215 templates missing Czech translation
Pages missing in Czech (cs
– čeština): 215 in total. Data as of 17:52, 21 September 2025 (GMT).
- See also
List
- Template:Map infobox has 3000 uses and is missing 13 translations
- Line 7: Buy Map Stamp
- Line 197: Variants:
- Line 212: Last updated:
- Line 287: Link(s):
- Line 473: Hazards ():
- Line 520: Pyrovision Support:
- Line 540: Magic spells:
- Line 560: Bot support:
- Line 700: None
- Line 832: Map Photos
- Line 853: Loading screen photos.
- Line 870: Map Overview
- Line 894: Map Overview
- Template:Strange item info has 2899 uses and is missing 1 translation
- Line 150: Available as an variant.
- Template:Community strategy stub link has 1326 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 20: '''This map's page is a '''. As such, it is not complete.
- Line 33: You can help the Team Fortress Wiki by .
- Line 46: '''''Notes''''':
- Template:Unused Content Nav has 1126 uses and is missing 13 translations
- Line 4:
- Line 4:
- Line 9: Pre-Release
- Line 89: Armor
- Line 107: <br>
- Line 151: Leaks
- Line 189: Bosses
- Line 206: Leaks
- Line 245: Throwables
- Line 271: <br>Leaks
- Line 323: Cut<br>Unused<br>Experimental
- Line 379: Throwables
- Line 429: Female classes
- Template:Manniversary Nav has 942 uses and is missing 1 translation
- Line 78: Hey Sniper!
- Template:Featured article tag has 685 uses and is missing 2 translations
- Line 3: Classic Featured article
- Line 20: Featured article
- Template:Map Strategy Nav has 669 uses and is missing 1 translation
- Line 4: Map strategies
- Template:Custom mission has 623 uses and is missing 3 translations
- Line 5: I built that.
- Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
- Line 29: To see official Mann vs. Machine missions, go to .
- Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
- Line 45: Weapon skins
- Line 156: Gun Mettle Campaign
- Line 170:
- Line 183: Contracts
- Template:Class Strategy Nav has 500 uses and is missing 1 translation
- Line 150: Official tips
- Template:Tough Break Update Nav has 473 uses and is missing 2 translations
- Line 43: Weapon skins
- Line 133: Loaner Program
- Template:Replay Update Nav has 430 uses and is missing 1 translation
- Line 44: First Annual Saxxy Awards
- Template:Community Events Nav has 411 uses and is missing 31 translations
- Line 5: Community events
- Line 26: Contests
- Line 47: A/D CTF and Payload Race Contest
- Line 63: Arkham Knight Contest
- Line 69: Art Pass Contest
- Line 85: (A)Symmetry CP Contest
- Line 100: Competitive CTF Contest
- Line 116: Connect 5 Contest
- Line 132: Hat Describing Contest
- Line 148: Mercs vs. Aliens
- Line 162: Polycount Pack
- Line 178: Propaganda Contest
- Line 194: TF Tomb Contest
- Line 202: Contests & Tours
- Line 216: Mappers vs. Machines
- Line 252: Updates
- Line 271: Guard Dog Update
- Line 286: Fancy vs. Nasty Update
- Line 301: Mechanical Engineer Update
- Line 316: Medieval Update
- Line 331: Wiki Birthday Update
- Line 346: Night of the Living Update
- Line 363: Other events
- Line 384: BlapBash
- Line 395: ETF2L Highlander Community Challenge
- Line 411: Golden Charity
- Line 426: Hugs.tf
- Line 438: Jingle Jam
- Line 450: Pubstars vs Pros
- Line 465: Rally Call
- Line 476: TF2Maps 72hr Jam
- Template:Custom map has 389 uses and is missing 3 translations
- Line 5: I built that.
- Line 21: This page contains information about a that is not an officially released ''Team Fortress 2'' map.
- Line 37: All released Valve and Community-made ''TF2'' maps can be found on the .
- Template:Class health pack and overheal table has 347 uses and is missing 4 translations
- Line 6:
- Line 507: With the equipped
- Line 521: With the equipped and while under the effects of the or
- Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
- Template:Comic infobox has 343 uses and is missing 3 translations
- Line 93: Artists
- Line 122: Writers
- Line 151: Colorists
- Template:Smissmas Events Nav has 283 uses and is missing 1 translation
- Line 7: Events
- Template:Mod Nav has 252 uses and is missing 3 translations
- Line 4: ''Team Fortress 2'' community modifications
- Line 103: Jump maps
- Line 196: VS Saxton Hale Mode
- Template:Item Lists Nav has 243 uses and is missing 1 translation
- Line 61: Miscellaneous Rewards
- Template:Update has 194 uses and is missing 1 translation
- Line 69: '''''Notes''''':
- Template:TFC hl maps nav has 125 uses and is missing 1 translation
- Line 4: ''Half-Life'' maps (Classic)
- Template:ClassicEngineerNav has 104 uses and is missing 5 translations
- Line 4: Engineer (Classic)
- Line 29: Buildings
- Line 42: Sentry Gun
- Line 55: Dispenser
- Line 68: Teleporter
- Template:Correction has 96 uses and is missing 3 translations
- Line 5: Yippee ki-yay, my dead, illiterate friend!
- Line 23: This page has been marked for grammatical correction.
- Line 42: Please see for information on how to possibly improve wording too.
- Template:Website infobox has 88 uses and is missing 1 translation
- Line 128: Robin Walker's Backpack
- Template:Mac Update Nav has 86 uses and is missing 1 translation
- Line 24: Mac Update trailer
- Template:Fancy vs. Nasty Update original item has 83 uses and is missing 1 translation
- Line 1: This was originally created in the and since has been officially added to the game.
- Template:Company infobox has 77 uses and is missing 6 translations
- Line 7: Information
- Line 26: Reporting mark:
- Line 46: Sphere of activity:
- Line 66: Locale:
- Line 86: Chief Executive Officer:
- Line 106: Website:
- Template:ClassicDemomanNav has 76 uses and is missing 4 translations
- Line 4: Demoman (Classic)
- Line 31: Pipebomb jump
- Line 45: Grenade jump
- Line 59: Detpack
- Template:ClassicPyroNav has 69 uses and is missing 3 translations
- Line 4: Pyro (Classic)
- Line 29: Rocket jump
- Line 42: Grenade jump
- Template:ClassicMedicNav has 67 uses and is missing 3 translations
- Line 4: Medic (Classic)
- Line 31: Concussion jumping
- Line 44: Grenade jumping
- Template:Crate series table has 67 uses and is missing 3 translations
- Line 148: weapons obtained from this crate may be or .
- Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
- Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
- Template:References Nav has 67 uses and is missing 1 translation
- Line 5: List of references
- Template:Strange Sapper ranks has 66 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
- Template:Cleanup has 52 uses and is missing 3 translations
- Line 5: Oh dear, I've made quite a mess.
- Line 27: This page has been marked for general cleanup. Reason given: <span style="font-weight:normal;">''''</span>
- Line 49: Please see the for information on how to improve this article.
- Template:Partner taunt has 42 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Commentary Nav has 41 uses and is missing 1 translation
- Line 5: Developer commentary
- Template:Color themes has 37 uses and is missing 2 translations
- Line 2: Color themes:
- Line 14: **
- Template:Needimage has 37 uses and is missing 1 translation
- Line 5: What are you lookin' at?!
- Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Sniper Rifle tick damage has 35 uses and is missing 3 translations
- Line 3: <nowiki># of ticks lit</nowiki>
- Line 15: Bodyshot damage
- Line 27: Headshot damage
- Template:Festivizer has 33 uses and is missing 3 translations
- Line 3: Possible Festivized items
- Line 233: Includes variant
- Line 244: Includes variant
- Template:Cosmetic craftability list has 32 uses and is missing 28 translations
- Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 24: Event
- Line 219: Multiple classes
- Line 636: Multiple classes
- Line 700: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 775: Event
- Line 1056: Multiple classes
- Line 1431: Multiple classes
- Line 1617: Multiple classes
- Line 1729: Multiple classes
- Line 1884: Multiple classes
- Line 2063: Multiple classes
- Line 2235: Multiple classes
- Line 2317: Multiple classes
- Line 2472: Multiple classes
- Line 2552: Multiple classes
- Line 2656: Multiple classes
- Line 2766: Multiple classes
- Line 2864: Multiple classes
- Line 2960: Multiple classes
- Line 3127: Multiple classes
- Line 3229: Multiple classes
- Line 3327: Multiple classes
- Line 3403: Multiple classes
- Line 3519: Multiple classes
- Line 3607: Multiple classes
- Line 3699: Multiple classes
- Line 3864: Multiple classes
- Template:Cosmetic item collector's quality table has 32 uses and is missing 1 translation
- Line 484: Multiple classes
- Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
- Line 1048: Does not automatically start charging when zoomed.<br/>
- Template:Class weapons table pyro melee has 23 uses and is missing 1 translation
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Class weapons table pyro secondary has 23 uses and is missing 3 translations
- Line 650: +50% bullets per shot.<br />
- Line 731: Pushes nearby enemies away upon landing.<br/>
- Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
- Template:Engineer strange quality table has 23 uses and is missing 6 translations
- Line 3: Possible Engineer Strange quality items
- Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
- Line 675: Available by combining with a , available from unboxing during the event.
- Line 686: Available from unboxing the during the event.
- Line 697: Available from unboxing the
- Line 706: Available from unboxing the .
- Template:Pyro strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Pyro Strange quality items
- Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
- Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
- Line 751: Available by combining with a , available from unboxing during the event.
- Line 761: Available from unboxing the during the event.
- Line 771: Available from unboxing the .
- Line 780: Available from unboxing the .
- Template:Set list has 23 uses and is missing 16 translations
- Line 16: Effect:
- Line 106: Effect:
- Line 158: Effect:
- Line 216: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the taunt
- Line 286: Effect:
- Line 376: Effect:
- Line 439: '''Effect:''' Allows the Demoman to perform the taunt
- Line 516: '''Effect:''' Allows the Heavy to perform the taunt
- Line 540: '''Effect:''' Enables additional voice responses
- Line 583: '''Effect:''' 's vocalizations are 145% higher pitch
- Line 660: Effect:
- Line 724: Effect:
- Line 764: Effect:
- Line 821: '''Effect:''' Particle effect when taunting
- Line 883: This set does not affect gameplay, as its description is meant to be a joke.
- Line 898: This set does not affect gameplay, as its description is meant to be a joke. However, it does change a handful of item descriptions, as of .
- Template:Sniper strange quality table has 23 uses and is missing 9 translations
- Line 3: Possible Sniper Strange quality items
- Line 564: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
- Line 577: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 591: Obtained from the . from the to the date of July 9th, 2014.
- Line 604: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
- Line 617: Available by combining with a , available from unboxing during the event.
- Line 629: Available from unboxing the during the event.
- Line 641: Available from unboxing the .
- Line 651: Available from unboxing the .
- Template:Weapon list has 23 uses and is missing 119 translations
- Line 295: (Kill time) 4
- Line 355: D/H
- Line 376: D/H
- Line 394: D/H
- Line 418: D/H
- Line 432: 18 to buildings
- Line 441: 18 to buildings
- Line 450: 18 to buildings
- Line 460: Only crits when reflected
- Line 473: 48 damage over 6 seconds
- Line 482: 60 damage over 6 seconds
- Line 501: D/H
- Line 519: D/H
- Line 611: (per tick)
- Line 620: (per tick)
- Line 630: (per tick)
- Line 640: (per tick)
- Line 649: (per tick)
- Line 749: (Kill time) 0.5
- Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 861: 100 damage over 10 seconds
- Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 896: 100 damage over 10 seconds
- Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 929: 100 damage over 10 seconds
- Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 964: 100 damage over 10 seconds
- Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
- Line 999: 40 damage over 10 seconds
- Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 1034: 100 damage over 10 seconds
- Line 1051: (75 to burning enemies and buildings)
- Line 1062: (75 to burning enemies and buildings)
- Line 1074: (102 to burning enemies)
- Line 1085: (225 to burning enemies)
- Line 1098: 16 damage over 2 seconds
- Line 1109: 20 damage over 2 seconds
- Line 1167: 60 damage over 7.5 seconds
- Line 1176: 75 damage over 7.5 seconds
- Line 1191: 11-21 (splash)
- Line 1200: 15-29 (splash)
- Line 1209: 34-63 (splash)
- Line 1220: 60 damage over 7.5 seconds
- Line 1229: 75 damage over 7.5 seconds
- Line 1249: 60 damage over 7.5 seconds
- Line 1258: 75 damage over 7.5 seconds
- Line 1278: 60 damage over 7.5 seconds
- Line 1287: 75 damage over 7.5 seconds
- Line 1362: Non-burning: 59<br>Burning: -
- Line 1371: Non-burning: 131<br>Burning: -
- Line 1387: 130 to buildings
- Line 1424: 60 damage over 7.5 seconds
- Line 1433: 75 damage over 7.5 seconds
- Line 1454: 65 to buildings
- Line 1487: (Kill time) 2
- Line 1563: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
- Line 1579: (Kill time) 3
- Line 1610: (Kill time) 2
- Line 1642: (Kill time) 4.8
- Line 1651: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
- Line 1687: 30-60 (splash)
- Line 1696: 41-81 (splash)
- Line 1705: 90-180 (splash)
- Line 1719: 120 to buildings
- Line 1742: 30-60 (splash)
- Line 1751: 41-81 (splash)
- Line 1760: 90-180 (splash)
- Line 1786: 30-60 (splash)
- Line 1795: 41-81 (splash)
- Line 1804: 90-180 (splash)
- Line 2000: (Kill time) 2.5
- Line 2101:
- Line 2110:
- Line 2121: 64 damage over 8 seconds
- Line 2130: 80 damage over 8 seconds
- Line 2296: (Kill time) 1.8
- Line 2369: at sentry's target
- Line 2378: at sentry's target
- Line 2387: at sentry's target
- Line 2396: at sentry's target
- Line 2404: at sentry's target
- Line 2418: 12 to buildings
- Line 2427: 12 to buildings
- Line 2436: 12 to buildings
- Line 2511: on alt-fire
- Line 2521: on alt-fire
- Line 2531: on alt-fire
- Line 2721: (Kill time) 3.6
- Line 2758: +
- Line 2767: (Kill time) 4
- Line 2775: (Stun time) 3.2
- Line 3004: ÜberCharge effect
- Line 3113: 75% damage resistance and 100% critical hit resistance to selected damage type
- Line 3187: Stun effect
- Line 3196: (Kill time) 3
- Line 3204: (Stun time) 2.2
- Line 3405: 60 damage over 10 seconds
- Line 3414: 80 damage over 10 seconds
- Line 3444: 60 damage over 10 seconds
- Line 3453: 80 damage over 10 seconds
- Line 3520: -
- Line 3529: -
- Line 3538: -
- Line 3556: -
- Line 3565: -
- Line 3574: -
- Line 3708: (Kill time) 2.2
- Line 3716: (Stun time) 1
- Line 3828: while disguised
- Line 3838: while disguised
- Line 3848: while disguised
- Line 3858: while disguised
- Line 3868: while disguised
- Line 4226: Level 1 Building
- Line 4236: Level 2 Building
- Line 4246: Level 3 Building
- Line 4291: (Swings)
- Line 4314: (Thrust)
- Line 4338: (Kill time) 4
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Class weapons table engineer secondary has 22 uses and is missing 1 translation
- Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
- Template:Genuine quality table has 22 uses and is missing 1 translation
- Line 603: Tournament Medals
- Template:List of retired items has 22 uses and is missing 2 translations
- Line 28: Introduced
- Line 41: Retired
- Template:Spellbook item has 22 uses and is missing 1 translation
- Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
- Template:Crate series/126 has 21 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#126</nowiki>
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/93 has 21 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#93</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Tool list has 21 uses and is missing 179 translations
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
- Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
- Line 305: Series #60 of the Mann Co. Supply Crate.
- Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
- Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
- Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
- Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
- Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
- Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
- Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
- Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
- Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
- Line 490: Random when using a Summer Claim Check
- Line 499: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
- Line 517: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
- Line 535: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
- Line 553: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
- Line 571: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
- Line 589: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
- Line 607: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
- Line 624: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 640: Seriesless crate of the Mann Co. Supply Crate.
- Line 656: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 672: Seriesless crate of the Mann Co. Supply Crate.
- Line 688: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 704: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 720: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 736: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 752: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 768: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 800: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 816: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 832: Series #87 of the Mann Co. Supply Crate.
- Line 848: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 864: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 880: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 896: Series #92 of the Mann Co. Supply Crate.
- Line 912: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 928: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 944: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 960: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 976: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 992: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 1008: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1024: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1040: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1056: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1072: Series #103 of the Mann Co. Supply Crate.
- Line 1088: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1104: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1120: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1136: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1168: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1184: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1200: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1216: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1232: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1248: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1265: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1282: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1299: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1316: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1333: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1343: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1356: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1366: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1379: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1387: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1400: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1408: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1421: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1429: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1442: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1452: Contract reward from the Jungle Inferno Campaign
- Line 1463: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1473: Contract reward from the Jungle Inferno Campaign
- Line 1484: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1494: Contract reward from the Jungle Inferno Campaign
- Line 1505: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1522: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1539: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1556: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1573: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1590: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1607: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1624: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1641: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1658: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1675: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1692: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1708: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1724: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1740: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1756: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1772: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1788: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1804: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 2480: A key used to open either a or a .
- Line 2496: A key used to open a .
- Line 2512: A key used to open either a or a .
- Line 2528: A key used to open a .
- Line 2544: A key used to open either a or a .
- Line 2560: A key used to open a .
- Line 2576: A key used to open a .
- Line 2592: A key used to open a .
- Line 2609: A key used to open a .
- Line 2626: A key used to open a .
- Line 2643: A key used to open a .
- Line 2660: A key used to open a .
- Line 2677: A key used to open a .
- Line 2694: A key used to open a .
- Line 2711: A key used to open a .
- Line 2728: A key used to open a .
- Line 2745: A key used to open a .
- Line 2762: A key used to open a .
- Line 2779: A key used to open a .
- Line 2796: A key used to open a .
- Line 2813: A key used to open a .
- Line 2830: A key used to open a .
- Line 2847: A key used to open a .
- Line 2864: A key used to open a .
- Line 2881: A key used to open a .
- Line 2896: A key used to open a .
- Line 2911: A key used to open a .
- Line 2926: A key used to open a .
- Line 2941: A key used to open a .
- Line 2956: A key used to open a .
- Line 2971: A key used to open a .
- Line 2986: A key used to open a .
- Line 3056: #1, #5, or as a bonus drop from cases
- Line 3089: #3, #7, or as a bonus drop from cases
- Line 3162: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3171: Used to add other variables that are counted on and .
- Line 3209: Used to convert a to the quality.
- Line 3225: Used to change specific items to the quality.
- Line 3238: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3247: Used to add killstreak effects to specific weapons.
- Line 3258: Operation Two Cities Tour Mann Up reward
- Line 3269: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
- Line 3282: As a bonus drop from cases
- Line 3291: Used to make a select weapon into a variant.
- Line 3304: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3313: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
- Line 3329: Used to add an effect to a taunt.
- Line 3342: As a bonus drop from cases
- Line 3405: #8, or as a bonus drop from cases
- Line 3438: As a bonus drop from cases
- Line 3485: A tool that, upon use, turns into a pair of gold rings for all classes.
- Line 3503: Items that were added to craft the .
- Line 3518: Allows entry into official servers.
- Line 3532: As a bonus drop from cases
- Line 3541: This item grants a squad an extra item upon mission completion.
- Line 3556: A bundle to hide upcoming .
- Line 3593: Grants the player up to three random s on use.
- Line 3609: Grants the player a random when used.
- Line 3626: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 3641: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
- Line 3651: Operation Two Cities Tour Mann Up reward
- Line 3662: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 3674: As a bonus drop from cases
- Line 3683: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 3698: Grants a upon activation, making its owner eligible to participate in the .
- Line 3713: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3728: An item that allowed a player to gain access to the .
- Line 3744: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 3759: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 3774: A received item which gave access to , able to for Halloween items and collect souls.
- Line 3784: During Halloween events
- Line 3795: Grants upon activation, making its owner eligible to participate in the .
- Line 3810: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3825: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 3840: Grants access to Matchmaking.
- Line 3856: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 3866: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 3877: Grants a upon activation, making its owner eligible to participate in the .
- Line 3892: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
- Template:Unusual quality table has 21 uses and is missing 1 translation
- Line 3: Possible Unusual quality items
- Template:Contracts/halloween has 20 uses and is missing 2 translations
- Line 28: Prerequisites
- Line 42: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
- Line 26: Prerequisites
- Line 40: Objectives
- Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 38: Objectives
- Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
- Line 33: Prerequisites
- Line 46: Objectives
- Template:List of Polycount Pin owners has 20 uses and is missing 17 translations
- Line 150: Contest Winner. Added to the game as part of the .
- Line 195: This set was later added to the game as part of the .
- Line 216: Created the .
- Line 235: Contest Winner. Added to the game as part of the .
- Line 252: This set was later added to the game as part of the .
- Line 302: Created the .
- Line 352: Contest Winner. Added to the game as part of the .
- Line 544: Created the .
- Line 851: Contest Winner. Added to the game as part of the .
- Line 910: This set was later added to the game as part of the .
- Line 966: Contest Winner. Added to the game as part of the .
- Line 1081: Polycount staff (Self-Made Pin).
- Line 1104: Polycount staff (Self-Made Pin).
- Line 1127: Polycount staff (Self-Made Pin).
- Line 1142: Polycount staff (Self-Made Pin).
- Line 1208: Polycount server admin (Self-Made Pin).
- Line 1231: Polycount server admin (Self-Made Pin).
- Template:Sentry Gun level has 20 uses and is missing 67 translations
- Line 2: Level
- Line 20: Cost
- Line 36: Weaponry
- Line 63: Without shielding:
- Line 82: With Wrangler shielding:
- Line 102: Single barrel machine gun
- Line 201: Attack interval
- Line 221: Without Wrangler:
- Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 248: With Wrangler:
- Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 274: Average DPS
- Line 290: Without Wrangler:
- Line 309: With Wrangler:
- Line 328: 150 rounds
- Line 353: Without Wrangler shielding:
- Line 372: With Wrangler shielding:
- Line 392: Twin-mounted Gatling guns
- Line 491: Attack interval
- Line 511: Without Wrangler:
- Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 538: With Wrangler:
- Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 564: Average DPS
- Line 580: Without Wrangler:
- Line 599: With Wrangler:
- Line 618: 200 rounds
- Line 643: Without Wrangler shielding:
- Line 662: With Wrangler shielding:
- Line 682: Twin-mounted Gatling guns and rocket salvos
- Line 698: Gatling guns
- Line 797: Attack interval
- Line 817: Without Wrangler:
- Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 844: With Wrangler:
- Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 872: Average DPS
- Line 888: Without Wrangler:
- Line 907: With Wrangler:
- Line 926: Rockets
- Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
- Line 1042: Attack interval
- Line 1062: Without Wrangler:
- Line 1081: With Wrangler:
- Line 1100: Note: Can be reflected with the 's
- Line 1117: 200 rounds
- Line 1133: 20 rocket salvos
- Line 1158: Without Wrangler shielding:
- Line 1177: With Wrangler shielding:
- Line 1197: Single barrel machine gun
- Line 1295: Attack interval
- Line 1315: Without Wrangler:
- Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1342: With Wrangler:
- Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1369: Average DPS
- Line 1385: Without Wrangler:
- Line 1404: With Wrangler:
- Line 1423: 150 rounds
- Line 1470: Without :
- Line 1483: With Gunslinger:
- Line 1496: Single barrel machine gun
- Line 1595: Attack interval:
- Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1626: Average DPS:
- Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Line 1654: 150 rounds
- Template:Unused Unusual effects has 20 uses and is missing 1 translation
- Line 2: Currently unused Unusual effects
- Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
- Line 3: Tokens
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:List of hats related to milestone achievements has 19 uses and is missing 2 translations
- Line 51: present
- Line 100: Pyromania
- Template:List of skyboxes has 19 uses and is missing 2 translations
- Line 3: Maps used on
- Line 21: Skybox name
- Template:Crate series/74 has 18 uses and is missing 1 translation
- Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
- Template:Crate series/87 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#87</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:List of kill icons has 18 uses and is missing 49 translations
- Line 38: Shoving
- Line 300: Bonus damage
- Line 464: Deflected flaming arrow (Afterburn)
- Line 579: Deflected Manmelter projectile (Afterburn)
- Line 597: Deflected Dragon's Fury projectile
- Line 609: Deflected Dragon's Fury projectile (Afterburn)
- Line 662: Deflected Scottish Resistance stickybombs
- Line 798:
- Line 815: Deflected Scorch Shot (Afterburn)
- Line 854: Deflected cannonballs (Impact)
- Line 871: Deflected cannonballs (Explosion)
- Line 890: Deflected repair claws
- Line 908: Deflected energy ball
- Line 939: Knockback
- Line 1141: energy ball
- Line 1208: Level 1 Sentry Gun
- Line 1227: Level 2 Sentry Gun
- Line 1246: Level 3 Sentry Gun
- Line 1426: Headshot through penetration
- Line 1462: Headshot through penetration
- Line 2006: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2053: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
- Line 2179: Necro Smasher
- Line 2194:
- Line 2209:
- Line 2222:
- Line 2233: Salmann
- Line 2244: Krampus
- Line 2257: Ice Resurfacer
- Line 2268:
- Line 2279: Nuclear Bomb Explosion
- Line 2296: Domination
- Line 2307: Duckstreak
- Line 2365: Potential use
- Line 2414: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
- Line 2434: An alternate kill icon for killing a player with the alt-fire bauble.
- Line 2453: A kill icon for killing a player via the weapon's damage transfer effect.
- Line 2472: A kill icon for killing a player presumably while they are laughing.
- Line 2634: Level 1 Sentry Gun
- Line 2707: Ambassador headshot
- Line 2747: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2766: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2785: A kill icon for the Shred Alert.
- Line 2800: Alien walker
- Line 2809: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
- Line 2821: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
- Line 2840: dart
- Line 2849: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
- Line 2858: These unused kill icons were created and contributed by .
- Template:Treasure Hunt achievement list has 18 uses and is missing 7 translations
- Line 9: December 6-7
- Line 32: December 8-9
- Line 56: December 10-11
- Line 79: December 12-13
- Line 103: December 14-15
- Line 126: December 16-17
- Line 150: December 18-19
- Template:List of Unusual Cap owners has 17 uses and is missing 1 translation
- Line 2: Contributed
- Template:Upgrade station melee has 17 uses and is missing 15 translations
- Line 5: Melee weapons' upgrades
- Line 74: All melee weapons but and
- Line 89: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
- Line 123: All Melee weapons
- Line 163: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
- Line 208: Allows s against giant robots at X% (out of 750) damage.
- Line 258: 2 seconds of 100% chance per level; switching weapons retains critical hits.
- Line 287: +15% Recharge Rate
- Line 307: Faster baseball/bauble recharge rate.
- Line 324: +100% Max Misc Ammo
- Line 342: Gives the Scout one extra baseball/bauble per level.
- Line 379: One target at a time is on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot.
- Line 414: Usable by all classes except Spy.
- Line 428: Only when equipped by Spy.
- Line 441: Only when equipped by .
- Template:Potato MvM archive note has 16 uses and is missing 2 translations
- Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
- Line 4: Missions from this operation can still be played on Potato's Custom MvM .
- Template:Crate series/creepymedic has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyscout has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:List of item levels has 15 uses and is missing 3 translations
- Line 270: Tokens
- Line 279: Strange Filters
- Line 288: Strange Parts
- Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
- Line 2: Currently active
- Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
- Line 32: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
- Line 62: Can be crafted using the promotional ''SpaceChem'' items.
- Line 84: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
- Line 117: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
- Line 133: Partially active
- Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
- Line 163: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 181: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 199: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
- Line 217: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 234: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 263: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
- Line 280: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
- Line 297: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
- Line 314: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
- Line 331: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
- Line 347: Expired
- Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
- Line 377: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
- Line 406: Awarded to players who had earned the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
- Line 435: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
- Line 452: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
- Template:List of slowdown-inflicting weapons has 15 uses and is missing 4 translations
- Line 5: List of slowdown-inflicting weapons
- Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
- Line 58: * On Hit: 100% chance to slow target.
- Line 128: Includes , , and variants.
- Template:MvM giant robots has 15 uses and is missing 9 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Abilities
- Line 39: Super Scout
- Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 65: Rapid Fire Soldier
- Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 91: Deflector Heavy
- Line 103: Can shoot down projectiles such as rockets and grenades.
- Template:MvM tank robot has 15 uses and is missing 4 translations
- Line 2: Machine
- Line 14: Abilities
- Line 27: Tank
- Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
- Template:Ubercharge rate has 15 uses and is missing 17 translations
- Line 2: Healing tool
- Line 15: State of target
- Line 28: Fill rate
- Line 40: Average percentage points gained per second
- Line 54: Fill time
- Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 81: <142.5% health
- Line 90: >142.5% health + 2nd heal beam
- Line 99: <142.5% health
- Line 106: >142.5% health
- Line 113: >142.5% health + 2nd heal beam
- Line 121: <142.5% health
- Line 128: >142.5% health
- Line 135: >142.5% health + 2nd heal beam
- Line 143: <100% health
- Line 152: >142.5% health
- Line 159: >142.5% health + 2nd heal beam
- Template:Crate series/110 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#110</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/115 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#115</nowiki>
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Equalizer damage range has 14 uses and is missing 8 translations
- Line 6: Without <br>Battalion's Backup equipped
- Line 20: With <br>Battalion's Backup equipped
- Line 35: Base damage
- Line 47: Mini-Crits
- Line 59: Critical hits
- Line 71: Base damage
- Line 83: Mini-Crits
- Line 95: Critical hits
- Template:Item timeline 2012 has 13 uses and is missing 23 translations
- Line 24: * Added promotional items for ''''.
- Line 60: * Added promotional items for ''''.
- Line 117: * Added a promotional item for ''''.
- Line 145: * 2 new s were introduced
- Line 196: * Added a promotional item for ''''.
- Line 257: * Added daily periodic reward for wins, purchases, and .
- Line 282: * Added a promotional item for ''''.
- Line 303: * Added three new .
- Line 339: * Added two promotional items for ''''.
- Line 397: * Added three promotional items for ''''.
- Line 462: * Added three promotional items for ''''.
- Line 527: * Added City on Fire items.
- Line 679: * Added .
- Line 726: * Added promotional items for ''''.
- Line 775: * Added promotional items for ''''.
- Line 820: * Added promotional item for ''''.
- Line 895: * Added promotional items for ''''.
- Line 982: * Added promotional items for ''''.
- Line 1029: * Added promotional items for ''''.
- Line 1121: * Added promo.
- Line 1147: * 1 new map ()
- Line 1257: * Added promotional item for ''''
- Line 1317: * Added promotional item for ''''.
- Template:Item timeline 2013 has 13 uses and is missing 24 translations
- Line 15: * Added promotional items for ''''.
- Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
- Line 49: * Added for ETF2L, UGC and ESH competitors.
- Line 77: * Added a promotional item for ''''.
- Line 93: * Added promotional items for ''''.
- Line 113: * Added promotional items for ''''.
- Line 147: * Added promotional items for ''''.
- Line 169: * Added promotional items for ''''.
- Line 241: * Added support for .
- Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
- Line 273: * Added items for participants in 's 2013 April Fools Event.
- Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
- Line 513: * Added new items.
- Line 531: * Added medals for new seasons.
- Line 550: * Added a promotional item for ''''.
- Line 565: * Added Gold Star items.
- Line 603: * Added promotional items for ''''.
- Line 936: * Added a new promotional item.
- Line 1045: *
- Line 1405: *
- Line 1475: * Added a commemorative token.
- Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
- Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
- Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
- Template:Item timeline 2017 has 13 uses and is missing 41 translations
- Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
- Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
- Line 39: * Added Rally Call Charity Tournament community medals.
- Line 49: * Added ozfortress Season 18 tournament medals.
- Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
- Line 88: * Added Gamers Assembly 2017 tournament medals.
- Line 102: * Added tournament medals and community medals.
- Line 147: * Added the Audio File for the .
- Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
- Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
- Line 185: * New community cosmetics case with 19 items.
- Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
- Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
- Line 277: * Added Arms Race 3 community medals.
- Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
- Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
- Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
- Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
- Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
- Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
- Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
- Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
- Line 382: * Added the TF2Maps Charitable Heart.
- Line 638: * Added Ready Steady Pan tournament medals.
- Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
- Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
- Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
- Line 693: * Added Insomnia 61 tournament medals.
- Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
- Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
- Line 723: * Added ozfortress Season 20 tournament medals.
- Line 733: * Added Tip of the Hats 2017 community medals.
- Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
- Line 796: * Added the Titanium Tank Participant medal.
- Line 810: * Added Jingle Jam 2017 community medals.
- Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
- Line 841: * Added the Heals for Reals 2017 community medals.
- Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
- Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
- Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
- Line 909: * Added Ready Steady Pan Season 3 tournament medals.
- Template:Item timeline 2018 has 13 uses and is missing 66 translations
- Line 15: * Added 19 community-created cosmetic items.
- Line 79: * Added the ozfortress Season 21 tournament medals.
- Line 89: * Added the National Heavy Boxing League tournament medals.
- Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
- Line 112: * Added the Ultimate Ultiduo tournament medals.
- Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
- Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
- Line 142: * Added the Palaise tournament medals.
- Line 152: * Added the Newbie Prolander Cup tournament medals.
- Line 162: * Added the ESA Rewind II tournament medals.
- Line 172: * Added the Florida LAN 2018 community medals.
- Line 182: * Added the Journey to the East community medals.
- Line 192: * Added the Canteen Crasher community medals.
- Line 218: * Added cosmetic case.
- Line 236: * Added AsiaFortress Season 13 tournament medals.
- Line 250: * Added HLPugs.tf tournament medals.
- Line 260: * Added Gette it Onne! tournament medals.
- Line 270: * Added TFCL tournament medals.
- Line 280: * Added Copenhagen Games tournament medals.
- Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
- Line 308: * Added RGL.gg tournament medals.
- Line 318: * Added Copenhagen Games tournament medals.
- Line 328: * Added PURE League tournament medals.
- Line 338: * Added Beginnings 5 tournament medals.
- Line 348: * Added ozfortress Season 22 tournament medals.
- Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
- Line 378: * Added tournament/community medals for Blapature.
- Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
- Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
- Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
- Line 428: * Added Newbie Highlander Season 2 tournament medals.
- Line 438: * Added Newbie Prolander Season 3 tournament medals.
- Line 448: * Added Rally Call 2018 community medals.
- Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
- Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
- Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
- Line 513: * Added Insomnia 63 tournament medals.
- Line 523: * Added Essentials.TF Monthly tournament medals.
- Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
- Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
- Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
- Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
- Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
- Line 596: * Added Newbie Highlander Season 4 tournament medals.
- Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
- Line 622: * Added PASS Time Federation Season 1 tournament medals.
- Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
- Line 642: * Added Respawn League Highlander Season 1 tournament medals.
- Line 652: * Added Moscow LAN Summer 2018 tournament medals.
- Line 763: * Added Tip of the Hats 2018 community medals.
- Line 779: * Added ozfortress Season 23 tournament medals.
- Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
- Line 799: * Added RGB 3 LAN tournament medals.
- Line 809: * Added United Dodgeball League Season 1 tournament medals.
- Line 820: * Added two new official taunts.
- Line 834: * Added the Violet Vermin Case.
- Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
- Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
- Line 960: * Added LAN Downunder 2018 tournament medals.
- Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
- Line 983: * Added Brazil Fortress Season 3 tournament medals.
- Line 993: * Added Russian Highlander Season 1 tournament medals.
- Line 1003: * Added Sacred Scouts 6v6 tournament medals.
- Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
- Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
- Line 1034: * Added cosmetic case.
- Template:List of Halloween events has 13 uses and is missing 38 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 16: Event
- Line 28: Title <!-- this shall be the VALVE title of the event -->
- Line 38: (Dates)
- Line 48: Update
- Line 60: Haunted
- Line 71: ''Comic''
- Line 81: Monster
- Line 91: Introductions
- Line 104: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 114: October 29 - November 9, 2009
- Line 128: Last Will and Testament
- Line 161: Halloween restriction
- Line 176: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 186: October 27 - November 8, 2010
- Line 200: Family Portrait with Silas
- Line 235: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 245: October 27 - November 6, 2011
- Line 279: The Fourth Annual Spectral Halloween Special
- Line 289: October 26 - November 8, 2012
- Line 304: Voodoo-Cursed Souls
- Line 324: The Fifth Annual Helloween Special
- Line 334: October 29 - November 11, 2013
- Line 347: Skeletons
- Line 360: The Sixth Annual Halloween Special
- Line 370: October 29 - November 12, 2014
- Line 388: The Seventh Annual Halloween Special
- Line 398: October 28 - November 12, 2015
- Line 420: October 21 - November 16, 2016
- Line 438: October 26 - November 8, 2017
- Line 455: October 19 - November 14, 2018
- Line 474: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
- Line 491: October 1 - November 7, 2020
- Line 510: October 1 - November 7, 2021
- Line 531: October 1 - November 7, 2022
- Line 552: October 1 - November 7, 2023
- Line 576: Zombie Infection
- Line 586: October 10 - November 7, 2024
- Template:List of Halloween maps has 13 uses and is missing 1 translation
- Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
- Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
- Line 171: Active wave 3E only
- Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
- Line 15: After final hill
- Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
- Line 3: Status
- Line 14: Default
- Line 25: After gate closed
- Line 36: After gate reopened
- Template:Respawn times/pit of death has 13 uses and is missing 2 translations
- Line 6: BLU ahead
- Line 18: RED ahead
- Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
- Line 12: Once bridge rises
- Line 25: Once cart crosses bridge
- Line 42: Down the hill
- Line 59: Through first tunnel
- Line 72: Through second tunnel
- Line 85: On Checkpoint 2 bridge
- Line 98: Through forth tunnel
- Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
- Line 3: Damage over time / Self damage sources
- Line 19: Bleeding
- Line 48: Fire
- Line 99: Charge shot only.
- Line 115: Includes , and variants.
- Line 131: Flame ring only.
- Line 147: Flaming arrows only.
- Template:Item tradability list has 12 uses and is missing 7 translations
- Line 2: Items that ''cannot'' be traded
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Line 195: Achievement items
- Line 219: All items purchased from the store can be traded after a waiting period of 7 days.
- Line 236: Some instances of these items are marked as tradable.
- Line 253: are made tradable when the associated game is released or the promotion period ends.
- Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
- Line 224: * Bleed persists as long as it is attached.
- Template:Map name prefixes has 12 uses and is missing 1 translation
- Line 5: Prefix
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 222: Actually 7
- Line 228: Actually 21
- Line 236: Divided amongst the 18 first bots
- Template:TF Birthday dates has 12 uses and is missing 2 translations
- Line 2: TF Birthday dates
- Line 40: Items did not drop in these years.
- Template:Contracts/mercenary park has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 152:
- Line 230:
- Line 438: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 549:
- Line 593: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 332:
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:List of items related to headshot has 11 uses and is missing 10 translations
- Line 2: List of items related to headshots
- Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
- Line 59: s can perform headshots by reflecting arrows with the .
- Line 81: Can only perform headshots when fully charged.
- Line 98: on headshot and reduces cooldown of by 1 second.
- Line 116: Can only perform headshot when at full accuracy.
- Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
- Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
- Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
- Line 181: Includes , , and variants.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
- Line 2: List of weapons able to deal random and situational critical hits
- Line 18: * Deals critical hits when striking a burning enemy.
- Line 34: * Ornament will crit if it hits from a significant distance.
- Line 50: * Will crit at any time it would normally mini-crit.
- Line 68: * Will score a critical hit if it hits a player who is already on fire.
- Line 86: * Will grant 5 seconds of crit boost to all of the 's weapons upon killing a target.
- Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to instead of dealing damage.
- Line 119: Includes variant.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Consensus trivia has 10 uses and is missing 2 translations
- Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
- Line 5: consensus-based trivia
- Template:Item timeline 2022 has 10 uses and is missing 7 translations
- Line 15: * Added 25 new community-contributed items.
- Line 100: * Added the Summer 2022 Cosmetic Case.
- Line 202: * Added the Ghoulish Gains Case.
- Line 217: * Added the Scream Fortress XIV War Paint Case.
- Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 333: * Added the Winter 2022 Cosmetic Case.
- Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:Notice has 10 uses and is missing 2 translations
- Line 14: Notice:
- Line 24: <i>No notice provided.</i>
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:List of melee weapons has 9 uses and is missing 1 translation
- Line 2: List of melee weapons
- Template:Removed patch note has 9 uses and is missing 1 translation
- Line 1: The patch note was removed by Valve after it was initially published.
- Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
- Line 18: This video is no longer available
- Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 12: RED players
- Line 23: Nº of Zombies
- Template:List of community blog entries has 8 uses and is missing 1 translation
- Line 2: List of community blog entries
- Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 81: Note
- Line 92: Includes and variants.
- Template:Mannpower health regen has 8 uses and is missing 1 translation
- Line 16: HP/s
- Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 19: Like Father Like Son
- Line 22: Deal 40,000 damage to Giant Robots.
- Line 27: Snipe That Ya Freakin' Coward!
- Line 30: Kill 25 Sniper Robots.
- Line 35: The Underdog
- Line 38: Deal 30,000 damage to Tanks.
- Line 44: Home Run
- Line 47: Hit ten robots with a Sandman ball from really far away.
- Line 52: Rakin' in the Dough
- Line 55: Complete ten waves with an A rating or higher.
- Line 60: Sugar Rush
- Line 63: Deal 50,000 damage with the Soda Popper.
- Line 68: Team Player
- Line 71: Complete three missions with at least 40,000 Support points.
- Line 77: Moneybags
- Line 80: Complete a mission with an A+ rating.
- Line 86: Power Hitter
- Line 89: Complete a mission with the top Damage score.
- Line 94: Untouchable
- Line 97: Complete a mission without any resistances, and three or fewer deaths.
- Line 104:
- Line 113: Battle Brother
- Line 116: Assist in 500 robot kills.
- Line 121: Battalion's Backup
- Line 124: Deploy the Battalion's Backup 20 times.
- Line 129: Buff Banner
- Line 132: Deploy the Buff Banner 20 times.
- Line 137: Concheror
- Line 140: Deploy the Concheror 20 times.
- Line 145: Frag Out
- Line 148: Deal over 750 damage in a single attack, five separate times.
- Line 153: Paratrooper
- Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 161: The Purple Heart
- Line 164: Heal 5,000 health with the Black Box.
- Line 170: Screamin' Eagles!
- Line 173: Kill 100 robots while blast jumping.
- Line 178: The Bronze Star
- Line 181: Complete a mission with at least 40,000 Support points.
- Line 187: The Medal of Honor
- Line 190: Complete a mission with the top Damage score.
- Line 197:
- Line 206: Pyro's Perch
- Line 209: Reset the bomb carrier three times.
- Line 214: Chain Reaction
- Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 222: Look Up!
- Line 225: Deal 30,000 damage to Tanks.
- Line 230: No U
- Line 233: Reflect 100 projectiles.
- Line 239: Dragon's Fury
- Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 247: Medium Rear
- Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 255: Burnt to a Crisp
- Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 263: French Roast
- Line 266: Kill 100 Spy Robots.
- Line 273:
- Line 282: Scotch Guard
- Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 290: When Life Gives You Lemons
- Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 298: Kablooie!
- Line 301: Kill at least five robots with one detonation, five separate times.
- Line 307: Heads Will Roll
- Line 310: Collect four or more heads in a single life, five separate times.
- Line 315: Crossed Wires
- Line 318: Deal over 1,500 damage in a single attack, ten separate times.
- Line 323: Whiff of the Ol' Brimstone
- Line 326: Deal 30,000 critical damage.
- Line 332: Knight of the Round Table
- Line 335: Complete a mission with the top Damage score, as a full Demoknight.
- Line 340: Pills Here
- Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 350:
- Line 359: Bolshevik Behemoth
- Line 362: Deal 100,000 damage to Giant Robots.
- Line 367: Damn Good Cop
- Line 370: Heal 500 health to allies with your Sandvich.
- Line 375: Do Not Pass Go
- Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 384: Heavyweight Champ
- Line 387: Kill 25 robots with the Killing Gloves of Boxing.
- Line 392: Made of Steel
- Line 395: Receive 5,000 damage within a single life.
- Line 401: The Iron (Glowing) Curtain
- Line 404: Deal 50,000 damage to robots while critboosted from a kill.
- Line 410: The Red Giant
- Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 420:
- Line 429: Ya Plum Done Daggum Did It Now Son!
- Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 437: Remote Technician
- Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 446: Do Tanks Have Wives?
- Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 454: Scrapyard
- Line 457: Accumulate fifty kills with a single Sentry Gun.
- Line 462: Can't Fix What Ain't Broke
- Line 465: Complete a wave without using a Building Upgrade canteen.
- Line 470: Manual Override
- Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 479: Drugstore Cowboy
- Line 482: Heal 20,000 health to teammates with your Dispenser.
- Line 488: Built to Last
- Line 491: Complete a wave without letting your Sentry Gun get destroyed.
- Line 498:
- Line 507: I Am Ze Übermensch!
- Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 515: Field Medic
- Line 518: Heal 150,000 health to your teammates.
- Line 523: Frankenstein
- Line 526: Revive your teammates twenty times.
- Line 531: Short Circuit
- Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 539: Do Much Harm
- Line 542: Kill fifty robots with your Projectile Shield.
- Line 548: Get Behind Me!
- Line 551: Block 50,000 damage with your Projectile Shield.
- Line 556: Mad Doktor
- Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 566:
- Line 575: Robin Hood
- Line 578: Deal 50,000 damage to robots with the Huntsman.
- Line 583: Taking Names
- Line 586: Kill 1,000 robots.
- Line 591: Hotshot
- Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 600: Boom. Headshot.
- Line 603: Kill at least three robots with a single shot, twenty-five separate times.
- Line 608: Forehead On Ya Like A Coffee Table
- Line 611: Kill fifty Giant Robots.
- Line 616: Two Birds
- Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 625: Collateral Damage
- Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 635:
- Line 644: Big Iron on His Hip
- Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 653: The Bigger They Are...
- Line 656: Kill 100 Giant Robots.
- Line 661: Stealthy Sabateur
- Line 664: Kill 100 sapped robots.
- Line 670: Hit and Run
- Line 673: Kill ten Giant Medics.
- Line 678: Sanguine Snake
- Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 686: Master of Disguise
- Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 695: Stabby-Go-Round
- Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 705:
- Line 714: World Tour
- Line 717: Complete fifty waves.
- Line 722: Finders Keepers
- Line 725: Collect 10,000 currency.
- Line 730: PROPERTY DAMAGE
- Line 733: Deal 500,000 damage to robots.
- Line 738: Fair and Balanced
- Line 741: Deal 250,000 critical damage to robots.
- Line 747: Drop It Like It's Hot
- Line 750: Kill thirty fully charged Über Medics.
- Line 756: Tank Buster
- Line 759: Deal the most damage to a Tank before it dies, three separate times.
- Line 766: Mann of Steel
- Line 769: Complete a mission without dying.
- Line 783: Team International
- Line 786: Complete a mission without Scout, Soldier, and Engineer.
- Line 791: Team USA
- Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 800: Major Leagues
- Line 803: Complete a mission with your entire team playing as Scout.
- Line 808: Backup Battalion
- Line 811: Complete a mission with your entire team playing as Soldier.
- Line 816: Wildfire
- Line 819: Complete a mission with your entire team playing as Pyro.
- Line 824: Sobriety Test
- Line 827: Complete a mission with your entire team playing as Demoman.
- Line 832: Brave Hearts
- Line 835: Complete a mission with your entire team playing as Demoknight.
- Line 840: Russian Roulette
- Line 843: Complete a mission with your entire team playing as Heavy.
- Line 848: More Gun
- Line 851: Complete a mission with your entire team playing as Engineer.
- Line 856: Die Übermenschen
- Line 859: Complete a mission with your entire team playing as Medic.
- Line 864: Pissing Contest
- Line 867: Complete a mission with your entire team playing as Sniper.
- Line 872: From the Shadows
- Line 875: Complete a mission with your entire team playing as Spy.
- Line 880: Cool, Calm, and Collected
- Line 883: Complete a mission without any buy backs.
- Line 888: Lost Connection to the Item Server
- Line 891: Complete a mission using only stock weapons (reskins allowed).
