372 templates missing Korean translation

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Pages missing in Korean (ko – 한국어): 372 in total. Data as of 02:49, 02 November 2025 (GMT).

See also

List

  1. Template:Achievement has 7000 uses and is missing 1 translation
    Line 288: Unachievable
  2. Template:Scout Nav has 4991 uses and is missing 3 translations
    Line 66: Drinking
    Line 112: Multiple jumps
    Line 128: Soaked
  3. Template:Halloween restricted has 4500 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  4. Template:Steamid has 4500 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  5. Template:Quotation has 1500 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  6. Template:Unused Content Nav has 1126 uses and is missing 12 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 110: <br>
    Line 156: Leaks
    Line 196: Bosses
    Line 215: Leaks
    Line 256: Throwables
    Line 284: <br>Leaks
    Line 338: Cut<br>Unused<br>Experimental
    Line 403: Throwables
    Line 455: Female classes
  7. Template:Damage table has 1000 uses and is missing 3 translations
    Line 461: Hammer Units of spread on target
    Line 868: Charge fill health
    Line 1844: Damage charging delay
  8. Template:Promo Nav has 1000 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  9. Template:Featured article tag has 687 uses and is missing 2 translations
    Line 3: Classic Featured article
    Line 21: Featured article
  10. Template:Gun Mettle Update Nav has 534 uses and is missing 3 translations
    Line 45: Weapon skins
    Line 172:
    Line 186: Contracts
  11. Template:Class Strategy Nav has 504 uses and is missing 1 translation
    Line 150: Official tips
  12. Template:Canbeusedwithpart has 500 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 20: This part could previously be used with this item.
    Line 34: This part can be used on this item.
  13. Template:Video Nav has 481 uses and is missing 15 translations
    Line 86: Introduction video
    Line 104: Introduction video
    Line 122: Introduction video
    Line 140: Introduction video
    Line 158: Introduction video
    Line 176: Introduction video
    Line 194: Introduction video
    Line 212: Introduction video
    Line 230: Introduction video
    Line 248: Introduction video
    Line 266: Introduction video
    Line 284: Introduction video
    Line 302: Introduction video
    Line 320: Introduction video
    Line 405: Brotherhood of Arms
  14. Template:Mvm Missions Nav has 477 uses and is missing 1 translation
    Line 57: No tour
  15. Template:Tough Break Update Nav has 473 uses and is missing 1 translation
    Line 43: Weapon skins
  16. Template:Halloween Map Nav has 404 uses and is missing 1 translation
    Line 6: Halloween maps
  17. Template:No Paint Diff has 365 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  18. Template:Class health pack and overheal table has 350 uses and is missing 4 translations
    Line 6:
    Line 512: With the equipped
    Line 526: With the equipped and while under the effects of the or
    Line 697: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  19. Template:Comic infobox has 344 uses and is missing 3 translations
    Line 93: Artists
    Line 123: Writers
    Line 153: Colorists
  20. Template:Mapping Nav has 330 uses and is missing 5 translations
    Line 154: Mappers vs Machines Contest
    Line 165: Connect 5 Contest
    Line 265: Frontline Supply Drop
    Line 278: The London Pack
    Line 397: VScript
  21. Template:ClassicWeaponsNav has 322 uses and is missing 1 translation
    Line 174: Special
  22. Template:Scream Fortress Events Nav has 292 uses and is missing 1 translation
    Line 8: Events
  23. Template:Mechanics Nav has 263 uses and is missing 21 translations
    Line 5: Mechanics
    Line 31: Combat
    Line 46: Projectiles
    Line 57: Hitscan
    Line 68: Critical hits
    Line 79:
    Line 99: Telefrag
    Line 113: Death
    Line 124: Kill feed
    Line 135: Surfing
    Line 143: Status effects
    Line 160: Stun
    Line 168: Soaked
    Line 179:
    Line 195: Respawn
    Line 206: Ragdoll
    Line 217: Communication
    Line 228: Lag compensation
    Line 239: Announcer
    Line 250: Deathcam
    Line 262: Player ghost
  24. Template:Qualitycheck has 253 uses and is missing 2 translations
    Line 2: Cannot exist in quality
    Line 18:
  25. Template:Mod Nav has 252 uses and is missing 1 translation
    Line 116: Jump maps
  26. Template:Item Lists Nav has 243 uses and is missing 1 translation
    Line 60: Miscellaneous Rewards
  27. Template:SteamVR wearables Nav has 223 uses and is missing 1 translation
    Line 8: SteamVR wearables
  28. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  29. Template:HelpfulOverviewNote has 189 uses and is missing 1 translation
    Line 1: '''Note''': If you are having trouble with finding the locations listed here, see the '''' section to see their exact position marked on the map.
  30. Template:Overheal tool has 180 uses and is missing 1 translation
    Line 1: /
  31. Template:Cite web has 178 uses and is missing 1 translation
    Line 90:
  32. Template:Christmas Map Nav has 133 uses and is missing 1 translation
    Line 5: Christmas maps
  33. Template:Game infobox has 129 uses and is missing 8 translations
    Line 79: Developers:
    Line 120: Publishers:
    Line 161: Engines:
    Line 202: Genres:
    Line 268: Mode:
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
  34. Template:Community Medal Nav has 125 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  35. Template:All class hat table has 112 uses and is missing 1 translation
    Line 4: All class
  36. Template:Community Mann vs. Machine Operations Nav has 112 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  37. Template:Correction has 96 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  38. Template:Crate series table has 67 uses and is missing 1 translation
    Line 270: Contents may be Strange and hats may be Unusual with a Halloween 2016 effect
  39. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  40. Template:Campaign Nav has 63 uses and is missing 1 translation
    Line 5: Campaigns
  41. Template:Event end has 61 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 15: The event ended on .
  42. Template:Weapon Halloween Spell paragraph2 has 58 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  43. Template:Related category has 54 uses and is missing 1 translation
    Line 3: Related
  44. Template:Related images has 54 uses and is missing 1 translation
    Line 2: images
  45. Template:Partner taunt has 46 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 19: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  46. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  47. Template:Demoman class hat table has 37 uses and is missing 1 translation
    Line 4: Demoman
  48. Template:Engineer class hat table has 37 uses and is missing 1 translation
    Line 4: Engineer
  49. Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  50. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
  51. Template:Cosmetic craftability list has 33 uses and is missing 2 translations
    Line 360: Distributed
    Line 1119: Distributed
  52. Template:List of projectiles has 30 uses and is missing 19 translations
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 112: Determines if the projectile sticks to a surface
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 424: Fireball
    Line 519: Gas Can
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1234: Firing normally
    Line 1251: Enraged
  53. Template:Strange Razorback ranks has 27 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  54. Template:Obtain note has 26 uses and is missing 1 translation
    Line 1: For tips and strategies on how to complete these achievements, refer to .
  55. Template:List of medieval weapons has 25 uses and is missing 2 translations
    Line 2: Medieval weapons whitelist
    Line 134: Includes variants.
