361 templates missing Korean translation
Pages missing in Korean (ko – 한국어): 361 in total. Data as of 02:59, 11 November 2025 (GMT).
- See also
List
- Template:Achievement has 7172 uses and is missing 1 translation
- Line 288: Unachievable
- Template:Steamid has 6500 uses and is missing 1 translation
- Line 2: This user has deleted their Steam account.
- Template:Quotation has 6000 uses and is missing 2 translations
- Line 50: Click to resume
- Line 60: Click to pause
- Template:Scout Nav has 4998 uses and is missing 3 translations
- Line 66: Drinking
- Line 112: Multiple jumps
- Line 128: Soaked
- Template:Halloween restricted has 4905 uses and is missing 1 translation
- Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
- Template:Canbeusedwithpart has 2500 uses and is missing 3 translations
- Line 3: This part cannot be used on this item.
- Line 20: This part could previously be used with this item.
- Line 34: This part can be used on this item.
- Template:Unused Content Nav has 1126 uses and is missing 12 translations
- Line 4:
- Line 4:
- Line 9: Pre-Release
- Line 110: <br>
- Line 156: Leaks
- Line 196: Bosses
- Line 215: Leaks
- Line 256: Throwables
- Line 284: <br>Leaks
- Line 338: Cut<br>Unused<br>Experimental
- Line 403: Throwables
- Line 455: Female classes
- Template:Control Point Timing/Control points has 880 uses and is missing 3 translations
- Line 1: Control Points and
- Line 18: Control Point
- Line 77: Control Point
- Template:Featured article tag has 687 uses and is missing 2 translations
- Line 3: Classic Featured article
- Line 21: Featured article
- Template:Gun Mettle Update Nav has 534 uses and is missing 3 translations
- Line 45: Weapon skins
- Line 172:
- Line 186: Contracts
- Template:Class Strategy Nav has 504 uses and is missing 1 translation
- Line 150: Official tips
- Template:Custom mission has 500 uses and is missing 3 translations
- Line 5: I built that.
- Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
- Line 29: To see official Mann vs. Machine missions, go to .
- Template:Damage table has 500 uses and is missing 3 translations
- Line 461: Hammer Units of spread on target
- Line 868: Charge fill health
- Line 1844: Damage charging delay
- Template:Video Nav has 481 uses and is missing 15 translations
- Line 86: Introduction video
- Line 104: Introduction video
- Line 122: Introduction video
- Line 140: Introduction video
- Line 158: Introduction video
- Line 176: Introduction video
- Line 194: Introduction video
- Line 212: Introduction video
- Line 230: Introduction video
- Line 248: Introduction video
- Line 266: Introduction video
- Line 284: Introduction video
- Line 302: Introduction video
- Line 320: Introduction video
- Line 405: Brotherhood of Arms
- Template:Mvm Missions Nav has 477 uses and is missing 1 translation
- Line 57: No tour
- Template:Tough Break Update Nav has 473 uses and is missing 1 translation
- Line 43: Weapon skins
- Template:Madness vs Machines nav has 442 uses and is missing 1 translation
- Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
- Template:Community Events Nav has 413 uses and is missing 12 translations
- Line 66: Arkham Knight Contest
- Line 152: Meet the Demoman Uncensored
- Line 202: TF Tomb Contest
- Line 210: Contests & Tours
- Line 225: Mappers vs. Machines
- Line 403: BlapBash
- Line 432: Golden Charity
- Line 448: Hugs.tf
- Line 461: Jingle Jam
- Line 474: Pubstars vs Pros
- Line 490: Rally Call
- Line 502: TF2Maps 72hr Jam
- Template:Halloween Map Nav has 406 uses and is missing 1 translation
- Line 6: Halloween maps
- Template:No Paint Diff has 368 uses and is missing 3 translations
- Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
- Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
- Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
- Template:Comic infobox has 344 uses and is missing 3 translations
- Line 93: Artists
- Line 123: Writers
- Line 153: Colorists
- Template:Mapping Nav has 330 uses and is missing 5 translations
- Line 154: Mappers vs Machines Contest
- Line 165: Connect 5 Contest
- Line 265: Frontline Supply Drop
- Line 278: The London Pack
- Line 397: VScript
- Template:ClassicWeaponsNav has 322 uses and is missing 1 translation
- Line 174: Special
- Template:Scream Fortress Events Nav has 292 uses and is missing 1 translation
- Line 8: Events
- Template:Mechanics Nav has 265 uses and is missing 21 translations
- Line 5: Mechanics
- Line 31: Combat
- Line 46: Projectiles
- Line 57: Hitscan
- Line 68: Critical hits
- Line 79:
- Line 99: Telefrag
- Line 113: Death
- Line 124: Kill feed
- Line 135: Surfing
- Line 143: Status effects
- Line 160: Stun
- Line 168: Soaked
- Line 179:
- Line 195: Respawn
- Line 206: Ragdoll
- Line 217: Communication
- Line 228: Lag compensation
- Line 239: Announcer
- Line 250: Deathcam
- Line 262: Player ghost
- Template:Qualitycheck has 253 uses and is missing 2 translations
- Line 2: Cannot exist in quality
- Line 18:
- Template:Mod Nav has 252 uses and is missing 1 translation
- Line 116: Jump maps
- Template:Item Lists Nav has 243 uses and is missing 1 translation
- Line 60: Miscellaneous Rewards
- Template:SteamVR wearables Nav has 223 uses and is missing 1 translation
- Line 8: SteamVR wearables
- Template:Community strategy stub has 220 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 18: '''This is a '''. As such, it is not complete.
- Line 29: You can help the Team Fortress Wiki by .
- Line 41: '''''Notes''''':
- Template:Redirects here has 207 uses and is missing 1 translation
- Line 1: "" redirects here. .
- Template:HelpfulOverviewNote has 196 uses and is missing 1 translation
- Line 1: '''Note''': If you are having trouble with finding the locations listed here, see the '''' section to see their exact position marked on the map.
- Template:Pickup Nav has 186 uses and is missing 2 translations
- Line 32: PD Pickups
- Line 73: JACK
- Template:Overheal tool has 180 uses and is missing 1 translation
- Line 1: /
- Template:Cite web has 178 uses and is missing 1 translation
- Line 90:
- Template:Christmas Map Nav has 134 uses and is missing 1 translation
- Line 5: Christmas maps
- Template:Community Medal Nav has 125 uses and is missing 3 translations
- Line 4: Community Medals
- Line 50: Moonlight MvM
- Line 121: Potato MvM
- Template:Hazard infobox has 124 uses and is missing 1 translation
- Line 156: Stock
- Template:All class hat table has 112 uses and is missing 1 translation
- Line 4: All class
- Template:Community Mann vs. Machine Operations Nav has 112 uses and is missing 1 translation
- Line 13: Community Mann vs. Machine Operations
- Template:Correction has 95 uses and is missing 3 translations
- Line 5: Yippee ki-yay, my dead, illiterate friend!
- Line 23: This page has been marked for grammatical correction.
- Line 42: Please see for information on how to possibly improve wording too.
- Template:Crate series table/row has 67 uses and is missing 1 translation
- Line 20: Odds are approximately % when accounting for Unusual drops.
- Template:References Nav has 67 uses and is missing 1 translation
- Line 5: List of references
- Template:Strange Sapper ranks has 66 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
- Template:Campaign Nav has 63 uses and is missing 1 translation
- Line 5: Campaigns
- Template:Weapon Halloween Spell paragraph2 has 63 uses and is missing 1 translation
- Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
- Template:Event end has 61 uses and is missing 2 translations
- Line 2: The event is set to end on .
- Line 15: The event ended on .
- Template:Related category has 55 uses and is missing 1 translation
- Line 3: Related
- Template:Related images has 55 uses and is missing 1 translation
- Line 2: images
- Template:Range has 42 uses and is missing 1 translation
- Line 2: From to
- Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
- Template:Heavy class hat table has 39 uses and is missing 1 translation
- Line 4: Heavy
- Template:Spy class hat table has 39 uses and is missing 1 translation
- Line 4: Spy
- Template:Sniper Rifle tick damage has 38 uses and is missing 3 translations
- Line 3: <nowiki># of ticks lit</nowiki>
- Line 15: Bodyshot damage
- Line 27: Headshot damage
- Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
- Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
- Template:Demoman class hat table has 37 uses and is missing 1 translation
- Line 4: Demoman
- Template:Medic class hat table has 37 uses and is missing 1 translation
- Line 4: Medic
- Template:Charging speed has 36 uses and is missing 2 translations
- Line 11: Charging
- Line 30: Charging while wielding the
- Template:Sniper class hat table has 35 uses and is missing 1 translation
- Line 4: Sniper
- Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
- Template:Strange Razorback ranks has 27 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Obtain note has 26 uses and is missing 1 translation
- Line 1: For tips and strategies on how to complete these achievements, refer to .
- Template:Purchasable items with blood money has 26 uses and is missing 3 translations
- Line 2: Items available for purchase
- Line 15: Supply
- Line 26: Price
- Template:Soldier class hat table has 26 uses and is missing 1 translation
- Line 4: Soldier
- Template:List of medieval weapons has 25 uses and is missing 2 translations
- Line 2: Medieval weapons whitelist
- Line 134: Includes variants.
- Template:Stanley Parable item has 25 uses and is missing 3 translations
- Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the .
- Line 58: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
- Line 64: Andrea's portfolio
- Template:Demoman strange quality table has 23 uses and is missing 2 translations
- Line 643: Available from unboxing the .
- Line 651: Available from unboxing the .
- Template:Engineer strange quality table has 23 uses and is missing 2 translations
- Line 714: Available from unboxing the
- Line 723: Available from unboxing the .
- Template:Heavy strange quality table has 23 uses and is missing 2 translations
- Line 681: Available from unboxing the .
- Line 691: Available from unboxing the .
- Template:Medic strange quality table has 23 uses and is missing 2 translations
- Line 619: Available from unboxing the .
- Line 628: Available from unboxing the .
- Template:Pyro strange quality table has 23 uses and is missing 2 translations
- Line 791: Available from unboxing the .
- Line 800: Available from unboxing the .
- Template:Scout class hat table has 23 uses and is missing 1 translation
- Line 4: Scout
- Template:Scout strange quality table has 23 uses and is missing 6 translations
- Line 909: Available by applying a to the item.
- Line 919: Available by ten items of a lower Grade of the same collection.
- Line 929: Available by applying a to its respective item.
- Line 939: Available from unboxing the .
- Line 950: Available from unboxing the .
- Line 961: Can no longer be unboxed in Strange quality as of the .
- Template:Sniper strange quality table has 23 uses and is missing 2 translations
- Line 658: Available from unboxing the .
- Line 668: Available from unboxing the .
- Template:Soldier strange quality table has 23 uses and is missing 2 translations
- Line 673: Available from unboxing the .
- Line 682: Available from unboxing the .
- Template:Weapon list has 23 uses and is missing 97 translations
- Line 295: (Kill time) 4
- Line 355: D/H
- Line 376: D/H
- Line 394: D/H
- Line 418: D/H
- Line 432: 18 to buildings
- Line 441: 18 to buildings
- Line 450: 18 to buildings
- Line 460: Only crits when reflected
- Line 473: 48 damage over 6 seconds
- Line 482: 60 damage over 6 seconds
- Line 501: D/H
- Line 519: D/H
- Line 611: (per tick)
- Line 620: (per tick)
- Line 630: (per tick)
- Line 640: (per tick)
- Line 649: (per tick)
- Line 749: (Kill time) 0.5
- Line 1167: 60 damage over 7.5 seconds
- Line 1176: 75 damage over 7.5 seconds
- Line 1191: 11-21 (splash)
- Line 1200: 15-29 (splash)
- Line 1209: 34-63 (splash)
- Line 1220: 60 damage over 7.5 seconds
- Line 1229: 75 damage over 7.5 seconds
- Line 1249: 60 damage over 7.5 seconds
- Line 1258: 75 damage over 7.5 seconds
- Line 1278: 60 damage over 7.5 seconds
- Line 1287: 75 damage over 7.5 seconds
- Line 1362: Non-burning: 59<br>Burning: -
- Line 1371: Non-burning: 131<br>Burning: -
- Line 1387: 130 to buildings
- Line 1424: 60 damage over 7.5 seconds
- Line 1433: 75 damage over 7.5 seconds
- Line 1454: 65 to buildings
- Line 1487: (Kill time) 2
- Line 1579: (Kill time) 3
- Line 1610: (Kill time) 2
- Line 1642: (Kill time) 4.8
- Line 1687: 30-60 (splash)
- Line 1696: 41-81 (splash)
- Line 1705: 90-180 (splash)
- Line 1719: 120 to buildings
- Line 1742: 30-60 (splash)
- Line 1751: 41-81 (splash)
- Line 1760: 90-180 (splash)
- Line 1786: 30-60 (splash)
- Line 1795: 41-81 (splash)
- Line 1804: 90-180 (splash)
- Line 2000: (Kill time) 2.5
- Line 2101:
- Line 2110:
- Line 2121: 64 damage over 8 seconds
- Line 2130: 80 damage over 8 seconds
- Line 2296: (Kill time) 1.8
- Line 2369: at sentry's target
- Line 2378: at sentry's target
- Line 2387: at sentry's target
- Line 2396: at sentry's target
- Line 2404: at sentry's target
- Line 2418: 12 to buildings
- Line 2427: 12 to buildings
- Line 2436: 12 to buildings
- Line 2511: on alt-fire
- Line 2521: on alt-fire
- Line 2531: on alt-fire
- Line 2721: (Kill time) 3.6
- Line 2758: +
- Line 2767: (Kill time) 4
- Line 2775: (Stun time) 3.2
- Line 2882: (Kill time) 3.46
- Line 2891: Spins the around, then fires one shot.
- Line 3230: Stun effect
- Line 3239: (Kill time) 3
- Line 3247: (Stun time) 2.2
- Line 3448: 60 damage over 10 seconds
- Line 3457: 80 damage over 10 seconds
- Line 3487: 60 damage over 10 seconds
- Line 3496: 80 damage over 10 seconds
- Line 3563: -
- Line 3572: -
- Line 3581: -
- Line 3599: -
- Line 3608: -
- Line 3617: -
- Line 3751: (Kill time) 2.2
- Line 3759: (Stun time) 1
- Line 3871: while disguised
- Line 3881: while disguised
- Line 3891: while disguised
- Line 3901: while disguised
- Line 3911: while disguised
- Line 4269: Level 1 Building
- Line 4279: Level 2 Building
- Line 4289: Level 3 Building
- Line 4381: (Kill time) 4
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Active promotional item list has 22 uses and is missing 4 translations
- Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 536: Premium Accounts
- Line 625: Special Events
- Line 717: Weta Workshop
- Template:All classes strange quality table has 22 uses and is missing 2 translations
- Line 847: Available from unboxing the .
- Line 863: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
- Template:Class weapons table engineer primary has 22 uses and is missing 2 translations
- Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
- Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
- Template:Expired promotional item list has 22 uses and is missing 5 translations
- Line 2080: Total War Franchise
- Line 2568: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
- Line 3180: Special Events
- Line 3279: May be given to users of for any applied string.
- Line 3295: Steam Winter Sale 2013
- Template:List of Golden Wrench owners has 22 uses and is missing 3 translations
- Line 548: Destroyed their Wrench on the 6th of January, 2013.
- Line 615: Destroyed their Wrench on the 27th of January, 2012.
- Line 1060: Destroyed their Wrench on August 11, 2012.
- Template:List of items associated with badges has 22 uses and is missing 2 translations
- Line 222:
- Line 293: Miscellaneous
- Template:List of retired items has 22 uses and is missing 2 translations
- Line 28: Introduced
- Line 41: Retired
- Template:Map types has 22 uses and is missing 5 translations
- Line 7: Prefix
- Line 23: Date added
- Line 39: Number of maps
- Line 61: (Standard)
- Line 126: Developer aid
- Template:Paint Can has 22 uses and is missing 31 translations
- Line 44: The following colors retain their appearance regardless of the player's current team.
- Line 80: #9, #13, or as a bonus drop from cases
- Line 99: #10, #16, or as a bonus drop from cases
- Line 119: #2, #11, #17, or as a bonus drop from cases
- Line 138: #11, #18, or as a bonus drop from cases
- Line 158: #1, #3, #14, or as a bonus drop from cases
- Line 177: #12, #16, or as a bonus drop from cases
- Line 197: #39 or as a bonus drop from cases
- Line 216: #10, #18, or as a bonus drop from cases
- Line 236: #39 or as a bonus drop from cases
- Line 255: #12, #17, or as a bonus drop from cases
- Line 275: As a bonus drop from cases
- Line 294: #9, #13, or as a bonus drop from cases
- Line 314: #1, #4, #13, or as a bonus drop from cases
- Line 333: #12, #18, or as a bonus drop from cases
- Line 353: #2 or as a bonus drop from cases
- Line 372: #9, #14, or as a bonus drop from cases
- Line 392: #5, #11, #16, or as a bonus drop from cases
- Line 411: #9, #15, or as a bonus drop from cases
- Line 431: #9, #15 or as a bonus drop from cases
- Line 450: As a bonus drop from cases
- Line 470: #9, #14, or as a bonus drop from cases
- Line 489: #10, #17, or as a bonus drop from cases
- Line 523: The following colors change their appearance according to the player's current team.
- Line 559: As a bonus drop from cases
- Line 578: #7, #15, or as a bonus drop from cases
- Line 603: As a bonus drop from cases
- Line 622: As a bonus drop from cases
- Line 647: As a bonus drop from cases
- Line 666: As a bonus drop from cases
- Line 691: As a bonus drop from cases
- Template:Spellbook item has 22 uses and is missing 1 translation
- Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
- Template:TF2 patches has 22 uses and is missing 1 translation
- Line 910: PlayStation 3 patches
- Template:Crate series/126 has 21 uses and is missing 1 translation
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/93 has 21 uses and is missing 1 translation
- Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Equalizer and Escape Plan healing range has 21 uses and is missing 24 translations
- Line 124: s
- Line 125: s
- Line 126: s
- Line 127: s
- Line 131: s
- Line 132: s
- Line 133: s
- Line 134: s
- Line 137: s
- Line 138: s
- Line 139: s
- Line 140: s
- Line 144: s
- Line 145: s
- Line 146: s
- Line 147: s
- Line 150: s
- Line 151: s
- Line 152: s
- Line 153: s
- Line 156: 4 ticks
- Line 157: 4 ticks
- Line 158: 4 ticks
- Line 159: 4 ticks
- Template:Jiggle bones has 21 uses and is missing 47 translations
- Line 453: The wings.
- Line 584: The camera, the bag's zipper, and the towel.
- Line 712: The Soldier figurine.
- Line 726: The visor.
- Line 758: The handles.
- Line 814: The flower.
- Line 948: The rocket artillery launchers.
- Line 984: The tips of the ears and whiskers.
- Line 998: The raccoon.
- Line 1054: The turret and figurine.
- Line 1155: The fangs.
- Line 1233: The tip of the beanie.
- Line 1247: The candies.
- Line 1466: The phoenix.
- Line 1802: The doll's head and arms.
- Line 1894: The brim and tip.
- Line 2169: The plume.
- Line 2532: The bagpipes.
- Line 2703: The ornament.
- Line 2797: The ponytail and earrings.
- Line 2848: The chicken's body.
- Line 2922: The sandvich stack.
- Line 2990: The gloves and springs.
- Line 3004: The wind up key.
- Line 3073: The orange tubing.
- Line 3087: The floating polygons.
- Line 3118: The moustache.
- Line 3150: The tentacles.
- Line 3163: The ears.
- Line 3197: The Mini-Sentry.
- Line 3229: The toy.
- Line 3260: The pug's head and hind legs.
- Line 3358: The teleporter.
- Line 3371: The toast and slider.
- Line 3902: The "head" and the tongue.
- Line 3953: The tail, fins, and hanging lure.
- Line 4113: The pigeon's head.
- Line 4573: The brim and the spider.
- Line 4662: The eyeballs.
- Line 4696: The upper jaw.
- Line 4710: The antennae.
- Line 4875: The eyes.
- Line 5048: The particles inside the globe.
- Line 5175: The ears.
- Line 5227: The ear flaps.
- Line 5364: The penguin.
- Line 5444: The Yeti.
- Template:Kill taunt table has 21 uses and is missing 8 translations
- Line 48: 425 with the Atomizer
- Line 138: Can kill multiple enemies
- Line 485: (Afterburn)
- Line 553: Can be aimed
- Line 614: Can kill multiple enemies
- Line 801: Can be aimed
- Line 936: Initial hit stuns
- Line 1000: Spins the around, then fires one shot.
- Template:List of blog entries has 21 uses and is missing 81 translations
- Line 25: Date
- Line 46: Author
- Line 67: Title
- Line 613: Saxton Hale
- Line 668: Saxton Hale
- Line 695: Saxton Hale
- Line 743: Saxton Hale
- Line 799: Community Creator and TF Team
- Line 811: Dave Riller
- Line 835: TF2 Writers
- Line 869: Saxton Hale
- Line 901: Bay Raitt
- Line 929: Robin Walker
- Line 1001: Francis the Talking France
- Line 1144: Whitaker
- Line 1160: Robin Walker
- Line 1196: Brandon Reinhart
- Line 1212: Robin Walker
- Line 1248: Robin Walker
- Line 1276: Dave Riller
- Line 1292: Robin Walker
- Line 1304: Robin Walker
- Line 1320: Erik Johnson
- Line 1335: Tom Bui
- Line 1354: Brandon Reinhart
- Line 1381: Mike Booth
- Line 1400: Robin Walker
- Line 1411: Robin Walker
- Line 1422: Robin Walker
- Line 1437: Robin Walker
- Line 1448: Robin Walker
- Line 1459: Robin Walker
- Line 1470: Robin Walker
- Line 1481: Saxton Hale
- Line 1493: Robin Walker
- Line 1528: Robin Walker
- Line 1543: Wade Schin
- Line 1554: Saxton Hale
- Line 1566: Robin Walker
- Line 1577: Erik Johnson
- Line 1588: Corey Peters
- Line 1599: Robin Walker
- Line 1618: Robin Walker
- Line 1629: Mike Booth
- Line 1644: Dave Riller
- Line 1659: Erik Johnson
- Line 1674: Saxton Hale
- Line 1686: Stavros Xanthis
- Line 1697: Robin Walker
- Line 1708: Robin Walker
- Line 1719: Jay Pinkerton
- Line 1730: Robin Walker
- Line 1741: Robin Walker
- Line 1764: Eric Smith
- Line 1779: Robin Walker
- Line 1794: Eric Smith
- Line 1805: Robin Walker
- Line 1816: Greg Cherlin
- Line 1827: Robin Walker
- Line 1838: Robin Walker
- Line 1857: Robin Walker
- Line 1868: Greg Cherlin
- Line 1879: Robin Walker
- Line 1890: Robin Walker
- Line 1901: Robin Walker
- Line 1912: Valve Writing Staff
- Line 1930: Robin Walker
- Line 1941: Robin Walker
- Line 1952: Dhabih Eng
- Line 1967: Dhabih Eng
- Line 1978: Robin Walker
- Line 1989: Jakob Jungels
- Line 2000: Jakob Jungels
- Line 2011: Eric Smith
- Line 2022: Robin Walker
- Line 2033: Jakob Jungels
- Line 2044: Robin Walker
- Line 2055: Jakob Jungels
- Line 2066: Robin Walker
- Line 2077: Eric Kirchmer
- Line 2088: Robin Walker
- Template:Normal quality table has 21 uses and is missing 3 translations
- Line 2: Possible Normal quality items
- Line 129: This item is not actually accessible via loadout.
- Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
- Template:QWTF Maps Nav has 21 uses and is missing 1 translation
- Line 22: Popular maps (Quake)
- Template:Tool list has 21 uses and is missing 239 translations
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
- Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
- Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
- Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
- Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
- Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
- Line 311: Series #60 of the Mann Co. Supply Crate.
- Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
- Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
- Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
- Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
- Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
- Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
- Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
- Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
- Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
- Line 506: Random when using a Summer Claim Check
- Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
- Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
- Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
- Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
- Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
- Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
- Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
- Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 665: Seriesless crate of the Mann Co. Supply Crate.
- Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 699: Seriesless crate of the Mann Co. Supply Crate.
- Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 869: Series #87 of the Mann Co. Supply Crate.
- Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 937: Series #92 of the Mann Co. Supply Crate.
- Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1124: Series #103 of the Mann Co. Supply Crate.
- Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1531: Contract reward from the Jungle Inferno Campaign
- Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1554: Contract reward from the Jungle Inferno Campaign
- Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1577: Contract reward from the Jungle Inferno Campaign
- Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
- Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
- Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
- Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
- Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
- Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
- Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
- Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
- Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
- Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
- Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
- Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
- Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
- Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
- Line 2331: A key used to open a .
- Line 2354: A key used to open a .
- Line 2376: A key used to open an .
- Line 2398: A key used to open a .
- Line 2419: A key used to open a .
- Line 2439: A key used to open a .
- Line 2458: A key used to open a .
- Line 2477: A key used to open a .
- Line 2496: A key used to open a .
- Line 2515: A key used to open a .
- Line 2534: A key used to open a .
- Line 2553: A key used to open a .
- Line 2572: A key used to open a .
- Line 2591: A key used to open a .
- Line 2610: A key used to open a .
- Line 2629: A key used to open a .
- Line 2648: A key used to open a .
- Line 2667: A key used to open a .
- Line 2686: A key used to open a .
- Line 2705: A key used to open a .
- Line 2724: A key used to open a .
- Line 2742: A key used to open a .
- Line 2760: A key used to open a .
- Line 2778: A key used to open a .
- Line 2796: A key used to open a .
- Line 2814: A key used to open a .
- Line 2832: A key used to open either a or a .
- Line 2849: A key used to open a .
- Line 2866: A key used to open either a or a .
- Line 2883: A key used to open a .
- Line 2900: A key used to open either a or a .
- Line 2917: A key used to open a .
- Line 2934: A key used to open a .
- Line 2951: A key used to open a .
- Line 2969: A key used to open a .
- Line 2987: A key used to open a .
- Line 3005: A key used to open a .
- Line 3023: A key used to open a .
- Line 3041: A key used to open a .
- Line 3059: A key used to open a .
- Line 3077: A key used to open a .
- Line 3095: A key used to open a .
- Line 3113: A key used to open a .
- Line 3131: A key used to open a .
- Line 3149: A key used to open a .
- Line 3167: A key used to open a .
- Line 3185: A key used to open a .
- Line 3203: A key used to open a .
- Line 3221: A key used to open a .
- Line 3239: A key used to open a .
- Line 3257: A key used to open a .
- Line 3273: A key used to open a .
- Line 3289: A key used to open a .
- Line 3305: A key used to open a .
- Line 3321: A key used to open a .
- Line 3337: A key used to open a .
- Line 3353: A key used to open a .
- Line 3369: A key used to open a .
- Line 3385: A key used to open a .
- Line 3400: A key used to open a .
- Line 3415: A key used to open a .
- Line 3430: A key used to open a .
- Line 3445: A key used to open a .
- Line 3460: A key used to open a .
- Line 3475: A key used to open a .
- Line 3490: A key used to open a .
- Line 3505: A key used to open a .
- Line 3520: A key used to open a .
- Line 3535: A key used to open a .
- Line 3550: A key used to open a .
- Line 3565: A key used to open a .
- Line 3580: A key used to open a .
- Line 3652: #1, #5, or as a bonus drop from cases
- Line 3685: #3, #7, or as a bonus drop from cases
- Line 3740: Used to add other variables that are counted on weapons.
- Line 3758: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3767: Used to add other variables that are counted on and .
- Line 3787: Used to limit a weapon's abilities to a certain .
- Line 3805: Used to convert a to the quality.
- Line 3821: Used to change specific items to the quality.
- Line 3834: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3843: Used to add killstreak effects to specific weapons.
- Line 3854: Operation Two Cities Tour Mann Up reward
- Line 3865: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
- Line 3878: As a bonus drop from cases
- Line 3887: Used to make a select weapon into a variant.
- Line 3900: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3909: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
- Line 3925: Used to add an effect to a taunt.
- Line 3938: As a bonus drop from cases
- Line 4001: #8, or as a bonus drop from cases
- Line 4034: As a bonus drop from cases
- Line 4081: A tool that, upon use, turns into a pair of gold rings for all classes.
- Line 4099: Items that were added to craft the .
- Line 4114: Allows entry into official servers.
- Line 4128: As a bonus drop from cases
- Line 4137: This item grants a squad an extra item upon mission completion.
- Line 4152: A bundle to hide upcoming .
- Line 4189: Grants the player up to three random s on use.
- Line 4205: Grants the player a random when used.
- Line 4222: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 4237: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
- Line 4247: Operation Two Cities Tour Mann Up reward
- Line 4258: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 4270: As a bonus drop from cases
- Line 4279: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 4294: Grants a upon activation, making its owner eligible to participate in the .
- Line 4309: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 4324: An item that allowed a player to gain access to the .
- Line 4340: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 4355: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 4370: A received item which gave access to , able to for Halloween items and collect souls.
- Line 4380: During Halloween events
- Line 4391: Grants upon activation, making its owner eligible to participate in the .
- Line 4406: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 4421: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 4436: Grants access to Matchmaking.
- Line 4452: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 4462: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 4473: Grants a upon activation, making its owner eligible to participate in the .
- Line 4488: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
- Template:Ability taunt table has 20 uses and is missing 2 translations
- Line 301: Teleports the player to his own exit (regardless of whether it is active) or back to spawn
- Line 367: Builds low amounts of with enough healing
- Template:Australium weapons table has 20 uses and is missing 1 translation
- Line 3: Possible Australium weapons
- Template:Building Specifications has 20 uses and is missing 40 translations
- Line 2: Building type
- Line 321: Entry
- Line 335: Exit
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
- Line 786: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
- Template:Casual Mode Levels has 20 uses and is missing 4 translations
- Line 3: Level icon
- Line 19: Level
- Line 35: Needed XP
- Line 51: Owned XP
- Template:Contracts/halloween has 20 uses and is missing 2 translations
- Line 28: Prerequisites
- Line 42: Objectives
- Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 45: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
- Line 26: Prerequisites
- Line 40: Objectives
- Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
- Line 33: Prerequisites
- Line 47: Objectives
- Template:Crate series/131 has 20 uses and is missing 1 translation
- Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Self-illumination has 20 uses and is missing 135 translations
- Line 9: List of items with Self-illumination
- Line 37: The orange segments.
- Line 60: The lens.
- Line 80: The monocle.
- Line 104: The laser and monocle.
- Line 126: The horn lighting.
- Line 146: The eyes.
- Line 168: The eyes.
- Line 190: The burnt end of the cigar.
- Line 213: The neon tubing.
- Line 233: The orange segments.
- Line 255: The heated coil.
- Line 278: The whole head.
- Line 298: The horns, ears, and eyes.
- Line 318: The eyes.
- Line 340: The lightbulb.
- Line 362: The wings.
- Line 384: The whole head.
- Line 404: The lenses.
- Line 426: The eyes.
- Line 448: The goo.
- Line 467: The eye-slits and ear-holes.
- Line 489: The window on the house in the snow globe.
- Line 508: The lenses.
- Line 530: The neon tubing.
- Line 550: The skull.
- Line 569: The tail.
- Line 591: The lenses.
- Line 613: The lenses.
- Line 635: The flame and the top of the candle.
- Line 658: The stripe and the end of the grenades.
- Line 678: The stripe and the circles on the side of the grenades.
- Line 696: The fuse and plug on the cannonball.
- Line 717: The team-colored sections of the stickybombs.
- Line 735: The stickybombs.
- Line 756: The eye.
- Line 776: The eye.
- Line 796: The eyes.
- Line 818: The screen.
- Line 840: The mushroom cloud.
- Line 858: The eyes.
- Line 880: The eyes and teeth.
- Line 903: The stripe and the end of the grenades.
- Line 926: The light.
- Line 949: The gems.
- Line 970: The flames.
- Line 992: The brain.
- Line 1012: The gems.
- Line 1032: The eyes.
- Line 1054: The sandwich.
- Line 1073: The bolts and the wounds.
- Line 1093: The whole hat.
- Line 1113: The star.
- Line 1138: The screen and the light.
- Line 1159: The light emitted.
- Line 1178: The lenses, when using the Paint Eyes style.
- Line 1192: The watch.
- Line 1204: The lenses.
- Line 1226: The whole hat.
- Line 1246: The light.
- Line 1268: The festive lights.
- Line 1291: The lenses.
- Line 1313: The festive lights.
- Line 1335: The light.
- Line 1357: The screen and buttons.
- Line 1379: The lenses.
- Line 1401: The lenses.
- Line 1427: The team-colored muzzle and stripe.
- Line 1448: The yellow lines on the barrel.
- Line 1470: The lights on the backpack.
- Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
- Line 1511: The team-colored liquid and the nozzle.
- Line 1531: The team-colored liquid.
- Line 1554: The eyes.
- Line 1576: The lenses.
- Line 1598: The lenses.
- Line 1620: The neon liquid and the symbol.
- Line 1640: The vials and heart.
- Line 1658: The vials.
- Line 1680: The lenses.
- Line 1702: The eyes.
- Line 1724: The lights.
- Line 1744: The x-ray.
- Line 1764: The eyes.
- Line 1786: The bullets and symbol.
- Line 1806: The lenses.
- Line 1828: The nose.
- Line 1847: The eyes.
- Line 1869: The lense and attachments.
- Line 1892: The eye.
- Line 1913: The eyes.
- Line 1935: The lenses.
- Line 1960: The lights.
- Line 1980: The monocle.
- Line 2002: The liquid.
- Line 2024: The eyes.
- Line 2050: The Australium plating.
- Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
- Line 2084: The texture. (Only applied to certain items)
- Line 2098: The festive lights.
- Line 2122: The pan.
- Line 2137: The statue.
- Line 2152: The festive lights.
- Line 2174: The skull.
- Line 2193: The lightbulb with a team-colored lens.
- Line 2215: The insignia.
- Line 2237: The flame and the top of the candle.
- Line 2257: The Nightmare style, under the following circumstances:
- Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
- Line 2273: The goggles, when equipped on Engineer.
- Line 2286: The rainbow circle.
- Line 2303: The eyes and gums.
- Line 2325: The halo.
- Line 2347: The bulb.
- Line 2369: The ghost.
- Line 2389: The outline.
- Line 2409: The headphones.
- Line 2421: The monocle.
- Line 2443: The festive lights.
- Line 2465: The outline.
- Line 2508: The inside areas. Set to fade in and out.
- Line 2530: The outline.
- Line 2550: The heart.
- Line 2567: The screen.
- Line 2580: The eyes and mouth.
- Line 2599: The jet flame and the eye.
- Line 2619: The bulb.
- Line 2641: The screen.
- Line 2663: The monkey.
- Line 2685: The lenses, ear covers and inside screen.
- Line 2705: The eyes and brain.
- Line 2726: The button on the Return to Base canteen.
- Line 2741: The on the Übercharge canteen.
- Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
- Line 2771: The symbol on all five canteens.
- Template:Stock weapons has 20 uses and is missing 5 translations
- Line 241: 27 per bullet
- Line 455: Invulnerability
- Line 684: 150HP = 7 s<br>(Level 1 Building)
- Line 720: 180HP = 8 s<br>(Level 2 Building)
- Line 755: 216HP = ~10 s<br>(Level 3 Building)
- Template:Strange weapon ranks has 20 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
- Line 3: Tokens
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
- Template:Crate series/134 has 19 uses and is missing 1 translation
- Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Escape Plan speed has 19 uses and is missing 2 translations
- Line 50: No increase
- Line 64: Slight increase in speed
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
- Line 2: Group
- Line 18: Achievement
- Line 34: Reward
- Line 54: present
- Line 104: Pyromania
- Template:List of tools related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:Halloween dates has 18 uses and is missing 1 translation
- Line 47: Holiday was automatically turned on during the 1st of the month.
- Template:List of action items related to achievements has 18 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of kill icons has 18 uses and is missing 21 translations
- Line 300: Bonus damage
- Line 388: Deflected projectiles
- Line 939: Knockback
- Line 1426: Headshot through penetration
- Line 1462: Headshot through penetration
- Line 2010: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2226:
- Line 2237: Salmann
- Line 2248: Krampus
- Line 2261: Ice Resurfacer
- Line 2272:
- Line 2283: Nuclear Bomb Explosion
- Line 2300: Domination
- Line 2311: Duckstreak
- Line 2402: Potential use
- Line 2837: Alien walker
- Line 2846: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
- Line 2877: dart
- Line 2886: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
- Line 2898: Unused icon for Hale's ability.
- Line 2903: Previously used on the area of effect of Saxton Hale's normal punch.
- Template:Map stamps list has 18 uses and is missing 1 translation
- Line 2: List of Map Stamps
- Template:Bundle list has 17 uses and is missing 1 translation
- Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
- Template:Crate series/121 has 17 uses and is missing 1 translation
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
- Line 3: Recipient
- Line 18: Notes
- Line 33: Item link
- Line 48: Backpack
- Line 63: Wiki profile
- Line 112: Creator of the medal.
- Template:List of Unusual Cap owners has 17 uses and is missing 1 translation
- Line 2: Contributed
- Template:List of afterburn-inflicting weapons has 17 uses and is missing 2 translations
- Line 118: Fires short range projectiles instead of normal flames.
- Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Template:Smissmas dates has 17 uses and is missing 1 translation
- Line 42: Holiday was automatically turned on during the 1st of the month.
- Template:Strange part restrictions has 17 uses and is missing 9 translations
- Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
- Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
- Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
- Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
- Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
- Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
- Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
- Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
- Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
- Template:Upgrade station building has 17 uses and is missing 4 translations
- Line 18: Buildings' upgrades
- Line 93: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 235: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
- Line 270: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
- Template:Upgrade station canteen has 17 uses and is missing 2 translations
- Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
- Line 18: Canteen's upgrades
- Template:Upgrade station melee has 17 uses and is missing 3 translations
- Line 5: Melee weapons' upgrades
- Line 78: All melee weapons but and
- Line 128: All Melee weapons
- Template:Upgrade station primary has 17 uses and is missing 2 translations
- Line 4: Primary weapons' upgrades
- Line 551: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Template:Upgrade station sapper has 17 uses and is missing 1 translation
- Line 4: Building weapons' upgrades
- Template:Upgrade station secondary has 17 uses and is missing 1 translation
- Line 2: Secondary weapons' upgrades
- Template:Chemistry Set has 16 uses and is missing 6 translations
- Line 3: Strangifiers which can be obtained from Chemistry Sets
- Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
- Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
- Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
- Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
- Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
- Template:MvM canteen has 16 uses and is missing 13 translations
- Line 4: Image
- Line 17: Type
- Line 30: Usage
- Line 45: Become Übercharged
- Line 58: Supplies 5 seconds of personal invincibility.
- Line 73: Become Crit Boosted
- Line 86: Full critical power for 5 seconds.
- Line 101: Refill Clips and Ammo
- Line 114: Instant and magazine refill.
- Line 129: Teleport To Spawn
- Line 142: Immediately returns user to and supplies temporary speed boost.
- Line 157: Building Upgrade
- Line 170: Upgrades user Engineer's to level 3 in a hurry.
- Template:Player bodygroup has 16 uses and is missing 1 translation
- Line 328: taunting with and .
- Template:Strange part tags has 16 uses and is missing 4 translations
- Line 573: Can Deal Damage to Buildings
- Line 584: Can Deal Damage to Tanks
- Line 596: Any weapon that can deal damage except:
- Line 611: Any weapon that can deal damage except:
- Template:Ubercharge rate has 16 uses and is missing 19 translations
- Line 2: Healing tool
- Line 16: State of target
- Line 30: Fill rate
- Line 43: Average percentage points gained per second
- Line 58: Fill time
- Line 71: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 88: <142.5% health
- Line 98: >142.5% health
- Line 108: >142.5% health + 2nd heal beam
- Line 120: <142.5% health
- Line 130: >142.5% health
- Line 140: >142.5% health + 2nd heal beam
- Line 151: <142.5% health
- Line 161: >142.5% health
- Line 171: >142.5% health + 2nd heal beam
- Line 182: <100% health
- Line 192: 100% - 142.5% health
- Line 202: >142.5% health
- Line 212: >142.5% health + 2nd heal beam
- Template:Crate series/118 has 15 uses and is missing 1 translation
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of Community item owners has 15 uses and is missing 114 translations
- Line 109: TF2 closed beta lead.
- Line 125: Created textures for .
- Line 137: Creator of the popular map .
- Line 154: Contributor to (created the bomb cart).
- Line 171: Creator of .
- Line 183: Also created .
- Line 200: Creator of .
- Line 212: Co-creator of Team Fortress 2 Lobby. Also created .
- Line 229: Creator of , , and .
- Line 246: Creator of .
- Line 263: Created the intro video for .
- Line 356: Creator of the TF2 Tips and Tricks video series.
- Line 419: Starter of the .
- Line 495: Founder.
- Line 569: PC Gamer employee. Co-creator of the Equalizer.
- Line 581: Several of the weapons have altered stats and abilities.
- Line 604: PC Gamer employee.
- Line 616: Several of the weapons have altered stats and abilities.
- Line 634: Contributor to (created multiple posters and signs).
- Line 653: Contributor to .
- Line 670: News poster at halflife2.net.
- Line 697: Founder/Head Admin of .
- Line 720: Co-creator of the Equalizer.
- Line 737: Creator of tf2stats.net.
- Line 777: Creator of .
- Line 789: Also created , featured on the .
- Line 806: Main Heavy in .
- Line 829: Original Organizer of ETF2L Highlander.
- Line 843: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
- Line 861: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
- Line 904: Helped several people texture weapons for the Contribute! program.
- Line 916: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
- Line 933: Creator of the items.
- Line 950: Creator of kill icons for various weapons.
- Line 962: Creator of the .
- Line 986: Creator of the kill icon.
- Line 1004: Repeat assistant in helping Valve track down TF2 issues.
- Line 1021: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
- Line 1039: Organizer of the 2010 Gamers With Jobs tournament.
- Line 1068: Contributor to .
- Line 1080: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
- Line 1097: Gave detailed map exploit information to Valve.
- Line 1114: Project Leader of HLStatsX Community Edition.
- Line 1132: Provided feedback regarding a certain bug.
- Line 1151: Creator of .
- Line 1163: Contributor to the . Also created .
- Line 1243: Posted requests and bugs - one of the top avatar submitters .
- Line 1284: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
- Line 1295: Also the creator of TF2Gallery.
- Line 1312: Creator of tools exploiting Steam Platform and Source Engine capacities.
- Line 1328: Dutch moderator on Steam Translation Server.
- Line 1444: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
- Line 1465: Helped create the German translation of TF2.
- Line 1488: Contributed to the Steam Translation Server.
- Line 1511: Helped create the Hungarian translation of TF2.
- Line 1681: Helped translating Team Fortress 2 in Romanian.
- Line 1692: Originally had a Wrench.
- Line 1723: Russian translator on the Steam Translation Server.
- Line 1797: Creator of the ETF2L Highlander Challenge medals.
- Line 1814: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
- Line 1832: Chief Editor at HLPortal.de.
- Line 1854: Creator of eXtv.
- Line 1878: Creator of SOAP DM and MGE mod.
- Line 1934: Created community tips for the June 10, 2010 update.
- Line 1952: Helped organize the .
- Line 1976: Creator of the TF2B backpack viewer.
- Line 2006: Creator of PropHunt.
- Line 2095: Creator of .
- Line 2112: Contributed s in the .
- Line 2137: Contributed ideas and testing for MGEMod by Lange.
- Line 2154: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
- Line 2177: TF2Maps.net founder.
- Line 2200: Submitted many response rules.
- Line 2219: Was originally given a and later asked to have it changed to a Degreaser.
- Line 2248: Novint employee.
- Line 2265: Creator of .
- Line 2282: Creator of the OPTF2 backpack viewer.
- Line 2294: Also a administrator.
- Line 2317: Primary Hat Helper for .
- Line 2334: Created and organised Hats for Help.
- Line 2351: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
- Line 2398: Named and helped publicize Hats for Help.
- Line 2422: For creating the and assisting Steam Forum members in asset creation for TF2.
- Line 2433: Creator of the . Also contributed to the and the .
- Line 2469: Creator of the TF2 Feedback system and co-creator of PropHunt.
- Line 2486: Make a Wish Foundation gift.
- Line 2497: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
- Line 2582: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
- Line 2593: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
- Line 2647: Head of the TF2TV Casting organization.
- Line 2668: TF2 Outpost creator.
- Line 2684: Administrator of ozfortress.
- Line 2700: Senior Administrator of ozfortress.
- Line 2726: Created the Community Fortress Mentor Program.
- Line 2747: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
- Line 2778: Founder/Head Admin of VanillaTv.
- Line 2793: Long term ETF2L admin and head admin.
- Line 2809: Founder/Head Admin of eXtv.
- Line 2843: Founder/Head Admin of ETF2L.
- Line 2875: Founder/Head Admin of Wireplay.
- Line 2918: Creator of SteamRep.
- Line 2934: Creator of .
- Line 2945: Also SteamRep Admin.
- Line 2993: Assisted Valve in fixing bugs and map exploits.
- Line 3016: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
- Line 3032: Contributor to .
- Line 3052: Creator of marketplace.tf and scrap.tf.
- Line 3072: Created the script to link items in-game to the .
- Line 3083: Also a Administrator.
- Line 3112: Admin, one of the original Admins.
- Line 3122: Originally had a Jarate.
- Line 3149: Created and organised Hats for Help.
- Line 3183: Halflife2.net staff.
- Line 3205: Creator of the Nerf Now!! web comic.
- Template:List of item levels has 15 uses and is missing 17 translations
- Line 1: List of item levels
- Line 18: Level
- Line 64: Community items
- Line 77: Self-Made items
- Line 95: Only vintage quality prior to the release of the
- Line 114: Valve weapons
- Line 133: When created from a , the level is always 99.
- Line 142: Level
- Line 200: Vintage hats released in the & Updates
- Line 215: All other
- Line 236: Other items
- Line 251: Level
- Line 270: Tokens
- Line 280: Strange Filters
- Line 289: Strange Parts
- Line 314: Noise Makers
- Line 327: Paint Cans
- Template:List of slowdown penalty weapons has 15 uses and is missing 1 translation
- Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Template:List of slowdown-inflicting weapons has 15 uses and is missing 1 translation
- Line 42: s can inflict slowdown by reflecting baseballs with the .
- Template:List of weapons that provide health has 15 uses and is missing 3 translations
- Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
- Line 210: * Extinguishing a burning ally restores 20 health to the player.
- Line 531: * Restore 50 health upon killing an enemy.
- Template:MvM bomb upgrades has 15 uses and is missing 8 translations
- Line 3: Stages
- Line 16: Upgrades
- Line 29: First stage
- Line 43: Defensive buff, shared with all nearby robots
- Line 57: Second stage
- Line 71: Health regeneration
- Line 85: Final stage
- Line 99: Full all the time
- Template:MvM giant robots has 15 uses and is missing 9 translations
- Line 2: Machine Class
- Line 15: Name
- Line 27: Abilities
- Line 42: Super Scout
- Line 55: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 70: Rapid Fire Soldier
- Line 83: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 98: Deflector Heavy
- Line 111: Can shoot down projectiles such as rockets and grenades.
- Template:MvM special robots has 15 uses and is missing 20 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Equipped with
- Line 37: Abilities
- Line 51: Minor League Scout
- Line 64: Uses baseballs to temporarily stun
- Line 78: Demoknight
- Line 90: * Sword-wielding maniac
- Line 124: Steel Gauntlet
- Line 136: * Very durable
- Line 179: Heavyweight Champ
- Line 191: * Doesn't need weapons to rough you up
- Line 225: Quick-Fix Medic
- Line 237: * Heals fast
- Line 270: Über Medic
- Line 283: Übers like a maniac
- Line 297: Bowman
- Line 309: * Deadly accurate
- Line 342: Sydney Sniper
- Line 355: Shoots -coated darts
- Template:MvM tank robot has 15 uses and is missing 4 translations
- Line 2: Machine
- Line 14: Abilities
- Line 27: Tank
- Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
- Template:Assist items has 14 uses and is missing 2 translations
- Line 4: Cosmetic items that affect the killfeed in Pyroland
- Line 277: This item gets credited with the kill instead, with the player receiving the assist credit.
- Template:Crate series/109 has 14 uses and is missing 1 translation
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/110 has 14 uses and is missing 1 translation
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/111 has 14 uses and is missing 1 translation
- Line 42: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/114 has 14 uses and is missing 1 translation
- Line 41: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/115 has 14 uses and is missing 1 translation
- Line 31: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/116 has 14 uses and is missing 1 translation
- Line 29: <small>(Items in this crate cannot be or .)</small>
- Template:Item timeline 2012 has 14 uses and is missing 18 translations
- Line 266: * Added daily periodic reward for wins, purchases, and .
- Line 292: * Added a promotional item for ''''.
- Line 314: * Added three new .
- Line 351: * Added two promotional items for ''''.
- Line 413: * Added three promotional items for ''''.
- Line 481: * Added three promotional items for ''''.
- Line 547: * Added City on Fire items.
- Line 707: * Added .
- Line 758: * Added promotional items for ''''.
- Line 808: * Added promotional items for ''''.
- Line 856: * Added promotional item for ''''.
- Line 932: * Added promotional items for ''''.
- Line 1022: * Added promotional items for ''''.
- Line 1072: * Added promotional items for ''''.
- Line 1167: * Added promo.
- Line 1195: * 1 new map ()
- Line 1306: * Added promotional item for ''''
- Line 1369: * Added promotional item for ''''.
- Template:List of Mysterious Promos has 14 uses and is missing 19 translations
- Line 3: Bundle
- Line 14: Bundle release
- Line 25: Items inside
- Line 36: Item revealed
- Line 50: <br>&
- Line 62: &
- Line 74:
- Line 86:
- Line 101:
- Line 116:
- Line 131:
- Line 146:
- Line 161:
- Line 176:
- Line 191:
- Line 206: Genuine
- Line 221: Genuine
- Line 235: Genuine
- Line 249:
- Template:List of Tour of Duty Badges has 14 uses and is missing 1 translation
- Line 176: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
- Template:List of covered-associated weapons has 14 uses and is missing 1 translation
- Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
- Template:Storenonpurchasable has 14 uses and is missing 3 translations
- Line 28: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Line 52: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Line 90: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
- Template:Weapon Ban List has 14 uses and is missing 7 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 10: Slot
- Line 18: 6v6
- Line 25: Highlander
- Line 32: 4v4
- Line 2023: This weapon cannot be used by either the Engineer or the Spy.
- Line 2071: This weapon cannot be used by the Spy.
- Template:Arkham Knight Contest item has 13 uses and is missing 1 translation
- Line 1: This item was created for the .
- Template:Cart speeds has 13 uses and is missing 1 translation
- Line 42: Backwards
- Template:Contracts/pyroland has 13 uses and is missing 2 translations
- Line 17: Prerequisites
- Line 31: Objectives
- Template:Crate series/138 has 13 uses and is missing 1 translation
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/141 has 13 uses and is missing 1 translation
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Item timeline 2014 has 13 uses and is missing 35 translations
- Line 23: * Added for UGC competitors.
- Line 41: * Added 43 community-contributed items to the Strongbox Crate.
- Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 190: * Added a key to unlock the Strongbox Crate.
- Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
- Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
- Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 273: * Added a tournament medal for InfoShow LAN Party participants.
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Line 307: * Added tournament medals for ETF2L competitors.
- Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
- Line 343: * Added tournament medals for LBTF2 competitors.
- Line 358: * Added tournament medals for AsiaFortress Cup competitors.
- Line 373: *
- Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
- Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 803: * Added a key to unlock the Limited Late Summer Crate.
- Line 818: * Added a tournament medal for 2014 Florida LAN participants.
- Line 833: *
- Line 1049: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1072: * Added Gamers Assembly tournament medals.
- Line 1092: * Added the TF2mixup 2014 medal.
- Line 1107: * Added the TF Tomb Contest 2014 winners.
- Line 1124: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
- Line 1139: *
- Line 1251: * Added a cosmetic item to the .
- Line 1277: * Added a medal for those who contributed to the End of the Line Update.
- Line 1292: * begins.
- Line 1442: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2015 has 13 uses and is missing 28 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 47: * Added TF2Connexion Season 14 tournament medals.
- Line 62: * Added OzFortress Season 12 tournament medals.
- Line 77: * Added 3 community-created taunts.
- Line 95: * Added OSL.tf and Florida LAN tournament medals.
- Line 113: * Added UGC tournament medals.
- Line 144: * Added Gamers Assembly 2015 tournament medals.
- Line 159: * Added ETF2L tournament medals.
- Line 176: * Added Tip of the Hats 2015 community medal.
- Line 192: * Added OWL 13 tournament medals.
- Line 203: * Added TF2Connexion Season 15 tournament medals.
- Line 217:
- Line 225: *
- Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 302: * Added a new hat: The Finder's Fee.
- Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 373: * Added the OWL 14 tournament medals.
- Line 388: * Added the DeutschLAN 2015 tournament medals.
- Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 606: * Added UGC tournament medals.
- Line 636: * Added GA'lloween 2015 tournament medals.
- Line 669: * Added Jingle Jam 2015 community medals.
- Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 734: * Added the Workshop Wonderland 2015 community medals.
- Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2016 has 13 uses and is missing 15 translations
- Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
- Line 33: * Added the Civilian Grade Stat Clock.
- Line 48: * Added Gamers Assembly 2016 tournament medals.
- Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
- Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
- Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
- Line 250: * Added Random Acts of TF2 medals.
- Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
- Line 272: * Added Prinny promo items for purchasing
- Line 294: * Added the Florida LAN 2016 community medal.
- Line 309: * Added the Tip of the Hats 2016 community event medals.
- Line 425: * Added the GA'lloween 2016 community event medals.
- Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
- Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
- Line 534: * Added the Winter Wonderland 2016 community medals.
- Template:Item timeline 2020 has 13 uses and is missing 29 translations
- Line 15: * Added some tournament medals.
- Line 32: * Added Operation Mashed Mediocrity community medals.
- Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
- Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
- Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
- Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
- Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
- Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
- Line 108: * Added EU Bball League Season 4 tournament medals.
- Line 118: * Added HLMixes Season 3 tournament medals.
- Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
- Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
- Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
- Line 158: * Added Respawn League Season 5 tournament medals.
- Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
- Line 182: * Added Asian BBall Cup 2020 tournament medals.
- Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
- Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
- Line 216: * Added Pugiklander Summer 2020 tournament medals.
- Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
- Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
- Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
- Line 264: * Added 22 new community-contributed items.
- Line 338: * Added the Summer 2020 Cosmetic Case.
- Line 441: * Added the Wicked Windfall Case.
- Line 454: * Added the Scream Fortress XII War Paint Case.
- Line 533: * Added the Winter 2020 Cosmetic Case.
- Line 546: * Added the Winter 2020 War Paint Case.
- Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
- Template:List of Halloween maps has 13 uses and is missing 3 translations
- Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 47: Original map
- Line 80: Event
- Template:List of strange filters has 13 uses and is missing 1 translation
- Line 2: List of Strange Filters
- Template:Respawn times has 13 uses and is missing 9 translations
- Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
- Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
- Line 83: Single-stage
- Line 112: Multi-stage
- Line 143: All SD maps have the same spawn times.
- Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
- Line 189: All Robot Destruction maps have the same spawn times.
- Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
- Line 231: All Mannpower maps have the same spawn times.
- Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
- Line 15: After final hill
- Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
- Line 3: Status
- Line 14: Default
- Line 25: After gate closed
- Line 36: After gate reopened
- Template:Respawn times/hydro has 13 uses and is missing 2 translations
- Line 4: Normal Round Respawn Times
- Line 60: Defense Round Respawn Times
- Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
- Line 16: While contesting 3
- Template:Respawn times/pass time has 13 uses and is missing 3 translations
- Line 6: Default
- Line 18: Jack is near BLU's base
- Line 31: Jack is near RED's base
- Template:Respawn times/watergate has 13 uses and is missing 4 translations
- Line 6: BLU ahead >50%
- Line 17: BLU ahead <50%
- Line 29: RED ahead <50%
- Line 40: RED ahead >50%
- Template:StoryTimeline has 13 uses and is missing 93 translations
- Line 86: c. 4000BCE
- Line 95: claims to have been born around this time.
- Line 106: 17<sup>th</sup> Century
- Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
- Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
- Line 238: circa 1822
- Line 246: The , begins acquiring the world's largest supply of .
- Line 256: September 2nd
- Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
- Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
- Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
- Line 353: August 21th
- Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
- Line 799: June 15th
- Line 810: wins safest workplace in .
- Line 822: January 24th
- Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
- Line 845: August 13th
- Line 855: A mineshaft collapses on and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
- Line 893: March 13th
- Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 914: March 13th
- Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
- Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
- Line 1087: Jeremy, the , is born in or around this year.
- Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
- Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1270: established; does not stay open very long.
- Line 1294: Gravel War
- Line 1318: 1968, later in the year
- Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
- Line 1344: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
- Line 1376: 1 day
- Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1393: that evening/night
- Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
- Line 1408: Robot War
- Line 1416: next day
- Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
- Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
- Line 1443: are reported stolen from the Gravelpit Community College.
- Line 1452: The Medic surgically added the of his teammates to himself.
- Line 1460: October 29th
- Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1481: October 30th
- Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
- Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
- Line 1523: Australium Chase
- Line 1530: '''''Takeover'''''<br/>(first half of year)
- Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
- Line 1545: immediately after
- Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1560: the following two weeks
- Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1574: September 7th
- Line 1583: Date of mug shot of Spy and Scout (arms healed).
- Line 1591: six months after Takeover,<br/>before the Trial at Teufort
- Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
- Line 1606: before the Trial at Teufort
- Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
- Line 1622: around the time of the trial
- Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
- Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's acquisition of Mann Co., incidentally leading him to learn of his birth parents.
- Line 1690: later<br/>New Zealand
- Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1704: elsewhere
- Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1747: School in Teufort starts after being cancelled for 6 years.
- Line 1757: December 4th
- Line 1765: According to God himself, dies.
- Line 1773: 21st Century
- Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
- Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Line 1802: 71st Century
- Line 1814: 's ownership rights of the 's likeness expire.
- Template:Strangifiers table has 13 uses and is missing 4 translations
- Line 320: The version from the and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
- Line 374: Available from
- Line 386: Available from
- Line 398: Available from
- Template:Third Degree linked damage has 13 uses and is missing 9 translations
- Line 3: Healing link type
- Line 17: Linked target struck with
- Line 31: Damage crosses link?
- Line 47: Any
- Line 63: Any Medic
- Line 76: Enemy Medic or enemy being healed by them
- Line 92: Disguised Spy or Medic healing them (on opposite teams)
- Line 109: Enemy Medic healing an enemy player
- Line 125: Enemy player being healed by an enemy Medic
- Template:Dispenser level has 12 uses and is missing 10 translations
- Line 2: Level
- Line 18: Cost
- Line 33: Generation
- Line 48: Effect on cloaking device when cloaked
- Line 88: No drain when cloaked
- Line 104: Drain when cloaked
- Line 139: Slow regeneration when cloaked
- Line 155: Drain when cloaked
- Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
- Line 206: Drain when cloaked
- Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
- Line 3: Damage over time / Self damage sources
- Line 19: Bleeding
- Line 48: Fire
- Line 99: Charge shot only.
- Line 115: Includes , and variants.
- Line 131: Flame ring only.
- Line 147: Flaming arrows only.
- Template:Item tradability list has 12 uses and is missing 1 translation
- Line 108: Tour of Duty badges
- Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
- Line 2: List of bleed-inflicting weapons
- Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
- Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
- Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
- Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
- Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
- Line 224: * Bleed persists as long as it is attached.
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 222: Actually 7
- Line 228: Actually 21
- Line 236: Divided amongst the 18 first bots
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 187: Divided amongst the 18 first bots
- Template:TF Birthday dates has 12 uses and is missing 2 translations
- Line 2: TF Birthday dates
- Line 41: Items did not drop in these years.
- Template:Contracts/mercenary park has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 152:
- Line 230:
- Line 431: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 549:
- Line 593: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 332:
- Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 623: Activating one of the contracts makes the other two permanently unavailable.
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Halloween Package contents has 11 uses and is missing 3 translations
- Line 2: List of items obtainable from the Halloween Package
- Line 533: /-restricted.
- Line 546: Not available for the Engineer and the Spy.
- Template:List of MVM Missions has 11 uses and is missing 5 translations
- Line 397: Part of '''' Tour of Duty.
- Line 409: Part of '''' Tour of Duty.
- Line 421: Part of '''' Tour of Duty.
- Line 433: Part of '''' Tour of Duty.
- Line 445: Part of '''' Tour of Duty.
- Template:List of items related to headshot has 11 uses and is missing 10 translations
- Line 2: List of items related to headshots
- Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
- Line 59: s can perform headshots by reflecting arrows with the .
- Line 81: Can only perform headshots when fully charged.
- Line 98: on headshot and reduces cooldown of by 1 second.
- Line 116: Can only perform headshot when at full accuracy.
- Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
- Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
- Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
- Line 181: Includes , , and variants.
- Template:List of weapons unable to crit has 11 uses and is missing 1 translation
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Template:List of weapons without random or situational crits has 11 uses and is missing 1 translation
- Line 16: Swords
- Template:Teleporter level has 11 uses and is missing 5 translations
- Line 2: Level
- Line 20: Cost (Metal)
- Line 37: Recharge time
- Line 55: Without
- Line 67: With
- Template:Zombie Infection starting zombies table has 11 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 14: RED players
- Line 27: Nº of Zombies
- Template:Item timeline 2022 has 10 uses and is missing 7 translations
- Line 15: * Added 25 new community-contributed items.
- Line 100: * Added the Summer 2022 Cosmetic Case.
- Line 202: * Added the Ghoulish Gains Case.
- Line 217: * Added the Scream Fortress XIV War Paint Case.
- Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 333: * Added the Winter 2022 Cosmetic Case.
- Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:Reskins/multiple classes has 10 uses and is missing 1 translation
- Line 276: Added in the for players who purchased before the 4th of July, 2016.
- Template:Craft items list has 9 uses and is missing 15 translations
- Line 8: Metal that can be used in crafting. Two weapons to craft.
- Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
- Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
- Line 98: A token used to specify class in crafting. One for each class.
- Line 125: Class Tokens
- Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
- Line 170: Slot Tokens
- Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
- Line 213: Can be obtained by completing the Gored! achievement.
- Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
- Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
- Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
- Template:List of companies has 9 uses and is missing 290 translations
- Line 7: Logo
- Line 19: Company<br>(Products)
- Line 31: Properties<br>(Signage)<br>or Appearances
- Line 43: Team tendency
- Line 55: Reference to...
- Line 66: Alliance Towing
- Line 83: Alpha Electric
- Line 93: Alto Elevators
- Line 103: Army Surplus General
- Line 110: Mapper , contributor to , , and
- Line 120: Ball Fortress
- Line 125: Label on Sandman's ball
- Line 138: Sandman's ball
- Line 152: Ballinger
- Line 158: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
- Line 172: Banana Bay Exports
- Line 182: Bayou Shipping
- Line 189: A is a slow-moving stream, river, marshy lake, wetland, or creek.
- Line 199: Beacon
- Line 209: Biggs
- Line 219: Binder's Popsicles
- Line 229: Binksi Logging
- Line 239: Binski Paper Co
- Line 249: Blue Mountain Pioneering
- Line 256: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
- Line 266: Builders League United
- Line 276: BLU Blast Complex
- Line 283: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
- Line 293: Brewery<br>(Blu Streak Beer)
- Line 300: (Paired with Red Shed)
- Line 310: BLU Co
- Line 316: Blue Corn Co. (graphic art logo)
- Line 327: BLU Freight & Shipping
- Line 334: (Paired with Redstone Cargo)
- Line 344: BLU Industries Incorporated
- Line 354: Blue Corn Co.
- Line 361: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
- Line 371: BLU Steel
- Line 378: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
- Line 387: BLU Warehouse
- Line 396: Boggy Brook's
- Line 405: Bonk Batteries
- Line 411: Turkeys
- Line 415: 'Bonk' Energy Drink
- Line 423: The Scout's memetic response.
- Line 438: "Butchery"
- Line 447: Brown Nugget Prospecting
- Line 456: Buckshot
- Line 462: Mapper , Creator of and contributor to and
- Line 471: Bullseye Bill's
- Line 477: The ''Super Mario'' enemy .
- Line 489: "Cafe and bistro"
- Line 498: Captain Dan's
- Line 502: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 509: WAR!
- Line 511: See
- Line 520: Casali Shafting Co.
- Line 526: , a level designer at Valve.
- Line 538: Cave Raiders
- Line 547: Cerveza Royale
- Line 553: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
- Line 562: Chaps Dry Goods
- Line 574: "Castle of Flowers"
- Line 583: Charles Darling's Triassic Preserve
- Line 589: ,<br />
- Line 598: Chairman
- Line 604: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
- Line 613: Chemical Processing Facility
- Line 622: Clem's
- Line 631: Cliffe Rocks Inc.
- Line 637: Jess Cliffe, a level designer and artist at Valve.
- Line 649: Conagher Railroads
- Line 655: The 's surname.
- Line 664: Conagher's Tool & Munitions
- Line 670: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 682: Conga<br />(Professional Grade Dancing Boots)
- Line 691: The taunt.
- Line 700: Conquistador Fried Giblets
- Line 706: , whose early "chicken buckets" had red and white stripes.
- Line 715: Cornwell
- Line 721: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
- Line 733: Cracky Pop!
- Line 742: Crash Construction
- Line 748: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
- Line 757: Crummy's Burgers
- Line 766: Carmack Computers
- Line 772: References '''' co-creator .''
- Line 779: Dalokohs
- Line 785: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 797: Dapper Cadaver
- Line 803: Fashion magazine the Spy reads in the film ''''.
- Line 812: Darling Zoos
- Line 818: , nemesis of
- Line 827: Der Architect
- Line 836: Discount Alchemist
- Line 839: ()
- Line 848:
- Line 857: Diedrich's Discount Delicatessen
- Line 866: Doctor Wilson's Auto-Borax
- Line 872: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
- Line 881: Driller
- Line 887: , a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 899: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 908: The action item.<br>The game .
- Line 917: Elliphany Electric Trains
- Line 923: Elliphany is the name of mapper 's daughter.
- Line 932: Ellis' Crawdads
- Line 938: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
- Line 947: Emmerich's
- Line 953: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
- Line 962: Finest Hour Ale House
- Line 968: Winston Churchill's 1940 speech.
- Line 977: Freeman Airboat Tours
- Line 983: A reference to Gordon Freeman and the airboat he uses, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series. Borealis is the name of a ship in ''Half-Life''. Riverside is a town in ''Left 4 Dead''. Blackwood is a custom map using the Swamp Pack.
- Line 995: Freyja's Sushi
- Line 1001: Mapper , creator of and , and contributor to , , and .
- Line 1010: FGD Luxury Automobiles
- Line 1016: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1023: General Industries Co.
- Line 1032: Gilded Gold
- Line 1038: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
- Line 1047: Gold Medal
- Line 1053: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1065: Goldbloom Tropical Flora Export
- Line 1071: ''Jurassic Park'' actor
- Line 1080: Goldstream Fuel Co.
- Line 1089: Gray Gravel Co.
- Line 1095: , CEO.
- Line 1104: Green Valley Post
- Line 1113: Griffivore Banana Co.
- Line 1119: Reference to a video of entertainer eating an unpeeled banana.
- Line 1128: Hammond's Amber Mining Co.
- Line 1134: and his source of
- Line 1143: Hampshire's Heavy Lifting Equipment
- Line 1149: The "Hampshire Heavies" ''TF2'' community
- Line 1159: Handy Hoe
- Line 1168: Happy Farmers Cooperative
- Line 1174: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1183: Happy Farmers Cooperative
- Line 1186: Tractors
- Line 1195: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
- Line 1207: "Hotel of Love"
- Line 1216: Humboldt's Pharmacy
- Line 1222: 19th century German natural scientist known to have studied electrical animation of dead tissue.
- Line 1231: Humboldt Sauermilch Molkerei GMBH
- Line 1237: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1246: Hurg Spaceship Parts
- Line 1255: Husky Acres
- Line 1264: Icarus Airliners
- Line 1270: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
- Line 1285: Ian "" Spadin, the mapper that created
- Line 1294: Imperial Mining
- Line 1301: (Paired with Regal Plumbing Supplies)
- Line 1310: Industrial
- Line 1313: Tractors
- Line 1322: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
- Line 1331: Jenkin Coal Co.
- Line 1340: Jimi Jam
- Line 1346: (Paired with Driller)
- Line 1355: Jobbs Orchards
- Line 1359: Mac Update trailer
- Line 1367: , the former CEO of Apple.
- Line 1379: Klintz Hocks
- Line 1394: Lucky Plucker
- Line 1403: Lumpy Bros
- Line 1406: Butter for Less
- Line 1415: Mannhattan Used Fireworks
- Line 1424: Mann Co.
- Line 1430: Mann Co.
- Line 1434: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
- Line 1446: Menschnapps
- Line 1451: Mann Co.
- Line 1458: Mann Co.
- Line 1461: (The Mann Co. Genuine Spacesuit)
- Line 1469: Mann Co.
- Line 1473: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
- Line 1482: Sleepy Dog
- Line 1485: (Meaty Chunks dog food)
- Line 1494: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
- Line 1503: McJohn Power
- Line 1509: (Opposes Wood Electric)
- Line 1518: (Metal)<!-- not a company name -->
- Line 1526: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
- Line 1537: Mann Co.
- Line 1541: (Saxton Hale's boutique line)
- Line 1550: Neal's Bananaland Ice Cream
- Line 1556: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
- Line 1565: Newell and Sons
- Line 1569: Get games faster with Steam
- Line 1577: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
- Line 1589: Newell & Sons Steam Delivering
- Line 1597: NJ Productions
- Line 1603: Mapper Valentin Levillain, creator of , , and
- Line 1612: Nile Archaeo
- Line 1618: (Red Raiders' archaeologist rivals)
- Line 1627: Northern Express
- Line 1633: and other railroads
- Line 1642: Odessa Mining Logistics
- Line 1650: Old Geezer
- Line 1656: Planned original bobblehead from ''''.
- Line 1668: Otto's Cafe
- Line 1680: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
- Line 1689: Poco Coop
- Line 1704: Pinkerpaw Packaging
- Line 1713: Piper & Piper Pipeworks Inc.
- Line 1722: Primaprime
- Line 1726: Projector screen for instructional films that may be available in s.
- Line 1737: Projector Screens
- Line 1744: Projector screen for instructional films.
- Line 1755: (Pyroland Vision Experience)
- Line 1764: The
- Line 1773: Reliable Excavation Demolition
- Line 1782: Red Bread
- Line 1786: Red Bread (Soundtrack)
- Line 1794: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
- Line 1803: Red Forest Fur Company
- Line 1809: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
- Line 1818: Red Ind. Trading
- Line 1827: Red Industries Unincorporated
- Line 1836: RED Iron
- Line 1842: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
- Line 1851: RED Iron Works
- Line 1857: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
- Line 1866: Red Planet Chemicals
- Line 1873: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
- Line 1883: Red Raiders
- Line 1890: (Nile Archaeo's treasure hunting rivals)
- Line 1900: Red Shed
- Line 1904: Red Shed Whiskey
- Line 1908: Red Shed Beer
- Line 1918: Red Valley Mining
- Line 1928: Redstone Cargo
- Line 1936: (Paired with BLU Freight & Shipping)
- Line 1946: Regal Plumbing Supplies
- Line 1954: (Paired with Imperial Mining)
- Line 1964: Rio Grande Coal Co.
- Line 1971: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
- Line 1981: Rolling Stone Mining Logistics
- Line 1991: Sanders BBQ
- Line 1998: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
- Line 2011: Sapper Sour Candy
- Line 2018: Sapper Mega Sour Bubble Gum
- Line 2027: Schucker & Sons
- Line 2037: Scoot's Canoe
- Line 2044: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
- Line 2057: Sea Side Exports
- Line 2064: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2074: (Seed)
- Line 2081: (Paired with Metal)
- Line 2091: Shifty's Quick Shot
- Line 2098: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
- Line 2108: Shiny's Bullion
- Line 2115: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2125: (double-edged blades)
- Line 2132: Mapper , creator of and contributor to
- Line 2142: Smart Fireworks
- Line 2149: Mapper , creator of and contributor to
- Line 2159: Spawn-N-Go
- Line 2166: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
- Line 2176: Strongarm Lifting
- Line 2186: Sunny Hay
- Line 2193: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
- Line 2215: TF Industries
- Line 2219:
- Line 2227: WAR!
- Line 2227: Sentry Operating Manual
- Line 2236: A reference to both Valve and ''Team Fortress 2''.
- Line 2249: Tree Feller 2 Million
- Line 2256: TF2M is an abbreviation for .
- Line 2266: Trench Diggers FIRST UNION
- Line 2273: TF2M is an abbreviation for .
- Line 2283: Tycho Corp Off-World Excavations
- Line 2293: Vier Augen Optical Co.
- Line 2300: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
- Line 2310: Wade Canoes
- Line 2323: Reskin of
- Line 2333: Wood Electric
- Line 2340: (Opposes McJohn Power)
- Line 2350: Wright Shipping
- Line 2357: Matt & Danika Wright, 3D artists at Valve.
- Line 2373: A mark indicating extra strong alcoholic beverage.
- Line 2386: Yeti Park
- Line 2393: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
- Line 2403: YTI
- Line 2407: Institute for Research and Development.
- Line 2414: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2424: Yti-Hale Shipping
- Line 2431: Saxton Hale's amalgamated violent animal shipping company.
- Line 2441: Zippy Plow
- Line 2448: The , later known as the .
- Template:List of melee weapons has 9 uses and is missing 1 translation
- Line 2: List of melee weapons
- Template:Tools drop list has 9 uses and is missing 1 translation
- Line 828: These strange parts dropped previously:
- Template:Weapon Halloween Spell paragraph1 has 9 uses and is missing 1 translation
- Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
- Template:Item timeline 2024 has 8 uses and is missing 8 translations
- Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
- Line 95: * Die wurde hinzugefügt.
- Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 205: * Die wurde hinzugefügt.
- Line 220: * Die wurde hinzugefügt.
- Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 337: * Die wurde hinzugefügt.
- Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 81: Note
- Line 92: Includes and variants.
- Template:Mechachievements list has 8 uses and is missing 74 translations
- Line 2: Mechachievements list
- Line 6: Icon and Name
- Line 15: Complete a mission using custom upgrades: 100CP
- Line 18: This achievement only can be done in , , and .
- Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
- Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
- Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
- Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 48: 's critical hit does not count towards this achievement.
- Line 54: Have a sentry buster destroy the bomb carrier: 100CP
- Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
- Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
- Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
- Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
- Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
- Line 82: Mad Milk Syringe also count towards this achievement.
- Line 88: Destroy a bot with a tauntkill: 100CP
- Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
- Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
- Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
- Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
- Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
- Line 121: Near death means below 35 HP.
- Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
- Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
- Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
- Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
- Line 165: Both bonus objective does not work in this achievement.
- Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
- Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
- Line 181: This achievement can be done with any demoman's melee weapon.
- Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
- Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
- Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
- Line 208: Complete a mission with zero failed waves: 50CP
- Line 211: Player must complete two different mission to gain this achievement.
- Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
- Line 227: does not count towards this achievement.
- Line 233: Destroy a blimp: 100CP
- Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
- Line 243: Fire does not count towards primary achievement.
- Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
- Line 252: This achievement can be done with , , and
- Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
- Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
- Line 268: Player must land final blow in order to count towards achievement.
- Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
- Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
- Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
- Line 291: Hauling building towards does not count towards bonus objective.
- Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
- Line 300: Bonus objective only count if gatebots are inside capture zone.
- Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
- Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
- Line 316: Any mini-crits count towards bonus objective.
- Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
- Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
- Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
- Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
- Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
- Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
- Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
- Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
- Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
- Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
- Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
- Line 395: This achievement can be done with , and .
- Line 401: Complete a mission with zero deaths: 100CP
- Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
- Line 411: Critical hits from does not count towards primary objective.
- Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
- Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 22: Like Father Like Son
- Line 25: Deal 40,000 damage to Giant Robots.
- Line 33: Snipe That Ya Freakin' Coward!
- Line 36: Kill 25 Sniper Robots.
- Line 44: The Underdog
- Line 47: Deal 30,000 damage to Tanks.
- Line 56: Home Run
- Line 59: Hit ten robots with a Sandman ball from really far away.
- Line 67: Rakin' in the Dough
- Line 70: Complete ten waves with an A rating or higher.
- Line 78: Sugar Rush
- Line 81: Deal 50,000 damage with the Soda Popper.
- Line 89: Team Player
- Line 92: Complete three missions with at least 40,000 Support points.
- Line 101: Moneybags
- Line 104: Complete a mission with an A+ rating.
- Line 113: Power Hitter
- Line 116: Complete a mission with the top Damage score.
- Line 124: Untouchable
- Line 127: Complete a mission without any resistances, and three or fewer deaths.
- Line 137:
- Line 146: Battle Brother
- Line 149: Assist in 500 robot kills.
- Line 157: Battalion's Backup
- Line 160: Deploy the Battalion's Backup 20 times.
- Line 168: Buff Banner
- Line 171: Deploy the Buff Banner 20 times.
- Line 179: Concheror
- Line 182: Deploy the Concheror 20 times.
- Line 190: Frag Out
- Line 193: Deal over 750 damage in a single attack, five separate times.
- Line 201: Paratrooper
- Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 212: The Purple Heart
- Line 215: Heal 5,000 health with the Black Box.
- Line 224: Screamin' Eagles!
- Line 227: Kill 100 robots while blast jumping.
- Line 235: The Bronze Star
- Line 238: Complete a mission with at least 40,000 Support points.
- Line 247: The Medal of Honor
- Line 250: Complete a mission with the top Damage score.
- Line 260:
- Line 269: Pyro's Perch
- Line 272: Reset the bomb carrier three times.
- Line 280: Chain Reaction
- Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 290: Look Up!
- Line 293: Deal 30,000 damage to Tanks.
- Line 300: No U
- Line 303: Reflect 100 projectiles.
- Line 311: Dragon's Fury
- Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 321: Medium Rear
- Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 331: Burnt to a Crisp
- Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 341: French Roast
- Line 344: Kill 100 Spy Robots.
- Line 353:
- Line 362: Scotch Guard
- Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 372: When Life Gives You Lemons
- Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 382: Kablooie!
- Line 385: Kill at least five robots with one detonation, five separate times.
- Line 393: Heads Will Roll
- Line 396: Collect four or more heads in a single life, five separate times.
- Line 403: Crossed Wires
- Line 406: Deal over 1,500 damage in a single attack, ten separate times.
- Line 413: Whiff of the Ol' Brimstone
- Line 416: Deal 30,000 critical damage.
- Line 424: Knight of the Round Table
- Line 427: Complete a mission with the top Damage score, as a full Demoknight.
- Line 434: Pills Here
- Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 446:
- Line 455: Bolshevik Behemoth
- Line 458: Deal 100,000 damage to Giant Robots.
- Line 465: Damn Good Cop
- Line 468: Heal 500 health to allies with your Sandvich.
- Line 475: Do Not Pass Go
- Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 486: Heavyweight Champ
- Line 489: Kill 25 robots with the Killing Gloves of Boxing.
- Line 496: Made of Steel
- Line 499: Receive 5,000 damage within a single life.
- Line 507: The Iron (Glowing) Curtain
- Line 510: Deal 50,000 damage to robots while critboosted from a kill.
- Line 518: The Red Giant
- Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 530:
- Line 539: Ya Plum Done Daggum Did It Now Son!
- Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 549: Remote Technician
- Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 560: Do Tanks Have Wives?
- Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 570: Scrapyard
- Line 573: Accumulate fifty kills with a single Sentry Gun.
- Line 580: Can't Fix What Ain't Broke
- Line 583: Complete a wave without using a Building Upgrade canteen.
- Line 590: Manual Override
- Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 601: Drugstore Cowboy
- Line 604: Heal 20,000 health to teammates with your Dispenser.
- Line 612: Built to Last
- Line 615: Complete a wave without letting your Sentry Gun get destroyed.
- Line 624:
- Line 633: I Am Ze Übermensch!
- Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 643: Field Medic
- Line 646: Heal 150,000 health to your teammates.
- Line 653: Frankenstein
- Line 656: Revive your teammates twenty times.
- Line 663: Short Circuit
- Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 673: Do Much Harm
- Line 676: Kill fifty robots with your Projectile Shield.
- Line 684: Get Behind Me!
- Line 687: Block 50,000 damage with your Projectile Shield.
- Line 694: Mad Doktor
- Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 706:
- Line 715: Robin Hood
- Line 718: Deal 50,000 damage to robots with the Huntsman.
- Line 725: Taking Names
- Line 728: Kill 1,000 robots.
- Line 735: Hotshot
- Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 746: Boom. Headshot.
- Line 749: Kill at least three robots with a single shot, twenty-five separate times.
- Line 756: Forehead On Ya Like A Coffee Table
- Line 759: Kill fifty Giant Robots.
- Line 766: Two Birds
- Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 777: Collateral Damage
- Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 789:
- Line 798: Big Iron on His Hip
- Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 809: The Bigger They Are...
- Line 812: Kill 100 Giant Robots.
- Line 819: Stealthy Sabateur
- Line 822: Kill 100 sapped robots.
- Line 830: Hit and Run
- Line 833: Kill ten Giant Medics.
- Line 840: Sanguine Snake
- Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 850: Master of Disguise
- Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 861: Stabby-Go-Round
- Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 873:
- Line 882: World Tour
- Line 885: Complete fifty waves.
- Line 892: Finders Keepers
- Line 895: Collect 10,000 currency.
- Line 902: PROPERTY DAMAGE
- Line 905: Deal 500,000 damage to robots.
- Line 912: Fair and Balanced
- Line 915: Deal 250,000 critical damage to robots.
- Line 923: Drop It Like It's Hot
- Line 926: Kill thirty fully charged Über Medics.
- Line 934: Tank Buster
- Line 937: Deal the most damage to a Tank before it dies, three separate times.
- Line 946: Mann of Steel
- Line 949: Complete a mission without dying.
- Line 965: Team International
- Line 968: Complete a mission without Scout, Soldier, and Engineer.
- Line 975: Team USA
- Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 986: Major Leagues
- Line 989: Complete a mission with your entire team playing as Scout.
- Line 997: Backup Battalion
- Line 1000: Complete a mission with your entire team playing as Soldier.
- Line 1008: Wildfire
- Line 1011: Complete a mission with your entire team playing as Pyro.
- Line 1020: Sobriety Test
- Line 1023: Complete a mission with your entire team playing as Demoman.
- Line 1031: Brave Hearts
- Line 1034: Complete a mission with your entire team playing as Demoknight.
- Line 1042: Russian Roulette
- Line 1045: Complete a mission with your entire team playing as Heavy.
- Line 1053: More Gun
- Line 1056: Complete a mission with your entire team playing as Engineer.
- Line 1064: Die Übermenschen
- Line 1067: Complete a mission with your entire team playing as Medic.
- Line 1075: Pissing Contest
- Line 1078: Complete a mission with your entire team playing as Sniper.
- Line 1086: From the Shadows
- Line 1089: Complete a mission with your entire team playing as Spy.
- Line 1097: Cool, Calm, and Collected
- Line 1100: Complete a mission without any buy backs.
- Line 1107: Lost Connection to the Item Server
- Line 1110: Complete a mission using only stock weapons (reskins allowed).
- Line 1118: Diligent Defense
- Line 1121: Complete three missions without the bomb reaching the hatch area.
- Line 1128: Four Men of the Apocalypse
- Line 1131: Complete an expert mission with only three other people.
- Line 1138: Flawless Victory
- Line 1141: Complete three missions without any wave failures.
- Line 1148: Old School
- Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 1159: Triple Tag Team
- Line 1162: Complete an advanced mission with only two other people.
- Line 1170: Dynamic Duo
- Line 1173: Complete an intermediate mission with only one other person.
- Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72:
- Line 77: Damn Breach
- Line 83: Jungleworks
- Line 86: Jungle Bungle
- Line 91: Marsbase
- Line 94: Martian Civilizations
- Line 99: Metro
- Line 102: Metropolis
- Line 108: Monsoon
- Line 111: Weathered Wrecks
- Line 116: Oilrig
- Line 119: Orson Oligarchy
- Line 125: Sand
- Line 128: Solar Solder
- Line 133: Smog
- Line 136: Hazardous Haze
- Line 142: Steep
- Line 145: Mnemonic Mechanics
- Line 149: Ventus
- Line 152: Vacationvasion
- Line 158:
- Line 163: Corrosion Of Dignity
- Line 178: Apex
- Line 181: Glacial Gantlet
- Line 187: Malware Malfunction
- Line 192: Autumnull
- Line 195: Steelblock
- Line 202: Breaking Point
- Line 208: Bogland
- Line 211: Dire Mire
- Line 217: Mud Maker
- Line 223: Casino City
- Line 226: Gangsters Pair Of Dice
- Line 231: Charon
- Line 234: Atmos Quake
- Line 239: Coastrock
- Line 242: Cobalt Cruise
- Line 248: Coldtown
- Line 251: 6 Scottish Pentathlon
- Line 257: Dockyard
- Line 260: Jammer Jeopardy
- Line 266: Dusk
- Line 269: Til Dawn
- Line 275: Humbridge
- Line 278: Runtime Optimization
- Line 284: Jungleworks
- Line 287: Manntained Machines
- Line 293: Lotus
- Line 296: Mechanical Damnation
- Line 302: Scorched Skies
- Line 307: Monsoon
- Line 310: Rolling Thunder
- Line 316:
- Line 321: Neotropic Nightmare
- Line 328: Assault And Battery
- Line 334: Scallops
- Line 337: Crustacean Cremation
- Line 342: Scrapyard
- Line 345: Illegal Industry 1010
- Line 350: Quantum Processing
- Line 356: Rust Bucket
- Line 362: Trashyard Throwdown
- Line 368: Sludge
- Line 371: Claire De Lune
- Line 377: Smog
- Line 380: Respiration Restriction
- Line 386: Snowpine
- Line 389: Shivering Slumber
- Line 394: Underground
- Line 397: Mining Operation
- Line 403: Quartz Quadrant
- Line 408: Waterfront
- Line 411: Splash Zone
- Line 416: Watermine
- Line 419: Dig Of Wreckoning
- Line 434:
- Line 439: Drop Database Devastation
- Line 445: Electricavenue
- Line 448: Obsolescence
- Line 454: Havana
- Line 457: Night Feast
- Line 463: Jungleworks
- Line 466: Agaglobulinemiagenesis
- Line 472: Ax20
- Line 478: Rancher
- Line 481: Impasse
- Line 487: Bx20
- Line 493: Spacepost
- Line 496: Astral Annihilation
- Line 501: Waterfront
- Line 504: Eradication
- Line 517: Charon
- Line 520: Oz Terror
- Template:Reskins has 8 uses and is missing 7 translations
- Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
- Line 827: Added in the as part of the .
- Line 898: Added in the for players who own '''' (must be unlocked in-game).
- Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1005: Added in the for players who own '''' (must be unlocked in-game).
- Line 1022: Added in the for players who opened a obtained from .
- Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Template:Soul Gargoyle bit has 8 uses and is missing 1 translation
- Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
- Template:AltTimeline has 7 uses and is missing 3 translations
- Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
- Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:Carrier health table has 7 uses and is missing 2 translations
- Line 5: RED players
- Line 19: RED players
- Template:Item timeline 2023 has 7 uses and is missing 8 translations
- Line 15: * Added 25 new community-contributed items.
- Line 100: * Added the Summer 2023 Cosmetic Case.
- Line 115: * Added the Summer 2023 War Paint Case.
- Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
- Line 250: * Added the Bone-Chilling Bonanza Case.
- Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
- Line 362: * Added the Winter 2023 Cosmetic Case.
- Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197:
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:Perks perk table has 7 uses and is missing 20 translations
- Line 1: Perks
- Line 12: Perk
- Line 49: +50% reserve ammo and ammo and metal regeneration
- Line 84: On kill, grants 2 seconds of Mini-Crits
- Line 118: On round start, grants 15 seconds of invisibility
- Line 123: Attacking before the 15 seconds ends it prematurely
- Line 156: Mini-Crits become full Critical hits
- Line 190: +40% extra healing gained from all healing sources
- Line 225: On death, summons a friendly Skeleton
- Line 260: +10% movement speed
- Line 295: On death, the killer is Marked For Death for 6 seconds
- Line 330: Double melee damage
- Line 339: Patience
- Line 365: Grants up to 7 health per second
- Line 400: +50% projectile speed and reduced spread
- Line 435: +15% firing, reloading, and weapon switching speed
- Line 470: +10% damage resistance
- Line 505: On kill, reveals the three closest enemies for 5 seconds
- Line 540: Once per round, players can be revived by a Medic
- Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Sapper upgrades has 7 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 9: / Duration
- Line 16: Radius of Effect
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 25: Crates
- Line 35: Active
- Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 58: Tools that ''used'' to be found via a random drop
- Line 80: Crates
- Line 90: Retired and
- Line 147: These Strange Parts dropped previously:
- Template:War Paint collection table has 7 uses and is missing 29 translations
- Line 10:
- Line 19:
- Line 28:
- Line 37:
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- Template:Cosmetic can drop list has 6 uses and is missing 1 translation
- Line 3: Cosmetics that ''can'' be found via a random drop.
- Template:Crate series/146 has 6 uses and is missing 1 translation
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 10: Resistances that are not pierced
- Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
- Line 36: The 66% damage resistance gained by Sentry Guns.
- Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
- Line 53: The 35% damage resistance from the 's rage.
- Line 61: The Critical hit immunity from the Battalion's Backup's rage.
- Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
- Line 79: The 40% damage resistance from the .
- Line 88: The 20% resistance from a Spy's .
- Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:List of underworlds has 6 uses and is missing 23 translations
- Line 37: Contains
- Line 46: On Entrance
- Line 55: On Exit
- Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
- Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
- Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
- Line 453: Health drain only applies while portal is closed.
- Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 574: Health drain only applies after lingering for too long.
- Line 600: Health drain only applies after lingering for too long.
- Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 878: Also grants increased jump height upon exit.
- Line 928: The secret exit also applies the buff.
- Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
- Line 1009: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Merchandise block has 6 uses and is missing 1 translation
- Line 7: $
- Template:Mvm mission Aerial Stupidity has 6 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
- Line 39: Random choice
- Template:Surviving fire table has 6 uses and is missing 27 translations
- Line 2: Instant extinguish
- Line 14: Pickups
- Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
- Line 35:
- Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
- Line 56: Water
- Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
- Line 77: Healing
- Line 87: Being healed by a , , or for a full second.
- Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
- Line 110: Container-based liquids
- Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
- Line 132: Being airblasted by a friendly Pyro.
- Line 144: Being near a friendly Pyro when they land with the .
- Line 156: Activating the as a .
- Line 168: Having the as the active weapon while burning.
- Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
- Line 192: bing someone with the .
- Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
- Line 216: Being hit by a friendly Sniper's .
- Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
- Line 240: Mitigating fire damage
- Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
- Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the fire causes a effect after the Bonk! effect wears off.
- Line 277: Equipping weapons that increase the player's maximum health, such as the or .
- Line 288:
- Line 298: Being under the effects of a , such as or the .
- Template:TF Tomb Contest item has 6 uses and is missing 1 translation
- Line 1: This item was created for the .
- Template:Todo has 6 uses and is missing 2 translations
- Line 5: A todo list has been written for this article.
- Line 32: No list provided.
- Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
- Line 2: Achievement Idle
- Line 46: Infinite
- Template:Contracts/merasmissions has 5 uses and is missing 2 translations
- Line 10: Objectives
- Line 338: Added in .
- Template:Contracts/tough break has 5 uses and is missing 109 translations
- Line 10: Objectives
- Line 27: Score points: 1 CP
- Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 35: Be MVP at the end of a round: 30 CP
- Line 42: Get a kill: 1 CP
- Line 46: Kill a Scout: 3 CP
- Line 50: Kill a Soldier: 3 CP
- Line 54: Kill a Pyro: 3 CP
- Line 58: Kill a Demoman: 3 CP
- Line 62: Kill a Heavy: 3 CP
- Line 66: Kill an Engineer: 3 CP
- Line 70: Kill a Medic: 3 CP
- Line 74: Kill a Sniper: 3 CP
- Line 78: Kill a Spy: 3 CP
- Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Line 89: Score points on a Payload map: 1 CP
- Line 93: Push the Payload Cart: 2 CP
- Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
- Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
- Line 108: Score points on a CP map: 1 CP
- Line 112: Defend a Control Point on a CP map: 3 CP
- Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
- Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
- Line 127: Score points as Scout: 1 CP
- Line 131: Kill as Scout: 3 CP
- Line 135: Kill while jumping as Scout: 5 CP
- Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
- Line 146: Score points as Scout: 1 CP
- Line 150: Kill as Scout: 3 CP
- Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
- Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 165: Score points as Soldier: 1 CP
- Line 169: Kill as Soldier: 2 CP
- Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
- Line 177: Minicrit kill as Soldier: 5 CP
- Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
- Line 188: Score points as Soldier: 1 CP
- Line 192: Kill as Soldier: 3 CP
- Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
- Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
- Line 207: Score points as Pyro: 1 CP
- Line 211: Extinguish a burning teammate: 3 CP
- Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
- Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
- Line 248: Score points as Pyro: 1 CP
- Line 252: Kill as Pyro: 3 CP
- Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
- Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
- Line 268: Score points as Demoman: 1 CP
- Line 272: Melee kill as Demoman: 3 CP
- Line 276: Collect a head as Demoman: 3 CP
- Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
- Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
- Line 291: Score points as Demoman: 1 CP
- Line 295: Sticky grenade kill: 3 CP
- Line 299: Kill an enemy doing the objective: 3 CP
- Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
- Line 310: Score points as Heavy: 1 CP
- Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
- Line 318: Capture or defend an objective as Heavy: 3 CP
- Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
- Line 329: Score points as Heavy: 1 CP
- Line 333: Kill as Heavy: 3 CP
- Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
- Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
- Line 348: Score points as Engineer: 1 CP
- Line 352: Kill with a Sentry: 3 CP
- Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
- Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
- Line 367: Score points as Engineer: 1 CP
- Line 371: Teleport a teammate: 1 CP
- Line 375: Dispense 500 health to teammates: 3 CP
- Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
- Line 386: Score points as Medic: 1 CP
- Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
- Line 394: Regenerate or collect 200 health as Medic: 2 CP
- Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
- Line 405: Score points as Medic: 1 CP
- Line 409: Assist in a kill as Medic: 3 CP
- Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
- Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
- Line 424: Score points as Sniper: 1 CP
- Line 428: Kill as Sniper: 1 CP
- Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
- Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
- Line 443: Score points as Sniper: 1 CP
- Line 447: Long range arrow kill as Sniper: 3 CP
- Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
- Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
- Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
- Line 466: Score points as Spy: 2 CP
- Line 470: Destroy a building with a sapper: 4 CP
- Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
- Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
- Line 485: Score points as Spy: 2 CP
- Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
- Line 493: Destroy a building with a sapper: 4 CP
- Line 497: Undisguised kill as Spy: 4 CP
- Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
- Line 508: Score points on Snowycoast: 1 CP
- Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
- Line 519: Score points on Vanguard: 1 CP
- Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
- Line 530: Score points on Landfall: 1 CP
- Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
- Line 541: Score points on Highpass: 1 CP
- Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
- Line 551: Applied to any gamemode that involves the use of .
- Line 556: Despite the name, neither weapon was required to fulfill the contract.
- Template:List of cosmetics with Genteel Smoke has 5 uses and is missing 3 translations
- Line 2: Cosmetics with
- Line 130: Does not apply to all .
- Line 135: Uses a thinner variant.
- Template:Maps with bot support has 5 uses and is missing 1 translation
- Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
- Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
- Line 3: Operation Gear Grinder missions
- Line 14: Notable Robots
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 13: Notable Robots
- Line 27:
- Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.II weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.II weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
- Line 3: Operation Oil Spill loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Rust Botkiller MK.I weapons
- Line 61: Rare loot
- Line 70: Blood Botkiller Mk.I weapons
- Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 87: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
- Line 3: Operation Steel Trap loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.I weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.I weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
- Line 3: Operation Two Cities loot
- Line 16: Guaranteed loot
- Line 32: Item from the random drop pool
- Line 38: At least 5 random common
- Line 46: Rare loot
- Line 57: Rare Robot Part
- Line 64: Upon tour<br>completion
- Line 70: Guaranteed loot
- Line 82: Rare loot
- Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
- Line 43: Custom variant
- Line 60: Custom variant
- Line 122: Custom variant
- Line 137: Custom variant
- Line 159: Custom variant
- Line 172: Custom variant
- Line 217: Custom variant
- Line 230: Custom variant
- Line 248: Custom variant
- Line 282: Custom variant
- Line 300: Custom variant
- Line 338: Custom variant
- Line 350: Custom variant
- Line 363: Custom variant
- Line 385: Custom variant
- Line 435: Custom variant
- Line 447: Custom variant
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
- Line 81: The
- Line 88: The
- Line 90: The
- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
- Line 156: The
- Line 196: The
- Line 219: The
- Line 235: The
- Line 240: The
- Line 248: The
- Line 263: The
- Line 265:
- Line 267: The
- Line 267: 50% faster move speed while deployed
- Line 276:
- Line 276: 50% slower spin up time
- Line 333: The
- Line 338:
- Line 340: The
- Line 365: The
- Line 390: The
- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 26: The
- Line 28: The
- Line 30: The
- Line 39: The
- Line 54: Spawns similarly to Spy-bots
- Line 86:
- Line 101: The
- Line 103:
- Line 105: 50% slower move speed while deployed
- Line 110: The
- Line 114:
- Line 118: The
- Line 123:
- Line 125: 50% slower move speed while deployed
- Line 130: The
- Line 134:
- Line 143: Behaves similarly to Sniper-bots
- Line 158: The
- Line 175: Takes opposite path as the bomb
- Line 219: Behaves similarly to Sniper-bots
- Line 229: Behaves similarly to Sniper-bots
- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459:
- Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 298: The
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 461: The
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
- Line 43: Limited
- Line 128: Limited
- Line 188: Limited
- Line 351: Limited
- Line 362: Limited
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
- Line 17: No overheal penalty
- Line 28: No overheal penalty
- Line 36: No overheal penalty
- Line 44: No overheal penalty
- Line 52: No overheal penalty
- Line 60: Resists bullet damage
- Line 66: No overheal penalty
- Line 74: Resists blast damage
- Line 80: No overheal penalty
- Line 88: Resists fire damage
- Line 94: No overheal penalty
- Line 111: No overheal penalty
- Line 144: No modified health and size
- Line 162: The
- Line 207: No overheal penalty
- Line 274: No overheal penalty
- Line 287: No overheal penalty
- Line 318: Behaves similarly to regular Sniper-bots
- Line 344: Cannot disguise
- Line 368: Does not take falling damage
- Line 393: Does not take falling damage
- Line 457: The
- Line 469: Reverses enemy building construction
- Line 487: Behaves similarly to regular Sniper-bots
- Line 498: Spawns similarly to Spy-bots
- Line 518: Administrator will announce its arrival
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Mvm mission alpine assault has 5 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 31: Appears at flank
- Line 39: Appears at flank
- Line 48: Appears at flank
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Line 314: Limited support
- Template:Mvm mission backwood blockade has 5 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 48: Wave begins after 2A is all dead
- Line 67: Wave begins after 2B has finished spawning
- Line 79: Wave begins after 2A is all dead
- Line 102: Wave begins after 3A has finished spawning
- Line 124: Wave begins after 3B has finished spawning
- Line 165: Wave begins after 4A is all dead
- Line 205: Wave begins after 5A is all dead
- Line 220: Wave begins after 5A is all dead
- Line 251: Takes left path
- Line 261: Takes right path
- Line 307: Takes left path
- Line 317: Wave begins after 7A-1 is all dead
- Line 333: Wave begins after 7B is all dead
- Line 344: Wave begins after 7C is all dead
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:Trade Offer errors has 5 uses and is missing 22 translations
- Line 2: Steam trade offer errors
- Line 12: Error code<br>Internal name
- Line 21: Encountered when
- Line 30: Explanation
- Line 41: Sending, accepting, declining, or cancelling trade offers.
- Line 50: Generic failure, shown if a more specific error could not be determined.
- Line 61: Sending, accepting, declining, or cancelling trade offers.
- Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
- Line 81: Sending, accepting, declining, or cancelling trade offers.
- Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
- Line 101: Sending, accepting, declining, or cancelling trade offers.
- Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
- Line 121: Sending, accepting, declining, or cancelling trade offers.
- Line 130: The trade offer service is currently unavailable.
- Line 141: Sending, accepting, declining, or cancelling trade offers.
- Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
- Line 161: Sending, accepting, declining, or cancelling trade offers.
- Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
- Line 181: Accepting trade offers.
- Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
- Line 201: Sending trade offers.
- Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
- Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
- Line 28: Steam Profile
- Line 38: Backpack
- Line 49: Wiki Profile
- Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
- Line 2: List of weapons associated with knockback
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253:
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490:
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503:
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517:
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531:
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544:
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557:
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570:
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288:
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759:
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32:
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86:
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
- Line 55: "
- Line 55: "
- Line 145: "
- Line 145: "
- Line 236: "
- Line 236: "
- Line 267:
- Line 306: "
- Line 306: "
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235:
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407:
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441:
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
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- Line 128: resistance to explosions (passive)
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- Line 132: 20,000
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- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
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- Line 200: damage bonus
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- Line 209: bullets per shot
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- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
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- Line 286: degree rocket spread
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- Line 317: On Hit: Bleed for
- Line 317: seconds
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- Line 394: Spawns at
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
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- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46:
- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
- Line 10: "
- Line 10: "
- Line 18: "
- Line 18: "
- Line 26: "
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- Line 26:
- Line 33: A
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- Line 58: B
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- Line 59: Unused type
- Line 70: C
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- Line 76: C
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- Line 94: D
- Line 94: C
- Line 95: Unused type
- Line 108: A
- Line 109: Unused type
- Line 115: "
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- Line 120: B
- Line 120: B
- Line 121: Not required to finish the wave
- Line 132: B
- Line 132: B
- Line 133: Not required to finish the wave
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- Line 265: Not required to finish the wave
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- Line 309: Not required to finish the wave
- Line 320: Not required to finish the wave
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- Line 342: Not required to finish the wave
- Line 361: A
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- Line 372: B
- Line 372: A
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- Line 389: C
- Line 389: B
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- Line 405: D
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- Line 411: E
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- Line 418: "
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- Line 420: F
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- Line 426: G
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- Line 439: A
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- Line 445: A
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- Line 452: The
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- Line 454: B
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- Line 461: The
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- Line 471: A
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- Line 547: A
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- Line 553: B
- Line 553: A
- Line 567: "
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- Line 569: B
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- Line 576: "
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- Line 576: A
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- Line 581: A
- Line 586: "
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- Line 601: A
- Line 602: Normal Variants
- Line 608: "
- Line 608: "
- Line 608: The
- Line 613: A
- Line 613: A
- Line 614: Giant Variants
- Line 620: "
- Line 620: "
- Line 620: The
- Line 625: B
- Line 625: A
- Line 626: Normal Variants
- Line 632: "
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- Line 637: B
- Line 637: B
- Line 638: Giant Variants
- Line 644: "
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- Line 649: C
- Line 649: B
- Line 650: "
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- Line 655: C
- Line 655: C
- Line 656: "
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- Line 656: The
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
- Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
- Template:Setup time map table has 4 uses and is missing 9 translations
- Line 52: First and second stage
- Line 61: Third stage
- Line 72: First stage
- Line 81: Second stage
- Line 92: First and second stage
- Line 101: Third stage
- Line 192: First and second stage
- Line 201: Third stage
- Line 216: Multi-stage map which has the same setup time for every stage.
- Template:Unusual effects has 4 uses and is missing 166 translations
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
- Line 188:
- Line 189:
- Line 190:
- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223:
- Line 224:
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- Line 227:
- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
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- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
- Line 305:
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- Line 316:
- Line 317:
- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
- Line 351:
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- Line 354:
- Line 355:
- Line 356:
- Line 357:
- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
- Line 390:
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- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
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- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
- Line 507:
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- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
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- Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 658: List of Unusual effects
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- Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
- Line 707: List of Unusual effects
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- Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
- Line 758: List of Unusual effects
- Line 773:
- Line 774:
- Line 775:
- Line 776:
- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808:
- Line 809:
- Line 810:
- Line 811:
- Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
- Line 828: List of Unusual effects
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- Template:Water locations table has 4 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 721: First BLU spawn leads to small river (shallow water).
- Line 730: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 739: Small pools around the map.
- Line 748: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 757: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 766: There are small ponds of deep water around the valley below the central tower.
- Line 775: The center of the map has a canal of deep water.
- Line 784: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 793: There is a large lake with a boathouse.
- Template:Aquarius water speed has 3 uses and is missing 4 translations
- Line 3: Speed boost
- Line 9: Underwater speed on Aquarius
- Line 15: Regular underwater speed
- Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
- Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
- Line 2: Heal Source
- Line 7: Healing Rate
- Line 13: Injured ≤ 10 seconds ago
- Line 18: Injured ≥ 15 seconds ago
- Line 25: 6 per second
- Line 31: '''Vaccinator ''':<br>2 per second
- Line 36: 18 per second
- Line 42: '''Vaccinator overheal''':<br>6 per second
- Line 49: 8.4 per second
- Line 55: '''With ''':<br>25.2 per second
- Line 60: 25.2 per second
- Line 66: '''With ÜberCharge''':<br>75.6 per second
- Line 73: 6.25 per second
- Line 78: 18.75 per second
- Line 85: '''Level 1''':<br>2.5 per second
- Line 91: '''Level 2''':<br>3.75 per second
- Line 97: '''Level 3''':<br>5 per second
- Line 102: '''Level 1''':<br>2.5 per second
- Line 108: '''Level 2''':<br>3.75 per second
- Line 114: '''Level 3''':<br>5 per second
- Line 120: Payload#Carts
- Line 123:
- Line 128: 2.5 per second
- Line 133: 2.5 per second
- Template:Bot skill levels has 3 uses and is missing 80 translations
- Line 2: Differences between bot skill levels
- Line 11: Skill
- Line 19: Skill level
- Line 29: Easy
- Line 37: Normal
- Line 45: Hard
- Line 53: Expert
- Line 62: Reaction time
- Line 74: Time until bot reacts to a player entering its field of view
- Line 83: Aiming interval
- Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 103: / aim
- Line 111: Vertical compensation:
- Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
- Line 128: aim
- Line 136: Vertical compensation:
- Line 143: Aims for headshot?
- Line 151: Vertical compensation:
- Line 158: Aims for headshot?
- Line 165: Only close range (150 s)
- Line 173: Vertical compensation:
- Line 180: Aims for headshot?
- Line 187: Always
- Line 195: Aims based on the command
- Line 204: aim
- Line 212: Always aims at the enemy's center
- Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
- Line 227: Bots with the or always aim at the body
- Line 236: aim
- Line 244: Always aims for body
- Line 251: Aims between the head and center
- Line 258: Always aims for the head
- Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 274: 10% chance
- Line 281: 30% chance
- Line 288: 60% chance
- Line 295: 90% chance
- Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 310: Prioritizes over healing target?
- Line 318: 50% chance
- Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
- Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 345: Dodging skills
- Line 352: Never attempts to dodge
- Line 359: Dodges when holding a damage-dealing weapon
- Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
- Line 374: Avoids running into enemies?
- Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 391: Chance to
- Line 398: 0% chance
- Line 405: 50% chance
- Line 412: 90% chance
- Line 419: 100% chance
- Line 426: Used for both reflecting projectiles and pushing players away
- Line 434: choice
- Line 441: Random class
- Line 448: Random member of the enemy team's class
- Line 457: Disguise behavior
- Line 464: Looks towards enemy players when in view
- Line 471: Avoids looking at enemies
- Line 479: Attempts to ?
- Line 486: Always attempts to backstab players, even if enemy is facing the bot
- Line 493: Only backstabs if the enemies are turned less than 45 degrees away
- Line 500: Only backstabs if the enemies are turned less than 78 degrees away
- Line 507: Only backstabs if a backstab is possible on the enemy
- Line 515: Switches to secondary?
- Line 523: s switch away if primary is empty
- Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
- Line 535: Snipers switch away if enemy is closer than 750 Hammer units
- Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
- Line 549: Retreats to reload?
- Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
- Line 566: Chance to roam far away when defending control point?
- Line 573: 10% chance
- Line 580: 50% chance
- Line 587: 75% chance
- Line 594: 90% chance
- Line 601: Bots only roam if there is enough time left on the clock (determined by )
- Line 609: Attempts to block the capture of a control point?
- Line 621: A list of quiet weapons can be found below
- Template:Disconnect reasons has 3 uses and is missing 24 translations
- Line 2: Disconnect messages
- Line 10: Message
- Line 17: Meaning
- Line 25: Disconnected by user
- Line 30: User manually disconnected from the server.
- Line 38: Removed from match by system
- Line 43: User was taken to another match by the matchmaking system.
- Line 51: <player name> timed out
- Line 56: The player lost connection to the server for too long.
- Line 63: User was VAC banned from secure server
- Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
- Line 76: Steam auth ticket has been canceled
- Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
- Line 89: An issue with your computer is blocking the VAC system.
- Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
- Line 102: Issued too many commands to server.
- Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
- Line 115: Buffer overflow in net message
- Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
- Line 128: This Steam account does not own this game. Please login to the correct Steam account.
- Line 133: The account has been locked by and cannot play on VAC secured servers.
- Line 141: Bad challenge
- Line 154: Connection failed after 4 retries
- Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
- Template:LODcosmeticsmodelTable has 3 uses and is missing 1 translation
- Line 44: (includes grenades)
- Template:Merge has 3 uses and is missing 4 translations
- Line 5: We go together, Doctor!
- Line 20: It has been suggested that this or section be merged with ''''.
- Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
- Line 52: The creator of this merge request has set an expiry date of ''''''.
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
- Line 138: Only 10 will drop money
- Line 148: Only 20 will drop money
- Line 334: The
- Line 345: The
- Line 487: Only 20 will drop money
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341:
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454:
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Overclock has 3 uses and is missing 13 translations
- Line 116: Only 1 will drop money
- Line 126: Only 1 will drop money
- Line 136: Only 1 will drop money
- Line 207: Only 1 will drop money
- Line 217: Only 1 will drop money
- Line 227: Only 1 will drop money
- Line 237: Only 1 will drop money
- Line 247: Only 1 will drop money
- Line 320: Only 1 will drop money
- Line 330: Only 1 will drop money
- Line 340: Only 1 will drop money
- Line 505: Bomb resets after the last bot has spawned
- Line 518: Bomb resets after the last bot has spawned
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229:
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8:
- Line 8: The
- Line 13:
- Line 13:
- Line 15:
- Line 83:
- Line 83: The
- Line 83: Marks enemies for death
- Line 90:
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224:
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436:
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
- Line 80: Goes to the hatch first
- Line 107: Goes to the hatch first
- Line 195: Goes to the hatch first
- Line 250: Goes to the hatch first
- Line 331: Goes to the hatch first
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
- Line 95: Spawns from the main spawn or flank
- Line 117: Spawns from the main spawn or flank
- Line 134: Spawns from the flank
- Line 144: Spawns from the flank
- Line 156: Spawns from the flank
- Line 221: Spawns from the flank
- Line 234: Spawns from the flank
- Line 244: Spawns from the flank
- Line 289: Spawns from the flank
- Line 305: Spawns from the flank
- Line 419: Spawns from the flank
- Line 471: Spawns from the flank
- Line 489: Spawns from the flank
- Line 501: Spawns from the flank
- Line 523: Spawns from the flank
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
- Line 2: Sentry Guns
- Line 12: Kills
- Line 22: Damage
- Line 45: Note: Giant kills count as 5 kills in regards to these kill thresholds.
- Template:TFBot quiet weapons list has 3 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 12: Weapon ID
- Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
- Line 9: Items in this crate have a chance to be , ( only), or both.
- Template:Mann Vs Machine Nav/no category has 2 uses and is missing 1 translation
- Line 93: Boot Camp
- Template:Merasmus props table has 2 uses and is missing 33 translations
- Line 2: List of props Merasmus can disguise as
- Line 8: Prop
- Line 18: Pumpkin
- Line 25: Listed twice, thus twice as likely
- Line 31: Palm tree
- Line 40: Control room console
- Line 49: Work table
- Line 58: Boulder
- Line 67: Concrete block
- Line 76: Welding machine
- Line 85: Resupply locker
- Line 94: Target
- Line 103: Picnic table
- Line 112: Grand piano
- Line 121: Bookcase
- Line 130: Chair
- Line 139: Couch
- Line 148: Grandfather clock
- Line 157: Coffin
- Line 166: Mining crate
- Line 175: Oil drum
- Line 184: Hand truck
- Line 193: Minecart
- Line 202: Tire pile
- Line 210: Computer cart
- Line 219: Dump truck
- Line 228: Tent
- Line 236: Tractor tire
- Line 245: Tractor
- Line 254: Haybale
- Line 263: Wooden barrel
- Line 272: Wood pile
- Line 281: Pallet
- Template:Mobocracy stats change has 2 uses and is missing 88 translations
- Line 3: New Stats/Stats Change
- Line 8: <br>
- Line 13: +25% faster reload speed
- Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
- Line 23: <br>
- Line 28: -34% clip size
- Line 33: On Kill: 3 seconds of 100% critical chance
- Line 38: On Kill: 3 seconds of 100% critical chance
- Line 43: On Kill: 3 seconds of 100% critical chance
- Line 48: 100% critical hit chance
- Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
- Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
- Line 63: 100% slower reload
- Line 67: Pyro and Soldier only
- Line 70: On Kill: 3 seconds of 100% critical chance
- Line 75: On Kill: 3 seconds of 100% critical chance
- Line 80: On Kill: Gain Mini-crits for 5 seconds
- Line 85: +300% increased air control
- Line 90: On Kill: Gain Mini-crits for 5 seconds
- Line 95: Wearer never takes falling damage
- Line 100: (hidden): +15% damage bonus
- Line 105: +100% damage bonus<br> 100% slower attack speed
- Line 110: <br>
- Line 115: -50% max primary ammo on wearer
- Line 120: -25% damage penalty
- Line 125: <br>
- Line 130: <br><br>
- Line 135: +400% afterburn damage
- Line 140: <br>
- Line 145: 100% critical hits from behind<br> 40% slower firing speed
- Line 150: On Hit: Gain a speed boost for 5 seconds
- Line 155: +1 jump in mid-air
- Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
- Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
- Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
- Line 175: -6 max stickybombs out
- Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
- Line 185: Deploy and holster time penalty.
- Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
- Line 195: Deploy and holster time penalty.
- Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
- Line 205: Deploy and holster time penalty.
- Line 210: Deploy and holster time penalty.
- Line 215: <br> No random critical hits
- Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
- Line 225: Can switch to other weapon while deployed
- Line 230: <br><br>
- Line 235: On Kill: Gain Mini-Crits for 5 seconds
- Line 239: Heavy only
- Line 242: <br>
- Line 247: <br>
- Line 252: <br>
- Line 257: On Kill: Turn victim to ice
- Line 261: Engineer only
- Line 264: On Kill: Gain Mini-Crits for 5 seconds
- Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
- Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
- Line 279: Self mark for death when hauling buildings<br> -25 max health
- Line 284: -25 max health
- Line 289: -25 max health
- Line 294: Unlimited sentry range<br> +200% max sentry ammo
- Line 299: <br>
- Line 304: <br><br>
- Line 309: <br>
- Line 314: Can heal friendly buildings
- Line 319: -50% shield duration
- Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
- Line 329: 40% slower firing speed<br> No random critical hits
- Line 334: <br>
- Line 339: <br>
- Line 344: <br><br>
- Line 349: <br><br><br>
- Line 354: <br>
- Line 359: On Kill: Gain Mini-Crits for 10 seconds
- Line 364: <br>
- Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
- Line 374: <br>
- Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
- Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
- Line 389: -50% clip size
- Line 394: 50% sapper health penalty
- Line 399: -60 max health on wearer
- Line 404: <br>
- Line 409: +50 max health on wearer
- Line 414: +50 max health on wearer
- Line 419:
- Line 424:
- Line 429: Also applies to
- Template:Mvm Missions Nav/missioncategoryonly has 2 uses and is missing 1 translation
- Line 54: No tour
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of on kill
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Mvm upgrades hellmet has 2 uses and is missing 15 translations
- Line 2: Modified classes' upgrades
- Line 154: Modified primary weapons' upgrades
- Line 208: Rocket Specialist
- Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
- Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
- Line 578: Modified secondary weapons' upgrades
- Line 692: Able to re-launch while already in-flight
- Line 706: Stun enemies when you land
- Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
- Line 812: Canteen Specialist
- Line 824: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
- Line 840: Modified melee weapons' upgrades
- Line 947: Modified buildings' upgrades
- Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1053: Modified Canteens
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The '''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69:
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The '''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123:
- Line 129: