90 templates missing Russian translation
Pages missing in Russian (ru
– русский): 90 in total. Data as of 02:10, 22 August 2025 (GMT).
- See also
- All articles in Russian
- Missing article translations in Russian
- Recent changes to articles in Russian
List
- Template:Fancy vs. Nasty Update original item has 69 uses and is missing 1 translation
- Line 1: This was originally created in the and since has been officially added to the game.
- Template:List of tournament medals has 23 uses and is missing 2 translations
- Line 8627: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 8633: UGC Highlander Iron 3rd Place
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Crate series/129 has 22 uses and is missing 1 translation
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Paint Can has 22 uses and is missing 29 translations
- Line 80: #9, #13, or as a bonus drop from cases
- Line 98: #10, #16, or as a bonus drop from cases
- Line 117: #2, #11, #17, or as a bonus drop from cases
- Line 135: #11, #18, or as a bonus drop from cases
- Line 154: #1, #3, #14, or as a bonus drop from cases
- Line 172: #12, #16, or as a bonus drop from cases
- Line 191: #39 or as a bonus drop from cases
- Line 209: #10, #18, or as a bonus drop from cases
- Line 228: #39 or as a bonus drop from cases
- Line 246: #12, #17, or as a bonus drop from cases
- Line 265: As a bonus drop from cases
- Line 283: #9, #13, or as a bonus drop from cases
- Line 302: #1, #4, #13, or as a bonus drop from cases
- Line 320: #12, #18, or as a bonus drop from cases
- Line 339: #2 or as a bonus drop from cases
- Line 357: #9, #14, or as a bonus drop from cases
- Line 376: #5, #11, #16, or as a bonus drop from cases
- Line 394: #9, #15, or as a bonus drop from cases
- Line 413: #9, #15 or as a bonus drop from cases
- Line 431: As a bonus drop from cases
- Line 450: #9, #14, or as a bonus drop from cases
- Line 468: #10, #17, or as a bonus drop from cases
- Line 537: As a bonus drop from cases
- Line 555: #7, #15, or as a bonus drop from cases
- Line 579: As a bonus drop from cases
- Line 597: As a bonus drop from cases
- Line 621: As a bonus drop from cases
- Line 639: As a bonus drop from cases
- Line 663: As a bonus drop from cases
- Template:Spellbook item has 22 uses and is missing 1 translation
- Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
- Template:Crate series/126 has 21 uses and is missing 1 translation
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:Crate series/138 has 13 uses and is missing 1 translation
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:StoryTimeline has 13 uses and is missing 1 translation
- Line 1318: 1968, later in the year
- Template:List of item attributes has 12 uses and is missing 44 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 386: Attrib_Socket
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1565: Attrib_AddHeadOnHit
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1629: Attrib_BackHeadshot
- Line 1635: Attrib_AirJumpOnAttack
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1748: Attrib_ElevateQuality
- Line 1843: Attrib_DamageBlastPush
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
- Line 1: No files changed
- Template:Contracts/mercenary park/maps has 11 uses and is missing 1 translation
- Line 332:
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Reskins has 8 uses and is missing 4 translations
- Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Template:Expired community medal list has 7 uses and is missing 20 translations
- Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
- Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
- Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
- Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
- Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
- Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
- Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
- Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 24: Crates
- Line 33: Active
- Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 54: Tools that ''used'' to be found via a random drop
- Line 75: Crates
- Line 84: Retired and
- Line 140: These Strange Parts dropped previously:
- Template:Crate series/146 has 6 uses and is missing 1 translation
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of underworlds has 6 uses and is missing 19 translations
- Line 28: Contains
- Line 36: On Entrance
- Line 44: On Exit
- Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 384: Health drain only applies while portal is closed.
- Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 502: Health drain only applies after lingering for too long.
- Line 527: Health drain only applies after lingering for too long.
- Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 800: Also grants increased jump height upon exit.
- Line 849: The secret exit also applies the buff.
- Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Template:Operation Bolted Barbecue missions has 6 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72: Hoovydam
- Line 75: Damn Breach
- Line 81: Jungleworks
- Line 84: Jungle Bungle
- Line 89: Marsbase
- Line 92: Martian Civilizations
- Line 97: Metro
- Line 100: Metropolis
- Line 106: Monsoon
- Line 109: Weathered Wrecks
- Line 114: Oilrig
- Line 117: Orson Oligarchy
- Line 123: Sand
- Line 126: Solar Solder
- Line 131: Smog
- Line 134: Hazardous Haze
- Line 140: Steep
- Line 143: Mnemonic Mechanics
- Line 147: Ventus
- Line 150: Vacationvasion
- Line 156: Waterfront
- Line 159: Corrosion Of Dignity
- Line 174: Apex
- Line 177: Glacial Gantlet
- Line 183: Malware Malfunction
- Line 188: Autumnull
- Line 191: Steelblock
- Line 198: Breaking Point
- Line 204: Bogland
- Line 207: Dire Mire
- Line 213: Mud Maker
- Line 219: Casino City
- Line 222: Gangsters Pair Of Dice
- Line 227: Charon
- Line 230: Atmos Quake
- Line 235: Coastrock
- Line 238: Cobalt Cruise
- Line 244: Coldtown
- Line 247: 6 Scottish Pentathlon
- Line 253: Dockyard
- Line 256: Jammer Jeopardy
- Line 262: Dusk
- Line 265: Til Dawn
- Line 271: Humbridge
- Line 274: Runtime Optimization
- Line 280: Jungleworks
- Line 283: Manntained Machines
- Line 289: Lotus
- Line 292: Mechanical Damnation
- Line 298: Scorched Skies
- Line 303: Monsoon
- Line 306: Rolling Thunder
- Line 312: Quetzal
- Line 315: Neotropic Nightmare
- Line 322: Assault And Battery
- Line 328: Scallops
- Line 331: Crustacean Cremation
- Line 336: Scrapyard
- Line 339: Illegal Industry 1010
- Line 344: Quantum Processing
- Line 350: Rust Bucket
- Line 356: Trashyard Throwdown
- Line 362: Sludge
- Line 365: Claire De Lune
- Line 371: Smog
- Line 374: Respiration Restriction
- Line 380: Snowpine
- Line 383: Shivering Slumber
- Line 388: Underground
- Line 391: Mining Operation
- Line 397: Quartz Quadrant
- Line 402: Waterfront
- Line 405: Splash Zone
- Line 410: Watermine
- Line 413: Dig Of Wreckoning
- Line 428: Doppler
- Line 431: Drop Database Devastation
- Line 437: Electricavenue
- Line 440: Obsolescence
- Line 446: Havana
- Line 449: Night Feast
- Line 455: Jungleworks
- Line 458: Agaglobulinemiagenesis
- Line 464: Ax20
- Line 470: Rancher
- Line 473: Impasse
- Line 479: Bx20
- Line 485: Spacepost
- Line 488: Astral Annihilation
- Line 493: Waterfront
- Line 496: Eradication
- Line 509: Charon
- Line 512: Oz Terror
- Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
- Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
- Template:Contracts/gun mettle has 5 uses and is missing 2 translations
- Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
- Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
- Template:Contracts/tough break has 5 uses and is missing 2 translations
- Line 112: Defend a Control Point on a CP map: 3 CP
- Line 394: Regenerate or collect 200 health as Medic: 2 CP
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 1 translation
- Line 246: The
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18:
- Line 19:
- Line 20:
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108: The
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253:
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190:
- Line 196: The
- Line 201:
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244:
- Line 277:
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288:
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759:
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235:
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407:
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441:
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission alpine assault has 4 uses and is missing 2 translations
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Unusual effects has 4 uses and is missing 131 translations
- Line 187:
- Line 188:
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- Line 190:
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- Template:Mvm mission Haphazard Routine has 3 uses and is missing 11 translations
- Line 27:
- Line 108:
- Line 178: Melee has separate
- Line 210:
- Line 300:
- Line 307:
- Line 312:
- Line 312:
- Line 495:
- Line 495:
- Line 501:
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159:
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243:
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323:
- Line 338:
- Line 388:
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
- Line 13: The
- Line 96: The
- Line 318: Takes the left path
- Template:Mvm mission Ticket to Die has 3 uses and is missing 17 translations
- Line 70:
- Line 105:
- Line 158:
- Line 259:
- Line 370:
- Line 436:
- Line 436:
- Line 442:
- Line 442:
- Line 448:
- Line 448:
- Line 506:
- Line 545:
- Line 556:
- Line 562:
- Line 574:
- Line 587:
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:UGC Highlander medals has 3 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:Water locations table has 3 uses and is missing 1 translation
- Line 712: There is an ocean outside the map.
- Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
- Line 9: Items in this crate have a chance to be , ( only), or both.
- Template:Mann Vs Machine Nav/no category has 2 uses and is missing 1 translation
- Line 93: Boot Camp
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92:
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID
- Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''