  56. Template:Stanley Parable item has 25 uses and is missing 3 translations
    Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
    Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
    Line 64: Andrea's portfolio
  57. Template:Class weapons table scout melee has 23 uses and is missing 1 translation
    Line 220:
  58. Template:Demoman strange quality table has 23 uses and is missing 2 translations
    Line 643: Available from unboxing the .
    Line 651: Available from unboxing the .
  59. Template:Engineer strange quality table has 23 uses and is missing 2 translations
    Line 714: Available from unboxing the
    Line 723: Available from unboxing the .
  60. Template:FeaturedArticle/article/Medic has 23 uses and is missing 2 translations
    Line 3: The Medic
    Line 13: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the '''Medic''' more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
  61. Template:Heavy strange quality table has 23 uses and is missing 2 translations
    Line 681: Available from unboxing the .
    Line 691: Available from unboxing the .
  62. Template:Medic strange quality table has 23 uses and is missing 2 translations
    Line 619: Available from unboxing the .
    Line 628: Available from unboxing the .
  63. Template:Pyro class hat table has 23 uses and is missing 1 translation
    Line 4: Pyro
  64. Template:Pyro strange quality table has 23 uses and is missing 2 translations
    Line 791: Available from unboxing the .
    Line 800: Available from unboxing the .
  65. Template:Scout class hat table has 23 uses and is missing 1 translation
    Line 4: Scout
  66. Template:Scout strange quality table has 23 uses and is missing 6 translations
    Line 909: Available by applying a to the item.
    Line 919: Available by ten items of a lower Grade of the same collection.
    Line 929: Available by applying a to its respective item.
    Line 939: Available from unboxing the .
    Line 950: Available from unboxing the .
    Line 961: Can no longer be unboxed in Strange quality as of the .
  67. Template:Set list has 23 uses and is missing 1 translation
    Line 873: Contains items.
  68. Template:Sniper strange quality table has 23 uses and is missing 2 translations
    Line 658: Available from unboxing the .
    Line 668: Available from unboxing the .
  69. Template:Soldier strange quality table has 23 uses and is missing 2 translations
    Line 673: Available from unboxing the .
    Line 682: Available from unboxing the .
  70. Template:Spy strange quality table has 23 uses and is missing 2 translations
    Line 541: Available from unboxing the .
    Line 551: Available from unboxing the .
  71. Template:Weapon list has 23 uses and is missing 97 translations
    Line 295: (Kill time) 4
    Line 355: D/H
    Line 376: D/H
    Line 394: D/H
    Line 418: D/H
    Line 432: 18 to buildings
    Line 441: 18 to buildings
    Line 450: 18 to buildings
    Line 460: Only crits when reflected
    Line 473: 48 damage over 6 seconds
    Line 482: 60 damage over 6 seconds
    Line 501: D/H
    Line 519: D/H
    Line 611: (per tick)
    Line 620: (per tick)
    Line 630: (per tick)
    Line 640: (per tick)
    Line 649: (per tick)
    Line 749: (Kill time) 0.5
    Line 1167: 60 damage over 7.5 seconds
    Line 1176: 75 damage over 7.5 seconds
    Line 1191: 11-21 (splash)
    Line 1200: 15-29 (splash)
    Line 1209: 34-63 (splash)
    Line 1220: 60 damage over 7.5 seconds
    Line 1229: 75 damage over 7.5 seconds
    Line 1249: 60 damage over 7.5 seconds
    Line 1258: 75 damage over 7.5 seconds
    Line 1278: 60 damage over 7.5 seconds
    Line 1287: 75 damage over 7.5 seconds
    Line 1362: Non-burning: 59<br>Burning: -
    Line 1371: Non-burning: 131<br>Burning: -
    Line 1387: 130 to buildings
    Line 1424: 60 damage over 7.5 seconds
    Line 1433: 75 damage over 7.5 seconds
    Line 1454: 65 to buildings
    Line 1487: (Kill time) 2
    Line 1579: (Kill time) 3
    Line 1610: (Kill time) 2
    Line 1642: (Kill time) 4.8
    Line 1687: 30-60 (splash)
    Line 1696: 41-81 (splash)
    Line 1705: 90-180 (splash)
    Line 1719: 120 to buildings
    Line 1742: 30-60 (splash)
    Line 1751: 41-81 (splash)
    Line 1760: 90-180 (splash)
    Line 1786: 30-60 (splash)
    Line 1795: 41-81 (splash)
    Line 1804: 90-180 (splash)
    Line 2000: (Kill time) 2.5
    Line 2101:
    Line 2110:
    Line 2121: 64 damage over 8 seconds
    Line 2130: 80 damage over 8 seconds
    Line 2296: (Kill time) 1.8
    Line 2369: at sentry's target
    Line 2378: at sentry's target
    Line 2387: at sentry's target
    Line 2396: at sentry's target
    Line 2404: at sentry's target
    Line 2418: 12 to buildings
    Line 2427: 12 to buildings
    Line 2436: 12 to buildings
    Line 2511: on alt-fire
    Line 2521: on alt-fire
    Line 2531: on alt-fire
    Line 2721: (Kill time) 3.6
    Line 2758: +
    Line 2767: (Kill time) 4
    Line 2775: (Stun time) 3.2
    Line 2882: (Kill time) 3.46
    Line 2891: Spins the around, then fires one shot.
    Line 3229: Stun effect
    Line 3238: (Kill time) 3
    Line 3246: (Stun time) 2.2
    Line 3447: 60 damage over 10 seconds
    Line 3456: 80 damage over 10 seconds
    Line 3486: 60 damage over 10 seconds
    Line 3495: 80 damage over 10 seconds
    Line 3562: -
    Line 3571: -
    Line 3580: -
    Line 3598: -
    Line 3607: -
    Line 3616: -
    Line 3750: (Kill time) 2.2
    Line 3758: (Stun time) 1
    Line 3870: while disguised
    Line 3880: while disguised
    Line 3890: while disguised
    Line 3900: while disguised
    Line 3910: while disguised
    Line 4268: Level 1 Building
    Line 4278: Level 2 Building
    Line 4288: Level 3 Building
    Line 4380: (Kill time) 4
  72. Template:Active promotional item list has 22 uses and is missing 4 translations
    Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 536: Premium Accounts
    Line 625: Special Events
    Line 717: Weta Workshop
  73. Template:Class weapons table engineer primary has 22 uses and is missing 2 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
  74. Template:List of Golden Wrench owners has 22 uses and is missing 3 translations
    Line 548: Destroyed their Wrench on the 6th of January, 2013.
    Line 615: Destroyed their Wrench on the 27th of January, 2012.
    Line 1060: Destroyed their Wrench on August 11, 2012.
  75. Template:List of retired items has 22 uses and is missing 2 translations
    Line 28: Introduced
    Line 41: Retired
  76. Template:Map types has 22 uses and is missing 5 translations
    Line 7: Prefix
    Line 23: Date added
    Line 39: Number of maps
    Line 61:  (Standard)
    Line 126: Developer aid
  77. Template:Paint Can has 22 uses and is missing 31 translations
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
  78. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  79. Template:Vintage quality table has 22 uses and is missing 1 translation
    Line 442: Given to competitive players prior to the release of the Beta.
