361 templates missing Romanian translation
Pages missing in Romanian (ro – română): 361 in total. Data as of 02:43, 08 November 2025 (GMT).
- See also
- All articles in Romanian
- Missing article translations in Romanian
- Recent changes to articles in Romanian
List
- Template:Patch layout/Diff header has 6195 uses and is missing 4 translations
- Line 2: Files changed
- Line 24: '''''Note''': The changelog below is generated from a of two revisions of the game. This data may be incomplete or inconsistent.''
- Line 46: ''A significant part of this changelog has been automatically generated from data, courtesy of .''
- Line 58: Revision changes
- Template:Promo Nav has 5500 uses and is missing 3 translations
- Line 34: Games
- Line 432: Events
- Line 527: Official Team Fortress Wiki
- Template:Scout Nav has 4995 uses and is missing 1 translation
- Line 128: Soaked
- Template:Halloween restricted has 4899 uses and is missing 1 translation
- Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
- Template:Quotation has 2500 uses and is missing 2 translations
- Line 50: Click to resume
- Line 60: Click to pause
- Template:Damage table has 2000 uses and is missing 1 translation
- Line 1844: Damage charging delay
- Template:Love And War Update Nav has 1580 uses and is missing 2 translations
- Line 173: Bread Monster
- Line 192: Videos
- Template:Custom mission has 627 uses and is missing 3 translations
- Line 5: I built that.
- Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
- Line 29: To see official Mann vs. Machine missions, go to .
- Template:Gun Mettle Update Nav has 534 uses and is missing 1 translation
- Line 186: Contracts
- Template:Robot loadout has 500 uses and is missing 3 translations
- Line 3: Icon
- Line 21: Name
- Line 39: Attributes
- Template:Video Nav has 481 uses and is missing 1 translation
- Line 405: Brotherhood of Arms
- Template:Tough Break Update Nav has 473 uses and is missing 2 translations
- Line 43: Weapon skins
- Line 133: Loaner Program
- Template:Class health pack and overheal table has 351 uses and is missing 1 translation
- Line 6:
- Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
- Line 4: Weapons (Classic)
- Line 19: Slot 1 Weapons
- Line 42: Slot 2 Weapons
- Line 64: Slot 3 Weapons
- Line 87: Slot 4 Weapons
- Line 109: Slot 5 Weapons
- Line 131: Primary Grenades
- Line 151: Secondary Grenades
- Line 174: Special
- Template:TFC maps nav has 295 uses and is missing 1 translation
- Line 28:
- Template:Mechanics Nav has 265 uses and is missing 21 translations
- Line 5: Mechanics
- Line 31: Combat
- Line 46: Projectiles
- Line 57: Hitscan
- Line 68: Critical hits
- Line 79:
- Line 99: Telefrag
- Line 113: Death
- Line 124: Kill feed
- Line 135: Surfing
- Line 143: Status effects
- Line 160: Stun
- Line 168: Soaked
- Line 179:
- Line 195: Respawn
- Line 206: Ragdoll
- Line 217: Communication
- Line 228: Lag compensation
- Line 239: Announcer
- Line 250: Deathcam
- Line 262: Player ghost
- Template:Item Lists Nav has 243 uses and is missing 1 translation
- Line 60: Miscellaneous Rewards
- Template:Pickup infobox has 205 uses and is missing 1 translation
- Line 12: Pickup Type:
- Template:Pickup Nav has 186 uses and is missing 5 translations
- Line 32: PD Pickups
- Line 44: Power Cores
- Line 57: Ducks
- Line 73: JACK
- Line 87: Lunchbox drops
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:Christmas Map Nav has 133 uses and is missing 1 translation
- Line 45: Payload#Payload Race
- Template:Community Medal Nav has 125 uses and is missing 3 translations
- Line 4: Community Medals
- Line 50: Moonlight MvM
- Line 121: Potato MvM
- Template:TFC hl maps nav has 125 uses and is missing 1 translation
- Line 4: ''Half-Life'' maps (Classic)
- Template:Hazard infobox has 124 uses and is missing 1 translation
- Line 156: Stock
- Template:ClassicEngineerNav has 104 uses and is missing 5 translations
- Line 4: Engineer (Classic)
- Line 29: Buildings
- Line 42: Sentry Gun
- Line 55: Dispenser
- Line 68: Teleporter
- Template:Competitive Class Nav has 99 uses and is missing 4 translations
- Line 9: of the
- Line 24:
- Line 39:
- Line 54:
- Template:Changelog note has 91 uses and is missing 1 translation
- Line 1: This is the changelog of the map before it was added to the game.
- Template:Website infobox has 88 uses and is missing 6 translations
- Line 8: Info
- Line 30: Website Info
- Line 54: URL:
- Line 80: Author:
- Line 106: Example Backpack:
- Line 128: Robin Walker's Backpack
- Template:ClassicSpyNav has 87 uses and is missing 4 translations
- Line 4: Spy (Classic)
- Line 30: Grenade jump
- Line 43: Disguise
- Line 56: Feign death
- Template:ClassicSniperNav has 83 uses and is missing 3 translations
- Line 4: Sniper (Classic)
- Line 27: ( only)
- Line 43: Sniper jump
- Template:ClassicScoutNav has 82 uses and is missing 2 translations
- Line 4: Scout (Classic)
- Line 29: Grenade jumping
- Template:Company infobox has 77 uses and is missing 6 translations
- Line 7: Information
- Line 26: Reporting mark:
- Line 46: Sphere of activity:
- Line 66: Locale:
- Line 86: Chief Executive Officer:
- Line 106: Website:
- Template:ClassicHeavyNav has 70 uses and is missing 1 translation
- Line 4: Heavy Weapons Guy (Classic)
- Template:ClassicPyroNav has 69 uses and is missing 3 translations
- Line 4: Pyro (Classic)
- Line 29: Rocket jump
- Line 42: Grenade jump
- Template:ClassicMedicNav has 67 uses and is missing 3 translations
- Line 4: Medic (Classic)
- Line 31: Concussion jumping
- Line 44: Grenade jumping
- Template:Decorated collection table has 64 uses and is missing 29 translations
- Line 10:
- Line 25:
- Line 41:
- Line 57:
- Line 73:
- Line 89:
- Line 105:
- Line 121:
- Line 137:
- Line 153:
- Line 169:
- Line 185:
- Line 201:
- Line 217:
- Line 233:
- Line 249:
- Line 265:
- Line 281:
- Line 297:
- Line 313:
- Line 329:
- Line 345:
- Line 361:
- Line 377:
- Line 393:
- Line 409:
- Line 425:
- Line 441:
- Line 457:
- Template:Related category has 55 uses and is missing 1 translation
- Line 3: Related
- Template:Partner taunt has 46 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 19: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
- Line 6: Mann Co. Store
- Line 24: Pricelist
- Line 42: Previously purchasable items
- Line 59: Non-purchasable items
- Template:Range has 42 uses and is missing 1 translation
- Line 2: From to
- Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
- Template:Droptainable paints has 39 uses and is missing 1 translation
- Line 2: Paints obtainable through the item drop system
- Template:Heavy class hat table has 39 uses and is missing 1 translation
- Line 4: Heavy
- Template:VScript refnote has 39 uses and is missing 1 translation
- Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
- Template:Sniper Rifle tick damage has 38 uses and is missing 3 translations
- Line 3: <nowiki># of ticks lit</nowiki>
- Line 15: Bodyshot damage
- Line 27: Headshot damage
- Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
- Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
- Template:Demoman class hat table has 37 uses and is missing 1 translation
- Line 4: Demoman
- Template:Engineer class hat table has 37 uses and is missing 1 translation
- Line 4: Engineer
- Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Medic class hat table has 37 uses and is missing 1 translation
- Line 4: Medic
- Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Sniper class hat table has 35 uses and is missing 1 translation
- Line 4: Sniper
- Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
- Template:Cosmetic craftability list has 33 uses and is missing 6 translations
- Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 24: Event
- Line 360: Distributed
- Line 679: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 754: Event
- Line 1120: Distributed
- Template:List of projectiles has 30 uses and is missing 30 translations
- Line 42: Initial speed. Arced projectiles change speed over time.
- Line 186: Jar
- Line 214: Jar
- Line 235: Cleaver
- Line 291: Bauble
- Line 350: Large energy beam
- Line 397: Small energy beam
- Line 424: Fireball
- Line 519: Gas Can
- Line 575: Cannonball
- Line 649: Minimum charge
- Line 666: Maximum charge
- Line 685: To world
- Line 703: In air
- Line 779: Syringes
- Line 872: Minimum charge
- Line 889: Maximum charge
- Line 937: Small energy beam
- Line 964: Repair claw
- Line 1016: To world
- Line 1051: Uncharged
- Line 1068: Fully charged
- Line 1092: Jar
- Line 1120: Jar
- Line 1140: Grappling Hook
- Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
- Line 1183: Sometimes
- Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
- Line 1234: Firing normally
- Line 1251: Enraged
- Template:Class weapons table heavy primary has 29 uses and is missing 2 translations
- Line 11: Secondary fire spins-up the barrel without firing.<br />
- Line 547: Secondary fire deploys the barrel without firing.<br />
- Template:Strange Razorback ranks has 27 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Soldier class hat table has 26 uses and is missing 1 translation
- Line 4: Soldier
- Template:Class weapons table demoman secondary has 25 uses and is missing 2 translations
- Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Template:Class weapons table pyro primary has 25 uses and is missing 5 translations
- Line 392: On hit: ignites enemy.<br/>
- Line 490: On hit: ignites enemy.<br/>
- Line 590: Against unignited enemies
- Line 602: Against ignited enemies
- Line 615: On hit: ignites enemy.<br/>
- Template:List of medieval weapons has 25 uses and is missing 2 translations
- Line 2: Medieval weapons whitelist
- Line 134: Includes variants.
- Template:Stanley Parable item has 25 uses and is missing 3 translations
- Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
- Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
- Line 64: Andrea's portfolio
- Template:Class weapons table heavy melee has 23 uses and is missing 2 translations
- Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
- Line 588: Critical hit forces victim to laugh.<br />
- Template:Class weapons table heavy secondary has 23 uses and is missing 2 translations
- Line 561: +50% bullets per shot.<br />
- Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
- Template:Class weapons table pyro secondary has 23 uses and is missing 6 translations
- Line 275: 20% faster weapon switch-to speed.<br/>
- Line 367: On hit: ignites enemy.<br/>
- Line 514: On hit: ignites enemy.<br/>
- Line 650: +50% bullets per shot.<br />
- Line 731: Pushes nearby enemies away upon landing.<br/>
- Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
- Template:Class weapons table scout melee has 23 uses and is missing 2 translations
- Line 109: Killed enemies suffer a distinctive death by incineration.<br/>
- Line 220:
- Template:Class weapons table scout secondary has 23 uses and is missing 1 translation
- Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
- Template:Class weapons table soldier melee has 23 uses and is missing 2 translations
- Line 52: Damage increases as the health decreases
- Line 495: When weapon is active:<br/>
- Template:Demoman strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Demoman Strange quality items
- Line 576: Numbers indicate the series of that each item can be obtained from.
- Line 595: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 610: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 623: Available by combining with a , available from unboxing during the event.
- Line 633: Available from unboxing the during the event.
- Line 643: Available from unboxing the .
- Line 651: Available from unboxing the .
- Template:Engineer strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Engineer Strange quality items
- Line 645: Numbers indicate the series of that each item can be obtained from.
- Line 664: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 679: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
- Line 692: Available by combining with a , available from unboxing during the event.
- Line 703: Available from unboxing the during the event.
- Line 714: Available from unboxing the
- Line 723: Available from unboxing the .
- Template:FeaturedArticle/article/Medic has 23 uses and is missing 2 translations
- Line 3: The Medic
- Line 13: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the '''Medic''' more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
- Template:List of Wiki Cap owners has 23 uses and is missing 1 translation
- Line 26: Region
- Template:Pyro strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Pyro Strange quality items
- Line 703: Numbers indicate the series of that each item can be obtained from.
- Line 722: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 737: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
- Line 747: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 760: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
- Line 771: Available by combining with a , available from unboxing during the event.
- Line 781: Available from unboxing the during the event.
- Line 791: Available from unboxing the .
- Line 800: Available from unboxing the .
- Template:Right-handed punch has 23 uses and is missing 1 translation
- Line 1: Secondary fire will throw a right-handed punch (no difference from left-handed punch).
- Template:Scout strange quality table has 23 uses and is missing 1 translation
- Line 961: Can no longer be unboxed in Strange quality as of the .
- Template:Set list has 23 uses and is missing 2 translations
- Line 884: This set does not affect gameplay, as its description is meant to be a joke.
- Line 899: This set does not affect gameplay, as its description is meant to be a joke. However, it does change a handful of item descriptions, as of .
- Template:Sniper strange quality table has 23 uses and is missing 11 translations
- Line 3: Possible Sniper Strange quality items
- Line 545: Numbers indicate the series of that each item can be obtained from.
- Line 565: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 581: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
- Line 594: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 608: Obtained from the . from the to the date of July 9th, 2014.
- Line 621: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
- Line 634: Available by combining with a , available from unboxing during the event.
- Line 646: Available from unboxing the during the event.
- Line 658: Available from unboxing the .
- Line 668: Available from unboxing the .
- Template:Spy strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Spy Strange quality items
- Line 468: Numbers indicate the series of that each item can be obtained from.
- Line 488: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 504: These are are not available from crates; instead, they can be created by combining them with a item, obtained from an specific , which in turn can be obtained as a .
- Line 518: Obtained from the . from the until July 9th, 2014.
- Line 530: Available from unboxing the during the event.
- Line 541: Available from unboxing the .
- Line 551: Available from unboxing the .
- Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Weapon list has 23 uses and is missing 131 translations
- Line 295: (Kill time) 4
- Line 355: D/H
- Line 376: D/H
- Line 394: D/H
- Line 418: D/H
- Line 432: 18 to buildings
- Line 441: 18 to buildings
- Line 450: 18 to buildings
- Line 460: Only crits when reflected
- Line 473: 48 damage over 6 seconds
- Line 482: 60 damage over 6 seconds
- Line 501: D/H
- Line 519: D/H
- Line 588: 10 + 3x Fall Damage
- Line 611: (per tick)
- Line 620: (per tick)
- Line 630: (per tick)
- Line 640: (per tick)
- Line 649: (per tick)
- Line 749: (Kill time) 0.5
- Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 861: 100 damage over 10 seconds
- Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 896: 100 damage over 10 seconds
- Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 929: 100 damage over 10 seconds
- Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 964: 100 damage over 10 seconds
- Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
- Line 999: 40 damage over 10 seconds
- Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 1034: 100 damage over 10 seconds
- Line 1051: (75 to burning enemies and buildings)
- Line 1062: (75 to burning enemies and buildings)
- Line 1074: (102 to burning enemies)
- Line 1085: (225 to burning enemies)
- Line 1098: 16 damage over 2 seconds
- Line 1109: 20 damage over 2 seconds
- Line 1167: 60 damage over 7.5 seconds
- Line 1176: 75 damage over 7.5 seconds
- Line 1191: 11-21 (splash)
- Line 1200: 15-29 (splash)
- Line 1209: 34-63 (splash)
- Line 1220: 60 damage over 7.5 seconds
- Line 1229: 75 damage over 7.5 seconds
- Line 1249: 60 damage over 7.5 seconds
- Line 1258: 75 damage over 7.5 seconds
- Line 1278: 60 damage over 7.5 seconds
- Line 1287: 75 damage over 7.5 seconds
- Line 1312: 10 + 3x Fall Damage
- Line 1362: Non-burning: 59<br>Burning: -
- Line 1371: Non-burning: 131<br>Burning: -
- Line 1387: 130 to buildings
- Line 1424: 60 damage over 7.5 seconds
- Line 1433: 75 damage over 7.5 seconds
- Line 1454: 65 to buildings
- Line 1487: (Kill time) 2
- Line 1524: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
- Line 1542: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
- Line 1563: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
- Line 1579: (Kill time) 3
- Line 1588: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
- Line 1610: (Kill time) 2
- Line 1619: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
- Line 1642: (Kill time) 4.8
- Line 1651: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
- Line 1687: 30-60 (splash)
- Line 1696: 41-81 (splash)
- Line 1705: 90-180 (splash)
- Line 1719: 120 to buildings
- Line 1742: 30-60 (splash)
- Line 1751: 41-81 (splash)
- Line 1760: 90-180 (splash)
- Line 1786: 30-60 (splash)
- Line 1795: 41-81 (splash)
- Line 1804: 90-180 (splash)
- Line 2000: (Kill time) 2.5
- Line 2101:
- Line 2110:
- Line 2121: 64 damage over 8 seconds
- Line 2130: 80 damage over 8 seconds
- Line 2296: (Kill time) 1.8
- Line 2369: at sentry's target
- Line 2378: at sentry's target
- Line 2387: at sentry's target
- Line 2396: at sentry's target
- Line 2404: at sentry's target
- Line 2418: 12 to buildings
- Line 2427: 12 to buildings
- Line 2436: 12 to buildings
- Line 2511: on alt-fire
- Line 2521: on alt-fire
- Line 2531: on alt-fire
- Line 2721: (Kill time) 3.6
- Line 2758: +
- Line 2767: (Kill time) 4
- Line 2775: (Stun time) 3.2
- Line 2812: Teleports player to their Teleporter Exit or back to spawn.
- Line 2833: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
- Line 2882: (Kill time) 3.46
- Line 2891: Spins the around, then fires one shot.
- Line 3047: ÜberCharge effect
- Line 3132: 300% heal rate & stun/knock back immunity
- Line 3156: 75% damage resistance and 100% critical hit resistance to selected damage type
- Line 3230: Stun effect
- Line 3239: (Kill time) 3
- Line 3247: (Stun time) 2.2
- Line 3448: 60 damage over 10 seconds
- Line 3457: 80 damage over 10 seconds
- Line 3487: 60 damage over 10 seconds
- Line 3496: 80 damage over 10 seconds
- Line 3563: -
- Line 3572: -
- Line 3581: -
- Line 3599: -
- Line 3608: -
- Line 3617: -
- Line 3751: (Kill time) 2.2
- Line 3759: (Stun time) 1
- Line 3871: while disguised
- Line 3881: while disguised
- Line 3891: while disguised
- Line 3901: while disguised
- Line 3911: while disguised
- Line 4049: Enables the Spy to himself.
- Line 4269: Level 1 Building
- Line 4279: Level 2 Building
- Line 4289: Level 3 Building
- Line 4381: (Kill time) 4
- Line 4521: Usable by all classes except and .
- Line 4539: Usable by all classes except Spy.
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Expired promotional item list has 22 uses and is missing 132 translations
- Line 2: Expired
- Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
- Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
- Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
- Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
- Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
- Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
- Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
- Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
- Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
- Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
- Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
- Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
- Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
- Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
- Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
- Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
- Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
- Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
- Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
- Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
- Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
- Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
- Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
- Line 807: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
- Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
- Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
- Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
- Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
- Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
- Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
- Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
- Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
- Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
- Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
- Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
- Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
- Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
- Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
- Line 1301: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
- Line 1321: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1341: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
- Line 1361: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1380: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
- Line 1425: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
- Line 1443: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
- Line 1461: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
- Line 1479: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
- Line 1497: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
- Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
- Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
- Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
- Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
- Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
- Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
- Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
- Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
- Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
- Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
- Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
- Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
- Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
- Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
- Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
- Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
- Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
- Line 2080: Total War Franchise
- Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
- Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
- Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
- Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
- Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
- Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
- Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
- Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
- Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
- Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
- Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
- Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
- Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
- Line 2568: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
- Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
- Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
- Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
- Line 2715: Merchandise
- Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
- Line 2757: Awarded in quality to players who purchase an from the and activate the code sent with it.
- Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
- Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
- Line 2811: Awarded in Genuine quality to players who purchased a from the Valve Store or and activated the code sent with it.
- Line 2841: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
- Line 2858: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
- Line 2876: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
- Line 2892: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
- Line 2909: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
- Line 2926: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
- Line 2943: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
- Line 2959: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
- Line 2976: Awarded in to players who purchase a RED Engineer action figure and redeem the code that comes with it.
- Line 2994: Awarded in to players who purchase a BLU Engineer action figure and redeem the code that comes with it.
- Line 3013: Awarded in to players who purchase a RED Spy action figure and redeem the code that comes with it.
- Line 3031: Awarded in to players who purchase a BLU Spy action figure and redeem the code that comes with it.
- Line 3050: Awarded in to players who purchase a RED Scout action figure and redeem the code that comes with it.
- Line 3069: Awarded in to players who purchase a RED Medic action figure and redeem the code that comes with it.
- Line 3088: Awarded in to players who purchase a RED Sniper action figure and redeem the code that comes with it.
- Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
- Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
- Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
- Line 3180: Special Events
- Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
- Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
- Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
- Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
- Line 3279: May be given to users of for any applied string.
- Line 3295: Steam Winter Sale 2013
- Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
- Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
- Line 3385: Awarded to players who redeemed it with three tickets during the .
- Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
- Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
- Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
- Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
- Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
- Template:Genuine quality table has 22 uses and is missing 1 translation
- Line 603: Tournament Medals
- Template:List of Golden Wrench owners has 22 uses and is missing 28 translations
- Line 3: Number
- Line 22: User
- Line 43: Item link
- Line 62: Backpack
- Line 82: Wiki profile
- Line 154: Destroyed their Wrench on the 13th of January, 2011.
- Line 182: Destroyed their Wrench for the .
- Line 228: Destroyed their Wrench for the Golden Charity.
- Line 298: Destroyed their Wrench for the Golden Charity.
- Line 350: Destroyed their Wrench for the Golden Charity.
- Line 378: Destroyed their Wrench for the Golden Charity.
- Line 406: Destroyed their Wrench for the Golden Charity.
- Line 440: Destroyed their Wrench for the Golden Charity.
- Line 468: Destroyed their Wrench for the Golden Charity.
- Line 508: Destroyed their Wrench for the Golden Charity.
- Line 548: Destroyed their Wrench on the 6th of January, 2013.
- Line 615: Destroyed their Wrench on the 27th of January, 2012.
- Line 648: Destroyed their Wrench for the Golden Charity.
- Line 719: Destroyed their Wrench on 27th November, 2010. Profile appears to be removed from Steam as of 2021-07-07
- Line 747: VAC banned; Golden Wrench removed as a result.
- Line 777: Destroyed their Wrench for the .
- Line 840: Destroyed their Wrench for the Golden Charity.
- Line 958: Destroyed their Wrench for the Golden Charity.
- Line 1004: Destroyed their Wrench on the 20th of March, 2011 for the Golden Wrench Charity for Japanese Earthquake and Tsunami.
- Line 1060: Destroyed their Wrench on August 11, 2012.
