178 templates missing Russian translation
Pages missing in Russian (ru – русский): 178 in total. Data as of 01:43, 03 February 2026 (GMT).
- See also
- All articles in Russian
- Missing translations in Russian
- Missing categories in Russian
- Recent changes to articles in Russian
List
- Template:Community Events Nav has 416 uses and is missing 5 translations
- Line 406: BlapBash
- Line 431: Hugs.tf
- Line 433: Jingle Jam
- Line 442: Rally Call
- Line 444: TF2Maps 72hr Jam
- Template:Range has 42 uses and is missing 1 translation
- Line 2: From to
- Template:List of tournament medals has 23 uses and is missing 5 translations
- Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
- Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
- Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
- Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
- Line 8689: UGC Highlander Iron 3rd Place
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Jiggle bones has 21 uses and is missing 33 translations
- Line 792: The end of bandana.
- Line 1098: The jowls.
- Line 1517: The dragon's mouth.
- Line 1579: The glowing lure.
- Line 1722: The fish.
- Line 1789: The wattles.
- Line 1873: The molotov coctail cloth.
- Line 1952: The carousel.
- Line 2013: The turban.
- Line 2202: The jaw.
- Line 2607: The tiny demoman.
- Line 3249: The gray tubing.
- Line 3380: The scalp.
- Line 3580: The tiny engineer.
- Line 3607: The pony's head.
- Line 4160: The tree.
- Line 4384: The tip of the tree.
- Line 4411: The frog.
- Line 4479: The spider legs.
- Line 4931: The entire bear.
- Line 4972: The entire bot.
- Line 5072: The snowball.
- Line 5207: The dangling ornaments
- Line 5215: The bells.
- Line 5705: The claws/teeth.
- Line 5773: The gift box.
- Line 6102: The tree.
- Line 6197: The entire tree hat.
- Line 6205: The entire snowman.
- Line 6252: The Halloween-themed ornaments.
- Line 6304: The pumpkins.
- Line 6312: The presents.
- Line 6380: The entire hat.
- Template:Building Specifications has 20 uses and is missing 1 translation
- Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
- Template:Potato MvM archive note has 19 uses and is missing 2 translations
- Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
- Line 4: Missions from this operation can still be played on Potato's Custom MvM .
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of slowdown penalty weapons has 15 uses and is missing 2 translations
- Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
- Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
- Line 42: s can inflict slowdown by reflecting baseballs with the .
- Template:StoryTimeline has 13 uses and is missing 1 translation
- Line 1318: 1968, later in the year
- Template:List of item attributes has 12 uses and is missing 44 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 386: Attrib_Socket
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1379: Attrib_AutoFiresFullClipAllAtOnce
- Line 1387: On Equip: Visit Pyroland
- Line 1393: Attrib_PlayerSkinOverride
- Line 1399: Attrib_Sapper_Voice_Pak
- Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1564: Attrib_AddHeadOnHit
- Line 1596: Attrib_TauntSoundSuccess
- Line 1598: Attrib_PhaseCloak
- Line 1600: Attrib_TauntSoundSuccess
- Line 1602: Attrib_PhaseCloak
- Line 1606: Attrib_RocketLaunchImpulse
- Line 1628: Attrib_BackHeadshot
- Line 1634: Attrib_AirJumpOnAttack
- Line 1675: Attrib_Class_Select_Override_VCD
- Line 1725: Attrib_AutoFiresFullClipNegative
- Line 1727: Attrib_AutoFiresWhenFull
- Line 1747: Attrib_ElevateQuality
- Line 1842: Attrib_DamageBlastPush
- Line 1876: Attrib_NoCloakFromAmmo
- Line 1900: Attrib_AirblastDestroyProjectile
- Line 2017: '''%s1'''
- Line 2019: '''%s1'''
- Template:Contracts/mercenary park/maps has 11 uses and is missing 1 translation
- Line 332:
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:List of companies has 9 uses and is missing 155 translations
- Line 88: Alpha Electric
- Line 98: Alto Elevators
- Line 108: Army Surplus General
- Line 125: Ball Fortress
- Line 157: Ballinger
- Line 177: Banana Bay Exports
- Line 187: Bayou Shipping
- Line 204: Beacon
- Line 214: Biggs
- Line 224: Binder's Popsicles
- Line 234: Binksi Logging
- Line 244: Binski Paper Co
- Line 254: Blue Mountain Pioneering
- Line 271: Builders League United
- Line 281: BLU Blast Complex
- Line 298: Brewery<br>(Blu Streak Beer)
- Line 315: BLU Co
- Line 332: BLU Freight & Shipping
- Line 349: BLU Industries Incorporated
- Line 359: Blue Corn Co.
- Line 376: BLU Steel
- Line 392: BLU Warehouse
- Line 401: Boggy Brook's
- Line 416: turkeys
- Line 452: Brown Nugget Prospecting
- Line 461: Buckshot
- Line 476: Bullseye Bill's
- Line 503: Captain Dan's
- Line 525: Casali Shafting Co.
- Line 543: Cave Raiders
- Line 552: Cerveza Royale
- Line 567: Chaps Dry Goods
- Line 588: Charles Darling's Triassic Preserve
- Line 603: Chairman
- Line 618: Chemical Processing Facility
- Line 627: Clem's
- Line 636: Cliffe Rocks Inc.
- Line 654: Conagher Railroads
- Line 669: Conagher's Tool & Munitions
- Line 705: Conquistador Fried Giblets
- Line 720: Cornwell
- Line 738: Cracky Pop!
- Line 747: Crash Construction
- Line 762: Crummy's Burgers
- Line 771: Carmack Computers
- Line 777: References '''' co-creator .''
- Line 784: Dalokohs
- Line 802: Dapper Cadaver
- Line 817: Darling Zoos
- Line 832: Der Architect
- Line 841: Discount Alchemist
- Line 862: Diedrich's Discount Delicatessen
- Line 871: Doctor Wilson's Auto-Borax
- Line 886: Driller
- Line 922: Elliphany Electric Trains
- Line 937: Ellis' Crawdads
- Line 952: Emmerich's
- Line 967: Finest Hour Ale House
- Line 982: Freeman Airboat Tours
- Line 1000: Freyja's Sushi
- Line 1015: FGD Luxury Automobiles
- Line 1021: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1028: General Industries Co.
- Line 1037: Gilded Gold
- Line 1052: Gold Medal
- Line 1070: Goldbloom Tropical Flora Export
- Line 1085: Goldstream Fuel Co.
- Line 1094: Gray Gravel Co.
- Line 1109: Green Valley Post
- Line 1118: Griffivore Banana Co.
- Line 1133: Hammond's Amber Mining Co.
