250 templates missing Danish translation
Pages missing in Danish (da
– dansk): 250 in total. Data as of 02:26, 13 August 2025 (GMT).
- See also
List
- Template:Backpack item has 40182 uses and is missing 2 translations
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- Template:Ambox/message has 3500 uses and is missing 2 translations
- Line 2: “
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- Template:Damage table has 3000 uses and is missing 4 translations
- Line 868: Charge fill health
- Line 1844: Damage charging delay
- Line 1960: Beam connect distance
- Line 1980: Beam disconnect distance
- Template:Steamid has 3000 uses and is missing 1 translation
- Line 2: This user has deleted their Steam account.
- Template:Halloween restricted has 2500 uses and is missing 1 translation
- Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the Spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
- Template:Pyro Nav has 2500 uses and is missing 1 translation
- Line 423: Pyro match-ups
- Template:Assisting in Pyroland has 1753 uses and is missing 1 translation
- Line 1: When players equipped with this item kill an enemy unassisted by another player, the killfeed shows everyone in that the item gets the kill instead, with its if it has one, and the player gets credited with the .
- Template:Community strategy stub link has 1317 uses and is missing 3 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 20: '''This map's page is a '''. As such, it is not complete.
- Line 33: You can help the Team Fortress Wiki by .
- Template:Buy now has 1000 uses and is missing 1 translation
- Line 1: / /
- Template:Spectral Halloween Special Nav has 1000 uses and is missing 1 translation
- Line 66: Voodoo-Cursed Souls
- Template:Mission infobox has 995 uses and is missing 6 translations
- Line 187: Maximum possible credits
- Line 207: Minimum respawn wave time
- Line 227: Maximum respawn wave time
- Line 247: Fixed respawn time
- Line 287: Sentry Buster spawn time
- Line 307: Sentry Buster respawn time
- Template:Manniversary Nav has 942 uses and is missing 1 translation
- Line 78: Hey Sniper!
- Template:Mann Vs Machine Nav has 916 uses and is missing 1 translation
- Line 74: Boot Camp
- Template:Class Strategy Nav has 504 uses and is missing 1 translation
- Line 150: Official tips
- Template:Update info has 493 uses and is missing 1 translation
- Line 1: This article is specific to the patch released. For information on the update, see .
- Template:Video Nav has 481 uses and is missing 19 translations
- Line 5: TF2 videos
- Line 64: Map intros
- Line 86: Introduction Video
- Line 104: Introduction Video
- Line 122: Introduction Video
- Line 140: Introduction Video
- Line 158: Introduction Video
- Line 176: Introduction Video
- Line 194: Introduction Video
- Line 212: Introduction Video
- Line 230: Introduction Video
- Line 248: Introduction Video
- Line 266: Introduction Video
- Line 284: Introduction Video
- Line 302: Introduction Video
- Line 320: Introduction Video
- Line 340: Promotional
- Line 380: Developer
- Line 405: Brotherhood of Arms
- Template:Halloween Map Nav has 378 uses and is missing 1 translation
- Line 6: Halloween maps
- Template:Taunt has 360 uses and is missing 2 translations
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- Line 78: None
- Template:Class health pack and overheal table has 346 uses and is missing 4 translations
- Line 6:
- Line 507: With the equipped
- Line 521: With the equipped and while under the effects of the or
- Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
- Template:Smissmas Events Nav has 283 uses and is missing 1 translation
- Line 7: Events
- Template:Notable Person Nav has 281 uses and is missing 40 translations
- Line 3:
- Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
- Line 40: Valve ''TF'' executive staff
- Line 55: Gabe Newell
- Line 67: Robin Walker
- Line 79: John Cook
- Line 91: Ian Caughley
- Line 104: Valve ''TF'' employees
- Line 119: Dario Casali
- Line 131: Dave Riller
- Line 143: Dhabih Eng
- Line 155: Eric Smith
- Line 166: Jeff Ballinger
- Line 178: Moby Francke
- Line 191: Voice actors
- Line 206: Dennis Bateman
- Line 218: JB Blanc
- Line 230: Ashly Burch
- Line 242: Robin Atkin Downes
- Line 253: Grant Goodeve
- Line 265: John Patrick Lowrie
- Line 277: Rick May
- Line 289: Ellen McLain
- Line 301: Stephen Merchant
- Line 313: Nolan North
- Line 325: Gary Schwartz
- Line 337: Nathan Vetterlein
- Line 350: Soundtrack composers
- Line 365: Mike Morasky
- Line 378: Media artists, colorists,<br>writers, etc
- Line 393: Heather Campbell
- Line 405: Maren Marmulla
- Line 417: Michael Oeming
- Line 429: Minttu Hynninen
- Line 441: Jim Murray
- Line 453: Saren Stone
- Line 464: Jay Pinkerton
- Line 476: Nick Filardi
- Line 488: Erik Wolpaw
- Line 500: Death of a Salesbot team
- Template:Mod Nav has 252 uses and is missing 3 translations
- Line 4: ''Team Fortress 2'' community modifications
- Line 103: Jump maps
- Line 196: VS Saxton Hale Mode
- Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Saxxy notes has 216 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Mechanics Nav has 200 uses and is missing 1 translation
- Line 126: Surfing
- Template:Overheal tool has 178 uses and is missing 4 translations
- Line 1: /
- Line 10: Adrenalised
- Line 22: Overhealed
- Line 40: by a Medic
- Template:Cite web has 175 uses and is missing 1 translation
- Line 90:
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:TFC hl maps nav has 125 uses and is missing 1 translation
- Line 4: ''Half-Life'' maps (Classic)
- Template:Community Medal Nav has 111 uses and is missing 3 translations
- Line 4: Community Medals
- Line 48: Moonlight MvM
- Line 118: Potato MvM
- Template:Community Mann vs. Machine Operations Nav has 101 uses and is missing 1 translation
- Line 13: Community Mann vs. Machine Operations
- Template:Website infobox has 88 uses and is missing 1 translation
- Line 128: Robin Walker's Backpack
- Template:Mac Update Nav has 87 uses and is missing 1 translation
- Line 24: Mac Update trailer
- Template:ClassicSniperNav has 81 uses and is missing 3 translations
- Line 4: Sniper (Classic)
- Line 27: ( only)
- Line 43: Sniper jump
- Template:ClassicSoldierNav has 74 uses and is missing 3 translations
- Line 4: Soldier (Classic)
- Line 30: Rocket jump
- Line 43: Grenade jump
- Template:ClassicPyroNav has 69 uses and is missing 3 translations
- Line 4: Pyro (Classic)
- Line 29: Rocket jump
- Line 42: Grenade jump
- Template:Decorated collection table has 61 uses and is missing 29 translations
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- Template:Needvideo has 60 uses and is missing 4 translations
- Line 5: You prancin' show ponies!
- Line 19: This page would benefit from the addition of one or more videos.
- Line 36: Please add a suitable video, then remove this notice. You may check for further information.
- Line 53: The specific instructions are:
- Template:Cleanup has 55 uses and is missing 3 translations
- Line 5: Oh dear, I've made quite a mess.
- Line 27: This page has been marked for general cleanup. Reason given: <span style="font-weight:normal;">''''</span>
- Line 49: Please see the for information on how to improve this article.
- Template:Class speed table/Heavy has 44 uses and is missing 1 translation
- Line 131: Wielding the
- Template:Class speed table/Medic has 42 uses and is missing 1 translation
- Line 45: Healing a
- Template:Class speed table/Pyro has 40 uses and is missing 1 translation
- Line 16: Wielding the
- Template:Partner taunt has 40 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Droptainable paints has 39 uses and is missing 1 translation
- Line 2: Paints obtainable through the item drop system
- Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
- Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
- Template:Color themes has 37 uses and is missing 2 translations
- Line 2: Color themes:
- Line 14: **
- Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2022 Pack Unusual effects has 34 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Cosmetic craftability list has 32 uses and is missing 24 translations
- Line 219: Multiple classes
- Line 636: Multiple classes
- Line 1056: Multiple classes
- Line 1431: Multiple classes
- Line 1617: Multiple classes
- Line 1729: Multiple classes
- Line 1884: Multiple classes
- Line 2063: Multiple classes
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- Line 2472: Multiple classes
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- Line 2656: Multiple classes
- Line 2766: Multiple classes
- Line 2864: Multiple classes
- Line 2960: Multiple classes
- Line 3127: Multiple classes
- Line 3229: Multiple classes
- Line 3327: Multiple classes
- Line 3403: Multiple classes
- Line 3519: Multiple classes
- Line 3607: Multiple classes
- Line 3699: Multiple classes
- Line 3864: Multiple classes
- Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
- Line 2: Unusual effects
- Line 28: Removed from all Unusual pools
- Template:Fan Games Nav has 30 uses and is missing 1 translation
- Line 5: Team Fortress Fan games
- Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
- Line 266: Secondary fire spins-up the barrel without firing.<br />
- Line 411: Secondary fire deploys the barrel without firing.<br />
- Line 547: Secondary fire deploys the barrel without firing.<br />
- Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Series 2 Unusual effects
- Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Strange Razorback ranks has 27 uses and is missing 1 translation
- Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
- Template:Class weapons table spy melee has 26 uses and is missing 1 translation
- Line 348: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
- Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table demoman secondary has 25 uses and is missing 2 translations
- Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Template:Class weapons table pyro primary has 25 uses and is missing 5 translations
- Line 392: On hit: ignites enemy.<br/>
- Line 490: On hit: ignites enemy.<br/>
- Line 590: Against unignited enemies
- Line 602: Against ignited enemies
- Line 615: On hit: ignites enemy.<br/>
- Template:Class weapons table heavy melee has 23 uses and is missing 5 translations
- Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
- Line 280: +30% damage bonus.<br />
- Line 364: –40% damage from ranged sources while active.<br />
- Line 478: +40% faster firing speed.<br />
- Line 588: Critical hit forces victim to laugh.<br />
- Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
- Line 538: Damage transfers to all players connected by Medic beams.
- Line 563: On Equip: Visit Pyroland<br />
- Line 620: 100% critical hit vs wet players.<br/>
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Class weapons table pyro secondary has 23 uses and is missing 6 translations
- Line 275: 20% faster weapon switch-to speed.<br/>
- Line 367: On hit: ignites enemy.<br/>
- Line 514: On hit: ignites enemy.<br/>
- Line 650: +50% bullets per shot.<br />
- Line 731: Pushes nearby enemies away upon landing.<br/>
- Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
- Template:Class weapons table scout secondary has 23 uses and is missing 7 translations
- Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
- Line 56: When used, the player is immune to all damage, but is unable to attack. still affects the player.<br/>
- Line 140: While under effect:
- Line 239: Any damage (except ) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's .<br/>
- Line 365: 15% more damage.<br/>
- Line 455: On Hit: Gain up to +3 health.<br/>
- Line 550: Can be thrown to damage enemies. Recharges after 6 seconds.
- Template:Item quality table has 23 uses and is missing 1 translation
- Line 4: Example
- Template:Item timeline by year has 23 uses and is missing 1 translation
- Line 1: Item timeline by year
- Template:Summer 2024 Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table demoman primary has 22 uses and is missing 3 translations
- Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
- Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
- Line 567: Grenades have zero range falloff on a direct hit.<br />
- Template:Class weapons table engineer primary has 22 uses and is missing 7 translations
- Line 19: Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
- Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
- Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
- Line 188: On hit: damage dealt is returned as ammo.<br />
- Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
- Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
- Line 557: +50% bullets per shot.<br />
- Template:Crate series/129 has 22 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#129</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Expired promotional item list has 22 uses and is missing 132 translations
- Line 2: Expired
- Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
- Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
- Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
- Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
- Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
- Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
- Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
- Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
- Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
- Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
- Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
- Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
- Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
- Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
- Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
- Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
- Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
- Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
- Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
- Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
- Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
- Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
- Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
- Line 807: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
- Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
- Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
- Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
- Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
- Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
- Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
- Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
- Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
- Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
- Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
- Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
- Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
- Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
- Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
- Line 1301: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
- Line 1321: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1341: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
- Line 1361: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1380: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
- Line 1425: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
- Line 1443: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
- Line 1461: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
- Line 1479: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
- Line 1497: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
- Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
- Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
- Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
- Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
- Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
- Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
- Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
- Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
- Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
- Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
- Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
- Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
- Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
- Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
- Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
- Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
- Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
- Line 2080: Total War Franchise
- Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
- Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
- Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
- Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
- Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
- Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
- Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
- Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
- Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
- Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
- Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
- Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
- Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
- Line 2568: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
- Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
- Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
- Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
- Line 2715: Merchandise
- Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
- Line 2757: Awarded in quality to players who purchase an from the and activate the code sent with it.
- Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
- Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
- Line 2811: Awarded in Genuine quality to players who purchased a from the Valve Store or and activated the code sent with it.
- Line 2841: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
- Line 2858: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
- Line 2876: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
- Line 2892: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
- Line 2909: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
- Line 2926: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
- Line 2943: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
- Line 2959: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
- Line 2976: Awarded in to players who purchase a RED Engineer action figure and redeem the code that comes with it.
- Line 2994: Awarded in to players who purchase a BLU Engineer action figure and redeem the code that comes with it.
- Line 3013: Awarded in to players who purchase a RED Spy action figure and redeem the code that comes with it.
- Line 3031: Awarded in to players who purchase a BLU Spy action figure and redeem the code that comes with it.
- Line 3050: Awarded in to players who purchase a RED Scout action figure and redeem the code that comes with it.
- Line 3069: Awarded in to players who purchase a RED Medic action figure and redeem the code that comes with it.
- Line 3088: Awarded in to players who purchase a RED Sniper action figure and redeem the code that comes with it.
- Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
- Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
- Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
- Line 3180: Special Events
- Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
- Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
- Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
- Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
- Line 3279: May be given to users of for any applied string.
- Line 3295: Steam Winter Sale 2013
- Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
- Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
- Line 3385: Awarded to players who redeemed it with three tickets during the .
- Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
- Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
- Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
- Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
- Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
- Template:List of retired items has 22 uses and is missing 2 translations
- Line 28: Introduced
- Line 41: Retired
- Template:Class weapons table spy building has 21 uses and is missing 1 translation
- Line 44: Disables enemy Engineer buildings.
- Template:Crate series/93 has 21 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#93</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Series 3 Unusual effects
- Template:Smissmas 2024 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Tool list has 21 uses and is missing 223 translations
- Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
- Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 138: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 162: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 186: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
- Line 207: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
- Line 227: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
- Line 247: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
- Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
- Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
- Line 305: Series #60 of the Mann Co. Supply Crate.
- Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
- Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
- Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
- Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
- Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
- Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
- Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
- Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
- Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
- Line 490: Random when using a Summer Claim Check
- Line 499: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
- Line 517: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
- Line 535: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
- Line 553: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
- Line 571: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
- Line 589: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
- Line 607: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
- Line 624: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 640: Seriesless crate of the Mann Co. Supply Crate.
- Line 656: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 672: Seriesless crate of the Mann Co. Supply Crate.
- Line 688: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 704: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 720: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 736: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 752: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 768: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 800: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 816: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 832: Series #87 of the Mann Co. Supply Crate.
- Line 848: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 864: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 880: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 896: Series #92 of the Mann Co. Supply Crate.
- Line 912: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 928: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 944: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 960: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 976: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 992: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 1008: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1024: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1040: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1056: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1072: Series #103 of the Mann Co. Supply Crate.
- Line 1088: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1104: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1120: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1136: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1168: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1184: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1200: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1216: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1232: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1248: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1265: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1282: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1299: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1316: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1333: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1343: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1356: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1366: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1379: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1387: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1400: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1408: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1421: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
- Line 1429: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1442: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1452: Contract reward from the Jungle Inferno Campaign
- Line 1463: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1473: Contract reward from the Jungle Inferno Campaign
- Line 1484: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
- Line 1494: Contract reward from the Jungle Inferno Campaign
- Line 1505: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1522: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1539: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1556: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1573: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1590: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1607: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1624: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1641: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1658: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1675: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1692: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1708: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1724: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1740: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1756: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1772: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1788: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1804: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 2069: A key used to open a .
- Line 2089: A key used to open a .
- Line 2108: A key used to open a .
- Line 2126: A key used to open a .
- Line 2144: A key used to open a .
- Line 2162: A key used to open a .
- Line 2180: A key used to open a .
- Line 2198: A key used to open a .
- Line 2216: A key used to open a .
- Line 2234: A key used to open a .
- Line 2252: A key used to open a .
- Line 2270: A key used to open a .
- Line 2288: A key used to open a .
- Line 2306: A key used to open a .
- Line 2324: A key used to open a .
- Line 2342: A key used to open a .
- Line 2360: A key used to open a .
- Line 2378: A key used to open a .
- Line 2395: A key used to open a .
- Line 2412: A key used to open a .
- Line 2429: A key used to open a .
- Line 2446: A key used to open a .
- Line 2463: A key used to open a .
- Line 2480: A key used to open either a or a .
- Line 2496: A key used to open a .
- Line 2512: A key used to open either a or a .
- Line 2528: A key used to open a .
- Line 2544: A key used to open either a or a .
- Line 2560: A key used to open a .
- Line 2576: A key used to open a .
- Line 2592: A key used to open a .
- Line 2609: A key used to open a .
- Line 2626: A key used to open a .
- Line 2643: A key used to open a .
- Line 2660: A key used to open a .
- Line 2677: A key used to open a .
- Line 2694: A key used to open a .
- Line 2711: A key used to open a .
- Line 2728: A key used to open a .
- Line 2745: A key used to open a .
- Line 2762: A key used to open a .
- Line 2779: A key used to open a .
- Line 2796: A key used to open a .
- Line 2813: A key used to open a .
- Line 2830: A key used to open a .
- Line 2847: A key used to open a .
- Line 2864: A key used to open a .
- Line 2881: A key used to open a .
- Line 2896: A key used to open a .
- Line 2911: A key used to open a .
- Line 2926: A key used to open a .
- Line 2941: A key used to open a .
- Line 2956: A key used to open a .
- Line 2971: A key used to open a .
- Line 2986: A key used to open a .
- Line 3001: Item customization
- Line 3031: Used to rename or .
- Line 3056: #1, #5, or as a bonus drop from cases
- Line 3065: Used to change the description of weapons or cosmetic items.
- Line 3089: #3, #7, or as a bonus drop from cases
- Line 3098: Used to change the coloring of most .
- Line 3121: Used to change the image on the , , , or .
- Line 3144: Used to add other variables that are counted on weapons.
- Line 3162: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3171: Used to add other variables that are counted on and .
- Line 3191: Used to limit a weapon's abilities to a certain .
- Line 3209: Used to convert a to the quality.
- Line 3225: Used to change specific items to the quality.
- Line 3238: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3247: Used to add killstreak effects to specific weapons.
- Line 3258: Operation Two Cities Tour Mann Up reward
- Line 3269: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
- Line 3282: As a bonus drop from cases
- Line 3291: Used to make a select weapon into a variant.
- Line 3304: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3313: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
- Line 3329: Used to add an effect to a taunt.
- Line 3342: As a bonus drop from cases
- Line 3352: Other tools
- Line 3381: This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 3405: #8, or as a bonus drop from cases
- Line 3414: Adds 100 extra slots to your backpack to a maximum of 3000 slots.
- Line 3438: As a bonus drop from cases
- Line 3447: Allows a player to redeem a "Well Spun Hat" in ''''.
- Line 3466: Formerly given to players who earn the "Riftwalker" . Currently cannot be earned in any way.
- Line 3485: A tool that, upon use, turns into a pair of gold rings for all classes.
- Line 3503: Items that were added to craft the .
- Line 3518: Allows entry into official servers.
- Line 3532: As a bonus drop from cases
- Line 3541: This item grants a squad an extra item upon mission completion.
- Line 3556: A bundle to hide upcoming .
- Line 3571: Upgrades the user account to a premium account.
- Line 3593: Grants the player up to three random s on use.
- Line 3609: Grants the player a random when used.
- Line 3626: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 3641: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
- Line 3651: Operation Two Cities Tour Mann Up reward
- Line 3662: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 3674: As a bonus drop from cases
- Line 3683: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 3698: Grants a upon activation, making its owner eligible to participate in the .
- Line 3713: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3728: An item that allowed a player to gain access to the .
- Line 3744: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 3759: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 3774: A received item which gave access to , able to for Halloween items and collect souls.
- Line 3784: During Halloween events
- Line 3795: Grants upon activation, making its owner eligible to participate in the .
- Line 3810: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3825: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 3840: Grants access to Matchmaking.
- Line 3856: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 3866: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 3877: Grants a upon activation, making its owner eligible to participate in the .
- Line 3892: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
- Template:Bot names has 20 uses and is missing 2 translations
- Line 92: Unused bot names
- Line 104: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
- Template:Contracts/halloween has 20 uses and is missing 2 translations
- Line 28: Prerequisites
- Line 42: Objectives
- Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:QWTF Maps Nav has 20 uses and is missing 2 translations
- Line 22: Popular maps (Quake)
- Line 29:
- Template:Stock weapons has 20 uses and is missing 3 translations
- Line 1008: Allows the class to cast .
- Line 1041: Allows the class to use the grappling hook in .
- Line 1056: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
- Template:Unused Unusual effects has 20 uses and is missing 1 translation
- Line 2: Currently unused Unusual effects
- Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
- Line 3: Tokens
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
- Template:Crate series/134 has 19 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#134</nowiki>
- Line 49: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/58 has 19 uses and is missing 3 translations
- Line 2: Crate Series <nowiki>#58</nowiki>
- Line 33: or an Exceedingly Rare Robot-Themed Special Item!
- Line 45: All items above except , or items are also available in quality
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:Summer 2025 Unusual effects has 19 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Halloween dates has 18 uses and is missing 1 translation
- Line 46: Holiday was automatically turned on during the 1st of the month.
- Template:List of modified fire damage weapons has 18 uses and is missing 2 translations
- Line 26: +25% fire damage resistance while deployed.
- Line 340: Immunity to afterburn.
- Template:Merchandise-expired has 18 uses and is missing 1 translation
- Line 1: <small></small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
- Line 3: Recipient
- Line 18: Notes
- Line 33: Item link
- Line 48: Backpack
- Line 63: Wiki profile
- Line 112: Creator of the medal.
- Template:Summer Camp achievement list has 17 uses and is missing 10 translations
- Line 12: June 30
- Line 34: July 1
- Line 57: July 2
- Line 77: July 3
- Line 100: July 4
- Line 121: July 5
- Line 144: July 6
- Line 165: July 7
- Line 190: July 8
- Line 214: July 9
- Template:MvM canteen has 16 uses and is missing 13 translations
- Line 4: Image
- Line 16: Type
- Line 28: Usage
- Line 42: Become Übercharged
- Line 54: Supplies 5 seconds of personal invincibility.
- Line 68: Become Crit Boosted
- Line 80: Full critical power for 5 seconds.
- Line 94: Refill Clips and Ammo
- Line 106: Instant and magazine refill.
- Line 120: Teleport To Spawn
- Line 132: Immediately returns user to and supplies temporary speed boost.
- Line 146: Building Upgrade
- Line 158: Upgrades user Engineer's to level 3 in a hurry.
- Template:Unique Strange Rank Methods has 16 uses and is missing 24 translations
- Line 3: Unique Strange Rank Methods
- Line 20: Slot
- Line 35: Rank Method
- Line 55: Number of times ingested.
- Line 76: Number of enemies, or "Sodden Victims".
- Line 100: Number of banners deployed.
- Line 126: Number of times eaten. Only increases if used to heal damage.
- Line 145: Number of times eaten. Increases if used to heal damage or not.
- Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
- Line 185: Wrangled kills.
- Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
- Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
- Line 253: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
- Line 277: Number of s.
- Line 299: Number of soaked enemies, or "Sodden Victims".
- Line 319: Number of Spies shocked by backstab attempts, or "Spies Shocked".
- Line 341: Number of destroyed.
- Line 367: Number of seconds ed. Points are added to counter upon decloak.
- Line 387: Number of feigned deaths.
- Line 408: scored while wearing the item.
- Line 427: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
- Line 440: Haunted Cosmetic items
- Line 455: Number of Power Up Canteens used in .
- Line 470: Times performed.
- Template:Upgrade station melee has 16 uses and is missing 1 translation
- Line 258: 2 seconds of 100% chance per level; switching weapons retains critical hits.
