178 templates missing Russian translation

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Pages missing in Russian (ru – русский): 178 in total. Data as of 01:43, 03 February 2026 (GMT).

See also

List

  1. Template:Community Events Nav has 416 uses and is missing 5 translations
    Line 406: BlapBash
    Line 431: Hugs.tf
    Line 433: Jingle Jam
    Line 442: Rally Call
    Line 444: TF2Maps 72hr Jam
  2. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  3. Template:List of tournament medals has 23 uses and is missing 5 translations
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 8689: UGC Highlander Iron 3rd Place
  4. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  5. Template:Jiggle bones has 21 uses and is missing 33 translations
    Line 792: The end of bandana.
    Line 1098: The jowls.
    Line 1517: The dragon's mouth.
    Line 1579: The glowing lure.
    Line 1722: The fish.
    Line 1789: The wattles.
    Line 1873: The molotov coctail cloth.
    Line 1952: The carousel.
    Line 2013: The turban.
    Line 2202: The jaw.
    Line 2607: The tiny demoman.
    Line 3249: The gray tubing.
    Line 3380: The scalp.
    Line 3580: The tiny engineer.
    Line 3607: The pony's head.
    Line 4160: The tree.
    Line 4384: The tip of the tree.
    Line 4411: The frog.
    Line 4479: The spider legs.
    Line 4931: The entire bear.
    Line 4972: The entire bot.
    Line 5072: The snowball.
    Line 5207: The dangling ornaments
    Line 5215: The bells.
    Line 5705: The claws/teeth.
    Line 5773: The gift box.
    Line 6102: The tree.
    Line 6197: The entire tree hat.
    Line 6205: The entire snowman.
    Line 6252: The Halloween-themed ornaments.
    Line 6304: The pumpkins.
    Line 6312: The presents.
    Line 6380: The entire hat.
  6. Template:Building Specifications has 20 uses and is missing 1 translation
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  7. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  8. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  9. Template:List of slowdown penalty weapons has 15 uses and is missing 2 translations
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
  10. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  11. Template:StoryTimeline has 13 uses and is missing 1 translation
    Line 1318: 1968, later in the year
  12. Template:List of item attributes has 12 uses and is missing 44 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1564: Attrib_AddHeadOnHit
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1628: Attrib_BackHeadshot
    Line 1634: Attrib_AirJumpOnAttack
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1747: Attrib_ElevateQuality
    Line 1842: Attrib_DamageBlastPush
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
  13. Template:Contracts/mercenary park/maps has 11 uses and is missing 1 translation
    Line 332:
  14. Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  15. Template:List of companies has 9 uses and is missing 155 translations
    Line 88: Alpha Electric
    Line 98: Alto Elevators
    Line 108: Army Surplus General
    Line 125: Ball Fortress
    Line 157: Ballinger
    Line 177: Banana Bay Exports
    Line 187: Bayou Shipping
    Line 204: Beacon
    Line 214: Biggs
    Line 224: Binder's Popsicles
    Line 234: Binksi Logging
    Line 244: Binski Paper Co
    Line 254: Blue Mountain Pioneering
    Line 271: Builders League United
    Line 281: BLU Blast Complex
    Line 298: Brewery<br>(Blu Streak Beer)
    Line 315: BLU Co
    Line 332: BLU Freight & Shipping
    Line 349: BLU Industries Incorporated
    Line 359: Blue Corn Co.
    Line 376: BLU Steel
    Line 392: BLU Warehouse
    Line 401: Boggy Brook's
    Line 416: turkeys
    Line 452: Brown Nugget Prospecting
    Line 461: Buckshot
    Line 476: Bullseye Bill's
    Line 503: Captain Dan's
    Line 525: Casali Shafting Co.
    Line 543: Cave Raiders
    Line 552: Cerveza Royale
    Line 567: Chaps Dry Goods
    Line 588: Charles Darling's Triassic Preserve
    Line 603: Chairman
    Line 618: Chemical Processing Facility
    Line 627: Clem's
    Line 636: Cliffe Rocks Inc.
    Line 654: Conagher Railroads
    Line 669: Conagher's Tool & Munitions
    Line 705: Conquistador Fried Giblets
    Line 720: Cornwell
    Line 738: Cracky Pop!
    Line 747: Crash Construction
    Line 762: Crummy's Burgers
    Line 771: Carmack Computers
    Line 777: References '''' co-creator .''
    Line 784: Dalokohs
    Line 802: Dapper Cadaver
    Line 817: Darling Zoos
    Line 832: Der Architect
    Line 841: Discount Alchemist
    Line 862: Diedrich's Discount Delicatessen
    Line 871: Doctor Wilson's Auto-Borax
    Line 886: Driller
    Line 922: Elliphany Electric Trains
    Line 937: Ellis' Crawdads
    Line 952: Emmerich's
    Line 967: Finest Hour Ale House
    Line 982: Freeman Airboat Tours
    Line 1000: Freyja's Sushi
    Line 1015: FGD Luxury Automobiles
    Line 1021: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1028: General Industries Co.
    Line 1037: Gilded Gold
    Line 1052: Gold Medal
    Line 1070: Goldbloom Tropical Flora Export
    Line 1085: Goldstream Fuel Co.
    Line 1094: Gray Gravel Co.
    Line 1109: Green Valley Post
    Line 1118: Griffivore Banana Co.
    Line 1133: Hammond's Amber Mining Co.
    Line 1148: Hampshire's Heavy Lifting Equipment
    Line 1164: Handy Hoe
    Line 1173: Happy Farmers Cooperative
    Line 1188: Happy Farmers Cooperative
    Line 1221: Humboldt's Pharmacy
    Line 1236: Humboldt Sauermilch Molkerei GMBH
    Line 1251: Hurg Spaceship Parts
    Line 1260: Husky Acres
    Line 1269: Icarus Airliners
    Line 1299: Imperial Mining
    Line 1315: Industrial
    Line 1336: Jenkin Coal Co.
    Line 1345: Jimi Jam
    Line 1360: Jobbs Orchards
    Line 1384: Klintz Hocks
    Line 1399: Lucky Plucker
    Line 1408: Lumpy Bros
    Line 1411: Butter for Less
    Line 1420: Mannhattan Used Fireworks
    Line 1429: Mann Co.
    Line 1435: Mann Co.
    Line 1451: Menschnapps
    Line 1456: Mann Co.
    Line 1463: Mann Co.
    Line 1474: Mann Co.
    Line 1487: Sleepy Dog
    Line 1508: McJohn Power
    Line 1542: Mann Co.
    Line 1555: Neal's Bananaland Ice Cream
    Line 1570: Newell and Sons
    Line 1594: Newell & Sons Steam Delivering
    Line 1602: NJ Productions
    Line 1617: Nile Archaeo
    Line 1632: Northern Express
    Line 1647: Odessa Mining Logistics
    Line 1655: Old Geezer
    Line 1673: Otto's Cafe
    Line 1694: Poco Coop
    Line 1709: Pinkerpaw Packaging
    Line 1718: Piper & Piper Pipeworks Inc.
    Line 1727: Primaprime
    Line 1778: Reliable Excavation Demolition
    Line 1787: Red Bread
    Line 1808: Red Forest Fur Company
    Line 1823: Red Ind. Trading
    Line 1832: Red Industries Unincorporated
    Line 1841: RED Iron
    Line 1856: RED Iron Works
    Line 1871: Red Planet Chemicals
    Line 1888: Red Raiders
    Line 1905: Red Shed
    Line 1909: Red Shed Whiskey
    Line 1913: Red Shed Beer
    Line 1923: Red Valley Mining
    Line 1933: Redstone Cargo
    Line 1951: Regal Plumbing Supplies
    Line 1969: Rio Grande Coal Co.
    Line 1986: Rolling Stone Mining Logistics
    Line 1996: Sanders BBQ
    Line 2016: Sapper Sour Candy
    Line 2032: Schucker & Sons
    Line 2042: Scoot's Canoe
    Line 2062: Sea Side Exports
    Line 2079: (Seed)
    Line 2096: Shifty's Quick Shot
    Line 2113: Shiny's Bullion
    Line 2130: (double-edged blades)
    Line 2147: Smart Fireworks
    Line 2164: Spawn-N-Go
    Line 2181: Strongarm Lifting
    Line 2191: Sunny Hay
    Line 2220: TF Industries
    Line 2254: Tree Feller 2 Million
    Line 2271: Trench Diggers FIRST UNION
    Line 2288: Tycho Corp Off-World Excavations
    Line 2298: Vier Augen Optical Co.
    Line 2315: Wade Canoes
    Line 2338: Wood Electric
    Line 2355: Wright Shipping
    Line 2391: Yeti Park
    Line 2408: YTI
    Line 2412: Institute for Research and Development.
    Line 2429: Yti-Hale Shipping
    Line 2446: Zippy Plow
  16. Template:Soul Gargoyle bit has 9 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  17. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 110 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 22: Like Father Like Son
    Line 33: Snipe That Ya Freakin' Coward!
    Line 44: The Underdog
    Line 56: Home Run
    Line 67: Rakin' in the Dough
    Line 78: Sugar Rush
    Line 89: Team Player
    Line 101: Moneybags
    Line 113: Power Hitter
    Line 124: Untouchable
    Line 137:
    Line 146: Battle Brother
    Line 157: Battalion's Backup
    Line 168: Buff Banner
    Line 179: Concheror
    Line 190: Frag Out
    Line 201: Paratrooper
    Line 212: The Purple Heart
    Line 224: Screamin' Eagles!
    Line 235: The Bronze Star
    Line 247: The Medal of Honor
    Line 260:
    Line 269: Pyro's Perch
    Line 280: Chain Reaction
    Line 290: Look Up!
    Line 300: No U
    Line 311: Dragon's Fury
    Line 321: Medium Rear
    Line 331: Burnt to a Crisp
    Line 341: French Roast
    Line 353:
    Line 362: Scotch Guard
    Line 372: When Life Gives You Lemons
    Line 382: Kablooie!
    Line 393: Heads Will Roll
    Line 403: Crossed Wires
    Line 413: Whiff of the Ol' Brimstone
    Line 424: Knight of the Round Table
    Line 434: Pills Here
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 465: Damn Good Cop
    Line 475: Do Not Pass Go
    Line 486: Heavyweight Champ
    Line 496: Made of Steel
    Line 507: The Iron (Glowing) Curtain
    Line 518: The Red Giant
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 549: Remote Technician
    Line 560: Do Tanks Have Wives?
    Line 570: Scrapyard
    Line 580: Can't Fix What Ain't Broke
    Line 590: Manual Override
    Line 601: Drugstore Cowboy
    Line 612: Built to Last
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 643: Field Medic
    Line 653: Frankenstein
    Line 663: Short Circuit
    Line 673: Do Much Harm
    Line 684: Get Behind Me!
    Line 694: Mad Doktor
    Line 706:
    Line 715: Robin Hood
    Line 725: Taking Names
    Line 735: Hotshot
    Line 746: Boom. Headshot.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 766: Two Birds
    Line 777: Collateral Damage
    Line 789:
    Line 798: Big Iron on His Hip
    Line 809: The Bigger They Are...
    Line 819: Stealthy Sabateur
    Line 830: Hit and Run
    Line 840: Sanguine Snake
    Line 850: Master of Disguise
    Line 861: Stabby-Go-Round
    Line 873:
    Line 882: World Tour
    Line 892: Finders Keepers
    Line 902: PROPERTY DAMAGE
    Line 912: Fair and Balanced
    Line 923: Drop It Like It's Hot
    Line 934: Tank Buster
    Line 946: Mann of Steel
    Line 965: Team International
    Line 975: Team USA
    Line 986: Major Leagues
    Line 997: Backup Battalion
    Line 1008: Wildfire
    Line 1020: Sobriety Test
    Line 1031: Brave Hearts
    Line 1042: Russian Roulette
    Line 1053: More Gun
    Line 1064: Die Übermenschen
    Line 1075: Pissing Contest
    Line 1086: From the Shadows
    Line 1097: Cool, Calm, and Collected
    Line 1107: Lost Connection to the Item Server
    Line 1118: Diligent Defense
    Line 1128: Four Men of the Apocalypse
    Line 1138: Flawless Victory
    Line 1148: Old School
    Line 1159: Triple Tag Team
    Line 1170: Dynamic Duo
  18. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  19. Template:Reskins has 8 uses and is missing 4 translations
    Line 915: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1804: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1894: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2012: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  20. Template:Expired community medal list has 7 uses and is missing 26 translations
    Line 601: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 609: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 617: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 625: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 633: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 642: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 648: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 654: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 660: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 666: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 900: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 1077: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1083: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1089: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1095: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1102: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1108: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1114: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1120: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1126: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
  21. Template:Mvm mission Aerial Stupidity has 7 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  22. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  23. Template:List of underworlds has 6 uses and is missing 6 translations
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 878: Grants mini crits upon exit.
    Line 903: Also grants increased jump height upon exit.
    Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
  24. Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
  25. Template:Mvm mission Example has 6 uses and is missing 3 translations
    Line 79: Flank Left
    Line 87: Flank Right
    Line 95: Cannot see past 1200 units
  26. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  27. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  28. Template:Mvm mission Armored Apparatus has 5 uses and is missing 1 translation
    Line 246: The 
  29. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  30. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  31. Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  32. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  33. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  34. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  35. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  36. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  37. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  38. Template:Mvm mission alpine assault has 5 uses and is missing 2 translations
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
  39. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  40. Template:Disconnect reasons has 4 uses and is missing 1 translation
    Line 34: User manually disconnected from the server.
  41. Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
    Line 2: List of weapons associated with knockback
  42. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  43. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  44. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  45. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  46. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  47. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  48. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  49. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  50. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  51. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  52. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  53. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  54. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  55. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  56. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  57. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  58. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  59. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  60. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  61. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  62. Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
  63. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  64. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  65. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  66. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  67. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  68. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  69. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  70. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  71. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  72. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 1 translation
    Line 86:
  73. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  74. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  75. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  76. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  77. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  78. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  79. Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
    Line 267:
    Line 313: The 
    Line 318: The 
  80. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  81. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  82. Template:Mvm mission Short Circuit has 4 uses and is missing 84 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 172: Spawns at
    Line 180: Spawns at
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: Spawns at
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 257: Spawns at
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: Spawns at
    Line 310: Spawns at
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 339: Spawns at
    Line 344: Spawns at
    Line 346: Spawns at
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: The 
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 394: Spawns at
  83. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  84. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  85. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  86. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  87. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  88. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187:
    Line 188:
    Line 189:
    Line 190:
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  89. Template:Water locations table has 4 uses and is missing 33 translations
    Line 42: There is a huge frozen river hazard under the cliff beside Point A
    Line 58: The whole map takes place underwater.
    Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
    Line 150: The whole map takes place surrounded by and above water.
    Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
    Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
    Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
    Line 220: There is an underwater room that connects the item room and running track room.
    Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
    Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
    Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
    Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
    Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
    Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
    Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
    Line 433: The underworld island is surrounded by deadly water.
    Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
    Line 526: Underneath the map has sewer tunnels filled to the brim with water.
    Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
    Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
    Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
    Line 603: There is a waterfall and airboat behind BLU's main spawn.
    Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
    Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
    Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
    Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
    Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
    Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
    Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
    Line 928: Stygian waters below 2 cliffs.
    Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
    Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
  90. Template:Item timeline 2025 has 3 uses and is missing 1 translation
    Line 345: * Added the Winter 2025 Cosmetic Case.