- Line 1148: Hampshire's Heavy Lifting Equipment
- Line 1164: Handy Hoe
- Line 1173: Happy Farmers Cooperative
- Line 1188: Happy Farmers Cooperative
- Line 1221: Humboldt's Pharmacy
- Line 1236: Humboldt Sauermilch Molkerei GMBH
- Line 1251: Hurg Spaceship Parts
- Line 1260: Husky Acres
- Line 1269: Icarus Airliners
- Line 1299: Imperial Mining
- Line 1315: Industrial
- Line 1336: Jenkin Coal Co.
- Line 1345: Jimi Jam
- Line 1360: Jobbs Orchards
- Line 1384: Klintz Hocks
- Line 1399: Lucky Plucker
- Line 1408: Lumpy Bros
- Line 1411: Butter for Less
- Line 1420: Mannhattan Used Fireworks
- Line 1429: Mann Co.
- Line 1435: Mann Co.
- Line 1451: Menschnapps
- Line 1456: Mann Co.
- Line 1463: Mann Co.
- Line 1474: Mann Co.
- Line 1487: Sleepy Dog
- Line 1508: McJohn Power
- Line 1542: Mann Co.
- Line 1555: Neal's Bananaland Ice Cream
- Line 1570: Newell and Sons
- Line 1594: Newell & Sons Steam Delivering
- Line 1602: NJ Productions
- Line 1617: Nile Archaeo
- Line 1632: Northern Express
- Line 1647: Odessa Mining Logistics
- Line 1655: Old Geezer
- Line 1673: Otto's Cafe
- Line 1694: Poco Coop
- Line 1709: Pinkerpaw Packaging
- Line 1718: Piper & Piper Pipeworks Inc.
- Line 1727: Primaprime
- Line 1778: Reliable Excavation Demolition
- Line 1787: Red Bread
- Line 1808: Red Forest Fur Company
- Line 1823: Red Ind. Trading
- Line 1832: Red Industries Unincorporated
- Line 1841: RED Iron
- Line 1856: RED Iron Works
- Line 1871: Red Planet Chemicals
- Line 1888: Red Raiders
- Line 1905: Red Shed
- Line 1909: Red Shed Whiskey
- Line 1913: Red Shed Beer
- Line 1923: Red Valley Mining
- Line 1933: Redstone Cargo
- Line 1951: Regal Plumbing Supplies
- Line 1969: Rio Grande Coal Co.
- Line 1986: Rolling Stone Mining Logistics
- Line 1996: Sanders BBQ
- Line 2016: Sapper Sour Candy
- Line 2032: Schucker & Sons
- Line 2042: Scoot's Canoe
- Line 2062: Sea Side Exports
- Line 2079: (Seed)
- Line 2096: Shifty's Quick Shot
- Line 2113: Shiny's Bullion
- Line 2130: (double-edged blades)
- Line 2147: Smart Fireworks
- Line 2164: Spawn-N-Go
- Line 2181: Strongarm Lifting
- Line 2191: Sunny Hay
- Line 2220: TF Industries
- Line 2254: Tree Feller 2 Million
- Line 2271: Trench Diggers FIRST UNION
- Line 2288: Tycho Corp Off-World Excavations
- Line 2298: Vier Augen Optical Co.
- Line 2315: Wade Canoes
- Line 2338: Wood Electric
- Line 2355: Wright Shipping
- Line 2391: Yeti Park
- Line 2408: YTI
- Line 2412: Institute for Research and Development.
- Line 2429: Yti-Hale Shipping
- Line 2446: Zippy Plow
- Template:Soul Gargoyle bit has 9 uses and is missing 1 translation
- Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
- Template:Operation Bolted Barbecue contracts has 8 uses and is missing 110 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 22: Like Father Like Son
- Line 33: Snipe That Ya Freakin' Coward!
- Line 44: The Underdog
- Line 56: Home Run
- Line 67: Rakin' in the Dough
- Line 78: Sugar Rush
- Line 89: Team Player
- Line 101: Moneybags
- Line 113: Power Hitter
- Line 124: Untouchable
- Line 137:
- Line 146: Battle Brother
- Line 157: Battalion's Backup
- Line 168: Buff Banner
- Line 179: Concheror
- Line 190: Frag Out
- Line 201: Paratrooper
- Line 212: The Purple Heart
- Line 224: Screamin' Eagles!
- Line 235: The Bronze Star
- Line 247: The Medal of Honor
- Line 260:
- Line 269: Pyro's Perch
- Line 280: Chain Reaction
- Line 290: Look Up!
- Line 300: No U
- Line 311: Dragon's Fury
- Line 321: Medium Rear
- Line 331: Burnt to a Crisp
- Line 341: French Roast
- Line 353:
- Line 362: Scotch Guard
- Line 372: When Life Gives You Lemons
- Line 382: Kablooie!
- Line 393: Heads Will Roll
- Line 403: Crossed Wires
- Line 413: Whiff of the Ol' Brimstone
- Line 424: Knight of the Round Table
- Line 434: Pills Here
- Line 446:
- Line 455: Bolshevik Behemoth
- Line 465: Damn Good Cop
- Line 475: Do Not Pass Go
- Line 486: Heavyweight Champ
- Line 496: Made of Steel
- Line 507: The Iron (Glowing) Curtain
- Line 518: The Red Giant
- Line 530:
- Line 539: Ya Plum Done Daggum Did It Now Son!
- Line 549: Remote Technician
- Line 560: Do Tanks Have Wives?
- Line 570: Scrapyard
- Line 580: Can't Fix What Ain't Broke
- Line 590: Manual Override
- Line 601: Drugstore Cowboy
- Line 612: Built to Last
- Line 624:
- Line 633: I Am Ze Übermensch!
- Line 643: Field Medic
- Line 653: Frankenstein
- Line 663: Short Circuit
- Line 673: Do Much Harm
- Line 684: Get Behind Me!
- Line 694: Mad Doktor
- Line 706:
- Line 715: Robin Hood
- Line 725: Taking Names
- Line 735: Hotshot
- Line 746: Boom. Headshot.
- Line 756: Forehead On Ya Like A Coffee Table
- Line 766: Two Birds
- Line 777: Collateral Damage
- Line 789:
- Line 798: Big Iron on His Hip
- Line 809: The Bigger They Are...