  80. Template:Crate series/126 has 21 uses and is missing 1 translation
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  81. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 24 translations
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  82. Template:Jiggle bones has 21 uses and is missing 47 translations
    Line 453: The wings.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 758: The handles.
    Line 814: The flower.
    Line 948: The rocket artillery launchers.
    Line 984: The tips of the ears and whiskers.
    Line 998: The raccoon.
    Line 1054: The turret and figurine.
    Line 1155: The fangs.
    Line 1233: The tip of the beanie.
    Line 1247: The candies.
    Line 1466: The phoenix.
    Line 1802: The doll's head and arms.
    Line 1894: The brim and tip.
    Line 2169: The plume.
    Line 2532: The bagpipes.
    Line 2703: The ornament.
    Line 2797: The ponytail and earrings.
    Line 2848: The chicken's body.
    Line 2922: The sandvich stack.
    Line 2990: The gloves and springs.
    Line 3004: The wind up key.
    Line 3073: The orange tubing.
    Line 3087: The floating polygons.
    Line 3118: The moustache.
    Line 3150: The tentacles.
    Line 3163: The ears.
    Line 3197: The Mini-Sentry.
    Line 3229: The toy.
    Line 3260: The pug's head and hind legs.
    Line 3358: The teleporter.
    Line 3371: The toast and slider.
    Line 3902: The "head" and the tongue.
    Line 3953: The tail, fins, and hanging lure.
    Line 4113: The pigeon's head.
    Line 4573: The brim and the spider.
    Line 4662: The eyeballs.
    Line 4696: The upper jaw.
    Line 4710: The antennae.
    Line 4875: The eyes.
    Line 5048: The particles inside the globe.
    Line 5175: The ears.
    Line 5227: The ear flaps.
    Line 5364: The penguin.
    Line 5444: The Yeti.
  83. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  84. Template:Normal quality table has 21 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  85. Template:QWTF Maps Nav has 21 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  86. Template:Ability taunt table has 20 uses and is missing 2 translations
    Line 301: Teleports the player to his own exit (regardless of whether it is active) or back to spawn
    Line 367: Builds low amounts of with enough healing
  87. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  88. Template:Building Specifications has 20 uses and is missing 40 translations
    Line 2: Building type
    Line 321: Entry
    Line 335: Exit
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
    Line 786: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
  89. Template:Casual Mode Levels has 20 uses and is missing 4 translations
    Line 3: Level icon
    Line 19: Level
    Line 35: Needed XP
    Line 51: Owned XP
  90. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  91. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  92. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  93. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 47: Objectives
  94. Template:Crate series/100 has 20 uses and is missing 1 translation
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  95. Template:Crate series/131 has 20 uses and is missing 1 translation
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  96. Template:Crate series/99 has 20 uses and is missing 1 translation
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  97. Template:List of Polycount Pin owners has 20 uses and is missing 13 translations
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 544: Created the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
  98. Template:Merchandise-expired has 20 uses and is missing 1 translation
    Line 1: <small></small>
  99. Template:Self-illumination has 20 uses and is missing 135 translations
    Line 9: List of items with Self-illumination
    Line 37: The orange segments.
    Line 60: The lens.
    Line 80: The monocle.
    Line 104: The laser and monocle.
    Line 126: The horn lighting.
    Line 146: The eyes.
    Line 168: The eyes.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 233: The orange segments.
    Line 255: The heated coil.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 318: The eyes.
    Line 340: The lightbulb.
    Line 362: The wings.
    Line 384: The whole head.
    Line 404: The lenses.
    Line 426: The eyes.
    Line 448: The goo.
    Line 467: The eye-slits and ear-holes.
    Line 489: The window on the house in the snow globe.
    Line 508: The lenses.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 569: The tail.
    Line 591: The lenses.
    Line 613: The lenses.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 796: The eyes.
    Line 818: The screen.
    Line 840: The mushroom cloud.
    Line 858: The eyes.
    Line 880: The eyes and teeth.
    Line 903: The stripe and the end of the grenades.
    Line 926: The light.
    Line 949: The gems.
    Line 970: The flames.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1032: The eyes.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1113: The star.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1204: The lenses.
    Line 1226: The whole hat.
    Line 1246: The light.
    Line 1268: The festive lights.
    Line 1291: The lenses.
    Line 1313: The festive lights.
    Line 1335: The light.
    Line 1357: The screen and buttons.
    Line 1379: The lenses.
    Line 1401: The lenses.
    Line 1427: The team-colored muzzle and stripe.
    Line 1448: The yellow lines on the barrel.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1531: The team-colored liquid.
    Line 1554: The eyes.
    Line 1576: The lenses.
    Line 1598: The lenses.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1658: The vials.
    Line 1680: The lenses.
    Line 1702: The eyes.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1764: The eyes.
    Line 1786: The bullets and symbol.
    Line 1806: The lenses.
    Line 1828: The nose.
    Line 1847: The eyes.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1913: The eyes.
    Line 1935: The lenses.
    Line 1960: The lights.
    Line 1980: The monocle.
    Line 2002: The liquid.
    Line 2024: The eyes.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2098: The festive lights.
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2152: The festive lights.
    Line 2174: The skull.
    Line 2193: The lightbulb with a team-colored lens.
    Line 2215: The insignia.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2303: The eyes and gums.
    Line 2325: The halo.
    Line 2347: The bulb.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2421: The monocle.
    Line 2443: The festive lights.
    Line 2465: The outline.
    Line 2508: The inside areas. Set to fade in and out.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2619: The bulb.
    Line 2641: The screen.
    Line 2663: The monkey.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  100. Template:Sentry Gun level has 20 uses and is missing 61 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single-barrel machine gun
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 248: With Wrangler: 
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 274: Average DPS
    Line 290: Without Wrangler: 
    Line 309: With Wrangler: 
    Line 328: 150 rounds
    Line 353: Without Wrangler shielding: 
    Line 372: With Wrangler shielding: 
    Line 392: Twin-mounted Gatling guns
    Line 511: Without Wrangler: 
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 538: With Wrangler: 
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 564: Average DPS
    Line 580: Without Wrangler: 
    Line 599: With Wrangler: 
    Line 618: 200 rounds
    Line 643: Without Wrangler shielding: 
    Line 662: With Wrangler shielding: 
    Line 682: Twin-mounted Gatling guns and rocket salvos
    Line 698: Gatling guns
    Line 817: Without Wrangler: 
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 844: With Wrangler: 
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 872: Average DPS
    Line 888: Without Wrangler: 
    Line 907: With Wrangler: 
    Line 926: Rockets
    Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1062: Without Wrangler: 
    Line 1081: With Wrangler: 
    Line 1100: Note: Can be reflected with the 's
    Line 1117: 200 rounds
    Line 1133: 20 rocket salvos
    Line 1158: Without Wrangler shielding: 
    Line 1177: With Wrangler shielding: 
    Line 1197: Single-barrel machine gun
    Line 1315: Without Wrangler: 
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1342: With Wrangler: 
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1369: Average DPS
    Line 1385: Without Wrangler: 
    Line 1404: With Wrangler: 
    Line 1423: 150 rounds
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1496: Single-barrel machine gun
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1626: Average DPS: 
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1654: 150 rounds
  101. Template:Stock weapons has 20 uses and is missing 5 translations
    Line 241: 27 per bullet
    Line 455: Invulnerability
    Line 684: 150HP = 7 s<br>(Level 1 Building)
    Line 720: 180HP = 8 s<br>(Level 2 Building)
    Line 755: 216HP = ~10 s<br>(Level 3 Building)
  102. Template:Strange weapon ranks has 20 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  103. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  104. Template:Crate series/134 has 19 uses and is missing 1 translation
    Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  105. Template:Escape Plan speed has 19 uses and is missing 2 translations
    Line 50: No increase
    Line 64: Slight increase in speed
  106. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  107. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 18: Achievement
    Line 34: Reward
    Line 54: present
    Line 104: Pyromania
  108. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 18: Achievement
    Line 34: Reward
  109. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  110. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  111. Template:Halloween dates has 18 uses and is missing 1 translation
    Line 47: Holiday was automatically turned on during the 1st of the month.
  112. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  113. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  114. Template:List of kill icons has 18 uses and is missing 21 translations
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 939: Knockback
    Line 1426: Headshot through penetration
    Line 1462: Headshot through penetration
    Line 2010: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2226:
    Line 2237: Salmann
    Line 2248: Krampus
    Line 2261: Ice Resurfacer
    Line 2272:
    Line 2283: Nuclear Bomb Explosion
    Line 2300: Domination
    Line 2311: Duckstreak
    Line 2402: Potential use
    Line 2837: Alien walker
    Line 2846: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2877: dart
    Line 2886: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2898: Unused icon for Hale's ability.
    Line 2903: Previously used on the area of effect of Saxton Hale's normal punch.
  115. Template:List of modified fire damage weapons has 18 uses and is missing 5 translations
    Line 26: +25% fire damage resistance while deployed.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 340: Immunity to afterburn.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  116. Template:Map stamps list has 18 uses and is missing 1 translation
    Line 2: List of Map Stamps
  117. Template:Bundle list has 17 uses and is missing 1 translation
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
  118. Template:Casual Mode Tiers has 17 uses and is missing 2 translations
    Line 3: Tier icon
    Line 17: Tier
  119. Template:Compression blast kill icons has 17 uses and is missing 4 translations
    Line 2: Deflected projectiles
    Line 169: Deflected Dragon's Fury fireball
    Line 644: Deflected projectiles
    Line 662: Unused kill icon
  120. Template:Crate series/121 has 17 uses and is missing 1 translation
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  121. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  122. Template:List of afterburn-inflicting weapons has 17 uses and is missing 2 translations
    Line 118: Fires short range projectiles instead of normal flames.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
  123. Template:Potato MvM archive note has 17 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  124. Template:Smissmas dates has 17 uses and is missing 1 translation
    Line 42: Holiday was automatically turned on during the 1st of the month.
  125. Template:Strange part restrictions has 17 uses and is missing 9 translations
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
  126. Template:Upgrade station building has 17 uses and is missing 4 translations
    Line 18: Buildings' upgrades
    Line 93: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 235: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 270: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  127. Template:Upgrade station canteen has 17 uses and is missing 2 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 18: Canteen's upgrades
  128. Template:Upgrade station melee has 17 uses and is missing 3 translations
    Line 5: Melee weapons' upgrades
    Line 78: All melee weapons but and
    Line 128: All Melee weapons
  129. Template:Upgrade station primary has 17 uses and is missing 2 translations
    Line 4: Primary weapons' upgrades
    Line 551: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
  130. Template:Upgrade station secondary has 17 uses and is missing 1 translation
    Line 2: Secondary weapons' upgrades
  131. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  132. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 17: Type
    Line 30: Usage
    Line 45: Become Übercharged
    Line 58: Supplies 5 seconds of personal invincibility.
    Line 73: Become Crit Boosted
    Line 86: Full critical power for 5 seconds.
    Line 101: Refill Clips and Ammo
    Line 114: Instant and magazine refill.
    Line 129: Teleport To Spawn
    Line 142: Immediately returns user to and supplies temporary speed boost.
    Line 157: Building Upgrade
    Line 170: Upgrades user Engineer's to level 3 in a hurry.
  133. Template:Player bodygroup has 16 uses and is missing 1 translation
    Line 328: taunting with and .
  134. Template:Ubercharge rate has 16 uses and is missing 19 translations
    Line 2: Healing tool
    Line 16: State of target
    Line 30: Fill rate
    Line 43: Average percentage points gained per second
    Line 58: Fill time
    Line 71: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 88: <142.5% health
    Line 98: >142.5% health
    Line 108: >142.5% health + 2nd heal beam
    Line 120: <142.5% health
    Line 130: >142.5% health
    Line 140: >142.5% health + 2nd heal beam
    Line 151: <142.5% health
    Line 161: >142.5% health
    Line 171: >142.5% health + 2nd heal beam
    Line 182: <100% health
    Line 192: 100% - 142.5% health
    Line 202: >142.5% health
    Line 212: >142.5% health + 2nd heal beam
  135. Template:Unique Strange Rank Methods has 16 uses and is missing 4 translations
    Line 433: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 447: Haunted Cosmetic items
    Line 461: Number of gifts given via s, , , and .
    Line 474: Number of Power Up Canteens used in .
  136. Template:Crate series/118 has 15 uses and is missing 1 translation
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  137. Template:Custom maps unreleased stub has 15 uses and is missing 2 translations
    Line 30: '''This is an '''. As such, it is not complete.
    Line 61: '''''Notes''''':
  138. Template:List of Christmas maps has 15 uses and is missing 2 translations
    Line 53: Original map
    Line 86: Event
  139. Template:List of item levels has 15 uses and is missing 17 translations
    Line 1: List of item levels
    Line 18: Level
    Line 64: Community items
    Line 77: Self-Made items
    Line 95: Only vintage quality prior to the release of the
    Line 114: Valve weapons
    Line 133: When created from a , the level is always 99.
    Line 142: Level
    Line 200: Vintage hats released in the & Updates
    Line 215: All other
    Line 236: Other items
    Line 251: Level
    Line 270: Tokens
    Line 280: Strange Filters
    Line 289: Strange Parts
    Line 314: Noise Makers
    Line 327: Paint Cans
  140. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 6 translations
    Line 2: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 133: Partially active
    Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 347: Expired
    Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
  141. Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
    Line 42: s can inflict slowdown by reflecting baseballs with the .
  142. Template:List of weapons that provide health has 15 uses and is missing 3 translations
    Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 210: * Extinguishing a burning ally restores 20 health to the player.
    Line 531: * Restore 50 health upon killing an enemy.
  143. Template:MvM bomb upgrades has 15 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  144. Template:MvM giant robots has 15 uses and is missing 9 translations
    Line 2: Machine Class
    Line 15: Name
    Line 27: Abilities
    Line 42: Super Scout
    Line 55: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 70: Rapid Fire Soldier
    Line 83: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 98: Deflector Heavy
    Line 111: Can shoot down projectiles such as rockets and grenades.
  145. Template:MvM sentry buster has 15 uses and is missing 5 translations
    Line 2: Machine
    Line 15: Based on
    Line 28: Abilities
    Line 42: Sentry Buster
    Line 56: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  146. Template:MvM tank robot has 15 uses and is missing 4 translations
    Line 2: Machine
    Line 14: Abilities
    Line 27: Tank
    Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  147. Template:Crate series/110 has 14 uses and is missing 1 translation
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  148. Template:Crate series/111 has 14 uses and is missing 1 translation
    Line 42: <small>(Items in this crate cannot be or .)</small>
  149. Template:Crate series/112 has 14 uses and is missing 1 translation
    Line 40: <small>(Items in this crate cannot be or .)</small>
  150. Template:Crate series/113 has 14 uses and is missing 1 translation
    Line 30: <small>(Items in this crate cannot be or .)</small>
  151. Template:Crate series/114 has 14 uses and is missing 1 translation
    Line 41: <small>(Items in this crate cannot be or .)</small>
  152. Template:Crate series/116 has 14 uses and is missing 1 translation
    Line 29: <small>(Items in this crate cannot be or .)</small>
  153. Template:Item timeline 2011 has 14 uses and is missing 2 translations
    Line 1695: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1921: * This item's game files were added to the game, the item became available from the in the .
  154. Template:Item timeline 2012 has 14 uses and is missing 18 translations
    Line 266: * Added daily periodic reward for wins, purchases, and .
    Line 292: * Added a promotional item for ''''.
    Line 314: * Added three new .
    Line 351: * Added two promotional items for ''''.
    Line 413: * Added three promotional items for ''''.
    Line 481: * Added three promotional items for ''''.
    Line 547: * Added City on Fire items.
    Line 707: * Added .
    Line 758: * Added promotional items for ''''.
    Line 808: * Added promotional items for ''''.
    Line 856: * Added promotional item for ''''.
    Line 932: * Added promotional items for ''''.
    Line 1022: * Added promotional items for ''''.
    Line 1072: * Added promotional items for ''''.
    Line 1167: * Added promo.
    Line 1195: * 1 new map ()
    Line 1306: * Added promotional item for ''''
    Line 1369: * Added promotional item for ''''.
  155. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  156. Template:List of covered-associated weapons has 14 uses and is missing 1 translation
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  157. Template:Storenonpurchasable has 14 uses and is missing 3 translations
    Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
  158. Template:Storepreviouslypurchasable has 14 uses and is missing 13 translations
    Line 103: Other items
    Line 124: This item was sold from December 17, 2010 to December 31, 2010.
    Line 145: This item was sold from March 10, 2011 to March 23, 2011.
    Line 167: These items were sold from March 23, 2011 through April 6, 2011.
    Line 202: These bundles were removed from the store on June 23, 2011 for the .
    Line 366: These items were sold from July 1, 2011 through July 11, 2011.
    Line 400: These items were sold from December 15, 2011 to January 4, 2012.
    Line 421: This item was sold from June 27, 2012 through July 11, 2012.
    Line 440: This item was sold from September 6, 2012 through September 21, 2012.
    Line 458: This item was sold from October 26, 2012 through November 8, 2012.
    Line 475: These items were sold from December 20, 2012 to January 4, 2013.
    Line 494: Retired items
    Line 504: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  159. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  160. Template:Weapons drop list has 14 uses and is missing 1 translation
    Line 167: Usable by all classes except Engineer and Spy.
  161. Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
    Line 1: This item was created for the .
  162. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  163. Template:Crate series/138 has 13 uses and is missing 1 translation
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  164. Template:Crate series/141 has 13 uses and is missing 1 translation
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  165. Template:Item timeline 2014 has 13 uses and is missing 35 translations
    Line 23: * Added for UGC competitors.
    Line 41: * Added 43 community-contributed items to the Strongbox Crate.
    Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 190: * Added a key to unlock the Strongbox Crate.
    Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
    Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
    Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 273: * Added a tournament medal for InfoShow LAN Party participants.
    Line 285: * Added Mann Co. Supply Munition #82 & #83.
    Line 307: * Added tournament medals for ETF2L competitors.
    Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
    Line 343: * Added tournament medals for LBTF2 competitors.
    Line 358: * Added tournament medals for AsiaFortress Cup competitors.
    Line 373: *
    Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
    Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 803: * Added a key to unlock the Limited Late Summer Crate.
    Line 818: * Added a tournament medal for 2014 Florida LAN participants.
    Line 833: *
    Line 1049: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1072: * Added Gamers Assembly tournament medals.
    Line 1092: * Added the TF2mixup 2014 medal.
    Line 1107: * Added the TF Tomb Contest 2014 winners.
    Line 1124: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
    Line 1139: *
    Line 1251: * Added a cosmetic item to the .
    Line 1277: * Added a medal for those who contributed to the End of the Line Update.
    Line 1292: * begins.
    Line 1442: * Added tournament medals for LBTF2 and FBTF competitors.
  166. Template:Item timeline 2015 has 13 uses and is missing 28 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  167. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  168. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  169. Template:List of Halloween events has 13 uses and is missing 20 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: Dates
    Line 47: Update
    Line 58: Haunted
    Line 69: ''Comic''
    Line 79: Monster
    Line 89: Introductions
    Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 116: Last Will and Testament
    Line 147: Halloween restriction
    Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 176: Family Portrait with Silas
    Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 244: The Fourth Annual Spectral Halloween Special
    Line 279: The Fifth Annual Helloween Special
    Line 292: Skeletons
    Line 306: The Sixth Annual Halloween Special
    Line 324: The Seventh Annual Halloween Special
  170. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 47: Original map
    Line 80: Event
  171. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  172. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  173. Template:Respawn times has 13 uses and is missing 9 translations
    Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 143: All SD maps have the same spawn times.
    Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 189: All Robot Destruction maps have the same spawn times.
    Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 231: All Mannpower maps have the same spawn times.
  174. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  175. Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
    Line 23: Nearing Final Checkpoint
  176. Template:Respawn times/hydro has 13 uses and is missing 2 translations
    Line 4: Normal Round Respawn Times
    Line 60: Defense Round Respawn Times
  177. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  178. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  179. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  180. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  181. Template:Respawn times/watergate has 13 uses and is missing 4 translations
    Line 6: BLU ahead >50%
    Line 17: BLU ahead <50%
    Line 29: RED ahead <50%
    Line 40: RED ahead >50%
  182. Template:StoryTimeline has 13 uses and is missing 93 translations
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1270: established; does not stay open very long.
    Line 1294: Gravel War
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  183. Template:Strangifiers table has 13 uses and is missing 4 translations
    Line 320: The version from the and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
    Line 374: Available from
    Line 386: Available from
    Line 398: Available from
  184. Template:Third Degree linked damage has 13 uses and is missing 9 translations
    Line 3: Healing link type
    Line 17: Linked target struck with
    Line 31: Damage crosses link?
    Line 47: Any
    Line 63: Any Medic
    Line 76: Enemy Medic or enemy being healed by them
    Line 92: Disguised Spy or Medic healing them (on opposite teams)
    Line 109: Enemy Medic healing an enemy player
    Line 125: Enemy player being healed by an enemy Medic
  185. Template:Unused Maps Nav has 13 uses and is missing 1 translation
    Line 4: Unused official maps
  186. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 18: Cost
    Line 33: Generation
    Line 48: Effect on cloaking device when cloaked
    Line 88: No drain when cloaked
    Line 104: Drain when cloaked
    Line 139: Slow regeneration when cloaked
    Line 155: Drain when cloaked
    Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 206: Drain when cloaked
  187. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  188. Template:Item tradability list has 12 uses and is missing 1 translation
    Line 108: Tour of Duty badges
  189. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  190. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  191. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  192. Template:TF Birthday dates has 12 uses and is missing 2 translations
    Line 2: TF Birthday dates
    Line 41: Items did not drop in these years.
  193. Template:Zombie Infection abilities has 12 uses and is missing 50 translations
    Line 7: Ability name
    Line 16: Cooldown
    Line 31: Zombie Scout
    Line 65: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 78: Passive: Triple jump.
    Line 91: Passive: 50 less max health (75 total max health).
    Line 109: Zombie Soldier
    Line 143: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 155: This leap counts as .
    Line 167: Passive: 25 extra max health (225 total max health).
    Line 183: Zombie Pyro
    Line 218: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 229: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 240: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 252: Passive: 75 extra max health (250 total max health).
    Line 264: Passive: 30% damage penalty.
    Line 276: Passive: Drop a medium upon death.
    Line 291: Zombie Demoman
    Line 327: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 339: The player is made invulnerable to damage and immobile for a short time before the charge.
    Line 349: Passive: 25 extra max health (200 total max health).
    Line 365: Zombie Heavy
    Line 400: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 412: Passive: Instantly destroy in a single hit.
    Line 424: Passive: 225 extra max health (525 total max health).
    Line 436: Passive: 10% slower move speed (207 Hu/s).
    Line 448: Passive: Drop a medium health kit upon death.
    Line 463: Zombie Engineer
    Line 497: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 509: EMP explosion shakes the screen of players near it.
    Line 521: Passive: 25 extra max health (150 total max health).
    Line 533: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 549: Zombie Medic
    Line 584: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 597: The healing and damage invulnerability effect is identical to the .
    Line 609: Forces the player into a third person perspective when used.
    Line 620: Passive: Heal nearby teammates passively.
    Line 631: Passive: 25 extra max health (175 total max health).
    Line 647: Zombie Sniper
    Line 682: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 694: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 706: The acid pool has a 130 Hammer unit radius.
    Line 718: The acid ball can be held for a maximum of 5 seconds.
    Line 730: Passive: Drop a pool of acid on death.
    Line 742: Passive: 25 extra max health (150 total max health).
    Line 758: Zombie Spy
    Line 793: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 805: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 817: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 829: Passive: 25 extra max health (150 total max health).
  194. Template:Account type system comparisons has 11 uses and is missing 21 translations
    Line 2: Feature
    Line 14: Free
    Line 26: Premium
    Line 39: Backpack
    Line 51: 50 slots
    Line 64: expandable to <!-- displays a number -->
    Line 75: With the use of Backpack Expanders. <!-- displays a number -->
    Line 87: 300 slots
    Line 98: Upgrading to Premium unlocks 250 slots.
    Line 111: expandable to <!-- displays a number -->
    Line 122: With the use of Backpack Expanders. <!-- displays a number -->
    Line 136:
    Line 148: Standard, , and
    Line 162: Limited
    Line 174: All blueprints
    Line 188: Limited trading
    Line 199: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 211: Full trading
    Line 224: Gifting
    Line 236: Can receive gifts
    Line 248: Can send and receive gifts
  195. Template:Consensus trivia has 11 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
    Line 6: consensus-based trivia
  196. Template:Contracts/mercenary park has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 152:
    Line 230:
    Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  197. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  198. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  199. Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  200. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  201. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  202. Template:Halloween Package contents has 11 uses and is missing 3 translations
    Line 2: List of items obtainable from the Halloween Package
    Line 533: /-restricted.
    Line 546: Not available for the Engineer and the Spy.
  203. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  204. Template:Mannpower Powerups has 11 uses and is missing 2 translations
    Line 725: Sniper charge speed reduced to 2x;
    Line 735: Sniper Rifle damage increase reduced to 1.5x;
  205. Template:Removed patch note has 11 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  206. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  207. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  208. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  209. Template:Reskins/multiple classes has 10 uses and is missing 1 translation
    Line 276: Added in the for players who purchased before the 4th of July, 2016.
  210. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  211. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  212. Template:List of community blog entries has 8 uses and is missing 4 translations
    Line 2: List of community blog entries
    Line 13: Date
    Line 34: Author
    Line 55: Title
  213. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  214. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  215. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 156: Battalion's Backup
    Line 159: Deploy the Battalion's Backup 20 times.
    Line 166: Buff Banner
    Line 169: Deploy the Buff Banner 20 times.
    Line 176: Concheror
    Line 179: Deploy the Concheror 20 times.
    Line 186: Frag Out
    Line 189: Deal over 750 damage in a single attack, five separate times.
    Line 196: Paratrooper
    Line 199: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 206: The Purple Heart
    Line 209: Heal 5,000 health with the Black Box.
    Line 217: Screamin' Eagles!
    Line 220: Kill 100 robots while blast jumping.
    Line 227: The Bronze Star
    Line 230: Complete a mission with at least 40,000 Support points.
    Line 238: The Medal of Honor
    Line 241: Complete a mission with the top Damage score.
    Line 250:
    Line 259: Pyro's Perch
    Line 262: Reset the bomb carrier three times.
    Line 270: Chain Reaction
    Line 273: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 280: Look Up!
    Line 283: Deal 30,000 damage to Tanks.
    Line 290: No U
    Line 293: Reflect 100 projectiles.
    Line 301: Dragon's Fury
    Line 304: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 311: Medium Rear
    Line 314: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 321: Burnt to a Crisp
    Line 324: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 331: French Roast
    Line 334: Kill 100 Spy Robots.
    Line 343:
    Line 352: Scotch Guard
    Line 355: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 362: When Life Gives You Lemons
    Line 365: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 372: Kablooie!
    Line 375: Kill at least five robots with one detonation, five separate times.
    Line 383: Heads Will Roll
    Line 386: Collect four or more heads in a single life, five separate times.
    Line 393: Crossed Wires
    Line 396: Deal over 1,500 damage in a single attack, ten separate times.
    Line 403: Whiff of the Ol' Brimstone
    Line 406: Deal 30,000 critical damage.
    Line 414: Knight of the Round Table
    Line 417: Complete a mission with the top Damage score, as a full Demoknight.
    Line 424: Pills Here
    Line 427: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 436:
    Line 445: Bolshevik Behemoth
    Line 448: Deal 100,000 damage to Giant Robots.
    Line 455: Damn Good Cop
    Line 458: Heal 500 health to allies with your Sandvich.
    Line 465: Do Not Pass Go
    Line 468: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 476: Heavyweight Champ
    Line 479: Kill 25 robots with the Killing Gloves of Boxing.
    Line 486: Made of Steel
    Line 489: Receive 5,000 damage within a single life.
    Line 497: The Iron (Glowing) Curtain
    Line 500: Deal 50,000 damage to robots while critboosted from a kill.
    Line 508: The Red Giant
    Line 511: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 520:
    Line 529: Ya Plum Done Daggum Did It Now Son!
    Line 532: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 539: Remote Technician
    Line 542: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 550: Do Tanks Have Wives?
    Line 553: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 560: Scrapyard
    Line 563: Accumulate fifty kills with a single Sentry Gun.
    Line 570: Can't Fix What Ain't Broke
    Line 573: Complete a wave without using a Building Upgrade canteen.
    Line 580: Manual Override
    Line 583: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 591: Drugstore Cowboy
    Line 594: Heal 20,000 health to teammates with your Dispenser.
    Line 602: Built to Last
    Line 605: Complete a wave without letting your Sentry Gun get destroyed.
    Line 614:
    Line 623: I Am Ze Übermensch!
    Line 626: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 633: Field Medic
    Line 636: Heal 150,000 health to your teammates.
    Line 643: Frankenstein
    Line 646: Revive your teammates twenty times.
    Line 653: Short Circuit
    Line 656: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 663: Do Much Harm
    Line 666: Kill fifty robots with your Projectile Shield.
    Line 674: Get Behind Me!
    Line 677: Block 50,000 damage with your Projectile Shield.
    Line 684: Mad Doktor
    Line 687: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 696:
    Line 705: Robin Hood
    Line 708: Deal 50,000 damage to robots with the Huntsman.
    Line 715: Taking Names
    Line 718: Kill 1,000 robots.
    Line 725: Hotshot
    Line 728: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 736: Boom. Headshot.
    Line 739: Kill at least three robots with a single shot, twenty-five separate times.
    Line 746: Forehead On Ya Like A Coffee Table
    Line 749: Kill fifty Giant Robots.
    Line 756: Two Birds
    Line 759: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 767: Collateral Damage
    Line 770: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 779:
    Line 788: Big Iron on His Hip
    Line 791: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 799: The Bigger They Are...
    Line 802: Kill 100 Giant Robots.
    Line 809: Stealthy Sabateur
    Line 812: Kill 100 sapped robots.
    Line 820: Hit and Run
    Line 823: Kill ten Giant Medics.
    Line 830: Sanguine Snake
    Line 833: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 840: Master of Disguise
    Line 843: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 851: Stabby-Go-Round
    Line 854: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 863:
    Line 872: World Tour
    Line 875: Complete fifty waves.
    Line 882: Finders Keepers
    Line 885: Collect 10,000 currency.
    Line 892: PROPERTY DAMAGE
    Line 895: Deal 500,000 damage to robots.
    Line 902: Fair and Balanced
    Line 905: Deal 250,000 critical damage to robots.
    Line 913: Drop It Like It's Hot
    Line 916: Kill thirty fully charged Über Medics.
    Line 924: Tank Buster
    Line 927: Deal the most damage to a Tank before it dies, three separate times.
    Line 936: Mann of Steel
    Line 939: Complete a mission without dying.
    Line 955: Team International
    Line 958: Complete a mission without Scout, Soldier, and Engineer.
    Line 965: Team USA
    Line 968: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 976: Major Leagues
    Line 979: Complete a mission with your entire team playing as Scout.
    Line 986: Backup Battalion
    Line 989: Complete a mission with your entire team playing as Soldier.
    Line 996: Wildfire
    Line 999: Complete a mission with your entire team playing as Pyro.
    Line 1006: Sobriety Test
    Line 1009: Complete a mission with your entire team playing as Demoman.
    Line 1016: Brave Hearts
    Line 1019: Complete a mission with your entire team playing as Demoknight.
    Line 1026: Russian Roulette
    Line 1029: Complete a mission with your entire team playing as Heavy.
    Line 1036: More Gun
    Line 1039: Complete a mission with your entire team playing as Engineer.
    Line 1046: Die Übermenschen
    Line 1049: Complete a mission with your entire team playing as Medic.
    Line 1056: Pissing Contest
    Line 1059: Complete a mission with your entire team playing as Sniper.
    Line 1066: From the Shadows
    Line 1069: Complete a mission with your entire team playing as Spy.
    Line 1076: Cool, Calm, and Collected
    Line 1079: Complete a mission without any buy backs.
    Line 1086: Lost Connection to the Item Server
    Line 1089: Complete a mission using only stock weapons (reskins allowed).
    Line 1097: Diligent Defense
    Line 1100: Complete three missions without the bomb reaching the hatch area.
    Line 1107: Four Men of the Apocalypse
    Line 1110: Complete an expert mission with only three other people.
    Line 1117: Flawless Victory
    Line 1120: Complete three missions without any wave failures.
    Line 1127: Old School
    Line 1130: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1138: Triple Tag Team
    Line 1141: Complete an advanced mission with only two other people.
    Line 1149: Dynamic Duo
    Line 1152: Complete an intermediate mission with only one other person.
  216. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  217. Template:Soul Gargoyle bit has 8 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  218. Template:Active community medal list has 7 uses and is missing 4 translations
    Line 52: Awarded to players who to charity drives, through item or monetary donations.
    Line 82: Awarded to players who to charity drives, through item or monetary donations.
    Line 109: Awarded to content creators whose content was accepted for use in events.
    Line 213: Awarded to players who to charity drives, through item or monetary donations.
  219. Template:AltTimeline has 7 uses and is missing 3 translations
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  220. Template:Expired community medal list has 7 uses and is missing 39 translations
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1076: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1081: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1086: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1091: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1096: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1101: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
  221. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  222. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  223. Template:Mvm upgrades gettysburg has 7 uses and is missing 18 translations
    Line 2: Modified classes' upgrades
    Line 192: Modified primary weapons' upgrades
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 560: Modified secondary weapons' upgrades
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 718: -25% Push Force On Wearer
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 815: Canteen Specialist
    Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 1093: Modified Sapper upgrades
    Line 1183: Modified buildings' upgrades
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
  224. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  225. Template:Perks perk table has 7 uses and is missing 20 translations
    Line 1: Perks
    Line 12: Perk
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  226. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 9: / Duration
    Line 16: Radius of Effect
  227. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 25: Crates
    Line 35: Active
    Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 58: Tools that ''used'' to be found via a random drop
    Line 80: Crates
    Line 90: Retired and
    Line 147: These Strange Parts dropped previously:
  228. Template:Case bonus drops has 6 uses and is missing 4 translations
    Line 1:
    Line 12: Possible bonus items from cases
    Line 22:
    Line 68: Winter Cosmetic Cases
  229. Template:Cosmetic can drop list has 6 uses and is missing 1 translation
    Line 3: Cosmetics that ''can'' be found via a random drop.
  230. Template:Crate series/146 has 6 uses and is missing 1 translation
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  231. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  232. Template:List of underworlds has 6 uses and is missing 23 translations
    Line 37: Contains
    Line 46: On Entrance
    Line 55: On Exit
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 453: Health drain only applies while portal is closed.
    Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 574: Health drain only applies after lingering for too long.
    Line 600: Health drain only applies after lingering for too long.
    Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 878: Also grants increased jump height upon exit.
    Line 928: The secret exit also applies the buff.
    Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
    Line 1009: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  233. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  234. Template:Mvm mission Aerial Stupidity has 6 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  235. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  236. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the fire causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  237. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  238. Template:Todo has 6 uses and is missing 2 translations
    Line 5: A todo list has been written for this article.
    Line 32: No list provided.
  239. Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  240. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  241. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 185: * Makes a soft jingle noise while walking.
    Line 193: * Alters .
    Line 201: * Alters .
    Line 211: * Alters .
    Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 229: * Makes a soft jingle noise while walking.
    Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 245: * Changes the appearance of and the in .
    Line 253: * If equipped by the Scout, it alters .
    Line 261: * Player is immune to 's "Boo" taunt.
    Line 269: * Makes a soft jingle noise while walking.
    Line 277: * When equipped by all classes except Pyro and Medic, it alters .
    Line 285: * Makes a soft jingle noise while walking.
    Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 309: * When equipped by the or , it alters some voice lines.
  242. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  243. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  244. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  245. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  246. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  247. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  248. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  249. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  250. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  251. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  252. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  253. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  254. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  255. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  256. Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  257. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  258. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  259. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  260. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  261. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  262. Template:Backpack sounds has 4 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 10: Noise
    Line 17: Example item
    Line 25: Pickup noise
    Line 32: Drop noise
    Line 40: Parasite pickup
    Line 47: Parasite drop
    Line 56: Bag pickup
    Line 63: Bag drop
    Line 72: Bald head
    Line 82: Bottle pickup
    Line 89: Bottle drop
    Line 98: Boxing gloves pickup
    Line 105: Boxing gloves drop
    Line 114: Cardboard pickup
    Line 121: Cardboard drop
    Line 130: ConTracker pickup
    Line 137: ConTracker drop
    Line 146: Crate pickup
    Line 153: Crate drop
    Line 162: Default pickup
    Line 169: Default drop
    Line 178: Revolver cylinder spin
    Line 188: Gooey pickup
    Line 198: Hat pickup
    Line 205: Hat drop
    Line 214: Heavy gun pickup
    Line 221: Heavy gun drop
    Line 230: Helmet pickup
    Line 237: Helmet drop
    Line 246: Large knife pickup
    Line 256: Small knife pickup
    Line 266: Leather pickup
    Line 276: Light gun pickup
    Line 283: Light gun drop
    Line 292: Medal pickup
    Line 302: Metal pot pickup
    Line 309: Metal pot drop
    Line 318: Metal scrap pickup
    Line 325: Metal scrap drop
    Line 334: Tiny metal pickup
    Line 341: Tiny metal drop
    Line 350: Metal weapon pickup
    Line 357: Metal weapon drop
    Line 366: Pyroland item pickup
    Line 373: Pyroland item drop
    Line 382: Night vision goggles turning on
    Line 392: Item pack pickup
    Line 399: Item pack drop
    Line 408: Paint can pickup
    Line 418: Paper pickup
    Line 428: Robot arm pickup
    Line 435: Robot arm drop
    Line 444: Rubber pickup
    Line 454: Sandwich pickup
    Line 461: Sandwich drop
    Line 470: Shovel pickup
    Line 477: Shovel drop
    Line 486: Soda can pickup
    Line 493: Soda can drop
    Line 502: Umbrella pickup
    Line 512: Watch pickup
    Line 519: Watch drop
    Line 528: Wooden pole pickup
    Line 535: Wood pole drop
    Line 544: Wood weapon pickup
    Line 551: Wood weapon drop
  263. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  264. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  265. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  266. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  267. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  268. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  269. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  270. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  271. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  272. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  273. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  274. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  275. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  276. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  277. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  278. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  279. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  280. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  281. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  282. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  283. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  284. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  285. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  286. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  287. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  288. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  289. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  290. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  291. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  292. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  293. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  294. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  295. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  296. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  297. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  298. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  299. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  300. Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
  301. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  302. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  303. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  304. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 17: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 29: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 41: The specific instructions are:
  305. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  306. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  307. Template:Unusual effects has 4 uses and is missing 166 translations
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
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    Line 858:
  308. Template:Water locations table has 4 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 13: Water location
    Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 33: Identical to the water on 2Fort.
    Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 53: On each side, inside both bases, there is deep water under the B point.
    Line 63: The map takes place on an island that is surrounded by water.
    Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 93: Identical water locations to the Arena version.
    Line 103: The entire map is surrounded by an ocean of deep water.
    Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 133: A river flows along the side of the map near the the first Control Point.
    Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 163: A river runs underneath two bridges near the final checkpoint.
    Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 193: There is a shallow pool of water under the bridge in the center of the map.
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 720: First BLU spawn leads to small river (shallow water).
    Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 738: Small pools around the map.
    Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 765: There are small ponds of deep water around the valley below the central tower.
    Line 774: The center of the map has a canal of deep water.
    Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 792: There is a large lake with a boathouse.
  309. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  310. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  311. Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
    Line 2: Heal Source
    Line 7: Healing Rate
    Line 13: Injured ≤ 10 seconds ago
    Line 18: Injured ≥ 15 seconds ago
    Line 25: 6 per second
    Line 31: '''Vaccinator ''':<br>2 per second
    Line 36: 18 per second
    Line 42: '''Vaccinator overheal''':<br>6 per second
    Line 49: 8.4 per second
    Line 55: '''With ''':<br>25.2 per second
    Line 60: 25.2 per second
    Line 66: '''With ÜberCharge''':<br>75.6 per second
    Line 73: 6.25 per second
    Line 78: 18.75 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 91: '''Level 2''':<br>3.75 per second
    Line 97: '''Level 3''':<br>5 per second
    Line 102: '''Level 1''':<br>2.5 per second
    Line 108: '''Level 2''':<br>3.75 per second
    Line 114: '''Level 3''':<br>5 per second
    Line 120: Payload#Carts
    Line 123:
    Line 128: 2.5 per second
    Line 133: 2.5 per second
  312. Template:LODcosmeticsmodelTable has 3 uses and is missing 1 translation
    Line 44: (includes grenades)
  313. Template:Merge has 3 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  314. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  315. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  316. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  317. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  318. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  319. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  320. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  321. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  322. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  323. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  324. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  325. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  326. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  327. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  328. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  329. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  330. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  331. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  332. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  333. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  334. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  335. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  336. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436:
  337. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  338. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  339. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  340. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  341. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  342. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  343. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  344. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  345. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  346. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  347. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  348. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  349. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  350. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  351. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  352. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  353. Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 12: Kills
    Line 22: Damage
    Line 45: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  354. Template:TFBot quiet weapons list has 3 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 12: Weapon ID
  355. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  356. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  357. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  358. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  359. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  360. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  361. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  362. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  363. Template:Mvm Missions Nav/missioncategoryonly has 2 uses and is missing 1 translation
    Line 54: No tour
  364. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  365. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  366. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  367. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  368. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of on kill
  369. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  370. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  371. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  372. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''