  91. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  92. Template:Mvm mission Haphazard Routine has 3 uses and is missing 11 translations
    Line 27:
    Line 108:
    Line 178: Melee has separate
    Line 210:
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 495:
    Line 495:
    Line 501:
  93. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  94. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  95. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  96. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  97. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  98. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  99. Template:Mvm mission Mannstorm has 3 uses and is missing 2 translations
    Line 334: The 
    Line 345: The 
  100. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  101. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  102. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  103. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  104. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  105. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  106. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  107. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  108. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  109. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  110. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  111. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  112. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  113. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  114. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  115. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  116. Template:Mvm mission Rusted Retribution has 3 uses and is missing 17 translations
    Line 8:
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  117. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  118. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  119. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  120. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  121. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  122. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  123. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  124. Template:Mvm mission Snow Blindness has 3 uses and is missing 4 translations
    Line 51:
    Line 136:
    Line 217: Boss announces its own arrival
    Line 367:
  125. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  126. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  127. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  128. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  129. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  130. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
    Line 13: The 
    Line 96: The 
    Line 318: Takes the left path
  131. Template:Mvm mission Ticket to Die has 3 uses and is missing 17 translations
    Line 70:
    Line 105:
    Line 158:
    Line 259:
    Line 370:
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 574:
    Line 587:
  132. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  133. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  134. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  135. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  136. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  137. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  138. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  139. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  140. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  141. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  142. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  143. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  144. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  145. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  146. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 1 translation
    Line 93: Boot Camp
  147. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  148. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  149. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  150. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  151. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  152. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  153. Template:UGC 4vs4 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  154. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  155. Template:FeaturedArticle/article/ConTracker has 1 use and is missing 1 translation
    Line 5: The '''ConTracker''' is a contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
  156. Template:FeaturedArticle/article/Crafting has 1 use and is missing 1 translation
    Line 4: The Crafting Anvil
  157. Template:FeaturedArticle/article/Dalokohs Bar has 1 use and is missing 1 translation
    Line 5: The '''Dalokohs Bar''' (pronounced ''Dah-lock-uss'') is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his is increased temporarily for the next 30 seconds, like a semi-permanent . Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his variant the Heavy will be immobile when eating, does not extinguish , nor can be eaten . The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a .
  158. Template:FeaturedArticle/article/Duck Journal has 1 use and is missing 1 translation
    Line 5: The '''Duck Journal''' is a that commemorated the release of the .
  159. Template:FeaturedArticle/article/Engineer Update has 1 use and is missing 1 translation
    Line 5: The '''Engineer Update''' was a focusing on the . The update was announced on July 5, 2010, followed by daily reveals until its release on July 8, 2010.
  160. Template:FeaturedArticle/article/Eyelander has 1 use and is missing 1 translation
    Line 5: The '''Eyelander''' is the unlockable melee weapon for the . First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
  161. Template:FeaturedArticle/article/Gunslinger has 1 use and is missing 1 translation
    Line 5: The '''Gunslinger''' is an unlockable for the . It is a robotic prosthetic hand which replaces the Engineer's right hand. It grants the Engineer an additional 25 max health (raising his total health to 150) at the cost of disabling random s with the weapon.
  162. Template:FeaturedArticle/article/Pyro has 1 use and is missing 1 translation
    Line 5: The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as .
  163. Template:FeaturedArticle/article/Über Update has 1 use and is missing 1 translation
    Line 5: The '''Über Update''' is a update for '''' and was released on . It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the and the , the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of ''''.
  164. Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
    Line 2: Demoman
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 21: Stock weapon.<br>
    Line 24: 210% damage bonus.<br>
    Line 31: <br>
    Line 37: 20% damage bonus against buildings.<br>
    Line 46: 150% damage bonus.<br>
    Line 59: <br>
    Line 65: +25 max health on wearer.<br>
    Line 73: <br>
    Line 77: <br>
    Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 108: <br>
    Line 114: Grenades have very little bounce and roll.<br>
    Line 120: Grenades have very little bounce and roll.<br>
    Line 130: <br>
    Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
    Line 139: <br>
    Line 143: Demoman
    Line 147: <br>
    Line 153: Stock weapon.<br>
    Line 156: +25 max health on wearer.<br>
    Line 167: <br>
    Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 194: <br>
    Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 226: <br>
    Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 258: <br>
    Line 264: 200% larger secondary ammo size.(max is 72).<br>
    Line 273: 275% damage bonus.<br>
    Line 291: <br>
    Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 322: <br>
    Line 328: Up to 35% damage bonus based on charge.<br>
    Line 337: +25 max health on wearer.<br>
    Line 353: Demoman s
    Line 357: <br>
    Line 362: Stock weapon.<br>
    Line 365: No changes.<br>
    Line 369: <br>
    Line 375: 50% longer melee range.<br>
    Line 382: No changes.<br>
    Line 386: <br>
    Line 392: 50% longer melee range.<br>
    Line 403: 50% longer melee range.<br>
    Line 410: <br>
    Line 416: 50% longer melee range.<br>
    Line 426: 50% longer melee range.<br>
    Line 434: <br>
    Line 440: Increases user's capture rate by 1 for points and carts.<br>
    Line 445: When weapon is active:<br>
    Line 453: <br>
    Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
    Line 468: 15% damage penalty.<br>
    Line 475: <br>
    Line 481: 50% longer melee range.<br>
    Line 490: No changes.<br>
    Line 494: <br>
    Line 500: 50% longer melee range.<br>
    Line 510: 50% longer melee range.<br>
  165. Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
    Line 2: Engineer
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 25: 200% larger clip size.<br>
    Line 33: <br>
    Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 60: <br>
    Line 66: On hit: damage dealt is returned as ammo.<br />
    Line 74: On hit: damage dealt is returned as ammo.<br />
    Line 87: <br>
    Line 93: 50% more pellets per shot.<br>
    Line 101: 200% larger clip size.<br>
    Line 115: <br>
    Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 148: <br>
    Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
    Line 176: Engineer
    Line 180: <br>
    Line 185: Stock weapon.<br>
    Line 188: 300% larger clip size.<br/>
    Line 197: <br>
    Line 203: Enables manual control of own Sentry Gun.<br />
    Line 211: Enables manual control of own Sentry Gun.<br />
    Line 223: <br>
    Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 263: Engineer s
    Line 267: <br>
    Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 305: <br>
    Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 351: <br>
    Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 392: <br>
    Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 433: <br>
    Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 474: Melee
    Line 477: Sentry Gun
    Line 480: Dispenser
    Line 484: Cost
    Line 487:
    Line 490: Health
    Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
    Line 496: Cost
    Line 499:
    Line 502: Health
    Line 505: Deploy Time
    Line 509: Wrench
    Line 512: 80
    Line 516: / /
    Line 519: 100
    Line 522: 8.02s
    Line 525: 80
    Line 528: 10/15/20
    Line 531: 150/180/216
    Line 534: 17s
    Line 538: Jag
    Line 541: 140
    Line 544: / /
    Line 547: 100
    Line 550: 5.11s
    Line 553: 140
    Line 556: 10/15/20
    Line 559: 150/180/216
    Line 562: 21s
    Line 566: Eureka Effect
    Line 569: 100
    Line 572: / /
    Line 575: 100
    Line 578: 20.98s
    Line 581: 100
    Line 584: 10/15/20
    Line 587: 150/180/216
    Line 590: 21s
    Line 594: Southern Hospitality
    Line 597: 25
    Line 600: / /
    Line 603: 25
    Line 606: 1.2s
    Line 609: 25
    Line 612: 10/15/20
    Line 615: 38/45/54
    Line 618: 21s
    Line 622: Gunslinger
    Line 625: 100
    Line 628: / /
    Line 631: 100
    Line 634: 4.07s
    Line 637: 100
    Line 640: 10/15/20
    Line 643: 150/180/216
    Line 646: 21s
  166. Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
    Line 2: Heavy
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Secondary fire spins-up the barrel without firing.<br />
    Line 28: Secondary fire spins-up the barrel without firing.<br />
    Line 36: <br>
    Line 42: Secondary fire spins-up the barrel without firing.<br />
    Line 52: Secondary fire spins-up the barrel without firing.<br />
    Line 65: <br>
    Line 71: Secondary fire spins-up the barrel without firing.<br />
    Line 80: Secondary fire spins-up the barrel without firing.<br />
    Line 92: <br>
    Line 98: Secondary fire deploys the barrel without firing.<br />
    Line 107: Secondary fire deploys the barrel without firing.<br />
    Line 119: <br>
    Line 125: Secondary fire deploys the barrel without firing.<br />
    Line 134: Secondary fire deploys the barrel without firing.<br />
    Line 148: Heavy
    Line 152: <br>
    Line 158: Stock weapon.
    Line 161: 200% larger clip size.<br>
    Line 169: <br>
    Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 183: 100% faster weapon deploy and holster speed.<br>
    Line 195: <br>
    Line 201: 50% more pellets per shot.<br>
    Line 209: 200% larger clip size.<br>
    Line 223: <br>
    Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
    Line 253: <br>
    Line 259: 33% larger clip size.<br />
    Line 265: 300% larger clip size.<br>
    Line 274: <br>
    Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
    Line 294: 100% faster weapon deploy and holster speed.<br>
    Line 310: <br>
    Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
    Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
    Line 336: Heavy s
    Line 340: <br>
    Line 345: Stock weapon.<br>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
    Line 363: 2% faster movement speed on wearer.<br>
    Line 370: <br>
    Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
    Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
    Line 391: <br>
    Line 396: 30% damage bonus.<br />
    Line 402: 30% damage bonus.<br />
    Line 411: <br>
    Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
    Line 425: No changes.
    Line 429: <br>
    Line 435: 40% faster firing speed.<br />
    Line 444: 8% faster movement speed on wearer.<br>
    Line 452: <br>
    Line 458: Critical hit forces victim to laugh.<br />
    Line 465: No changes.<br>
  167. Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
    Line 2: Humans players
    Line 5: Zombies
  168. Template:Zombie Escape Items has 1 use and is missing 20 translations
    Line 2: Items
    Line 5: Attributes
    Line 9: Ice/Snow
    Line 9: Freezes all Zombies in place or slows them down.
    Line 11: Wind
    Line 11: Creates a tornado that pushes all Zombies away.
    Line 13: Fire
    Line 13: Summons a field of fire that slows and damages Zombies.
    Line 15: Gravity
    Line 15: Creates a force field which sucks Zombies in.
    Line 17: Earth/Wall
    Line 17: Erects a tall wall where the user points at.
    Line 19: Crits
    Line 19: Crit boosts all nearby Humans.
    Line 21: Heal
    Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
    Line 23: Ultima
    Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
    Line 25:
    Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
  169. Template:Zombie Escape Map list has 1 use and is missing 89 translations
    Line 2: Map name
    Line 5: Stages?
    Line 8: Has Items?
    Line 11: Has Bosses?
    Line 14: Description
    Line 19: Single
    Line 22:
    Line 25:
    Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
    Line 33: Two
    Line 36:
    Line 39:
    Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
    Line 47: Three
    Line 50:
    Line 53:
    Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
    Line 61: Four
    Line 64:
    Line 67:
    Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
    Line 75: Single
    Line 78:
    Line 81:
    Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
    Line 89: Four plus ZM Mode
    Line 92:
    Line 95:
    Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
    Line 103: Five difficulties plus ZM Mode
    Line 106:
    Line 109:
    Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
    Line 117: Single
    Line 120:
    Line 123:
    Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
    Line 131: Single plus two hidden stages
    Line 134:
    Line 137:
    Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
    Line 145: Three plus Bonus stage
    Line 148:
    Line 151:
    Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
    Line 159: Four
    Line 162:
    Line 165:
    Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
    Line 173: Six
    Line 176:
    Line 179:
    Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
    Line 187: Four
    Line 190:
    Line 193:
    Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
    Line 201: Four plus stage
    Line 204:
    Line 207:
    Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
    Line 215: Single
    Line 218:
    Line 221:
    Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
    Line 229: Single
    Line 232:
    Line 235:
    Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
    Line 243: Four plus the Truth
    Line 246:
    Line 249:
    Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
    Line 257: Single
    Line 260:
    Line 263:
    Line 266: Gameplay takes place inside the Scp foundation's facility.