- Line 819: Stealthy Sabateur
- Line 830: Hit and Run
- Line 840: Sanguine Snake
- Line 850: Master of Disguise
- Line 861: Stabby-Go-Round
- Line 873:
- Line 882: World Tour
- Line 892: Finders Keepers
- Line 902: PROPERTY DAMAGE
- Line 912: Fair and Balanced
- Line 923: Drop It Like It's Hot
- Line 934: Tank Buster
- Line 946: Mann of Steel
- Line 965: Team International
- Line 975: Team USA
- Line 986: Major Leagues
- Line 997: Backup Battalion
- Line 1008: Wildfire
- Line 1020: Sobriety Test
- Line 1031: Brave Hearts
- Line 1042: Russian Roulette
- Line 1053: More Gun
- Line 1064: Die Übermenschen
- Line 1075: Pissing Contest
- Line 1086: From the Shadows
- Line 1097: Cool, Calm, and Collected
- Line 1107: Lost Connection to the Item Server
- Line 1118: Diligent Defense
- Line 1128: Four Men of the Apocalypse
- Line 1138: Flawless Victory
- Line 1148: Old School
- Line 1159: Triple Tag Team
- Line 1170: Dynamic Duo
- Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72:
- Line 77: Damn Breach
- Line 83: Jungleworks
- Line 86: Jungle Bungle
- Line 91: Marsbase
- Line 94: Martian Civilizations
- Line 99: Metro
- Line 102: Metropolis
- Line 108: Monsoon
- Line 111: Weathered Wrecks
- Line 116: Oilrig
- Line 119: Orson Oligarchy
- Line 125: Sand
- Line 128: Solar Solder
- Line 133: Smog
- Line 136: Hazardous Haze
- Line 142: Steep
- Line 145: Mnemonic Mechanics
- Line 149: Ventus
- Line 152: Vacationvasion
- Line 158:
- Line 163: Corrosion Of Dignity
- Line 178: Apex
- Line 181: Glacial Gantlet
- Line 187: Malware Malfunction
- Line 192: Autumnull
- Line 195: Steelblock
- Line 202: Breaking Point
- Line 208: Bogland
- Line 211: Dire Mire
- Line 217: Mud Maker
- Line 223: Casino City
- Line 226: Gangsters Pair Of Dice
- Line 231: Charon
- Line 234: Atmos Quake
- Line 239: Coastrock
- Line 242: Cobalt Cruise
- Line 248: Coldtown
- Line 251: 6 Scottish Pentathlon
- Line 257: Dockyard
- Line 260: Jammer Jeopardy
- Line 266: Dusk
- Line 269: Til Dawn
- Line 275: Humbridge
- Line 278: Runtime Optimization
- Line 284: Jungleworks
- Line 287: Manntained Machines
- Line 293: Lotus
- Line 296: Mechanical Damnation
- Line 302: Scorched Skies
- Line 307: Monsoon
- Line 310: Rolling Thunder
- Line 316:
- Line 321: Neotropic Nightmare
- Line 328: Assault And Battery
- Line 334: Scallops
- Line 337: Crustacean Cremation
- Line 342: Scrapyard
- Line 345: Illegal Industry 1010
- Line 350: Quantum Processing
- Line 356: Rust Bucket
- Line 362: Trashyard Throwdown
- Line 368: Sludge
- Line 371: Claire De Lune
- Line 377: Smog
- Line 380: Respiration Restriction
- Line 386: Snowpine
- Line 389: Shivering Slumber
- Line 394: Underground
- Line 397: Mining Operation
- Line 403: Quartz Quadrant
- Line 408: Waterfront
- Line 411: Splash Zone
- Line 416: Watermine
- Line 419: Dig Of Wreckoning
- Line 434:
- Line 439: Drop Database Devastation
- Line 445: Electricavenue
- Line 448: Obsolescence
- Line 454: Havana
- Line 457: Night Feast
- Line 463: Jungleworks
- Line 466: Agaglobulinemiagenesis
- Line 472: Ax20
- Line 478: Rancher
- Line 481: Impasse
- Line 487: Bx20
- Line 493: Spacepost
- Line 496: Astral Annihilation
- Line 501: Waterfront
- Line 504: Eradication
- Line 517: Charon
- Line 520: Oz Terror
- Template:Reskins has 8 uses and is missing 4 translations
- Line 915: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1804: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 1894: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2012: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Template:Expired community medal list has 7 uses and is missing 26 translations
- Line 601: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
- Line 609: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 617: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 625: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 633: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 642: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
- Line 648: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
- Line 654: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 660: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 666: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 900: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 1077: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
- Line 1083: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
- Line 1089: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1095: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1102: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
- Line 1108: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
- Line 1114: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1120: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1126: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
- Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
- Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
- Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Template:Mvm mission Aerial Stupidity has 7 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197:
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:List of underworlds has 6 uses and is missing 6 translations
- Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
- Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
- Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
- Line 878: Grants mini crits upon exit.
- Line 903: Also grants increased jump height upon exit.
- Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Template:Mvm mission Example has 6 uses and is missing 3 translations
- Line 79: Flank Left
- Line 87: Flank Right
- Line 95: Cannot see past 1200 units
- Template:TF Tomb Contest item has 6 uses and is missing 1 translation
- Line 1: This item was created for the .
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 1 translation
- Line 246: The
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
- Line 81: The
- Line 88: The
- Line 90: The
- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
- Line 156: The
- Line 196: The
- Line 219: The
- Line 235: The
- Line 240: The
- Line 248: The
- Line 263: The
- Line 265:
- Line 267: The
- Line 267: 50% faster move speed while deployed
- Line 276:
- Line 276: 50% slower spin up time
- Line 333: The
- Line 338:
- Line 340: The
- Line 365: The
- Line 390: The
- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 26: The
- Line 28: The
- Line 30: The
- Line 39: The
- Line 54: Spawns similarly to Spy-bots
- Line 86:
- Line 101: The
- Line 103:
- Line 105: 50% slower move speed while deployed
- Line 110: The
- Line 114:
- Line 118: The
- Line 123:
- Line 125: 50% slower move speed while deployed
- Line 130: The
- Line 134:
- Line 143: Behaves similarly to Sniper-bots
- Line 158: The
- Line 175: Takes opposite path as the bomb
- Line 219: Behaves similarly to Sniper-bots
- Line 229: Behaves similarly to Sniper-bots
- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459:
- Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
- Line 253: Random choice
- Line 287: Random choice
- Line 434: Random choice
- Line 439: Icons are hidden
- Template:Mvm mission alpine assault has 5 uses and is missing 2 translations
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Disconnect reasons has 4 uses and is missing 1 translation
- Line 34: User manually disconnected from the server.
- Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
- Line 2: List of weapons associated with knockback
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323:
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442:
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7:
- Line 28:
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253:
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490:
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503:
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517:
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531:
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544:
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557:
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570:
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295:
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
- Line 8: Spawns from the flank
- Line 17: Spawns from the flank
- Line 30: Spawns from the flank
- Line 64: Spawns from the flank
- Line 73: Spawns from the flank
- Line 108: Spawns from the flank
- Line 117: Spawns from the flank
- Line 122: Limited
- Line 143: Spawns from the flank
- Line 152: Spawns from the flank
- Line 159: Spawns from the flank
- Line 181: Spawns from the B entrance and takes the outside path
- Line 192: Spawns from the flank
- Line 201: Spawns from the flank
- Line 207: Spawns from the flank
- Line 227: Spawns from the flank
- Line 248: Spawns from the flank
- Line 274: Spawns from the flank
- Line 283: Spawns from the flank
- Line 289: Spawns from the flank
- Line 303: Spawns from the flank
- Line 335: Spawns from the flank
- Line 349: Spawns from the B entrance and takes the outside path
- Line 368: Spawns from the flank
- Line 378: Spawns from the tunnel and takes the storeroom path
- Line 393: Spawns from the flank
- Line 427: Audio cue announces its arrival
- Line 459: Spawns from the flank
- Line 469: Spawns from the tunnel and takes the storeroom path
- Line 505: Spawns from the flank
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190:
- Line 196: The
- Line 201:
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244:
- Line 277:
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288:
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759:
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 1 translation
- Line 86:
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23:
- Line 27:
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372:
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
- Line 267:
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235:
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407:
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441:
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 84 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 172: Spawns at
- Line 180: Spawns at
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: Spawns at
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 257: Spawns at
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: Spawns at
- Line 310: Spawns at
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 339: Spawns at
- Line 344: Spawns at
- Line 346: Spawns at
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: The
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 394: Spawns at
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46:
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:UGC Highlander medals has 4 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:Unusual effects has 4 uses and is missing 131 translations
- Line 187:
- Line 188:
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- Template:Water locations table has 4 uses and is missing 33 translations
- Line 42: There is a huge frozen river hazard under the cliff beside Point A
- Line 58: The whole map takes place underwater.
- Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
- Line 150: The whole map takes place surrounded by and above water.
- Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
- Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
- Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
- Line 220: There is an underwater room that connects the item room and running track room.
- Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
- Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
- Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
- Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
- Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
- Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
- Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
- Line 433: The underworld island is surrounded by deadly water.
- Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
- Line 526: Underneath the map has sewer tunnels filled to the brim with water.
- Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
- Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
- Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
- Line 603: There is a waterfall and airboat behind BLU's main spawn.
- Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
- Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
- Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
- Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
- Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
- Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
- Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
- Line 928: Stygian waters below 2 cliffs.
- Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
- Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
- Template:Item timeline 2025 has 3 uses and is missing 1 translation
- Line 345: * Added the Winter 2025 Cosmetic Case.
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Haphazard Routine has 3 uses and is missing 11 translations
- Line 27:
- Line 108:
- Line 178: Melee has separate
- Line 210:
- Line 300:
- Line 307:
- Line 312:
- Line 312:
- Line 495:
- Line 495:
- Line 501:
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mannstorm has 3 uses and is missing 2 translations
- Line 334: The
- Line 345: The
- Template:Mvm mission Mannure has 3 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341:
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454:
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229:
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159:
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243:
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323:
- Line 338:
- Line 388:
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 17 translations
- Line 8:
- Line 13:
- Line 13:
- Line 15:
- Line 83:
- Line 83: The
- Line 83: Marks enemies for death
- Line 90:
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224:
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: Spawns from the left flank
- Line 101:
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436:
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 4 translations
- Line 51:
- Line 136:
- Line 217: Boss announces its own arrival
- Line 367:
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
- Line 13: The
- Line 96: The
- Line 318: Takes the left path
- Template:Mvm mission Ticket to Die has 3 uses and is missing 17 translations
- Line 70:
- Line 105:
- Line 158:
- Line 259:
- Line 370:
- Line 436:
- Line 436:
- Line 442:
- Line 442:
- Line 448:
- Line 448:
- Line 506:
- Line 545:
- Line 556:
- Line 562:
- Line 574:
- Line 587:
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
- Line 9: Items in this crate have a chance to be , ( only), or both.
- Template:Mann Vs Machine Nav/no category has 2 uses and is missing 1 translation
- Line 93: Boot Camp
- Template:Mobocracy stats change has 2 uses and is missing 88 translations
- Line 3: New Stats/Stats Change
- Line 8: <br>
- Line 13: +25% faster reload speed
- Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
- Line 23: <br>
- Line 28: -34% clip size
- Line 33: On Kill: 3 seconds of 100% critical chance
- Line 38: On Kill: 3 seconds of 100% critical chance
- Line 43: On Kill: 3 seconds of 100% critical chance
- Line 48: 100% critical hit chance
- Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
- Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
- Line 63: 100% slower reload
- Line 67: Pyro and Soldier only
- Line 70: On Kill: 3 seconds of 100% critical chance
- Line 75: On Kill: 3 seconds of 100% critical chance
- Line 80: On Kill: Gain Mini-crits for 5 seconds
- Line 85: +300% increased air control
- Line 90: On Kill: Gain Mini-crits for 5 seconds
- Line 95: Wearer never takes falling damage
- Line 100: (hidden): +15% damage bonus
- Line 105: +100% damage bonus<br> 100% slower attack speed
- Line 110: <br>
- Line 115: -50% max primary ammo on wearer
- Line 120: -25% damage penalty
- Line 125: <br>
- Line 130: <br><br>
- Line 135: +400% afterburn damage
- Line 140: <br>
- Line 145: 100% critical hits from behind<br> 40% slower firing speed
- Line 150: On Hit: Gain a speed boost for 5 seconds
- Line 155: +1 jump in mid-air
- Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
- Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
- Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
- Line 175: -6 max stickybombs out
- Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
- Line 185: Deploy and holster time penalty.
- Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
- Line 195: Deploy and holster time penalty.
- Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
- Line 205: Deploy and holster time penalty.
- Line 210: Deploy and holster time penalty.
- Line 215: <br> No random critical hits
- Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
- Line 225: Can switch to other weapon while deployed
- Line 230: <br><br>
- Line 235: On Kill: Gain Mini-Crits for 5 seconds
- Line 239: Heavy only
- Line 242: <br>
- Line 247: <br>
- Line 252: <br>
- Line 257: On Kill: Turn victim to ice
- Line 261: Engineer only
- Line 264: On Kill: Gain Mini-Crits for 5 seconds
- Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
- Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
- Line 279: Self mark for death when hauling buildings<br> -25 max health
- Line 284: -25 max health
- Line 289: -25 max health
- Line 294: Unlimited sentry range<br> +200% max sentry ammo
- Line 299: <br>
- Line 304: <br><br>
- Line 309: <br>
- Line 314: Can heal friendly buildings
- Line 319: -50% shield duration
- Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
- Line 329: 40% slower firing speed<br> No random critical hits
- Line 334: <br>
- Line 339: <br>
- Line 344: <br><br>
- Line 349: <br><br><br>
- Line 354: <br>
- Line 359: On Kill: Gain Mini-Crits for 10 seconds
- Line 364: <br>
- Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
- Line 374: <br>
- Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
- Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
- Line 389: -50% clip size
- Line 394: 50% sapper health penalty
- Line 399: -60 max health on wearer
- Line 404: <br>
- Line 409: +50 max health on wearer
- Line 414: +50 max health on wearer
- Line 419:
- Line 424:
- Line 429: Also applies to
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92:
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:UGC 4vs4 medals has 2 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:FeaturedArticle/article/ConTracker has 1 use and is missing 1 translation
- Line 5: The '''ConTracker''' is a contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
- Template:FeaturedArticle/article/Crafting has 1 use and is missing 1 translation
- Line 4: The Crafting Anvil
- Template:FeaturedArticle/article/Dalokohs Bar has 1 use and is missing 1 translation
- Line 5: The '''Dalokohs Bar''' (pronounced ''Dah-lock-uss'') is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his is increased temporarily for the next 30 seconds, like a semi-permanent . Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his variant the Heavy will be immobile when eating, does not extinguish , nor can be eaten . The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a .
