453 templates missing Dutch translation

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Pages missing in Dutch (nl – Nederlands): 453 in total. Data as of 02:37, 09 November 2025 (GMT).

See also

List

  1. Template:Backpack item has 7000 uses and is missing 1 translation
    Line 119: -
  2. Template:Pyro Nav has 5500 uses and is missing 1 translation
    Line 78: Sapper removing
  3. Template:Quotation has 5000 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  4. Template:Halloween restricted has 4500 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  5. Template:Damage table has 4339 uses and is missing 10 translations
    Line 114: Damage type
    Line 139: Ranged or Melee damage?
    Line 422: Pellet spread
    Line 442: Hammer Units away from target
    Line 461: Hammer Units of spread on target
    Line 868: Charge fill health
    Line 1253: Attack interval
    Line 1844: Damage charging delay
    Line 1960: Beam connect distance
    Line 1980: Beam disconnect distance
  6. Template:Heavy Nav has 4105 uses and is missing 1 translation
    Line 61: Nomming
  7. Template:Promo Nav has 3500 uses and is missing 3 translations
    Line 34: Games
    Line 432: Events
    Line 527: Official Team Fortress Wiki
  8. Template:Map infobox has 2000 uses and is missing 6 translations
    Line 474: Hazards ():
    Line 521: Pyrovision Support:
    Line 541: Magic spells:
    Line 561: Bot support:
    Line 701: None
    Line 854: Loading screen photos.
  9. Template:Maps Nav has 1500 uses and is missing 1 translation
    Line 4: Official maps
  10. Template:Community strategy stub link has 1365 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 21: '''This map's page is a '''. As such, it is not complete.
    Line 35: You can help the Team Fortress Wiki by .
    Line 49: '''''Notes''''':
  11. Template:Item set infobox has 1324 uses and is missing 1 translation
    Line 206: None
  12. Template:Jungle Inferno Update Nav has 1280 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  13. Template:Competitive Nav has 1167 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  14. Template:Unused Content Nav has 1126 uses and is missing 13 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 91: Armor
    Line 110: <br>
    Line 156: Leaks
    Line 196: Bosses
    Line 215: Leaks
    Line 256: Throwables
    Line 284: <br>Leaks
    Line 338: Cut<br>Unused<br>Experimental
    Line 403: Throwables
    Line 455: Female classes
  15. Template:Mission infobox has 1004 uses and is missing 15 translations
    Line 7: Basic Information
    Line 25: Name
    Line 48: File Name
    Line 93: Map
    Line 117: Mission type
    Line 133: Waves
    Line 153: Difficulty
    Line 171: Starting credits
    Line 195: Maximum possible credits
    Line 216: Minimum respawn wave time
    Line 237: Maximum respawn wave time
    Line 258: Fixed respawn time
    Line 278: Tour
    Line 300: Sentry Buster spawn time
    Line 321: Sentry Buster respawn time
  16. Template:Ambox/message has 1000 uses and is missing 2 translations
    Line 2: “
    Line 10: ”
  17. Template:Manniversary Nav has 942 uses and is missing 1 translation
    Line 78: Hey Sniper!
  18. Template:Stub has 779 uses and is missing 1 translation
    Line 80: '''''Notes''''':
  19. Template:Featured article tag has 687 uses and is missing 1 translation
    Line 3: Classic Featured article
  20. Template:Custom mission has 627 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  21. Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 157: Gun Mettle Campaign
    Line 172:
    Line 186: Contracts
  22. Template:Video Nav has 481 uses and is missing 19 translations
    Line 5: TF2 videos
    Line 64: Map intros
    Line 86: Introduction video
    Line 104: Introduction video
    Line 122: Introduction video
    Line 140: Introduction video
    Line 158: Introduction video
    Line 176: Introduction video
    Line 194: Introduction video
    Line 212: Introduction video
    Line 230: Introduction video
    Line 248: Introduction video
    Line 266: Introduction video
    Line 284: Introduction video
    Line 302: Introduction video
    Line 320: Introduction video
    Line 340: Promotional
    Line 380: Developer
    Line 405: Brotherhood of Arms
  23. Template:Madness vs Machines nav has 442 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  24. Template:Halloween Map Nav has 406 uses and is missing 1 translation
    Line 6: Halloween maps
  25. Template:Custom map has 394 uses and is missing 3 translations
    Line 5: I built that.
    Line 21: This page contains information about a that is not an officially released ''Team Fortress 2'' map.
    Line 37: All released Valve and Community-made ''TF2'' maps can be found on the .
  26. Template:Class health pack and overheal table has 351 uses and is missing 4 translations
    Line 6:
    Line 512: With the equipped
    Line 526: With the equipped and while under the effects of the or
    Line 697: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  27. Template:Taunt has 351 uses and is missing 1 translation
    Line 31:
  28. Template:Mapping Nav has 330 uses and is missing 10 translations
    Line 112: Dynamic Payload Contest
    Line 126: Highlander King of the Hill Contest
    Line 140: Mercs vs. Aliens
    Line 154: Mappers vs Machines Contest
    Line 165: Connect 5 Contest
    Line 251: Japan Content Pack
    Line 265: Frontline Supply Drop
    Line 278: The London Pack
    Line 397: VScript
    Line 469: Cosmetics
  29. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  30. Template:TFC maps nav has 295 uses and is missing 2 translations
    Line 5: Official maps (Classic)
    Line 28:
  31. Template:Scream Fortress Events Nav has 292 uses and is missing 1 translation
    Line 8: Events
  32. Template:Smissmas Events Nav has 285 uses and is missing 1 translation
    Line 7: Events
  33. Template:NP Policy has 283 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  34. Template:Mechanics Nav has 265 uses and is missing 1 translation
    Line 160: Stun
  35. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  36. Template:Update has 195 uses and is missing 4 translations
    Line 5: Gotta move that gear up!
    Line 26: '''This may contain content that is out of date.'''
    Line 47: You can help by updating the content as necessary. See the wiki .
    Line 69: '''''Notes''''':
  37. Template:TFC Nav has 194 uses and is missing 4 translations
    Line 19: Items
    Line 42: Armor
    Line 69: Movement
    Line 88: Exploits
  38. Template:Overheal tool has 180 uses and is missing 4 translations
    Line 1: /
    Line 12: Adrenalised
    Line 24: Overhealed
    Line 42: by a Medic
  39. Template:Christmas Map Nav has 134 uses and is missing 1 translation
    Line 5: Christmas maps
  40. Template:Game infobox has 129 uses and is missing 8 translations
    Line 79: Developers:
    Line 120: Publishers:
    Line 161: Engines:
    Line 202: Genres:
    Line 268: Mode:
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
  41. Template:Community Medal Nav has 125 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  42. Template:TFC hl maps nav has 125 uses and is missing 1 translation
    Line 4: ''Half-Life'' maps (Classic)
  43. Template:Hazard infobox has 124 uses and is missing 5 translations
    Line 81: '''Health:'''
    Line 102: '''Damage Done:'''
    Line 122: '''Affected By:'''
    Line 156: Stock
    Line 162: '''Found On:'''
  44. Template:Community Mann vs. Machine Operations Nav has 112 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  45. Template:ClassicEngineerNav has 104 uses and is missing 5 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
  46. Template:Competitive Class Nav has 99 uses and is missing 4 translations
    Line 9: of the
    Line 24:
    Line 39:
    Line 54:
  47. Template:Classic Pickup nav has 97 uses and is missing 9 translations
    Line 7: Pickups
    Line 21: Ammo
    Line 34: Armor
    Line 47: Backpack
    Line 60: Biosuit
    Line 73: Health
    Line 86: Pentagram of Protection
    Line 99: Quad Damage
    Line 112: Ring of Shadows
  48. Template:Correction has 95 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  49. Template:ClassicSpyNav has 87 uses and is missing 4 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
  50. Template:ClassicSniperNav has 83 uses and is missing 3 translations
    Line 4: Sniper (Classic)
    Line 27: ( only)
    Line 43: Sniper jump
  51. Template:ClassicScoutNav has 82 uses and is missing 2 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
  52. Template:Media Nav has 79 uses and is missing 2 translations
    Line 4: Team Fortress media
    Line 71: Poses
  53. Template:ClassicDemomanNav has 76 uses and is missing 4 translations
    Line 4: Demoman (Classic)
    Line 31: Pipebomb jump
    Line 45: Grenade jump
    Line 59: Detpack
  54. Template:ClassicPyroNav has 69 uses and is missing 3 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
  55. Template:Crate series table has 67 uses and is missing 4 translations
    Line 148: weapons obtained from this crate may be or .
    Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
    Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
    Line 270: Contents may be Strange and hats may be Unusual with a Halloween 2016 effect
  56. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  57. Template:Class speed table/Scout has 55 uses and is missing 3 translations
    Line 16: at 0% boost
    Line 43: Baby Face's Blaster at 50% boost
    Line 70: Baby Face's Blaster at 100% boost
  58. Template:Class speed table/Soldier has 49 uses and is missing 6 translations
    Line 16: Charging the
    Line 44: Wielding the over 160
    Line 67: Wielding the Escape Plan between 160 and 121 Health
    Line 95: Wielding the Escape Plan between 120 and 81 Health
    Line 123: Wielding the Escape Plan between 80 and 41 Health
    Line 151: Wielding the Escape Plan below 41 Health
  59. Template:Partner taunt has 47 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 19: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  60. Template:Class speed table/Sniper has 45 uses and is missing 3 translations
    Line 16: With any , except the , zoomed in
    Line 44: Charging the Classic at either zoom level
    Line 66: With the drawn
  61. Template:Class speed table/Heavy has 44 uses and is missing 5 translations
    Line 16: Any of the Heavy's weapons spun up, except the Brass Beast
    Line 45: spun up
    Line 74: Under the effects of the
    Line 103: Wielding the
    Line 131: Wielding the
  62. Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 24: Pricelist
    Line 42: Previously purchasable items
    Line 59: Non-purchasable items
  63. Template:Class speed table/Medic has 42 uses and is missing 2 translations
    Line 16: Wielding the at 100%
    Line 45: Healing a
  64. Template:Merchandise Nav has 42 uses and is missing 3 translations
    Line 6: Merchandise
    Line 24: Trading cards
    Line 40: Holiday cards
  65. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  66. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  67. Template:Class speed table/Engineer has 41 uses and is missing 1 translation
    Line 16: a building
  68. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  69. Template:Class speed table/Pyro has 40 uses and is missing 1 translation
    Line 16: Wielding the
  70. Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  71. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  72. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  73. Template:Summer 2021 Pack Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  74. Template:Scream Fortress 2013 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  75. Template:Series 1 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Series 1 Unusual effects
  76. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  77. Template:Summer 2022 Pack Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  78. Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  79. Template:Cosmetic craftability list has 33 uses and is missing 6 translations
    Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 24: Event
    Line 360: Distributed
    Line 679: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 754: Event
    Line 1120: Distributed
  80. Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  81. Template:Scream Fortress 2022 Unusual effects has 32 uses and is missing 1 translation
    Line 2: Unusual effects
  82. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  83. Template:List of projectiles has 30 uses and is missing 2 translations
    Line 424: Fireball
    Line 519: Gas Can
  84. Template:Summer 2023 Unusual effects has 30 uses and is missing 1 translation
    Line 2: Unusual effects
  85. Template:Class weapons table heavy primary has 29 uses and is missing 1 translation
    Line 547: Secondary fire deploys the barrel without firing.<br />
  86. Template:Disciplinary action speed has 29 uses and is missing 1 translation
    Line 104: While aiming, the Sniper's speed boost is
  87. Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  88. Template:Class weapons table medic secondary has 27 uses and is missing 1 translation
    Line 367: Reload: Cycle through resist types.<br/>
  89. Template:Class weapons table soldier primary has 27 uses and is missing 2 translations
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  90. Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Series 2 Unusual effects
  91. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  92. Template:Class weapons table engineer melee has 26 uses and is missing 1 translation
    Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
  93. Template:Class weapons table scout primary has 26 uses and is missing 2 translations
    Line 484: Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/>
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  94. Template:Class weapons table sniper primary has 26 uses and is missing 2 translations
    Line 825: Charges while zoomed.<br/>
    Line 1048: Does not automatically start charging when zoomed.<br/>
  95. Template:Golden Wrench notes has 26 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  96. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  97. Template:Scream Fortress 2016 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  98. Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  99. Template:List of medieval weapons has 25 uses and is missing 1 translation
    Line 134: Includes variants.
  100. Template:Stanley Parable item has 25 uses and is missing 3 translations
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
    Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 64: Andrea's portfolio
  101. Template:Summer 2024 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  102. Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  103. Template:Class weapons table heavy secondary has 23 uses and is missing 4 translations
    Line 18: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 138: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  104. Template:Class weapons table pyro melee has 23 uses and is missing 3 translations
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  105. Template:Class weapons table pyro secondary has 23 uses and is missing 4 translations
    Line 514: On hit: ignites enemy.<br/>
    Line 650: +50% bullets per shot.<br />
    Line 731: Pushes nearby enemies away upon landing.<br/>
    Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
  106. Template:Class weapons table scout secondary has 23 uses and is missing 3 translations
    Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 455: On Hit: Gain up to +3 health.<br/>
    Line 550: Can be thrown to damage enemies. Recharges after 6 seconds.
  107. Template:Class weapons table sniper secondary has 23 uses and is missing 2 translations
    Line 362: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 468: Dealing damage charges a "Crikey" meter.<br/>
  108. Template:Demoman strange quality table has 23 uses and is missing 6 translations
    Line 3: Possible Demoman Strange quality items
    Line 610: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 623: Available by combining with a , available from unboxing during the event.
    Line 633: Available from unboxing the during the event.
    Line 643: Available from unboxing the .
    Line 651: Available from unboxing the .
  109. Template:Engineer strange quality table has 23 uses and is missing 6 translations
    Line 3: Possible Engineer Strange quality items
    Line 679: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 692: Available by combining with a , available from unboxing during the event.
    Line 703: Available from unboxing the during the event.
    Line 714: Available from unboxing the
    Line 723: Available from unboxing the .
  110. Template:FeaturedArticle/article/Medic has 23 uses and is missing 2 translations
    Line 3: The Medic
    Line 13: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the '''Medic''' more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
  111. Template:Heavy strange quality table has 23 uses and is missing 7 translations
    Line 3: Possible Heavy Strange quality items
    Line 633: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 647: Obtained from the . from the to the date of July 9th, 2014.
    Line 659: Available by combining with a , available from unboxing during the event.
    Line 670: Available from unboxing the during the event.
    Line 681: Available from unboxing the .
    Line 691: Available from unboxing the .
  112. Template:List of tournament medals has 23 uses and is missing 1167 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 363: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 373: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 383: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 393: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 412: Awarded to first-place finishers in BBall One Day Cups.
    Line 422: Awarded to second-place finishers in BBall One Day Cups.
    Line 432: Awarded to third-place finishers in BBall One Day Cups.
    Line 442: Awarded to participants in BBall One Day Cups.
    Line 452: Awarded to staff members of BBall One Day Cups.
    Line 471: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 481: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 491: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 501: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 511: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 530: Awarded to first-place finishers in BETA LAN tournaments.
    Line 540: Awarded to second-place finishers in BETA LAN tournaments.
    Line 550: Awarded to third-place finishers in BETA LAN tournaments.
    Line 560: Awarded to participants in BETA LAN tournaments.
    Line 571: Brazil Fortress
    Line 579: Brazil Fortress 6v6
    Line 594: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 603: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 612: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 621: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 631: Brazil Fortress Halloween
    Line 646: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 655: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 664: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 673: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 682: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 691: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 701: Brazil Fortress Jump Cup
    Line 716: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 725: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 734: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 743: Awarded to participants in Brazil Fortress Jump Cups.
    Line 752: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 770: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 779: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 788: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 797: Awarded to participants in Cap that Cup tournaments.
    Line 806: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 825: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 834: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 843: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 852: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 868: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 883: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 898: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 913: Awarded to participants in the CappingTV Summer Brawl.
    Line 923: CappingTV PASS Time Championship
    Line 943: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 973: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 981: CappingTV PASS Time Championship Participant
    Line 988: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 999: Chapelaria 6v6
    Line 1014: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1023: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1032: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1041: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1059: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1068: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1077: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1086: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1104: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1113: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1122: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1131: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1149: Awarded to first-place finishers in Classic MGE Cups.
    Line 1157: Awarded to second-place finishers in Classic MGE Cups.
    Line 1165: Awarded to third-place finishers in Classic MGE Cups.
    Line 1173: Awarded to participants in Classic MGE Cups.
    Line 1181: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1196: Copenhagen Games 1st Place
    Line 1203: Awarded to first-place finishers in the Copenhagen Games.
    Line 1210: Copenhagen Games 2nd Place
    Line 1216: Awarded to second-place finishers in the Copenhagen Games.
    Line 1223: Copenhagen Games 3rd Place
    Line 1229: Awarded to third-place finishers in the Copenhagen Games.
    Line 1236: Copenhagen Games Participant
    Line 1242: Awarded to participants in the Copenhagen Games.
    Line 1249: Copenhagen Games Staff
    Line 1255: Awarded to staff members of the Copenhagen Games.
    Line 1262: Copenhagen Games 6v6 1st Place
    Line 1269: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1276: Copenhagen Games 6v6 2nd Place
    Line 1282: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1289: Copenhagen Games 6v6 3rd Place
    Line 1295: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1302: Copenhagen Games Highlander 1st Place
    Line 1308: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1315: Copenhagen Games Highlander 2nd Place
    Line 1321: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1328: Copenhagen Games Highlander 3rd Place
    Line 1334: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1341: Copenhagen Games Participant
    Line 1347: Awarded to participants in all events during the Copenhagen Games.
    Line 1354: Copenhagen Games Staff
    Line 1360: Awarded to staff members of the Copenhagen Games.
    Line 1377: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1393: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1401: Awarded to participants in CustomLander TF2 tournaments.
    Line 1409: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1426: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1442: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1450: Awarded to participants in DeutschLAN tournaments.
    Line 1458: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1475: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1492: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1508: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1516: Awarded to participants in Electronic Sports League tournaments.
    Line 1533: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1549: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1557: Awarded to participants in ESA Rewind 2017.
    Line 1566: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1574: Awarded to participants in ESA Rewind II.
    Line 1582: Awarded for donations to the ESA Rewind II prize pool.
    Line 1603: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1619: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1627: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1644: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1661: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1677: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1685: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1693: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1709: ETF2L 6v6 Premiership Gold Medal
    Line 1716: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1723: ETF2L 6v6 Premiership Silver Medal
    Line 1729: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1736: ETF2L 6v6 Premiership Bronze Medal
    Line 1742: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1749: ETF2L 6v6 Group Winner
    Line 1755: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1762: ETF2L 6v6 Participation Medal
    Line 1768: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1775: ETF2L 6v6 Gold Medal
    Line 1782: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1789: ETF2L 6v6 Silver Medal
    Line 1795: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1802: ETF2L 6v6 Bronze Medal
    Line 1808: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1815: ETF2L 6v6 Group Winner
    Line 1821: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1828: ETF2L 6v6 Participation Medal
    Line 1834: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1841: ETF2L 6v6 Gold Medal
    Line 1848: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1855: ETF2L 6v6 Silver Medal
    Line 1861: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1868: ETF2L 6v6 Bronze Medal
    Line 1874: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1881: ETF2L 6v6 Playoff Medal
    Line 1887: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1894: ETF2L 6v6 Participation Medal
    Line 1900: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1917: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1933: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1941: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1958: Awarded to first-place finishers in the 2010 .
    Line 1966: Awarded to second-place finishers in the 2010 .
    Line 1974: Awarded to third-place finishers in the 2010 .
    Line 1982: Awarded to participants in the 2010 .
    Line 1989: ETF2L Highlander Gold Medal
    Line 1996: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2003: ETF2L Highlander Silver Medal
    Line 2009: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2016: ETF2L Highlander Bronze Medal
    Line 2022: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2029: ETF2L Highlander Group Winner
    Line 2035: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2042: ETF2L Highlander Participation Medal
    Line 2048: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2055: ETF2L Highlander Gold Medal
    Line 2062: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2069: ETF2L Highlander Silver Medal
    Line 2075: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2082: ETF2L Highlander Bronze Medal
    Line 2088: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2095: ETF2L Highlander Group Winner
    Line 2101: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2108: ETF2L Highlander Participation Medal
    Line 2114: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2121: ETF2L Highlander Gold Medal
    Line 2128: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2135: ETF2L Highlander Silver Medal
    Line 2141: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2148: ETF2L Highlander Bronze Medal
    Line 2154: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2161: ETF2L Highlander Playoff Medal
    Line 2167: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2174: ETF2L Highlander Participation Medal
    Line 2180: Awarded to participants in ETF2L Highlander tournaments.
    Line 2197: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2213: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2221: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2238: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2255: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2271: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2279: Awarded to participants in EU Bball League tournaments.
    Line 2287: Awarded to staff members of EU Bball League.
    Line 2304: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2320: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2328: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2336: Awarded to participants in Eu Mixes tournaments.
    Line 2344: Awarded to staff members of Eu Mixes.
    Line 2361: Awarded to first-place finishers in EuroLander tournaments.
    Line 2369: Awarded to second-place finishers in EuroLander tournaments.
    Line 2377: Awarded to third-place finishers in EuroLander tournaments.
    Line 2385: Awarded to participants in EuroLander tournaments.
    Line 2393: Awarded to valuable contributors to EuroLander tournaments.
    Line 2411: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2420: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2429: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2438: Awarded to participants in FBTF 4v4 tournaments.
    Line 2454: FBTF Cup 6v6 1st Place
    Line 2462: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2470: FBTF Cup 6v6 2nd Place
    Line 2477: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2485: FBTF Cup 6v6 3rd Place
    Line 2492: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2500: FBTF Cup 6v6 Participant
    Line 2507: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2525: Awarded to participants in Florida LAN 2014.
    Line 2535: Awarded to participants in Florida LAN 2015.
    Line 2545: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2555: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2564: Awarded to participants in Florida LAN 2018.
    Line 2573: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2591: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2600: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2609: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2618: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2627: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2645: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2669: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2677: Awarded to staff members of Fruit Mixes Highlander.
    Line 2694: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2710: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2718: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2735: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2744: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2753: Awarded to participants in Gamers With Jobs tournaments.
    Line 2771: Awarded to the winners of the Gette it Onne! tournament.
    Line 2779: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2787: Awarded to participants in the Gette it Onne! tournament.
    Line 2795: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2812: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2836: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2844: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2861: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2869: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2877: Awarded to participants in HLMixes Showdown tournaments.
    Line 2894: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2903: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2912: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2921: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2930: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2948: Awarded to participants in Hydro.tf tournaments.
    Line 2956: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2973: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2990: Awarded to first-place finishers in Insomnia tournaments.
    Line 2999: Awarded to second-place finishers in Insomnia tournaments.
    Line 3008: Awarded to third-place finishers in Insomnia tournaments.
    Line 3017: Awarded to participants in Insomnia tournaments.
    Line 3026: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3044: Awarded to first-place finishers in KnightComp tournaments.
    Line 3053: Awarded to second-place finishers in KnightComp tournaments.
    Line 3062: Awarded to third-place finishers in KnightComp tournaments.
    Line 3071: Awarded to participants in KnightComp tournaments.
    Line 3080: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3098: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3107: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3116: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3125: Awarded to participants in LAN Downunder tournaments.
    Line 3143: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3152: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3161: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3170: Awarded to participants in Late Night TF2 Cups.
    Line 3179: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3196: LBTF2 6v6 1st Place
    Line 3203: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3210: LBTF2 6v6 2nd Place
    Line 3216: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3223: LBTF2 6v6 3rd Place
    Line 3229: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3236: LBTF2 6v6 Participant
    Line 3242: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3249: LBTF2 6v6 1st Place
    Line 3256: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3263: LBTF2 6v6 2nd Place
    Line 3269: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3276: LBTF2 6v6 3rd Place
    Line 3282: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3289: LBTF2 6v6 Participant
    Line 3295: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3310: LBTF2 Highlander 1st Place
    Line 3317: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3324: LBTF2 Highlander 2nd Place
    Line 3330: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3337: LBTF2 Highlander 3rd Place
    Line 3343: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3351: LBTF2 Highlander Participant
    Line 3357: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3364: LBTF2 Highlander 1st Place
    Line 3371: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3378: LBTF2 Highlander 2nd Place
    Line 3384: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3391: LBTF2 Highlander 3rd Place
    Line 3397: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3404: LBTF2 Highlander Participant
    Line 3410: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3427: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3436: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3445: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3454: Awarded to participants in MidNight Moon tournaments.
    Line 3463: Awarded to staff members of MidNight Moon.
    Line 3481: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3490: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3499: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3509: Awarded to participants in Moscow LAN tournaments.
    Line 3518: Awarded to staff members of Moscow LAN.
    Line 3536: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3544: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3560: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3568: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3585: Awarded to first-place finishers in New Caps Cups.
    Line 3594: Awarded to second-place finishers in New Caps Cups.
    Line 3603: Awarded to third-place finishers in New Caps Cups.
    Line 3612: Awarded to participants in New Caps Cups.
    Line 3630: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3646: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3654: Awarded to participants in NewbiDuo Cups.
    Line 3662: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3679: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3695: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3703: Awarded to participants in Open Sniping League Cups.
    Line 3721: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3737: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3745: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3762: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3810: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3818: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3835: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3851: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3859: Awarded to participants in ozfortress Summer Cups.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3926: Awarded to the winners of Palaise tournaments.
    Line 3934: Awarded to runner-ups in Palaise tournaments.
    Line 3942: Awarded to participants in Palaise tournaments.
    Line 3959: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3967: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3975: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3983: Awarded to participants in PASS Time Federation tournaments.
    Line 3991: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 4008: Awarded to first-place finishers in the PASS Time Tournament.
    Line 4016: Awarded to second-place finishers in the PASS Time Tournament.
    Line 4024: Awarded to third-place finishers in the PASS Time Tournament.
    Line 4041: Awarded to participants in the Pubstars vs. Pros events.
    Line 4058: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4066: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4074: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4082: Awarded to participants in Pugiklander tournaments.
    Line 4090: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4107: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4115: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4123: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4139: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4147: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4155: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4163: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4171: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4179: Awarded to participants in all divisions in PURE League tournaments.
    Line 4196: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4204: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4212: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4220: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4229: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4237: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4254: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4262: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4270: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4278: Awarded to participants in Rasslabyxa Cups.
    Line 4286: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4303: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4310: Ready Steady Pan Participant
    Line 4317: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4326: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4334: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4349: Ready Steady Pan Helper
    Line 4355: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4364: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4372: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4380: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4389: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4397: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4405: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4423: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4431: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4439: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4447: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4455: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4463: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4471: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4479: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4496: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4511: RGL.gg One Day Prolander Cup
    Line 4518: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4525: RGL.gg One Day Prolander Cup - NA
    Line 4532: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4540: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4557: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4574: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4582: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4590: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4598: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4615: Awarded to first-place finishers during Respawn League tournaments.
    Line 4623: Awarded to second-place finishers during Respawn League tournaments.
    Line 4631: Awarded to third-place finishers during Respawn League tournaments.
    Line 4639: Awarded to participants during Respawn League tournaments.
    Line 4648: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4665: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4673: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4682: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4690: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4698: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4706: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4714: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4722: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4730: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4738: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4746: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4754: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4762: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4770: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4778: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4795: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4803: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4811: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4819: Awarded to participants in RGB LAN tournaments.
    Line 4828: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4836: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4844: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4852: Awarded to participants in RGB LAN tournaments.
    Line 4869: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4877: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4885: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4893: Awarded to participants in Russian Highlander tournaments.
    Line 4901: Awarded to staff members of Russian Highlander.
    Line 4918: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4926: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4934: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4942: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4959: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4967: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4975: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4983: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 5000: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 5008: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 5016: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 5024: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 5032: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 5049: Awarded to first-place finishers in Streamer Cups.
    Line 5057: Awarded to second-place finishers in Streamer Cups.
    Line 5065: Awarded to third-place finishers in Streamer Cups.
    Line 5073: Awarded to participants in Streamer Cups.
    Line 5081: Awarded to staff members of Streamer Cup.
    Line 5098: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5106: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5114: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5122: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5130: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5148: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5156: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5164: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5172: Awarded to participants in Newbie Highlander Cups.
    Line 5189: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5197: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5205: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5213: Awarded to participants in Newbie Prolander Cups.
    Line 5230: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5238: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5246: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5254: Awarded to participants in TF2Connexion tournaments.
    Line 5271: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5279: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5287: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5295: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5303: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5320: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5328: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5336: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5344: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5361: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5368: Tumblr Vs Reddit Participant
    Line 5386: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5394: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5402: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5410: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5418: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5435: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5443: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5451: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5458: United Dodgeball League Participant
    Line 5464: Awarded to participants in United Dodgeball League tournaments.
    Line 5473: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5481: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5489: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5496: United Dodgeball League Participant
    Line 5502: Awarded to participants in United Dodgeball League tournaments.
    Line 5511: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5527: UGC 4vs4 Gold 1st Place
    Line 5534: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Gold 2nd Place
    Line 5547: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554: UGC 4vs4 Gold 3rd Place
    Line 5560: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Gold Participant
    Line 5573: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5580: UGC 4vs4 Silver 1st Place
    Line 5586: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5593: UGC 4vs4 Silver 2nd Place
    Line 5599: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5606: UGC 4vs4 Silver 3rd Place
    Line 5612: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5619:
    Line 5625: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5632: UGC 4vs4 Steel 1st Place
    Line 5639: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5646: UGC 4vs4 Steel 2nd Place
    Line 5652: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5659: UGC 4vs4 Steel 3rd Place
    Line 5665: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5672: UGC 4vs4 Steel Participant
    Line 5679: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5686: UGC 4vs4 Iron Division
    Line 5693: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5700: UGC 4vs4 Gold 1st Place
    Line 5707: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Gold 2nd Place
    Line 5720: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Gold 3rd Place
    Line 5733: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Gold Participant
    Line 5746: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Silver 1st Place
    Line 5759: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Silver 2nd Place
    Line 5772: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5779: UGC 4vs4 Silver 3rd Place
    Line 5785: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5792: UGC 4vs4 Silver Participant
    Line 5798: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5805: UGC 4vs4 Steel Division
    Line 5811: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5818: UGC 4vs4 Iron Division
    Line 5824: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5831: UGC 4vs4 Gold 1st Place
    Line 5838: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Gold 2nd Place
    Line 5851: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Gold 3rd Place
    Line 5864: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Gold Participant
    Line 5877: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Silver 1st Place
    Line 5890: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Silver 2nd Place
    Line 5903: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5910: UGC 4vs4 Silver 3rd Place
    Line 5916: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5923: UGC 4vs4 Silver Participant
    Line 5929: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5936: UGC 4vs4 Steel Division
    Line 5942: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5949: UGC 4vs4 Iron Division
    Line 5955: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5962: UGC 4vs4 Gold 1st Place
    Line 5969: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 2nd Place
    Line 5982: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5989: UGC 4vs4 Gold 3rd Place
    Line 5995: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6002: UGC 4vs4 Gold Participant
    Line 6008: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6015: UGC 4vs4 Silver Division
    Line 6021: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 6028: UGC 4vs4 Steel Division
    Line 6034: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 6041: UGC 4vs4 Gold 1st Place
    Line 6048: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 2nd Place
    Line 6061: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6068: UGC 4vs4 Gold 3rd Place
    Line 6074: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6081: UGC 4vs4 Gold Participant
    Line 6087: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6094: UGC 4vs4 Silver Division
    Line 6100: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6107: UGC 4vs4 Steel Division
    Line 6113: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6120: UGC 4vs4 Gold 1st Place
    Line 6127: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Gold 2nd Place
    Line 6140: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Gold 3rd Place
    Line 6153: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Gold Participant
    Line 6166: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Silver 1st Place
    Line 6179: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Silver 2nd Place
    Line 6192: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Silver 3rd Place
    Line 6205: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Silver Participant
    Line 6218: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6225: UGC 4vs4 Steel 1st Place
    Line 6231: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6238: UGC 4vs4 Steel 2nd Place
    Line 6244: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6251: UGC 4vs4 Steel 3rd Place
    Line 6257: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6264: UGC 4vs4 Steel Participant
    Line 6270: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6277: UGC 4vs4 Gold 1st Place
    Line 6284: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Gold 2nd Place
    Line 6297: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Gold 3rd Place
    Line 6310: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Gold Participant
    Line 6323: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Silver 1st Place
    Line 6336: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Silver 2nd Place
    Line 6349: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Silver 3rd Place
    Line 6362: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Silver Participant
    Line 6375: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6382: UGC 4vs4 Steel 1st Place
    Line 6388: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6395: UGC 4vs4 Steel 2nd Place
    Line 6401: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6408: UGC 4vs4 Steel 3rd Place
    Line 6414: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6421: UGC 4vs4 Steel Participant
    Line 6427: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6434: UGC 4vs4 Gold 1st Place
    Line 6441: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Gold 2nd Place
    Line 6454: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Gold 3rd Place
    Line 6467: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Gold Participant
    Line 6480: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Silver 1st Place
    Line 6493: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Silver 2nd Place
    Line 6506: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Silver 3rd Place
    Line 6519: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6526: UGC 4vs4 Silver Participant
    Line 6532: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6539: UGC 4vs4 Steel 1st Place
    Line 6545: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6552: UGC 4vs4 Steel 2nd Place
    Line 6558: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6565: UGC 4vs4 Steel 3rd Place
    Line 6571: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6578: UGC 4vs4 Steel Participant
    Line 6584: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6599: UGC 6vs6 Platinum 1st Place
    Line 6607: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6614: UGC 6vs6 Platinum 2nd Place
    Line 6620: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6627: UGC 6vs6 Platinum 3rd Place
    Line 6633: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6640: UGC 6vs6 Platinum Participant
    Line 6647: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6654: UGC 6vs6 Silver Division
    Line 6660: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6667: UGC 6vs6 Steel Division
    Line 6673: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6680: UGC 6vs6 Platinum 1st Place
    Line 6687: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Platinum 2nd Place
    Line 6700: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 3rd Place
    Line 6713: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6720: UGC 6vs6 Platinum Participant
    Line 6726: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6733: UGC 6vs6 Silver Division
    Line 6739: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6746: UGC 6vs6 Steel Division
    Line 6752: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6759: UGC 6vs6 Iron Division
    Line 6765: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6772: UGC 6vs6 Platinum 1st Place
    Line 6779: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6786: UGC 6vs6 Platinum 2nd Place
    Line 6792: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6799: UGC 6vs6 Platinum 3rd Place
    Line 6805: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6812: UGC 6vs6 Platinum Participant
    Line 6818: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6825: UGC 6vs6 Gold Division
    Line 6832: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6839: UGC 6vs6 Silver 1st Place
    Line 6846: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6853: UGC 6vs6 Silver 2nd Place
    Line 6859: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6866: UGC 6vs6 Silver 3rd Place
    Line 6872: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6879: UGC 6vs6 Silver Participant
    Line 6886: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6893: UGC 6vs6 Steel 1st Place
    Line 6900: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6907: UGC 6vs6 Steel 2nd Place
    Line 6913: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6920: UGC 6vs6 Steel 3rd Place
    Line 6926: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6933: UGC 6vs6 Steel Participant
    Line 6940: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6947: UGC 6vs6 Iron Division
    Line 6954: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6961: UGC 6vs6 Platinum 1st Place
    Line 6968: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6975: UGC 6vs6 Platinum 2nd Place
    Line 6981: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6988: UGC 6vs6 Platinum 3rd Place
    Line 6994: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7001: UGC 6vs6 Platinum Participant
    Line 7007: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7014: UGC 6vs6 Gold Division
    Line 7021: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 7028: UGC 6vs6 Silver 1st Place
    Line 7035: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7042: UGC 6vs6 Silver 2nd Place
    Line 7048: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7055: UGC 6vs6 Silver 3rd Place
    Line 7061: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7068: UGC 6vs6 Silver Participant
    Line 7075: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7082: UGC 6vs6 Steel 1st Place
    Line 7089: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7096: UGC 6vs6 Steel 2nd Place
    Line 7102: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7109: UGC 6vs6 Steel 3rd Place
    Line 7115: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7122: UGC 6vs6 Steel Participant
    Line 7129: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7136: UGC 6vs6 Iron Division
    Line 7143: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7150: UGC 6vs6 Platinum 1st Place
    Line 7157: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Platinum 2nd Place
    Line 7170: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Platinum 3rd Place
    Line 7183: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum Participant
    Line 7196: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7203: UGC 6vs6 Gold Division
    Line 7209: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7216: UGC 6vs6 Silver Division
    Line 7222: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7229: UGC 6vs6 Steel Division
    Line 7235: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7242: UGC 6vs6 Iron Division
    Line 7248: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7255: UGC 6vs6 Platinum 1st Place
    Line 7262: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 2nd Place
    Line 7275: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7282: UGC 6vs6 Platinum 3rd Place
    Line 7288: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7295: UGC 6vs6 Platinum Participant
    Line 7301: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7308: UGC 6vs6 Silver Division
    Line 7314: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7321: UGC 6vs6 Steel Division
    Line 7327: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7334: UGC 6vs6 Platinum 1st Place
    Line 7341: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Platinum 2nd Place
    Line 7354: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Platinum 3rd Place
    Line 7367: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Platinum Participant
    Line 7380: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Silver 1st Place
    Line 7393: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Silver 2nd Place
    Line 7406: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Silver 3rd Place
    Line 7419: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Silver Participant
    Line 7432: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7439: UGC 6vs6 Steel 1st Place
    Line 7445: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7452: UGC 6vs6 Steel 2nd Place
    Line 7458: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7465: UGC 6vs6 Steel 3rd Place
    Line 7471: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7478: UGC 6vs6 Steel Participant
    Line 7484: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7491: UGC 6vs6 Platinum 1st Place
    Line 7498: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Platinum 2nd Place
    Line 7511: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Platinum 3rd Place
    Line 7524: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Platinum Participant
    Line 7537: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Silver 1st Place
    Line 7550: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Silver 2nd Place
    Line 7563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Silver 3rd Place
    Line 7576: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7583: UGC 6vs6 Silver Participant
    Line 7589: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7596: UGC 6vs6 Steel 1st Place
    Line 7602: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7609: UGC 6vs6 Steel 2nd Place
    Line 7615: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7622: UGC 6vs6 Steel 3rd Place
    Line 7628: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7635: UGC 6vs6 Steel Participant
    Line 7641: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7656: UGC Highlander Platinum 1st Place
    Line 7663: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Platinum 2nd Place
    Line 7676: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Platinum 3rd Place
    Line 7689: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Silver 1st Place
    Line 7702: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Silver 2nd Place
    Line 7715: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Silver 3rd Place
    Line 7728: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7735: UGC Highlander Iron 1st Place
    Line 7741: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7748: UGC Highlander Iron 2nd Place
    Line 7754: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7761: UGC Highlander Iron 3rd Place
    Line 7767: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7774: UGC Highlander Participant
    Line 7780: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7787: UGC Highlander Platinum Division
    Line 7794: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7801: UGC Highlander Silver Division
    Line 7807: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7814: UGC Highlander Iron & Tin Divisions
    Line 7820: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7827: UGC Highlander Platinum 1st Place
    Line 7834: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Platinum 2nd Place
    Line 7847: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Platinum 3rd Place
    Line 7860: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Platinum Participant
    Line 7873: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7880: UGC Highlander Silver 1st Place
    Line 7886: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7893: UGC Highlander Silver 2nd Place
    Line 7899: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7906: UGC Highlander Silver 3rd Place
    Line 7912: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7919: UGC Highlander Silver Participant
    Line 7925: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7932: UGC Highlander Steel 1st Place
    Line 7938: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7945: UGC Highlander Steel 2nd Place
    Line 7951: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7958: UGC Highlander Steel 3rd Place
    Line 7964: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7971: UGC Highlander Steel Participant
    Line 7977: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7984: UGC Highlander Platinum 1st Place
    Line 7991: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7998: UGC Highlander Platinum 2nd Place
    Line 8004: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8011: UGC Highlander Platinum 3rd Place
    Line 8017: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8024: UGC Highlander Platinum Participant
    Line 8030: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8037: UGC Highlander Silver 1st Place
    Line 8043: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8050: UGC Highlander Silver 2nd Place
    Line 8056: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8063: UGC Highlander Silver 3rd Place
    Line 8069: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8076: UGC Highlander Silver Participant
    Line 8082: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8089: UGC Highlander Steel 1st Place
    Line 8095: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8102: UGC Highlander Steel 2nd Place
    Line 8108: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8115: UGC Highlander Steel 3rd Place
    Line 8121: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8128: UGC Highlander Steel Participant
    Line 8134: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8141: UGC Highlander Iron 1st Place
    Line 8147: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8154: UGC Highlander Iron 2nd Place
    Line 8160: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8167: UGC Highlander Iron 3rd Place
    Line 8173: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8180: UGC Highlander Iron Participant
    Line 8186: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8193: UGC Highlander Platinum 1st Place
    Line 8200: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8207: UGC Highlander Platinum 2nd Place
    Line 8213: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8220: UGC Highlander Platinum 3rd Place
    Line 8226: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8233: UGC Highlander Platinum Participant
    Line 8239: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8246: UGC Highlander Gold 1st Place
    Line 8252: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8259: UGC Highlander Gold 2nd Place
    Line 8265: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8272: UGC Highlander Gold 3rd Place
    Line 8278: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8285: UGC Highlander Gold Participant
    Line 8291: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8298: UGC Highlander Silver 1st Place
    Line 8304: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8311: UGC Highlander Silver 2nd Place
    Line 8317: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8324: UGC Highlander Silver 3rd Place
    Line 8330: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8337: UGC Highlander Silver Participant
    Line 8343: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8350: UGC Highlander Steel 1st Place
    Line 8356: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8363: UGC Highlander Steel 2nd Place
    Line 8369: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8376: UGC Highlander Steel 3rd Place
    Line 8382: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8389: UGC Highlander Steel Participant
    Line 8395: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8402: UGC Highlander Iron 1st Place
    Line 8408: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8415: UGC Highlander Iron 2nd Place
    Line 8421: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8428: UGC Highlander Iron 3rd Place
    Line 8434: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8441: UGC Highlander Iron Participant
    Line 8447: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8454: UGC Highlander Platinum 1st Place
    Line 8461: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8468: UGC Highlander Platinum 2nd Place
    Line 8474: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8481: UGC Highlander Platinum 3rd Place
    Line 8487: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8494: UGC Highlander Platinum Participant
    Line 8500: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8507: UGC Highlander Gold 1st Place
    Line 8513: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8520: UGC Highlander Gold 2nd Place
    Line 8526: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8533: UGC Highlander Gold 3rd Place
    Line 8539: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8546: UGC Highlander Gold Participant
    Line 8552: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8559: UGC Highlander Silver 1st Place
    Line 8565: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8572: UGC Highlander Silver 2nd Place
    Line 8578: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8585: UGC Highlander Silver 3rd Place
    Line 8591: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8598: UGC Highlander Silver Participant
    Line 8604: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8611: UGC Highlander Steel 1st Place
    Line 8617: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8624: UGC Highlander Steel 2nd Place
    Line 8630: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8637: UGC Highlander Steel 3rd Place
    Line 8643: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8650: UGC Highlander Steel Participant
    Line 8656: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8663: UGC Highlander Iron 1st Place
    Line 8669: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8676: UGC Highlander Iron 2nd Place
    Line 8682: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8689: UGC Highlander Iron 3rd Place
    Line 8694: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8701: UGC Highlander Iron Participant
    Line 8707: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8714: UGC Highlander Platinum 1st Place
    Line 8721: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8728: UGC Highlander Platinum 2nd Place
    Line 8734: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8741: UGC Highlander Platinum 3rd Place
    Line 8747: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8754: UGC Highlander Platinum Participant
    Line 8760: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8767: UGC Highlander Gold 1st Place
    Line 8773: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8780: UGC Highlander Gold 2nd Place
    Line 8786: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8793: UGC Highlander Gold 3rd Place
    Line 8799: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8806: UGC Highlander Gold Participant
    Line 8812: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8819: UGC Highlander Silver 1st Place
    Line 8826: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8833: UGC Highlander Silver 2nd Place
    Line 8839: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8846: UGC Highlander Silver 3rd Place
    Line 8852: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8859: UGC Highlander Silver Participant
    Line 8865: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8872: UGC Highlander Steel Division
    Line 8878: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8885: UGC Highlander Iron Division
    Line 8891: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8898: UGC Highlander Platinum 1st Place
    Line 8905: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8912: UGC Highlander Platinum 2nd Place
    Line 8918: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8925: UGC Highlander Platinum 3rd Place
    Line 8931: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8938: UGC Highlander Platinum Participant
    Line 8944: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8951: UGC Highlander Gold 1st Place
    Line 8957: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8964: UGC Highlander Gold 2nd Place
    Line 8970: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8977: UGC Highlander Gold 3rd Place
    Line 8983: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8990: UGC Highlander Gold Participant
    Line 8996: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9003: UGC Highlander Silver 1st Place
    Line 9009: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9016: UGC Highlander Silver 2nd Place
    Line 9022: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9029: UGC Highlander Silver 3rd Place
    Line 9035: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9042: UGC Highlander Silver Participant
    Line 9048: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9055: UGC Highlander Steel 1st Place
    Line 9061: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9068: UGC Highlander Steel 2nd Place
    Line 9074: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9081: UGC Highlander Steel 3rd Place
    Line 9087: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9094: UGC Highlander Steel Participant
    Line 9100: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9107: UGC Highlander Iron 1st Place
    Line 9113: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9120: UGC Highlander Iron 2nd Place
    Line 9126: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9133: UGC Highlander Iron 3rd Place
    Line 9139: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9146: UGC Highlander Iron Participant
    Line 9152: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9159: UGC Highlander Platinum 1st Place
    Line 9166: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9173: UGC Highlander Platinum 2nd Place
    Line 9179: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9186: UGC Highlander Platinum 3rd Place
    Line 9192: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9199: UGC Highlander Platinum Participant
    Line 9205: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9212: UGC Highlander Silver 1st Place
    Line 9218: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9225: UGC Highlander Silver 2nd Place
    Line 9231: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9238: UGC Highlander Silver 3rd Place
    Line 9244: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9251: UGC Highlander Silver Participant
    Line 9257: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9264: UGC Highlander Steel 1st Place
    Line 9270: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9277: UGC Highlander Steel 2nd Place
    Line 9283: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9290: UGC Highlander Steel 3rd Place
    Line 9296: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9303: UGC Highlander Steel Participant
    Line 9309: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9324: UGC Ultiduo Platinum 1st Place
    Line 9331: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9338: UGC Ultiduo Platinum 2nd Place
    Line 9344: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9351: UGC Ultiduo Platinum 3rd Place
    Line 9357: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9364: UGC Ultiduo Platinum Participant
    Line 9370: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9377: UGC Ultiduo Steel 1st Place
    Line 9383: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9390: UGC Ultiduo Steel 2nd Place
    Line 9396: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9403: UGC Ultiduo Steel 3rd Place
    Line 9409: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9416: UGC Ultiduo Steel Participant
    Line 9422: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9439: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  113. Template:Medic strange quality table has 23 uses and is missing 7 translations
    Line 3: Possible Medic Strange quality items
    Line 572: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 585: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 597: Available by combining with a , available from unboxing during the event.
    Line 608: Available from unboxing the during the event.
    Line 619: Available from unboxing the .
    Line 628: Available from unboxing the .
  114. Template:Smissmas 2023 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  115. Template:Sniper strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Sniper Strange quality items
    Line 581: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
    Line 594: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 608: Obtained from the . from the to the date of July 9th, 2014.
    Line 621: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
    Line 634: Available by combining with a , available from unboxing during the event.
    Line 646: Available from unboxing the during the event.
    Line 658: Available from unboxing the .
    Line 668: Available from unboxing the .
  116. Template:Soldier strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Soldier Strange quality items
    Line 613: The is not obtainable from crates. Users who owned a Strange prior to the were granted a Strange Escape Plan upon starting the game.
    Line 627: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 640: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
    Line 651: Available by combining with a , available from unboxing during the event.
    Line 662: Available from unboxing the during the event.
    Line 673: Available from unboxing the .
    Line 682: Available from unboxing the .
  117. Template:Spy strange quality table has 23 uses and is missing 6 translations
    Line 3: Possible Spy Strange quality items
    Line 504: These are are not available from crates; instead, they can be created by combining them with a item, obtained from an specific , which in turn can be obtained as a .
    Line 518: Obtained from the . from the until July 9th, 2014.
    Line 530: Available from unboxing the during the event.
    Line 541: Available from unboxing the .
    Line 551: Available from unboxing the .
  118. Template:Summer 2025 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  119. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  120. Template:Weapon list has 23 uses and is missing 117 translations
    Line 295: (Kill time) 4
    Line 355: D/H
    Line 376: D/H
    Line 394: D/H
    Line 418: D/H
    Line 432: 18 to buildings
    Line 441: 18 to buildings
    Line 450: 18 to buildings
    Line 473: 48 damage over 6 seconds
    Line 482: 60 damage over 6 seconds
    Line 501: D/H
    Line 519: D/H
    Line 611: (per tick)
    Line 620: (per tick)
    Line 630: (per tick)
    Line 640: (per tick)
    Line 649: (per tick)
    Line 749: (Kill time) 0.5
    Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 861: 100 damage over 10 seconds
    Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 896: 100 damage over 10 seconds
    Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 929: 100 damage over 10 seconds
    Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 964: 100 damage over 10 seconds
    Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 999: 40 damage over 10 seconds
    Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1034: 100 damage over 10 seconds
    Line 1051: (75 to burning enemies and buildings)
    Line 1062: (75 to burning enemies and buildings)
    Line 1074: (102 to burning enemies)
    Line 1085: (225 to burning enemies)
    Line 1098: 16 damage over 2 seconds
    Line 1109: 20 damage over 2 seconds
    Line 1167: 60 damage over 7.5 seconds
    Line 1176: 75 damage over 7.5 seconds
    Line 1191: 11-21 (splash)
    Line 1200: 15-29 (splash)
    Line 1209: 34-63 (splash)
    Line 1220: 60 damage over 7.5 seconds
    Line 1229: 75 damage over 7.5 seconds
    Line 1249: 60 damage over 7.5 seconds
    Line 1258: 75 damage over 7.5 seconds
    Line 1278: 60 damage over 7.5 seconds
    Line 1287: 75 damage over 7.5 seconds
    Line 1362: Non-burning: 59<br>Burning: -
    Line 1371: Non-burning: 131<br>Burning: -
    Line 1387: 130 to buildings
    Line 1424: 60 damage over 7.5 seconds
    Line 1433: 75 damage over 7.5 seconds
    Line 1454: 65 to buildings
    Line 1487: (Kill time) 2
    Line 1579: (Kill time) 3
    Line 1610: (Kill time) 2
    Line 1642: (Kill time) 4.8
    Line 1687: 30-60 (splash)
    Line 1696: 41-81 (splash)
    Line 1705: 90-180 (splash)
    Line 1719: 120 to buildings
    Line 1742: 30-60 (splash)
    Line 1751: 41-81 (splash)
    Line 1760: 90-180 (splash)
    Line 1786: 30-60 (splash)
    Line 1795: 41-81 (splash)
    Line 1804: 90-180 (splash)
    Line 2000: (Kill time) 2.5
    Line 2101:
    Line 2110:
    Line 2121: 64 damage over 8 seconds
    Line 2130: 80 damage over 8 seconds
    Line 2296: (Kill time) 1.8
    Line 2369: at sentry's target
    Line 2378: at sentry's target
    Line 2387: at sentry's target
    Line 2396: at sentry's target
    Line 2404: at sentry's target
    Line 2418: 12 to buildings
    Line 2427: 12 to buildings
    Line 2436: 12 to buildings
    Line 2511: on alt-fire
    Line 2521: on alt-fire
    Line 2531: on alt-fire
    Line 2721: (Kill time) 3.6
    Line 2758: +
    Line 2767: (Kill time) 4
    Line 2775: (Stun time) 3.2
    Line 2882: (Kill time) 3.46
    Line 2891: Spins the around, then fires one shot.
    Line 3047: ÜberCharge effect
    Line 3132: 300% heal rate & stun/knock back immunity
    Line 3156: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3230: Stun effect
    Line 3239: (Kill time) 3
    Line 3247: (Stun time) 2.2
    Line 3448: 60 damage over 10 seconds
    Line 3457: 80 damage over 10 seconds
    Line 3487: 60 damage over 10 seconds
    Line 3496: 80 damage over 10 seconds
    Line 3563: -
    Line 3572: -
    Line 3581: -
    Line 3599: -
    Line 3608: -
    Line 3617: -
    Line 3751: (Kill time) 2.2
    Line 3759: (Stun time) 1
    Line 3871: while disguised
    Line 3881: while disguised
    Line 3891: while disguised
    Line 3901: while disguised
    Line 3911: while disguised
    Line 4269: Level 1 Building
    Line 4279: Level 2 Building
    Line 4289: Level 3 Building
    Line 4381: (Kill time) 4
  121. Template:Active promotional item list has 22 uses and is missing 8 translations
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 396: Awarded in quality to valuable contributors to the official .
    Line 536: Premium Accounts
    Line 625: Special Events
    Line 717: Weta Workshop
  122. Template:Class weapons table engineer primary has 22 uses and is missing 4 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  123. Template:Class weapons table engineer secondary has 22 uses and is missing 1 translation
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
  124. Template:Crate series/129 has 22 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  125. Template:Expired promotional item list has 22 uses and is missing 103 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2080: Total War Franchise
    Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2715: Merchandise
    Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3180: Special Events
    Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3279: May be given to users of for any applied string.
    Line 3295: Steam Winter Sale 2013
    Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3385: Awarded to players who redeemed it with three tickets during the .
    Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  126. Template:List of Saxxy owners has 22 uses and is missing 1 translation
    Line 2: Category
  127. Template:List of items associated with badges has 22 uses and is missing 20 translations
    Line 6: List of items associated with badges
    Line 22: Class emblems
    Line 58: Employee Medals
    Line 84: Dueling Badges
    Line 110: Mann vs. Machine Badges
    Line 138: Achievement Items
    Line 153: Distributed Items
    Line 170: Update Badges and Medals
    Line 189: Gifter Badges
    Line 206: Contest Items
    Line 222:
    Line 273: Promotional Items
    Line 293: Miscellaneous
    Line 337: Purchasable Items
    Line 348: Dr. Grordbort Crests
    Line 371: Craftable Items
    Line 382: Sprayable Items
    Line 405: Tournament Medals
    Line 592: Donation Badges and Medals
    Line 742: Community Mann vs. Machine Badges and Medals
  128. Template:Smissmas 2024 Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  129. Template:Updates since release has 22 uses and is missing 1 translation
    Line 2: updates since release
  130. Template:Vintage quality table has 22 uses and is missing 5 translations
    Line 391: Given in Vintage quality to play-testers of '''' prior to the item's official release.
    Line 408: Given in Vintage quality to those who had a vintage in their at the release of the .
    Line 425: Given in Vintage quality to those who played the game before July 5, 2012.
    Line 442: Given to competitive players prior to the release of the Beta.
    Line 456: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  131. Template:Class weapons table spy building has 21 uses and is missing 1 translation
    Line 44: Disables enemy Engineer buildings.
  132. Template:Crate series/93 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  133. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  134. Template:Jiggle bones has 21 uses and is missing 181 translations
    Line 24: Slot
    Line 36: Item
    Line 102: The hand.
    Line 211: The head and tail.
    Line 231: The end of the scarf.
    Line 251: The loose money.
    Line 271: The combs.
    Line 290: The end of the headband.
    Line 332: The visor and tail of the helmet.
    Line 394: The loose letters.
    Line 434: The combs and the eyes.
    Line 453: The wings.
    Line 467: The doll.
    Line 507: The board.
    Line 524: The end of the belt.
    Line 544: The ends of the tentacles.
    Line 564: The strands of hair at the front.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 598: The loose bandages.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 740: The end of the cape.
    Line 758: The handles.
    Line 772: The tassels.
    Line 814: The flower.
    Line 828: The ends of the maggots.
    Line 848: The cardboard flaps and coat hanger.
    Line 868: The tassels.
    Line 888: The maggot.
    Line 908: The raccoon.
    Line 928: The raccoon.
    Line 948: The rocket artillery launchers.
    Line 984: The tips of the ears and whiskers.
    Line 998: The raccoon.
    Line 1012: The cardboard flap.
    Line 1054: The turret and figurine.
    Line 1090: The loose skin.
    Line 1136: The filter cartridge and tube.
    Line 1155: The fangs.
    Line 1191: The barbeque lid.
    Line 1233: The tip of the beanie.
    Line 1247: The candies.
    Line 1327: The fin and tail.
    Line 1345: Each side of the face.
    Line 1387: The curly ends of the hair.
    Line 1407: The sash and feathers.
    Line 1466: The phoenix.
    Line 1479: The hose.
    Line 1516: The present.
    Line 1533: The basket in the oil.
    Line 1551: The hanging goo and bubbles.
    Line 1590: The contents of the pot.
    Line 1608: The guillotine blade.
    Line 1689: The ends of the chains.
    Line 1707: The stalk.
    Line 1767: The seaweed.
    Line 1783: The brain.
    Line 1802: The doll's head and arms.
    Line 1815: The eyes and the springs.
    Line 1875: The laser gun.
    Line 1894: The brim and tip.
    Line 1907: The end of the belt and the fan.
    Line 1946: The lower jaw.
    Line 2070: The eye stalks.
    Line 2132: The lamp.
    Line 2151: The rim of the hat.
    Line 2169: The plume.
    Line 2204: The metal feathers.
    Line 2223: The "fuse".
    Line 2239: The spring.
    Line 2301: The back of the poncho.
    Line 2317: The tassels.
    Line 2336: The stickybomb.
    Line 2352: The spring.
    Line 2371: The end of the scarf.
    Line 2390: The golf clubs.
    Line 2409: The loose material at the front and back.
    Line 2532: The bagpipes.
    Line 2566: The earrings and the end of the bandana.
    Line 2605: The top of the hat.
    Line 2645: The banana peel.
    Line 2663: The top of the head.
    Line 2703: The ornament.
    Line 2779: The bottom half of the Sandvich and the end of the tongue.
    Line 2797: The ponytail and earrings.
    Line 2810: The nose ring.
    Line 2828: The hair.
    Line 2848: The chicken's body.
    Line 2882: The hanging .
    Line 2922: The sandvich stack.
    Line 2934: The eye and antennae.
    Line 2951: The tassel.
    Line 2971: The flaps.
    Line 2990: The gloves and springs.
    Line 3004: The wind up key.
    Line 3038: The feelers and mouth.
    Line 3057: The whip and idol.
    Line 3073: The orange tubing.
    Line 3087: The floating polygons.
    Line 3101: The rum.
    Line 3118: The moustache.
    Line 3131: The wings.
    Line 3150: The tentacles.
    Line 3163: The ears.
    Line 3197: The Mini-Sentry.
    Line 3210: The toes.
    Line 3229: The toy.
    Line 3242: The doll.
    Line 3260: The pug's head and hind legs.
    Line 3339: The bear's head and arms.
    Line 3358: The teleporter.
    Line 3371: The toast and slider.
    Line 3384: The sides of the Engineer's head.
    Line 3402: The bag.
    Line 3531: The hair.
    Line 3636: The hanging material.
    Line 3718: The lightning bolts.
    Line 3736: The wings.
    Line 3886: The coat.
    Line 3902: The "head" and the tongue.
    Line 3915: The string.
    Line 3934: The garlic.
    Line 3953: The tail, fins, and hanging lure.
    Line 4029: The head and tail.
    Line 4070: The plume.
    Line 4113: The pigeon's head.
    Line 4126: The entire head and lower jaw.
    Line 4146: The "eyes" and "claws".
    Line 4163: The end of the cape.
    Line 4204: The rabbit ears and the top of the hat.
    Line 4223: The feather and earrings.
    Line 4261: The entire head and lower jaw.
    Line 4303: The lever.
    Line 4323: The robotic arm.
    Line 4365: The top of the hair.
    Line 4385: The hanging ends of the bandana.
    Line 4404: The bells.
    Line 4443: The doll.
    Line 4532: The skull and lower jaw.
    Line 4573: The brim and the spider.
    Line 4586: The gramophone's needle.
    Line 4603: The tip of the hat and the pom-pom.
    Line 4623: The body.
    Line 4643: The arm and lantern.
    Line 4662: The eyeballs.
    Line 4676: The balloon and string.
    Line 4696: The upper jaw.
    Line 4710: The antennae.
    Line 4790: The back of the head.
    Line 4875: The eyes.
    Line 4888: The Pyro doll.
    Line 4907: The bug.
    Line 4967: The legs.
    Line 4987: The pressure gauge and steam pipes.
    Line 5029: The whole arm.
    Line 5048: The particles inside the globe.
    Line 5061: The chess board.
    Line 5080: The body and cape.
    Line 5097: The bat.
    Line 5116: The ears.
    Line 5155: The body of the octopus.
    Line 5175: The ears.
    Line 5210: Ends of the red bandage.
    Line 5227: The ear flaps.
    Line 5243: The whole boat.
    Line 5284: The tassels.
    Line 5304: The hair.
    Line 5324: The eyeball and skin flaps.
    Line 5344: The end of the scarf.
    Line 5364: The penguin.
    Line 5444: The Yeti.
    Line 5502: The head, body and tail.
    Line 5541: The comb.
    Line 5561: The body.
    Line 5603: The body.
    Line 5623: The lantern.
    Line 5643: The body.
    Line 5707: The snake's head.
    Line 5746: The head and body.
    Line 5850: The eye, tentacles, and spacecraft.
    Line 5869: The body and arms.
  135. Template:Kill taunt table has 21 uses and is missing 38 translations
    Line 48: 425 with the Atomizer
    Line 60: Sends the enemy flying
    Line 138: Can kill multiple enemies
    Line 182: Destroys
    Line 261: Can kill multiple enemies
    Line 283: Slightly slower than
    Line 305: Destroys buildings
    Line 330: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)
    Line 350: 28 (Afterburn)
    Line 370: Deals heavy damage with effect within radius
    Line 390: Applies afterburn
    Line 408: Can kill multiple enemies
    Line 426: Damage reduced by 50% for every enemy hit after the initial target
    Line 446: 420 (Close range)
    Line 466: 20 (Medium to long range)
    Line 485: (Afterburn)
    Line 497: Deals heavy damage with effect at point blank or close range
    Line 516: Acts like a normal Scorch Shot flare at longer ranges or on miss
    Line 535: Consumes ammo
    Line 553: Can be aimed
    Line 596: Kills with effect
    Line 614: Can kill multiple enemies
    Line 634: Slowest kill taunt
    Line 651: Destroys buildings
    Line 727: Counts as an honourable kill with the and allows the user to sheath the weapon without taking damage
    Line 801: Can be aimed
    Line 814: Fastest kill taunt
    Line 866: Smashes the victim's head in, causing their neck to disappear
    Line 891: 1 per hit (Stun, 14 fast hits)
    Line 936: Initial hit stuns
    Line 951: the opponent if they were killed by the final blow, s if killed by the spinning
    Line 1000: Spins the around, then fires one shot.
    Line 1062: Initial stab has stun effect (1 damage, adds 25% to meter), followed by the killing Übersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
    Line 1137: Arrow stab with stun effect, followed by the killing arrow removal
    Line 1160: Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
    Line 1180: Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
    Line 1277: Can damage multiple opponents
    Line 1299: Destroys buildings
  136. Template:List of blog entries has 21 uses and is missing 78 translations
    Line 613: Saxton Hale
    Line 668: Saxton Hale
    Line 695: Saxton Hale
    Line 743: Saxton Hale
    Line 799: Community Creator and TF Team
    Line 811: Dave Riller
    Line 835: TF2 Writers
    Line 869: Saxton Hale
    Line 901: Bay Raitt
    Line 929: Robin Walker
    Line 1001: Francis the Talking France
    Line 1144: Whitaker
    Line 1160: Robin Walker
    Line 1196: Brandon Reinhart
    Line 1212: Robin Walker
    Line 1248: Robin Walker
    Line 1276: Dave Riller
    Line 1292: Robin Walker
    Line 1304: Robin Walker
    Line 1320: Erik Johnson
    Line 1335: Tom Bui
    Line 1354: Brandon Reinhart
    Line 1381: Mike Booth
    Line 1400: Robin Walker
    Line 1411: Robin Walker
    Line 1422: Robin Walker
    Line 1437: Robin Walker
    Line 1448: Robin Walker
    Line 1459: Robin Walker
    Line 1470: Robin Walker
    Line 1481: Saxton Hale
    Line 1493: Robin Walker
    Line 1528: Robin Walker
    Line 1543: Wade Schin
    Line 1554: Saxton Hale
    Line 1566: Robin Walker
    Line 1577: Erik Johnson
    Line 1588: Corey Peters
    Line 1599: Robin Walker
    Line 1618: Robin Walker
    Line 1629: Mike Booth
    Line 1644: Dave Riller
    Line 1659: Erik Johnson
    Line 1674: Saxton Hale
    Line 1686: Stavros Xanthis
    Line 1697: Robin Walker
    Line 1708: Robin Walker
    Line 1719: Jay Pinkerton
    Line 1730: Robin Walker
    Line 1741: Robin Walker
    Line 1764: Eric Smith
    Line 1779: Robin Walker
    Line 1794: Eric Smith
    Line 1805: Robin Walker
    Line 1816: Greg Cherlin
    Line 1827: Robin Walker
    Line 1838: Robin Walker
    Line 1857: Robin Walker
    Line 1868: Greg Cherlin
    Line 1879: Robin Walker
    Line 1890: Robin Walker
    Line 1901: Robin Walker
    Line 1912: Valve Writing Staff
    Line 1930: Robin Walker
    Line 1941: Robin Walker
    Line 1952: Dhabih Eng
    Line 1967: Dhabih Eng
    Line 1978: Robin Walker
    Line 1989: Jakob Jungels
    Line 2000: Jakob Jungels
    Line 2011: Eric Smith
    Line 2022: Robin Walker
    Line 2033: Jakob Jungels
    Line 2044: Robin Walker
    Line 2055: Jakob Jungels
    Line 2066: Robin Walker
    Line 2077: Eric Kirchmer
    Line 2088: Robin Walker
  137. Template:QWTF Maps Nav has 21 uses and is missing 2 translations
    Line 22: Popular maps (Quake)
    Line 29:
  138. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  139. Template:Tool list has 21 uses and is missing 241 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 311: Series #60 of the Mann Co. Supply Crate.
    Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 506: Random when using a Summer Claim Check
    Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 665: Seriesless crate of the Mann Co. Supply Crate.
    Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 699: Seriesless crate of the Mann Co. Supply Crate.
    Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 869: Series #87 of the Mann Co. Supply Crate.
    Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 937: Series #92 of the Mann Co. Supply Crate.
    Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1124: Series #103 of the Mann Co. Supply Crate.
    Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1531: Contract reward from the Jungle Inferno Campaign
    Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1554: Contract reward from the Jungle Inferno Campaign
    Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1577: Contract reward from the Jungle Inferno Campaign
    Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
    Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
    Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
    Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
    Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
    Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
    Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
    Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
    Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
    Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
    Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
    Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
    Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
    Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
    Line 2331: A key used to open a .
    Line 2354: A key used to open a .
    Line 2376: A key used to open an .
    Line 2398: A key used to open a .
    Line 2419: A key used to open a .
    Line 2439: A key used to open a .
    Line 2458: A key used to open a .
    Line 2477: A key used to open a .
    Line 2496: A key used to open a .
    Line 2515: A key used to open a .
    Line 2534: A key used to open a .
    Line 2553: A key used to open a .
    Line 2572: A key used to open a .
    Line 2591: A key used to open a .
    Line 2610: A key used to open a .
    Line 2629: A key used to open a .
    Line 2648: A key used to open a .
    Line 2667: A key used to open a .
    Line 2686: A key used to open a .
    Line 2705: A key used to open a .
    Line 2724: A key used to open a .
    Line 2742: A key used to open a .
    Line 2760: A key used to open a .
    Line 2778: A key used to open a .
    Line 2796: A key used to open a .
    Line 2814: A key used to open a .
    Line 2832: A key used to open either a or a .
    Line 2849: A key used to open a .
    Line 2866: A key used to open either a or a .
    Line 2883: A key used to open a .
    Line 2900: A key used to open either a or a .
    Line 2917: A key used to open a .
    Line 2934: A key used to open a .
    Line 2951: A key used to open a .
    Line 2969: A key used to open a .
    Line 2987: A key used to open a .
    Line 3005: A key used to open a .
    Line 3023: A key used to open a .
    Line 3041: A key used to open a .
    Line 3059: A key used to open a .
    Line 3077: A key used to open a .
    Line 3095: A key used to open a .
    Line 3113: A key used to open a .
    Line 3131: A key used to open a .
    Line 3149: A key used to open a .
    Line 3167: A key used to open a .
    Line 3185: A key used to open a .
    Line 3203: A key used to open a .
    Line 3221: A key used to open a .
    Line 3239: A key used to open a .
    Line 3257: A key used to open a .
    Line 3273: A key used to open a .
    Line 3289: A key used to open a .
    Line 3305: A key used to open a .
    Line 3321: A key used to open a .
    Line 3337: A key used to open a .
    Line 3353: A key used to open a .
    Line 3369: A key used to open a .
    Line 3385: A key used to open a .
    Line 3400: A key used to open a .
    Line 3415: A key used to open a .
    Line 3430: A key used to open a .
    Line 3445: A key used to open a .
    Line 3460: A key used to open a .
    Line 3475: A key used to open a .
    Line 3490: A key used to open a .
    Line 3505: A key used to open a .
    Line 3520: A key used to open a .
    Line 3535: A key used to open a .
    Line 3550: A key used to open a .
    Line 3565: A key used to open a .
    Line 3580: A key used to open a .
    Line 3652: #1, #5, or as a bonus drop from cases
    Line 3685: #3, #7, or as a bonus drop from cases
    Line 3740: Used to add other variables that are counted on weapons.
    Line 3758: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3767: Used to add other variables that are counted on and .
    Line 3787: Used to limit a weapon's abilities to a certain .
    Line 3805: Used to convert a to the quality.
    Line 3821: Used to change specific items to the quality.
    Line 3834: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3843: Used to add killstreak effects to specific weapons.
    Line 3854: Operation Two Cities Tour Mann Up reward
    Line 3865: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3878: As a bonus drop from cases
    Line 3887: Used to make a select weapon into a variant.
    Line 3900: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3909: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3925: Used to add an effect to a taunt.
    Line 3938: As a bonus drop from cases
    Line 4001: #8, or as a bonus drop from cases
    Line 4034: As a bonus drop from cases
    Line 4062: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
    Line 4081: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 4099: Items that were added to craft the .
    Line 4114: Allows entry into official servers.
    Line 4128: As a bonus drop from cases
    Line 4137: This item grants a squad an extra item upon mission completion.
    Line 4152: A bundle to hide upcoming .
    Line 4167: Upgrades the user account to a premium account.
    Line 4189: Grants the player up to three random s on use.
    Line 4205: Grants the player a random when used.
    Line 4222: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 4237: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 4247: Operation Two Cities Tour Mann Up reward
    Line 4258: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4270: As a bonus drop from cases
    Line 4279: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 4294: Grants a upon activation, making its owner eligible to participate in the .
    Line 4309: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4324: An item that allowed a player to gain access to the .
    Line 4340: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 4355: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 4370: A received item which gave access to , able to for Halloween items and collect souls.
    Line 4380: During Halloween events
    Line 4391: Grants upon activation, making its owner eligible to participate in the .
    Line 4406: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4421: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 4436: Grants access to Matchmaking.
    Line 4452: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 4462: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 4473: Grants a upon activation, making its owner eligible to participate in the .
    Line 4488: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  140. Template:Ability taunt table has 20 uses and is missing 18 translations
    Line 20: Drinking
    Line 43: The Scout takes a short, refreshing drink from his soda can, activating the effects of his drink
    Line 61: : Grants the user invulnerability for 8 seconds, after which they receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
    Line 81: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
    Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds
    Line 127: Grants invulnerability and knockback immunity for the duration of the taunt
    Line 143: Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
    Line 160: Nomming
    Line 182: The Heavy takes a large, noisy nom from his lunchbox item
    Line 201: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and does not trigger cooldown if health is already full
    Line 221: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
    Line 241: and : Grants the user an extra 50 health for 30 seconds and heals 100 health (25 health each second). Always forced into cooldown upon use
    Line 261: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and does not trigger cooldown if health is already full
    Line 284: The Engineer raises his to the heavens, causing lightning to strike him
    Line 301: Teleports the player to his own exit (regardless of whether it is active) or back to spawn
    Line 321: The Medic takes a whiff of his own medicine, healing 10 health
    Line 346: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius
    Line 367: Builds low amounts of with enough healing
  141. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 104: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  142. Template:Building Specifications has 20 uses and is missing 37 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
    Line 786: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
  143. Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  144. Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 45: Objectives
  145. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  146. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  147. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  148. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  149. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 47: Objectives
  150. Template:Crate series/100 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  151. Template:Crate series/131 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  152. Template:Crate series/99 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  153. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  154. Template:List of cosmetic styles has 20 uses and is missing 1 translation
    Line 2643: Changing the style of this item has very little effect on its appearance unless it is painted.
  155. Template:Merchandise-expired has 20 uses and is missing 1 translation
    Line 1: <small></small>
  156. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  157. Template:Self-illumination has 20 uses and is missing 71 translations
    Line 60: The lens.
    Line 126: The horn lighting.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 384: The whole head.
    Line 448: The goo.
    Line 489: The window on the house in the snow globe.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 840: The mushroom cloud.
    Line 903: The stripe and the end of the grenades.
    Line 949: The gems.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1226: The whole hat.
    Line 1427: The team-colored muzzle and stripe.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1786: The bullets and symbol.
    Line 1828: The nose.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1960: The lights.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2174: The skull.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2465: The outline.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  158. Template:Sentry Gun level has 20 uses and is missing 12 translations
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
  159. Template:Weapon craftability list has 20 uses and is missing 3 translations
    Line 3: Weapons that ''cannot'' be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
    Line 57: Items purchased from the .
    Line 79: Some instances of these items can be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
  160. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  161. Template:Crate series/134 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#134</nowiki>
    Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  162. Template:Crate series/58 has 19 uses and is missing 2 translations
    Line 33: or an Exceedingly Rare Robot-Themed Special Item!
    Line 45: All items above except , or are also available in quality
  163. Template:Crate series/81 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#81</nowiki>
    Line 24: or an Exceedingly Rare Special Item!
  164. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  165. Template:Improveimage has 19 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 22: This image file requires improvement
    Line 40: You can help Team Fortress Wiki by (see ).
  166. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  167. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 18: Achievement
    Line 34: Reward
  168. Template:List of tools related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  169. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  170. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  171. Template:Crate series/74 has 18 uses and is missing 1 translation
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
  172. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 21: or an Exceedingly Rare Special Item!
  173. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  174. Template:List of kill icons has 18 uses and is missing 109 translations
    Line 3: These icons are used when one player inflicts a death upon another using a weapon.
    Line 38: Shoving
    Line 83: Ball
    Line 140: Bauble
    Line 192: Suicide afterburn
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 407: Deflected arrow
    Line 426: Deflected arrow
    Line 445: Deflected flaming arrow
    Line 464: Deflected flaming arrow (Afterburn)
    Line 482: Deflected flare
    Line 501: Deflected flare afterburn
    Line 521: Manually detonated deflected Detonator's flare
    Line 540: Deflected Detonator's flare afterburn
    Line 560: Deflected Manmelter projectile
    Line 579: Deflected Manmelter projectile (Afterburn)
    Line 597: Deflected Dragon's Fury projectile
    Line 609: Deflected Dragon's Fury projectile (Afterburn)
    Line 622: Deflected grenade
    Line 642: Deflected stickybombs
    Line 662: Deflected Scottish Resistance stickybombs
    Line 681: Deflected rocket
    Line 701: Deflected Sandman ball
    Line 721: Deflected Cow Mangler 5000 energy blast
    Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 760: Deflected Wrap Assassin bauble
    Line 780: Deflected Scorch Shot
    Line 798:
    Line 815: Deflected Scorch Shot (Afterburn)
    Line 834: Deflected Flying Guillotine
    Line 854: Deflected cannonballs (Impact)
    Line 871: Deflected cannonballs (Explosion)
    Line 890: Deflected repair claws
    Line 908: Deflected energy ball
    Line 939: Knockback
    Line 1005: Explosion
    Line 1141: energy ball
    Line 1169: Triple Punch
    Line 1208: Level 1 Sentry Gun
    Line 1227: Level 2 Sentry Gun
    Line 1246: Level 3 Sentry Gun
    Line 1268: Destruction of hauled building
    Line 1351: Flaming
    Line 1370: Flaming Huntsman (Afterburn)
    Line 1407: Penetration
    Line 1426: Headshot through penetration
    Line 1443: Penetration
    Line 1462: Headshot through penetration
    Line 1493: Flaming
    Line 1512: Flaming Fortified Compound (Afterburn)
    Line 1669: Multiple classes
    Line 1770: Critical hits
    Line 1786: Added behind kill icon
    Line 1805: Australium weapons
    Line 1824: Added behind kill icon
    Line 1880: Kill taunts
    Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1933: with
    Line 2010: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2057: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2075: Related death
    Line 2095: ,
    Line 2119: Saw blades
    Line 2139: ,
    Line 2183: Necro Smasher
    Line 2198:
    Line 2213:
    Line 2226:
    Line 2237: Salmann
    Line 2248: Krampus
    Line 2261: Ice Resurfacer
    Line 2272:
    Line 2283: Nuclear Bomb Explosion
    Line 2300: Domination
    Line 2311: Duckstreak
    Line 2381: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2402: Potential use
    Line 2412: Environmental death
    Line 2430: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2451: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2471: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2490: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2509: A kill icon for killing a player presumably while they are laughing.
    Line 2526: Deflected arrow headshot
    Line 2544: Scoring a headshot with a deflected arrow.
    Line 2562: Deflected flaming arrow
    Line 2580: Scoring a kill with a deflected flaming arrow.
    Line 2598: Deflected flaming arrow headshot
    Line 2616: Scoring a headshot with a deflected flaming arrow.
    Line 2634: Deflected Sandman ball
    Line 2652: Scoring a kill with a deflected .
    Line 2671: Level 1 Sentry Gun
    Line 2688: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2707: Flaming arrow headshot
    Line 2725: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2744: Ambassador headshot
    Line 2761: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
    Line 2784: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2803: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2822: A kill icon for the Shred Alert.
    Line 2837: Alien walker
    Line 2846: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2858: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2877: dart
    Line 2886: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2898: Unused icon for Hale's ability.
    Line 2903: Previously used on the area of effect of Saxton Hale's normal punch.
    Line 2907: These unused kill icons were created and contributed by .
  175. Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 26: +25% fire damage resistance while deployed.
    Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 62: +20% damage vulnerability when active.
    Line 82: +50% fire damage resistance on wearer.
    Line 96: Charging extinguishes user.
    Line 111: +20% fire damage resistance on wearer.
    Line 125: Charging extinguishes user.
    Line 140: +15% fire damage resistance on wearer.
    Line 154: Charging extinguishes user.
    Line 170: +15% damage vulnerability when active.
    Line 190: +20% damage resistance when below 50% health and spun up.
    Line 205: +20% damage resistance when below 50% health and spun up.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 250: +30% damage vulnerability when active.
    Line 270: +20% fire damage vulnerability on wearer.
    Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 326: +50% fire damage resistance on wearer.
    Line 340: Immunity to afterburn.
    Line 354: +20% damage vulnerability when active.
    Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 390: Can be used to extinguish fire.
    Line 409: While , +20% damage resistance.
    Line 419: Reduced afterburn duration while cloaked.
    Line 439: While cloaked, +20% damage resistance.
    Line 449: Reduced afterburn duration while cloaked.
    Line 464: When struck by fire, blocks 75% of incoming damage.
    Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 490: Can be used to extinguish fire.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  176. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  177. Template:Treasure Hunt achievement list has 18 uses and is missing 7 translations
    Line 9: December 6-7
    Line 32: December 8-9
    Line 56: December 10-11
    Line 79: December 12-13
    Line 103: December 14-15
    Line 126: December 16-17
    Line 150: December 18-19
  178. Template:Crate series/121 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  179. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  180. Template:List of afterburn-inflicting weapons has 17 uses and is missing 3 translations
    Line 118: Fires short range projectiles instead of normal flames.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 332: Afterburn becomes sparkling particle effects for players that are in .
  181. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  182. Template:Strange part restrictions has 17 uses and is missing 42 translations
    Line 2: List of Strange Parts
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1013: Can Deal<br>Long-Range Damage
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1075: Is Cosmetic
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
  183. Template:Upgrade station building has 17 uses and is missing 10 translations
    Line 1: These are available only to the .
    Line 18: Buildings' upgrades
    Line 74: +1 Disposable Sentry Gun
    Line 93: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 127: +50% to the Engineer, not the buildings.
    Line 144: +100% Building Health
    Line 160: All
    Line 199: 10% faster sentry fire rate.
    Line 235: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 270: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  184. Template:Upgrade station canteen has 17 uses and is missing 9 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 18: Canteen's upgrades
    Line 31: Upgrade
    Line 47: Cost
    Line 81: user and triples fire rate for 5 seconds.
    Line 113: Gives the user a stock and a shield that blocks 90% of incoming damage around the user's Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 145: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
    Line 177: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 210: Upgrades all existing buildings to Level 3 and fully restores their health.
  185. Template:Upgrade station sapper has 17 uses and is missing 1 translation
    Line 4: Building weapons' upgrades
  186. Template:Upgrade station secondary has 17 uses and is missing 4 translations
    Line 2: Secondary weapons' upgrades
    Line 374: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 560: Reduced the push force from enemies attack.
    Line 684: Explosion deals up to 350 splash damage.
  187. Template:Killstreakers has 16 uses and is missing 35 translations
    Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 14: List of Cerebral Discharge effects
    Line 25: Effect
    Line 46: Tier 1
    Line 65: Tier 2
    Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 99: List of Fire Horns effects
    Line 110: Effect
    Line 131: Tier 1
    Line 150: Tier 2
    Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 184: List of Flames effects
    Line 195: Effect
    Line 216: Tier 1
    Line 235: Tier 2
    Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 270: List of Hypno-Beam effects
    Line 281: Effect
    Line 302: Tier 1
    Line 321: Tier 2
    Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 355: List of Incinerator effects
    Line 366: Effect
    Line 387: Tier 1
    Line 406: Tier 2
    Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 440: List of Singularity effects
    Line 451: Effect
    Line 472: Tier 1
    Line 491: Tier 2
    Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 525: List of Tornado effects
    Line 536: Effect
    Line 557: Tier 1
    Line 576: Tier 2
  188. Template:Player bodygroup has 16 uses and is missing 2 translations
    Line 249: and a style of the .
    Line 403: and the .
  189. Template:Scream Fortress 2025 Unusual effects has 16 uses and is missing 1 translation
    Line 2: Unusual effects
  190. Template:Strange part tags has 16 uses and is missing 8 translations
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
  191. Template:Ubercharge rate has 16 uses and is missing 13 translations
    Line 88: <142.5% health
    Line 98: >142.5% health
    Line 108: >142.5% health + 2nd heal beam
    Line 120: <142.5% health
    Line 130: >142.5% health
    Line 140: >142.5% health + 2nd heal beam
    Line 151: <142.5% health
    Line 161: >142.5% health
    Line 171: >142.5% health + 2nd heal beam
    Line 182: <100% health
    Line 192: 100% - 142.5% health
    Line 202: >142.5% health
    Line 212: >142.5% health + 2nd heal beam
  192. Template:Weapons bodygroup has 16 uses and is missing 1 translation
    Line 152: Bite
  193. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  194. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  195. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  196. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  197. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  198. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  199. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  200. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  201. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  202. Template:Custom maps unreleased stub has 15 uses and is missing 2 translations
    Line 30: '''This is an '''. As such, it is not complete.
    Line 61: '''''Notes''''':
  203. Template:Item timeline 2008 has 15 uses and is missing 3 translations
    Line 16: Also included in this update:
    Line 97: Also included in this update:
    Line 178: Also included in this update:
  204. Template:List of Christmas maps has 15 uses and is missing 1 translation
    Line 86: Event
  205. Template:List of Community item owners has 15 uses and is missing 117 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 125: Created textures for .
    Line 137: Creator of the popular map .
    Line 154: Contributor to (created the bomb cart).
    Line 171: Creator of .
    Line 183: Also created .
    Line 200: Creator of .
    Line 212: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 229: Creator of , , and .
    Line 246: Creator of .
    Line 263: Created the intro video for .
    Line 356: Creator of the TF2 Tips and Tricks video series.
    Line 419: Starter of the .
    Line 495: Founder.
    Line 569: PC Gamer employee. Co-creator of the Equalizer.
    Line 581: Several of the weapons have altered stats and abilities.
    Line 604: PC Gamer employee.
    Line 616: Several of the weapons have altered stats and abilities.
    Line 634: Contributor to (created multiple posters and signs).
    Line 653: Contributor to .
    Line 670: News poster at halflife2.net.
    Line 697: Founder/Head Admin of .
    Line 720: Co-creator of the Equalizer.
    Line 737: Creator of tf2stats.net.
    Line 777: Creator of .
    Line 789: Also created , featured on the .
    Line 806: Main Heavy in .
    Line 829: Original Organizer of ETF2L Highlander.
    Line 843: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 861: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 904: Helped several people texture weapons for the Contribute! program.
    Line 916: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 933: Creator of the items.
    Line 950: Creator of kill icons for various weapons.
    Line 962: Creator of the .
    Line 986: Creator of the kill icon.
    Line 1004: Repeat assistant in helping Valve track down TF2 issues.
    Line 1039: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1068: Contributor to .
    Line 1080: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1097: Gave detailed map exploit information to Valve.
    Line 1132: Provided feedback regarding a certain bug.
    Line 1151: Creator of .
    Line 1163: Contributor to the . Also created .
    Line 1243: Posted requests and bugs - one of the top avatar submitters .
    Line 1284: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1295: Also the creator of TF2Gallery.
    Line 1312: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1328: Dutch moderator on Steam Translation Server.
    Line 1444: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1465: Helped create the German translation of TF2.
    Line 1488: Contributed to the Steam Translation Server.
    Line 1511: Helped create the Hungarian translation of TF2.
    Line 1681: Helped translating Team Fortress 2 in Romanian.
    Line 1692: Originally had a Wrench.
    Line 1723: Russian translator on the Steam Translation Server.
    Line 1797: Creator of the ETF2L Highlander Challenge medals.
    Line 1814: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1832: Chief Editor at HLPortal.de.
    Line 1854: Creator of eXtv.
    Line 1878: Creator of SOAP DM and MGE mod.
    Line 1934: Created community tips for the June 10, 2010 update.
    Line 1952: Helped organize the .
    Line 1976: Creator of the TF2B backpack viewer.
    Line 2006: Creator of PropHunt.
    Line 2095: Creator of .
    Line 2112: Contributed s in the .
    Line 2137: Contributed ideas and testing for MGEMod by Lange.
    Line 2154: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2177: TF2Maps.net founder.
    Line 2200: Submitted many response rules.
    Line 2219: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2248: Novint employee.
    Line 2265: Creator of .
    Line 2282: Creator of the OPTF2 backpack viewer.
    Line 2294: Also a administrator.
    Line 2317: Primary Hat Helper for .
    Line 2334: Created and organised Hats for Help.
    Line 2351: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2398: Named and helped publicize Hats for Help.
    Line 2422: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2433: Creator of the . Also contributed to the and the .
    Line 2486: Make a Wish Foundation gift.
    Line 2497: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2582: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2593: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2647: Head of the TF2TV Casting organization.
    Line 2668: TF2 Outpost creator.
    Line 2684: Administrator of ozfortress.
    Line 2700: Senior Administrator of ozfortress.
    Line 2726: Created the Community Fortress Mentor Program.
    Line 2747: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2778: Founder/Head Admin of VanillaTv.
    Line 2793: Long term ETF2L admin and head admin.
    Line 2809: Founder/Head Admin of eXtv.
    Line 2843: Founder/Head Admin of ETF2L.
    Line 2875: Founder/Head Admin of Wireplay.
    Line 2918: Creator of SteamRep.
    Line 2934: Creator of .
    Line 2945: Also SteamRep Admin.
    Line 2993: Assisted Valve in fixing bugs and map exploits.
    Line 3016: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 3032: Contributor to .
    Line 3052: Creator of marketplace.tf and scrap.tf.
    Line 3072: Created the script to link items in-game to the .
    Line 3083: Also a Administrator.
    Line 3112: Admin, one of the original Admins.
    Line 3122: Originally had a Jarate.
    Line 3149: Created and organised Hats for Help.
    Line 3183: Halflife2.net staff.
    Line 3205: Creator of the Nerf Now!! web comic.
  206. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 43: +25% damage vulnerability on wearer.
    Line 61: +25% fire damage resistance when active.
    Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
    Line 98: +10% damage vulnerability on wearer.
    Line 119: While 'Mmmph' taunting, immune to all damage.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 153: +20% damage vulnerability when active.
    Line 174: +50% fire damage resistance on wearer.
    Line 187: +30% explosive damage resistance on wearer.
    Line 205: +20% fire damage resistance on wearer.
    Line 217: +20% explosive damage resistance on wearer.
    Line 234: +15% fire damage resistance on wearer.
    Line 246: +15% explosive damage resistance on wearer.
    Line 264: +10% bullet damage vulnerability on wearer.
    Line 281: +15% damage vulnerability when active.
    Line 301: +20% damage resistance when below 50% health and spun up.
    Line 317: +20% damage resistance when below 50% health and spun up.
    Line 334: While under the effects, +20% damage vulnerability.
    Line 352: +30% damage vulnerability when active.
    Line 367: +40% damage resistance from ranged sources while active.
    Line 380: +100% damage vulnerability from melee sources while active.
    Line 401: +20% fire damage vulnerability on wearer.
    Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 454: +50% fire damage resistance on wearer.
    Line 466: Grants full immunity to the effects of afterburn.
    Line 484: 20% damage vulnerability when active.
    Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 524: While , +20% damage resistance.
    Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  207. Template:List of item levels has 15 uses and is missing 9 translations
    Line 18: Level
    Line 133: When created from a , the level is always 99.
    Line 142: Level
    Line 200: Vintage hats released in the & Updates
    Line 215: All other
    Line 251: Level
    Line 270: Tokens
    Line 280: Strange Filters
    Line 289: Strange Parts
  208. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 2: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 32: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 62: Can be crafted using the promotional ''SpaceChem'' items.
    Line 84: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 117: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 133: Partially active
    Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 163: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 181: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 199: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 217: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 234: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 263: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 280: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 297: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 314: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 331: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 347: Expired
    Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 377: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 406: Awarded to players who had earned the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 435: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 452: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  209. Template:List of slowdown penalty weapons has 15 uses and is missing 3 translations
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
    Line 394: Includes , , and variants.
  210. Template:List of weapons that provide health has 15 uses and is missing 21 translations
    Line 47: * Restores 3 health to user for each enemy player hit.
    Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 210: * Extinguishing a burning ally restores 20 health to the player.
    Line 227: * Restores 25 health upon killing an enemy.
    Line 247: * Increases health from pickups by 50%.
    Line 270: * Restore 15 health upon killing an enemy and can overheal.
    Line 298: * Restores 300 health when eaten over 4 seconds.
    Line 362: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
    Line 420: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
    Line 468: * Restores 200 health when eaten over 4 seconds.
    Line 531: * Restore 50 health upon killing an enemy.
    Line 547: * Restores 3 health to user for each enemy player hit.
    Line 567: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
    Line 589: * Restores 24 to 72 health to the target per second.
    Line 610: * Restores 24 to 72 health to the target per second.
    Line 658: * Restores 34 to 101 health to the target per second.
    Line 695: * Passively regenerates 3 health per second when active.
    Line 742: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 764: * Grants the victim's remaining health upon bing and can overheal.
    Line 787: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
  211. Template:Weapons missing critglows has 15 uses and is missing 34 translations
    Line 5: List of weapons with missing critical glow effect
    Line 19: Slot
    Line 32: Item
    Line 51: The glass.
    Line 71: The baseball.
    Line 90: The bauble.
    Line 111: The entire item.
    Line 131: The backpack and flag.
    Line 162: The entire item.
    Line 187: The nose.
    Line 205: The entire item.
    Line 248: The grenades.
    Line 266: The cannonballs.
    Line 285: The shield, in third person.
    Line 304: The entire item, apart from the cables.
    Line 322: The shield, in third person.
    Line 346: The ice.
    Line 367: The entire item, apart from the attached star.
    Line 387: The diamonds.
    Line 406: The entire item.
    Line 431: The entire item, in third person.
    Line 450: The entire item.
    Line 477: The glass.
    Line 497: The backpack.
    Line 530: The bells on the side and the bow.
    Line 551: The entire item.
    Line 574: The glass and liquid.
    Line 597: The entire item.
    Line 636: The entire item, in third person.
    Line 675: The entire item.
    Line 695: The eagle.
    Line 716: The entire item.
    Line 736: The heads, and parts that attach the heads to weapons.
    Line 755: The lights and cables.
  212. Template:Crate series/109 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#109</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  213. Template:Crate series/110 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#110</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  214. Template:Crate series/112 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  215. Template:Crate series/113 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  216. Template:Crate series/114 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  217. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 29: <small>(Items in this crate cannot be or .)</small>
  218. Template:Equalizer damage range has 14 uses and is missing 6 translations
    Line 35: Base damage
    Line 47: Mini-Crits
    Line 59: Critical hits
    Line 71: Base damage
    Line 83: Mini-Crits
    Line 95: Critical hits
  219. Template:Item timeline 2011 has 14 uses and is missing 38 translations
    Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 45: * Added items in quality for players who purchased before March 1, 2011.
    Line 74: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 96: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 143: * Added .
    Line 177: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 199: * Added the for players who purchased and played every game in the pack.
    Line 253: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 273: * Added items for players who play ''''.
    Line 304: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 328: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 404: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 432: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 453: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 470: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 495: * Added the Saxxy melee weapon for contest winners of the .
    Line 516: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 536: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 557: * The was given to players who purchased the game before this update.
    Line 768: * Added the , a special limited summer edition .
    Line 789: Also included in this update:
    Line 880: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 929: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 956: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 977: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 1000: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1079: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1121: Also included in this update:
    Line 1158: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1187: Also included in this update:
    Line 1415: * Added class-specific acquired by picking up presents on .
    Line 1596: * Added items for players who purchased '''' before November 15, 2011.
    Line 1623: * Added items for players who purchased '''' before December 6, 2011.
    Line 1654: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1695: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1727: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1749: * has begun!
    Line 1921: * This item's game files were added to the game, the item became available from the in the .
  220. Template:Item timeline 2012 has 14 uses and is missing 23 translations
    Line 24: * Added promotional items for ''''.
    Line 61: * Added promotional items for ''''.
    Line 121: * Added a promotional item for ''''.
    Line 150: * 2 new s were introduced
    Line 202: * Added a promotional item for ''''.
    Line 266: * Added daily periodic reward for wins, purchases, and .
    Line 292: * Added a promotional item for ''''.
    Line 314: * Added three new .
    Line 351: * Added two promotional items for ''''.
    Line 413: * Added three promotional items for ''''.
    Line 481: * Added three promotional items for ''''.
    Line 547: * Added City on Fire items.
    Line 707: * Added .
    Line 758: * Added promotional items for ''''.
    Line 808: * Added promotional items for ''''.
    Line 856: * Added promotional item for ''''.
    Line 932: * Added promotional items for ''''.
    Line 1022: * Added promotional items for ''''.
    Line 1072: * Added promotional items for ''''.
    Line 1167: * Added promo.
    Line 1195: * 1 new map ()
    Line 1306: * Added promotional item for ''''
    Line 1369: * Added promotional item for ''''.
  221. Template:Item timeline 2013 has 14 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 38: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 51: * Added for ETF2L, UGC and ESH competitors.
    Line 80: * Added a promotional item for ''''.
    Line 97: * Added promotional items for ''''.
    Line 118: * Added promotional items for ''''.
    Line 153: * Added promotional items for ''''.
    Line 176: * Added promotional items for ''''.
    Line 252: * Added support for .
    Line 269: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 286: * Added items for participants in 's 2013 April Fools Event.
    Line 314: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 528: * Added new items.
    Line 547: * Added medals for new seasons.
    Line 567: * Added a promotional item for ''''.
    Line 583: * Added Gold Star items.
    Line 622: * Added promotional items for ''''.
    Line 956: * Added a new promotional item.
    Line 1066: *
    Line 1430: *
    Line 1504: * Added a commemorative token.
    Line 1520: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1535: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1589: * Added promotional items for the Steam Holiday Sale 2013.
  222. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  223. Template:List of covered-associated weapons has 14 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  224. Template:Storepreviouslypurchasable has 14 uses and is missing 5 translations
    Line 3: All items in the Halloween category are available for purchase during Anniversary Halloween Event.
    Line 440: This item was sold from September 6, 2012 through September 21, 2012.
    Line 458: This item was sold from October 26, 2012 through November 8, 2012.
    Line 494: Retired items
    Line 504: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  225. Template:Ubercharge duration has 14 uses and is missing 1 translation
    Line 2: Number of <br>recipients
  226. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  227. Template:Weapons drop list has 14 uses and is missing 1 translation
    Line 185: Usable by all classes except Spy.
  228. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  229. Template:Cosmetic drop list has 13 uses and is missing 1 translation
    Line 4: Cosmetics that ''cannot'' be found via a random drop
  230. Template:Crate series/141 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#141</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  231. Template:Item timeline 2014 has 13 uses and is missing 35 translations
    Line 23: * Added for UGC competitors.
    Line 41: * Added 43 community-contributed items to the Strongbox Crate.
    Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 190: * Added a key to unlock the Strongbox Crate.
    Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
    Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
    Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 273: * Added a tournament medal for InfoShow LAN Party participants.
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
    Line 307: * Added tournament medals for ETF2L competitors.
    Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
    Line 343: * Added tournament medals for LBTF2 competitors.
    Line 358: * Added tournament medals for AsiaFortress Cup competitors.
    Line 373: *
    Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
    Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 803: * Added a key to unlock the Limited Late Summer Crate.
    Line 818: * Added a tournament medal for 2014 Florida LAN participants.
    Line 833: *
    Line 1049: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1072: * Added Gamers Assembly tournament medals.
    Line 1092: * Added the TF2mixup 2014 medal.
    Line 1107: * Added the TF Tomb Contest 2014 winners.
    Line 1124: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
    Line 1139: *
    Line 1251: * Added a cosmetic item to the .
    Line 1277: * Added a medal for those who contributed to the End of the Line Update.
    Line 1292: * begins.
    Line 1442: * Added tournament medals for LBTF2 and FBTF competitors.
  232. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  233. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  234. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  235. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  236. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  237. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  238. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  239. Template:Limited quantity table has 13 uses and is missing 1 translation
    Line 2: List of items with the Limited attribute
  240. Template:List of Halloween events has 13 uses and is missing 22 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: Dates
    Line 47: Update
    Line 58: Haunted
    Line 69: ''Comic''
    Line 79: Monster
    Line 89: Introductions
    Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 116: Last Will and Testament
    Line 126: Ghost
    Line 147: Halloween restriction
    Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 176: Family Portrait with Silas
    Line 185:
    Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 244: The Fourth Annual Spectral Halloween Special
    Line 279: The Fifth Annual Helloween Special
    Line 292: Skeletons
    Line 306: The Sixth Annual Halloween Special
    Line 324: The Seventh Annual Halloween Special
  241. Template:List of Halloween maps has 13 uses and is missing 2 translations
    Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 80: Event
  242. Template:Respawn times has 13 uses and is missing 12 translations
    Line 2: All CTF maps have the same spawn times.
    Line 20: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
    Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 143: All SD maps have the same spawn times.
    Line 157: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
    Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 189: All Robot Destruction maps have the same spawn times.
    Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 231: All Mannpower maps have the same spawn times.
  243. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  244. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  245. Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
    Line 23: Nearing Final Checkpoint
  246. Template:Respawn times/hydro has 13 uses and is missing 7 translations
    Line 4: Normal Round Respawn Times
    Line 22: Default
    Line 40: Capturing Enemy CP
    Line 60: Defense Round Respawn Times
    Line 75: Team Role
    Line 93: Defenders
    Line 111: Attackers
  247. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  248. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  249. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  250. Template:Respawn times/watergate has 13 uses and is missing 4 translations
    Line 6: BLU ahead >50%
    Line 17: BLU ahead <50%
    Line 29: RED ahead <50%
    Line 40: RED ahead >50%
  251. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  252. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  253. Template:Unused Maps Nav has 13 uses and is missing 1 translation
    Line 4: Unused official maps
  254. Template:Craftable Demoman hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  255. Template:Craftable Engineer hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  256. Template:Craftable Heavy hats has 12 uses and is missing 1 translation
    Line 2: Craftable cosmetic items for the Heavy.
  257. Template:Craftable Medic hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  258. Template:Craftable Pyro hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Pyro.
  259. Template:Craftable Sniper hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Sniper.
  260. Template:Craftable Soldier hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Soldier.
  261. Template:Craftable Spy hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  262. Template:Craftable all class hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  263. Template:List of item attributes has 12 uses and is missing 221 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 329: ★ Unusual Effect: '''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1104: Jingle all the way
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1238: Squad surplus claimed by: '''%s1'''
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1327: Only visible in Pyroland
    Line 1329: '''%s1'''% clip size
    Line 1331: +'''%s1'''% sapper damage bonus
    Line 1335: +'''%s1''' health regenerated per second for each active sapper
    Line 1337: '''%s1'''% sapper health bonus
    Line 1347: '''%s1'''% sapper damage penalty
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1403: Killed Merasmus at level '''%s1'''
    Line 1425: Sentry build speed increased by '''%s1'''%
    Line 1427: Increases teleporter build speed by '''%s1'''%.
    Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1431: Cannonballs do not explode on impact
    Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1437: '''%s1'''% damage on contact with surfaces
    Line 1439: Generate building rescue energy on damage
    Line 1441: Self mark for death when hauling buildings
    Line 1443: Press your reload key to cycle through resist types.
    Line 1448: Fires a special bolt that can repair friendly buildings
    Line 1450: +'''%s1'''% projectile speed
    Line 1452: +'''%s1'''% damage bonus
    Line 1454: Cannonballs push players back on impact
    Line 1458: '''%s1'''% Overheal build rate.
    Line 1460: Share Canteens with your heal target.
    Line 1466: +25% more overheal, +50% longer duration per point
    Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1472: +'''%s1'''% faster move speed on wearer
    Line 1474: +'''%s1''' health regenerated per second on wearer
    Line 1476: +'''%s1'''% critical hit damage resistance on wearer
    Line 1478: +'''%s1'''% fire damage resistance on wearer
    Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1524: '''%s1'''% bullet damage vulnerability on wearer
    Line 1526: +'''%s1''' max health on wearer
    Line 1538: +'''%s1'''% greater jump height when active
    Line 1540: '''%s1'''% increase in push force taken from damage
    Line 1542: +'''%s1'''% bonus healing from all sources
    Line 1544: Immune to the effects of afterburn.
    Line 1548: Hype Decays Over Time.
    Line 1550: Extra effects when taunting.
    Line 1552: '''%s1'''% reduction in airblast vulnerability
    Line 1554: '''%s1'''% increase in push force taken from damage
    Line 1556: Increase in push force taken from damage and airblast
    Line 1558: Leave a Calling Card on your victims.
    Line 1564: Attrib_AddHeadOnHit
    Line 1576: This weapon deploys '''%s1'''% faster
    Line 1586: Revive Teammates
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1604: '''%s1'''% increased air control.
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1610: No metal from dispensers when active.
    Line 1620: Mini-crits targets when fired at their back from close range
    Line 1624: Increased attack speed and smaller blast radius while blast jumping
    Line 1628: Attrib_BackHeadshot
    Line 1630: Fires 3 barrages while explosive jumping
    Line 1634: Attrib_AirJumpOnAttack
    Line 1636: Charge and fire shots independent of zoom
    Line 1638: Zoom does not affect charge
    Line 1640: 100% critical hits burning players from behind.
    Line 1645: Full turning control while charging
    Line 1653: '''%s1'''% blast damage from rocket jumps
    Line 1655: Clip size increased on kill
    Line 1661: Fires tracer rounds
    Line 1663: Fire rate increases as health decreases
    Line 1665: Rewarded for participating in the 2014 Summer Adventure.
    Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1671: Max charge time decreased by '''%s1'''%
    Line 1673: Grenades have very little bounce and roll
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1679: Taking damage while shield charging reduces remaining charging time
    Line 1683: '''%s1'''% damage on grenades that explode on timer
    Line 1697: Increased Melee damage against Isolated Merc Set
    Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1703: Increased Melee damage taken from Isolationist Pack Set
    Line 1711: Duck XP Level : '''%s1'''
    Line 1713: Duck Power : '''%s1''' / 5
    Line 1715: Early Supporter of End of the Line Community Update
    Line 1719: Duckstreaks Active
    Line 1721: Hold fire to load up to 4 shells
    Line 1723: Weapon spread increases as health decreases
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1739: '''%s1'''% cloak meter when Feign Death is activated
    Line 1741: Up to +'''%s1'''% damage based on charge
    Line 1743: No cloak meter from ammo boxes when invisible
    Line 1745: '''%s1'''% cloak meter from ammo boxes
    Line 1747: Attrib_ElevateQuality
    Line 1751: '''%s1'''% less metal from pickups and dispensers
    Line 1753: Boost reduced when hit
    Line 1755: '''%s1'''% less healing from all sources
    Line 1757: 100% critical hit vs burning players
    Line 1759: Gain a speed boost on kill
    Line 1761: On Hit: Gain a speed boost
    Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1767: '''%s1'''% less healing from Medic sources
    Line 1769: On Hit: Gain up to +'''%s1''' health per attack
    Line 1777: Team Colored Decorated Weapon
    Line 1783: Items Traded in : '''%s1'''
    Line 1801: This weapon holsters '''%s1'''% slower
    Line 1803: This weapon deploys '''%s1'''% slower
    Line 1805: '''%s1''' sec decrease in charge duration
    Line 1807: '''%s1'''% damage penalty vs buildings
    Line 1809: '''%s1'''% decrease in charge impact damage
    Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1813: Melee hits refill '''%s1'''% of your charge meter.
    Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1817: Dealing damage fills charge meter.
    Line 1819: This Weapon has a large melee range and
    Line 1824: Ammo boxes collected also give Charge
    Line 1826: Extinguishing teammates restores '''%s1''' health
    Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1834: '''%s1'''% fuse time on grenades
    Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1838: '''%s1'''% increased damage to your sentry's target
    Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1842: Attrib_DamageBlastPush
    Line 1846: On Hit: Builds Hype
    Line 1848: +'''%s1'''% fire damage resistance while deployed
    Line 1850: '''%s1'''% damage bonus vs burning players
    Line 1854: Attacks pierce damage resistance effects and bonuses
    Line 1856: +'''%s1'''% damage vulnerability while active
    Line 1858: Revenge crits are lost on death
    Line 1860: '''%s1'''% maximum overheal on wearer
    Line 1870: Collect the organs of your victims
    Line 1872: Successive shots become less accurate
    Line 1874: Fires a wide, fixed shot pattern
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1878: Collect the organs of people you hit
    Line 1880: '''%s1'''% increased air control when blast jumping.
    Line 1882: Immune to push force from damage and airblast when spun up
    Line 1888: Normal disguises require (and consume) a full cloak meter
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 1950: Spawning and resupply do not affect the Gas meter
    Line 1952: +'''%s1'''% faster move speed on wearer
    Line 1954: '''%s1'''% damage vulnerability on wearer
    Line 1956: '''%s1'''% maximum overheal on wearer
    Line 1958: '''%s1'''% health from healers on wearer
    Line 1960: Maximum health is drained while item is active
    Line 1980: Critical damage is affected by range
    Line 1982: Minicrits whenever it would normally crit
    Line 1984: Push enemies back when you land (force and radius based on velocity)
    Line 1986: Stun enemies when you land
    Line 1988: Able to re-launch while already in-flight
    Line 1992: '''%s1'''% faster recharge rate
    Line 1994: Ignited enemies explode
    Line 1996: '''%s1'''% healing effect
    Line 1998: Gain a speed boost when you hit an enemy player
    Line 2000: Gas meter starts empty
    Line 2002: Gas meter builds with damage done and/or time
    Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
    Line 2021: Voices From Below
    Line 2023: Pumpkin Bombs
    Line 2025: Halloween Fire
    Line 2027: Exorcism
    Line 2057: Killstreaker: '''%s1'''
    Line 2059: Sheen: '''%s1'''
    Line 2063: Pages of Tumidum: '''%s1'''
    Line 2065: Pages of Gratanter: '''%s1'''
    Line 2067: Pages of Audere: '''%s1'''
    Line 2069: Pages of Congeriae: '''%s1'''
    Line 2071: Pages of Veteris: '''%s1'''
    Line 2081: Killstreaks Active
    Line 2097: Melee kills refill '''%s1'''% of your charge meter.
    Line 2111: ★ Unusual Effect: '''%s1'''
    Line 2115: '''%s1'''% slower upgrade rate
    Line 2123: Disables double jump
    Line 2125: Third successful punch in a row always crits.
    Line 2133: Festivized
    Line 2149: Deals 300% damage to burning players
    Line 2154: -50% repressurization rate on Alt-Fire
    Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  264. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  265. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  266. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  267. Template:Removed patch note has 12 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  268. Template:Zombie Infection abilities has 12 uses and is missing 50 translations
    Line 7: Ability name
    Line 16: Cooldown
    Line 31: Zombie Scout
    Line 65: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 78: Passive: Triple jump.
    Line 91: Passive: 50 less max health (75 total max health).
    Line 109: Zombie Soldier
    Line 143: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 155: This leap counts as .
    Line 167: Passive: 25 extra max health (225 total max health).
    Line 183: Zombie Pyro
    Line 218: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 229: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 240: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 252: Passive: 75 extra max health (250 total max health).
    Line 264: Passive: 30% damage penalty.
    Line 276: Passive: Drop a medium upon death.
    Line 291: Zombie Demoman
    Line 327: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 339: The player is made invulnerable to damage and immobile for a short time before the charge.
    Line 349: Passive: 25 extra max health (200 total max health).
    Line 365: Zombie Heavy
    Line 400: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 412: Passive: Instantly destroy in a single hit.
    Line 424: Passive: 225 extra max health (525 total max health).
    Line 436: Passive: 10% slower move speed (207 Hu/s).
    Line 448: Passive: Drop a medium health kit upon death.
    Line 463: Zombie Engineer
    Line 497: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 509: EMP explosion shakes the screen of players near it.
    Line 521: Passive: 25 extra max health (150 total max health).
    Line 533: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 549: Zombie Medic
    Line 584: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 597: The healing and damage invulnerability effect is identical to the .
    Line 609: Forces the player into a third person perspective when used.
    Line 620: Passive: Heal nearby teammates passively.
    Line 631: Passive: 25 extra max health (175 total max health).
    Line 647: Zombie Sniper
    Line 682: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 694: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 706: The acid pool has a 130 Hammer unit radius.
    Line 718: The acid ball can be held for a maximum of 5 seconds.
    Line 730: Passive: Drop a pool of acid on death.
    Line 742: Passive: 25 extra max health (150 total max health).
    Line 758: Zombie Spy
    Line 793: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 805: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 817: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 829: Passive: 25 extra max health (150 total max health).
  269. Template:Contracts/mercenary park has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 152:
    Line 230:
    Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  270. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  271. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  272. Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  273. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 11 translations
    Line 5: List of weapons unable to deal Critical hits or Mini-Crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 235: Jars may appear to Crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are Crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  274. Template:List of weapons without random but with situational crits has 11 uses and is missing 12 translations
    Line 2: List of weapons unable to deal random Crits but able to deal situational Crits
    Line 18: * Deals Critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to Crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second Crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a Critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a Critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score Critical hits on successful s. Rifles can only perform headshot Crits while scoped (except for the Classic, which instead only performs headshot Crits when fully charged).
    Line 199: * Automatically scores Critical hits on successful headshots. Only when at full accuracy. The damage of Critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one Critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only Crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to Crit, but this will only result in triple the melee damage, not backstab damage.
  275. Template:List of weapons without random or situational crits has 11 uses and is missing 3 translations
    Line 3: List of weapons unable to deal random or situational Critical hits
    Line 16: Swords
    Line 40: Other weapons
  276. Template:Mannpower Powerups has 11 uses and is missing 114 translations
    Line 6: Usage
    Line 18: Usage when dominating
    Line 34: Strength<!--TF_Powerup_Strength-->
    Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
    Line 58: Distance damage fall-off immunity;
    Line 71: Does not affect attacks that , but affects attacks that mini-crit.
    Line 82: Damage bonus for all weapons reduced to 1.4x.
    Line 98: Resistance<!--TF_Powerup_Resist-->
    Line 110: Reduces incoming damage by 50%;
    Line 123: Immune to Plague;
    Line 136: Immune to Reflect;
    Line 149: Blocks s.
    Line 161: Incoming damage reduction reduced to 35%.
    Line 177: Vampire<!--TF_Powerup_Vampire-->
    Line 189: All damage dealt is returned as health;
    Line 202: Overheal health diminishes almost instantly;
    Line 214: Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
    Line 227: 25% damage resistance;
    Line 240: Max health increased by 80;
    Line 253: Immune to Reflect;
    Line 266: Blast weapon clip size increased by 50%.
    Line 276: Incoming damage reduction is gone;
    Line 288: Blast weapon clip increase is gone.
    Line 304: Reflect<!--TF_Powerup_Reflect-->
    Line 316: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
    Line 329: Max health increased to 400;
    Line 342: 100% of received damage is reflected back to the Sentry Gun;
    Line 355: Pushback force to players who damaged the powerup carrier.
    Line 366: Max health reduced to 320;
    Line 378: Reflected damage reduced to 50%.
    Line 394: Haste<!--TF_Powerup_Haste-->
    Line 406: 2x firing speed;
    Line 419: 4x reload speed;
    Line 432: 2x refire rate;
    Line 444: 5x , , and refire rate;
    Line 456: 2x refire rate;
    Line 468: 2.5x refire rate;
    Line 479: Double clip size and max ammo count;
    Line 490: increased by 30%;
    Line 502: Stickybombs arm 2x faster;
    Line 513: 2x gain and heal rate;
    Line 525: Sniper rifles have 2x scope speed and 3x charge speed;
    Line 536: Does not affect any of Pyro's primary weapons.
    Line 546: Weapon fire rate increase reduced to 1.5x;
    Line 557: Weapon reload speed increase reduced to double.
    Line 572: Regeneration<!--TF_Powerup_Regen-->
    Line 584: Ammo and metal is fully refilled every 5 seconds;
    Line 596: Health is regenerated at a rate equal to the .
    Line 607: Health regeneration is 70% of normal rate.
    Line 622: Precision<!--TF_Powerup_Precision-->
    Line 634: ;
    Line 644: Distance damage falloff immunity;
    Line 656: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
    Line 667: Rocket and grenade travel speed increased by 250%;
    Line 679: Blast weapon clip size increased by 50%;
    Line 691: Explosive projectiles have no radius damage falloff;
    Line 703: Immunity to self-blast damage.
    Line 714: Sniper scope speed reduced to 1.5x;
    Line 725: Sniper charge speed reduced to 2x;
    Line 735: Sniper Rifle damage increase reduced to 1.5x;
    Line 745: Blast weapon radius falloff is normal;
    Line 756: No blast weapon clip size increase.
    Line 771: Agility<!--TF_Powerup_Agility-->
    Line 783: Movement speed increased by 50%;
    Line 795: Grapple speed increase;
    Line 807: Jump height increased by 80%;
    Line 819: Immune to fall damage;
    Line 831: Instant weapon switch;
    Line 843: Reduced grapple movement speed bonus when carrying the intelligence.
    Line 854: No changes when dominating.
    Line 869: Knockout<!--TF_Powerup_Knockout-->
    Line 881: Restricts the carrier to melee and Grappling Hook only;
    Line 893: Max health increased depending on the class:
    Line 904: Scout, Engineer, Sniper, and Spy: +175 (300)
    Line 915: Soldier, Medic: +150 (350, 300)
    Line 926: Pyro, Heavy: +125 (300, 425)
    Line 937: Demoman: +150 (325)
    Line 948: Demoman with a equipped: +30
    Line 959: Demoman with the or , with or without a shield: +20
    Line 971: Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
    Line 983: Melee hit forces the victim to drop their powerup or the flag if they have it;
    Line 995: 4x melee damage to buildings;
    Line 1007: Collects health pack health without subtracting their health bonus;
    Line 1019: -80% Shield refill rate, including charge gained from swords, the , and .
    Line 1030: Melee damage increase reduced to 1.4x.
    Line 1045: King<!--TF_Powerup_King-->
    Line 1057: Max health increased by 100;
    Line 1069: Firing and reload speed increased by ~16.7%;
    Line 1081: Sniper rifles have 1.5x scope speed and charge speed;
    Line 1092: 50% increase in ÜberCharge gain and heal rate;
    Line 1104: Health is regenerated at a rate equal to 0.3x the class base health regeneration;
    Line 1116: All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 1127: Max health increase reduced to 20.
    Line 1142: Plague<!--TF_Powerup_Plague-->
    Line 1154: Increased health kit collection range (600 );
    Line 1166: Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
    Line 1178: Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
    Line 1190: Plague blocks King's health regeneration and team buff;
    Line 1202: 50% damage resistance against Plague victims.
    Line 1213: Damage resistance to infected players reduced to 20%.
    Line 1228: Supernova<!--TF_Powerup_Supernova-->
    Line 1240: Grapple's alt-fire discharges a supernova attack which stuns visible enemies in a 1500 HU radius for up to 4 seconds;
    Line 1251: Requires full Powerup meter;
    Line 1263: Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
    Line 1274: Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
    Line 1286: Powerups dropped in this way are coloured in the supernova user's colour;
    Line 1298: Once discharged, the Supernova powerup disappears and respawns;
    Line 1310: When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 1321: No changes when dominating.
    Line 1336: Revenge<!--TF_Powerupvolume_Available-->
    Line 1348: Temporary full crit power for 30 seconds;
    Line 1360: Temporary 2x damage to buildings for 30 seconds;
    Line 1371: Activates and spawns when a significant game imbalance is detected.
    Line 1382: No changes when dominating.
  277. Template:Teleporter level has 11 uses and is missing 2 translations
    Line 55: Without
    Line 67: With
  278. Template:Zombie Infection starting zombies table has 11 uses and is missing 1 translation
    Line 27: Nº of Zombies
  279. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  280. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  281. Template:Reskins/limited classes has 10 uses and is missing 129 translations
    Line 3: List of reskins (limited classes)
    Line 46: Added in the for the update.
    Line 63: Added in the for the update.
    Line 81: Added in the for the update.
    Line 103: Added in the for the update.
    Line 120: Added in the for the update.
    Line 138: Added in the for the update.
    Line 160: Added in the for the .<br>Replaces dripping effects with a .
    Line 182: Added in the for the update.
    Line 200: Added in the for the update.
    Line 215: Added in the for the .<br>Vaporizes enemies
    Line 237: Added in the for the update.
    Line 257: Added in the for the .
    Line 272: Added in the for the update.
    Line 282: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 304: Added in the for players who pre-purchased ''''.
    Line 336: Added in the for the update.
    Line 353: Added in the for the update.
    Line 371: Added in the for the update.
    Line 386: Added in the for the update.
    Line 403: Added in the for the update.
    Line 421: Added in the for the .
    Line 444: Added in the for the update.
    Line 465: Added in the for the update.
    Line 488: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
    Line 507: Added in the for the update.
    Line 524: Added in the for the update.
    Line 534: Added in the for players who pre-purchased ''''.
    Line 556: Added in the for the update.
    Line 578: Added in the for the update.
    Line 595: Added in the for the update.
    Line 613: Added in the for the update.
    Line 635: Added in the for the update.
    Line 652: Added in the for the update.
    Line 670: Added in the for the update.
    Line 684: Added in the as part of the .<br>Pyroland weapon
    Line 706: Added in the for the .
    Line 721: Added in the as part of the .
    Line 742: Added in the for players who pre-purchased ''''.
    Line 763: Added in the for the update.
    Line 780: Added in the for the update.
    Line 799: Added in the for the .
    Line 814: Added in the for the update.
    Line 831: Added in the for the update.
    Line 848: Added in the as part of the .
    Line 869: Added in the for the update.
    Line 886: Added in the for the update.
    Line 912: Added in the for the update.
    Line 929: Added in the for the update.
    Line 947: Added in the for the update.
    Line 969: Added in the for the update.
    Line 991: Added in the as part of the .<br>Features a unique breaking effect.
    Line 1012: Added in the as part of the .
    Line 1029: Added in the for the update.
    Line 1044: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 1065: Added in the for the update.
    Line 1082: Added in the for the update.
    Line 1099: Added in the for the update.
    Line 1126: Added in the for the update.
    Line 1143: Added in the for the update.
    Line 1153: Added in the for players who own '''' (must be unlocked in-game).
    Line 1166: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1185: Added in the for the update.
    Line 1206: Added in the for the update.
    Line 1223: Added in the for the update.
    Line 1241: Added in the for the .
    Line 1256: Added in the for players who opened a obtained from .
    Line 1277: Added in the for players who own '''' (must be unlocked in-game).
    Line 1298: Added in the for the update.
    Line 1316: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
    Line 1337: Added in the for the update.
    Line 1352: Added in the for the .
    Line 1376: Added in the for the .
    Line 1398: Added in the for the update.
    Line 1416: Added in the for the update.
    Line 1431: Added in the for the .
    Line 1462: Added in the for the update.
    Line 1479: Added in the for the update.
    Line 1489: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1511: Added in the for the update.
    Line 1540: Added in the for the update.
    Line 1555: Added in the for the update.
    Line 1581: Added in the for the update.
    Line 1598: Added in the for the update.
    Line 1616: Added in the for the update.
    Line 1637: Added in the for the update.
    Line 1659: Added in the for the update.
    Line 1681: Added in the for the .
    Line 1696: Added in the for the update.
    Line 1713: Added in the for the update.
    Line 1740: Added in the for the update.
    Line 1757: Added in the for the update.
    Line 1767: Added in the for players who pre-purchased ''''.
    Line 1789: Added in the for the .
    Line 1804: Added in the for players who pre-purchased ''''.
    Line 1825: Added in the for the update.
    Line 1842: Added in the for the .
    Line 1865: Added in the for the update.
    Line 1880: Added in the for the update.
    Line 1897: Added in the for the update.
    Line 1912: Added in the for the .<br>Replaces dripping effects with a .
    Line 1935: Added in the for the update.
    Line 1956: Added in the for the update.
    Line 1975: Added in the for the update.
    Line 1990: Added in the for the update.
    Line 2000: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 2021: Added in the for the .
    Line 2048: Added in the for players who pre-purchased ''''.
    Line 2067: Added in the for the update.
    Line 2084: Added in the for the update.
    Line 2094: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 2107: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2126: Added in the for the update.
    Line 2148: Added in the for the update.
    Line 2170: Added in the for players who own '''' (must be unlocked in-game).
    Line 2187: Added in the for the players who pre-purchase ''''.
    Line 2209: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 2226: Added in the for the update.
    Line 2241: Added in the for the .
    Line 2265: Added in the for the update.
    Line 2280: Added in the for the .
    Line 2298: Added in the for the update.
    Line 2317: Added in the for the update.
    Line 2335: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2348: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2362: Added in the for the update.
    Line 2376: Added in the for the .
    Line 2392: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 2406: Added in the as part of the .
  282. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 21: Slot
    Line 35: Item
    Line 49: Reskin of
    Line 68: All default melee weapons
    Line 82: Added in the for players who owned ''''.
    Line 98: Added in the , as part of the to promote the .
    Line 114: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 130: Added in the for the update.
    Line 147: Added in the , and has been given to the finalists of the , , , , and .
    Line 163: Added in the for players who pre-purchased ''''.
    Line 179: Added in the for the .
    Line 196: All default melee weapons
    Line 211: Added in the for the update.
    Line 229: All default melee weapons
    Line 243: Added in the , and given to the contest winners of the , , , , , and .
    Line 260: Added in the as part of the .
    Line 276: Added in the for players who purchased before the 4th of July, 2016.
  283. Template:List of companies has 9 uses and is missing 289 translations
    Line 7: Logo
    Line 19: Company<br>(Products)
    Line 31: Properties<br>(Signage)<br>or Appearances
    Line 43: Team tendency
    Line 55: Reference to...
    Line 66: Alliance Towing
    Line 83: Alpha Electric
    Line 93: Alto Elevators
    Line 103: Army Surplus General
    Line 110: Mapper , contributor to , , and
    Line 120: Ball Fortress
    Line 125: Label on Sandman's ball
    Line 138: Sandman's ball
    Line 152: Ballinger
    Line 158: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
    Line 172: Banana Bay Exports
    Line 182: Bayou Shipping
    Line 189: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 199: Beacon
    Line 209: Biggs
    Line 219: Binder's Popsicles
    Line 229: Binksi Logging
    Line 239: Binski Paper Co
    Line 249: Blue Mountain Pioneering
    Line 256: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 266: Builders League United
    Line 276: BLU Blast Complex
    Line 283: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 293: Brewery<br>(Blu Streak Beer)
    Line 300: (Paired with Red Shed)
    Line 310: BLU Co
    Line 316: Blue Corn Co. (graphic art logo)
    Line 327: BLU Freight & Shipping
    Line 334: (Paired with Redstone Cargo)
    Line 344: BLU Industries Incorporated
    Line 354: Blue Corn Co.
    Line 361: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 371: BLU Steel
    Line 378: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 387: BLU Warehouse
    Line 396: Boggy Brook's
    Line 405: Bonk Batteries
    Line 415: 'Bonk' Energy Drink
    Line 423: The Scout's memetic response.
    Line 438: "Butchery"
    Line 447: Brown Nugget Prospecting
    Line 456: Buckshot
    Line 462: Mapper , Creator of and contributor to and
    Line 471: Bullseye Bill's
    Line 477: The ''Super Mario'' enemy .
    Line 489: "Cafe and bistro"
    Line 498: Captain Dan's
    Line 502: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 509: WAR!
    Line 511: See
    Line 520: Casali Shafting Co.
    Line 526: , a level designer at Valve.
    Line 538: Cave Raiders
    Line 547: Cerveza Royale
    Line 553: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 562: Chaps Dry Goods
    Line 574: "Castle of Flowers"
    Line 583: Charles Darling's Triassic Preserve
    Line 589: ,<br />
    Line 598: Chairman
    Line 604: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 613: Chemical Processing Facility
    Line 622: Clem's
    Line 631: Cliffe Rocks Inc.
    Line 637: Jess Cliffe, a level designer and artist at Valve.
    Line 649: Conagher Railroads
    Line 655: The 's surname.
    Line 664: Conagher's Tool & Munitions
    Line 670: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 682: Conga<br />(Professional Grade Dancing Boots)
    Line 691: The taunt.
    Line 700: Conquistador Fried Giblets
    Line 706: , whose early "chicken buckets" had red and white stripes.
    Line 715: Cornwell
    Line 721: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
    Line 733: Cracky Pop!
    Line 742: Crash Construction
    Line 748: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 757: Crummy's Burgers
    Line 766: Carmack Computers
    Line 772: References '''' co-creator .''
    Line 779: Dalokohs
    Line 785: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 797: Dapper Cadaver
    Line 803: Fashion magazine the Spy reads in the film ''''.
    Line 812: Darling Zoos
    Line 818: , nemesis of
    Line 827: Der Architect
    Line 836: Discount Alchemist
    Line 839: ()
    Line 848:
    Line 857: Diedrich's Discount Delicatessen
    Line 866: Doctor Wilson's Auto-Borax
    Line 872: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 881: Driller
    Line 887: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 899: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 908: The action item.<br>The game .
    Line 917: Elliphany Electric Trains
    Line 923: Elliphany is the name of mapper 's daughter.
    Line 932: Ellis' Crawdads
    Line 938: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 947: Emmerich's
    Line 953: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 962: Finest Hour Ale House
    Line 968: Winston Churchill's 1940 speech.
    Line 977: Freeman Airboat Tours
    Line 983: A reference to Gordon Freeman and the airboat he uses, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series. Borealis is the name of a ship in ''Half-Life''. Riverside is a town in ''Left 4 Dead''. Blackwood is a custom map using the Swamp Pack.
    Line 995: Freyja's Sushi
    Line 1001: Mapper , creator of and , and contributor to , , and .
    Line 1010: FGD Luxury Automobiles
    Line 1016: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1023: General Industries Co.
    Line 1032: Gilded Gold
    Line 1038: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1047: Gold Medal
    Line 1053: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1065: Goldbloom Tropical Flora Export
    Line 1071: ''Jurassic Park'' actor
    Line 1080: Goldstream Fuel Co.
    Line 1089: Gray Gravel Co.
    Line 1095: , CEO.
    Line 1104: Green Valley Post
    Line 1113: Griffivore Banana Co.
    Line 1119: Reference to a video of entertainer eating an unpeeled banana.
    Line 1128: Hammond's Amber Mining Co.
    Line 1134: and his source of
    Line 1143: Hampshire's Heavy Lifting Equipment
    Line 1149: The "Hampshire Heavies" ''TF2'' community
    Line 1159: Handy Hoe
    Line 1168: Happy Farmers Cooperative
    Line 1174: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1183: Happy Farmers Cooperative
    Line 1186: Tractors
    Line 1195: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1207: "Hotel of Love"
    Line 1216: Humboldt's Pharmacy
    Line 1222: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1231: Humboldt Sauermilch Molkerei GMBH
    Line 1237: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1246: Hurg Spaceship Parts
    Line 1255: Husky Acres
    Line 1264: Icarus Airliners
    Line 1270: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1285: Ian "" Spadin, the mapper that created
    Line 1294: Imperial Mining
    Line 1301: (Paired with Regal Plumbing Supplies)
    Line 1310: Industrial
    Line 1313: Tractors
    Line 1322: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1331: Jenkin Coal Co.
    Line 1340: Jimi Jam
    Line 1346: (Paired with Driller)
    Line 1355: Jobbs Orchards
    Line 1359: Mac Update trailer
    Line 1367: , the former CEO of Apple.
    Line 1379: Klintz Hocks
    Line 1394: Lucky Plucker
    Line 1403: Lumpy Bros
    Line 1406: Butter for Less
    Line 1415: Mannhattan Used Fireworks
    Line 1424: Mann Co.
    Line 1430: Mann Co.
    Line 1434: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1446: Menschnapps
    Line 1451: Mann Co.
    Line 1458: Mann Co.
    Line 1461: (The Mann Co. Genuine Spacesuit)
    Line 1469: Mann Co.
    Line 1473: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1482: Sleepy Dog
    Line 1485: (Meaty Chunks dog food)
    Line 1494: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1503: McJohn Power
    Line 1509: (Opposes Wood Electric)
    Line 1518: (Metal)<!-- not a company name -->
    Line 1526: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1537: Mann Co.
    Line 1541: (Saxton Hale's boutique line)
    Line 1550: Neal's Bananaland Ice Cream
    Line 1556: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1565: Newell and Sons
    Line 1569: Get games faster with Steam
    Line 1577: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1589: Newell & Sons Steam Delivering
    Line 1597: NJ Productions
    Line 1603: Mapper Valentin Levillain, creator of , , and
    Line 1612: Nile Archaeo
    Line 1618: (Red Raiders' archaeologist rivals)
    Line 1627: Northern Express
    Line 1633: and other railroads
    Line 1642: Odessa Mining Logistics
    Line 1650: Old Geezer
    Line 1656: Planned original bobblehead from ''''.
    Line 1668: Otto's Cafe
    Line 1680: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1689: Poco Coop
    Line 1704: Pinkerpaw Packaging
    Line 1713: Piper & Piper Pipeworks Inc.
    Line 1722: Primaprime
    Line 1726: Projector screen for instructional films that may be available in s.
    Line 1737: Projector Screens
    Line 1744: Projector screen for instructional films.
    Line 1755: (Pyroland Vision Experience)
    Line 1764: The
    Line 1773: Reliable Excavation Demolition
    Line 1782: Red Bread
    Line 1786: Red Bread (Soundtrack)
    Line 1794: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1803: Red Forest Fur Company
    Line 1809: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1818: Red Ind. Trading
    Line 1827: Red Industries Unincorporated
    Line 1836: RED Iron
    Line 1842: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1851: RED Iron Works
    Line 1857: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1866: Red Planet Chemicals
    Line 1873: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1883: Red Raiders
    Line 1890: (Nile Archaeo's treasure hunting rivals)
    Line 1900: Red Shed
    Line 1904: Red Shed Whiskey
    Line 1908: Red Shed Beer
    Line 1918: Red Valley Mining
    Line 1928: Redstone Cargo
    Line 1936: (Paired with BLU Freight & Shipping)
    Line 1946: Regal Plumbing Supplies
    Line 1954: (Paired with Imperial Mining)
    Line 1964: Rio Grande Coal Co.
    Line 1971: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1981: Rolling Stone Mining Logistics
    Line 1991: Sanders BBQ
    Line 1998: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
    Line 2011: Sapper Sour Candy
    Line 2018: Sapper Mega Sour Bubble Gum
    Line 2027: Schucker & Sons
    Line 2037: Scoot's Canoe
    Line 2044: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
    Line 2057: Sea Side Exports
    Line 2064: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2074: (Seed)
    Line 2081: (Paired with Metal)
    Line 2091: Shifty's Quick Shot
    Line 2098: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2108: Shiny's Bullion
    Line 2115: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2125: (double-edged blades)
    Line 2132: Mapper , creator of and contributor to
    Line 2142: Smart Fireworks
    Line 2149: Mapper , creator of and contributor to
    Line 2159: Spawn-N-Go
    Line 2166: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2176: Strongarm Lifting
    Line 2186: Sunny Hay
    Line 2193: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2215: TF Industries
    Line 2219:
    Line 2227: WAR!
    Line 2227: Sentry Operating Manual
    Line 2236: A reference to both Valve and ''Team Fortress 2''.
    Line 2249: Tree Feller 2 Million
    Line 2256: TF2M is an abbreviation for .
    Line 2266: Trench Diggers FIRST UNION
    Line 2273: TF2M is an abbreviation for .
    Line 2283: Tycho Corp Off-World Excavations
    Line 2293: Vier Augen Optical Co.
    Line 2300: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2310: Wade Canoes
    Line 2323: Reskin of
    Line 2333: Wood Electric
    Line 2340: (Opposes McJohn Power)
    Line 2350: Wright Shipping
    Line 2357: Matt & Danika Wright, 3D artists at Valve.
    Line 2373: A mark indicating extra strong alcoholic beverage.
    Line 2386: Yeti Park
    Line 2393: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2403: YTI
    Line 2407: Institute for Research and Development.
    Line 2414: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2424: Yti-Hale Shipping
    Line 2431: Saxton Hale's amalgamated violent animal shipping company.
    Line 2441: Zippy Plow
    Line 2448: The , later known as the .
  284. Template:Tools drop list has 9 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  285. Template:Explosion sources has 8 uses and is missing 1 translation
    Line 185: Level 3 upgrade only.
  286. Template:Item timeline 2024 has 8 uses and is missing 8 translations
    Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
    Line 95: * Die wurde hinzugefügt.
    Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 205: * Die wurde hinzugefügt.
    Line 220: * Die wurde hinzugefügt.
    Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 337: * Die wurde hinzugefügt.
    Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
  287. Template:List of community blog entries has 8 uses and is missing 1 translation
    Line 2: List of community blog entries
  288. Template:List of weapons associated with juggling has 8 uses and is missing 2 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
  289. Template:List of weapons related to pickups has 8 uses and is missing 3 translations
    Line 58: Ammo boxes collected give Charge.
    Line 101: With secondary fire, throws it for another player to restore 20.5% health.
    Line 124: 20% less metal from Dispensers and Pickups.
  290. Template:Weapon Halloween Spell paragraph1 has 8 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  291. Template:Active community medal list has 7 uses and is missing 6 translations
    Line 52: Awarded to players who to charity drives, through item or monetary donations.
    Line 82: Awarded to players who to charity drives, through item or monetary donations.
    Line 109: Awarded to content creators whose content was accepted for use in events.
    Line 182: Awarded to participants of the TF2Maps , as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 197: Awarded to players who participate in the events.
    Line 213: Awarded to players who to charity drives, through item or monetary donations.
  292. Template:Case bonus drops has 7 uses and is missing 4 translations
    Line 1:
    Line 12: Possible bonus items from cases
    Line 22:
    Line 68: Winter Cosmetic Cases
  293. Template:Expired community medal list has 7 uses and is missing 90 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1076: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1081: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1086: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1091: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1096: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1101: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1202: Awarded to players who participated in the community showcase.
    Line 1215: Awarded to players who donated at least £5.00 to the .
    Line 1229: Awarded to players who participated in the community showcase.
    Line 1242: Awarded to players who donated at least £5.00 to the .
    Line 1256: Awarded to players who participated in the community showcase.
  294. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  295. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  296. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  297. Template:Mvm upgrades gettysburg has 7 uses and is missing 44 translations
    Line 2: Modified classes' upgrades
    Line 192: Modified primary weapons' upgrades
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 560: Modified secondary weapons' upgrades
    Line 644: Explode on Ignite
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744:
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 791: Overheal Expert
    Line 803: +25% more , +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 1043: Usable by all classes except and .
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1183: Modified buildings' upgrades
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296:
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
    Line 1335: Upgrade
    Line 1350: Cost
    Line 1366: Become Boosted
    Line 1380: All classes
    Line 1395: Crits user and triples sentry fire rate for 5 seconds.
    Line 1410: Become Übercharged
    Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1440: Refill Clips and Ammo
    Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1471: Teleport to Spawn
    Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1501: Building Upgrade
    Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
  298. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  299. Template:Perks perk table has 7 uses and is missing 20 translations
    Line 1: Perks
    Line 12: Perk
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  300. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 25: Crates
    Line 35: Active
    Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 58: Tools that ''used'' to be found via a random drop
    Line 80: Crates
    Line 90: Retired and
    Line 147: These Strange Parts dropped previously:
  301. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  302. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  303. Template:Freaky Fair potions table has 6 uses and is missing 23 translations
    Line 1: Potions
    Line 56: Grants .
    Line 87: Grants .
    Line 149: Instantaneous
    Line 186: Turns the user into a .
    Line 217: Instantaneous
    Line 224: Refills the user's ammo to full.
    Line 255: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and in range.
    Line 285: Varies
    Line 292: Randomly grants one of the following effects:
    Line 303: '''Bumper Car''' (10 seconds): The user is put into a .
    Line 311: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
    Line 319: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
    Line 327: '''Frozen stiff''' (5 seconds): The user is unable to move.
    Line 335: '''Low gravity''' (10 seconds): The user's gravity is decreased.
    Line 343: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
    Line 351: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
    Line 359: '''1 health''' (instantaneous): Max health is set to 1.
    Line 367: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
    Line 375: '''Respawned''' (instantaneous): Teleports the user back to spawn.
    Line 383: '''Speed bonus''' (15 seconds): Grants a speed boost.
    Line 391: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
    Line 399: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
  304. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  305. Template:Mvm mission Aerial Stupidity has 6 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  306. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  307. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  308. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  309. Template:Todo has 6 uses and is missing 3 translations
    Line 5: A todo list has been written for this article.
    Line 15: The specific instructions are:
    Line 32: No list provided.
  310. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  311. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  312. Template:List of cosmetics with Genteel Smoke has 5 uses and is missing 1 translation
    Line 131: Uses a thinner variant.
  313. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  314. Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
    Line 1: Word replacement
    Line 9: For a full listing of all word replacements, see .
    Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 31: Original text
    Line 39: Replacement
    Line 222: Original text
    Line 230: Replacement
    Line 423: Punctuation
    Line 436: Original text
    Line 444: Replacement
    Line 481: Original text
    Line 489: Replacement
    Line 526: Insults
    Line 536: Original text
    Line 544: Replacement
    Line 554: ''<adjective>'', ''<adjective> <noun>''
    Line 569: Adjectives
    Line 638: Nouns
    Line 701: Original text
    Line 709: Replacement
    Line 793: Original text
    Line 801: Replacement
    Line 893: Added to beginning of chat messages
    Line 956: Gods
    Line 1037: God adjectives
    Line 1090: Body parts
    Line 1124: Body part adjectives
    Line 1205: Added to end of chat messages
  315. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  316. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  317. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  318. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  319. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  320. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  321. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  322. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  323. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  324. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  325. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  326. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  327. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  328. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  329. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  330. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  331. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  332. Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  333. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  334. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  335. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  336. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  337. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  338. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  339. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  340. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  341. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  342. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  343. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  344. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  345. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  346. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  347. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  348. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  349. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  350. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  351. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  352. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  353. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  354. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  355. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  356. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  357. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  358. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  359. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  360. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  361. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  362. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  363. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  364. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  365. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  366. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  367. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  368. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  369. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  370. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  371. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  372. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  373. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  374. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  375. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  376. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 17: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 29: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 41: The specific instructions are:
  377. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  378. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  379. Template:Setup time map table has 4 uses and is missing 9 translations
    Line 52: First and second stage
    Line 61: Third stage
    Line 72: First stage
    Line 81: Second stage
    Line 92: First and second stage
    Line 101: Third stage
    Line 192: First and second stage
    Line 201: Third stage
    Line 216: Multi-stage map which has the same setup time for every stage.
  380. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  381. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  382. Template:Water locations table has 4 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 13: Water location
    Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 33: Identical to the water on 2Fort.
    Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 53: On each side, inside both bases, there is deep water under the B point.
    Line 63: The map takes place on an island that is surrounded by water.
    Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 93: Identical water locations to the Arena version.
    Line 103: The entire map is surrounded by an ocean of deep water.
    Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 133: A river flows along the side of the map near the the first Control Point.
    Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 163: A river runs underneath two bridges near the final checkpoint.
    Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 193: There is a shallow pool of water under the bridge in the center of the map.
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 721: First BLU spawn leads to small river (shallow water).
    Line 730: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 739: Small pools around the map.
    Line 748: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 757: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 766: There are small ponds of deep water around the valley below the central tower.
    Line 775: The center of the map has a canal of deep water.
    Line 784: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 793: There is a large lake with a boathouse.
  383. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  384. Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
    Line 2: Heal Source
    Line 7: Healing Rate
    Line 13: Injured ≤ 10 seconds ago
    Line 18: Injured ≥ 15 seconds ago
    Line 25: 6 per second
    Line 31: '''Vaccinator ''':<br>2 per second
    Line 36: 18 per second
    Line 42: '''Vaccinator overheal''':<br>6 per second
    Line 49: 8.4 per second
    Line 55: '''With ''':<br>25.2 per second
    Line 60: 25.2 per second
    Line 66: '''With ÜberCharge''':<br>75.6 per second
    Line 73: 6.25 per second
    Line 78: 18.75 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 91: '''Level 2''':<br>3.75 per second
    Line 97: '''Level 3''':<br>5 per second
    Line 102: '''Level 1''':<br>2.5 per second
    Line 108: '''Level 2''':<br>3.75 per second
    Line 114: '''Level 3''':<br>5 per second
    Line 120: Payload#Carts
    Line 123:
    Line 128: 2.5 per second
    Line 133: 2.5 per second
  385. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  386. Template:LODcmodelTable has 3 uses and is missing 27 translations
    Line 3: Item
    Line 14: Highest quality (polycount)
    Line 25: Lowest quality LOD (polycount)
    Line 36: LOD efficiency
    Line 173: Unused
    Line 311: bugle
    Line 357: transceiver
    Line 415: backpack
    Line 431: bugle
    Line 475: Unused
    Line 499: detonated
    Line 521: flag
    Line 549: flag
    Line 641: Includes 1 shell
    Line 693: Varies with applied
    Line 709: Unused
    Line 763: flag
    Line 783: Unused
    Line 807: pack
    Line 847: conch
    Line 881: wooden box
    Line 927: broken
    Line 961: ammo belt
    Line 975: Overlaid on
    Line 999: dragon head
    Line 1075: wrap
    Line 1091: attachment
  387. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
    Line 44: (includes grenades)
  388. Template:Merge has 3 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  389. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  390. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  391. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  392. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  393. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  394. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  395. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  396. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  397. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  398. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  399. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  400. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  401. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  402. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  403. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  404. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  405. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  406. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  407. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  408. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  409. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  410. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  411. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  412. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  413. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  414. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  415. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  416. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  417. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  418. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  419. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  420. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  421. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  422. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  423. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  424. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  425. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  426. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  427. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  428. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  429. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  430. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  431. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  432. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  433. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  434. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  435. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  436. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  437. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  438. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  439. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  440. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  441. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 2 translations
    Line 93: Boot Camp
    Line 101: Credits
  442. Template:Merasmus props table has 2 uses and is missing 3 translations
    Line 202: Tire pile
    Line 228: Tent
    Line 281: Pallet
  443. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  444. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  445. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  446. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  447. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  448. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  449. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  450. Template:Mvm upgrades hellmet has 2 uses and is missing 33 translations
    Line 2: Modified classes' upgrades
    Line 154: Modified primary weapons' upgrades
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 578: Modified secondary weapons' upgrades
    Line 664: Explode on Ignite
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 786:
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  451. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  452. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  453. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''