 75 damage over 7.5 seconds
    Line 1278: 60 damage over 7.5 seconds
    Line 1287: 75 damage over 7.5 seconds
    Line 1362: Non-burning: 59<br>Burning: -
    Line 1371: Non-burning: 131<br>Burning: -
    Line 1387: 130 to buildings
    Line 1424: 60 damage over 7.5 seconds
    Line 1433: 75 damage over 7.5 seconds
    Line 1454: 65 to buildings
    Line 1487: (Kill time) 2
    Line 1563: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
    Line 1579: (Kill time) 3
    Line 1610: (Kill time) 2
    Line 1642: (Kill time) 4.8
    Line 1651: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
    Line 1687: 30-60 (splash)
    Line 1696: 41-81 (splash)
    Line 1705: 90-180 (splash)
    Line 1719: 120 to buildings
    Line 1742: 30-60 (splash)
    Line 1751: 41-81 (splash)
    Line 1760: 90-180 (splash)
    Line 1786: 30-60 (splash)
    Line 1795: 41-81 (splash)
    Line 1804: 90-180 (splash)
    Line 2000: (Kill time) 2.5
    Line 2101:
    Line 2110:
    Line 2121: 64 damage over 8 seconds
    Line 2130: 80 damage over 8 seconds
    Line 2296: (Kill time) 1.8
    Line 2369: at sentry's target
    Line 2378: at sentry's target
    Line 2387: at sentry's target
    Line 2396: at sentry's target
    Line 2404: at sentry's target
    Line 2418: 12 to buildings
    Line 2427: 12 to buildings
    Line 2436: 12 to buildings
    Line 2511: on alt-fire
    Line 2521: on alt-fire
    Line 2531: on alt-fire
    Line 2721: (Kill time) 3.6
    Line 2758: +
    Line 2767: (Kill time) 4
    Line 2775: (Stun time) 3.2
    Line 2882: (Kill time) 3.46
    Line 2891: Spins the around, then fires one shot.
    Line 3046: ÜberCharge effect
    Line 3155: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3229: Stun effect
    Line 3238: (Kill time) 3
    Line 3246: (Stun time) 2.2
    Line 3447: 60 damage over 10 seconds
    Line 3456: 80 damage over 10 seconds
    Line 3486: 60 damage over 10 seconds
    Line 3495: 80 damage over 10 seconds
    Line 3562: -
    Line 3571: -
    Line 3580: -
    Line 3598: -
    Line 3607: -
    Line 3616: -
    Line 3750: (Kill time) 2.2
    Line 3758: (Stun time) 1
    Line 3870: while disguised
    Line 3880: while disguised
    Line 3890: while disguised
    Line 3900: while disguised
    Line 3910: while disguised
    Line 4268: Level 1 Building
    Line 4278: Level 2 Building
    Line 4288: Level 3 Building
    Line 4333: (Swings)
    Line 4356: (Thrust)
    Line 4380: (Kill time) 4
  79. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  80. Template:Active promotional item list has 22 uses and is missing 7 translations
    Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 396: Awarded in quality to valuable contributors to the official .
    Line 536: Premium Accounts
    Line 625: Special Events
    Line 717: Weta Workshop
  81. Template:Class weapons table engineer primary has 22 uses and is missing 1 translation
    Line 557: +50% bullets per shot.<br />
  82. Template:Crate series/129 has 22 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  83. Template:Expired promotional item list has 22 uses and is missing 112 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 807: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
    Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2080: Total War Franchise
    Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2715: Merchandise
    Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 2841: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
    Line 2858: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
    Line 2876: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
    Line 2892: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
    Line 2909: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
    Line 2926: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
    Line 2943: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
    Line 2959: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
    Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3180: Special Events
    Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3279: May be given to users of for any applied string.
    Line 3295: Steam Winter Sale 2013
    Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3385: Awarded to players who redeemed it with three tickets during the .
    Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  84. Template:Genuine quality table has 22 uses and is missing 1 translation
    Line 603: Tournament Medals
  85. Template:List of Golden Wrench owners has 22 uses and is missing 6 translations
    Line 3: Number
    Line 548: Destroyed their Wrench on the 6th of January, 2013.
    Line 747: VAC banned; Golden Wrench removed as a result.
    Line 777: Destroyed their Wrench for the .
    Line 1004: Destroyed their Wrench on the 20th of March, 2011 for the Golden Wrench Charity for Japanese Earthquake and Tsunami.
    Line 1060: Destroyed their Wrench on August 11, 2012.
  86. Template:List of items associated with badges has 22 uses and is missing 20 translations
    Line 6: List of items associated with badges
    Line 21: Class emblems
    Line 56: Employee Medals
    Line 81: Dueling Badges
    Line 106: Mann vs. Machine Badges
    Line 133: Achievement Items
    Line 147: Distributed Items
    Line 163: Update Badges and Medals
    Line 181: Gifter Badges
    Line 197: Contest Items
    Line 212:
    Line 262: Promotional Items
    Line 281: Miscellaneous
    Line 324: Purchasable Items
    Line 334: Dr. Grordbort Crests
    Line 356: Craftable Items
    Line 366: Sprayable Items
    Line 388: Tournament Medals
    Line 574: Donation Badges and Medals
    Line 723: Community Mann vs. Machine Badges and Medals
  87. Template:Map types has 22 uses and is missing 1 translation
    Line 126: Developer aid
  88. Template:Paint Can has 22 uses and is missing 29 translations
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
  89. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  90. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 909: PlayStation 3 patches
  91. Template:Vintage quality table has 22 uses and is missing 9 translations
    Line 4: Possible Vintage quality items
    Line 332: Given to players who pre-ordered '''' or who bought it up to a week after release.
    Line 352: Given to players who purchased '''' before December 14, 2010 (12:00) PST.
    Line 372: Versions crafted before the were converted into Vintage quality.
    Line 391: Given in Vintage quality to play-testers of '''' prior to the item's official release.
    Line 408: Given in Vintage quality to those who had a vintage in their at the release of the .
    Line 425: Given in Vintage quality to those who played the game before July 5, 2012.
    Line 442: Given to competitive players prior to the release of the Beta.
    Line 456: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  92. Template:Crate series/126 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#126</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  93. Template:Equip region table has 21 uses and is missing 1 translation
    Line 3: List of items in equip regions
  94. Template:Jiggle bones has 21 uses and is missing 311 translations
    Line 5: List of items that have Jiggle bones
    Line 24: Slot
    Line 36: Item
    Line 57: The liquid.
    Line 80: The fish.
    Line 102: The hand.
    Line 122: The wrapping paper.
    Line 145: The tip of the hat.
    Line 167: The tail.
    Line 189: The bird.
    Line 211: The head and tail.
    Line 231: The end of the scarf.
    Line 251: The loose money.
    Line 271: The combs.
    Line 290: The end of the headband.
    Line 310: The quiff.
    Line 332: The visor and tail of the helmet.
    Line 350: The ponytail.
    Line 372: The ears.
    Line 394: The loose letters.
    Line 412: The tip of the hat.
    Line 434: The combs and the eyes.
    Line 453: The wings.
    Line 467: The doll.
    Line 485: The pom-pom.
    Line 507: The board.
    Line 524: The end of the belt.
    Line 544: The ends of the tentacles.
    Line 564: The strands of hair at the front.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 598: The loose bandages.
    Line 621: The flap on the back.
    Line 643: The flap on the back.
    Line 666: The flag.
    Line 689: The leather loop.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 740: The end of the cape.
    Line 758: The handles.
    Line 772: The tassels.
    Line 792: The eagle.
    Line 814: The flower.
    Line 828: The ends of the maggots.
    Line 848: The cardboard flaps and coat hanger.
    Line 868: The tassels.
    Line 888: The maggot.
    Line 908: The raccoon.
    Line 928: The raccoon.
    Line 948: The rocket artillery launchers.
    Line 962: The bird.
    Line 984: The tips of the ears and whiskers.
    Line 998: The raccoon.
    Line 1012: The cardboard flap.
    Line 1032: The feather.
    Line 1054: The turret and figurine.
    Line 1068: The straps.
    Line 1090: The loose skin.
    Line 1113: The liquid.
    Line 1136: The filter cartridge and tube.
    Line 1155: The fangs.
    Line 1169: The entire head.
    Line 1191: The barbeque lid.
    Line 1211: The cage door and perch.
    Line 1233: The tip of the beanie.
    Line 1247: The candies.
    Line 1261: The bird.
    Line 1283: The tail.
    Line 1305: The entire hat.
    Line 1327: The fin and tail.
    Line 1345: Each side of the face.
    Line 1365: The dolls.
    Line 1387: The curly ends of the hair.
    Line 1407: The sash and feathers.
    Line 1424: The wings.
    Line 1445: The feathers.
    Line 1466: The phoenix.
    Line 1479: The hose.
    Line 1495: The skulls.
    Line 1516: The present.
    Line 1533: The basket in the oil.
    Line 1551: The hanging goo and bubbles.
    Line 1569: The pupils.
    Line 1590: The contents of the pot.
    Line 1608: The guillotine blade.
    Line 1626: The wooden handle.
    Line 1647: The pom-pom.
    Line 1668: The bells.
    Line 1689: The ends of the chains.
    Line 1707: The stalk.
    Line 1725: The eye.
    Line 1746: The pom-pom.
    Line 1767: The seaweed.
    Line 1783: The brain.
    Line 1802: The doll's head and arms.
    Line 1815: The eyes and the springs.
    Line 1833: The 's fingers.
    Line 1854: The glove's fingers.
    Line 1875: The laser gun.
    Line 1894: The brim and tip.
    Line 1907: The end of the belt and the fan.
    Line 1925: The pupils.
    Line 1946: The lower jaw.
    Line 1964: The fish.
    Line 1985: The entire boot.
    Line 2006: The tie.
    Line 2027: The tail.
    Line 2049: The entire creature.
    Line 2070: The eye stalks.
    Line 2088: The flame.
    Line 2109: The pom-pom.
    Line 2132: The lamp.
    Line 2151: The rim of the hat.
    Line 2169: The plume.
    Line 2182: The bird.
    Line 2204: The metal feathers.
    Line 2223: The "fuse".
    Line 2239: The spring.
    Line 2258: The feathers.
    Line 2279: The tail of the hood.
    Line 2301: The back of the poncho.
    Line 2317: The tassels.
    Line 2336: The stickybomb.
    Line 2352: The spring.
    Line 2371: The end of the scarf.
    Line 2390: The golf clubs.
    Line 2409: The loose material at the front and back.
    Line 2427: The back of the cape.
    Line 2448: The feather.
    Line 2469: The back of the cape.
    Line 2490: The chest itself and its lock.
    Line 2511: The locks.
    Line 2532: The bagpipes.
    Line 2545: The eye.
    Line 2566: The earrings and the end of the bandana.
    Line 2584: The straps.
    Line 2605: The top of the hat.
    Line 2621: The feather.
    Line 2645: The banana peel.
    Line 2663: The top of the head.
    Line 2682: The straps.
    Line 2703: The ornament.
    Line 2716: The quiff.
    Line 2737: The entire tutu.
    Line 2758: The quiff.
    Line 2779: The bottom half of the Sandvich and the end of the tongue.
    Line 2797: The ponytail and earrings.
    Line 2810: The nose ring.
    Line 2828: The hair.
    Line 2848: The chicken's body.
    Line 2861: The straps.
    Line 2882: The hanging .
    Line 2900: The pom-pom.
    Line 2922: The sandvich stack.
    Line 2934: The eye and antennae.
    Line 2951: The tassel.
    Line 2971: The flaps.
    Line 2990: The gloves and springs.
    Line 3004: The wind up key.
    Line 3017: The straps.
    Line 3038: The feelers and mouth.
    Line 3057: The whip and idol.
    Line 3073: The orange tubing.
    Line 3087: The floating polygons.
    Line 3101: The rum.
    Line 3118: The moustache.
    Line 3131: The wings.
    Line 3150: The tentacles.
    Line 3163: The ears.
    Line 3176: The eye.
    Line 3197: The Mini-Sentry.
    Line 3210: The toes.
    Line 3229: The toy.
    Line 3242: The doll.
    Line 3260: The pug's head and hind legs.
    Line 3273: The tail.
    Line 3295: The ghost.
    Line 3317: The bear's head.
    Line 3339: The bear's head and arms.
    Line 3358: The teleporter.
    Line 3371: The toast and slider.
    Line 3384: The sides of the Engineer's head.
    Line 3402: The bag.
    Line 3424: The liquid.
    Line 3446: The bird.
    Line 3468: The bird.
    Line 3489: The entire ice-pack.
    Line 3510: The flaps.
    Line 3531: The hair.
    Line 3551: The neon liquid and antennae.
    Line 3572: The bird.
    Line 3594: The pipe.
    Line 3615: The tubing.
    Line 3636: The hanging material.
    Line 3654: The bird.
    Line 3676: The clipboard attached to the satchel.
    Line 3697: The tube.
    Line 3718: The lightning bolts.
    Line 3736: The wings.
    Line 3758: The pot and .
    Line 3779: The crocodile's tail.
    Line 3801: The fish.
    Line 3823: The feather.
    Line 3844: The head.
    Line 3865: The teeth.
    Line 3886: The coat.
    Line 3902: The "head" and the tongue.
    Line 3915: The string.
    Line 3934: The garlic.
    Line 3953: The tail, fins, and hanging lure.
    Line 3966: The bellows.
    Line 3987: The head.
    Line 4008: The ears.
    Line 4029: The head and tail.
    Line 4048: The corks.
    Line 4070: The plume.
    Line 4091: The bird.
    Line 4113: The pigeon's head.
    Line 4126: The entire head and lower jaw.
    Line 4146: The "eyes" and "claws".
    Line 4163: The end of the cape.
    Line 4182: The pom-pom.
    Line 4204: The rabbit ears and the top of the hat.
    Line 4223: The feather and earrings.
    Line 4240: Multiple classes
    Line 4261: The entire head and lower jaw.
    Line 4281: The meat.
    Line 4303: The lever.
    Line 4323: The robotic arm.
    Line 4343: The flame.
    Line 4365: The top of the hair.
    Line 4385: The hanging ends of the bandana.
    Line 4404: The bells.
    Line 4421: The robot's chainsaw and fuel tank.
    Line 4443: The doll.
    Line 4465: The head.
    Line 4487: The decorations.
    Line 4510: The tree.
    Line 4532: The skull and lower jaw.
    Line 4551: The tail.
    Line 4573: The brim and the spider.
    Line 4586: The gramophone's needle.
    Line 4603: The tip of the hat and the pom-pom.
    Line 4623: The body.
    Line 4643: The arm and lantern.
    Line 4662: The eyeballs.
    Line 4676: The balloon and string.
    Line 4696: The upper jaw.
    Line 4710: The antennae.
    Line 4724: The cube.
    Line 4746: The entire antenna.
    Line 4768: The tip of the hat.
    Line 4790: The back of the head.
    Line 4809: The plume on the back.
    Line 4831: The ghost.
    Line 4853: The cords.
    Line 4875: The eyes.
    Line 4888: The Pyro doll.
    Line 4907: The bug.
    Line 4924: The feathers.
    Line 4945: The pick.
    Line 4967: The legs.
    Line 4987: The pressure gauge and steam pipes.
    Line 5007: The ghost.
    Line 5029: The whole arm.
    Line 5048: The particles inside the globe.
    Line 5061: The chess board.
    Line 5080: The body and cape.
    Line 5097: The bat.
    Line 5116: The ears.
    Line 5133: The ghost.
    Line 5155: The body of the octopus.
    Line 5175: The ears.
    Line 5188: The tip of the hat.
    Line 5210: Ends of the red bandage.
    Line 5227: The ear flaps.
    Line 5243: The whole boat.
    Line 5262: The ears.
    Line 5284: The tassels.
    Line 5304: The hair.
    Line 5324: The eyeball and skin flaps.
    Line 5344: The end of the scarf.
    Line 5364: The penguin.
    Line 5378: The straps.
    Line 5400: The dolls.
    Line 5422: The dolls.
    Line 5444: The Yeti.
    Line 5458: The head.
    Line 5480: The hanging end of the antenna.
    Line 5502: The head, body and tail.
    Line 5519: The bird.
    Line 5541: The comb.
    Line 5561: The body.
    Line 5581: The cube.
    Line 5603: The body.
    Line 5623: The lantern.
    Line 5643: The body.
    Line 5663: The clapper.
    Line 5685: The eyeball.
    Line 5707: The snake's head.
    Line 5724: The tip of the hat.
    Line 5746: The head and body.
    Line 5763: The plume on the back.
    Line 5785: The yellow wire.
    Line 5807: The chest's lid.
    Line 5829: The entire creature.
    Line 5850: The eye, tentacles, and spacecraft.
    Line 5869: The body and arms.
    Line 5887: NPCs
    Line 5906: The Horsemann's cape.
    Line 5928: His cloak, the fish heads, the bag and the eyeball in his hat.
    Line 5950: The eye stalk and flaps of skin at the back.
  95. Template:List of blog entries has 21 uses and is missing 78 translations
    Line 613: Saxton Hale
    Line 668: Saxton Hale
    Line 695: Saxton Hale
    Line 743: Saxton Hale
    Line 799: Community Creator and TF Team
    Line 811: Dave Riller
    Line 835: TF2 Writers
    Line 869: Saxton Hale
    Line 901: Bay Raitt
    Line 929: Robin Walker
    Line 1001: Francis the Talking France
    Line 1144: Whitaker
    Line 1160: Robin Walker
    Line 1196: Brandon Reinhart
    Line 1212: Robin Walker
    Line 1248: Robin Walker
    Line 1276: Dave Riller
    Line 1292: Robin Walker
    Line 1304: Robin Walker
    Line 1320: Erik Johnson
    Line 1335: Tom Bui
    Line 1354: Brandon Reinhart
    Line 1381: Mike Booth
    Line 1400: Robin Walker
    Line 1411: Robin Walker
    Line 1422: Robin Walker
    Line 1437: Robin Walker
    Line 1448: Robin Walker
    Line 1459: Robin Walker
    Line 1470: Robin Walker
    Line 1481: Saxton Hale
    Line 1493: Robin Walker
    Line 1528: Robin Walker
    Line 1543: Wade Schin
    Line 1554: Saxton Hale
    Line 1566: Robin Walker
    Line 1577: Erik Johnson
    Line 1588: Corey Peters
    Line 1599: Robin Walker
    Line 1618: Robin Walker
    Line 1629: Mike Booth
    Line 1644: Dave Riller
    Line 1659: Erik Johnson
    Line 1674: Saxton Hale
    Line 1686: Stavros Xanthis
    Line 1697: Robin Walker
    Line 1708: Robin Walker
    Line 1719: Jay Pinkerton
    Line 1730: Robin Walker
    Line 1741: Robin Walker
    Line 1764: Eric Smith
    Line 1779: Robin Walker
    Line 1794: Eric Smith
    Line 1805: Robin Walker
    Line 1816: Greg Cherlin
    Line 1827: Robin Walker
    Line 1838: Robin Walker
    Line 1857: Robin Walker
    Line 1868: Greg Cherlin
    Line 1879: Robin Walker
    Line 1890: Robin Walker
    Line 1901: Robin Walker
    Line 1912: Valve Writing Staff
    Line 1930: Robin Walker
    Line 1941: Robin Walker
    Line 1952: Dhabih Eng
    Line 1967: Dhabih Eng
    Line 1978: Robin Walker
    Line 1989: Jakob Jungels
    Line 2000: Jakob Jungels
    Line 2011: Eric Smith
    Line 2022: Robin Walker
    Line 2033: Jakob Jungels
    Line 2044: Robin Walker
    Line 2055: Jakob Jungels
    Line 2066: Robin Walker
    Line 2077: Eric Kirchmer
    Line 2088: Robin Walker
  96. Template:Normal quality table has 21 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  97. Template:QWTF Maps Nav has 21 uses and is missing 2 translations
    Line 22: Popular maps (Quake)
    Line 29:
  98. Template:Tool list has 21 uses and is missing 207 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 311: Series #60 of the Mann Co. Supply Crate.
    Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 506: Random when using a Summer Claim Check
    Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 665: Seriesless crate of the Mann Co. Supply Crate.
    Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 699: Seriesless crate of the Mann Co. Supply Crate.
    Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 869: Series #87 of the Mann Co. Supply Crate.
    Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 937: Series #92 of the Mann Co. Supply Crate.
    Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1124: Series #103 of the Mann Co. Supply Crate.
    Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1531: Contract reward from the Jungle Inferno Campaign
    Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1554: Contract reward from the Jungle Inferno Campaign
    Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1577: Contract reward from the Jungle Inferno Campaign
    Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
    Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
    Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
    Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
    Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
    Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
    Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
    Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
    Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
    Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
    Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
    Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
    Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
    Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
    Line 2807: A key used to open either a or a .
    Line 2823: A key used to open a .
    Line 2839: A key used to open either a or a .
    Line 2855: A key used to open a .
    Line 2871: A key used to open either a or a .
    Line 2887: A key used to open a .
    Line 2903: A key used to open a .
    Line 2919: A key used to open a .
    Line 2936: A key used to open a .
    Line 2953: A key used to open a .
    Line 2970: A key used to open a .
    Line 2987: A key used to open a .
    Line 3004: A key used to open a .
    Line 3021: A key used to open a .
    Line 3038: A key used to open a .
    Line 3055: A key used to open a .
    Line 3072: A key used to open a .
    Line 3089: A key used to open a .
    Line 3106: A key used to open a .
    Line 3123: A key used to open a .
    Line 3140: A key used to open a .
    Line 3157: A key used to open a .
    Line 3174: A key used to open a .
    Line 3191: A key used to open a .
    Line 3208: A key used to open a .
    Line 3223: A key used to open a .
    Line 3238: A key used to open a .
    Line 3253: A key used to open a .
    Line 3268: A key used to open a .
    Line 3283: A key used to open a .
    Line 3298: A key used to open a .
    Line 3313: A key used to open a .
    Line 3328: A key used to open a .
    Line 3342: A key used to open a .
    Line 3356: A key used to open a .
    Line 3370: A key used to open a .
    Line 3384: A key used to open a .
    Line 3398: A key used to open a .
    Line 3412: A key used to open a .
    Line 3426: A key used to open a .
    Line 3440: A key used to open a .
    Line 3454: A key used to open a .
    Line 3468: A key used to open a .
    Line 3482: A key used to open a .
    Line 3496: A key used to open a .
    Line 3510: A key used to open a .
    Line 3579: #1, #5, or as a bonus drop from cases
    Line 3612: #3, #7, or as a bonus drop from cases
    Line 3685: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3694: Used to add other variables that are counted on and .
    Line 3732: Used to convert a to the quality.
    Line 3748: Used to change specific items to the quality.
    Line 3761: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3770: Used to add killstreak effects to specific weapons.
    Line 3781: Operation Two Cities Tour Mann Up reward
    Line 3792: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3805: As a bonus drop from cases
    Line 3814: Used to make a select weapon into a variant.
    Line 3827: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3836: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3852: Used to add an effect to a taunt.
    Line 3865: As a bonus drop from cases
    Line 3928: #8, or as a bonus drop from cases
    Line 3961: As a bonus drop from cases
    Line 4008: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 4026: Items that were added to craft the .
    Line 4041: Allows entry into official servers.
    Line 4055: As a bonus drop from cases
    Line 4064: This item grants a squad an extra item upon mission completion.
    Line 4079: A bundle to hide upcoming .
    Line 4116: Grants the player up to three random s on use.
    Line 4132: Grants the player a random when used.
    Line 4149: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 4164: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 4174: Operation Two Cities Tour Mann Up reward
    Line 4185: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4197: As a bonus drop from cases
    Line 4206: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 4221: Grants a upon activation, making its owner eligible to participate in the .
    Line 4236: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4251: An item that allowed a player to gain access to the .
    Line 4267: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 4282: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 4297: A received item which gave access to , able to for Halloween items and collect souls.
    Line 4307: During Halloween events
    Line 4318: Grants upon activation, making its owner eligible to participate in the .
    Line 4333: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4348: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 4363: Grants access to Matchmaking.
    Line 4379: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 4389: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 4400: Grants a upon activation, making its owner eligible to participate in the .
    Line 4415: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  99. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 104: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  100. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  101. Template:Contracts/halloween has 20 uses and is missing 2 translations
    Line 28: Prerequisites
    Line 42: Objectives
  102. Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  103. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  104. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  105. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  106. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 47: Objectives
  107. Template:Crate series/100 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  108. Template:Crate series/131 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  109. Template:Festive items table has 20 uses and is missing 1 translation
    Line 24: From Mann Co. Supply Crate series
  110. Template:List of Polycount Pin owners has 20 uses and is missing 17 translations
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 544: Created the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1081: Polycount staff (Self-Made Pin).
    Line 1104: Polycount staff (Self-Made Pin).
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
    Line 1208: Polycount server admin (Self-Made Pin).
    Line 1231: Polycount server admin (Self-Made Pin).
  111. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  112. Template:Merchandise-expired has 20 uses and is missing 1 translation
    Line 1: <small></small>
  113. Template:Self-illumination has 20 uses and is missing 136 translations
    Line 9: List of items with Self-illumination
    Line 37: The orange segments.
    Line 60: The lens.
    Line 80: The monocle.
    Line 104: The laser and monocle.
    Line 126: The horn lighting.
    Line 146: The eyes.
    Line 168: The eyes.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 233: The orange segments.
    Line 255: The heated coil.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 318: The eyes.
    Line 340: The lightbulb.
    Line 362: The wings.
    Line 384: The whole head.
    Line 404: The lenses.
    Line 426: The eyes.
    Line 448: The goo.
    Line 467: The eye-slits and ear-holes.
    Line 489: The window on the house in the snow globe.
    Line 508: The lenses.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 569: The tail.
    Line 591: The lenses.
    Line 613: The lenses.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 796: The eyes.
    Line 818: The screen.
    Line 840: The mushroom cloud.
    Line 858: The eyes.
    Line 880: The eyes and teeth.
    Line 903: The stripe and the end of the grenades.
    Line 926: The light.
    Line 949: The gems.
    Line 970: The flames.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1032: The eyes.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1113: The star.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1204: The lenses.
    Line 1226: The whole hat.
    Line 1246: The light.
    Line 1268: The festive lights.
    Line 1291: The lenses.
    Line 1313: The festive lights.
    Line 1335: The light.
    Line 1357: The screen and buttons.
    Line 1379: The lenses.
    Line 1401: The lenses.
    Line 1427: The team-colored muzzle and stripe.
    Line 1448: The yellow lines on the barrel.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1531: The team-colored liquid.
    Line 1554: The eyes.
    Line 1576: The lenses.
    Line 1598: The lenses.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1658: The vials.
    Line 1680: The lenses.
    Line 1702: The eyes.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1764: The eyes.
    Line 1786: The bullets and symbol.
    Line 1806: The lenses.
    Line 1828: The nose.
    Line 1847: The eyes.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1913: The eyes.
    Line 1935: The lenses.
    Line 1960: The lights.
    Line 1980: The monocle.
    Line 2002: The liquid.
    Line 2024: The eyes.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2098: The festive lights.
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2152: The festive lights.
    Line 2174: The skull.
    Line 2193: The lightbulb with a team-colored lens.
    Line 2215: The insignia.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2303: The eyes and gums.
    Line 2325: The halo.
    Line 2347: The bulb.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2421: The monocle.
    Line 2443: The festive lights.
    Line 2465: The outline.
    Line 2485: The ghost.
    Line 2508: The inside areas. Set to fade in and out.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2619: The bulb.
    Line 2641: The screen.
    Line 2663: The monkey.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  114. Template:Sentry Gun level has 20 uses and is missing 67 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single-barrel machine gun
    Line 201: Attack interval
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 248: With Wrangler: 
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 274: Average DPS
    Line 290: Without Wrangler: 
    Line 309: With Wrangler: 
    Line 328: 150 rounds
    Line 353: Without Wrangler shielding: 
    Line 372: With Wrangler shielding: 
    Line 392: Twin-mounted Gatling guns
    Line 491: Attack interval
    Line 511: Without Wrangler: 
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 538: With Wrangler: 
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 564: Average DPS
    Line 580: Without Wrangler: 
    Line 599: With Wrangler: 
    Line 618: 200 rounds
    Line 643: Without Wrangler shielding: 
    Line 662: With Wrangler shielding: 
    Line 682: Twin-mounted Gatling guns and rocket salvos
    Line 698: Gatling guns
    Line 797: Attack interval
    Line 817: Without Wrangler: 
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 844: With Wrangler: 
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 872: Average DPS
    Line 888: Without Wrangler: 
    Line 907: With Wrangler: 
    Line 926: Rockets
    Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1042: Attack interval
    Line 1062: Without Wrangler: 
    Line 1081: With Wrangler: 
    Line 1100: Note: Can be reflected with the 's
    Line 1117: 200 rounds
    Line 1133: 20 rocket salvos
    Line 1158: Without Wrangler shielding: 
    Line 1177: With Wrangler shielding: 
    Line 1197: Single-barrel machine gun
    Line 1295: Attack interval
    Line 1315: Without Wrangler: 
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1342: With Wrangler: 
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1369: Average DPS
    Line 1385: Without Wrangler: 
    Line 1404: With Wrangler: 
    Line 1423: 150 rounds
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1496: Single-barrel machine gun
    Line 1595: Attack interval: 
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1626: Average DPS: 
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1654: 150 rounds
  115. Template:Stock weapons has 20 uses and is missing 23 translations
    Line 101: 6.2 per particle<br>(D/D)
    Line 118: 3.72 per particle<br>
    Line 136: 3x Base damage (see range), per particle, then rounded. 11-19<br>(D/D)
    Line 241: 27 per bullet
    Line 326: Enables the Engineer to construct .
    Line 350: Enables the Engineer to destroy his own buildings.
    Line 398: <10 sec after injury
    Line 417: >12.5 sec after injury
    Line 436: >15 sec after injury
    Line 455: Invulnerability
    Line 577: Enables the Spy to himself.
    Line 601: Enables the Spy to .
    Line 621: Cloak type: Timed
    Line 640: Can be replenished by collecting even while cloaked.
    Line 664: 25 / s
    Line 684: 150HP = 7 s<br>(Level 1 Building)
    Line 700: 25 / s
    Line 720: 180HP = 8 s<br>(Level 2 Building)
    Line 735: 25 / s
    Line 755: 216HP = ~10 s<br>(Level 3 Building)
    Line 781: Allows casting .
    Line 814: Allows using the grappling hook in .
    Line 829: Allows using power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  116. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  117. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  118. Template:Crate series/134 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#134</nowiki>
    Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  119. Template:Escape Plan speed has 19 uses and is missing 2 translations
    Line 50: No increase
    Line 64: Slight increase in speed
  120. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  121. Template:List of hats related to milestone achievements has 19 uses and is missing 2 translations
    Line 54: present
    Line 104: Pyromania
  122. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  123. Template:List of tools related to achievements has 19 uses and is missing 1 translation
    Line 65: expired
  124. Template:Crate series/74 has 18 uses and is missing 1 translation
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
  125. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 21: or an Exceedingly Rare Special Item!
  126. Template:Halloween dates has 18 uses and is missing 1 translation
    Line 47: Holiday was automatically turned on during the 1st of the month.
  127. Template:List of Memory Maker owners has 18 uses and is missing 1 translation
    Line 2: Nominated for
  128. Template:Compression blast kill icons has 17 uses and is missing 16 translations
    Line 87: Deflected Wrap Assassin bauble (shatter)
    Line 169: Deflected Dragon's Fury fireball
    Line 225: Deflected Detonator's flare
    Line 305: Deflected Manmelter projectile (afterburn)
    Line 345: Deflected Scorch Shot (afterburn)
    Line 387: Deflected cannonballs (impact)
    Line 406: Deflected cannonballs (explosion)
    Line 448: Deflected Scottish Resistance stickybombs
    Line 468: Deflected Level 3 Sentry Gun's rocket
    Line 486: Deflected Energy Orb
    Line 503: Deflected repair claws
    Line 523: Deflected Crusader's Crossbow's syringes
    Line 605: Deflected flaming arrow (afterburn)
    Line 625: Deflected MONOCULUS eye-rockets
    Line 662: Unused kill icon
    Line 764: These unused kill icons were created and contributed by .
  129. Template:Crate series/121 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  130. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  131. Template:Strange part restrictions has 17 uses and is missing 69 translations
    Line 2: List of Strange Parts
    Line 16: Tag Required
    Line 34: Can Deal Damage
    Line 63: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon.
    Line 85: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon.
    Line 106: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Demomen you kill with that weapon.
    Line 128: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies dominating you kill with that weapon.
    Line 150: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you dominate by killing them with that weapon.
    Line 173: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Soldiers you kill with that weapon.
    Line 209: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during full moons with that weapon.
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 649: Can Deal Gib Damage
    Line 668: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon.
    Line 690: Can Deal Damage<br>to buildings
    Line 709: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon.
    Line 731: Can Headshot
    Line 750: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon.
    Line 773: Can Reflect Projectiles
    Line 792: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon.
    Line 814: Can Extinguish
    Line 833: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of burning teammates you extinguish with that weapon.
    Line 855: Can Deal<br>Posthumous Damage
    Line 874: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while you're dead.
    Line 897: Can Deal<br>Critical Damage
    Line 916: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with critical hits from that weapon.
    Line 939: Can be Equipped<br>by Soldier or Demoman
    Line 958: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while airborne from a rocket/stickyjump.
    Line 981: Can Destroy Sappers
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1013: Can Deal<br>Long-Range Damage
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1075: Is Cosmetic
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
    Line 1179: Numbers indicate the series of that each item can be obtained from.
  132. Template:Upgrade station canteen has 17 uses and is missing 9 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 18: Canteen's upgrades
    Line 31: Upgrade
    Line 47: Cost
    Line 81: user and triples fire rate for 5 seconds.
    Line 113: Gives the user a stock and a shield that blocks 90% of incoming damage around the user's Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 145: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
    Line 177: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 210: Upgrades all existing buildings to Level 3 and fully restores their health.
  133. Template:Upgrade station class has 17 uses and is missing 1 translation
    Line 2: Classes' upgrades
  134. Template:Upgrade station primary has 17 uses and is missing 2 translations
    Line 4: Primary weapons' upgrades
    Line 551: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
  135. Template:Upgrade station sapper has 17 uses and is missing 2 translations
    Line 4: Building weapons' upgrades
    Line 85: Increases robot Sapper radius and duration. The first level does not increase duration, but gives the sapper 200 s of range, while higher levels increases sapper duration by 1.5 seconds and the range by 25 Hammer units.
  136. Template:Upgrade station secondary has 17 uses and is missing 11 translations
    Line 2: Secondary weapons' upgrades
    Line 170: Projectiles penetrate enemy players.
    Line 229: All damage-dealing Secondary weapons
    Line 267: All Secondary weapons
    Line 286: Ammo pickups grant more ammo accordingly.
    Line 347: +15% Recharge Rate
    Line 374: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 504: Does not stack.
    Line 522: +100% Charge Recharge Rate
    Line 560: Reduced the push force from enemies attack.
    Line 684: Explosion deals up to 350 splash damage.
  137. Template:Item timeline 2007 has 16 uses and is missing 1 translation
    Line 16: Also included in TF2's release:
  138. Template:List of voice commands has 16 uses and is missing 4 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
  139. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 17: Type
    Line 30: Usage
    Line 45: Become Übercharged
    Line 58: Supplies 5 seconds of personal invincibility.
    Line 73: Become Crit Boosted
    Line 86: Full critical power for 5 seconds.
    Line 101: Refill Clips and Ammo
    Line 114: Instant and magazine refill.
    Line 129: Teleport To Spawn
    Line 142: Immediately returns user to and supplies temporary speed boost.
    Line 157: Building Upgrade
    Line 170: Upgrades user Engineer's to level 3 in a hurry.
  140. Template:Player bodygroup has 16 uses and is missing 32 translations
    Line 4: List of bodygroups on player models
    Line 21: Group name
    Line 63: , except and the "Tuned In" of the .
    Line 79: Headset
    Line 94: All hats, except , , , the "I Can't Hear You" style of the , the "Tuned in" style of the , the "with Headphones" style of the , and .
    Line 110: Shoes and socks
    Line 127: Dog tags
    Line 169: , except , , , and a style for both the and .
    Line 185: Grenades
    Line 200: The 's grenades
    Line 216: Medal
    Line 234: Head
    Line 249: and a style of the .
    Line 264: Grenades
    Line 281: Backpack
    Line 299: Smiley
    Line 314: Primary taunts
    Line 328: taunting with and .
    Line 339: Shoes
    Line 356: Grenades
    Line 374: Hands
    Line 389: except
    Line 403: and the .
    Line 418: Bullets
    Line 460: , except , , and a style for both the and .
    Line 476: Right Arm
    Line 494: Backpack
    Line 509: The and 's backpacks, , and the .
    Line 526: Arrows
    Line 567: , except the .
    Line 583: Bullets
    Line 601: Mask
  141. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 4: Strange part tags
    Line 19: Can Deal Damage
    Line 35: Can Deal Gib Damage
    Line 51: Can Reflect Projectiles
    Line 67: Can Headshot
    Line 84: Any weapon except:
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 306: Any weapon except:
    Line 385: Any Soldier or Demoman weapon except:
    Line 412: Can Destroy Sappers
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 475: Any weapon that can deal damage except:
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
    Line 628: These weapons are not currently in quality, see article for more information.
    Line 643: Also applies to , , , and/or variants of this weapon.
  142. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 23: Rank Method
    Line 44: Number of times ingested.
    Line 66: Number of enemies, or "Sodden Victims".
    Line 91: Number of banners deployed.
    Line 118: Number of times eaten. Only increases if used to heal damage.
    Line 138: Number of times eaten. Increases if used to heal damage or not.
    Line 157: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 180: Wrangled kills.
    Line 202: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 228: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 251: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 276: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 320: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 343: Number of destroyed.
    Line 370: Number of seconds ed. Points are added to counter upon decloak.
    Line 391: Number of feigned deaths.
    Line 413: scored while wearing the item.
    Line 433: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 447: Haunted Cosmetic items
    Line 461: Number of gifts given via s, , , and .
    Line 473: Number of Power Up Canteens used in .
    Line 489: Times performed.
    Line 508: Includes , , and variants.
  143. Template:Weapons bodygroup has 16 uses and is missing 14 translations
    Line 4: List of weapons with bodygroup
    Line 24: Group name
    Line 40: Use
    Line 61: Shell
    Line 77: The projectile
    Line 105: Reload
    Line 121: The projectile
    Line 152: Bite
    Line 167: Adds a bite mark
    Line 197: Hose
    Line 213: Removes the hose on death
    Line 243: Arrow
    Line 259: The projectile
    Line 281: Includes , , and variants.
  144. Template:Crate series/118 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  145. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  146. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  147. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  148. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  149. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  150. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  151. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  152. Template:Custom maps unreleased stub has 15 uses and is missing 2 translations
    Line 30: '''This is an '''. As such, it is not complete.
    Line 61: '''''Notes''''':
  153. Template:Item timeline 2008 has 15 uses and is missing 3 translations
    Line 16: Also included in this update:
    Line 97: Also included in this update:
    Line 178: Also included in this update:
  154. Template:List of environmental slowdowns has 15 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  155. Template:List of item levels has 15 uses and is missing 4 translations
    Line 133: When created from a , the level is always 99.
    Line 270: Tokens
    Line 280: Strange Filters
    Line 289: Strange Parts
  156. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 2: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 32: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 62: Can be crafted using the promotional ''SpaceChem'' items.
    Line 84: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 117: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 133: Partially active
    Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 163: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 181: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 199: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 217: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 234: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 263: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 280: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 297: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 314: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 331: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 347: Expired
    Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 377: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 406: Awarded to players who had earned the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 435: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 452: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  157. Template:List of slowdown penalty weapons has 15 uses and is missing 18 translations
    Line 6: List of slowdown penalty weapons
    Line 28: Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 65: Movement speed reduced to 27% while charging.
    Line 89: Movement speed reduced to 79% while deployed.
    Line 114: Movement speed is reduced to 37% while spun up.
    Line 146: Movement speed is reduced to 14.66% while spun up.
    Line 190: Movement speed is reduced to 90% while hauling a building.
    Line 207:
    Line 230: Movement speed is reduced to 27% while zoomed in with a scope.
    Line 269: Movement speed is reduced to 45% while an arrow is drawn.
    Line 291: Movement speed is reduced to 27% while charging.
    Line 315: Movement speed is reduced if disguised as a class slower than the Spy:
    Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
    Line 341: 93% if disguised as a Demoman
    Line 357: 80% if disguised as a Soldier
    Line 373: 77% if disguised as a Heavy
    Line 394: Includes , , and variants.
  158. Template:List of slowdown-inflicting weapons has 15 uses and is missing 8 translations
    Line 5: List of slowdown-inflicting weapons
    Line 26: The Sandman's alt-fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 42: s can inflict slowdown by reflecting baseballs with the .
    Line 53: On Hit: 100% chance to slow target.
    Line 69: Every bullet that hits the target slows them to approximately 113 s per second. Differences in class or normal running speed do not change this figure.
    Line 85: The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
    Line 100: Disguised and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
    Line 120: Includes , , and variants.
  159. Template:List of weapons that provide health has 15 uses and is missing 26 translations
    Line 3: List of weapons that provide health
    Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
    Line 47: * Restores 3 health to user for each enemy player hit.
    Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
    Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
    Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 210: * Extinguishing a burning ally restores 20 health to the player.
    Line 227: * Restores 25 health upon killing an enemy.
    Line 247: * Increases health from pickups by 50%.
    Line 270: * Restore 15 health upon killing an enemy and can overheal.
    Line 298: * Restores 300 health when eaten over 4 seconds.
    Line 362: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
    Line 420: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
    Line 468: * Restores 200 health when eaten over 4 seconds.
    Line 531: * Restore 50 health upon killing an enemy.
    Line 547: * Restores 3 health to user for each enemy player hit.
    Line 567: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
    Line 589: * Restores 24 to 72 health to the target per second.
    Line 610: * Restores 24 to 72 health to the target per second.
    Line 658: * Restores 34 to 101 health to the target per second.
    Line 695: * Passively regenerates 3 health per second when active.
    Line 742: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 764: * Grants the victim's remaining health upon bing and can overheal.