- Template:FeaturedArticle/article/Duck Journal has 1 use and is missing 1 translation
- Line 5: The '''Duck Journal''' is a that commemorated the release of the .
- Template:FeaturedArticle/article/Engineer Update has 1 use and is missing 1 translation
- Line 5: The '''Engineer Update''' was a focusing on the . The update was announced on July 5, 2010, followed by daily reveals until its release on July 8, 2010.
- Template:FeaturedArticle/article/Eyelander has 1 use and is missing 1 translation
- Line 5: The '''Eyelander''' is the unlockable melee weapon for the . First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
- Template:FeaturedArticle/article/Gunslinger has 1 use and is missing 1 translation
- Line 5: The '''Gunslinger''' is an unlockable for the . It is a robotic prosthetic hand which replaces the Engineer's right hand. It grants the Engineer an additional 25 max health (raising his total health to 150) at the cost of disabling random s with the weapon.
- Template:FeaturedArticle/article/Pyro has 1 use and is missing 1 translation
- Line 5: The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as .
- Template:FeaturedArticle/article/Über Update has 1 use and is missing 1 translation
- Line 5: The '''Über Update''' is a update for '''' and was released on . It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the and the , the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of ''''.
- Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
- Line 2: Demoman
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 21: Stock weapon.<br>
- Line 24: 210% damage bonus.<br>
- Line 31: <br>
- Line 37: 20% damage bonus against buildings.<br>
- Line 46: 150% damage bonus.<br>
- Line 59: <br>
- Line 65: +25 max health on wearer.<br>
- Line 73: <br>
- Line 77: <br>
- Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
- Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
- Line 108: <br>
- Line 114: Grenades have very little bounce and roll.<br>
- Line 120: Grenades have very little bounce and roll.<br>
- Line 130: <br>
- Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
- Line 139: <br>
- Line 143: Demoman
- Line 147: <br>
- Line 153: Stock weapon.<br>
- Line 156: +25 max health on wearer.<br>
- Line 167: <br>
- Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 194: <br>
- Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 226: <br>
- Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
- Line 258: <br>
- Line 264: 200% larger secondary ammo size.(max is 72).<br>
- Line 273: 275% damage bonus.<br>
- Line 291: <br>
- Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
- Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
- Line 322: <br>
- Line 328: Up to 35% damage bonus based on charge.<br>
- Line 337: +25 max health on wearer.<br>
- Line 353: Demoman s
- Line 357: <br>
- Line 362: Stock weapon.<br>
- Line 365: No changes.<br>
- Line 369: <br>
- Line 375: 50% longer melee range.<br>
- Line 382: No changes.<br>
- Line 386: <br>
- Line 392: 50% longer melee range.<br>
- Line 403: 50% longer melee range.<br>
- Line 410: <br>
- Line 416: 50% longer melee range.<br>
- Line 426: 50% longer melee range.<br>
- Line 434: <br>
- Line 440: Increases user's capture rate by 1 for points and carts.<br>
- Line 445: When weapon is active:<br>
- Line 453: <br>
- Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
- Line 468: 15% damage penalty.<br>
- Line 475: <br>
- Line 481: 50% longer melee range.<br>
- Line 490: No changes.<br>
- Line 494: <br>
- Line 500: 50% longer melee range.<br>
- Line 510: 50% longer melee range.<br>
- Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
- Line 2: Engineer
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Stock weapon.<br>
- Line 25: 200% larger clip size.<br>
- Line 33: <br>
- Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
- Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
- Line 60: <br>
- Line 66: On hit: damage dealt is returned as ammo.<br />
- Line 74: On hit: damage dealt is returned as ammo.<br />
- Line 87: <br>
- Line 93: 50% more pellets per shot.<br>
- Line 101: 200% larger clip size.<br>
- Line 115: <br>
- Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
- Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
- Line 148: <br>
- Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
- Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
- Line 176: Engineer
- Line 180: <br>
- Line 185: Stock weapon.<br>
- Line 188: 300% larger clip size.<br/>
- Line 197: <br>
- Line 203: Enables manual control of own Sentry Gun.<br />
- Line 211: Enables manual control of own Sentry Gun.<br />
- Line 223: <br>
- Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
- Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
- Line 263: Engineer s
- Line 267: <br>
- Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 305: <br>
- Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 351: <br>
- Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 392: <br>
- Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 433: <br>
- Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
- Line 474: Melee
- Line 477: Sentry Gun
- Line 480: Dispenser
- Line 484: Cost
- Line 487:
- Line 490: Health
- Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
- Line 496: Cost
- Line 499:
- Line 502: Health
- Line 505: Deploy Time
- Line 509: Wrench
- Line 512: 80
- Line 516: / /
- Line 519: 100
- Line 522: 8.02s
- Line 525: 80
- Line 528: 10/15/20
- Line 531: 150/180/216
- Line 534: 17s
- Line 538: Jag
- Line 541: 140
- Line 544: / /
- Line 547: 100
- Line 550: 5.11s
- Line 553: 140
- Line 556: 10/15/20
- Line 559: 150/180/216
- Line 562: 21s
- Line 566: Eureka Effect
- Line 569: 100
- Line 572: / /
- Line 575: 100
- Line 578: 20.98s
- Line 581: 100
- Line 584: 10/15/20
- Line 587: 150/180/216
- Line 590: 21s
- Line 594: Southern Hospitality
- Line 597: 25
- Line 600: / /
- Line 603: 25
- Line 606: 1.2s
- Line 609: 25
- Line 612: 10/15/20
- Line 615: 38/45/54
- Line 618: 21s
- Line 622: Gunslinger
- Line 625: 100
- Line 628: / /
- Line 631: 100
- Line 634: 4.07s
- Line 637: 100
- Line 640: 10/15/20
- Line 643: 150/180/216
- Line 646: 21s
- Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
- Line 2: Heavy
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Secondary fire spins-up the barrel without firing.<br />
- Line 28: Secondary fire spins-up the barrel without firing.<br />
- Line 36: <br>
- Line 42: Secondary fire spins-up the barrel without firing.<br />
- Line 52: Secondary fire spins-up the barrel without firing.<br />
- Line 65: <br>
- Line 71: Secondary fire spins-up the barrel without firing.<br />
- Line 80: Secondary fire spins-up the barrel without firing.<br />
- Line 92: <br>
- Line 98: Secondary fire deploys the barrel without firing.<br />
- Line 107: Secondary fire deploys the barrel without firing.<br />
- Line 119: <br>
- Line 125: Secondary fire deploys the barrel without firing.<br />
- Line 134: Secondary fire deploys the barrel without firing.<br />
- Line 148: Heavy
- Line 152: <br>
- Line 158: Stock weapon.
- Line 161: 200% larger clip size.<br>
- Line 169: <br>
- Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
- Line 183: 100% faster weapon deploy and holster speed.<br>
- Line 195: <br>
- Line 201: 50% more pellets per shot.<br>
- Line 209: 200% larger clip size.<br>
- Line 223: <br>
- Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
- Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
- Line 253: <br>
- Line 259: 33% larger clip size.<br />
- Line 265: 300% larger clip size.<br>
- Line 274: <br>
- Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
- Line 294: 100% faster weapon deploy and holster speed.<br>
- Line 310: <br>
- Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
- Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
- Line 336: Heavy s
- Line 340: <br>
- Line 345: Stock weapon.<br>
- Line 348: No changes.<br>
- Line 352: <br>
- Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
- Line 363: 2% faster movement speed on wearer.<br>
- Line 370: <br>
- Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
- Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
- Line 391: <br>
- Line 396: 30% damage bonus.<br />
- Line 402: 30% damage bonus.<br />
- Line 411: <br>
- Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
- Line 425: No changes.
- Line 429: <br>
- Line 435: 40% faster firing speed.<br />
- Line 444: 8% faster movement speed on wearer.<br>
- Line 452: <br>
- Line 458: Critical hit forces victim to laugh.<br />
- Line 465: No changes.<br>
- Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
- Line 2: Humans players
- Line 5: Zombies
- Template:Zombie Escape Items has 1 use and is missing 20 translations
- Line 2: Items
- Line 5: Attributes
- Line 9: Ice/Snow
- Line 9: Freezes all Zombies in place or slows them down.
- Line 11: Wind
- Line 11: Creates a tornado that pushes all Zombies away.
- Line 13: Fire
- Line 13: Summons a field of fire that slows and damages Zombies.
- Line 15: Gravity
- Line 15: Creates a force field which sucks Zombies in.
- Line 17: Earth/Wall
- Line 17: Erects a tall wall where the user points at.
- Line 19: Crits
- Line 19: Crit boosts all nearby Humans.
- Line 21: Heal
- Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
- Line 23: Ultima
- Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
- Line 25:
- Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
- Template:Zombie Escape Map list has 1 use and is missing 89 translations
- Line 2: Map name
- Line 5: Stages?
- Line 8: Has Items?
- Line 11: Has Bosses?
- Line 14: Description
- Line 19: Single
- Line 22:
- Line 25:
- Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
- Line 33: Two
- Line 36:
- Line 39:
- Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
- Line 47: Three
- Line 50:
- Line 53:
- Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
- Line 61: Four
- Line 64:
- Line 67:
- Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
- Line 75: Single
- Line 78:
- Line 81:
- Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
- Line 89: Four plus ZM Mode
- Line 92:
- Line 95:
- Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
- Line 103: Five difficulties plus ZM Mode
- Line 106:
- Line 109:
- Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
- Line 117: Single
- Line 120:
- Line 123:
- Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
- Line 131: Single plus two hidden stages
- Line 134:
- Line 137:
- Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
- Line 145: Three plus Bonus stage
- Line 148:
- Line 151:
- Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
- Line 159: Four
- Line 162:
- Line 165:
- Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
- Line 173: Six
- Line 176:
- Line 179:
- Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
- Line 187: Four
- Line 190:
- Line 193:
- Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
- Line 201: Four plus stage
- Line 204:
- Line 207:
- Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
- Line 215: Single
- Line 218:
- Line 221:
- Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
- Line 229: Single
- Line 232:
- Line 235:
- Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
- Line 243: Four plus the Truth
- Line 246:
- Line 249:
- Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
- Line 257: Single
- Line 260:
- Line 263:
- Line 266: Gameplay takes place inside the Scp foundation's facility.
- Line 271: Eight
- Line 274:
- Line 277:
- Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
- Line 285: Single
- Line 288:
- Line 291:
- Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
- Line 299: Six
- Line 302:
- Line 305:
- Line 308: A colorful sky world which players need to escape via .
- Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
- Line 2: Medic
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Stock Weapon<br>
- Line 25: 150% damage bonus.<br>
- Line 29: <br>
- Line 35: On hit: heal +3 health points.<br/>
- Line 40: 147% damage bonus.<br>
- Line 51: <br>
- Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
- Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
- Line 82: <br>
- Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Line 102: Medic
- Line 106: <br>
- Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
- Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
- Line 126: <br>
- Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
- Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
- Line 145: <br>
- Line 151: Über effect: Megaheal
- Line 163: Über effect: Megaheal
- Line 174: <br>
- Line 180: Reload: Cycle through resist types.<br/>
- Line 192: Reload: Cycle through resist types.<br/>
- Line 206: Medic s
- Line 210: <br>
- Line 216: Stock weapon.<br>
- Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
- Line 223: <br>
- Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
- Line 234: 33% faster Übercharge build rate.<br/>
- Line 240: <br>
- Line 246: Allows the Medic to see an enemy's health.<br/>
- Line 251: Allows the Medic to see an enemy's health.<br/>
- Line 258: <br>
- Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
- Line 271: No changes.<br/>
- Line 275: <br>
- Line 281: On Hit: 25% ÜberCharge added.<br/>
- Line 286: On Hit: 50% ÜberCharge added.<br/>
- Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
- Line 2: Pyro
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Stock weapon<br>
- Line 25: On hit:100% chance to slow down target.<br>
- Line 32: <br>
- Line 38: Guaranteed Critical hits when attacking from behind.<br>
- Line 44: Guaranteed Critical hits when attacking from behind.<br>
- Line 54: <br>
- Line 60: 60% faster deploy speed.<br>
- Line 67: 60% faster deploy speed.<br>
- Line 77: <br>
- Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
- Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
- Line 100: <br>
- Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
- Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
- Line 129: Pyro
- Line 133: <br>
- Line 139: Stock weapon.
- Line 142: 200% larger clip size.<br>
- Line 150: <br>
- Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 174: <br>
- Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 210: <br>
- Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 243: <br>
- Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
- Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
- Line 278: <br>
- Line 284: Contains two charges that allows the player to launch themselves into the air.
- Line 295: <br>
- Line 299: <br>
- Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
- Line 313: Throws an incendiary grenade instead of a gas canister.<br>
- Line 328: <br>
- Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
- Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
- Line 353: <br>
- Line 359: 50% more pellets per shot.<br>
- Line 367: 200% larger clip size.<br>
- Line 381: Pyro s
- Line 385: <br>
- Line 391: 100% damage bonus against s.<br/>
- Line 397: No changes.<br/>
- Line 401: <br>
- Line 407: On Hit: target is engulfed in flames.<br/>
- Line 412: No changes.<br/>
- Line 416: <br>
- Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
- Line 430: No changes.<br/>
- Line 434: <br>
- Line 440: 25% damage bonus.<br/>
- Line 446: No changes.<br/>
- Line 450: <br>
- Line 456: Guaranteed Critical hits against players.<br/>
- Line 463: No changes.<br/>
- Line 467: <br>
- Line 473: Damage transfers to all players connected via Medic beams.