- Line 1098: Destroyed their Wrench for the Golden Charity.
- Line 1126: Destroyed their Wrench for the Golden Charity.
- Line 1178: This Wrench was not received as part of the , and was instead awarded as part of the Child's Play charity auction.
- Template:List of items associated with badges has 22 uses and is missing 20 translations
- Line 6: List of items associated with badges
- Line 22: Class emblems
- Line 58: Employee Medals
- Line 84: Dueling Badges
- Line 110: Mann vs. Machine Badges
- Line 138: Achievement Items
- Line 153: Distributed Items
- Line 170: Update Badges and Medals
- Line 189: Gifter Badges
- Line 206: Contest Items
- Line 222:
- Line 273: Promotional Items
- Line 293: Miscellaneous
- Line 337: Purchasable Items
- Line 348: Dr. Grordbort Crests
- Line 371: Craftable Items
- Line 382: Sprayable Items
- Line 405: Tournament Medals
- Line 592: Donation Badges and Medals
- Line 742: Community Mann vs. Machine Badges and Medals
- Template:TF2 patches has 22 uses and is missing 1 translation
- Line 910: PlayStation 3 patches
- Template:Comic list has 21 uses and is missing 4 translations
- Line 1: List of comics
- Line 20: Full-length
- Line 79: Saxton Series
- Line 106: Series of Saxton Hale Comic Book Covers
- Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
- Line 3: Healing sources
- Line 13: Healing rate
- Line 24: In combat
- Line 33: Target has taken damage in the last 10 seconds
- Line 43: Out of combat
- Line 52: Target has not taken damage in the last 15 seconds
- Line 63: While Equalizer or Escape Plan is not being used
- Line 73: While Equalizer or Escape Plan is being used
- Line 83: While Equalizer or Escape Plan is not being used
- Line 93: While Equalizer or Escape Plan is being used
- Line 124: s
- Line 125: s
- Line 126: s
- Line 127: s
- Line 131: s
- Line 132: s
- Line 133: s
- Line 134: s
- Line 137: s
- Line 138: s
- Line 139: s
- Line 140: s
- Line 144: s
- Line 145: s
- Line 146: s
- Line 147: s
- Line 150: s
- Line 151: s
- Line 152: s
- Line 153: s
- Line 156: 4 ticks
- Line 157: 4 ticks
- Line 158: 4 ticks
- Line 159: 4 ticks
- Template:Equip region table has 21 uses and is missing 2 translations
- Line 3: List of items in equip regions
- Line 16: Equip region
- Template:Jiggle bones has 21 uses and is missing 311 translations
- Line 5: List of items that have Jiggle bones
- Line 24: Slot
- Line 36: Item
- Line 57: The liquid.
- Line 80: The fish.
- Line 102: The hand.
- Line 122: The wrapping paper.
- Line 145: The tip of the hat.
- Line 167: The tail.
- Line 189: The bird.
- Line 211: The head and tail.
- Line 231: The end of the scarf.
- Line 251: The loose money.
- Line 271: The combs.
- Line 290: The end of the headband.
- Line 310: The quiff.
- Line 332: The visor and tail of the helmet.
- Line 350: The ponytail.
- Line 372: The ears.
- Line 394: The loose letters.
- Line 412: The tip of the hat.
- Line 434: The combs and the eyes.
- Line 453: The wings.
- Line 467: The doll.
- Line 485: The pom-pom.
- Line 507: The board.
- Line 524: The end of the belt.
- Line 544: The ends of the tentacles.
- Line 564: The strands of hair at the front.
- Line 584: The camera, the bag's zipper, and the towel.
- Line 598: The loose bandages.
- Line 621: The flap on the back.
- Line 643: The flap on the back.
- Line 666: The flag.
- Line 689: The leather loop.
- Line 712: The Soldier figurine.
- Line 726: The visor.
- Line 740: The end of the cape.
- Line 758: The handles.
- Line 772: The tassels.
- Line 792: The eagle.
- Line 814: The flower.
- Line 828: The ends of the maggots.
- Line 848: The cardboard flaps and coat hanger.
- Line 868: The tassels.
- Line 888: The maggot.
- Line 908: The raccoon.
- Line 928: The raccoon.
- Line 948: The rocket artillery launchers.
- Line 962: The bird.
- Line 984: The tips of the ears and whiskers.
- Line 998: The raccoon.
- Line 1012: The cardboard flap.
- Line 1032: The feather.
- Line 1054: The turret and figurine.
- Line 1068: The straps.
- Line 1090: The loose skin.
- Line 1113: The liquid.
- Line 1136: The filter cartridge and tube.
- Line 1155: The fangs.
- Line 1169: The entire head.
- Line 1191: The barbeque lid.
- Line 1211: The cage door and perch.
- Line 1233: The tip of the beanie.
- Line 1247: The candies.
- Line 1261: The bird.
- Line 1283: The tail.
- Line 1305: The entire hat.
- Line 1327: The fin and tail.
- Line 1345: Each side of the face.
- Line 1365: The dolls.
- Line 1387: The curly ends of the hair.
- Line 1407: The sash and feathers.
- Line 1424: The wings.
- Line 1445: The feathers.
- Line 1466: The phoenix.
- Line 1479: The hose.
- Line 1495: The skulls.
- Line 1516: The present.
- Line 1533: The basket in the oil.
- Line 1551: The hanging goo and bubbles.
- Line 1569: The pupils.
- Line 1590: The contents of the pot.
- Line 1608: The guillotine blade.
- Line 1626: The wooden handle.
- Line 1647: The pom-pom.
- Line 1668: The bells.
- Line 1689: The ends of the chains.
- Line 1707: The stalk.
- Line 1725: The eye.
- Line 1746: The pom-pom.
- Line 1767: The seaweed.
- Line 1783: The brain.
- Line 1802: The doll's head and arms.
- Line 1815: The eyes and the springs.
- Line 1833: The 's fingers.
- Line 1854: The glove's fingers.
- Line 1875: The laser gun.
- Line 1894: The brim and tip.
- Line 1907: The end of the belt and the fan.
- Line 1925: The pupils.
- Line 1946: The lower jaw.
- Line 1964: The fish.
- Line 1985: The entire boot.
- Line 2006: The tie.
- Line 2027: The tail.
- Line 2049: The entire creature.
- Line 2070: The eye stalks.
- Line 2088: The flame.
- Line 2109: The pom-pom.
- Line 2132: The lamp.
- Line 2151: The rim of the hat.
- Line 2169: The plume.
- Line 2182: The bird.
- Line 2204: The metal feathers.
- Line 2223: The "fuse".
- Line 2239: The spring.
- Line 2258: The feathers.
- Line 2279: The tail of the hood.
- Line 2301: The back of the poncho.
- Line 2317: The tassels.
- Line 2336: The stickybomb.
- Line 2352: The spring.
- Line 2371: The end of the scarf.
- Line 2390: The golf clubs.
- Line 2409: The loose material at the front and back.
- Line 2427: The back of the cape.
- Line 2448: The feather.
- Line 2469: The back of the cape.
- Line 2490: The chest itself and its lock.
- Line 2511: The locks.
- Line 2532: The bagpipes.
- Line 2545: The eye.
- Line 2566: The earrings and the end of the bandana.
- Line 2584: The straps.
- Line 2605: The top of the hat.
- Line 2621: The feather.
- Line 2645: The banana peel.
- Line 2663: The top of the head.
- Line 2682: The straps.
- Line 2703: The ornament.
- Line 2716: The quiff.
- Line 2737: The entire tutu.
- Line 2758: The quiff.
- Line 2779: The bottom half of the Sandvich and the end of the tongue.
- Line 2797: The ponytail and earrings.
- Line 2810: The nose ring.
- Line 2828: The hair.
- Line 2848: The chicken's body.
- Line 2861: The straps.
- Line 2882: The hanging .
- Line 2900: The pom-pom.
- Line 2922: The sandvich stack.
- Line 2934: The eye and antennae.
- Line 2951: The tassel.
- Line 2971: The flaps.
- Line 2990: The gloves and springs.
- Line 3004: The wind up key.
- Line 3017: The straps.
- Line 3038: The feelers and mouth.
- Line 3057: The whip and idol.
- Line 3073: The orange tubing.
- Line 3087: The floating polygons.
- Line 3101: The rum.
- Line 3118: The moustache.
- Line 3131: The wings.
- Line 3150: The tentacles.
- Line 3163: The ears.
- Line 3176: The eye.
- Line 3197: The Mini-Sentry.
- Line 3210: The toes.
- Line 3229: The toy.
- Line 3242: The doll.
- Line 3260: The pug's head and hind legs.
- Line 3273: The tail.
- Line 3295: The ghost.
- Line 3317: The bear's head.
- Line 3339: The bear's head and arms.
- Line 3358: The teleporter.
- Line 3371: The toast and slider.
- Line 3384: The sides of the Engineer's head.
- Line 3402: The bag.
- Line 3424: The liquid.
- Line 3446: The bird.
- Line 3468: The bird.
- Line 3489: The entire ice-pack.
- Line 3510: The flaps.
- Line 3531: The hair.
- Line 3551: The neon liquid and antennae.
- Line 3572: The bird.
- Line 3594: The pipe.
- Line 3615: The tubing.
- Line 3636: The hanging material.
- Line 3654: The bird.
- Line 3676: The clipboard attached to the satchel.
- Line 3697: The tube.
- Line 3718: The lightning bolts.
- Line 3736: The wings.
- Line 3758: The pot and .
- Line 3779: The crocodile's tail.
- Line 3801: The fish.
- Line 3823: The feather.
- Line 3844: The head.
- Line 3865: The teeth.
- Line 3886: The coat.
- Line 3902: The "head" and the tongue.
- Line 3915: The string.
- Line 3934: The garlic.
- Line 3953: The tail, fins, and hanging lure.
- Line 3966: The bellows.
- Line 3987: The head.
- Line 4008: The ears.
- Line 4029: The head and tail.
- Line 4048: The corks.
- Line 4070: The plume.
- Line 4091: The bird.
- Line 4113: The pigeon's head.
- Line 4126: The entire head and lower jaw.
- Line 4146: The "eyes" and "claws".
- Line 4163: The end of the cape.
- Line 4182: The pom-pom.
- Line 4204: The rabbit ears and the top of the hat.
- Line 4223: The feather and earrings.
- Line 4240: Multiple classes
- Line 4261: The entire head and lower jaw.
- Line 4281: The meat.
- Line 4303: The lever.
- Line 4323: The robotic arm.
- Line 4343: The flame.
- Line 4365: The top of the hair.
- Line 4385: The hanging ends of the bandana.
- Line 4404: The bells.
- Line 4421: The robot's chainsaw and fuel tank.
- Line 4443: The doll.
- Line 4465: The head.
- Line 4487: The decorations.
- Line 4510: The tree.
- Line 4532: The skull and lower jaw.
- Line 4551: The tail.
- Line 4573: The brim and the spider.
- Line 4586: The gramophone's needle.
- Line 4603: The tip of the hat and the pom-pom.
- Line 4623: The body.
- Line 4643: The arm and lantern.
- Line 4662: The eyeballs.
- Line 4676: The balloon and string.
- Line 4696: The upper jaw.
- Line 4710: The antennae.
- Line 4724: The cube.
- Line 4746: The entire antenna.
- Line 4768: The tip of the hat.
- Line 4790: The back of the head.
- Line 4809: The plume on the back.
- Line 4831: The ghost.
- Line 4853: The cords.
- Line 4875: The eyes.
- Line 4888: The Pyro doll.
- Line 4907: The bug.
- Line 4924: The feathers.
- Line 4945: The pick.
- Line 4967: The legs.
- Line 4987: The pressure gauge and steam pipes.
- Line 5007: The ghost.
- Line 5029: The whole arm.
- Line 5048: The particles inside the globe.
- Line 5061: The chess board.
- Line 5080: The body and cape.
- Line 5097: The bat.
- Line 5116: The ears.
- Line 5133: The ghost.
- Line 5155: The body of the octopus.
- Line 5175: The ears.
- Line 5188: The tip of the hat.
- Line 5210: Ends of the red bandage.
- Line 5227: The ear flaps.
- Line 5243: The whole boat.
- Line 5262: The ears.
- Line 5284: The tassels.
- Line 5304: The hair.
- Line 5324: The eyeball and skin flaps.
- Line 5344: The end of the scarf.
- Line 5364: The penguin.
- Line 5378: The straps.
- Line 5400: The dolls.
- Line 5422: The dolls.
- Line 5444: The Yeti.
- Line 5458: The head.
- Line 5480: The hanging end of the antenna.
- Line 5502: The head, body and tail.
- Line 5519: The bird.
- Line 5541: The comb.
- Line 5561: The body.
- Line 5581: The cube.
- Line 5603: The body.
- Line 5623: The lantern.
- Line 5643: The body.
- Line 5663: The clapper.
- Line 5685: The eyeball.
- Line 5707: The snake's head.
- Line 5724: The tip of the hat.
- Line 5746: The head and body.
- Line 5763: The plume on the back.
- Line 5785: The yellow wire.
- Line 5807: The chest's lid.
- Line 5829: The entire creature.
- Line 5850: The eye, tentacles, and spacecraft.
- Line 5869: The body and arms.
- Line 5887: NPCs
- Line 5906: The Horsemann's cape.
- Line 5928: His cloak, the fish heads, the bag and the eyeball in his hat.
- Line 5950: The eye stalk and flaps of skin at the back.
- Template:List of blog entries has 21 uses and is missing 3 translations
- Line 613: Saxton Hale
- Line 668: Saxton Hale
- Line 799: Community Creator and TF Team
- Template:List of weapons related to milestone achievements has 21 uses and is missing 4 translations
- Line 2: The following table shows all weapons that can be gained through Milestone achievements.
- Line 25: Milestone 1
- Line 46: Milestone 2
- Line 67: Milestone 3
- Template:QWTF Maps Nav has 21 uses and is missing 2 translations
- Line 22: Popular maps (Quake)
- Line 29:
- Template:Tool list has 21 uses and is missing 255 translations
- Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 139: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 163: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
- Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
- Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
- Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
- Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
- Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
- Line 311: Series #60 of the Mann Co. Supply Crate.
- Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
- Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
- Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
- Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
- Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
- Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
- Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
- Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
- Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
- Line 506: Random when using a Summer Claim Check
- Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
- Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
- Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
- Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
- Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
- Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
- Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
- Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 665: Seriesless crate of the Mann Co. Supply Crate.
- Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 699: Seriesless crate of the Mann Co. Supply Crate.
- Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 869: Series #87 of the Mann Co. Supply Crate.
- Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 937: Series #92 of the Mann Co. Supply Crate.
- Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1124: Series #103 of the Mann Co. Supply Crate.
- Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1531: Contract reward from the Jungle Inferno Campaign
- Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1554: Contract reward from the Jungle Inferno Campaign
- Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1577: Contract reward from the Jungle Inferno Campaign
- Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
- Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
- Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
- Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
- Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
- Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
- Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
- Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
- Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
- Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
- Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
- Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
- Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
- Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
- Line 2186: A key used to open a .
- Line 2214: A key used to open a or .
- Line 2234: Given by to each player during the .
- Line 2255: A key used to open a or .
- Line 2281: A key used to open a .
- Line 2306: A key used to open a .
- Line 2331: A key used to open a .
- Line 2354: A key used to open a .
- Line 2376: A key used to open an .
- Line 2398: A key used to open a .
- Line 2419: A key used to open a .
- Line 2439: A key used to open a .
- Line 2458: A key used to open a .
- Line 2477: A key used to open a .
- Line 2496: A key used to open a .
- Line 2515: A key used to open a .
- Line 2534: A key used to open a .
- Line 2553: A key used to open a .
- Line 2572: A key used to open a .
- Line 2591: A key used to open a .
- Line 2610: A key used to open a .
- Line 2629: A key used to open a .
- Line 2648: A key used to open a .
- Line 2667: A key used to open a .
- Line 2686: A key used to open a .
- Line 2705: A key used to open a .
- Line 2724: A key used to open a .
- Line 2742: A key used to open a .
- Line 2760: A key used to open a .
- Line 2778: A key used to open a .
- Line 2796: A key used to open a .
- Line 2814: A key used to open a .
- Line 2832: A key used to open either a or a .
- Line 2849: A key used to open a .
- Line 2866: A key used to open either a or a .
- Line 2883: A key used to open a .
- Line 2900: A key used to open either a or a .
- Line 2917: A key used to open a .
- Line 2934: A key used to open a .
- Line 2951: A key used to open a .
- Line 2969: A key used to open a .
- Line 2987: A key used to open a .
- Line 3005: A key used to open a .
- Line 3023: A key used to open a .
- Line 3041: A key used to open a .
- Line 3059: A key used to open a .
- Line 3077: A key used to open a .
- Line 3095: A key used to open a .
- Line 3113: A key used to open a .
- Line 3131: A key used to open a .
- Line 3149: A key used to open a .
- Line 3167: A key used to open a .
- Line 3185: A key used to open a .
- Line 3203: A key used to open a .
- Line 3221: A key used to open a .
- Line 3239: A key used to open a .
- Line 3257: A key used to open a .
- Line 3273: A key used to open a .
- Line 3289: A key used to open a .
- Line 3305: A key used to open a .
- Line 3321: A key used to open a .
- Line 3337: A key used to open a .
- Line 3353: A key used to open a .
- Line 3369: A key used to open a .
- Line 3385: A key used to open a .
- Line 3400: A key used to open a .
- Line 3415: A key used to open a .
- Line 3430: A key used to open a .
- Line 3445: A key used to open a .
- Line 3460: A key used to open a .
- Line 3475: A key used to open a .
- Line 3490: A key used to open a .
- Line 3505: A key used to open a .
- Line 3520: A key used to open a .
- Line 3535: A key used to open a .
- Line 3550: A key used to open a .
- Line 3565: A key used to open a .
- Line 3580: A key used to open a .
- Line 3652: #1, #5, or as a bonus drop from cases
- Line 3685: #3, #7, or as a bonus drop from cases
- Line 3717: Used to change the image on the , , , or .
- Line 3740: Used to add other variables that are counted on weapons.
- Line 3758: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3767: Used to add other variables that are counted on and .
- Line 3787: Used to limit a weapon's abilities to a certain .
- Line 3805: Used to convert a to the quality.
- Line 3821: Used to change specific items to the quality.
- Line 3834: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3843: Used to add killstreak effects to specific weapons.
- Line 3854: Operation Two Cities Tour Mann Up reward
- Line 3865: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
- Line 3878: As a bonus drop from cases
- Line 3887: Used to make a select weapon into a variant.
- Line 3900: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3909: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
- Line 3925: Used to add an effect to a taunt.
- Line 3938: As a bonus drop from cases
- Line 3948: Other tools
- Line 3977: This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 4001: #8, or as a bonus drop from cases
- Line 4010: Adds 100 extra slots to your backpack to a maximum of 3000 slots.
- Line 4034: As a bonus drop from cases
- Line 4043: Allows a player to redeem a "Well Spun Hat" in ''''.
- Line 4062: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
- Line 4081: A tool that, upon use, turns into a pair of gold rings for all classes.
- Line 4099: Items that were added to craft the .
- Line 4114: Allows entry into official servers.
- Line 4128: As a bonus drop from cases
- Line 4137: This item grants a squad an extra item upon mission completion.
- Line 4152: A bundle to hide upcoming .
- Line 4167: Upgrades the user account to a premium account.
- Line 4189: Grants the player up to three random s on use.
- Line 4205: Grants the player a random when used.
- Line 4222: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 4237: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
- Line 4247: Operation Two Cities Tour Mann Up reward
- Line 4258: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 4270: As a bonus drop from cases
- Line 4279: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 4294: Grants a upon activation, making its owner eligible to participate in the .
- Line 4309: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 4324: An item that allowed a player to gain access to the .
- Line 4340: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 4355: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 4370: A received item which gave access to , able to for Halloween items and collect souls.
- Line 4380: During Halloween events
- Line 4391: Grants upon activation, making its owner eligible to participate in the .
- Line 4406: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 4421: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 4436: Grants access to Matchmaking.
- Line 4452: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 4462: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 4473: Grants a upon activation, making its owner eligible to participate in the .
- Line 4488: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
- Template:Crate series/100 has 20 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#100</nowiki>
- Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of weapon styles has 20 uses and is missing 1 translation
- Line 3: Weapons styles list
- Template:Crate series/58 has 19 uses and is missing 2 translations
- Line 33: or an Exceedingly Rare Robot-Themed Special Item!
- Line 45: All items above except , or are also available in quality
- Template:List of tools related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
- Line 3: Group
- Line 18: Achievement
- Line 33: Reward
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:Potato MvM archive note has 19 uses and is missing 2 translations
- Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
- Line 4: Missions from this operation can still be played on Potato's Custom MvM .
- Template:Crate series/79 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#79</nowiki>
- Line 21: or an Exceedingly Rare Special Item!
- Template:Crate series/87 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#87</nowiki>
- Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:List of Memory Maker owners has 18 uses and is missing 1 translation
- Line 2: Nominated for
- Template:List of kill icons has 18 uses and is missing 110 translations
- Line 3: These icons are used when one player inflicts a death upon another using a weapon.
- Line 38: Shoving
- Line 83: Ball
- Line 140: Bauble
- Line 192: Suicide afterburn
- Line 300: Bonus damage
- Line 388: Deflected projectiles
- Line 407: Deflected arrow
- Line 426: Deflected arrow
- Line 445: Deflected flaming arrow
- Line 464: Deflected flaming arrow (Afterburn)
- Line 482: Deflected flare
- Line 501: Deflected flare afterburn
- Line 521: Manually detonated deflected Detonator's flare
- Line 540: Deflected Detonator's flare afterburn
- Line 560: Deflected Manmelter projectile
- Line 579: Deflected Manmelter projectile (Afterburn)
- Line 597: Deflected Dragon's Fury projectile
- Line 609: Deflected Dragon's Fury projectile (Afterburn)
- Line 622: Deflected grenade
- Line 642: Deflected stickybombs
- Line 662: Deflected Scottish Resistance stickybombs
- Line 681: Deflected rocket
- Line 701: Deflected Sandman ball
- Line 721: Deflected Cow Mangler 5000 energy blast
- Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
- Line 760: Deflected Wrap Assassin bauble
- Line 780: Deflected Scorch Shot
- Line 798:
- Line 815: Deflected Scorch Shot (Afterburn)
- Line 834: Deflected Flying Guillotine
- Line 854: Deflected cannonballs (Impact)
- Line 871: Deflected cannonballs (Explosion)
- Line 890: Deflected repair claws
- Line 908: Deflected energy ball
- Line 939: Knockback
- Line 1005: Explosion
- Line 1141: energy ball
- Line 1169: Triple Punch
- Line 1208: Level 1 Sentry Gun
- Line 1227: Level 2 Sentry Gun
- Line 1246: Level 3 Sentry Gun
- Line 1268: Destruction of hauled building
- Line 1351: Flaming
- Line 1370: Flaming Huntsman (Afterburn)
- Line 1407: Penetration
- Line 1426: Headshot through penetration
- Line 1443: Penetration
- Line 1462: Headshot through penetration
- Line 1493: Flaming
- Line 1512: Flaming Fortified Compound (Afterburn)
- Line 1669: Multiple classes
- Line 1770: Critical hits
- Line 1786: Added behind kill icon
- Line 1805: Australium weapons
- Line 1824: Added behind kill icon
- Line 1851: Telefrag
- Line 1880: Kill taunts
- Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
- Line 1933: with
- Line 2010: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2057: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
- Line 2075: Related death
- Line 2095: ,
- Line 2119: Saw blades
- Line 2139: ,
- Line 2183: Necro Smasher
- Line 2198:
- Line 2213:
- Line 2226:
- Line 2237: Salmann
- Line 2248: Krampus
- Line 2261: Ice Resurfacer
- Line 2272:
- Line 2283: Nuclear Bomb Explosion
- Line 2300: Domination
- Line 2311: Duckstreak
- Line 2381: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
- Line 2402: Potential use
- Line 2412: Environmental death
- Line 2430: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
- Line 2451: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
- Line 2471: An alternate kill icon for killing a player with the alt-fire bauble.
- Line 2490: A kill icon for killing a player via the weapon's damage transfer effect.
- Line 2509: A kill icon for killing a player presumably while they are laughing.
- Line 2526: Deflected arrow headshot
- Line 2544: Scoring a headshot with a deflected arrow.
- Line 2562: Deflected flaming arrow
- Line 2580: Scoring a kill with a deflected flaming arrow.
- Line 2598: Deflected flaming arrow headshot
- Line 2616: Scoring a headshot with a deflected flaming arrow.
- Line 2634: Deflected Sandman ball
- Line 2652: Scoring a kill with a deflected .
- Line 2671: Level 1 Sentry Gun
- Line 2688: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
- Line 2707: Flaming arrow headshot
- Line 2725: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
- Line 2744: Ambassador headshot
- Line 2761: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
- Line 2784: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2803: A kill icon from the VPK files for a weapon that does not exist in-game.
- Line 2822: A kill icon for the Shred Alert.
- Line 2837: Alien walker
- Line 2846: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
- Line 2858: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
- Line 2877: dart
- Line 2886: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
- Line 2898: Unused icon for Hale's ability.
- Line 2903: Previously used on the area of effect of Saxton Hale's normal punch.
- Line 2907: These unused kill icons were created and contributed by .
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
- Line 3: Recipient
- Line 18: Notes
- Line 33: Item link
- Line 48: Backpack
- Line 63: Wiki profile
- Line 112: Creator of the medal.
- Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
- Line 6: List of afterburn-inflicting weapons
- Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
- Line 72: Afterburn caused by this weapon deals 66% less damage compared to the default Flame Thrower.
- Line 95: Fire damage builds Mmmph.
- Line 118: Fires short range projectiles instead of normal flames.
- Line 134: Deals Critical hits damage to any already burning players.
- Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
- Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
- Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
- Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
- Line 317: Includes , and variants.
- Line 332: Afterburn becomes sparkling particle effects for players that are in .
- Template:Killstreakers has 16 uses and is missing 35 translations
- Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
- Line 14: List of Cerebral Discharge effects
- Line 25: Effect
- Line 46: Tier 1
- Line 65: Tier 2
- Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
- Line 99: List of Fire Horns effects
- Line 110: Effect
- Line 131: Tier 1
- Line 150: Tier 2
- Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
- Line 184: List of Flames effects
- Line 195: Effect
- Line 216: Tier 1
- Line 235: Tier 2
- Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
- Line 270: List of Hypno-Beam effects
- Line 281: Effect
- Line 302: Tier 1
- Line 321: Tier 2
- Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
- Line 355: List of Incinerator effects
- Line 366: Effect
- Line 387: Tier 1
- Line 406: Tier 2
- Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
- Line 440: List of Singularity effects
- Line 451: Effect
- Line 472: Tier 1
- Line 491: Tier 2
- Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
- Line 525: List of Tornado effects
- Line 536: Effect
- Line 557: Tier 1
- Line 576: Tier 2
- Template:List of voice commands has 16 uses and is missing 4 translations
- Line 2: List of voice commands
- Line 18: Voice Menu 1
- Line 33: Voice Menu 2
- Line 48: Voice Menu 3
- Template:Player bodygroup has 16 uses and is missing 32 translations
- Line 4: List of bodygroups on player models
- Line 21: Group name
- Line 63: , except and the "Tuned In" of the .
- Line 79: Headset
- Line 94: All hats, except , , , the "I Can't Hear You" style of the , the "Tuned in" style of the , the "with Headphones" style of the , and .
- Line 110: Shoes and socks
- Line 127: Dog tags
- Line 169: , except , , , and a style for both the and .
- Line 185: Grenades
- Line 200: The 's grenades
- Line 216: Medal
- Line 234: Head
- Line 249: and a style of the .
- Line 264: Grenades
- Line 281: Backpack
- Line 299: Smiley
- Line 314: Primary taunts
- Line 328: taunting with and .
- Line 339: Shoes
- Line 356: Grenades
- Line 374: Hands
- Line 389: except
- Line 403: and the .
- Line 418: Bullets
- Line 460: , except , , and a style for both the and .
- Line 476: Right Arm
- Line 494: Backpack
- Line 509: The and 's backpacks, , and the .
- Line 526: Arrows
- Line 567: , except the .
- Line 583: Bullets
- Line 601: Mask
- Template:Crate series/118 has 15 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#118</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/audition has 15 uses and is missing 1 translation
- Line 7: or an Exceedingly Rare Unusual Taunt!
- Template:Crate series/creepydemo has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepymedic has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepypyro has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysniper has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyspy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/directors has 15 uses and is missing 1 translation
- Line 7: or an Exceedingly Rare Unusual Taunt!
- Template:List of Christmas maps has 15 uses and is missing 3 translations
- Line 10: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 53: Original map
- Line 86: Event
- Template:List of Community item owners has 15 uses and is missing 1 translation
- Line 2778: Founder/Head Admin of VanillaTv.
- Template:List of environmental slowdowns has 15 uses and is missing 3 translations
- Line 4: List of environmental slowdowns
- Line 23: * On certain s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
- Line 82: Scared
- Template:List of item levels has 15 uses and is missing 2 translations
- Line 133: When created from a , the level is always 99.
- Line 280: Strange Filters
- Template:List of slowdown penalty weapons has 15 uses and is missing 19 translations
- Line 6: List of slowdown penalty weapons
- Line 28: Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
- Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 65: Movement speed reduced to 27% while charging.
- Line 89: Movement speed reduced to 79% while deployed.
- Line 114: Movement speed is reduced to 37% while spun up.
- Line 146: Movement speed is reduced to 14.66% while spun up.
- Line 168: Hauling
- Line 190: Movement speed is reduced to 90% while hauling a building.
- Line 207:
- Line 230: Movement speed is reduced to 27% while zoomed in with a scope.
- Line 269: Movement speed is reduced to 45% while an arrow is drawn.
- Line 291: Movement speed is reduced to 27% while charging.
- Line 315: Movement speed is reduced if disguised as a class slower than the Spy:
- Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
- Line 341: 93% if disguised as a Demoman
- Line 357: 80% if disguised as a Soldier
- Line 373: 77% if disguised as a Heavy
- Line 394: Includes , , and variants.
- Template:List of weapons that provide health has 15 uses and is missing 26 translations
- Line 3: List of weapons that provide health
- Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
- Line 47: * Restores 3 health to user for each enemy player hit.
- Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
- Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
- Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
- Line 210: * Extinguishing a burning ally restores 20 health to the player.
- Line 227: * Restores 25 health upon killing an enemy.
- Line 247: * Increases health from pickups by 50%.
- Line 270: * Restore 15 health upon killing an enemy and can overheal.
- Line 298: * Restores 300 health when eaten over 4 seconds.
- Line 362: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
- Line 420: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
- Line 468: * Restores 200 health when eaten over 4 seconds.
- Line 531: * Restore 50 health upon killing an enemy.
- Line 547: * Restores 3 health to user for each enemy player hit.
- Line 567: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- Line 589: * Restores 24 to 72 health to the target per second.
- Line 610: * Restores 24 to 72 health to the target per second.
- Line 658: * Restores 34 to 101 health to the target per second.
- Line 695: * Passively regenerates 3 health per second when active.
- Line 742: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 764: * Grants the victim's remaining health upon bing and can overheal.
- Line 787: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
- Line 808: Includes , , and
- Template:MvM special robots has 15 uses and is missing 20 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Equipped with
- Line 37: Abilities
- Line 51: Minor League Scout
- Line 64: Uses baseballs to temporarily stun
- Line 78: Demoknight
- Line 90: * Sword-wielding maniac
- Line 124: Steel Gauntlet
- Line 136: * Very durable
- Line 179: Heavyweight Champ
- Line 191: * Doesn't need weapons to rough you up
- Line 225: Quick-Fix Medic
- Line 237: * Heals fast
- Line 270: Über Medic
- Line 283: Übers like a maniac
- Line 297: Bowman
- Line 309: * Deadly accurate
- Line 342: Sydney Sniper
- Line 355: Shoots -coated darts
- Template:Crate series/111 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#111</nowiki>
- Line 42: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/112 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#112</nowiki>
- Line 41: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/113 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#113</nowiki>
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Item timeline 2010 has 14 uses and is missing 6 translations
- Line 323: * is released as a item. The next day's patch on moved the item to the slot.
- Line 1238: * Added awards for completing objectives in .
- Line 1297: * 6 s available
- Line 1335: * Added '''' promotional items. versions given to players who purchased it before December 14, 2010. versions given to player who purchased between then and January 4, 2011.
- Line 1359: Also included in this update:
- Line 1543: Also included in this update:
- Template:Item timeline 2011 has 14 uses and is missing 38 translations
- Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
- Line 45: * Added items in quality for players who purchased before March 1, 2011.
- Line 74: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
- Line 96: * Added the for players who pre-purchased '''' before March 15, 2011.
- Line 143: * Added .
- Line 177: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
- Line 199: * Added the for players who purchased and played every game in the pack.
- Line 253: * Added items for players who pre-purchased '''' before May 3, 2011.
- Line 273: * Added items for players who play ''''.
- Line 304: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
- Line 328: * Added the Frontline Field Recorder, for performance of achievement ''''.
- Line 404: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
- Line 432: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
- Line 453: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
- Line 470: * Added items for players who pre-purchased '''' before June 15, 2011.
- Line 495: * Added the Saxxy melee weapon for contest winners of the .
- Line 516: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
- Line 536: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
- Line 557: * The was given to players who purchased the game before this update.
- Line 768: * Added the , a special limited summer edition .
- Line 789: Also included in this update:
- Line 880: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
- Line 929: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
- Line 956: * The was awarded to players who pre-order '''' before August 17, 2011.
- Line 977: * The and were awarded to players who pre-order '''' before August 30, 2011.
- Line 1000: * The was awarded to players who pre-purchase '''' before August 7, 2011.
- Line 1079: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
- Line 1121: Also included in this update:
- Line 1158: * The was awarded to players who pre-purchase '''' before September 1, 2011.
- Line 1187: Also included in this update:
- Line 1415: * Added class-specific acquired by picking up presents on .
- Line 1596: * Added items for players who purchased '''' before November 15, 2011.
- Line 1623: * Added items for players who purchased '''' before December 6, 2011.
- Line 1654: * Added items for players who pre-purchased '''' before November 29th, 2011.
- Line 1695: * Added a "Buy Now" feature that allows item purchases on the web.
- Line 1727: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
- Line 1749: * has begun!
- Line 1921: * This item's game files were added to the game, the item became available from the in the .
- Template:Item timeline 2012 has 14 uses and is missing 23 translations
- Line 24: * Added promotional items for ''''.
- Line 61: * Added promotional items for ''''.
- Line 121: * Added a promotional item for ''''.
- Line 150: * 2 new s were introduced
- Line 202: * Added a promotional item for ''''.
- Line 266: * Added daily periodic reward for wins, purchases, and .
- Line 292: * Added a promotional item for ''''.
- Line 314: * Added three new .
- Line 351: * Added two promotional items for ''''.
- Line 413: * Added three promotional items for ''''.
- Line 481: * Added three promotional items for ''''.
- Line 547: * Added City on Fire items.
- Line 707: * Added .
- Line 758: * Added promotional items for ''''.
- Line 808: * Added promotional items for ''''.
- Line 856: * Added promotional item for ''''.
- Line 932: * Added promotional items for ''''.
- Line 1022: * Added promotional items for ''''.
- Line 1072: * Added promotional items for ''''.
- Line 1167: * Added promo.
- Line 1195: * 1 new map ()
- Line 1306: * Added promotional item for ''''
- Line 1369: * Added promotional item for ''''.
- Template:List of Mysterious Promos has 14 uses and is missing 19 translations
- Line 3: Bundle
- Line 14: Bundle release
- Line 25: Items inside
- Line 36: Item revealed
- Line 50: <br>&
- Line 62: &
- Line 74:
- Line 86:
- Line 101:
- Line 116:
- Line 131:
- Line 146:
- Line 161:
- Line 176:
- Line 191:
- Line 206: Genuine
- Line 221: Genuine
- Line 235: Genuine
- Line 249:
- Template:List of covered-associated weapons has 14 uses and is missing 6 translations
- Line 4: List of covered-associated weapons
- Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
- Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
- Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
- Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
- Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
- Template:Storenonpurchasable has 14 uses and is missing 3 translations
- Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Template:Storepreviouslypurchasable has 14 uses and is missing 13 translations
- Line 103: Other items
- Line 124: This item was sold from December 17, 2010 to December 31, 2010.
- Line 145: This item was sold from March 10, 2011 to March 23, 2011.
- Line 167: These items were sold from March 23, 2011 through April 6, 2011.
- Line 202: These bundles were removed from the store on June 23, 2011 for the .
- Line 366: These items were sold from July 1, 2011 through July 11, 2011.
- Line 400: These items were sold from December 15, 2011 to January 4, 2012.
- Line 421: This item was sold from June 27, 2012 through July 11, 2012.
- Line 440: This item was sold from September 6, 2012 through September 21, 2012.
- Line 458: This item was sold from October 26, 2012 through November 8, 2012.
- Line 475: These items were sold from December 20, 2012 to January 4, 2013.
- Line 494: Retired items
- Line 504: These items were retired by Valve and are not available via the Mann Co. Store anymore.
- Template:Weapon Ban List has 14 uses and is missing 7 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 10: Slot
- Line 18: 6v6
- Line 25: Highlander
- Line 32: 4v4
- Line 2023: This weapon cannot be used by either the Engineer or the Spy.
- Line 2071: This weapon cannot be used by the Spy.
- Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
- Line 1: This item was created for the .
- Template:Cosmetic drop list has 13 uses and is missing 4 translations
- Line 4: Cosmetics that ''cannot'' be found via a random drop
- Line 1780: Tournament Medals
- Line 1873: Tour of Duty Badges
- Line 2267: Dropped previously
- Template:Crate series/stockpile has 13 uses and is missing 1 translation
- Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
- Template:Item timeline 2015 has 13 uses and is missing 29 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 47: * Added TF2Connexion Season 14 tournament medals.
- Line 62: * Added OzFortress Season 12 tournament medals.
- Line 77: * Added 3 community-created taunts.
- Line 95: * Added OSL.tf and Florida LAN tournament medals.
- Line 113: * Added UGC tournament medals.
- Line 144: * Added Gamers Assembly 2015 tournament medals.
- Line 159: * Added ETF2L tournament medals.
- Line 176: * Added Tip of the Hats 2015 community medal.
- Line 192: * Added OWL 13 tournament medals.
- Line 203: * Added TF2Connexion Season 15 tournament medals.
- Line 217:
- Line 225: *
- Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 302: * Added a new hat: The Finder's Fee.
- Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 373: * Added the OWL 14 tournament medals.
- Line 388: * Added the DeutschLAN 2015 tournament medals.
- Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 606: * Added UGC tournament medals.
- Line 636: * Added GA'lloween 2015 tournament medals.
- Line 652: * Added Asiafortress Season 8 tournament medals.
- Line 669: * Added Jingle Jam 2015 community medals.
- Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 734: * Added the Workshop Wonderland 2015 community medals.
- Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2017 has 13 uses and is missing 41 translations
- Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
- Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
- Line 39: * Added Rally Call Charity Tournament community medals.
- Line 49: * Added ozfortress Season 18 tournament medals.
- Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
- Line 88: * Added Gamers Assembly 2017 tournament medals.
- Line 102: * Added tournament medals and community medals.
- Line 147: * Added the Audio File for the .
- Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
- Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
- Line 185: * New community cosmetics case with 19 items.
- Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
- Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
- Line 277: * Added Arms Race 3 community medals.
- Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
- Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
- Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
- Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
- Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
- Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
- Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
- Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
- Line 382: * Added the TF2Maps Charitable Heart.
- Line 638: * Added Ready Steady Pan tournament medals.
- Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
- Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
- Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
- Line 693: * Added Insomnia 61 tournament medals.
- Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
- Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
- Line 723: * Added ozfortress Season 20 tournament medals.
- Line 733: * Added Tip of the Hats 2017 community medals.
- Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
- Line 796: * Added the Titanium Tank Participant medal.
- Line 810: * Added Jingle Jam 2017 community medals.
- Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
- Line 841: * Added the Heals for Reals 2017 community medals.
- Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
- Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
- Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
- Line 909: * Added Ready Steady Pan Season 3 tournament medals.
- Template:Item timeline 2018 has 13 uses and is missing 66 translations
- Line 15: * Added 19 community-created cosmetic items.
- Line 79: * Added the ozfortress Season 21 tournament medals.
- Line 89: * Added the National Heavy Boxing League tournament medals.
- Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
- Line 112: * Added the Ultimate Ultiduo tournament medals.
- Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
- Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
- Line 142: * Added the Palaise tournament medals.
- Line 152: * Added the Newbie Prolander Cup tournament medals.
- Line 162: * Added the ESA Rewind II tournament medals.
- Line 172: * Added the Florida LAN 2018 community medals.
- Line 182: * Added the Journey to the East community medals.
- Line 192: * Added the Canteen Crasher community medals.
- Line 218: * Added cosmetic case.
- Line 236: * Added AsiaFortress Season 13 tournament medals.
- Line 250: * Added HLPugs.tf tournament medals.
- Line 260: * Added Gette it Onne! tournament medals.
- Line 270: * Added TFCL tournament medals.
- Line 280: * Added Copenhagen Games tournament medals.
- Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
- Line 308: * Added RGL.gg tournament medals.
- Line 318: * Added Copenhagen Games tournament medals.
- Line 328: * Added PURE League tournament medals.
- Line 338: * Added Beginnings 5 tournament medals.
- Line 348: * Added ozfortress Season 22 tournament medals.
- Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
- Line 378: * Added tournament/community medals for Blapature.
- Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
- Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
- Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
- Line 428: * Added Newbie Highlander Season 2 tournament medals.
- Line 438: * Added Newbie Prolander Season 3 tournament medals.
- Line 448: * Added Rally Call 2018 community medals.
- Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
- Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
- Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
- Line 513: * Added Insomnia 63 tournament medals.
- Line 523: * Added Essentials.TF Monthly tournament medals.
- Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
- Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
- Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
- Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
- Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
- Line 596: * Added Newbie Highlander Season 4 tournament medals.
- Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
- Line 622: * Added PASS Time Federation Season 1 tournament medals.
- Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
- Line 642: * Added Respawn League Highlander Season 1 tournament medals.
- Line 652: * Added Moscow LAN Summer 2018 tournament medals.
- Line 763: * Added Tip of the Hats 2018 community medals.
- Line 779: * Added ozfortress Season 23 tournament medals.
- Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
- Line 799: * Added RGB 3 LAN tournament medals.
- Line 809: * Added United Dodgeball League Season 1 tournament medals.
- Line 820: * Added two new official taunts.
- Line 834: * Added the Violet Vermin Case.
- Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
- Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
- Line 960: * Added LAN Downunder 2018 tournament medals.
- Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
- Line 983: * Added Brazil Fortress Season 3 tournament medals.
- Line 993: * Added Russian Highlander Season 1 tournament medals.
- Line 1003: * Added Sacred Scouts 6v6 tournament medals.
- Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
- Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
- Line 1034: * Added cosmetic case.
- Template:Item timeline 2019 has 13 uses and is missing 69 translations
- Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
- Line 25: * Added Streamer Cup Season 1 tournament medals.
- Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
- Line 59: * Added Eu Mixes Cup 1 tournament medals.
- Line 69: * Added KnightComp Season 1 tournament medals.
- Line 83: * Added NHBL Season 8 tournament medals.
- Line 93: * Added Russian Highlander Season 2 tournament medals.
- Line 103: * Added TFCL 2.0 Tester tournament medals.
- Line 113: * Added RGL.gg Season 1 tournament medals.
- Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
- Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
- Line 143: * Added New Caps Cup Season 1 tournament medals.
- Line 153: * Added UDL Spring 2019 tournament medals.
- Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
- Line 173: * Added ozfortress Open Season 24 tournament medals.
- Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
- Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
- Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
- Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
- Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
- Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
- Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
- Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
- Line 263: * Added Madness vs Machines community medals.
- Line 299: * Added Asian BBall Cup tournament medals.
- Line 313: * Added Palaise Limitless 6v6 tournament medals.
- Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
- Line 342: * Added Brazil Fortress Halloween tournament medals.
- Line 352: * Added CLTF2 Prolander tournament medals.
- Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
- Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
- Line 382: * Added FBTF 4v4 Season 1 tournament medals.
- Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
- Line 402: * Added Copenhagen Games 2019 tournament medals.
- Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
- Line 445: * Added HLMixes Showdown Season 2 tournament medals.
- Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
- Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
- Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
- Line 491: * Added BBall One Day Cup tournament medals.
- Line 501: * Added Pugiklander tournament medals.
- Line 511: * Added MidNight Moon tournament medals.
- Line 525: * Added the Summer 2019 Cosmetic Case.
- Line 539: * Added 22 new community-contributed items.
- Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
- Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
- Line 632: * Added EBL Season 2 tournament medals.
- Line 642: * Added LAN Downunder 2019 tournament medals.
- Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
- Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
- Line 672: * Added ozfortress OWL Season 25 tournament medals.
- Line 682: * Added RGB 4 LAN tournament medals.
- Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
- Line 702: * Added Russian Highlander Season 3 tournament medals.
- Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
- Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
- Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
- Line 761: * Added some tournament medals.
- Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
- Line 804: * Added Tip of the Hats 2019 community medals.
- Line 908: * Added the Spooky Spoils Case.
- Line 925: * Added ozfortress OWL Season 26 tournament medal.
- Line 939: * Added EU BBall League Season 3 tournament medal.
- Line 953: * Added the Russian Highlander Season 4 tournament medal.
- Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
- Line 973: * Added the LBTF2 Highlander Season 5 medal.
- Line 1043: * Added the Winter 2019 Cosmetic Case.
- Line 1055: * Added the Winter 2019 War Paint Case.
- Line 1068: * Added some tournament medals.
- Template:Item timeline 2020 has 13 uses and is missing 29 translations
- Line 15: * Added some tournament medals.
- Line 32: * Added Operation Mashed Mediocrity community medals.
- Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
- Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
- Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
- Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
- Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
- Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
- Line 108: * Added EU Bball League Season 4 tournament medals.
- Line 118: * Added HLMixes Season 3 tournament medals.
- Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
- Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
- Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
- Line 158: * Added Respawn League Season 5 tournament medals.
- Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
- Line 182: * Added Asian BBall Cup 2020 tournament medals.
- Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
- Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
- Line 216: * Added Pugiklander Summer 2020 tournament medals.
- Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
- Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
- Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
- Line 264: * Added 22 new community-contributed items.
- Line 338: * Added the Summer 2020 Cosmetic Case.
- Line 441: * Added the Wicked Windfall Case.
- Line 454: * Added the Scream Fortress XII War Paint Case.
- Line 533: * Added the Winter 2020 Cosmetic Case.
- Line 546: * Added the Winter 2020 War Paint Case.
- Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
- Template:Item timeline 2021 has 13 uses and is missing 7 translations
- Line 15: * Added 18 new community-contributed items.
- Line 78: * Added the Summer 2021 Cosmetic Case.
- Line 173: * Added the Crimson Cache Case.
- Line 187: * Added the Scream Fortress XIII War Paint Case.
- Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 292: * Added the Winter 2021 Cosmetic Case.
- Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of Halloween events has 13 uses and is missing 22 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 16: Event
- Line 27: Title <!-- this shall be the VALVE title of the event -->
- Line 37: Dates
- Line 47: Update
- Line 58: Haunted
- Line 69: ''Comic''
- Line 79: Monster
- Line 89: Introductions
- Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 116: Last Will and Testament
- Line 147: Halloween restriction
- Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 176: Family Portrait with Silas
- Line 185:
- Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 244: The Fourth Annual Spectral Halloween Special
- Line 259: Voodoo-Cursed Souls
- Line 279: The Fifth Annual Helloween Special
- Line 292: Skeletons
- Line 306: The Sixth Annual Halloween Special
- Line 324: The Seventh Annual Halloween Special
- Template:List of Halloween maps has 13 uses and is missing 3 translations
- Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 47: Original map
- Line 80: Event
- Template:List of strange filters has 13 uses and is missing 1 translation
- Line 2: List of Strange Filters
- Template:Mvm mission mean machines has 13 uses and is missing 1 translation
- Line 32: The
- Template:Mvm mission mech mutilation has 13 uses and is missing 2 translations
- Line 171: Active wave 3E only
- Line 182: The
- Template:Respawn times has 13 uses and is missing 12 translations
- Line 2: All CTF maps have the same spawn times.
- Line 20: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
- Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
- Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
- Line 83: Single-stage
- Line 112: Multi-stage
- Line 143: All SD maps have the same spawn times.
- Line 157: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
- Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
- Line 189: All Robot Destruction maps have the same spawn times.
- Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
- Line 231: All Mannpower maps have the same spawn times.
- Template:Saxxy video nav has 13 uses and is missing 1 translation
- Line 6: Saxxy Awards Finalists
- Template:StoryTimeline has 13 uses and is missing 156 translations
- Line 10: Legend
- Line 25: Important event
- Line 43: Date
- Line 57: Event
- Line 71: Source
- Line 86: c. 4000BCE
- Line 95: claims to have been born around this time.
- Line 106: 17<sup>th</sup> Century
- Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
- Line 131: 18<sup>th</sup> Century
- Line 146: December 18th
- Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
- Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
- Line 189: 19<sup>th</sup> Century
- Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
- Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
- Line 238: circa 1822
- Line 246: The , begins acquiring the world's largest supply of .
- Line 256: September 2nd
- Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
- Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
- Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
- Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
- Line 320: Australia becomes the world's most advanced country.
- Line 337: Abraham Lincoln invents stairs, replacing .
- Line 353: August 21th
- Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
- Line 377: August 5th
- Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
- Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
- Line 424: April 20th
- Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
- Line 455: is established.
- Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
- Line 489: commissions to build a Life Extender Machine.
- Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
- Line 523: starts producing steel rods.
- Line 539: July 17th
- Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
- Line 569: August 3rd
- Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
- Line 598: Unknown year, April 14th
- Line 612: Radigan Conagher finishes a third Life Extender Machine.
- Line 628: January 25th
- Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
- Line 658: March 6th
- Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
- Line 688: April 5th
- Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
- Line 718: 20<sup>th</sup> Century
- Line 733: January 23rd
- Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
- Line 766: Australia tries to colonize space by this time. They seem to have failed.
- Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
- Line 799: June 15th
- Line 810: wins safest workplace in .
- Line 822: January 24th
- Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
- Line 845: August 13th
- Line 855: A mineshaft collapses on and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
- Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
- Line 893: March 13th
- Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 914: March 13th
- Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 936: whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
- Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
- Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 979: is established.
- Line 994: September 1st
- Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
- Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
- Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
- Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
- Line 1060: September 2nd
- Line 1072: World War II ends.
- Line 1087: Jeremy, the , is born in or around this year.
- Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
- Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
- Line 1122: produces series of instructional films.
- Line 1135: Early 1960s
- Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
- Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
- Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
- Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
- Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
- Line 1254: The creates several mechanical contraptions, including the , while under contract with .
- Line 1270: established; does not stay open very long.
- Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
- Line 1294: Gravel War
- Line 1303: The Gravel War - the main setting for ''''.
- Line 1318: 1968, later in the year
- Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
- Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
- Line 1344: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
- Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
- Line 1376: 1 day
- Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1393: that evening/night
- Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
- Line 1408: Robot War
- Line 1416: next day
- Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
- Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
- Line 1443: are reported stolen from the Gravelpit Community College.
- Line 1452: The Medic surgically added the of his teammates to himself.
- Line 1460: October 29th
- Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1481: October 30th
- Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
- Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
- Line 1523: Australium Chase
- Line 1530: '''''Takeover'''''<br/>(first half of year)
- Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
- Line 1545: immediately after
- Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1560: the following two weeks
- Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1574: September 7th
- Line 1583: Date of mug shot of Spy and Scout (arms healed).
- Line 1591: six months after Takeover,<br/>before the Trial at Teufort
- Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
- Line 1606: before the Trial at Teufort
- Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
- Line 1622: around the time of the trial
- Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
- Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's acquisition of Mann Co., incidentally leading him to learn of his birth parents.
- Line 1690: later<br/>New Zealand
- Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1704: elsewhere
- Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1747: School in Teufort starts after being cancelled for 6 years.
- Line 1757: December 4th
- Line 1765: According to God himself, dies.
- Line 1773: 21st Century
- Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
- Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Line 1802: 71st Century
- Line 1814: 's ownership rights of the 's likeness expire.
- Template:Strangifiers table has 13 uses and is missing 8 translations
- Line 3: Possible Strangifiers
- Line 320: The version from the and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
- Line 332: Available from
- Line 346: Available from
- Line 360: Available from
- Line 374: Available from
- Line 386: Available from
- Line 398: Available from
- Template:Third Degree linked damage has 13 uses and is missing 9 translations
- Line 3: Healing link type
- Line 17: Linked target struck with
- Line 31: Damage crosses link?
- Line 47: Any
- Line 63: Any Medic
- Line 76: Enemy Medic or enemy being healed by them
- Line 92: Disguised Spy or Medic healing them (on opposite teams)
- Line 109: Enemy Medic healing an enemy player
- Line 125: Enemy player being healed by an enemy Medic
- Template:Craftable Demoman hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Demoman.
- Template:Craftable Engineer hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Engineer.
- Template:Craftable Heavy hats has 12 uses and is missing 1 translation
- Line 2: Craftable cosmetic items for the Heavy.
- Template:Craftable Medic hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Medic.
- Template:Craftable Scout hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Soldier hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Soldier.
- Template:Craftable Spy hats has 12 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:Dispenser level has 12 uses and is missing 10 translations
- Line 2: Level
- Line 18: Cost
- Line 33: Generation
- Line 48: Effect on cloaking device when cloaked
- Line 88: No drain when cloaked
- Line 104: Drain when cloaked
- Line 139: Slow regeneration when cloaked
- Line 155: Drain when cloaked
- Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
- Line 206: Drain when cloaked
- Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
- Line 3: Damage over time / Self damage sources
- Line 19: Bleeding
- Line 48: Fire
- Line 99: Charge shot only.
- Line 115: Includes , and variants.
- Line 131: Flame ring only.
- Line 147: Flaming arrows only.
- Template:Item tradability list has 12 uses and is missing 6 translations
- Line 2: Items that ''cannot'' be traded
- Line 108: Tour of Duty badges
- Line 180: Achievement items
- Line 204: All items purchased from the store can be traded after a waiting period of 7 days.
- Line 221: Some instances of these items are marked as tradable.
- Line 238: are made tradable when the associated game is released or the promotion period ends.
- Template:List of item attributes has 12 uses and is missing 283 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 520: Noise Maker
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 708: +'''%s1'''% ÜberCharge rate for the medic healing you
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 829: Base charge rate decreased by '''%s1'''%
- Line 833: Holds a maximum of '''%s1''' charges
- Line 839: Consumable: Become Crit Boosted for 5 seconds
- Line 858: Consumable: Become Übercharged for 5 seconds
- Line 882: Attrib_MultipleSentries
- Line 884: +'''%s1'''% increase in recharge rate
- Line 886: +'''%s1'''% max misc ammo on wearer
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 919: +'''%s1'''% max building health
- Line 921: +'''%s1'''% Sentry Gun damage bonus
- Line 925: Attrib_CenterFireProjectile
- Line 1000: Consumable: Instantly teleport to spawn
- Line 1006: '''%s1'''% movement speed on targets
- Line 1010: Consumable: Instantly refill all weapon clips and ammo
- Line 1012: Attrib_AlternateRocketEffect
- Line 1014: +'''%s1'''% faster reload time
- Line 1016: +'''%s1'''% buff duration
- Line 1018: Increased robot Sapper radius and duration
- Line 1020: +'''%s1'''% faster build speed
- Line 1022: '''%s1'''% damage penalty
- Line 1026: Accuracy scales damage
- Line 1028: +'''%s1'''% bonus currency from packs
- Line 1030: +'''%s1'''% greater jump height when active
- Line 1032: Consumable: Instantly upgrade all buildings to max level
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1056: On Hit Spy: Reveal cloaked Spy
- Line 1060: When backstabbed: Jarate attacker
- Line 1062: +'''%s1'''% sentry firing speed
- Line 1064: +'''%s1'''% sentry range
- Line 1066: +'''%s1'''% dispenser range
- Line 1078: Build +'''%s1''' additional disposable-sentry
- Line 1080: Press your reload key to choose to teleport to spawn or your exit teleporter
- Line 1084: Stuns enemies who are also wielding this weapon
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1098: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for '''%s1''' seconds
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1108: On Hit: If enemy's belt is at or above eye level,
- Line 1129: Build 'Mmmph' by dealing damage.
- Line 1134: On Hit: Force enemies to laugh who are also wearing this item
- Line 1138: Attrib_TauntSoundSuccess
- Line 1140: A perpetual bond of commitment between '''%s1'''
- Line 1142: and '''%s1''', forever and ever and ever. XoXoX
- Line 1144: Usable After: '''%s1'''
- Line 1147: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback
- Line 1165: No flinching when aiming and fully charged
- Line 1191: Shots go through multiple enemies
- Line 1193: Headshots deal an extra +'''%s1'''% damage
- Line 1195: Reduces mystery solving time by up to '''%s1'''%
- Line 1198: '''%s1'''% damage on body shot
- Line 1200: Press 'Reload' to activate focus
- Line 1220: +'''%s1'''% faster firing speed
- Line 1222: Increased headshot explosion radius and damage to nearby enemies
- Line 1224: +'''%s1'''% faster melee attack speed
- Line 1228: Attrib_RageGainOnAssists
- Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
- Line 1232: Wearer cannot carry the intelligence briefcase or PASS Time JACK
- Line 1238: Squad surplus claimed by: '''%s1'''
- Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1246: 100% critical hit vs disguised players
- Line 1248: 100% critical hit vs non-burning players
- Line 1250: On Kill: Burst into joyous laughter
- Line 1254: +'''%s1''' degrees random projectile deviation
- Line 1258: Hold Fire to load up to three rockets
- Line 1276: You are Marked-For-Death while active, and for short period after switching weapons
- Line 1301: On Hit: Builds Boost
- Line 1325: No ammo from dispensers when active
- Line 1327: Only visible in Pyroland
- Line 1329: '''%s1'''% clip size
- Line 1331: +'''%s1'''% sapper damage bonus
- Line 1333: '''%s1'''% sapper damage penalty
- Line 1335: +'''%s1''' health regenerated per second for each active sapper
- Line 1337: '''%s1'''% sapper health bonus
- Line 1339: '''%s1'''% sapper health penalty
- Line 1341: Creates a ring of flames while spun up
- Line 1343: Consumes an additional '''%s1''' ammo per second while spun up
- Line 1345: Reverses enemy building construction
- Line 1347: '''%s1'''% sapper damage penalty
- Line 1349: Throw at your enemies to make them bleed!
- Line 1371: 100% critical hit vs stunned players
- Line 1377: +'''%s1''' clip size
- Line 1379: Attrib_AutoFiresFullClipAllAtOnce
- Line 1387: On Equip: Visit Pyroland
- Line 1393: Attrib_PlayerSkinOverride
- Line 1399: Attrib_Sapper_Voice_Pak
- Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1403: Killed Merasmus at level '''%s1'''
- Line 1425: Sentry build speed increased by '''%s1'''%
- Line 1427: Increases teleporter build speed by '''%s1'''%.
- Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1431: Cannonballs do not explode on impact
- Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1437: '''%s1'''% damage on contact with surfaces
- Line 1439: Generate building rescue energy on damage
- Line 1441: Self mark for death when hauling buildings
- Line 1443: Press your reload key to cycle through resist types.
- Line 1448: Fires a special bolt that can repair friendly buildings
- Line 1450: +'''%s1'''% projectile speed
- Line 1452: +'''%s1'''% damage bonus
- Line 1454: Cannonballs push players back on impact
- Line 1458: '''%s1'''% Overheal build rate.
- Line 1460: Share Canteens with your heal target.
- Line 1466: +25% more overheal, +50% longer duration per point
- Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1472: +'''%s1'''% faster move speed on wearer
- Line 1474: +'''%s1''' health regenerated per second on wearer
- Line 1476: +'''%s1'''% critical hit damage resistance on wearer
- Line 1478: +'''%s1'''% fire damage resistance on wearer
- Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1524: '''%s1'''% bullet damage vulnerability on wearer
- Line 1526: +'''%s1''' max health on wearer
- Line 1538: +'''%s1'''% greater jump height when active
- Line 1540: '''%s1'''% increase in push force taken from damage
- Line 1542: +'''%s1'''% bonus healing from all sources
- Line 1544: Immune to the effects of afterburn.
- Line 1548: Hype Decays Over Time.
- Line 1550: Extra effects when taunting.
- Line 1552: '''%s1'''% reduction in airblast vulnerability
- Line 1554: '''%s1'''% increase in push force taken from damage
- Line 1556: Increase in push force taken from damage and airblast
- Line 1558: Leave a Calling Card on your victims.
- Line 1564: Attrib_AddHeadOnHit
- Line 1576: This weapon deploys '''%s1'''% faster
- Line 1586: Revive Teammates
- Line 1596: Attrib_TauntSoundSuccess
- Line 1598: Attrib_PhaseCloak
- Line 1600: Attrib_TauntSoundSuccess
- Line 1602: Attrib_PhaseCloak
- Line 1604: '''%s1'''% increased air control.
- Line 1606: Attrib_RocketLaunchImpulse
- Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1610: No metal from dispensers when active.
- Line 1620: Mini-crits targets when fired at their back from close range
- Line 1624: Increased attack speed and smaller blast radius while blast jumping
- Line 1628: Attrib_BackHeadshot
- Line 1630: Fires 3 barrages while explosive jumping
- Line 1634: Attrib_AirJumpOnAttack
- Line 1636: Charge and fire shots independent of zoom
- Line 1638: Zoom does not affect charge
- Line 1640: 100% critical hits burning players from behind.
- Line 1645: Full turning control while charging
- Line 1653: '''%s1'''% blast damage from rocket jumps
- Line 1655: Clip size increased on kill
- Line 1661: Fires tracer rounds
- Line 1663: Fire rate increases as health decreases
- Line 1665: Rewarded for participating in the 2014 Summer Adventure.
- Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1671: Max charge time decreased by '''%s1'''%
- Line 1673: Grenades have very little bounce and roll
- Line 1675: Attrib_Class_Select_Override_VCD
- Line 1679: Taking damage while shield charging reduces remaining charging time
- Line 1683: '''%s1'''% damage on grenades that explode on timer
- Line 1697: Increased Melee damage against Isolated Merc Set
- Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1703: Increased Melee damage taken from Isolationist Pack Set
- Line 1711: Duck XP Level : '''%s1'''
- Line 1713: Duck Power : '''%s1''' / 5
- Line 1715: Early Supporter of End of the Line Community Update
- Line 1719: Duckstreaks Active
- Line 1721: Hold fire to load up to 4 shells
- Line 1723: Weapon spread increases as health decreases
- Line 1725: Attrib_AutoFiresFullClipNegative
- Line 1727: Attrib_AutoFiresWhenFull
- Line 1739: '''%s1'''% cloak meter when Feign Death is activated
- Line 1741: Up to +'''%s1'''% damage based on charge
- Line 1743: No cloak meter from ammo boxes when invisible
- Line 1745: '''%s1'''% cloak meter from ammo boxes
- Line 1747: Attrib_ElevateQuality
- Line 1751: '''%s1'''% less metal from pickups and dispensers
- Line 1753: Boost reduced when hit
- Line 1755: '''%s1'''% less healing from all sources
- Line 1757: 100% critical hit vs burning players
- Line 1759: Gain a speed boost on kill
- Line 1761: On Hit: Gain a speed boost
- Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1767: '''%s1'''% less healing from Medic sources
- Line 1769: On Hit: Gain up to +'''%s1''' health per attack
- Line 1777: Team Colored Decorated Weapon
- Line 1783: Items Traded in : '''%s1'''
- Line 1801: This weapon holsters '''%s1'''% slower
- Line 1803: This weapon deploys '''%s1'''% slower
- Line 1805: '''%s1''' sec decrease in charge duration
- Line 1807: '''%s1'''% damage penalty vs buildings
- Line 1809: '''%s1'''% decrease in charge impact damage
- Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1813: Melee hits refill '''%s1'''% of your charge meter.
- Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1817: Dealing damage fills charge meter.
- Line 1819: This Weapon has a large melee range and
- Line 1824: Ammo boxes collected also give Charge
- Line 1826: Extinguishing teammates restores '''%s1''' health
- Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1834: '''%s1'''% fuse time on grenades
- Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1838: '''%s1'''% increased damage to your sentry's target
- Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1842: Attrib_DamageBlastPush
- Line 1846: On Hit: Builds Hype
- Line 1848: +'''%s1'''% fire damage resistance while deployed
- Line 1850: '''%s1'''% damage bonus vs burning players
- Line 1854: Attacks pierce damage resistance effects and bonuses
- Line 1856: +'''%s1'''% damage vulnerability while active
- Line 1858: Revenge crits are lost on death
- Line 1860: '''%s1'''% maximum overheal on wearer
- Line 1870: Collect the organs of your victims
- Line 1872: Successive shots become less accurate
- Line 1874: Fires a wide, fixed shot pattern
- Line 1876: Attrib_NoCloakFromAmmo
- Line 1878: Collect the organs of people you hit
- Line 1880: '''%s1'''% increased air control when blast jumping.
- Line 1882: Immune to push force from damage and airblast when spun up
- Line 1888: Normal disguises require (and consume) a full cloak meter
- Line 1900: Attrib_AirblastDestroyProjectile
- Line 1950: Spawning and resupply do not affect the Gas meter
- Line 1952: +'''%s1'''% faster move speed on wearer
- Line 1954: '''%s1'''% damage vulnerability on wearer
- Line 1956: '''%s1'''% maximum overheal on wearer
- Line 1958: '''%s1'''% health from healers on wearer
- Line 1960: Maximum health is drained while item is active
- Line 1980: Critical damage is affected by range
- Line 1982: Minicrits whenever it would normally crit
- Line 1984: Push enemies back when you land (force and radius based on velocity)
- Line 1986: Stun enemies when you land
- Line 1988: Able to re-launch while already in-flight
- Line 1992: '''%s1'''% faster recharge rate
- Line 1994: Ignited enemies explode
- Line 1996: '''%s1'''% healing effect
- Line 1998: Gain a speed boost when you hit an enemy player
- Line 2000: Gas meter starts empty
- Line 2002: Gas meter builds with damage done and/or time
- Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2017: '''%s1'''
- Line 2019: '''%s1'''
- Line 2021: Voices From Below
- Line 2023: Pumpkin Bombs
- Line 2025: Halloween Fire
- Line 2027: Exorcism
- Line 2057: Killstreaker: '''%s1'''
- Line 2059: Sheen: '''%s1'''
- Line 2063: Pages of Tumidum: '''%s1'''
- Line 2065: Pages of Gratanter: '''%s1'''
- Line 2067: Pages of Audere: '''%s1'''
- Line 2069: Pages of Congeriae: '''%s1'''
- Line 2071: Pages of Veteris: '''%s1'''
- Line 2081: Killstreaks Active
- Line 2097: Melee kills refill '''%s1'''% of your charge meter.
- Line 2111: ★ Unusual Effect: '''%s1'''
- Line 2115: '''%s1'''% slower upgrade rate
- Line 2123: Disables double jump
- Line 2125: Third successful punch in a row always crits.