    Line 787: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
    Line 808: Includes , , and
  160. Template:MvM bomb upgrades has 15 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  161. Template:MvM sentry buster has 15 uses and is missing 5 translations
    Line 2: Machine
    Line 15: Based on
    Line 28: Abilities
    Line 42: Sentry Buster
    Line 56: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  162. Template:MvM special robots has 15 uses and is missing 20 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Equipped with
    Line 37: Abilities
    Line 51: Minor League Scout
    Line 64: Uses baseballs to temporarily stun
    Line 78: Demoknight
    Line 90: * Sword-wielding maniac
    Line 124: Steel Gauntlet
    Line 136: * Very durable
    Line 179: Heavyweight Champ
    Line 191: * Doesn't need weapons to rough you up
    Line 225: Quick-Fix Medic
    Line 237: * Heals fast
    Line 270: Über Medic
    Line 283: Übers like a maniac
    Line 297: Bowman
    Line 309: * Deadly accurate
    Line 342: Sydney Sniper
    Line 355: Shoots -coated darts
  163. Template:Weapons missing critglows has 15 uses and is missing 35 translations
    Line 5: List of weapons with missing critical glow effect
    Line 19: Slot
    Line 32: Item
    Line 51: The glass.
    Line 71: The baseball.
    Line 90: The bauble.
    Line 111: The entire item.
    Line 131: The backpack and flag.
    Line 162: The entire item.
    Line 187: The nose.
    Line 205: The entire item.
    Line 248: The grenades.
    Line 266: The cannonballs.
    Line 285: The shield, in third person.
    Line 304: The entire item, apart from the cables.
    Line 322: The shield, in third person.
    Line 346: The ice.
    Line 367: The entire item, apart from the attached star.
    Line 387: The diamonds.
    Line 406: The entire item.
    Line 431: The entire item, in third person.
    Line 450: The entire item.
    Line 477: The glass.
    Line 497: The backpack.
    Line 530: The bells on the side and the bow.
    Line 551: The entire item.
    Line 574: The glass and liquid.
    Line 597: The entire item.
    Line 636: The entire item, in third person.
    Line 654: Multiple classes
    Line 675: The entire item.
    Line 695: The eagle.
    Line 716: The entire item.
    Line 736: The heads, and parts that attach the heads to weapons.
    Line 755: The lights and cables.
  164. Template:Crate series/109 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#109</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  165. Template:Crate series/110 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#110</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  166. Template:Crate series/111 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#111</nowiki>
    Line 42: <small>(Items in this crate cannot be or .)</small>
  167. Template:Crate series/112 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 40: <small>(Items in this crate cannot be or .)</small>
  168. Template:Crate series/114 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  169. Template:Item timeline 2009 has 14 uses and is missing 7 translations
    Line 16: Also included in this update:
    Line 85: First set of hats introduced in the game
    Line 243: * is released as a headgear item.
    Line 382: * The is given to players who did not use external applications to gain items more quickly.
    Line 407: Also included in this update:
    Line 473: Also included in this update:
    Line 518: Also included in this update:
  170. Template:Item timeline 2010 has 14 uses and is missing 22 translations
    Line 16: winners were awarded a unique version of the new hats.
    Line 95: * Added items submitted to the by members of the community.
    Line 151: * Added Sam & Max items for players who purchased within the first week of release.
    Line 181: Also included in this update:
    Line 227: Medals awarded to all current players based on when they began playing Team Fortress 2.
    Line 279: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
    Line 323: * is released as a item. The next day's patch on moved the item to the slot.
    Line 383: Also included in this update:
    Line 476: Also included in this update:
    Line 558: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game ''''
    Line 581: * Added for players who purchased ''Worms: Reloaded'' before September 2, 2010.
    Line 604: Also included in this update:
    Line 889: * Added Ellis' Cap and Frying Pan for players who bought or have owned '''' before October 7, 2010.
    Line 949: * Added ability to send gifts.
    Line 972: * All currently-existing es were changed to a .
    Line 1081: * Added Dealer's Visor for players who pre-ordered ''''.
    Line 1104: * Added awards for '''' achievements.
    Line 1238: * Added awards for completing objectives in .
    Line 1297: * 6 s available
    Line 1335: * Added '''' promotional items. versions given to players who purchased it before December 14, 2010. versions given to player who purchased between then and January 4, 2011.
    Line 1359: Also included in this update:
    Line 1543: Also included in this update:
  171. Template:Item timeline 2011 has 14 uses and is missing 38 translations
    Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 45: * Added items in quality for players who purchased before March 1, 2011.
    Line 74: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 96: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 143: * Added .
    Line 177: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 199: * Added the for players who purchased and played every game in the pack.
    Line 253: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 273: * Added items for players who play ''''.
    Line 304: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 328: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 404: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 432: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 453: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 470: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 495: * Added the Saxxy melee weapon for contest winners of the .
    Line 516: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 536: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 557: * The was given to players who purchased the game before this update.
    Line 768: * Added the , a special limited summer edition .
    Line 789: Also included in this update:
    Line 880: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 929: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 956: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 977: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 1000: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1079: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1121: Also included in this update:
    Line 1158: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1187: Also included in this update:
    Line 1415: * Added class-specific acquired by picking up presents on .
    Line 1596: * Added items for players who purchased '''' before November 15, 2011.
    Line 1623: * Added items for players who purchased '''' before December 6, 2011.
    Line 1654: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1695: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1727: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1749: * has begun!
    Line 1921: * This item's game files were added to the game, the item became available from the in the .
  172. Template:Item timeline 2012 has 14 uses and is missing 23 translations
    Line 24: * Added promotional items for ''''.
    Line 61: * Added promotional items for ''''.
    Line 121: * Added a promotional item for ''''.
    Line 150: * 2 new s were introduced
    Line 202: * Added a promotional item for ''''.
    Line 266: * Added daily periodic reward for wins, purchases, and .
    Line 292: * Added a promotional item for ''''.
    Line 314: * Added three new .
    Line 351: * Added two promotional items for ''''.
    Line 413: * Added three promotional items for ''''.
    Line 481: * Added three promotional items for ''''.
    Line 547: * Added City on Fire items.
    Line 707: * Added .
    Line 758: * Added promotional items for ''''.
    Line 808: * Added promotional items for ''''.
    Line 856: * Added promotional item for ''''.
    Line 932: * Added promotional items for ''''.
    Line 1022: * Added promotional items for ''''.
    Line 1072: * Added promotional items for ''''.
    Line 1167: * Added promo.
    Line 1195: * 1 new map ()
    Line 1306: * Added promotional item for ''''
    Line 1369: * Added promotional item for ''''.
  173. Template:Item timeline 2013 has 14 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 38: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 51: * Added for ETF2L, UGC and ESH competitors.
    Line 80: * Added a promotional item for ''''.
    Line 97: * Added promotional items for ''''.
    Line 118: * Added promotional items for ''''.
    Line 153: * Added promotional items for ''''.
    Line 176: * Added promotional items for ''''.
    Line 252: * Added support for .
    Line 269: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 286: * Added items for participants in 's 2013 April Fools Event.
    Line 314: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 528: * Added new items.
    Line 547: * Added medals for new seasons.
    Line 567: * Added a promotional item for ''''.
    Line 583: * Added Gold Star items.
    Line 622: * Added promotional items for ''''.
    Line 956: * Added a new promotional item.
    Line 1066: *
    Line 1430: *
    Line 1504: * Added a commemorative token.
    Line 1520: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1535: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1589: * Added promotional items for the Steam Holiday Sale 2013.
  174. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  175. Template:List of covered-associated weapons has 14 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  176. Template:Storenonpurchasable has 14 uses and is missing 3 translations
    Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
  177. Template:Storepreviouslypurchasable has 14 uses and is missing 4 translations
    Line 3: All items in the Halloween category are available for purchase during Anniversary Halloween Event.
    Line 458: This item was sold from October 26, 2012 through November 8, 2012.
    Line 494: Retired items
    Line 504: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  178. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  179. Template:Weapons drop list has 14 uses and is missing 2 translations
    Line 3: Weapons that ''cannot'' be found via a random drop.
    Line 167: Usable by all classes except Engineer and Spy.
  180. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  181. Template:Cosmetic drop list has 13 uses and is missing 3 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1780: Tournament Medals
    Line 1873: Tour of Duty Badges
  182. Template:Crate series/141 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#141</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  183. Template:Crate series/stockpile has 13 uses and is missing 1 translation
    Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
  184. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  185. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  186. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  187. Template:List of Halloween events has 13 uses and is missing 21 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: Dates
    Line 47: Update
    Line 58: Haunted
    Line 69: ''Comic''
    Line 79: Monster
    Line 89: Introductions
    Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 116: Last Will and Testament
    Line 147: Halloween restriction
    Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 176: Family Portrait with Silas
    Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 244: The Fourth Annual Spectral Halloween Special
    Line 259: Voodoo-Cursed Souls
    Line 279: The Fifth Annual Helloween Special
    Line 292: Skeletons
    Line 306: The Sixth Annual Halloween Special
    Line 324: The Seventh Annual Halloween Special
  188. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 47: Original map
    Line 80: Event
  189. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  190. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  191. Template:Respawn times has 13 uses and is missing 12 translations
    Line 2: All CTF maps have the same spawn times.
    Line 20: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
    Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 143: All SD maps have the same spawn times.
    Line 157: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
    Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 189: All Robot Destruction maps have the same spawn times.
    Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 231: All Mannpower maps have the same spawn times.
  192. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  193. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  194. Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
    Line 23: Nearing Final Checkpoint
  195. Template:Respawn times/hydro has 13 uses and is missing 7 translations
    Line 4: Normal Round Respawn Times
    Line 22: Default
    Line 40: Capturing Enemy CP
    Line 60: Defense Round Respawn Times
    Line 75: Team Role
    Line 93: Defenders
    Line 111: Attackers
  196. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  197. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  198. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  199. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  200. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  201. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  202. Template:Third Degree linked damage has 13 uses and is missing 9 translations
    Line 3: Healing link type
    Line 17: Linked target struck with
    Line 31: Damage crosses link?
    Line 47: Any
    Line 63: Any Medic
    Line 76: Enemy Medic or enemy being healed by them
    Line 92: Disguised Spy or Medic healing them (on opposite teams)
    Line 109: Enemy Medic healing an enemy player
    Line 125: Enemy player being healed by an enemy Medic
  203. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 18: Cost
    Line 33: Generation
    Line 48: Effect on cloaking device when cloaked
    Line 88: No drain when cloaked
    Line 104: Drain when cloaked
    Line 139: Slow regeneration when cloaked
    Line 155: Drain when cloaked
    Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 206: Drain when cloaked
  204. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  205. Template:Item tradability list has 12 uses and is missing 6 translations
    Line 2: Items that ''cannot'' be traded
    Line 108: Tour of Duty badges
    Line 180: Achievement items
    Line 204: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 221: Some instances of these items are marked as tradable.
    Line 238: are made tradable when the associated game is released or the promotion period ends.
  206. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  207. Template:List of item attributes has 12 uses and is missing 574 translations
    Line 3: '''%s1'''% damage penalty
    Line 5: +'''%s1'''% damage bonus
    Line 7: '''%s1'''% clip size
    Line 9: +'''%s1'''% clip size
    Line 11: '''%s1'''% slower firing speed
    Line 13: +'''%s1'''% faster firing speed
    Line 15: '''%s1'''% heal rate
    Line 17: +'''%s1'''% heal rate
    Line 19: '''%s1'''% ÜberCharge rate
    Line 21: +'''%s1'''% ÜberCharge rate
    Line 23: +'''%s1'''% max overheal
    Line 25: '''%s1'''% shorter overheal time
    Line 27: +'''%s1'''% longer overheal time
    Line 29: Overheal bonus doesn't decay
    Line 31: No random critical hits
    Line 33: On Hit: Gain up to +'''%s1''' health
    Line 35: On Hit: '''%s1'''% ÜberCharge added
    Line 37: ÜberCharge grants 100% critical chance
    Line 39: On Hit: +'''%s1'''% damage bonus
    Line 41: 100% critical hit vs burning players
    Line 43: '''%s1'''% damage vs non-burning players
    Line 45: No critical hits vs non-burning players
    Line 47: No compression blast
    Line 49: 100% critical hits from behind
    Line 53: +'''%s1''' max health on wearer
    Line 55: Attrib_AltFire_Disabled
    Line 57: No random critical hits
    Line 59: On Kill: +50 health on nearby teammates
    Line 81: On Kill: '''%s1''' seconds of 100% critical chance
    Line 83: On Hit: '''%s1'''% chance to slow target
    Line 85: Cloak Type: Feign Death.
    Line 89: +'''%s1'''% cloak drain rate
    Line 91: +'''%s1'''% cloak regen rate
    Line 93: '''%s1'''% less accurate
    Line 97: Alt-Fire: Launches a ball that slows opponents
    Line 99: '''%s1'''% damage vs non-stunned players
    Line 101: No move speed penalty from zoom
    Line 103: +'''%s1'''% charge rate
    Line 105: No headshots
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 109: Knockback on the target and shooter
    Line 111: +'''%s1'''% bullets per shot
    Line 113: '''%s1'''% zoom reduction
    Line 115: No zoom or damage charge
    Line 117: Cloak Type: Motion Sensitive.
    Line 121: Disables double jump
    Line 123: Absorbs '''%s1'''% damage while cloaked
    Line 125: Crits on headshot
    Line 127: Blocks a single backstab attempt
    Line 129: Wearer cannot ignite
    Line 131: '''%s1'''% slower move speed on wearer
    Line 135: Coated enemies take mini-crits
    Line 158: +'''%s1''' health regenerated per second on wearer
    Line 160: +'''%s1'''% self damage force
    Line 162: '''%s1'''% self damage force
    Line 164: +'''%s1'''% fire damage resistance on wearer
    Line 167: '''%s1'''% fire damage vulnerability on wearer
    Line 170: +'''%s1'''% critical hit damage resistance on wearer
    Line 173: '''%s1'''% critical hit damage vulnerability on wearer
    Line 176: +'''%s1'''% explosive damage resistance on wearer
    Line 179: '''%s1'''% explosive damage vulnerability on wearer
    Line 182: +'''%s1'''% bullet damage resistance on wearer
    Line 185: '''%s1'''% bullet damage vulnerability on wearer
    Line 188: +'''%s1''' capture rate on wearer
    Line 190: '''%s1'''% health from healers on wearer
    Line 192: +'''%s1'''% health from healers on wearer
    Line 194: +'''%s1'''% afterburn damage bonus
    Line 196: '''%s1'''% afterburn damage penalty
    Line 198: +'''%s1'''% afterburn duration
    Line 200: '''%s1'''% afterburn duration
    Line 202: +'''%s1'''% faster move speed while deployed
    Line 204: +'''%s1'''% max primary ammo on wearer
    Line 207: '''%s1'''% max primary ammo on wearer
    Line 210: +'''%s1'''% max secondary ammo on wearer
    Line 213: '''%s1'''% max secondary ammo on wearer
    Line 216: +'''%s1'''% max metal on wearer
    Line 218: '''%s1'''% max metal on wearer
    Line 220: -'''%s1'''% cloak duration
    Line 222: +'''%s1'''% cloak duration
    Line 224: +'''%s1'''% cloak regeneration rate
    Line 226: '''%s1'''% cloak regeneration rate
    Line 228: '''%s1'''% slower spin up time
    Line 230: '''%s1'''% faster spin up time
    Line 232: +'''%s1''' max stickybombs out
    Line 234: '''%s1''' max stickybombs out
    Line 236: '''%s1'''% faster power charge
    Line 238: '''%s1'''% slower power charge
    Line 240: Construction hit speed boost increased by '''%s1'''%
    Line 242: Construction hit speed boost decreased by '''%s1'''%
    Line 244: '''%s1'''% faster repair rate
    Line 246: '''%s1'''% slower repair rate
    Line 248: '''%s1'''% slower reload time
    Line 250: '''%s1'''% faster reload time
    Line 252: On Hit: '''%s1''' health
    Line 254: +'''%s1'''% explosion radius
    Line 256: '''%s1'''% explosion radius
    Line 258: +'''%s1'''% projectile range
    Line 260: '''%s1'''% projectile range
    Line 262: +'''%s1'''% projectile speed
    Line 264: '''%s1'''% projectile speed
    Line 266: '''%s1'''% max overheal
    Line 268: '''%s1'''% more accurate
    Line 270: +'''%s1'''% faster move speed on wearer
    Line 272: +'''%s1'''% health from packs on wearer
    Line 274: '''%s1'''% health from packs on wearer
    Line 276: On Hit: Gain up to +'''%s1''' health
    Line 278: On Hit: '''%s1''' health
    Line 280: +'''%s1'''% ammo regenerated every 5 seconds on wearer
    Line 282: +'''%s1''' metal regenerated every 5 seconds on wearer
    Line 284: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
    Line 287: Damage increases as the user becomes injured
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 296: '''%s1'''% splash damage fall off
    Line 298: Detonates stickybombs near the crosshair and directly under your feet
    Line 301: '''%s1''' sec slower bomb arm time
    Line 303: Able to destroy enemy stickybomb
    Line 305: Attrib_DemoBuffType
    Line 307: '''%s1'''% speed boost while active weapon
    Line 309: Replaces the Sentry with a Mini-Sentry
    Line 311: '''%s1''' max health on wearer
    Line 313: '''%s1''' sec faster bomb arm time
    Line 315: Launched bombs shatter on surfaces
    Line 317: When weapon is active:
    Line 319: '''%s1''' health drained per second on wearer
    Line 321: +'''%s1'''% natural regen rate
    Line 323: -'''%s1'''% natural regen rate
    Line 325: Given to valuable Community Contributors
    Line 327: Medal no. '''%s1'''
    Line 329: ★ Unusual Effect: '''%s1'''
    Line 331: '''%s1'''% blast damage from rocket jumps
    Line 333: Gain 2 revenge crits for each sentry kill and
    Line 358: +'''%s1'''% damage vs buildings
    Line 360: '''%s1'''% damage vs players
    Line 362: Adds +50 max health for 30 seconds
    Line 364: +'''%s1''' max health on wearer
    Line 366: I made this!
    Line 368: Item tint color code: '''%s1'''
    Line 370: Hire Date: '''%s1'''
    Line 372: Sets weapon mode #'''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 376: Damage removes Sappers
    Line 378: Wrench no. '''%s1'''
    Line 380: '''%s1''' metal reduction in building cost
    Line 382: On Hit: Bleed for '''%s1''' seconds
    Line 384: Imbued with an ancient power
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 390: Not Tradable or Marketable
    Line 392: Upon a successful backstab against a human target, you rapidly disguise as your victim
    Line 398: Wearer cannot disguise
    Line 400: Silent Killer: No attack noise from backstabs
    Line 403: '''%s1''' sec slower disguise speed
    Line 405: +'''%s1'''% cloak on kill
    Line 407: '''%s1''' sec longer cloak blink time
    Line 409: Reduced decloak sound volume
    Line 411: '''%s1'''% less flame spread area
    Line 413: +'''%s1'''% more flame spread area
    Line 415: '''%s1'''% less flame distance
    Line 417: +'''%s1'''% more flame distance
    Line 419: Airblast can now be charged, which will push enemies further
    Line 421: +'''%s1'''% cloak on hit
    Line 423: Attrib_DisguiseDamageReduction
    Line 425: Immune to fire damage while disguised
    Line 427: +'''%s1'''% sentry damage resistance on wearer
    Line 430: +'''%s1'''% airblast cost
    Line 432: '''%s1'''% airblast cost
    Line 434: Purchased: Not Tradable, Marketable, or Usable in Crafting
    Line 436: +'''%s1'''% flamethrower ammo consumed per second
    Line 438: '''%s1'''% flamethrower ammo consumed per second
    Line 440: On Scoped Hit: Apply Jarate for 2 to '''%s1''' seconds based on charge level.
    Line 448: The wearer cannot be killed by headshots
    Line 450: '''%s1'''% longer weapon switch
    Line 452: '''%s1'''% faster weapon switch
    Line 454: Crits whenever it would normally mini-crit
    Line 457: +'''%s1''' health restored on kill
    Line 459: No self inflicted blast damage taken
    Line 461: On Hit: Slow target movement by 40% for '''%s1'''s
    Line 463: '''%s1'''% slower move speed while deployed
    Line 465: Attrib_DuelLoserAccountID
    Line 467: Date Received: '''%s1'''
    Line 469: Gift from: '''%s1'''
    Line 484: Crate Series #'''%s1'''
    Line 486: On death up to '''%s1'''% of your stored
    Line 506: Attrib_ElevateQuality
    Line 508: +'''%s1''' health regenerated per second on wearer
    Line 510: '''%s1''' health drained per second on wearer
    Line 516: Contains: '''%s1'''
    Line 518: Always Tradable
    Line 520: Noise Maker
    Line 522: This is a special Halloween '''%s1''' item
    Line 524: This is a special Halloween '''%s1''' item
    Line 526: This weapon holsters '''%s1'''% faster
    Line 528: Alt-Fire: Applies a healing effect to all nearby teammates
    Line 531: +'''%s1'''% faster taunt speed on wearer
    Line 533: '''%s1''' sec increase in charge duration
    Line 535: On Kill: A small health pack is dropped
    Line 537: On Miss: Hit yourself. Idiot.
    Line 539: '''%s1'''% damage from ranged sources while active
    Line 542: +'''%s1'''% damage from melee sources while active
    Line 545: +'''%s1'''% damage to self
    Line 547: On Hit: target is engulfed in flames
    Line 549: 100% minicrits vs burning players
    Line 551: Tradable After: '''%s1'''
    Line 580: Attrib_Knockback
    Line 582: On Backstab: Absorbs the health from your victim.
    Line 584: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
    Line 587: '''%s1'''% damage penalty
    Line 589: On Kill: Gain '''%s1'''% of base health on kill
    Line 591: Attrib_DecloakRate
    Line 593: On Scoped Bodyshot: Rifle charge rate increased by '''%s1'''%
    Line 595: On Scoped Miss: Rifle charge rate decreased by '''%s1'''%
    Line 597: '''%s1'''% increase in damage when health <50% of max
    Line 599: '''%s1'''% decrease in damage when health >50% of max
    Line 601: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
    Line 604: Custom Texture
    Line 606: Crafted by '''%s1'''
    Line 611: When the medic healing you is killed you
    Line 633: ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
    Line 635: When the medic healing you is killed
    Line 656: While a medic is healing you,
    Line 678: While not being healed by a medic,
    Line 700: Move speed increases as the user becomes injured
    Line 702: Blocks healing while in use
    Line 704: On Scoped Headshot: Rifle charge rate increased by '''%s1'''%
    Line 706: Silent Killer: No barrel spin sound
    Line 708: +'''%s1'''% ÜberCharge rate for the medic healing you
    Line 730: '''%s1'''% faster reload time while being healed
    Line 733: '''%s1'''% slower reload time
    Line 735: When the medic healing you is killed
    Line 756: '''%s1'''% rage lost on hit
    Line 758: '''%s1'''% rage gained on hit
    Line 760: Gains a damage bonus as rage increases, up to '''%s1'''%
    Line 763: +'''%s1'''% increase in turning control while charging
    Line 765: Can deal charge impact damage at any range
    Line 768: +'''%s1'''% increase in charge impact damage
    Line 770: +'''%s1'''% increase in charge recharge rate
    Line 772: Grants Triple Jump while deployed.
    Line 776: On Hit Teammate: Boosts both players' speed for several seconds
    Line 778: '''%s1'''% reduction in push force taken from damage
    Line 780: '''%s1''' sec increase in time to cloak
    Line 782: +'''%s1'''% airblast push force
    Line 788: Ammo collected from ammo boxes becomes health
    Line 790: Deals 3x falling damage to the player you land on
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 795: Item tint color code: '''%s1'''
    Line 797: Winner: '''%s1''' '''%s2'''
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 825: Projectiles penetrate enemy players
    Line 827: Deals crits while the wielder is rocket jumping
    Line 829: Base charge rate decreased by '''%s1'''%
    Line 831: Allows you to see enemy health
    Line 833: Holds a maximum of '''%s1''' charges
    Line 835: Currently holds '''%s1''' charges
    Line 837: Each charge lasts '''%s1''' seconds
    Line 839: Consumable: Become Crit Boosted for 5 seconds
    Line 858: Consumable: Become Übercharged for 5 seconds
    Line 878: Wearer never takes falling damage
    Line 880: Teleporters can be used in both directions
    Line 882: Attrib_MultipleSentries
    Line 884: +'''%s1'''% increase in recharge rate
    Line 886: +'''%s1'''% max misc ammo on wearer
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 890: Does not require ammo
    Line 892: Alt-Fire: A charged shot that
    Line 913: Projectile penetrates enemy targets
    Line 915: Deals only 20% damage to buildings
    Line 917: Projectile cannot be deflected
    Line 919: +'''%s1'''% max building health
    Line 921: +'''%s1'''% Sentry Gun damage bonus
    Line 923: Cannot be crit boosted
    Line 925: Attrib_CenterFireProjectile
    Line 935: Gives one guaranteed critical hit for each
    Line 956: Cannot fire unless zoomed
    Line 958: Per Shot: -'''%s1''' ammo
    Line 960: On Hit: damage dealt is returned as ammo
    Line 962: Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
    Line 982: Uses metal for ammo
    Line 984: This item will expire on '''%s1'''.
    Line 988: On Full Charge: +'''%s1'''% damage per shot
    Line 990: Fires tracer rounds
    Line 992: No headshots when not fully charged
    Line 994: No reload necessary
    Line 996: On Full Charge: Projectiles penetrate players
    Line 998: Killing an enemy with a critical hit will dismember your victim. Painfully.
    Line 1000: Consumable: Instantly teleport to spawn
    Line 1002: Unlimited use
    Line 1006: '''%s1'''% movement speed on targets
    Line 1008: Über duration increased '''%s1''' seconds
    Line 1010: Consumable: Instantly refill all weapon clips and ammo
    Line 1012: Attrib_AlternateRocketEffect
    Line 1014: +'''%s1'''% faster reload time
    Line 1016: +'''%s1'''% buff duration
    Line 1018: Increased robot Sapper radius and duration
    Line 1020: +'''%s1'''% faster build speed
    Line 1022: '''%s1'''% damage penalty
    Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
    Line 1026: Accuracy scales damage
    Line 1028: +'''%s1'''% bonus currency from packs
    Line 1030: +'''%s1'''% greater jump height when active
    Line 1032: Consumable: Instantly upgrade all buildings to max level
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1046: Explode spectacularly on death
    Line 1048: +'''%s1'''% clip size
    Line 1050: Unable to see enemy health
    Line 1052: On Hit: Victim loses up to '''%s1'''% Medigun charge
    Line 1054: On Hit: Victim loses up to '''%s1'''% cloak
    Line 1056: On Hit Spy: Reveal cloaked Spy
    Line 1058: On Hit Spy: Reveal disguised Spy
    Line 1060: When backstabbed: Jarate attacker
    Line 1062: +'''%s1'''% sentry firing speed
    Line 1064: +'''%s1'''% sentry range
    Line 1066: +'''%s1'''% dispenser range
    Line 1068: Alt-Fire: Launches a festive ornament that shatters causing bleed
    Line 1070: Backstab turns victim to ice
    Line 1078: Build +'''%s1''' additional disposable-sentry
    Line 1080: Press your reload key to choose to teleport to spawn or your exit teleporter
    Line 1082: Cannot carry buildings
    Line 1084: Stuns enemies who are also wielding this weapon
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1088: No airblast
    Line 1090: +'''%s1'''% buff duration
    Line 1092: Critical hit forces victim to laugh
    Line 1094: Melts in fire, regenerates in '''%s1''' seconds and by picking up ammo
    Line 1096: All players connected via Medigun beams are hit
    Line 1098: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for '''%s1''' seconds
    Line 1100: Always critical hit from behind
    Line 1102: Critical hits do no damage
    Line 1104: Jingle all the way
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1108: On Hit: If enemy's belt is at or above eye level,
    Line 1122: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
    Line 1129: Build 'Mmmph' by dealing damage.
    Line 1134: On Hit: Force enemies to laugh who are also wearing this item
    Line 1138: Attrib_TauntSoundSuccess
    Line 1140: A perpetual bond of commitment between '''%s1'''
    Line 1142: and '''%s1''', forever and ever and ever. XoXoX
    Line 1144: Usable After: '''%s1'''
    Line 1147: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback
    Line 1165: No flinching when aiming and fully charged
    Line 1167: Knockback reduced by '''%s1'''% when aiming
    Line 1169: '''%s1'''% slower move speed when aiming
    Line 1187: Gain Focus on kills and assists
    Line 1191: Shots go through multiple enemies
    Line 1193: Headshots deal an extra +'''%s1'''% damage
    Line 1195: Reduces mystery solving time by up to '''%s1'''%
    Line 1198: '''%s1'''% damage on body shot
    Line 1200: Press 'Reload' to activate focus
    Line 1220: +'''%s1'''% faster firing speed
    Line 1222: Increased headshot explosion radius and damage to nearby enemies
    Line 1224: +'''%s1'''% faster melee attack speed
    Line 1226: Bullets penetrate +'''%s1''' enemies
    Line 1228: Attrib_RageGainOnAssists
    Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
    Line 1232: Wearer cannot carry the intelligence briefcase or PASS Time JACK
    Line 1234: Reduces chance of hunger by up to '''%s1'''%
    Line 1236: Cannot be backstabbed
    Line 1238: Squad surplus claimed by: '''%s1'''
    Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1246: 100% critical hit vs disguised players
    Line 1248: 100% critical hit vs non-burning players
    Line 1250: On Kill: Burst into joyous laughter
    Line 1252: +'''%s1'''% damage bonus while disguised
    Line 1254: +'''%s1''' degrees random projectile deviation
    Line 1256: '''%s1'''% damage vulnerability on wearer
    Line 1258: Hold Fire to load up to three rockets
    Line 1276: You are Marked-For-Death while active, and for short period after switching weapons
    Line 1280: Flare knocks back target on hit
    Line 1299: Overloading the chamber will cause a misfire
    Line 1301: On Hit: Builds Boost
    Line 1321: Boost reduced on air jumps
    Line 1323: Witnessed the '''%s1''' inferno
    Line 1325: No ammo from dispensers when active
    Line 1327: Only visible in Pyroland
    Line 1329: '''%s1'''% clip size
    Line 1331: +'''%s1'''% sapper damage bonus
    Line 1333: '''%s1'''% sapper damage penalty
    Line 1335: +'''%s1''' health regenerated per second for each active sapper
    Line 1337: '''%s1'''% sapper health bonus
    Line 1339: '''%s1'''% sapper health penalty
    Line 1341: Creates a ring of flames while spun up
    Line 1343: Consumes an additional '''%s1''' ammo per second while spun up
    Line 1345: Reverses enemy building construction
    Line 1347: '''%s1'''% sapper damage penalty
    Line 1349: Throw at your enemies to make them bleed!
    Line 1371: 100% critical hit vs stunned players
    Line 1373: 100% critical hit vs wet players
    Line 1377: +'''%s1''' clip size
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1385: Disables double jump
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1403: Killed Merasmus at level '''%s1'''
    Line 1425: Sentry build speed increased by '''%s1'''%
    Line 1427: Increases teleporter build speed by '''%s1'''%.
    Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1431: Cannonballs do not explode on impact
    Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1437: '''%s1'''% damage on contact with surfaces
    Line 1439: Generate building rescue energy on damage
    Line 1441: Self mark for death when hauling buildings
    Line 1443: Press your reload key to cycle through resist types.
    Line 1448: Fires a special bolt that can repair friendly buildings
    Line 1450: +'''%s1'''% projectile speed
    Line 1452: +'''%s1'''% damage bonus
    Line 1454: Cannonballs push players back on impact
    Line 1458: '''%s1'''% Overheal build rate.
    Line 1460: Share Canteens with your heal target.
    Line 1466: +25% more overheal, +50% longer duration per point
    Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1472: +'''%s1'''% faster move speed on wearer
    Line 1474: +'''%s1''' health regenerated per second on wearer
    Line 1476: +'''%s1'''% critical hit damage resistance on wearer
    Line 1478: +'''%s1'''% fire damage resistance on wearer
    Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1524: '''%s1'''% bullet damage vulnerability on wearer
    Line 1526: +'''%s1''' max health on wearer
    Line 1538: +'''%s1'''% greater jump height when active
    Line 1540: '''%s1'''% increase in push force taken from damage
    Line 1542: +'''%s1'''% bonus healing from all sources
    Line 1544: Immune to the effects of afterburn.
    Line 1548: Hype Decays Over Time.
    Line 1550: Extra effects when taunting.
    Line 1552: '''%s1'''% reduction in airblast vulnerability
    Line 1554: '''%s1'''% increase in push force taken from damage
    Line 1556: Increase in push force taken from damage and airblast
    Line 1558: Leave a Calling Card on your victims.
    Line 1564: Attrib_AddHeadOnHit
    Line 1576: This weapon deploys '''%s1'''% faster
    Line 1586: Revive Teammates
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1604: '''%s1'''% increased air control.
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1610: No metal from dispensers when active.
    Line 1620: Mini-crits targets when fired at their back from close range
    Line 1624: Increased attack speed and smaller blast radius while blast jumping
    Line 1628: Attrib_BackHeadshot
    Line 1630: Fires 3 barrages while explosive jumping
    Line 1634: Attrib_AirJumpOnAttack
    Line 1636: Charge and fire shots independent of zoom
    Line 1638: Zoom does not affect charge
    Line 1640: 100% critical hits burning players from behind.
    Line 1645: Full turning control while charging
    Line 1653: '''%s1'''% blast damage from rocket jumps
    Line 1655: Clip size increased on kill
    Line 1661: Fires tracer rounds
    Line 1663: Fire rate increases as health decreases
    Line 1665: Rewarded for participating in the 2014 Summer Adventure.
    Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1671: Max charge time decreased by '''%s1'''%
    Line 1673: Grenades have very little bounce and roll
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1679: Taking damage while shield charging reduces remaining charging time
    Line 1683: '''%s1'''% damage on grenades that explode on timer
    Line 1697: Increased Melee damage against Isolated Merc Set
    Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1703: Increased Melee damage taken from Isolationist Pack Set
    Line 1711: Duck XP Level : '''%s1'''
    Line 1713: Duck Power : '''%s1''' / 5
    Line 1715: Early Supporter of End of the Line Community Update
    Line 1719: Duckstreaks Active
    Line 1721: Hold fire to load up to 4 shells
    Line 1723: Weapon spread increases as health decreases
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1739: '''%s1'''% cloak meter when Feign Death is activated
    Line 1741: Up to +'''%s1'''% damage based on charge
    Line 1743: No cloak meter from ammo boxes when invisible
    Line 1745: '''%s1'''% cloak meter from ammo boxes
    Line 1747: Attrib_ElevateQuality
    Line 1751: '''%s1'''% less metal from pickups and dispensers
    Line 1753: Boost reduced when hit
    Line 1755: '''%s1'''% less healing from all sources
    Line 1757: 100% critical hit vs burning players
    Line 1759: Gain a speed boost on kill
    Line 1761: On Hit: Gain a speed boost
    Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1767: '''%s1'''% less healing from Medic sources
    Line 1769: On Hit: Gain up to +'''%s1''' health per attack
    Line 1777: Team Colored Decorated Weapon
    Line 1783: Items Traded in : '''%s1'''
    Line 1801: This weapon holsters '''%s1'''% slower
    Line 1803: This weapon deploys '''%s1'''% slower
    Line 1805: '''%s1''' sec decrease in charge duration
    Line 1807: '''%s1'''% damage penalty vs buildings
    Line 1809: '''%s1'''% decrease in charge impact damage
    Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1813: Melee hits refill '''%s1'''% of your charge meter.
    Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1817: Dealing damage fills charge meter.
    Line 1819: This Weapon has a large melee range and
    Line 1824: Ammo boxes collected also give Charge
    Line 1826: Extinguishing teammates restores '''%s1''' health
    Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1834: '''%s1'''% fuse time on grenades
    Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1838: '''%s1'''% increased damage to your sentry's target
    Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1842: Attrib_DamageBlastPush
    Line 1846: On Hit: Builds Hype
    Line 1848: +'''%s1'''% fire damage resistance while deployed
    Line 1850: '''%s1'''% damage bonus vs burning players
    Line 1854: Attacks pierce damage resistance effects and bonuses
    Line 1856: +'''%s1'''% damage vulnerability while active
    Line 1858: Revenge crits are lost on death
    Line 1860: '''%s1'''% maximum overheal on wearer
    Line 1870: Collect the organs of your victims
    Line 1872: Successive shots become less accurate
    Line 1874: Fires a wide, fixed shot pattern
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1878: Collect the organs of people you hit
    Line 1880: '''%s1'''% increased air control when blast jumping.
    Line 1882: Immune to push force from damage and airblast when spun up
    Line 1888: Normal disguises require (and consume) a full cloak meter
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 1950: Spawning and resupply do not affect the Gas meter
    Line 1952: +'''%s1'''% faster move speed on wearer
    Line 1954: '''%s1'''% damage vulnerability on wearer
    Line 1956: '''%s1'''% maximum overheal on wearer
    Line 1958: '''%s1'''% health from healers on wearer
    Line 1960: Maximum health is drained while item is active
    Line 1980: Critical damage is affected by range
    Line 1982: Minicrits whenever it would normally crit
    Line 1984: Push enemies back when you land (force and radius based on velocity)
    Line 1986: Stun enemies when you land
    Line 1988: Able to re-launch while already in-flight
    Line 1992: '''%s1'''% faster recharge rate
    Line 1994: Ignited enemies explode
    Line 1996: '''%s1'''% healing effect
    Line 1998: Gain a speed boost when you hit an enemy player
    Line 2000: Gas meter starts empty
    Line 2002: Gas meter builds with damage done and/or time
    Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2006: '''%s1''' health regenerated per second on wearer
    Line 2008: +'''%s1'''% damage bonus
    Line 2010: +'''%s1'''% bullet damage resistance on wearer
    Line 2013: +'''%s1'''% faster move speed on wearer
    Line 2015: +'''%s1''' health regenerated per second on wearer
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
    Line 2021: Voices From Below
    Line 2023: Pumpkin Bombs
    Line 2025: Halloween Fire
    Line 2027: Exorcism
    Line 2057: Killstreaker: '''%s1'''
    Line 2059: Sheen: '''%s1'''
    Line 2063: Pages of Tumidum: '''%s1'''
    Line 2065: Pages of Gratanter: '''%s1'''
    Line 2067: Pages of Audere: '''%s1'''
    Line 2069: Pages of Congeriae: '''%s1'''
    Line 2071: Pages of Veteris: '''%s1'''
    Line 2081: Killstreaks Active
    Line 2097: Melee kills refill '''%s1'''% of your charge meter.
    Line 2111: ★ Unusual Effect: '''%s1'''
    Line 2115: '''%s1'''% slower upgrade rate
    Line 2123: Disables double jump
    Line 2125: Third successful punch in a row always crits.
    Line 2133: Festivized
    Line 2149: Deals 300% damage to burning players
    Line 2154: -50% repressurization rate on Alt-Fire
    Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  208. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  209. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  210. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  211. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  212. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  213. Template:Quick Fix Overheal table has 12 uses and is missing 6 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  214. Template:TF Birthday dates has 12 uses and is missing 2 translations
    Line 2: TF Birthday dates
    Line 41: Items did not drop in these years.
  215. Template:Zombie Infection abilities has 12 uses and is missing 50 translations
    Line 7: Ability name
    Line 15: Cooldown
    Line 30: Zombie Scout
    Line 64: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 77: Passive: Triple jump.
    Line 90: Passive: 50 less max health (75 total max health).
    Line 108: Zombie Soldier
    Line 142: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 154: This leap counts as .
    Line 166: Passive: 25 extra max health (225 total max health).
    Line 182: Zombie Pyro
    Line 217: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 228: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 239: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 251: Passive: 75 extra max health (250 total max health).
    Line 263: Passive: 30% damage penalty.
    Line 275: Passive: Drop a medium upon death.
    Line 290: Zombie Demoman
    Line 326: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 338: The player is made invulnerable to damage and immobile for a short time before the charge.
    Line 348: Passive: 25 extra max health (200 total max health).
    Line 364: Zombie Heavy
    Line 399: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 411: Passive: Instantly destroy in a single hit.
    Line 423: Passive: 225 extra max health (525 total max health).
    Line 435: Passive: 10% slower move speed (207 Hu/s).
    Line 447: Passive: Drop a medium health kit upon death.
    Line 462: Zombie Engineer
    Line 496: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 508: EMP explosion shakes the screen of players near it.
    Line 520: Passive: 25 extra max health (150 total max health).
    Line 532: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 548: Zombie Medic
    Line 583: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 596: The healing and damage invulnerability effect is identical to the .
    Line 608: Forces the player into a third person perspective when used.
    Line 619: Passive: Heal nearby teammates passively.
    Line 630: Passive: 25 extra max health (175 total max health).
    Line 646: Zombie Sniper
    Line 681: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 693: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 705: The acid pool has a 130 Hammer unit radius.
    Line 717: The acid ball can be held for a maximum of 5 seconds.
    Line 729: Passive: Drop a pool of acid on death.
    Line 741: Passive: 25 extra max health (150 total max health).
    Line 757: Zombie Spy
    Line 792: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 804: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 816: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 828: Passive: 25 extra max health (150 total max health).
  216. Template:Contracts/mercenary park has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 152:
    Line 230:
    Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  217. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  218. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  219. Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  220. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  221. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  222. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  223. Template:List of items related to headshot has 11 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 59: s can perform headshots by reflecting arrows with the .
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 116: Can only perform headshot when at full accuracy.
    Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 181: Includes , , and variants.
  224. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  225. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal Critical hits or Mini-Crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to Crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are Crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  226. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random Crits but able to deal situational Crits
    Line 18: * Deals Critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to Crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second Crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a Critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a Critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score Critical hits on successful s. Rifles can only perform headshot Crits while scoped (except for the Classic, which instead only performs headshot Crits when fully charged).
    Line 181: * Will Critical hit at any time it would normally Mini-Crit.
    Line 199: * Automatically scores Critical hits on successful headshots. Only when at full accuracy. The damage of Critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one Critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only Crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to Crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  227. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational Critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  228. Template:Mannpower Powerups has 11 uses and is missing 114 translations
    Line 6: Usage
    Line 18: Usage when dominating
    Line 34: Strength<!--TF_Powerup_Strength-->
    Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
    Line 58: Distance damage fall-off immunity;
    Line 71: Does not affect attacks that , but affects attacks that mini-crit.
    Line 82: Damage bonus for all weapons reduced to 1.4x.
    Line 98: Resistance<!--TF_Powerup_Resist-->
    Line 110: Reduces incoming damage by 50%;
    Line 123: Immune to Plague;
    Line 136: Immune to Reflect;
    Line 149: Blocks s.
    Line 161: Incoming damage reduction reduced to 35%.
    Line 177: Vampire<!--TF_Powerup_Vampire-->
    Line 189: All damage dealt is returned as health;
    Line 202: Overheal health diminishes almost instantly;
    Line 214: Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
    Line 227: 25% damage resistance;
    Line 240: Max health increased by 80;
    Line 253: Immune to Reflect;
    Line 266: Blast weapon clip size increased by 50%.
    Line 276: Incoming damage reduction is gone;
    Line 288: Blast weapon clip increase is gone.
    Line 304: Reflect<!--TF_Powerup_Reflect-->
    Line 316: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
    Line 329: Max health increased to 400;
    Line 342: 100% of received damage is reflected back to the Sentry Gun;
    Line 355: Pushback force to players who damaged the powerup carrier.
    Line 366: Max health reduced to 320;
    Line 378: Reflected damage reduced to 50%.
    Line 394: Haste<!--TF_Powerup_Haste-->
    Line 406: 2x firing speed;
    Line 419: 4x reload speed;
    Line 432: 2x refire rate;
    Line 444: 5x , , and refire rate;
    Line 456: 2x refire rate;
    Line 468: 2.5x refire rate;
    Line 479: Double clip size and max ammo count;
    Line 490: increased by 30%;
    Line 502: Stickybombs arm 2x faster;
    Line 513: 2x gain and heal rate;
    Line 525: Sniper rifles have 2x scope speed and 3x charge speed;
    Line 536: Does not affect any of Pyro's primary weapons.
    Line 546: Weapon fire rate increase reduced to 1.5x;
    Line 557: Weapon reload speed increase reduced to double.
    Line 572: Regeneration<!--TF_Powerup_Regen-->
    Line 584: Ammo and metal is fully refilled every 5 seconds;
    Line 596: Health is regenerated at a rate equal to the .
    Line 607: Health regeneration is 70% of normal rate.
    Line 622: Precision<!--TF_Powerup_Precision-->
    Line 634: ;
    Line 644: Distance damage falloff immunity;
    Line 656: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
    Line 667: Rocket and grenade travel speed increased by 250%;
    Line 679: Blast weapon clip size increased by 50%;
    Line 691: Explosive projectiles have no radius damage falloff;
    Line 703: Immunity to self-blast damage.
    Line 714: Sniper scope speed reduced to 1.5x;
    Line 725: Sniper charge speed reduced to 2x;
    Line 735: Sniper Rifle damage increase reduced to 1.5x;
    Line 745: Blast weapon radius falloff is normal;
    Line 756: No blast weapon clip size increase.
    Line 771: Agility<!--TF_Powerup_Agility-->
    Line 783: Movement speed increased by 50%;
    Line 795: Grapple speed increase;
    Line 807: Jump height increased by 80%;
    Line 819: Immune to fall damage;
    Line 831: Instant weapon switch;
    Line 843: Reduced grapple movement speed bonus when carrying the intelligence.
    Line 854: No changes when dominating.
    Line 869: Knockout<!--TF_Powerup_Knockout-->
    Line 881: Restricts the carrier to melee and Grappling Hook only;
    Line 893: Max health increased depending on the class:
    Line 904: Scout, Engineer, Sniper, and Spy: +175 (300)
    Line 915: Soldier, Medic: +150 (350, 300)
    Line 926: Pyro, Heavy: +125 (300, 425)
    Line 937: Demoman: +150 (325)
    Line 948: Demoman with a equipped: +30
    Line 959: Demoman with the or , with or without a shield: +20
    Line 971: Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
    Line 983: Melee hit forces the victim to drop their powerup or the flag if they have it;
    Line 995: 4x melee damage to buildings;
    Line 1007: Collects health pack health without subtracting their health bonus;
    Line 1019: -80% Shield refill rate, including charge gained from swords, the , and .
    Line 1030: Melee damage increase reduced to 1.4x.
    Line 1045: King<!--TF_Powerup_King-->
    Line 1057: Max health increased by 100;
    Line 1069: Firing and reload speed increased by ~16.7%;
    Line 1081: Sniper rifles have 1.5x scope speed and charge speed;
    Line 1092: 50% increase in ÜberCharge gain and heal rate;
    Line 1104: Health is regenerated at a rate equal to 0.3x the class base health regeneration;
    Line 1116: All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 1127: Max health increase reduced to 20.
    Line 1142: Plague<!--TF_Powerup_Plague-->
    Line 1154: Increased health kit collection range (600 );
    Line 1166: Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
    Line 1178: Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
    Line 1190: Plague blocks King's health regeneration and team buff;
    Line 1202: 50% damage resistance against Plague victims.
    Line 1213: Damage resistance to infected players reduced to 20%.
    Line 1228: Supernova<!--TF_Powerup_Supernova-->
    Line 1240: Grapple's alt-fire discharges a supernova attack which stuns visible enemies in a 1500 HU radius for up to 4 seconds;
    Line 1251: Requires full Powerup meter;
    Line 1263: Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
    Line 1274: Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
    Line 1286: Powerups dropped in this way are coloured in the supernova user's colour;
    Line 1298: Once discharged, the Supernova powerup disappears and respawns;
    Line 1310: When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 1321: No changes when dominating.
    Line 1336: Revenge<!--TF_Powerupvolume_Available-->
    Line 1348: Temporary full crit power for 30 seconds;
    Line 1360: Temporary 2x damage to buildings for 30 seconds;
    Line 1371: Activates and spawns when a significant game imbalance is detected.
    Line 1382: No changes when dominating.
  229. Template:Multi-class hat table has 11 uses and is missing 1 translation
    Line 4: Multi-class
  230. Template:Teleporter level has 11 uses and is missing 5 translations
    Line 2: Level
    Line 20: Cost (Metal)
    Line 37: Recharge time
    Line 55: Without
    Line 67: With
  231. Template:Grandmaster Killstreak has 10 uses and is missing 13 translations
    Line 3: Number of kills
    Line 20: 0 kills
    Line 34: Pawn Piece
    Line 52: 1 kill
    Line 66: Rook Piece
    Line 84: 2 kills
    Line 98: Knight Piece
    Line 116: 3 kills
    Line 130: Bishop Piece
    Line 148: 4 kills
    Line 162: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 180: 5 or more kills
    Line 194: King Piece
  232. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  233. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 21: Slot
    Line 35: Item
    Line 49: Reskin of
    Line 68: All default melee weapons
    Line 82: Added in the for players who owned ''''.
    Line 98: Added in the , as part of the to promote the .
    Line 114: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 130: Added in the for the update.
    Line 147: Added in the , and has been given to the finalists of the , , , , and .
    Line 163: Added in the for players who pre-purchased ''''.
    Line 179: Added in the for the .
    Line 196: All default melee weapons
    Line 211: Added in the for the update.
    Line 229: All default melee weapons
    Line 243: Added in the , and given to the contest winners of the , , , , , and .
    Line 260: Added in the as part of the .
    Line 276: Added in the for players who purchased before the 4th of July, 2016.
  234. Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  235. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  236. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  237. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  238. Template:List of melee weapons has 9 uses and is missing 1 translation
    Line 2: List of melee weapons
  239. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
    Line 18: This video is no longer available
  240. Template:Second annual saxxy winners has 9 uses and is missing 5 translations
    Line 2: Category
    Line 19: Winning Video
    Line 35: Winning Filmmaker(s)
    Line 58: This video is no longer available
    Line 85: Best Original Universe (Unlisted)
  241. Template:Tools drop list has 9 uses and is missing 2 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 828: These strange parts dropped previously:
  242. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  243. Template:List of community blog entries has 8 uses and is missing 1 translation
    Line 2: List of community blog entries
  244. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  245. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 77: With secondary fire, throws it for another player to restore 50% health.
    Line 101: With secondary fire, throws it for another player to restore 20.5% health.
    Line 124: 20% less metal from Dispensers and Pickups.
  246. Template:Mannpower health regen has 8 uses and is missing 1 translation
    Line 16: HP/s
  247. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  248. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 156: Battalion's Backup
    Line 159: Deploy the Battalion's Backup 20 times.
    Line 166: Buff Banner
    Line 169: Deploy the Buff Banner 20 times.
    Line 176: Concheror
    Line 179: Deploy the Concheror 20 times.
    Line 186: Frag Out
    Line 189: Deal over 750 damage in a single attack, five separate times.
    Line 196: Paratrooper
    Line 199: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 206: The Purple Heart
    Line 209: Heal 5,000 health with the Black Box.
    Line 217: Screamin' Eagles!
    Line 220: Kill 100 robots while blast jumping.
    Line 227: The Bronze Star
    Line 230: Complete a mission with at least 40,000 Support points.
    Line 238: The Medal of Honor
    Line 241: Complete a mission with the top Damage score.
    Line 250:
    Line 259: Pyro's Perch
    Line 262: Reset the bomb carrier three times.
    Line 270: Chain Reaction
    Line 273: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 280: Look Up!
    Line 283: Deal 30,000 damage to Tanks.
    Line 290: No U
    Line 293: Reflect 100 projectiles.
    Line 301: Dragon's Fury
    Line 304: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 311: Medium Rear
    Line 314: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 321: Burnt to a Crisp
    Line 324: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 331: French Roast
    Line 334: Kill 100 Spy Robots.
    Line 343:
    Line 352: Scotch Guard
    Line 355: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 362: When Life Gives You Lemons
    Line 365: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 372: Kablooie!
    Line 375: Kill at least five robots with one detonation, five separate times.
    Line 383: Heads Will Roll
    Line 386: Collect four or more heads in a single life, five separate times.
    Line 393: Crossed Wires
    Line 396: Deal over 1,500 damage in a single attack, ten separate times.
    Line 403: Whiff of the Ol' Brimstone
    Line 406: Deal 30,000 critical damage.
    Line 414: Knight of the Round Table
    Line 417: Complete a mission with the top Damage score, as a full Demoknight.
    Line 424: Pills Here
    Line 427: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 436:
    Line 445: Bolshevik Behemoth
    Line 448: Deal 100,000 damage to Giant Robots.
    Line 455: Damn Good Cop
    Line 458: Heal 500 health to allies with your Sandvich.
    Line 465: Do Not Pass Go
    Line 468: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 476: Heavyweight Champ
    Line 479: Kill 25 robots with the Killing Gloves of Boxing.
    Line 486: Made of Steel
    Line 489: Receive 5,000 damage within a single life.
    Line 497: The Iron (Glowing) Curtain
    Line 500: Deal 50,000 damage to robots while critboosted from a kill.
    Line 508: The Red Giant
    Line 511: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 520:
    Line 529: Ya Plum Done Daggum Did It Now Son!
    Line 532: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 539: Remote Technician
    Line 542: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 550: Do Tanks Have Wives?
    Line 553: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 560: Scrapyard
    Line 563: Accumulate fifty kills with a single Sentry Gun.
    Line 570: Can't Fix What Ain't Broke
    Line 573: Complete a wave without using a Building Upgrade canteen.
    Line 580: Manual Override
    Line 583: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 591: Drugstore Cowboy
    Line 594: Heal 20,000 health to teammates with your Dispenser.
    Line 602: Built to Last
    Line 605: Complete a wave without letting your Sentry Gun get destroyed.
    Line 614:
    Line 623: I Am Ze Übermensch!
    Line 626: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 633: Field Medic
    Line 636: Heal 150,000 health to your teammates.
    Line 643: Frankenstein
    Line 646: Revive your teammates twenty times.
    Line 653: Short Circuit
    Line 656: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 663: Do Much Harm
    Line 666: Kill fifty robots with your Projectile Shield.
    Line 674: Get Behind Me!
    Line 677: Block 50,000 damage with your Projectile Shield.
    Line 684: Mad Doktor
    Line 687: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 696:
    Line 705: Robin Hood
    Line 708: Deal 50,000 damage to robots with the Huntsman.
    Line 715: Taking Names
    Line 718: Kill 1,000 robots.
    Line 725: Hotshot
    Line 728: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 736: Boom. Headshot.
    Line 739: Kill at least three robots with a single shot, twenty-five separate times.
    Line 746: Forehead On Ya Like A Coffee Table
    Line 749: Kill fifty Giant Robots.
    Line 756: Two Birds
    Line 759: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 767: Collateral Damage
    Line 770: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 779:
    Line 788: Big Iron on His Hip
    Line 791: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 799: The Bigger They Are...
    Line 802: Kill 100 Giant Robots.
    Line 809: Stealthy Sabateur
    Line 812: Kill 100 sapped robots.
    Line 820: Hit and Run
    Line 823: Kill ten Giant Medics.
    Line 830: Sanguine Snake
    Line 833: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 840: Master of Disguise
    Line 843: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 851: Stabby-Go-Round
    Line 854: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 863:
    Line 872: World Tour
    Line 875: Complete fifty waves.
    Line 882: Finders Keepers
    Line 885: Collect 10,000 currency.
    Line 892: PROPERTY DAMAGE
    Line 895: Deal 500,000 damage to robots.
    Line 902: Fair and Balanced
    Line 905: Deal 250,000 critical damage to robots.
    Line 913: Drop It Like It's Hot
    Line 916: Kill thirty fully charged Über Medics.
    Line 924: Tank Buster
    Line 927: Deal the most damage to a Tank before it dies, three separate times.
    Line 936: Mann of Steel
    Line 939: Complete a mission without dying.
    Line 955: Team International
    Line 958: Complete a mission without Scout, Soldier, and Engineer.
    Line 965: Team USA
    Line 968: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 976: Major Leagues
    Line 979: Complete a mission with your entire team playing as Scout.
    Line 986: Backup Battalion
    Line 989: Complete a mission with your entire team playing as Soldier.
    Line 996: Wildfire
    Line 999: Complete a mission with your entire team playing as Pyro.
    Line 1006: Sobriety Test
    Line 1009: Complete a mission with your entire team playing as Demoman.
    Line 1016: Brave Hearts
    Line 1019: Complete a mission with your entire team playing as Demoknight.
    Line 1026: Russian Roulette
    Line 1029: Complete a mission with your entire team playing as Heavy.
    Line 1036: More Gun
    Line 1039: Complete a mission with your entire team playing as Engineer.
    Line 1046: Die Übermenschen
    Line 1049: Complete a mission with your entire team playing as Medic.
    Line 1056: Pissing Contest
    Line 1059: Complete a mission with your entire team playing as Sniper.
    Line 1066: From the Shadows
    Line 1069: Complete a mission with your entire team playing as Spy.
    Line 1076: Cool, Calm, and Collected
    Line 1079: Complete a mission without any buy backs.
    Line 1086: Lost Connection to the Item Server
    Line 1089: Complete a mission using only stock weapons (reskins allowed).
    Line 1097: Diligent Defense
    Line 1100: Complete three missions without the bomb reaching the hatch area.
    Line 1107: Four Men of the Apocalypse
    Line 1110: Complete an expert mission with only three other people.
    Line 1117: Flawless Victory
    Line 1120: Complete three missions without any wave failures.
    Line 1127: Old School
    Line 1130: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1138: Triple Tag Team
    Line 1141: Complete an advanced mission with only two other people.
    Line 1149: Dynamic Duo
    Line 1152: Complete an intermediate mission with only one other person.
  249. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  250. Template:Soul Gargoyle bit has 8 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  251. Template:Active community medal list has 7 uses and is missing 7 translations
    Line 1: List
    Line 52: Awarded to players who to charity drives, through item or monetary donations.
    Line 82: Awarded to players who to charity drives, through item or monetary donations.
    Line 109: Awarded to content creators whose content was accepted for use in events.
    Line 182: Awarded to participants of the TF2Maps , as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 197: Awarded to players who participate in the events.
    Line 213: Awarded to players who to charity drives, through item or monetary donations.
  252. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  253. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 19: RED players
  254. Template:Expired community medal list has 7 uses and is missing 103 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1076: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1081: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1086: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1091: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1096: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1101: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1119: Awarded to players who donated to One Step Camp during 2015.
    Line 1134: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1153: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1172: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1202: Awarded to players who participated in the community showcase.
    Line 1215: Awarded to players who donated at least £5.00 to the .
    Line 1229: Awarded to players who participated in the community showcase.
    Line 1242: Awarded to players who donated at least £5.00 to the .
    Line 1256: Awarded to players who participated in the community showcase.
  255. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  256. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  257. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  258. Template:Perks perk table has 7 uses and is missing 20 translations
    Line 1: Perks
    Line 12: Perk
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  259. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 9: / Duration
    Line 16: Radius of Effect
  260. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 25: Crates
    Line 35: Active
    Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 58: Tools that ''used'' to be found via a random drop
    Line 80: Crates
    Line 90: Retired and
    Line 147: These Strange Parts dropped previously:
  261. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  262. Template:Case bonus drops has 6 uses and is missing 4 translations
    Line 1:
    Line 11: Possible bonus items from cases
    Line 20:
    Line 65: Winter Cosmetic Cases
  263. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  264. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  265. Template:List of underworlds has 6 uses and is missing 23 translations
    Line 37: Contains
    Line 46: On Entrance
    Line 55: On Exit
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 453: Health drain only applies while portal is closed.
    Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 574: Health drain only applies after lingering for too long.
    Line 600: Health drain only applies after lingering for too long.
    Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 878: Also grants increased jump height upon exit.
    Line 928: The secret exit also applies the buff.
    Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
    Line 1009: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  266. Template:Mvm mission Aerial Stupidity has 6 uses and is missing 44 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  267. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  268. Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  269. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  270. Template:Contracts/tough break has 5 uses and is missing 109 translations
    Line 10: Objectives
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  271. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 185: * Makes a soft jingle noise while walking.
    Line 193: * Alters .
    Line 201: * Alters .
    Line 211: * Alters .
    Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 229: * Makes a soft jingle noise while walking.
    Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 245: * Changes the appearance of and the in .
    Line 253: * If equipped by the Scout, it alters .
    Line 261: * Player is immune to 's "Boo" taunt.
    Line 269: * Makes a soft jingle noise while walking.
    Line 277: * When equipped by all classes except Pyro and Medic, it alters .
    Line 285: * Makes a soft jingle noise while walking.
    Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 309: * When equipped by the or , it alters some voice lines.
  272. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  273. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  274. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  275. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  276. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  277. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  278. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  279. Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.II weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.II weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  280. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  281. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  282. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  283. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  284. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  285. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 32 translations
    Line 15:
    Line 28: The
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 114:
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 459:
  286. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  287. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  288. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  289. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  290. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  291. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  292. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  293. Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  294. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  295. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  296. Template:Trade Offer errors has 5 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 12: Error code<br>Internal name
    Line 21: Encountered when
    Line 30: Explanation
    Line 41: Sending, accepting, declining, or cancelling trade offers.
    Line 50: Generic failure, shown if a more specific error could not be determined.
    Line 61: Sending, accepting, declining, or cancelling trade offers.
    Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 81: Sending, accepting, declining, or cancelling trade offers.
    Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 101: Sending, accepting, declining, or cancelling trade offers.
    Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 121: Sending, accepting, declining, or cancelling trade offers.
    Line 130: The trade offer service is currently unavailable.
    Line 141: Sending, accepting, declining, or cancelling trade offers.
    Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 161: Sending, accepting, declining, or cancelling trade offers.
    Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
    Line 181: Accepting trade offers.
    Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 201: Sending trade offers.
    Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
  297. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  298. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  299. Template:Backpack sounds has 4 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 10: Noise
    Line 17: Example item
    Line 25: Pickup noise
    Line 32: Drop noise
    Line 40: Parasite pickup
    Line 47: Parasite drop
    Line 56: Bag pickup
    Line 63: Bag drop
    Line 72: Bald head
    Line 82: Bottle pickup
    Line 89: Bottle drop
    Line 98: Boxing gloves pickup
    Line 105: Boxing gloves drop
    Line 114: Cardboard pickup
    Line 121: Cardboard drop
    Line 130: ConTracker pickup
    Line 137: ConTracker drop
    Line 146: Crate pickup
    Line 153: Crate drop
    Line 162: Default pickup
    Line 169: Default drop
    Line 178: Revolver cylinder spin
    Line 188: Gooey pickup
    Line 198: Hat pickup
    Line 205: Hat drop
    Line 214: Heavy gun pickup
    Line 221: Heavy gun drop
    Line 230: Helmet pickup
    Line 237: Helmet drop
    Line 246: Large knife pickup
    Line 256: Small knife pickup
    Line 266: Leather pickup
    Line 276: Light gun pickup
    Line 283: Light gun drop
    Line 292: Medal pickup
    Line 302: Metal pot pickup
    Line 309: Metal pot drop
    Line 318: Metal scrap pickup
    Line 325: Metal scrap drop
    Line 334: Tiny metal pickup
    Line 341: Tiny metal drop
    Line 350: Metal weapon pickup
    Line 357: Metal weapon drop
    Line 366: Pyroland item pickup
    Line 373: Pyroland item drop
    Line 382: Night vision goggles turning on
    Line 392: Item pack pickup
    Line 399: Item pack drop
    Line 408: Paint can pickup
    Line 418: Paper pickup
    Line 428: Robot arm pickup
    Line 435: Robot arm drop
    Line 444: Rubber pickup
    Line 454: Sandwich pickup
    Line 461: Sandwich drop
    Line 470: Shovel pickup
    Line 477: Shovel drop
    Line 486: Soda can pickup
    Line 493: Soda can drop
    Line 502: Umbrella pickup
    Line 512: Watch pickup
    Line 519: Watch drop
    Line 528: Wooden pole pickup
    Line 535: Wood pole drop
    Line 544: Wood weapon pickup
    Line 551: Wood weapon drop
  300. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  301. Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 3 translations
    Line 2: Cosmetics with
    Line 126: Does not apply to all .
    Line 131: Uses a thinner variant.
  302. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  303. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  304. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 19 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  305. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  306. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  307. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  308. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  309. Template:Mvm mission Dead Space has 4 uses and is missing 9 translations
    Line 40:
    Line 160: No stats change
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  310. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  311. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  312. Template:Mvm mission Drop Zone has 4 uses and is missing 36 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 551: Limited
  313. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  314. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 2 translations
    Line 193: No modified stats
    Line 334: No modified stats
  315. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  316. Template:Mvm mission Evil Eye has 4 uses and is missing 1 translation
    Line 89: Cannot be crit boosted
  317. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  318. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  319. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 14 translations
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 260: On Hit: Bleed for 2 seconds
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: -90% speed on target
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 402: Limited
  320. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  321. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 11 translations
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  322. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  323. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  324. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  325. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  326. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 16 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
  327. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  328. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  329. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  330. Template:Mvm mission Northern Lights has 4 uses and is missing 21 translations
    Line 7: Play sound when subwave is active
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  331. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  332. Template:Mvm mission Scrap Metal has 4 uses and is missing 6 translations
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 235:
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 441:
  333. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  334. Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
  335. Template:Mvm mission There is no Meme has 4 uses and is missing 48 translations
    Line 153: No health regen
    Line 168:
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  336. Template:Mvm mission Trash has 4 uses and is missing 1 translation
    Line 46:
  337. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
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    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
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    Line 384: "
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    Line 389: C
    Line 389: B
    Line 390: "
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    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
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    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
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    Line 418: "
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    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
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    Line 433: "
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    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
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    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
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    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
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    Line 498: "
    Line 498: "
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    Line 508: "
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    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  338. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  339. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 38: The specific instructions are:
  340. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  341. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  342. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
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    Line 269:
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    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
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    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
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    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
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    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
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    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
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    Line 679:
    Line 680:
    Line 681:
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    Line 683:
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    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
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    Line 727:
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    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
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  343. Template:Water locations table has 4 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 13: Water location
    Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 33: Identical to the water on 2Fort.
    Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 53: On each side, inside both bases, there is deep water under the B point.
    Line 63: The map takes place on an island that is surrounded by water.
    Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 93: Identical water locations to the Arena version.
    Line 103: The entire map is surrounded by an ocean of deep water.
    Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 133: A river flows along the side of the map near the the first Control Point.
    Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 163: A river runs underneath two bridges near the final checkpoint.
    Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 193: There is a shallow pool of water under the bridge in the center of the map.
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 720: First BLU spawn leads to small river (shallow water).
    Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 738: Small pools around the map.
    Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 765: There are small ponds of deep water around the valley below the central tower.
    Line 774: The center of the map has a canal of deep water.
    Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 792: There is a large lake with a boathouse.
  344. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  345. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  346. Template:Bot skill levels has 3 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  347. Template:Disconnect reasons has 3 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 10: Message
    Line 17: Meaning
    Line 25: Disconnected by user
    Line 30: User manually disconnected from the server.
    Line 38: Removed from match by system
    Line 43: User was taken to another match by the matchmaking system.
    Line 51: <player name> timed out
    Line 56: The player lost connection to the server for too long.
    Line 63: User was VAC banned from secure server
    Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 76: Steam auth ticket has been canceled
    Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 89: An issue with your computer is blocking the VAC system.
    Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 102: Issued too many commands to server.
    Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 115: Buffer overflow in net message
    Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 128: This Steam account does not own this game. Please login to the correct Steam account.
    Line 133: The account has been locked by and cannot play on VAC secured servers.
    Line 141: Bad challenge
    Line 154: Connection failed after 4 retries
    Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  348. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  349. Template:LODcmodelTable has 3 uses and is missing 27 translations
    Line 3: Item
    Line 14: Highest quality (polycount)
    Line 25: Lowest quality LOD (polycount)
    Line 36: LOD efficiency
    Line 173: Unused
    Line 311: bugle
    Line 357: transceiver
    Line 415: backpack
    Line 431: bugle
    Line 475: Unused
    Line 499: detonated
    Line 521: flag
    Line 549: flag
    Line 641: Includes 1 shell
    Line 693: Varies with applied
    Line 709: Unused
    Line 763: flag
    Line 783: Unused
    Line 807: pack
    Line 847: conch
    Line 881: wooden box
    Line 927: broken
    Line 961: ammo belt
    Line 975: Overlaid on
    Line 999: dragon head
    Line 1075: wrap
    Line 1091: attachment
  350. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
    Line 44: (includes grenades)
  351. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  352. Template:Merge has 3 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  353. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  354. Template:Mvm mission Homestead Happenings has 3 uses and is missing 29 translations
    Line 17: Spawns at the left or right
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 141: Behaves similarly to regular Sniper-bots
    Line 150: Spawns at the right or left
    Line 168: Spawns at the right or left
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: Spawns from the flying saucer
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
  355. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  356. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  357. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  358. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  359. Template:Mvm mission Mechanical Magic has 3 uses and is missing 18 translations
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  360. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  361. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  362. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  363. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  364. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  365. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  366. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  367. Template:Mvm mission Pirate Domination has 3 uses and is missing 8 translations
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  368. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  369. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  370. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  371. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  372. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  373. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  374. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  375. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 30 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  376. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  377. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  378. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  379. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  380. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  381. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  382. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  383. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  384. Template:Mvm mission Storm Surge has 3 uses and is missing 11 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  385. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  386. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  387. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  388. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  389. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  390. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  391. Template:Mvm mission Winter's Bite has 3 uses and is missing 2 translations
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 246: Bomb resets when subwave is active
  392. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  393. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  394. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  395. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  396. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  397. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  398. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  399. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  400. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  401. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  402. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 8: Prop
    Line 18: Pumpkin
    Line 25: Listed twice, thus twice as likely
    Line 31: Palm tree
    Line 40: Control room console
    Line 49: Work table
    Line 58: Boulder
    Line 67: Concrete block
    Line 76: Welding machine
    Line 85: Resupply locker
    Line 94: Target
    Line 103: Picnic table
    Line 112: Grand piano
    Line 121: Bookcase
    Line 130: Chair
    Line 139: Couch
    Line 148: Grandfather clock
    Line 157: Coffin
    Line 166: Mining crate
    Line 175: Oil drum
    Line 184: Hand truck
    Line 193: Minecart
    Line 202: Tire pile
    Line 210: Computer cart
    Line 219: Dump truck
    Line 228: Tent
    Line 236: Tractor tire
    Line 245: Tractor
    Line 254: Haybale
    Line 263: Wooden barrel
    Line 272: Wood pile
    Line 281: Pallet
  403. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  404. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  405. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  406. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  407. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  408. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  409. Template:Mvm upgrades hellmet has 2 uses and is missing 42 translations
    Line 2: Modified classes' upgrades
    Line 154: Modified primary weapons' upgrades
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 578: Modified secondary weapons' upgrades
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% Rate
    Line 786:
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  410. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  411. Template:Setup time map table has 2 uses and is missing 9 translations
    Line 52: First and second stage
    Line 58: Third stage
    Line 66: First stage
    Line 72: Second stage
    Line 80: First and second stage
    Line 86: Third stage
    Line 174: First and second stage
    Line 180: Third stage
    Line 192: Multi-stage map which has the same setup time for every stage.
  412. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  413. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''