August 16, 2016 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Competitive Mode
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
- Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
- Added report player context menu on scoreboard
- Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000(sic) hit detection where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
- Updated PASS Time view model positions to support using FOV 70
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated
cp_sunshine
to fix some clipping issues - Updated
cp_metalworks
- Adjusted the height of the ceiling in the room behind the second control point
- Added some slight visual detail to various concrete rooms throughout (team color stripe)
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled
playerclip
brush above 2nd control point that players could surf on (thanks Photon) - Adjusted height of 'tank' in L room behind 2nd control point
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
- Adjusted some clipping issues by turning rooftop brushes into displacements/
func_brushes
throughout the map and disabling collision (thanks Bilbert) - Clipped off some glass windows at 2nd
- Added crate to cargo containers at mid, allowing scouts(sic) to get onto the highest cargo container
- Added props to the clipping ramp around the final control point to indicate collision
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/hammer_dll.dll
Modified: bin/hlfaceposer.exe
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vguimatsurface.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_metalworks.bsp
Modified: tf/maps/cp_sunshine.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
Modified: tf/tf2_textures_dir.vpk/materials/vgui/glyph_steamworkshop.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/glyph_workshop_delete.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/glyph_workshop_edit.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/glyph_workshop_view.vtf