- Line 2133: Festivized
- Line 2149: Deals 300% damage to burning players
- Line 2154: -50% repressurization rate on Alt-Fire
- Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:List of item attributes/Header has 12 uses and is missing 3 translations
- Line 3: ID
- Line 16: Value type
- Line 27: Class
- Template:Mvm mission Bavarian Botbash has 12 uses and is missing 1 translation
- Line 172: The
- Template:Mvm mission Mannslaughter has 12 uses and is missing 4 translations
- Line 67: The
- Line 121: The
- Line 179: Actually 20
- Line 187: Divided amongst the 18 first bots
- Template:Mvm mission caliginous caper has 12 uses and is missing 2 translations
- Line 79: The
- Line 79: The
- Template:Quick Fix Overheal table has 12 uses and is missing 7 translations
- Line 3: Overheal values
- Line 14: Weapon equipped
- Line 24: Max overheal
- Line 62: With the equipped
- Line 87: <!--
- Line 268: With the equipped
- Line 280: With the equipped<br>With the equipped
- Template:Removed patch note has 12 uses and is missing 1 translation
- Line 1: The patch note was removed by Valve after it was initially published.
- Template:Zombie Infection abilities has 12 uses and is missing 50 translations
- Line 7: Ability name
- Line 16: Cooldown
- Line 31: Zombie Scout
- Line 65: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
- Line 78: Passive: Triple jump.
- Line 91: Passive: 50 less max health (75 total max health).
- Line 109: Zombie Soldier
- Line 143: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
- Line 155: This leap counts as .
- Line 167: Passive: 25 extra max health (225 total max health).
- Line 183: Zombie Pyro
- Line 218: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
- Line 229: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
- Line 240: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
- Line 252: Passive: 75 extra max health (250 total max health).
- Line 264: Passive: 30% damage penalty.
- Line 276: Passive: Drop a medium upon death.
- Line 291: Zombie Demoman
- Line 327: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
- Line 339: The player is made invulnerable to damage and immobile for a short time before the charge.
- Line 349: Passive: 25 extra max health (200 total max health).
- Line 365: Zombie Heavy
- Line 400: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 412: Passive: Instantly destroy in a single hit.
- Line 424: Passive: 225 extra max health (525 total max health).
- Line 436: Passive: 10% slower move speed (207 Hu/s).
- Line 448: Passive: Drop a medium health kit upon death.
- Line 463: Zombie Engineer
- Line 497: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 509: EMP explosion shakes the screen of players near it.
- Line 521: Passive: 25 extra max health (150 total max health).
- Line 533: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 549: Zombie Medic
- Line 584: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
- Line 597: The healing and damage invulnerability effect is identical to the .
- Line 609: Forces the player into a third person perspective when used.
- Line 620: Passive: Heal nearby teammates passively.
- Line 631: Passive: 25 extra max health (175 total max health).
- Line 647: Zombie Sniper
- Line 682: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
- Line 694: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
- Line 706: The acid pool has a 130 Hammer unit radius.
- Line 718: The acid ball can be held for a maximum of 5 seconds.
- Line 730: Passive: Drop a pool of acid on death.
- Line 742: Passive: 25 extra max health (150 total max health).
- Line 758: Zombie Spy
- Line 793: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
- Line 805: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 817: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 829: Passive: 25 extra max health (150 total max health).
- Template:Account type system comparisons has 11 uses and is missing 21 translations
- Line 2: Feature
- Line 14: Free
- Line 26: Premium
- Line 39: Backpack
- Line 51: 50 slots
- Line 64: expandable to <!-- displays a number -->
- Line 75: With the use of Backpack Expanders. <!-- displays a number -->
- Line 87: 300 slots
- Line 98: Upgrading to Premium unlocks 250 slots.
- Line 111: expandable to <!-- displays a number -->
- Line 122: With the use of Backpack Expanders. <!-- displays a number -->
- Line 136:
- Line 148: Standard, , and
- Line 162: Limited
- Line 174: All blueprints
- Line 188: Limited trading
- Line 199: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
- Line 211: Full trading
- Line 224: Gifting
- Line 236: Can receive gifts
- Line 248: Can send and receive gifts
- Template:Consensus trivia has 11 uses and is missing 2 translations
- Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
- Line 6: consensus-based trivia
- Template:Contracts/mercenary park has 11 uses and is missing 3 translations
- Line 152:
- Line 230:
- Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:List of MVM Missions has 11 uses and is missing 5 translations
- Line 397: Part of '''' Tour of Duty.
- Line 409: Part of '''' Tour of Duty.
- Line 421: Part of '''' Tour of Duty.
- Line 433: Part of '''' Tour of Duty.
- Line 445: Part of '''' Tour of Duty.
- Template:List of miscellaneous reward item owners has 11 uses and is missing 20 translations
- Line 3: Steam Profile
- Line 16: Item
- Line 245: Reported a serious exploit regarding name tags to Valve.
- Line 255: Given in Unusual quality with the Sunbeams effect.
- Line 271: Reported a serious exploit regarding name tags to Valve.
- Line 281: Given in Unusual quality with the Sunbeams effect.
- Line 327: Make-A-Wish Foundation gift.
- Line 337: Given in Unusual quality. It was given the quality and Sunbeams effect later.
- Line 353: Make-A-Wish Foundation gift.
- Line 363: Given in Unusual quality with the Sparkling Lights effect.
- Line 379: Make-A-Wish Foundation gift.
- Line 389: Given in Unusual quality with the Community Sparkle effect.
- Line 405: Reported a serious exploit regarding Giftapults and name tags.
- Line 414: Given in Unusual quality with the Sunbeams effect.
- Line 430: Reported a serious exploit regarding item renaming without using a Name Tag.
- Line 439: Given in Unusual quality with the Sunbeams effect.
- Line 454: Reported a serious exploit.
- Line 463: Given in Unusual quality with the Nebula effect.
- Line 478: Reported a serious exploit.
- Line 487: Given in Unusual quality with the Burning Flames effect.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal Critical hits or Mini-Crits
- Line 18: Lunchbox items
- Line 48: Jars
- Line 72: Backpacks
- Line 98: Boots
- Line 120: Shields
- Line 138: Medi guns
- Line 160: Cloaking devices
- Line 184: Sappers
- Line 219: Includes , , , and variants.
- Line 235: Jars may appear to Crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 249: If either of these weapons are Crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational Critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Mannpower Powerups has 11 uses and is missing 114 translations
- Line 6: Usage
- Line 18: Usage when dominating
- Line 34: Strength<!--TF_Powerup_Strength-->
- Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
- Line 58: Distance damage fall-off immunity;
- Line 71: Does not affect attacks that , but affects attacks that mini-crit.
- Line 82: Damage bonus for all weapons reduced to 1.4x.
- Line 98: Resistance<!--TF_Powerup_Resist-->
- Line 110: Reduces incoming damage by 50%;
- Line 123: Immune to Plague;
- Line 136: Immune to Reflect;
- Line 149: Blocks s.
- Line 161: Incoming damage reduction reduced to 35%.
- Line 177: Vampire<!--TF_Powerup_Vampire-->
- Line 189: All damage dealt is returned as health;
- Line 202: Overheal health diminishes almost instantly;
- Line 214: Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
- Line 227: 25% damage resistance;
- Line 240: Max health increased by 80;
- Line 253: Immune to Reflect;
- Line 266: Blast weapon clip size increased by 50%.
- Line 276: Incoming damage reduction is gone;
- Line 288: Blast weapon clip increase is gone.
- Line 304: Reflect<!--TF_Powerup_Reflect-->
- Line 316: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
- Line 329: Max health increased to 400;
- Line 342: 100% of received damage is reflected back to the Sentry Gun;
- Line 355: Pushback force to players who damaged the powerup carrier.
- Line 366: Max health reduced to 320;
- Line 378: Reflected damage reduced to 50%.
- Line 394: Haste<!--TF_Powerup_Haste-->
- Line 406: 2x firing speed;
- Line 419: 4x reload speed;
- Line 432: 2x refire rate;
- Line 444: 5x , , and refire rate;
- Line 456: 2x refire rate;
- Line 468: 2.5x refire rate;
- Line 479: Double clip size and max ammo count;
- Line 490: increased by 30%;
- Line 502: Stickybombs arm 2x faster;
- Line 513: 2x gain and heal rate;
- Line 525: Sniper rifles have 2x scope speed and 3x charge speed;
- Line 536: Does not affect any of Pyro's primary weapons.
- Line 546: Weapon fire rate increase reduced to 1.5x;
- Line 557: Weapon reload speed increase reduced to double.
- Line 572: Regeneration<!--TF_Powerup_Regen-->
- Line 584: Ammo and metal is fully refilled every 5 seconds;
- Line 596: Health is regenerated at a rate equal to the .
- Line 607: Health regeneration is 70% of normal rate.
- Line 622: Precision<!--TF_Powerup_Precision-->
- Line 634: ;
- Line 644: Distance damage falloff immunity;
- Line 656: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
- Line 667: Rocket and grenade travel speed increased by 250%;
- Line 679: Blast weapon clip size increased by 50%;
- Line 691: Explosive projectiles have no radius damage falloff;
- Line 703: Immunity to self-blast damage.
- Line 714: Sniper scope speed reduced to 1.5x;
- Line 725: Sniper charge speed reduced to 2x;
- Line 735: Sniper Rifle damage increase reduced to 1.5x;
- Line 745: Blast weapon radius falloff is normal;
- Line 756: No blast weapon clip size increase.
- Line 771: Agility<!--TF_Powerup_Agility-->
- Line 783: Movement speed increased by 50%;
- Line 795: Grapple speed increase;
- Line 807: Jump height increased by 80%;
- Line 819: Immune to fall damage;
- Line 831: Instant weapon switch;
- Line 843: Reduced grapple movement speed bonus when carrying the intelligence.
- Line 854: No changes when dominating.
- Line 869: Knockout<!--TF_Powerup_Knockout-->
- Line 881: Restricts the carrier to melee and Grappling Hook only;
- Line 893: Max health increased depending on the class:
- Line 904: Scout, Engineer, Sniper, and Spy: +175 (300)
- Line 915: Soldier, Medic: +150 (350, 300)
- Line 926: Pyro, Heavy: +125 (300, 425)
- Line 937: Demoman: +150 (325)
- Line 948: Demoman with a equipped: +30
- Line 959: Demoman with the or , with or without a shield: +20
- Line 971: Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
- Line 983: Melee hit forces the victim to drop their powerup or the flag if they have it;
- Line 995: 4x melee damage to buildings;
- Line 1007: Collects health pack health without subtracting their health bonus;
- Line 1019: -80% Shield refill rate, including charge gained from swords, the , and .
- Line 1030: Melee damage increase reduced to 1.4x.
- Line 1045: King<!--TF_Powerup_King-->
- Line 1057: Max health increased by 100;
- Line 1069: Firing and reload speed increased by ~16.7%;
- Line 1081: Sniper rifles have 1.5x scope speed and charge speed;
- Line 1092: 50% increase in ÜberCharge gain and heal rate;
- Line 1104: Health is regenerated at a rate equal to 0.3x the class base health regeneration;
- Line 1116: All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
- Line 1127: Max health increase reduced to 20.
- Line 1142: Plague<!--TF_Powerup_Plague-->
- Line 1154: Increased health kit collection range (600 );
- Line 1166: Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
- Line 1178: Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
- Line 1190: Plague blocks King's health regeneration and team buff;
- Line 1202: 50% damage resistance against Plague victims.
- Line 1213: Damage resistance to infected players reduced to 20%.
- Line 1228: Supernova<!--TF_Powerup_Supernova-->
- Line 1240: Grapple's alt-fire discharges a supernova attack which stuns visible enemies in a 1500 HU radius for up to 4 seconds;
- Line 1251: Requires full Powerup meter;
- Line 1263: Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
- Line 1274: Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
- Line 1286: Powerups dropped in this way are coloured in the supernova user's colour;
- Line 1298: Once discharged, the Supernova powerup disappears and respawns;
- Line 1310: When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 1321: No changes when dominating.
- Line 1336: Revenge<!--TF_Powerupvolume_Available-->
- Line 1348: Temporary full crit power for 30 seconds;
- Line 1360: Temporary 2x damage to buildings for 30 seconds;
- Line 1371: Activates and spawns when a significant game imbalance is detected.
- Line 1382: No changes when dominating.
- Template:Multi-class hat table has 11 uses and is missing 1 translation
- Line 4: Multi-class
- Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
- Line 30: Can only be equipped on P-body
- Template:Saxton Health Table has 11 uses and is missing 1 translation
- Line 5: RED players
- Template:Zombie Infection starting zombies table has 11 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 14: RED players
- Line 27: Nº of Zombies
- Template:Reskins/limited classes has 10 uses and is missing 129 translations
- Line 3: List of reskins (limited classes)
- Line 46: Added in the for the update.
- Line 63: Added in the for the update.
- Line 81: Added in the for the update.
- Line 103: Added in the for the update.
- Line 120: Added in the for the update.
- Line 138: Added in the for the update.
- Line 160: Added in the for the .<br>Replaces dripping effects with a .
- Line 182: Added in the for the update.
- Line 200: Added in the for the update.
- Line 215: Added in the for the .<br>Vaporizes enemies
- Line 237: Added in the for the update.
- Line 257: Added in the for the .
- Line 272: Added in the for the update.
- Line 282: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
- Line 304: Added in the for players who pre-purchased ''''.
- Line 336: Added in the for the update.
- Line 353: Added in the for the update.
- Line 371: Added in the for the update.
- Line 386: Added in the for the update.
- Line 403: Added in the for the update.
- Line 421: Added in the for the .
- Line 444: Added in the for the update.
- Line 465: Added in the for the update.
- Line 488: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
- Line 507: Added in the for the update.
- Line 524: Added in the for the update.
- Line 534: Added in the for players who pre-purchased ''''.
- Line 556: Added in the for the update.
- Line 578: Added in the for the update.
- Line 595: Added in the for the update.
- Line 613: Added in the for the update.
- Line 635: Added in the for the update.
- Line 652: Added in the for the update.
- Line 670: Added in the for the update.
- Line 684: Added in the as part of the .<br>Pyroland weapon
- Line 706: Added in the for the .
- Line 721: Added in the as part of the .
- Line 742: Added in the for players who pre-purchased ''''.
- Line 763: Added in the for the update.
- Line 780: Added in the for the update.
- Line 799: Added in the for the .
- Line 814: Added in the for the update.
- Line 831: Added in the for the update.
- Line 848: Added in the as part of the .
- Line 869: Added in the for the update.
- Line 886: Added in the for the update.
- Line 912: Added in the for the update.
- Line 929: Added in the for the update.
- Line 947: Added in the for the update.
- Line 969: Added in the for the update.
- Line 991: Added in the as part of the .<br>Features a unique breaking effect.
- Line 1012: Added in the as part of the .
- Line 1029: Added in the for the update.
- Line 1044: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
- Line 1065: Added in the for the update.
- Line 1082: Added in the for the update.
- Line 1099: Added in the for the update.
- Line 1126: Added in the for the update.
- Line 1143: Added in the for the update.
- Line 1153: Added in the for players who own '''' (must be unlocked in-game).
- Line 1166: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1185: Added in the for the update.
- Line 1206: Added in the for the update.
- Line 1223: Added in the for the update.
- Line 1241: Added in the for the .
- Line 1256: Added in the for players who opened a obtained from .
- Line 1277: Added in the for players who own '''' (must be unlocked in-game).
- Line 1298: Added in the for the update.
- Line 1316: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
- Line 1337: Added in the for the update.
- Line 1352: Added in the for the .
- Line 1376: Added in the for the .
- Line 1398: Added in the for the update.
- Line 1416: Added in the for the update.
- Line 1431: Added in the for the .
- Line 1462: Added in the for the update.
- Line 1479: Added in the for the update.
- Line 1489: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
- Line 1511: Added in the for the update.
- Line 1540: Added in the for the update.
- Line 1555: Added in the for the update.
- Line 1581: Added in the for the update.
- Line 1598: Added in the for the update.
- Line 1616: Added in the for the update.
- Line 1637: Added in the for the update.
- Line 1659: Added in the for the update.
- Line 1681: Added in the for the .
- Line 1696: Added in the for the update.
- Line 1713: Added in the for the update.
- Line 1740: Added in the for the update.
- Line 1757: Added in the for the update.
- Line 1767: Added in the for players who pre-purchased ''''.
- Line 1789: Added in the for the .
- Line 1804: Added in the for players who pre-purchased ''''.
- Line 1825: Added in the for the update.
- Line 1842: Added in the for the .
- Line 1865: Added in the for the update.
- Line 1880: Added in the for the update.
- Line 1897: Added in the for the update.
- Line 1912: Added in the for the .<br>Replaces dripping effects with a .
- Line 1935: Added in the for the update.
- Line 1956: Added in the for the update.
- Line 1975: Added in the for the update.
- Line 1990: Added in the for the update.
- Line 2000: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
- Line 2021: Added in the for the .
- Line 2048: Added in the for players who pre-purchased ''''.
- Line 2067: Added in the for the update.
- Line 2084: Added in the for the update.
- Line 2094: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
- Line 2107: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 2126: Added in the for the update.
- Line 2148: Added in the for the update.
- Line 2170: Added in the for players who own '''' (must be unlocked in-game).
- Line 2187: Added in the for the players who pre-purchase ''''.
- Line 2209: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
- Line 2226: Added in the for the update.
- Line 2241: Added in the for the .
- Line 2265: Added in the for the update.
- Line 2280: Added in the for the .
- Line 2298: Added in the for the update.
- Line 2317: Added in the for the update.
- Line 2335: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
- Line 2348: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2362: Added in the for the update.
- Line 2376: Added in the for the .
- Line 2392: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 2406: Added in the as part of the .
- Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:List of companies has 9 uses and is missing 290 translations
- Line 7: Logo
- Line 19: Company<br>(Products)
- Line 31: Properties<br>(Signage)<br>or Appearances
- Line 43: Team tendency
- Line 55: Reference to...
- Line 66: Alliance Towing
- Line 83: Alpha Electric
- Line 93: Alto Elevators
- Line 103: Army Surplus General
- Line 110: Mapper , contributor to , , and
- Line 120: Ball Fortress
- Line 125: Label on Sandman's ball
- Line 138: Sandman's ball
- Line 152: Ballinger
- Line 158: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
- Line 172: Banana Bay Exports
- Line 182: Bayou Shipping
- Line 189: A is a slow-moving stream, river, marshy lake, wetland, or creek.
- Line 199: Beacon
- Line 209: Biggs
- Line 219: Binder's Popsicles
- Line 229: Binksi Logging
- Line 239: Binski Paper Co
- Line 249: Blue Mountain Pioneering
- Line 256: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
- Line 266: Builders League United
- Line 276: BLU Blast Complex
- Line 283: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
- Line 293: Brewery<br>(Blu Streak Beer)
- Line 300: (Paired with Red Shed)
- Line 310: BLU Co
- Line 316: Blue Corn Co. (graphic art logo)
- Line 327: BLU Freight & Shipping
- Line 334: (Paired with Redstone Cargo)
- Line 344: BLU Industries Incorporated
- Line 354: Blue Corn Co.
- Line 361: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
- Line 371: BLU Steel
- Line 378: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
- Line 387: BLU Warehouse
- Line 396: Boggy Brook's
- Line 405: Bonk Batteries
- Line 411: Turkeys
- Line 415: 'Bonk' Energy Drink
- Line 423: The Scout's memetic response.
- Line 438: "Butchery"
- Line 447: Brown Nugget Prospecting
- Line 456: Buckshot
- Line 462: Mapper , Creator of and contributor to and
- Line 471: Bullseye Bill's
- Line 477: The ''Super Mario'' enemy .
- Line 489: "Cafe and bistro"
- Line 498: Captain Dan's
- Line 502: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 509: WAR!
- Line 511: See
- Line 520: Casali Shafting Co.
- Line 526: , a level designer at Valve.
- Line 538: Cave Raiders
- Line 547: Cerveza Royale
- Line 553: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
- Line 562: Chaps Dry Goods
- Line 574: "Castle of Flowers"
- Line 583: Charles Darling's Triassic Preserve
- Line 589: ,<br />
- Line 598: Chairman
- Line 604: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
- Line 613: Chemical Processing Facility
- Line 622: Clem's
- Line 631: Cliffe Rocks Inc.
- Line 637: Jess Cliffe, a level designer and artist at Valve.
- Line 649: Conagher Railroads
- Line 655: The 's surname.
- Line 664: Conagher's Tool & Munitions
- Line 670: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 682: Conga<br />(Professional Grade Dancing Boots)
- Line 691: The taunt.
- Line 700: Conquistador Fried Giblets
- Line 706: , whose early "chicken buckets" had red and white stripes.
- Line 715: Cornwell
- Line 721: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
- Line 733: Cracky Pop!
- Line 742: Crash Construction
- Line 748: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
- Line 757: Crummy's Burgers
- Line 766: Carmack Computers
- Line 772: References '''' co-creator .''
- Line 779: Dalokohs
- Line 785: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 797: Dapper Cadaver
- Line 803: Fashion magazine the Spy reads in the film ''''.
- Line 812: Darling Zoos
- Line 818: , nemesis of
- Line 827: Der Architect
- Line 836: Discount Alchemist
- Line 839: ()
- Line 848:
- Line 857: Diedrich's Discount Delicatessen
- Line 866: Doctor Wilson's Auto-Borax
- Line 872: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
- Line 881: Driller
- Line 887: , a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 899: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 908: The action item.<br>The game .
- Line 917: Elliphany Electric Trains
- Line 923: Elliphany is the name of mapper 's daughter.
- Line 932: Ellis' Crawdads
- Line 938: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
- Line 947: Emmerich's
- Line 953: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
- Line 962: Finest Hour Ale House
- Line 968: Winston Churchill's 1940 speech.
- Line 977: Freeman Airboat Tours
- Line 983: A reference to Gordon Freeman and the airboat he uses, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series. Borealis is the name of a ship in ''Half-Life''. Riverside is a town in ''Left 4 Dead''. Blackwood is a custom map using the Swamp Pack.
- Line 995: Freyja's Sushi
- Line 1001: Mapper , creator of and , and contributor to , , and .
- Line 1010: FGD Luxury Automobiles
- Line 1016: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1023: General Industries Co.
- Line 1032: Gilded Gold
- Line 1038: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
- Line 1047: Gold Medal
- Line 1053: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1065: Goldbloom Tropical Flora Export
- Line 1071: ''Jurassic Park'' actor
- Line 1080: Goldstream Fuel Co.
- Line 1089: Gray Gravel Co.
- Line 1095: , CEO.
- Line 1104: Green Valley Post
- Line 1113: Griffivore Banana Co.
- Line 1119: Reference to a video of entertainer eating an unpeeled banana.
- Line 1128: Hammond's Amber Mining Co.
- Line 1134: and his source of
- Line 1143: Hampshire's Heavy Lifting Equipment
- Line 1149: The "Hampshire Heavies" ''TF2'' community
- Line 1159: Handy Hoe
- Line 1168: Happy Farmers Cooperative
- Line 1174: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1183: Happy Farmers Cooperative
- Line 1186: Tractors
- Line 1195: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
- Line 1207: "Hotel of Love"
- Line 1216: Humboldt's Pharmacy
- Line 1222: 19th century German natural scientist known to have studied electrical animation of dead tissue.
- Line 1231: Humboldt Sauermilch Molkerei GMBH
- Line 1237: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1246: Hurg Spaceship Parts
- Line 1255: Husky Acres
- Line 1264: Icarus Airliners
- Line 1270: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
- Line 1285: Ian "" Spadin, the mapper that created
- Line 1294: Imperial Mining
- Line 1301: (Paired with Regal Plumbing Supplies)
- Line 1310: Industrial
- Line 1313: Tractors
- Line 1322: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
- Line 1331: Jenkin Coal Co.
- Line 1340: Jimi Jam
- Line 1346: (Paired with Driller)
- Line 1355: Jobbs Orchards
- Line 1359: Mac Update trailer
- Line 1367: , the former CEO of Apple.
- Line 1379: Klintz Hocks
- Line 1394: Lucky Plucker
- Line 1403: Lumpy Bros
- Line 1406: Butter for Less
- Line 1415: Mannhattan Used Fireworks
- Line 1424: Mann Co.
- Line 1430: Mann Co.
- Line 1434: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
- Line 1446: Menschnapps
- Line 1451: Mann Co.
- Line 1458: Mann Co.
- Line 1461: (The Mann Co. Genuine Spacesuit)
- Line 1469: Mann Co.
- Line 1473: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
- Line 1482: Sleepy Dog
- Line 1485: (Meaty Chunks dog food)
- Line 1494: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
- Line 1503: McJohn Power
- Line 1509: (Opposes Wood Electric)
- Line 1518: (Metal)<!-- not a company name -->
- Line 1526: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
- Line 1537: Mann Co.
- Line 1541: (Saxton Hale's boutique line)
- Line 1550: Neal's Bananaland Ice Cream
- Line 1556: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
- Line 1565: Newell and Sons
- Line 1569: Get games faster with Steam
- Line 1577: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
- Line 1589: Newell & Sons Steam Delivering
- Line 1597: NJ Productions
- Line 1603: Mapper Valentin Levillain, creator of , , and
- Line 1612: Nile Archaeo
- Line 1618: (Red Raiders' archaeologist rivals)
- Line 1627: Northern Express
- Line 1633: and other railroads
- Line 1642: Odessa Mining Logistics
- Line 1650: Old Geezer
- Line 1656: Planned original bobblehead from ''''.
- Line 1668: Otto's Cafe
- Line 1680: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
- Line 1689: Poco Coop
- Line 1704: Pinkerpaw Packaging
- Line 1713: Piper & Piper Pipeworks Inc.
- Line 1722: Primaprime
- Line 1726: Projector screen for instructional films that may be available in s.
- Line 1737: Projector Screens
- Line 1744: Projector screen for instructional films.
- Line 1755: (Pyroland Vision Experience)
- Line 1764: The
- Line 1773: Reliable Excavation Demolition
- Line 1782: Red Bread
- Line 1786: Red Bread (Soundtrack)
- Line 1794: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
- Line 1803: Red Forest Fur Company
- Line 1809: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
- Line 1818: Red Ind. Trading
- Line 1827: Red Industries Unincorporated
- Line 1836: RED Iron
- Line 1842: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
- Line 1851: RED Iron Works
- Line 1857: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
- Line 1866: Red Planet Chemicals
- Line 1873: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
- Line 1883: Red Raiders
- Line 1890: (Nile Archaeo's treasure hunting rivals)
- Line 1900: Red Shed
- Line 1904: Red Shed Whiskey
- Line 1908: Red Shed Beer
- Line 1918: Red Valley Mining
- Line 1928: Redstone Cargo
- Line 1936: (Paired with BLU Freight & Shipping)
- Line 1946: Regal Plumbing Supplies
- Line 1954: (Paired with Imperial Mining)
- Line 1964: Rio Grande Coal Co.
- Line 1971: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
- Line 1981: Rolling Stone Mining Logistics
- Line 1991: Sanders BBQ
- Line 1998: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
- Line 2011: Sapper Sour Candy
- Line 2018: Sapper Mega Sour Bubble Gum
- Line 2027: Schucker & Sons
- Line 2037: Scoot's Canoe
- Line 2044: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
- Line 2057: Sea Side Exports
- Line 2064: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2074: (Seed)
- Line 2081: (Paired with Metal)
- Line 2091: Shifty's Quick Shot
- Line 2098: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
- Line 2108: Shiny's Bullion
- Line 2115: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2125: (double-edged blades)
- Line 2132: Mapper , creator of and contributor to
- Line 2142: Smart Fireworks
- Line 2149: Mapper , creator of and contributor to
- Line 2159: Spawn-N-Go
- Line 2166: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
- Line 2176: Strongarm Lifting
- Line 2186: Sunny Hay
- Line 2193: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
- Line 2215: TF Industries
- Line 2219:
- Line 2227: WAR!
- Line 2227: Sentry Operating Manual
- Line 2236: A reference to both Valve and ''Team Fortress 2''.
- Line 2249: Tree Feller 2 Million
- Line 2256: TF2M is an abbreviation for .
- Line 2266: Trench Diggers FIRST UNION
- Line 2273: TF2M is an abbreviation for .
- Line 2283: Tycho Corp Off-World Excavations
- Line 2293: Vier Augen Optical Co.
- Line 2300: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
- Line 2310: Wade Canoes
- Line 2323: Reskin of
- Line 2333: Wood Electric
- Line 2340: (Opposes McJohn Power)
- Line 2350: Wright Shipping
- Line 2357: Matt & Danika Wright, 3D artists at Valve.
- Line 2373: A mark indicating extra strong alcoholic beverage.
- Line 2386: Yeti Park
- Line 2393: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
- Line 2403: YTI
- Line 2407: Institute for Research and Development.
- Line 2414: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2424: Yti-Hale Shipping
- Line 2431: Saxton Hale's amalgamated violent animal shipping company.
- Line 2441: Zippy Plow
- Line 2448: The , later known as the .
- Template:Third annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Tools drop list has 9 uses and is missing 5 translations
- Line 3: Tools that ''cannot'' be found via a random drop.
- Line 32: Craft items
- Line 278: Crates
- Line 828: These strange parts dropped previously:
- Line 842: Dropped previously
- Template:Explosion sources has 8 uses and is missing 9 translations
- Line 2: Explosion sources
- Line 19: Rockets
- Line 59: Grenades
- Line 84: Stickybombs
- Line 109: Exploding flares
- Line 131: Environment
- Line 153: Includes , , and variants.
- Line 169: Knockback only affects the user.
- Line 185: Level 3 upgrade only.
- Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:Item timeline 2024 has 8 uses and is missing 8 translations
- Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
- Line 95: * Die wurde hinzugefügt.
- Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 205: * Die wurde hinzugefügt.
- Line 220: * Die wurde hinzugefügt.
- Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 337: * Die wurde hinzugefügt.
- Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Template:List of community blog entries has 8 uses and is missing 1 translation
- Line 2: List of community blog entries
- Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 81: Note
- Line 92: Includes and variants.
- Template:List of weapons related to pickups has 8 uses and is missing 7 translations
- Line 3: List of weapons related to pickups
- Line 20: On kill: A small health pack is dropped.
- Line 39: +50% health from packs on wearer.
- Line 58: Ammo boxes collected give Charge.
- Line 77: With secondary fire, throws it for another player to restore 50% health.
- Line 101: With secondary fire, throws it for another player to restore 20.5% health.
- Line 124: 20% less metal from Dispensers and Pickups.
- Template:Mechachievements list has 8 uses and is missing 74 translations
- Line 2: Mechachievements list
- Line 6: Icon and Name
- Line 15: Complete a mission using custom upgrades: 100CP
- Line 18: This achievement only can be done in , , and .
- Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
- Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
- Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
- Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 48: 's critical hit does not count towards this achievement.
- Line 54: Have a sentry buster destroy the bomb carrier: 100CP
- Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
- Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
- Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
- Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
- Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
- Line 82: Mad Milk Syringe also count towards this achievement.
- Line 88: Destroy a bot with a tauntkill: 100CP
- Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
- Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
- Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
- Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
- Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
- Line 121: Near death means below 35 HP.
- Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
- Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
- Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
- Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
- Line 165: Both bonus objective does not work in this achievement.
- Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
- Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
- Line 181: This achievement can be done with any demoman's melee weapon.
- Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
- Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
- Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
- Line 208: Complete a mission with zero failed waves: 50CP
- Line 211: Player must complete two different mission to gain this achievement.
- Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
- Line 227: does not count towards this achievement.
- Line 233: Destroy a blimp: 100CP
- Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
- Line 243: Fire does not count towards primary achievement.
- Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
- Line 252: This achievement can be done with , , and
- Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
- Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
- Line 268: Player must land final blow in order to count towards achievement.
- Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
- Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
- Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
- Line 291: Hauling building towards does not count towards bonus objective.
- Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
- Line 300: Bonus objective only count if gatebots are inside capture zone.
- Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
- Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
- Line 316: Any mini-crits count towards bonus objective.
- Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
- Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
- Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
- Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
- Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
- Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
- Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
- Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
- Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
- Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
- Line 395: This achievement can be done with , and .
- Line 401: Complete a mission with zero deaths: 100CP
- Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
- Line 411: Critical hits from does not count towards primary objective.
- Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
- Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 22: Like Father Like Son
- Line 25: Deal 40,000 damage to Giant Robots.
- Line 33: Snipe That Ya Freakin' Coward!
- Line 36: Kill 25 Sniper Robots.
- Line 44: The Underdog
- Line 47: Deal 30,000 damage to Tanks.
- Line 56: Home Run
- Line 59: Hit ten robots with a Sandman ball from really far away.
- Line 67: Rakin' in the Dough
- Line 70: Complete ten waves with an A rating or higher.
- Line 78: Sugar Rush
- Line 81: Deal 50,000 damage with the Soda Popper.
- Line 89: Team Player
- Line 92: Complete three missions with at least 40,000 Support points.
- Line 101: Moneybags
- Line 104: Complete a mission with an A+ rating.
- Line 113: Power Hitter
- Line 116: Complete a mission with the top Damage score.
- Line 124: Untouchable
- Line 127: Complete a mission without any resistances, and three or fewer deaths.
- Line 137:
- Line 146: Battle Brother
- Line 149: Assist in 500 robot kills.
- Line 157: Battalion's Backup
- Line 160: Deploy the Battalion's Backup 20 times.
- Line 168: Buff Banner
- Line 171: Deploy the Buff Banner 20 times.
- Line 179: Concheror
- Line 182: Deploy the Concheror 20 times.
- Line 190: Frag Out
- Line 193: Deal over 750 damage in a single attack, five separate times.
- Line 201: Paratrooper
- Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 212: The Purple Heart
- Line 215: Heal 5,000 health with the Black Box.
- Line 224: Screamin' Eagles!
- Line 227: Kill 100 robots while blast jumping.
- Line 235: The Bronze Star
- Line 238: Complete a mission with at least 40,000 Support points.
- Line 247: The Medal of Honor
- Line 250: Complete a mission with the top Damage score.
- Line 260:
- Line 269: Pyro's Perch
- Line 272: Reset the bomb carrier three times.
- Line 280: Chain Reaction
- Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 290: Look Up!
- Line 293: Deal 30,000 damage to Tanks.
- Line 300: No U
- Line 303: Reflect 100 projectiles.
- Line 311: Dragon's Fury
- Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 321: Medium Rear
- Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 331: Burnt to a Crisp
- Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 341: French Roast
- Line 344: Kill 100 Spy Robots.
- Line 353:
- Line 362: Scotch Guard
- Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 372: When Life Gives You Lemons
- Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 382: Kablooie!
- Line 385: Kill at least five robots with one detonation, five separate times.
- Line 393: Heads Will Roll
- Line 396: Collect four or more heads in a single life, five separate times.
- Line 403: Crossed Wires
- Line 406: Deal over 1,500 damage in a single attack, ten separate times.
- Line 413: Whiff of the Ol' Brimstone
- Line 416: Deal 30,000 critical damage.
- Line 424: Knight of the Round Table
- Line 427: Complete a mission with the top Damage score, as a full Demoknight.
- Line 434: Pills Here
- Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 446:
- Line 455: Bolshevik Behemoth
- Line 458: Deal 100,000 damage to Giant Robots.
- Line 465: Damn Good Cop
- Line 468: Heal 500 health to allies with your Sandvich.
- Line 475: Do Not Pass Go
- Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 486: Heavyweight Champ
- Line 489: Kill 25 robots with the Killing Gloves of Boxing.
- Line 496: Made of Steel
- Line 499: Receive 5,000 damage within a single life.
- Line 507: The Iron (Glowing) Curtain
- Line 510: Deal 50,000 damage to robots while critboosted from a kill.
- Line 518: The Red Giant
- Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 530:
- Line 539: Ya Plum Done Daggum Did It Now Son!
- Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 549: Remote Technician
- Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 560: Do Tanks Have Wives?
- Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 570: Scrapyard
- Line 573: Accumulate fifty kills with a single Sentry Gun.
- Line 580: Can't Fix What Ain't Broke
- Line 583: Complete a wave without using a Building Upgrade canteen.
- Line 590: Manual Override
- Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 601: Drugstore Cowboy
- Line 604: Heal 20,000 health to teammates with your Dispenser.
- Line 612: Built to Last
- Line 615: Complete a wave without letting your Sentry Gun get destroyed.
- Line 624:
- Line 633: I Am Ze Übermensch!
- Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 643: Field Medic
- Line 646: Heal 150,000 health to your teammates.
- Line 653: Frankenstein
- Line 656: Revive your teammates twenty times.
- Line 663: Short Circuit
- Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 673: Do Much Harm
- Line 676: Kill fifty robots with your Projectile Shield.
- Line 684: Get Behind Me!
- Line 687: Block 50,000 damage with your Projectile Shield.
- Line 694: Mad Doktor
- Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 706:
- Line 715: Robin Hood
- Line 718: Deal 50,000 damage to robots with the Huntsman.
- Line 725: Taking Names
- Line 728: Kill 1,000 robots.
- Line 735: Hotshot
- Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 746: Boom. Headshot.
- Line 749: Kill at least three robots with a single shot, twenty-five separate times.
- Line 756: Forehead On Ya Like A Coffee Table
- Line 759: Kill fifty Giant Robots.
- Line 766: Two Birds
- Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 777: Collateral Damage
- Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 789:
- Line 798: Big Iron on His Hip
- Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 809: The Bigger They Are...
- Line 812: Kill 100 Giant Robots.
- Line 819: Stealthy Sabateur
- Line 822: Kill 100 sapped robots.
- Line 830: Hit and Run
- Line 833: Kill ten Giant Medics.
- Line 840: Sanguine Snake
- Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 850: Master of Disguise
- Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 861: Stabby-Go-Round
- Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 873:
- Line 882: World Tour
- Line 885: Complete fifty waves.
- Line 892: Finders Keepers
- Line 895: Collect 10,000 currency.
- Line 902: PROPERTY DAMAGE
- Line 905: Deal 500,000 damage to robots.
- Line 912: Fair and Balanced
- Line 915: Deal 250,000 critical damage to robots.
- Line 923: Drop It Like It's Hot
- Line 926: Kill thirty fully charged Über Medics.
- Line 934: Tank Buster
- Line 937: Deal the most damage to a Tank before it dies, three separate times.
- Line 946: Mann of Steel
- Line 949: Complete a mission without dying.
- Line 965: Team International
- Line 968: Complete a mission without Scout, Soldier, and Engineer.
- Line 975: Team USA
- Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 986: Major Leagues
- Line 989: Complete a mission with your entire team playing as Scout.
- Line 997: Backup Battalion
- Line 1000: Complete a mission with your entire team playing as Soldier.
- Line 1008: Wildfire
- Line 1011: Complete a mission with your entire team playing as Pyro.
- Line 1020: Sobriety Test
- Line 1023: Complete a mission with your entire team playing as Demoman.
- Line 1031: Brave Hearts
- Line 1034: Complete a mission with your entire team playing as Demoknight.
- Line 1042: Russian Roulette
- Line 1045: Complete a mission with your entire team playing as Heavy.
- Line 1053: More Gun
- Line 1056: Complete a mission with your entire team playing as Engineer.
- Line 1064: Die Übermenschen
- Line 1067: Complete a mission with your entire team playing as Medic.
- Line 1075: Pissing Contest
- Line 1078: Complete a mission with your entire team playing as Sniper.
- Line 1086: From the Shadows
- Line 1089: Complete a mission with your entire team playing as Spy.
- Line 1097: Cool, Calm, and Collected
- Line 1100: Complete a mission without any buy backs.
- Line 1107: Lost Connection to the Item Server
- Line 1110: Complete a mission using only stock weapons (reskins allowed).
- Line 1118: Diligent Defense
- Line 1121: Complete three missions without the bomb reaching the hatch area.
- Line 1128: Four Men of the Apocalypse
- Line 1131: Complete an expert mission with only three other people.
- Line 1138: Flawless Victory
- Line 1141: Complete three missions without any wave failures.
- Line 1148: Old School
- Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 1159: Triple Tag Team
- Line 1162: Complete an advanced mission with only two other people.
- Line 1170: Dynamic Duo
- Line 1173: Complete an intermediate mission with only one other person.
- Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72:
- Line 77: Damn Breach
- Line 83: Jungleworks
- Line 86: Jungle Bungle
- Line 91: Marsbase
- Line 94: Martian Civilizations
- Line 99: Metro
- Line 102: Metropolis
- Line 108: Monsoon
- Line 111: Weathered Wrecks
- Line 116: Oilrig
- Line 119: Orson Oligarchy
- Line 125: Sand
- Line 128: Solar Solder
- Line 133: Smog
- Line 136: Hazardous Haze
- Line 142: Steep
- Line 145: Mnemonic Mechanics
- Line 149: Ventus
- Line 152: Vacationvasion
- Line 158:
- Line 163: Corrosion Of Dignity
- Line 178: Apex
- Line 181: Glacial Gantlet
- Line 187: Malware Malfunction
- Line 192: Autumnull
- Line 195: Steelblock
- Line 202: Breaking Point
- Line 208: Bogland
- Line 211: Dire Mire
- Line 217: Mud Maker
- Line 223: Casino City
- Line 226: Gangsters Pair Of Dice
- Line 231: Charon
- Line 234: Atmos Quake
- Line 239: Coastrock
- Line 242: Cobalt Cruise
- Line 248: Coldtown
- Line 251: 6 Scottish Pentathlon
- Line 257: Dockyard
- Line 260: Jammer Jeopardy
- Line 266: Dusk
- Line 269: Til Dawn
- Line 275: Humbridge
- Line 278: Runtime Optimization
- Line 284: Jungleworks
- Line 287: Manntained Machines
- Line 293: Lotus
- Line 296: Mechanical Damnation
- Line 302: Scorched Skies
- Line 307: Monsoon
- Line 310: Rolling Thunder
- Line 316:
- Line 321: Neotropic Nightmare
- Line 328: Assault And Battery
- Line 334: Scallops
- Line 337: Crustacean Cremation
- Line 342: Scrapyard
- Line 345: Illegal Industry 1010
- Line 350: Quantum Processing
- Line 356: Rust Bucket
- Line 362: Trashyard Throwdown
- Line 368: Sludge
- Line 371: Claire De Lune
- Line 377: Smog
- Line 380: Respiration Restriction
- Line 386: Snowpine
- Line 389: Shivering Slumber
- Line 394: Underground
- Line 397: Mining Operation
- Line 403: Quartz Quadrant
- Line 408: Waterfront
- Line 411: Splash Zone
- Line 416: Watermine
- Line 419: Dig Of Wreckoning
- Line 434:
- Line 439: Drop Database Devastation
- Line 445: Electricavenue
- Line 448: Obsolescence
- Line 454: Havana
- Line 457: Night Feast
- Line 463: Jungleworks
- Line 466: Agaglobulinemiagenesis
- Line 472: Ax20
- Line 478: Rancher
- Line 481: Impasse
- Line 487: Bx20
- Line 493: Spacepost
- Line 496: Astral Annihilation
- Line 501: Waterfront
- Line 504: Eradication
- Line 517: Charon
- Line 520: Oz Terror
- Template:Reskins has 8 uses and is missing 126 translations
- Line 4: List of reskins
- Line 19: Slot
- Line 33: Item
- Line 47: Reskin of
- Line 68: Added in the for the update.
- Line 86: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 112: Added in the as part of the .
- Line 132: Added in the for the update.
- Line 151: Added in the for the update.
- Line 169: Added in the for the update.
- Line 188: Added in the for players who pre-purchased ''''.
- Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
- Line 223: Added in the for the .
- Line 241: Added in the for the update.
- Line 258: Added in the for the .
- Line 276: Added in the for the update.
- Line 296: Added in the for the update.
- Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 340: Added in the as part of the .
- Line 360: Added in the for the update.
- Line 379: Added in the for the .
- Line 398: Added in the for the update.
- Line 418: Added in the for the update.
- Line 435: Added in the as part of the .
- Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 479: Added in the as part of the .
- Line 496: Added in the for players who pre-purchased ''''.
- Line 513: Added in the for the update.
- Line 532: Added in the for the update.
- Line 551: Added in the for players who pre-purchased ''''.
- Line 569: Added in the as part of the .
- Line 586: Added in the for the .
- Line 603: Added in the as part of the .
- Line 621: Added in the as part of the .
- Line 638: Added in the for the update.
- Line 658: Added in the as part of the .
- Line 676: Added in the for the .
- Line 693: Added in the as part of the .
- Line 712: Added in the for the update.
- Line 730: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 756: Added in the as part of the .
- Line 774: Added in the for the update.
- Line 792: Added in the for the update.
- Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
- Line 827: Added in the as part of the .
- Line 843: Added in the as part of the .
- Line 860: Added in the for the update.
- Line 878: Added in the as part of the .
- Line 898: Added in the for players who own '''' (must be unlocked in-game).
- Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 921: Added in the for the update.
- Line 939: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 965: Added in the as part of the .
- Line 986: Added in the for the update.
- Line 1005: Added in the for players who own '''' (must be unlocked in-game).
- Line 1022: Added in the for players who opened a obtained from .
- Line 1038: Added in the for the .
- Line 1057: Added in the for players who pre-purchased ''''. s enemies if the killing blow is a or .
- Line 1075: Added in the for the update.
- Line 1092: Added in the for the update.
- Line 1111: Added in the for the .
- Line 1128: Added in the as part of the .
- Line 1147: Added in the for the update.
- Line 1164: Added in the for the .
- Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
- Line 1200: Added in the for the update.
- Line 1218: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1244: Added in the as part of the .
- Line 1262: Added in the for the update.
- Line 1282: Added in the as part of the .
- Line 1300: Added in the for the update.
- Line 1319: Added in the for the update.
- Line 1337: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1363: Added in the as part of the .
- Line 1381: Added in the for the update.
- Line 1403: Added in the for the .
- Line 1421: Added in the for the update.
- Line 1441: Added in the for the update.
- Line 1458: Added in the for players who pre-purchased ''''.
- Line 1476: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1502: Added in the as part of the .
- Line 1520: Added in the for the .
- Line 1537: Added in the for players who pre-purchased ''''.
- Line 1554: Added in the for the .
- Line 1573: Added in the as part of the .
- Line 1590: Added in the for the update.
- Line 1608: Added in the for the update.
- Line 1625: Added in the for the update.
- Line 1643: Added in the for the update.
- Line 1663: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
- Line 1680: Added in the for the update.
- Line 1698: Added in the for the .
- Line 1715: Added in the as part of the .
- Line 1734: Added in the for the update.
- Line 1752: Added in the for players who pre-purchased ''''.
- Line 1769: Added in the for the update.
- Line 1786: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
- Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 1813: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1839: Added in the as part of the .
- Line 1857: Added in the for the update.
- Line 1876: Added in the for players who own '''' (must be unlocked in-game).
- Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1901: Added in the for the players who pre-purchase ''''.
- Line 1920: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
- Line 1937: Added in the for the update.
- Line 1954: Added in the for the update.
- Line 1974: Added in the for the update.
- Line 1994: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
- Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2019: Added in the for the .
- Line 2036: Added in the for the update.
- Line 2054: All default melee weapons
- Line 2068: Added in the for players who owned ''''.
- Line 2085: Added in the , as part of the to promote the .
- Line 2102: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
- Line 2119: Added in the for the update.
- Line 2136: Added in the , and has been given to the finalists of the , , , , and .
- Line 2153: Added in the for players who pre-purchased ''''.
- Line 2170: Added in the for the .
- Line 2187: All default melee weapons
- Line 2202: Added in the for the update.
- Line 2219: All default melee weapons
- Line 2233: Added in the , and given to the contest winners of the , , , , , and .
- Line 2251: Added in the as part of the .
- Line 2268: Added in the for players who purchase .
- Template:UberCharge Cart has 8 uses and is missing 2 translations
- Line 3: Push
- Line 13: Block
- Template:Active community medal list has 7 uses and is missing 1 translation
- Line 52: Awarded to players who to charity drives, through item or monetary donations.
- Template:Carrier health table has 7 uses and is missing 2 translations
- Line 5: RED players
- Line 19: RED players
- Template:Expired community medal list has 7 uses and is missing 104 translations
- Line 1: Expired
- Line 28: Awarded to first place winners of the weapon design contests.
- Line 39: Awarded to players who placed second in the weapon design contests.
- Line 50: Awarded to players who placed third in the weapon design contests.
- Line 61: Awarded to players who participated in the weapon design contests.
- Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
- Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
- Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
- Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 177: Awarded to first place winners of the item creation contest.
- Line 188: Awarded to players who placed second in the item creation contest.
- Line 199: Awarded to players who placed third in the item creation contest.
- Line 210: Awarded to players who participated in the item creation contest.
- Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
- Line 246: Awarded to content creators for the Starched Silliness event.
- Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
- Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
- Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
- Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
- Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
- Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
- Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
- Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
- Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
- Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
- Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
- Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
- Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
- Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
- Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
- Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
- Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
- Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
- Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
- Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
- Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
- Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
- Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
- Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
- Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
- Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
- Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
- Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
- Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
- Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
- Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
- Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
- Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
- Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
- Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1076: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
- Line 1081: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
- Line 1086: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
- Line 1091: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Line 1096: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Line 1101: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
- Line 1119: Awarded to players who donated to One Step Camp during 2015.
- Line 1134: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
- Line 1153: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
- Line 1172: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
- Line 1202: Awarded to players who participated in the community showcase.
- Line 1215: Awarded to players who donated at least £5.00 to the .
- Line 1229: Awarded to players who participated in the community showcase.
- Line 1242: Awarded to players who donated at least £5.00 to the .
- Line 1256: Awarded to players who participated in the community showcase.
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Mvm upgrades gettysburg has 7 uses and is missing 90 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +4 Health Regen
- Line 71: All classes
- Line 91: Regenerates every second. <br>
- Line 110: +10% Jump Height
- Line 130: higher. <br>
- Line 149: +10 Regen
- Line 170: Metal is regenerated every 5 seconds. <br>
- Line 192: Modified primary weapons' upgrades
- Line 203: Upgrade
- Line 222: Cost
- Line 244: Rocket Specialist
- Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
- Line 276: +100% Burn Damage
- Line 303: Afterburn damage bonus. <br>
- Line 323: +10% Airblast Force
- Line 352: +20% Damage
- Line 380: +10% Firing Speed
- Line 409: Knockback Rage
- Line 430: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
- Line 450: +1 Projectile Penetration
- Line 470: Projectiles penetrate an additional enemy player.
- Line 489: Explosive Headshot
- Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 533: +5s On Target
- Line 560: Modified secondary weapons' upgrades
- Line 570: Upgrade
- Line 588: Cost
- Line 609: -50% Speed On Target
- Line 629: Does not stack.
- Line 644: Explode on Ignite
- Line 656: Explosion deals up to 350 splash damage
- Line 671: Able to re-launch while already in-flight
- Line 684: Stun enemies when you land
- Line 695: +20% Damage
- Line 718: -25% Push Force On Wearer
- Line 732: Reduced the push force from enemies attack
- Line 744:
- Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 773: +1s Über Duration
- Line 791: Overheal Expert
- Line 803: +25% more , +50% longer duration per point.
- Line 815: Canteen Specialist
- Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
- Line 840: Modified melee weapons' upgrades
- Line 849: Upgrade
- Line 866: Cost
- Line 886: +3s Crits On Kill
- Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
- Line 944: +10% Recharge Rate
- Line 963: Faster baseball/bauble recharge rate.
- Line 978: +200% Max Misc Ammo
- Line 994: Gives the Scout two extra baseball/bauble per level.
- Line 1009: Ball Marks Target
- Line 1027: Marks one target at a time, similar to the , on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
- Line 1043: Usable by all classes except and .
- Line 1059: Usable by all classes except .
- Line 1070: Only when equipped by Spy
- Line 1080: Only when equipped by Demoman
- Line 1093: Modified Sapper upgrades
- Line 1103: Upgrade
- Line 1121: Cost
- Line 1142: Robot Sapper Power
- Line 1163: Increases robot Sapper radius and duration.
- Line 1183: Modified buildings' upgrades
- Line 1192: Upgrade
- Line 1209: Cost
- Line 1229: +1 Disposable Sentry Gun
- Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1256: +10% Sentry Firing Speed
- Line 1271: 10% faster sentry fire rate.
- Line 1284: 2-Way Teleporters
- Line 1296:
- Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
- Line 1324: Modified Canteens - All canteens have doubled in price
- Line 1335: Upgrade
- Line 1350: Cost
- Line 1366: Become Boosted
- Line 1380: All classes
- Line 1395: Crits user and triples sentry fire rate for 5 seconds.
- Line 1410: Become Übercharged
- Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1440: Refill Clips and Ammo
- Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1471: Teleport to Spawn
- Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1501: Building Upgrade
- Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Perks perk table has 7 uses and is missing 20 translations
- Line 1: Perks
- Line 12: Perk
- Line 49: +50% reserve ammo and ammo and metal regeneration
- Line 84: On kill, grants 2 seconds of Mini-Crits
- Line 118: On round start, grants 15 seconds of invisibility
- Line 123: Attacking before the 15 seconds ends it prematurely
- Line 156: Mini-Crits become full Critical hits
- Line 190: +40% extra healing gained from all healing sources
- Line 225: On death, summons a friendly Skeleton
- Line 260: +10% movement speed
- Line 295: On death, the killer is Marked For Death for 6 seconds
- Line 330: Double melee damage
- Line 339: Patience
- Line 365: Grants up to 7 health per second
- Line 400: +50% projectile speed and reduced spread
- Line 435: +15% firing, reloading, and weapon switching speed
- Line 470: +10% damage resistance
- Line 505: On kill, reveals the three closest enemies for 5 seconds
- Line 540: Once per round, players can be revived by a Medic
- Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 25: Crates
- Line 35: Active
- Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 58: Tools that ''used'' to be found via a random drop
- Line 80: Crates
- Line 90: Retired and
- Line 147: These Strange Parts dropped previously:
- Template:Crate series/146 has 6 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#146</nowiki>
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of underworlds has 6 uses and is missing 23 translations
- Line 37: Contains
- Line 46: On Entrance
- Line 55: On Exit
- Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
- Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
- Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
- Line 453: Health drain only applies while portal is closed.
- Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 574: Health drain only applies after lingering for too long.
- Line 600: Health drain only applies after lingering for too long.
- Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 878: Also grants increased jump height upon exit.
- Line 928: The secret exit also applies the buff.
- Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
- Line 1009: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Merchandise block has 6 uses and is missing 1 translation
- Line 7: $
- Template:Mvm mission Aerial Stupidity has 6 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
- Line 39: Random choice
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
- Line 15: The
- Line 96: The
- Line 109: The
- Line 117: The
- Line 175: The
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Line 328: The
- Line 373: The
- Line 419: The
- Template:TF Tomb Contest item has 6 uses and is missing 1 translation
- Line 1: This item was created for the .
- Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
- Line 2: Achievement Idle
- Line 46: Infinite
- Template:Contracts/gun mettle has 5 uses and is missing 83 translations
- Line 27: Score points as Scout: 1 CP
- Line 31: Kill a Demoman as Scout: 2 CP
- Line 35: Kill as Scout: 2 CP
- Line 39: Kill while mid-jump as Scout: 5 CP
- Line 43: Kill a Medic as Scout: 5 CP
- Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 54: Score points as Soldier: 1 CP
- Line 58: Get a direct hit with a rocket: 2 CP
- Line 62: Secondary weapon kill as Soldier: 3 CP
- Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
- Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
- Line 77: Score points as Pyro: 1 CP
- Line 81: Kill as Pyro: 2 CP
- Line 85: Extinguish a teammate as Pyro: 3 CP
- Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
- Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
- Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
- Line 104: Score points as Demoman: 1 CP
- Line 108: Sticky grenade kill as Demoman: 2 CP
- Line 112: Get a kill as Demoman: 2 CP
- Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
- Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
- Line 124: Bash an enemy with a shield: 7 CP
- Line 131: Score points as Heavy: 1 CP
- Line 135: Get a kill as Heavy: 2 CP
- Line 139: Kill a Scout as Heavy: 4 CP
- Line 143: Kill a Heavy as Heavy: 4 CP
- Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
- Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
- Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
- Line 162: Score points as Engineer: 1 CP
- Line 166: Get a kill as with a Sentry: 2 CP
- Line 170: Teleport a teammate: 2 CP
- Line 174: Get a kill as Engineer: 5 CP
- Line 178: Dispense 500 health to teammates: 10 CP
- Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
- Line 189: Score points as Medic: 1 CP
- Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
- Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
- Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
- Line 208: Score points as Sniper: 1 CP
- Line 212: Scoped bodyshot kill as Sniper: 2 CP
- Line 216: Kill a Medic as Sniper: 2 CP
- Line 220: Kill a Heavy as Sniper: 2 CP
- Line 224: Get a kill as Sniper: 2 CP
- Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
- Line 235: Score points as Spy: 2 CP
- Line 239: Kill a Medic as Spy: 4 CP
- Line 243: Kill a Sniper as Spy: 4 CP
- Line 247: Get a kill as Spy: 4 CP
- Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
- Line 255: '''(Advanced)''' Get a Backstab: 6 CP
- Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
- Line 266: Get a kill on Powerhouse: 1 CP
- Line 270: Score points on Powerhouse: 1 CP
- Line 274: Capture an objective on Powerhouse: 10 CP
- Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
- Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
- Line 289: Score points on Snowplow: 1 CP
- Line 293: Capture an objective on Snowplow: 10 CP
- Line 297: Defend an objective on Snowplow: 10 CP
- Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
- Line 308: Score points on Borneo: 1 CP
- Line 312: Capture an objective on Borneo: 10 CP
- Line 316: Defend an cart on Borneo: 10 CP
- Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
- Line 327: Score points on Suijin: 1 CP
- Line 331: Defend the objective on Suijin: 10 CP
- Line 335: Capture the objective on Suijin: 10 CP
- Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
- Line 346: Score points: 1 CP
- Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 357: Get a kill: 1 CP
- Line 361: Kill a Scout: 3 CP
- Line 365: Kill a Soldier: 3 CP
- Line 369: Kill a Pyro: 3 CP
- Line 373: Kill a Demoman: 3 CP
- Line 377: Kill a Heavy: 3 CP
- Line 381: Kill an Engineer: 3 CP
- Line 385: Kill a Medic: 3 CP
- Line 389: Kill a Sniper: 3 CP
- Line 393: Kill a Spy: 3 CP
- Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Template:Contracts/tough break has 5 uses and is missing 108 translations
- Line 27: Score points: 1 CP
- Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 35: Be MVP at the end of a round: 30 CP
- Line 42: Get a kill: 1 CP
- Line 46: Kill a Scout: 3 CP
- Line 50: Kill a Soldier: 3 CP
- Line 54: Kill a Pyro: 3 CP
- Line 58: Kill a Demoman: 3 CP
- Line 62: Kill a Heavy: 3 CP
- Line 66: Kill an Engineer: 3 CP
- Line 70: Kill a Medic: 3 CP
- Line 74: Kill a Sniper: 3 CP
- Line 78: Kill a Spy: 3 CP
- Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Line 89: Score points on a Payload map: 1 CP
- Line 93: Push the Payload Cart: 2 CP
- Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
- Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
- Line 108: Score points on a CP map: 1 CP
- Line 112: Defend a Control Point on a CP map: 3 CP
- Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
- Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
- Line 127: Score points as Scout: 1 CP
- Line 131: Kill as Scout: 3 CP
- Line 135: Kill while jumping as Scout: 5 CP
- Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
- Line 146: Score points as Scout: 1 CP
- Line 150: Kill as Scout: 3 CP
- Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
- Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 165: Score points as Soldier: 1 CP
- Line 169: Kill as Soldier: 2 CP
- Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
- Line 177: Minicrit kill as Soldier: 5 CP
- Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
- Line 188: Score points as Soldier: 1 CP
- Line 192: Kill as Soldier: 3 CP
- Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
- Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
- Line 207: Score points as Pyro: 1 CP
- Line 211: Extinguish a burning teammate: 3 CP
- Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
- Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
- Line 248: Score points as Pyro: 1 CP
- Line 252: Kill as Pyro: 3 CP
- Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
- Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
- Line 268: Score points as Demoman: 1 CP
- Line 272: Melee kill as Demoman: 3 CP
- Line 276: Collect a head as Demoman: 3 CP
- Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
- Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
- Line 291: Score points as Demoman: 1 CP
- Line 295: Sticky grenade kill: 3 CP
- Line 299: Kill an enemy doing the objective: 3 CP
- Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
- Line 310: Score points as Heavy: 1 CP
- Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
- Line 318: Capture or defend an objective as Heavy: 3 CP
- Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
- Line 329: Score points as Heavy: 1 CP
- Line 333: Kill as Heavy: 3 CP
- Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
- Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
- Line 348: Score points as Engineer: 1 CP
- Line 352: Kill with a Sentry: 3 CP
- Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
- Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
- Line 367: Score points as Engineer: 1 CP
- Line 371: Teleport a teammate: 1 CP
- Line 375: Dispense 500 health to teammates: 3 CP
- Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
- Line 386: Score points as Medic: 1 CP
- Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
- Line 394: Regenerate or collect 200 health as Medic: 2 CP
- Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
- Line 405: Score points as Medic: 1 CP
- Line 409: Assist in a kill as Medic: 3 CP
- Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
- Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
- Line 424: Score points as Sniper: 1 CP
- Line 428: Kill as Sniper: 1 CP
- Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
- Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
- Line 443: Score points as Sniper: 1 CP
- Line 447: Long range arrow kill as Sniper: 3 CP
- Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
- Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
- Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
- Line 466: Score points as Spy: 2 CP
- Line 470: Destroy a building with a sapper: 4 CP
- Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
- Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
- Line 485: Score points as Spy: 2 CP
- Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
- Line 493: Destroy a building with a sapper: 4 CP
- Line 497: Undisguised kill as Spy: 4 CP
- Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
- Line 508: Score points on Snowycoast: 1 CP
- Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
- Line 519: Score points on Vanguard: 1 CP
- Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
- Line 530: Score points on Landfall: 1 CP
- Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
- Line 541: Score points on Highpass: 1 CP
- Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
- Line 551: Applied to any gamemode that involves the use of .
- Line 556: Despite the name, neither weapon was required to fulfill the contract.
- Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
- Line 3: Cosmetics with additional effects
- Line 14: Additional effect(s)
- Line 24: * Spawns a ball in the spawnroom
- Line 44: * Makes a soft, higher pitch jingle noise while walking.
- Line 52: * Plays music when taunting.
- Line 60: * Makes a soft jingle noise while walking.
- Line 68: * Changes the footsteps with wet, squishy sounds.
- Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
- Line 86: * Alters .
- Line 94: * Alters .
- Line 102: * Alters .
- Line 110: * Plays a when performing the .
- Line 132: * Makes a soft jingle noise while walking.
- Line 140: * Plays when taunting.
- Line 148: * Makes a soft jingle noise while walking.
- Line 158: * Alters .
- Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
- Line 178: * Alters .
- Line 185: * Makes a soft jingle noise while walking.
- Line 193: * Alters .
- Line 201: * Alters .
- Line 211: * Alters .
- Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
- Line 229: * Makes a soft jingle noise while walking.
- Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
- Line 245: * Changes the appearance of and the in .
- Line 253: * If equipped by the Scout, it alters .
- Line 261: * Player is immune to 's "Boo" taunt.
- Line 269: * Makes a soft jingle noise while walking.
- Line 277: * When equipped by all classes except Pyro and Medic, it alters .
- Line 285: * Makes a soft jingle noise while walking.
- Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
- Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
- Line 309: * When equipped by the or , it alters some voice lines.
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see .
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
- Line 3: Operation Gear Grinder missions
- Line 14: Notable Robots
- Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 14: Notable Robots
- Line 25:
- Line 38:
- Line 48:
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 13: Notable Robots
- Line 27:
- Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
- Line 3: Operation Gear Grinder loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Carbonado Botkiller MK.I weapon
- Line 61: Rare loot
- Line 72: Diamond Botkiller Mk.I weapon
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.II weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.II weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
- Line 3: Operation Oil Spill loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Rust Botkiller MK.I weapons
- Line 61: Rare loot
- Line 70: Blood Botkiller Mk.I weapons
- Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 87: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
- Line 3: Operation Steel Trap loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.I weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.I weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
- Line 53: No 100% critical hit chance on kill
- Line 115: Spawns from the flank
- Line 205: Spawns from the flank
- Line 246: The
- Line 334: Spawns from the flank
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
- Line 81: The
- Line 88: The
- Line 90: The
- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
- Line 156: The
- Line 196: The
- Line 219: The
- Line 235: The
- Line 240: The
- Line 248: The
- Line 263: The
- Line 265:
- Line 267: The
- Line 267: 50% faster move speed while deployed
- Line 276:
- Line 276: 50% slower spin up time
- Line 333: The
- Line 338:
- Line 340: The
- Line 365: The
- Line 390: The
- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 26: The
- Line 28: The
- Line 30: The
- Line 39: The
- Line 54: Spawns similarly to Spy-bots
- Line 86:
- Line 101: The
- Line 103:
- Line 105: 50% slower move speed while deployed
- Line 110: The
- Line 114:
- Line 118: The
- Line 123:
- Line 125: 50% slower move speed while deployed
- Line 130: The
- Line 134:
- Line 143: Behaves similarly to Sniper-bots
- Line 158: The
- Line 175: Takes opposite path as the bomb
- Line 219: Behaves similarly to Sniper-bots
- Line 229: Behaves similarly to Sniper-bots
- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459:
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
- Line 253: Random choice
- Line 287: Random choice
- Line 434: Random choice
- Line 439: Icons are hidden
- Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 31: Appears at flank
- Line 39: Appears at flank
- Line 48: Appears at flank
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Line 314: Limited support
- Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 48: Wave begins after 2A is all dead
- Line 67: Wave begins after 2B has finished spawning
- Line 79: Wave begins after 2A is all dead
- Line 102: Wave begins after 3A has finished spawning
- Line 124: Wave begins after 3B has finished spawning
- Line 165: Wave begins after 4A is all dead
- Line 205: Wave begins after 5A is all dead
- Line 220: Wave begins after 5A is all dead
- Line 251: Takes left path
- Line 261: Takes right path
- Line 307: Takes left path
- Line 317: Wave begins after 7A-1 is all dead
- Line 333: Wave begins after 7B is all dead
- Line 344: Wave begins after 7C is all dead
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:Reference pose list has 5 uses and is missing 21 translations
- Line 4: Method
- Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
- Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
- Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
- Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 57: only
- Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
- Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
- Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 93: Zombie Infection only
- Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
- Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
- Line 121: only
- Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
- Line 133: only
- Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
- Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
- Template:Trade Offer errors has 5 uses and is missing 22 translations
- Line 2: Steam trade offer errors
- Line 12: Error code<br>Internal name
- Line 21: Encountered when
- Line 30: Explanation
- Line 41: Sending, accepting, declining, or cancelling trade offers.
- Line 50: Generic failure, shown if a more specific error could not be determined.
- Line 61: Sending, accepting, declining, or cancelling trade offers.
- Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
- Line 81: Sending, accepting, declining, or cancelling trade offers.
- Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
- Line 101: Sending, accepting, declining, or cancelling trade offers.
- Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
- Line 121: Sending, accepting, declining, or cancelling trade offers.
- Line 130: The trade offer service is currently unavailable.
- Line 141: Sending, accepting, declining, or cancelling trade offers.
- Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
- Line 161: Sending, accepting, declining, or cancelling trade offers.
- Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
- Line 181: Accepting trade offers.
- Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
- Line 201: Sending trade offers.
- Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Backpack sounds has 4 uses and is missing 67 translations
- Line 2: Backpack item noises
- Line 10: Noise
- Line 17: Example item
- Line 25: Pickup noise
- Line 32: Drop noise
- Line 40: Parasite pickup
- Line 47: Parasite drop
- Line 56: Bag pickup
- Line 63: Bag drop
- Line 72: Bald head
- Line 82: Bottle pickup
- Line 89: Bottle drop
- Line 98: Boxing gloves pickup
- Line 105: Boxing gloves drop
- Line 114: Cardboard pickup
- Line 121: Cardboard drop
- Line 130: ConTracker pickup
- Line 137: ConTracker drop
- Line 146: Crate pickup
- Line 153: Crate drop
- Line 162: Default pickup
- Line 169: Default drop
- Line 178: Revolver cylinder spin
- Line 188: Gooey pickup
- Line 198: Hat pickup
- Line 205: Hat drop
- Line 214: Heavy gun pickup
- Line 221: Heavy gun drop
- Line 230: Helmet pickup
- Line 237: Helmet drop
- Line 246: Large knife pickup
- Line 256: Small knife pickup
- Line 266: Leather pickup
- Line 276: Light gun pickup
- Line 283: Light gun drop
- Line 292: Medal pickup
- Line 302: Metal pot pickup
- Line 309: Metal pot drop
- Line 318: Metal scrap pickup
- Line 325: Metal scrap drop
- Line 334: Tiny metal pickup
- Line 341: Tiny metal drop
- Line 350: Metal weapon pickup
- Line 357: Metal weapon drop
- Line 366: Pyroland item pickup
- Line 373: Pyroland item drop
- Line 382: Night vision goggles turning on
- Line 392: Item pack pickup
- Line 399: Item pack drop
- Line 408: Paint can pickup
- Line 418: Paper pickup
- Line 428: Robot arm pickup
- Line 435: Robot arm drop
- Line 444: Rubber pickup
- Line 454: Sandwich pickup
- Line 461: Sandwich drop
- Line 470: Shovel pickup
- Line 477: Shovel drop
- Line 486: Soda can pickup
- Line 493: Soda can drop
- Line 502: Umbrella pickup
- Line 512: Watch pickup
- Line 519: Watch drop
- Line 528: Wooden pole pickup
- Line 535: Wood pole drop
- Line 544: Wood weapon pickup
- Line 551: Wood weapon drop
- Template:Competitive outdated has 4 uses and is missing 1 translation
- Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Golden Charity destroyed wrenches has 4 uses and is missing 3 translations
- Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
- Line 9: Number
- Line 28: Steam Profile
- Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
- Line 2: List of weapons associated with knockback
- Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
- Line 3: New Stats/Stats Change
- Line 10: +25% bonus healing from all sources
- Line 17: Boost reduced when hit
- Line 24: 20% less accurate
- Line 31: On Miss: Hit yourself. Idiot.
- Line 38: Immune to afterburn.
- Line 45: <br>
- Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
- Line 59: +50 max health on wearer
- Line 66: +50% damage bonus<br> -35% projectile speed
- Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
- Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
- Line 87: <br><br>
- Line 94: <br>
- Line 101: +70% damage bonus<br> 100% minicrits vs burning players
- Line 108: +200% afterburn damage<br> -75% damage penalty
- Line 115: 5 seconds crit boost on kill
- Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
- Line 129: +20% explosion radius
- Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
- Line 143: On kill: turn victim to ice
- Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
- Line 157: Unusual Effect: Massed Flies
- Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
- Line 171: Maximum health is drained while item is active
- Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
- Line 185: When weapon is active:
- Line 192: +25 max health
- Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
- Line 206: Critical damage is affected by range
- Line 213: +25% damage bonus<br> +25% damage bonus while disguised
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323:
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442:
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7:
- Line 28:
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253:
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 6 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 180: The
- Line 251: Spawns from the side
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490:
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503:
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517:
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531:
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544:
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557:
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570:
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295:
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504:
- Line 510:
- Line 522:
- Line 522:
- Line 522: The
- Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
- Line 8: Spawns from the flank
- Line 17: Spawns from the flank
- Line 30: Spawns from the flank
- Line 64: Spawns from the flank
- Line 73: Spawns from the flank
- Line 108: Spawns from the flank
- Line 117: Spawns from the flank
- Line 122: Limited
- Line 143: Spawns from the flank
- Line 152: Spawns from the flank
- Line 159: Spawns from the flank
- Line 181: Spawns from the B entrance and takes the outside path
- Line 192: Spawns from the flank
- Line 201: Spawns from the flank
- Line 207: Spawns from the flank
- Line 227: Spawns from the flank
- Line 248: Spawns from the flank
- Line 274: Spawns from the flank
- Line 283: Spawns from the flank
- Line 289: Spawns from the flank
- Line 303: Spawns from the flank
- Line 335: Spawns from the flank
- Line 349: Spawns from the B entrance and takes the outside path
- Line 368: Spawns from the flank
- Line 378: Spawns from the tunnel and takes the storeroom path
- Line 393: Spawns from the flank
- Line 427: Audio cue announces its arrival
- Line 459: Spawns from the flank
- Line 469: Spawns from the tunnel and takes the storeroom path
- Line 505: Spawns from the flank
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190:
- Line 196: The
- Line 201:
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244:
- Line 277:
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32:
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86:
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 23 translations
- Line 23:
- Line 27:
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 225: The
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 315: The
- Line 342: Play sound when subwave is active
- Line 372:
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Pier Pressure has 4 uses and is missing 1 translation
- Line 308: The
- Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
- Line 55: "
- Line 55: "
- Line 145: "
- Line 145: "
- Line 236: "
- Line 236: "
- Line 267:
- Line 306: "
- Line 306: "
- Line 313: The
- Line 318: The
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
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- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
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- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
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- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
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- Line 180: Spawns at
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- Line 185: Spawns at
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- Line 200: "
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- Line 200: damage bonus
- Line 200: Spawns at
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- Line 209: bullets per shot
- Line 209: Spawns at
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- Line 214: Spawns at
- Line 219: "
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- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: "
- Line 233: "
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: "
- Line 242: "
- Line 242: Spawns at
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- Line 247: Spawns at
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- Line 257: Spawns at
- Line 265: "
- Line 265: "
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: "
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- Line 286: degree rocket spread
- Line 286: Spawns at
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- Line 291: Spawns at
- Line 301: "
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- Line 310: Spawns at
- Line 317: "
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- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 334: "
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- Line 339: Spawns at
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- Line 344: "
- Line 344: Spawns at
- Line 346: "
- Line 346: "
- Line 346: Spawns at
- Line 350: "
- Line 350: "
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: "
- Line 358: "
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: "
- Line 368: "
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: "
- Line 376: "
- Line 376: The
- Line 381: "
- Line 381: "
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: "
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- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 387: "
- Line 387: "
- Line 394: "
- Line 394: "
- Line 394: Spawns at
- Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46:
- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
- Line 10: "
- Line 10: "
- Line 18: "
- Line 18: "
- Line 26: "
- Line 26: "
- Line 26:
- Line 33: A
- Line 34:
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- Line 44: B
- Line 45:
- Line 52: A
- Line 53: "
- Line 53: "
- Line 58: B
- Line 58: A
- Line 59: Unused type
- Line 70: C
- Line 70: B
- Line 76: C
- Line 76: C
- Line 82: C
- Line 82: C
- Line 88: C
- Line 88: C
- Line 94: D
- Line 94: C
- Line 95: Unused type
- Line 108: A
- Line 109: Unused type
- Line 115: "
- Line 115: "
- Line 115:
- Line 120: B
- Line 120: B
- Line 121: Not required to finish the wave
- Line 132: B
- Line 132: B
- Line 133: Not required to finish the wave
- Line 144: Not required to finish the wave
- Line 155: Not required to finish the wave
- Line 166: Not required to finish the wave
- Line 177: Not required to finish the wave
- Line 188: Not required to finish the wave
- Line 199: Not required to finish the wave
- Line 210: Not required to finish the wave
- Line 221: Not required to finish the wave
- Line 232: Not required to finish the wave
- Line 243: Not required to finish the wave
- Line 254: Not required to finish the wave
- Line 265: Not required to finish the wave
- Line 276: Not required to finish the wave
- Line 287: Not required to finish the wave
- Line 298: Not required to finish the wave
- Line 309: Not required to finish the wave
- Line 320: Not required to finish the wave
- Line 331: Not required to finish the wave
- Line 342: Not required to finish the wave
- Line 361: A
- Line 362: "
- Line 362: "
- Line 367: "
- Line 367: "
- Line 367: The
- Line 367: The
- Line 372: B
- Line 372: A
- Line 373: "
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- Line 378: B
- Line 378: B
- Line 379: "
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- Line 384: "
- Line 384: "
- Line 389: C
- Line 389: B
- Line 390: "
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- Line 400: The
- Line 400: The
- Line 405: D
- Line 406: "
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- Line 406:
- Line 406:
- Line 411: E
- Line 413: "
- Line 413: "
- Line 418: "
- Line 418: "
- Line 420: F
- Line 421: "
- Line 421: "
- Line 426: G
- Line 428: "
- Line 428: "
- Line 433: "
- Line 433: "
- Line 435: "
- Line 435: "
- Line 439: A
- Line 440:
- Line 440:
- Line 445: A
- Line 447:
- Line 447:
- Line 452: The
- Line 452:
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- Line 454: B
- Line 454: A
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- Line 461: The
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- Line 471: A
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- Line 547: A
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- Line 601: A
- Line 602: Normal Variants
- Line 608: "
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- Line 608: The
- Line 613: A
- Line 613: A
- Line 614: Giant Variants
- Line 620: "
- Line 620: "
- Line 620: The
- Line 625: B
- Line 625: A
- Line 626: Normal Variants
- Line 632: "
- Line 632: "
- Line 637: B
- Line 637: B
- Line 638: Giant Variants
- Line 644: "
- Line 644: "
- Line 649: C
- Line 649: B
- Line 650: "
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- Line 650: The
- Line 655: C
- Line 655: C
- Line 656: "
- Line 656: "
- Line 656: The
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Setup time map table has 4 uses and is missing 9 translations
- Line 52: First and second stage
- Line 61: Third stage
- Line 72: First stage
- Line 81: Second stage
- Line 92: First and second stage
- Line 101: Third stage
- Line 192: First and second stage
- Line 201: Third stage
- Line 216: Multi-stage map which has the same setup time for every stage.
- Template:UGC Highlander medals has 4 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:Water locations table has 4 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 721: First BLU spawn leads to small river (shallow water).
- Line 730: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 739: Small pools around the map.
- Line 748: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 757: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 766: There are small ponds of deep water around the valley below the central tower.
- Line 775: The center of the map has a canal of deep water.
- Line 784: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 793: There is a large lake with a boathouse.
- Template:Aquarius water speed has 3 uses and is missing 4 translations
- Line 3: Speed boost
- Line 9: Underwater speed on Aquarius
- Line 15: Regular underwater speed
- Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
- Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
- Line 2: Heal Source
- Line 7: Healing Rate
- Line 13: Injured ≤ 10 seconds ago
- Line 18: Injured ≥ 15 seconds ago
- Line 25: 6 per second
- Line 31: '''Vaccinator ''':<br>2 per second
- Line 36: 18 per second
- Line 42: '''Vaccinator overheal''':<br>6 per second
- Line 49: 8.4 per second
- Line 55: '''With ''':<br>25.2 per second
- Line 60: 25.2 per second
- Line 66: '''With ÜberCharge''':<br>75.6 per second
- Line 73: 6.25 per second
- Line 78: 18.75 per second
- Line 85: '''Level 1''':<br>2.5 per second
- Line 91: '''Level 2''':<br>3.75 per second
- Line 97: '''Level 3''':<br>5 per second
- Line 102: '''Level 1''':<br>2.5 per second
- Line 108: '''Level 2''':<br>3.75 per second
- Line 114: '''Level 3''':<br>5 per second
- Line 120: Payload#Carts
- Line 123:
- Line 128: 2.5 per second
- Line 133: 2.5 per second
- Template:Bot skill levels has 3 uses and is missing 80 translations
- Line 2: Differences between bot skill levels
- Line 11: Skill
- Line 19: Skill level
- Line 29: Easy
- Line 37: Normal
- Line 45: Hard
- Line 53: Expert
- Line 62: Reaction time
- Line 74: Time until bot reacts to a player entering its field of view
- Line 83: Aiming interval
- Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 103: / aim
- Line 111: Vertical compensation:
- Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
- Line 128: aim
- Line 136: Vertical compensation:
- Line 143: Aims for headshot?
- Line 151: Vertical compensation:
- Line 158: Aims for headshot?
- Line 165: Only close range (150 s)
- Line 173: Vertical compensation:
- Line 180: Aims for headshot?
- Line 187: Always
- Line 195: Aims based on the command
- Line 204: aim
- Line 212: Always aims at the enemy's center
- Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
- Line 227: Bots with the or always aim at the body
- Line 236: aim
- Line 244: Always aims for body
- Line 251: Aims between the head and center
- Line 258: Always aims for the head
- Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 274: 10% chance
- Line 281: 30% chance
- Line 288: 60% chance
- Line 295: 90% chance
- Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 310: Prioritizes over healing target?
- Line 318: 50% chance
- Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
- Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 345: Dodging skills
- Line 352: Never attempts to dodge
- Line 359: Dodges when holding a damage-dealing weapon
- Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
- Line 374: Avoids running into enemies?
- Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 391: Chance to
- Line 398: 0% chance
- Line 405: 50% chance
- Line 412: 90% chance
- Line 419: 100% chance
- Line 426: Used for both reflecting projectiles and pushing players away
- Line 434: choice
- Line 441: Random class
- Line 448: Random member of the enemy team's class
- Line 457: Disguise behavior
- Line 464: Looks towards enemy players when in view
- Line 471: Avoids looking at enemies
- Line 479: Attempts to ?
- Line 486: Always attempts to backstab players, even if enemy is facing the bot
- Line 493: Only backstabs if the enemies are turned less than 45 degrees away
- Line 500: Only backstabs if the enemies are turned less than 78 degrees away
- Line 507: Only backstabs if a backstab is possible on the enemy
- Line 515: Switches to secondary?
- Line 523: s switch away if primary is empty
- Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
- Line 535: Snipers switch away if enemy is closer than 750 Hammer units
- Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
- Line 549: Retreats to reload?
- Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
- Line 566: Chance to roam far away when defending control point?
- Line 573: 10% chance
- Line 580: 50% chance
- Line 587: 75% chance
- Line 594: 90% chance
- Line 601: Bots only roam if there is enough time left on the clock (determined by )
- Line 609: Attempts to block the capture of a control point?
- Line 621: A list of quiet weapons can be found below
- Template:Disconnect reasons has 3 uses and is missing 24 translations
- Line 2: Disconnect messages
- Line 10: Message
- Line 17: Meaning
- Line 25: Disconnected by user
- Line 30: User manually disconnected from the server.
- Line 38: Removed from match by system
- Line 43: User was taken to another match by the matchmaking system.
- Line 51: <player name> timed out
- Line 56: The player lost connection to the server for too long.
- Line 63: User was VAC banned from secure server
- Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
- Line 76: Steam auth ticket has been canceled
- Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
- Line 89: An issue with your computer is blocking the VAC system.
- Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
- Line 102: Issued too many commands to server.
- Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
- Line 115: Buffer overflow in net message
- Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
- Line 128: This Steam account does not own this game. Please login to the correct Steam account.
- Line 133: The account has been locked by and cannot play on VAC secured servers.
- Line 141: Bad challenge
- Line 154: Connection failed after 4 retries
- Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
- Template:Item timeline 2025 has 3 uses and is missing 6 translations
- Line 15: * Added 23 new community-contributed items.
- Line 95: * Added the Summer 2025 Cosmetic Case.
- Line 113: * Added 4 new community-contributed taunts to the Mann Co. Store.
- Line 139: * Added 27 new community-contributed items.
- Line 231: * Added the Spectral Stash Case.
- Line 242: * Added 3 new community-contributed taunts to the Mann Co. Store.
- Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:LODcmodelTable has 3 uses and is missing 27 translations
- Line 3: Item
- Line 14: Highest quality (polycount)
- Line 25: Lowest quality LOD (polycount)
- Line 36: LOD efficiency
- Line 173: Unused
- Line 311: bugle
- Line 357: transceiver
- Line 415: backpack
- Line 431: bugle
- Line 475: Unused
- Line 499: detonated
- Line 521: flag
- Line 549: flag
- Line 641: Includes 1 shell
- Line 693: Varies with applied
- Line 709: Unused
- Line 763: flag
- Line 783: Unused
- Line 807: pack
- Line 847: conch
- Line 881: wooden box
- Line 927: broken
- Line 961: ammo belt
- Line 975: Overlaid on
- Line 999: dragon head
- Line 1075: wrap
- Line 1091: attachment
- Template:LODwmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
- Line 138: Only 10 will drop money
- Line 148: Only 20 will drop money
- Line 334: The
- Line 345: The
- Line 487: Only 20 will drop money
- Template:Mvm mission Mannure has 3 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission Overclock has 3 uses and is missing 13 translations
- Line 116: Only 1 will drop money
- Line 126: Only 1 will drop money
- Line 136: Only 1 will drop money
- Line 207: Only 1 will drop money
- Line 217: Only 1 will drop money
- Line 227: Only 1 will drop money
- Line 237: Only 1 will drop money
- Line 247: Only 1 will drop money
- Line 320: Only 1 will drop money
- Line 330: Only 1 will drop money
- Line 340: Only 1 will drop money
- Line 505: Bomb resets after the last bot has spawned
- Line 518: Bomb resets after the last bot has spawned
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229:
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8:
- Line 8: The
- Line 13:
- Line 13:
- Line 15:
- Line 83:
- Line 83: The
- Line 83: Marks enemies for death
- Line 90:
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224:
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101:
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436:
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51:
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136:
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367:
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Death pits close on arrival
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
- Line 13: The
- Line 36: The
- Line 85:
- Line 96: The
- Line 112: The
- Line 149: The
- Line 174: The
- Line 221: The
- Line 227: The
- Line 247: The
- Line 257: The
- Line 318: Takes the left path
- Line 397: The
- Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
- Line 80: Goes to the hatch first
- Line 107: Goes to the hatch first
- Line 195: Goes to the hatch first
- Line 250: Goes to the hatch first
- Line 331: Goes to the hatch first
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Waterway Wringout has 3 uses and is missing 35 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 512: The
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
- Line 95: Spawns from the main spawn or flank
- Line 117: Spawns from the main spawn or flank
- Line 134: Spawns from the flank
- Line 144: Spawns from the flank
- Line 156: Spawns from the flank
- Line 221: Spawns from the flank
- Line 234: Spawns from the flank
- Line 244: Spawns from the flank
- Line 289: Spawns from the flank
- Line 305: Spawns from the flank
- Line 419: Spawns from the flank
- Line 471: Spawns from the flank
- Line 489: Spawns from the flank
- Line 501: Spawns from the flank
- Line 523: Spawns from the flank
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
- Line 9: Items in this crate have a chance to be , ( only), or both.
- Template:Merasmus props table has 2 uses and is missing 33 translations
- Line 2: List of props Merasmus can disguise as
- Line 8: Prop
- Line 18: Pumpkin
- Line 25: Listed twice, thus twice as likely
- Line 31: Palm tree
- Line 40: Control room console
- Line 49: Work table
- Line 58: Boulder
- Line 67: Concrete block
- Line 76: Welding machine
- Line 85: Resupply locker
- Line 94: Target
- Line 103: Picnic table
- Line 112: Grand piano
- Line 121: Bookcase
- Line 130: Chair
- Line 139: Couch
- Line 148: Grandfather clock
- Line 157: Coffin
- Line 166: Mining crate
- Line 175: Oil drum
- Line 184: Hand truck
- Line 193: Minecart
- Line 202: Tire pile
- Line 210: Computer cart
- Line 219: Dump truck
- Line 228: Tent
- Line 236: Tractor tire
- Line 245: Tractor
- Line 254: Haybale
- Line 263: Wooden barrel
- Line 272: Wood pile
- Line 281: Pallet
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92:
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of on kill
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Mvm mission White Noise has 2 uses and is missing 5 translations
- Line 329: The
- Line 329: The
- Line 334: The
- Line 334: The
- Line 514: The
- Template:Mvm upgrades hellmet has 2 uses and is missing 70 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +10% Jump Height
- Line 71: All classes
- Line 91: higher. <br>
- Line 110: +5 Regen
- Line 131: Metal is regenerated every 5 seconds. <br>
- Line 154: Modified primary weapons' upgrades
- Line 166: Upgrade
- Line 186: Cost
- Line 208: Rocket Specialist
- Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
- Line 242: +100% Burn Damage
- Line 269: Afterburn damage bonus. <br>
- Line 289: +10% Airblast Force
- Line 318: +25% Damage
- Line 346: +25% Projectile Speed
- Line 372: +10% Firing Speed
- Line 401: Knockback Rage
- Line 422: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
- Line 442: Destroy Projectiles
- Line 463: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
- Line 483: Explosive Headshot
- Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 527: +25% Faster Charge
- Line 550: +5s On Target
- Line 578: Modified secondary weapons' upgrades
- Line 589: Upgrade
- Line 608: Cost
- Line 629: -50% Speed On Target
- Line 649: Does not stack.
- Line 664: Explode on Ignite
- Line 677: Explosion deals up to 350 splash damage
- Line 692: Able to re-launch while already in-flight
- Line 706: Stun enemies when you land
- Line 718: +20% Damage
- Line 741: +100% Charge Recharge Rate
- Line 763: +25% Rate
- Line 786:
- Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 812: Canteen Specialist
- Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
- Line 840: Modified melee weapons' upgrades
- Line 850: Upgrade
- Line 868: Cost
- Line 888: Armor Penetration
- Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 932: Only when equipped by Spy
- Line 947: Modified buildings' upgrades
- Line 957: Upgrade
- Line 975: Cost
- Line 995: +1 Disposable Sentry Gun
- Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1022: +10% Sentry Firing Speed
- Line 1037: 10% faster sentry fire rate.
- Line 1053: Modified Canteens
- Line 1064: Upgrade
- Line 1079: Cost
- Line 1095: Become Boosted
- Line 1109: All classes
- Line 1124: Crits user and triples sentry fire rate for 5 seconds.
- Line 1139: Become Übercharged
- Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1169: Refill Clips and Ammo
- Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1200: Teleport to Spawn
- Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1230: Building Upgrade
- Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''