    Line 271: Eight
    Line 274:
    Line 277:
    Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
    Line 285: Single
    Line 288:
    Line 291:
    Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
    Line 299: Six
    Line 302:
    Line 305:
    Line 308: A colorful sky world which players need to escape via .
  170. Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
    Line 2: Medic
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock Weapon<br>
    Line 25: 150% damage bonus.<br>
    Line 29: <br>
    Line 35: On hit: heal +3 health points.<br/>
    Line 40: 147% damage bonus.<br>
    Line 51: <br>
    Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 82: <br>
    Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 102: Medic
    Line 106: <br>
    Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
    Line 126: <br>
    Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
    Line 145: <br>
    Line 151: Über effect: Megaheal
    Line 163: Über effect: Megaheal
    Line 174: <br>
    Line 180: Reload: Cycle through resist types.<br/>
    Line 192: Reload: Cycle through resist types.<br/>
    Line 206: Medic s
    Line 210: <br>
    Line 216: Stock weapon.<br>
    Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
    Line 223: <br>
    Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 234: 33% faster Übercharge build rate.<br/>
    Line 240: <br>
    Line 246: Allows the Medic to see an enemy's health.<br/>
    Line 251: Allows the Medic to see an enemy's health.<br/>
    Line 258: <br>
    Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
    Line 271: No changes.<br/>
    Line 275: <br>
    Line 281: On Hit: 25% ÜberCharge added.<br/>
    Line 286: On Hit: 50% ÜberCharge added.<br/>
  171. Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
    Line 2: Pyro
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon<br>
    Line 25: On hit:100% chance to slow down target.<br>
    Line 32: <br>
    Line 38: Guaranteed Critical hits when attacking from behind.<br>
    Line 44: Guaranteed Critical hits when attacking from behind.<br>
    Line 54: <br>
    Line 60: 60% faster deploy speed.<br>
    Line 67: 60% faster deploy speed.<br>
    Line 77: <br>
    Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 100: <br>
    Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 129: Pyro
    Line 133: <br>
    Line 139: Stock weapon.
    Line 142: 200% larger clip size.<br>
    Line 150: <br>
    Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 174: <br>
    Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 210: <br>
    Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 243: <br>
    Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
    Line 278: <br>
    Line 284: Contains two charges that allows the player to launch themselves into the air.
    Line 295: <br>
    Line 299: <br>
    Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
    Line 313: Throws an incendiary grenade instead of a gas canister.<br>
    Line 328: <br>
    Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
    Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
    Line 353: <br>
    Line 359: 50% more pellets per shot.<br>
    Line 367: 200% larger clip size.<br>
    Line 381: Pyro s
    Line 385: <br>
    Line 391: 100% damage bonus against s.<br/>
    Line 397: No changes.<br/>
    Line 401: <br>
    Line 407: On Hit: target is engulfed in flames.<br/>
    Line 412: No changes.<br/>
    Line 416: <br>
    Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 430: No changes.<br/>
    Line 434: <br>
    Line 440: 25% damage bonus.<br/>
    Line 446: No changes.<br/>
    Line 450: <br>
    Line 456: Guaranteed Critical hits against players.<br/>
    Line 463: No changes.<br/>
    Line 467: <br>
    Line 473: Damage transfers to all players connected via Medic beams.
    Line 476: No changes.<br/>
    Line 480: <br>
    Line 486: Stock weapon.<br/>
    Line 489: No changes.<br/>
    Line 493: <br>
    Line 499: Guaranteed Mini-Crits on burning targets.<br/>
    Line 509: Guaranteed Mini-Crits on burning targets.<br/>
    Line 519: <br>
    Line 525: On kill: restores up to +25 health points.<br/>
    Line 531: On kill: restores up to +25 health points.<br/>
  172. Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 15: <br>
    Line 21: Stock Weapon.<br/>
    Line 24: 200% larger clip size.<br/>
    Line 32: <br>
    Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 48: 100% larger clip size.<br>
    Line 64: <br>
    Line 70: 100% damage bonus per pellet.<br>
    Line 84: 200% larger clip size.<br>
    Line 98: <br>
    Line 104: On hit: Build Hype.<br>
    Line 113: 100% larger clip size.<br>
    Line 128: <br>
    Line 134: On hit: builds Boost.<br>
    Line 143: On hit: builds Boost.<br/>
    Line 158: <br>
    Line 164: Mini-Crits targets when fired at their back from close range.<br>
    Line 171: Mini-Crits targets when fired at their back from close range.<br/>
    Line 183: Scout
    Line 187: <br>
    Line 193: Stock weapon.<br/>
    Line 196: 300% larger clip size.<br/>
    Line 205: <br>
    Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 225: <br>
    Line 231: 15% damage bonus.<br/>
    Line 237: 100% larger clip size.<br/>
    Line 248: <br>
    Line 253: On Hit: Gain up to +3 health.<br/>
    Line 259: On Hit: Gain up to +3 health.<br/>
    Line 269: <br>
    Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
    Line 282: +25 max health on wearer.<br/>
    Line 292: <br>
    Line 298: When consumed, user receives the following effects:<br/>
    Line 305: When consumed, user receives the following effects:<br/>
    Line 314: <br>
    Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
    Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
    Line 338: Scout s
    Line 342: <br>
    Line 348: Stock weapon.<br/>
    Line 351: No changes.<br/>
    Line 355: <br>
    Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 376: <br>
    Line 382: When weapon is active: +1 extra air jump on wearer.<br>
    Line 389: When weapon is active:<br>
    Line 401: <br>
    Line 407: Guaranteed Crits on burning players.<br>
    Line 413: Guaranteed Crits on burning players.<br>
    Line 421: <br>
    Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
    Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
    Line 448: <br>
    Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
    Line 460: No changes.<br>
    Line 464: <br>
    Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
    Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
    Line 484: <br>
    Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
    Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
  173. Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
    Line 2: Sniper
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 30: Charges while zoomed.<br/>
    Line 41: <br>
    Line 47: Charges while zoomed.<br/>
    Line 58: Charges while zoomed.<br/>
    Line 72: <br>
    Line 78: Charges while zoomed.<br/>
    Line 88: Charges while zoomed.<br/>
    Line 107: <br>
    Line 113: Charges while zoomed.<br/>
    Line 121: Charges while zoomed.<br/>
    Line 134: <br>
    Line 140: Charges while zoomed.<br/>
    Line 155: Charges while zoomed.<br/>
    Line 173: <br>
    Line 179: Charged shots will victims.<br/>
    Line 193: Charged shots will victims.<br/>
    Line 212: <br>
    Line 218: Bullets replaced with an arrow projectile.<br/>
    Line 236: Bullets replaced with an arrow projectile.<br/>
    Line 257: Sniper
    Line 261: <br>
    Line 267: Stock weapon.<br>
    Line 270: 100% larger clip size.<br>
    Line 277: <br>
    Line 283: Doused enemies take on hit.<br/>
    Line 292: Doused enemies take on hit.<br/>
    Line 303: <br>
    Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 316: No changes.<br>
    Line 320: <br>
    Line 325: Lowers fire damage vulnerability by 50%.<br/>
    Line 331: No changes.<br>
    Line 335: <br>
    Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: Dealing damage charges a "Crikey" meter.<br/>
    Line 367: Dealing damage charges a "Crikey" meter.<br/>
    Line 378: Sniper s
    Line 382: <br>
    Line 388: Stock weapon.<br>
    Line 391: No changes.<br>
    Line 395: <br>
    Line 401: Crits whenever it would normally mini-crit.<br/>
    Line 407: No changes.<br>
    Line 411: <br>
    Line 417: On hit: causes for 6 seconds.<br/>
    Line 422: No changes.<br>
    Line 426: <br>
    Line 432: 25% damage bonus when health is less than 50% of max.<br/>
    Line 437: No changes<br>
    Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
    Line 447: Bodyshot
    Line 450: Headshot
    Line 454: 0%
    Line 457: 100%
    Line 460: 0%
    Line 463: 100%
    Line 467: Sniper Rifle
    Line 470: 75
    Line 473: 225
    Line 476: 720
    Line 479: 2160
    Line 483: Hitman's Hitmaker
    Line 486: 60
    Line 489: 180
    Line 492: 295
    Line 495: 885
    Line 499: Huntsman
    Line 502: 46
    Line 505: 240
    Line 508: 339
    Line 511: 720
    Line 515: Machina
    Line 518: 283
    Line 521: 1500
    Line 524: 1700
    Line 527: 9003
    Line 531: Sydney Sleeper
    Line 534: 75
    Line 537: 226
    Line 540: 300
    Line 543: 900
    Line 547: Classic
    Line 550: 70
    Line 553: 210
    Line 556: 267
    Line 559: 2399
    Line 563: Bazaar Bargain
    Line 566: 0
    Line 569: 0
    Line 572: 200
    Line 575: 600
  174. Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
    Line 2: Soldier
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.
    Line 25: 171% damage bonus.<br>
    Line 33: <br>
    Line 39: 25% damage penalty.<br>
    Line 46: 204% damage bonus.<br>
    Line 60: <br>
    Line 66: On hit: restores up to +20 health.<br>
    Line 71: 144% damage bonus.<br>
    Line 84: <br>
    Line 90: +200% max primary ammo on wearer.<br>
    Line 98: 1011% damage bonus.<br>
    Line 114: <br>
    Line 120: 25% larger clip size.<br>
    Line 127: 25% larger clip size.<br>
    Line 142: <br>
    Line 148: Does not use ammo (replaced with an ammo meter).<br>
    Line 161: 155% damage bonus.<br>
    Line 180: <br>
    Line 186: Hold Fire to load up to three rockets.<br>
    Line 196: 100% damage bonus.<br>
    Line 211: <br>
    Line 217: 185% faster firing speed while blast jumping.<br>
    Line 226: 134% damage bonus.<br>
    Line 245: Soldier
    Line 249: <br>
    Line 255: Stock weapon.<br>
    Line 259: 200% larger clip size.<br>
    Line 267: <br>
    Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 287: <br>
    Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 314: <br>
    Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 340: <br>
    Line 346: 75% reduction in push force taken from enemy damage.<br>
    Line 354: <br>
    Line 359: <br>
    Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 389: <br>
    Line 395: 20% faster deploy speed.<br>
    Line 403: 100% larger clip size.<br>
    Line 415: <br>
    Line 421: 50% more pellets per shot.<br>
    Line 429: 200% larger clip size.<br>
    Line 443: <br>
    Line 449: Lowers explosive self-damage vulnerability by 60%<br>
    Line 455: Lowers explosive self-damage vulnerability by 60%<br>
    Line 463: <br>
    Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
    Line 475: <br>
    Line 479: Soldier s
    Line 483: <br>
    Line 489: Stock weapon.<br>
    Line 492: No changes.<br>
    Line 496: <br>
    Line 502: When weapon is active:<br>
    Line 508: No changes.
    Line 512: <br>
    Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
    Line 524: No changes.
    Line 528: <br>
    Line 533: Increases user's capture rate by 1 for points and carts.<br>
    Line 538: Increases user's capture rate by 1 for points and carts.<br>
    Line 547: <br>
    Line 552: 50% longer melee range.<br>
    Line 562: 50% longer melee range.<br>
    Line 570: <br>
    Line 576: 70% longer melee range.<br>
    Line 582: 70% longer melee range.<br>
    Line 588: <br>
    Line 594: When weapon is active:<br>
    Line 601: When weapon is active:<br>
  175. Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 14: <br>
    Line 20: Stock weapon.<br/>
    Line 23: 200% larger clip size.<br/>
    Line 31: <br>
    Line 37: are guaranteed for headshots.<br/>
    Line 46: are guaranteed for headshots.<br/>
    Line 58: <br>
    Line 64: 40% longer cloak duration<br/>
    Line 70: 25% shorter reload time.<br/>
    Line 79: <br>
    Line 85: 20% damage bonus while disguised.<br/>
    Line 92: 100% larger clip size.<br/>
    Line 101: <br>
    Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
    Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
    Line 126: Spy s
    Line 130: <br>
    Line 136: Disables enemy Engineer buildings.<br/>
    Line 144: Disables enemy Engineer buildings.<br/>
    Line 155: <br>
    Line 161: Stock weapon.<br/>
    Line 166: Stock weapon.<br/>
    Line 175: Spy s
    Line 179: <br>
    Line 185: Stock weapon<br/>
    Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 194: <br>
    Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 216: <br>
    Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
    Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 239: <br>
    Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 250: On Backstab: Gain a speedboost<br/>
    Line 257: <br>
    Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 282: Spy
    Line 286: <br>
    Line 292: '''Cloak type:''' Motion sensitive<br/>
    Line 303: '''Cloak type:''' Motion sensitive<br/>
    Line 315: <br>
    Line 321: '''Cloak type:''' Timed<br/>
    Line 330: '''Cloak type:''' Timed<br/>
    Line 339: <br>
    Line 345: '''Cloak type:''' Feign death<br/>
    Line 359: '''Cloak type:''' Feign death<br/>
  176. Template:Zombie Escape human changes has 1 use and is missing 32 translations
    Line 2: Class
    Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
    Line 8: Cap?
    Line 13: '''All classes'''
    Line 16: Can see the health of Zombies.<br>
    Line 28: ''''''
    Line 31: +75 max health (200 total).<br>
    Line 39: <br>
    Line 44: ''''''
    Line 47: 2% faster movement speed.<br>
    Line 52: <br>
    Line 57: ''''''
    Line 60: +25 max health (200 total).<br>
    Line 67: <br>
    Line 72: ''''''
    Line 75: Has the ability to stun Zombies.<br>
    Line 81: <br>
    Line 86: ''''''
    Line 89: 10% faster movement speed.<br>
    Line 95: <br>
    Line 100: ''''''
    Line 103: +75 max health (200 total).<br>
    Line 110: <br>
    Line 115: ''''''
    Line 118: +50 max health (200 total).<br>
    Line 123: <br>
    Line 128: ''''''
    Line 131: +75 max health (200 total).<br>
    Line 136: <br>
    Line 141: ''''''
    Line 144: +75 max health (200 total).<br>
    Line 150: <br>
  177. Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
    Line 2: Zombie Attributes<ref></ref>
    Line 7: '''All classes'''
    Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
    Line 18: Class
    Line 21: Changes
    Line 24: Enzyme
    Line 27: Description
    Line 32: '''Zombie Scout'''
    Line 35: Between 600 and 32706 health.<br>
    Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
    Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
    Line 51: '''Zombie Soldier'''
    Line 54: Between 1200 and 65412 health.<br>
    Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
    Line 65: Enhanced muscular/skeletal system.<br>
    Line 71: '''Zombie Pyro'''
    Line 74: Between 1200 and 65412 health.<br>
    Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
    Line 85: Extensive growths of combustive tissues observed.<br>
    Line 91: '''Zombie Demoman'''
    Line 94: Between 600 and 32706 health.<br>
    Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
    Line 106: Legs are filled with numerous adrenal glands.<br>
    Line 111: '''Zombie Heavy'''
    Line 114: Between 1200 and 65412 health.<br>
    Line 121: Surrounds the Heavy with purple mist.<br>
    Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
    Line 134: '''Zombie Engineer'''
    Line 137: Between 1200 and 65412 health.<br>
    Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
    Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
    Line 154: '''Zombie Medic'''
    Line 157: Between 1200 and 65412 health.<br>
    Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
    Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
    Line 171: '''Zombie Sniper'''
    Line 174: Between 1200 and 65412 health.<br>
    Line 180: Enzyme nearby Humans in .<br>
    Line 183: The strain appears to induce acidic urine in the host.
    Line 188: '''Zombie Spy'''
    Line 191: Deals 300 damage on .<br>
    Line 200: Enzyme renders the Spy for a short duration.<br>
    Line 205: Infection by this strain causes the host to become translucent.
  178. Template:Zombie Escape zombie health has 1 use and is missing 3 translations
    Line 2: Human players
    Line 5: Scout & Demoman health
    Line 8: Normal Zombie health