305 templates missing Norwegian translation
Pages missing in Norwegian (no
– norsk): 305 in total. Data as of 02:24, 26 August 2025 (GMT).
- See also
- All articles in Norwegian
- Missing article translations in Norwegian
- Recent changes to articles in Norwegian
List
- Template:Medic Nav has 3556 uses and is missing 4 translations
- Line 257: Medic strategy
- Line 288: Medic match-ups
- Line 313: Medic buddy
- Line 338: ÜberCharge strategy
- Template:Ambox/message has 3000 uses and is missing 2 translations
- Line 2: “
- Line 10: ”
- Template:Item schema has 2498 uses and is missing 1 translation
- Line 6: update
- Template:Love And War Update Nav has 1579 uses and is missing 3 translations
- Line 152: Bread
- Line 173: Bread Monster
- Line 192: Videos
- Template:Jungle Inferno Update Nav has 1239 uses and is missing 1 translation
- Line 186: Jungle Inferno Campaign
- Template:Spectral Halloween Special Nav has 1194 uses and is missing 1 translation
- Line 66: Voodoo-Cursed Souls
- Template:Featured article tag has 685 uses and is missing 1 translation
- Line 3: Classic Featured article
- Template:Class Strategy Nav has 504 uses and is missing 3 translations
- Line 81: Class match-ups
- Line 117: Anti-class strategy
- Line 150: Official tips
- Template:Achievement has 500 uses and is missing 2 translations
- Line 192: Varies
- Line 288: Unachievable
- Template:Class infobox has 487 uses and is missing 1 translation
- Line 245: Meet the
- Template:Mvm Missions Nav has 473 uses and is missing 3 translations
- Line 13: Mann vs. Machine Missions
- Line 30: Tour of Duty
- Line 52: No tour
- Template:Madness vs Machines nav has 440 uses and is missing 1 translation
- Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
- Template:Community Events Nav has 404 uses and is missing 31 translations
- Line 5: Community events
- Line 26: Contests
- Line 47: A/D CTF and Payload Race Contest
- Line 63: Arkham Knight Contest
- Line 69: Art Pass Contest
- Line 85: (A)Symmetry CP Contest
- Line 100: Competitive CTF Contest
- Line 116: Connect 5 Contest
- Line 132: Hat Describing Contest
- Line 148: Mercs vs. Aliens
- Line 162: Polycount Pack
- Line 178: Propaganda Contest
- Line 194: TF Tomb Contest
- Line 202: Contests & Tours
- Line 216: Mappers vs. Machines
- Line 252: Updates
- Line 271: Guard Dog Update
- Line 286: Fancy vs. Nasty Update
- Line 301: Mechanical Engineer Update
- Line 316: Medieval Update
- Line 331: Wiki Birthday Update
- Line 346: Night of the Living Update
- Line 363: Other events
- Line 384: BlapBash
- Line 395: ETF2L Highlander Community Challenge
- Line 411: Golden Charity
- Line 426: Hugs.tf
- Line 438: Jingle Jam
- Line 450: Pubstars vs Pros
- Line 465: Rally Call
- Line 476: TF2Maps 72hr Jam
- Template:Conflicting equip region has 363 uses and is missing 6 translations
- Line 2: This item cannot be worn with the , , , or , as they occupy the same .
- Line 17: This item cannot be worn with the or , as they occupy the same .
- Line 35: This item cannot be worn with the or , as they occupy the same .
- Line 53: This item cannot be worn with the , as they occupy the same .
- Line 71: This item cannot be worn with the , as they occupy the same .
- Line 88: This item cannot be worn with that occupy the same as it.
- Template:No Paint Diff has 359 uses and is missing 3 translations
- Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
- Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
- Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
- Template:Mapping Nav has 329 uses and is missing 29 translations
- Line 6: Mapping
- Line 26: Contests
- Line 46: A/D CTF and Payload Race Contest
- Line 63: Competitive CTF Contest
- Line 80: Art Pass Contest
- Line 97: (A)Symmetry CP Contest
- Line 112: Dynamic Payload Contest
- Line 125: Highlander King of the Hill Contest
- Line 138: Mercs vs. Aliens
- Line 151: Mappers vs Machines Contest
- Line 162: Connect 5 Contest
- Line 176: Content packs
- Line 196: Construction Theme
- Line 213: Swamp Theme
- Line 230: Bullet Crops Project
- Line 247: Japan Content Pack
- Line 260: Frontline Supply Drop
- Line 272: The London Pack
- Line 285: Source SDK
- Line 303: Control point timing
- Line 321: Valve Hammer Editor
- Line 337: Hammer unit
- Line 354: List of skyboxes
- Line 372: Mission Briefing
- Line 390: VScript
- Line 401: Websites
- Line 423: Custom maps
- Line 441: Developer commentary
- Line 461: Cosmetics
- Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
- Line 4: Weapons (Classic)
- Line 19: Slot 1 Weapons
- Line 42: Slot 2 Weapons
- Line 64: Slot 3 Weapons
- Line 87: Slot 4 Weapons
- Line 109: Slot 5 Weapons
- Line 131: Primary Grenades
- Line 151: Secondary Grenades
- Line 174: Special
- Template:All-class taunt has 308 uses and is missing 1 translation
- Line 1: For the voice lines and animations of each class, please refer to the .
- Template:Notable Person Nav has 281 uses and is missing 40 translations
- Line 3:
- Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
- Line 40: Valve ''TF'' executive staff
- Line 55: Gabe Newell
- Line 67: Robin Walker
- Line 79: John Cook
- Line 91: Ian Caughley
- Line 104: Valve ''TF'' employees
- Line 119: Dario Casali
- Line 131: Dave Riller
- Line 143: Dhabih Eng
- Line 155: Eric Smith
- Line 166: Jeff Ballinger
- Line 178: Moby Francke
- Line 191: Voice actors
- Line 206: Dennis Bateman
- Line 218: JB Blanc
- Line 230: Ashly Burch
- Line 242: Robin Atkin Downes
- Line 253: Grant Goodeve
- Line 265: John Patrick Lowrie
- Line 277: Rick May
- Line 289: Ellen McLain
- Line 301: Stephen Merchant
- Line 313: Nolan North
- Line 325: Gary Schwartz
- Line 337: Nathan Vetterlein
- Line 350: Soundtrack composers
- Line 365: Mike Morasky
- Line 378: Media artists, colorists,<br>writers, etc
- Line 393: Heather Campbell
- Line 405: Maren Marmulla
- Line 417: Michael Oeming
- Line 429: Minttu Hynninen
- Line 441: Jim Murray
- Line 453: Saren Stone
- Line 464: Jay Pinkerton
- Line 476: Nick Filardi
- Line 488: Erik Wolpaw
- Line 500: Death of a Salesbot team
- Template:Mod Nav has 252 uses and is missing 3 translations
- Line 4: ''Team Fortress 2'' community modifications
- Line 103: Jump maps
- Line 196: VS Saxton Hale Mode
- Template:Mechanics Nav has 229 uses and is missing 20 translations
- Line 5: Mechanics
- Line 30: Combat
- Line 44: Projectiles
- Line 54: Hitscan
- Line 64: Critical hits
- Line 74:
- Line 93: Telefrag
- Line 106: Death
- Line 116: Kill feed
- Line 126: Surfing
- Line 133: Status effects
- Line 149: Soaked
- Line 159:
- Line 174: Respawn
- Line 184: Ragdoll
- Line 194: Communication
- Line 204: Lag compensation
- Line 214: Announcer
- Line 224: Deathcam
- Line 235: Player ghost
- Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
- Line 8: SteamVR wearables
- Template:Community strategy stub has 219 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 18: '''This is a '''. As such, it is not complete.
- Line 29: You can help the Team Fortress Wiki by .
- Line 41: '''''Notes''''':
- Template:Class bio has 210 uses and is missing 1 translation
- Line 247: emblems:
- Template:Overheal tool has 178 uses and is missing 4 translations
- Line 1: /
- Line 10: Adrenalised
- Line 22: Overhealed
- Line 40: by a Medic
- Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
- Line 8: Portal 2 crossover cosmetics
- Template:Cite has 157 uses and is missing 2 translations
- Line 1: This claim will require source links to confirm its validity.
- Line 20: citation needed
- Template:Christmas Map Nav has 133 uses and is missing 2 translations
- Line 5: Christmas maps
- Line 45: Payload#Payload Race
- Template:Game infobox has 129 uses and is missing 22 translations
- Line 6: Basic Information
- Line 29: Released:
- Line 54: Developer:
- Line 79: Developers:
- Line 95: Publisher:
- Line 120: Publishers:
- Line 136: Distributor:
- Line 161: Engines:
- Line 177: Engine:
- Line 202: Genres:
- Line 218: Genre:
- Line 243: Modes:
- Line 268: Mode:
- Line 284: Designer(s):
- Line 309: Designers:
- Line 325: Composer:
- Line 341: Composers:
- Line 357: Ratings:
- Line 382: Platforms:
- Line 407: Platform:
- Line 432: Media:
- Line 457: Requirements:
- Template:All class hat table has 113 uses and is missing 1 translation
- Line 4: All class
- Template:Community Medal Nav has 113 uses and is missing 3 translations
- Line 4: Community Medals
- Line 48: Moonlight MvM
- Line 118: Potato MvM
- Template:ClassicEngineerNav has 104 uses and is missing 7 translations
- Line 4: Engineer (Classic)
- Line 29: Buildings
- Line 42: Sentry Gun
- Line 55: Dispenser
- Line 68: Teleporter
- Line 126: Class match-ups
- Line 146: Anti-class strategy
- Template:Classic Pickup nav has 97 uses and is missing 9 translations
- Line 7: Pickups
- Line 21: Ammo
- Line 34: Armor
- Line 47: Backpack
- Line 60: Biosuit
- Line 73: Health
- Line 86: Pentagram of Protection
- Line 99: Quad Damage
- Line 112: Ring of Shadows
- Template:Correction has 92 uses and is missing 3 translations
- Line 5: Yippee ki-yay, my dead, illiterate friend!
- Line 23: This page has been marked for grammatical correction.
- Line 42: Please see for information on how to possibly improve wording too.
- Template:Needimage has 85 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 28: This page or section would benefit from the addition of one or more images.
- Line 52: Please add a suitable image, then remove this notice.
- Line 76: The specific instructions are:
- Template:ClassicSniperNav has 82 uses and is missing 5 translations
- Line 4: Sniper (Classic)
- Line 27: ( only)
- Line 43: Sniper jump
- Line 101: Class match-ups
- Line 121: Anti-class strategy
- Template:Media Nav has 78 uses and is missing 7 translations
- Line 4: Team Fortress media
- Line 23: Concept art
- Line 40: Comics
- Line 57: Movies
- Line 71: Poses
- Line 82: Promotional images
- Line 99: Wallpapers
- Template:ClassicDemomanNav has 76 uses and is missing 6 translations
- Line 4: Demoman (Classic)
- Line 31: Pipebomb jump
- Line 45: Grenade jump
- Line 59: Detpack
- Line 118: Class match-ups
- Line 138: Anti-class strategy
- Template:Campaign pass map commission has 71 uses and is missing 1 translation
- Line 1: A portion of the money made from the sales of the goes to the authors of the map.
- Template:ClassicHeavyNav has 70 uses and is missing 3 translations
- Line 4: Heavy Weapons Guy (Classic)
- Line 72: Class match-ups
- Line 92: Anti-class strategy
- Template:Crate series table has 67 uses and is missing 10 translations
- Line 5: Drops
- Line 56: or an Exceedingly Rare Halloween-Themed Special Item!
- Line 77: or an Exceedingly Rare Unusual Weapon!