- Template:Crate series/118 has 15 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#118</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/creepymedic has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:List of Christmas maps has 15 uses and is missing 1 translation
- Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Template:List of item levels has 15 uses and is missing 17 translations
- Line 3: List of item levels
- Line 19: Level
- Line 64: Community items
- Line 76: Self-Made items
- Line 93: Only vintage quality prior to the release of the
- Line 111: Valve weapons
- Line 132:
- Line 147: Level
- Line 204: Vintage hats released in the &
- Line 218: All other
- Line 238: Other items
- Line 252: Level
- Line 270: Tokens
- Line 279: Strange Filters
- Line 288: Strange Parts
- Line 312: Noise Makers
- Line 324: Paint Cans
- Template:MvM giant robots has 15 uses and is missing 9 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Abilities
- Line 39: Super Scout
- Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 65: Rapid Fire Soldier
- Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 91: Deflector Heavy
- Line 103: Can shoot down projectiles such as rockets and grenades.
- Template:MvM sentry buster has 15 uses and is missing 5 translations
- Line 2: Machine
- Line 14: Based on
- Line 26: Abilities
- Line 39: Sentry Buster
- Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
- Template:Ubercharge rate has 15 uses and is missing 17 translations
- Line 2: Healing tool
- Line 15: State of target
- Line 28: Fill rate
- Line 40: Average percentage points gained per second
- Line 54: Fill time
- Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 81: <142.5% health
- Line 90: >142.5% health + 2nd heal beam
- Line 99: <142.5% health
- Line 106: >142.5% health
- Line 113: >142.5% health + 2nd heal beam
- Line 121: <142.5% health
- Line 128: >142.5% health
- Line 135: >142.5% health + 2nd heal beam
- Line 143: <100% health
- Line 152: >142.5% health
- Line 159: >142.5% health + 2nd heal beam
- Template:Cosmetic grade table has 14 uses and is missing 2 translations
- Line 3: Cosmetic/Grade
- Line 19: Preview
- Template:Crate series/110 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#110</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/111 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#111</nowiki>
- Line 42: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/112 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#112</nowiki>
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/113 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#113</nowiki>
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/116 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#116</nowiki>
- Line 28: <small>(Items in this crate cannot be or .)</small>
- Template:List of slowdown penalty weapons has 14 uses and is missing 1 translation
- Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Template:Weapon Ban List has 14 uses and is missing 7 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 10: Slot
- Line 18: 6v6
- Line 25: Highlander
- Line 32: 4v4
- Line 2023: This weapon cannot be used by either the Engineer or the Spy.
- Line 2071: This weapon cannot be used by the Spy.
- Template:Weapons drop list has 14 uses and is missing 2 translations
- Line 3: Weapons that ''cannot'' be found via a random drop.
- Line 167: Usable by all classes except Engineer and Spy.
- Template:Cosmetic drop list has 13 uses and is missing 4 translations
- Line 4: Cosmetics that ''cannot'' be found via a random drop
- Line 1570: Multiple classes
- Line 1793: Tournament Medals
- Line 1886: Tour of Duty Badges
- Template:Crate series/138 has 13 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#138</nowiki>
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Item timeline 2012 has 13 uses and is missing 23 translations
- Line 24: * Added promotional items for ''''.
- Line 60: * Added promotional items for ''''.
- Line 117: * Added a promotional item for ''''.
- Line 145: * 2 new s were introduced
- Line 196: * Added a promotional item for ''''.
- Line 257: * Added daily periodic reward for wins, purchases, and .
- Line 282: * Added a promotional item for ''''.
- Line 303: * Added three new .
- Line 339: * Added two promotional items for ''''.
- Line 397: * Added three promotional items for ''''.
- Line 462: * Added three promotional items for ''''.
- Line 527: * Added City on Fire items.
- Line 679: * Added .
- Line 726: * Added promotional items for ''''.
- Line 775: * Added promotional items for ''''.
- Line 820: * Added promotional item for ''''.
- Line 895: * Added promotional items for ''''.
- Line 982: * Added promotional items for ''''.
- Line 1029: * Added promotional items for ''''.
- Line 1121: * Added promo.
- Line 1147: * 1 new map ()
- Line 1257: * Added promotional item for ''''
- Line 1317: * Added promotional item for ''''.
- Template:Item timeline 2014 has 13 uses and is missing 35 translations
- Line 23: * Added for UGC competitors.
- Line 41: * Added 43 community-contributed items to the Strongbox Crate.
- Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 190: * Added a key to unlock the Strongbox Crate.
- Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
- Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
- Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 273: * Added a tournament medal for InfoShow LAN Party participants.
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Line 307: * Added tournament medals for ETF2L competitors.
- Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
- Line 343: * Added tournament medals for LBTF2 competitors.
- Line 358: * Added tournament medals for AsiaFortress Cup competitors.
- Line 373: *
- Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
- Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 803: * Added a key to unlock the Limited Late Summer Crate.
- Line 818: * Added a tournament medal for 2014 Florida LAN participants.
- Line 833: *
- Line 1046: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1069: * Added Gamers Assembly tournament medals.
- Line 1089: * Added the TF2mixup 2014 medal.
- Line 1104: * Added the TF Tomb Contest 2014 winners.
- Line 1121: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
- Line 1136: *
- Line 1248: * Added a cosmetic item to the .
- Line 1274: * Added a medal for those who contributed to the End of the Line Update.
- Line 1289: * begins.
- Line 1439: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2018 has 13 uses and is missing 66 translations
- Line 15: * Added 19 community-created cosmetic items.
- Line 79: * Added the ozfortress Season 21 tournament medals.
- Line 89: * Added the National Heavy Boxing League tournament medals.
- Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
- Line 112: * Added the Ultimate Ultiduo tournament medals.
- Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
- Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
- Line 142: * Added the Palaise tournament medals.
- Line 152: * Added the Newbie Prolander Cup tournament medals.
- Line 162: * Added the ESA Rewind II tournament medals.
- Line 172: * Added the Florida LAN 2018 community medals.
- Line 182: * Added the Journey to the East community medals.
- Line 192: * Added the Canteen Crasher community medals.
- Line 218: * Added cosmetic case.
- Line 236: * Added AsiaFortress Season 13 tournament medals.
- Line 250: * Added HLPugs.tf tournament medals.
- Line 260: * Added Gette it Onne! tournament medals.
- Line 270: * Added TFCL tournament medals.
- Line 280: * Added Copenhagen Games tournament medals.
- Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
- Line 308: * Added RGL.gg tournament medals.
- Line 318: * Added Copenhagen Games tournament medals.
- Line 328: * Added PURE League tournament medals.
- Line 338: * Added Beginnings 5 tournament medals.
- Line 348: * Added ozfortress Season 22 tournament medals.
- Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
- Line 378: * Added tournament/community medals for Blapature.
- Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
- Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
- Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
- Line 428: * Added Newbie Highlander Season 2 tournament medals.
- Line 438: * Added Newbie Prolander Season 3 tournament medals.
- Line 448: * Added Rally Call 2018 community medals.
- Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
- Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
- Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
- Line 513: * Added Insomnia 63 tournament medals.
- Line 523: * Added Essentials.TF Monthly tournament medals.
- Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
- Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
- Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
- Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
- Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
- Line 596: * Added Newbie Highlander Season 4 tournament medals.
- Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
- Line 622: * Added PASS Time Federation Season 1 tournament medals.
- Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
- Line 642: * Added Respawn League Highlander Season 1 tournament medals.
- Line 652: * Added Moscow LAN Summer 2018 tournament medals.
- Line 763: * Added Tip of the Hats 2018 community medals.
- Line 779: * Added ozfortress Season 23 tournament medals.
- Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
- Line 799: * Added RGB 3 LAN tournament medals.
- Line 809: * Added United Dodgeball League Season 1 tournament medals.
- Line 820: * Added two new official taunts.
- Line 834: * Added the Violet Vermin Case.
- Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
- Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
- Line 960: * Added LAN Downunder 2018 tournament medals.
- Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
- Line 983: * Added Brazil Fortress Season 3 tournament medals.
- Line 993: * Added Russian Highlander Season 1 tournament medals.
- Line 1003: * Added Sacred Scouts 6v6 tournament medals.
- Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
- Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
- Line 1034: * Added cosmetic case.
- Template:Item timeline 2019 has 13 uses and is missing 69 translations
- Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
- Line 25: * Added Streamer Cup Season 1 tournament medals.
- Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
- Line 59: * Added Eu Mixes Cup 1 tournament medals.
- Line 69: * Added KnightComp Season 1 tournament medals.
- Line 83: * Added NHBL Season 8 tournament medals.
- Line 93: * Added Russian Highlander Season 2 tournament medals.
- Line 103: * Added TFCL 2.0 Tester tournament medals.
- Line 113: * Added RGL.gg Season 1 tournament medals.
- Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
- Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
- Line 143: * Added New Caps Cup Season 1 tournament medals.
- Line 153: * Added UDL Spring 2019 tournament medals.
- Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
- Line 173: * Added ozfortress Open Season 24 tournament medals.
- Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
- Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
- Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
- Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
- Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
- Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
- Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
- Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
- Line 263: * Added Madness vs Machines community medals.
- Line 299: * Added Asian BBall Cup tournament medals.
- Line 313: * Added Palaise Limitless 6v6 tournament medals.
- Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
- Line 342: * Added Brazil Fortress Halloween tournament medals.
- Line 352: * Added CLTF2 Prolander tournament medals.
- Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
- Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
- Line 382: * Added FBTF 4v4 Season 1 tournament medals.
- Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
- Line 402: * Added Copenhagen Games 2019 tournament medals.
- Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
- Line 445: * Added HLMixes Showdown Season 2 tournament medals.
- Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
- Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
- Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
- Line 491: * Added BBall One Day Cup tournament medals.
- Line 501: * Added Pugiklander tournament medals.
- Line 511: * Added MidNight Moon tournament medals.
- Line 525: * Added the Summer 2019 Cosmetic Case.
- Line 539: * Added 22 new community-contributed items.
- Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
- Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
- Line 632: * Added EBL Season 2 tournament medals.
- Line 642: * Added LAN Downunder 2019 tournament medals.
- Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
- Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
- Line 672: * Added ozfortress OWL Season 25 tournament medals.
- Line 682: * Added RGB 4 LAN tournament medals.
- Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
- Line 702: * Added Russian Highlander Season 3 tournament medals.
- Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
- Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
- Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
- Line 761: * Added some tournament medals.
- Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
- Line 804: * Added Tip of the Hats 2019 community medals.
- Line 908: * Added the Spooky Spoils Case.
- Line 925: * Added ozfortress OWL Season 26 tournament medal.
- Line 939: * Added EU BBall League Season 3 tournament medal.
- Line 953: * Added the Russian Highlander Season 4 tournament medal.
- Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
- Line 973: * Added the LBTF2 Highlander Season 5 medal.
- Line 1043: * Added the Winter 2019 Cosmetic Case.
- Line 1055: * Added the Winter 2019 War Paint Case.
- Line 1068: * Added some tournament medals.
- Template:Item timeline 2020 has 13 uses and is missing 29 translations
- Line 15: * Added some tournament medals.
- Line 32: * Added Operation Mashed Mediocrity community medals.
- Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
- Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
- Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
- Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
- Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
- Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
- Line 108: * Added EU Bball League Season 4 tournament medals.
- Line 118: * Added HLMixes Season 3 tournament medals.
- Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
- Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
- Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
- Line 158: * Added Respawn League Season 5 tournament medals.
- Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
- Line 182: * Added Asian BBall Cup 2020 tournament medals.
- Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
- Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
- Line 216: * Added Pugiklander Summer 2020 tournament medals.
- Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
- Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
- Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
- Line 264: * Added 22 new community-contributed items.
- Line 338: * Added the Summer 2020 Cosmetic Case.
- Line 441: * Added the Wicked Windfall Case.
- Line 454: * Added the Scream Fortress XII War Paint Case.
- Line 533: * Added the Winter 2020 Cosmetic Case.
- Line 546: * Added the Winter 2020 War Paint Case.
- Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
- Template:Item timeline 2021 has 13 uses and is missing 7 translations
- Line 15: * Added 18 new community-contributed items.
- Line 78: * Added the Summer 2021 Cosmetic Case.