- Line 476: No changes.<br/>
- Line 480: <br>
- Line 486: Stock weapon.<br/>
- Line 489: No changes.<br/>
- Line 493: <br>
- Line 499: Guaranteed Mini-Crits on burning targets.<br/>
- Line 509: Guaranteed Mini-Crits on burning targets.<br/>
- Line 519: <br>
- Line 525: On kill: restores up to +25 health points.<br/>
- Line 531: On kill: restores up to +25 health points.<br/>
- Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
- Line 4: Weapon
- Line 7: Base Game Attributes
- Line 10: Zombie Escape Attributes
- Line 15: <br>
- Line 21: Stock Weapon.<br/>
- Line 24: 200% larger clip size.<br/>
- Line 32: <br>
- Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
- Line 48: 100% larger clip size.<br>
- Line 64: <br>
- Line 70: 100% damage bonus per pellet.<br>
- Line 84: 200% larger clip size.<br>
- Line 98: <br>
- Line 104: On hit: Build Hype.<br>
- Line 113: 100% larger clip size.<br>
- Line 128: <br>
- Line 134: On hit: builds Boost.<br>
- Line 143: On hit: builds Boost.<br/>
- Line 158: <br>
- Line 164: Mini-Crits targets when fired at their back from close range.<br>
- Line 171: Mini-Crits targets when fired at their back from close range.<br/>
- Line 183: Scout
- Line 187: <br>
- Line 193: Stock weapon.<br/>
- Line 196: 300% larger clip size.<br/>
- Line 205: <br>
- Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
- Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
- Line 225: <br>
- Line 231: 15% damage bonus.<br/>
- Line 237: 100% larger clip size.<br/>
- Line 248: <br>
- Line 253: On Hit: Gain up to +3 health.<br/>
- Line 259: On Hit: Gain up to +3 health.<br/>
- Line 269: <br>
- Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
- Line 282: +25 max health on wearer.<br/>
- Line 292: <br>
- Line 298: When consumed, user receives the following effects:<br/>
- Line 305: When consumed, user receives the following effects:<br/>
- Line 314: <br>
- Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
- Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
- Line 338: Scout s
- Line 342: <br>
- Line 348: Stock weapon.<br/>
- Line 351: No changes.<br/>
- Line 355: <br>
- Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
- Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
- Line 376: <br>
- Line 382: When weapon is active: +1 extra air jump on wearer.<br>
- Line 389: When weapon is active:<br>
- Line 401: <br>
- Line 407: Guaranteed Crits on burning players.<br>
- Line 413: Guaranteed Crits on burning players.<br>
- Line 421: <br>
- Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
- Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
- Line 448: <br>
- Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
- Line 460: No changes.<br>
- Line 464: <br>
- Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
- Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
- Line 484: <br>
- Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
- Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
- Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
- Line 2: Sniper
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Stock weapon.<br>
- Line 30: Charges while zoomed.<br/>
- Line 41: <br>
- Line 47: Charges while zoomed.<br/>
- Line 58: Charges while zoomed.<br/>
- Line 72: <br>
- Line 78: Charges while zoomed.<br/>
- Line 88: Charges while zoomed.<br/>
- Line 107: <br>
- Line 113: Charges while zoomed.<br/>
- Line 121: Charges while zoomed.<br/>
- Line 134: <br>
- Line 140: Charges while zoomed.<br/>
- Line 155: Charges while zoomed.<br/>
- Line 173: <br>
- Line 179: Charged shots will victims.<br/>
- Line 193: Charged shots will victims.<br/>
- Line 212: <br>
- Line 218: Bullets replaced with an arrow projectile.<br/>
- Line 236: Bullets replaced with an arrow projectile.<br/>
- Line 257: Sniper
- Line 261: <br>
- Line 267: Stock weapon.<br>
- Line 270: 100% larger clip size.<br>
- Line 277: <br>
- Line 283: Doused enemies take on hit.<br/>
- Line 292: Doused enemies take on hit.<br/>
- Line 303: <br>
- Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
- Line 316: No changes.<br>
- Line 320: <br>
- Line 325: Lowers fire damage vulnerability by 50%.<br/>
- Line 331: No changes.<br>
- Line 335: <br>
- Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
- Line 348: No changes.<br>
- Line 352: <br>
- Line 358: Dealing damage charges a "Crikey" meter.<br/>
- Line 367: Dealing damage charges a "Crikey" meter.<br/>
- Line 378: Sniper s
- Line 382: <br>
- Line 388: Stock weapon.<br>
- Line 391: No changes.<br>
- Line 395: <br>
- Line 401: Crits whenever it would normally mini-crit.<br/>
- Line 407: No changes.<br>
- Line 411: <br>
- Line 417: On hit: causes for 6 seconds.<br/>
- Line 422: No changes.<br>
- Line 426: <br>
- Line 432: 25% damage bonus when health is less than 50% of max.<br/>
- Line 437: No changes<br>
- Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
- Line 447: Bodyshot
- Line 450: Headshot
- Line 454: 0%
- Line 457: 100%
- Line 460: 0%
- Line 463: 100%
- Line 467: Sniper Rifle
- Line 470: 75
- Line 473: 225
- Line 476: 720
- Line 479: 2160
- Line 483: Hitman's Hitmaker
- Line 486: 60
- Line 489: 180
- Line 492: 295
- Line 495: 885
- Line 499: Huntsman
- Line 502: 46
- Line 505: 240
- Line 508: 339
- Line 511: 720
- Line 515: Machina
- Line 518: 283
- Line 521: 1500
- Line 524: 1700
- Line 527: 9003
- Line 531: Sydney Sleeper
- Line 534: 75
- Line 537: 226
- Line 540: 300
- Line 543: 900
- Line 547: Classic
- Line 550: 70
- Line 553: 210
- Line 556: 267
- Line 559: 2399
- Line 563: Bazaar Bargain
- Line 566: 0
- Line 569: 0
- Line 572: 200
- Line 575: 600
- Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
- Line 2: Soldier
- Line 6: Weapon
- Line 9: Base Game Attributes
- Line 12: Zombie Escape Attributes
- Line 16: <br>
- Line 22: Stock weapon.
- Line 25: 171% damage bonus.<br>
- Line 33: <br>
- Line 39: 25% damage penalty.<br>
- Line 46: 204% damage bonus.<br>
- Line 60: <br>
- Line 66: On hit: restores up to +20 health.<br>
- Line 71: 144% damage bonus.<br>
- Line 84: <br>
- Line 90: +200% max primary ammo on wearer.<br>
- Line 98: 1011% damage bonus.<br>
- Line 114: <br>
- Line 120: 25% larger clip size.<br>
- Line 127: 25% larger clip size.<br>
- Line 142: <br>
- Line 148: Does not use ammo (replaced with an ammo meter).<br>
- Line 161: 155% damage bonus.<br>
- Line 180: <br>
- Line 186: Hold Fire to load up to three rockets.<br>
- Line 196: 100% damage bonus.<br>
- Line 211: <br>
- Line 217: 185% faster firing speed while blast jumping.<br>
- Line 226: 134% damage bonus.<br>
- Line 245: Soldier
- Line 249: <br>
- Line 255: Stock weapon.<br>
- Line 259: 200% larger clip size.<br>
- Line 267: <br>
- Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
- Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
- Line 287: <br>
- Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
- Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
- Line 314: <br>
- Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
- Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
- Line 340: <br>
- Line 346: 75% reduction in push force taken from enemy damage.<br>
- Line 354: <br>
- Line 359: <br>
- Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
- Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
- Line 389: <br>
- Line 395: 20% faster deploy speed.<br>
- Line 403: 100% larger clip size.<br>
- Line 415: <br>
- Line 421: 50% more pellets per shot.<br>
- Line 429: 200% larger clip size.<br>
- Line 443: <br>
- Line 449: Lowers explosive self-damage vulnerability by 60%<br>
- Line 455: Lowers explosive self-damage vulnerability by 60%<br>
- Line 463: <br>
- Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
- Line 475: <br>
- Line 479: Soldier s
- Line 483: <br>
- Line 489: Stock weapon.<br>
- Line 492: No changes.<br>
- Line 496: <br>
- Line 502: When weapon is active:<br>
- Line 508: No changes.
- Line 512: <br>
- Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
- Line 524: No changes.
- Line 528: <br>
- Line 533: Increases user's capture rate by 1 for points and carts.<br>
- Line 538: Increases user's capture rate by 1 for points and carts.<br>
- Line 547: <br>
- Line 552: 50% longer melee range.<br>
- Line 562: 50% longer melee range.<br>
- Line 570: <br>
- Line 576: 70% longer melee range.<br>
- Line 582: 70% longer melee range.<br>
- Line 588: <br>
- Line 594: When weapon is active:<br>
- Line 601: When weapon is active:<br>
- Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
- Line 4: Weapon
- Line 7: Base Game Attributes
- Line 10: Zombie Escape Attributes
- Line 14: <br>
- Line 20: Stock weapon.<br/>
- Line 23: 200% larger clip size.<br/>
- Line 31: <br>
- Line 37: are guaranteed for headshots.<br/>
- Line 46: are guaranteed for headshots.<br/>
- Line 58: <br>
- Line 64: 40% longer cloak duration<br/>
- Line 70: 25% shorter reload time.<br/>
- Line 79: <br>
- Line 85: 20% damage bonus while disguised.<br/>
- Line 92: 100% larger clip size.<br/>
- Line 101: <br>
- Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
- Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
- Line 126: Spy s
- Line 130: <br>
- Line 136: Disables enemy Engineer buildings.<br/>
- Line 144: Disables enemy Engineer buildings.<br/>
- Line 155: <br>
- Line 161: Stock weapon.<br/>
- Line 166: Stock weapon.<br/>
- Line 175: Spy s
- Line 179: <br>
- Line 185: Stock weapon<br/>
- Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
- Line 194: <br>
- Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
- Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
- Line 216: <br>
- Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
- Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
- Line 239: <br>
- Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
- Line 250: On Backstab: Gain a speedboost<br/>
- Line 257: <br>
- Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
- Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
- Line 282: Spy
- Line 286: <br>
- Line 292: '''Cloak type:''' Motion sensitive<br/>
- Line 303: '''Cloak type:''' Motion sensitive<br/>
- Line 315: <br>
- Line 321: '''Cloak type:''' Timed<br/>
- Line 330: '''Cloak type:''' Timed<br/>
- Line 339: <br>
- Line 345: '''Cloak type:''' Feign death<br/>
- Line 359: '''Cloak type:''' Feign death<br/>
- Template:Zombie Escape human changes has 1 use and is missing 32 translations
- Line 2: Class
- Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
- Line 8: Cap?
- Line 13: '''All classes'''
- Line 16: Can see the health of Zombies.<br>
- Line 28: ''''''
- Line 31: +75 max health (200 total).<br>
- Line 39: <br>
- Line 44: ''''''
- Line 47: 2% faster movement speed.<br>
- Line 52: <br>
- Line 57: ''''''
- Line 60: +25 max health (200 total).<br>
- Line 67: <br>
- Line 72: ''''''
- Line 75: Has the ability to stun Zombies.<br>
- Line 81: <br>
- Line 86: ''''''
- Line 89: 10% faster movement speed.<br>
- Line 95: <br>
- Line 100: ''''''
- Line 103: +75 max health (200 total).<br>
- Line 110: <br>
- Line 115: ''''''
- Line 118: +50 max health (200 total).<br>
- Line 123: <br>
- Line 128: ''''''
- Line 131: +75 max health (200 total).<br>
- Line 136: <br>
- Line 141: ''''''
- Line 144: +75 max health (200 total).<br>
- Line 150: <br>
- Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
- Line 2: Zombie Attributes<ref></ref>
- Line 7: '''All classes'''
- Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
- Line 18: Class
- Line 21: Changes
- Line 24: Enzyme
- Line 27: Description
- Line 32: '''Zombie Scout'''
- Line 35: Between 600 and 32706 health.<br>
- Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
- Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
- Line 51: '''Zombie Soldier'''
- Line 54: Between 1200 and 65412 health.<br>
- Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
- Line 65: Enhanced muscular/skeletal system.<br>
- Line 71: '''Zombie Pyro'''
- Line 74: Between 1200 and 65412 health.<br>
- Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
- Line 85: Extensive growths of combustive tissues observed.<br>
- Line 91: '''Zombie Demoman'''
- Line 94: Between 600 and 32706 health.<br>
- Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
- Line 106: Legs are filled with numerous adrenal glands.<br>
- Line 111: '''Zombie Heavy'''
- Line 114: Between 1200 and 65412 health.<br>
- Line 121: Surrounds the Heavy with purple mist.<br>
- Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
- Line 134: '''Zombie Engineer'''
- Line 137: Between 1200 and 65412 health.<br>
- Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
- Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
- Line 154: '''Zombie Medic'''
- Line 157: Between 1200 and 65412 health.<br>
- Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
- Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
- Line 171: '''Zombie Sniper'''
- Line 174: Between 1200 and 65412 health.<br>
- Line 180: Enzyme nearby Humans in .<br>
- Line 183: The strain appears to induce acidic urine in the host.
- Line 188: '''Zombie Spy'''
- Line 191: Deals 300 damage on .<br>
- Line 200: Enzyme renders the Spy for a short duration.<br>
- Line 205: Infection by this strain causes the host to become translucent.
- Template:Zombie Escape zombie health has 1 use and is missing 3 translations
- Line 2: Human players
- Line 5: Scout & Demoman health
- Line 8: Normal Zombie health