- Line 125: Drop rate is an estimate only.
- Line 148: weapons obtained from this crate may be or .
- Line 166: Weapons obtained from this crate will have the quality.
- Line 189: Items obtained from this crate will have the quality.
- Line 212: Items obtained from this crate might have the quality.
- Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
- Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
- Template:Needvideo has 62 uses and is missing 4 translations
- Line 5: You prancin' show ponies!
- Line 19: This page would benefit from the addition of one or more videos.
- Line 36: Please add a suitable video, then remove this notice. You may check for further information.
- Line 53: The specific instructions are:
- Template:Changelog note has 50 uses and is missing 1 translation
- Line 1: This is the changelog of the map before it was added to the game.
- Template:Class speed table/Soldier has 49 uses and is missing 1 translation
- Line 44: Wielding the over 160
- Template:Event end has 48 uses and is missing 2 translations
- Line 2: The event is set to end on .
- Line 12: The event ended on .
- Template:Class speed table/Heavy has 44 uses and is missing 1 translation
- Line 131: Wielding the
- Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
- Line 6: Mann Co. Store
- Line 24: Pricelist
- Line 42: Previously purchasable items
- Line 59: Non-purchasable items
- Template:Class speed table/Medic has 42 uses and is missing 1 translation
- Line 45: Healing a
- Template:Commentary Nav has 41 uses and is missing 1 translation
- Line 5: Developer commentary
- Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
- Line 4: Annual Saxxy Awards
- Template:Class speed table/Pyro has 40 uses and is missing 1 translation
- Line 16: Wielding the
- Template:Partner taunt has 40 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Demoman class hat table has 37 uses and is missing 1 translation
- Line 4: Demoman
- Template:Engineer class hat table has 37 uses and is missing 1 translation
- Line 4: Engineer
- Template:Medic class hat table has 37 uses and is missing 1 translation
- Line 4: Medic
- Template:Expandlist has 36 uses and is missing 1 translation
- Line 1: This list is incomplete. You can help Team Fortress Wiki by .
- Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Series 1 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Series 1 Unusual effects
- Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Festivizer has 33 uses and is missing 3 translations
- Line 3: Possible Festivized items
- Line 233: Includes variant
- Line 244: Includes variant
- Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
- Line 2: Unusual effects
- Line 28: Removed from all Unusual pools
- Template:Scream Fortress 2022 Unusual effects has 32 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2020 Pack Unusual effects has 32 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:List of projectiles has 30 uses and is missing 57 translations
- Line 2: List of projectiles
- Line 22: Projectile
- Line 42: Initial speed. Arced projectiles change speed over time.
- Line 58: Arcs
- Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
- Line 94: Sticks
- Line 112: Determines if the projectile sticks to a surface
- Line 130: Reflectable
- Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
- Line 166: Can be destroyed by
- Line 186: Jar
- Line 214: Jar
- Line 235: Cleaver
- Line 263: Baseball
- Line 291: Bauble
- Line 311: Rocket
- Line 350: Large energy beam
- Line 373: Rocket
- Line 397: Small energy beam
- Line 424: Fireball
- Line 444: Flare
- Line 473: Flare
- Line 495: Flare
- Line 519: Gas Can
- Line 539: Grenade
- Line 575: Cannonball
- Line 599: Grenade
- Line 624: Stickybomb
- Line 649: Minimum charge
- Line 666: Maximum charge
- Line 685: To world
- Line 703: In air
- Line 722: On surface
- Line 741: Bullets
- Line 760: Melee weapons
- Line 779: Syringes
- Line 803: Stickybomb
- Line 825: Stickybomb
- Line 847: Stickybomb
- Line 872: Minimum charge
- Line 889: Maximum charge
- Line 908: Rocket
- Line 937: Small energy beam
- Line 964: Repair claw
- Line 992: Syringe
- Line 1016: To world
- Line 1051: Uncharged
- Line 1068: Fully charged
- Line 1092: Jar
- Line 1120: Jar
- Line 1140: Grappling Hook
- Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
- Line 1183: Sometimes
- Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
- Line 1211: Rocket
- Line 1234: Firing normally
- Line 1251: Enraged
- Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table medic melee has 27 uses and is missing 1 translation
- Line 294: Allows the Medic to see an enemy's health.<br/>
- Template:Class weapons table medic primary has 27 uses and is missing 1 translation
- Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
- Line 175: Über effect: Megaheal
- Line 367: Reload: Cycle through resist types.<br/>
- Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Series 2 Unusual effects
- Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
- Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
- Line 54: Replaces standard Sentry Gun with .<br />
- Line 238: On hit: causes opponent to for 5 seconds.<br />
- Line 326: Construction hit speed boost increased by 30%.<br />
- Line 426: Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit.<br>
- Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
- Line 1048: Does not automatically start charging when zoomed.<br/>
- Template:Golden Wrench notes has 26 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Purchasable items with blood money has 26 uses and is missing 3 translations
- Line 2: Items available for purchase
- Line 15: Supply
- Line 26: Price
- Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table spy secondary pda has 25 uses and is missing 3 translations
- Line 11: '''Cloak type:''' Timed<br/>
- Line 108: '''Cloak type:''' Motion sensitive<br/>
- Line 268: '''Cloak type:''' Feign death<br/>
- Template:List of medieval weapons has 24 uses and is missing 2 translations
- Line 2: Medieval weapons whitelist
- Line 134: Includes variants.
- Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
- Line 538: Damage transfers to all players connected by Medic beams.
- Line 563: On Equip: Visit Pyroland<br />
- Line 620: 100% critical hit vs wet players.<br/>
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Demoman strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Demoman Strange quality items
- Line 570: Numbers indicate the series of that each item can be obtained from.
- Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 617: Available by combining with a , available from unboxing during the event.
- Line 627: Available from unboxing the during the event.
- Line 637: Available from unboxing the .
- Line 645: Available from unboxing the .
- Template:End of the Line Update Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Soldier strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Soldier Strange quality items
- Line 573: Numbers indicate the series of that each item can be obtained from.
- Line 592: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 607: The is not obtainable from crates. Users who owned a Strange prior to the were granted a Strange Escape Plan upon starting the game.
- Line 621: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 634: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
- Line 645: Available by combining with a , available from unboxing during the event.
- Line 656: Available from unboxing the during the event.
- Line 667: Available from unboxing the .
- Line 676: Available from unboxing the .
- Template:Summer 2024 Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Active promotional item list has 22 uses and is missing 8 translations
- Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
- Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
- Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
- Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 396: Awarded in quality to valuable contributors to the official .
- Line 536: Premium Accounts
- Line 625: Special Events
- Line 717: Weta Workshop
- Template:Class weapons table demoman melee has 22 uses and is missing 3 translations
- Line 11: The Bottle will break upon a successful Critical hit (purely cosmetic feature).
- Line 672: Has 50% longer melee range.<br />
- Line 790: Has 50% longer melee range.<br />
- Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
- Line 16: Grenades have on a direct hit.<br />
- Line 270: Increases maximum health by 25.<br />
- Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
- Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
- Line 567: Grenades have zero range falloff on a direct hit.<br />
- Template:Haunted quality table has 22 uses and is missing 2 translations
- Line 2: Possible Haunted quality items
- Line 445: Multiple classes
- Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
- Line 43: Item link
- Line 747: VAC banned; Golden Wrench removed as a result.
- Template:List of retired items has 22 uses and is missing 2 translations
- Line 28: Introduced
- Line 41: Retired
- Template:Map types has 22 uses and is missing 5 translations
- Line 7: Prefix
- Line 23: Date added
- Line 39: Number of maps
- Line 61: (Standard)
- Line 126: Developer aid
- Template:Voice actors has 22 uses and is missing 2 translations
- Line 2: Voice actor
- Line 25: Character(s)
- Template:Class weapons table spy building has 21 uses and is missing 2 translations
- Line 10: Disables and slowly destroys enemy Engineer .
- Line 44: Disables enemy Engineer buildings.
- Template:Comic list has 21 uses and is missing 4 translations
- Line 1: List of comics
- Line 20: Full-length
- Line 79: Saxton Series
- Line 106: Series of Saxton Hale Comic Book Covers
- Template:Crate series/93 has 21 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#93</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
- Line 3: Healing sources
- Line 13: Healing rate
- Line 24: In combat
- Line 33: Target has taken damage in the last 10 seconds
- Line 43: Out of combat
- Line 52: Target has not taken damage in the last 15 seconds
- Line 63: While Equalizer or Escape Plan is not being used
- Line 73: While Equalizer or Escape Plan is being used
- Line 83: While Equalizer or Escape Plan is not being used
- Line 93: While Equalizer or Escape Plan is being used
- Line 124: s
- Line 125: s
- Line 126: s
- Line 127: s
- Line 131: s
- Line 132: s
- Line 133: s
- Line 134: s
- Line 137: s
- Line 138: s
- Line 139: s
- Line 140: s
- Line 144: s
- Line 145: s
- Line 146: s
- Line 147: s
- Line 150: s
- Line 151: s
- Line 152: s
- Line 153: s
- Line 156: 4 ticks
- Line 157: 4 ticks
- Line 158: 4 ticks
- Line 159: 4 ticks
- Template:Full moon status has 21 uses and is missing 1 translation
- Line 1: The next full moon is from '''''' through to '''''' (UTC)
- Template:Jiggle bones has 21 uses and is missing 311 translations
- Line 5: List of items that have Jiggle bones
- Line 24: Slot
- Line 36: Item
- Line 57: The liquid.
- Line 80: The fish.
- Line 102: The hand.
- Line 122: The wrapping paper.
- Line 145: The tip of the hat.
- Line 167: The tail.
- Line 189: The bird.
- Line 211: The head and tail.
- Line 231: The end of the scarf.
- Line 251: The loose money.
- Line 271: The combs.
- Line 290: The end of the headband.
- Line 310: The quiff.
- Line 332: The visor and tail of the helmet.
- Line 350: The ponytail.
- Line 372: The ears.
- Line 394: The loose letters.
- Line 412: The tip of the hat.
- Line 434: The combs and the eyes.
- Line 453: The wings.
- Line 467: The doll.
- Line 485: The pom-pom.
- Line 507: The board.
- Line 524: The end of the belt.
- Line 544: The ends of the tentacles.
- Line 564: The strands of hair at the front.
- Line 584: The camera, the bag's zipper, and the towel.
- Line 598: The loose bandages.
- Line 621: The flap on the back.
- Line 643: The flap on the back.
- Line 666: The flag.
- Line 689: The leather loop.
- Line 712: The Soldier figurine.
- Line 726: The visor.
- Line 740: The end of the cape.
- Line 758: The handles.
- Line 772: The tassels.
- Line 792: The eagle.
- Line 814: The flower.
- Line 828: The ends of the maggots.
- Line 848: The cardboard flaps and coat hanger.
- Line 868: The tassels.
- Line 888: The maggot.
- Line 908: The raccoon.
- Line 928: The raccoon.
- Line 948: The rocket artillery launchers.
- Line 962: The bird.
- Line 984: The tips of the ears and whiskers.
- Line 998: The raccoon.
- Line 1012: The cardboard flap.
- Line 1032: The feather.
- Line 1054: The turret and figurine.
- Line 1068: The straps.
- Line 1090: The loose skin.
- Line 1113: The liquid.
- Line 1136: The filter cartridge and tube.
- Line 1155: The fangs.
- Line 1169: The entire head.
- Line 1191: The barbeque lid.
- Line 1211: The cage door and perch.
- Line 1233: The tip of the beanie.
- Line 1247: The candies.
- Line 1261: The bird.
- Line 1283: The tail.
- Line 1305: The entire hat.
- Line 1327: The fin and tail.
