180 templates missing Russian translation

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Pages missing in Russian (ru – русский): 180 in total. Data as of 01:39, 26 December 2024 (GMT).

See also

List

  1. Template:Unused Content Nav has 1103 uses and is missing 2 translations
    Line 4:  
    Line 4:  
  2. Template:Class Strategy Nav has 501 uses and is missing 1 translation
    Line 150: Official tips
  3. Template:Comic infobox has 330 uses and is missing 3 translations
    Line 93: Artists
    Line 120: Writers
    Line 147: Colorists
  4. Template:Gun Mettle Update Unusual effects has 32 uses and is missing 1 translation
    Line 28: Removed from all Unusual pools
  5. Template:Class weapons table scout melee has 23 uses and is missing 1 translation
    Line 218
  6. Template:List of tournament medals has 23 uses and is missing 14 translations
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 911: CappingTV PASS Time Championship
    Line 930: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 944: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 7886: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7892: UGC Highlander Steel 3rd Place
    Line 8615: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 3rd Place
  7. Template:Scout strange quality table has 23 uses and is missing 1 translation
    Line 942: Can no longer be unboxed in Strange quality as of the .
  8. Template:Class weapons table engineer primary has 22 uses and is missing 2 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 168: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
  9. Template:List of items associated with badges has 22 uses and is missing 2 translations
    Line 208: [[Saxxy Awards]]
    Line 274: Miscellaneous
  10. Template:Map types has 22 uses and is missing 1 translation
    Line 105: ()
  11. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 95: #10, #16, or as a bonus drop from cases
    Line 114: #2, #11, #17, or as a bonus drop from cases
    Line 132: #11, #18, or as a bonus drop from cases
    Line 151: #1, #3, #14, or as a bonus drop from cases
    Line 169: #12, #16, or as a bonus drop from cases
    Line 188: #39 or as a bonus drop from cases
    Line 206: #10, #18, or as a bonus drop from cases
    Line 225: #39 or as a bonus drop from cases
    Line 243: #12, #17, or as a bonus drop from cases
    Line 262: As a bonus drop from cases
    Line 280: #9, #13, or as a bonus drop from cases
    Line 299: #1, #4, #13, or as a bonus drop from cases
    Line 317: #12, #18, or as a bonus drop from cases
    Line 336: #2 or as a bonus drop from cases
    Line 354: #9, #14, or as a bonus drop from cases
    Line 373: #5, #11, #16, or as a bonus drop from cases
    Line 391: #9, #15, or as a bonus drop from cases
    Line 410: #9, #15 or as a bonus drop from cases
    Line 428: As a bonus drop from cases
    Line 447: #9, #14, or as a bonus drop from cases
    Line 465: #10, #17, or as a bonus drop from cases
    Line 532: As a bonus drop from cases
    Line 550: #7, #15, or as a bonus drop from cases
    Line 574: As a bonus drop from cases
    Line 592: As a bonus drop from cases
    Line 616: As a bonus drop from cases
    Line 634: As a bonus drop from cases
    Line 658: As a bonus drop from cases
  12. Template:Tool list has 21 uses and is missing 9 translations
    Line 490: Random when using a Summer Claim Check
    Line 1342: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1364: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1384: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1404: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1424: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1446: Contract reward from the Jungle Inferno Campaign
    Line 1466: Contract reward from the Jungle Inferno Campaign
    Line 1486: Contract reward from the Jungle Inferno Campaign
  13. Template:Self-illumination has 20 uses and is missing 3 translations
    Line 1216: The watch.
    Line 2447: The headphones
    Line 2604: The screen.
  14. Template:List of kill icons has 18 uses and is missing 4 translations
    Line 2268: [[Environmental death#Helicopter Blades
    Line 2277: Nuclear Bomb Explosion
    Line 2836: [[Blutsauger]] dart
    Line 2843: A kill icon that was added to the game in the [[Gold Rush Update]] alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the [[Pyro Update]].
  15. Template:Upgrade station secondary has 16 uses and is missing 1 translation
    Line 657: Explosion deals up to 350 splash damage.
  16. Template:Player bodygroup has 15 uses and is missing 1 translation
    Line 343: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
  17. Template:StoryTimeline has 13 uses and is missing 2 translations
    Line 1776: 2024
    Line 1779: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
  18. Template:Item timeline 2014 has 12 uses and is missing 1 translation
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
  19. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  20. Template:List of item attributes has 12 uses and is missing 44 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
  21. Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  22. Template:List of weapons unable to crit has 11 uses and is missing 1 translation
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
  23. Template:Event end has 10 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 10: The event ended on .
  24. Template:Sentry Gun level has 10 uses and is missing 9 translations
    Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 255: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 508: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 533: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 801: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 826: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1280: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1305: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1553: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
  25. Template:Tools drop list has 10 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  26. Template:Zombie Infection abilities has 10 uses and is missing 6 translations
    Line 193: Ability: Shoot a [[Dragon's Fury]] fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 201: Passive: Immunity to all [[Fire
    Line 296: The player is [[ÜberCharge]]d and made immobile for a short time before the charge.
    Line 389: Passive: Drop a medium [[Health#Health kits
    Line 530: Forces the player into a third person perspective when used.
    Line 538: Passive: Heal nearby teammates passively.
  27. Template:List of companies has 9 uses and is missing 155 translations
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 119: Ball Fortress
    Line 151: Ballinger
    Line 172: Banana Bay Exports
    Line 182: Bayou Shipping
    Line 199: Beacon
    Line 209: Biggs
    Line 219: Binder's Popsicles
    Line 229: Binksi Logging
    Line 239: Binski Paper Co
    Line 249: Blue Mountain Pioneering
    Line 266: Builders League United
    Line 276: BLU Blast Complex
    Line 293: Brewery<br>(Blu Streak Beer)
    Line 310: BLU Co
    Line 328: BLU Freight & Shipping
    Line 345: BLU Industries Incorporated
    Line 355: Blue Corn Co.
    Line 372: BLU Steel
    Line 388: BLU Warehouse
    Line 397: Boggy Brook's
    Line 412: Turkeys
    Line 448: Brown Nugget Prospecting
    Line 457: Buckshot
    Line 472: Bullseye Bill's
    Line 499: Captain Dan's
    Line 521: Casali Shafting Co.
    Line 539: Cave Raiders
    Line 548: Cerveza Royale
    Line 563: Chaps Dry Goods
    Line 584: Charles Darling's Triassic Preserve
    Line 599: Chairman
    Line 614: Chemical Processing Facility
    Line 623: Clem's
    Line 632: Cliffe Rocks Inc.
    Line 650: Conagher Railroads
    Line 665: Conagher's Tool & Munitions
    Line 701: Conquistador Fried Giblets
    Line 716: Cornwell
    Line 734: Cracky Pop!
    Line 743: Crash Construction
    Line 758: Crummy's Burgers
    Line 767: Carmack Computers
    Line 773: References ''[[w:Doom (franchise)
    Line 780: Dalokohs
    Line 798: Dapper Cadaver
    Line 813: Darling Zoos
    Line 828: Der Architect
    Line 837: Discount Alchemist
    Line 858: Diedrich's Discount Delicatessen
    Line 867: Doctor Wilson's Auto-Borax
    Line 882: Driller
    Line 918: Elliphany Electric Trains
    Line 933: Ellis' Crawdads
    Line 948: Emmerich's
    Line 963: Finest Hour Ale House
    Line 978: Freeman Airboat Tours
    Line 996: Freyja's Sushi
    Line 1011: FGD Luxury Automobiles
    Line 1017: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1024: General Industries Co.
    Line 1033: Gilded Gold
    Line 1048: Gold Medal
    Line 1066: Goldbloom Tropical Flora Export
    Line 1081: Goldstream Fuel Co.
    Line 1090: Gray Gravel Co.
    Line 1105: Green Valley Post
    Line 1114: Griffivore Banana Co.
    Line 1129: Hammond's Amber Mining Co.
    Line 1144: Hampshire's Heavy Lifting Equipment
    Line 1160: Handy Hoe
    Line 1169: Happy Farmers Cooperative
    Line 1184: Happy Farmers Cooperative
    Line 1217: Humboldt's Pharmacy
    Line 1232: Humboldt Sauermilch Molkerei GMBH
    Line 1247: Hurg Spaceship Parts
    Line 1256: Husky Acres
    Line 1265: Icarus Airliners
    Line 1295: Imperial Mining
    Line 1311: Industrial
    Line 1332: Jenkin Coal Co.
    Line 1341: Jimi Jam
    Line 1356: Jobbs Orchards
    Line 1380: Klintz Hocks
    Line 1395: Lucky Plucker
    Line 1404: Lumpy Bros
    Line 1407: Butter for Less
    Line 1416: Mannhattan Used Fireworks
    Line 1425: Mann Co.
    Line 1431: Mann Co.
    Line 1447: Menschnapps
    Line 1452: Mann Co.
    Line 1459: Mann Co.
    Line 1470: Mann Co.
    Line 1483: Sleepy Dog
    Line 1504: McJohn Power
    Line 1538: Mann Co.
    Line 1551: Neal's Bananaland Ice Cream
    Line 1566: Newell and Sons
    Line 1590: Newell & Sons Steam Delivering
    Line 1598: NJ Productions
    Line 1613: Nile Archaeo
    Line 1628: Northern Express
    Line 1643: Odessa Mining Logistics
    Line 1651: Old Geezer
    Line 1669: Otto's Cafe
    Line 1690: Poco Coop
    Line 1705: Pinkerpaw Packaging
    Line 1714: Piper & Piper Pipeworks Inc.
    Line 1723: Primaprime
    Line 1774: Reliable Excavation Demolition
    Line 1783: Red Bread
    Line 1804: Red Forest Fur Company
    Line 1819: Red Ind. Trading
    Line 1828: Red Industries Unincorporated
    Line 1837: RED Iron
    Line 1852: RED Iron Works
    Line 1867: Red Planet Chemicals
    Line 1884: Red Raiders
    Line 1901: Red Shed
    Line 1905: Red Shed Whiskey
    Line 1909: Red Shed Beer
    Line 1919: Red Valley Mining
    Line 1929: Redstone Cargo
    Line 1947: Regal Plumbing Supplies
    Line 1965: Rio Grande Coal Co.
    Line 1982: Rolling Stone Mining Logistics
    Line 1992: Sanders BBQ
    Line 2012: Sapper Sour Candy
    Line 2028: Schucker & Sons
    Line 2038: Scoot's Canoe
    Line 2058: Sea Side Exports
    Line 2075: (Seed)
    Line 2092: Shifty's Quick Shot
    Line 2109: Shiny's Bullion
    Line 2126: (double-edged blades)
    Line 2143: Smart Fireworks
    Line 2160: Spawn-N-Go
    Line 2177: Strongarm Lifting
    Line 2187: Sunny Hay
    Line 2216: TF Industries
    Line 2250: Tree Feller 2 Million
    Line 2267: Trench Diggers FIRST UNION
    Line 2284: Tycho Corp Off-World Excavations
    Line 2294: Vier Augen Optical Co.
    Line 2311: Wade Canoes
    Line 2334: Wood Electric
    Line 2351: Wright Shipping
    Line 2387: Yeti Park
    Line 2404: YTI
    Line 2408: Institute for Research and Development.
    Line 2425: Yti-Hale Shipping
    Line 2442: Zippy Plow
  28. Template:List of miscellaneous reward item owners has 9 uses and is missing 10 translations
    Line 194: Reported a serious exploit regarding name tags to Valve.
    Line 200: Given in Unusual quality with the Sunbeams effect.
    Line 212: Reported a serious exploit regarding name tags to Valve.
    Line 218: Given in Unusual quality with the Sunbeams effect.
    Line 254: Make-A-Wish Foundation gift.
    Line 260: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
    Line 272: Make-A-Wish Foundation gift.
    Line 278: Given in Unusual quality with the Sparkling Lights effect.
    Line 290: Make-A-Wish Foundation gift.
    Line 296: Given in Unusual quality with the Community Sparkle effect.
  29. Template:Explosion sources has 8 uses and is missing 1 translation
    Line 185: Level 3 upgrade only.
  30. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 16: Usage when dominating
    Line 29: Strength<!--TF_Powerup_Strength-->
    Line 37: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that [[Critical hits
    Line 45: Damage bonus for all weapons reduced to 1.4x.
    Line 58: Resistance<!--TF_Powerup_Resist-->
    Line 66: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 74: Incoming damage reduction reduced to 35%.
    Line 87: Vampire<!--TF_Powerup_Vampire-->
    Line 95: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 103: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 116: Reflect<!--TF_Powerup_Reflect-->
    Line 124: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 132: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 145: Haste<!--TF_Powerup_Haste-->
    Line 153: 2x firing speed;<br>4x reload speed;<br>2x [[Compression blast
    Line 161: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 174: Regeneration<!--TF_Powerup_Regen-->
    Line 182: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 190: Health regeneration is 70% of normal rate.
    Line 203: Precision<!--TF_Powerup_Precision-->
    Line 211: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 219: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 232: Agility<!--TF_Powerup_Agility-->
    Line 240: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 248: No changes when dominating.
    Line 261: Knockout<!--TF_Powerup_Knockout-->
    Line 269: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 319: Melee damage increase reduced to 1.4x.
    Line 332: King<!--TF_Powerup_King-->
    Line 340: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 348: Max health increase reduced to 20.
    Line 361: Plague<!--TF_Powerup_Plague-->
    Line 369: Increased health kit collection range (600 [[Hammer unit
    Line 377: Damage resistance to infected players reduced to 20%.
    Line 390: Supernova<!--TF_Powerup_Supernova-->
    Line 398: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 406: No changes when dominating.
    Line 419: Revenge<!--TF_Powerupvolume_Available-->
    Line 427: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 435: No changes when dominating.