- Line 173: * Added the Crimson Cache Case.
- Line 187: * Added the Scream Fortress XIII War Paint Case.
- Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 292: * Added the Winter 2021 Cosmetic Case.
- Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:Limited quantity table has 13 uses and is missing 2 translations
- Line 2: List of items with the Limited attribute
- Line 210: Multiple classes
- Template:List of Halloween events has 13 uses and is missing 40 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 16: Event
- Line 28: Title <!-- this shall be the VALVE title of the event -->
- Line 38: (Dates)
- Line 48: Update
- Line 60: Haunted
- Line 71: ''Comic''
- Line 81: Monster
- Line 91: Introductions
- Line 104: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 114: October 29 - November 9, 2009
- Line 128: Last Will and Testament
- Line 139: Ghost
- Line 161: Halloween restriction
- Line 176: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 186: October 27 - November 8, 2010
- Line 200: Family Portrait with Silas
- Line 209: ()
- Line 235: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 245: October 27 - November 6, 2011
- Line 279: The Fourth Annual Spectral Halloween Special
- Line 289: October 26 - November 8, 2012
- Line 304: Voodoo-Cursed Souls
- Line 324: The Fifth Annual Helloween Special
- Line 334: October 29 - November 11, 2013
- Line 347: Skeletons
- Line 360: The Sixth Annual Halloween Special
- Line 370: October 29 - November 12, 2014
- Line 388: The Seventh Annual Halloween Special
- Line 398: October 28 - November 12, 2015
- Line 420: October 21 - November 16, 2016
- Line 438: October 26 - November 8, 2017
- Line 455: October 19 - November 14, 2018
- Line 474: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
- Line 491: October 1 - November 7, 2020
- Line 510: October 1 - November 7, 2021
- Line 531: October 1 - November 7, 2022
- Line 552: October 1 - November 7, 2023
- Line 576: Zombie Infection
- Line 586: October 10 - November 7, 2024
- Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
- Line 15: After final hill
- Template:Respawn times/hoodoo has 13 uses and is missing 1 translation
- Line 23: Nearing Final Checkpoint
- Template:Third Degree linked damage has 13 uses and is missing 9 translations
- Line 3: Healing link type
- Line 17: Linked target struck with
- Line 31: Damage crosses link?
- Line 47: Any
- Line 63: Any Medic
- Line 76: Enemy Medic or enemy being healed by them
- Line 92: Disguised Spy or Medic healing them (on opposite teams)
- Line 109: Enemy Medic healing an enemy player
- Line 125: Enemy player being healed by an enemy Medic
- Template:Cart speeds has 12 uses and is missing 3 translations
- Line 2: Multiplier
- Line 22: Rate
- Line 42: Backwards
- Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
- Line 3: Damage over time / Self damage sources
- Line 19: Bleeding
- Line 48: Fire
- Line 99: Charge shot only.
- Line 115: Includes , and variants.
- Line 131: Flame ring only.
- Line 147: Flaming arrows only.
- Template:Item tradability list has 12 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Template:List of item attributes has 12 uses and is missing 284 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 368: Item tint color code: '''%s1'''
- Line 372: Sets weapon mode #'''%s1'''
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 795: Item tint color code: '''%s1'''
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 833: Holds a maximum of '''%s1''' charges
- Line 835: Currently holds '''%s1''' charges
- Line 837: Each charge lasts '''%s1''' seconds
- Line 839: Consumable: Become Crit Boosted for 5 seconds
- Line 858: Consumable: Become Übercharged for 5 seconds
- Line 880: Teleporters can be used in both directions
- Line 882: Attrib_MultipleSentries
- Line 884: +'''%s1'''% increase in recharge rate
- Line 886: +'''%s1'''% max misc ammo on wearer
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 919: +'''%s1'''% max building health
- Line 921: +'''%s1'''% Sentry Gun damage bonus
- Line 925: Attrib_CenterFireProjectile
- Line 1000: Consumable: Instantly teleport to spawn
- Line 1006: '''%s1'''% movement speed on targets
- Line 1008: Über duration increased '''%s1''' seconds
- Line 1010: Consumable: Instantly refill all weapon clips and ammo
- Line 1012: Attrib_AlternateRocketEffect
- Line 1014: +'''%s1'''% faster reload time
- Line 1016: +'''%s1'''% buff duration
- Line 1018: Increased robot Sapper radius and duration
- Line 1020: +'''%s1'''% faster build speed
- Line 1022: '''%s1'''% damage penalty
- Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
- Line 1026: Accuracy scales damage
- Line 1028: +'''%s1'''% bonus currency from packs
- Line 1030: +'''%s1'''% greater jump height when active
- Line 1032: Consumable: Instantly upgrade all buildings to max level
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1060: When backstabbed: Jarate attacker
- Line 1062: +'''%s1'''% sentry firing speed
- Line 1064: +'''%s1'''% sentry range
- Line 1066: +'''%s1'''% dispenser range
- Line 1068: Alt-Fire: Launches a festive ornament that shatters causing bleed
- Line 1078: Build +'''%s1''' additional disposable-sentry
- Line 1080: Press your reload key to choose to teleport to spawn or your exit teleporter
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1108: On Hit: If enemy's belt is at or above eye level,
- Line 1122: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
- Line 1129: Build 'Mmmph' by dealing damage.
- Line 1138: Attrib_TauntSoundSuccess
- Line 1191: Shots go through multiple enemies
- Line 1193: Headshots deal an extra +'''%s1'''% damage
- Line 1200: Press 'Reload' to activate focus
- Line 1220: +'''%s1'''% faster firing speed
- Line 1222: Increased headshot explosion radius and damage to nearby enemies
- Line 1224: +'''%s1'''% faster melee attack speed
- Line 1226: Bullets penetrate +'''%s1''' enemies
- Line 1228: Attrib_RageGainOnAssists
- Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
- Line 1232: Wearer cannot carry the intelligence briefcase or PASS Time JACK
- Line 1234: Reduces chance of hunger by up to '''%s1'''%
- Line 1236: Cannot be backstabbed
- Line 1238: Squad surplus claimed by: '''%s1'''
- Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1246: 100% critical hit vs disguised players
- Line 1248: 100% critical hit vs non-burning players
- Line 1250: On Kill: Burst into joyous laughter
- Line 1252: +'''%s1'''% damage bonus while disguised
- Line 1254: +'''%s1''' degrees random projectile deviation
- Line 1256: '''%s1'''% damage vulnerability on wearer
- Line 1258: Hold Fire to load up to three rockets
- Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
- Line 1281: Flare knocks back target on hit
- Line 1300: Overloading the chamber will cause a misfire
- Line 1324: Witnessed the '''%s1''' inferno
- Line 1326: No ammo from dispensers when active
- Line 1328: Only visible in Pyroland
- Line 1330: '''%s1'''% clip size
- Line 1332: +'''%s1'''% sapper damage bonus
- Line 1334: '''%s1'''% sapper damage penalty
- Line 1336: +'''%s1''' health regenerated per second for each active sapper
- Line 1338: '''%s1'''% sapper health bonus
- Line 1340: '''%s1'''% sapper health penalty
- Line 1342: Creates a ring of flames while spun up
- Line 1344: Consumes an additional '''%s1''' ammo per second while spun up
- Line 1346: Reverses enemy building construction
- Line 1348: '''%s1'''% sapper damage penalty
- Line 1350: Throw at your enemies to make them bleed!
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1404: Killed Merasmus at level '''%s1'''
- Line 1426: Sentry build speed increased by '''%s1'''%
- Line 1428: Increases teleporter build speed by '''%s1'''%.
- Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1432: Cannonballs do not explode on impact
- Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1438: '''%s1'''% damage on contact with surfaces
- Line 1440: Generate building rescue energy on damage
- Line 1442: Self mark for death when hauling buildings
- Line 1444: Press your reload key to cycle through resist types.
- Line 1449: Fires a special bolt that can repair friendly buildings
- Line 1451: +'''%s1'''% projectile speed
- Line 1453: +'''%s1'''% damage bonus
- Line 1455: Cannonballs push players back on impact
- Line 1459: '''%s1'''% Overheal build rate.
- Line 1461: Share Canteens with your heal target.
- Line 1467: +25% more overheal, +50% longer duration per point
- Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1473: +'''%s1'''% faster move speed on wearer
- Line 1475: +'''%s1''' health regenerated per second on wearer
- Line 1477: +'''%s1'''% critical hit damage resistance on wearer
- Line 1479: +'''%s1'''% fire damage resistance on wearer
- Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1525: '''%s1'''% bullet damage vulnerability on wearer
- Line 1527: +'''%s1''' max health on wearer
- Line 1539: +'''%s1'''% greater jump height when active
- Line 1541: '''%s1'''% increase in push force taken from damage
- Line 1543: +'''%s1'''% bonus healing from all sources
- Line 1545: Immune to the effects of afterburn.
- Line 1549: Hype Decays Over Time.
- Line 1551: Extra effects when taunting.
- Line 1553: '''%s1'''% reduction in airblast vulnerability
- Line 1555: '''%s1'''% increase in push force taken from damage
- Line 1557: Increase in push force taken from damage and airblast
- Line 1559: Leave a Calling Card on your victims.
- Line 1565: Attrib_AddHeadOnHit
- Line 1577: This weapon deploys '''%s1'''% faster
- Line 1587: Revive Teammates
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1605: '''%s1'''% increased air control.
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1611: No metal from dispensers when active.
- Line 1621: Mini-crits targets when fired at their back from close range
- Line 1625: Increased attack speed and smaller blast radius while blast jumping
- Line 1629: Attrib_BackHeadshot
- Line 1631: Fires 3 barrages while explosive jumping
- Line 1635: Attrib_AirJumpOnAttack
- Line 1637: Charge and fire shots independent of zoom
- Line 1639: Zoom does not affect charge
- Line 1641: 100% critical hits burning players from behind.
- Line 1646: Full turning control while charging
- Line 1654: '''%s1'''% blast damage from rocket jumps
- Line 1656: Clip size increased on kill
- Line 1662: Fires tracer rounds
- Line 1664: Fire rate increases as health decreases
- Line 1666: Rewarded for participating in the 2014 Summer Adventure.
- Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1672: Max charge time decreased by '''%s1'''%
- Line 1674: Grenades have very little bounce and roll
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1680: Taking damage while shield charging reduces remaining charging time
- Line 1684: '''%s1'''% damage on grenades that explode on timer
- Line 1698: Increased Melee damage against Isolated Merc Set
- Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1704: Increased Melee damage taken from Isolationist Pack Set
- Line 1712: Duck XP Level : '''%s1'''
- Line 1714: Duck Power : '''%s1''' / 5
- Line 1716: Early Supporter of End of the Line Community Update
- Line 1720: Duckstreaks Active
- Line 1722: Hold fire to load up to 4 shells
- Line 1724: Weapon spread increases as health decreases
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1740: '''%s1'''% cloak meter when Feign Death is activated
- Line 1742: Up to +'''%s1'''% damage based on charge
- Line 1744: No cloak meter from ammo boxes when invisible
- Line 1746: '''%s1'''% cloak meter from ammo boxes
- Line 1748: Attrib_ElevateQuality
- Line 1752: '''%s1'''% less metal from pickups and dispensers
- Line 1754: Boost reduced when hit
- Line 1756: '''%s1'''% less healing from all sources
- Line 1758: 100% critical hit vs burning players
- Line 1760: Gain a speed boost on kill
- Line 1762: On Hit: Gain a speed boost
- Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1768: '''%s1'''% less healing from Medic sources
- Line 1770: On Hit: Gain up to +'''%s1''' health per attack
- Line 1778: Team Colored Decorated Weapon
- Line 1784: Items Traded in : '''%s1'''
- Line 1802: This weapon holsters '''%s1'''% slower
- Line 1804: This weapon deploys '''%s1'''% slower
- Line 1806: '''%s1''' sec decrease in charge duration
- Line 1808: '''%s1'''% damage penalty vs buildings
- Line 1810: '''%s1'''% decrease in charge impact damage
- Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1814: Melee hits refill '''%s1'''% of your charge meter.
- Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1818: Dealing damage fills charge meter.
- Line 1820: This Weapon has a large melee range and
- Line 1825: Ammo boxes collected also give Charge
- Line 1827: Extinguishing teammates restores '''%s1''' health
- Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1835: '''%s1'''% fuse time on grenades
- Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1839: '''%s1'''% increased damage to your sentry's target
- Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1843: Attrib_DamageBlastPush
- Line 1847: On Hit: Builds Hype
- Line 1849: +'''%s1'''% fire damage resistance while deployed
- Line 1851: '''%s1'''% damage bonus vs burning players
- Line 1855: Attacks pierce damage resistance effects and bonuses
- Line 1857: +'''%s1'''% damage vulnerability while active
- Line 1859: Revenge crits are lost on death
- Line 1861: '''%s1'''% maximum overheal on wearer
- Line 1871: Collect the organs of your victims
- Line 1873: Successive shots become less accurate
- Line 1875: Fires a wide, fixed shot pattern
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1879: Collect the organs of people you hit
- Line 1881: '''%s1'''% increased air control when blast jumping.
- Line 1883: Immune to push force from damage and airblast when spun up
- Line 1889: Normal disguises require (and consume) a full cloak meter
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 1951: Spawning and resupply do not affect the Gas meter
- Line 1953: +'''%s1'''% faster move speed on wearer
- Line 1955: '''%s1'''% damage vulnerability on wearer
- Line 1957: '''%s1'''% maximum overheal on wearer
- Line 1959: '''%s1'''% health from healers on wearer
- Line 1961: Maximum health is drained while item is active
- Line 1981: Critical damage is affected by range
- Line 1983: Minicrits whenever it would normally crit
- Line 1985: Push enemies back when you land (force and radius based on velocity)
- Line 1987: Stun enemies when you land
- Line 1989: Able to re-launch while already in-flight
- Line 1993: '''%s1'''% faster recharge rate
- Line 1995: Ignited enemies explode
- Line 1997: '''%s1'''% healing effect
- Line 1999: Gain a speed boost when you hit an enemy player
- Line 2001: Gas meter starts empty
- Line 2003: Gas meter builds with damage done and/or time
- Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Line 2022: Voices From Below
- Line 2024: Pumpkin Bombs
- Line 2026: Halloween Fire
- Line 2028: Exorcism
- Line 2058: Killstreaker: '''%s1'''
- Line 2060: Sheen: '''%s1'''
- Line 2064: Pages of Tumidum: '''%s1'''
- Line 2066: Pages of Gratanter: '''%s1'''
- Line 2068: Pages of Audere: '''%s1'''
- Line 2070: Pages of Congeriae: '''%s1'''
- Line 2072: Pages of Veteris: '''%s1'''
- Line 2082: Killstreaks Active
- Line 2098: Melee kills refill '''%s1'''% of your charge meter.
- Line 2112: ★ Unusual Effect: '''%s1'''
- Line 2116: '''%s1'''% slower upgrade rate
- Line 2124: Disables double jump
- Line 2126: Third successful punch in a row always crits.
- Line 2134: Festivized
- Line 2150: Deals 300% damage to burning players
- Line 2155: -50% repressurization rate on Alt-Fire
- Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:TF Birthday dates has 12 uses and is missing 2 translations
- Line 2: TF Birthday dates
- Line 40: Items did not drop in these years.
- Template:Unused Maps Nav has 12 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Contracts/mercenary park has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 152:
- Line 230:
- Line 438: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 549:
- Line 593: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 332:
- Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 623: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 344:
- Line 588: Activating one of the contracts makes the other two permanently unavailable.
- Template:Craftable Demoman hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Demoman.
- Template:Craftable Medic hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Medic.
- Template:Craftable Sniper hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Sniper.
- Template:Craftable Soldier hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Soldier.
- Template:Craftable Spy hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:Craftable all class hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for all classes.
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
- Line 2: List of weapons unable to deal random crits but able to deal situational crits
- Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
- Line 36: * Guaranteed to crit from behind.
- Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
- Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
- Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
- Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
- Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
- Line 181: * Will critical hit at any time it would normally mini-crit.
- Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
- Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
- Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
- Line 279: Includes , , and variants.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Item timeline 2022 has 10 uses and is missing 7 translations
- Line 15: * Added 25 new community-contributed items.
- Line 100: * Added the Summer 2022 Cosmetic Case.
- Line 202: * Added the Ghoulish Gains Case.
- Line 217: * Added the Scream Fortress XIV War Paint Case.
- Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 333: * Added the Winter 2022 Cosmetic Case.
- Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:Multi-class hat table has 10 uses and is missing 1 translation
- Line 4: Multi-class
- Template:Notice has 10 uses and is missing 2 translations
- Line 14: Notice:
- Line 24: <i>No notice provided.</i>
- Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Tools drop list has 10 uses and is missing 4 translations
- Line 3: Tools that ''cannot'' be found via a random drop.
- Line 32: Craft items
- Line 278: Crates
- Line 828: These strange parts dropped previously:
- Template:Zombie Infection abilities has 10 uses and is missing 50 translations
- Line 8: Cooldown
- Line 18: HUD icon
- Line 31: Zombie Scout
- Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
- Line 72: Passive: Triple jump.
- Line 82: Passive: 50 less max health (75 total max health).
- Line 97: Zombie Soldier
- Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
- Line 138: This leap counts as .
- Line 148: Passive: 25 extra max health (225 total max health).
- Line 163: Zombie Pyro
- Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
- Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
- Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
- Line 222: Passive: 75 extra max health (250 total max health).
- Line 232: Passive: 30% damage penalty.
- Line 241: Passive: Drop a medium upon death.
- Line 255: Zombie Demoman
- Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
- Line 298: The player is d and made immobile for a short time before the charge.
- Line 306: Passive: 25 extra max health (200 total max health).
- Line 321: Zombie Heavy
- Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 363: Passive: Instantly destroy in a single hit.
- Line 373: Passive: 225 extra max health (525 total max health).
- Line 383: Passive: 10% slower move speed (207 Hu/s).
- Line 393: Passive: Drop a medium health kit upon death.
- Line 407: Zombie Engineer
- Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 448: EMP explosion shakes the screen of players near it.
- Line 458: Passive: 25 extra max health (150 total max health).
- Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 483: Zombie Medic
- Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
- Line 525: The healing and ÜberCharge effect is identical to the .
- Line 535: Forces the player into a third person perspective when used.
- Line 544: Passive: Heal nearby teammates passively.
- Line 553: Passive: 25 extra max health (175 total max health).
- Line 568: Zombie Sniper
- Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
- Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
- Line 620: The acid pool has a 130 Hammer unit radius.
- Line 630: The acid ball can be held for a maximum of 5 seconds.
- Line 640: Passive: Drop a pool of acid on death.
- Line 650: Passive: 25 extra max health (150 total max health).
- Line 665: Zombie Spy
- Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
- Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 727: Passive: 25 extra max health (150 total max health).
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:First annual saxxy winners has 9 uses and is missing 4 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
- Template:List of companies has 9 uses and is missing 290 translations
- Line 6: Logo
- Line 18: Company<br>(Products)
- Line 30: Properties<br>(Signage)<br>or Appearances
- Line 42: Team tendency
- Line 54: Reference to...
- Line 65: Alliance Towing
- Line 82: Alpha Electric
- Line 92: Alto Elevators
- Line 102: Army Surplus General
- Line 109: Mapper , contributor to , , and
- Line 119: Ball Fortress
- Line 124: Label on Sandman's ball
- Line 137: Sandman's ball
- Line 151: Ballinger
- Line 157: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
- Line 171: Banana Bay Exports
- Line 181: Bayou Shipping
- Line 188: A is a slow-moving stream, river, marshy lake, wetland, or creek.
- Line 198: Beacon
- Line 208: Biggs
- Line 218: Binder's Popsicles
- Line 228: Binksi Logging
- Line 238: Binski Paper Co
- Line 248: Blue Mountain Pioneering
- Line 255: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
- Line 265: Builders League United
- Line 275: BLU Blast Complex
- Line 282: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
- Line 292: Brewery<br>(Blu Streak Beer)
- Line 299: (Paired with Red Shed)
- Line 309: BLU Co
- Line 315: Blue Corn Co. (graphic art logo)
- Line 326: BLU Freight & Shipping
- Line 333: (Paired with Redstone Cargo)
- Line 343: BLU Industries Incorporated
- Line 353: Blue Corn Co.
- Line 360: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
- Line 370: BLU Steel
- Line 377: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
- Line 386: BLU Warehouse
- Line 395: Boggy Brook's
- Line 404: Bonk Batteries
- Line 410: Turkeys
- Line 414: 'Bonk' Energy Drink
- Line 422: The Scout's memetic response.
- Line 437: "Butchery"
- Line 446: Brown Nugget Prospecting
- Line 455: Buckshot
- Line 461: Mapper , Creator of and contributor to and
- Line 470: Bullseye Bill's
- Line 476: The ''Super Mario'' enemy .
- Line 488: "Cafe and bistro"
- Line 497: Captain Dan's
- Line 501: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 508: WAR!
- Line 510: See
- Line 519: Casali Shafting Co.
- Line 525: , a level designer at Valve.
- Line 537: Cave Raiders
- Line 546: Cerveza Royale
- Line 552: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
- Line 561: Chaps Dry Goods
- Line 573: "Castle of Flowers"
- Line 582: Charles Darling's Triassic Preserve
- Line 588: ,<br />
- Line 597: Chairman
- Line 603: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
- Line 612: Chemical Processing Facility
- Line 621: Clem's
- Line 630: Cliffe Rocks Inc.
- Line 636: Jess Cliffe, a level designer and artist at Valve.
- Line 648: Conagher Railroads
- Line 654: The 's surname.
- Line 663: Conagher's Tool & Munitions
- Line 669: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 681: Conga<br />(Professional Grade Dancing Boots)
- Line 690: The taunt.
- Line 699: Conquistador Fried Giblets
- Line 705: , whose early "chicken buckets" had red and white stripes.
- Line 714: Cornwell
- Line 720: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
- Line 732: Cracky Pop!
- Line 741: Crash Construction
- Line 747: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
- Line 756: Crummy's Burgers
- Line 765: Carmack Computers
- Line 771: References '''' co-creator .''
- Line 778: Dalokohs
- Line 784: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 796: Dapper Cadaver
- Line 802: Fashion magazine the Spy reads in the film ''''.
- Line 811: Darling Zoos
- Line 817: , nemesis of
- Line 826: Der Architect
- Line 835: Discount Alchemist
- Line 838: ()
- Line 847:
- Line 856: Diedrich's Discount Delicatessen
- Line 865: Doctor Wilson's Auto-Borax
- Line 871: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
- Line 880: Driller
- Line 886: , a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 898: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 907: The action item.<br>The game .
- Line 916: Elliphany Electric Trains
- Line 922: Elliphany is the name of mapper 's daughter.
- Line 931: Ellis' Crawdads
- Line 937: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
- Line 946: Emmerich's
- Line 952: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
- Line 961: Finest Hour Ale House
- Line 967: Winston Churchill's 1940 speech.
- Line 976: Freeman Airboat Tours
- Line 982: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
- Line 994: Freyja's Sushi
- Line 1000: Mapper , creator of and , and contributor to , , and .
- Line 1009: FGD Luxury Automobiles
- Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1022: General Industries Co.
- Line 1031: Gilded Gold
- Line 1037: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
- Line 1046: Gold Medal
- Line 1052: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1064: Goldbloom Tropical Flora Export
- Line 1070: ''Jurassic Park'' actor
- Line 1079: Goldstream Fuel Co.
- Line 1088: Gray Gravel Co.
- Line 1094: , CEO.
- Line 1103: Green Valley Post
- Line 1112: Griffivore Banana Co.
- Line 1118: Reference to a video of entertainer eating an unpeeled banana.
- Line 1127: Hammond's Amber Mining Co.
- Line 1133: and his source of
- Line 1142: Hampshire's Heavy Lifting Equipment
- Line 1148: The "Hampshire Heavies" ''TF2'' community
- Line 1158: Handy Hoe
- Line 1167: Happy Farmers Cooperative
- Line 1173: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1182: Happy Farmers Cooperative
- Line 1185: Tractors
- Line 1194: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
- Line 1206: "Hotel of Love"
- Line 1215: Humboldt's Pharmacy
- Line 1221: 19th century German natural scientist known to have studied electrical animation of dead tissue.
- Line 1230: Humboldt Sauermilch Molkerei GMBH
- Line 1236: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1245: Hurg Spaceship Parts
- Line 1254: Husky Acres
- Line 1263: Icarus Airliners
- Line 1269: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
- Line 1284: Ian "" Spadin, the mapper that created
- Line 1293: Imperial Mining
- Line 1300: (Paired with Regal Plumbing Supplies)
- Line 1309: Industrial
- Line 1312: Tractors
- Line 1321: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
- Line 1330: Jenkin Coal Co.
- Line 1339: Jimi Jam
- Line 1345: (Paired with Driller)
- Line 1354: Jobbs Orchards
- Line 1358: Mac Update trailer
- Line 1366: , the former CEO of Apple.
- Line 1378: Klintz Hocks
- Line 1393: Lucky Plucker
- Line 1402: Lumpy Bros
- Line 1405: Butter for Less
- Line 1414: Mannhattan Used Fireworks
- Line 1423: Mann Co.
- Line 1429: Mann Co.
- Line 1433: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
- Line 1445: Menschnapps
- Line 1450: Mann Co.
- Line 1457: Mann Co.
- Line 1460: (The Mann Co. Genuine Spacesuit)
- Line 1468: Mann Co.
- Line 1472: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
- Line 1481: Sleepy Dog
- Line 1484: (Meaty Chunks dog food)
- Line 1493: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
- Line 1502: McJohn Power
- Line 1508: (Opposes Wood Electric)
- Line 1517: (Metal)<!-- not a company name -->
- Line 1525: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
- Line 1536: Mann Co.
- Line 1540: (Saxton Hale's boutique line)
- Line 1549: Neal's Bananaland Ice Cream
- Line 1555: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
- Line 1564: Newell and Sons
- Line 1568: Get games faster with Steam
- Line 1576: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
- Line 1588: Newell & Sons Steam Delivering
- Line 1596: NJ Productions
- Line 1602: Mapper Valentin Levillain, creator of , , and
- Line 1611: Nile Archaeo
- Line 1617: (Red Raiders' archaeologist rivals)
- Line 1626: Northern Express
- Line 1632: and other railroads
- Line 1641: Odessa Mining Logistics
- Line 1649: Old Geezer
- Line 1655: Planned original bobblehead from ''''.
- Line 1667: Otto's Cafe
- Line 1679: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
- Line 1688: Poco Coop
- Line 1703: Pinkerpaw Packaging
- Line 1712: Piper & Piper Pipeworks Inc.
- Line 1721: Primaprime
- Line 1725: Projector screen for instructional films that may be available in s.
- Line 1736: Projector Screens
- Line 1743: Projector screen for instructional films.
- Line 1754: (Pyroland Vision Experience)
- Line 1763: The
- Line 1772: Reliable Excavation Demolition
- Line 1781: Red Bread
- Line 1785: Red Bread (Soundtrack)
- Line 1793: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
- Line 1802: Red Forest Fur Company
- Line 1808: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
- Line 1817: Red Ind. Trading
- Line 1826: Red Industries Unincorporated
- Line 1835: RED Iron
- Line 1841: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
- Line 1850: RED Iron Works
- Line 1856: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
- Line 1865: Red Planet Chemicals
- Line 1872: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
- Line 1882: Red Raiders
- Line 1889: (Nile Archaeo's treasure hunting rivals)
- Line 1899: Red Shed
- Line 1903: Red Shed Whiskey
- Line 1907: Red Shed Beer
- Line 1917: Red Valley Mining
- Line 1927: Redstone Cargo
- Line 1935: (Paired with BLU Freight & Shipping)
- Line 1945: Regal Plumbing Supplies
- Line 1953: (Paired with Imperial Mining)
- Line 1963: Rio Grande Coal Co.
- Line 1970: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
- Line 1980: Rolling Stone Mining Logistics
- Line 1990: Sanders BBQ
- Line 1997: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
- Line 2010: Sapper Sour Candy
- Line 2017: Sapper Mega Sour Bubble Gum
- Line 2026: Schucker & Sons
- Line 2036: Scoot's Canoe
- Line 2043: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
- Line 2056: Sea Side Exports
- Line 2063: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2073: (Seed)
- Line 2080: (Paired with Metal)
- Line 2090: Shifty's Quick Shot
- Line 2097: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
- Line 2107: Shiny's Bullion
- Line 2114: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2124: (double-edged blades)
- Line 2131: Mapper , creator of and contributor to
- Line 2141: Smart Fireworks
- Line 2148: Mapper , creator of and contributor to
- Line 2158: Spawn-N-Go
- Line 2165: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
- Line 2175: Strongarm Lifting
- Line 2185: Sunny Hay
- Line 2192: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
- Line 2214: TF Industries
- Line 2218:
- Line 2226: WAR!
- Line 2226: Sentry Operating Manual
- Line 2235: A reference to both Valve and ''Team Fortress 2''.
- Line 2248: Tree Feller 2 Million
- Line 2255: TF2M is an abbreviation for .
- Line 2265: Trench Diggers FIRST UNION
- Line 2272: TF2M is an abbreviation for .
- Line 2282: Tycho Corp Off-World Excavations
- Line 2292: Vier Augen Optical Co.
- Line 2299: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
- Line 2309: Wade Canoes
- Line 2322: Reskin of
- Line 2332: Wood Electric
- Line 2339: (Opposes McJohn Power)
- Line 2349: Wright Shipping
- Line 2356: Matt & Danika Wright, 3D artists at Valve.
- Line 2372: A mark indicating extra strong alcoholic beverage.
- Line 2385: Yeti Park
- Line 2392: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
- Line 2402: YTI
- Line 2406: Institute for Research and Development.
- Line 2413: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2423: Yti-Hale Shipping
- Line 2430: Saxton Hale's amalgamated violent animal shipping company.
- Line 2440: Zippy Plow
- Line 2447: The , later known as the .
- Template:List of melee weapons has 9 uses and is missing 1 translation
- Line 2: List of melee weapons
- Template:Removed patch note has 9 uses and is missing 1 translation
- Line 1: The patch note was removed by Valve after it was initially published.
- Template:Third annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Item timeline 2024 has 8 uses and is missing 8 translations
- Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
- Line 95: * Die wurde hinzugefügt.
- Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 205: * Die wurde hinzugefügt.
- Line 220: * Die wurde hinzugefügt.
- Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 337: * Die wurde hinzugefügt.
- Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 81: Note
- Line 92: Includes and variants.
- Template:AltTimeline has 7 uses and is missing 6 translations
- Line 3: Date
- Line 18: Event
- Line 33: Source
- Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
- Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Crate series/146 has 6 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#146</nowiki>
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Merchandise block has 6 uses and is missing 1 translation
- Line 7: $
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
- Line 15: The
- Line 96: The
- Line 109: The
- Line 117: The
- Line 175: The
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Line 328: The
- Line 373: The
- Line 419: The
- Template:Operation Bolted Barbecue contracts has 6 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 19: Like Father Like Son
- Line 22: Deal 40,000 damage to Giant Robots.
- Line 27: Snipe That Ya Freakin' Coward!
- Line 30: Kill 25 Sniper Robots.
- Line 35: The Underdog
- Line 38: Deal 30,000 damage to Tanks.
- Line 44: Home Run
- Line 47: Hit ten robots with a Sandman ball from really far away.
- Line 52: Rakin' in the Dough
- Line 55: Complete ten waves with an A rating or higher.
- Line 60: Sugar Rush
- Line 63: Deal 50,000 damage with the Soda Popper.
- Line 68: Team Player
- Line 71: Complete three missions with at least 40,000 Support points.
- Line 77: Moneybags
- Line 80: Complete a mission with an A+ rating.
- Line 86: Power Hitter
- Line 89: Complete a mission with the top Damage score.
- Line 94: Untouchable
- Line 97: Complete a mission without any resistances, and three or fewer deaths.
- Line 104:
- Line 113: Battle Brother
- Line 116: Assist in 500 robot kills.
- Line 121: Battalion's Backup
- Line 124: Deploy the Battalion's Backup 20 times.
- Line 129: Buff Banner
- Line 132: Deploy the Buff Banner 20 times.
- Line 137: Concheror
- Line 140: Deploy the Concheror 20 times.
- Line 145: Frag Out
- Line 148: Deal over 750 damage in a single attack, five separate times.
- Line 153: Paratrooper
- Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 161: The Purple Heart
- Line 164: Heal 5,000 health with the Black Box.
- Line 170: Screamin' Eagles!
- Line 173: Kill 100 robots while blast jumping.
- Line 178: The Bronze Star
- Line 181: Complete a mission with at least 40,000 Support points.
- Line 187: The Medal of Honor
- Line 190: Complete a mission with the top Damage score.
- Line 197:
- Line 206: Pyro's Perch
- Line 209: Reset the bomb carrier three times.
- Line 214: Chain Reaction
- Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 222: Look Up!
- Line 225: Deal 30,000 damage to Tanks.
- Line 230: No U
- Line 233: Reflect 100 projectiles.
- Line 239: Dragon's Fury
- Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 247: Medium Rear
- Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 255: Burnt to a Crisp
- Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 263: French Roast
- Line 266: Kill 100 Spy Robots.
- Line 273:
- Line 282: Scotch Guard
- Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 290: When Life Gives You Lemons
- Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 298: Kablooie!
- Line 301: Kill at least five robots with one detonation, five separate times.
- Line 307: Heads Will Roll
- Line 310: Collect four or more heads in a single life, five separate times.
- Line 315: Crossed Wires
- Line 318: Deal over 1,500 damage in a single attack, ten separate times.
- Line 323: Whiff of the Ol' Brimstone
- Line 326: Deal 30,000 critical damage.
- Line 332: Knight of the Round Table
- Line 335: Complete a mission with the top Damage score, as a full Demoknight.
- Line 340: Pills Here
- Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 350:
- Line 359: Bolshevik Behemoth
- Line 362: Deal 100,000 damage to Giant Robots.
- Line 367: Damn Good Cop
- Line 370: Heal 500 health to allies with your Sandvich.
- Line 375: Do Not Pass Go
- Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 384: Heavyweight Champ
- Line 387: Kill 25 robots with the Killing Gloves of Boxing.
- Line 392: Made of Steel
- Line 395: Receive 5,000 damage within a single life.
- Line 401: The Iron (Glowing) Curtain
- Line 404: Deal 50,000 damage to robots while critboosted from a kill.
- Line 410: The Red Giant
- Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 420:
- Line 429: Ya Plum Done Daggum Did It Now Son!
- Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 437: Remote Technician
- Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 446: Do Tanks Have Wives?
- Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 454: Scrapyard
- Line 457: Accumulate fifty kills with a single Sentry Gun.
- Line 462: Can't Fix What Ain't Broke
- Line 465: Complete a wave without using a Building Upgrade canteen.
- Line 470: Manual Override
- Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 479: Drugstore Cowboy
- Line 482: Heal 20,000 health to teammates with your Dispenser.
- Line 488: Built to Last
- Line 491: Complete a wave without letting your Sentry Gun get destroyed.
- Line 498:
- Line 507: I Am Ze Übermensch!
- Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 515: Field Medic
- Line 518: Heal 150,000 health to your teammates.
- Line 523: Frankenstein
- Line 526: Revive your teammates twenty times.
- Line 531: Short Circuit
- Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 539: Do Much Harm
- Line 542: Kill fifty robots with your Projectile Shield.
- Line 548: Get Behind Me!
- Line 551: Block 50,000 damage with your Projectile Shield.
- Line 556: Mad Doktor
- Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 566:
- Line 575: Robin Hood
- Line 578: Deal 50,000 damage to robots with the Huntsman.
- Line 583: Taking Names
- Line 586: Kill 1,000 robots.
- Line 591: Hotshot
- Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 600: Boom. Headshot.
- Line 603: Kill at least three robots with a single shot, twenty-five separate times.
- Line 608: Forehead On Ya Like A Coffee Table
- Line 611: Kill fifty Giant Robots.
- Line 616: Two Birds
- Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 625: Collateral Damage
- Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 635:
- Line 644: Big Iron on His Hip
- Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 653: The Bigger They Are...
- Line 656: Kill 100 Giant Robots.
- Line 661: Stealthy Sabateur
- Line 664: Kill 100 sapped robots.
- Line 670: Hit and Run
- Line 673: Kill ten Giant Medics.
- Line 678: Sanguine Snake
- Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 686: Master of Disguise
- Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 695: Stabby-Go-Round
- Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 705:
- Line 714: World Tour
- Line 717: Complete fifty waves.
- Line 722: Finders Keepers
- Line 725: Collect 10,000 currency.
- Line 730: PROPERTY DAMAGE
- Line 733: Deal 500,000 damage to robots.
- Line 738: Fair and Balanced
- Line 741: Deal 250,000 critical damage to robots.
- Line 747: Drop It Like It's Hot
- Line 750: Kill thirty fully charged Über Medics.
- Line 756: Tank Buster
- Line 759: Deal the most damage to a Tank before it dies, three separate times.
- Line 766: Mann of Steel
- Line 769: Complete a mission without dying.
- Line 783: Team International
- Line 786: Complete a mission without Scout, Soldier, and Engineer.
- Line 791: Team USA
- Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 800: Major Leagues
- Line 803: Complete a mission with your entire team playing as Scout.
- Line 808: Backup Battalion
- Line 811: Complete a mission with your entire team playing as Soldier.
- Line 816: Wildfire
- Line 819: Complete a mission with your entire team playing as Pyro.
- Line 824: Sobriety Test
- Line 827: Complete a mission with your entire team playing as Demoman.
- Line 832: Brave Hearts
- Line 835: Complete a mission with your entire team playing as Demoknight.
- Line 840: Russian Roulette
- Line 843: Complete a mission with your entire team playing as Heavy.
- Line 848: More Gun
- Line 851: Complete a mission with your entire team playing as Engineer.
- Line 856: Die Übermenschen
- Line 859: Complete a mission with your entire team playing as Medic.
- Line 864: Pissing Contest
- Line 867: Complete a mission with your entire team playing as Sniper.
- Line 872: From the Shadows
- Line 875: Complete a mission with your entire team playing as Spy.
- Line 880: Cool, Calm, and Collected
- Line 883: Complete a mission without any buy backs.
- Line 888: Lost Connection to the Item Server
- Line 891: Complete a mission using only stock weapons (reskins allowed).
- Line 897: Diligent Defense
- Line 900: Complete three missions without the bomb reaching the hatch area.
- Line 905: Four Men of the Apocalypse
- Line 908: Complete an expert mission with only three other people.
- Line 913: Flawless Victory
- Line 916: Complete three missions without any wave failures.
- Line 921: Old School
- Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 930: Triple Tag Team
- Line 933: Complete an advanced mission with only two other people.
- Line 939: Dynamic Duo
- Line 942: Complete an intermediate mission with only one other person.
- Template:Operation Bolted Barbecue missions has 6 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72: Hoovydam
- Line 75: Damn Breach
- Line 81: Jungleworks
- Line 84: Jungle Bungle
- Line 89: Marsbase
- Line 92: Martian Civilizations
- Line 97: Metro
- Line 100: Metropolis
- Line 106: Monsoon
- Line 109: Weathered Wrecks
- Line 114: Oilrig
- Line 117: Orson Oligarchy
- Line 123: Sand
- Line 126: Solar Solder
- Line 131: Smog
- Line 134: Hazardous Haze
- Line 140: Steep
- Line 143: Mnemonic Mechanics
- Line 147: Ventus
- Line 150: Vacationvasion
- Line 156: Waterfront
- Line 159: Corrosion Of Dignity
- Line 174: Apex
- Line 177: Glacial Gantlet
- Line 183: Malware Malfunction
- Line 188: Autumnull
- Line 191: Steelblock
- Line 198: Breaking Point
- Line 204: Bogland
- Line 207: Dire Mire
- Line 213: Mud Maker
- Line 219: Casino City
- Line 222: Gangsters Pair Of Dice
- Line 227: Charon
- Line 230: Atmos Quake
- Line 235: Coastrock
- Line 238: Cobalt Cruise
- Line 244: Coldtown
- Line 247: 6 Scottish Pentathlon
- Line 253: Dockyard
- Line 256: Jammer Jeopardy
- Line 262: Dusk
- Line 265: Til Dawn
- Line 271: Humbridge
- Line 274: Runtime Optimization
- Line 280: Jungleworks
- Line 283: Manntained Machines
- Line 289: Lotus
- Line 292: Mechanical Damnation
- Line 298: Scorched Skies
- Line 303: Monsoon
- Line 306: Rolling Thunder
- Line 312: Quetzal
- Line 315: Neotropic Nightmare
- Line 322: Assault And Battery
- Line 328: Scallops
- Line 331: Crustacean Cremation
- Line 336: Scrapyard
- Line 339: Illegal Industry 1010
- Line 344: Quantum Processing
- Line 350: Rust Bucket
- Line 356: Trashyard Throwdown
- Line 362: Sludge
- Line 365: Claire De Lune
- Line 371: Smog
- Line 374: Respiration Restriction
- Line 380: Snowpine
- Line 383: Shivering Slumber
- Line 388: Underground
- Line 391: Mining Operation
- Line 397: Quartz Quadrant
- Line 402: Waterfront
- Line 405: Splash Zone
- Line 410: Watermine
- Line 413: Dig Of Wreckoning
- Line 428: Doppler
- Line 431: Drop Database Devastation
- Line 437: Electricavenue
- Line 440: Obsolescence
- Line 446: Havana
- Line 449: Night Feast
- Line 455: Jungleworks
- Line 458: Agaglobulinemiagenesis
- Line 464: Ax20
- Line 470: Rancher
- Line 473: Impasse
- Line 479: Bx20
- Line 485: Spacepost
- Line 488: Astral Annihilation
- Line 493: Waterfront
- Line 496: Eradication
- Line 509: Charon
- Line 512: Oz Terror
- Template:Perks perk table has 6 uses and is missing 19 translations
- Line 1: Perks
- Line 11: Perk
- Line 47: +50% reserve ammo and ammo and metal regeneration
- Line 81: On kill, grants 2 seconds of Mini-Crits
- Line 114: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
- Line 147: Mini-Crits become full Critical hits
- Line 180: +40% extra healing gained from all healing sources
- Line 214: On death, summons a friendly Skeleton
- Line 248: +10% movement speed
- Line 282: On death, the killer is Marked For Death for 6 seconds
- Line 316: Double melee damage
- Line 324: Patience
- Line 350: Grants up to 7 health per second
- Line 384: +50% projectile speed and reduced spread
- Line 418: +15% firing, reloading, and weapon switching speed
- Line 452: +10% damage resistance
- Line 487: On kill, reveals the three closest enemies for 5 seconds
- Line 521: Once per round, players can be revived by a Medic
- Line 555: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Achievement Idle Control Point timing has 5 uses and is missing 3 translations
- Line 2: Achievement Idle
- Line 13: Multiplier
- Line 46: Infinite
- Template:Case bonus drops has 5 uses and is missing 4 translations
- Line 1:
- Line 11: Possible bonus items from cases
- Line 20:
- Line 65: Winter Cosmetic Cases
- Template:Contracts/gun mettle has 5 uses and is missing 84 translations
- Line 10: Objectives
- Line 27: Score points as Scout: 1 CP
- Line 31: Kill a Demoman as Scout: 2 CP
- Line 35: Kill as Scout: 2 CP
- Line 39: Kill while mid-jump as Scout: 5 CP
- Line 43: Kill a Medic as Scout: 5 CP
- Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 54: Score points as Soldier: 1 CP
- Line 58: Get a direct hit with a rocket: 2 CP
- Line 62: Secondary weapon kill as Soldier: 3 CP
- Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
- Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
- Line 77: Score points as Pyro: 1 CP
- Line 81: Kill as Pyro: 2 CP
- Line 85: Extinguish a teammate as Pyro: 3 CP
- Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
- Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
- Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
- Line 104: Score points as Demoman: 1 CP
- Line 108: Sticky grenade kill as Demoman: 2 CP
- Line 112: Get a kill as Demoman: 2 CP
- Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
- Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
- Line 124: Bash an enemy with a shield: 7 CP
- Line 131: Score points as Heavy: 1 CP
- Line 135: Get a kill as Heavy: 2 CP
- Line 139: Kill a Scout as Heavy: 4 CP
- Line 143: Kill a Heavy as Heavy: 4 CP
- Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
- Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
- Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
- Line 162: Score points as Engineer: 1 CP
- Line 166: Get a kill as with a Sentry: 2 CP
- Line 170: Teleport a teammate: 2 CP
- Line 174: Get a kill as Engineer: 5 CP
- Line 178: Dispense 500 health to teammates: 10 CP
- Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
- Line 189: Score points as Medic: 1 CP
- Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
- Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
- Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
- Line 208: Score points as Sniper: 1 CP
- Line 212: Scoped bodyshot kill as Sniper: 2 CP
- Line 216: Kill a Medic as Sniper: 2 CP
- Line 220: Kill a Heavy as Sniper: 2 CP
- Line 224: Get a kill as Sniper: 2 CP
- Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
- Line 235: Score points as Spy: 2 CP
- Line 239: Kill a Medic as Spy: 4 CP
- Line 243: Kill a Sniper as Spy: 4 CP
- Line 247: Get a kill as Spy: 4 CP
- Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
- Line 255: '''(Advanced)''' Get a Backstab: 6 CP
- Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
- Line 266: Get a kill on Powerhouse: 1 CP
- Line 270: Score points on Powerhouse: 1 CP
- Line 274: Capture an objective on Powerhouse: 10 CP
- Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
- Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
- Line 289: Score points on Snowplow: 1 CP
- Line 293: Capture an objective on Snowplow: 10 CP
- Line 297: Defend an objective on Snowplow: 10 CP
- Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
- Line 308: Score points on Borneo: 1 CP
- Line 312: Capture an objective on Borneo: 10 CP
- Line 316: Defend an cart on Borneo: 10 CP
- Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
- Line 327: Score points on Suijin: 1 CP
- Line 331: Defend the objective on Suijin: 10 CP
- Line 335: Capture the objective on Suijin: 10 CP
- Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
- Line 346: Score points: 1 CP
- Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 357: Get a kill: 1 CP
- Line 361: Kill a Scout: 3 CP
- Line 365: Kill a Soldier: 3 CP
- Line 369: Kill a Pyro: 3 CP
- Line 373: Kill a Demoman: 3 CP
- Line 377: Kill a Heavy: 3 CP
- Line 381: Kill an Engineer: 3 CP
- Line 385: Kill a Medic: 3 CP
- Line 389: Kill a Sniper: 3 CP
- Line 393: Kill a Spy: 3 CP
- Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Template:Contracts/merasmissions has 5 uses and is missing 2 translations
- Line 10: Objectives
- Line 338: Added in .
- Template:Maps with bot support has 5 uses and is missing 1 translation
- Line 104: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see .
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
- Line 3: Operation Gear Grinder missions
- Line 14: Notable Robots
- Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
- Line 3: Operation Oil Spill missions
- Line 14: Notable Robots
- Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 13: Notable Robots
- Line 27:
- Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
- Line 3: Operation Gear Grinder loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Carbonado Botkiller MK.I weapon
- Line 61: Rare loot
- Line 72: Diamond Botkiller Mk.I weapon
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.II weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.II weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
- Line 3: Operation Two Cities loot
- Line 16: Guaranteed loot
- Line 32: Item from the random drop pool
- Line 38: At least 5 random common
- Line 46: Rare loot
- Line 57: Rare Robot Part
- Line 64: Upon tour<br>completion
- Line 70: Guaranteed loot
- Line 82: Rare loot
- Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
- Line 43: Custom variant
- Line 60: Custom variant
- Line 122: Custom variant
- Line 137: Custom variant
- Line 159: Custom variant
- Line 172: Custom variant
- Line 217: Custom variant
- Line 230: Custom variant
- Line 248: Custom variant
- Line 282: Custom variant
- Line 300: Custom variant
- Line 338: Custom variant
- Line 350: Custom variant
- Line 363: Custom variant
- Line 385: Custom variant
- Line 435: Custom variant
- Line 447: Custom variant
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Freaky Fair potions table has 4 uses and is missing 25 translations
- Line 1: Potions
- Line 9: Potion
- Line 22: Grants .
- Line 35: Grants .
- Line 61: Instantaneous
- Line 66: Same effect as the .
- Line 79: Turns the user into a .
- Line 92: Instantaneous
- Line 97: Refills the user's ammo to full.
- Line 110: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and buildings in range.
- Line 123: Varies
- Line 128: Grants one of several random effects. The possible effects are:
- Line 137: '''Bumper Car''' (10 seconds): The user is put into a .
- Line 143: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
- Line 149: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
- Line 155: '''Frozen stiff''' (5 seconds): The user is unable to move.
- Line 161: '''Low gravity''' (10 seconds): The user's gravity is decreased.
- Line 167: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
- Line 173: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
- Line 179: '''1 health''' (instantaneous): Max health is set to 1.
- Line 185: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
- Line 191: '''Respawned''' (instantaneous): Teleports the user back to spawn.
- Line 197: '''Speed bonus''' (15 seconds): Grants a speed boost.
- Line 203: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
- Line 209: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
- Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
- Line 3: New Stats/Stats Change
- Line 10: +25% bonus healing from all sources
- Line 17: Boost reduced when hit
- Line 24: 20% less accurate
- Line 31: On Miss: Hit yourself. Idiot.
- Line 38: Immune to afterburn.
- Line 45: <br>
- Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
- Line 59: +50 max health on wearer
- Line 66: +50% damage bonus<br> -35% projectile speed
- Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
- Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
- Line 87: <br><br>
- Line 94: <br>
- Line 101: +70% damage bonus<br> 100% minicrits vs burning players
- Line 108: +200% afterburn damage<br> -75% damage penalty
- Line 115: 5 seconds crit boost on kill
- Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
- Line 129: +20% explosion radius
- Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
- Line 143: On kill: turn victim to ice
- Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
- Line 157: Unusual Effect: Massed Flies
- Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
- Line 171: Maximum health is drained while item is active
- Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
- Line 185: When weapon is active:
- Line 192: +25 max health
- Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
- Line 206: Critical damage is affected by range
- Line 213: +25% damage bonus<br> +25% damage bonus while disguised
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7:
- Line 28:
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504:
- Line 510:
- Line 522:
- Line 522:
- Line 522: The
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288:
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
- Line 128: "
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
- Line 139: "
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 168: "
- Line 168: "
- Line 172: Spawns at
- Line 180: "
- Line 180: "
- Line 180: Spawns at
- Line 185: "
- Line 185: "
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: "
- Line 200: "
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: "
- Line 209: "
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: "
- Line 214: "
- Line 214: Spawns at
- Line 219: "
- Line 219: "
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: "
- Line 233: "
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: "
- Line 242: "
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 252: "
- Line 252: "
- Line 257: "
- Line 257: "
- Line 257: Spawns at
- Line 265: "
- Line 265: "
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: "
- Line 286: "
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: "
- Line 291: "
- Line 291: Spawns at
- Line 301: "
- Line 301: "
- Line 306: "
- Line 306: "
- Line 310: Spawns at
- Line 317: "
- Line 317: "
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 334: "
- Line 334: "
- Line 339: "
- Line 339: "
- Line 339: Spawns at
- Line 344: "
- Line 344: "
- Line 344: Spawns at
- Line 346: "
- Line 346: "
- Line 346: Spawns at
- Line 350: "
- Line 350: "
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: "
- Line 358: "
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: "
- Line 368: "
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: "
- Line 376: "
- Line 376: The
- Line 381: "
- Line 381: "
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: "
- Line 383: "
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 387: "
- Line 387: "
- Line 394: "
- Line 394: "
- Line 394: Spawns at
- Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46:
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 31: Appears at flank
- Line 39: Appears at flank
- Line 48: Appears at flank
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Line 314: Limited support
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 51: Gen 2
- Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 77: Gen 3
- Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
- Line 188:
- Line 189:
- Line 190:
- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223:
- Line 224:
- Line 225:
- Line 226:
- Line 227:
- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
- Line 263:
- Line 264:
- Line 265:
- Line 266:
- Line 267:
- Line 268:
- Line 269:
- Line 270:
- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
- Line 305:
- Line 306:
- Line 307:
- Line 308:
- Line 309:
- Line 310:
- Line 316:
- Line 317:
- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
- Line 351:
- Line 352:
- Line 353:
- Line 354:
- Line 355:
- Line 356:
- Line 357:
- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
- Line 390:
- Line 391:
- Line 392:
- Line 393:
- Line 401:
- Line 402:
- Line 403:
- Line 404:
- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
- Line 440:
- Line 441:
- Line 442:
- Line 443:
- Line 444:
- Line 445:
- Line 446:
- Line 447:
- Line 453:
- Line 454:
- Line 455:
- Line 465:
- Line 466:
- Line 467:
- Line 468:
- Line 469:
- Line 470:
- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
- Line 507:
- Line 508:
- Line 509:
- Line 510:
- Line 511:
- Line 512:
- Line 513:
- Line 514:
- Line 521:
- Line 522:
- Line 523:
- Line 524:
- Line 536:
- Line 537:
- Line 538:
- Line 539:
- Line 540:
- Line 541:
- Line 542:
- Line 543:
- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
- Line 604:
- Line 605:
- Line 606:
- Line 607:
- Line 608:
- Line 611:
- Line 612:
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- Line 640:
- Line 641:
- Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 658: List of Unusual effects
- Line 677:
- Line 678:
- Line 679:
- Line 680:
- Line 681:
- Line 682:
- Line 683:
- Line 684:
- Line 689:
- Line 690:
- Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
- Line 707: List of Unusual effects
- Line 726:
- Line 727:
- Line 728:
- Line 729:
- Line 730:
- Line 731:
- Line 735:
- Line 740:
- Line 741:
- Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
- Line 758: List of Unusual effects
- Line 773:
- Line 774:
- Line 775:
- Line 776:
- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808:
- Line 809:
- Line 810:
- Line 811:
- Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
- Line 828: List of Unusual effects
- Line 847:
- Line 848:
- Line 849:
- Line 850:
- Line 851:
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- Line 853:
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- Line 858:
- Template:Weapon list (Classic) has 4 uses and is missing 55 translations
- Line 9: Slot 1 Weapons
- Line 17: HUD icon
- Line 39: Infection
- Line 52: Instant kill
- Line 72: Slot 2 Weapons
- Line 80: HUD icon
- Line 97: Shells
- Line 116: Shells
- Line 124: Varies
- Line 134: Shells
- Line 147: Nails
- Line 158: Slot 3 Weapons
- Line 166: HUD icon
- Line 183: Shells
- Line 196: Shells
- Line 212: Slot 4 Weapons
- Line 220: HUD icon
- Line 237: Nails
- Line 253: Rockets
- Line 266: Nails
- Line 279: Cells
- Line 292: Slot 5 Weapons
- Line 300: HUD icon
- Line 317: Rockets
- Line 325: Varies
- Line 335: Rockets
- Line 348: Shells
- Line 361: Rockets
- Line 372: Primary Grenades
- Line 385: Varies
- Line 392: Deals massive damage on a four second fuse.
- Line 402: Causes leg injury which slows down enemies.
- Line 410: Secondary Grenades
- Line 425: Releases nails for a short while before detonation.
- Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
- Line 445: Deals no damage, but causes considerable and disorientation.
- Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
- Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
- Line 473: Varies
- Line 480: Detonates all of the ammo an enemy is holding.
- Line 488: Special
- Line 500: Detpack
- Line 506: Instant kill
- Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
- Line 521: Cut weapons
- Line 534: presumed no ammo
- Line 540: presumed all classes
- Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
- Line 554: presumed no ammo
- Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
- Line 568: , Teleporters Return
- Line 574: Cells
- Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
- Line 589: Grenade
- Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
- Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Line 44: (includes grenades)
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mannure has 3 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101:
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
- Line 43: The
- Line 70:
- Line 105:
- Line 112: The
- Line 122: The
- Line 158:
- Line 259:
- Line 370:
- Line 383: The
- Line 436:
- Line 436:
- Line 442:
- Line 442:
- Line 448:
- Line 448:
- Line 506:
- Line 545:
- Line 556:
- Line 562:
- Line 569: The
- Line 574:
- Line 587:
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
- Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
- Template:Water locations table has 3 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 720: First BLU spawn leads to small river (shallow water).
- Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 738: Small pools around the map.
- Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 765: There are small ponds of deep water around the valley below the central tower.
- Line 774: The center of the map has a canal of deep water.
- Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 792: There is a large lake with a boathouse.
- Template:Weapon Halloween Spell paragraph1 has 3 uses and is missing 1 translation
- Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
- Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:LODcharactermodelTable has 2 uses and is missing 3 translations
- Line 4: Highest quality (polycount)
- Line 13: Lowest quality LOD (polycount)
- Line 22: LOD efficiency
- Template:Mobocracy stats change has 2 uses and is missing 88 translations
- Line 3: New Stats/Stats Change
- Line 8: <br>
- Line 13: +25% faster reload speed
- Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
- Line 23: <br>
- Line 28: -34% clip size
- Line 33: On Kill: 3 seconds of 100% critical chance
- Line 38: On Kill: 3 seconds of 100% critical chance
- Line 43: On Kill: 3 seconds of 100% critical chance
- Line 48: 100% critical hit chance
- Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
- Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
- Line 63: 100% slower reload
- Line 67: Pyro and Soldier only
- Line 70: On Kill: 3 seconds of 100% critical chance
- Line 75: On Kill: 3 seconds of 100% critical chance
- Line 80: On Kill: Gain Mini-crits for 5 seconds
- Line 85: +300% increased air control
- Line 90: On Kill: Gain Mini-crits for 5 seconds
- Line 95: Wearer never takes falling damage
- Line 100: (hidden): +15% damage bonus
- Line 105: +100% damage bonus<br> 100% slower attack speed
- Line 110: <br>
- Line 115: -50% max primary ammo on wearer
- Line 120: -25% damage penalty
- Line 125: <br>
- Line 130: <br><br>
- Line 135: +400% afterburn damage
- Line 140: <br>
- Line 145: 100% critical hits from behind<br> 40% slower firing speed
- Line 150: On Hit: Gain a speed boost for 5 seconds
- Line 155: +1 jump in mid-air
- Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
- Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
- Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
- Line 175: -6 max stickybombs out
- Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
- Line 185: Deploy and holster time penalty.
- Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
- Line 195: Deploy and holster time penalty.
- Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
- Line 205: Deploy and holster time penalty.
- Line 210: Deploy and holster time penalty.
- Line 215: <br> No random critical hits
- Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
- Line 225: Can switch to other weapon while deployed
- Line 230: <br><br>
- Line 235: On Kill: Gain Mini-Crits for 5 seconds
- Line 239: Heavy only
- Line 242: <br>
- Line 247: <br>
- Line 252: <br>
- Line 257: On Kill: Turn victim to ice
- Line 261: Engineer only
- Line 264: On Kill: Gain Mini-Crits for 5 seconds
- Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
- Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
- Line 279: Self mark for death when hauling buildings<br> -25 max health
- Line 284: -25 max health
- Line 289: -25 max health
- Line 294: Unlimited sentry range<br> +200% max sentry ammo
- Line 299: <br>
- Line 304: <br><br>
- Line 309: <br>
- Line 314: Can heal friendly buildings
- Line 319: -50% shield duration
- Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
- Line 329: 40% slower firing speed<br> No random critical hits
- Line 334: <br>
- Line 339: <br>
- Line 344: <br><br>
- Line 349: <br><br><br>
- Line 354: <br>
- Line 359: On Kill: Gain Mini-Crits for 10 seconds
- Line 364: <br>
- Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
- Line 374: <br>
- Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
- Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
- Line 389: -50% clip size
- Line 394: 50% sapper health penalty
- Line 399: -60 max health on wearer
- Line 404: <br>
- Line 409: +50 max health on wearer
- Line 414: +50 max health on wearer
- Line 419:
- Line 424:
- Line 429: Also applies to
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92:
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The '''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69:
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The '''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123:
- Line 129:
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''