- Line 897: Diligent Defense
- Line 900: Complete three missions without the bomb reaching the hatch area.
- Line 905: Four Men of the Apocalypse
- Line 908: Complete an expert mission with only three other people.
- Line 913: Flawless Victory
- Line 916: Complete three missions without any wave failures.
- Line 921: Old School
- Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 930: Triple Tag Team
- Line 933: Complete an advanced mission with only two other people.
- Line 939: Dynamic Duo
- Line 942: Complete an intermediate mission with only one other person.
- Template:Active community medal list has 7 uses and is missing 7 translations
- Line 1: List
- Line 52: Awarded to players who to charity drives, through item or monetary donations.
- Line 82: Awarded to players who to charity drives, through item or monetary donations.
- Line 109: Awarded to content creators whose content was accepted for use in events.
- Line 182: Awarded to participants of the TF2Maps , as well as the top three placing winners of all subsequent major TF2Maps.net contests.
- Line 197: Awarded to players who participate in the events.
- Line 213: Awarded to players who to charity drives, through item or monetary donations.
- Template:Expired community medal list has 7 uses and is missing 97 translations
- Line 1: Expired
- Line 28: Awarded to first place winners of the weapon design contests.
- Line 39: Awarded to players who placed second in the weapon design contests.
- Line 50: Awarded to players who placed third in the weapon design contests.
- Line 61: Awarded to players who participated in the weapon design contests.
- Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
- Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
- Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
- Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 177: Awarded to first place winners of the item creation contest.
- Line 188: Awarded to players who placed second in the item creation contest.
- Line 199: Awarded to players who placed third in the item creation contest.
- Line 210: Awarded to players who participated in the item creation contest.
- Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
- Line 246: Awarded to content creators for the Starched Silliness event.
- Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
- Line 271: Awarded to content creators whose content was accepted for use in events between and .
- Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
- Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
- Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
- Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
- Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
- Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
- Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
- Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
- Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
- Line 531: Awarded to content creators whose content was accepted for use in events.
- Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
- Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
- Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
- Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
- Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
- Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
- Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
- Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
- Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
- Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
- Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
- Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
- Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
- Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
- Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
- Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
- Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
- Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
- Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
- Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
- Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1088: Awarded to players who donated to One Step Camp during 2015.
- Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
- Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
- Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
- Line 1171: Awarded to players who participated in the community showcase.
- Line 1184: Awarded to players who donated at least £5.00 to the .
- Line 1198: Awarded to players who participated in the community showcase.
- Line 1211: Awarded to players who donated at least £5.00 to the .
- Line 1225: Awarded to players who participated in the community showcase.
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197:
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:Sapper upgrades has 7 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 7: / Duration
- Line 12: Radius of Effect
- Template:War Paint collection table has 7 uses and is missing 29 translations
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- Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 10: Resistances that are not pierced
- Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
- Line 36: The 66% damage resistance gained by Sentry Guns.
- Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
- Line 53: The 35% damage resistance from the 's rage.
- Line 61: The Critical hit immunity from the Battalion's Backup's rage.
- Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
- Line 79: The 40% damage resistance from the .
- Line 88: The 20% resistance from a Spy's .
- Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Achievement Idle Control Point timing has 5 uses and is missing 3 translations
- Line 2: Achievement Idle
- Line 13: Multiplier
- Line 46: Infinite
- Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
- Line 3: Cosmetics with additional effects
- Line 14: Additional effect(s)
- Line 24: * Spawns a ball in the spawnroom
- Line 44: * Makes a soft, higher pitch jingle noise while walking.
- Line 52: * Plays music when taunting.
- Line 60: * Makes a soft jingle noise while walking.
- Line 68: * Changes the footsteps with wet, squishy sounds.
- Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
- Line 86: * Alters .
- Line 94: * Alters .
- Line 102: * Alters .
- Line 110: * Plays a when performing the .
- Line 132: * Makes a soft jingle noise while walking.
- Line 140: * Plays when taunting.
- Line 148: * Makes a soft jingle noise while walking.
- Line 158: * Alters .
- Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
- Line 178: * Alters .
- Line 185: * Makes a soft jingle noise while walking.
- Line 193: * Alters .
- Line 201: * Alters .
- Line 211: * Alters .
- Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
- Line 229: * Makes a soft jingle noise while walking.
- Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
- Line 245: * Changes the appearance of and the in .
- Line 253: * If equipped by the Scout, it alters .
- Line 261: * Player is immune to 's "Boo" taunt.
- Line 269: * Makes a soft jingle noise while walking.
- Line 277: * When equipped by all classes except Pyro and Medic, it alters .
- Line 285: * Makes a soft jingle noise while walking.
- Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
- Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
- Line 309: * When equipped by the or , it alters some voice lines.
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see .
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
- Line 3: Operation Gear Grinder missions
- Line 14: Notable Robots
- Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 14: Notable Robots
- Line 25:
- Line 38:
- Line 48:
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
- Line 3: Operation Gear Grinder loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Carbonado Botkiller MK.I weapon
- Line 61: Rare loot
- Line 72: Diamond Botkiller Mk.I weapon
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.II weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.II weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
- Line 3: Operation Steel Trap loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.I weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.I weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 44 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 298: The
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 461: The
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 20 translations
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 441: Chips carrier
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Reference pose list has 5 uses and is missing 21 translations
- Line 4: Method
- Line 11: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 20: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 27: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
- Line 34: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
- Line 40: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
- Line 49: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 56: only
- Line 61: If you use the just as you get turned into the first Zombie, you enter the reference pose.
- Line 70: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 76: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
- Line 85: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 92: Zombie Infection only
- Line 97: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
- Line 105: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 113: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
- Line 120: only
- Line 125: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
- Line 132: only
- Line 137: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
- Line 143: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
- Template:Backpack sounds has 4 uses and is missing 67 translations
- Line 2: Backpack item noises
- Line 10: Noise
- Line 17: Example item
- Line 25: Pickup noise
- Line 32: Drop noise
- Line 40: Parasite pickup
- Line 47: Parasite drop
- Line 56: Bag pickup
- Line 63: Bag drop
- Line 72: Bald head
- Line 82: Bottle pickup
- Line 89: Bottle drop
- Line 98: Boxing gloves pickup
- Line 105: Boxing gloves drop
- Line 114: Cardboard pickup
- Line 121: Cardboard drop
- Line 130: ConTracker pickup
- Line 137: ConTracker drop
- Line 146: Crate pickup
- Line 153: Crate drop
- Line 162: Default pickup
- Line 169: Default drop
- Line 178: Revolver cylinder spin
- Line 188: Gooey pickup
- Line 198: Hat pickup
- Line 205: Hat drop
- Line 214: Heavy gun pickup
- Line 221: Heavy gun drop
- Line 230: Helmet pickup
- Line 237: Helmet drop
- Line 246: Large knife pickup
- Line 256: Small knife pickup
- Line 266: Leather pickup
- Line 276: Light gun pickup
- Line 283: Light gun drop
- Line 292: Medal pickup
- Line 302: Metal pot pickup
- Line 309: Metal pot drop
- Line 318: Metal scrap pickup
- Line 325: Metal scrap drop
- Line 334: Tiny metal pickup
- Line 341: Tiny metal drop
- Line 350: Metal weapon pickup
- Line 357: Metal weapon drop
- Line 366: Pyroland item pickup
- Line 373: Pyroland item drop
- Line 382: Night vision goggles turning on
- Line 392: Item pack pickup
- Line 399: Item pack drop
- Line 408: Paint can pickup
- Line 418: Paper pickup
- Line 428: Robot arm pickup
- Line 435: Robot arm drop
- Line 444: Rubber pickup
- Line 454: Sandwich pickup
- Line 461: Sandwich drop
- Line 470: Shovel pickup
- Line 477: Shovel drop
- Line 486: Soda can pickup
- Line 493: Soda can drop
- Line 502: Umbrella pickup
- Line 512: Watch pickup
- Line 519: Watch drop
- Line 528: Wooden pole pickup
- Line 535: Wood pole drop
- Line 544: Wood weapon pickup
- Line 551: Wood weapon drop
- Template:Freaky Fair potions table has 4 uses and is missing 25 translations
- Line 1: Potions
- Line 9: Potion
- Line 22: Grants .
- Line 35: Grants .
- Line 61: Instantaneous
- Line 66: Same effect as the .
- Line 79: Turns the user into a .
- Line 92: Instantaneous
- Line 97: Refills the user's ammo to full.
- Line 110: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and buildings in range.
- Line 123: Varies
- Line 128: Grants one of several random effects. The possible effects are:
- Line 137: '''Bumper Car''' (10 seconds): The user is put into a .
- Line 143: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
- Line 149: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
- Line 155: '''Frozen stiff''' (5 seconds): The user is unable to move.
- Line 161: '''Low gravity''' (10 seconds): The user's gravity is decreased.
- Line 167: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
- Line 173: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
- Line 179: '''1 health''' (instantaneous): Max health is set to 1.
- Line 185: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
- Line 191: '''Respawned''' (instantaneous): Teleports the user back to spawn.
- Line 197: '''Speed bonus''' (15 seconds): Grants a speed boost.
- Line 203: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
- Line 209: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Drop Zone has 4 uses and is missing 36 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295:
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 14 translations
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 260: On Hit: Bleed for 2 seconds
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: -90% speed on target
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 402: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
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- Line 522: The
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 11 translations
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190:
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- Line 226: The
- Line 228: Loses Bonk! when gates are captured
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- Line 309: Fires continuously in phase 3
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 16 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Template:Mvm mission Goldrush has 4 uses and is missing 1 translation
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23:
- Line 27:
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372:
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Northern Lights has 4 uses and is missing 21 translations
- Line 7: Play sound when subwave is active
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 48: Wave begins after 2A is all dead
- Line 67: Wave begins after 2B has finished spawning
- Line 79: Wave begins after 2A is all dead
- Line 102: Wave begins after 3A has finished spawning
- Line 124: Wave begins after 3B has finished spawning
- Line 165: Wave begins after 4A is all dead
- Line 205: Wave begins after 5A is all dead
- Line 220: Wave begins after 5A is all dead
- Line 251: Takes left path
- Line 261: Takes right path
- Line 307: Takes left path
- Line 317: Wave begins after 7A-1 is all dead
- Line 333: Wave begins after 7B is all dead
- Line 344: Wave begins after 7C is all dead
- Template:Need3D has 4 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
- Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
- Line 38: The specific instructions are:
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 51: Gen 2
- Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 77: Gen 3
- Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
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- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
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- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
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- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
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- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
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- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
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- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
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- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
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- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
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- Line 758: List of Unusual effects
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- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
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- Template:Water locations table has 4 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 720: First BLU spawn leads to small river (shallow water).
- Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 738: Small pools around the map.
- Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 765: There are small ponds of deep water around the valley below the central tower.
- Line 774: The center of the map has a canal of deep water.
- Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 792: There is a large lake with a boathouse.
- Template:Aquarius water speed has 3 uses and is missing 4 translations
- Line 3: Speed boost
- Line 9: Underwater speed on Aquarius
- Line 15: Regular underwater speed
- Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
- Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
- Line 2: Heal Source
- Line 6: Healing Rate
- Line 11: Injured ≤ 10 seconds ago
- Line 15: Injured ≥ 15 seconds ago
- Line 21: 6 per second
- Line 26: '''Vaccinator ''':<br>2 per second
- Line 30: 18 per second
- Line 35: '''Vaccinator overheal''':<br>6 per second
- Line 41: 8.4 per second
- Line 46: '''With ''':<br>25.2 per second
- Line 50: 25.2 per second
- Line 55: '''With ÜberCharge''':<br>75.6 per second
- Line 61: 6.25 per second
- Line 65: 18.75 per second
- Line 71: '''Level 1''':<br>2.5 per second
- Line 76: '''Level 2''':<br>3.75 per second
- Line 81: '''Level 3''':<br>5 per second
- Line 85: '''Level 1''':<br>2.5 per second
- Line 90: '''Level 2''':<br>3.75 per second
- Line 95: '''Level 3''':<br>5 per second
- Line 100: Payload#Carts
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- Line 111: 2.5 per second
- Template:LODcmodelTable has 3 uses and is missing 27 translations
- Line 3: Item
- Line 14: Highest quality (polycount)
- Line 25: Lowest quality LOD (polycount)
- Line 36: LOD efficiency
- Line 173: Unused
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- Line 475: Unused
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- Line 521: flag
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- Line 641: Includes 1 shell
- Line 693: Varies with applied
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- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Line 44: (includes grenades)
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 29 translations
- Line 17: Spawns at the left or right
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 141: Behaves similarly to regular Sniper-bots
- Line 150: Spawns at the right or left
- Line 168: Spawns at the right or left
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: Spawns from the flying saucer
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
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- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 428: Spawns at the right or left
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- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 18 translations
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
- Line 56: The
- Line 80: The
- Line 86: The
- Line 101: The
- Line 106: The
- Line 133: The
- Line 141: The
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Pirate Domination has 3 uses and is missing 8 translations
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
- Line 107: Spawns at the left or mid
- Line 196: Boss will announce its own arrival
- Line 207: Spawns at the left or right
- Line 218: Spawns at the left or right
- Line 230: Spawns at the left or right
- Line 243: Spawns at the left or right
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 5 translations
- Line 31: Spawn from behind players
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
- Line 2: Sentry Guns
- Line 11: Kills
- Line 21: Damage
- Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
- Template:Bot skill levels has 2 uses and is missing 80 translations
- Line 2: Differences between bot skill levels
- Line 11: Skill
- Line 19: Skill level
- Line 29: Easy
- Line 37: Normal
- Line 45: Hard
- Line 53: Expert
- Line 62: Reaction time
- Line 74: Time until bot reacts to a player entering its field of view
- Line 83: Aiming interval
- Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 103: / aim
- Line 111: Vertical compensation:
- Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
- Line 128: aim
- Line 136: Vertical compensation:
- Line 143: Aims for headshot?
- Line 151: Vertical compensation:
- Line 158: Aims for headshot?
- Line 165: Only close range (150 s)
- Line 173: Vertical compensation:
- Line 180: Aims for headshot?
- Line 187: Always
- Line 195: Aims based on the command
- Line 204: aim
- Line 212: Always aims at the enemy's center
- Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
- Line 227: Bots with the or always aim at the body
- Line 236: aim
- Line 244: Always aims for body
- Line 251: Aims between the head and center
- Line 258: Always aims for the head
- Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 274: 10% chance
- Line 281: 30% chance
- Line 288: 60% chance
- Line 295: 90% chance
- Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 310: Prioritizes over healing target?
- Line 318: 50% chance
- Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
- Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 345: Dodging skills
- Line 352: Never attempts to dodge
- Line 359: Dodges when holding a damage-dealing weapon
- Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
- Line 374: Avoids running into enemies?
- Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 391: Chance to
- Line 398: 0% chance
- Line 405: 50% chance
- Line 412: 90% chance
- Line 419: 100% chance
- Line 426: Used for both reflecting projectiles and pushing players away
- Line 434: choice
- Line 441: Random class
- Line 448: Random member of the enemy team's class
- Line 457: Disguise behavior
- Line 464: Looks towards enemy players when in view
- Line 471: Avoids looking at enemies
- Line 479: Attempts to ?
- Line 486: Always attempts to backstab players, even if enemy is facing the bot
- Line 493: Only backstabs if the enemies are turned less than 45 degrees away
- Line 500: Only backstabs if the enemies are turned less than 78 degrees away
- Line 507: Only backstabs if a backstab is possible on the enemy
- Line 515: Switches to secondary?
- Line 523: s switch away if primary is empty
- Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
- Line 535: Snipers switch away if enemy is closer than 750 Hammer units
- Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
- Line 549: Retreats to reload?
- Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
- Line 566: Chance to roam far away when defending control point?
- Line 573: 10% chance
- Line 580: 50% chance
- Line 587: 75% chance
- Line 594: 90% chance
- Line 601: Bots only roam if there is enough time left on the clock (determined by )
- Line 609: Attempts to block the capture of a control point?
- Line 621: A list of quiet weapons can be found below
- Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
- Line 9: Items in this crate have a chance to be , ( only), or both.
- Template:Mann Vs Machine Nav/no category has 2 uses and is missing 2 translations
- Line 80: Mann Up
- Line 93: Boot Camp
- Template:Mvm Missions Nav/missioncategoryonly has 2 uses and is missing 1 translation
- Line 32: Tour of Duty
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of on kill
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active