Team Fortress Wiki:Discussion/Archive 27
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Contents
- 1 /ukr
- 2 Sheen on Killstreak Weapons
- 3 Possible user page template
- 4 "unofficial/community" banner
- 5 TF wiki logo
- 6 Add Blog Post Topics? (Posted in List of Blog Posts Discussion)
- 7 Damage types needed
- 8 "Originally contributed as set" - notable?
- 9 Creating a page for TipOfTheHats.org
- 10 New Update? New Content? New ARG!
- 11 Should there be a page for Easter eggs?
- 12 Spoilers
- 13 Strangifiable Items.
- 14 Strange parts additional information
- 15 Weapon demonstration reservations
- 16 New policy for deletion of community sites
- 17 Kill icon tooltip
- 18 Infobox qualities.
- 19 HTTP/HTTPS issues
- 20 Wiki acting strange
- 21 Page Location for New Taunt Voicelines
- 22 Reminder: Administrator got new responses for Payload Race this past update.
/ukr
Should we translate the wiki into Ukrainian? You know, TF2 just got ukrainian localization files. - \theguy299\talk\contribs\ 08:33, 14 January 2014 (PST)
Well, if TF2 Community decides to create Ukrainian version of Wiki, I'll gladly help to expand it. User:XLVIII User talk:XLVIII
Sheen on Killstreak Weapons
Hi there people of the wiki!
I recently got an idea of a new section that would be good to add to each weapon. The sheen from professional, or specialized killstreak weapons does not always appear on each of the weapons. I believe that a section on each weapon that told weather or not the sheen shows on the weapon would be good to have.
Another good section to have on each of the weapons would be one that explained where the sheen appeared on each weapon. I have noticed that on many of the professional killstreak items the sheen only appears on one part of the weapon. For some weapons, you can not see the sheen on them in first person, while you can only see the sheen in third person.
It would be good if everyone could help get together a list of each weapon where the sheen does not show, and where the sheen does show for each weapon. I have seen many situations where someone trades a fair deal of keys for a specialized or professional killstreak weapon, and once they get the weapon and don't see the sheen, they get extremely upset.
Having a list for this would be very helpful.
Thanks people of the wiki!
Here is the link for the list so that you can add, or change it: http://wiki.teamfortress.com/wiki/Killstreak_weapons_sheen — The preceding unsigned comment was added by Alienboy567 (talk) • (contribs)
Possible user page template
Hi everyone, long time no see. I have made this html document (responsive versions for tablets and mobiles) because i wanted an updated look on my user profile... but then i thought... why can't we have it as a template that everyone can use? i would like to make it with wiki syntax and document it so everyone can have a snazy steam community looking userpage.
point being, what are your thoughts.
i am also open to suggestions as i may have missed some core features of a wiki user page. - Lexar - talk 08:38, 17 January 2014 (PST)
- On the one hand, it looks awesome and it would be handy to have a template that new users can use to spruce up their userpage. On the other hand ... we could end up with everyone using the same template. The amazing variety of userpage designs makes each one unique, and a lot of people enjoy personalising their own page. A big template like this might make things too ... generic, if you know what I mean. » Cooper Kid (blether) • (contreebs) 08:19, 18 January 2014 (PST)
"unofficial/community" banner
We need a banner like that for stuff like Convoy like I've mentioned in the talk page of Convoy. This would alert people that the information they are about to read isn't official such as the fancy vs nasty thing or the guard dog thing. Otherwise it makes it look like a real thing in the game. Hell, why are unofficial maps even in here? This is the TF2 Official wiki... We don't need UNOFFICIAL ITEMS on this wiki but if we're going to have them, we need a "COMMUNITY-CREATED" banner Anyone? ErnieTheGreatest (talk) 22:00, 18 January 2014 (PST)
- Dont' think its really needed. The description saying "community created" in the actual article is enough. A banner isn't really needed. IMO Ashes (talk) 22:06, 18 January 2014 (PST)
- ClockworkSpirit2343 just did a nice job adding a banner to unofficial map pages! hooray! ErnieTheGreatest (talk) 23:12, 18 January 2014 (PST)
TF wiki logo
Since this is called the TF wiki and has all the TFC stuff... why does the actual logo say TF2 wiki? Could someone make a logo that has TF without the 2? That might look cool and accurate. ErnieTheGreatest (talk) 18:20, 26 January 2014 (PST)
Add Blog Post Topics? (Posted in List of Blog Posts Discussion)
Should the contents for each blog post be added in order to make finding a certain blog post easier? Because most of the posts, if not all, do not have clear titles indicating their contents. Green5 (talk) 02:24, 20 February 2014 (PST)
Damage types needed
I'm really surprised that this has never been added. There are a lot of weapons with non-obvious damage types, and this should be documented on the wiki. This is relevant for MvM, weapons that give type-specific buffs and debuffs, and most of all the Vaccinator. There is currently a brief summary on the damage page, but it's grossly inadequate. I would suggest two things: Add a damage type section to the damage box for each weapon, and/or add a table of all weapons and the damage they do, either on the damage page or on a new page. Some lists of damage types have previously been compiled elsewhere (for example), and I can help test any that are in doubt.
I would start doing this myself, but I want some consensus on how to organize and format this information. — The preceding unsigned comment was added by Kered13 (talk) • (contribs)
Support Yes, god yes. Can we please do this? There are plenty of weapons that deal damage in weird ways - this really is important information. It wouldn't be hard to add a section to the weapon infobox for this, either. — Armisael (T · C) 16:42, 23 February 2014 (PST)
- Might be appropriate to put it in
{{Damage table}}
as a call to a wrapper template pointing to a dictionary. Just fyi I wouldn't trust that link as it seems to think that melee weapons are 'nothing' when in fact they are bullet damage. i-ghost (talk) 09:49, 9 March 2014 (PDT)- Melee weapons don't activate the pain train's bullet vulnerability - I think they once did, but that was fixed. — Armisael (T · C) 19:47, 9 March 2014 (PDT)
- Like Armisael said, it's fixed for a long. Maybe we need to state the melee weapons as "Melee" type.
Rikka Takanashi (talk) • (contributions) 20:19, 9 March 2014 (PDT)
- Like Armisael said, it's fixed for a long. Maybe we need to state the melee weapons as "Melee" type.
- Melee weapons don't activate the pain train's bullet vulnerability - I think they once did, but that was fixed. — Armisael (T · C) 19:47, 9 March 2014 (PDT)
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 (bullet) |
Critical | 90 (30 bullet, 60 crit) | |
Mini-crit | 41 (30 bullet, 11 crit) | |
Afterburn | 3 / tick 60 total (fire) | |
Afterburn (mini-crit) | 4 / tick 80 total (60 fire, 20 crit) | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
What do people think about this format, then? Implementation would probably be done through some dictionary somewhere. — Armisael (T · C) 10:53, 10 March 2014 (PDT)
- I think that looks good, but I'll note that the flareguns' primary damage is BOTH bullet AND fire. So for example, a targe + paintrain demo will take 30*0.5*1.1 = 17 damage (after rounding). As far as I know the flareguns are the only weapons with this dual type property, but the format needs to be able to represent that. One possibility:
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 (bullet/fire) |
Critical | 90 (30 bullet/fire, 60 crit) | |
Mini-crit | 41 (30 bullet/fire, 11 crit) | |
Afterburn | 3 / tick 60 total (fire) | |
Afterburn (mini-crit) | 4 / tick 80 total (60 fire, 20 crit) | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
- Another thought would be to use icons to represent the damage types. We could possibly use the Vaccinator resistance icons for that?
- I'm also going to add some less obvious weapon types that I have found by experimenting:
- All flareguns (including manmelter): Bullet AND fire
- Sandman/Wrapp assassin ball: Melee
- Caber: 35 Melee + 150 Explosion
- Pomson/Bison: Typeless, but still ranged
- Loose Cannon (impact): Explosive
- Charge impact: Melee
- Guillotine: Typeless, neither melee nor ranged (!)
- I'm testing these by running a server with puppet bots and the GiveWeapons plugin to give them different resistance items. If there are any other items you think should be tested, post them and I'll try to do them. Kered13 (talk) 22:55, 25 March 2014 (PDT)
We can break at least some of the text out to its own row, although afterburn and crits are still obnoxious cases - I think it may be best to just link to afterburn in the table for those few weapons that inflict it.
Like so. Thoughts? — Armisael (T · C) 10:37, 28 March 2014 (PDT)
- Looks fine, though I would do 'bullet / fire' or 'bullet & fire' spacing is nice. Darkid (Talk | Contribs) 10:42, 28 March 2014 (PDT)
"Originally contributed as set" - notable?
Hi,
I recently updated some pages of the Strongbox Pack and found some inconsistencies belonging to a common trivia entry:
"The XYZ and ABC were originally contributed as a part of the IJK set."
On some pages, this was removed, on others, it still exists. I'm now asking for an opinion about what we should do with those.
~{ TidB | t | c }~ 08:24, 15 March 2014 (PDT)
- As the number of items in this game grows, telling what was originally intended to be a set becomes very tricky. However, there's also no need to reference non-official content; so only if all members of the set are in the game do I feel that should this be listed. Darkid (Talk | Contribs) 09:03, 15 March 2014 (PDT)
Creating a page for TipOfTheHats.org
Tip of the Hats is an annual charity livestream event benefiting One Step Camp, hosted by the competitive Team Fortress 2 community. First held in April 2013, the inaugural event lasted 36 hours and raised over $35,000. Players from around the world participated in the livestream and helped to make it one of the biggest events in Team Fortress 2 history, with more than 65,000 people tuning in.
I believe it deserves its own page on the wiki, And should even be a featured article to raise awareness of it. It takes place March 29th though the 30th. Many of the bigger names in the TF2 community are around, and anyone can donate.
Tip of the hats allows donations through Hats/items and monatary donations start shortly before the event begins.
I just wanted to create this discussion to see if everyone does indeed agree. Vince Montego (talk) 22:20, 15 March 2014 (PDT)
Agree We have pages for ESEA, CEVO, and so on, why not this community site? Darkid (Talk | Contribs) 22:22, 15 March 2014 (PDT)
Neutral I'll be neutral on this, I don't think they're popular enough (Unless I haven't researched long enough) to have a page at this time. Ashes (talk) 22:23, 15 March 2014 (PDT)
Agree I think they're popular enough to have a TF2 page. They raised roughly 36k in 36 hours, which means they're quite popular. They also have their goals set higher this year. It's a nice way to spread the word about how video games(TF2 specifically) can help out in real life situations. --HuskyHippo (talk) 13:44, 16 March 2014 (PDT)
- Feels like it should sit in Category:Community events. i-ghost (talk) 11:38, 23 March 2014 (PDT)
New Update? New Content? New ARG!
Some new content was added to the game after the Two Cities update and the Smissmas 2013:
What was added:
This was found in the game after the updates
The bulletin board (inside the folder named "props_teaser" The (RED) and [BLU] Mann co. posters The painted shovels in Mannhattan
What has been discovered:
If you take all the numbers in the bulletin board and put them in update order, then decode them alphanumerically, you get "Be sure to drink your jarute" (yes, jarute not jarate). Here's the numbers: 2 5 19 21 18 5 20 15 4 18 9 14 11 25 15 21 18 10 1 18 21 20 5. Alphanumerically is "1=a, 2=b" and so on.
The Scout in the bulletin board is featured in a Force-a-Nature poster but instead of the FaN he is holding a red painted (yes, painted) Holy Mackerel, this matches with the shovels found in Mannhattan
There is a little picture partially hidden under the Medic’s Gold Rush update picture with blurred words that says Poppy Joe?
The envelope features blurred words that possibly says later, further, future
Near to the Engineer’s update picture we can see some blueprints of an unknown machine, possibly a rocket engine
Nothing yet from the Mann co. posters.
What are the conclusions:
1-Possibly in a near update we can paint weapons! 2-Due to the blueprint we are going to have new machine related gameplay (MvM not confirmed). 3-Poppy Joe can be mentioned again.
What do you guys think a new update and ARG? — The preceding unsigned comment was added by NUKPyromaniac (talk) • (contribs) 00:05, 25 March 2014
- I think that this sort of discussion is better suited for the forums. Darkid (Talk | Contribs) 17:22, 24 March 2014 (PDT)
Should there be a page for Easter eggs?
I've been looking around the wiki lately and I noticed there isn't an Easter eggs page. I wanted to know if we should create a page for Easter eggs. It would have Easter eggs from all maps instead of having them on each of them. BetaBomb (talk) 12:14, 30 March 2014 (PDT)
- Nope. Easier to just incorporate them on pages that have em. Also, kinda pointless to note them really.... Ashes (talk) 05:32, 31 March 2014 (PDT)
Spoilers
I think the Wiki could use spoilers, for example, in the Administrator page, considering the latest revelations in the comics. It could have some kind of support similar to the Portal Wiki, maybe? Even though yes, these informations will probably get old some day, they will still be spoilers for new players that haven't read the comics yet.