- Line 1345: Each side of the face.
- Line 1365: The dolls.
- Line 1387: The curly ends of the hair.
- Line 1407: The sash and feathers.
- Line 1424: The wings.
- Line 1445: The feathers.
- Line 1466: The phoenix.
- Line 1479: The hose.
- Line 1495: The skulls.
- Line 1516: The present.
- Line 1533: The basket in the oil.
- Line 1551: The hanging goo and bubbles.
- Line 1569: The pupils.
- Line 1590: The contents of the pot.
- Line 1608: The guillotine blade.
- Line 1626: The wooden handle.
- Line 1647: The pom-pom.
- Line 1668: The bells.
- Line 1689: The ends of the chains.
- Line 1707: The stalk.
- Line 1725: The eye.
- Line 1746: The pom-pom.
- Line 1767: The seaweed.
- Line 1783: The brain.
- Line 1802: The doll's head and arms.
- Line 1815: The eyes and the springs.
- Line 1833: The 's fingers.
- Line 1854: The glove's fingers.
- Line 1875: The laser gun.
- Line 1894: The brim and tip.
- Line 1907: The end of the belt and the fan.
- Line 1925: The pupils.
- Line 1946: The lower jaw.
- Line 1964: The fish.
- Line 1985: The entire boot.
- Line 2006: The tie.
- Line 2027: The tail.
- Line 2049: The entire creature.
- Line 2070: The eye stalks.
- Line 2088: The flame.
- Line 2109: The pom-pom.
- Line 2132: The lamp.
- Line 2151: The rim of the hat.
- Line 2169: The plume.
- Line 2182: The bird.
- Line 2204: The metal feathers.
- Line 2223: The "fuse".
- Line 2239: The spring.
- Line 2258: The feathers.
- Line 2279: The tail of the hood.
- Line 2301: The back of the poncho.
- Line 2317: The tassels.
- Line 2336: The stickybomb.
- Line 2352: The spring.
- Line 2371: The end of the scarf.
- Line 2390: The golf clubs.
- Line 2409: The loose material at the front and back.
- Line 2427: The back of the cape.
- Line 2448: The feather.
- Line 2469: The back of the cape.
- Line 2490: The chest itself and its lock.
- Line 2511: The locks.
- Line 2532: The bagpipes.
- Line 2545: The eye.
- Line 2566: The earrings and the end of the bandana.
- Line 2584: The straps.
- Line 2605: The top of the hat.
- Line 2621: The feather.
- Line 2645: The banana peel.
- Line 2663: The top of the head.
- Line 2682: The straps.
- Line 2703: The ornament.
- Line 2716: The quiff.
- Line 2737: The entire tutu.
- Line 2758: The quiff.
- Line 2779: The bottom half of the Sandvich and the end of the tongue.
- Line 2797: The ponytail and earrings.
- Line 2810: The nose ring.
- Line 2828: The hair.
- Line 2848: The chicken's body.
- Line 2861: The straps.
- Line 2882: The hanging .
- Line 2900: The pom-pom.
- Line 2922: The sandvich stack.
- Line 2934: The eye and antennae.
- Line 2951: The tassel.
- Line 2971: The flaps.
- Line 2990: The gloves and springs.
- Line 3004: The wind up key.
- Line 3017: The straps.
- Line 3038: The feelers and mouth.
- Line 3057: The whip and idol.
- Line 3073: The orange tubing.
- Line 3087: The floating polygons.
- Line 3101: The rum.
- Line 3118: The moustache.
- Line 3131: The wings.
- Line 3150: The tentacles.
- Line 3163: The ears.
- Line 3176: The eye.
- Line 3197: The Mini-Sentry.
- Line 3210: The toes.
- Line 3229: The toy.
- Line 3242: The doll.
- Line 3260: The pug's head and hind legs.
- Line 3273: The tail.
- Line 3295: The ghost.
- Line 3317: The bear's head.
- Line 3339: The bear's head and arms.
- Line 3358: The teleporter.
- Line 3371: The toast and slider.
- Line 3384: The sides of the Engineer's head.
- Line 3402: The bag.
- Line 3424: The liquid.
- Line 3446: The bird.
- Line 3468: The bird.
- Line 3489: The entire ice-pack.
- Line 3510: The flaps.
- Line 3531: The hair.
- Line 3551: The neon liquid and antennae.
- Line 3572: The bird.
- Line 3594: The pipe.
- Line 3615: The tubing.
- Line 3636: The hanging material.
- Line 3654: The bird.
- Line 3676: The clipboard attached to the satchel.
- Line 3697: The tube.
- Line 3718: The lightning bolts.
- Line 3736: The wings.
- Line 3758: The pot and .
- Line 3779: The crocodile's tail.
- Line 3801: The fish.
- Line 3823: The feather.
- Line 3844: The head.
- Line 3865: The teeth.
- Line 3886: The coat.
- Line 3902: The "head" and the tongue.
- Line 3915: The string.
- Line 3934: The garlic.
- Line 3953: The tail, fins, and hanging lure.
- Line 3966: The bellows.
- Line 3987: The head.
- Line 4008: The ears.
- Line 4029: The head and tail.
- Line 4048: The corks.
- Line 4070: The plume.
- Line 4091: The bird.
- Line 4113: The pigeon's head.
- Line 4126: The entire head and lower jaw.
- Line 4146: The "eyes" and "claws".
- Line 4163: The end of the cape.
- Line 4182: The pom-pom.
- Line 4204: The rabbit ears and the top of the hat.
- Line 4223: The feather and earrings.
- Line 4240: Multiple classes
- Line 4261: The entire head and lower jaw.
- Line 4281: The meat.
- Line 4303: The lever.
- Line 4323: The robotic arm.
- Line 4343: The flame.
- Line 4365: The top of the hair.
- Line 4385: The hanging ends of the bandana.
- Line 4404: The bells.
- Line 4421: The robot's chainsaw and fuel tank.
- Line 4443: The doll.
- Line 4465: The head.
- Line 4487: The decorations.
- Line 4510: The tree.
- Line 4532: The skull and lower jaw.
- Line 4551: The tail.
- Line 4573: The brim and the spider.
- Line 4586: The gramophone's needle.
- Line 4603: The tip of the hat and the pom-pom.
- Line 4623: The body.
- Line 4643: The arm and lantern.
- Line 4662: The eyeballs.
- Line 4676: The balloon and string.
- Line 4696: The upper jaw.
- Line 4710: The antennae.
- Line 4724: The cube.
- Line 4746: The entire antenna.
- Line 4768: The tip of the hat.
- Line 4790: The back of the head.
- Line 4809: The plume on the back.
- Line 4831: The ghost.
- Line 4853: The cords.
- Line 4875: The eyes.
- Line 4888: The Pyro doll.
- Line 4907: The bug.
- Line 4924: The feathers.
- Line 4945: The pick.
- Line 4967: The legs.
- Line 4987: The pressure gauge and steam pipes.
- Line 5007: The ghost.
- Line 5029: The whole arm.
- Line 5048: The particles inside the globe.
- Line 5061: The chess board.
- Line 5080: The body and cape.
- Line 5097: The bat.
- Line 5116: The ears.
- Line 5133: The ghost.
- Line 5155: The body of the octopus.
- Line 5175: The ears.
- Line 5188: The tip of the hat.
- Line 5210: Ends of the red bandage.
- Line 5227: The ear flaps.
- Line 5243: The whole boat.
- Line 5262: The ears.
- Line 5284: The tassels.
- Line 5304: The hair.
- Line 5324: The eyeball and skin flaps.
- Line 5344: The end of the scarf.
- Line 5364: The penguin.
- Line 5378: The straps.
- Line 5400: The dolls.
- Line 5422: The dolls.
- Line 5444: The Yeti.
- Line 5458: The head.
- Line 5480: The hanging end of the antenna.
- Line 5502: The head, body and tail.
- Line 5519: The bird.
- Line 5541: The comb.
- Line 5561: The body.
- Line 5581: The cube.
- Line 5603: The body.
- Line 5623: The lantern.
- Line 5643: The body.
- Line 5663: The clapper.
- Line 5685: The eyeball.
- Line 5707: The snake's head.
- Line 5724: The tip of the hat.
- Line 5746: The head and body.
- Line 5763: The plume on the back.
- Line 5785: The yellow wire.
- Line 5807: The chest's lid.
- Line 5829: The entire creature.
- Line 5850: The eye, tentacles, and spacecraft.
- Line 5869: The body and arms.
- Line 5887: NPCs
- Line 5906: The Horsemann's cape.
- Line 5928: His cloak, the fish heads, the bag and the eyeball in his hat.
- Line 5950: The eye stalk and flaps of skin at the back.
- Template:Kill taunt table has 21 uses and is missing 5 translations
- Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
- Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
- Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
- Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
- Line 287: Kills with effect<br/>Slowest kill taunt
- Template:List of paintable weapons has 21 uses and is missing 3 translations
- Line 2: List of paintable weapons
- Line 138: Can be painted by the Dragon Slayer War Paint
- Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
- Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Series 3 Unusual effects
- Template:Ability taunt table has 20 uses and is missing 14 translations
- Line 20: Drinking
- Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
- Line 61: : Grants the user invulnerability for 8 seconds, after which they will receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
- Line 82: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
- Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
- Line 128: Nomming
- Line 149: The Heavy takes a large, noisy nom from his lunchbox item
- Line 169: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 190: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
- Line 211: and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
- Line 232: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 254: The Engineer raises his to the heavens, causing lightning to strike him<br/>Teleports the player to his own exit (regardless of whether it is active) or back to spawn
- Line 279: The Medic takes a whiff of his own medicine, healing 10 health
- Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of with enough healing
- Template:Contracts/halloween has 20 uses and is missing 2 translations
- Line 28: Prerequisites
- Line 42: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 38: Objectives
- Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
- Line 33: Prerequisites
- Line 46: Objectives
- Template:Crate series/131 has 20 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#131</nowiki>
- Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of action item styles has 20 uses and is missing 1 translation
- Line 3: Action item styles list
- Template:List of cosmetic styles has 20 uses and is missing 3 translations
- Line 3: Cosmetic styles list
- Line 2455: Changing the style of this item has no effect on its appearance unless it is painted.
- Line 2474: Changing the style of this item has very little effect on its appearance unless it is painted.
- Template:Normal quality table has 20 uses and is missing 3 translations
- Line 2: Possible Normal quality items
- Line 129: This item is not actually accessible via loadout.
- Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
- Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Stock weapons has 20 uses and is missing 24 translations
- Line 153: 6.2 per particle<br>(D/D)
- Line 170: 3.72 per particle<br>
- Line 188: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
- Line 343: 27 per bullet
- Line 484: Enables the Engineer to build .
- Line 505: Enables the Engineer to destroy his own Buildings.
- Line 569: <10 sec after injury
- Line 588: >12.5 sec after injury
- Line 607: >15 sec after injury
- Line 626: Invulnerability
- Line 791: Enables the Spy to himself.
- Line 812: Watch
- Line 830: Cloak type
- Line 852: Timed
- Line 871: Enables the Spy to . Can be replenished by collecting even while cloaked.
- Line 898: Level 1 Building
- Line 914: Level 2 Building
- Line 930: Level 3 Building
- Line 950: 150HP = 7 sec.
- Line 966: 180HP = 8 sec.
- Line 981: 216HP = ~10 sec.
- Line 1008: Allows the class to cast .
- Line 1041: Allows the class to use the grappling hook in .
- Line 1056: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
- Template:Track listing has 20 uses and is missing 3 translations
- Line 5: №
- Line 27: Сomposer
- Line 49: Length
- Template:Unused Unusual effects has 20 uses and is missing 1 translation
- Line 2: Currently unused Unusual effects
- Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
- Line 3: Tokens
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
- Template:Escape Plan speed has 19 uses and is missing 7 translations
- Line 3: Health range
- Line 25: Relative <br>speed increase
- Line 50: No increase
- Line 64: Slight increase in speed
- Line 78: Faster than the
- Line 102: Faster than the
- Line 126: % as fast as
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:List of tools related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
- Line 3: Group
- Line 18: Achievement
- Line 33: Reward
- Template:Summer 2025 Unusual effects has 19 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Crate series/74 has 18 uses and is missing 2 translations
- Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
- Line 53: Items obtained from this crate will have the quality.
- Template:List of Finder's Fee owners has 18 uses and is missing 4 translations
- Line 2: Recipient
- Line 25: Date awarded
- Line 48: Item link
- Line 71: Backpack
- Template:List of Memory Maker owners has 18 uses and is missing 4 translations
- Line 2: Nominated for
- Line 18: Recipient
- Line 40: Item link
- Line 62: Backpack
- Template:List of action items related to achievements has 18 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
- Line 6: List of weapons modifying fire damage
- Line 26: +25% fire damage resistance while deployed.
- Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
- Line 62: +20% damage vulnerability when active.
- Line 82: +50% fire damage resistance on wearer.
- Line 96: Charging extinguishes user.
- Line 111: +20% fire damage resistance on wearer.
- Line 125: Charging extinguishes user.
- Line 140: +15% fire damage resistance on wearer.
- Line 154: Charging extinguishes user.
- Line 170: +15% damage vulnerability when active.
- Line 190: +20% damage resistance when below 50% health and spun up.
- Line 205: +20% damage resistance when below 50% health and spun up.
- Line 221: While under the effects, +20% damage vulnerability.
- Line 236: +40% damage resistance from ranged sources on wearer when active.
- Line 250: +30% damage vulnerability when active.
- Line 270: +20% fire damage vulnerability on wearer.
- Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 326: +50% fire damage resistance on wearer.
- Line 340: Immunity to afterburn.
- Line 354: +20% damage vulnerability when active.
- Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 390: Can be used to extinguish fire.
- Line 409: While , +20% damage resistance.
- Line 419: Reduced afterburn duration while cloaked.
- Line 439: While cloaked, +20% damage resistance.
- Line 449: Reduced afterburn duration while cloaked.
- Line 464: When struck by fire, blocks 75% of incoming damage.
- Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
- Line 490: Can be used to extinguish fire.
- Line 502: When activated, gives 3 seconds of afterburn immunity.
- Template:Map stamps list has 18 uses and is missing 4 translations
- Line 3: Map
- Line 23: Image
- Line 43: Price
- Line 63: Supporters Leaderboard
- Template:Removed Unusual effects has 18 uses and is missing 1 translation
- Line 2: Removed Unusual effects
- Template:Botkiller items table has 17 uses and is missing 1 translation
- Line 3: Possible Botkiller items
- Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
- Line 2: Community Sparkle Unusual effects
- Template:Crate series/121 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#121</nowiki>
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/89 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#89</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
- Line 3: Recipient
- Line 18: Notes
- Line 33: Item link
- Line 48: Backpack
- Line 63: Wiki profile
- Line 112: Creator of the medal.
- Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
- Line 6: List of afterburn-inflicting weapons
- Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
- Line 72: Afterburn caused by this weapon deals 66% less damage compared to the default Flame Thrower.
- Line 95: Fire damage builds Mmmph.
- Line 118: Fires short range projectiles instead of normal flames.
- Line 134: Deals Critical hits damage to any already burning players.
- Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
- Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
- Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
- Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
- Line 317: Includes , and variants.
- Line 332: Afterburn becomes sparkling particle effects for players that are in .
- Template:Upgrade station class has 17 uses and is missing 11 translations
- Line 2: Classes' upgrades
- Line 14: Upgrade
- Line 34: Cost
- Line 78: Take less damage from , including and .
- Line 119: Take less damage from weapons and taunt attacks.
- Line 160: Adds 10% to movement speed.
- Line 201: Regenerates every second.
- Line 242: higher.
- Line 283: Take less damage from fire and .
- Line 324: Take less damage from .
- Line 366: is regenerated every 5 seconds.
- Template:Upgrade station secondary has 17 uses and is missing 2 translations
- Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
- Line 657: Explosion deals up to 350 splash damage.
- Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of Invasion Community Update Medal owners has 16 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:MvM canteen has 16 uses and is missing 13 translations
- Line 4: Image
- Line 16: Type
- Line 28: Usage
- Line 42: Become Übercharged
- Line 54: Supplies 5 seconds of personal invincibility.
- Line 68: Become Crit Boosted
- Line 80: Full critical power for 5 seconds.
- Line 94: Refill Clips and Ammo
- Line 106: Instant and magazine refill.
- Line 120: Teleport To Spawn
- Line 132: Immediately returns user to and supplies temporary speed boost.
- Line 146: Building Upgrade
- Line 158: Upgrades user Engineer's to level 3 in a hurry.
- Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
- Line 3: Unique Strange Rank Methods
- Line 20: Slot
- Line 35: Rank Method
- Line 55: Number of times ingested.
- Line 76: Number of enemies, or "Sodden Victims".
- Line 100: Number of banners deployed.
- Line 126: Number of times eaten. Only increases if used to heal damage.
- Line 145: Number of times eaten. Increases if used to heal damage or not.
- Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
- Line 185: Wrangled kills.
- Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
- Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
- Line 253: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
- Line 277: Number of s.
- Line 299: Number of soaked enemies, or "Sodden Victims".
- Line 319: Number of Spies shocked by backstab attempts, or "Spies Shocked".
- Line 341: Number of destroyed.
- Line 367: Number of seconds ed. Points are added to counter upon decloak.
- Line 387: Number of feigned deaths.
- Line 408: scored while wearing the item.
- Line 427: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
- Line 440: Haunted Cosmetic items
- Line 455: Number of Power Up Canteens used in .
- Line 470: Times performed.
- Line 488: Includes , , and variants.
- Template:Crate series/118 has 15 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#118</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/creepydemo has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepymedic has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyscout has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysniper has 15 uses and is missing 1 translation
- Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyspy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Item timeline 2007 has 15 uses and is missing 1 translation
- Line 16: Also included in TF2's release:
- Template:List of Christmas maps has 15 uses and is missing 3 translations
- Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 48: Date added<br>(Event)
- Line 70: Developer(s)
- Template:List of item levels has 15 uses and is missing 17 translations
- Line 3: List of item levels
- Line 19: Level
- Line 64: Community items
- Line 76: Self-Made items
- Line 93: Only vintage quality prior to the release of the
- Line 111: Valve weapons
- Line 132:
- Line 147: Level
- Line 204: Vintage hats released in the &
- Line 218: All other
- Line 238: Other items
- Line 252: Level
- Line 270: Tokens
- Line 279: Strange Filters
- Line 288: Strange Parts
- Line 312: Noise Makers
- Line 324: Paint Cans
- Template:List of weapons that provide health has 15 uses and is missing 26 translations
- Line 3: List of weapons that provide health
- Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
- Line 47: * Restores 3 health to user for each enemy player hit.
- Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
- Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
- Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
- Line 187: * Extinguishing a burning ally restores 20 health to the player.
- Line 204: * Restores 25 health upon killing an enemy.
- Line 224: * Increases health from pickups by 50%.
- Line 247: * Restore 15 health upon killing an enemy and can overheal.
- Line 275: * Restores 300 health when eaten over 4 seconds.
- Line 325: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
- Line 369: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
- Line 403: * Restores 200 health when eaten over 4 seconds.
- Line 452: * Restore 50 health upon killing an enemy.
- Line 468: * Restores 3 health to user for each enemy player hit.
- Line 488: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- Line 510: * Restores 24 to 72 health to the target per second.
- Line 531: * Restores 24 to 72 health to the target per second.
- Line 565: * Restores 34 to 101 health to the target per second.
- Line 588: * Passively regenerates 3 health per second when active.
- Line 621: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 643: * Grants the victim's remaining health upon bing and can overheal.
- Line 666: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
- Line 687: Includes , , and
- Template:MvM bomb upgrades has 15 uses and is missing 8 translations
- Line 3: Stages
- Line 16: Upgrades
- Line 29: First stage
- Line 43: Defensive buff, shared with all nearby robots
- Line 57: Second stage
- Line 71: Health regeneration
- Line 85: Final stage
- Line 99: Full all the time
- Template:MvM giant robots has 15 uses and is missing 9 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Abilities
- Line 39: Super Scout
- Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 65: Rapid Fire Soldier
- Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 91: Deflector Heavy
- Line 103: Can shoot down projectiles such as rockets and grenades.
- Template:MvM sentry buster has 15 uses and is missing 5 translations
- Line 2: Machine
- Line 14: Based on
- Line 26: Abilities
- Line 39: Sentry Buster
- Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
- Template:Weapons missing critglows has 15 uses and is missing 1 translation
- Line 5: List of weapons with missing critical glow effect
- Template:Crate series/114 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#114</nowiki>
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/141 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#141</nowiki>
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Equalizer damage range has 14 uses and is missing 9 translations
- Line 6: Without <br>Battalion's Backup equipped
- Line 20: With <br>Battalion's Backup equipped
- Line 35: Base damage
- Line 47: Mini-Crits
- Line 59: Critical hits
- Line 71: Base damage
- Line 83: Mini-Crits
- Line 95: Critical hits
- Line 120: Values are approximate and determined by community testing.
- Template:Contracts/pyroland has 13 uses and is missing 2 translations
- Line 17: Prerequisites
- Line 31: Objectives
- Template:Cosmetic drop list has 13 uses and is missing 5 translations
- Line 4: Cosmetics that ''cannot'' be found via a random drop
- Line 1570: Multiple classes
- Line 1793: Tournament Medals
- Line 1886: Tour of Duty Badges
- Line 2280: Dropped previously
- Template:Crate series/138 has 13 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#138</nowiki>
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/stockpile has 13 uses and is missing 1 translation
- Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
- Template:Item timeline 2015 has 13 uses and is missing 29 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 47: * Added TF2Connexion Season 14 tournament medals.
- Line 62: * Added OzFortress Season 12 tournament medals.
- Line 77: * Added 3 community-created taunts.
- Line 95: * Added OSL.tf and Florida LAN tournament medals.
- Line 113: * Added UGC tournament medals.
- Line 144: * Added Gamers Assembly 2015 tournament medals.
- Line 159: * Added ETF2L tournament medals.
- Line 176: * Added Tip of the Hats 2015 community medal.
- Line 192: * Added OWL 13 tournament medals.
- Line 203: * Added TF2Connexion Season 15 tournament medals.
- Line 217:
- Line 225: *
- Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 302: * Added a new hat: The Finder's Fee.
- Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 373: * Added the OWL 14 tournament medals.
- Line 388: * Added the DeutschLAN 2015 tournament medals.
- Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 606: * Added UGC tournament medals.
- Line 636: * Added GA'lloween 2015 tournament medals.
- Line 652: * Added Asiafortress Season 8 tournament medals.
- Line 669: * Added Jingle Jam 2015 community medals.
- Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 734: * Added the Workshop Wonderland 2015 community medals.
- Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2016 has 13 uses and is missing 15 translations
- Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
- Line 33: * Added the Civilian Grade Stat Clock.
- Line 48: * Added Gamers Assembly 2016 tournament medals.
- Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
- Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
- Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
- Line 250: * Added Random Acts of TF2 medals.
- Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
- Line 272: * Added Prinny promo items for purchasing
- Line 294: * Added the Florida LAN 2016 community medal.
- Line 309: * Added the Tip of the Hats 2016 community event medals.
- Line 425: * Added the GA'lloween 2016 community event medals.
- Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
- Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
- Line 534: * Added the Winter Wonderland 2016 community medals.
- Template:Item timeline 2019 has 13 uses and is missing 69 translations
- Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
- Line 25: * Added Streamer Cup Season 1 tournament medals.
- Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
- Line 59: * Added Eu Mixes Cup 1 tournament medals.
- Line 69: * Added KnightComp Season 1 tournament medals.
- Line 83: * Added NHBL Season 8 tournament medals.
- Line 93: * Added Russian Highlander Season 2 tournament medals.
- Line 103: * Added TFCL 2.0 Tester tournament medals.
- Line 113: * Added RGL.gg Season 1 tournament medals.
- Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
- Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
- Line 143: * Added New Caps Cup Season 1 tournament medals.
- Line 153: * Added UDL Spring 2019 tournament medals.
- Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
- Line 173: * Added ozfortress Open Season 24 tournament medals.
- Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
- Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
- Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
- Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
- Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
- Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
- Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
- Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
- Line 263: * Added Madness vs Machines community medals.
- Line 299: * Added Asian BBall Cup tournament medals.
- Line 313: * Added Palaise Limitless 6v6 tournament medals.
- Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
- Line 342: * Added Brazil Fortress Halloween tournament medals.
- Line 352: * Added CLTF2 Prolander tournament medals.
- Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
- Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
- Line 382: * Added FBTF 4v4 Season 1 tournament medals.
- Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
- Line 402: * Added Copenhagen Games 2019 tournament medals.
- Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
- Line 445: * Added HLMixes Showdown Season 2 tournament medals.
- Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
- Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
- Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
- Line 491: * Added BBall One Day Cup tournament medals.
- Line 501: * Added Pugiklander tournament medals.
- Line 511: * Added MidNight Moon tournament medals.
- Line 525: * Added the Summer 2019 Cosmetic Case.
- Line 539: * Added 22 new community-contributed items.
- Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
- Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
- Line 632: * Added EBL Season 2 tournament medals.
- Line 642: * Added LAN Downunder 2019 tournament medals.
- Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
- Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
- Line 672: * Added ozfortress OWL Season 25 tournament medals.
- Line 682: * Added RGB 4 LAN tournament medals.
- Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
- Line 702: * Added Russian Highlander Season 3 tournament medals.
- Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
- Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
- Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
- Line 761: * Added some tournament medals.
- Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
- Line 804: * Added Tip of the Hats 2019 community medals.
- Line 908: * Added the Spooky Spoils Case.
- Line 925: * Added ozfortress OWL Season 26 tournament medal.
- Line 939: * Added EU BBall League Season 3 tournament medal.
- Line 953: * Added the Russian Highlander Season 4 tournament medal.
- Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
- Line 973: * Added the LBTF2 Highlander Season 5 medal.
- Line 1043: * Added the Winter 2019 Cosmetic Case.
- Line 1055: * Added the Winter 2019 War Paint Case.
- Line 1068: * Added some tournament medals.
- Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Strangifiers table has 13 uses and is missing 1 translation
- Line 332: Available from
- Template:Dispenser level has 12 uses and is missing 10 translations
- Line 2: Level
- Line 18: Cost
- Line 33: Generation
- Line 48: Effect on cloaking device when cloaked
- Line 88: No drain when cloaked
- Line 104: Drain when cloaked
- Line 139: Slow regeneration when cloaked
- Line 155: Drain when cloaked
- Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
- Line 206: Drain when cloaked
- Template:Item tradability list has 12 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Template:List of item attributes has 12 uses and is missing 258 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 368: Item tint color code: '''%s1'''
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 520: Noise Maker
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 795: Item tint color code: '''%s1'''
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 880: Teleporters can be used in both directions
- Line 882: Attrib_MultipleSentries
- Line 884: +'''%s1'''% increase in recharge rate
- Line 886: +'''%s1'''% max misc ammo on wearer
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 919: +'''%s1'''% max building health
- Line 921: +'''%s1'''% Sentry Gun damage bonus
- Line 925: Attrib_CenterFireProjectile
- Line 1006: '''%s1'''% movement speed on targets
- Line 1008: Über duration increased '''%s1''' seconds
- Line 1012: Attrib_AlternateRocketEffect
- Line 1014: +'''%s1'''% faster reload time
- Line 1016: +'''%s1'''% buff duration
- Line 1018: Increased robot Sapper radius and duration
- Line 1020: +'''%s1'''% faster build speed
- Line 1022: '''%s1'''% damage penalty
- Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
- Line 1026: Accuracy scales damage
- Line 1028: +'''%s1'''% bonus currency from packs
- Line 1030: +'''%s1'''% greater jump height when active
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1060: When backstabbed: Jarate attacker
- Line 1062: +'''%s1'''% sentry firing speed
- Line 1064: +'''%s1'''% sentry range
- Line 1066: +'''%s1'''% dispenser range
- Line 1078: Build +'''%s1''' additional disposable-sentry
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1108: On Hit: If enemy's belt is at or above eye level,
- Line 1138: Attrib_TauntSoundSuccess
- Line 1169: '''%s1'''% slower move speed when aiming
- Line 1191: Shots go through multiple enemies
- Line 1193: Headshots deal an extra +'''%s1'''% damage
- Line 1220: +'''%s1'''% faster firing speed
- Line 1222: Increased headshot explosion radius and damage to nearby enemies
- Line 1224: +'''%s1'''% faster melee attack speed
- Line 1226: Bullets penetrate +'''%s1''' enemies
- Line 1228: Attrib_RageGainOnAssists
- Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
- Line 1236: Cannot be backstabbed
- Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1246: 100% critical hit vs disguised players
- Line 1248: 100% critical hit vs non-burning players
- Line 1250: On Kill: Burst into joyous laughter
- Line 1256: '''%s1'''% damage vulnerability on wearer
- Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
- Line 1328: Only visible in Pyroland
- Line 1330: '''%s1'''% clip size
- Line 1332: +'''%s1'''% sapper damage bonus
- Line 1336: +'''%s1''' health regenerated per second for each active sapper
- Line 1338: '''%s1'''% sapper health bonus
- Line 1340: '''%s1'''% sapper health penalty
- Line 1348: '''%s1'''% sapper damage penalty
- Line 1372: 100% critical hit vs stunned players
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1404: Killed Merasmus at level '''%s1'''
- Line 1426: Sentry build speed increased by '''%s1'''%
- Line 1428: Increases teleporter build speed by '''%s1'''%.
- Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1432: Cannonballs do not explode on impact
- Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1438: '''%s1'''% damage on contact with surfaces
- Line 1440: Generate building rescue energy on damage
- Line 1442: Self mark for death when hauling buildings
- Line 1444: Press your reload key to cycle through resist types.
- Line 1449: Fires a special bolt that can repair friendly buildings
- Line 1451: +'''%s1'''% projectile speed
- Line 1453: +'''%s1'''% damage bonus
- Line 1455: Cannonballs push players back on impact
- Line 1459: '''%s1'''% Overheal build rate.
- Line 1461: Share Canteens with your heal target.
- Line 1467: +25% more overheal, +50% longer duration per point
- Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1473: +'''%s1'''% faster move speed on wearer
- Line 1475: +'''%s1''' health regenerated per second on wearer
- Line 1477: +'''%s1'''% critical hit damage resistance on wearer
- Line 1479: +'''%s1'''% fire damage resistance on wearer
- Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1525: '''%s1'''% bullet damage vulnerability on wearer
- Line 1527: +'''%s1''' max health on wearer
- Line 1539: +'''%s1'''% greater jump height when active
- Line 1541: '''%s1'''% increase in push force taken from damage
- Line 1543: +'''%s1'''% bonus healing from all sources
- Line 1545: Immune to the effects of afterburn.
- Line 1549: Hype Decays Over Time.
- Line 1551: Extra effects when taunting.
- Line 1553: '''%s1'''% reduction in airblast vulnerability
- Line 1555: '''%s1'''% increase in push force taken from damage
- Line 1557: Increase in push force taken from damage and airblast
- Line 1559: Leave a Calling Card on your victims.
- Line 1565: Attrib_AddHeadOnHit
- Line 1577: This weapon deploys '''%s1'''% faster
- Line 1587: Revive Teammates
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1605: '''%s1'''% increased air control.
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1611: No metal from dispensers when active.
- Line 1621: Mini-crits targets when fired at their back from close range
- Line 1625: Increased attack speed and smaller blast radius while blast jumping
- Line 1629: Attrib_BackHeadshot
- Line 1631: Fires 3 barrages while explosive jumping
- Line 1635: Attrib_AirJumpOnAttack
- Line 1637: Charge and fire shots independent of zoom
- Line 1639: Zoom does not affect charge
- Line 1641: 100% critical hits burning players from behind.
- Line 1646: Full turning control while charging
- Line 1654: '''%s1'''% blast damage from rocket jumps
- Line 1656: Clip size increased on kill
- Line 1662: Fires tracer rounds
- Line 1664: Fire rate increases as health decreases
- Line 1666: Rewarded for participating in the 2014 Summer Adventure.
- Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1672: Max charge time decreased by '''%s1'''%
- Line 1674: Grenades have very little bounce and roll
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1680: Taking damage while shield charging reduces remaining charging time
- Line 1684: '''%s1'''% damage on grenades that explode on timer
- Line 1698: Increased Melee damage against Isolated Merc Set
- Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1704: Increased Melee damage taken from Isolationist Pack Set
- Line 1712: Duck XP Level : '''%s1'''
- Line 1714: Duck Power : '''%s1''' / 5
- Line 1716: Early Supporter of End of the Line Community Update
- Line 1720: Duckstreaks Active
- Line 1722: Hold fire to load up to 4 shells
- Line 1724: Weapon spread increases as health decreases
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1740: '''%s1'''% cloak meter when Feign Death is activated
- Line 1742: Up to +'''%s1'''% damage based on charge
- Line 1744: No cloak meter from ammo boxes when invisible
- Line 1746: '''%s1'''% cloak meter from ammo boxes
- Line 1748: Attrib_ElevateQuality
- Line 1752: '''%s1'''% less metal from pickups and dispensers
- Line 1754: Boost reduced when hit
- Line 1756: '''%s1'''% less healing from all sources
- Line 1758: 100% critical hit vs burning players
- Line 1760: Gain a speed boost on kill
- Line 1762: On Hit: Gain a speed boost
- Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1768: '''%s1'''% less healing from Medic sources
- Line 1770: On Hit: Gain up to +'''%s1''' health per attack
- Line 1778: Team Colored Decorated Weapon
- Line 1784: Items Traded in : '''%s1'''
- Line 1802: This weapon holsters '''%s1'''% slower
- Line 1804: This weapon deploys '''%s1'''% slower
- Line 1806: '''%s1''' sec decrease in charge duration
- Line 1808: '''%s1'''% damage penalty vs buildings
- Line 1810: '''%s1'''% decrease in charge impact damage
- Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1814: Melee hits refill '''%s1'''% of your charge meter.
- Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1818: Dealing damage fills charge meter.
- Line 1820: This Weapon has a large melee range and
- Line 1825: Ammo boxes collected also give Charge
- Line 1827: Extinguishing teammates restores '''%s1''' health
- Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1835: '''%s1'''% fuse time on grenades
- Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1839: '''%s1'''% increased damage to your sentry's target
- Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1843: Attrib_DamageBlastPush
- Line 1847: On Hit: Builds Hype
- Line 1849: +'''%s1'''% fire damage resistance while deployed
- Line 1851: '''%s1'''% damage bonus vs burning players
- Line 1855: Attacks pierce damage resistance effects and bonuses
- Line 1857: +'''%s1'''% damage vulnerability while active
- Line 1859: Revenge crits are lost on death
- Line 1861: '''%s1'''% maximum overheal on wearer
- Line 1871: Collect the organs of your victims
- Line 1873: Successive shots become less accurate
- Line 1875: Fires a wide, fixed shot pattern
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1879: Collect the organs of people you hit
- Line 1881: '''%s1'''% increased air control when blast jumping.
- Line 1883: Immune to push force from damage and airblast when spun up
- Line 1889: Normal disguises require (and consume) a full cloak meter
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 1951: Spawning and resupply do not affect the Gas meter
- Line 1953: +'''%s1'''% faster move speed on wearer
- Line 1955: '''%s1'''% damage vulnerability on wearer
- Line 1957: '''%s1'''% maximum overheal on wearer
- Line 1959: '''%s1'''% health from healers on wearer
- Line 1961: Maximum health is drained while item is active
- Line 1981: Critical damage is affected by range
- Line 1983: Minicrits whenever it would normally crit
- Line 1985: Push enemies back when you land (force and radius based on velocity)
- Line 1987: Stun enemies when you land
- Line 1989: Able to re-launch while already in-flight
- Line 1993: '''%s1'''% faster recharge rate
- Line 1995: Ignited enemies explode
- Line 1997: '''%s1'''% healing effect
- Line 1999: Gain a speed boost when you hit an enemy player
- Line 2001: Gas meter starts empty
- Line 2003: Gas meter builds with damage done and/or time
- Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Line 2022: Voices From Below
- Line 2024: Pumpkin Bombs
- Line 2026: Halloween Fire
- Line 2028: Exorcism
- Line 2058: Killstreaker: '''%s1'''
- Line 2060: Sheen: '''%s1'''
- Line 2064: Pages of Tumidum: '''%s1'''
- Line 2066: Pages of Gratanter: '''%s1'''
- Line 2068: Pages of Audere: '''%s1'''
- Line 2070: Pages of Congeriae: '''%s1'''
- Line 2072: Pages of Veteris: '''%s1'''
- Line 2082: Killstreaks Active
- Line 2098: Melee kills refill '''%s1'''% of your charge meter.
- Line 2112: ★ Unusual Effect: '''%s1'''
- Line 2116: '''%s1'''% slower upgrade rate
- Line 2124: Disables double jump
- Line 2126: Third successful punch in a row always crits.
- Line 2134: Festivized
- Line 2150: Deals 300% damage to burning players
- Line 2155: -50% repressurization rate on Alt-Fire
- Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 222: Actually 7
- Line 228: Actually 21
- Line 236: Divided amongst the 18 first bots
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 187: Divided amongst the 18 first bots
- Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
- Line 1: No files changed
- Template:Unused Maps Nav has 12 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Account type system comparisons has 11 uses and is missing 21 translations
- Line 2: Feature
- Line 13: Free
- Line 24: Premium
- Line 36: Backpack
- Line 47: 50 slots
- Line 59: expandable to <!-- displays a number -->
- Line 69: With the use of Backpack Expanders. <!-- displays a number -->
- Line 80: 300 slots
- Line 90: Upgrading to Premium unlocks 250 slots.
- Line 102: expandable to <!-- displays a number -->
- Line 112: With the use of Backpack Expanders. <!-- displays a number -->
- Line 125:
- Line 136: Standard, , and
- Line 149: Limited
- Line 160: All blueprints
- Line 173: Limited trading
- Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
- Line 194: Full trading
- Line 206: Gifting
- Line 217: Can receive gifts
- Line 228: Can send and receive gifts
- Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 549:
- Line 593: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 623: Activating one of the contracts makes the other two permanently unavailable.
- Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 344:
- Line 588: Activating one of the contracts makes the other two permanently unavailable.
- Template:Craftable Demoman hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Demoman.
- Template:Craftable Medic hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Medic.
- Template:Craftable Scout hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Sniper hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Sniper.
- Template:Craftable Spy hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Halloween Package contents has 11 uses and is missing 3 translations
- Line 2: List of items obtainable from the Halloween Package
- Line 533: /-restricted.
- Line 546: Not available for the Engineer and the Spy.
- Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
- Line 3: Steam Profile
- Line 13: Item
- Line 23: Reason
- Line 34: Notes & Additional Info
- Line 45: Item Link
- Line 56: Backpack
- Line 67: Wiki Profile
- Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
- Line 91: Given in quality with the Sunbeams effect.
- Line 107: Reported a serious exploit regarding item generation to Valve.
- Line 117: Given in Unusual quality with the Sunbeams effect.
- Line 133: Reported a serious exploit regarding Giftapults and Key generation.
- Line 143: Given in Unusual quality with the Burning Flames effect.
- Line 159: Reported a serious exploit regarding Giftapults and Key generation.
- Line 169: Given in Unusual quality with the Sunbeams effect.
- Line 185: Reported a serious exploit regarding account control to Valve.
- Line 195: Given in Unusual quality with the Sunbeams effect.
- Line 211: Reported a serious exploit regarding name tags to Valve.
- Line 219: Given in Unusual quality with the Sunbeams effect.
- Line 233: Reported a serious exploit regarding name tags to Valve.
- Line 241: Given in Unusual quality with the Sunbeams effect.
- Line 255: gift.
- Line 265: Given in Unusual quality with the Community Sparkle effect.
- Line 281: Make-A-Wish Foundation gift.
- Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
- Line 303: Make-A-Wish Foundation gift.
- Line 311: Given in Unusual quality with the Sparkling Lights effect.
- Line 325: Make-A-Wish Foundation gift.
- Line 333: Given in Unusual quality with the Community Sparkle effect.
- Line 347: Reported a serious exploit regarding Giftapults and name tags.
- Line 354: Given in Unusual quality with the Sunbeams effect.
- Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
- Line 375: Given in Unusual quality with the Sunbeams effect.
- Line 388: Reported a serious exploit.
- Line 395: Given in Unusual quality with the Nebula effect.
- Line 408: Reported a serious exploit.
- Line 415: Given in Unusual quality with the Burning Flames effect.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
- Line 30: Can only be equipped on P-body
- Template:Notice has 10 uses and is missing 2 translations
- Line 14: Notice:
- Line 24: <i>No notice provided.</i>
- Template:Zombie Infection abilities has 10 uses and is missing 50 translations
- Line 8: Cooldown
- Line 18: HUD icon
- Line 31: Zombie Scout
- Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
- Line 72: Passive: Triple jump.
- Line 82: Passive: 50 less max health (75 total max health).
- Line 97: Zombie Soldier
- Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
- Line 138: This leap counts as .
- Line 148: Passive: 25 extra max health (225 total max health).
- Line 163: Zombie Pyro
- Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
- Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
- Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
- Line 222: Passive: 75 extra max health (250 total max health).
- Line 232: Passive: 30% damage penalty.
- Line 241: Passive: Drop a medium upon death.
- Line 255: Zombie Demoman
- Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
- Line 298: The player is d and made immobile for a short time before the charge.
- Line 306: Passive: 25 extra max health (200 total max health).
- Line 321: Zombie Heavy
- Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 363: Passive: Instantly destroy in a single hit.
- Line 373: Passive: 225 extra max health (525 total max health).
- Line 383: Passive: 10% slower move speed (207 Hu/s).
- Line 393: Passive: Drop a medium health kit upon death.
- Line 407: Zombie Engineer
- Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 448: EMP explosion shakes the screen of players near it.
- Line 458: Passive: 25 extra max health (150 total max health).
- Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 483: Zombie Medic
- Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
- Line 525: The healing and ÜberCharge effect is identical to the .
- Line 535: Forces the player into a third person perspective when used.
- Line 544: Passive: Heal nearby teammates passively.
- Line 553: Passive: 25 extra max health (175 total max health).
- Line 568: Zombie Sniper
- Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
- Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
- Line 620: The acid pool has a 130 Hammer unit radius.
- Line 630: The acid ball can be held for a maximum of 5 seconds.
- Line 640: Passive: Drop a pool of acid on death.
- Line 650: Passive: 25 extra max health (150 total max health).
- Line 665: Zombie Spy
- Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
- Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 727: Passive: 25 extra max health (150 total max health).
- Template:Consensus trivia has 9 uses and is missing 2 translations
- Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
- Line 5: consensus-based trivia
- Template:Craft items list has 9 uses and is missing 15 translations
- Line 8: Metal that can be used in crafting. Two weapons to craft.
- Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
- Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
- Line 98: A token used to specify class in crafting. One for each class.
- Line 125: Class Tokens
- Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
- Line 170: Slot Tokens
- Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
- Line 213: Can be obtained by completing the Gored! achievement.
- Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
- Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
- Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
- Template:Eureka Effect metal from pickups has 9 uses and is missing 5 translations
- Line 2: Ammo pack size
- Line 14: Metal returned
- Line 27: Small
- Line 41: Medium
- Line 55: Large
- Template:Tools drop list has 9 uses and is missing 1 translation
- Line 828: These strange parts dropped previously:
- Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 12: RED players
- Line 23: Nº of Zombies
- Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 81: Note
- Line 92: Includes and variants.
- Template:List of weapons related to pickups has 8 uses and is missing 7 translations
- Line 3: List of weapons related to pickups
- Line 20: On kill: A small health pack is dropped.
- Line 39: +50% health from packs on wearer.
- Line 58: Ammo boxes collected give Charge.
- Line 77: With secondary fire, throws it for another player to restore 50% health.
- Line 101: With secondary fire, throws it for another player to restore 20.5% health.
- Line 124: 20% less metal from Dispensers and Pickups.
- Template:Mannpower Powerups has 8 uses and is missing 41 translations
- Line 8: Usage
- Line 17: Usage when dominating
- Line 31: Strength<!--TF_Powerup_Strength-->
- Line 40: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
- Line 49: Damage bonus for all weapons reduced to 1.4x.
- Line 63: Resistance<!--TF_Powerup_Resist-->
- Line 72: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
- Line 81: Incoming damage reduction reduced to 35%.
- Line 95: Vampire<!--TF_Powerup_Vampire-->
- Line 104: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
- Line 113: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
- Line 127: Reflect<!--TF_Powerup_Reflect-->
- Line 136: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
- Line 145: Max health reduced to 320;<br>Reflected damage reduced to 50%.
- Line 159: Haste<!--TF_Powerup_Haste-->
- Line 168: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
- Line 177: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
- Line 191: Regeneration<!--TF_Powerup_Regen-->
- Line 200: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
- Line 209: Health regeneration is 70% of normal rate.
- Line 223: Precision<!--TF_Powerup_Precision-->
- Line 232: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
- Line 241: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
- Line 255: Agility<!--TF_Powerup_Agility-->
- Line 264: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
- Line 273: No changes when dominating.
- Line 287: Knockout<!--TF_Powerup_Knockout-->
- Line 296: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
- Line 355: Melee damage increase reduced to 1.4x.
- Line 369: King<!--TF_Powerup_King-->
- Line 378: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
- Line 387: Max health increase reduced to 20.
- Line 401: Plague<!--TF_Powerup_Plague-->
- Line 410: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
- Line 419: Damage resistance to infected players reduced to 20%.
- Line 433: Supernova<!--TF_Powerup_Supernova-->
- Line 442: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 451: No changes when dominating.
- Line 465: Revenge<!--TF_Powerupvolume_Available-->
- Line 474: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
- Line 483: No changes when dominating.
- Template:AltTimeline has 7 uses and is missing 6 translations
- Line 3: Date
- Line 18: Event
- Line 33: Source
- Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
- Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:Carrier health table has 7 uses and is missing 2 translations
- Line 5: RED players
- Line 18: RED players
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197:
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 24: Crates
- Line 33: Active
- Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 54: Tools that ''used'' to be found via a random drop
- Line 75: Crates
- Line 84: Retired and
- Line 140: These Strange Parts dropped previously:
- Template:Cosmetic can drop list has 6 uses and is missing 2 translations
- Line 3: Cosmetics that ''can'' be found via a random drop.
- Line 891: Multiple classes
- Template:Crate series/146 has 6 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#146</nowiki>
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of underworlds has 6 uses and is missing 20 translations
- Line 2: '''Note:''' Community maps are identified in italics.
- Line 28: Contains
- Line 36: On Entrance
- Line 44: On Exit
- Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 384: Health drain only applies while portal is closed.
- Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 502: Health drain only applies after lingering for too long.
- Line 527: Health drain only applies after lingering for too long.
- Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 800: Also grants increased jump height upon exit.
- Line 849: The secret exit also applies the buff.
- Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Operation Bolted Barbecue contracts has 6 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 19: Like Father Like Son
- Line 22: Deal 40,000 damage to Giant Robots.
- Line 27: Snipe That Ya Freakin' Coward!
- Line 30: Kill 25 Sniper Robots.
- Line 35: The Underdog
- Line 38: Deal 30,000 damage to Tanks.
- Line 44: Home Run
- Line 47: Hit ten robots with a Sandman ball from really far away.
- Line 52: Rakin' in the Dough
- Line 55: Complete ten waves with an A rating or higher.
- Line 60: Sugar Rush
- Line 63: Deal 50,000 damage with the Soda Popper.
- Line 68: Team Player
- Line 71: Complete three missions with at least 40,000 Support points.
- Line 77: Moneybags
- Line 80: Complete a mission with an A+ rating.
- Line 86: Power Hitter
- Line 89: Complete a mission with the top Damage score.
- Line 94: Untouchable
- Line 97: Complete a mission without any resistances, and three or fewer deaths.
- Line 104:
- Line 113: Battle Brother
- Line 116: Assist in 500 robot kills.
- Line 121: Battalion's Backup
- Line 124: Deploy the Battalion's Backup 20 times.
- Line 129: Buff Banner
- Line 132: Deploy the Buff Banner 20 times.
- Line 137: Concheror
- Line 140: Deploy the Concheror 20 times.
- Line 145: Frag Out
- Line 148: Deal over 750 damage in a single attack, five separate times.
- Line 153: Paratrooper
- Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 161: The Purple Heart
- Line 164: Heal 5,000 health with the Black Box.
- Line 170: Screamin' Eagles!
- Line 173: Kill 100 robots while blast jumping.
- Line 178: The Bronze Star
- Line 181: Complete a mission with at least 40,000 Support points.
- Line 187: The Medal of Honor
- Line 190: Complete a mission with the top Damage score.
- Line 197:
- Line 206: Pyro's Perch
- Line 209: Reset the bomb carrier three times.
- Line 214: Chain Reaction
- Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 222: Look Up!
- Line 225: Deal 30,000 damage to Tanks.
- Line 230: No U
- Line 233: Reflect 100 projectiles.
- Line 239: Dragon's Fury
- Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 247: Medium Rear
- Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 255: Burnt to a Crisp
- Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 263: French Roast
- Line 266: Kill 100 Spy Robots.
- Line 273:
- Line 282: Scotch Guard
- Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 290: When Life Gives You Lemons
- Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 298: Kablooie!
- Line 301: Kill at least five robots with one detonation, five separate times.
- Line 307: Heads Will Roll
- Line 310: Collect four or more heads in a single life, five separate times.
- Line 315: Crossed Wires
- Line 318: Deal over 1,500 damage in a single attack, ten separate times.
- Line 323: Whiff of the Ol' Brimstone
- Line 326: Deal 30,000 critical damage.
- Line 332: Knight of the Round Table
- Line 335: Complete a mission with the top Damage score, as a full Demoknight.
- Line 340: Pills Here
- Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 350:
- Line 359: Bolshevik Behemoth
- Line 362: Deal 100,000 damage to Giant Robots.
- Line 367: Damn Good Cop
- Line 370: Heal 500 health to allies with your Sandvich.
- Line 375: Do Not Pass Go
- Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 384: Heavyweight Champ
- Line 387: Kill 25 robots with the Killing Gloves of Boxing.
- Line 392: Made of Steel
- Line 395: Receive 5,000 damage within a single life.
- Line 401: The Iron (Glowing) Curtain
- Line 404: Deal 50,000 damage to robots while critboosted from a kill.
- Line 410: The Red Giant
- Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 420:
- Line 429: Ya Plum Done Daggum Did It Now Son!
- Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 437: Remote Technician
- Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 446: Do Tanks Have Wives?
- Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 454: Scrapyard
- Line 457: Accumulate fifty kills with a single Sentry Gun.
- Line 462: Can't Fix What Ain't Broke
- Line 465: Complete a wave without using a Building Upgrade canteen.
- Line 470: Manual Override
- Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 479: Drugstore Cowboy
- Line 482: Heal 20,000 health to teammates with your Dispenser.
- Line 488: Built to Last
- Line 491: Complete a wave without letting your Sentry Gun get destroyed.
- Line 498:
- Line 507: I Am Ze Übermensch!
- Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 515: Field Medic
- Line 518: Heal 150,000 health to your teammates.
- Line 523: Frankenstein
- Line 526: Revive your teammates twenty times.
- Line 531: Short Circuit
- Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 539: Do Much Harm
- Line 542: Kill fifty robots with your Projectile Shield.
- Line 548: Get Behind Me!
- Line 551: Block 50,000 damage with your Projectile Shield.
- Line 556: Mad Doktor
- Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 566:
- Line 575: Robin Hood
- Line 578: Deal 50,000 damage to robots with the Huntsman.
- Line 583: Taking Names
- Line 586: Kill 1,000 robots.
- Line 591: Hotshot
- Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 600: Boom. Headshot.
- Line 603: Kill at least three robots with a single shot, twenty-five separate times.
- Line 608: Forehead On Ya Like A Coffee Table
- Line 611: Kill fifty Giant Robots.
- Line 616: Two Birds
- Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 625: Collateral Damage
- Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 635:
- Line 644: Big Iron on His Hip
- Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 653: The Bigger They Are...
- Line 656: Kill 100 Giant Robots.
- Line 661: Stealthy Sabateur
- Line 664: Kill 100 sapped robots.
- Line 670: Hit and Run
- Line 673: Kill ten Giant Medics.
- Line 678: Sanguine Snake
- Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 686: Master of Disguise
- Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 695: Stabby-Go-Round
- Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 705:
- Line 714: World Tour
- Line 717: Complete fifty waves.
- Line 722: Finders Keepers
- Line 725: Collect 10,000 currency.
- Line 730: PROPERTY DAMAGE
- Line 733: Deal 500,000 damage to robots.
- Line 738: Fair and Balanced
- Line 741: Deal 250,000 critical damage to robots.
- Line 747: Drop It Like It's Hot
- Line 750: Kill thirty fully charged Über Medics.
- Line 756: Tank Buster
- Line 759: Deal the most damage to a Tank before it dies, three separate times.
- Line 766: Mann of Steel
- Line 769: Complete a mission without dying.
- Line 783: Team International
- Line 786: Complete a mission without Scout, Soldier, and Engineer.
- Line 791: Team USA
- Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 800: Major Leagues
- Line 803: Complete a mission with your entire team playing as Scout.
- Line 808: Backup Battalion
- Line 811: Complete a mission with your entire team playing as Soldier.
- Line 816: Wildfire
- Line 819: Complete a mission with your entire team playing as Pyro.
- Line 824: Sobriety Test
- Line 827: Complete a mission with your entire team playing as Demoman.
- Line 832: Brave Hearts
- Line 835: Complete a mission with your entire team playing as Demoknight.
- Line 840: Russian Roulette
- Line 843: Complete a mission with your entire team playing as Heavy.
- Line 848: More Gun
- Line 851: Complete a mission with your entire team playing as Engineer.
- Line 856: Die Übermenschen
- Line 859: Complete a mission with your entire team playing as Medic.
- Line 864: Pissing Contest
- Line 867: Complete a mission with your entire team playing as Sniper.
- Line 872: From the Shadows
- Line 875: Complete a mission with your entire team playing as Spy.
- Line 880: Cool, Calm, and Collected
- Line 883: Complete a mission without any buy backs.
- Line 888: Lost Connection to the Item Server
- Line 891: Complete a mission using only stock weapons (reskins allowed).
- Line 897: Diligent Defense
- Line 900: Complete three missions without the bomb reaching the hatch area.
- Line 905: Four Men of the Apocalypse
- Line 908: Complete an expert mission with only three other people.
- Line 913: Flawless Victory
- Line 916: Complete three missions without any wave failures.
- Line 921: Old School
- Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 930: Triple Tag Team
- Line 933: Complete an advanced mission with only two other people.
- Line 939: Dynamic Duo
- Line 942: Complete an intermediate mission with only one other person.
- Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
- Line 2: Achievement Idle
- Line 46: Infinite
- Template:Contracts/tough break has 5 uses and is missing 109 translations
- Line 10: Objectives
- Line 27: Score points: 1 CP
- Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 35: Be MVP at the end of a round: 30 CP
- Line 42: Get a kill: 1 CP
- Line 46: Kill a Scout: 3 CP
- Line 50: Kill a Soldier: 3 CP
- Line 54: Kill a Pyro: 3 CP
- Line 58: Kill a Demoman: 3 CP
- Line 62: Kill a Heavy: 3 CP
- Line 66: Kill an Engineer: 3 CP
- Line 70: Kill a Medic: 3 CP
- Line 74: Kill a Sniper: 3 CP
- Line 78: Kill a Spy: 3 CP
- Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Line 89: Score points on a Payload map: 1 CP
- Line 93: Push the Payload Cart: 2 CP
- Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
- Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
- Line 108: Score points on a CP map: 1 CP
- Line 112: Defend a Control Point on a CP map: 3 CP
- Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
- Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
- Line 127: Score points as Scout: 1 CP
- Line 131: Kill as Scout: 3 CP
- Line 135: Kill while jumping as Scout: 5 CP
- Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
- Line 146: Score points as Scout: 1 CP
- Line 150: Kill as Scout: 3 CP
- Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
- Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 165: Score points as Soldier: 1 CP
- Line 169: Kill as Soldier: 2 CP
- Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
- Line 177: Minicrit kill as Soldier: 5 CP
- Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
- Line 188: Score points as Soldier: 1 CP
- Line 192: Kill as Soldier: 3 CP
- Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
- Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
- Line 207: Score points as Pyro: 1 CP
- Line 211: Extinguish a burning teammate: 3 CP
- Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
- Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
- Line 248: Score points as Pyro: 1 CP
- Line 252: Kill as Pyro: 3 CP
- Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
- Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
- Line 268: Score points as Demoman: 1 CP
- Line 272: Melee kill as Demoman: 3 CP
- Line 276: Collect a head as Demoman: 3 CP
- Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
- Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
- Line 291: Score points as Demoman: 1 CP
- Line 295: Sticky grenade kill: 3 CP
- Line 299: Kill an enemy doing the objective: 3 CP
- Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
- Line 310: Score points as Heavy: 1 CP
- Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
- Line 318: Capture or defend an objective as Heavy: 3 CP
- Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
- Line 329: Score points as Heavy: 1 CP
- Line 333: Kill as Heavy: 3 CP
- Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
- Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
- Line 348: Score points as Engineer: 1 CP
- Line 352: Kill with a Sentry: 3 CP
- Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
- Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
- Line 367: Score points as Engineer: 1 CP
- Line 371: Teleport a teammate: 1 CP
- Line 375: Dispense 500 health to teammates: 3 CP
- Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
- Line 386: Score points as Medic: 1 CP
- Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
- Line 394: Regenerate or collect 200 health as Medic: 2 CP
- Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
- Line 405: Score points as Medic: 1 CP
- Line 409: Assist in a kill as Medic: 3 CP
- Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
- Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
- Line 424: Score points as Sniper: 1 CP
- Line 428: Kill as Sniper: 1 CP
- Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
- Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
- Line 443: Score points as Sniper: 1 CP
- Line 447: Long range arrow kill as Sniper: 3 CP
- Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
- Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
- Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
- Line 466: Score points as Spy: 2 CP
- Line 470: Destroy a building with a sapper: 4 CP
- Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
- Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
- Line 485: Score points as Spy: 2 CP
- Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
- Line 493: Destroy a building with a sapper: 4 CP
- Line 497: Undisguised kill as Spy: 4 CP
- Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
- Line 508: Score points on Snowycoast: 1 CP
- Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
- Line 519: Score points on Vanguard: 1 CP
- Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
- Line 530: Score points on Landfall: 1 CP
- Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
- Line 541: Score points on Highpass: 1 CP
- Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
- Line 551: Applied to any gamemode that involves the use of .
- Line 556: Despite the name, neither weapon was required to fulfill the contract.
- Template:Maps with bot support has 5 uses and is missing 1 translation
- Line 104: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see .
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
- Line 3: Operation Gear Grinder loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Carbonado Botkiller MK.I weapon
- Line 61: Rare loot
- Line 72: Diamond Botkiller Mk.I weapon
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
- Line 43: Custom variant
- Line 60: Custom variant
- Line 122: Custom variant
- Line 137: Custom variant
- Line 159: Custom variant
- Line 172: Custom variant
- Line 217: Custom variant
- Line 230: Custom variant
- Line 248: Custom variant
- Line 282: Custom variant
- Line 300: Custom variant
- Line 338: Custom variant
- Line 350: Custom variant
- Line 363: Custom variant
- Line 385: Custom variant
- Line 435: Custom variant
- Line 447: Custom variant
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
- Line 53: No 100% critical hit chance on kill
- Line 115: Spawns from the flank
- Line 205: Spawns from the flank
- Line 246: The
- Line 334: Spawns from the flank
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
- Line 17: No overheal penalty
- Line 28: No overheal penalty
- Line 36: No overheal penalty
- Line 44: No overheal penalty
- Line 52: No overheal penalty
- Line 60: Resists bullet damage
- Line 66: No overheal penalty
- Line 74: Resists blast damage
- Line 80: No overheal penalty
- Line 88: Resists fire damage
- Line 94: No overheal penalty
- Line 111: No overheal penalty
- Line 144: No modified health and size
- Line 162: The
- Line 207: No overheal penalty
- Line 274: No overheal penalty
- Line 287: No overheal penalty
- Line 318: Behaves similarly to regular Sniper-bots
- Line 344: Cannot disguise
- Line 368: Does not take falling damage
- Line 393: Does not take falling damage
- Line 457: The
- Line 469: Reverses enemy building construction
- Line 487: Behaves similarly to regular Sniper-bots
- Line 498: Spawns similarly to Spy-bots
- Line 518: Administrator will announce its arrival
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
- Line 253: Random choice
- Line 287: Random choice
- Line 434: Random choice
- Line 439: Icons are hidden
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Competitive outdated has 4 uses and is missing 1 translation
- Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Freaky Fair potions table has 4 uses and is missing 25 translations
- Line 1: Potions
- Line 9: Potion
- Line 22: Grants .
- Line 35: Grants .
- Line 61: Instantaneous
- Line 66: Same effect as the .
- Line 79: Turns the user into a .
- Line 92: Instantaneous
- Line 97: Refills the user's ammo to full.
- Line 110: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and buildings in range.
- Line 123: Varies
- Line 128: Grants one of several random effects. The possible effects are:
- Line 137: '''Bumper Car''' (10 seconds): The user is put into a .
- Line 143: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
- Line 149: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
- Line 155: '''Frozen stiff''' (5 seconds): The user is unable to move.
- Line 161: '''Low gravity''' (10 seconds): The user's gravity is decreased.
- Line 167: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
- Line 173: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
- Line 179: '''1 health''' (instantaneous): Max health is set to 1.
- Line 185: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
- Line 191: '''Respawned''' (instantaneous): Teleports the user back to spawn.
- Line 197: '''Speed bonus''' (15 seconds): Grants a speed boost.
- Line 203: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
- Line 209: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
- Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
- Line 3: New Stats/Stats Change
- Line 10: +25% bonus healing from all sources
- Line 17: Boost reduced when hit
- Line 24: 20% less accurate
- Line 31: On Miss: Hit yourself. Idiot.
- Line 38: Immune to afterburn.
- Line 45: <br>
- Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
- Line 59: +50 max health on wearer
- Line 66: +50% damage bonus<br> -35% projectile speed
- Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
- Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
- Line 87: <br><br>
- Line 94: <br>
- Line 101: +70% damage bonus<br> 100% minicrits vs burning players
- Line 108: +200% afterburn damage<br> -75% damage penalty
- Line 115: 5 seconds crit boost on kill
- Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
- Line 129: +20% explosion radius
- Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
- Line 143: On kill: turn victim to ice
- Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
- Line 157: Unusual Effect: Massed Flies
- Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
- Line 171: Maximum health is drained while item is active
- Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
- Line 185: When weapon is active:
- Line 192: +25 max health
- Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
- Line 206: Critical damage is affected by range
- Line 213: +25% damage bonus<br> +25% damage bonus while disguised
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323:
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442:
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513:
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759:
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32:
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86:
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235:
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407:
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441:
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168:
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210:
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46:
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 51: Gen 2
- Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 77: Gen 3
- Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
- Line 188:
- Line 189:
- Line 190:
- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223:
- Line 224:
- Line 225:
- Line 226:
- Line 227:
- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
- Line 263:
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- Line 269:
- Line 270:
- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
- Line 305:
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- Line 316:
- Line 317:
- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
- Line 351:
- Line 352:
- Line 353:
- Line 354:
- Line 355:
- Line 356:
- Line 357:
- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
- Line 390:
- Line 391:
- Line 392:
- Line 393:
- Line 401:
- Line 402:
- Line 403:
- Line 404:
- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
- Line 440:
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- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
- Line 507:
- Line 508:
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- Line 510:
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- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
- Line 604:
- Line 605:
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- Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 658: List of Unusual effects
- Line 677:
- Line 678:
- Line 679:
- Line 680:
- Line 681:
- Line 682:
- Line 683:
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- Line 689:
- Line 690:
- Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
- Line 707: List of Unusual effects
- Line 726:
- Line 727:
- Line 728:
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- Line 731:
- Line 735:
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- Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
- Line 758: List of Unusual effects
- Line 773:
- Line 774:
- Line 775:
- Line 776:
- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808:
- Line 809:
- Line 810:
- Line 811:
- Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
- Line 828: List of Unusual effects
- Line 847:
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- Template:Audio cue has 3 uses and is missing 3 translations
- Line 3: Play
- Line 8: Resume
- Line 13: Play
- Template:Backpack sounds has 3 uses and is missing 67 translations
- Line 2: Backpack item noises
- Line 10: Noise
- Line 17: Example item
- Line 25: Pickup noise
- Line 32: Drop noise
- Line 40: Parasite pickup
- Line 47: Parasite drop
- Line 56: Bag pickup
- Line 63: Bag drop
- Line 72: Bald head
- Line 82: Bottle pickup
- Line 89: Bottle drop
- Line 98: Boxing gloves pickup
- Line 105: Boxing gloves drop
- Line 114: Cardboard pickup
- Line 121: Cardboard drop
- Line 130: ConTracker pickup
- Line 137: ConTracker drop
- Line 146: Crate pickup
- Line 153: Crate drop
- Line 162: Default pickup
- Line 169: Default drop
- Line 178: Revolver cylinder spin
- Line 188: Gooey pickup
- Line 198: Hat pickup
- Line 205: Hat drop
- Line 214: Heavy gun pickup
- Line 221: Heavy gun drop
- Line 230: Helmet pickup
- Line 237: Helmet drop
- Line 246: Large knife pickup
- Line 256: Small knife pickup
- Line 266: Leather pickup
- Line 276: Light gun pickup
- Line 283: Light gun drop
- Line 292: Medal pickup
- Line 302: Metal pot pickup
- Line 309: Metal pot drop
- Line 318: Metal scrap pickup
- Line 325: Metal scrap drop
- Line 334: Tiny metal pickup
- Line 341: Tiny metal drop
- Line 350: Metal weapon pickup
- Line 357: Metal weapon drop
- Line 366: Pyroland item pickup
- Line 373: Pyroland item drop
- Line 382: Night vision goggles turning on
- Line 392: Item pack pickup
- Line 399: Item pack drop
- Line 408: Paint can pickup
- Line 418: Paper pickup
- Line 428: Robot arm pickup
- Line 435: Robot arm drop
- Line 444: Rubber pickup
- Line 454: Sandwich pickup
- Line 461: Sandwich drop
- Line 470: Shovel pickup
- Line 477: Shovel drop
- Line 486: Soda can pickup
- Line 493: Soda can drop
- Line 502: Umbrella pickup
- Line 512: Watch pickup
- Line 519: Watch drop
- Line 528: Wooden pole pickup
- Line 535: Wood pole drop
- Line 544: Wood weapon pickup
- Line 551: Wood weapon drop
- Template:Disconnect reasons has 3 uses and is missing 24 translations
- Line 2: Disconnect messages
- Line 10: Message
- Line 17: Meaning
- Line 25: Disconnected by user
- Line 30: User manually disconnected from the server.
- Line 38: Removed from match by system
- Line 43: User was taken to another match by the matchmaking system.
- Line 51: <player name> timed out
- Line 56: The player lost connection to the server for too long.
- Line 63: User was VAC banned from secure server
- Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
- Line 76: Steam auth ticket has been canceled
- Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
- Line 89: An issue with your computer is blocking the VAC system.
- Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
- Line 102: Issued too many commands to server.
- Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
- Line 115: Buffer overflow in net message
- Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
- Line 128: This Steam account does not own this game. Please login to the correct Steam account.
- Line 133: The account has been locked by and cannot play on VAC secured servers.
- Line 141: Bad challenge
- Line 154: Connection failed after 4 retries
- Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
- Template:LODcmodelTable has 3 uses and is missing 27 translations
- Line 3: Item
- Line 14: Highest quality (polycount)
- Line 25: Lowest quality LOD (polycount)
- Line 36: LOD efficiency
- Line 173: Unused
- Line 311: bugle
- Line 357: transceiver
- Line 415: backpack
- Line 431: bugle
- Line 475: Unused
- Line 499: detonated
- Line 521: flag
- Line 549: flag
- Line 641: Includes 1 shell
- Line 693: Varies with applied
- Line 709: Unused
- Line 763: flag
- Line 783: Unused
- Line 807: pack
- Line 847: conch
- Line 881: wooden box
- Line 927: broken
- Line 961: ammo belt
- Line 975: Overlaid on
- Line 999: dragon head
- Line 1075: wrap
- Line 1091: attachment
- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Line 44: (includes grenades)
- Template:Merge has 3 uses and is missing 4 translations
- Line 5: We go together, Doctor!
- Line 20: It has been suggested that this or section be merged with ''''.
- Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
- Line 52: The creator of this merge request has set an expiry date of ''''''.
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
- Line 27: The
- Line 27:
- Line 35: Only 50 will drop money
- Line 67: Only 30 will drop money
- Line 102: The
- Line 108:
- Line 134: Only 50 will drop money
- Line 166: Only 28 will drop money
- Line 178: The
- Line 178: Melee has separate
- