199 templates missing Chinese (Simplified) translation

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Pages missing in Chinese (Simplified) (zh-hans – 中文(简体)‎): 199 in total. Data as of 02:59, 11 November 2025 (GMT).

See also

List

  1. Template:Halloween restricted has 4905 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  2. Template:Control Point Timing/Control points has 880 uses and is missing 3 translations
    Line 1: Control Points and
    Line 18: Control Point
    Line 77: Control Point
  3. Template:Community Events Nav has 413 uses and is missing 7 translations
    Line 66: Arkham Knight Contest
    Line 152: Meet the Demoman Uncensored
    Line 202: TF Tomb Contest
    Line 403: BlapBash
    Line 448: Hugs.tf
    Line 461: Jingle Jam
    Line 490: Rally Call
  4. Template:Mapping Nav has 330 uses and is missing 1 translation
    Line 397: VScript
  5. Template:Mechanics Nav has 265 uses and is missing 2 translations
    Line 135: Surfing
    Line 160: Stun
  6. Template:Overheal tool has 180 uses and is missing 1 translation
    Line 1: /
  7. Template:Cite web has 178 uses and is missing 1 translation
    Line 90:
  8. Template:Hazard infobox has 124 uses and is missing 1 translation
    Line 156: Stock
  9. Template:Competitive Class Nav has 99 uses and is missing 4 translations
    Line 9: of the
    Line 24:
    Line 39:
    Line 54:
  10. Template:Class strategy (Classic) has 88 uses and is missing 1 translation
    Line 115: Anti-class strategy
  11. Template:ClassicSniperNav has 83 uses and is missing 1 translation
    Line 121: Anti-class strategy
  12. Template:ClassicSoldierNav has 74 uses and is missing 1 translation
    Line 121: Anti-class strategy
  13. Template:ClassicMedicNav has 67 uses and is missing 1 translation
    Line 122: Anti-class strategy
  14. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  15. Template:Strange Sapper ranks has 66 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
  16. Template:Decorated collection table has 64 uses and is missing 29 translations
    Line 10:
    Line 25:
    Line 41:
    Line 57:
    Line 73:
    Line 89:
    Line 105:
    Line 121:
    Line 137:
    Line 153:
    Line 169:
    Line 185:
    Line 201:
    Line 217:
    Line 233:
    Line 249:
    Line 265:
    Line 281:
    Line 297:
    Line 313:
    Line 329:
    Line 345:
    Line 361:
    Line 377:
    Line 393:
    Line 409:
    Line 425:
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    Line 457:
  17. Template:Weapon Halloween Spell paragraph2 has 63 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  18. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  19. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  20. Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
    Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  21. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
  22. Template:Strange Razorback ranks has 27 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  23. Template:Improveimage has 26 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 22: This image file requires improvement
    Line 40: You can help Team Fortress Wiki by (see ).
  24. Template:Stanley Parable item has 25 uses and is missing 3 translations
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
    Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 64: Andrea's portfolio
  25. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 576: Numbers indicate the series of that each item can be obtained from.
    Line 595: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 610: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 623: Available by combining with a , available from unboxing during the event.
    Line 633: Available from unboxing the during the event.
    Line 643: Available from unboxing the .
    Line 651: Available from unboxing the .
  26. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 645: Numbers indicate the series of that each item can be obtained from.
    Line 664: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 679: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 692: Available by combining with a , available from unboxing during the event.
    Line 703: Available from unboxing the during the event.
    Line 714: Available from unboxing the
    Line 723: Available from unboxing the .
  27. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 597: Numbers indicate the series of that each item can be obtained from.
    Line 617: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 633: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 647: Obtained from the . from the to the date of July 9th, 2014.
    Line 659: Available by combining with a , available from unboxing during the event.
    Line 670: Available from unboxing the during the event.
    Line 681: Available from unboxing the .
    Line 691: Available from unboxing the .
  28. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 538: Numbers indicate the series of that each item can be obtained from.
    Line 557: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 572: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 585: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 597: Available by combining with a , available from unboxing during the event.
    Line 608: Available from unboxing the during the event.
    Line 619: Available from unboxing the .
    Line 628: Available from unboxing the .
  29. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 703: Numbers indicate the series of that each item can be obtained from.
    Line 722: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 737: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
    Line 747: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 760: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 771: Available by combining with a , available from unboxing during the event.
    Line 781: Available from unboxing the during the event.
    Line 791: Available from unboxing the .
    Line 800: Available from unboxing the .
  30. Template:Scout strange quality table has 23 uses and is missing 14 translations
    Line 4: Possible Scout Strange quality items
    Line 799: Numbers indicate the series of that each item can be obtained from.
    Line 820: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 838: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82.
    Line 853: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 868: Obtained from the , from the to the date of July 9th, 2014.
    Line 883: Available by combining with a , available from unboxing during the event.
    Line 896: Available from unboxing the during the event.
    Line 909: Available by applying a to the item.
    Line 919: Available by ten items of a lower Grade of the same collection.
    Line 929: Available by applying a to its respective item.
    Line 939: Available from unboxing the .
    Line 950: Available from unboxing the .
    Line 961: Can no longer be unboxed in Strange quality as of the .
  31. Template:Sniper strange quality table has 23 uses and is missing 11 translations
    Line 3: Possible Sniper Strange quality items
    Line 545: Numbers indicate the series of that each item can be obtained from.
    Line 565: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 581: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
    Line 594: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 608: Obtained from the . from the to the date of July 9th, 2014.
    Line 621: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
    Line 634: Available by combining with a , available from unboxing during the event.
    Line 646: Available from unboxing the during the event.
    Line 658: Available from unboxing the .
    Line 668: Available from unboxing the .
  32. Template:Soldier strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Soldier Strange quality items
    Line 579: Numbers indicate the series of that each item can be obtained from.
    Line 598: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 613: The is not obtainable from crates. Users who owned a Strange prior to the were granted a Strange Escape Plan upon starting the game.
    Line 627: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 640: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
    Line 651: Available by combining with a , available from unboxing during the event.
    Line 662: Available from unboxing the during the event.
    Line 673: Available from unboxing the .
    Line 682: Available from unboxing the .
  33. Template:Weapon list has 23 uses and is missing 1 translation
    Line 2891: Spins the around, then fires one shot.
  34. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  35. Template:All classes strange quality table has 22 uses and is missing 9 translations
    Line 3: Possible All classes Strange quality items
    Line 737: Numbers indicate the series of that each item can be obtained from.
    Line 759: The is not directly obtainable from crates; instead, it is an extremely rare drop from completing any Advanced or Expert tour on mode in .
    Line 777: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific , that can be obtained as a .
    Line 795: The is not obtainable from crates, and was instead distributed to all players during the update and the .
    Line 813: Available by combining with a , available from unboxing during the event.
    Line 830: Available from unboxing the during the event.
    Line 847: Available from unboxing the .
    Line 863: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  36. Template:Genuine quality table has 22 uses and is missing 1 translation
    Line 603: Tournament Medals
  37. Template:List of items associated with badges has 22 uses and is missing 10 translations
    Line 138: Achievement Items
    Line 153: Distributed Items
    Line 170: Update Badges and Medals
    Line 189: Gifter Badges
    Line 222:
    Line 273: Promotional Items
    Line 293: Miscellaneous
    Line 337: Purchasable Items
    Line 371: Craftable Items
    Line 742: Community Mann vs. Machine Badges and Medals
  38. Template:Paint Can has 22 uses and is missing 29 translations
    Line 80: #9, #13, or as a bonus drop from cases
    Line 99: #10, #16, or as a bonus drop from cases
    Line 119: #2, #11, #17, or as a bonus drop from cases
    Line 138: #11, #18, or as a bonus drop from cases
    Line 158: #1, #3, #14, or as a bonus drop from cases
    Line 177: #12, #16, or as a bonus drop from cases
    Line 197: #39 or as a bonus drop from cases
    Line 216: #10, #18, or as a bonus drop from cases
    Line 236: #39 or as a bonus drop from cases
    Line 255: #12, #17, or as a bonus drop from cases
    Line 275: As a bonus drop from cases
    Line 294: #9, #13, or as a bonus drop from cases
    Line 314: #1, #4, #13, or as a bonus drop from cases
    Line 333: #12, #18, or as a bonus drop from cases
    Line 353: #2 or as a bonus drop from cases
    Line 372: #9, #14, or as a bonus drop from cases
    Line 392: #5, #11, #16, or as a bonus drop from cases
    Line 411: #9, #15, or as a bonus drop from cases
    Line 431: #9, #15 or as a bonus drop from cases
    Line 450: As a bonus drop from cases
    Line 470: #9, #14, or as a bonus drop from cases
    Line 489: #10, #17, or as a bonus drop from cases
    Line 559: As a bonus drop from cases
    Line 578: #7, #15, or as a bonus drop from cases
    Line 603: As a bonus drop from cases
    Line 622: As a bonus drop from cases
    Line 647: As a bonus drop from cases
    Line 666: As a bonus drop from cases
    Line 691: As a bonus drop from cases
  39. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 24 translations
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  40. Template:Jiggle bones has 21 uses and is missing 128 translations
    Line 1424: The wings.
    Line 1445: The feathers.
    Line 1466: The phoenix.
    Line 1479: The hose.
    Line 1495: The skulls.
    Line 1516: The present.
    Line 1533: The basket in the oil.
    Line 1551: The hanging goo and bubbles.
    Line 1569: The pupils.
    Line 1590: The contents of the pot.
    Line 1608: The guillotine blade.
    Line 1626: The wooden handle.
    Line 1647: The pom-pom.
    Line 1668: The bells.
    Line 1689: The ends of the chains.
    Line 1707: The stalk.
    Line 1725: The eye.
    Line 1746: The pom-pom.
    Line 1767: The seaweed.
    Line 1783: The brain.
    Line 1802: The doll's head and arms.
    Line 1815: The eyes and the springs.
    Line 1833: The 's fingers.
    Line 1854: The glove's fingers.
    Line 1875: The laser gun.
    Line 1894: The brim and tip.
    Line 1907: The end of the belt and the fan.
    Line 1925: The pupils.
    Line 1946: The lower jaw.
    Line 1964: The fish.
    Line 1985: The entire boot.
    Line 2006: The tie.
    Line 2049: The entire creature.
    Line 2070: The eye stalks.
    Line 2088: The flame.
    Line 2109: The pom-pom.
    Line 2132: The lamp.
    Line 2151: The rim of the hat.
    Line 2169: The plume.
    Line 2204: The metal feathers.
    Line 2223: The "fuse".
    Line 2239: The spring.
    Line 2258: The feathers.
    Line 2301: The back of the poncho.
    Line 2317: The tassels.
    Line 2336: The stickybomb.
    Line 2352: The spring.
    Line 2371: The end of the scarf.
    Line 2390: The golf clubs.
    Line 2409: The loose material at the front and back.
    Line 2427: The back of the cape.
    Line 2448: The feather.
    Line 2469: The back of the cape.
    Line 2490: The chest itself and its lock.
    Line 2511: The locks.
    Line 2532: The bagpipes.
    Line 2545: The eye.
    Line 2566: The earrings and the end of the bandana.
    Line 2584: The straps.
    Line 2605: The top of the hat.
    Line 2621: The feather.
    Line 2645: The banana peel.
    Line 2663: The top of the head.
    Line 2682: The straps.
    Line 2703: The ornament.
    Line 2716: The quiff.
    Line 2737: The entire tutu.
    Line 2758: The quiff.
    Line 2779: The bottom half of the Sandvich and the end of the tongue.
    Line 2797: The ponytail and earrings.
    Line 2810: The nose ring.
    Line 2848: The chicken's body.
    Line 2861: The straps.
    Line 2882: The hanging .
    Line 2922: The sandvich stack.
    Line 2971: The flaps.
    Line 2990: The gloves and springs.
    Line 3004: The wind up key.
    Line 3017: The straps.
    Line 3038: The feelers and mouth.
    Line 3057: The whip and idol.
    Line 3118: The moustache.
    Line 3131: The wings.
    Line 3150: The tentacles.
    Line 3163: The ears.
    Line 3176: The eye.
    Line 3197: The Mini-Sentry.
    Line 3210: The toes.
    Line 3229: The toy.
    Line 3242: The doll.
    Line 3260: The pug's head and hind legs.
    Line 3358: The teleporter.
    Line 3371: The toast and slider.
    Line 3384: The sides of the Engineer's head.
    Line 3402: The bag.
    Line 3424: The liquid.
    Line 3468: The bird.
    Line 3489: The entire ice-pack.
    Line 3510: The flaps.
    Line 3551: The neon liquid and antennae.
    Line 3594: The pipe.
    Line 3615: The tubing.
    Line 3636: The hanging material.
    Line 3676: The clipboard attached to the satchel.
    Line 3697: The tube.
    Line 3718: The lightning bolts.
    Line 3736: The wings.
    Line 3758: The pot and .
    Line 3779: The crocodile's tail.
    Line 3823: The feather.
    Line 3844: The head.
    Line 3865: The teeth.
    Line 3886: The coat.
    Line 3902: The "head" and the tongue.
    Line 3915: The string.
    Line 3934: The garlic.
    Line 3953: The tail, fins, and hanging lure.
    Line 3966: The bellows.
    Line 3987: The head.
    Line 4008: The ears.
    Line 4113: The pigeon's head.
    Line 4443: The doll.
    Line 4573: The brim and the spider.
    Line 4875: The eyes.
    Line 4924: The feathers.
    Line 5048: The particles inside the globe.
    Line 5175: The ears.
    Line 5829: The entire creature.
  41. Template:Kill taunt table has 21 uses and is missing 2 translations
    Line 48: 425 with the Atomizer
    Line 1180: Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
  42. Template:List of blog entries has 21 uses and is missing 55 translations
    Line 1320: Erik Johnson
    Line 1335: Tom Bui
    Line 1354: Brandon Reinhart
    Line 1381: Mike Booth
    Line 1400: Robin Walker
    Line 1411: Robin Walker
    Line 1422: Robin Walker
    Line 1437: Robin Walker
    Line 1448: Robin Walker
    Line 1459: Robin Walker
    Line 1470: Robin Walker
    Line 1493: Robin Walker
    Line 1528: Robin Walker
    Line 1543: Wade Schin
    Line 1566: Robin Walker
    Line 1577: Erik Johnson
    Line 1588: Corey Peters
    Line 1599: Robin Walker
    Line 1618: Robin Walker
    Line 1629: Mike Booth
    Line 1644: Dave Riller
    Line 1659: Erik Johnson
    Line 1686: Stavros Xanthis
    Line 1697: Robin Walker
    Line 1708: Robin Walker
    Line 1719: Jay Pinkerton
    Line 1730: Robin Walker
    Line 1741: Robin Walker
    Line 1764: Eric Smith
    Line 1779: Robin Walker
    Line 1794: Eric Smith
    Line 1805: Robin Walker
    Line 1816: Greg Cherlin
    Line 1827: Robin Walker
    Line 1838: Robin Walker
    Line 1857: Robin Walker
    Line 1868: Greg Cherlin
    Line 1879: Robin Walker
    Line 1890: Robin Walker
    Line 1901: Robin Walker
    Line 1930: Robin Walker
    Line 1941: Robin Walker
    Line 1952: Dhabih Eng
    Line 1967: Dhabih Eng
    Line 1978: Robin Walker
    Line 1989: Jakob Jungels
    Line 2000: Jakob Jungels
    Line 2011: Eric Smith
    Line 2022: Robin Walker
    Line 2033: Jakob Jungels
    Line 2044: Robin Walker
    Line 2055: Jakob Jungels
    Line 2066: Robin Walker
    Line 2077: Eric Kirchmer
    Line 2088: Robin Walker
  43. Template:QWTF Maps Nav has 21 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  44. Template:Tool list has 21 uses and is missing 259 translations
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 139: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 163: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 311: Series #60 of the Mann Co. Supply Crate.
    Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 506: Random when using a Summer Claim Check
    Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 665: Seriesless crate of the Mann Co. Supply Crate.
    Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 699: Seriesless crate of the Mann Co. Supply Crate.
    Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 869: Series #87 of the Mann Co. Supply Crate.
    Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 937: Series #92 of the Mann Co. Supply Crate.
    Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1124: Series #103 of the Mann Co. Supply Crate.
    Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1531: Contract reward from the Jungle Inferno Campaign
    Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1554: Contract reward from the Jungle Inferno Campaign
    Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1577: Contract reward from the Jungle Inferno Campaign
    Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
    Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
    Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
    Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
    Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
    Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
    Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
    Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
    Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
    Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
    Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
    Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
    Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
    Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
    Line 2155: A key used to open a .
    Line 2186: A key used to open a .
    Line 2214: A key used to open a or .
    Line 2234: Given by to each player during the .
    Line 2255: A key used to open a or .
    Line 2281: A key used to open a .
    Line 2306: A key used to open a .
    Line 2331: A key used to open a .
    Line 2354: A key used to open a .
    Line 2376: A key used to open an .
    Line 2398: A key used to open a .
    Line 2419: A key used to open a .
    Line 2439: A key used to open a .
    Line 2458: A key used to open a .
    Line 2477: A key used to open a .
    Line 2496: A key used to open a .
    Line 2515: A key used to open a .
    Line 2534: A key used to open a .
    Line 2553: A key used to open a .
    Line 2572: A key used to open a .
    Line 2591: A key used to open a .
    Line 2610: A key used to open a .
    Line 2629: A key used to open a .
    Line 2648: A key used to open a .
    Line 2667: A key used to open a .
    Line 2686: A key used to open a .
    Line 2705: A key used to open a .
    Line 2724: A key used to open a .
    Line 2742: A key used to open a .
    Line 2760: A key used to open a .
    Line 2778: A key used to open a .
    Line 2796: A key used to open a .
    Line 2814: A key used to open a .
    Line 2832: A key used to open either a or a .
    Line 2849: A key used to open a .
    Line 2866: A key used to open either a or a .
    Line 2883: A key used to open a .
    Line 2900: A key used to open either a or a .
    Line 2917: A key used to open a .
    Line 2934: A key used to open a .
    Line 2951: A key used to open a .
    Line 2969: A key used to open a .
    Line 2987: A key used to open a .
    Line 3005: A key used to open a .
    Line 3023: A key used to open a .
    Line 3041: A key used to open a .
    Line 3059: A key used to open a .
    Line 3077: A key used to open a .
    Line 3095: A key used to open a .
    Line 3113: A key used to open a .
    Line 3131: A key used to open a .
    Line 3149: A key used to open a .
    Line 3167: A key used to open a .
    Line 3185: A key used to open a .
    Line 3203: A key used to open a .
    Line 3221: A key used to open a .
    Line 3239: A key used to open a .
    Line 3257: A key used to open a .
    Line 3273: A key used to open a .
    Line 3289: A key used to open a .
    Line 3305: A key used to open a .
    Line 3321: A key used to open a .
    Line 3337: A key used to open a .
    Line 3353: A key used to open a .
    Line 3369: A key used to open a .
    Line 3385: A key used to open a .
    Line 3400: A key used to open a .
    Line 3415: A key used to open a .
    Line 3430: A key used to open a .
    Line 3445: A key used to open a .
    Line 3460: A key used to open a .
    Line 3475: A key used to open a .
    Line 3490: A key used to open a .
    Line 3505: A key used to open a .
    Line 3520: A key used to open a .
    Line 3535: A key used to open a .
    Line 3550: A key used to open a .
    Line 3565: A key used to open a .
    Line 3580: A key used to open a .
    Line 3627: Used to rename or .
    Line 3652: #1, #5, or as a bonus drop from cases
    Line 3661: Used to change the description of weapons or cosmetic items.
    Line 3685: #3, #7, or as a bonus drop from cases
    Line 3694: Used to change the coloring of most .
    Line 3717: Used to change the image on the , , , or .
    Line 3740: Used to add other variables that are counted on weapons.
    Line 3758: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3767: Used to add other variables that are counted on and .
    Line 3787: Used to limit a weapon's abilities to a certain .
    Line 3805: Used to convert a to the quality.
    Line 3821: Used to change specific items to the quality.
    Line 3834: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3843: Used to add killstreak effects to specific weapons.
    Line 3854: Operation Two Cities Tour Mann Up reward
    Line 3865: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3878: As a bonus drop from cases
    Line 3887: Used to make a select weapon into a variant.
    Line 3900: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3909: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3925: Used to add an effect to a taunt.
    Line 3938: As a bonus drop from cases
    Line 3977: This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4001: #8, or as a bonus drop from cases
    Line 4010: Adds 100 extra slots to your backpack to a maximum of 3000 slots.
    Line 4034: As a bonus drop from cases
    Line 4043: Allows a player to redeem a "Well Spun Hat" in ''''.
    Line 4062: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
    Line 4081: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 4099: Items that were added to craft the .
    Line 4114: Allows entry into official servers.
    Line 4128: As a bonus drop from cases
    Line 4137: This item grants a squad an extra item upon mission completion.
    Line 4152: A bundle to hide upcoming .
    Line 4167: Upgrades the user account to a premium account.
    Line 4189: Grants the player up to three random s on use.
    Line 4205: Grants the player a random when used.
    Line 4222: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 4237: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 4247: Operation Two Cities Tour Mann Up reward
    Line 4258: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4270: As a bonus drop from cases
    Line 4279: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 4294: Grants a upon activation, making its owner eligible to participate in the .
    Line 4309: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4324: An item that allowed a player to gain access to the .
    Line 4340: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 4355: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 4370: A received item which gave access to , able to for Halloween items and collect souls.
    Line 4380: During Halloween events
    Line 4391: Grants upon activation, making its owner eligible to participate in the .
    Line 4406: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4421: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 4436: Grants access to Matchmaking.
    Line 4452: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 4462: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 4473: Grants a upon activation, making its owner eligible to participate in the .
    Line 4488: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  45. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  46. Template:Self-illumination has 20 uses and is missing 6 translations
    Line 1192: The watch.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2409: The headphones.
    Line 2567: The screen.
  47. Template:Strange weapon ranks has 20 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  48. Template:Crafting Weapon Classifications has 19 uses and is missing 3 translations
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  49. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2898: Unused icon for Hale's ability.
    Line 2903: Previously used on the area of effect of Saxton Hale's normal punch.
  50. Template:Map stamps list has 18 uses and is missing 1 translation
    Line 2: List of Map Stamps
  51. Template:Crate series/121 has 17 uses and is missing 1 translation
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  52. Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
    Line 6: List of afterburn-inflicting weapons
    Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
    Line 72: Afterburn caused by this weapon deals 66% less damage compared to the default Flame Thrower.
    Line 95: Fire damage builds Mmmph.
    Line 118: Fires short range projectiles instead of normal flames.
    Line 134: Deals Critical hits damage to any already burning players.
    Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
    Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
    Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
    Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
    Line 317: Includes , and variants.
    Line 332: Afterburn becomes sparkling particle effects for players that are in .
  53. Template:Ubercharge rate has 16 uses and is missing 13 translations
    Line 88: <142.5% health
    Line 98: >142.5% health
    Line 108: >142.5% health + 2nd heal beam
    Line 120: <142.5% health
    Line 130: >142.5% health
    Line 140: >142.5% health + 2nd heal beam
    Line 151: <142.5% health
    Line 161: >142.5% health
    Line 171: >142.5% health + 2nd heal beam
    Line 182: <100% health
    Line 192: 100% - 142.5% health
    Line 202: >142.5% health
    Line 212: >142.5% health + 2nd heal beam
  54. Template:List of Community item owners has 15 uses and is missing 1 translation
    Line 829: Original Organizer of ETF2L Highlander.
  55. Template:List of item levels has 15 uses and is missing 1 translation
    Line 133: When created from a , the level is always 99.
  56. Template:List of slowdown penalty weapons has 15 uses and is missing 1 translation
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
  57. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  58. Template:Crate series/111 has 14 uses and is missing 1 translation
    Line 42: <small>(Items in this crate cannot be or .)</small>
  59. Template:Crate series/114 has 14 uses and is missing 1 translation
    Line 41: <small>(Items in this crate cannot be or .)</small>
  60. Template:Crate series/115 has 14 uses and is missing 1 translation
    Line 31: <small>(Items in this crate cannot be or .)</small>
  61. Template:Crate series/116 has 14 uses and is missing 1 translation
    Line 29: <small>(Items in this crate cannot be or .)</small>
  62. Template:Item timeline 2010 has 14 uses and is missing 22 translations
    Line 16: winners were awarded a unique version of the new hats.
    Line 95: * Added items submitted to the by members of the community.
    Line 151: * Added Sam & Max items for players who purchased within the first week of release.
    Line 181: Also included in this update:
    Line 227: Medals awarded to all current players based on when they began playing Team Fortress 2.
    Line 279: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
    Line 323: * is released as a item. The next day's patch on moved the item to the slot.
    Line 383: Also included in this update:
    Line 476: Also included in this update:
    Line 558: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game ''''
    Line 581: * Added for players who purchased ''Worms: Reloaded'' before September 2, 2010.
    Line 604: Also included in this update:
    Line 889: * Added Ellis' Cap and Frying Pan for players who bought or have owned '''' before October 7, 2010.
    Line 949: * Added ability to send gifts.
    Line 972: * All currently-existing es were changed to a .
    Line 1081: * Added Dealer's Visor for players who pre-ordered ''''.
    Line 1104: * Added awards for '''' achievements.
    Line 1238: * Added awards for completing objectives in .
    Line 1297: * 6 s available
    Line 1335: * Added '''' promotional items. versions given to players who purchased it before December 14, 2010. versions given to player who purchased between then and January 4, 2011.
    Line 1359: Also included in this update:
    Line 1543: Also included in this update:
  63. Template:Item timeline 2012 has 14 uses and is missing 23 translations
    Line 24: * Added promotional items for ''''.
    Line 61: * Added promotional items for ''''.
    Line 121: * Added a promotional item for ''''.
    Line 150: * 2 new s were introduced
    Line 202: * Added a promotional item for ''''.
    Line 266: * Added daily periodic reward for wins, purchases, and .
    Line 292: * Added a promotional item for ''''.
    Line 314: * Added three new .
    Line 351: * Added two promotional items for ''''.
    Line 413: * Added three promotional items for ''''.
    Line 481: * Added three promotional items for ''''.
    Line 547: * Added City on Fire items.
    Line 707: * Added .
    Line 758: * Added promotional items for ''''.
    Line 808: * Added promotional items for ''''.
    Line 856: * Added promotional item for ''''.
    Line 932: * Added promotional items for ''''.
    Line 1022: * Added promotional items for ''''.
    Line 1072: * Added promotional items for ''''.
    Line 1167: * Added promo.
    Line 1195: * 1 new map ()
    Line 1306: * Added promotional item for ''''
    Line 1369: * Added promotional item for ''''.
  64. Template:Storenonpurchasable has 14 uses and is missing 3 translations
    Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
  65. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  66. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  67. Template:Item timeline 2014 has 13 uses and is missing 35 translations
    Line 23: * Added for UGC competitors.
    Line 41: * Added 43 community-contributed items to the Strongbox Crate.
    Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 190: * Added a key to unlock the Strongbox Crate.
    Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
    Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
    Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 273: * Added a tournament medal for InfoShow LAN Party participants.
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
    Line 307: * Added tournament medals for ETF2L competitors.
    Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
    Line 343: * Added tournament medals for LBTF2 competitors.
    Line 358: * Added tournament medals for AsiaFortress Cup competitors.
    Line 373: *
    Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
    Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 803: * Added a key to unlock the Limited Late Summer Crate.
    Line 818: * Added a tournament medal for 2014 Florida LAN participants.
    Line 833: *
    Line 1049: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1072: * Added Gamers Assembly tournament medals.
    Line 1092: * Added the TF2mixup 2014 medal.
    Line 1107: * Added the TF Tomb Contest 2014 winners.
    Line 1124: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
    Line 1139: *
    Line 1251: * Added a cosmetic item to the .
    Line 1277: * Added a medal for those who contributed to the End of the Line Update.
    Line 1292: * begins.
    Line 1442: * Added tournament medals for LBTF2 and FBTF competitors.
  68. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  69. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  70. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  71. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  72. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  73. Template:StoryTimeline has 13 uses and is missing 62 translations
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1270: established; does not stay open very long.
    Line 1294: Gravel War
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
  74. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  75. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  76. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  77. Template:List of companies has 9 uses and is missing 4 translations
    Line 411: Turkeys
    Line 509: WAR!
    Line 1642: Odessa Mining Logistics
    Line 2227: WAR!
  78. Template:Weapon Halloween Spell paragraph1 has 9 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  79. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  80. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 157: Battalion's Backup
    Line 160: Deploy the Battalion's Backup 20 times.
    Line 168: Buff Banner
    Line 171: Deploy the Buff Banner 20 times.
    Line 179: Concheror
    Line 182: Deploy the Concheror 20 times.
    Line 190: Frag Out
    Line 193: Deal over 750 damage in a single attack, five separate times.
    Line 201: Paratrooper
    Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 212: The Purple Heart
    Line 215: Heal 5,000 health with the Black Box.
    Line 224: Screamin' Eagles!
    Line 227: Kill 100 robots while blast jumping.
    Line 235: The Bronze Star
    Line 238: Complete a mission with at least 40,000 Support points.
    Line 247: The Medal of Honor
    Line 250: Complete a mission with the top Damage score.
    Line 260:
    Line 269: Pyro's Perch
    Line 272: Reset the bomb carrier three times.
    Line 280: Chain Reaction
    Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 290: Look Up!
    Line 293: Deal 30,000 damage to Tanks.
    Line 300: No U
    Line 303: Reflect 100 projectiles.
    Line 311: Dragon's Fury
    Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 321: Medium Rear
    Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 331: Burnt to a Crisp
    Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 341: French Roast
    Line 344: Kill 100 Spy Robots.
    Line 353:
    Line 362: Scotch Guard
    Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 372: When Life Gives You Lemons
    Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 382: Kablooie!
    Line 385: Kill at least five robots with one detonation, five separate times.
    Line 393: Heads Will Roll
    Line 396: Collect four or more heads in a single life, five separate times.
    Line 403: Crossed Wires
    Line 406: Deal over 1,500 damage in a single attack, ten separate times.
    Line 413: Whiff of the Ol' Brimstone
    Line 416: Deal 30,000 critical damage.
    Line 424: Knight of the Round Table
    Line 427: Complete a mission with the top Damage score, as a full Demoknight.
    Line 434: Pills Here
    Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 458: Deal 100,000 damage to Giant Robots.
    Line 465: Damn Good Cop
    Line 468: Heal 500 health to allies with your Sandvich.
    Line 475: Do Not Pass Go
    Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 486: Heavyweight Champ
    Line 489: Kill 25 robots with the Killing Gloves of Boxing.
    Line 496: Made of Steel
    Line 499: Receive 5,000 damage within a single life.
    Line 507: The Iron (Glowing) Curtain
    Line 510: Deal 50,000 damage to robots while critboosted from a kill.
    Line 518: The Red Giant
    Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 549: Remote Technician
    Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 560: Do Tanks Have Wives?
    Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 570: Scrapyard
    Line 573: Accumulate fifty kills with a single Sentry Gun.
    Line 580: Can't Fix What Ain't Broke
    Line 583: Complete a wave without using a Building Upgrade canteen.
    Line 590: Manual Override
    Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 601: Drugstore Cowboy
    Line 604: Heal 20,000 health to teammates with your Dispenser.
    Line 612: Built to Last
    Line 615: Complete a wave without letting your Sentry Gun get destroyed.
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 643: Field Medic
    Line 646: Heal 150,000 health to your teammates.
    Line 653: Frankenstein
    Line 656: Revive your teammates twenty times.
    Line 663: Short Circuit
    Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 673: Do Much Harm
    Line 676: Kill fifty robots with your Projectile Shield.
    Line 684: Get Behind Me!
    Line 687: Block 50,000 damage with your Projectile Shield.
    Line 694: Mad Doktor
    Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 706:
    Line 715: Robin Hood
    Line 718: Deal 50,000 damage to robots with the Huntsman.
    Line 725: Taking Names
    Line 728: Kill 1,000 robots.
    Line 735: Hotshot
    Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 746: Boom. Headshot.
    Line 749: Kill at least three robots with a single shot, twenty-five separate times.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 759: Kill fifty Giant Robots.
    Line 766: Two Birds
    Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 777: Collateral Damage
    Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 789:
    Line 798: Big Iron on His Hip
    Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 809: The Bigger They Are...
    Line 812: Kill 100 Giant Robots.
    Line 819: Stealthy Sabateur
    Line 822: Kill 100 sapped robots.
    Line 830: Hit and Run
    Line 833: Kill ten Giant Medics.
    Line 840: Sanguine Snake
    Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 850: Master of Disguise
    Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 861: Stabby-Go-Round
    Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 873:
    Line 882: World Tour
    Line 885: Complete fifty waves.
    Line 892: Finders Keepers
    Line 895: Collect 10,000 currency.
    Line 902: PROPERTY DAMAGE
    Line 905: Deal 500,000 damage to robots.
    Line 912: Fair and Balanced
    Line 915: Deal 250,000 critical damage to robots.
    Line 923: Drop It Like It's Hot
    Line 926: Kill thirty fully charged Über Medics.
    Line 934: Tank Buster
    Line 937: Deal the most damage to a Tank before it dies, three separate times.
    Line 946: Mann of Steel
    Line 949: Complete a mission without dying.
    Line 965: Team International
    Line 968: Complete a mission without Scout, Soldier, and Engineer.
    Line 975: Team USA
    Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 986: Major Leagues
    Line 989: Complete a mission with your entire team playing as Scout.
    Line 997: Backup Battalion
    Line 1000: Complete a mission with your entire team playing as Soldier.
    Line 1008: Wildfire
    Line 1011: Complete a mission with your entire team playing as Pyro.
    Line 1020: Sobriety Test
    Line 1023: Complete a mission with your entire team playing as Demoman.
    Line 1031: Brave Hearts
    Line 1034: Complete a mission with your entire team playing as Demoknight.
    Line 1042: Russian Roulette
    Line 1045: Complete a mission with your entire team playing as Heavy.
    Line 1053: More Gun
    Line 1056: Complete a mission with your entire team playing as Engineer.
    Line 1064: Die Übermenschen
    Line 1067: Complete a mission with your entire team playing as Medic.
    Line 1075: Pissing Contest
    Line 1078: Complete a mission with your entire team playing as Sniper.
    Line 1086: From the Shadows
    Line 1089: Complete a mission with your entire team playing as Spy.
    Line 1097: Cool, Calm, and Collected
    Line 1100: Complete a mission without any buy backs.
    Line 1107: Lost Connection to the Item Server
    Line 1110: Complete a mission using only stock weapons (reskins allowed).
    Line 1118: Diligent Defense
    Line 1121: Complete three missions without the bomb reaching the hatch area.
    Line 1128: Four Men of the Apocalypse
    Line 1131: Complete an expert mission with only three other people.
    Line 1138: Flawless Victory
    Line 1141: Complete three missions without any wave failures.
    Line 1148: Old School
    Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1159: Triple Tag Team
    Line 1162: Complete an advanced mission with only two other people.
    Line 1170: Dynamic Duo
    Line 1173: Complete an intermediate mission with only one other person.
  81. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  82. Template:Reskins has 8 uses and is missing 4 translations
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  83. Template:AltTimeline has 7 uses and is missing 3 translations
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  84. Template:KritzKast distribution list has 7 uses and is missing 30 translations
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  85. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  86. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  87. Template:List of underworlds has 6 uses and is missing 4 translations
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
  88. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  89. Template:Mvm mission Aerial Stupidity has 6 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  90. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  91. Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 46: Infinite
  92. Template:Contracts/merasmissions has 5 uses and is missing 1 translation
    Line 338: Added in .
  93. Template:Contracts/tough break has 5 uses and is missing 108 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  94. Template:List of cosmetics with Genteel Smoke has 5 uses and is missing 2 translations
    Line 130: Does not apply to all .
    Line 135: Uses a thinner variant.
  95. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  96. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  97. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  98. Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.II weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.II weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  99. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  100. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  101. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  102. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  103. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  104. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  105. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  106. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  107. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  108. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  109. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  110. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  111. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  112. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  113. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  114. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  115. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  116. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  117. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  118. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  119. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  120. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  121. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  122. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  123. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  124. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  125. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  126. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  127. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  128. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  129. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  130. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  131. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  132. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  133. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  134. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  135. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  136. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  137. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  138. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  139. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  140. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  141. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  142. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  143. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  144. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  145. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  146. Template:Setup time map table has 4 uses and is missing 9 translations
    Line 52: First and second stage
    Line 61: Third stage
    Line 72: First stage
    Line 81: Second stage
    Line 92: First and second stage
    Line 101: Third stage
    Line 192: First and second stage
    Line 201: Third stage
    Line 216: Multi-stage map which has the same setup time for every stage.
  147. Template:Water locations table has 4 uses and is missing 67 translations
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 721: First BLU spawn leads to small river (shallow water).
    Line 730: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 739: Small pools around the map.
    Line 748: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 757: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 766: There are small ponds of deep water around the valley below the central tower.
    Line 775: The center of the map has a canal of deep water.
    Line 784: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 793: There is a large lake with a boathouse.
  148. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  149. Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
    Line 2: Heal Source
    Line 7: Healing Rate
    Line 13: Injured ≤ 10 seconds ago
    Line 18: Injured ≥ 15 seconds ago
    Line 25: 6 per second
    Line 31: '''Vaccinator ''':<br>2 per second
    Line 36: 18 per second
    Line 42: '''Vaccinator overheal''':<br>6 per second
    Line 49: 8.4 per second
    Line 55: '''With ''':<br>25.2 per second
    Line 60: 25.2 per second
    Line 66: '''With ÜberCharge''':<br>75.6 per second
    Line 73: 6.25 per second
    Line 78: 18.75 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 91: '''Level 2''':<br>3.75 per second
    Line 97: '''Level 3''':<br>5 per second
    Line 102: '''Level 1''':<br>2.5 per second
    Line 108: '''Level 2''':<br>3.75 per second
    Line 114: '''Level 3''':<br>5 per second
    Line 120: Payload#Carts
    Line 123:
    Line 128: 2.5 per second
    Line 133: 2.5 per second
  150. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  151. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  152. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  153. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  154. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  155. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  156. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  157. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  158. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  159. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  160. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  161. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  162. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  163. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  164. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  165. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  166. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  167. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  168. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  169. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  170. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  171. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  172. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  173. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  174. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  175. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  176. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  177. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  178. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  179. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  180. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  181. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  182. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  183. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  184. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  185. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  186. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  187. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  188. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  189. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  190. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  191. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 1 translation
    Line 93: Boot Camp
  192. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 8: Prop
    Line 18: Pumpkin
    Line 25: Listed twice, thus twice as likely
    Line 31: Palm tree
    Line 40: Control room console
    Line 49: Work table
    Line 58: Boulder
    Line 67: Concrete block
    Line 76: Welding machine
    Line 85: Resupply locker
    Line 94: Target
    Line 103: Picnic table
    Line 112: Grand piano
    Line 121: Bookcase
    Line 130: Chair
    Line 139: Couch
    Line 148: Grandfather clock
    Line 157: Coffin
    Line 166: Mining crate
    Line 175: Oil drum
    Line 184: Hand truck
    Line 193: Minecart
    Line 202: Tire pile
    Line 210: Computer cart
    Line 219: Dump truck
    Line 228: Tent
    Line 236: Tractor tire
    Line 245: Tractor
    Line 254: Haybale
    Line 263: Wooden barrel
    Line 272: Wood pile
    Line 281: Pallet
  193. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  194. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  195. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  196. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  197. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  198. Template:Mvm upgrades hellmet has 2 uses and is missing 29 translations
    Line 578: Modified secondary weapons' upgrades
    Line 589: Upgrade
    Line 608: Cost
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% Rate
    Line 786:
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
  199. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129: