Team Fortress Wiki:Discussion/Archive 25
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2017 & 2018 discussions January 2017 — October 2018 |
2015 & 2016 discussion January 2016 — December 2016 January 2015 — November 2015 |
2014 discussion July — December January — June |
2010 discussion December November October August — September June — July |
Contents
- 1 Table showing item conditions on it's page
- 2 Lightbox style viewer for gallery images
- 3 expired promo
- 4 Dictionary's Diet
- 5 Major Updates vs Content Packs
- 6 Halloween 2012 Paint spells: Unique page
- 7 Half-Life map articles on the wiki
- 8 3D view models for Hats and Miscs
- 9 Javascript KAPUTT (?)
- 10 Bullet spread
- 11 Color consistency
- 12 Category:Languages
Table showing item conditions on it's page
Every page I see on TF2 wiki has the item and tells how it was put into the game. However, no page mentions what conditions the item comes in, such as vintage, genuine, unusual, ect. However, there is a page dedicated to showing what items were made in these conditions, but I believe it would be more convenient for users to find the item's page and see what conditions it exists in, or has existed in.
Another note on this: it would also show items that are not on the main pages (like the Vintage page) for showing items in a certain condition. For example: Vintage bills hat. Look at the vintage page and see if you can find it. You won't find it because it's not there. Even though it is a glitched item, it still potentially exists and should be shown on wiki somehow that this item in vintage quality exists.
- We don't include items like the Vintage Bills since there are only 2-5 original ones; the remainder were duped long ago. However, we do have Item quality/Possible hat qualities, Item_quality/Possible_weapon_qualities, and Item_quality/Possible_miscellaneous_item_qualities Darkid (|) 14:42, 29 May 2013 (PDT)
More on this - even though there are those two pages you stated, they don't contain all possible qualities. I'm looking at a convenient way to check every item in ALL it's existing qualities (I'm hoping even glitched or not, I.E Vintages), not just tangible qualities. The table would have hidden qualities for certain items such as a hat having strange quality. --General Cap 20:23, 19 June 2013 (PDT)
Lightbox style viewer for gallery images
I propose installing a lightbox viewer for gallery images (and thumbnails) on the wiki. For a preview you can look at the portal wiki and try clicking on a gallery image. What think? —Moussekateer·talk 15:51, 2 June 2013 (PDT)
- I think this is a great idea, especially for comic pages. Eels 15:56, 2 June 2013 (PDT)
- All I can see lifting from that template is the click-expand image. Since we dont' have a clear listing of items (test chambers) nor a specific set of items (chamber hazards) I don't quite see what we would change. Darkid (|) 16:05, 2 June 2013 (PDT)
- My reasoning is that most users click on gallery images to see the larger image, and do not actually want anything from the File: page. This gives them that ability with the added bonus of allowing them to quickly browse through all the gallery images instead of clicking one, clicking back to the article and clicking another image. Plus if they actually do want to reach the File: page the option is still there. —Moussekateer·talk 16:08, 2 June 2013 (PDT)
- I wasn't saying I didn't want the expand-click, but I just had never heard the term "lightbox viewer", then. Darkid (|) 16:23, 2 June 2013 (PDT)
- My reasoning is that most users click on gallery images to see the larger image, and do not actually want anything from the File: page. This gives them that ability with the added bonus of allowing them to quickly browse through all the gallery images instead of clicking one, clicking back to the article and clicking another image. Plus if they actually do want to reach the File: page the option is still there. —Moussekateer·talk 16:08, 2 June 2013 (PDT)
- Definitely something that we should have had for a while. – Smashman (talk) 16:30, 2 June 2013 (PDT)
expired promo
is there a way to show that a promo has expired and is not obtained by buying a game now? Magicalpony (talk) 07:09, 5 June 2013 (PDT)
- A) "This item was awarded in Genuine quality to players who pre-ordered X on Steam before Y."
- B) Promotional items
- (contribs ▪ talk) 07:12, 5 June 2013 (PDT)
Dictionary's Diet
Today I want to ask you some important question. We have a Template:Dictionary/items which is nearly 1 MB of plain text. This is really heavy. I suggest you take a dictionary items on a... inquisition diet. What do I mean? We have a lot of items having the same name on both English and foreign languages. I think we can freely delete these "translations". Why do we need an entry of en=Menpo;fr=Menpo;ge=Menpo;es=Menpo ? I suggest deleting all repetitive strings due to their futility. by Limie Pie 03:25, 11 June 2013 (PDT)
- Are you calling the dictionary fat? Rude. The reason those duplicate strings exist in other languages is because that is the official translation. If they weren't there then translators would have no idea if that meant the string was the same as the English one or the translation hadn't been added yet by an editor. —Moussekateer·talk 03:30, 11 June 2013 (PDT)
Major Updates vs Content Packs
As you may have noticed, I've suggested some of the "update" pages to be moved and recategorized. This was made due to recent discussion about Major Updates navigation box. So here is the difference stated by Valve: Major Update is the massive update involving new gameplay, system or rewarding features; it may or may not contain any items at all; if big update has a big amount of items added but has minor gameplay influence, that it is a content pack. Due to that I may hardly call all Contribution Packs, Grordbort's Victory Pack and Community Map Pack updates. These were patches with some content added. by Limie Pie 10:34, 11 June 2013 (PDT)
- Unfortunately, some of the leadup to this discussion was spread out across a few pages (1 2 3 4). This seems to be as a follow-up to This discussion as an unintended side-effect. I'm all for it--provided that we all accept the change in the first place. Darkid (|) 11:19, 11 June 2013 (PDT)
- Any questions on why am I doing stuff without "discussing" it? by Limie Pie 09:28, 17 June 2013 (PDT)
- You seem to be making somewhat of a semantics argument. Update and Patch are interchangeable, the word Update doesn't really always mean major updates and never really has. The patch we had a few hours ago, Eric Smith called "update" so this is just making distinctions for words that don't need to exist. Valve's official name for the first contribution update was "First Contribute Update" so what are you arguing exactly? Balladofwindfishes (talk) 20:55, 19 June 2013 (PDT)
- Any questions on why am I doing stuff without "discussing" it? by Limie Pie 09:28, 17 June 2013 (PDT)
Halloween 2012 Paint spells: Unique page
I just came up with an idea it would be convenient to just have all paint spells on one page so you won't have to search for them one page at a time. I think this would be useful to users who come to TF2 wiki as it would save time and would be convenient. It may be useful in the future if more paint spells come out. The spells page can be found here: Halloween Spells --General Cap 08:50, 20 June 2013 (PDT)
Half-Life map articles on the wiki
I know I discussed this topic a while ago, but as far as I remember, the votes were highly mixed.
In my opinion, the articles about the Half-Life maps such as Boot Camp (Classic) are inappropriate on the wiki.
The maps were never intended to be played in Team Fortress Classic. They just (hardly) work in TFC because Half-Life is running on the same engine.
A popular argument in the previous discussion was that the maps were popular on TFC servers. However, I can't find any TFC server running a Half-Life map: servers 1 servers 2.
The articles contain the same text, what only differs are the images and the titles.
These maps are not custom maps for TFC (as they were called before I reorganized them today), they are official maps for HL. Simply launching a map from a game A in a game B doesn't make it a custom map for the game B, it is still either official or custom map for the game A.
So there is no reason to keep the articles about the maps on the wiki. The maps are for Half-Life, not Team Fortress. We are a Team Fortress wiki, not a Half-Life wiki.
As Combine OverWiki is in the VWN too, if we move the articles to it, they will still be somehow linked to our wiki. SiPlus 07:11, 4 July 2013 (PDT)
- I vote for:
- Making a Half-Life maps (Classic) article listing all the maps, along with one or two screenshots of each, and perhaps a link to the proper dedicated map article on the Combine OverWiki
- Redirecting all current map articles to this list article
- Getting rid of
{{TFC hl maps nav}}
— Wind 19:13, 4 July 2013 (PDT)
- That's what I thought. There's List of maps (Classic) article, which already lists the maps. But what about, instead of having the redundant map images and list on the wiki, simply saying on the List of maps (Classic) (or even Team Fortress Classic, because List of maps (Classic) is a database, and Team Fortress Classic lists game modes and trivia) page something like this: "If a map doesn't provide rules for any game mode (for example, if it was made for another GoldSrc game like Half-Life), a four-team deathmatch can be played on it." Half-Life maps are not that exceptional to be listed on a separate page, they are played on 0 servers, just like CS, DMC, DoD, Gunman, HLOF and Ricochet maps, but we don't list these. SiPlus (talk) 01:55, 5 July 2013 (PDT)
3D view models for Hats and Miscs
(Not an original idea, but hey, seems useful.)
So here's what this idea is all about: a lot of 3D view models for weapons have already been made for TF2 wiki. But what about hats and miscs? Either they don't exist or there is a very small amount of these pages with these 3D view models. There are also pages in the weapons category missing 3D view models, and those pages have this problem stated at the top of the page. (That's how I came by this idea) So, what should we do? --General Cap 11:59, 6 July 2013 (PDT)
- I can't offer a definite answer for this, but I think that the 3D Models thing isn't done for hats/miscs because of the sheer amount of them, and how quickly there would be new items added. There would very quickly end up with a huge overload of them. Again, I can't say this for sure, this is just what I seem to remember Moussekateer saying when I went over the 3D Models page to update it for Steampipe. --Omolong (talk) 12:04, 6 July 2013 (PDT)
- I was thinking it would take up too much space as well, and I was kind of hoping I wasn't the only one who thought of this. The wiki data space has expanded thpugh, so perhaps one day we may see this come into effect. --General Cap 12:33, 6 July 2013 (PDT)
- Oh, no, I don't mind space, I mean the workload that people would have to go through would be quite a lot to cover all the hats/miscs that are added, plus keep up with new items that are added. I think you'd probably have to do red team and blue team ones (if the model has them) and then do the paint colours as well (if the model has them), which leads to there being 37/38 of the 3D Models for each item that needs it. --Omolong (talk) 12:39, 6 July 2013 (PDT)
- I was thinking it would take up too much space as well, and I was kind of hoping I wasn't the only one who thought of this. The wiki data space has expanded thpugh, so perhaps one day we may see this come into effect. --General Cap 12:33, 6 July 2013 (PDT)
Javascript KAPUTT (?)
I asked yesterday for a fix. Text:
Someone pls try to fix javascript error on [Show] click to see what contains what ;;; example: Critical_hits#Special_cases << try to click [SHOW] on "List of weapons able to deal random and situational critical hits" >>>>>results in: javascript:collapseTable(0); > false ;
Just wanted an update on the priority on this one. Thanks δ³Σx² > Add + or - skills for me 04:28, 12 July 2013 (PDT)
- Fixed now. —Moussekateer·talk 19:27, 12 July 2013 (PDT)
Bullet spread
I was recently testing out bullet spread for shotguns, scatterguns, etc. and was wondering if this information could be fitted into the "Damage and Function times" template (here). I'm fairly comfortable as to the formatting, but I'm not quite sure as to how to word it. As you may recall, items in this template are listed with a descriptor to the left with the text to the right, as seen below. Tooltips can be added to either item.
Text | Parameter |
However, I'm not quite sure how to put the following statement elegantly as to fit neatly into this table:
For every 30 hammer units you are away from the target, the shotgun's bullets will deviate up to 1 hammer unit laterally.
Any ideas? Darkid (|) 14:27, 28 July 2013 (PDT) (Sidenote: Should this fact be included in the pistol/minigun/smg pages?)
- For lack of followup, I will implement this change in a week. Darkid (|) 14:09, 7 August 2013 (PDT)
Color consistency
All of the class files File:Scout.png, File:Soldier.png, File:Pyro.png etc are all RED pictures. However, File:Spy.png is not RED, but instead we have File:Spy RED.png. This is annoying, particularly for templates. Would it be possible/practical to switch the two of these? Darkid (|) 13:49, 29 July 2013 (PDT)
- For lack of followup, I will implement this change in a week. Darkid (|) 14:09, 7 August 2013 (PDT)
Category:Languages
This currently only holds Category:Main in different languages. This is highly useless, as it would make more sense to have Main be the top category. The languages should be subcategories of Main, much like Category:Disambiguation. Darkid (|) 15:49, 16 August 2013 (PDT)