I don't know, just throwing in some ideas. Might actually be difficult to implement depending on how much access admins have to the site's structure (thougb I don't think that's the case). – Epic Eric (T | C) 17:52, 2 April 2014 (PDT)
- How much of a concern is the storyline in TF2 anyways? If you don't read the comics you wouldn't care about the administrator at all. It might be worth being a warning up at the top of the page, but I don't think anything else would really be necessary. — Armisael (T · C) 18:20, 2 April 2014 (PDT)
- Eh. Fair enough. – Epic Eric (T | C) 17:34, 3 April 2014 (PDT)
- I’ve wondered about this myself, not just for Storyline but for references and “Easter eggs” as well. In the latter cases, I wonder if someone new to the game would rather try to figure out the references and find the subtle content on their own and so would appreciate a Spoiler warning. On the other hand, all of the background content and (especially) the Trivia sections clue the new player into the existence of comics, movies, in-game story, and (especially) hidden content. This second case was certainly my situation, Pyromania was the first update to happen after I started, and I completely missed it, I was on the road for a month and had no idea it had happened, but for the references to it in the wiki articles. So, count me Neutral to mild Support, I can understand the feature being of limited value and a bother to implement and maintain, especially to the senior members; but, I can also imagine (meaning guess, really) a few new players appreciating spoiler notices. Moreover, the storyline is developing and moving into the realm of revelations. True, up to this year, there hasn’t been much if anything to spoil; but I think if I was just starting the game now, I don’t think I would want to know before I read it that the shadow Gray Mann was speaking to was <Spoiler>. Mikado282 (talk) 20:52, 22 April 2014 (PDT)
- I would much rather follow wikipedia's approach, and simply offer a disclaimer-we are a source of knowledge, people come to it with the expectation to read about the content. Looking at a wiki like tvtropes, it is noticeably problematic to read the content with spoilers on. (See also: WP:No disclaimers in articles) Darkid (Talk | Contribs) 21:21, 22 April 2014 (PDT)
- That kind of goes to why I am not committed to support -- given its nature, one should expect spoilers. Mikado282 (talk) 21:39, 22 April 2014 (PDT)
- I think it would be good enough just to give a reference in the first or second sentence of the individual articles for major NPCs that they are important characters in the comics; which would factual, notable, informative, and not a disclaimer/spoiler alert. I think Merasmus and Saxton Hale are good as is; so, maybe you could work something into Administrator’s introduction. Mikado282 (talk) 19:00, 23 April 2014 (PDT)
- That kind of goes to why I am not committed to support -- given its nature, one should expect spoilers. Mikado282 (talk) 21:39, 22 April 2014 (PDT)
- I would much rather follow wikipedia's approach, and simply offer a disclaimer-we are a source of knowledge, people come to it with the expectation to read about the content. Looking at a wiki like tvtropes, it is noticeably problematic to read the content with spoilers on. (See also: WP:No disclaimers in articles) Darkid (Talk | Contribs) 21:21, 22 April 2014 (PDT)
- I’ve wondered about this myself, not just for Storyline but for references and “Easter eggs” as well. In the latter cases, I wonder if someone new to the game would rather try to figure out the references and find the subtle content on their own and so would appreciate a Spoiler warning. On the other hand, all of the background content and (especially) the Trivia sections clue the new player into the existence of comics, movies, in-game story, and (especially) hidden content. This second case was certainly my situation, Pyromania was the first update to happen after I started, and I completely missed it, I was on the road for a month and had no idea it had happened, but for the references to it in the wiki articles. So, count me Neutral to mild Support, I can understand the feature being of limited value and a bother to implement and maintain, especially to the senior members; but, I can also imagine (meaning guess, really) a few new players appreciating spoiler notices. Moreover, the storyline is developing and moving into the realm of revelations. True, up to this year, there hasn’t been much if anything to spoil; but I think if I was just starting the game now, I don’t think I would want to know before I read it that the shadow Gray Mann was speaking to was <Spoiler>. Mikado282 (talk) 20:52, 22 April 2014 (PDT)
- Somewhat tangentially, I quibble with the comment “If you don't read the comics you wouldn't care about the administrator at all.” I don’t think I got into the comics and videos until my first Halloween event (Fourth Annual Halloween Special). I went the wiki to learn how to fight the bosses, and in that manner learned about the past content. Similarly, that is how I learned that the Administrator/Announcer had any sort of significance. Moreover, it was through the wiki that I learned that the game had any storyline at all. In a nutshell, I found the game, googled for strategy, found the wiki, found the storyline, found the comics. YMV; but, maybe it happens that way for others, too. Truly, the wiki is the bookshelf where I keep my "worn" copies of the comics. Mikado282 (talk) 21:39, 22 April 2014 (PDT)
- Eh. Fair enough. – Epic Eric (T | C) 17:34, 3 April 2014 (PDT)
Strangifiable Items.
I think in the table (To the right of the screen under the items picture) Listed where if it is Paintable, craftable, tradable, ect. There should be a section in the mix where it says...
Strangifiable = Yes Or Strangifiable = No The Lion (talk) 00:47, 6 April 2014 (PDT)
- Why it needs to? I don't see any point of it. When we need to check that the weapons availability, it's already in availability section.
Rikka Takanashi (talk) • (contributions) 02:09, 6 April 2014 (PDT)
And what about for cosmetics? The Lion (talk) 02:48, 6 April 2014 (PDT)
- The infobox already supports it. You just put strangifier into the availability section. --Omolong (talk) 08:01, 6 April 2014 (PDT)
Strange parts additional information
Do you think strange part charts should note if a strange part counts towards its total in MVM missions?
some are obvious
some are not so obvious and require research
for example, will "Strange Part: Medics Killed That Have Full ÜberCharge" work on robot medics?
- Lexar - talk 05:11, 1 May 2014 (PDT)
- My understanding is that none of them do except for 'robots killed'. Since robots are bots, stranges won't rank up on them. Darkid (Talk | Contribs) 05:20, 1 May 2014 (PDT)
- That's my understanding too but ive seen some people on the steam discussiond complain because their strange parts don't work because they didn't know. Just some sort of indication to say "hey, hate to disappoint you but other then this and this NO other stranmge parts work on mvm" if you catch my drift.
- Lexar - talk 05:22, 1 May 2014 (PDT)
- Add a note (see strange#Notes) that they don't rank on bot kills. Darkid (Talk | Contribs) 05:32, 1 May 2014 (PDT)
- That's my understanding too but ive seen some people on the steam discussiond complain because their strange parts don't work because they didn't know. Just some sort of indication to say "hey, hate to disappoint you but other then this and this NO other stranmge parts work on mvm" if you catch my drift.
Weapon demonstration reservations
The weapon demonstration reservations template doesn't work on some custom signatures.
This
{{Reservation|~~~~}}
Produced this
This demonstration has been reserved: Someone forgot to put their signature here!
However this
{{Reservation/sandbox}} ~~~~
Works
This demonstration has been reserved:
- Lexar - talk 21:33, 2 May 2014 (PDT)
Is there an issue with the reservation template? - Lexar - talk 21:34, 2 May 2014 (PDT)
{{Reservation|~~~~}}
This demonstration has been reserved: Darkid (Talk | Contribs) 05:07, 13 May 2014 (PDT)
- Should work now. Darkid (Talk | Contribs) 05:07, 13 May 2014 (PDT)
New policy for deletion of community sites
</nowiki>
A discussion took place on the IRC channel over the course of yesterday, but it is just a summary of what has been being discussed infrequently over the past few months. The logs are here: Part 1 Part 2.
The general gist of the discussion is: Community pages are mostly fishing for attention, rather than being impartial descriptions of the webpages. There were 2 major options suggested in the above discussion:
- Scrap all community sites in favor of general pages on trading, inventory, etc. ("The wiki should cover the process involved, not the specific instances.")
- Scrap all community sites that have not been directly mentioned by valve. ("The wiki cannot simply ignore certain parts of the community, but high level of notability is important.")
It is clearly a problem to have every site define notability for themselves, so there needs to be some standard by which sites are given pages. However, this might not need to be as strict as official valve mention, since valve does for the most part condone the market (10% transaction fee and all).
It is worthwhile to note that valve assumedly does not want all trading done via marketplace as not all items can be traded in the marketplace.
My personal opinion is that community sites have no place on the wiki, since notability is always tricky to define. It is easier to talk generally about the principles of trading with an addendum that there are third party trading sites. Darkid (Talk | Contribs) 04:58, 13 May 2014 (PDT)
Edit: Current policy link
- I think that we should note notable sites (even if its just as a bullet-point list on the relevant article). The wiki's been getting some negative PR recently, and we should probably try to counter it. Why not post threads on community discussion sites (spuf/reddit/etc) and ask what the community thinks we should do? At worst, it becomes obvious to community that coming up with reasonable notability guidelines is hard. — Armisael (T · C) 15:41, 13 May 2014 (PDT)
- Shouldn't KritzKast still be online (keep the page)? This website has in-game items, promotions, and many more. Including that blog posts also comment about the website (not like tf2 trading websites). The only external tf2 website I've seen on the blogpost that isn't the KritzKast was the TF2backpack viewer (the very first one). Gabrielwoj (talk) 07:22, 14 May 2014 (PDT)
I think just one page called "Community Sites" with a compiled list of notable websites is an OK balance. I kind of missed all the drama so I guess I have a fresh view on this. It should then be up to whoever adds a site to that to provide references for the notability of the site. KritzKast for example can provide its official blog mentions. I do wonder why custom maps weren't wiped from the Wiki either, they aren't notable generally unless Valve rolls them into the game proper. Something like this maybe:
- A semi-protected page which only moderators can edit, with sub-sections for website types.
- Users nominate websites on the discussion page, providing evidence for notability; they would need to write the section as it would appear on the page so that the community can revise it.
- Consensus vote, approved sections are added to the page.
So what is notability? It's subjective, but it can be measured to an extent. For instance, mentions on the blog, praise in the community, promo items, and surveys. Not every bootstrapped trading site is worthy of mention of course, but some of them have plenty of influence in the trading, and therefore TF2, community (e.g fixing key prices). We will need to liaise with other communities to draw up a policy on this, as it's very clear that we have failed to do so (and it's always been on the back burner).
This seems like the least conflicting way to solve this issue. In retrospect, wiping the sites from the Wiki was a good idea as it sparked debate across the TF2 community (funny how people notice when stuff gets nuked), which is what we need. TF2 is a game defined by its community, and it's pretty clear the community cares about what appears on this site. I think we'd be doing a disservice if we didn't at least attempt to strike a balance between what the community wants and maintaining an objective stance on the Wiki's content. i-ghost (talk) 12:18, 2 June 2014 (PDT)
- i-ghost has written a lot of stuff that I agree with, so I'm not going to repeat all of it. But I agree with the idea of a community sites page as a satisfactory compromise, and I in fact did create one a year ago at Community sites. Notability might be hard to pin down, but removing all traces of community sites from the wiki is taking the easy way out of doing the work needed to filter them out. I don't agree with the notion that because no users spoke up before about the community articles, they didn't care about them. The only notice they had was this small post on the discussion page (which I very much doubt most wiki editors read, let alone casual wiki users) and a discussion in the #tfwiki-staff IRC channel. From what I've seen in the community it's clear a lot of users DO want community sites on the wiki in one form or another, and we would be foolish to ignore that. —
Moussekateer·talk 18:07, 2 June 2014 (PDT)
- I also agree that we need to document community sites. You can't have TF2 without TF2Maps, KritzKast, etc., and I think it's fair to assume that wiki users have an expectation that such content should be present on the wiki. The drama that this caused seems to support this assumption. So let's not fall short of users' expectations and let's give them community websites.
- A community sites page sounds OK, but it still suffers from the same problem as before: determining notability. I still stand by the old objective suggestion of limiting it to websites that are linked from the TF2 blog. It effectively outsources the crap-filtering to Valve, and they've done an OK job at that. That criterion has been suggested before but it's never actually been enforced yet. I think we should try it. I have no strong opinion regarding the format (one single community sites page vs. one page per site), as I think the problem stems from the presence of such content (and the policies governing its presence) rather than the format it's delivered in.
- Re: visibility: I'd be OK putting a link to this discussion thread in the sitenotice if that'd help. Surely a large enough sample of people from each notable community will see it and should chime in within a week or so. — Wind 20:05, 2 June 2014 (PDT)
Somewhat late to the party, but I've decided to copy-paste the logs of the staff channel discussions, just to put everything in one place. -- LordKelvin 10:46, 23 June 2014 (PDT)
Kill icon tooltip
Hello, I have recently made a kill notice sandbox that has a tooltip inbuilt for it. the biggest use for it would be an example here. This
{{Kill notice/sandbox|weapon=wrench}}
will still produce normally
This
{{Kill notice/sandbox|weapon=wrench|kill-tool=Only Engineer}}
will produce a tooltip once hovered
Tell me what you all think. One of the many uses would be in the shotgun item infobox seeing as its a multiclass item with only a single class being able to use the hadouken with it. - Lexar - talk 01:01, 25 May 2014 (PDT)
Support Looks good to me. I wonder if we could do something to make it clearer that there contextual data available on hover - the change in background colours distinguishes it from normal killicons, and the cursor helps if the user bothers to hover over it, but I don't think it makes it obvious there is extra data available... perhaps we can add a little question mark (
) floated to the right? That might work. -RJ 05:48, 25 May 2014 (PDT)
Support I think this is very useful and I also support RJackon's idea with a special symbol that calls a reader's attention. ~{ TidB | t | c }~ 05:53, 25 May 2014 (PDT)
Support I like the idea of the tooltip but dissagree with the symbol's inclusion. People may be confused and assume the symbol appears in gameplay kill notices.--Piemanmoo 12:24, 25 May 2014 (PDT)
Support Don't see why not. I like the symbol and don't think it'd cause much confusion — Wind 13:26, 25 May 2014 (PDT)
Support I'm on it, but is there a way to center the killicon on the new banner? Otherwise, it looks great. Gabrielwoj (talk) 13:39, 25 May 2014 (PDT)
Infobox qualities.
Been making some info box edit here
Main focus is the qualities section. What do you all think?
- Lexar - talk 02:16, 9 June 2014 (PDT)
- I like the idea, but I think it's a bit too big. I mean, almost everything in the infobox is just plain text and your addition with its colored background and the TF font in caps stands out heavily. It'd be good if this addition is more unobtrusive, maybe just by making it smaller. I like the idea of this, though.
- ~{ TidB | t | c }~ 04:03, 9 June 2014 (PDT)
- Good idea, but takes a little too much vertical space at the moment. Maybe a horizontal swatch which has the quality name on hover would be better. i-ghost (talk) 08:25, 9 June 2014 (PDT)
- It takes too much space while bringing little useful information. Maybe if you made it have two boxes per row it'd be a little smaller, but I'm not sure it would fit horizontally with all possible pairs of qualities, and in languages where these words are longer than in english. Maybe make it a single row of colored dots, each of which is tooltip'd with the quality and links to the quality page? Like "Quality: ⬤ ⬤ ⬤ ⬤" but with some extra CSS to make it not show the underline. — Wind 08:29, 9 June 2014 (PDT)
- i think i can do this, i'll give it a shot.
- Lexar - talk 08:30, 9 June 2014 (PDT)
- Nice idea. I agree with i-ghost reason. I've made a [mockup] (Imgur) for a smaller version (image only, I haven't edited any template). Wind's idea is pretty good, but, how would be if the item has Community and Self-Made quality?
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08:34, 9 June 2014 (PDT)
- Looks damn fine right now. Doesn't take much space and is east to read. It would probably be good to center the boxes. Nikno (talk) 09:04, 9 June 2014 (PDT)
- I agree, I like the horizontal row now. —
Moussekateer·talk 09:06, 9 June 2014 (PDT)
- I agree, I like the horizontal row now. —
- Looks damn fine right now. Doesn't take much space and is east to read. It would probably be good to center the boxes. Nikno (talk) 09:04, 9 June 2014 (PDT)
- Nice idea. I agree with i-ghost reason. I've made a [mockup] (Imgur) for a smaller version (image only, I haven't edited any template). Wind's idea is pretty good, but, how would be if the item has Community and Self-Made quality?
- i think i can do this, i'll give it a shot.
Add your pro or cons below support or don't but this needs to be voted on
Support Looks good, suits the infobox and gives useful information on the item. I like. » Cooper Kid (blether) • (contreebs) 09:32, 9 June 2014 (PDT)
Support I agree with Cooper Kid. Provides useful information while adding not too much weight on the infobox. ~{ TidB | t | c }~ 09:33, 9 June 2014 (PDT)
Support Looks great. I've seen your update, I would love to see that going live!
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15:05, 9 June 2014 (PDT)
- Don't know how my sig got in there, but I
Support this idea. Whomever implements it should use the
{{Dictionary/quad}}
. 17:06, 9 June 2014 (PDT) Support moov gear up — Wind 19:24, 9 June 2014 (PDT)
Support yesyesyesyesyesyes. I'd personally prefer the version in the template, but gabrielwoj's mockup doesn't look bad at all either.
(contribs ▪ talk) 23:53, 9 June 2014 (PDT)
Unsolicited Suggestion: While you are at it, I am thinking the Ammunition section could be reduced in height by removing the redundant words:
Loaded: 6 Rounds (or charges or whatever) Carried: 32 Rounds Reload: Single
Or by swapping the numbers and text:
6 : Ammo loaded 32 : Ammo carried Single : Reload type
but that might be too different (but would give more room for other longer languages). --Mikado282 (talk) 19:49, 9 June 2014 (PDT)
- very nice suggestion Mikado, I will definitely look into this.
- Lexar - talk 00:57, 10 June 2014 (PDT)
- With the top table, as shown, there would be room for contextual units (bullets, shells, rounds, charges), would make the table more readable, but would mean more maintenance and a need for consensus on style for the units (unless automatically inferable from other attributes. The bottom table could also be made more fidgety, I mean informative: units in parenthesis, e.g., (bullets) (may be not much value added), or contextual text (Ammo loaded for the Righteous Bison becomes something like shots per recharge (uses no ammo). -- Requirements Creep, aka Mikado282 (talk) 09:58, 14 June 2014 (PDT)
HTTP/HTTPS issues
I don't know where else to put this, but there seem to be some issues with the wiki regarding HTTP versus HTTPS (at least in IE10):
- For HTTP, all custom fonts are missing (e.g. the Build font in tabs and infoboxes).
- For HTTPS, all weapon demonstration videos are blocked by default (with the reason "Only secure content is displayed").
Toomai Glittershine 17:04, 13 June 2014 (PDT)
- Yeah, I'm getting the same issue. I've tried all the ways I can to clear the cache, and I'm still getting the same issue with the custom font. I'm using the latest version of Firefox, if that helps anyone. It works fine in Chrome, though. --Omolong (talk) 17:13, 13 June 2014 (PDT)
Wiki acting strange
I've noticed oddities today (06/18/2014). I'll list some problems I noticed. 1- Search bar doesn't fit correctly above; 2- Any page that you want to edit is marked "watch this page" by default (including this one I just edited); 3- Third Saxxy Awards page has no "See Also" on the page, but it supposed to be there (go on Edit); 4- Some minor stuff (See the trivia part in any page, like Memory Maker; 5- Possibly other stuff. ▪
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11:49, 18 June 2014 (PDT)
- 1. Staff's looking into that; 2. Make sure you uncheck "Add pages and files I edit to my watchlist" in your preferences; 3. fix'd
- { TidB | t | c } 11:57, 18 June 2014 (PDT)
Page Location for New Taunt Voicelines
Initially, I believed that the new voicelines (let's say for Scout) for the action taunts would go under Scout responses.
However, looking at the page, notable taunt voicelines such as the Schadenfreude are missing (admittedly it's also used in Kill-related responses, but it's not recognized on its own). Instead, that voice line is located on the Scout taunts page.
The only taunt voicelines located on the Responses pages are the High Five taunts for Spy and Pyro, being the only classes with unique lines for that taunt.
Otherwise, all taunt-related voicelines are located on the class's respective Taunt page, not the Responses page.
Looking over the previous action taunts, never have so many voicelines are triggered by and associated with an action taunt. Only the Schadenfreude has an associated voiceline by each class, but it's limited to one.
The Taunts pages have to be updated anyway with the new action taunts.
So there's three possible pages where the voice lines could go:
- The taunt's individual page as a backpack item
- Each class's Taunt page
- Each class's Response page
This of course, brings up the problem of redundancy.
If only the taunt-associated voicelines are moved to the taunt pages, should the Spy's and Pyro's High Five used (and unused) responses be moved to the class taunt pages?
Reminder: Administrator got new responses for Payload Race this past update.
No one's touched the page since December so I didn't know if anyone here knew. Just something I'd point out for the to-do list. VinLAURiA (talk) 22:26, 28 June 2014 (PDT)
- Feel free to add them if you'd like.--Piemanmoo 00:06, 29 June 2014 (PDT)