355 templates missing Norwegian translation

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Pages missing in Norwegian (no – norsk): 355 in total. Data as of 02:10, 22 August 2025 (GMT).

See also

List

  1. Template:Steamid has 7000 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  2. Template:Set has 5627 uses and is missing 3 translations
    Line 51: Extra effects when .
    Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
  3. Template:Ambox/message has 5500 uses and is missing 2 translations
    Line 2: “
    Line 10: ”
  4. Template:Pyro Nav has 5000 uses and is missing 5 translations
    Line 78: Sapper removing
    Line 98: Soaked
    Line 394: Pyro strategy
    Line 423: Pyro match-ups
    Line 445: Ambushing
  5. Template:Damage table has 4321 uses and is missing 76 translations
    Line 6: Identical to:
    Line 37: Healing and function times
    Line 60: Function times <small>(in seconds)</small>
    Line 87: Shot type
    Line 114: Damage type
    Line 139: Ranged or Melee damage?
    Line 164: Effect
    Line 191: Effect range
    Line 224: Maximum ramp-up
    Line 252: Base damage
    Line 280: Maximum fall-off
    Line 308: Bullet count per 1 ammo
    Line 335: Pellet count
    Line 367: Distance from the main resupply door to the opposite wall on the upper level of 2Fort
    Line 395: Distance from battlement to battlement on 2Fort
    Line 422: Pellet spread
    Line 442: Hammer Units away from target
    Line 461: Hammer Units of spread on target
    Line 482: Flame damage (close)
    Line 505: At close range (0-200 units)
    Line 534: Flame damage (far)
    Line 557: At maximum range (330 units)
    Line 589: Bodyshot
    Line 620: Mini-crit
    Line 651: Afterburn (mini-crit)
    Line 682: Bleeding (mini-crit)
    Line 709: Damage repaired per hit
    Line 737: Upgrade amount per hit
    Line 760: This figure corresponds to the loss in Metal
    Line 787: Metal cost per repairing hit
    Line 814: Metal cost for reloading ammo
    Line 841: Charge fill damage
    Line 868: Charge fill health
    Line 886: Splash damage
    Line 911: Minimum splash
    Line 939: Damage reduction
    Line 965: Splash damage range
    Line 997: Self-damage
    Line 1024: Self damage ()
    Line 1061: Self-healing
    Line 1088: Healing amount
    Line 1116: Healing (in combat)
    Line 1139: Target has taken damage in the last 10 seconds
    Line 1168: Healing (out of combat)
    Line 1191: Target has not taken damage in the last 15 seconds
    Line 1227: Function times
    Line 1253: Attack interval
    Line 1277: Ammo consumption interval
    Line 1304: Taunt duration
    Line 1331: Wind-up time
    Line 1358: Reload
    Line 1385: Reload (first)
    Line 1412: Reload (consecutive)
    Line 1439: Consumption time
    Line 1466: Cloak maximum duration
    Line 1493: Cloak fade time
    Line 1520: Decloak fade time
    Line 1547: Recharge time
    Line 1574: Recharge to duration ratio
    Line 1601: Effect duration
    Line 1628: Dropped item expiry
    Line 1655: Bleeding duration
    Line 1682: Afterburn duration
    Line 1709: Airblast cooldown
    Line 1736: Activation time
    Line 1763: Charge fill speed
    Line 1790: Zoom-in headshot delay
    Line 1817: Zoom-in charging delay
    Line 1844: Damage charging delay
    Line 1852: Maximum charge time
    Line 1879: Spread recovery
    Line 1906: Aim fatigue
    Line 1933: Building destroy time
    Line 1960: Beam connect distance
    Line 1980: Beam disconnect distance
    Line 2010: Values are approximate and determined by community testing.
  6. Template:Engineer Nav has 4055 uses and is missing 4 translations
    Line 349: Basic
    Line 372: Community
    Line 395: Anti-class
    Line 444: Team strategy
  7. Template:Heavy Nav has 4040 uses and is missing 3 translations
    Line 61: Nomming
    Line 301: Heavy strategy
    Line 330: Heavy match-ups
  8. Template:Scout Nav has 4000 uses and is missing 3 translations
    Line 66: Drinking
    Line 112: Multiple jumps
    Line 128: Soaked
  9. Template:Medic Nav has 3555 uses and is missing 4 translations
    Line 257: Medic strategy
    Line 288: Medic match-ups
    Line 313: Medic buddy
    Line 338: ÜberCharge strategy
  10. Template:Sniper Nav has 3455 uses and is missing 1 translation
    Line 64: Soaked
  11. Template:Styles table has 3000 uses and is missing 1 translation
    Line 48: ''This item has no effect on its appearance when its styles are changed unless painted. paint is used here for demonstration purposes.''
  12. Template:Canbeusedwithpart has 2874 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 20: This part could previously be used with this item.
    Line 34: This part can be used on this item.
  13. Template:Item schema has 2497 uses and is missing 1 translation
    Line 6: update
  14. Template:Item infobox has 2000 uses and is missing 1 translation
    Line 921: Equip region:
  15. Template:Jungle Inferno Update Nav has 1239 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  16. Template:Map strategy link has 1210 uses and is missing 2 translations
    Line 1: Community strategy
    Line 24: Community strategy
  17. Template:Competitive Nav has 1099 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  18. Template:Love And War Update Nav has 1000 uses and is missing 3 translations
    Line 152: Bread
    Line 173: Bread Monster
    Line 192: Videos
  19. Template:Mission infobox has 995 uses and is missing 16 translations
    Line 7: Basic Information
    Line 24: Name
    Line 46: File Name
    Line 66: Developer(s):
    Line 90: Map
    Line 113: Mission type
    Line 128: Waves
    Line 147: Difficulty
    Line 164: Starting credits
    Line 187: Maximum possible credits
    Line 207: Minimum respawn wave time
    Line 227: Maximum respawn wave time
    Line 247: Fixed respawn time
    Line 266: Tour
    Line 287: Sentry Buster spawn time
    Line 307: Sentry Buster respawn time
  20. Template:Mann Vs Machine Nav has 917 uses and is missing 1 translation
    Line 74: Boot Camp
  21. Template:Control Point Timing/Official Map has 833 uses and is missing 5 translations
    Line 304: All control points
    Line 392: All control points
    Line 753: Center four control points
    Line 771: Final control points
    Line 800: All control points
  22. Template:Map Strategy Nav has 669 uses and is missing 1 translation
    Line 4: Map strategies
  23. Template:Gun Mettle Update Nav has 533 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 156: Gun Mettle Campaign
    Line 170:
    Line 183: Contracts
  24. Template:Map infobox has 500 uses and is missing 1 translation
    Line 924: Supporters leaderboard not yet added.
  25. Template:Class infobox has 487 uses and is missing 1 translation
    Line 245: Meet the
  26. Template:Mvm Missions Nav has 473 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 30: Tour of Duty
    Line 52: No tour
  27. Template:Tough Break Update Nav has 472 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  28. Template:Community Events Nav has 403 uses and is missing 31 translations
    Line 5: Community events
    Line 26: Contests
    Line 47: A/D CTF and Payload Race Contest
    Line 63: Arkham Knight Contest
    Line 69: Art Pass Contest
    Line 85: (A)Symmetry CP Contest
    Line 100: Competitive CTF Contest
    Line 116: Connect 5 Contest
    Line 132: Hat Describing Contest
    Line 148: Mercs vs. Aliens
    Line 162: Polycount Pack
    Line 178: Propaganda Contest
    Line 194: TF Tomb Contest
    Line 202: Contests & Tours
    Line 216: Mappers vs. Machines
    Line 252: Updates
    Line 271: Guard Dog Update
    Line 286: Fancy vs. Nasty Update
    Line 301: Mechanical Engineer Update
    Line 316: Medieval Update
    Line 331: Wiki Birthday Update
    Line 346: Night of the Living Update
    Line 363: Other events
    Line 384: BlapBash
    Line 395: ETF2L Highlander Community Challenge
    Line 411: Golden Charity
    Line 426: Hugs.tf
    Line 438: Jingle Jam
    Line 450: Pubstars vs Pros
    Line 465: Rally Call
    Line 476: TF2Maps 72hr Jam
  29. Template:Halloween Map Nav has 378 uses and is missing 1 translation
    Line 6: Halloween maps
  30. Template:No Paint Diff has 359 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  31. Template:Class health pack and overheal table has 347 uses and is missing 13 translations
    Line 6:
    Line 19: Small
    Line 41: Medium
    Line 63: Large
    Line 123: With the equipped
    Line 346: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
    Line 372: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
    Line 398: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
    Line 424: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
    Line 450: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
    Line 507: With the equipped
    Line 521: With the equipped and while under the effects of the or
    Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  32. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  33. Template:Conflicting equip region has 315 uses and is missing 6 translations
    Line 2: This item cannot be worn with the , , , or , as they occupy the same .
    Line 17: This item cannot be worn with the or , as they occupy the same .
    Line 35: This item cannot be worn with the or , as they occupy the same .
    Line 53: This item cannot be worn with the , as they occupy the same .
    Line 71: This item cannot be worn with the , as they occupy the same .
    Line 88: This item cannot be worn with that occupy the same as it.
  34. Template:Smissmas Events Nav has 283 uses and is missing 1 translation
    Line 7: Events
  35. Template:Notable Person Nav has 281 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 166: Jeff Ballinger
    Line 178: Moby Francke
    Line 191: Voice actors
    Line 206: Dennis Bateman
    Line 218: JB Blanc
    Line 230: Ashly Burch
    Line 242: Robin Atkin Downes
    Line 253: Grant Goodeve
    Line 265: John Patrick Lowrie
    Line 277: Rick May
    Line 289: Ellen McLain
    Line 301: Stephen Merchant
    Line 313: Nolan North
    Line 325: Gary Schwartz
    Line 337: Nathan Vetterlein
    Line 350: Soundtrack composers
    Line 365: Mike Morasky
    Line 378: Media artists, colorists,<br>writers, etc
    Line 393: Heather Campbell
    Line 405: Maren Marmulla
    Line 417: Michael Oeming
    Line 429: Minttu Hynninen
    Line 441: Jim Murray
    Line 453: Saren Stone
    Line 464: Jay Pinkerton
    Line 476: Nick Filardi
    Line 488: Erik Wolpaw
    Line 500: Death of a Salesbot team
  36. Template:Mod Nav has 252 uses and is missing 3 translations
    Line 4: ''Team Fortress 2'' community modifications
    Line 103: Jump maps
    Line 196: VS Saxton Hale Mode
  37. Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
    Line 8: SteamVR wearables
  38. Template:Competitive has 190 uses and is missing 1 translation
    Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  39. Template:Mysterious Treasures Nav has 189 uses and is missing 1 translation
    Line 12: Crafting ingredients
  40. Template:Overheal tool has 178 uses and is missing 4 translations
    Line 1: /
    Line 10: Adrenalised
    Line 22: Overhealed
    Line 40: by a Medic
  41. Template:Cite has 157 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  42. Template:Game infobox has 129 uses and is missing 22 translations
    Line 6: Basic Information
    Line 29: Released:
    Line 54: Developer:
    Line 79: Developers:
    Line 95: Publisher:
    Line 120: Publishers:
    Line 136: Distributor:
    Line 161: Engines:
    Line 177: Engine:
    Line 202: Genres:
    Line 218: Genre:
    Line 243: Modes:
    Line 268: Mode:
    Line 284: Designer(s):
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
    Line 357: Ratings:
    Line 382: Platforms:
    Line 407: Platform:
    Line 432: Media:
    Line 457: Requirements:
  43. Template:ClassicEngineerNav has 104 uses and is missing 7 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
    Line 126: Class match-ups
    Line 146: Anti-class strategy
  44. Template:Classic Pickup nav has 97 uses and is missing 9 translations
    Line 7: Pickups
    Line 21: Ammo
    Line 34: Armor
    Line 47: Backpack
    Line 60: Biosuit
    Line 73: Health
    Line 86: Pentagram of Protection
    Line 99: Quad Damage
    Line 112: Ring of Shadows
  45. Template:Class strategy (Classic) has 88 uses and is missing 2 translations
    Line 80: Class match-ups
    Line 115: Anti-class strategy
  46. Template:ClassicSpyNav has 87 uses and is missing 6 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
    Line 114: Class match-ups
    Line 134: Anti-class strategy
  47. Template:ClassicScoutNav has 82 uses and is missing 4 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
    Line 87: Class match-ups
    Line 107: Anti-class strategy
  48. Template:Media Nav has 78 uses and is missing 7 translations
    Line 4: Team Fortress media
    Line 23: Concept art
    Line 40: Comics
    Line 57: Movies
    Line 71: Poses
    Line 82: Promotional images
    Line 99: Wallpapers
  49. Template:Company infobox has 77 uses and is missing 6 translations
    Line 7: Information
    Line 26: Reporting mark:
    Line 46: Sphere of activity:
    Line 66: Locale:
    Line 86: Chief Executive Officer:
    Line 106: Website:
  50. Template:ClassicHeavyNav has 70 uses and is missing 3 translations
    Line 4: Heavy Weapons Guy (Classic)
    Line 72: Class match-ups
    Line 92: Anti-class strategy
  51. Template:ClassicPyroNav has 69 uses and is missing 5 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
    Line 100: Class match-ups
    Line 120: Anti-class strategy
  52. Template:Fancy vs. Nasty Update original item has 69 uses and is missing 1 translation
    Line 1: This was originally created in the and since has been officially added to the game.
  53. Template:ClassicMedicNav has 67 uses and is missing 5 translations
    Line 4: Medic (Classic)
    Line 31: Concussion jumping
    Line 44: Grenade jumping
    Line 102: Class match-ups
    Line 122: Anti-class strategy
  54. Template:Needvideo has 62 uses and is missing 4 translations
    Line 5: You prancin' show ponies!
    Line 19: This page would benefit from the addition of one or more videos.
    Line 36: Please add a suitable video, then remove this notice. You may check for further information.
    Line 53: The specific instructions are:
  55. Template:Changelog note has 50 uses and is missing 1 translation
    Line 1: This is the changelog of the map before it was added to the game.
  56. Template:Event end has 48 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 12: The event ended on .
  57. Template:Class speed table/Heavy has 44 uses and is missing 1 translation
    Line 131: Wielding the
  58. Template:Class speed table/Sniper has 44 uses and is missing 1 translation
    Line 44: Charging the Classic at either zoom level
  59. Template:Class speed table/Spy has 43 uses and is missing 8 translations
    Line 16: Disguised as a
    Line 39: Disguised as a
    Line 62: Disguised as a
    Line 85: Disguised as a
    Line 108: Disguised as a
    Line 131: Disguised as a
    Line 154: Disguised as a
    Line 177: Disguised as a
  60. Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 24: Pricelist
    Line 42: Previously purchasable items
    Line 59: Non-purchasable items
  61. Template:Partner taunt has 40 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  62. Template:Engineer class hat table has 37 uses and is missing 1 translation
    Line 4: Engineer
  63. Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  64. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  65. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  66. Template:Expandlist has 36 uses and is missing 1 translation
    Line 1: This list is incomplete. You can help Team Fortress Wiki by .
  67. Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  68. Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  69. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  70. Template:Sniper Rifle tick damage has 35 uses and is missing 4 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
    Line 66: Values are approximate and determined by community testing.
  71. Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  72. Template:Summer 2022 Pack Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  73. Template:Festivizer has 33 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 233: Includes variant
    Line 244: Includes variant
  74. Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  75. Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
    Line 7: Possible Collector's quality cosmetic items
    Line 484: Multiple classes
  76. Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  77. Template:List of projectiles has 30 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 373: Rocket
    Line 397: Small energy beam
    Line 424: Fireball
    Line 444: Flare
    Line 473: Flare
    Line 495: Flare
    Line 519: Gas Can
    Line 539: Grenade
    Line 575: Cannonball
    Line 599: Grenade
    Line 624: Stickybomb
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 703: In air
    Line 722: On surface
    Line 741: Bullets
    Line 760: Melee weapons
    Line 779: Syringes
    Line 803: Stickybomb
    Line 825: Stickybomb
    Line 847: Stickybomb
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 908: Rocket
    Line 937: Small energy beam
    Line 964: Repair claw
    Line 992: Syringe
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1092: Jar
    Line 1120: Jar
    Line 1140: Grappling Hook
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1211: Rocket
    Line 1234: Firing normally
    Line 1251: Enraged
  78. Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
    Line 266: Secondary fire spins-up the barrel without firing.<br />
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  79. Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  80. Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  81. Template:VScript refnote has 29 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  82. Template:Class weapons table medic melee has 27 uses and is missing 1 translation
    Line 294: Allows the Medic to see an enemy's health.<br/>
  83. Template:Class weapons table medic primary has 27 uses and is missing 1 translation
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  84. Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  85. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  86. Template:Golden Wrench notes has 26 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  87. Template:Obtain note has 26 uses and is missing 1 translation
    Line 1: For tips and strategies on how to complete these achievements, refer to .
  88. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  89. Template:Scream Fortress 2016 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  90. Template:Scream Fortress 2023 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  91. Template:Class weapons table pyro primary has 25 uses and is missing 5 translations
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  92. Template:Class weapons table spy secondary pda has 25 uses and is missing 3 translations
    Line 11: '''Cloak type:''' Timed<br/>
    Line 108: '''Cloak type:''' Motion sensitive<br/>
    Line 268: '''Cloak type:''' Feign death<br/>
  93. Template:List of medieval weapons has 24 uses and is missing 2 translations
    Line 2: Medieval weapons whitelist
    Line 134: Includes variants.
  94. Template:Class weapons table heavy melee has 23 uses and is missing 7 translations
    Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
    Line 97: On kill: grants 5 seconds of guaranteed for all weapons.<br />
    Line 172: When active, grants 30% faster speed movement.<br />
    Line 280: +30% damage bonus.<br />
    Line 364: –40% damage from ranged sources while active.<br />
    Line 478: +40% faster firing speed.<br />
    Line 588: Critical hit forces victim to laugh.<br />
  95. Template:Class weapons table soldier melee has 23 uses and is missing 4 translations
    Line 231: 50% longer melee range.<br/>
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  96. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 570: Numbers indicate the series of that each item can be obtained from.
    Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  97. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 628: Numbers indicate the series of that each item can be obtained from.
    Line 647: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 675: Available by combining with a , available from unboxing during the event.
    Line 686: Available from unboxing the during the event.
    Line 697: Available from unboxing the
    Line 706: Available from unboxing the .
  98. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 357: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 367: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 377: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 387: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 406: Awarded to first-place finishers in BBall One Day Cups.
    Line 416: Awarded to second-place finishers in BBall One Day Cups.
    Line 426: Awarded to third-place finishers in BBall One Day Cups.
    Line 436: Awarded to participants in BBall One Day Cups.
    Line 446: Awarded to staff members of BBall One Day Cups.
    Line 465: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 475: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 485: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 495: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 505: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 524: Awarded to first-place finishers in BETA LAN tournaments.
    Line 534: Awarded to second-place finishers in BETA LAN tournaments.
    Line 544: Awarded to third-place finishers in BETA LAN tournaments.
    Line 554: Awarded to participants in BETA LAN tournaments.
    Line 565: Brazil Fortress
    Line 573: Brazil Fortress 6v6
    Line 588: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 597: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 606: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 615: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 625: Brazil Fortress Halloween
    Line 640: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 649: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 658: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 667: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 676: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 685: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 695: Brazil Fortress Jump Cup
    Line 710: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 719: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 728: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 737: Awarded to participants in Brazil Fortress Jump Cups.
    Line 746: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 764: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 773: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 782: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 791: Awarded to participants in Cap that Cup tournaments.
    Line 800: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 819: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 828: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 837: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 846: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 862: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 877: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 892: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 907: Awarded to participants in the CappingTV Summer Brawl.
    Line 917: CappingTV PASS Time Championship
    Line 937: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 952: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 967: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 975: CappingTV PASS Time Championship Participant
    Line 982: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 993: Chapelaria 6v6
    Line 1008: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1017: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1026: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1035: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1053: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1062: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1071: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1080: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1098: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1107: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1116: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1125: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1143: Awarded to first-place finishers in Classic MGE Cups.
    Line 1151: Awarded to second-place finishers in Classic MGE Cups.
    Line 1159: Awarded to third-place finishers in Classic MGE Cups.
    Line 1167: Awarded to participants in Classic MGE Cups.
    Line 1175: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1190: Copenhagen Games 1st Place
    Line 1197: Awarded to first-place finishers in the Copenhagen Games.
    Line 1204: Copenhagen Games 2nd Place
    Line 1210: Awarded to second-place finishers in the Copenhagen Games.
    Line 1217: Copenhagen Games 3rd Place
    Line 1223: Awarded to third-place finishers in the Copenhagen Games.
    Line 1230: Copenhagen Games Participant
    Line 1236: Awarded to participants in the Copenhagen Games.
    Line 1243: Copenhagen Games Staff
    Line 1249: Awarded to staff members of the Copenhagen Games.
    Line 1256: Copenhagen Games 6v6 1st Place
    Line 1263: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1270: Copenhagen Games 6v6 2nd Place
    Line 1276: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1283: Copenhagen Games 6v6 3rd Place
    Line 1289: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1296: Copenhagen Games Highlander 1st Place
    Line 1302: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1309: Copenhagen Games Highlander 2nd Place
    Line 1315: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1322: Copenhagen Games Highlander 3rd Place
    Line 1328: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1335: Copenhagen Games Participant
    Line 1341: Awarded to participants in all events during the Copenhagen Games.
    Line 1348: Copenhagen Games Staff
    Line 1354: Awarded to staff members of the Copenhagen Games.
    Line 1371: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1379: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1387: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1395: Awarded to participants in CustomLander TF2 tournaments.
    Line 1403: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1420: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1428: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1436: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1444: Awarded to participants in DeutschLAN tournaments.
    Line 1452: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1469: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1486: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1494: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1502: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1510: Awarded to participants in Electronic Sports League tournaments.
    Line 1527: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1535: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1543: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1551: Awarded to participants in ESA Rewind 2017.
    Line 1560: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1568: Awarded to participants in ESA Rewind II.
    Line 1576: Awarded for donations to the ESA Rewind II prize pool.
    Line 1597: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1605: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1613: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1621: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1638: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1655: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1663: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1671: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1679: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1687: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1703: ETF2L 6v6 Premiership Gold Medal
    Line 1710: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1717: ETF2L 6v6 Premiership Silver Medal
    Line 1723: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1730: ETF2L 6v6 Premiership Bronze Medal
    Line 1736: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1743: ETF2L 6v6 Group Winner
    Line 1749: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1756: ETF2L 6v6 Participation Medal
    Line 1762: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1769: ETF2L 6v6 Gold Medal
    Line 1776: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1783: ETF2L 6v6 Silver Medal
    Line 1789: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1796: ETF2L 6v6 Bronze Medal
    Line 1802: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1809: ETF2L 6v6 Group Winner
    Line 1815: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1822: ETF2L 6v6 Participation Medal
    Line 1828: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1835: ETF2L 6v6 Gold Medal
    Line 1842: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1849: ETF2L 6v6 Silver Medal
    Line 1855: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1862: ETF2L 6v6 Bronze Medal
    Line 1868: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1875: ETF2L 6v6 Playoff Medal
    Line 1881: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1888: ETF2L 6v6 Participation Medal
    Line 1894: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1911: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1919: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1927: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1935: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1952: Awarded to first-place finishers in the 2010 .
    Line 1960: Awarded to second-place finishers in the 2010 .
    Line 1968: Awarded to third-place finishers in the 2010 .
    Line 1976: Awarded to participants in the 2010 .
    Line 1983: ETF2L Highlander Gold Medal
    Line 1990: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1997: ETF2L Highlander Silver Medal
    Line 2003: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2010: ETF2L Highlander Bronze Medal
    Line 2016: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2023: ETF2L Highlander Group Winner
    Line 2029: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2036: ETF2L Highlander Participation Medal
    Line 2042: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2049: ETF2L Highlander Gold Medal
    Line 2056: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2063: ETF2L Highlander Silver Medal
    Line 2069: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2076: ETF2L Highlander Bronze Medal
    Line 2082: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2089: ETF2L Highlander Group Winner
    Line 2095: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2102: ETF2L Highlander Participation Medal
    Line 2108: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2115: ETF2L Highlander Gold Medal
    Line 2122: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2129: ETF2L Highlander Silver Medal
    Line 2135: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2142: ETF2L Highlander Bronze Medal
    Line 2148: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2155: ETF2L Highlander Playoff Medal
    Line 2161: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2168: ETF2L Highlander Participation Medal
    Line 2174: Awarded to participants in ETF2L Highlander tournaments.
    Line 2191: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2199: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2207: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2215: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2232: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2249: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2257: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2265: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2273: Awarded to participants in EU Bball League tournaments.
    Line 2281: Awarded to staff members of EU Bball League.
    Line 2298: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2306: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2314: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2322: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2330: Awarded to participants in Eu Mixes tournaments.
    Line 2338: Awarded to staff members of Eu Mixes.
    Line 2355: Awarded to first-place finishers in EuroLander tournaments.
    Line 2363: Awarded to second-place finishers in EuroLander tournaments.
    Line 2371: Awarded to third-place finishers in EuroLander tournaments.
    Line 2379: Awarded to participants in EuroLander tournaments.
    Line 2387: Awarded to valuable contributors to EuroLander tournaments.
    Line 2405: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2414: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2423: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2432: Awarded to participants in FBTF 4v4 tournaments.
    Line 2448: FBTF Cup 6v6 1st Place
    Line 2456: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2464: FBTF Cup 6v6 2nd Place
    Line 2471: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2479: FBTF Cup 6v6 3rd Place
    Line 2486: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2494: FBTF Cup 6v6 Participant
    Line 2501: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2519: Awarded to participants in Florida LAN 2014.
    Line 2529: Awarded to participants in Florida LAN 2015.
    Line 2539: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2549: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2558: Awarded to participants in Florida LAN 2018.
    Line 2567: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2585: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2594: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2603: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2612: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2621: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2639: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2647: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2655: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2663: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2671: Awarded to staff members of Fruit Mixes Highlander.
    Line 2688: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2696: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2704: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2712: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2729: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2738: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2747: Awarded to participants in Gamers With Jobs tournaments.
    Line 2765: Awarded to the winners of the Gette it Onne! tournament.
    Line 2773: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2781: Awarded to participants in the Gette it Onne! tournament.
    Line 2789: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2806: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2814: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2822: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2830: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2838: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2855: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2863: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2871: Awarded to participants in HLMixes Showdown tournaments.
    Line 2888: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2897: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2906: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2915: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2924: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2942: Awarded to participants in Hydro.tf tournaments.
    Line 2950: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2967: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2984: Awarded to first-place finishers in Insomnia tournaments.
    Line 2993: Awarded to second-place finishers in Insomnia tournaments.
    Line 3002: Awarded to third-place finishers in Insomnia tournaments.
    Line 3011: Awarded to participants in Insomnia tournaments.
    Line 3020: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3038: Awarded to first-place finishers in KnightComp tournaments.
    Line 3047: Awarded to second-place finishers in KnightComp tournaments.
    Line 3056: Awarded to third-place finishers in KnightComp tournaments.
    Line 3065: Awarded to participants in KnightComp tournaments.
    Line 3074: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3092: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3101: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3110: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3119: Awarded to participants in LAN Downunder tournaments.
    Line 3137: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3146: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3155: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3164: Awarded to participants in Late Night TF2 Cups.
    Line 3173: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3190: LBTF2 6v6 1st Place
    Line 3197: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3204: LBTF2 6v6 2nd Place
    Line 3210: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3217: LBTF2 6v6 3rd Place
    Line 3223: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3230: LBTF2 6v6 Participant
    Line 3236: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3243: LBTF2 6v6 1st Place
    Line 3250: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3257: LBTF2 6v6 2nd Place
    Line 3263: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3270: LBTF2 6v6 3rd Place
    Line 3276: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3283: LBTF2 6v6 Participant
    Line 3289: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3304: LBTF2 Highlander 1st Place
    Line 3311: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3318: LBTF2 Highlander 2nd Place
    Line 3324: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3331: LBTF2 Highlander 3rd Place
    Line 3337: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3345: LBTF2 Highlander Participant
    Line 3351: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3358: LBTF2 Highlander 1st Place
    Line 3365: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3372: LBTF2 Highlander 2nd Place
    Line 3378: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3385: LBTF2 Highlander 3rd Place
    Line 3391: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3398: LBTF2 Highlander Participant
    Line 3404: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3421: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3430: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3439: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3448: Awarded to participants in MidNight Moon tournaments.
    Line 3457: Awarded to staff members of MidNight Moon.
    Line 3475: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3484: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3503: Awarded to participants in Moscow LAN tournaments.
    Line 3512: Awarded to staff members of Moscow LAN.
    Line 3530: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3538: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3546: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3554: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3562: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3579: Awarded to first-place finishers in New Caps Cups.
    Line 3588: Awarded to second-place finishers in New Caps Cups.
    Line 3597: Awarded to third-place finishers in New Caps Cups.
    Line 3606: Awarded to participants in New Caps Cups.
    Line 3624: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3632: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3640: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3648: Awarded to participants in NewbiDuo Cups.
    Line 3656: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3673: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3681: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3689: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3697: Awarded to participants in Open Sniping League Cups.
    Line 3715: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3723: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3731: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3739: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3756: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3764: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3772: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3780: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3788: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3796: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3804: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3812: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3829: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3837: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3845: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3853: Awarded to participants in ozfortress Summer Cups.
    Line 3871: Awarded to the winners of Palaise tournaments.
    Line 3879: Awarded to runner-ups in Palaise tournaments.
    Line 3887: Awarded to participants in Palaise tournaments.
    Line 3904: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3912: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3920: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3928: Awarded to participants in PASS Time Federation tournaments.
    Line 3936: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3953: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3961: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3969: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3986: Awarded to participants in the Pubstars vs. Pros events.
    Line 4003: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4011: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4019: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4027: Awarded to participants in Pugiklander tournaments.
    Line 4035: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4052: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4060: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4068: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4076: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4084: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4092: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4100: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4108: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4116: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4124: Awarded to participants in all divisions in PURE League tournaments.
    Line 4141: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4149: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4157: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4165: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4174: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4182: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4199: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4207: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4215: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4223: Awarded to participants in Rasslabyxa Cups.
    Line 4231: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4248: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4255: Ready Steady Pan Participant
    Line 4262: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4271: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4279: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4287: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4294: Ready Steady Pan Helper
    Line 4300: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4309: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4317: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4325: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4334: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4350: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4368: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4376: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4384: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4392: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4400: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4408: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4416: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4424: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4441: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4456: RGL.gg One Day Prolander Cup
    Line 4463: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4470: RGL.gg One Day Prolander Cup - NA
    Line 4477: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4485: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4502: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4519: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4527: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4535: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4543: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4560: Awarded to first-place finishers during Respawn League tournaments.
    Line 4568: Awarded to second-place finishers during Respawn League tournaments.
    Line 4576: Awarded to third-place finishers during Respawn League tournaments.
    Line 4584: Awarded to participants during Respawn League tournaments.
    Line 4593: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4610: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4618: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4627: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4635: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4643: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4651: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4659: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4667: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4675: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4683: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4691: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4699: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4707: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4715: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4723: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4740: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4748: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4756: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4764: Awarded to participants in RGB LAN tournaments.
    Line 4773: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4781: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4789: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4797: Awarded to participants in RGB LAN tournaments.
    Line 4814: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4822: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4830: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4838: Awarded to participants in Russian Highlander tournaments.
    Line 4846: Awarded to staff members of Russian Highlander.
    Line 4863: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4871: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4879: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4887: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4904: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4912: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4920: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4928: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4945: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4953: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4961: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4969: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4977: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4994: Awarded to first-place finishers in Streamer Cups.
    Line 5002: Awarded to second-place finishers in Streamer Cups.
    Line 5010: Awarded to third-place finishers in Streamer Cups.
    Line 5018: Awarded to participants in Streamer Cups.
    Line 5026: Awarded to staff members of Streamer Cup.
    Line 5043: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5051: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5059: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5067: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5075: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5093: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5101: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5109: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5117: Awarded to participants in Newbie Highlander Cups.
    Line 5134: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5142: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5150: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5158: Awarded to participants in Newbie Prolander Cups.
    Line 5175: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5183: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5191: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5199: Awarded to participants in TF2Connexion tournaments.
    Line 5216: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5224: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5232: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5240: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5248: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5265: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5273: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5281: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5289: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5306: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5313: Tumblr Vs Reddit Participant
    Line 5331: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5339: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5347: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5355: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5363: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5380: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5388: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5396: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5403: United Dodgeball League Participant
    Line 5409: Awarded to participants in United Dodgeball League tournaments.
    Line 5418: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5426: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5434: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5441: United Dodgeball League Participant
    Line 5447: Awarded to participants in United Dodgeball League tournaments.
    Line 5456: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5472: UGC 4vs4 Gold 1st Place
    Line 5479: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5486: UGC 4vs4 Gold 2nd Place
    Line 5492: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5499: UGC 4vs4 Gold 3rd Place
    Line 5505: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5512: UGC 4vs4 Gold Participant
    Line 5518: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5525: UGC 4vs4 Silver 1st Place
    Line 5531: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5538: UGC 4vs4 Silver 2nd Place
    Line 5544: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5551: UGC 4vs4 Silver 3rd Place
    Line 5557: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5564:
    Line 5570: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5577: UGC 4vs4 Steel 1st Place
    Line 5584: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5591: UGC 4vs4 Steel 2nd Place
    Line 5597: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5604: UGC 4vs4 Steel 3rd Place
    Line 5610: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5617: UGC 4vs4 Steel Participant
    Line 5624: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5631: UGC 4vs4 Iron Division
    Line 5638: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5645: UGC 4vs4 Gold 1st Place
    Line 5652: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5659: UGC 4vs4 Gold 2nd Place
    Line 5665: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5672: UGC 4vs4 Gold 3rd Place
    Line 5678: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5685: UGC 4vs4 Gold Participant
    Line 5691: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5698: UGC 4vs4 Silver 1st Place
    Line 5704: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5711: UGC 4vs4 Silver 2nd Place
    Line 5717: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5724: UGC 4vs4 Silver 3rd Place
    Line 5730: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5737: UGC 4vs4 Silver Participant
    Line 5743: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5750: UGC 4vs4 Steel Division
    Line 5756: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5763: UGC 4vs4 Iron Division
    Line 5769: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5776: UGC 4vs4 Gold 1st Place
    Line 5783: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5790: UGC 4vs4 Gold 2nd Place
    Line 5796: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5803: UGC 4vs4 Gold 3rd Place
    Line 5809: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5816: UGC 4vs4 Gold Participant
    Line 5822: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5829: UGC 4vs4 Silver 1st Place
    Line 5835: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5842: UGC 4vs4 Silver 2nd Place
    Line 5848: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5855: UGC 4vs4 Silver 3rd Place
    Line 5861: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5868: UGC 4vs4 Silver Participant
    Line 5874: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5881: UGC 4vs4 Steel Division
    Line 5887: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5894: UGC 4vs4 Iron Division
    Line 5900: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5907: UGC 4vs4 Gold 1st Place
    Line 5914: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5921: UGC 4vs4 Gold 2nd Place
    Line 5927: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5934: UGC 4vs4 Gold 3rd Place
    Line 5940: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5947: UGC 4vs4 Gold Participant
    Line 5953: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5960: UGC 4vs4 Silver Division
    Line 5966: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5973: UGC 4vs4 Steel Division
    Line 5979: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5986: UGC 4vs4 Gold 1st Place
    Line 5993: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6000: UGC 4vs4 Gold 2nd Place
    Line 6006: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6013: UGC 4vs4 Gold 3rd Place
    Line 6019: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6026: UGC 4vs4 Gold Participant
    Line 6032: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6039: UGC 4vs4 Silver Division
    Line 6045: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6052: UGC 4vs4 Steel Division
    Line 6058: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6065: UGC 4vs4 Gold 1st Place
    Line 6072: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6079: UGC 4vs4 Gold 2nd Place
    Line 6085: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6092: UGC 4vs4 Gold 3rd Place
    Line 6098: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6105: UGC 4vs4 Gold Participant
    Line 6111: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6118: UGC 4vs4 Silver 1st Place
    Line 6124: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6131: UGC 4vs4 Silver 2nd Place
    Line 6137: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6144: UGC 4vs4 Silver 3rd Place
    Line 6150: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6157: UGC 4vs4 Silver Participant
    Line 6163: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6170: UGC 4vs4 Steel 1st Place
    Line 6176: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6183: UGC 4vs4 Steel 2nd Place
    Line 6189: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6196: UGC 4vs4 Steel 3rd Place
    Line 6202: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6209: UGC 4vs4 Steel Participant
    Line 6215: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6222: UGC 4vs4 Gold 1st Place
    Line 6229: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6236: UGC 4vs4 Gold 2nd Place
    Line 6242: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6249: UGC 4vs4 Gold 3rd Place
    Line 6255: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6262: UGC 4vs4 Gold Participant
    Line 6268: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6275: UGC 4vs4 Silver 1st Place
    Line 6281: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6288: UGC 4vs4 Silver 2nd Place
    Line 6294: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6301: UGC 4vs4 Silver 3rd Place
    Line 6307: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6314: UGC 4vs4 Silver Participant
    Line 6320: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6327: UGC 4vs4 Steel 1st Place
    Line 6333: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6340: UGC 4vs4 Steel 2nd Place
    Line 6346: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6353: UGC 4vs4 Steel 3rd Place
    Line 6359: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6366: UGC 4vs4 Steel Participant
    Line 6372: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6379: UGC 4vs4 Gold 1st Place
    Line 6386: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6393: UGC 4vs4 Gold 2nd Place
    Line 6399: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6406: UGC 4vs4 Gold 3rd Place
    Line 6412: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6419: UGC 4vs4 Gold Participant
    Line 6425: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6432: UGC 4vs4 Silver 1st Place
    Line 6438: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6445: UGC 4vs4 Silver 2nd Place
    Line 6451: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6458: UGC 4vs4 Silver 3rd Place
    Line 6464: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6471: UGC 4vs4 Silver Participant
    Line 6477: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6484: UGC 4vs4 Steel 1st Place
    Line 6490: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6497: UGC 4vs4 Steel 2nd Place
    Line 6503: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6510: UGC 4vs4 Steel 3rd Place
    Line 6516: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6523: UGC 4vs4 Steel Participant
    Line 6529: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6544: UGC 6vs6 Platinum 1st Place
    Line 6552: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6559: UGC 6vs6 Platinum 2nd Place
    Line 6565: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6572: UGC 6vs6 Platinum 3rd Place
    Line 6578: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6585: UGC 6vs6 Platinum Participant
    Line 6592: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6599: UGC 6vs6 Silver Division
    Line 6605: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6612: UGC 6vs6 Steel Division
    Line 6618: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6625: UGC 6vs6 Platinum 1st Place
    Line 6632: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6639: UGC 6vs6 Platinum 2nd Place
    Line 6645: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6652: UGC 6vs6 Platinum 3rd Place
    Line 6658: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6665: UGC 6vs6 Platinum Participant
    Line 6671: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6678: UGC 6vs6 Silver Division
    Line 6684: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6691: UGC 6vs6 Steel Division
    Line 6697: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6704: UGC 6vs6 Iron Division
    Line 6710: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6717: UGC 6vs6 Platinum 1st Place
    Line 6724: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6731: UGC 6vs6 Platinum 2nd Place
    Line 6737: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6744: UGC 6vs6 Platinum 3rd Place
    Line 6750: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6757: UGC 6vs6 Platinum Participant
    Line 6763: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6770: UGC 6vs6 Gold Division
    Line 6777: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6784: UGC 6vs6 Silver 1st Place
    Line 6791: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6798: UGC 6vs6 Silver 2nd Place
    Line 6804: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6811: UGC 6vs6 Silver 3rd Place
    Line 6817: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6824: UGC 6vs6 Silver Participant
    Line 6831: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6838: UGC 6vs6 Steel 1st Place
    Line 6845: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6852: UGC 6vs6 Steel 2nd Place
    Line 6858: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6865: UGC 6vs6 Steel 3rd Place
    Line 6871: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6878: UGC 6vs6 Steel Participant
    Line 6885: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6892: UGC 6vs6 Iron Division
    Line 6899: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6906: UGC 6vs6 Platinum 1st Place
    Line 6913: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6920: UGC 6vs6 Platinum 2nd Place
    Line 6926: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6933: UGC 6vs6 Platinum 3rd Place
    Line 6939: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6946: UGC 6vs6 Platinum Participant
    Line 6952: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6959: UGC 6vs6 Gold Division
    Line 6966: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6973: UGC 6vs6 Silver 1st Place
    Line 6980: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6987: UGC 6vs6 Silver 2nd Place
    Line 6993: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7000: UGC 6vs6 Silver 3rd Place
    Line 7006: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7013: UGC 6vs6 Silver Participant
    Line 7020: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7027: UGC 6vs6 Steel 1st Place
    Line 7034: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7041: UGC 6vs6 Steel 2nd Place
    Line 7047: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7054: UGC 6vs6 Steel 3rd Place
    Line 7060: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7067: UGC 6vs6 Steel Participant
    Line 7074: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7081: UGC 6vs6 Iron Division
    Line 7088: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7095: UGC 6vs6 Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7109: UGC 6vs6 Platinum 2nd Place
    Line 7115: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7122: UGC 6vs6 Platinum 3rd Place
    Line 7128: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7135: UGC 6vs6 Platinum Participant
    Line 7141: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7148: UGC 6vs6 Gold Division
    Line 7154: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7161: UGC 6vs6 Silver Division
    Line 7167: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7174: UGC 6vs6 Steel Division
    Line 7180: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7187: UGC 6vs6 Iron Division
    Line 7193: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7200: UGC 6vs6 Platinum 1st Place
    Line 7207: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7214: UGC 6vs6 Platinum 2nd Place
    Line 7220: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7227: UGC 6vs6 Platinum 3rd Place
    Line 7233: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7240: UGC 6vs6 Platinum Participant
    Line 7246: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7253: UGC 6vs6 Silver Division
    Line 7259: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7266: UGC 6vs6 Steel Division
    Line 7272: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7279: UGC 6vs6 Platinum 1st Place
    Line 7286: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7293: UGC 6vs6 Platinum 2nd Place
    Line 7299: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7306: UGC 6vs6 Platinum 3rd Place
    Line 7312: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7319: UGC 6vs6 Platinum Participant
    Line 7325: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7332: UGC 6vs6 Silver 1st Place
    Line 7338: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7345: UGC 6vs6 Silver 2nd Place
    Line 7351: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7358: UGC 6vs6 Silver 3rd Place
    Line 7364: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7371: UGC 6vs6 Silver Participant
    Line 7377: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7384: UGC 6vs6 Steel 1st Place
    Line 7390: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7397: UGC 6vs6 Steel 2nd Place
    Line 7403: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7410: UGC 6vs6 Steel 3rd Place
    Line 7416: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7423: UGC 6vs6 Steel Participant
    Line 7429: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7436: UGC 6vs6 Platinum 1st Place
    Line 7443: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7450: UGC 6vs6 Platinum 2nd Place
    Line 7456: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7463: UGC 6vs6 Platinum 3rd Place
    Line 7469: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7476: UGC 6vs6 Platinum Participant
    Line 7482: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7489: UGC 6vs6 Silver 1st Place
    Line 7495: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7502: UGC 6vs6 Silver 2nd Place
    Line 7508: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7515: UGC 6vs6 Silver 3rd Place
    Line 7521: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7528: UGC 6vs6 Silver Participant
    Line 7534: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7541: UGC 6vs6 Steel 1st Place
    Line 7547: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7554: UGC 6vs6 Steel 2nd Place
    Line 7560: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7567: UGC 6vs6 Steel 3rd Place
    Line 7573: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7580: UGC 6vs6 Steel Participant
    Line 7586: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7601: UGC Highlander Platinum 1st Place
    Line 7608: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7615: UGC Highlander Platinum 2nd Place
    Line 7621: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7628: UGC Highlander Platinum 3rd Place
    Line 7634: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7641: UGC Highlander Silver 1st Place
    Line 7647: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7654: UGC Highlander Silver 2nd Place
    Line 7660: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7667: UGC Highlander Silver 3rd Place
    Line 7673: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7680: UGC Highlander Iron 1st Place
    Line 7686: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7693: UGC Highlander Iron 2nd Place
    Line 7699: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7706: UGC Highlander Iron 3rd Place
    Line 7712: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7719: UGC Highlander Participant
    Line 7725: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7732: UGC Highlander Platinum Division
    Line 7739: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7746: UGC Highlander Silver Division
    Line 7752: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7759: UGC Highlander Iron & Tin Divisions
    Line 7765: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7772: UGC Highlander Platinum 1st Place
    Line 7779: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7786: UGC Highlander Platinum 2nd Place
    Line 7792: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7799: UGC Highlander Platinum 3rd Place
    Line 7805: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7812: UGC Highlander Platinum Participant
    Line 7818: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7825: UGC Highlander Silver 1st Place
    Line 7831: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7838: UGC Highlander Silver 2nd Place
    Line 7844: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7851: UGC Highlander Silver 3rd Place
    Line 7857: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7864: UGC Highlander Silver Participant
    Line 7870: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7877: UGC Highlander Steel 1st Place
    Line 7883: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7890: UGC Highlander Steel 2nd Place
    Line 7896: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7903: UGC Highlander Steel 3rd Place
    Line 7909: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7916: UGC Highlander Steel Participant
    Line 7922: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7929: UGC Highlander Platinum 1st Place
    Line 7936: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7943: UGC Highlander Platinum 2nd Place
    Line 7949: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7956: UGC Highlander Platinum 3rd Place
    Line 7962: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7969: UGC Highlander Platinum Participant
    Line 7975: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7982: UGC Highlander Silver 1st Place
    Line 7988: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7995: UGC Highlander Silver 2nd Place
    Line 8001: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8008: UGC Highlander Silver 3rd Place
    Line 8014: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8021: UGC Highlander Silver Participant
    Line 8027: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8034: UGC Highlander Steel 1st Place
    Line 8040: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8047: UGC Highlander Steel 2nd Place
    Line 8053: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8060: UGC Highlander Steel 3rd Place
    Line 8066: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8073: UGC Highlander Steel Participant
    Line 8079: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8086: UGC Highlander Iron 1st Place
    Line 8092: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8099: UGC Highlander Iron 2nd Place
    Line 8105: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8112: UGC Highlander Iron 3rd Place
    Line 8118: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8125: UGC Highlander Iron Participant
    Line 8131: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8138: UGC Highlander Platinum 1st Place
    Line 8145: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8152: UGC Highlander Platinum 2nd Place
    Line 8158: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8165: UGC Highlander Platinum 3rd Place
    Line 8171: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8178: UGC Highlander Platinum Participant
    Line 8184: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8191: UGC Highlander Gold 1st Place
    Line 8197: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8204: UGC Highlander Gold 2nd Place
    Line 8210: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8217: UGC Highlander Gold 3rd Place
    Line 8223: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8230: UGC Highlander Gold Participant
    Line 8236: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8243: UGC Highlander Silver 1st Place
    Line 8249: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8256: UGC Highlander Silver 2nd Place
    Line 8262: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8269: UGC Highlander Silver 3rd Place
    Line 8275: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8282: UGC Highlander Silver Participant
    Line 8288: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8295: UGC Highlander Steel 1st Place
    Line 8301: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8308: UGC Highlander Steel 2nd Place
    Line 8314: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8321: UGC Highlander Steel 3rd Place
    Line 8327: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8334: UGC Highlander Steel Participant
    Line 8340: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8347: UGC Highlander Iron 1st Place
    Line 8353: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8360: UGC Highlander Iron 2nd Place
    Line 8366: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8373: UGC Highlander Iron 3rd Place
    Line 8379: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8386: UGC Highlander Iron Participant
    Line 8392: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8399: UGC Highlander Platinum 1st Place
    Line 8406: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8413: UGC Highlander Platinum 2nd Place
    Line 8419: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8426: UGC Highlander Platinum 3rd Place
    Line 8432: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8439: UGC Highlander Platinum Participant
    Line 8445: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8452: UGC Highlander Gold 1st Place
    Line 8458: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8465: UGC Highlander Gold 2nd Place
    Line 8471: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8478: UGC Highlander Gold 3rd Place
    Line 8484: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8491: UGC Highlander Gold Participant
    Line 8497: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8504: UGC Highlander Silver 1st Place
    Line 8510: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8517: UGC Highlander Silver 2nd Place
    Line 8523: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8530: UGC Highlander Silver 3rd Place
    Line 8536: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8543: UGC Highlander Silver Participant
    Line 8549: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8556: UGC Highlander Steel 1st Place
    Line 8562: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8569: UGC Highlander Steel 2nd Place
    Line 8575: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8582: UGC Highlander Steel 3rd Place
    Line 8588: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8595: UGC Highlander Steel Participant
    Line 8601: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8608: UGC Highlander Iron 1st Place
    Line 8614: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 2nd Place
    Line 8627: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron 3rd Place
    Line 8638: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8645: UGC Highlander Iron Participant
    Line 8651: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8658: UGC Highlander Platinum 1st Place
    Line 8665: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8672: UGC Highlander Platinum 2nd Place
    Line 8678: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8685: UGC Highlander Platinum 3rd Place
    Line 8691: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8698: UGC Highlander Platinum Participant
    Line 8704: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8711: UGC Highlander Gold 1st Place
    Line 8717: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8724: UGC Highlander Gold 2nd Place
    Line 8730: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8737: UGC Highlander Gold 3rd Place
    Line 8743: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8750: UGC Highlander Gold Participant
    Line 8756: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8763: UGC Highlander Silver 1st Place
    Line 8770: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8777: UGC Highlander Silver 2nd Place
    Line 8783: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8790: UGC Highlander Silver 3rd Place
    Line 8796: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8803: UGC Highlander Silver Participant
    Line 8809: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8816: UGC Highlander Steel Division
    Line 8822: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8829: UGC Highlander Iron Division
    Line 8835: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8842: UGC Highlander Platinum 1st Place
    Line 8849: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8856: UGC Highlander Platinum 2nd Place
    Line 8862: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8869: UGC Highlander Platinum 3rd Place
    Line 8875: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8882: UGC Highlander Platinum Participant
    Line 8888: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8895: UGC Highlander Gold 1st Place
    Line 8901: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8908: UGC Highlander Gold 2nd Place
    Line 8914: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8921: UGC Highlander Gold 3rd Place
    Line 8927: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8934: UGC Highlander Gold Participant
    Line 8940: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8947: UGC Highlander Silver 1st Place
    Line 8953: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8960: UGC Highlander Silver 2nd Place
    Line 8966: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8973: UGC Highlander Silver 3rd Place
    Line 8979: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8986: UGC Highlander Silver Participant
    Line 8992: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8999: UGC Highlander Steel 1st Place
    Line 9005: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9012: UGC Highlander Steel 2nd Place
    Line 9018: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9025: UGC Highlander Steel 3rd Place
    Line 9031: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9038: UGC Highlander Steel Participant
    Line 9044: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9051: UGC Highlander Iron 1st Place
    Line 9057: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9064: UGC Highlander Iron 2nd Place
    Line 9070: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9077: UGC Highlander Iron 3rd Place
    Line 9083: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9090: UGC Highlander Iron Participant
    Line 9096: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9103: UGC Highlander Platinum 1st Place
    Line 9110: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9117: UGC Highlander Platinum 2nd Place
    Line 9123: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9130: UGC Highlander Platinum 3rd Place
    Line 9136: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9143: UGC Highlander Platinum Participant
    Line 9149: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9156: UGC Highlander Silver 1st Place
    Line 9162: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9169: UGC Highlander Silver 2nd Place
    Line 9175: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9182: UGC Highlander Silver 3rd Place
    Line 9188: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9195: UGC Highlander Silver Participant
    Line 9201: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9208: UGC Highlander Steel 1st Place
    Line 9214: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9221: UGC Highlander Steel 2nd Place
    Line 9227: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9234: UGC Highlander Steel 3rd Place
    Line 9240: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9247: UGC Highlander Steel Participant
    Line 9253: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9268: UGC Ultiduo Platinum 1st Place
    Line 9275: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9282: UGC Ultiduo Platinum 2nd Place
    Line 9288: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9295: UGC Ultiduo Platinum 3rd Place
    Line 9301: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9308: UGC Ultiduo Platinum Participant
    Line 9314: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9321: UGC Ultiduo Steel 1st Place
    Line 9327: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9334: UGC Ultiduo Steel 2nd Place
    Line 9340: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9347: UGC Ultiduo Steel 3rd Place
    Line 9353: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9360: UGC Ultiduo Steel Participant
    Line 9366: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9383: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  99. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 521: Numbers indicate the series of that each item can be obtained from.
    Line 540: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 555: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 568: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 580: Available by combining with a , available from unboxing during the event.
    Line 591: Available from unboxing the during the event.
    Line 602: Available from unboxing the .
    Line 611: Available from unboxing the .
  100. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 683: Numbers indicate the series of that each item can be obtained from.
    Line 702: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
    Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 751: Available by combining with a , available from unboxing during the event.
    Line 761: Available from unboxing the during the event.
    Line 771: Available from unboxing the .
    Line 780: Available from unboxing the .
  101. Template:Summer 2024 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  102. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  103. Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  104. Template:Class weapons table engineer primary has 22 uses and is missing 6 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  105. Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
    Line 20: are guaranteed for headshots.<br/>
    Line 162: +40% cloak duration<br/>
    Line 247: +20% damage bonus while disguised.<br/>
    Line 344: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
  106. Template:Crate series/129 has 22 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  107. Template:Expired promotional item list has 22 uses and is missing 123 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 807: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
    Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1301: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
    Line 1321: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1341: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 1361: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1380: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1425: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
    Line 1443: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 1461: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 1479: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 1497: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2080: Total War Franchise
    Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2715: Merchandise
    Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2757: Awarded in quality to players who purchase an from the and activate the code sent with it.
    Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 2841: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
    Line 2858: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
    Line 2876: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
    Line 2892: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
    Line 2909: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
    Line 2926: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
    Line 2943: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
    Line 2959: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
    Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3180: Special Events
    Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3279: May be given to users of for any applied string.
    Line 3295: Steam Winter Sale 2013
    Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3385: Awarded to players who redeemed it with three tickets during the .
    Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  108. Template:Genuine quality table has 22 uses and is missing 3 translations
    Line 2: Possible Genuine quality items
    Line 603: Tournament Medals
    Line 894: The associated promotion is listed below each item.
  109. Template:Haunted quality table has 22 uses and is missing 2 translations
    Line 2: Possible Haunted quality items
    Line 445: Multiple classes
  110. Template:List of Saxxy owners has 22 uses and is missing 4 translations
    Line 2: Category
    Line 21: Recipient
    Line 43: Item link
    Line 65: Backpack
  111. Template:List of maps has 22 uses and is missing 3 translations
    Line 4: '''Note:''' Community maps are identified in italics.
    Line 28: Date added
    Line 50: Developer(s)
  112. Template:Paint Can has 22 uses and is missing 35 translations
    Line 1: Colors
    Line 26: Single colors
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 483: Team colors
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
    Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  113. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  114. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 896: PlayStation 3 patches
  115. Template:Crate series/126 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#126</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  116. Template:Crate series/93 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  117. Template:Equip region table has 21 uses and is missing 2 translations
    Line 3: List of items in equip regions
    Line 16: Equip region
  118. Template:Full moon status has 21 uses and is missing 1 translation
    Line 1: The next full moon is from '''''' through to '''''' (UTC)
  119. Template:Jiggle bones has 21 uses and is missing 311 translations
    Line 5: List of items that have Jiggle bones
    Line 24: Slot
    Line 36: Item
    Line 57: The liquid.
    Line 80: The fish.
    Line 102: The hand.
    Line 122: The wrapping paper.
    Line 145: The tip of the hat.
    Line 167: The tail.
    Line 189: The bird.
    Line 211: The head and tail.
    Line 231: The end of the scarf.
    Line 251: The loose money.
    Line 271: The combs.
    Line 290: The end of the headband.
    Line 310: The quiff.
    Line 332: The visor and tail of the helmet.
    Line 350: The ponytail.
    Line 372: The ears.
    Line 394: The loose letters.
    Line 412: The tip of the hat.
    Line 434: The combs and the eyes.
    Line 453: The wings.
    Line 467: The doll.
    Line 485: The pom-pom.
    Line 507: The board.
    Line 524: The end of the belt.
    Line 544: The ends of the tentacles.
    Line 564: The strands of hair at the front.
    Line 584: The camera, the bag's zipper, and the towel.
    Line 598: The loose bandages.
    Line 621: The flap on the back.
    Line 643: The flap on the back.
    Line 666: The flag.
    Line 689: The leather loop.
    Line 712: The Soldier figurine.
    Line 726: The visor.
    Line 740: The end of the cape.
    Line 758: The handles.
    Line 772: The tassels.
    Line 792: The eagle.
    Line 814: The flower.
    Line 828: The ends of the maggots.
    Line 848: The cardboard flaps and coat hanger.
    Line 868: The tassels.
    Line 888: The maggot.
    Line 908: The raccoon.
    Line 928: The raccoon.
    Line 948: The rocket artillery launchers.
    Line 962: The bird.
    Line 984: The tips of the ears and whiskers.
    Line 998: The raccoon.
    Line 1012: The cardboard flap.
    Line 1032: The feather.
    Line 1054: The turret and figurine.
    Line 1068: The straps.
    Line 1090: The loose skin.
    Line 1113: The liquid.
    Line 1136: The filter cartridge and tube.
    Line 1155: The fangs.
    Line 1169: The entire head.
    Line 1191: The barbeque lid.
    Line 1211: The cage door and perch.
    Line 1233: The tip of the beanie.
    Line 1247: The candies.
    Line 1261: The bird.
    Line 1283: The tail.
    Line 1305: The entire hat.
    Line 1327: The fin and tail.
    Line 1345: Each side of the face.
    Line 1365: The dolls.
    Line 1387: The curly ends of the hair.
    Line 1407: The sash and feathers.
    Line 1424: The wings.
    Line 1445: The feathers.
    Line 1466: The phoenix.
    Line 1479: The hose.
    Line 1495: The skulls.
    Line 1516: The present.
    Line 1533: The basket in the oil.
    Line 1551: The hanging goo and bubbles.
    Line 1569: The pupils.
    Line 1590: The contents of the pot.
    Line 1608: The guillotine blade.
    Line 1626: The wooden handle.
    Line 1647: The pom-pom.
    Line 1668: The bells.
    Line 1689: The ends of the chains.
    Line 1707: The stalk.
    Line 1725: The eye.
    Line 1746: The pom-pom.
    Line 1767: The seaweed.
    Line 1783: The brain.
    Line 1802: The doll's head and arms.
    Line 1815: The eyes and the springs.
    Line 1833: The 's fingers.
    Line 1854: The glove's fingers.
    Line 1875: The laser gun.
    Line 1894: The brim and tip.
    Line 1907: The end of the belt and the fan.
    Line 1925: The pupils.
    Line 1946: The lower jaw.
    Line 1964: The fish.
    Line 1985: The entire boot.
    Line 2006: The tie.
    Line 2027: The tail.
    Line 2049: The entire creature.
    Line 2070: The eye stalks.
    Line 2088: The flame.
    Line 2109: The pom-pom.
    Line 2132: The lamp.
    Line 2151: The rim of the hat.
    Line 2169: The plume.
    Line 2182: The bird.
    Line 2204: The metal feathers.
    Line 2223: The "fuse".
    Line 2239: The spring.
    Line 2258: The feathers.
    Line 2279: The tail of the hood.
    Line 2301: The back of the poncho.
    Line 2317: The tassels.
    Line 2336: The stickybomb.
    Line 2352: The spring.
    Line 2371: The end of the scarf.
    Line 2390: The golf clubs.
    Line 2409: The loose material at the front and back.
    Line 2427: The back of the cape.
    Line 2448: The feather.
    Line 2469: The back of the cape.
    Line 2490: The chest itself and its lock.
    Line 2511: The locks.
    Line 2532: The bagpipes.
    Line 2545: The eye.
    Line 2566: The earrings and the end of the bandana.
    Line 2584: The straps.
    Line 2605: The top of the hat.
    Line 2621: The feather.
    Line 2645: The banana peel.
    Line 2663: The top of the head.
    Line 2682: The straps.
    Line 2703: The ornament.
    Line 2716: The quiff.
    Line 2737: The entire tutu.
    Line 2758: The quiff.
    Line 2779: The bottom half of the Sandvich and the end of the tongue.
    Line 2797: The ponytail and earrings.
    Line 2810: The nose ring.
    Line 2828: The hair.
    Line 2848: The chicken's body.
    Line 2861: The straps.
    Line 2882: The hanging .
    Line 2900: The pom-pom.
    Line 2922: The sandvich stack.
    Line 2934: The eye and antennae.
    Line 2951: The tassel.
    Line 2971: The flaps.
    Line 2990: The gloves and springs.
    Line 3004: The wind up key.
    Line 3017: The straps.
    Line 3038: The feelers and mouth.
    Line 3057: The whip and idol.
    Line 3073: The orange tubing.
    Line 3087: The floating polygons.
    Line 3101: The rum.
    Line 3118: The moustache.
    Line 3131: The wings.
    Line 3150: The tentacles.
    Line 3163: The ears.
    Line 3176: The eye.
    Line 3197: The Mini-Sentry.
    Line 3210: The toes.
    Line 3229: The toy.
    Line 3242: The doll.
    Line 3260: The pug's head and hind legs.
    Line 3273: The tail.
    Line 3295: The ghost.
    Line 3317: The bear's head.
    Line 3339: The bear's head and arms.
    Line 3358: The teleporter.
    Line 3371: The toast and slider.
    Line 3384: The sides of the Engineer's head.
    Line 3402: The bag.
    Line 3424: The liquid.
    Line 3446: The bird.
    Line 3468: The bird.
    Line 3489: The entire ice-pack.
    Line 3510: The flaps.
    Line 3531: The hair.
    Line 3551: The neon liquid and antennae.
    Line 3572: The bird.
    Line 3594: The pipe.
    Line 3615: The tubing.
    Line 3636: The hanging material.
    Line 3654: The bird.
    Line 3676: The clipboard attached to the satchel.
    Line 3697: The tube.
    Line 3718: The lightning bolts.
    Line 3736: The wings.
    Line 3758: The pot and .
    Line 3779: The crocodile's tail.
    Line 3801: The fish.
    Line 3823: The feather.
    Line 3844: The head.
    Line 3865: The teeth.
    Line 3886: The coat.
    Line 3902: The "head" and the tongue.
    Line 3915: The string.
    Line 3934: The garlic.
    Line 3953: The tail, fins, and hanging lure.
    Line 3966: The bellows.
    Line 3987: The head.
    Line 4008: The ears.
    Line 4029: The head and tail.
    Line 4048: The corks.
    Line 4070: The plume.
    Line 4091: The bird.
    Line 4113: The pigeon's head.
    Line 4126: The entire head and lower jaw.
    Line 4146: The "eyes" and "claws".
    Line 4163: The end of the cape.
    Line 4182: The pom-pom.
    Line 4204: The rabbit ears and the top of the hat.
    Line 4223: The feather and earrings.
    Line 4240: Multiple classes
    Line 4261: The entire head and lower jaw.
    Line 4281: The meat.
    Line 4303: The lever.
    Line 4323: The robotic arm.
    Line 4343: The flame.
    Line 4365: The top of the hair.
    Line 4385: The hanging ends of the bandana.
    Line 4404: The bells.
    Line 4421: The robot's chainsaw and fuel tank.
    Line 4443: The doll.
    Line 4465: The head.
    Line 4487: The decorations.
    Line 4510: The tree.
    Line 4532: The skull and lower jaw.
    Line 4551: The tail.
    Line 4573: The brim and the spider.
    Line 4586: The gramophone's needle.
    Line 4603: The tip of the hat and the pom-pom.
    Line 4623: The body.
    Line 4643: The arm and lantern.
    Line 4662: The eyeballs.
    Line 4676: The balloon and string.
    Line 4696: The upper jaw.
    Line 4710: The antennae.
    Line 4724: The cube.
    Line 4746: The entire antenna.
    Line 4768: The tip of the hat.
    Line 4790: The back of the head.
    Line 4809: The plume on the back.
    Line 4831: The ghost.
    Line 4853: The cords.
    Line 4875: The eyes.
    Line 4888: The Pyro doll.
    Line 4907: The bug.
    Line 4924: The feathers.
    Line 4945: The pick.
    Line 4967: The legs.
    Line 4987: The pressure gauge and steam pipes.
    Line 5007: The ghost.
    Line 5029: The whole arm.
    Line 5048: The particles inside the globe.
    Line 5061: The chess board.
    Line 5080: The body and cape.
    Line 5097: The bat.
    Line 5116: The ears.
    Line 5133: The ghost.
    Line 5155: The body of the octopus.
    Line 5175: The ears.
    Line 5188: The tip of the hat.
    Line 5210: Ends of the red bandage.
    Line 5227: The ear flaps.
    Line 5243: The whole boat.
    Line 5262: The ears.
    Line 5284: The tassels.
    Line 5304: The hair.
    Line 5324: The eyeball and skin flaps.
    Line 5344: The end of the scarf.
    Line 5364: The penguin.
    Line 5378: The straps.
    Line 5400: The dolls.
    Line 5422: The dolls.
    Line 5444: The Yeti.
    Line 5458: The head.
    Line 5480: The hanging end of the antenna.
    Line 5502: The head, body and tail.
    Line 5519: The bird.
    Line 5541: The comb.
    Line 5561: The body.
    Line 5581: The cube.
    Line 5603: The body.
    Line 5623: The lantern.
    Line 5643: The body.
    Line 5663: The clapper.
    Line 5685: The eyeball.
    Line 5707: The snake's head.
    Line 5724: The tip of the hat.
    Line 5746: The head and body.
    Line 5763: The plume on the back.
    Line 5785: The yellow wire.
    Line 5807: The chest's lid.
    Line 5829: The entire creature.
    Line 5850: The eye, tentacles, and spacecraft.
    Line 5869: The body and arms.
    Line 5887: NPCs
    Line 5906: The Horsemann's cape.
    Line 5928: His cloak, the fish heads, the bag and the eyeball in his hat.
    Line 5950: The eye stalk and flaps of skin at the back.
  120. Template:Kill taunt table has 21 uses and is missing 5 translations
    Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
    Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
    Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
    Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
    Line 287: Kills with effect<br/>Slowest kill taunt
  121. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  122. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  123. Template:Ability taunt table has 20 uses and is missing 14 translations
    Line 20: Drinking
    Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
    Line 61: : Grants the user invulnerability for 8 seconds, after which they will receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
    Line 82: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
    Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
    Line 128: Nomming
    Line 149: The Heavy takes a large, noisy nom from his lunchbox item
    Line 169: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 190: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
    Line 211: and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
    Line 232: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 254: The Engineer raises his to the heavens, causing lightning to strike him<br/>Teleports the player to his own exit (regardless of whether it is active) or back to spawn
    Line 279: The Medic takes a whiff of his own medicine, healing 10 health
    Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of with enough healing
  124. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  125. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  126. Template:Crate series/100 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  127. Template:Crate series/99 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 81: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  128. Template:List of cosmetic styles has 20 uses and is missing 3 translations
    Line 3: Cosmetic styles list
    Line 2455: Changing the style of this item has no effect on its appearance unless it is painted.
    Line 2474: Changing the style of this item has very little effect on its appearance unless it is painted.
  129. Template:List of weapon styles has 20 uses and is missing 1 translation
    Line 3: Weapons styles list
  130. Template:QWTF Maps Nav has 20 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  131. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  132. Template:Self-illumination has 20 uses and is missing 136 translations
    Line 9: List of items with Self-illumination
    Line 37: The orange segments.
    Line 60: The lens.
    Line 80: The monocle.
    Line 104: The laser and monocle.
    Line 126: The horn lighting.
    Line 146: The eyes.
    Line 168: The eyes.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 233: The orange segments.
    Line 255: The heated coil.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 318: The eyes.
    Line 340: The lightbulb.
    Line 362: The wings.
    Line 384: The whole head.
    Line 404: The lenses.
    Line 426: The eyes.
    Line 448: The goo.
    Line 467: The eye-slits and ear-holes.
    Line 489: The window on the house in the snow globe.
    Line 508: The lenses.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 569: The tail.
    Line 591: The lenses.
    Line 613: The lenses.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 796: The eyes.
    Line 818: The screen.
    Line 840: The mushroom cloud.
    Line 858: The eyes.
    Line 880: The eyes and teeth.
    Line 903: The stripe and the end of the grenades.
    Line 926: The light.
    Line 949: The gems.
    Line 970: The flames.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1032: The eyes.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1113: The star.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1204: The lenses.
    Line 1226: The whole hat.
    Line 1246: The light.
    Line 1268: The festive lights.
    Line 1291: The lenses.
    Line 1313: The festive lights.
    Line 1335: The light.
    Line 1357: The screen and buttons.
    Line 1379: The lenses.
    Line 1401: The lenses.
    Line 1427: The team-colored muzzle and stripe.
    Line 1448: The yellow lines on the barrel.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1531: The team-colored liquid.
    Line 1554: The eyes.
    Line 1576: The lenses.
    Line 1598: The lenses.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1658: The vials.
    Line 1680: The lenses.
    Line 1702: The eyes.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1764: The eyes.
    Line 1786: The bullets and symbol.
    Line 1806: The lenses.
    Line 1828: The nose.
    Line 1847: The eyes.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1913: The eyes.
    Line 1935: The lenses.
    Line 1960: The lights.
    Line 1980: The monocle.
    Line 2002: The liquid.
    Line 2024: The eyes.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2098: The festive lights.
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2152: The festive lights.
    Line 2174: The skull.
    Line 2193: The lightbulb with a team-colored lens.
    Line 2215: The insignia.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2303: The eyes and gums.
    Line 2325: The halo.
    Line 2347: The bulb.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2421: The monocle.
    Line 2443: The festive lights.
    Line 2465: The outline.
    Line 2485: The ghost.
    Line 2508: The inside areas. Set to fade in and out.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2619: The bulb.
    Line 2641: The screen.
    Line 2663: The monkey.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  133. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  134. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  135. Template:Crate series/134 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#134</nowiki>
    Line 49: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  136. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  137. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  138. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  139. Template:List of tools related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  140. Template:List of weapons associated with jumping has 19 uses and is missing 2 translations
    Line 2: List of weapons associated with jumping
    Line 161: Includes , , and variants.
  141. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  142. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  143. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 20: or an Exceedingly Rare Special Item!
  144. Template:Crate series/87 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#87</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  145. Template:Halloween dates has 18 uses and is missing 2 translations
    Line 2: Halloween holiday dates
    Line 46: Holiday was automatically turned on during the 1st of the month.
  146. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  147. Template:List of Finder's Fee owners has 18 uses and is missing 4 translations
    Line 2: Recipient
    Line 25: Date awarded
    Line 48: Item link
    Line 71: Backpack
  148. Template:List of Memory Maker owners has 18 uses and is missing 4 translations
    Line 2: Nominated for
    Line 18: Recipient
    Line 40: Item link
    Line 62: Backpack
  149. Template:List of kill icons has 18 uses and is missing 108 translations
    Line 3: These icons are used when one player inflicts a death upon another using a weapon.
    Line 38: Shoving
    Line 83: Ball
    Line 140: Bauble
    Line 192: Suicide afterburn
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 407: Deflected arrow
    Line 426: Deflected arrow
    Line 445: Deflected flaming arrow
    Line 464: Deflected flaming arrow (Afterburn)
    Line 482: Deflected flare
    Line 501: Deflected flare afterburn
    Line 521: Manually detonated deflected Detonator's flare
    Line 540: Deflected Detonator's flare afterburn
    Line 560: Deflected Manmelter projectile
    Line 579: Deflected Manmelter projectile (Afterburn)
    Line 597: Deflected Dragon's Fury projectile
    Line 609: Deflected Dragon's Fury projectile (Afterburn)
    Line 622: Deflected grenade
    Line 642: Deflected stickybombs
    Line 662: Deflected Scottish Resistance stickybombs
    Line 681: Deflected rocket
    Line 701: Deflected Sandman ball
    Line 721: Deflected Cow Mangler 5000 energy blast
    Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 760: Deflected Wrap Assassin bauble
    Line 780: Deflected Scorch Shot
    Line 798:
    Line 815: Deflected Scorch Shot (Afterburn)
    Line 834: Deflected Flying Guillotine
    Line 854: Deflected cannonballs (Impact)
    Line 871: Deflected cannonballs (Explosion)
    Line 890: Deflected repair claws
    Line 908: Deflected energy ball
    Line 939: Knockback
    Line 1005: Explosion
    Line 1141: energy ball
    Line 1169: Triple Punch
    Line 1208: Level 1 Sentry Gun
    Line 1227: Level 2 Sentry Gun
    Line 1246: Level 3 Sentry Gun
    Line 1268: Destruction of hauled building
    Line 1351: Flaming
    Line 1370: Flaming Huntsman (Afterburn)
    Line 1407: Penetration
    Line 1426: Headshot through penetration
    Line 1443: Penetration
    Line 1462: Headshot through penetration
    Line 1493: Flaming
    Line 1512: Flaming Fortified Compound (Afterburn)
    Line 1669: Multiple classes
    Line 1770: Critical hits
    Line 1786: Added behind kill icon
    Line 1805: Australium weapons
    Line 1824: Added behind kill icon
    Line 1851: Telefrag
    Line 1880: Kill taunts
    Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1933: with
    Line 2006: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2053: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2071: Related death
    Line 2091: ,
    Line 2115: Saw blades
    Line 2135: ,
    Line 2179: Necro Smasher
    Line 2194:
    Line 2209:
    Line 2222:
    Line 2233: Salmann
    Line 2244: Krampus
    Line 2257: Ice Resurfacer
    Line 2268:
    Line 2279: Nuclear Bomb Explosion
    Line 2296: Domination
    Line 2307: Duckstreak
    Line 2344: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2365: Potential use
    Line 2375: Environmental death
    Line 2393: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2414: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2434: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2453: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2472: A kill icon for killing a player presumably while they are laughing.
    Line 2489: Deflected arrow headshot
    Line 2507: Scoring a headshot with a deflected arrow.
    Line 2525: Deflected flaming arrow
    Line 2543: Scoring a kill with a deflected flaming arrow.
    Line 2561: Deflected flaming arrow headshot
    Line 2579: Scoring a headshot with a deflected flaming arrow.
    Line 2597: Deflected Sandman ball
    Line 2615: Scoring a kill with a deflected .
    Line 2634: Level 1 Sentry Gun
    Line 2651: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2670: Flaming arrow headshot
    Line 2688: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2707: Ambassador headshot
    Line 2724: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
    Line 2747: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2766: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2785: A kill icon for the Shred Alert.
    Line 2800: Alien walker
    Line 2809: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2821: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2840: dart
    Line 2849: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2858: These unused kill icons were created and contributed by .
  150. Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 26: +25% fire damage resistance while deployed.
    Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 62: +20% damage vulnerability when active.
    Line 82: +50% fire damage resistance on wearer.
    Line 96: Charging extinguishes user.
    Line 111: +20% fire damage resistance on wearer.
    Line 125: Charging extinguishes user.
    Line 140: +15% fire damage resistance on wearer.
    Line 154: Charging extinguishes user.
    Line 170: +15% damage vulnerability when active.
    Line 190: +20% damage resistance when below 50% health and spun up.
    Line 205: +20% damage resistance when below 50% health and spun up.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 250: +30% damage vulnerability when active.
    Line 270: +20% fire damage vulnerability on wearer.
    Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 326: +50% fire damage resistance on wearer.
    Line 340: Immunity to afterburn.
    Line 354: +20% damage vulnerability when active.
    Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 390: Can be used to extinguish fire.
    Line 409: While , +20% damage resistance.
    Line 419: Reduced afterburn duration while cloaked.
    Line 439: While cloaked, +20% damage resistance.
    Line 449: Reduced afterburn duration while cloaked.
    Line 464: When struck by fire, blocks 75% of incoming damage.
    Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 490: Can be used to extinguish fire.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  151. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  152. Template:Botkiller items table has 17 uses and is missing 1 translation
    Line 3: Possible Botkiller items
  153. Template:Bundle list has 17 uses and is missing 60 translations
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 194: Bundle description: Includes one stamp for each community-made map.
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 248: Bundle description: Contains a variety of incredibly fancy hats.
    Line 273: Bundle description: An assortment of particularly nasty weapons.
    Line 301: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 325: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 350: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 395: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 437: Bundle description: Pick a side and show your pride.
    Line 460: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 508: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 532: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 560: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 603: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 629: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 695: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 738: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 762: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 809: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 833: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 865: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 893: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 1016: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1042: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1078: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1143: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1215: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1375: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1400: Bundle description: Includes all the Polycount Scout Items.
    Line 1424: Bundle description: Includes all the Polycount Soldier Items.
    Line 1448: Bundle description: Includes all the Polycount Pyro Items.
    Line 1473: Bundle description: Includes all the Polycount Sniper Items.
    Line 1497: Bundle description: Includes all the Polycount Spy Items.
    Line 1528: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1601: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1630: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1662: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1691: Bundle description: Load up on these military themed items for the Soldier.
    Line 1717: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1772: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1797: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1845: Bundle description: Celebrate Halloween using these items.
    Line 1870: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1896: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1928: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1952: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1992: The starter packs are a series of bundles released with the on and then updated in the on , currently, catering towards newer players offering them a quick way to obtain for the of their choosing. All packs contain all () of the weapons for the said class, and one .
    Line 2116: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2161: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2200: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2242: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2279: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2312: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2344: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2380: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2413: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  154. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  155. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  156. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  157. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  158. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  159. Template:Stun speed has 17 uses and is missing 2 translations
    Line 4: Stunned speed
    Line 22: Original speed
  160. Template:Upgrade station building has 17 uses and is missing 12 translations
    Line 1: These are available only to the .
    Line 17: Buildings' upgrades
    Line 29: Upgrade
    Line 48: Cost
    Line 70: +1 Disposable Sentry Gun
    Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 120: +50% to the Engineer, not the buildings.
    Line 136: +100% Building Health
    Line 151: All
    Line 188: 10% faster sentry fire rate.
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  161. Template:Upgrade station canteen has 17 uses and is missing 9 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 17: Canteen's upgrades
    Line 29: Upgrade
    Line 44: Cost
    Line 76: user and triples fire rate for 5 seconds.
    Line 106: Gives the user a stock and a shield that blocks 90% of incoming damage around the user's Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 136: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
    Line 166: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 197: Upgrades all existing buildings to Level 3 and fully restores their health.
  162. Template:Upgrade station melee has 17 uses and is missing 18 translations
    Line 5: Melee weapons' upgrades
    Line 16: Upgrade
    Line 35: Cost
    Line 74: All melee weapons but and
    Line 89: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 123: All Melee weapons
    Line 163: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
    Line 208: Allows s against giant robots at X% (out of 750) damage.
    Line 258: 2 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 287: +15% Recharge Rate
    Line 307: Faster baseball/bauble recharge rate.
    Line 324: +100% Max Misc Ammo
    Line 342: Gives the Scout one extra baseball/bauble per level.
    Line 379: One target at a time is on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot.
    Line 397: Usable by all classes except and .
    Line 414: Usable by all classes except Spy.
    Line 428: Only when equipped by Spy.
    Line 441: Only when equipped by .
  163. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  164. Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  165. Template:List of Invasion Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  166. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 4: Strange part tags
    Line 19: Can Deal Damage
    Line 35: Can Deal Gib Damage
    Line 51: Can Reflect Projectiles
    Line 67: Can Headshot
    Line 84: Any weapon except:
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 306: Any weapon except:
    Line 385: Any Soldier or Demoman weapon except:
    Line 412: Can Destroy Sappers
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 475: Any weapon that can deal damage except:
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
    Line 628: These weapons are not currently in quality, see article for more information.
    Line 643: Also applies to , , , and/or variants of this weapon.
  167. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  168. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  169. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  170. Template:Crate series/creepymedic has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  171. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  172. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  173. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  174. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  175. Template:List of Community item owners has 15 uses and is missing 120 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular map .
    Line 151: Contributor to (created the bomb cart).
    Line 167: Creator of .
    Line 178: Also created .
    Line 194: Creator of .
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 221: Creator of , , and .
    Line 237: Creator of .
    Line 253: Created the intro video for .
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the .
    Line 482: Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to (created multiple posters and signs).
    Line 634: Contributor to .
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of .
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of .
    Line 764: Also created , featured on the .
    Line 780: Main Heavy in .
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 901: Creator of the items.
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the .
    Line 951: Creator of the kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to .
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of .
    Line 1118: Contributor to the Swamp Theme. Also created .
    Line 1197: Posted requests and bugs - one of the top avatar submitters .
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1637: Originally had a Wrench.
    Line 1667: Russian translator on the Steam Translation Server.
    Line 1740: Creator of the ETF2L Highlander Challenge medals.
    Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1773: Chief Editor at HLPortal.de
    Line 1794: Creator of eXtv.
    Line 1817: Creator of SOAP DM and MGE mod.
    Line 1872: Created community tips for the June 10, 2010 update.
    Line 1889: Helped organize the .
    Line 1912: Creator of the TF2B backpack viewer.
    Line 1941: Creator of PropHunt.
    Line 2029: Creator of .
    Line 2045: Contributed s in the .
    Line 2069: Contributed ideas and testing for MGEMod by Lange.
    Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2107: TF2Maps.net founder.
    Line 2129: Submitted many response rules.
    Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2175: Novint employee.
    Line 2191: Creator of .
    Line 2207: Creator of the OPTF2 backpack viewer.
    Line 2218: Also a administrator.
    Line 2240: Primary Hat Helper for .
    Line 2256: Created and organised Hats for Help.
    Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2318: Named and helped publicize Hats for Help.
    Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2351: Creator of the . Also contributed to the and the .
    Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2402: Make a Wish Foundation gift.
    Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2559: Head of the TF2TV Casting organization.
    Line 2579: TF2 Outpost creator.
    Line 2594: Administrator of ozfortress.
    Line 2609: Senior Administrator of ozfortress.
    Line 2634: Created the Community Fortress Mentor Program.
    Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2684: Founder/Head Admin of VanillaTv.
    Line 2698: Long term ETF2L admin and head admin.
    Line 2713: Founder/Head Admin of eXtv.
    Line 2746: Founder/Head Admin of ETF2L.
    Line 2777: Founder/Head Admin of Wireplay.
    Line 2819: Creator of SteamRep.
    Line 2834: Creator of .
    Line 2844: Also SteamRep Admin.
    Line 2891: Assisted Valve in fixing bugs and map exploits.
    Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2928: Contributor to .
    Line 2947: Creator of marketplace.tf and scrap.tf.
    Line 2966: Created the script to link items in-game to the .
    Line 2976: Also a Administrator.
    Line 3004: Admin, one of the original Admins.
    Line 3013: Originally had a Jarate.
    Line 3039: Created and organised Hats for Help.
    Line 3072: Halflife2.net staff.
    Line 3093: Creator of the Nerf Now!! web comic.
  176. Template:List of slowdown penalty weapons has 15 uses and is missing 14 translations
    Line 6: List of slowdown penalty weapons
    Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 95: * Movement speed reduced to 27% while charging.
    Line 117: * Movement speed reduced to 79% while deployed.
    Line 140: * Movement speed is reduced to 37% while spun up.
    Line 170: * Movement speed is reduced to 14.66% while spun up.
    Line 192: * Movement speed is reduced to 90% while hauling a building.
    Line 208:
    Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 286: * Movement speed is reduced to 27% while charging.
    Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 387: Includes , , and variants.
  177. Template:List of slowdown-inflicting weapons has 15 uses and is missing 4 translations
    Line 5: List of slowdown-inflicting weapons
    Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 58: * On Hit: 100% chance to slow target.
    Line 128: Includes , , and variants.
  178. Template:MvM sentry buster has 15 uses and is missing 5 translations
    Line 2: Machine
    Line 14: Based on
    Line 26: Abilities
    Line 39: Sentry Buster
    Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  179. Template:Weapons missing critglows has 15 uses and is missing 1 translation
    Line 5: List of weapons with missing critical glow effect
  180. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  181. Template:Crate series/115 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#115</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  182. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 28: <small>(Items in this crate cannot be or .)</small>
  183. Template:Item timeline 2008 has 14 uses and is missing 3 translations
    Line 16: Also included in this update:
    Line 97: Also included in this update:
    Line 178: Also included in this update:
  184. Template:List of covered-associated weapons has 14 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  185. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  186. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  187. Template:Crate series/138 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#138</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  188. Template:Item timeline 2009 has 13 uses and is missing 7 translations
    Line 16: Also included in this update:
    Line 85: First set of hats introduced in the game
    Line 243: * is released as a headgear item.
    Line 382: * The is given to players who did not use external applications to gain items more quickly.
    Line 407: Also included in this update:
    Line 473: Also included in this update:
    Line 518: Also included in this update:
  189. Template:Item timeline 2011 has 13 uses and is missing 38 translations
    Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 44: * Added items in quality for players who purchased before March 1, 2011.
    Line 72: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 93: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 139: * Added .
    Line 172: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 193: * Added the for players who purchased and played every game in the pack.
    Line 246: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 265: * Added items for players who play ''''.
    Line 295: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 318: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 390: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 417: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 437: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 453: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 477: * Added the Saxxy melee weapon for contest winners of the .
    Line 497: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 516: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 536: * The was given to players who purchased the game before this update.
    Line 740: * Added the , a special limited summer edition .
    Line 760: Also included in this update:
    Line 847: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 893: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 919: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 939: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 961: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1034: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1075: Also included in this update:
    Line 1109: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1137: Also included in this update:
    Line 1355: * Added class-specific acquired by picking up presents on .
    Line 1531: * Added items for players who purchased '''' before November 15, 2011.
    Line 1557: * Added items for players who purchased '''' before December 6, 2011.
    Line 1587: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1625: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1654: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1675: * has begun!
    Line 1840: * This item's game files were added to the game, the item became available from the in the .
  190. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  191. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  192. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  193. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  194. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  195. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  196. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
    Line 36: Date added<br>(Event)
    Line 58: Developer(s)
  197. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  198. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  199. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  200. Template:Cart speeds has 12 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  201. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 18: Cost
    Line 33: Generation
    Line 48: Effect on cloaking device when cloaked
    Line 88: No drain when cloaked
    Line 104: Drain when cloaked
    Line 139: Slow regeneration when cloaked
    Line 155: Drain when cloaked
    Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 206: Drain when cloaked
  202. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  203. Template:Item tradability list has 12 uses and is missing 2 translations
    Line 28: Multiple classes
    Line 123: Tour of Duty badges
  204. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  205. Template:List of item attributes has 12 uses and is missing 258 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 368: Item tint color code: '''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 520: Noise Maker
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 795: Item tint color code: '''%s1'''
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 880: Teleporters can be used in both directions
    Line 882: Attrib_MultipleSentries
    Line 884: +'''%s1'''% increase in recharge rate
    Line 886: +'''%s1'''% max misc ammo on wearer
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 919: +'''%s1'''% max building health
    Line 921: +'''%s1'''% Sentry Gun damage bonus
    Line 925: Attrib_CenterFireProjectile
    Line 1006: '''%s1'''% movement speed on targets
    Line 1008: Über duration increased '''%s1''' seconds
    Line 1012: Attrib_AlternateRocketEffect
    Line 1014: +'''%s1'''% faster reload time
    Line 1016: +'''%s1'''% buff duration
    Line 1018: Increased robot Sapper radius and duration
    Line 1020: +'''%s1'''% faster build speed
    Line 1022: '''%s1'''% damage penalty
    Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
    Line 1026: Accuracy scales damage
    Line 1028: +'''%s1'''% bonus currency from packs
    Line 1030: +'''%s1'''% greater jump height when active
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1060: When backstabbed: Jarate attacker
    Line 1062: +'''%s1'''% sentry firing speed
    Line 1064: +'''%s1'''% sentry range
    Line 1066: +'''%s1'''% dispenser range
    Line 1078: Build +'''%s1''' additional disposable-sentry
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1108: On Hit: If enemy's belt is at or above eye level,
    Line 1138: Attrib_TauntSoundSuccess
    Line 1169: '''%s1'''% slower move speed when aiming
    Line 1191: Shots go through multiple enemies
    Line 1193: Headshots deal an extra +'''%s1'''% damage
    Line 1220: +'''%s1'''% faster firing speed
    Line 1222: Increased headshot explosion radius and damage to nearby enemies
    Line 1224: +'''%s1'''% faster melee attack speed
    Line 1226: Bullets penetrate +'''%s1''' enemies
    Line 1228: Attrib_RageGainOnAssists
    Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
    Line 1236: Cannot be backstabbed
    Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1246: 100% critical hit vs disguised players
    Line 1248: 100% critical hit vs non-burning players
    Line 1250: On Kill: Burst into joyous laughter
    Line 1256: '''%s1'''% damage vulnerability on wearer
    Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1340: '''%s1'''% sapper health penalty
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1372: 100% critical hit vs stunned players
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1857: +'''%s1'''% damage vulnerability while active
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  206. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  207. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  208. Template:Quick Fix Overheal table has 12 uses and is missing 7 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 62: With the equipped
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  209. Template:Account type system comparisons has 11 uses and is missing 21 translations
    Line 2: Feature
    Line 13: Free
    Line 24: Premium
    Line 36: Backpack
    Line 47: 50 slots
    Line 59: expandable to <!-- displays a number -->
    Line 69: With the use of Backpack Expanders. <!-- displays a number -->
    Line 80: 300 slots
    Line 90: Upgrading to Premium unlocks 250 slots.
    Line 102: expandable to <!-- displays a number -->
    Line 112: With the use of Backpack Expanders. <!-- displays a number -->
    Line 125:
    Line 136: Standard, , and
    Line 149: Limited
    Line 160: All blueprints
    Line 173: Limited trading
    Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 194: Full trading
    Line 206: Gifting
    Line 217: Can receive gifts
    Line 228: Can send and receive gifts
  210. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  211. Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  212. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  213. Template:Craftable Demoman hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  214. Template:Craftable Engineer hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  215. Template:Craftable Heavy hats has 11 uses and is missing 1 translation
    Line 2: Craftable cosmetic items for the Heavy.
  216. Template:Craftable Medic hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  217. Template:Craftable Scout hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Scout.
  218. Template:Craftable Spy hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  219. Template:Craftable all class hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  220. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  221. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  222. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  223. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal critical hits or mini-crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  224. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the 's weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to instead of dealing damage.
    Line 119: Includes variant.
  225. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  226. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  227. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  228. Template:Grandmaster Killstreak has 10 uses and is missing 13 translations
    Line 3: Number of kills
    Line 20: 0 kills
    Line 34: Pawn Piece
    Line 52: 1 kill
    Line 66: Rook Piece
    Line 84: 2 kills
    Line 98: Knight Piece
    Line 116: 3 kills
    Line 130: Bishop Piece
    Line 148: 4 kills
    Line 162: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 180: 5 or more kills
    Line 194: King Piece
  229. Template:Multi-class hat table has 10 uses and is missing 1 translation
    Line 4: Multi-class
  230. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 20: Slot
    Line 34: Item
    Line 48: Reskin of
    Line 67: All default melee weapons
    Line 81: Added in the for players who owned ''''.
    Line 97: Added in the , as part of the to promote the .
    Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 129: Added in the for the update.
    Line 146: Added in the , and has been given to the finalists of the , , , , and .
    Line 162: Added in the for players who pre-purchased ''''.
    Line 178: Added in the for the .
    Line 195: All default melee weapons
    Line 210: Added in the for the update.
    Line 228: All default melee weapons
    Line 242: Added in the , and given to the contest winners of the , , , , , and .
    Line 259: Added in the as part of the .
    Line 275: Added in the for players who purchased before the 4th of July, 2016.
  231. Template:Zombie Infection abilities has 10 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 31: Zombie Scout
    Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 72: Passive: Triple jump.
    Line 82: Passive: 50 less max health (75 total max health).
    Line 97: Zombie Soldier
    Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 138: This leap counts as .
    Line 148: Passive: 25 extra max health (225 total max health).
    Line 163: Zombie Pyro
    Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 222: Passive: 75 extra max health (250 total max health).
    Line 232: Passive: 30% damage penalty.
    Line 241: Passive: Drop a medium upon death.
    Line 255: Zombie Demoman
    Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 298: The player is d and made immobile for a short time before the charge.
    Line 306: Passive: 25 extra max health (200 total max health).
    Line 321: Zombie Heavy
    Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 363: Passive: Instantly destroy in a single hit.
    Line 373: Passive: 225 extra max health (525 total max health).
    Line 383: Passive: 10% slower move speed (207 Hu/s).
    Line 393: Passive: Drop a medium health kit upon death.
    Line 407: Zombie Engineer
    Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 448: EMP explosion shakes the screen of players near it.
    Line 458: Passive: 25 extra max health (150 total max health).
    Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 483: Zombie Medic
    Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 525: The healing and ÜberCharge effect is identical to the .
    Line 535: Forces the player into a third person perspective when used.
    Line 544: Passive: Heal nearby teammates passively.
    Line 553: Passive: 25 extra max health (175 total max health).
    Line 568: Zombie Sniper
    Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 620: The acid pool has a 130 Hammer unit radius.
    Line 630: The acid ball can be held for a maximum of 5 seconds.
    Line 640: Passive: Drop a pool of acid on death.
    Line 650: Passive: 25 extra max health (150 total max health).
    Line 665: Zombie Spy
    Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 727: Passive: 25 extra max health (150 total max health).
  232. Template:Consensus trivia has 9 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
    Line 5: consensus-based trivia
  233. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  234. Template:Eureka Effect metal from pickups has 9 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 14: Metal returned
    Line 27: Small
    Line 41: Medium
    Line 55: Large
  235. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  236. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  237. Template:List of melee weapons has 9 uses and is missing 3 translations
    Line 2: List of melee weapons
    Line 214: Usable by all classes except and .
    Line 232: Usable by all classes except Spy.
  238. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  239. Template:Item timeline 2024 has 8 uses and is missing 8 translations
    Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
    Line 95: * Die wurde hinzugefügt.
    Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 205: * Die wurde hinzugefügt.
    Line 220: * Die wurde hinzugefügt.
    Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 337: * Die wurde hinzugefügt.
    Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
  240. Template:List of community blog entries has 8 uses and is missing 4 translations
    Line 2: List of community blog entries
    Line 13: Date
    Line 34: Author
    Line 55: Title
  241. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  242. Template:Reskins has 8 uses and is missing 126 translations
    Line 4: List of reskins
    Line 19: Slot
    Line 33: Item
    Line 47: Reskin of
    Line 68: Added in the for the update.
    Line 86: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 112: Added in the as part of the .
    Line 132: Added in the for the update.
    Line 151: Added in the for the update.
    Line 169: Added in the for the update.
    Line 188: Added in the for players who pre-purchased ''''.
    Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 223: Added in the for the .
    Line 241: Added in the for the update.
    Line 258: Added in the for the .
    Line 276: Added in the for the update.
    Line 296: Added in the for the update.
    Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 340: Added in the as part of the .
    Line 360: Added in the for the update.
    Line 379: Added in the for the .
    Line 398: Added in the for the update.
    Line 418: Added in the for the update.
    Line 435: Added in the as part of the .
    Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 479: Added in the as part of the .
    Line 496: Added in the for players who pre-purchased ''''.
    Line 513: Added in the for the update.
    Line 532: Added in the for the update.
    Line 551: Added in the for players who pre-purchased ''''.
    Line 569: Added in the as part of the .
    Line 586: Added in the for the .
    Line 603: Added in the as part of the .
    Line 621: Added in the as part of the .
    Line 638: Added in the for the update.
    Line 658: Added in the as part of the .
    Line 676: Added in the for the .
    Line 693: Added in the as part of the .
    Line 712: Added in the for the update.
    Line 730: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 756: Added in the as part of the .
    Line 774: Added in the for the update.
    Line 792: Added in the for the update.
    Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 827: Added in the as part of the .
    Line 843: Added in the as part of the .
    Line 860: Added in the for the update.
    Line 878: Added in the as part of the .
    Line 898: Added in the for players who own '''' (must be unlocked in-game).
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 921: Added in the for the update.
    Line 939: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 965: Added in the as part of the .
    Line 986: Added in the for the update.
    Line 1005: Added in the for players who own '''' (must be unlocked in-game).
    Line 1022: Added in the for players who opened a obtained from .
    Line 1038: Added in the for the .
    Line 1057: Added in the for players who pre-purchased ''''. s enemies if the killing blow is a or .
    Line 1075: Added in the for the update.
    Line 1092: Added in the for the update.
    Line 1111: Added in the for the .
    Line 1128: Added in the as part of the .
    Line 1147: Added in the for the update.
    Line 1164: Added in the for the .
    Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1200: Added in the for the update.
    Line 1218: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1244: Added in the as part of the .
    Line 1262: Added in the for the update.
    Line 1282: Added in the as part of the .
    Line 1300: Added in the for the update.
    Line 1319: Added in the for the update.
    Line 1337: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1363: Added in the as part of the .
    Line 1381: Added in the for the update.
    Line 1403: Added in the for the .
    Line 1421: Added in the for the update.
    Line 1441: Added in the for the update.
    Line 1458: Added in the for players who pre-purchased ''''.
    Line 1476: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1502: Added in the as part of the .
    Line 1520: Added in the for the .
    Line 1537: Added in the for players who pre-purchased ''''.
    Line 1554: Added in the for the .
    Line 1573: Added in the as part of the .
    Line 1590: Added in the for the update.
    Line 1608: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1643: Added in the for the update.
    Line 1663: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1680: Added in the for the update.
    Line 1698: Added in the for the .
    Line 1715: Added in the as part of the .
    Line 1734: Added in the for the update.
    Line 1752: Added in the for players who pre-purchased ''''.
    Line 1769: Added in the for the update.
    Line 1786: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1813: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1839: Added in the as part of the .
    Line 1857: Added in the for the update.
    Line 1876: Added in the for players who own '''' (must be unlocked in-game).
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1901: Added in the for the players who pre-purchase ''''.
    Line 1920: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 1937: Added in the for the update.
    Line 1954: Added in the for the update.
    Line 1974: Added in the for the update.
    Line 1994: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2019: Added in the for the .
    Line 2036: Added in the for the update.
    Line 2054: All default melee weapons
    Line 2068: Added in the for players who owned ''''.
    Line 2085: Added in the , as part of the to promote the .
    Line 2102: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 2119: Added in the for the update.
    Line 2136: Added in the , and has been given to the finalists of the , , , , and .
    Line 2153: Added in the for players who pre-purchased ''''.
    Line 2170: Added in the for the .
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
    Line 2233: Added in the , and given to the contest winners of the , , , , , and .
    Line 2251: Added in the as part of the .
    Line 2268: Added in the for players who purchase .
  243. Template:Active community medal list has 7 uses and is missing 6 translations
    Line 52: Awarded to players who to charity drives, through item or monetary donations.
    Line 82: Awarded to players who to charity drives, through item or monetary donations.
    Line 109: Awarded to content creators whose content was accepted for use in events.
    Line 182: Awarded to participants of the TF2Maps , as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 197: Awarded to players who participate in the events.
    Line 213: Awarded to players who to charity drives, through item or monetary donations.
  244. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 18: RED players
  245. Template:Expired community medal list has 7 uses and is missing 102 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1088: Awarded to players who donated to One Step Camp during 2015.
    Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1171: Awarded to players who participated in the community showcase.
    Line 1184: Awarded to players who donated at least £5.00 to the .
    Line 1198: Awarded to players who participated in the community showcase.
    Line 1211: Awarded to players who donated at least £5.00 to the .
    Line 1225: Awarded to players who participated in the community showcase.
  246. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  247. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  248. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  249. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 24: Crates
    Line 33: Active
    Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 54: Tools that ''used'' to be found via a random drop
    Line 75: Crates
    Line 84: Retired and
    Line 140: These Strange Parts dropped previously:
  250. Template:War Paint collection table has 7 uses and is missing 29 translations
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  251. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  252. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  253. Template:List of underworlds has 6 uses and is missing 20 translations
    Line 2: '''Note:''' Community maps are identified in italics.
    Line 28: Contains
    Line 36: On Entrance
    Line 44: On Exit
    Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 384: Health drain only applies while portal is closed.
    Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 502: Health drain only applies after lingering for too long.
    Line 527: Health drain only applies after lingering for too long.
    Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 800: Also grants increased jump height upon exit.
    Line 849: The secret exit also applies the buff.
    Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  254. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  255. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  256. Template:Operation Bolted Barbecue missions has 6 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72: Hoovydam
    Line 75: Damn Breach
    Line 81: Jungleworks
    Line 84: Jungle Bungle
    Line 89: Marsbase
    Line 92: Martian Civilizations
    Line 97: Metro
    Line 100: Metropolis
    Line 106: Monsoon
    Line 109: Weathered Wrecks
    Line 114: Oilrig
    Line 117: Orson Oligarchy
    Line 123: Sand
    Line 126: Solar Solder
    Line 131: Smog
    Line 134: Hazardous Haze
    Line 140: Steep
    Line 143: Mnemonic Mechanics
    Line 147: Ventus
    Line 150: Vacationvasion
    Line 156: Waterfront
    Line 159: Corrosion Of Dignity
    Line 174: Apex
    Line 177: Glacial Gantlet
    Line 183: Malware Malfunction
    Line 188: Autumnull
    Line 191: Steelblock
    Line 198: Breaking Point
    Line 204: Bogland
    Line 207: Dire Mire
    Line 213: Mud Maker
    Line 219: Casino City
    Line 222: Gangsters Pair Of Dice
    Line 227: Charon
    Line 230: Atmos Quake
    Line 235: Coastrock
    Line 238: Cobalt Cruise
    Line 244: Coldtown
    Line 247: 6 Scottish Pentathlon
    Line 253: Dockyard
    Line 256: Jammer Jeopardy
    Line 262: Dusk
    Line 265: Til Dawn
    Line 271: Humbridge
    Line 274: Runtime Optimization
    Line 280: Jungleworks
    Line 283: Manntained Machines
    Line 289: Lotus
    Line 292: Mechanical Damnation
    Line 298: Scorched Skies
    Line 303: Monsoon
    Line 306: Rolling Thunder
    Line 312: Quetzal
    Line 315: Neotropic Nightmare
    Line 322: Assault And Battery
    Line 328: Scallops
    Line 331: Crustacean Cremation
    Line 336: Scrapyard
    Line 339: Illegal Industry 1010
    Line 344: Quantum Processing
    Line 350: Rust Bucket
    Line 356: Trashyard Throwdown
    Line 362: Sludge
    Line 365: Claire De Lune
    Line 371: Smog
    Line 374: Respiration Restriction
    Line 380: Snowpine
    Line 383: Shivering Slumber
    Line 388: Underground
    Line 391: Mining Operation
    Line 397: Quartz Quadrant
    Line 402: Waterfront
    Line 405: Splash Zone
    Line 410: Watermine
    Line 413: Dig Of Wreckoning
    Line 428: Doppler
    Line 431: Drop Database Devastation
    Line 437: Electricavenue
    Line 440: Obsolescence
    Line 446: Havana
    Line 449: Night Feast
    Line 455: Jungleworks
    Line 458: Agaglobulinemiagenesis
    Line 464: Ax20
    Line 470: Rancher
    Line 473: Impasse
    Line 479: Bx20
    Line 485: Spacepost
    Line 488: Astral Annihilation
    Line 493: Waterfront
    Line 496: Eradication
    Line 509: Charon
    Line 512: Oz Terror
  257. Template:Perks perk table has 6 uses and is missing 19 translations
    Line 1: Perks
    Line 11: Perk
    Line 47: +50% reserve ammo and ammo and metal regeneration
    Line 81: On kill, grants 2 seconds of Mini-Crits
    Line 114: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 147: Mini-Crits become full Critical hits
    Line 180: +40% extra healing gained from all healing sources
    Line 214: On death, summons a friendly Skeleton
    Line 248: +10% movement speed
    Line 282: On death, the killer is Marked For Death for 6 seconds
    Line 316: Double melee damage
    Line 324: Patience
    Line 350: Grants up to 7 health per second
    Line 384: +50% projectile speed and reduced spread
    Line 418: +15% firing, reloading, and weapon switching speed
    Line 452: +10% damage resistance
    Line 487: On kill, reveals the three closest enemies for 5 seconds
    Line 521: Once per round, players can be revived by a Medic
    Line 555: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  258. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  259. Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  260. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  261. Template:Contracts/tough break has 5 uses and is missing 109 translations
    Line 10: Objectives
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  262. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 104: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  263. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  264. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  265. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  266. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  267. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  268. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  269. Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.II weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.II weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  270. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  271. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  272. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  273. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  274. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  275. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  276. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  277. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  278. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  279. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  280. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  281. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  282. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  283. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  284. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  285. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  286. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  287. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  288. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  289. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  290. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  291. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  292. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  293. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  294. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  295. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  296. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  297. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  298. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  299. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  300. Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
  301. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  302. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  303. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  304. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  305. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 38: The specific instructions are:
  306. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
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    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
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    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
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    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
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    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
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    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
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    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
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    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
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    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
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    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
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    Line 810:
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    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
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  307. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  308. Template:Audio cue has 3 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  309. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  310. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  311. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  312. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  313. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  314. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  315. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  316. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  317. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  318. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  319. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  320. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  321. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  322. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  323. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  324. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  325. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  326. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  327. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  328. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  329. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  330. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  331. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  332. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  333. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  334. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  335. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  336. Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  337. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  338. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  339. Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  340. Template:UGC Highlander medals has 3 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  341. Template:Water locations table has 3 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 13: Water location
    Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 33: Identical to the water on 2Fort.
    Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 53: On each side, inside both bases, there is deep water under the B point.
    Line 63: The map takes place on an island that is surrounded by water.
    Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 93: Identical water locations to the Arena version.
    Line 103: The entire map is surrounded by an ocean of deep water.
    Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 133: A river flows along the side of the map near the the first Control Point.
    Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 163: A river runs underneath two bridges near the final checkpoint.
    Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 193: There is a shallow pool of water under the bridge in the center of the map.
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 720: First BLU spawn leads to small river (shallow water).
    Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 738: Small pools around the map.
    Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 765: There are small ponds of deep water around the valley below the central tower.
    Line 774: The center of the map has a canal of deep water.
    Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 792: There is a large lake with a boathouse.
  342. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  343. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  344. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  345. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  346. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  347. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  348. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  349. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  350. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  351. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  352. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  353. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 11: Kills
    Line 21: Damage
    Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  354. Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 10: Weapon ID
  355. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''