  31. Template:Reskins has 8 uses and is missing 4 translations
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  32. Template:Active community medal list has 7 uses and is missing 5 translations
    Line 122: Awarded to players who cleared at least 7 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit event.
    Line 128: Awarded to players who cleared at least 15 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit event.
    Line 134: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
    Line 140: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
    Line 146: Awarded to players who donated US$35.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
  33. Template:Expired community medal list has 7 uses and is missing 15 translations
    Line 544: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 603: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 609: Awarded to players who donated US$25.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 1020: Awarded to players who cleared at least 6 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
  34. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  35. Template:KritzKast distribution list has 6 uses and is missing 4 translations
    Line 185: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
    Line 198: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 204: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 210: On May 28, 2024, an announcement was made in the Kritzkast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  36. Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
  37. Template:Tools can drop list has 6 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 24: Crates
    Line 33: Active [[Mann Co. Supply Crate/Active series
    Line 44: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 54: Tools that ''used'' to be found via a random drop
    Line 75: Crates
    Line 84: Retired [[Mann Co. Supply Crate/Retired series
    Line 140: These Strange Parts dropped previously:
  38. Template:UberCharge Cart has 6 uses and is missing 2 translations
    Line 3: Push
    Line 11: Block
  39. Template:War Paint collection table has 6 uses and is missing 29 translations
    Line 10
    Line 18
    Line 26
    Line 34
    Line 42
    Line 50
    Line 58
    Line 66
    Line 74
    Line 82
    Line 90
    Line 98
    Line 106
    Line 114
    Line 122
    Line 130
    Line 138
    Line 146
    Line 154
    Line 162
    Line 170
    Line 178
    Line 186
    Line 194
    Line 202
    Line 210
    Line 218
    Line 226
    Line 234
  40. Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
    Line 1: Word replacement
    Line 9: For a full listing of all word replacements, see [[Media:Autorp.txt
    Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 31: Original text
    Line 39: Replacement
    Line 222: Original text
    Line 230: Replacement
    Line 423: Punctuation
    Line 436: Original text
    Line 444: Replacement
    Line 481: Original text
    Line 489: Replacement
    Line 526: Insults
    Line 536: Original text
    Line 544: Replacement
    Line 554: ''<adjective>'', ''<adjective> <noun>''
    Line 569: Adjectives
    Line 638: Nouns
    Line 701: Original text
    Line 709: Replacement
    Line 793: Original text
    Line 801: Replacement
    Line 893: Added to beginning of chat messages
    Line 956: Gods
    Line 1037: God adjectives
    Line 1090: Body parts
    Line 1124: Body part adjectives
    Line 1205: Added to end of chat messages
  41. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  42. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  43. Template:Mvm mission Armored Apparatus has 5 uses and is missing 1 translation
    Line 246: The 
  44. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338
    Line 340: The 
    Line 365: The 
    Line 390: The 
  45. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86
    Line 101: The
    Line 103
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114
    Line 118: The
    Line 123
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459
  46. Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  47. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  48. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18
    Line 19
    Line 20
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  49. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71
    Line 101: The 
    Line 106
    Line 109: The 
    Line 124
    Line 129: The 
    Line 129: Chip Carrier
    Line 167
    Line 187
    Line 206
    Line 211: The 
    Line 211: Chip Carrier
    Line 233
    Line 239
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389
    Line 398
    Line 405: No max health drain
    Line 414
    Line 421: No max health drain
    Line 430
    Line 437: No max health drain
  50. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  51. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  52. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 253: Random choice
    Line 269
    Line 275
    Line 286: Random choice
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
    Line 432: Random choice
    Line 436: Icons are hidden
  53. Template:Perks perk table has 5 uses and is missing 1 translation
    Line 10: Perk
  54. Template:Sapper upgrades has 5 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  55. Template:Surviving fire table has 5 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 12: Pickups
    Line 20: Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 29: [[Respawn#Resupply
    Line 37: Touching a [[Respawn#Resupply
    Line 46: Water
    Line 54: Entering [[water]] below eye level. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) do not extinguish a burning player.
    Line 63: Healing
    Line 71: Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Carts
    Line 81: Being the recipient of a stock [[ÜberCharge]].<br>Being ÜberCharged by a [[Kritzkrieg]], [[Quick-Fix]], or [[Vaccinator]] does not affect the rate at which fire is extinguished by healing.
    Line 90: Container-based liquids
    Line 98: Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a teammate or after being [[Compression blast
    Line 108: Being airblasted by a friendly Pyro.
    Line 118: Being near a friendly Pyro when they land with the [[Thermal Thruster]].
    Line 128: Activating the [[Dead Ringer]] as a [[Spy]].
    Line 138: Having the [[Spy-cicle]] as the active weapon while burning.
    Line 148: Being extinguished by the alt-fire of a friendly Pyro's [[Manmelter]].
    Line 158: [[Backstab]]bing someone with the [[Conniver's Kunai]].
    Line 168: [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 178: Being hit by a friendly Sniper's [[Sydney Sleeper]].
    Line 188: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 198: Mitigating fire damage
    Line 209: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]].
    Line 219: Drinking the [[Bonk! Atomic Punch]] stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the [[fire]] causes a [[slowdown]] effect after the Bonk! effect wears off.
    Line 229: Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].
    Line 238: [[Damage#Resistance/vulnerability modifiers
    Line 246: Being under the effects of a [[Damage#Resistance/vulnerability modifiers
  56. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 1: Unreleased
  57. Template:Case bonus drops has 4 uses and is missing 3 translations
    Line 11: Possible bonus items from cases
    Line 19
    Line 61: Winter Cosmetic Cases
  58. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  59. Template:Custom maps table has 4 uses and is missing 43 translations
    Line 9: Development status
    Line 15: Setting(s)
    Line 37: Standard Capture the Flag
    Line 46: Development status
    Line 52: Setting(s)
    Line 101: Attack/Defend (custom)
    Line 109: Development status
    Line 115: Setting(s)
    Line 137: Symmetric
    Line 146: Development status
    Line 152: Setting(s)
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 206: Development status
    Line 212: Setting(s)
    Line 274: Development status
    Line 280: Setting(s)
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 374: Development status
    Line 380: Setting(s)
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 478: Development status
    Line 484: Setting(s)
    Line 504: Development status
    Line 510: Setting(s)
    Line 545: Canyon
    Line 594: Development status
    Line 600: Setting(s)
    Line 617: Village
    Line 650: Development status
    Line 656: Setting(s)
    Line 676: Development status
    Line 682: Setting(s)
    Line 693: Tropical Island
    Line 699: Paleontological dig
    Line 708: Development status
    Line 714: Setting(s)
  60. Template:List of underworlds has 4 uses and is missing 19 translations
    Line 28: Contains
    Line 35: On Entrance
    Line 42: On Exit
    Line 105: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 169: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 189: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 209: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 258: Players can only use [[melee]] weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 375: Health drain only applies while portal is closed.
    Line 445: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 490: Health drain only applies after lingering for too long.
    Line 514: Health drain only applies after lingering for too long.
    Line 538: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 588: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 660: Health drain only applies while portal is closed.<br>Grants the [[Mannpower#Powerups
    Line 688: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 782: Also grants increased jump height upon exit.
    Line 830: The secret exit also applies the buff.
    Line 907: Environmental hazards do not include [[Environmental death#Pitfalls
  61. Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
    Line 2: List of weapons associated with knockback
  62. Template:Mvm Gear Grinder missions has 4 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 13: Notable Robots
  63. Template:Mvm Mecha Engine missions has 4 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 13: Notable Robots
    Line 22: [[Demoman Robot#Major Bomber
    Line 33: [[Soldier Robot#Sergeant Crits
    Line 41: [[Heavy Robot#Captain Punch
  64. Template:Mvm Oil Spill missions has 4 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 13: Notable Robots
  65. Template:Mvm Steel Trap missions has 4 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 13: Notable Robots
  66. Template:Mvm loot Gear Grinder has 4 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Carbonado Botkiller MK.I weapon
    Line 54: Rare loot
    Line 64: Diamond Botkiller Mk.I weapon
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  67. Template:Mvm loot Mecha Engine has 4 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Silver Botkiller MK.II weapons
    Line 54: Rare loot
    Line 64: Gold Botkiller Mk.II weapons
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  68. Template:Mvm loot Oil Spill has 4 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Rust Botkiller MK.I weapons
    Line 54: Rare loot
    Line 61: Blood Botkiller Mk.I weapons
    Line 69: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 76: Only one Botkiller type and weapon is awarded per completion.
  69. Template:Mvm loot Steel Trap has 4 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 16: Guaranteed loot
    Line 25: Item from the random drop pool
    Line 33: Upon tour<br>completion
    Line 39: Guaranteed loot
    Line 47: Silver Botkiller MK.I weapons
    Line 54: Rare loot
    Line 64: Gold Botkiller Mk.I weapons
    Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 80: Only one Botkiller type and weapon is awarded per completion.
  70. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  71. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  72. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  73. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  74. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7
    Line 28
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  75. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  76. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  77. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236
    Line 239
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  78. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513
    Line 518: Regenerates 1 HP per second
  79. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  80. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  81. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  82. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15
    Line 17: The 
    Line 22: The 
    Line 24
    Line 27: Spawns similarly to Spy-bots
    Line 46
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307
    Line 309: The 
    Line 313
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  83. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  84. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  85. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  86. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  87. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  88. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  89. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  90. Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
  91. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  92. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190
    Line 196: The 
    Line 201
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244
    Line 277
    Line 309: Fires continuously in phase 3
  93. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  94. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  95. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  96. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  97. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  98. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  99. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  100. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 1 translation
    Line 86
  101. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23
    Line 27
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  102. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  103. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  104. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  105. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  106. Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
    Line 267
    Line 313: The 
    Line 318: The 
  107. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441
  108. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  109. Template:Mvm mission Short Circuit has 4 uses and is missing 84 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 172: Spawns at
    Line 180: Spawns at
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: Spawns at
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 257: Spawns at
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: Spawns at
    Line 310: Spawns at
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 339: Spawns at
    Line 344: Spawns at
    Line 346: Spawns at
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: The 
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 394: Spawns at
  110. Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
    Line 272
    Line 277
  111. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  112. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46
  113. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 20: Appears at flank<br>Begins with full charge
    Line 29: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  114. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  115. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  116. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  117. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187
    Line 188
    Line 189
    Line 190
    Line 223
    Line 224
    Line 225
    Line 226
    Line 227
    Line 263
    Line 264
    Line 265
    Line 266
    Line 267
    Line 268
    Line 269
    Line 270
    Line 305
    Line 306
    Line 307
    Line 308
    Line 309
    Line 310
    Line 316
    Line 317
    Line 351
    Line 352
    Line 353
    Line 354
    Line 355
    Line 356
    Line 357
    Line 390
    Line 391
    Line 392
    Line 393
    Line 401
    Line 402
    Line 403
    Line 404
    Line 440
    Line 441
    Line 442
    Line 443
    Line 444
    Line 445
    Line 446
    Line 447
    Line 453
    Line 454
    Line 455
    Line 465
    Line 466
    Line 467
    Line 468
    Line 469
    Line 470
    Line 507
    Line 508
    Line 509
    Line 510
    Line 511
    Line 512
    Line 513
    Line 514
    Line 521
    Line 522
    Line 523
    Line 524
    Line 536
    Line 537
    Line 538
    Line 539
    Line 540
    Line 541
    Line 542
    Line 543
    Line 604
    Line 605
    Line 606
    Line 607
    Line 608
    Line 611
    Line 612
    Line 621
    Line 622
    Line 623
    Line 624
    Line 626
    Line 636
    Line 637
    Line 638
    Line 639
    Line 640
    Line 641
    Line 677
    Line 678
    Line 679
    Line 680
    Line 681
    Line 682
    Line 683
    Line 684
    Line 689
    Line 690
    Line 726
    Line 727
    Line 728
    Line 729
    Line 730
    Line 731
    Line 735
    Line 740
    Line 741
    Line 773
    Line 774
    Line 775
    Line 776
    Line 808
    Line 809
    Line 810
    Line 811
    Line 847
    Line 848
    Line 849
    Line 850
    Line 851
    Line 852
    Line 853
    Line 854
    Line 858
  118. Template:List of cosmetics with Genteel Smoke has 3 uses and is missing 1 translation
    Line 4: Cosmetics with [[Particle effects#Genteel Smoke
  119. Template:Mvm Two Cities missions has 3 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 12: Notable Robots
    Line 25: [[Soldier Robot#Chief Blast Soldier
  120. Template:Mvm loot Two Cities has 3 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 14: Guaranteed loot
    Line 29: Item from the random drop pool
    Line 34: At least 5 random common [[Robot Parts]]
    Line 41: Rare loot
    Line 51: Rare Robot Part
    Line 57: Upon tour<br>completion
    Line 62: Guaranteed loot
    Line 73: Rare loot
    Line 86: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  121. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  122. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  123. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  124. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  125. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  126. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399
    Line 399: Batsaber comes with different color
    Line 409
    Line 409: Mark enemy on hit
  127. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  128. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  129. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  130. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  131. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  132. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323
    Line 338
    Line 388
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  133. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  134. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  135. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  136. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  137. Template:Mvm mission Rusted Retribution has 3 uses and is missing 17 translations
    Line 8
    Line 13
    Line 13
    Line 15
    Line 83
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224
    Line 229: The 
    Line 334: Marks enemies for death
  138. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  139. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: Spawns from the left flank
    Line 101
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  140. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436
  141. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  142. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  143. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  144. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  145. Template:Mvm mission Snow Blindness has 3 uses and is missing 5 translations
    Line 51
    Line 136
    Line 217: Boss announces its own arrival
    Line 367
    Line 472: Смертельные ямы закрываются по прибытии
  146. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  147. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495
    Line 495
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  148. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  149. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  150. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  151. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
    Line 13: The 
    Line 96: The 
    Line 318: Takes the left path
  152. Template:Mvm mission Ticket to Die has 3 uses and is missing 17 translations
    Line 70
    Line 105
    Line 158
    Line 259
    Line 370
    Line 436
    Line 436
    Line 442
    Line 442
    Line 448
    Line 448
    Line 506
    Line 545
    Line 556
    Line 562
    Line 574
    Line 587
  153. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  154. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  155. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  156. Template:Reference pose list has 3 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawn room and type in the [[console]]. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 19: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 25: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 31: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.
    Line 36: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 44: Equip and switch to any primary that can [[Compression blast
    Line 50: [[Zombie Infection]] only
    Line 54: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 62: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 67: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 75: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 81: Zombie Infection only
    Line 85: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 92: Equip and switch to the [[Jarate]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 99: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 105: [[Versus Saxton Hale]] only
    Line 109: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 115: [[Mann vs. Machine]] only
    Line 119: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 124: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a [[Sandvich]], you have to equip another food item).
  157. Template:Trade Offer errors has 3 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 9: Error code<br>Internal name
    Line 15: Encountered when
    Line 21: Explanation
    Line 29: Sending, accepting, declining, or cancelling trade offers.
    Line 35: Generic failure, shown if a more specific error could not be determined.
    Line 43: Sending, accepting, declining, or cancelling trade offers.
    Line 49: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 57: Sending, accepting, declining, or cancelling trade offers.
    Line 63: The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a [[VAC]] ban or having a full inventory).
    Line 71: Sending, accepting, declining, or cancelling trade offers.
    Line 77: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 85: Sending, accepting, declining, or cancelling trade offers.
    Line 91: The trade offer service is currently unavailable.
    Line 99: Sending, accepting, declining, or cancelling trade offers.
    Line 105: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 113: Sending, accepting, declining, or cancelling trade offers.
    Line 119: One or more of the items in the trade offer doesn't exist in the inventory anymore. Also used for revoked guest passes.
    Line 127: Accepting trade offers.
    Line 133: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 141: Sending trade offers.
    Line 147: Trade offer cannot be send because you have recently changed your Steam username.
  158. Template:UGC Highlander medals has 3 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons
  159. Template:Mvm mission Haphazard Routine has 2 uses and is missing 11 translations
    Line 27
    Line 108
    Line 178: Melee has separate
    Line 210
    Line 300
    Line 307
    Line 312
    Line 312
    Line 495
    Line 495
    Line 501
  160. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  161. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  162. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  163. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  164. Template:Mvm mission Mannstorm has 2 uses and is missing 2 translations
    Line 334: The 
    Line 345: The 
  165. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  166. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  167. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  168. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  169. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  170. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  171. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  172. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  173. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  174. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 1 translation
    Line 196: Boss will announce its own arrival
  175. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  176. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons
  177. Template:Water locations table has 2 uses and is missing 83 translations
    Line 4: List of maps with water
    Line 12: Water location
    Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 30: Identical to the water on 2Fort.
    Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 47: On each side, inside both bases, there is deep water under the B point.
    Line 56: The map takes place on an island that is surrounded by water.
    Line 65: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 73: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 82: Identical water locations to the Arena version.
    Line 91: The entire map is surrounded by an ocean of deep water.
    Line 100: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 109: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 118: A river flows along the side of the map near the the first Control Point.
    Line 126: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 134: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 142: A river runs underneath 2 bridges near the final checkpoint.
    Line 151: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 160: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 169: There is a shallow pool of water under the bridge in the center of the map.
    Line 178: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 186: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 194: There are flooded corridors and room at the bottom of the play-space.
    Line 202: There is a pool of water at the bottom of a gorge underneath a building.
    Line 210: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 218: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 226: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 233: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 241: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 249: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 257: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 265: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 273: Multiple small puddles surround the central building.
    Line 281: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 288: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 296: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 304: There is shallow water in the Dam and Warehouse territories.
    Line 312: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 319: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 327: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 335: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 343: A river runs underneath the bridge to Dracula's castle.
    Line 351: Next to both spawn rooms behind a fence are small pools of water.
    Line 359: The map takes place on an island in the middle of the ocean.
    Line 366: A lagoon surrounds the center control point areas.
    Line 374: There is a small stream of water just after point A.
    Line 382: The majority of the outdoor area is covered with water.
    Line 390: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 398: The ocean resides off the edge of the cliff near the second capture point.
    Line 405: There is a river along the right edges of the map near BLU's spawn.
    Line 412: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 420: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 428: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 436: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 444: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 452: The center of the map has a channel of deep water.
    Line 460: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 468: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 476: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 484: A long river flows out of a dam and runs along one side of the map.
    Line 492: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 500: There is water in the fountain in the courtyard.
    Line 508: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 516: The map takes place on a harbour connected to the sea.
    Line 524: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 532: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 540: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 548: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 556: Water surrounds the mothership at the final point's pitfall.
    Line 564: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 572: Shallow water surrounds the platform Point A is on.
    Line 580: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 588: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 596: There is an ocean outside the map.
    Line 604: First BLU spawn leads to small river (shallow water).
    Line 612: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 620: Small pools around the map.
    Line 628: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 636: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 644: There are small ponds of deep water around the valley below the central tower.
    Line 652: The center of the map has a canal of deep water.
    Line 660: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 668: There is a large lake with a boathouse.
  178. Template:Bot skill levels has 1 use and is missing 73 translations
    Line 2: Differences between bot skill levels
    Line 8: Skill
    Line 13: Skill level
    Line 20: Easy
    Line 25: Normal
    Line 30: Hard
    Line 35: Expert
    Line 41: Reaction time
    Line 50: Time until bot reacts to a player entering its field of view
    Line 56: Aiming interval
    Line 64: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 70: [[Grenade Launcher]]/[[Stickybomb Launcher]] aim
    Line 75: Vertical compensation:<br>Yes
    Line 80: Compensates based on . Will not compensate based on projectile speed. Will not compensate on [[Loose Cannon]] at all.
    Line 86: [[Huntsman]] aim
    Line 91: Vertical compensation:<br>No<br>Aims for headshot?<br>No
    Line 96: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Only close range (150 [[Hammer unit]]s)
    Line 101: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Always
    Line 106: Aims based on the [[console]] command
    Line 112: [[Rocket Launcher]] aim
    Line 117: Always aim at the enemy's center
    Line 122: Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units.
    Line 127: Bots with the [[Direct Hit]] or [[Cow Mangler 5000]] will always aim at the body
    Line 133: [[Sniper Rifle]] aim
    Line 137: Always aims for body
    Line 141: Aims between the head and center
    Line 145: Always aims for the head
    Line 151: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 155: 10% chance
    Line 159: 30% chance
    Line 163: 60% chance
    Line 167: 90% chance
    Line 171: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 176: Will prioritize [[Medic]] over healing target?
    Line 181: 50% chance
    Line 188: Will consider Medics, [[Engineer]]s, and [[Sniper]]s beyond 500 Hammer units a threat?
    Line 194: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 199: Dodging skills
    Line 203: Will never attempt to dodge
    Line 207: Will dodge when holding a damage-dealing weapon
    Line 211: Will never dodge if the bot is in a hurry, they are under the effect of any ÜberCharge, are taunting, are zoomed in as Sniper, are spun-up as Heavy, are charging up a Huntsman arrow. Additionally, Engineers will never attempt to dodge
    Line 216: Avoids running into enemies?
    Line 222: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 227: Chance to [[Compression blast
    Line 231: 0% chance
    Line 235: 50% chance
    Line 239: 90% chance
    Line 243: 100% chance
    Line 247: Used for both reflecting projectiles and pushing players away
    Line 252: [[Disguise]] choice
    Line 256: Random class
    Line 260: Random member of the enemy team's class
    Line 266: Disguise behavior
    Line 270: Looks towards enemy players when in view
    Line 274: Avoids looking at enemies
    Line 279: Attempts to [[backstab]]?
    Line 283: Will always attempt to backstab players, even if enemy is facing the bot
    Line 287: Only backstabs if the enemies are turned less than 45 degrees away
    Line 291: Only backstabs if the enemies are turned less than 78 degrees away
    Line 295: Only backstabs if a backstab is possible on the enemy
    Line 300: Will switch to secondary?
    Line 304: Never
    Line 308: [[Scout]]s switch away if primary is empty<br>[[Soldier]]s switch away if primary is empty and enemy is closer than 500 Hammer units<br>Snipers switch away if enemy is closer than 750 Hammer units<br>[[Pyro]]s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or [[Demoman]]
    Line 313: Retreats to reload?
    Line 319: Only if the bot's AI has no other input about retreating. Bots will never retreat to reload if they under the effect of an ÜberCharge
    Line 324: Chance to roam far away when defending control point?
    Line 328: 10% chance
    Line 332: 50% chance
    Line 336: 75% chance
    Line 340: 90% chance
    Line 344: Bots will only roam if there is enough time left on the clock (determined by )
    Line 349: Will attempt to block the capture of a control point?
    Line 358: A list of quiet weapons can be found below
  179. Template:TFBot quiet weapons list has 1 use and is missing 2 translations
    Line 2: List of quiet weapons
    Line 8: Weapon ID
  180. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons