692 templates missing Danish translation

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Pages missing in Danish (da – dansk): 692 in total. Data as of 01:43, 03 February 2026 (GMT).

See also

List

  1. Template:Quotation has 44484 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  2. Template:Ambox/message has 24109 uses and is missing 2 translations
    Line 2: “
    Line 10: ”
  3. Template:Buy now has 17320 uses and is missing 1 translation
    Line 1: / /
  4. Template:Steamid has 14621 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  5. Template:Patch layout has 9550 uses and is missing 4 translations
    Line 137: TF2 Beta forums (Web Archive)
    Line 266: Patch 1
    Line 287: Patch 2
    Line 308: Patch 3
  6. Template:Achievement has 7182 uses and is missing 2 translations
    Line 192: Varies
    Line 288: Unachievable
  7. Template:Promo Nav has 6996 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  8. Template:Patch layout/Diff header has 6227 uses and is missing 1 translation
    Line 46: ''A significant part of this changelog has been automatically generated from data, courtesy of .''
  9. Template:Pyro Nav has 5768 uses and is missing 1 translation
    Line 178: Pyro match-ups
  10. Template:Scout Nav has 5042 uses and is missing 3 translations
    Line 66: Drinking
    Line 112: Multiple jumps
    Line 128: Soaked
  11. Template:Halloween restricted has 4934 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  12. Template:Soldier Nav has 4529 uses and is missing 1 translation
    Line 176: Soldier match-ups
  13. Template:Damage table has 4344 uses and is missing 5 translations
    Line 868: Charge fill health
    Line 1358: Wind-down time
    Line 1851: Damage charging delay
    Line 1967: Beam connect distance
    Line 1987: Beam disconnect distance
  14. Template:Heavy Nav has 4144 uses and is missing 1 translation
    Line 141: Heavy match-ups
  15. Template:Engineer Nav has 4123 uses and is missing 1 translation
    Line 232: Engineer match-ups
  16. Template:Demoman Nav has 3981 uses and is missing 1 translation
    Line 147: Demoman match-ups
  17. Template:Map infobox has 3671 uses and is missing 14 translations
    Line 7: Buy Map Stamp
    Line 201: Variants:
    Line 216: Last updated:
    Line 291: Link(s):
    Line 477: Hazards ():
    Line 524: Pyrovision Support:
    Line 544: Magic spells:
    Line 564: Bot support:
    Line 704: None
    Line 836: Map Photos
    Line 857: Loading screen photos.
    Line 874: Map overview
    Line 899: Map overview
    Line 930: Supporters leaderboard not yet added.
  18. Template:Medic Nav has 3656 uses and is missing 1 translation
    Line 121: Medic match-ups
  19. Template:Sniper Nav has 3511 uses and is missing 1 translation
    Line 142: Sniper match-ups
  20. Template:Spy Nav has 3284 uses and is missing 1 translation
    Line 194: Spy match-ups
  21. Template:Canbeusedwithpart has 2902 uses and is missing 1 translation
    Line 20: This part could previously be used with this item.
  22. Template:Strange item info has 2902 uses and is missing 2 translations
    Line 130: Available in all strange varieties.
    Line 150: Available as an variant.
  23. Template:Assisting in Pyroland has 1777 uses and is missing 1 translation
    Line 1: When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in that the item gets the kill instead, with its if it has one, and the player gets credited with the .
  24. Template:Community strategy stub link has 1403 uses and is missing 3 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 21: '''This map's page is a '''. As such, it is not complete.
    Line 35: You can help the Team Fortress Wiki by .
  25. Template:Jungle Inferno Update Nav has 1290 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  26. Template:Get on Steam has 1259 uses and is missing 4 translations
    Line 5:
    Line 34: Install
    Line 58: Details
    Line 83: Details
  27. Template:Spectral Halloween Special Nav has 1204 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  28. Template:Competitive Nav has 1174 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  29. Template:Unused Content Nav has 1129 uses and is missing 12 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 110: <br>
    Line 156: Leaks
    Line 196: Bosses
    Line 215: Leaks
    Line 256: Throwables
    Line 284: <br>Leaks
    Line 338: Cut<br>Unused<br>Experimental
    Line 403: Throwables
    Line 455: Female classes
  30. Template:Mission infobox has 1005 uses and is missing 6 translations
    Line 195: Maximum possible credits
    Line 216: Minimum respawn wave time
    Line 237: Maximum respawn wave time
    Line 258: Fixed respawn time
    Line 300: Sentry Buster spawn time
    Line 321: Sentry Buster respawn time
  31. Template:Control Point Timing has 954 uses and is missing 1 translation
    Line 7: Multiplier
  32. Template:Manniversary Nav has 942 uses and is missing 1 translation
    Line 78: Hey Sniper!
  33. Template:Featured article tag has 693 uses and is missing 1 translation
    Line 3: Classic Featured article
  34. Template:Custom mission has 628 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  35. Template:Gun Mettle Update Nav has 535 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 157: Gun Mettle Campaign
    Line 172:
    Line 186: Contracts
  36. Template:Update info has 534 uses and is missing 1 translation
    Line 1: This article is specific to the patch released. For information on the update, see .
  37. Template:Robot loadout has 510 uses and is missing 3 translations
    Line 3: Icon
    Line 21: Name
    Line 39: Attributes
  38. Template:Class Strategy Nav has 504 uses and is missing 1 translation
    Line 150: Official tips
  39. Template:Video Nav has 484 uses and is missing 19 translations
    Line 5: TF2 videos
    Line 64: Map intros
    Line 86: Introduction video
    Line 104: Introduction video
    Line 122: Introduction video
    Line 140: Introduction video
    Line 158: Introduction video
    Line 176: Introduction video
    Line 194: Introduction video
    Line 212: Introduction video
    Line 230: Introduction video
    Line 248: Introduction video
    Line 266: Introduction video
    Line 284: Introduction video
    Line 302: Introduction video
    Line 320: Introduction video
    Line 340: Promotional
    Line 380: Developer
    Line 405: Brotherhood of Arms
  40. Template:Tough Break Update Nav has 480 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  41. Template:Mvm Missions Nav has 479 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 32: Tour of Duty
    Line 57: No tour
  42. Template:Madness vs Machines nav has 442 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  43. Template:Replay Update Nav has 430 uses and is missing 1 translation
    Line 44: First Annual Saxxy Awards
  44. Template:Community Events Nav has 416 uses and is missing 28 translations
    Line 49: A/D CTF and Payload Race Contest
    Line 66: Arkham Knight Contest
    Line 74: Art Pass Contest
    Line 90: (A)Symmetry CP Contest
    Line 105: Competitive CTF Contest
    Line 121: Connect 5 Contest
    Line 137: Hat Describing Contest
    Line 153: Meet the Demoman Uncensored
    Line 157: Mercs vs. Aliens
    Line 171: Polycount Pack
    Line 188: Propaganda Contest
    Line 204: TF Tomb Contest
    Line 213: Contests & Tours
    Line 228: Mappers vs. Machines
    Line 286: Guard Dog Update
    Line 302: Fancy vs. Nasty Update
    Line 318: Mechanical Engineer Update
    Line 334: Medieval Update
    Line 350: Wiki Birthday Update
    Line 366: Night of the Living Update
    Line 406: BlapBash
    Line 408: ETF2L Highlander Community Challenge
    Line 421: Golden Charity
    Line 431: Hugs.tf
    Line 433: Jingle Jam
    Line 435: Pubstars vs Pros
    Line 442: Rally Call
    Line 444: TF2Maps 72hr Jam
  45. Template:Halloween Map Nav has 411 uses and is missing 1 translation
    Line 6: Halloween maps
  46. Template:Scream Fortress Nav has 403 uses and is missing 1 translation
    Line 48: ()
  47. Template:Custom map has 400 uses and is missing 3 translations
    Line 5: I built that.
    Line 21: This page contains information about a that is not an officially released ''Team Fortress 2'' map.
    Line 37: All released Valve and Community-made ''TF2'' maps can be found on the .
  48. Template:Class health pack and overheal table has 354 uses and is missing 4 translations
    Line 6:
    Line 512: With the equipped
    Line 526: With the equipped and while under the effects of the or
    Line 697: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  49. Template:Taunt has 351 uses and is missing 2 translations
    Line 31:
    Line 78: None
  50. Template:Comic infobox has 344 uses and is missing 5 translations
    Line 93: Artists
    Line 104: Writer
    Line 123: Writers
    Line 134: Colorist
    Line 153: Colorists
  51. Template:Mapping Nav has 331 uses and is missing 29 translations
    Line 6: Mapping
    Line 26: Contests
    Line 46: A/D CTF and Payload Race Contest
    Line 63: Competitive CTF Contest
    Line 80: Art Pass Contest
    Line 97: (A)Symmetry CP Contest
    Line 112: Dynamic Payload Contest
    Line 126: Highlander King of the Hill Contest
    Line 140: Mercs vs. Aliens
    Line 154: Mappers vs Machines Contest
    Line 165: Connect 5 Contest
    Line 180: Content packs
    Line 200: Construction Theme
    Line 217: Swamp Theme
    Line 234: Bullet Crops Project
    Line 251: Japan Content Pack
    Line 265: Frontline Supply Drop
    Line 278: The London Pack
    Line 292: Source SDK
    Line 310: Control point timing
    Line 328: Valve Hammer Editor
    Line 344: Hammer unit
    Line 361: List of skyboxes
    Line 379: Mission Briefing
    Line 397: VScript
    Line 409: Websites
    Line 431: Custom maps
    Line 449: Developer commentary
    Line 469: Cosmetics
  52. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  53. Template:Two Cities Update Nav has 321 uses and is missing 1 translation
    Line 43: No tour
  54. Template:Smissmas Events Nav has 298 uses and is missing 1 translation
    Line 7: Events
  55. Template:Scream Fortress Events Nav has 294 uses and is missing 1 translation
    Line 8: Events
  56. Template:Notable Person Nav has 293 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 167: Jeff Ballinger
    Line 179: Moby Francke
    Line 192: Voice actors
    Line 207: Dennis Bateman
    Line 219: JB Blanc
    Line 231: Ashly Burch
    Line 243: Robin Atkin Downes
    Line 255: Grant Goodeve
    Line 267: John Patrick Lowrie
    Line 279: Rick May
    Line 291: Ellen McLain
    Line 303: Stephen Merchant
    Line 315: Nolan North
    Line 327: Gary Schwartz
    Line 339: Nathan Vetterlein
    Line 352: Soundtrack composers
    Line 367: Mike Morasky
    Line 380: Media artists, colorists,<br>writers, etc
    Line 395: Heather Campbell
    Line 407: Maren Marmulla
    Line 419: Michael Oeming
    Line 431: Minttu Hynninen
    Line 443: Jim Murray
    Line 455: Saren Stone
    Line 467: Jay Pinkerton
    Line 479: Nick Filardi
    Line 491: Erik Wolpaw
    Line 503: Death of a Salesbot team
  57. Template:Mechanics Nav has 271 uses and is missing 2 translations
    Line 135: Surfing
    Line 161: Stun
  58. Template:Mod Nav has 252 uses and is missing 3 translations
    Line 4: ''Team Fortress 2'' community modifications
    Line 123: Jump maps
    Line 227: VS Saxton Hale Mode
  59. Template:Item Lists Nav has 243 uses and is missing 1 translation
    Line 60: Miscellaneous Rewards
  60. Template:SteamVR wearables Nav has 228 uses and is missing 1 translation
    Line 8: SteamVR wearables
  61. Template:Community strategy stub has 218 uses and is missing 3 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
  62. Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  63. Template:Saxxy notes has 216 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  64. Template:TFC Nav has 197 uses and is missing 4 translations
    Line 19: Items
    Line 42: Armor
    Line 69: Movement
    Line 88: Exploits
  65. Template:Competitive has 193 uses and is missing 1 translation
    Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  66. Template:Cite web has 183 uses and is missing 1 translation
    Line 90:
  67. Template:Overheal tool has 181 uses and is missing 4 translations
    Line 1: /
    Line 12: Adrenalised
    Line 24: Overhealed
    Line 42: by a Medic
  68. Template:Haunted Halloween Special Nav has 180 uses and is missing 3 translations
    Line 55: Ghost
    Line 75: Non-player_characters#Zepheniah_Mann
    Line 96: Halloween pumpkin
  69. Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
    Line 20: Grockets
  70. Template:Christmas Map Nav has 143 uses and is missing 1 translation
    Line 5: Christmas maps
  71. Template:Game infobox has 129 uses and is missing 22 translations
    Line 6: Basic Information
    Line 29: Released:
    Line 54: Developer:
    Line 79: Developers:
    Line 95: Publisher:
    Line 120: Publishers:
    Line 136: Distributor:
    Line 161: Engines:
    Line 177: Engine:
    Line 202: Genres:
    Line 218: Genre:
    Line 243: Modes:
    Line 268: Mode:
    Line 284: Designer(s):
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
    Line 357: Ratings:
    Line 382: Platforms:
    Line 407: Platform:
    Line 432: Media:
    Line 457: Requirements:
  72. Template:Community Medal Nav has 128 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  73. Template:TFC hl maps nav has 126 uses and is missing 1 translation
    Line 4: ''Half-Life'' maps (Classic)
  74. Template:Hazard infobox has 124 uses and is missing 5 translations
    Line 56: Basic Information
    Line 81: Health
    Line 103: Damage Done
    Line 124: Affected By
    Line 161: Found On
  75. Template:Community Mann vs. Machine Operations Nav has 112 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  76. Template:Team Fortress Series Nav has 107 uses and is missing 1 translation
    Line 56: Cancelled games:
  77. Template:ClassicEngineerNav has 104 uses and is missing 5 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
  78. Template:Website infobox has 89 uses and is missing 1 translation
    Line 128: Robin Walker's Backpack
  79. Template:ClassicSpyNav has 87 uses and is missing 4 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
  80. Template:Mac Update Nav has 86 uses and is missing 1 translation
    Line 24: Mac Update trailer
  81. Template:Fancy vs. Nasty Update original item has 85 uses and is missing 2 translations
    Line 2: This weapon was originally created in the as a replacement for the and since has been officially added to the game.
    Line 13: This item was originally created in the and since has been officially added to the game.
  82. Template:ClassicSniperNav has 83 uses and is missing 3 translations
    Line 4: Sniper (Classic)
    Line 27: ( only)
    Line 43: Sniper jump
  83. Template:ClassicScoutNav has 82 uses and is missing 2 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
  84. Template:Media Nav has 79 uses and is missing 7 translations
    Line 4: Team Fortress media
    Line 23: Concept art
    Line 40: Comics
    Line 57: Movies
    Line 71: Poses
    Line 82: Promotional images
    Line 99: Wallpapers
  85. Template:Weapon Halloween Spell paragraph2 has 78 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  86. Template:ClassicSoldierNav has 74 uses and is missing 3 translations
    Line 4: Soldier (Classic)
    Line 30: Rocket jump
    Line 43: Grenade jump
  87. Template:ClassicHeavyNav has 70 uses and is missing 1 translation
    Line 4: Heavy Weapons Guy (Classic)
  88. Template:ClassicPyroNav has 69 uses and is missing 3 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
  89. Template:ClassicMedicNav has 67 uses and is missing 3 translations
    Line 4: Medic (Classic)
    Line 31: Concussion jumping
    Line 44: Grenade jumping
  90. Template:Crate series table has 67 uses and is missing 1 translation
    Line 270: Contents may be Strange and hats may be Unusual with a Halloween 2016 effect
  91. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  92. Template:References Nav has 67 uses and is missing 1 translation
    Line 5: List of references
  93. Template:Strange Sapper ranks has 66 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
  94. Template:Decorated collection table has 65 uses and is missing 29 translations
    Line 10:
    Line 25:
    Line 41:
    Line 57:
    Line 73:
    Line 89:
    Line 105:
    Line 121:
    Line 137:
    Line 153:
    Line 169:
    Line 185:
    Line 201:
    Line 217:
    Line 233:
    Line 249:
    Line 265:
    Line 281:
    Line 297:
    Line 313:
    Line 329:
    Line 345:
    Line 361:
    Line 377:
    Line 393:
    Line 409:
    Line 425:
    Line 441:
    Line 457:
  95. Template:Campaign Nav has 63 uses and is missing 1 translation
    Line 5: Campaigns
  96. Template:Class speed table/Scout has 56 uses and is missing 3 translations
    Line 16: at 0% boost
    Line 43: Baby Face's Blaster at 50% boost
    Line 70: Baby Face's Blaster at 100% boost
  97. Template:Related category has 56 uses and is missing 1 translation
    Line 3: Related
  98. Template:Related images has 56 uses and is missing 1 translation
    Line 2: images
  99. Template:Cleanup has 50 uses and is missing 3 translations
    Line 5: Oh dear, I've made quite a mess.
    Line 27: This page has been marked for general cleanup. Reason given: <span style="font-weight:normal;">''''</span>
    Line 49: Please see the for information on how to improve this article.
  100. Template:Class speed table/Soldier has 49 uses and is missing 1 translation
    Line 44: Wielding the over 160
  101. Template:Class speed table/Sniper has 45 uses and is missing 1 translation
    Line 44: Charging the Classic at either zoom level
  102. Template:Class speed table/Heavy has 44 uses and is missing 1 translation
    Line 131: Wielding the
  103. Template:Class speed table/Spy has 43 uses and is missing 8 translations
    Line 16: Disguised as a
    Line 39: Disguised as a
    Line 62: Disguised as a
    Line 85: Disguised as a
    Line 108: Disguised as a
    Line 131: Disguised as a
    Line 154: Disguised as a
    Line 177: Disguised as a
  104. Template:Mann Co Sub Pages Nav has 43 uses and is missing 1 translation
    Line 6: Mann Co. Store
  105. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  106. Template:Merchandise Nav has 42 uses and is missing 3 translations
    Line 6: Merchandise
    Line 24: Trading cards
    Line 40: Holiday cards
  107. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  108. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  109. Template:Class speed table/Pyro has 41 uses and is missing 1 translation
    Line 16: Wielding the
  110. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  111. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  112. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  113. Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
    Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  114. Template:Color themes has 37 uses and is missing 2 translations
    Line 2: Color themes:
    Line 14: **
  115. Template:Expandlist has 37 uses and is missing 1 translation
    Line 1: This list is incomplete. You can help Team Fortress Wiki by .
  116. Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  117. Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  118. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  119. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  120. Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  121. Template:Summer 2021 Pack Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  122. Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  123. Template:Scream Fortress 2013 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  124. Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  125. Template:Series 1 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Series 1 Unusual effects
  126. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  127. Template:Summer 2022 Pack Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  128. Template:Festivizer has 34 uses and is missing 4 translations
    Line 3: Possible Festivized items
    Line 421: Includes variant
    Line 434: Includes variant
    Line 447: Community-created variants by
  129. Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  130. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
  131. Template:Cosmetic craftability list has 33 uses and is missing 2 translations
    Line 360: Distributed
    Line 1120: Distributed
  132. Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  133. Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  134. Template:Stanley Parable item has 33 uses and is missing 3 translations
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
    Line 69: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 76: Andrea's portfolio
  135. Template:Summer 2020 Pack Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  136. Template:List of projectiles has 32 uses and is missing 6 translations
    Line 291: Bauble
    Line 424: Fireball
    Line 519: Gas Can
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
  137. Template:Scream Fortress 2022 Unusual effects has 32 uses and is missing 1 translation
    Line 2: Unusual effects
  138. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  139. Template:Summer 2023 Unusual effects has 30 uses and is missing 1 translation
    Line 2: Unusual effects
  140. Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
    Line 266: Secondary fire spins-up the barrel without firing.<br />
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  141. Template:Disciplinary action speed has 29 uses and is missing 4 translations
    Line 4: Original speed <small>()</small>
    Line 22: Boosted speed <small>(HU/s)</small>
    Line 40: Boost percentage
    Line 104: While aiming, the Sniper's speed boost is
  142. Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  143. Template:Class weapons table medic melee has 27 uses and is missing 1 translation
    Line 295: Allows the Medic to see an enemy's health.<br/>
  144. Template:Class weapons table medic primary has 27 uses and is missing 1 translation
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  145. Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  146. Template:Class weapons table scout primary has 27 uses and is missing 5 translations
    Line 18: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 176: 42% faster firing speed.<br/>
    Line 347: A hype meter is placed on the when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
    Line 484: Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/>
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  147. Template:Class weapons table soldier primary has 27 uses and is missing 8 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 39: Has 80% faster rocket speed.<br/>
    Line 151: On hit: restores up to 20 health points.<br/>
    Line 222: +200% max primary ammo on wearer.<br/>
    Line 360: +25% clip size.<br/>
    Line 465: Does not use ammo (replaced with an ammo meter).<br/>
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  148. Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Series 2 Unusual effects
  149. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  150. Template:Strange Razorback ranks has 27 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  151. Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
    Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
    Line 54: Replaces standard Sentry Gun with .<br />
    Line 238: On hit: causes opponent to for 5 seconds.<br />
    Line 326: Construction hit speed boost increased by 30%.<br />
    Line 426: Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit.<br>
  152. Template:Class weapons table pyro primary has 26 uses and is missing 5 translations
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  153. Template:Class weapons table sniper primary has 26 uses and is missing 2 translations
    Line 825: Charges while zoomed.<br/>
    Line 1048: Does not automatically start charging when zoomed.<br/>
  154. Template:Class weapons table spy melee has 26 uses and is missing 1 translation
    Line 348: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
  155. Template:Golden Wrench notes has 26 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  156. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  157. Template:Scream Fortress 2016 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  158. Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  159. Template:Scream Fortress 2023 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  160. Template:Class weapons table demoman secondary has 25 uses and is missing 2 translations
    Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
  161. Template:Scream Fortress 2014 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  162. Template:Summer 2024 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  163. Template:Smissmas 2023 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  164. Template:Class weapons table heavy melee has 23 uses and is missing 5 translations
    Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
    Line 280: +30% damage bonus.<br />
    Line 364: –40% damage from ranged sources while active.<br />
    Line 478: +40% faster firing speed.<br />
    Line 588: Critical hit forces victim to laugh.<br />
  165. Template:Class weapons table heavy secondary has 23 uses and is missing 4 translations
    Line 278: While under effect:<br/>
    Line 479: +33% clip size.<br />
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  166. Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
    Line 540: Damage transfers to all players connected by Medic beams.
    Line 565: On Equip: Visit Pyroland<br />
    Line 622: 100% critical hit vs wet players.<br/>
    Line 709: On attack: dishes out two consecutive slaps.<br/>
  167. Template:Class weapons table pyro secondary has 23 uses and is missing 6 translations
    Line 275: 20% faster weapon switch-to speed.<br/>
    Line 367: On hit: ignites enemy.<br/>
    Line 514: On hit: ignites enemy.<br/>
    Line 650: +50% bullets per shot.<br />
    Line 731: Pushes nearby enemies away upon landing.<br/>
    Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
  168. Template:Class weapons table scout melee has 23 uses and is missing 10 translations
    Line 41: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 109: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 153: Alt Fire: Launches a baseball that s the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br/>
    Line 220:
    Line 234: A small is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br/>
    Line 303: On hit: causes to enemy for 5 seconds.<br/>
    Line 374: Guarantees damage on burning targets.<br/>
    Line 455: On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br/>
    Line 537: Grants the ability to while weapon is deployed.<br/>
    Line 640: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet.<br/>
  169. Template:Class weapons table scout secondary has 23 uses and is missing 7 translations
    Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 56: When used, the player is immune to all damage, but is unable to attack. still affects the player.<br/>
    Line 140: While under effect:
    Line 239: Any damage (except ) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's .<br/>
    Line 365: 15% more damage.<br/>
    Line 455: On Hit: Gain up to +3 health.<br/>
    Line 550: Can be thrown to damage enemies. Recharges after 6 seconds.
  170. Template:Class weapons table sniper secondary has 23 uses and is missing 2 translations
    Line 363: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 469: Dealing damage charges a "Crikey" meter.<br/>
  171. Template:Class weapons table soldier melee has 23 uses and is missing 7 translations
    Line 52: Damage increases as the health decreases
    Line 75: When weapon is active:
    Line 163: Increases user's capture rate by 1 for points and carts.<br/>
    Line 231: 50% longer melee range.<br/>
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  172. Template:Class weapons table soldier secondary has 23 uses and is missing 9 translations
    Line 18: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/>
    Line 87: Grants 60% less self-damage from . <br/>
    Line 161: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/>
    Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
    Line 352: –75% reduction in push force taken from enemy damage.<br/>
    Line 455: 20% faster weapon switch-to speed.<br/>
    Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
    Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
    Line 738: +50% bullets per shot.<br />
  173. Template:End of the Line Update Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  174. Template:FeaturedArticle/article/Wrangler has 23 uses and is missing 1 translation
    Line 5: The '''Wrangler''' is an unlockable for the . When in use, the Wrangler allows the Engineer to manually take control of his .
  175. Template:Item quality table has 23 uses and is missing 1 translation
    Line 4: Example
  176. Template:List of tournament medals has 23 uses and is missing 1167 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 363: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 373: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 383: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 393: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 412: Awarded to first-place finishers in BBall One Day Cups.
    Line 422: Awarded to second-place finishers in BBall One Day Cups.
    Line 432: Awarded to third-place finishers in BBall One Day Cups.
    Line 442: Awarded to participants in BBall One Day Cups.
    Line 452: Awarded to staff members of BBall One Day Cups.
    Line 471: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 481: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 491: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 501: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 511: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 530: Awarded to first-place finishers in BETA LAN tournaments.
    Line 540: Awarded to second-place finishers in BETA LAN tournaments.
    Line 550: Awarded to third-place finishers in BETA LAN tournaments.
    Line 560: Awarded to participants in BETA LAN tournaments.
    Line 571: Brazil Fortress
    Line 579: Brazil Fortress 6v6
    Line 594: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 603: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 612: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 621: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 631: Brazil Fortress Halloween
    Line 646: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 655: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 664: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 673: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 682: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 691: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 701: Brazil Fortress Jump Cup
    Line 716: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 725: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 734: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 743: Awarded to participants in Brazil Fortress Jump Cups.
    Line 752: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 770: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 779: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 788: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 797: Awarded to participants in Cap that Cup tournaments.
    Line 806: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 825: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 834: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 843: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 852: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 868: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 883: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 898: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 913: Awarded to participants in the CappingTV Summer Brawl.
    Line 923: CappingTV PASS Time Championship
    Line 943: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 973: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 981: CappingTV PASS Time Championship Participant
    Line 988: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 999: Chapelaria 6v6
    Line 1014: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1023: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1032: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1041: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1059: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1068: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1077: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1086: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1104: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1113: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1122: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1131: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1149: Awarded to first-place finishers in Classic MGE Cups.
    Line 1157: Awarded to second-place finishers in Classic MGE Cups.
    Line 1165: Awarded to third-place finishers in Classic MGE Cups.
    Line 1173: Awarded to participants in Classic MGE Cups.
    Line 1181: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1196: Copenhagen Games 1st Place
    Line 1203: Awarded to first-place finishers in the Copenhagen Games.
    Line 1210: Copenhagen Games 2nd Place
    Line 1216: Awarded to second-place finishers in the Copenhagen Games.
    Line 1223: Copenhagen Games 3rd Place
    Line 1229: Awarded to third-place finishers in the Copenhagen Games.
    Line 1236: Copenhagen Games Participant
    Line 1242: Awarded to participants in the Copenhagen Games.
    Line 1249: Copenhagen Games Staff
    Line 1255: Awarded to staff members of the Copenhagen Games.
    Line 1262: Copenhagen Games 6v6 1st Place
    Line 1269: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1276: Copenhagen Games 6v6 2nd Place
    Line 1282: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1289: Copenhagen Games 6v6 3rd Place
    Line 1295: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1302: Copenhagen Games Highlander 1st Place
    Line 1308: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1315: Copenhagen Games Highlander 2nd Place
    Line 1321: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1328: Copenhagen Games Highlander 3rd Place
    Line 1334: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1341: Copenhagen Games Participant
    Line 1347: Awarded to participants in all events during the Copenhagen Games.
    Line 1354: Copenhagen Games Staff
    Line 1360: Awarded to staff members of the Copenhagen Games.
    Line 1377: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1393: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1401: Awarded to participants in CustomLander TF2 tournaments.
    Line 1409: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1426: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1442: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1450: Awarded to participants in DeutschLAN tournaments.
    Line 1458: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1475: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1492: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1508: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1516: Awarded to participants in Electronic Sports League tournaments.
    Line 1533: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1549: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1557: Awarded to participants in ESA Rewind 2017.
    Line 1566: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1574: Awarded to participants in ESA Rewind II.
    Line 1582: Awarded for donations to the ESA Rewind II prize pool.
    Line 1603: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1619: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1627: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1644: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1661: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1677: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1685: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1693: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1709: ETF2L 6v6 Premiership Gold Medal
    Line 1716: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1723: ETF2L 6v6 Premiership Silver Medal
    Line 1729: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1736: ETF2L 6v6 Premiership Bronze Medal
    Line 1742: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1749: ETF2L 6v6 Group Winner
    Line 1755: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1762: ETF2L 6v6 Participation Medal
    Line 1768: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1775: ETF2L 6v6 Gold Medal
    Line 1782: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1789: ETF2L 6v6 Silver Medal
    Line 1795: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1802: ETF2L 6v6 Bronze Medal
    Line 1808: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1815: ETF2L 6v6 Group Winner
    Line 1821: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1828: ETF2L 6v6 Participation Medal
    Line 1834: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1841: ETF2L 6v6 Gold Medal
    Line 1848: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1855: ETF2L 6v6 Silver Medal
    Line 1861: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1868: ETF2L 6v6 Bronze Medal
    Line 1874: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1881: ETF2L 6v6 Playoff Medal
    Line 1887: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1894: ETF2L 6v6 Participation Medal
    Line 1900: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1917: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1933: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1941: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1958: Awarded to first-place finishers in the 2010 .
    Line 1966: Awarded to second-place finishers in the 2010 .
    Line 1974: Awarded to third-place finishers in the 2010 .
    Line 1982: Awarded to participants in the 2010 .
    Line 1989: ETF2L Highlander Gold Medal
    Line 1996: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2003: ETF2L Highlander Silver Medal
    Line 2009: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2016: ETF2L Highlander Bronze Medal
    Line 2022: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2029: ETF2L Highlander Group Winner
    Line 2035: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2042: ETF2L Highlander Participation Medal
    Line 2048: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2055: ETF2L Highlander Gold Medal
    Line 2062: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2069: ETF2L Highlander Silver Medal
    Line 2075: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2082: ETF2L Highlander Bronze Medal
    Line 2088: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2095: ETF2L Highlander Group Winner
    Line 2101: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2108: ETF2L Highlander Participation Medal
    Line 2114: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2121: ETF2L Highlander Gold Medal
    Line 2128: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2135: ETF2L Highlander Silver Medal
    Line 2141: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2148: ETF2L Highlander Bronze Medal
    Line 2154: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2161: ETF2L Highlander Playoff Medal
    Line 2167: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2174: ETF2L Highlander Participation Medal
    Line 2180: Awarded to participants in ETF2L Highlander tournaments.
    Line 2197: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2213: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2221: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2238: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2255: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2271: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2279: Awarded to participants in EU Bball League tournaments.
    Line 2287: Awarded to staff members of EU Bball League.
    Line 2304: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2320: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2328: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2336: Awarded to participants in Eu Mixes tournaments.
    Line 2344: Awarded to staff members of Eu Mixes.
    Line 2361: Awarded to first-place finishers in EuroLander tournaments.
    Line 2369: Awarded to second-place finishers in EuroLander tournaments.
    Line 2377: Awarded to third-place finishers in EuroLander tournaments.
    Line 2385: Awarded to participants in EuroLander tournaments.
    Line 2393: Awarded to valuable contributors to EuroLander tournaments.
    Line 2411: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2420: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2429: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2438: Awarded to participants in FBTF 4v4 tournaments.
    Line 2454: FBTF Cup 6v6 1st Place
    Line 2462: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2470: FBTF Cup 6v6 2nd Place
    Line 2477: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2485: FBTF Cup 6v6 3rd Place
    Line 2492: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2500: FBTF Cup 6v6 Participant
    Line 2507: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2525: Awarded to participants in Florida LAN 2014.
    Line 2535: Awarded to participants in Florida LAN 2015.
    Line 2545: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2555: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2564: Awarded to participants in Florida LAN 2018.
    Line 2573: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2591: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2600: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2609: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2618: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2627: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2645: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2669: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2677: Awarded to staff members of Fruit Mixes Highlander.
    Line 2694: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2710: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2718: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2735: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2744: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2753: Awarded to participants in Gamers With Jobs tournaments.
    Line 2771: Awarded to the winners of the Gette it Onne! tournament.
    Line 2779: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2787: Awarded to participants in the Gette it Onne! tournament.
    Line 2795: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2812: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2836: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2844: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2861: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2869: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2877: Awarded to participants in HLMixes Showdown tournaments.
    Line 2894: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2903: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2912: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2921: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2930: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2948: Awarded to participants in Hydro.tf tournaments.
    Line 2956: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2973: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2990: Awarded to first-place finishers in Insomnia tournaments.
    Line 2999: Awarded to second-place finishers in Insomnia tournaments.
    Line 3008: Awarded to third-place finishers in Insomnia tournaments.
    Line 3017: Awarded to participants in Insomnia tournaments.
    Line 3026: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3044: Awarded to first-place finishers in KnightComp tournaments.
    Line 3053: Awarded to second-place finishers in KnightComp tournaments.
    Line 3062: Awarded to third-place finishers in KnightComp tournaments.
    Line 3071: Awarded to participants in KnightComp tournaments.
    Line 3080: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3098: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3107: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3116: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3125: Awarded to participants in LAN Downunder tournaments.
    Line 3143: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3152: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3161: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3170: Awarded to participants in Late Night TF2 Cups.
    Line 3179: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3196: LBTF2 6v6 1st Place
    Line 3203: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3210: LBTF2 6v6 2nd Place
    Line 3216: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3223: LBTF2 6v6 3rd Place
    Line 3229: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3236: LBTF2 6v6 Participant
    Line 3242: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3249: LBTF2 6v6 1st Place
    Line 3256: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3263: LBTF2 6v6 2nd Place
    Line 3269: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3276: LBTF2 6v6 3rd Place
    Line 3282: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3289: LBTF2 6v6 Participant
    Line 3295: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3310: LBTF2 Highlander 1st Place
    Line 3317: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3324: LBTF2 Highlander 2nd Place
    Line 3330: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3337: LBTF2 Highlander 3rd Place
    Line 3343: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3351: LBTF2 Highlander Participant
    Line 3357: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3364: LBTF2 Highlander 1st Place
    Line 3371: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3378: LBTF2 Highlander 2nd Place
    Line 3384: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3391: LBTF2 Highlander 3rd Place
    Line 3397: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3404: LBTF2 Highlander Participant
    Line 3410: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3427: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3436: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3445: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3454: Awarded to participants in MidNight Moon tournaments.
    Line 3463: Awarded to staff members of MidNight Moon.
    Line 3481: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3490: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3499: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3509: Awarded to participants in Moscow LAN tournaments.
    Line 3518: Awarded to staff members of Moscow LAN.
    Line 3536: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3544: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3560: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3568: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3585: Awarded to first-place finishers in New Caps Cups.
    Line 3594: Awarded to second-place finishers in New Caps Cups.
    Line 3603: Awarded to third-place finishers in New Caps Cups.
    Line 3612: Awarded to participants in New Caps Cups.
    Line 3630: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3646: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3654: Awarded to participants in NewbiDuo Cups.
    Line 3662: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3679: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3695: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3703: Awarded to participants in Open Sniping League Cups.
    Line 3721: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3737: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3745: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3762: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3810: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3818: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3835: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3851: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3859: Awarded to participants in ozfortress Summer Cups.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3926: Awarded to the winners of Palaise tournaments.
    Line 3934: Awarded to runner-ups in Palaise tournaments.
    Line 3942: Awarded to participants in Palaise tournaments.
    Line 3959: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3967: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3975: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3983: Awarded to participants in PASS Time Federation tournaments.
    Line 3991: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 4008: Awarded to first-place finishers in the PASS Time Tournament.
    Line 4016: Awarded to second-place finishers in the PASS Time Tournament.
    Line 4024: Awarded to third-place finishers in the PASS Time Tournament.
    Line 4041: Awarded to participants in the Pubstars vs. Pros events.
    Line 4058: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4066: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4074: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4082: Awarded to participants in Pugiklander tournaments.
    Line 4090: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4107: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4115: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4123: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4139: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4147: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4155: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4163: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4171: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4179: Awarded to participants in all divisions in PURE League tournaments.
    Line 4196: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4204: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4212: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4220: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4229: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4237: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4254: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4262: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4270: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4278: Awarded to participants in Rasslabyxa Cups.
    Line 4286: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4303: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4310: Ready Steady Pan Participant
    Line 4317: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4326: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4334: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4349: Ready Steady Pan Helper
    Line 4355: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4364: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4372: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4380: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4389: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4397: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4405: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4423: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4431: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4439: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4447: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4455: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4463: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4471: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4479: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4496: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4511: RGL.gg One Day Prolander Cup
    Line 4518: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4525: RGL.gg One Day Prolander Cup - NA
    Line 4532: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4540: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4557: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4574: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4582: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4590: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4598: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4615: Awarded to first-place finishers during Respawn League tournaments.
    Line 4623: Awarded to second-place finishers during Respawn League tournaments.
    Line 4631: Awarded to third-place finishers during Respawn League tournaments.
    Line 4639: Awarded to participants during Respawn League tournaments.
    Line 4648: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4665: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4673: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4682: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4690: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4698: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4706: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4714: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4722: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4730: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4738: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4746: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4754: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4762: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4770: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4778: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4795: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4803: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4811: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4819: Awarded to participants in RGB LAN tournaments.
    Line 4828: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4836: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4844: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4852: Awarded to participants in RGB LAN tournaments.
    Line 4869: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4877: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4885: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4893: Awarded to participants in Russian Highlander tournaments.
    Line 4901: Awarded to staff members of Russian Highlander.
    Line 4918: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4926: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4934: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4942: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4959: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4967: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4975: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4983: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 5000: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 5008: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 5016: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 5024: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 5032: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 5049: Awarded to first-place finishers in Streamer Cups.
    Line 5057: Awarded to second-place finishers in Streamer Cups.
    Line 5065: Awarded to third-place finishers in Streamer Cups.
    Line 5073: Awarded to participants in Streamer Cups.
    Line 5081: Awarded to staff members of Streamer Cup.
    Line 5098: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5106: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5114: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5122: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5130: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5148: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5156: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5164: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5172: Awarded to participants in Newbie Highlander Cups.
    Line 5189: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5197: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5205: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5213: Awarded to participants in Newbie Prolander Cups.
    Line 5230: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5238: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5246: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5254: Awarded to participants in TF2Connexion tournaments.
    Line 5271: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5279: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5287: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5295: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5303: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5320: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5328: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5336: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5344: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5361: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5368: Tumblr Vs Reddit Participant
    Line 5386: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5394: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5402: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5410: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5418: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5435: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5443: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5451: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5458: United Dodgeball League Participant
    Line 5464: Awarded to participants in United Dodgeball League tournaments.
    Line 5473: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5481: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5489: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5496: United Dodgeball League Participant
    Line 5502: Awarded to participants in United Dodgeball League tournaments.
    Line 5511: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5527: UGC 4vs4 Gold 1st Place
    Line 5534: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Gold 2nd Place
    Line 5547: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554: UGC 4vs4 Gold 3rd Place
    Line 5560: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Gold Participant
    Line 5573: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5580: UGC 4vs4 Silver 1st Place
    Line 5586: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5593: UGC 4vs4 Silver 2nd Place
    Line 5599: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5606: UGC 4vs4 Silver 3rd Place
    Line 5612: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5619:
    Line 5625: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5632: UGC 4vs4 Steel 1st Place
    Line 5639: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5646: UGC 4vs4 Steel 2nd Place
    Line 5652: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5659: UGC 4vs4 Steel 3rd Place
    Line 5665: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5672: UGC 4vs4 Steel Participant
    Line 5679: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5686: UGC 4vs4 Iron Division
    Line 5693: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5700: UGC 4vs4 Gold 1st Place
    Line 5707: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Gold 2nd Place
    Line 5720: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Gold 3rd Place
    Line 5733: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Gold Participant
    Line 5746: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Silver 1st Place
    Line 5759: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Silver 2nd Place
    Line 5772: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5779: UGC 4vs4 Silver 3rd Place
    Line 5785: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5792: UGC 4vs4 Silver Participant
    Line 5798: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5805: UGC 4vs4 Steel Division
    Line 5811: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5818: UGC 4vs4 Iron Division
    Line 5824: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5831: UGC 4vs4 Gold 1st Place
    Line 5838: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Gold 2nd Place
    Line 5851: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Gold 3rd Place
    Line 5864: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Gold Participant
    Line 5877: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Silver 1st Place
    Line 5890: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Silver 2nd Place
    Line 5903: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5910: UGC 4vs4 Silver 3rd Place
    Line 5916: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5923: UGC 4vs4 Silver Participant
    Line 5929: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5936: UGC 4vs4 Steel Division
    Line 5942: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5949: UGC 4vs4 Iron Division
    Line 5955: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5962: UGC 4vs4 Gold 1st Place
    Line 5969: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 2nd Place
    Line 5982: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5989: UGC 4vs4 Gold 3rd Place
    Line 5995: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6002: UGC 4vs4 Gold Participant
    Line 6008: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6015: UGC 4vs4 Silver Division
    Line 6021: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 6028: UGC 4vs4 Steel Division
    Line 6034: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 6041: UGC 4vs4 Gold 1st Place
    Line 6048: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 2nd Place
    Line 6061: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6068: UGC 4vs4 Gold 3rd Place
    Line 6074: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6081: UGC 4vs4 Gold Participant
    Line 6087: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6094: UGC 4vs4 Silver Division
    Line 6100: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6107: UGC 4vs4 Steel Division
    Line 6113: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6120: UGC 4vs4 Gold 1st Place
    Line 6127: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Gold 2nd Place
    Line 6140: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Gold 3rd Place
    Line 6153: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Gold Participant
    Line 6166: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Silver 1st Place
    Line 6179: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Silver 2nd Place
    Line 6192: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Silver 3rd Place
    Line 6205: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Silver Participant
    Line 6218: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6225: UGC 4vs4 Steel 1st Place
    Line 6231: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6238: UGC 4vs4 Steel 2nd Place
    Line 6244: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6251: UGC 4vs4 Steel 3rd Place
    Line 6257: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6264: UGC 4vs4 Steel Participant
    Line 6270: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6277: UGC 4vs4 Gold 1st Place
    Line 6284: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Gold 2nd Place
    Line 6297: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Gold 3rd Place
    Line 6310: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Gold Participant
    Line 6323: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Silver 1st Place
    Line 6336: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Silver 2nd Place
    Line 6349: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Silver 3rd Place
    Line 6362: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Silver Participant
    Line 6375: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6382: UGC 4vs4 Steel 1st Place
    Line 6388: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6395: UGC 4vs4 Steel 2nd Place
    Line 6401: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6408: UGC 4vs4 Steel 3rd Place
    Line 6414: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6421: UGC 4vs4 Steel Participant
    Line 6427: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6434: UGC 4vs4 Gold 1st Place
    Line 6441: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Gold 2nd Place
    Line 6454: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Gold 3rd Place
    Line 6467: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Gold Participant
    Line 6480: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Silver 1st Place
    Line 6493: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Silver 2nd Place
    Line 6506: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Silver 3rd Place
    Line 6519: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6526: UGC 4vs4 Silver Participant
    Line 6532: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6539: UGC 4vs4 Steel 1st Place
    Line 6545: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6552: UGC 4vs4 Steel 2nd Place
    Line 6558: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6565: UGC 4vs4 Steel 3rd Place
    Line 6571: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6578: UGC 4vs4 Steel Participant
    Line 6584: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6599: UGC 6vs6 Platinum 1st Place
    Line 6607: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6614: UGC 6vs6 Platinum 2nd Place
    Line 6620: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6627: UGC 6vs6 Platinum 3rd Place
    Line 6633: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6640: UGC 6vs6 Platinum Participant
    Line 6647: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6654: UGC 6vs6 Silver Division
    Line 6660: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6667: UGC 6vs6 Steel Division
    Line 6673: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6680: UGC 6vs6 Platinum 1st Place
    Line 6687: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Platinum 2nd Place
    Line 6700: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 3rd Place
    Line 6713: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6720: UGC 6vs6 Platinum Participant
    Line 6726: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6733: UGC 6vs6 Silver Division
    Line 6739: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6746: UGC 6vs6 Steel Division
    Line 6752: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6759: UGC 6vs6 Iron Division
    Line 6765: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6772: UGC 6vs6 Platinum 1st Place
    Line 6779: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6786: UGC 6vs6 Platinum 2nd Place
    Line 6792: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6799: UGC 6vs6 Platinum 3rd Place
    Line 6805: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6812: UGC 6vs6 Platinum Participant
    Line 6818: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6825: UGC 6vs6 Gold Division
    Line 6832: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6839: UGC 6vs6 Silver 1st Place
    Line 6846: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6853: UGC 6vs6 Silver 2nd Place
    Line 6859: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6866: UGC 6vs6 Silver 3rd Place
    Line 6872: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6879: UGC 6vs6 Silver Participant
    Line 6886: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6893: UGC 6vs6 Steel 1st Place
    Line 6900: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6907: UGC 6vs6 Steel 2nd Place
    Line 6913: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6920: UGC 6vs6 Steel 3rd Place
    Line 6926: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6933: UGC 6vs6 Steel Participant
    Line 6940: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6947: UGC 6vs6 Iron Division
    Line 6954: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6961: UGC 6vs6 Platinum 1st Place
    Line 6968: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6975: UGC 6vs6 Platinum 2nd Place
    Line 6981: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6988: UGC 6vs6 Platinum 3rd Place
    Line 6994: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7001: UGC 6vs6 Platinum Participant
    Line 7007: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7014: UGC 6vs6 Gold Division
    Line 7021: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 7028: UGC 6vs6 Silver 1st Place
    Line 7035: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7042: UGC 6vs6 Silver 2nd Place
    Line 7048: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7055: UGC 6vs6 Silver 3rd Place
    Line 7061: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7068: UGC 6vs6 Silver Participant
    Line 7075: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7082: UGC 6vs6 Steel 1st Place
    Line 7089: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7096: UGC 6vs6 Steel 2nd Place
    Line 7102: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7109: UGC 6vs6 Steel 3rd Place
    Line 7115: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7122: UGC 6vs6 Steel Participant
    Line 7129: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7136: UGC 6vs6 Iron Division
    Line 7143: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7150: UGC 6vs6 Platinum 1st Place
    Line 7157: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Platinum 2nd Place
    Line 7170: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Platinum 3rd Place
    Line 7183: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum Participant
    Line 7196: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7203: UGC 6vs6 Gold Division
    Line 7209: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7216: UGC 6vs6 Silver Division
    Line 7222: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7229: UGC 6vs6 Steel Division
    Line 7235: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7242: UGC 6vs6 Iron Division
    Line 7248: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7255: UGC 6vs6 Platinum 1st Place
    Line 7262: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 2nd Place
    Line 7275: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7282: UGC 6vs6 Platinum 3rd Place
    Line 7288: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7295: UGC 6vs6 Platinum Participant
    Line 7301: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7308: UGC 6vs6 Silver Division
    Line 7314: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7321: UGC 6vs6 Steel Division
    Line 7327: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7334: UGC 6vs6 Platinum 1st Place
    Line 7341: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Platinum 2nd Place
    Line 7354: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Platinum 3rd Place
    Line 7367: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Platinum Participant
    Line 7380: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Silver 1st Place
    Line 7393: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Silver 2nd Place
    Line 7406: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Silver 3rd Place
    Line 7419: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Silver Participant
    Line 7432: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7439: UGC 6vs6 Steel 1st Place
    Line 7445: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7452: UGC 6vs6 Steel 2nd Place
    Line 7458: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7465: UGC 6vs6 Steel 3rd Place
    Line 7471: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7478: UGC 6vs6 Steel Participant
    Line 7484: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7491: UGC 6vs6 Platinum 1st Place
    Line 7498: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Platinum 2nd Place
    Line 7511: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Platinum 3rd Place
    Line 7524: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Platinum Participant
    Line 7537: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Silver 1st Place
    Line 7550: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Silver 2nd Place
    Line 7563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Silver 3rd Place
    Line 7576: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7583: UGC 6vs6 Silver Participant
    Line 7589: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7596: UGC 6vs6 Steel 1st Place
    Line 7602: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7609: UGC 6vs6 Steel 2nd Place
    Line 7615: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7622: UGC 6vs6 Steel 3rd Place
    Line 7628: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7635: UGC 6vs6 Steel Participant
    Line 7641: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7656: UGC Highlander Platinum 1st Place
    Line 7663: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Platinum 2nd Place
    Line 7676: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Platinum 3rd Place
    Line 7689: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Silver 1st Place
    Line 7702: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Silver 2nd Place
    Line 7715: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Silver 3rd Place
    Line 7728: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7735: UGC Highlander Iron 1st Place
    Line 7741: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7748: UGC Highlander Iron 2nd Place
    Line 7754: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7761: UGC Highlander Iron 3rd Place
    Line 7767: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7774: UGC Highlander Participant
    Line 7780: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7787: UGC Highlander Platinum Division
    Line 7794: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7801: UGC Highlander Silver Division
    Line 7807: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7814: UGC Highlander Iron & Tin Divisions
    Line 7820: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7827: UGC Highlander Platinum 1st Place
    Line 7834: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Platinum 2nd Place
    Line 7847: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Platinum 3rd Place
    Line 7860: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Platinum Participant
    Line 7873: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7880: UGC Highlander Silver 1st Place
    Line 7886: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7893: UGC Highlander Silver 2nd Place
    Line 7899: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7906: UGC Highlander Silver 3rd Place
    Line 7912: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7919: UGC Highlander Silver Participant
    Line 7925: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7932: UGC Highlander Steel 1st Place
    Line 7938: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7945: UGC Highlander Steel 2nd Place
    Line 7951: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7958: UGC Highlander Steel 3rd Place
    Line 7964: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7971: UGC Highlander Steel Participant
    Line 7977: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7984: UGC Highlander Platinum 1st Place
    Line 7991: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7998: UGC Highlander Platinum 2nd Place
    Line 8004: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8011: UGC Highlander Platinum 3rd Place
    Line 8017: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8024: UGC Highlander Platinum Participant
    Line 8030: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8037: UGC Highlander Silver 1st Place
    Line 8043: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8050: UGC Highlander Silver 2nd Place
    Line 8056: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8063: UGC Highlander Silver 3rd Place
    Line 8069: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8076: UGC Highlander Silver Participant
    Line 8082: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8089: UGC Highlander Steel 1st Place
    Line 8095: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8102: UGC Highlander Steel 2nd Place
    Line 8108: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8115: UGC Highlander Steel 3rd Place
    Line 8121: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8128: UGC Highlander Steel Participant
    Line 8134: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8141: UGC Highlander Iron 1st Place
    Line 8147: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8154: UGC Highlander Iron 2nd Place
    Line 8160: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8167: UGC Highlander Iron 3rd Place
    Line 8173: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8180: UGC Highlander Iron Participant
    Line 8186: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8193: UGC Highlander Platinum 1st Place
    Line 8200: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8207: UGC Highlander Platinum 2nd Place
    Line 8213: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8220: UGC Highlander Platinum 3rd Place
    Line 8226: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8233: UGC Highlander Platinum Participant
    Line 8239: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8246: UGC Highlander Gold 1st Place
    Line 8252: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8259: UGC Highlander Gold 2nd Place
    Line 8265: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8272: UGC Highlander Gold 3rd Place
    Line 8278: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8285: UGC Highlander Gold Participant
    Line 8291: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8298: UGC Highlander Silver 1st Place
    Line 8304: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8311: UGC Highlander Silver 2nd Place
    Line 8317: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8324: UGC Highlander Silver 3rd Place
    Line 8330: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8337: UGC Highlander Silver Participant
    Line 8343: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8350: UGC Highlander Steel 1st Place
    Line 8356: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8363: UGC Highlander Steel 2nd Place
    Line 8369: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8376: UGC Highlander Steel 3rd Place
    Line 8382: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8389: UGC Highlander Steel Participant
    Line 8395: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8402: UGC Highlander Iron 1st Place
    Line 8408: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8415: UGC Highlander Iron 2nd Place
    Line 8421: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8428: UGC Highlander Iron 3rd Place
    Line 8434: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8441: UGC Highlander Iron Participant
    Line 8447: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8454: UGC Highlander Platinum 1st Place
    Line 8461: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8468: UGC Highlander Platinum 2nd Place
    Line 8474: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8481: UGC Highlander Platinum 3rd Place
    Line 8487: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8494: UGC Highlander Platinum Participant
    Line 8500: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8507: UGC Highlander Gold 1st Place
    Line 8513: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8520: UGC Highlander Gold 2nd Place
    Line 8526: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8533: UGC Highlander Gold 3rd Place
    Line 8539: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8546: UGC Highlander Gold Participant
    Line 8552: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8559: UGC Highlander Silver 1st Place
    Line 8565: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8572: UGC Highlander Silver 2nd Place
    Line 8578: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8585: UGC Highlander Silver 3rd Place
    Line 8591: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8598: UGC Highlander Silver Participant
    Line 8604: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8611: UGC Highlander Steel 1st Place
    Line 8617: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8624: UGC Highlander Steel 2nd Place
    Line 8630: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8637: UGC Highlander Steel 3rd Place
    Line 8643: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8650: UGC Highlander Steel Participant
    Line 8656: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8663: UGC Highlander Iron 1st Place
    Line 8669: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8676: UGC Highlander Iron 2nd Place
    Line 8682: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8689: UGC Highlander Iron 3rd Place
    Line 8694: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8701: UGC Highlander Iron Participant
    Line 8707: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8714: UGC Highlander Platinum 1st Place
    Line 8721: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8728: UGC Highlander Platinum 2nd Place
    Line 8734: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8741: UGC Highlander Platinum 3rd Place
    Line 8747: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8754: UGC Highlander Platinum Participant
    Line 8760: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8767: UGC Highlander Gold 1st Place
    Line 8773: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8780: UGC Highlander Gold 2nd Place
    Line 8786: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8793: UGC Highlander Gold 3rd Place
    Line 8799: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8806: UGC Highlander Gold Participant
    Line 8812: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8819: UGC Highlander Silver 1st Place
    Line 8826: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8833: UGC Highlander Silver 2nd Place
    Line 8839: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8846: UGC Highlander Silver 3rd Place
    Line 8852: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8859: UGC Highlander Silver Participant
    Line 8865: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8872: UGC Highlander Steel Division
    Line 8878: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8885: UGC Highlander Iron Division
    Line 8891: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8898: UGC Highlander Platinum 1st Place
    Line 8905: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8912: UGC Highlander Platinum 2nd Place
    Line 8918: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8925: UGC Highlander Platinum 3rd Place
    Line 8931: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8938: UGC Highlander Platinum Participant
    Line 8944: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8951: UGC Highlander Gold 1st Place
    Line 8957: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8964: UGC Highlander Gold 2nd Place
    Line 8970: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8977: UGC Highlander Gold 3rd Place
    Line 8983: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8990: UGC Highlander Gold Participant
    Line 8996: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9003: UGC Highlander Silver 1st Place
    Line 9009: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9016: UGC Highlander Silver 2nd Place
    Line 9022: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9029: UGC Highlander Silver 3rd Place
    Line 9035: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9042: UGC Highlander Silver Participant
    Line 9048: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9055: UGC Highlander Steel 1st Place
    Line 9061: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9068: UGC Highlander Steel 2nd Place
    Line 9074: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9081: UGC Highlander Steel 3rd Place
    Line 9087: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9094: UGC Highlander Steel Participant
    Line 9100: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9107: UGC Highlander Iron 1st Place
    Line 9113: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9120: UGC Highlander Iron 2nd Place
    Line 9126: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9133: UGC Highlander Iron 3rd Place
    Line 9139: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9146: UGC Highlander Iron Participant
    Line 9152: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9159: UGC Highlander Platinum 1st Place
    Line 9166: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9173: UGC Highlander Platinum 2nd Place
    Line 9179: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9186: UGC Highlander Platinum 3rd Place
    Line 9192: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9199: UGC Highlander Platinum Participant
    Line 9205: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9212: UGC Highlander Silver 1st Place
    Line 9218: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9225: UGC Highlander Silver 2nd Place
    Line 9231: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9238: UGC Highlander Silver 3rd Place
    Line 9244: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9251: UGC Highlander Silver Participant
    Line 9257: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9264: UGC Highlander Steel 1st Place
    Line 9270: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9277: UGC Highlander Steel 2nd Place
    Line 9283: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9290: UGC Highlander Steel 3rd Place
    Line 9296: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9303: UGC Highlander Steel Participant
    Line 9309: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9324: UGC Ultiduo Platinum 1st Place
    Line 9331: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9338: UGC Ultiduo Platinum 2nd Place
    Line 9344: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9351: UGC Ultiduo Platinum 3rd Place
    Line 9357: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9364: UGC Ultiduo Platinum Participant
    Line 9370: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9377: UGC Ultiduo Steel 1st Place
    Line 9383: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9390: UGC Ultiduo Steel 2nd Place
    Line 9396: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9403: UGC Ultiduo Steel 3rd Place
    Line 9409: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9416: UGC Ultiduo Steel Participant
    Line 9422: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9439: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  177. Template:Merchandise-expired has 23 uses and is missing 1 translation
    Line 1: <small></small>
  178. Template:Right-handed punch has 23 uses and is missing 1 translation
    Line 1: Secondary fire will throw a right-handed punch (no difference from left-handed punch).
  179. Template:Scout strange quality table has 23 uses and is missing 1 translation
    Line 970: Can no longer be unboxed in Strange quality as of the .
  180. Template:Smissmas 2024 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  181. Template:Summer 2025 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  182. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  183. Template:Weapon list has 23 uses and is missing 132 translations
    Line 295: (Kill time) 4
    Line 356: D/H
    Line 378: D/H
    Line 397: D/H
    Line 422: D/H
    Line 437: 18 to buildings
    Line 447: 18 to buildings
    Line 457: 18 to buildings
    Line 468: Only crits when reflected
    Line 482: 48 damage over 6 seconds
    Line 492: 60 damage over 6 seconds
    Line 512: D/H
    Line 531: D/H
    Line 601: 10 + 3x Fall Damage
    Line 624: (per tick)
    Line 634: (per tick)
    Line 645: (per tick)
    Line 656: (per tick)
    Line 666: (per tick)
    Line 767: (Kill time) 0.5
    Line 802: or with equipped
    Line 821: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "" sings. Only appears with Lumbricus Lid equipped.
    Line 869: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 881: 100 damage over 10 seconds
    Line 906: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 918: 100 damage over 10 seconds
    Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 953: 100 damage over 10 seconds
    Line 978: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 990: 100 damage over 10 seconds
    Line 1015: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 1027: 40 damage over 10 seconds
    Line 1052: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1064: 100 damage over 10 seconds
    Line 1082: (75 to burning enemies and buildings)
    Line 1094: (75 to burning enemies and buildings)
    Line 1107: (102 to burning enemies)
    Line 1119: (225 to burning enemies)
    Line 1133: 16 damage over 2 seconds
    Line 1145: 20 damage over 2 seconds
    Line 1204: 60 damage over 7.5 seconds
    Line 1214: 75 damage over 7.5 seconds
    Line 1230: 11-21 (splash)
    Line 1240: 15-29 (splash)
    Line 1250: 34-63 (splash)
    Line 1262: 60 damage over 7.5 seconds
    Line 1272: 75 damage over 7.5 seconds
    Line 1293: 60 damage over 7.5 seconds
    Line 1303: 75 damage over 7.5 seconds
    Line 1324: 60 damage over 7.5 seconds
    Line 1334: 75 damage over 7.5 seconds
    Line 1360: 10 + 3x Fall Damage
    Line 1410: Non-burning: 59<br>Burning: -
    Line 1420: Non-burning: 131<br>Burning: -
    Line 1437: 130 to buildings
    Line 1475: 60 damage over 7.5 seconds
    Line 1485: 75 damage over 7.5 seconds
    Line 1507: 65 to buildings
    Line 1541: (Kill time) 2
    Line 1579: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
    Line 1597: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
    Line 1618: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
    Line 1634: (Kill time) 3
    Line 1644: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
    Line 1666: (Kill time) 2
    Line 1676: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
    Line 1699: (Kill time) 4.8
    Line 1709: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
    Line 1745: 30-60 (splash)
    Line 1755: 41-81 (splash)
    Line 1765: 90-180 (splash)
    Line 1780: 120 to buildings
    Line 1804: 30-60 (splash)
    Line 1814: 41-81 (splash)
    Line 1824: 90-180 (splash)
    Line 1851: 30-60 (splash)
    Line 1861: 41-81 (splash)
    Line 1871: 90-180 (splash)
    Line 2009: (Detonation)
    Line 2069: (Kill time) 2.5
    Line 2171:
    Line 2181:
    Line 2193: 64 damage over 8 seconds
    Line 2203: 80 damage over 8 seconds
    Line 2370: (Kill time) 1.8
    Line 2444: at sentry's target
    Line 2454: at sentry's target
    Line 2464: at sentry's target
    Line 2474: at sentry's target
    Line 2483: at sentry's target
    Line 2498: 12 to buildings
    Line 2508: 12 to buildings
    Line 2518: 12 to buildings
    Line 2594: on alt-fire
    Line 2605: on alt-fire
    Line 2616: on alt-fire
    Line 2807: (Kill time) 3.6
    Line 2845: +
    Line 2855: (Kill time) 4
    Line 2864: (Stun time) 3.2
    Line 2902: Teleports player to their Teleporter Exit or back to spawn.
    Line 2923: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
    Line 2972: (Kill time) 3.46
    Line 2982: The Engineer spins a around, throws it up over his back and then, after catching it again, delivers one quick deadly shot.
    Line 3139: ÜberCharge effect
    Line 3225: 300% heal rate & stun/knock back immunity
    Line 3249: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3324: Stun effect
    Line 3334: (Kill time) 3
    Line 3343: (Stun time) 2.2
    Line 3545: 64 damage over 8 seconds
    Line 3555: 80 damage over 8 seconds
    Line 3586: 64 damage over 8 seconds
    Line 3596: 80 damage over 8 seconds
    Line 3664: -
    Line 3674: -
    Line 3684: -
    Line 3703: -
    Line 3713: -
    Line 3723: -
    Line 3858: (Kill time) 2.2
    Line 3867: (Stun time) 1
    Line 3980: while disguised
    Line 3991: while disguised
    Line 4002: while disguised
    Line 4013: while disguised
    Line 4024: while disguised
    Line 4163: Enables the Spy to himself.
    Line 4383: Level 1 Building
    Line 4394: Level 2 Building
    Line 4405: Level 3 Building
    Line 4498: (Kill time) 4
  184. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  185. Template:Active promotional item list has 22 uses and is missing 31 translations
    Line 1: Active
    Line 34: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on .
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 105: Awarded in quality to players who purchase ''Gunpoint'' on .
    Line 139: Awarded to players who purchase ''Left 4 Dead 2'' on .
    Line 178: Awarded in quality to players who purchase ''Octodad: Dadliest Catch'' on .
    Line 211: Awarded in quality to players who pre-purchased ''Red Orchestra 2: Heroes Of Stalingrad'' on before September 13, 2011, or players who have purchased ''Red Orchestra 2 - Digital Deluxe Edition''.
    Line 250: Can be crafted using the promotional ''SpaceChem'' items.
    Line 277: Awarded to players who complete the -themed levels in ''SpaceChem'' on , and earn the related achievements.
    Line 316: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on .
    Line 340: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 364: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 379: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 399: Awarded in quality to valuable contributors to the official .
    Line 427: Awarded to players who had purchased ''Fight Songs: The Music of Team Fortress 2'' from the or and redeemed the code that came with it.<br /><br />Upon using the item after , the player receives the in quality.
    Line 457: Awarded to players upon completion of their first purchase in the .
    Line 478: Awarded to players upon completion of their first purchase in the Mann Co. Store.
    Line 500: Awarded to players who make a single purchase totaling $20 or more from the Mann Co. Store.
    Line 522: Awarded to players upon completion of their first purchase in the Mann Co. Store through the official Online Store or the web interface.
    Line 542: Premium Accounts
    Line 563: Awarded to players who are named as a referrer when a player with a free account upgrades to a premium account.<br><br>Subsequent referrals increase the counter on the item.
    Line 583: Awarded to players who purchased ''Team Fortress 2'' before the on June 23, 2011.<br><br>Can still be obtained by activating a retail version of ''Team Fortress 2'' on Steam or buying ''The Orange Box''.
    Line 616: Awarded in quality to players who support Rock Paper Shotgun through their and redeem the promotional code sent to them.
    Line 635: Special Events
    Line 656: Awarded to players who play ''Team Fortress 2'' on August 24 of any year, from 2011 onwards.
    Line 681: Awarded to players who played ''Team Fortress 2'' during the , or any following Halloween event. Only awarded once.<br><br>Upon using the item, the player receives the and one unique costume part from the .
    Line 703: Awarded to players who played ''Team Fortress 2'' during the event or any Smissmas event onwards.
    Line 731: Weta Workshop
    Line 753: Awarded to players who purchase in the .
    Line 774: Awarded to players who purchase or from the Mann Co. Store.
    Line 794: Awarded to players who purchase or Dr. Grordbort's Moonbrain Double Pack from the Mann Co. Store.
  186. Template:All classes strange quality table has 22 uses and is missing 1 translation
    Line 872: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  187. Template:Class weapons table demoman primary has 22 uses and is missing 3 translations
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  188. Template:Class weapons table engineer building has 22 uses and is missing 2 translations
    Line 7: Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
    Line 31: Allows the player to destroy their Sentry, Dispenser, and both Teleporters.
  189. Template:Class weapons table engineer primary has 22 uses and is missing 7 translations
    Line 19: Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  190. Template:Class weapons table engineer secondary has 22 uses and is missing 2 translations
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 178: No reload necessary.<br />
  191. Template:Expired promotional item list has 22 uses and is missing 132 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 43: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 72: Awarded in to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 110: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 143: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 179: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 211: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 257: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 290: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 317: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 346: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 376: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 408: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 442: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 478: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 508: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 535: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 587: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 620: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 652: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 682: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 712: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 742: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 778: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 808: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
    Line 850: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 895: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 925: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 961: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 993: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1028: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1060: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1090: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1123: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1153: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1188: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1221: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1251: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1284: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1302: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
    Line 1322: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1342: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 1362: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1381: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1400: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1427: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
    Line 1445: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 1463: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 1481: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 1499: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 1517: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1543: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1573: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1603: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1639: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1669: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1699: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1720: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1750: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1786: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1824: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1854: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1884: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1938: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1955: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1985: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2027: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2063: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2083: Total War Franchise
    Line 2103: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2150: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2168: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2185: Awarded in Genuine quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2205: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2222: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2239: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2258: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2302: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2335: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2365: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2400: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2432: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2462: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2498: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2512: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2541: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2571: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
    Line 2600: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2633: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2649: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2665: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2694: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2720: Merchandise
    Line 2744: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2762: Awarded in to players who purchase an from the and activate the code sent with it.
    Line 2783: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2800: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 2817: Awarded in Genuine quality to players who purchased a from the Valve Store or and activated the code sent with it.
    Line 2848: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
    Line 2865: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
    Line 2883: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
    Line 2899: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
    Line 2916: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
    Line 2933: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
    Line 2950: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
    Line 2966: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
    Line 2983: Awarded in to players who purchase a RED Engineer action figure and redeem the code that comes with it.
    Line 3001: Awarded in to players who purchase a BLU Engineer action figure and redeem the code that comes with it.
    Line 3020: Awarded in to players who purchase a RED Spy action figure and redeem the code that comes with it.
    Line 3038: Awarded in to players who purchase a BLU Spy action figure and redeem the code that comes with it.
    Line 3057: Awarded in to players who purchase a RED Scout action figure and redeem the code that comes with it.
    Line 3076: Awarded in to players who purchase a RED Medic action figure and redeem the code that comes with it.
    Line 3095: Awarded in to players who purchase a RED Sniper action figure and redeem the code that comes with it.
    Line 3127: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3153: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3170: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3187: Special Events
    Line 3206: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3224: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3242: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3259: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3287: May be given to users of for any applied string.
    Line 3303: Steam Winter Sale 2013
    Line 3322: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3362: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3395: Awarded to players who redeemed it with three tickets during the .
    Line 3425: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3441: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3460: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3477: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3505: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  192. Template:Genuine quality table has 22 uses and is missing 1 translation
    Line 603: Tournament Medals
  193. Template:Haunted quality table has 22 uses and is missing 1 translation
    Line 2: Possible Haunted quality items
  194. Template:List of items associated with badges has 22 uses and is missing 10 translations
    Line 138: Achievement Items
    Line 153: Distributed Items
    Line 170: Update Badges and Medals
    Line 189: Gifter Badges
    Line 222:
    Line 273: Promotional Items
    Line 293: Miscellaneous
    Line 337: Purchasable Items
    Line 371: Craftable Items
    Line 742: Community Mann vs. Machine Badges and Medals
  195. Template:List of retired items has 22 uses and is missing 2 translations
    Line 28: Introduced
    Line 41: Retired
  196. Template:Map types has 22 uses and is missing 5 translations
    Line 7: Prefix
    Line 23: Date added
    Line 39: Number of maps
    Line 61:  (Standard)
    Line 121: Developer aid
  197. Template:Paint Can has 22 uses and is missing 29 translations
    Line 80: #9, #13, or as a bonus drop from cases
    Line 99: #10, #16, or as a bonus drop from cases
    Line 119: #2, #11, #17, or as a bonus drop from cases
    Line 138: #11, #18, or as a bonus drop from cases
    Line 158: #1, #3, #14, or as a bonus drop from cases
    Line 177: #12, #16, or as a bonus drop from cases
    Line 197: #39 or as a bonus drop from cases
    Line 216: #10, #18, or as a bonus drop from cases
    Line 236: #39 or as a bonus drop from cases
    Line 255: #12, #17, or as a bonus drop from cases
    Line 275: As a bonus drop from cases
    Line 294: #9, #13, or as a bonus drop from cases
    Line 314: #1, #4, #13, or as a bonus drop from cases
    Line 333: #12, #18, or as a bonus drop from cases
    Line 353: #2 or as a bonus drop from cases
    Line 372: #9, #14, or as a bonus drop from cases
    Line 392: #5, #11, #16, or as a bonus drop from cases
    Line 411: #9, #15, or as a bonus drop from cases
    Line 431: #9, #15 or as a bonus drop from cases
    Line 450: As a bonus drop from cases
    Line 470: #9, #14, or as a bonus drop from cases
    Line 489: #10, #17, or as a bonus drop from cases
    Line 559: As a bonus drop from cases
    Line 578: #7, #15, or as a bonus drop from cases
    Line 603: As a bonus drop from cases
    Line 622: As a bonus drop from cases
    Line 647: As a bonus drop from cases
    Line 666: As a bonus drop from cases
    Line 691: As a bonus drop from cases
  198. Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  199. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  200. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 915: PlayStation 3 patches
  201. Template:Updates since release has 22 uses and is missing 1 translation
    Line 2: updates since release
  202. Template:Vintage quality table has 22 uses and is missing 9 translations
    Line 4: Possible Vintage quality items
    Line 332: Given to players who pre-ordered '''' or who bought it up to a week after release.
    Line 352: Given to players who purchased '''' before December 14, 2010 (12:00) PST.
    Line 372: Versions crafted before the were converted into Vintage quality.
    Line 391: Given in Vintage quality to play-testers of '''' prior to the item's official release.
    Line 408: Given in Vintage quality to those who had a vintage in their at the release of the .
    Line 425: Given in Vintage quality to those who played the game before July 5, 2012.
    Line 442: Given to competitive players prior to the release of the Beta.
    Line 456: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  203. Template:Class weapons table spy building has 21 uses and is missing 1 translation
    Line 44: Disables enemy Engineer buildings.
  204. Template:Crate series/129 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  205. Template:Crate series/131 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  206. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  207. Template:Jiggle bones has 21 uses and is missing 82 translations
    Line 453: The wings.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 758: The handles.
    Line 792: The end of bandana.
    Line 822: The flower.
    Line 978: The rocket artillery launchers.
    Line 1014: The tips of the ears and whiskers.
    Line 1028: The raccoon.
    Line 1084: The turret and figurine.
    Line 1098: The jowls.
    Line 1193: The fangs.
    Line 1271: The tip of the beanie.
    Line 1285: The candies.
    Line 1504: The phoenix.
    Line 1517: The dragon's mouth.
    Line 1579: The glowing lure.
    Line 1722: The fish.
    Line 1789: The wattles.
    Line 1873: The molotov coctail cloth.
    Line 1900: The doll's head and arms.
    Line 1952: The carousel.
    Line 2000: The brim and tip.
    Line 2013: The turban.
    Line 2202: The jaw.
    Line 2291: The plume.
    Line 2607: The tiny demoman.
    Line 2678: The bagpipes.
    Line 2865: The ornament.
    Line 2959: The ponytail and earrings.
    Line 3010: The chicken's body.
    Line 3084: The sandvich stack.
    Line 3152: The gloves and springs.
    Line 3166: The wind up key.
    Line 3235: The orange tubing.
    Line 3249: The gray tubing.
    Line 3257: The floating polygons.
    Line 3288: The moustache.
    Line 3320: The tentacles.
    Line 3333: The ears.
    Line 3367: The Mini-Sentry.
    Line 3380: The scalp.
    Line 3407: The toy.
    Line 3438: The pug's head and hind legs.
    Line 3536: The teleporter.
    Line 3549: The toast and slider.
    Line 3580: The tiny engineer.
    Line 3607: The pony's head.
    Line 4096: The "head" and the tongue.
    Line 4147: The tail, fins, and hanging lure.
    Line 4160: The tree.
    Line 4334: The pigeon's head.
    Line 4384: The tip of the tree.
    Line 4411: The frog.
    Line 4479: The spider legs.
    Line 4861: The brim and the spider.
    Line 4931: The entire bear.
    Line 4958: The eyeballs.
    Line 4972: The entire bot.
    Line 5000: The upper jaw.
    Line 5014: The antennae.
    Line 5072: The snowball.
    Line 5207: The dangling ornaments
    Line 5215: The bells.
    Line 5223: The eyes.
    Line 5236: The eyes.
    Line 5409: The particles inside the globe.
    Line 5536: The ears.
    Line 5705: The claws/teeth.
    Line 5773: The gift box.
    Line 5781: The penguin.
    Line 5861: The Yeti.
    Line 6102: The tree.
    Line 6110: The eyes.
    Line 6123: The eyes.
    Line 6197: The entire tree hat.
    Line 6205: The entire snowman.
    Line 6252: The Halloween-themed ornaments.
    Line 6304: The pumpkins.
    Line 6312: The presents.
    Line 6380: The entire hat.
  208. Template:Kill taunt table has 21 uses and is missing 8 translations
    Line 48: 425 with the Atomizer
    Line 408: Can kill multiple enemies
    Line 426: Damage reduced by 50% for every enemy hit after the initial target
    Line 485: (Afterburn)
    Line 553: Can be aimed
    Line 801: Can be aimed
    Line 936: Initial hit stuns
    Line 1000: Spins the around, then fires one shot.
  209. Template:List of blog entries has 21 uses and is missing 77 translations
    Line 613: Saxton Hale
    Line 668: Saxton Hale
    Line 695: Saxton Hale
    Line 743: Saxton Hale
    Line 799: Community Creator and TF Team
    Line 811: Dave Riller
    Line 835: TF2 Writers
    Line 869: Saxton Hale
    Line 901: Bay Raitt
    Line 929: Robin Walker
    Line 1001: Francis the Talking France
    Line 1144: Whitaker
    Line 1160: Robin Walker
    Line 1196: Brandon Reinhart
    Line 1212: Robin Walker
    Line 1248: Robin Walker
    Line 1276: Dave Riller
    Line 1292: Robin Walker
    Line 1304: Robin Walker
    Line 1320: Erik Johnson
    Line 1335: Tom Bui
    Line 1354: Brandon Reinhart
    Line 1381: Mike Booth
    Line 1400: Robin Walker
    Line 1411: Robin Walker
    Line 1422: Robin Walker
    Line 1437: Robin Walker
    Line 1448: Robin Walker
    Line 1459: Robin Walker
    Line 1470: Robin Walker
    Line 1481: Saxton Hale
    Line 1493: Robin Walker
    Line 1528: Robin Walker
    Line 1543: Wade Schin
    Line 1554: Saxton Hale
    Line 1566: Robin Walker
    Line 1577: Erik Johnson
    Line 1588: Corey Peters
    Line 1599: Robin Walker
    Line 1618: Robin Walker
    Line 1629: Mike Booth
    Line 1644: Dave Riller
    Line 1659: Erik Johnson
    Line 1674: Saxton Hale
    Line 1686: Stavros Xanthis
    Line 1697: Robin Walker
    Line 1708: Robin Walker
    Line 1719: Jay Pinkerton
    Line 1730: Robin Walker
    Line 1741: Robin Walker
    Line 1764: Eric Smith
    Line 1779: Robin Walker
    Line 1794: Eric Smith
    Line 1805: Robin Walker
    Line 1816: Greg Cherlin
    Line 1827: Robin Walker
    Line 1838: Robin Walker
    Line 1857: Robin Walker
    Line 1868: Greg Cherlin
    Line 1879: Robin Walker
    Line 1890: Robin Walker
    Line 1901: Robin Walker
    Line 1930: Robin Walker
    Line 1941: Robin Walker
    Line 1952: Dhabih Eng
    Line 1967: Dhabih Eng
    Line 1978: Robin Walker
    Line 1989: Jakob Jungels
    Line 2000: Jakob Jungels
    Line 2011: Eric Smith
    Line 2022: Robin Walker
    Line 2033: Jakob Jungels
    Line 2044: Robin Walker
    Line 2055: Jakob Jungels
    Line 2066: Robin Walker
    Line 2077: Eric Kirchmer
    Line 2088: Robin Walker
  210. Template:Normal quality table has 21 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  211. Template:QWTF Maps Nav has 21 uses and is missing 2 translations
    Line 22: Popular maps (Quake)
    Line 29:
  212. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  213. Template:Tool list has 21 uses and is missing 253 translations
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 139: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 163: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 311: Series #60 of the Mann Co. Supply Crate.
    Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 506: Random when using a Summer Claim Check
    Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 665: Seriesless crate of the Mann Co. Supply Crate.
    Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 699: Seriesless crate of the Mann Co. Supply Crate.
    Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 869: Series #87 of the Mann Co. Supply Crate.
    Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 937: Series #92 of the Mann Co. Supply Crate.
    Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1124: Series #103 of the Mann Co. Supply Crate.
    Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1531: Contract reward from the Jungle Inferno Campaign
    Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1554: Contract reward from the Jungle Inferno Campaign
    Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1577: Contract reward from the Jungle Inferno Campaign
    Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
    Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
    Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
    Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
    Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
    Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
    Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
    Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
    Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
    Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
    Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
    Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
    Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
    Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
    Line 2147: Series #150 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2025 Cosmetic Key.
    Line 2414: A key used to open a .
    Line 2435: A key used to open a .
    Line 2455: A key used to open a .
    Line 2474: A key used to open a .
    Line 2493: A key used to open a .
    Line 2512: A key used to open a .
    Line 2531: A key used to open a .
    Line 2550: A key used to open a .
    Line 2569: A key used to open a .
    Line 2588: A key used to open a .
    Line 2607: A key used to open a .
    Line 2626: A key used to open a .
    Line 2645: A key used to open a .
    Line 2664: A key used to open a .
    Line 2683: A key used to open a .
    Line 2702: A key used to open a .
    Line 2721: A key used to open a .
    Line 2740: A key used to open a .
    Line 2758: A key used to open a .
    Line 2776: A key used to open a .
    Line 2794: A key used to open a .
    Line 2812: A key used to open a .
    Line 2830: A key used to open a .
    Line 2848: A key used to open either a or a .
    Line 2865: A key used to open a .
    Line 2882: A key used to open either a or a .
    Line 2899: A key used to open a .
    Line 2916: A key used to open either a or a .
    Line 2933: A key used to open a .
    Line 2950: A key used to open a .
    Line 2967: A key used to open a .
    Line 2985: A key used to open a .
    Line 3003: A key used to open a .
    Line 3021: A key used to open a .
    Line 3039: A key used to open a .
    Line 3057: A key used to open a .
    Line 3075: A key used to open a .
    Line 3093: A key used to open a .
    Line 3111: A key used to open a .
    Line 3129: A key used to open a .
    Line 3147: A key used to open a .
    Line 3165: A key used to open a .
    Line 3183: A key used to open a .
    Line 3201: A key used to open a .
    Line 3219: A key used to open a .
    Line 3237: A key used to open a .
    Line 3255: A key used to open a .
    Line 3273: A key used to open a .
    Line 3289: A key used to open a .
    Line 3305: A key used to open a .
    Line 3321: A key used to open a .
    Line 3337: A key used to open a .
    Line 3353: A key used to open a .
    Line 3369: A key used to open a .
    Line 3385: A key used to open a .
    Line 3401: A key used to open a .
    Line 3416: A key used to open a .
    Line 3431: A key used to open a .
    Line 3446: A key used to open a .
    Line 3461: A key used to open a .
    Line 3476: A key used to open a .
    Line 3491: A key used to open a .
    Line 3506: A key used to open a .
    Line 3521: A key used to open a .
    Line 3536: A key used to open a .
    Line 3551: A key used to open a .
    Line 3566: A key used to open a .
    Line 3581: A key used to open a .
    Line 3596: A key used to open a .
    Line 3611: A key used to open a .
    Line 3628: Item customization
    Line 3658: Used to rename or .
    Line 3683: #1, #5, or as a bonus drop from cases
    Line 3692: Used to change the description of weapons or cosmetic items.
    Line 3716: #3, #7, or as a bonus drop from cases
    Line 3725: Used to change the coloring of most .
    Line 3748: Used to change the image on the , , , or .
    Line 3771: Used to add other variables that are counted on weapons.
    Line 3789: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3798: Used to add other variables that are counted on and .
    Line 3818: Used to limit a weapon's abilities to a certain .
    Line 3836: Used to convert a to the quality.
    Line 3852: Used to change specific items to the quality.
    Line 3865: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3874: Used to add killstreak effects to specific weapons.
    Line 3885: Operation Two Cities Tour Mann Up reward
    Line 3896: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3909: As a bonus drop from cases
    Line 3918: Used to make a select weapon into a variant.
    Line 3931: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3940: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3956: Used to add an effect to a taunt.
    Line 3969: As a bonus drop from cases
    Line 3979: Other tools
    Line 4008: This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4032: #8, or as a bonus drop from cases
    Line 4041: Adds 100 extra slots to your backpack to a maximum of 3000 slots.
    Line 4065: As a bonus drop from cases
    Line 4074: Allows a player to redeem a "Well Spun Hat" in ''''.
    Line 4093: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
    Line 4112: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 4130: Items that were added to craft the .
    Line 4145: Allows entry into official servers.
    Line 4159: As a bonus drop from cases
    Line 4168: This item grants a squad an extra item upon mission completion.
    Line 4183: A bundle to hide upcoming .
    Line 4198: Upgrades the user account to a premium account.
    Line 4220: Grants the player up to three random s on use.
    Line 4236: Grants the player a random when used.
    Line 4253: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 4268: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 4278: Operation Two Cities Tour Mann Up reward
    Line 4289: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4301: As a bonus drop from cases
    Line 4310: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 4325: Grants a upon activation, making its owner eligible to participate in the .
    Line 4340: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4355: An item that allowed a player to gain access to the .
    Line 4371: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 4386: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 4401: A received item which gave access to , able to for Halloween items and collect souls.
    Line 4411: During Halloween events
    Line 4422: Grants upon activation, making its owner eligible to participate in the .
    Line 4437: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4452: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 4467: Grants access to Matchmaking.
    Line 4483: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 4493: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 4504: Grants a upon activation, making its owner eligible to participate in the .
    Line 4519: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  214. Template:Ability taunt table has 20 uses and is missing 5 translations
    Line 127: Grants invulnerability and knockback immunity for the duration of the taunt
    Line 143: Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon
    Line 284: The Engineer raises his to the heavens, causing lightning to strike him
    Line 301: Teleports the player to their own exit (regardless of whether it is active) or back to spawn
    Line 367: Builds low amounts of with enough healing
  215. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 104: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  216. Template:Building Specifications has 20 uses and is missing 81 translations
    Line 2: Building type
    Line 17: Cost in metal
    Line 36: Health points
    Line 55: Scrap Metal<br>when destroyed
    Line 75: Build
    Line 94: Upgrade
    Line 113: Level 1
    Line 132: Level 2
    Line 151: Level 3
    Line 172: Stock
    Line 190: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 206: Effective HP versus Heavy primary weapons (+15% resistance)
    Line 221: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 237: Effective HP versus Heavy primary weapons (+20% resistance)
    Line 252: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 273: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 290: Provides ammo, but no metal
    Line 321: Entry
    Line 335: Exit
    Line 354: Building type
    Line 370: Build time (seconds)
    Line 387: Initial construction
    Line 403: Initial construction + boosted by<br>
    Line 419: Initial construction + boosted by<br>
    Line 435: Initial construction + boosted by<br>
    Line 451: Redeployed
    Line 467: Redeployed + boosted by<br>
    Line 483: Redeployed + boosted by<br>
    Line 499: Redeployed + boosted by<br>
    Line 515: Upgrade
    Line 533: Stock
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 593: Building construction speed
    Line 608: Default construction speed
    Line 623: sum of all boosts
    Line 639: Default construction speed (Sentry Guns)
    Line 655: Default construction speed (Dispensers and Teleporters)
    Line 670: Sentry Gun speed
    Line 686: Redeployment boost (Sentry Guns)
    Line 702: Redeployment boost (Dispensers and Teleporters)
    Line 718: Mini-Sentry boost
    Line 734: Stock wrench boost
    Line 750: Jag boost
    Line 766: Eureka Effect boost
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
    Line 786: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
    Line 797: Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
  217. Template:Casual Mode Levels has 20 uses and is missing 4 translations
    Line 3: Level icon
    Line 19: Level
    Line 35: Needed XP
    Line 51: Owned XP
  218. Template:Contracts/halloween has 20 uses and is missing 2 translations
    Line 28: Prerequisites
    Line 42: Objectives
  219. Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  220. Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  221. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  222. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  223. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  224. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  225. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 47: Objectives
  226. Template:Crate series/126 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#126</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  227. Template:Crate series/134 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#134</nowiki>
    Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  228. Template:Crate series/93 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  229. Template:Crate series/94 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#94</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  230. Template:List of Polycount Pin owners has 20 uses and is missing 7 translations
    Line 150: Contest Winner. Added to the game as part of the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
  231. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  232. Template:Self-illumination has 20 uses and is missing 13 translations
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 2050: The Australium plating.
    Line 2084: The texture. (Only applied to certain items)
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2409: The headphones.
    Line 2550: The heart.
    Line 2567: The screen.
  233. Template:Sentry Gun level has 20 uses and is missing 61 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single-barrel machine gun
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 249: With Wrangler: 
    Line 266: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 276: Average DPS
    Line 292: Without Wrangler: 
    Line 311: With Wrangler: 
    Line 330: 150 rounds
    Line 355: Without Wrangler shielding: 
    Line 374: With Wrangler shielding: 
    Line 394: Twin-mounted Gatling guns
    Line 513: Without Wrangler: 
    Line 530: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 541: With Wrangler: 
    Line 558: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 568: Average DPS
    Line 584: Without Wrangler: 
    Line 603: With Wrangler: 
    Line 622: 200 rounds
    Line 647: Without Wrangler shielding: 
    Line 666: With Wrangler shielding: 
    Line 686: Twin-mounted Gatling guns and rocket salvos
    Line 702: Gatling guns
    Line 821: Without Wrangler: 
    Line 838: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 849: With Wrangler: 
    Line 866: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 878: Average DPS
    Line 894: Without Wrangler: 
    Line 913: With Wrangler: 
    Line 932: Rockets
    Line 1031: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1068: Without Wrangler: 
    Line 1087: With Wrangler: 
    Line 1106: Note: Can be reflected with the 's
    Line 1123: 200 rounds
    Line 1139: 20 rocket salvos
    Line 1164: Without Wrangler shielding: 
    Line 1183: With Wrangler shielding: 
    Line 1203: Single-barrel machine gun
    Line 1321: Without Wrangler: 
    Line 1338: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1349: With Wrangler: 
    Line 1366: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1377: Average DPS
    Line 1393: Without Wrangler: 
    Line 1412: With Wrangler: 
    Line 1431: 150 rounds
    Line 1478: Without : 
    Line 1491: With Gunslinger: 
    Line 1504: Single-barrel machine gun
    Line 1624: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1635: Average DPS: 
    Line 1654: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1663: 150 rounds
  234. Template:Stock weapons has 20 uses and is missing 3 translations
    Line 781: Allows casting .
    Line 814: Allows using the grappling hook in .
    Line 829: Allows using power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  235. Template:Strange weapon ranks has 20 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  236. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  237. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  238. Template:Crate series/100 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  239. Template:Crate series/58 has 19 uses and is missing 3 translations
    Line 2: Crate Series <nowiki>#58</nowiki>
    Line 33: or an Exceedingly Rare Robot-Themed Special Item!
    Line 45: All items above except , or are also available in quality
  240. Template:Crate series/81 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#81</nowiki>
    Line 24: or an Exceedingly Rare Special Item!
  241. Template:Crate series/99 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  242. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  243. Template:List of hats related to milestone achievements has 19 uses and is missing 2 translations
    Line 54: present
    Line 104: Pyromania
  244. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  245. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  246. Template:Crate series/74 has 18 uses and is missing 3 translations
    Line 2: Crate Series <nowiki>#74</nowiki>
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
    Line 55: Items obtained from this crate will have the quality.
  247. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 21: or an Exceedingly Rare Special Item!
  248. Template:Crate series/87 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#87</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  249. Template:Halloween dates has 18 uses and is missing 1 translation
    Line 47: Holiday was automatically turned on during the 1st of the month.
  250. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  251. Template:List of Memory Maker owners has 18 uses and is missing 1 translation
    Line 2: Nominated for
  252. Template:List of kill icons has 18 uses and is missing 24 translations
    Line 38: Shoving
    Line 301: Bonus damage
    Line 599: Deflected Dragon's Fury projectile
    Line 612: Deflected Dragon's Fury projectile (Afterburn)
    Line 912: Deflected energy ball
    Line 1146: energy ball
    Line 1432: Headshot through penetration
    Line 1469: Headshot through penetration
    Line 2225:
    Line 2239:
    Line 2251: Salmann
    Line 2262: Krampus
    Line 2275: Ice Resurfacer
    Line 2286:
    Line 2298: Nuclear Bomb Explosion
    Line 2316: Domination
    Line 2327: Duckstreak
    Line 2419: Potential use
    Line 2855: Alien walker
    Line 2864: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2896: dart
    Line 2906: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2919: Unused icon for Hale's ability.
    Line 2926: Previously used on the area of effect of Saxton Hale's normal punch.
  253. Template:List of modified fire damage weapons has 18 uses and is missing 2 translations
    Line 26: +25% fire damage resistance while deployed.
    Line 340: Immunity to afterburn.
  254. Template:Map stamps list has 18 uses and is missing 3 translations
    Line 2: List of Map Stamps
    Line 14: Price
    Line 34: Supporters Leaderboard
  255. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  256. Template:Scream Fortress 2025 Unusual effects has 18 uses and is missing 1 translation
    Line 2: Unusual effects
  257. Template:Treasure Hunt achievement list has 18 uses and is missing 7 translations
    Line 9: December 6-7
    Line 32: December 8-9
    Line 56: December 10-11
    Line 79: December 12-13
    Line 103: December 14-15
    Line 126: December 16-17
    Line 150: December 18-19
  258. Template:Bundle list has 17 uses and is missing 4 translations
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
  259. Template:Casual Mode Tiers has 17 uses and is missing 2 translations
    Line 3: Tier icon
    Line 17: Tier
  260. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  261. Template:Compression blast kill icons has 17 uses and is missing 1 translation
    Line 169: Deflected Dragon's Fury fireball
  262. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  263. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  264. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  265. Template:List of afterburn-inflicting weapons has 17 uses and is missing 2 translations
    Line 118: Fires short range projectiles instead of normal flames.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
  266. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  267. Template:Smissmas dates has 17 uses and is missing 1 translation
    Line 43: Holiday was automatically turned on during the 1st of the month.
  268. Template:Summer Camp achievement list has 17 uses and is missing 10 translations
    Line 12: June 30
    Line 35: July 1
    Line 59: July 2
    Line 80: July 3
    Line 104: July 4
    Line 126: July 5
    Line 150: July 6
    Line 172: July 7
    Line 198: July 8
    Line 223: July 9
  269. Template:Ubercharge rate has 17 uses and is missing 19 translations
    Line 2: Healing tool
    Line 16: State of target
    Line 30: Fill rate
    Line 43: Average percentage points gained per second
    Line 58: Fill time
    Line 71: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 88: <142.5% health
    Line 98: >142.5% health
    Line 108: >142.5% health + 2nd heal beam
    Line 120: <142.5% health
    Line 130: >142.5% health
    Line 140: >142.5% health + 2nd heal beam
    Line 151: <142.5% health
    Line 161: >142.5% health
    Line 171: >142.5% health + 2nd heal beam
    Line 182: <100% health
    Line 192: 100% - 142.5% health
    Line 202: >142.5% health
    Line 212: >142.5% health + 2nd heal beam
  270. Template:Upgrade station melee has 17 uses and is missing 1 translation
    Line 269: 2 seconds of 100% chance per level; switching weapons retains critical hits.
  271. Template:Upgrade station secondary has 17 uses and is missing 2 translations
    Line 374: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 684: Explosion deals up to 350 splash damage.
  272. Template:Consensus trivia has 16 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator or developer, but through user consensus
    Line 6: consensus-based trivia
  273. Template:Crate series/109 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#109</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  274. Template:Crate series/110 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#110</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  275. Template:Crate series/111 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#111</nowiki>
    Line 42: <small>(Items in this crate cannot be or .)</small>
  276. Template:Crate series/112 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  277. Template:Crate series/113 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  278. Template:Crate series/114 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  279. Template:Crate series/115 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#115</nowiki>
    Line 31: <small>(Items in this crate cannot be or .)</small>
  280. Template:Crate series/116 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 29: <small>(Items in this crate cannot be or .)</small>
  281. Template:Crate series/118 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  282. Template:Crate series/121 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  283. Template:Killstreakers has 16 uses and is missing 35 translations
    Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 14: List of Cerebral Discharge effects
    Line 25: Effect
    Line 46: Tier 1
    Line 65: Tier 2
    Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 99: List of Fire Horns effects
    Line 110: Effect
    Line 131: Tier 1
    Line 150: Tier 2
    Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 184: List of Flames effects
    Line 195: Effect
    Line 216: Tier 1
    Line 235: Tier 2
    Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 270: List of Hypno-Beam effects
    Line 281: Effect
    Line 302: Tier 1
    Line 321: Tier 2
    Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 355: List of Incinerator effects
    Line 366: Effect
    Line 387: Tier 1
    Line 406: Tier 2
    Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 440: List of Singularity effects
    Line 451: Effect
    Line 472: Tier 1
    Line 491: Tier 2
    Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 525: List of Tornado effects
    Line 536: Effect
    Line 557: Tier 1
    Line 576: Tier 2
  284. Template:List of Christmas maps has 16 uses and is missing 3 translations
    Line 10: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 53: Original map
    Line 86: Event
  285. Template:List of voice commands has 16 uses and is missing 4 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
  286. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 17: Type
    Line 30: Usage
    Line 45: Become Übercharged
    Line 58: Supplies 5 seconds of personal invincibility.
    Line 73: Become Crit Boosted
    Line 86: Full critical power for 5 seconds.
    Line 101: Refill Clips and Ammo
    Line 114: Instant and magazine refill.
    Line 129: Teleport To Spawn
    Line 142: Immediately returns user to and supplies temporary speed boost.
    Line 157: Building Upgrade
    Line 170: Upgrades user Engineer's to level 3 in a hurry.
  287. Template:Player bodygroup has 16 uses and is missing 1 translation
    Line 328: taunting with and .
  288. Template:Unique Strange Rank Methods has 16 uses and is missing 24 translations
    Line 3: Unique Strange Rank Methods
    Line 23: Rank Method
    Line 44: Number of times ingested.
    Line 66: Number of enemies, or "Sodden Victims".
    Line 91: Number of banners deployed.
    Line 118: Number of times eaten. Only increases if used to heal damage.
    Line 138: Number of times eaten. Increases if used to heal damage or not.
    Line 157: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 180: Wrangled kills.
    Line 202: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 228: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 251: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 276: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 320: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 343: Number of destroyed.
    Line 370: Number of seconds ed. Points are added to counter upon decloak.
    Line 391: Number of feigned deaths.
    Line 413: scored while wearing the item.
    Line 433: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 447: Haunted Cosmetic items
    Line 461: Number of gifts given via s, , , and .
    Line 474: Number of Power Up Canteens used in .
    Line 490: Times performed.
  289. Template:Cosmetic grade table has 15 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  290. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  291. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  292. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  293. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  294. Template:Crate series/creepymedic has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  295. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  296. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  297. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  298. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  299. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  300. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  301. Template:Custom maps unreleased stub has 15 uses and is missing 1 translation
    Line 30: '''This is an '''. As such, it is not complete.
  302. Template:List of Community item owners has 15 uses and is missing 18 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 720: Co-creator of the Equalizer.
    Line 829: Original Organizer of ETF2L Highlander.
    Line 963: Creator of the .
    Line 1685: Helped translating Team Fortress 2 in Romanian.
    Line 1696: Originally had a Wrench.
    Line 2299: Also a administrator.
    Line 3042: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 3059: Contributor to .
    Line 3080: Creator of marketplace.tf and scrap.tf.
    Line 3143: Admin, one of the original Admins.
    Line 3154: Originally had a Jarate.
  303. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 3 translations
    Line 61: +25% fire damage resistance when active.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 352: +30% damage vulnerability when active.
  304. Template:List of item levels has 15 uses and is missing 17 translations
    Line 1: List of item levels
    Line 18: Level
    Line 64: Community items
    Line 77: Self-Made items
    Line 95: Only vintage quality prior to the release of the
    Line 114: Valve weapons
    Line 133: When created from a , the level is always 99.
    Line 143: Level
    Line 201: Vintage hats released in the & Updates
    Line 216: All other
    Line 237: Other items
    Line 252: Level
    Line 271: Tokens
    Line 281: Strange Filters
    Line 290: Strange Parts
    Line 315: Noise Makers
    Line 328: Paint Cans
  305. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 2: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 32: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 62: Can be crafted using the promotional ''SpaceChem'' items.
    Line 84: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 117: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 133: Partially active
    Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 163: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 181: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 199: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 217: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 234: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 263: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 280: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 297: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 314: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 331: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 347: Expired
    Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 377: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 406: Awarded to players who had earned the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 435: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 452: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  306. Template:List of slowdown penalty weapons has 15 uses and is missing 2 translations
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
  307. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  308. Template:List of weapons that provide health has 15 uses and is missing 1 translation
    Line 531: * Restore 50 health upon killing an enemy.
  309. Template:MvM bomb upgrades has 15 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  310. Template:MvM giant robots has 15 uses and is missing 9 translations
    Line 2: Machine Class
    Line 15: Name
    Line 27: Abilities
    Line 42: Super Scout
    Line 55: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 70: Rapid Fire Soldier
    Line 83: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 98: Deflector Heavy
    Line 111: Can shoot down projectiles such as rockets and grenades.
  311. Template:MvM sentry buster has 15 uses and is missing 5 translations
    Line 2: Machine
    Line 15: Based on
    Line 28: Abilities
    Line 42: Sentry Buster
    Line 56: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  312. Template:MvM special robots has 15 uses and is missing 20 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Equipped with
    Line 37: Abilities
    Line 51: Minor League Scout
    Line 64: Uses baseballs to temporarily stun
    Line 78: Demoknight
    Line 90: * Sword-wielding maniac
    Line 124: Steel Gauntlet
    Line 136: * Very durable
    Line 179: Heavyweight Champ
    Line 191: * Doesn't need weapons to rough you up
    Line 225: Quick-Fix Medic
    Line 237: * Heals fast
    Line 270: Über Medic
    Line 283: Übers like a maniac
    Line 297: Bowman
    Line 309: * Deadly accurate
    Line 342: Sydney Sniper
    Line 355: Shoots -coated darts
  313. Template:MvM tank robot has 15 uses and is missing 4 translations
    Line 2: Machine
    Line 14: Abilities
    Line 27: Tank
    Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  314. Template:Smissmas 2025 Unusual effects has 15 uses and is missing 1 translation
    Line 2: Unusual effects
  315. Template:Crate series/138 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#138</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  316. Template:Crate series/141 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#141</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  317. Template:Equalizer damage range has 14 uses and is missing 8 translations
    Line 6: Without <br>Battalion's Backup equipped
    Line 20: With <br>Battalion's Backup equipped
    Line 35: Base damage
    Line 47: Mini-Crits
    Line 59: Critical hits
    Line 71: Base damage
    Line 83: Mini-Crits
    Line 95: Critical hits
  318. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  319. Template:List of Tour of Duty Badges has 14 uses and is missing 6 translations
    Line 24: Operation Oil Spill
    Line 57: Operation Steel Trap
    Line 90: Operation Mecha Engine
    Line 117: Operation Two Cities
    Line 145: Operation Gear Grinder
    Line 176: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  320. Template:Storepreviouslypurchasable has 14 uses and is missing 5 translations
    Line 421: This item was sold from June 27, 2012 through July 11, 2012.
    Line 440: This item was sold from September 6, 2012 through September 21, 2012.
    Line 458: This item was sold from October 26, 2012 through November 8, 2012.
    Line 494: Retired items
    Line 504: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  321. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2086: This weapon cannot be used by either the Engineer or the Spy.
    Line 2134: This weapon cannot be used by the Spy.
  322. Template:Weapons drop list has 14 uses and is missing 2 translations
    Line 3: Weapons that ''cannot'' be found via a random drop.
    Line 167: Usable by all classes except Engineer and Spy.
  323. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  324. Template:Cart speeds has 13 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  325. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  326. Template:Cosmetic drop list has 13 uses and is missing 3 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1780: Tournament Medals
    Line 1873: Tour of Duty Badges
  327. Template:Crate series/stockpile has 13 uses and is missing 1 translation
    Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
  328. Template:Item timeline 2014 has 13 uses and is missing 35 translations
    Line 23: * Added for UGC competitors.
    Line 41: * Added 43 community-contributed items to the Strongbox Crate.
    Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 190: * Added a key to unlock the Strongbox Crate.
    Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
    Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
    Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 273: * Added a tournament medal for InfoShow LAN Party participants.
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
    Line 307: * Added tournament medals for ETF2L competitors.
    Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
    Line 343: * Added tournament medals for LBTF2 competitors.
    Line 358: * Added tournament medals for AsiaFortress Cup competitors.
    Line 373: *
    Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
    Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 803: * Added a key to unlock the Limited Late Summer Crate.
    Line 818: * Added a tournament medal for 2014 Florida LAN participants.
    Line 833: *
    Line 1049: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1072: * Added Gamers Assembly tournament medals.
    Line 1092: * Added the TF2mixup 2014 medal.
    Line 1107: * Added the TF Tomb Contest 2014 winners.
    Line 1124: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
    Line 1139: *
    Line 1251: * Added a cosmetic item to the .
    Line 1277: * Added a medal for those who contributed to the End of the Line Update.
    Line 1292: * begins.
    Line 1442: * Added tournament medals for LBTF2 and FBTF competitors.
  329. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  330. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  331. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  332. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  333. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  334. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  335. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  336. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  337. Template:List of Halloween events has 13 uses and is missing 23 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: Dates
    Line 47: Update
    Line 58: Haunted
    Line 69: ''Comic''
    Line 79: Monster
    Line 89: Introductions
    Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 116: Last Will and Testament
    Line 126: Ghost
    Line 147: Halloween restriction
    Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 176: Family Portrait with Silas
    Line 185:
    Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 244: The Fourth Annual Spectral Halloween Special
    Line 259: Voodoo-Cursed Souls
    Line 279: The Fifth Annual Helloween Special
    Line 292: Skeletons
    Line 306: The Sixth Annual Halloween Special
    Line 324: The Seventh Annual Halloween Special
  338. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 47: Original map
    Line 80: Event
  339. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  340. Template:Removed patch note has 13 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  341. Template:Respawn times has 13 uses and is missing 12 translations
    Line 2: All CTF maps have the same spawn times.
    Line 20: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
    Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 143: All SD maps have the same spawn times.
    Line 157: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
    Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 189: All Robot Destruction maps have the same spawn times.
    Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 231: All Mannpower maps have the same spawn times.
  342. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  343. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  344. Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
    Line 23: Nearing Final Checkpoint
  345. Template:Respawn times/hydro has 13 uses and is missing 7 translations
    Line 4: Normal Round Respawn Times
    Line 22: Default
    Line 40: Capturing Enemy CP
    Line 60: Defense Round Respawn Times
    Line 75: Team Role
    Line 93: Defenders
    Line 111: Attackers
  346. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  347. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  348. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  349. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  350. Template:Respawn times/watergate has 13 uses and is missing 4 translations
    Line 6: BLU ahead >50%
    Line 17: BLU ahead <50%
    Line 29: RED ahead <50%
    Line 40: RED ahead >50%
  351. Template:Rewrite has 13 uses and is missing 2 translations
    Line 7: This article or section '''may need to be rewritten entirely''' to comply with Team Fortress Wiki's .
    Line 25: . The may contain suggestions.
  352. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  353. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  354. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  355. Template:Third Degree linked damage has 13 uses and is missing 9 translations
    Line 3: Healing link type
    Line 17: Linked target struck with
    Line 31: Damage crosses link?
    Line 47: Any
    Line 63: Any Medic
    Line 76: Enemy Medic or enemy being healed by them
    Line 92: Disguised Spy or Medic healing them (on opposite teams)
    Line 109: Enemy Medic healing an enemy player
    Line 125: Enemy player being healed by an enemy Medic
  356. Template:Unused Maps Nav has 13 uses and is missing 1 translation
    Line 4: Unused official maps
  357. Template:Craftable Demoman hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  358. Template:Craftable Engineer hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  359. Template:Craftable Heavy hats has 12 uses and is missing 1 translation
    Line 2: Craftable cosmetic items for the Heavy.
  360. Template:Craftable Medic hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  361. Template:Craftable Pyro hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Pyro.
  362. Template:Craftable Scout hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Scout.
  363. Template:Craftable Sniper hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Sniper.
  364. Template:Craftable Soldier hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Soldier.
  365. Template:Craftable Spy hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  366. Template:Craftable all class hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  367. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 18: Cost
    Line 33: Generation
    Line 48: Effect on cloaking device when cloaked
    Line 88: No drain when cloaked
    Line 104: Drain when cloaked
    Line 139: Slow regeneration when cloaked
    Line 155: Drain when cloaked
    Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 206: Drain when cloaked
  368. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  369. Template:Item tradability list has 12 uses and is missing 1 translation
    Line 108: Tour of Duty badges
  370. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  371. Template:List of item attributes has 12 uses and is missing 284 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 368: Item tint color code: '''%s1'''
    Line 372: Sets weapon mode #'''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 795: Item tint color code: '''%s1'''
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 833: Holds a maximum of '''%s1''' charges
    Line 835: Currently holds '''%s1''' charges
    Line 837: Each charge lasts '''%s1''' seconds
    Line 839: Consumable: Become Crit Boosted for 5 seconds
    Line 858: Consumable: Become Übercharged for 5 seconds
    Line 880: Teleporters can be used in both directions
    Line 882: Attrib_MultipleSentries
    Line 884: +'''%s1'''% increase in recharge rate
    Line 886: +'''%s1'''% max misc ammo on wearer
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 919: +'''%s1'''% max building health
    Line 921: +'''%s1'''% Sentry Gun damage bonus
    Line 925: Attrib_CenterFireProjectile
    Line 1000: Consumable: Instantly teleport to spawn
    Line 1006: '''%s1'''% movement speed on targets
    Line 1008: Über duration increased '''%s1''' seconds
    Line 1010: Consumable: Instantly refill all weapon clips and ammo
    Line 1012: Attrib_AlternateRocketEffect
    Line 1014: +'''%s1'''% faster reload time
    Line 1016: +'''%s1'''% buff duration
    Line 1018: Increased robot Sapper radius and duration
    Line 1020: +'''%s1'''% faster build speed
    Line 1022: '''%s1'''% damage penalty
    Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
    Line 1026: Accuracy scales damage
    Line 1028: +'''%s1'''% bonus currency from packs
    Line 1030: +'''%s1'''% greater jump height when active
    Line 1032: Consumable: Instantly upgrade all buildings to max level
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1060: When backstabbed: Jarate attacker
    Line 1062: +'''%s1'''% sentry firing speed
    Line 1064: +'''%s1'''% sentry range
    Line 1066: +'''%s1'''% dispenser range
    Line 1068: Alt-Fire: Launches a festive ornament that shatters causing bleed
    Line 1078: Build +'''%s1''' additional disposable-sentry
    Line 1080: Press your reload key to choose to teleport to spawn or your exit teleporter
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1108: On Hit: If enemy's belt is at or above eye level,
    Line 1122: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
    Line 1129: Build 'Mmmph' by dealing damage.
    Line 1138: Attrib_TauntSoundSuccess
    Line 1191: Shots go through multiple enemies
    Line 1193: Headshots deal an extra +'''%s1'''% damage
    Line 1200: Press 'Reload' to activate focus
    Line 1220: +'''%s1'''% faster firing speed
    Line 1222: Increased headshot explosion radius and damage to nearby enemies
    Line 1224: +'''%s1'''% faster melee attack speed
    Line 1226: Bullets penetrate +'''%s1''' enemies
    Line 1228: Attrib_RageGainOnAssists
    Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
    Line 1232: Wearer cannot carry the intelligence briefcase or PASS Time JACK
    Line 1234: Reduces chance of hunger by up to '''%s1'''%
    Line 1236: Cannot be backstabbed
    Line 1238: Squad surplus claimed by: '''%s1'''
    Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1246: 100% critical hit vs disguised players
    Line 1248: 100% critical hit vs non-burning players
    Line 1250: On Kill: Burst into joyous laughter
    Line 1252: +'''%s1'''% damage bonus while disguised
    Line 1254: +'''%s1''' degrees random projectile deviation
    Line 1256: '''%s1'''% damage vulnerability on wearer
    Line 1258: Hold Fire to load up to three rockets
    Line 1276: You are Marked-For-Death while active, and for short period after switching weapons
    Line 1280: Flare knocks back target on hit
    Line 1299: Overloading the chamber will cause a misfire
    Line 1323: Witnessed the '''%s1''' inferno
    Line 1325: No ammo from dispensers when active
    Line 1327: Only visible in Pyroland
    Line 1329: '''%s1'''% clip size
    Line 1331: +'''%s1'''% sapper damage bonus
    Line 1333: '''%s1'''% sapper damage penalty
    Line 1335: +'''%s1''' health regenerated per second for each active sapper
    Line 1337: '''%s1'''% sapper health bonus
    Line 1339: '''%s1'''% sapper health penalty
    Line 1341: Creates a ring of flames while spun up
    Line 1343: Consumes an additional '''%s1''' ammo per second while spun up
    Line 1345: Reverses enemy building construction
    Line 1347: '''%s1'''% sapper damage penalty
    Line 1349: Throw at your enemies to make them bleed!
    Line 1379: Attrib_AutoFiresFullClipAllAtOnce
    Line 1387: On Equip: Visit Pyroland
    Line 1393: Attrib_PlayerSkinOverride
    Line 1399: Attrib_Sapper_Voice_Pak
    Line 1401: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1403: Killed Merasmus at level '''%s1'''
    Line 1425: Sentry build speed increased by '''%s1'''%
    Line 1427: Increases teleporter build speed by '''%s1'''%.
    Line 1429: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1431: Cannonballs do not explode on impact
    Line 1435: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1437: '''%s1'''% damage on contact with surfaces
    Line 1439: Generate building rescue energy on damage
    Line 1441: Self mark for death when hauling buildings
    Line 1443: Press your reload key to cycle through resist types.
    Line 1448: Fires a special bolt that can repair friendly buildings
    Line 1450: +'''%s1'''% projectile speed
    Line 1452: +'''%s1'''% damage bonus
    Line 1454: Cannonballs push players back on impact
    Line 1458: '''%s1'''% Overheal build rate.
    Line 1460: Share Canteens with your heal target.
    Line 1466: +25% more overheal, +50% longer duration per point
    Line 1468: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1470: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1472: +'''%s1'''% faster move speed on wearer
    Line 1474: +'''%s1''' health regenerated per second on wearer
    Line 1476: +'''%s1'''% critical hit damage resistance on wearer
    Line 1478: +'''%s1'''% fire damage resistance on wearer
    Line 1480: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1492: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1524: '''%s1'''% bullet damage vulnerability on wearer
    Line 1526: +'''%s1''' max health on wearer
    Line 1538: +'''%s1'''% greater jump height when active
    Line 1540: '''%s1'''% increase in push force taken from damage
    Line 1542: +'''%s1'''% bonus healing from all sources
    Line 1544: Immune to the effects of afterburn.
    Line 1548: Hype Decays Over Time.
    Line 1550: Extra effects when taunting.
    Line 1552: '''%s1'''% reduction in airblast vulnerability
    Line 1554: '''%s1'''% increase in push force taken from damage
    Line 1556: Increase in push force taken from damage and airblast
    Line 1558: Leave a Calling Card on your victims.
    Line 1564: Attrib_AddHeadOnHit
    Line 1576: This weapon deploys '''%s1'''% faster
    Line 1586: Revive Teammates
    Line 1596: Attrib_TauntSoundSuccess
    Line 1598: Attrib_PhaseCloak
    Line 1600: Attrib_TauntSoundSuccess
    Line 1602: Attrib_PhaseCloak
    Line 1604: '''%s1'''% increased air control.
    Line 1606: Attrib_RocketLaunchImpulse
    Line 1608: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1610: No metal from dispensers when active.
    Line 1620: Mini-crits targets when fired at their back from close range
    Line 1624: Increased attack speed and smaller blast radius while blast jumping
    Line 1628: Attrib_BackHeadshot
    Line 1630: Fires 3 barrages while explosive jumping
    Line 1634: Attrib_AirJumpOnAttack
    Line 1636: Charge and fire shots independent of zoom
    Line 1638: Zoom does not affect charge
    Line 1640: 100% critical hits burning players from behind.
    Line 1645: Full turning control while charging
    Line 1653: '''%s1'''% blast damage from rocket jumps
    Line 1655: Clip size increased on kill
    Line 1661: Fires tracer rounds
    Line 1663: Fire rate increases as health decreases
    Line 1665: Rewarded for participating in the 2014 Summer Adventure.
    Line 1669: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1671: Max charge time decreased by '''%s1'''%
    Line 1673: Grenades have very little bounce and roll
    Line 1675: Attrib_Class_Select_Override_VCD
    Line 1679: Taking damage while shield charging reduces remaining charging time
    Line 1683: '''%s1'''% damage on grenades that explode on timer
    Line 1697: Increased Melee damage against Isolated Merc Set
    Line 1699: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1701: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1703: Increased Melee damage taken from Isolationist Pack Set
    Line 1711: Duck XP Level : '''%s1'''
    Line 1713: Duck Power : '''%s1''' / 5
    Line 1715: Early Supporter of End of the Line Community Update
    Line 1719: Duckstreaks Active
    Line 1721: Hold fire to load up to 4 shells
    Line 1723: Weapon spread increases as health decreases
    Line 1725: Attrib_AutoFiresFullClipNegative
    Line 1727: Attrib_AutoFiresWhenFull
    Line 1739: '''%s1'''% cloak meter when Feign Death is activated
    Line 1741: Up to +'''%s1'''% damage based on charge
    Line 1743: No cloak meter from ammo boxes when invisible
    Line 1745: '''%s1'''% cloak meter from ammo boxes
    Line 1747: Attrib_ElevateQuality
    Line 1751: '''%s1'''% less metal from pickups and dispensers
    Line 1753: Boost reduced when hit
    Line 1755: '''%s1'''% less healing from all sources
    Line 1757: 100% critical hit vs burning players
    Line 1759: Gain a speed boost on kill
    Line 1761: On Hit: Gain a speed boost
    Line 1763: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1765: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1767: '''%s1'''% less healing from Medic sources
    Line 1769: On Hit: Gain up to +'''%s1''' health per attack
    Line 1777: Team Colored Decorated Weapon
    Line 1783: Items Traded in : '''%s1'''
    Line 1801: This weapon holsters '''%s1'''% slower
    Line 1803: This weapon deploys '''%s1'''% slower
    Line 1805: '''%s1''' sec decrease in charge duration
    Line 1807: '''%s1'''% damage penalty vs buildings
    Line 1809: '''%s1'''% decrease in charge impact damage
    Line 1811: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1813: Melee hits refill '''%s1'''% of your charge meter.
    Line 1815: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1817: Dealing damage fills charge meter.
    Line 1819: This Weapon has a large melee range and
    Line 1824: Ammo boxes collected also give Charge
    Line 1826: Extinguishing teammates restores '''%s1''' health
    Line 1828: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1834: '''%s1'''% fuse time on grenades
    Line 1836: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1838: '''%s1'''% increased damage to your sentry's target
    Line 1840: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1842: Attrib_DamageBlastPush
    Line 1846: On Hit: Builds Hype
    Line 1848: +'''%s1'''% fire damage resistance while deployed
    Line 1850: '''%s1'''% damage bonus vs burning players
    Line 1854: Attacks pierce damage resistance effects and bonuses
    Line 1856: +'''%s1'''% damage vulnerability while active
    Line 1858: Revenge crits are lost on death
    Line 1860: '''%s1'''% maximum overheal on wearer
    Line 1870: Collect the organs of your victims
    Line 1872: Successive shots become less accurate
    Line 1874: Fires a wide, fixed shot pattern
    Line 1876: Attrib_NoCloakFromAmmo
    Line 1878: Collect the organs of people you hit
    Line 1880: '''%s1'''% increased air control when blast jumping.
    Line 1882: Immune to push force from damage and airblast when spun up
    Line 1888: Normal disguises require (and consume) a full cloak meter
    Line 1900: Attrib_AirblastDestroyProjectile
    Line 1950: Spawning and resupply do not affect the Gas meter
    Line 1952: +'''%s1'''% faster move speed on wearer
    Line 1954: '''%s1'''% damage vulnerability on wearer
    Line 1956: '''%s1'''% maximum overheal on wearer
    Line 1958: '''%s1'''% health from healers on wearer
    Line 1960: Maximum health is drained while item is active
    Line 1980: Critical damage is affected by range
    Line 1982: Minicrits whenever it would normally crit
    Line 1984: Push enemies back when you land (force and radius based on velocity)
    Line 1986: Stun enemies when you land
    Line 1988: Able to re-launch while already in-flight
    Line 1992: '''%s1'''% faster recharge rate
    Line 1994: Ignited enemies explode
    Line 1996: '''%s1'''% healing effect
    Line 1998: Gain a speed boost when you hit an enemy player
    Line 2000: Gas meter starts empty
    Line 2002: Gas meter builds with damage done and/or time
    Line 2004: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2017: '''%s1'''
    Line 2019: '''%s1'''
    Line 2021: Voices From Below
    Line 2023: Pumpkin Bombs
    Line 2025: Halloween Fire
    Line 2027: Exorcism
    Line 2057: Killstreaker: '''%s1'''
    Line 2059: Sheen: '''%s1'''
    Line 2063: Pages of Tumidum: '''%s1'''
    Line 2065: Pages of Gratanter: '''%s1'''
    Line 2067: Pages of Audere: '''%s1'''
    Line 2069: Pages of Congeriae: '''%s1'''
    Line 2071: Pages of Veteris: '''%s1'''
    Line 2081: Killstreaks Active
    Line 2097: Melee kills refill '''%s1'''% of your charge meter.
    Line 2111: ★ Unusual Effect: '''%s1'''
    Line 2115: '''%s1'''% slower upgrade rate
    Line 2123: Disables double jump
    Line 2125: Third successful punch in a row always crits.
    Line 2133: Festivized
    Line 2149: Deals 300% damage to burning players
    Line 2154: -50% repressurization rate on Alt-Fire
    Line 2156: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2163: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  372. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  373. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  374. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  375. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  376. Template:Quick Fix Overheal table has 12 uses and is missing 6 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  377. Template:TF Birthday dates has 12 uses and is missing 2 translations
    Line 2: TF Birthday dates
    Line 41: Items did not drop in these years.
  378. Template:Zombie Infection abilities has 12 uses and is missing 50 translations
    Line 7: Ability name
    Line 16: Cooldown
    Line 31: Zombie Scout
    Line 65: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 78: Passive: Triple jump.
    Line 91: Passive: 50 less max health (75 total max health).
    Line 109: Zombie Soldier
    Line 143: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 155: This leap counts as .
    Line 167: Passive: 25 extra max health (225 total max health).
    Line 183: Zombie Pyro
    Line 218: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 229: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 240: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 252: Passive: 75 extra max health (250 total max health).
    Line 264: Passive: 30% damage penalty.
    Line 276: Passive: Drop a medium upon death.
    Line 291: Zombie Demoman
    Line 327: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 339: The player is made invulnerable to damage and immobile for a short time before the charge.
    Line 349: Passive: 25 extra max health (200 total max health).
    Line 365: Zombie Heavy
    Line 400: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 412: Passive: Instantly destroy in a single hit.
    Line 424: Passive: 225 extra max health (525 total max health).
    Line 436: Passive: 10% slower move speed (207 Hu/s).
    Line 448: Passive: Drop a medium health kit upon death.
    Line 463: Zombie Engineer
    Line 497: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 509: EMP explosion shakes the screen of players near it.
    Line 521: Passive: 25 extra max health (150 total max health).
    Line 533: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 549: Zombie Medic
    Line 584: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 597: The healing and damage invulnerability effect is identical to the .
    Line 609: Forces the player into a third person perspective when used.
    Line 620: Passive: Heal nearby teammates passively.
    Line 631: Passive: 25 extra max health (175 total max health).
    Line 647: Zombie Sniper
    Line 682: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 694: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 706: The acid pool has a 130 Hammer unit radius.
    Line 718: The acid ball can be held for a maximum of 5 seconds.
    Line 730: Passive: Drop a pool of acid on death.
    Line 742: Passive: 25 extra max health (150 total max health).
    Line 758: Zombie Spy
    Line 793: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 805: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 817: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 829: Passive: 25 extra max health (150 total max health).
  379. Template:Contracts/mercenary park has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 152:
    Line 230:
    Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  380. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  381. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  382. Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  383. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  384. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  385. Template:List of items related to headshot has 11 uses and is missing 2 translations
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
  386. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 16: Item
    Line 28: Reason
    Line 41: Notes & Additional Info
    Line 54: Item Link
    Line 67: Backpack
    Line 80: Wiki Profile
    Line 96: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 108: Given in quality with the Sunbeams effect.
    Line 126: Reported a serious exploit regarding item generation to Valve.
    Line 138: Given in Unusual quality with the Sunbeams effect.
    Line 156: Reported a serious exploit regarding Giftapults and Key generation.
    Line 168: Given in Unusual quality with the Burning Flames effect.
    Line 186: Reported a serious exploit regarding Giftapults and Key generation.
    Line 198: Given in Unusual quality with the Sunbeams effect.
    Line 215: Reported a serious exploit regarding account control to Valve.
    Line 227: Given in Unusual quality with the Sunbeams effect.
    Line 245: Reported a serious exploit regarding name tags to Valve.
    Line 255: Given in Unusual quality with the Sunbeams effect.
    Line 271: Reported a serious exploit regarding name tags to Valve.
    Line 281: Given in Unusual quality with the Sunbeams effect.
    Line 297: gift.
    Line 309: Given in Unusual quality with the Community Sparkle effect.
    Line 327: Make-A-Wish Foundation gift.
    Line 337: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 353: Make-A-Wish Foundation gift.
    Line 363: Given in Unusual quality with the Sparkling Lights effect.
    Line 379: Make-A-Wish Foundation gift.
    Line 389: Given in Unusual quality with the Community Sparkle effect.
    Line 405: Reported a serious exploit regarding Giftapults and name tags.
    Line 414: Given in Unusual quality with the Sunbeams effect.
    Line 430: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 439: Given in Unusual quality with the Sunbeams effect.
    Line 454: Reported a serious exploit.
    Line 463: Given in Unusual quality with the Nebula effect.
    Line 478: Reported a serious exploit.
    Line 487: Given in Unusual quality with the Burning Flames effect.
  387. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  388. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal Critical hits or Mini-Crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to Crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are Crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  389. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational Critical hits
    Line 18: * Deals Critical hits when striking a burning enemy.
    Line 34: * Ornament will Crit if it hits from a significant distance.
    Line 50: * Will Crit at any time it would normally Mini-Crit.
    Line 68: * Will score a Critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of Crit boost to all of the 's weapons upon killing a target.
    Line 102: * Will always Critical hit from behind. Any Critical hits with this weapon will force the target to instead of dealing damage.
    Line 119: Includes variant.
  390. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random Crits but able to deal situational Crits
    Line 18: * Deals Critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to Crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second Crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a Critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a Critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score Critical hits on successful s. Rifles can only perform headshot Crits while scoped (except for the Classic, which instead only performs headshot Crits when fully charged).
    Line 181: * Will Critical hit at any time it would normally Mini-Crit.
    Line 199: * Automatically scores Critical hits on successful headshots. Only when at full accuracy. The damage of Critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one Critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only Crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to Crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  391. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational Critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  392. Template:Mannpower Powerups has 11 uses and is missing 114 translations
    Line 6: Usage
    Line 18: Usage when dominating
    Line 34: Strength<!--TF_Powerup_Strength-->
    Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
    Line 58: Distance damage fall-off immunity;
    Line 71: Does not affect attacks that , but affects attacks that mini-crit.
    Line 82: Damage bonus for all weapons reduced to 1.4x.
    Line 98: Resistance<!--TF_Powerup_Resist-->
    Line 110: Reduces incoming damage by 50%;
    Line 123: Immune to Plague;
    Line 136: Immune to Reflect;
    Line 149: Blocks s.
    Line 161: Incoming damage reduction reduced to 35%.
    Line 177: Vampire<!--TF_Powerup_Vampire-->
    Line 189: All damage dealt is returned as health;
    Line 202: Overheal health diminishes almost instantly;
    Line 214: Flamethrowers and Miniguns return 0.6x as much health; melee attacks return 1.25x as much;
    Line 227: 25% damage resistance;
    Line 240: Max health increased by 80;
    Line 253: Immune to Reflect;
    Line 266: Blast weapon clip size increased by 50%.
    Line 276: Incoming damage reduction is gone;
    Line 288: Blast weapon clip increase is gone.
    Line 304: Reflect<!--TF_Powerup_Reflect-->
    Line 316: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
    Line 329: Max health increased to 400;
    Line 342: 100% of received damage is reflected back to the Sentry Gun;
    Line 355: Pushback force to players who damaged the powerup carrier.
    Line 367: Max health reduced to 320;
    Line 379: Reflected damage reduced to 50%.
    Line 395: Haste<!--TF_Powerup_Haste-->
    Line 407: 2x firing speed;
    Line 420: 4x reload speed;
    Line 433: 2x refire rate;
    Line 445: 5x , , and refire rate;
    Line 457: 2x refire rate;
    Line 469: 2.5x refire rate;
    Line 481: Double clip size and max ammo count;
    Line 493: increased by 30%;
    Line 505: Stickybombs arm 2x faster;
    Line 516: 2x gain and heal rate;
    Line 528: Sniper rifles have 2x scope speed and 3x charge speed;
    Line 539: Does not affect any of Pyro's primary weapons.
    Line 549: Weapon fire rate increase reduced to 1.5x;
    Line 560: Weapon reload speed increase reduced to double.
    Line 575: Regeneration<!--TF_Powerup_Regen-->
    Line 587: Ammo and metal is fully refilled every 5 seconds;
    Line 599: Health is regenerated at a rate equal to the .
    Line 610: Health regeneration is 70% of normal rate.
    Line 625: Precision<!--TF_Powerup_Precision-->
    Line 637: ;
    Line 647: Distance damage falloff immunity;
    Line 659: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
    Line 670: Rocket and grenade travel speed increased to 3,000 s/sec;
    Line 678: Blast weapon clip size increased by 50%;
    Line 690: Explosive projectiles have no radius damage falloff;
    Line 702: Immunity to self-blast damage.
    Line 713: Sniper scope speed reduced to 1.5x;
    Line 724: Sniper charge speed reduced to 2x;
    Line 734: Sniper Rifle damage increase reduced to 1.5x;
    Line 744: Blast weapon radius falloff is normal;
    Line 755: No blast weapon clip size increase.
    Line 770: Agility<!--TF_Powerup_Agility-->
    Line 782: Movement speed increased by 50%, except for Soldier, Demoman, and Heavy, which get a 40% speed boost;
    Line 790: Grapple speed increased to 3,000 HU except for Soldier and Heavy, which get 2,600 HU;
    Line 798: Jump height increased by 80%;
    Line 810: Immune to fall damage;
    Line 822: 5x faster weapon switch time, except for knife;
    Line 830: Reduced grapple movement speed bonus when carrying the intelligence.
    Line 841: No changes when dominating.
    Line 856: Knockout<!--TF_Powerup_Knockout-->
    Line 868: Restricts the carrier to melee and Grappling Hook only;
    Line 880: Max health increased depending on the class:
    Line 891: Scout, Engineer, Sniper, and Spy: +175 (300)
    Line 902: Soldier, Medic: +150 (350, 300)
    Line 913: Pyro, Heavy: +125 (300, 425)
    Line 924: Demoman: +150 (325)
    Line 935: Demoman with a equipped: +30
    Line 946: Demoman with the or , with or without a shield: +20
    Line 958: Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
    Line 970: Melee hit forces the victim to drop their powerup or the flag if they have it;
    Line 982: 4x melee damage to buildings;
    Line 994: Collects health pack health without subtracting their health bonus;
    Line 1006: -80% Shield refill rate, including charge gained from swords, the , and .
    Line 1017: Melee damage increase reduced to 1.4x.
    Line 1032: King<!--TF_Powerup_King-->
    Line 1044: Max health increased by 100;
    Line 1056: Firing and reload speed increased by 25%;
    Line 1068: Sniper rifles have 1.5x scope speed and charge speed;
    Line 1079: 50% increase in ÜberCharge gain and heal rate;
    Line 1091: Health is regenerated at a rate equal to 0.3x the class base health regeneration;
    Line 1103: All effects except maximum health increase are shared with teammates in a 768 Hammer units radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 1114: Max health increase reduced to 20.
    Line 1129: Plague<!--TF_Powerup_Plague-->
    Line 1141: Increased health kit collection range (600 );
    Line 1153: Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
    Line 1165: Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
    Line 1177: Plague blocks King's health regeneration and team buff;
    Line 1189: 50% damage resistance against Plague victims.
    Line 1200: Damage resistance to infected players reduced to 20%.
    Line 1215: Supernova<!--TF_Powerup_Supernova-->
    Line 1227: Grapple's alt-fire discharges a supernova attack which stuns visible enemies in a 1500 HU radius for up to 4 seconds;
    Line 1238: Requires full Powerup meter;
    Line 1250: Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
    Line 1261: Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
    Line 1273: Powerups dropped in this way are coloured in the supernova user's colour;
    Line 1285: Once discharged, the Supernova powerup disappears and respawns;
    Line 1297: When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 1308: No changes when dominating.
    Line 1323: Revenge<!--TF_Powerupvolume_Available-->
    Line 1335: Temporary full crit power for 30 seconds;
    Line 1347: Temporary 2x damage to buildings for 30 seconds;
    Line 1358: Activates and spawns when a significant game imbalance is detected.
    Line 1369: No changes when dominating.
  393. Template:Multi-class hat table has 11 uses and is missing 1 translation
    Line 4: Multi-class
  394. Template:Notice has 11 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  395. Template:Reskins/limited classes has 11 uses and is missing 77 translations
    Line 96: Added in the for the update.
    Line 146: Added in the for the update.
    Line 160: Added in the for the update.
    Line 255: Added in the for the update.
    Line 345: Festivized variant added in the for the update.
    Line 360: Added in the for the update.
    Line 380: Festivized variant added in the for the update.
    Line 394: Added in the for the update.
    Line 408: Added in the for the update.
    Line 422: Added in the for the update.
    Line 436: Added in the for the update.
    Line 545: Added in the for the update.
    Line 559: Added in the for the update.
    Line 573: Added in the for the update.
    Line 587: Added in the for the update.
    Line 601: Added in the for the update.
    Line 615: Added in the for the update.
    Line 653: Added in the for the update.
    Line 708: Added in the for the update.
    Line 722: Added in the for the update.
    Line 736: Added in the for the update.
    Line 815: Festivized variant added in the for the update.
    Line 844: Added in the for the update.
    Line 894: Added in the for the update.
    Line 924: Added in the for the update.
    Line 974: Added in the for the update.
    Line 1042: Added in the for the update.
    Line 1061: Festivized variant added in the for the update.
    Line 1076: Added in the for the update.
    Line 1095: Festivized variant added in the for the update.
    Line 1145: Added in the for the update.
    Line 1159: Added in the for the update.
    Line 1173: Added in the for the update.
    Line 1386: Added in the for the update.
    Line 1400: Added in the for the update.
    Line 1416: Added in the for the update.
    Line 1435: Festivized variant added in the for the update.
    Line 1463: Festivized variant added in the for the update.
    Line 1487: Added in the for the update.
    Line 1569: Added in the for the update.
    Line 1643: Festivized variant added in the for the update.
    Line 1715: Added in the for the update.
    Line 1822: Festivized variant added in the for the update.
    Line 1851: Added in the for the update.
    Line 1880: Added in the for the update.
    Line 1894: Added in the for the update.
    Line 1951: Added in the for the update.
    Line 1981: Added in the for the update.
    Line 2089: Added in the for the update.
    Line 2103: Added in the for the update.
    Line 2119: Added in the for the update.
    Line 2166: Added in the for the update.
    Line 2267: Added in the for the update.
    Line 2297: Added in the for the update.
    Line 2362: Added in the for the update.
    Line 2376: Added in the for the update.
    Line 2440: Festivized variant added in the for the update.
    Line 2470: Added in the for the update.
    Line 2489: Festivized variant added in the for the update.
    Line 2521: Added in the for the update.
    Line 2550: Added in the for the update.
    Line 2564: Added in the for the update.
    Line 2578: Added in the for the update.
    Line 2664: Added in the for the update.
    Line 2719: Added in the for the update.
    Line 2733: Added in the for the update.
    Line 2811: Added in the for the update.
    Line 2825: Added in the for the update.
    Line 2839: Added in the for the update.
    Line 2853: Added in the for the update.
    Line 2885: Festivized variant added in the for the update.
    Line 2947: Festivized variant added in the for the update.
    Line 2962: Added in the for the update.
    Line 2982: Festivized variant added in the for the update.
    Line 3018: Added in the for the update.
    Line 3032: Added in the for the update.
    Line 3283: Added in the for the update.
  396. Template:Reskins/multiple classes has 11 uses and is missing 12 translations
    Line 57: Festivized variant added in the for the update.
    Line 80: Festivized variant added in the for the update.
    Line 103: Festivized variant added in the for the update.
    Line 127: Festivized variant added in the for the update.
    Line 167: Festivized variant added in the for the update.
    Line 190: Festivized variant added in the for the update.
    Line 227: Festivized variant added in the for the update.
    Line 265: Festivized variant added in the for the update.
    Line 288: Festivized variant added in the for the update.
    Line 309: Festivized variant added in the for the update.
    Line 317: Default melee weapons for all classes except Engineer and Spy.
    Line 322: Default melee weapons for all classes except Spy.
  397. Template:Teleporter level has 11 uses and is missing 5 translations
    Line 2: Level
    Line 20: Cost (Metal)
    Line 37: Recharge time
    Line 55: Without
    Line 67: With
  398. Template:Zombie Infection starting zombies table has 11 uses and is missing 2 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 27: Nº of Zombies
  399. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  400. Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  401. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  402. Template:Custom content notice has 9 uses and is missing 3 translations
    Line 6: I built that.
    Line 11: This Team Fortress Wiki.
    Line 52:
  403. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  404. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  405. Template:For TF2 article has 9 uses and is missing 1 translation
    Line 1: For the article, see .
  406. Template:List of companies has 9 uses and is missing 289 translations
    Line 12: Logo
    Line 24: Company<br>(Products)
    Line 36: Properties<br>(Signage)<br>or Appearances
    Line 48: Team tendency
    Line 60: Reference to...
    Line 71: Alliance Towing
    Line 88: Alpha Electric
    Line 98: Alto Elevators
    Line 108: Army Surplus General
    Line 115: Mapper , contributor to , , and
    Line 125: Ball Fortress
    Line 130: Label on Sandman's ball
    Line 143: Sandman's ball
    Line 157: Ballinger
    Line 163: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
    Line 177: Banana Bay Exports
    Line 187: Bayou Shipping
    Line 194: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 204: Beacon
    Line 214: Biggs
    Line 224: Binder's Popsicles
    Line 234: Binksi Logging
    Line 244: Binski Paper Co
    Line 254: Blue Mountain Pioneering
    Line 261: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 271: Builders League United
    Line 281: BLU Blast Complex
    Line 288: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 298: Brewery<br>(Blu Streak Beer)
    Line 305: (Paired with Red Shed)
    Line 315: BLU Co
    Line 321: Blue Corn Co. (graphic art logo)
    Line 332: BLU Freight & Shipping
    Line 339: (Paired with Redstone Cargo)
    Line 349: BLU Industries Incorporated
    Line 359: Blue Corn Co.
    Line 366: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 376: BLU Steel
    Line 383: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 392: BLU Warehouse
    Line 401: Boggy Brook's
    Line 410: Bonk Batteries
    Line 416: turkeys
    Line 420: 'Bonk' Energy Drink
    Line 428: The Scout's memetic response.
    Line 443: "Butchery"
    Line 452: Brown Nugget Prospecting
    Line 461: Buckshot
    Line 467: Mapper , Creator of and contributor to and
    Line 476: Bullseye Bill's
    Line 482: The ''Super Mario'' enemy .
    Line 494: "Cafe and bistro"
    Line 503: Captain Dan's
    Line 507: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 514: WAR!
    Line 516: See
    Line 525: Casali Shafting Co.
    Line 531: , a level designer at Valve.
    Line 543: Cave Raiders
    Line 552: Cerveza Royale
    Line 558: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 567: Chaps Dry Goods
    Line 579: "Castle of Flowers"
    Line 588: Charles Darling's Triassic Preserve
    Line 594: ,<br />
    Line 603: Chairman
    Line 609: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 618: Chemical Processing Facility
    Line 627: Clem's
    Line 636: Cliffe Rocks Inc.
    Line 642: Jess Cliffe, a level designer and artist at Valve.
    Line 654: Conagher Railroads
    Line 660: The 's surname.
    Line 669: Conagher's Tool & Munitions
    Line 675: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 687: Conga<br />(Professional Grade Dancing Boots)
    Line 696: The taunt.
    Line 705: Conquistador Fried Giblets
    Line 711: , whose early "chicken buckets" had red and white stripes.
    Line 720: Cornwell
    Line 738: Cracky Pop!
    Line 747: Crash Construction
    Line 753: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 762: Crummy's Burgers
    Line 771: Carmack Computers
    Line 777: References '''' co-creator .''
    Line 784: Dalokohs
    Line 790: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 802: Dapper Cadaver
    Line 808: Fashion magazine the Spy reads in the film ''''.
    Line 817: Darling Zoos
    Line 823: , nemesis of
    Line 832: Der Architect
    Line 841: Discount Alchemist
    Line 844: ()
    Line 853:
    Line 862: Diedrich's Discount Delicatessen
    Line 871: Doctor Wilson's Auto-Borax
    Line 877: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 886: Driller
    Line 892: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 904: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 913: The action item.<br>The game .
    Line 922: Elliphany Electric Trains
    Line 928: Elliphany is the name of mapper 's daughter.
    Line 937: Ellis' Crawdads
    Line 943: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 952: Emmerich's
    Line 958: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 967: Finest Hour Ale House
    Line 973: Winston Churchill's 1940 speech.
    Line 982: Freeman Airboat Tours
    Line 988: A reference to Gordon Freeman and the airboat he uses, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series. Borealis is the name of a ship in ''Half-Life''. Riverside is a town in ''Left 4 Dead''. Blackwood is a custom map using the Swamp Pack.
    Line 1000: Freyja's Sushi
    Line 1006: Mapper , creator of and , and contributor to , , and .
    Line 1015: FGD Luxury Automobiles
    Line 1021: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1028: General Industries Co.
    Line 1037: Gilded Gold
    Line 1043: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1052: Gold Medal
    Line 1058: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1070: Goldbloom Tropical Flora Export
    Line 1076: ''Jurassic Park'' actor
    Line 1085: Goldstream Fuel Co.
    Line 1094: Gray Gravel Co.
    Line 1100: , CEO.
    Line 1109: Green Valley Post
    Line 1118: Griffivore Banana Co.
    Line 1124: Reference to a video of entertainer eating an unpeeled banana.
    Line 1133: Hammond's Amber Mining Co.
    Line 1139: and his source of
    Line 1148: Hampshire's Heavy Lifting Equipment
    Line 1154: The "Hampshire Heavies" ''TF2'' community
    Line 1164: Handy Hoe
    Line 1173: Happy Farmers Cooperative
    Line 1179: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1188: Happy Farmers Cooperative
    Line 1191: Tractors
    Line 1200: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1212: "Hotel of Love"
    Line 1221: Humboldt's Pharmacy
    Line 1227: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1236: Humboldt Sauermilch Molkerei GMBH
    Line 1242: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1251: Hurg Spaceship Parts
    Line 1260: Husky Acres
    Line 1269: Icarus Airliners
    Line 1275: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1290: Ian "" Spadin, the mapper that created
    Line 1299: Imperial Mining
    Line 1306: (Paired with Regal Plumbing Supplies)
    Line 1315: Industrial
    Line 1318: Tractors
    Line 1327: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1336: Jenkin Coal Co.
    Line 1345: Jimi Jam
    Line 1351: (Paired with Driller)
    Line 1360: Jobbs Orchards
    Line 1364: Mac Update trailer
    Line 1372: , the former CEO of Apple.
    Line 1384: Klintz Hocks
    Line 1399: Lucky Plucker
    Line 1408: Lumpy Bros
    Line 1411: Butter for Less
    Line 1420: Mannhattan Used Fireworks
    Line 1429: Mann Co.
    Line 1435: Mann Co.
    Line 1439: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1451: Menschnapps
    Line 1456: Mann Co.
    Line 1463: Mann Co.
    Line 1466: (The Mann Co. Genuine Spacesuit)
    Line 1474: Mann Co.
    Line 1478: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1487: Sleepy Dog
    Line 1490: (Meaty Chunks dog food)
    Line 1499: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1508: McJohn Power
    Line 1514: (Opposes Wood Electric)
    Line 1523: (Metal)<!-- not a company name -->
    Line 1531: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1542: Mann Co.
    Line 1546: (Saxton Hale's boutique line)
    Line 1555: Neal's Bananaland Ice Cream
    Line 1561: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1570: Newell and Sons
    Line 1574: Get games faster with Steam
    Line 1582: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1594: Newell & Sons Steam Delivering
    Line 1602: NJ Productions
    Line 1608: Mapper Valentin Levillain, creator of , , and
    Line 1617: Nile Archaeo
    Line 1623: (Red Raiders' archaeologist rivals)
    Line 1632: Northern Express
    Line 1638: and other railroads
    Line 1647: Odessa Mining Logistics
    Line 1655: Old Geezer
    Line 1661: Planned original bobblehead from ''''.
    Line 1673: Otto's Cafe
    Line 1685: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1694: Poco Coop
    Line 1709: Pinkerpaw Packaging
    Line 1718: Piper & Piper Pipeworks Inc.
    Line 1727: Primaprime
    Line 1731: Projector screen for instructional films that may be available in s.
    Line 1742: Projector Screens
    Line 1749: Projector screen for instructional films.
    Line 1760: (Pyroland Vision Experience)
    Line 1769: The
    Line 1778: Reliable Excavation Demolition
    Line 1787: Red Bread
    Line 1791: Red Bread (Soundtrack)
    Line 1799: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1808: Red Forest Fur Company
    Line 1814: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1823: Red Ind. Trading
    Line 1832: Red Industries Unincorporated
    Line 1841: RED Iron
    Line 1847: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1856: RED Iron Works
    Line 1862: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1871: Red Planet Chemicals
    Line 1878: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1888: Red Raiders
    Line 1895: (Nile Archaeo's treasure hunting rivals)
    Line 1905: Red Shed
    Line 1909: Red Shed Whiskey
    Line 1913: Red Shed Beer
    Line 1923: Red Valley Mining
    Line 1933: Redstone Cargo
    Line 1941: (Paired with BLU Freight & Shipping)
    Line 1951: Regal Plumbing Supplies
    Line 1959: (Paired with Imperial Mining)
    Line 1969: Rio Grande Coal Co.
    Line 1976: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1986: Rolling Stone Mining Logistics
    Line 1996: Sanders BBQ
    Line 2003: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
    Line 2016: Sapper Sour Candy
    Line 2023: Sapper Mega Sour Bubble Gum
    Line 2032: Schucker & Sons
    Line 2042: Scoot's Canoe
    Line 2049: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
    Line 2062: Sea Side Exports
    Line 2069: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2079: (Seed)
    Line 2086: (Paired with Metal)
    Line 2096: Shifty's Quick Shot
    Line 2103: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2113: Shiny's Bullion
    Line 2120: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2130: (double-edged blades)
    Line 2137: Mapper , creator of and contributor to
    Line 2147: Smart Fireworks
    Line 2154: Mapper , creator of and contributor to
    Line 2164: Spawn-N-Go
    Line 2171: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2181: Strongarm Lifting
    Line 2191: Sunny Hay
    Line 2198: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2220: TF Industries
    Line 2224:
    Line 2232: WAR!
    Line 2232: Sentry Operating Manual
    Line 2241: A reference to both Valve and ''Team Fortress 2''.
    Line 2254: Tree Feller 2 Million
    Line 2261: TF2M is an abbreviation for .
    Line 2271: Trench Diggers FIRST UNION
    Line 2278: TF2M is an abbreviation for .
    Line 2288: Tycho Corp Off-World Excavations
    Line 2298: Vier Augen Optical Co.
    Line 2305: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2315: Wade Canoes
    Line 2328: Reskin of
    Line 2338: Wood Electric
    Line 2345: (Opposes McJohn Power)
    Line 2355: Wright Shipping
    Line 2362: Matt & Danika Wright, 3D artists at Valve.
    Line 2378: A mark indicating extra strong alcoholic beverage.
    Line 2391: Yeti Park
    Line 2398: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2408: YTI
    Line 2412: Institute for Research and Development.
    Line 2419: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2429: Yti-Hale Shipping
    Line 2436: Saxton Hale's amalgamated violent animal shipping company.
    Line 2446: Zippy Plow
    Line 2453: The , later known as the .
  407. Template:List of melee weapons has 9 uses and is missing 1 translation
    Line 2: List of melee weapons
  408. Template:Mannpower health regen has 9 uses and is missing 1 translation
    Line 16: HP/s
  409. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
    Line 18: This video is no longer available
  410. Template:Second annual saxxy winners has 9 uses and is missing 5 translations
    Line 2: Category
    Line 19: Winning Video
    Line 35: Winning Filmmaker(s)
    Line 58: This video is no longer available
    Line 85: Best Original Universe (Unlisted)
  411. Template:Soul Gargoyle bit has 9 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  412. Template:Third annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  413. Template:Tools drop list has 9 uses and is missing 4 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 32: Craft items
    Line 278: Crates
    Line 828: These strange parts dropped previously:
  414. Template:Weapon Halloween Spell paragraph1 has 9 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail.
  415. Template:Case bonus drops has 8 uses and is missing 4 translations
    Line 1:
    Line 12: Possible bonus items from cases
    Line 22:
    Line 68: Winter Cosmetic Cases
  416. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  417. Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  418. Template:Item timeline 2024 has 8 uses and is missing 8 translations
    Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
    Line 95: * Die wurde hinzugefügt.
    Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 205: * Die wurde hinzugefügt.
    Line 220: * Die wurde hinzugefügt.
    Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 337: * Die wurde hinzugefügt.
    Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
  419. Template:List of community blog entries has 8 uses and is missing 1 translation
    Line 2: List of community blog entries
  420. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  421. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  422. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 157: Battalion's Backup
    Line 160: Deploy the Battalion's Backup 20 times.
    Line 168: Buff Banner
    Line 171: Deploy the Buff Banner 20 times.
    Line 179: Concheror
    Line 182: Deploy the Concheror 20 times.
    Line 190: Frag Out
    Line 193: Deal over 750 damage in a single attack, five separate times.
    Line 201: Paratrooper
    Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 212: The Purple Heart
    Line 215: Heal 5,000 health with the Black Box.
    Line 224: Screamin' Eagles!
    Line 227: Kill 100 robots while blast jumping.
    Line 235: The Bronze Star
    Line 238: Complete a mission with at least 40,000 Support points.
    Line 247: The Medal of Honor
    Line 250: Complete a mission with the top Damage score.
    Line 260:
    Line 269: Pyro's Perch
    Line 272: Reset the bomb carrier three times.
    Line 280: Chain Reaction
    Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 290: Look Up!
    Line 293: Deal 30,000 damage to Tanks.
    Line 300: No U
    Line 303: Reflect 100 projectiles.
    Line 311: Dragon's Fury
    Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 321: Medium Rear
    Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 331: Burnt to a Crisp
    Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 341: French Roast
    Line 344: Kill 100 Spy Robots.
    Line 353:
    Line 362: Scotch Guard
    Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 372: When Life Gives You Lemons
    Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 382: Kablooie!
    Line 385: Kill at least five robots with one detonation, five separate times.
    Line 393: Heads Will Roll
    Line 396: Collect four or more heads in a single life, five separate times.
    Line 403: Crossed Wires
    Line 406: Deal over 1,500 damage in a single attack, ten separate times.
    Line 413: Whiff of the Ol' Brimstone
    Line 416: Deal 30,000 critical damage.
    Line 424: Knight of the Round Table
    Line 427: Complete a mission with the top Damage score, as a full Demoknight.
    Line 434: Pills Here
    Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 458: Deal 100,000 damage to Giant Robots.
    Line 465: Damn Good Cop
    Line 468: Heal 500 health to allies with your Sandvich.
    Line 475: Do Not Pass Go
    Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 486: Heavyweight Champ
    Line 489: Kill 25 robots with the Killing Gloves of Boxing.
    Line 496: Made of Steel
    Line 499: Receive 5,000 damage within a single life.
    Line 507: The Iron (Glowing) Curtain
    Line 510: Deal 50,000 damage to robots while critboosted from a kill.
    Line 518: The Red Giant
    Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 549: Remote Technician
    Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 560: Do Tanks Have Wives?
    Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 570: Scrapyard
    Line 573: Accumulate fifty kills with a single Sentry Gun.
    Line 580: Can't Fix What Ain't Broke
    Line 583: Complete a wave without using a Building Upgrade canteen.
    Line 590: Manual Override
    Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 601: Drugstore Cowboy
    Line 604: Heal 20,000 health to teammates with your Dispenser.
    Line 612: Built to Last
    Line 615: Complete a wave without letting your Sentry Gun get destroyed.
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 643: Field Medic
    Line 646: Heal 150,000 health to your teammates.
    Line 653: Frankenstein
    Line 656: Revive your teammates twenty times.
    Line 663: Short Circuit
    Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 673: Do Much Harm
    Line 676: Kill fifty robots with your Projectile Shield.
    Line 684: Get Behind Me!
    Line 687: Block 50,000 damage with your Projectile Shield.
    Line 694: Mad Doktor
    Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 706:
    Line 715: Robin Hood
    Line 718: Deal 50,000 damage to robots with the Huntsman.
    Line 725: Taking Names
    Line 728: Kill 1,000 robots.
    Line 735: Hotshot
    Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 746: Boom. Headshot.
    Line 749: Kill at least three robots with a single shot, twenty-five separate times.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 759: Kill fifty Giant Robots.
    Line 766: Two Birds
    Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 777: Collateral Damage
    Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 789:
    Line 798: Big Iron on His Hip
    Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 809: The Bigger They Are...
    Line 812: Kill 100 Giant Robots.
    Line 819: Stealthy Sabateur
    Line 822: Kill 100 sapped robots.
    Line 830: Hit and Run
    Line 833: Kill ten Giant Medics.
    Line 840: Sanguine Snake
    Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 850: Master of Disguise
    Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 861: Stabby-Go-Round
    Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 873:
    Line 882: World Tour
    Line 885: Complete fifty waves.
    Line 892: Finders Keepers
    Line 895: Collect 10,000 currency.
    Line 902: PROPERTY DAMAGE
    Line 905: Deal 500,000 damage to robots.
    Line 912: Fair and Balanced
    Line 915: Deal 250,000 critical damage to robots.
    Line 923: Drop It Like It's Hot
    Line 926: Kill thirty fully charged Über Medics.
    Line 934: Tank Buster
    Line 937: Deal the most damage to a Tank before it dies, three separate times.
    Line 946: Mann of Steel
    Line 949: Complete a mission without dying.
    Line 965: Team International
    Line 968: Complete a mission without Scout, Soldier, and Engineer.
    Line 975: Team USA
    Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 986: Major Leagues
    Line 989: Complete a mission with your entire team playing as Scout.
    Line 997: Backup Battalion
    Line 1000: Complete a mission with your entire team playing as Soldier.
    Line 1008: Wildfire
    Line 1011: Complete a mission with your entire team playing as Pyro.
    Line 1020: Sobriety Test
    Line 1023: Complete a mission with your entire team playing as Demoman.
    Line 1031: Brave Hearts
    Line 1034: Complete a mission with your entire team playing as Demoknight.
    Line 1042: Russian Roulette
    Line 1045: Complete a mission with your entire team playing as Heavy.
    Line 1053: More Gun
    Line 1056: Complete a mission with your entire team playing as Engineer.
    Line 1064: Die Übermenschen
    Line 1067: Complete a mission with your entire team playing as Medic.
    Line 1075: Pissing Contest
    Line 1078: Complete a mission with your entire team playing as Sniper.
    Line 1086: From the Shadows
    Line 1089: Complete a mission with your entire team playing as Spy.
    Line 1097: Cool, Calm, and Collected
    Line 1100: Complete a mission without any buy backs.
    Line 1107: Lost Connection to the Item Server
    Line 1110: Complete a mission using only stock weapons (reskins allowed).
    Line 1118: Diligent Defense
    Line 1121: Complete three missions without the bomb reaching the hatch area.
    Line 1128: Four Men of the Apocalypse
    Line 1131: Complete an expert mission with only three other people.
    Line 1138: Flawless Victory
    Line 1141: Complete three missions without any wave failures.
    Line 1148: Old School
    Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1159: Triple Tag Team
    Line 1162: Complete an advanced mission with only two other people.
    Line 1170: Dynamic Duo
    Line 1173: Complete an intermediate mission with only one other person.
  423. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  424. Template:Reskins has 8 uses and is missing 4 translations
    Line 915: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1804: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1894: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2012: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  425. Template:UberCharge Cart has 8 uses and is missing 2 translations
    Line 3: Push
    Line 13: Block
  426. Template:War Paint collection table has 8 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
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    Line 235:
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    Line 253:
    Line 262:
  427. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  428. Template:Carrier health table has 7 uses and is missing 1 translation
    Line 19: RED players
  429. Template:Crate series/146 has 7 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  430. Template:Expired community medal list has 7 uses and is missing 108 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 142: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 156: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 170: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 186: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 206: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 234: Awarded to first place winners of the item creation contest.
    Line 245: Awarded to players who placed second in the item creation contest.
    Line 256: Awarded to players who placed third in the item creation contest.
    Line 267: Awarded to players who participated in the item creation contest.
    Line 291: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 303: Awarded to content creators for the Starched Silliness event.
    Line 315: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 328: Awarded to content creators whose content was accepted for use in events between and .
    Line 341: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 352: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 363: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 374: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 385: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 397: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 407: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 418: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 429: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 441: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 453: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 465: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 477: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 489: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 501: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 514: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 523: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 532: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 541: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 550: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 560: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 569: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 578: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 588: Awarded to content creators whose content was accepted for use in events.
    Line 601: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 609: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 617: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 625: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 633: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 642: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 648: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 654: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 660: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 666: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 685: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 699: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 712: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 725: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 738: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 751: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 764: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 778: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 792: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 806: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 820: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 834: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 848: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 861: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 874: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 888: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 900: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 908: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 920: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 932: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 944: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 956: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 968: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 980: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 993: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 1004: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 1015: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 1026: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 1038: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 1048: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1057: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1066: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1077: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1083: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1089: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1095: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1102: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1108: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1114: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1120: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1126: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1133: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1138: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1143: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1148: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1153: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1158: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1176: Awarded to players who donated to One Step Camp during 2015.
    Line 1191: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1210: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1229: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1259: Awarded to players who participated in the community showcase.
    Line 1272: Awarded to players who donated at least £5.00 to the .
    Line 1286: Awarded to players who participated in the community showcase.
    Line 1299: Awarded to players who donated at least £5.00 to the .
    Line 1313: Awarded to players who participated in the community showcase.
  431. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  432. Template:KritzKast distribution list has 7 uses and is missing 32 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
    Line 251: On October 1st, 2025, the official KritzKast Discord server announced the ÜBERFEST Propaganda Contest. The artists that took part in a submission that won were awarded a Vintage Lo-Fi Longwave. The winners were announced on November 8th, 2025.
  433. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  434. Template:List of cosmetics with an additional effect has 7 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 186: * Makes a soft jingle noise while walking.
    Line 194: * Alters .
    Line 202: * Alters .
    Line 212: * Alters .
    Line 222: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 230: * Makes a soft jingle noise while walking.
    Line 238: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 246: * Changes the appearance of and the in .
    Line 254: * If equipped by the Scout, it alters .
    Line 262: * Player is immune to 's "Boo" taunt.
    Line 270: * Makes a soft jingle noise while walking.
    Line 278: * When equipped by all classes except Pyro and Medic, it alters .
    Line 286: * Makes a soft jingle noise while walking.
    Line 294: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 302: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 310: * When equipped by the or , it alters some voice lines.
  435. Template:Mvm mission Aerial Stupidity has 7 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  436. Template:Mvm upgrades gettysburg has 7 uses and is missing 4 translations
    Line 644: Explode on Ignite
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
  437. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  438. Template:Perks perk table has 7 uses and is missing 20 translations
    Line 1: Perks
    Line 12: Perk
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  439. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 9: / Duration
    Line 16: Radius of Effect
  440. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 25: Crates
    Line 35: Active
    Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 58: Tools that ''used'' to be found via a random drop
    Line 80: Crates
    Line 90: Retired and
    Line 147: These Strange Parts dropped previously:
  441. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  442. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  443. Template:Freaky Fair potions table has 6 uses and is missing 23 translations
    Line 1: Potions
    Line 56: Grants .
    Line 87: Grants damage invulnerability.
    Line 149: Instantaneous
    Line 186: Turns the user into a .
    Line 217: Instantaneous
    Line 224: Refills the user's ammo to full.
    Line 255: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and in range.
    Line 285: Varies
    Line 292: Randomly grants one of the following effects:
    Line 303: '''Bumper Car''' (10 seconds): The user is put into a .
    Line 311: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
    Line 319: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
    Line 327: '''Frozen stiff''' (5 seconds): The user is unable to move.
    Line 335: '''Low gravity''' (10 seconds): The user's gravity is decreased.
    Line 343: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
    Line 351: '''1,000 health''' (10 seconds): Max health is set to 1,000. Once the duration ends, the remaining health is treated as and begins to decay over time.
    Line 359: '''1 health''' (instantaneous): Health is set to 1.
    Line 367: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
    Line 375: '''Respawned''' (instantaneous): Teleports the user back to spawn.
    Line 383: '''Speed bonus''' (15 seconds): Grants a speed boost.
    Line 391: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
    Line 399: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
  444. Template:List of underworlds has 6 uses and is missing 24 translations
    Line 37: Contains
    Line 46: On Entrance
    Line 55: On Exit
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 453: Health drain only applies while portal is closed.
    Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 574: Health drain only applies after lingering for too long.
    Line 600: Health drain only applies after lingering for too long.
    Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 878: Grants mini crits upon exit.
    Line 903: Also grants increased jump height upon exit.
    Line 953: The secret exit also applies the buff.
    Line 983: Players can transport through portals provided in each area of the map. starts upon entering.
    Line 1034: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  445. Template:Medieval Mode chat parser has 6 uses and is missing 28 translations
    Line 1: Word replacement
    Line 10: For a full listing of all word replacements, see .
    Line 19: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 34: Original text
    Line 43: Replacement
    Line 227: Original text
    Line 236: Replacement
    Line 430: Punctuation
    Line 444: Original text
    Line 453: Replacement
    Line 491: Original text
    Line 500: Replacement
    Line 538: Insults
    Line 549: Original text
    Line 558: Replacement
    Line 569: ''<adjective>'', ''<adjective> <noun>''
    Line 585: Adjectives
    Line 655: Nouns
    Line 719: Original text
    Line 728: Replacement
    Line 813: Original text
    Line 822: Replacement
    Line 915: Added to beginning of chat messages
    Line 979: Gods
    Line 1061: God adjectives
    Line 1115: Body parts
    Line 1150: Body part adjectives
    Line 1232: Added to end of chat messages
  446. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  447. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  448. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  449. Template:Mvm mission Example has 6 uses and is missing 3 translations
    Line 79: Flank Left
    Line 87: Flank Right
    Line 95: Cannot see past 1200 units
  450. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the fire causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  451. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  452. Template:Todo has 6 uses and is missing 2 translations
    Line 5: A todo list has been written for this article.
    Line 32: No list provided.
  453. Template:Achievement Idle Control Point timing has 5 uses and is missing 3 translations
    Line 2: Achievement Idle
    Line 13: Multiplier
    Line 46: Infinite
  454. Template:Back Scratcher healing rates has 5 uses and is missing 1 translation
    Line 160: Payload#Carts
  455. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  456. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  457. Template:Contracts/tough break has 5 uses and is missing 109 translations
    Line 10: Objectives
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  458. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  459. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  460. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  461. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  462. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  463. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  464. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  465. Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.II weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.II weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  466. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  467. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  468. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  469. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  470. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  471. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  472. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  473. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  474. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  475. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  476. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  477. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  478. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  479. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  480. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  481. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  482. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  483. Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  484. Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  485. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  486. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  487. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  488. Template:Setup time map table has 5 uses and is missing 9 translations
    Line 52: First and second stage
    Line 61: Third stage
    Line 72: First stage
    Line 81: Second stage
    Line 92: First and second stage
    Line 101: Third stage
    Line 194: First and second stage
    Line 203: Third stage
    Line 218: Multi-stage map which has the same setup time for every stage.
  489. Template:Trade Offer errors has 5 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 12: Error code<br>Internal name
    Line 21: Encountered when
    Line 30: Explanation
    Line 41: Sending, accepting, declining, or cancelling trade offers.
    Line 50: Generic failure, shown if a more specific error could not be determined.
    Line 61: Sending, accepting, declining, or cancelling trade offers.
    Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 81: Sending, accepting, declining, or cancelling trade offers.
    Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 101: Sending, accepting, declining, or cancelling trade offers.
    Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 121: Sending, accepting, declining, or cancelling trade offers.
    Line 130: The trade offer service is currently unavailable.
    Line 141: Sending, accepting, declining, or cancelling trade offers.
    Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 161: Sending, accepting, declining, or cancelling trade offers.
    Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
    Line 181: Accepting trade offers.
    Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 201: Sending trade offers.
    Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
  490. Template:Unreleased promotional item list has 5 uses and is missing 4 translations
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
    Line 39: Awarded in Genuine quality to players who purchase a BLU Scout action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 59: Awarded in Genuine quality to players who purchase a BLU Medic action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 79: Awarded in Genuine quality to players who purchase a BLU Sniper action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
  491. Template:Weapon list (Classic) has 5 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 18: HUD icon
    Line 41: Infection
    Line 55: Instant kill
    Line 76: Slot 2 Weapons
    Line 85: HUD icon
    Line 103: Shells
    Line 123: Shells
    Line 132: Varies
    Line 143: Shells
    Line 157: Nails
    Line 169: Slot 3 Weapons
    Line 178: HUD icon
    Line 195: Shells
    Line 209: Shells
    Line 226: Slot 4 Weapons
    Line 235: HUD icon
    Line 253: Nails
    Line 270: Rockets
    Line 284: Nails
    Line 298: Cells
    Line 312: Slot 5 Weapons
    Line 321: HUD icon
    Line 339: Rockets
    Line 348: Varies
    Line 359: Rockets
    Line 373: Shells
    Line 387: Rockets
    Line 399: Primary Grenades
    Line 413: Varies
    Line 421: Deals massive damage on a four second fuse.
    Line 432: Causes leg injury which slows down enemies.
    Line 441: Secondary Grenades
    Line 457: Releases nails for a short while before detonation.
    Line 468: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 479: Deals no damage, but causes considerable and disorientation.
    Line 490: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 501: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 510: Varies
    Line 518: Detonates all of the ammo an enemy is holding.
    Line 527: Special
    Line 540: Detpack
    Line 547: Instant kill
    Line 555: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 564: Cut weapons
    Line 578: presumed no ammo
    Line 585: presumed all classes
    Line 592: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 601: presumed no ammo
    Line 609: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 617: , Teleporters Return
    Line 624: Cells
    Line 632: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 641: Grenade
    Line 649: The Sniper's secondary grenade. Cut for unknown reasons.
  492. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  493. Template:Backpack sounds has 4 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 10: Noise
    Line 17: Example item
    Line 25: Pickup noise
    Line 32: Drop noise
    Line 40: Parasite pickup
    Line 47: Parasite drop
    Line 56: Bag pickup
    Line 63: Bag drop
    Line 72: Bald head
    Line 82: Bottle pickup
    Line 89: Bottle drop
    Line 98: Boxing gloves pickup
    Line 105: Boxing gloves drop
    Line 114: Cardboard pickup
    Line 121: Cardboard drop
    Line 130: ConTracker pickup
    Line 137: ConTracker drop
    Line 146: Crate pickup
    Line 153: Crate drop
    Line 162: Default pickup
    Line 169: Default drop
    Line 178: Revolver cylinder spin
    Line 188: Gooey pickup
    Line 198: Hat pickup
    Line 205: Hat drop
    Line 214: Heavy gun pickup
    Line 221: Heavy gun drop
    Line 230: Helmet pickup
    Line 237: Helmet drop
    Line 246: Large knife pickup
    Line 256: Small knife pickup
    Line 266: Leather pickup
    Line 276: Light gun pickup
    Line 283: Light gun drop
    Line 292: Medal pickup
    Line 302: Metal pot pickup
    Line 309: Metal pot drop
    Line 318: Metal scrap pickup
    Line 325: Metal scrap drop
    Line 334: Tiny metal pickup
    Line 341: Tiny metal drop
    Line 350: Metal weapon pickup
    Line 357: Metal weapon drop
    Line 366: Pyroland item pickup
    Line 373: Pyroland item drop
    Line 382: Night vision goggles turning on
    Line 392: Item pack pickup
    Line 399: Item pack drop
    Line 408: Paint can pickup
    Line 418: Paper pickup
    Line 428: Robot arm pickup
    Line 435: Robot arm drop
    Line 444: Rubber pickup
    Line 454: Sandwich pickup
    Line 461: Sandwich drop
    Line 470: Shovel pickup
    Line 477: Shovel drop
    Line 486: Soda can pickup
    Line 493: Soda can drop
    Line 502: Umbrella pickup
    Line 512: Watch pickup
    Line 519: Watch drop
    Line 528: Wooden pole pickup
    Line 535: Wood pole drop
    Line 544: Wood weapon pickup
    Line 551: Wood weapon drop
  494. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  495. Template:Disconnect reasons has 4 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 11: Message
    Line 19: Meaning
    Line 28: Disconnected by user
    Line 34: User manually disconnected from the server.
    Line 42: Removed from match by system
    Line 48: User was taken to another match by the matchmaking system, or user was votekicked.
    Line 57: <player name> timed out
    Line 63: The player lost connection to the server for too long.
    Line 71: User was VAC banned from secure server
    Line 77: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 86: Steam auth ticket has been canceled
    Line 92: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 101: An issue with your computer is blocking the VAC system.
    Line 107: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 116: Issued too many commands to server.
    Line 122: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 131: Buffer overflow in net message
    Line 137: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 146: This Steam account does not own this game. Please login to the correct Steam account.
    Line 152: The account has been locked by and cannot play on VAC secured servers.
    Line 161: Bad challenge
    Line 176: Connection failed after 4 retries
    Line 182: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  496. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  497. Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 3 translations
    Line 2: Cosmetics with
    Line 132: Does not apply to all .
    Line 138: Uses a thinner variant.
  498. Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
    Line 2: List of weapons associated with knockback
  499. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  500. Template:Merge has 4 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  501. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  502. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  503. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  504. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  505. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  506. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  507. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  508. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  509. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  510. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  511. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  512. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  513. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  514. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  515. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  516. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  517. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  518. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  519. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  520. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  521. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  522. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  523. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  524. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  525. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  526. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  527. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  528. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  529. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  530. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  531. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  532. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  533. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  534. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  535. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  536. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  537. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  538. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  539. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  540. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  541. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  542. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  543. Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
  544. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  545. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  546. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
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    Line 44: B
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    Line 52: A
    Line 53: "
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    Line 58: A
    Line 59: Unused type
    Line 70: C
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    Line 94: D
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    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
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    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
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    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
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    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
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    Line 378: B
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    Line 379: "
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    Line 389: C
    Line 389: B
    Line 390: "
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    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
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    Line 418: "
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    Line 420: F
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    Line 426: G
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    Line 435: "
    Line 435: "
    Line 439: A
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    Line 452:
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    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
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    Line 483: The 
    Line 483:
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    Line 498: "
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    Line 540: "
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    Line 547: A
    Line 548: "
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    Line 553: B
    Line 553: A
    Line 567: "
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    Line 576: "
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    Line 576: A
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    Line 581: A
    Line 586: "
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    Line 586: A
    Line 594: "
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    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  547. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  548. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  549. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  550. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  551. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
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    Line 226:
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    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
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    Line 266:
    Line 267:
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    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
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    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
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    Line 393:
    Line 401:
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    Line 403:
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    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
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    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
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    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
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    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
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    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
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    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
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  552. Template:Water locations table has 4 uses and is missing 122 translations
    Line 3: List of maps with water
    Line 12: Water location
    Line 22: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 32: Identical to the water on 2Fort.
    Line 42: There is a huge frozen river hazard under the cliff beside Point A
    Line 48: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 58: The whole map takes place underwater.
    Line 64: On each side, inside both bases, there is deep water under the B point.
    Line 74: The map takes place on an island that is surrounded by water.
    Line 84: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 94: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 104: Identical water locations to the Arena version.
    Line 114: The entire map is surrounded by an ocean of deep water.
    Line 124: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 134: A large ocean exists that surrounds the outer areas (out of bounds).
    Line 140: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 150: The whole map takes place surrounded by and above water.
    Line 156: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 162: A river flows along the side of the map near the the first Control Point.
    Line 172: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 182: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 192: A river runs underneath two bridges near the final checkpoint.
    Line 202: The entire map takes place on a cargo ship, surrounded by bodies of water.
    Line 208: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral tickets.
    Line 214: A portion seperating checkpoint C using a draw bridge to proceed the cart from the water stream.
    Line 220: There is an underwater room that connects the item room and running track room.
    Line 226: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 236: The valley being filled with water by waterfall, as a stream is formed under Control Point A.
    Line 242: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 252: The center of the map has a channel of deep water and behind both teams a chasm which tunnels through.
    Line 262: There is a shallow pool of water under the bridge in the center of the map.
    Line 272: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 281: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 289: Surrounding the outside areas of the map is a grim environment with bodies of water.
    Line 295: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 304: The entire map takes place in an oil rig above bodies of water.
    Line 313: There are flooded corridors and room at the bottom of the play-space.
    Line 322: There is a pool of water at the bottom of a gorge underneath a building.
    Line 331: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 340: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 349: Cracked ice beneath the spawn room drop hatches reveals water below.
    Line 355: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 364: In stage one, the cliffside contains 2 huge waterfalls with a running current below.
    Line 370: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 379: A small out-of-bounds river behind the deer cutout climbing a ladder.
    Line 385: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 394: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with an invisible pool of shallow water.
    Line 403: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 412: An indoor waterfall wall structured behind Point B and a passageway for Point C.
    Line 418: Sewer areas connecting from BLU spawn in the payload portion, canal going to the ocean by the end of the map.
    Line 424: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 433: The underworld island is surrounded by deadly water.
    Line 439: Multiple small puddles surround the central building.
    Line 448: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 457: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 466: Located right next to the cart's starting position is a room with a shallow puddle of water. In the room's ceiling is an opening, facilitating direct access from the team spawns.
    Line 472: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 481: There is shallow water in the Dam and Warehouse territories.
    Line 490: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 499: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 508: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 517: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 526: Underneath the map has sewer tunnels filled to the brim with water.
    Line 532: A river runs underneath the bridge to Dracula's castle.
    Line 541: Out of bounds, below the pits lay deadly water that are also enclosed with crocodiles.
    Line 547: Found on a perch bordering the map's pitfall is a hot tub filled with steaming water.
    Line 553: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 561: Next to both spawn rooms behind a fence are small pools of water.
    Line 570: The map takes place on an island in the middle of the ocean.
    Line 579: The map takes place on a jungle island filled with crocodiles.<br>A small puddle near the basement room.
    Line 585: A lagoon surrounds the center control point areas.
    Line 594: There is a small stream of water just after point A.
    Line 603: There is a waterfall and airboat behind BLU's main spawn.
    Line 609: The majority of the outdoor area is covered with water.
    Line 618: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 627: The ocean resides off the edge of the cliff near the second capture point.
    Line 636: There is a river along the right edges of the map near BLU's spawn.
    Line 645: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 653: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 662: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 670: Infront of the giant nutcracker lays an ocean with visible boardwalks.
    Line 676: There are 2 healing ponds that heal at a rate of 10% of max health per second.
    Line 682: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 691: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 700: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 709: On the otherside of the pipe bridge has deep water and a waterfall.
    Line 715: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 724: The center of the map has a channel of deep water.
    Line 733: The entire map takes place underwater in a facility, in the middle a pit can be seen submerged with water, leading to tunnels throughout.
    Line 739: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 748: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 757: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 766: A long river flows out of a dam and runs along one side of the map.
    Line 775: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 784: There is water in the fountain in the courtyard.
    Line 793: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 802: The map takes place on a harbour connected to the sea.
    Line 811: The map takes place above a waterfall, underneath the bridge flowing a stream/river.
    Line 817: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 826: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is crocodile-infested and instantly kills mercenaries.
    Line 835: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 844: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 853: Water under the middle control point with snakes.<br>Snakes and water out of bounds in both 2nd team's control points.
    Line 859: Water surrounds the mothership at the final point's pitfall.
    Line 868: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 877: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map, with remnants of toxic waste spillage in the bottom.
    Line 883: Shallow water surrounds the platform Point A is on.
    Line 892: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 901: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 910: There is an ocean outside the map.
    Line 919: First BLU spawn leads to small river (shallow water).
    Line 928: Stygian waters below 2 cliffs.
    Line 934: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 943: Small pools around the map.
    Line 952: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 961: The map takes place around an urban factory surrounded by the ocean.<br>Water can also be found inside the underworld sewer lines.
    Line 967: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 976: There are small ponds of deep water around the valley below the central tower.
    Line 985: The center of the map has a canal of deep water.
    Line 994: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 1003: Out of bounds, below the pits and behind the trainbridge lay deadly water.
    Line 1009: There is a large lake with a boathouse.
  553. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  554. Template:Bot skill levels has 3 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  555. Template:Item timeline 2025 has 3 uses and is missing 9 translations
    Line 15: * Added 23 new community-contributed items.
    Line 95: * Added the Summer 2025 Cosmetic Case.
    Line 113: * Added 4 new community-contributed taunts to the Mann Co. Store.
    Line 139: * Added 27 new community-contributed items.
    Line 231: * Added the Spectral Stash Case.
    Line 242: * Added 3 new community-contributed taunts to the Mann Co. Store.
    Line 265: * Added 23 new community-contributed items.
    Line 345: * Added the Winter 2025 Cosmetic Case.
    Line 355: * Added 3 new community-contributed taunts to the Mann Co. Store.
  556. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  557. Template:LODcmodelTable has 3 uses and is missing 27 translations
    Line 3: Item
    Line 14: Highest quality (polycount)
    Line 25: Lowest quality LOD (polycount)
    Line 36: LOD efficiency
    Line 173: Unused
    Line 311: bugle
    Line 357: transceiver
    Line 415: backpack
    Line 431: bugle
    Line 475: Unused
    Line 499: detonated
    Line 521: flag
    Line 549: flag
    Line 641: Includes 1 shell
    Line 693: Varies with applied
    Line 709: Unused
    Line 763: flag
    Line 783: Unused
    Line 807: pack
    Line 847: conch
    Line 881: wooden box
    Line 927: broken
    Line 961: ammo belt
    Line 975: Overlaid on
    Line 999: dragon head
    Line 1075: wrap
    Line 1091: attachment
  558. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
    Line 44: (includes grenades)
  559. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  560. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  561. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  562. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  563. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  564. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  565. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  566. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  567. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  568. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  569. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  570. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  571. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  572. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  573. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  574. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  575. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  576. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  577. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  578. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  579. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  580. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  581. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  582. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  583. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  584. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  585. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  586. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  587. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  588. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  589. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  590. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  591. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  592. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  593. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  594. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  595. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  596. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  597. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  598. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  599. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  600. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  601. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  602. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  603. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  604. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  605. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  606. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  607. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  608. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  609. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  610. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  611. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  612. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  613. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  614. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  615. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  616. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  617. Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 12: Kills
    Line 22: Damage
    Line 45: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  618. Template:TFBot quiet weapons list has 3 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 12: Weapon ID
  619. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  620. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  621. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  622. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  623. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  624. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  625. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  626. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  627. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  628. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  629. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  630. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 9: Prop
    Line 20: Pumpkin
    Line 28: Listed twice, thus twice as likely
    Line 35: Palm tree
    Line 45: Control room console
    Line 55: Work table
    Line 65: Boulder
    Line 75: Concrete block
    Line 85: Welding machine
    Line 95: Resupply locker
    Line 105: Target
    Line 115: Picnic table
    Line 125: Grand piano
    Line 135: Bookcase
    Line 145: Chair
    Line 155: Couch
    Line 165: Grandfather clock
    Line 175: Coffin
    Line 185: Mining crate
    Line 195: Oil drum
    Line 205: Hand truck
    Line 215: Minecart
    Line 225: Tire pile
    Line 234: Computer cart
    Line 244: Dump truck
    Line 254: Tent
    Line 263: Tractor tire
    Line 273: Tractor
    Line 283: Haybale
    Line 293: Wooden barrel
    Line 303: Wood pile
    Line 313: Pallet
  631. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  632. Template:Mvm Missions Nav/missioncategoryonly has 2 uses and is missing 3 translations
    Line 15: Mann vs. Machine Missions
    Line 32: Tour of Duty
    Line 54: No tour
  633. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  634. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  635. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  636. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  637. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  638. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  639. Template:Mvm upgrades hellmet has 2 uses and is missing 3 translations
    Line 664: Explode on Ignite
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
  640. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  641. Template:UGC 4vs4 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  642. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  643. Template:FeaturedArticle/article/2Fort has 1 use and is missing 3 translations
    Line 3: 2Fort
    Line 14: 2Fort
    Line 25: '''2Fort''' is a map and is the subsequent remake of the ; these maps are both based on the '''' map "." 2Fort was the first official map for ''''. It was one of the six initial maps included with the game's release.
  644. Template:FeaturedArticle/article/Administrator has 1 use and is missing 3 translations
    Line 3: The Administrator
    Line 14: The Administrator in her control room
    Line 22: The '''Administrator''' manages the affairs of both the and , as well as and their mercenary troops. She's the enigmatic, disembodied female voice that gives orders and announces important events during rounds. The Administrator is a mature and thoroughly evil mastermind with a piercing gaze and the kind of voice that commands total and unwavering obedience... or else.
  645. Template:FeaturedArticle/article/Backstab has 1 use and is missing 3 translations
    Line 3: Backstab
    Line 13: Backstab
    Line 23: A '''Backstab''' is a context-sensitive attack that a can perform with any of his . A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
  646. Template:FeaturedArticle/article/Bonk! Atomic Punch has 1 use and is missing 1 translation
    Line 5: '''Bonk! Atomic Punch''' is an unlockable for the class. It is a small energy drink can with a team-appropriate label; 's flavor of Bonk! is "Cherry Fission", while 's is "Blutonium Berry".
  647. Template:FeaturedArticle/article/Buff Banner has 1 use and is missing 1 translation
    Line 5: The '''''' is an unlockable secondary weapon for the . It is a tattered, battle-standard flag mounted on a small backpack and accompanied by a dented brass bugle. The war flag itself remains hidden in the backpack until it is activated, at which point it will appear on a pole mounted to the pack.
  648. Template:FeaturedArticle/article/Comics has 1 use and is missing 1 translation
    Line 5: '''Comics''' are short stories that offer insight to the world of ''Team Fortress 2'', as seen through the eyes of the , their , and the colorful that make up their .
  649. Template:FeaturedArticle/article/ConTracker has 1 use and is missing 1 translation
    Line 5: The '''ConTracker''' is a contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
  650. Template:FeaturedArticle/article/Crafting has 1 use and is missing 2 translations
    Line 4: The Crafting Anvil
    Line 7: '''Crafting''' is an in-game system that allows players to create specific items, such as , , as well as materials that can be used in further crafting by repurposing unwanted or duplicate items obtained through the .
  651. Template:FeaturedArticle/article/Critical hits has 1 use and is missing 3 translations
    Line 3: Critical hits
    Line 14: Critical hits
    Line 25: '''Critical hits''', also known as '''"Crits"''', are attacks that do extra and have distinctive sounds both when fired and when hitting a target. Players on the receiving end of the attack will have the words "Critical hit!!!" appear over their head in green letters, accompanied by a loud ding.
  652. Template:FeaturedArticle/article/Dalokohs Bar has 1 use and is missing 1 translation
    Line 5: The '''Dalokohs Bar''' (pronounced ''Dah-lock-uss'') is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his is increased temporarily for the next 30 seconds, like a semi-permanent . Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his variant the Heavy will be immobile when eating, does not extinguish , nor can be eaten . The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a .
  653. Template:FeaturedArticle/article/Decorated has 1 use and is missing 2 translations
    Line 3: Decorated (quality)
    Line 10: '''Decorated''' quality is an assigned to with a special grade factor, exterior wear, and possible counter and/or effect. They were introduced in the .
  654. Template:FeaturedArticle/article/Dispenser has 1 use and is missing 1 translation
    Line 5: A '''''' is a that can be constructed by an , providing , and to nearby teammates. Engineers rely heavily on metal from their Dispensers to construct and maintain their s and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser.
  655. Template:FeaturedArticle/article/Duck Journal has 1 use and is missing 1 translation
    Line 5: The '''Duck Journal''' is a that commemorated the release of the .
  656. Template:FeaturedArticle/article/Engineer Update has 1 use and is missing 1 translation
    Line 5: The '''Engineer Update''' was a focusing on the . The update was announced on July 5, 2010, followed by daily reveals until its release on July 8, 2010.
  657. Template:FeaturedArticle/article/Eyelander has 1 use and is missing 1 translation
    Line 5: The '''Eyelander''' is the unlockable melee weapon for the . First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
  658. Template:FeaturedArticle/article/First Annual Saxxy Awards has 1 use and is missing 1 translation
    Line 5: The '''First Annual Saxxy Awards''' was a contest held amongst the community to create a in order to earn "the ''most prestigious virtual award in combat filmmaking'': a of an almost entirely naked ." The competition was announced alongside the .
  659. Template:FeaturedArticle/article/Gunslinger has 1 use and is missing 1 translation
    Line 5: The '''Gunslinger''' is an unlockable for the . It is a robotic prosthetic hand which replaces the Engineer's right hand. It grants the Engineer an additional 25 max health (raising his total health to 150) at the cost of disabling random s with the weapon.
  660. Template:FeaturedArticle/article/Haunted Hallowe'en Special has 1 use and is missing 1 translation
    Line 5: The '''Haunted Hallowe'en Special''', officially known as the '''Terrifying Team Fortress Haunted Hallowe'en Special''', was the first update in what would later become an annual event. The update was first revealed in a on October 29, 2009, and the update was released on the same day. Aside from fixing a few issues, the update introduced two new maps: and . The release of these maps was unique as it was the first time that the same map had been released in both a standard and an event variety.
  661. Template:FeaturedArticle/article/Hydro has 1 use and is missing 3 translations
    Line 3: Hydro
    Line 12: Hydro
    Line 21: '''Hydro''' is a map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type.
  662. Template:FeaturedArticle/article/Item quality has 1 use and is missing 2 translations
    Line 3: Item quality
    Line 13: All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and a corresponding prefix is often added to denote this quality.
  663. Template:FeaturedArticle/article/List of game modes has 1 use and is missing 3 translations
    Line 3: List of game modes
    Line 13: List of game modes
    Line 23: ''Team Fortress 2'' has eight official '''game modes'''. Initially, the game shipped with three game modes: , , and . Numerous have added five new game modes (, , , and ) and two training maps. These game modes are spread across 41 official and offer a great variety of play styles and games in .
  664. Template:FeaturedArticle/article/Medic has 1 use and is missing 2 translations
    Line 3: The Medic
    Line 13: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the '''Medic''' more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
  665. Template:FeaturedArticle/article/Medieval Mode has 1 use and is missing 1 translation
    Line 5: '''Medieval Mode''' is a added to ''Team Fortress 2'' during the event with the .
  666. Template:FeaturedArticle/article/Movies has 1 use and is missing 3 translations
    Line 3: Movies
    Line 13: Movies
    Line 23: Several short animated '''movies''' have been created by to promote ''''. The most prominent of the shorts are contained in the ''Meet the Team'' series, which feature each of the in their own narrative. Other movies have centered around or depicted various game development processes, such as the creation of . Typically, each video lasts from three to four minutes.
  667. Template:FeaturedArticle/article/Non-player characters has 1 use and is missing 3 translations
    Line 3: Non-player characters
    Line 12: Non-player characters
    Line 21: '''Non-player characters''', commonly abbreviated as '''NPCs''', are characters in the ''Team Fortress 2'' setting which are not one of the nine playable . While most are uninvolved in gameplay, they still add extra background to the
  668. Template:FeaturedArticle/article/Patches has 1 use and is missing 3 translations
    Line 3: Patches
    Line 12: Patches
    Line 21: '''Patches''' are updates to '''' that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to , , or other game elements.
  669. Template:FeaturedArticle/article/Pyro has 1 use and is missing 1 translation
    Line 5: The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as .
  670. Template:FeaturedArticle/article/Sandvich has 1 use and is missing 1 translation
    Line 5: The '''Sandvich''', known in full as the '''Sandvich Edible Device''', is an unlockable for the . It is half of a sandwich, consisting of two triangular slices of bread containing lettuce, tomatoes, Swiss cheese and an indeterminate meat referred to as both ham and bologna by the Heavy. Topping it is a green stuffed olive pinned to the Sandvich by a toothpick.
  671. Template:FeaturedArticle/article/Soldier has 1 use and is missing 1 translation
    Line 5: The '''Soldier''' is a crazed, jingoistic patriot from , . Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.
  672. Template:FeaturedArticle/article/Spy has 1 use and is missing 2 translations
    Line 3: The Spy
    Line 13: Hailing from an indeterminate region of France, the '''''' is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of ing watches, he can render himself invisible and even , leaving unaware opponents off-guard. His kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift from behind with the Spy's trusty will take out any foe in a single hit.
  673. Template:FeaturedArticle/article/Taunts has 1 use and is missing 1 translation
    Line 5: '''Taunts''' can be performed with most s, each possessing their own unique animation and dialog line(s). Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order.
  674. Template:FeaturedArticle/article/Team Fortress Classic has 1 use and is missing 1 translation
    Line 5: '''Team Fortress Classic''', also known as Team Fortress 1.5, usually abbreviated as TFC, is the predecessor of and a porting of the original , originally a mod for the popular game Quake, to the Half-Life engine.
  675. Template:FeaturedArticle/article/Teleporters has 1 use and is missing 1 translation
    Line 5: '''Teleporters''' are a type of that can be constructed by an using the . Two components make up a complete and functional Teleporter set: the '''Teleporter Entrance''' and the '''Teleporter Exit'''. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads.
  676. Template:FeaturedArticle/article/Über Update has 1 use and is missing 1 translation
    Line 5: The '''Über Update''' is a update for '''' and was released on . It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the and the , the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of ''''.
  677. Template:FeaturedArticle/article/ÜberCharge has 1 use and is missing 1 translation
    Line 5: '''ÜberCharge''' (German for "supercharge" or "overcharge", translated as "Überladung" in the German version) is an ability of the . ÜberCharge is built up as the Medic heals players with his . Each healing tool has its own unique ÜberCharge effect, which the Medic can unleash once his charge meter reaches 100%, excluding the , which can unleash an ÜberCharge at increments of 25%.
  678. Template:Zombie Escape Demoman weapons has 1 use and is missing 69 translations
    Line 2: Demoman
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 21: Stock weapon.<br>
    Line 24: 210% damage bonus.<br>
    Line 31: <br>
    Line 37: 20% damage bonus against buildings.<br>
    Line 46: 150% damage bonus.<br>
    Line 59: <br>
    Line 65: +25 max health on wearer.<br>
    Line 73: <br>
    Line 77: <br>
    Line 83: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 93: Pills have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br>
    Line 108: <br>
    Line 114: Grenades have very little bounce and roll.<br>
    Line 120: Grenades have very little bounce and roll.<br>
    Line 130: <br>
    Line 136: Allows player to activate a parachute whilst midair, slowing their descent.<br>
    Line 139: <br>
    Line 143: Demoman
    Line 147: <br>
    Line 153: Stock weapon.<br>
    Line 156: +25 max health on wearer.<br>
    Line 167: <br>
    Line 173: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 182: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 194: <br>
    Line 200: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge or a Critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 211: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 226: <br>
    Line 232: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 244: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed Mini-Crit at 25% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.<br>
    Line 258: <br>
    Line 264: 200% larger secondary ammo size.(max is 72).<br>
    Line 273: 275% damage bonus.<br>
    Line 291: <br>
    Line 297: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 306: Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br>
    Line 322: <br>
    Line 328: Up to 35% damage bonus based on charge.<br>
    Line 337: +25 max health on wearer.<br>
    Line 353: Demoman s
    Line 357: <br>
    Line 362: Stock weapon.<br>
    Line 365: No changes.<br>
    Line 369: <br>
    Line 375: 50% longer melee range.<br>
    Line 382: No changes.<br>
    Line 386: <br>
    Line 392: 50% longer melee range.<br>
    Line 403: 50% longer melee range.<br>
    Line 410: <br>
    Line 416: 50% longer melee range.<br>
    Line 426: 50% longer melee range.<br>
    Line 434: <br>
    Line 440: Increases user's capture rate by 1 for points and carts.<br>
    Line 445: When weapon is active:<br>
    Line 453: <br>
    Line 459: The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br>
    Line 468: 15% damage penalty.<br>
    Line 475: <br>
    Line 481: 50% longer melee range.<br>
    Line 490: No changes.<br>
    Line 494: <br>
    Line 500: 50% longer melee range.<br>
    Line 510: 50% longer melee range.<br>
  679. Template:Zombie Escape Engineer weapons has 1 use and is missing 104 translations
    Line 2: Engineer
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 25: 200% larger clip size.<br>
    Line 33: <br>
    Line 39: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 48: Stores 2 guaranteed Critical shots for every Sentry Gun kill.<br />
    Line 60: <br>
    Line 66: On hit: damage dealt is returned as ammo.<br />
    Line 74: On hit: damage dealt is returned as ammo.<br />
    Line 87: <br>
    Line 93: 50% more pellets per shot.<br>
    Line 101: 200% larger clip size.<br>
    Line 115: <br>
    Line 121: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 132: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 148: <br>
    Line 153: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 162: Alt-Fire: Use 70 metal to pick up buildings from long range.<br />
    Line 176: Engineer
    Line 180: <br>
    Line 185: Stock weapon.<br>
    Line 188: 300% larger clip size.<br/>
    Line 197: <br>
    Line 203: Enables manual control of own Sentry Gun.<br />
    Line 211: Enables manual control of own Sentry Gun.<br />
    Line 223: <br>
    Line 229: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 245: Replaces the pistol with a device capable of firing rapid zaps of electricity.<br />
    Line 263: Engineer s
    Line 267: <br>
    Line 273: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 279: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 305: <br>
    Line 311: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 329: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 351: <br>
    Line 357: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 365: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 392: <br>
    Line 398: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 408: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 433: <br>
    Line 439: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 448: Hitting friendly buildings upgrades, repairs and rearms them.<br>
    Line 474: Melee
    Line 477: Sentry Gun
    Line 480: Dispenser
    Line 484: Cost
    Line 487:
    Line 490: Health
    Line 493: Deploy Time<ref>https://youtu.be/TqHZmJL9q0Q</ref>
    Line 496: Cost
    Line 499:
    Line 502: Health
    Line 505: Deploy Time
    Line 509: Wrench
    Line 512: 80
    Line 516: / /
    Line 519: 100
    Line 522: 8.02s
    Line 525: 80
    Line 528: 10/15/20
    Line 531: 150/180/216
    Line 534: 17s
    Line 538: Jag
    Line 541: 140
    Line 544: / /
    Line 547: 100
    Line 550: 5.11s
    Line 553: 140
    Line 556: 10/15/20
    Line 559: 150/180/216
    Line 562: 21s
    Line 566: Eureka Effect
    Line 569: 100
    Line 572: / /
    Line 575: 100
    Line 578: 20.98s
    Line 581: 100
    Line 584: 10/15/20
    Line 587: 150/180/216
    Line 590: 21s
    Line 594: Southern Hospitality
    Line 597: 25
    Line 600: / /
    Line 603: 25
    Line 606: 1.2s
    Line 609: 25
    Line 612: 10/15/20
    Line 615: 38/45/54
    Line 618: 21s
    Line 622: Gunslinger
    Line 625: 100
    Line 628: / /
    Line 631: 100
    Line 634: 4.07s
    Line 637: 100
    Line 640: 10/15/20
    Line 643: 150/180/216
    Line 646: 21s
  680. Template:Zombie Escape Heavy weapons has 1 use and is missing 63 translations
    Line 2: Heavy
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Secondary fire spins-up the barrel without firing.<br />
    Line 28: Secondary fire spins-up the barrel without firing.<br />
    Line 36: <br>
    Line 42: Secondary fire spins-up the barrel without firing.<br />
    Line 52: Secondary fire spins-up the barrel without firing.<br />
    Line 65: <br>
    Line 71: Secondary fire spins-up the barrel without firing.<br />
    Line 80: Secondary fire spins-up the barrel without firing.<br />
    Line 92: <br>
    Line 98: Secondary fire deploys the barrel without firing.<br />
    Line 107: Secondary fire deploys the barrel without firing.<br />
    Line 119: <br>
    Line 125: Secondary fire deploys the barrel without firing.<br />
    Line 134: Secondary fire deploys the barrel without firing.<br />
    Line 148: Heavy
    Line 152: <br>
    Line 158: Stock weapon.
    Line 161: 200% larger clip size.<br>
    Line 169: <br>
    Line 175: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 183: 100% faster weapon deploy and holster speed.<br>
    Line 195: <br>
    Line 201: 50% more pellets per shot.<br>
    Line 209: 200% larger clip size.<br>
    Line 223: <br>
    Line 229: With primary fire or taunt key, restores 100 health over about 4 seconds<br />
    Line 239: Passively increases max health by 50 points (350 total) on wearer.<br>
    Line 253: <br>
    Line 259: 33% larger clip size.<br />
    Line 265: 300% larger clip size.<br>
    Line 274: <br>
    Line 280: With primary fire or taunt key, activate the effect after about 4 seconds.<br>
    Line 294: 100% faster weapon deploy and holster speed.<br>
    Line 310: <br>
    Line 316: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
    Line 324: With primary fire or taunt key, restores 200 health over about 2 seconds<br />
    Line 336: Heavy s
    Line 340: <br>
    Line 345: Stock weapon.<br>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: On kill: guaranteed on all weapons for 5 seconds.<br />
    Line 363: 2% faster movement speed on wearer.<br>
    Line 370: <br>
    Line 376: When weapon is active: 30% faster speed movement on wearer.<br />
    Line 383: When weapon is active: 20% faster speed movement on wearer.<br />
    Line 391: <br>
    Line 396: 30% damage bonus.<br />
    Line 402: 30% damage bonus.<br />
    Line 411: <br>
    Line 417: While weapon is active: lowers ranged damage vulnerability by 40%<br />
    Line 425: No changes.
    Line 429: <br>
    Line 435: 40% faster firing speed.<br />
    Line 444: 8% faster movement speed on wearer.<br>
    Line 452: <br>
    Line 458: Critical hit forces victim to laugh.<br />
    Line 465: No changes.<br>
  681. Template:Zombie Escape Infect ratio has 1 use and is missing 2 translations
    Line 2: Humans players
    Line 5: Zombies
  682. Template:Zombie Escape Items has 1 use and is missing 20 translations
    Line 2: Items
    Line 5: Attributes
    Line 9: Ice/Snow
    Line 9: Freezes all Zombies in place or slows them down.
    Line 11: Wind
    Line 11: Creates a tornado that pushes all Zombies away.
    Line 13: Fire
    Line 13: Summons a field of fire that slows and damages Zombies.
    Line 15: Gravity
    Line 15: Creates a force field which sucks Zombies in.
    Line 17: Earth/Wall
    Line 17: Erects a tall wall where the user points at.
    Line 19: Crits
    Line 19: Crit boosts all nearby Humans.
    Line 21: Heal
    Line 21: Heals all nearby Humans for full health. Especially useful on boss fights, as it is one of the few healing sources that bypasses the usual healing restriction.
    Line 23: Ultima
    Line 23: Almost always single-use. Creates a field of energy that after a certain wind-up time (usually half a minute) kills all Zombies caught in it.
    Line 25:
    Line 25: Typically a Zombie item; it emits a visible soundwave that slows down Humans caught in its wake.
  683. Template:Zombie Escape Map list has 1 use and is missing 89 translations
    Line 2: Map name
    Line 5: Stages?
    Line 8: Has Items?
    Line 11: Has Bosses?
    Line 14: Description
    Line 19: Single
    Line 22:
    Line 25:
    Line 28: The map takes the form of a bunch of floating sky islands made out of abstract and surreal geometric shapes. The objective is to climb to the top and wake up a friendly npc that then helps the players to escape.
    Line 33: Two
    Line 36:
    Line 39:
    Line 42: Players are shrunk down to an incredibly minute size and are placed inside of an oversized bathroom, requiring them to parkour across the furniture and toiletries before taking shelter inside of a closet.
    Line 47: Three
    Line 50:
    Line 53:
    Line 56: Location is set inside of a building complex in North Korea, which players must escape using a rocket.
    Line 61: Four
    Line 64:
    Line 67:
    Line 70: Map resembles the infamous Super Mario 64 level called Bowser's Lava Sea. Players escape by defeating Bowser multiple times and destroying the level.
    Line 75: Single
    Line 78:
    Line 81:
    Line 84: Takes place inside an ancient desert tomb filled with hostile NPCs.
    Line 89: Four plus ZM Mode
    Line 92:
    Line 95:
    Line 98: Map is set in a Final Fantasy VII location know as Cosmo Canyon.
    Line 103: Five difficulties plus ZM Mode
    Line 106:
    Line 109:
    Line 112: Another location from the Final Fantasy series. The gameplay loop involves making your way down into the reactor core, planting a bomb and fighting a boss, before escaping inside a bomb shelter.
    Line 117: Single
    Line 120:
    Line 123:
    Line 126: Players have to climb up a tall frozen tower and fight a dragon on its top in order to escape.
    Line 131: Single plus two hidden stages
    Line 134:
    Line 137:
    Line 140: Players have to holdout for a certain amount of time inside the Krusty Krab restaurant to survive. Players can collect hidden pages that unlock two secret bonus stages.
    Line 145: Three plus Bonus stage
    Line 148:
    Line 151:
    Line 154: Players need to traverse a multitude of wacky environments before defeating the evil Queen at the end.
    Line 159: Four
    Line 162:
    Line 165:
    Line 168: Set inside Minecraft and some of its environments. Including caves, the Nether, the Jungle Temple, and finally the End, where players ultimately fight the Ender Dragon.
    Line 173: Six
    Line 176:
    Line 179:
    Line 182: Map is centered around a port with each new stage unlocking a new section of the city.
    Line 187: Four
    Line 190:
    Line 193:
    Line 196: Map is modeled after the Aperture Science Enrichment Center and its many puzzles and traps.
    Line 201: Four plus stage
    Line 204:
    Line 207:
    Line 210: Players enter an ancient pyramid where they have to survive a number of trials before escaping on a helicopter.
    Line 215: Single
    Line 218:
    Line 221:
    Line 224: Map contains a series of minigames that players need to beat. Each beaten minigame advances the progress bar by 5%; after reaching 25% players can vote on whether they want to continue (the true ending) or win right there and then.
    Line 229: Single
    Line 232:
    Line 235:
    Line 238: Takes place within the Counter Strike map know as "Dust 2". The map gets progressively more modified and altered over the course of the round.
    Line 243: Four plus the Truth
    Line 246:
    Line 249:
    Line 252: Players infiltrate Santa's workshop in order to defeat evil Santa.
    Line 257: Single
    Line 260:
    Line 263:
    Line 266: Gameplay takes place inside the Scp foundation's facility.
    Line 271: Eight
    Line 274:
    Line 277:
    Line 280: A mushroom-like forest in which players are downsized to the size of ants and have to fight a number of large insects.
    Line 285: Single
    Line 288:
    Line 291:
    Line 294: Players need to beat and survive a variety of deadly minigames before defeating the final boss.
    Line 299: Six
    Line 302:
    Line 305:
    Line 308: A colorful sky world which players need to escape via .
  684. Template:Zombie Escape Medic weapons has 1 use and is missing 45 translations
    Line 2: Medic
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock Weapon<br>
    Line 25: 150% damage bonus.<br>
    Line 29: <br>
    Line 35: On hit: heal +3 health points.<br/>
    Line 40: 147% damage bonus.<br>
    Line 51: <br>
    Line 57: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 68: Fires special bolts that heal teammates and deal damage based on distance traveled.<br/>
    Line 82: <br>
    Line 88: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 93: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
    Line 102: Medic
    Line 106: <br>
    Line 112: grants Medic and patient 8 seconds of guaranteed invulnerability.<br/>
    Line 118: grants Medic and patient 4 seconds of guaranteed invulnerability.<br/>
    Line 126: <br>
    Line 132: ÜberCharge grants patient 8 seconds of guaranteed damage.<br/>
    Line 138: ÜberCharge grants patient 6 seconds of guaranteed damage.<br/>
    Line 145: <br>
    Line 151: Über effect: Megaheal
    Line 163: Über effect: Megaheal
    Line 174: <br>
    Line 180: Reload: Cycle through resist types.<br/>
    Line 192: Reload: Cycle through resist types.<br/>
    Line 206: Medic s
    Line 210: <br>
    Line 216: Stock weapon.<br>
    Line 219: When weapon is active: 3% faster movement speed on wearer.<br>
    Line 223: <br>
    Line 229: A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.<br/>
    Line 234: 33% faster Übercharge build rate.<br/>
    Line 240: <br>
    Line 246: Allows the Medic to see an enemy's health.<br/>
    Line 251: Allows the Medic to see an enemy's health.<br/>
    Line 258: <br>
    Line 264: When active: +3 health regenerated per second passively on wearer.<br/>
    Line 271: No changes.<br/>
    Line 275: <br>
    Line 281: On Hit: 25% ÜberCharge added.<br/>
    Line 286: On Hit: 50% ÜberCharge added.<br/>
  685. Template:Zombie Escape Pyro weapons has 1 use and is missing 75 translations
    Line 2: Pyro
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon<br>
    Line 25: On hit:100% chance to slow down target.<br>
    Line 32: <br>
    Line 38: Guaranteed Critical hits when attacking from behind.<br>
    Line 44: Guaranteed Critical hits when attacking from behind.<br>
    Line 54: <br>
    Line 60: 60% faster deploy speed.<br>
    Line 67: 60% faster deploy speed.<br>
    Line 77: <br>
    Line 83: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 89: Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br>
    Line 100: <br>
    Line 106: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 117: A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.<br>
    Line 129: Pyro
    Line 133: <br>
    Line 139: Stock weapon.
    Line 142: 200% larger clip size.<br>
    Line 150: <br>
    Line 155: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 162: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 174: <br>
    Line 180: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 192: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 210: <br>
    Line 216: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 227: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 243: <br>
    Line 249: Fires an accurate flare projectile that sets targets on fire instead of bullets.<br>
    Line 259: Fires an accurate rocket projectile that sets targets on fire instead of bullets.<br>
    Line 278: <br>
    Line 284: Contains two charges that allows the player to launch themselves into the air.
    Line 295: <br>
    Line 299: <br>
    Line 304: Creates a horrific visible gas that coats enemies with a flammable material.<br>
    Line 313: Throws an incendiary grenade instead of a gas canister.<br>
    Line 328: <br>
    Line 333: Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.<br>
    Line 341: Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.<br>
    Line 353: <br>
    Line 359: 50% more pellets per shot.<br>
    Line 367: 200% larger clip size.<br>
    Line 381: Pyro s
    Line 385: <br>
    Line 391: 100% damage bonus against s.<br/>
    Line 397: No changes.<br/>
    Line 401: <br>
    Line 407: On Hit: target is engulfed in flames.<br/>
    Line 412: No changes.<br/>
    Line 416: <br>
    Line 422: Broadcasts every successful hit on an enemy player over the death-notice area.<br/>
    Line 430: No changes.<br/>
    Line 434: <br>
    Line 440: 25% damage bonus.<br/>
    Line 446: No changes.<br/>
    Line 450: <br>
    Line 456: Guaranteed Critical hits against players.<br/>
    Line 463: No changes.<br/>
    Line 467: <br>
    Line 473: Damage transfers to all players connected via Medic beams.
    Line 476: No changes.<br/>
    Line 480: <br>
    Line 486: Stock weapon.<br/>
    Line 489: No changes.<br/>
    Line 493: <br>
    Line 499: Guaranteed Mini-Crits on burning targets.<br/>
    Line 509: Guaranteed Mini-Crits on burning targets.<br/>
    Line 519: <br>
    Line 525: On kill: restores up to +25 health points.<br/>
    Line 531: On kill: restores up to +25 health points.<br/>
  686. Template:Zombie Escape Scout weapons has 1 use and is missing 68 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 15: <br>
    Line 21: Stock Weapon.<br/>
    Line 24: 200% larger clip size.<br/>
    Line 32: <br>
    Line 38: On hit: applies a effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a and to horizontally prolong any other .<br/>
    Line 48: 100% larger clip size.<br>
    Line 64: <br>
    Line 70: 100% damage bonus per pellet.<br>
    Line 84: 200% larger clip size.<br>
    Line 98: <br>
    Line 104: On hit: Build Hype.<br>
    Line 113: 100% larger clip size.<br>
    Line 128: <br>
    Line 134: On hit: builds Boost.<br>
    Line 143: On hit: builds Boost.<br/>
    Line 158: <br>
    Line 164: Mini-Crits targets when fired at their back from close range.<br>
    Line 171: Mini-Crits targets when fired at their back from close range.<br/>
    Line 183: Scout
    Line 187: <br>
    Line 193: Stock weapon.<br/>
    Line 196: 300% larger clip size.<br/>
    Line 205: <br>
    Line 211: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 217: When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.<br/>
    Line 225: <br>
    Line 231: 15% damage bonus.<br/>
    Line 237: 100% larger clip size.<br/>
    Line 248: <br>
    Line 253: On Hit: Gain up to +3 health.<br/>
    Line 259: On Hit: Gain up to +3 health.<br/>
    Line 269: <br>
    Line 274: Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.<br/>
    Line 282: +25 max health on wearer.<br/>
    Line 292: <br>
    Line 298: When consumed, user receives the following effects:<br/>
    Line 305: When consumed, user receives the following effects:<br/>
    Line 314: <br>
    Line 320: Can be thrown to damage enemies. Recharges after 6 seconds.<br/>
    Line 328: Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.<br/>
    Line 338: Scout s
    Line 342: <br>
    Line 348: Stock weapon.<br/>
    Line 351: No changes.<br/>
    Line 355: <br>
    Line 361: Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 366: Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br>
    Line 376: <br>
    Line 382: When weapon is active: +1 extra air jump on wearer.<br>
    Line 389: When weapon is active:<br>
    Line 401: <br>
    Line 407: Guaranteed Crits on burning players.<br>
    Line 413: Guaranteed Crits on burning players.<br>
    Line 421: <br>
    Line 427: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.<br>
    Line 434: Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.<br>
    Line 448: <br>
    Line 454: On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.<br>
    Line 460: No changes.<br>
    Line 464: <br>
    Line 470: A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.<br>
    Line 475: When weapon is active: Up to +3 health regenerated per second.<br>
    Line 484: <br>
    Line 490: On hit: inflicts bleed to enemy for 5 seconds.<br>
    Line 495: On hit: inflicts bleed to enemy for 5 seconds.<br>
  687. Template:Zombie Escape Sniper weapons has 1 use and is missing 99 translations
    Line 2: Sniper
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.<br>
    Line 30: Charges while zoomed.<br/>
    Line 41: <br>
    Line 47: Charges while zoomed.<br/>
    Line 58: Charges while zoomed.<br/>
    Line 72: <br>
    Line 78: Charges while zoomed.<br/>
    Line 88: Charges while zoomed.<br/>
    Line 107: <br>
    Line 113: Charges while zoomed.<br/>
    Line 121: Charges while zoomed.<br/>
    Line 134: <br>
    Line 140: Charges while zoomed.<br/>
    Line 155: Charges while zoomed.<br/>
    Line 173: <br>
    Line 179: Charged shots will victims.<br/>
    Line 193: Charged shots will victims.<br/>
    Line 212: <br>
    Line 218: Bullets replaced with an arrow projectile.<br/>
    Line 236: Bullets replaced with an arrow projectile.<br/>
    Line 257: Sniper
    Line 261: <br>
    Line 267: Stock weapon.<br>
    Line 270: 100% larger clip size.<br>
    Line 277: <br>
    Line 283: Doused enemies take on hit.<br/>
    Line 292: Doused enemies take on hit.<br/>
    Line 303: <br>
    Line 309: Nullifies a single attempt, temporarily "shocking" the , preventing him from switching weapons or attacking (Spy can still cloak).<br/>
    Line 316: No changes.<br>
    Line 320: <br>
    Line 325: Lowers fire damage vulnerability by 50%.<br/>
    Line 331: No changes.<br>
    Line 335: <br>
    Line 341: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 348: No changes.<br>
    Line 352: <br>
    Line 358: Dealing damage charges a "Crikey" meter.<br/>
    Line 367: Dealing damage charges a "Crikey" meter.<br/>
    Line 378: Sniper s
    Line 382: <br>
    Line 388: Stock weapon.<br>
    Line 391: No changes.<br>
    Line 395: <br>
    Line 401: Crits whenever it would normally mini-crit.<br/>
    Line 407: No changes.<br>
    Line 411: <br>
    Line 417: On hit: causes for 6 seconds.<br/>
    Line 422: No changes.<br>
    Line 426: <br>
    Line 432: 25% damage bonus when health is less than 50% of max.<br/>
    Line 437: No changes<br>
    Line 444: Rifle Damages<ref>https://youtu.be/dflr44QBmro</ref>
    Line 447: Bodyshot
    Line 450: Headshot
    Line 454: 0%
    Line 457: 100%
    Line 460: 0%
    Line 463: 100%
    Line 467: Sniper Rifle
    Line 470: 75
    Line 473: 225
    Line 476: 720
    Line 479: 2160
    Line 483: Hitman's Hitmaker
    Line 486: 60
    Line 489: 180
    Line 492: 295
    Line 495: 885
    Line 499: Huntsman
    Line 502: 46
    Line 505: 240
    Line 508: 339
    Line 511: 720
    Line 515: Machina
    Line 518: 283
    Line 521: 1500
    Line 524: 1700
    Line 527: 9003
    Line 531: Sydney Sleeper
    Line 534: 75
    Line 537: 226
    Line 540: 300
    Line 543: 900
    Line 547: Classic
    Line 550: 70
    Line 553: 210
    Line 556: 267
    Line 559: 2399
    Line 563: Bazaar Bargain
    Line 566: 0
    Line 569: 0
    Line 572: 200
    Line 575: 600
  688. Template:Zombie Escape Soldier weapons has 1 use and is missing 81 translations
    Line 2: Soldier
    Line 6: Weapon
    Line 9: Base Game Attributes
    Line 12: Zombie Escape Attributes
    Line 16: <br>
    Line 22: Stock weapon.
    Line 25: 171% damage bonus.<br>
    Line 33: <br>
    Line 39: 25% damage penalty.<br>
    Line 46: 204% damage bonus.<br>
    Line 60: <br>
    Line 66: On hit: restores up to +20 health.<br>
    Line 71: 144% damage bonus.<br>
    Line 84: <br>
    Line 90: +200% max primary ammo on wearer.<br>
    Line 98: 1011% damage bonus.<br>
    Line 114: <br>
    Line 120: 25% larger clip size.<br>
    Line 127: 25% larger clip size.<br>
    Line 142: <br>
    Line 148: Does not use ammo (replaced with an ammo meter).<br>
    Line 161: 155% damage bonus.<br>
    Line 180: <br>
    Line 186: Hold Fire to load up to three rockets.<br>
    Line 196: 100% damage bonus.<br>
    Line 211: <br>
    Line 217: 185% faster firing speed while blast jumping.<br>
    Line 226: 134% damage bonus.<br>
    Line 245: Soldier
    Line 249: <br>
    Line 255: Stock weapon.<br>
    Line 259: 200% larger clip size.<br>
    Line 267: <br>
    Line 273: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 278: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 287: <br>
    Line 293: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 302: Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br>
    Line 314: <br>
    Line 320: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 328: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br>
    Line 340: <br>
    Line 346: 75% reduction in push force taken from enemy damage.<br>
    Line 354: <br>
    Line 359: <br>
    Line 365: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 375: Shoots an electric projectile instead of shotgun pellets.<br>
    Line 389: <br>
    Line 395: 20% faster deploy speed.<br>
    Line 403: 100% larger clip size.<br>
    Line 415: <br>
    Line 421: 50% more pellets per shot.<br>
    Line 429: 200% larger clip size.<br>
    Line 443: <br>
    Line 449: Lowers explosive self-damage vulnerability by 60%<br>
    Line 455: Lowers explosive self-damage vulnerability by 60%<br>
    Line 463: <br>
    Line 469: Allows player to activate a parachute whilst midair, slowing down their descent.<br>
    Line 475: <br>
    Line 479: Soldier s
    Line 483: <br>
    Line 489: Stock weapon.<br>
    Line 492: No changes.<br>
    Line 496: <br>
    Line 502: When weapon is active:<br>
    Line 508: No changes.
    Line 512: <br>
    Line 518: Guaranteed Critical hits while wielder is rocket jumping.<br>
    Line 524: No changes.
    Line 528: <br>
    Line 533: Increases user's capture rate by 1 for points and carts.<br>
    Line 538: Increases user's capture rate by 1 for points and carts.<br>
    Line 547: <br>
    Line 552: 50% longer melee range.<br>
    Line 562: 50% longer melee range.<br>
    Line 570: <br>
    Line 576: 70% longer melee range.<br>
    Line 582: 70% longer melee range.<br>
    Line 588: <br>
    Line 594: When weapon is active:<br>
    Line 601: When weapon is active:<br>
  689. Template:Zombie Escape Spy weapons has 1 use and is missing 51 translations
    Line 4: Weapon
    Line 7: Base Game Attributes
    Line 10: Zombie Escape Attributes
    Line 14: <br>
    Line 20: Stock weapon.<br/>
    Line 23: 200% larger clip size.<br/>
    Line 31: <br>
    Line 37: are guaranteed for headshots.<br/>
    Line 46: are guaranteed for headshots.<br/>
    Line 58: <br>
    Line 64: 40% longer cloak duration<br/>
    Line 70: 25% shorter reload time.<br/>
    Line 79: <br>
    Line 85: 20% damage bonus while disguised.<br/>
    Line 92: 100% larger clip size.<br/>
    Line 101: <br>
    Line 107: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
    Line 113: Earns 1 shot for each backstab kill (can hold up to 35).<br/>
    Line 126: Spy s
    Line 130: <br>
    Line 136: Disables enemy Engineer buildings.<br/>
    Line 144: Disables enemy Engineer buildings.<br/>
    Line 155: <br>
    Line 161: Stock weapon.<br/>
    Line 166: Stock weapon.<br/>
    Line 175: Spy s
    Line 179: <br>
    Line 185: Stock weapon<br/>
    Line 188: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 194: <br>
    Line 200: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
    Line 206: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 216: <br>
    Line 222: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
    Line 228: Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.<br/>
    Line 239: <br>
    Line 245: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
    Line 250: On Backstab: Gain a speedboost<br/>
    Line 257: <br>
    Line 263: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 272: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
    Line 282: Spy
    Line 286: <br>
    Line 292: '''Cloak type:''' Motion sensitive<br/>
    Line 303: '''Cloak type:''' Motion sensitive<br/>
    Line 315: <br>
    Line 321: '''Cloak type:''' Timed<br/>
    Line 330: '''Cloak type:''' Timed<br/>
    Line 339: <br>
    Line 345: '''Cloak type:''' Feign death<br/>
    Line 359: '''Cloak type:''' Feign death<br/>
  690. Template:Zombie Escape human changes has 1 use and is missing 32 translations
    Line 2: Class
    Line 5: Changes<ref>https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=ZE%20move%20speed,stock%20Sapper%20%2D%20294.00v</ref>
    Line 8: Cap?
    Line 13: '''All classes'''
    Line 16: Can see the health of Zombies.<br>
    Line 28: ''''''
    Line 31: +75 max health (200 total).<br>
    Line 39: <br>
    Line 44: ''''''
    Line 47: 2% faster movement speed.<br>
    Line 52: <br>
    Line 57: ''''''
    Line 60: +25 max health (200 total).<br>
    Line 67: <br>
    Line 72: ''''''
    Line 75: Has the ability to stun Zombies.<br>
    Line 81: <br>
    Line 86: ''''''
    Line 89: 10% faster movement speed.<br>
    Line 95: <br>
    Line 100: ''''''
    Line 103: +75 max health (200 total).<br>
    Line 110: <br>
    Line 115: ''''''
    Line 118: +50 max health (200 total).<br>
    Line 123: <br>
    Line 128: ''''''
    Line 131: +75 max health (200 total).<br>
    Line 136: <br>
    Line 141: ''''''
    Line 144: +75 max health (200 total).<br>
    Line 150: <br>
  691. Template:Zombie Escape zombie changes has 1 use and is missing 43 translations
    Line 2: Zombie Attributes<ref></ref>
    Line 7: '''All classes'''
    Line 10: Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.<br>
    Line 18: Class
    Line 21: Changes
    Line 24: Enzyme
    Line 27: Description
    Line 32: '''Zombie Scout'''
    Line 35: Between 600 and 32706 health.<br>
    Line 41: Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the ).<br>
    Line 46: Releases pheremones that appear to drive other infected into a frenzy.<br>
    Line 51: '''Zombie Soldier'''
    Line 54: Between 1200 and 65412 health.<br>
    Line 60: Enzyme reduces the size of the Soldier's hitbox ten-fold.<br>
    Line 65: Enhanced muscular/skeletal system.<br>
    Line 71: '''Zombie Pyro'''
    Line 74: Between 1200 and 65412 health.<br>
    Line 80: Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting on Humans caught in its blast.<br>
    Line 85: Extensive growths of combustive tissues observed.<br>
    Line 91: '''Zombie Demoman'''
    Line 94: Between 600 and 32706 health.<br>
    Line 102: Enzyme instantly refills the Demoman's charge meter to 90%.<br>
    Line 106: Legs are filled with numerous adrenal glands.<br>
    Line 111: '''Zombie Heavy'''
    Line 114: Between 1200 and 65412 health.<br>
    Line 121: Surrounds the Heavy with purple mist.<br>
    Line 129: Cell tissue can drop to sub-zero temperatures becoming immovable.<br>
    Line 134: '''Zombie Engineer'''
    Line 137: Between 1200 and 65412 health.<br>
    Line 144: Enzyme temporarily Stuns one Human in Engineer's near vicinity.<br>
    Line 149: H1C1-E growth of electrical cells is a hallmark of this virus.<br>
    Line 154: '''Zombie Medic'''
    Line 157: Between 1200 and 65412 health.<br>
    Line 163: Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.<br>
    Line 166: This strain penetrates uninfected subjects and absorbs blood through the air.<br>
    Line 171: '''Zombie Sniper'''
    Line 174: Between 1200 and 65412 health.<br>
    Line 180: Enzyme nearby Humans in .<br>
    Line 183: The strain appears to induce acidic urine in the host.
    Line 188: '''Zombie Spy'''
    Line 191: Deals 300 damage on .<br>
    Line 200: Enzyme renders the Spy for a short duration.<br>
    Line 205: Infection by this strain causes the host to become translucent.
  692. Template:Zombie Escape zombie health has 1 use and is missing 3 translations
    Line 2: Human players
    Line 5: Scout & Demoman health
    Line 8: Normal Zombie health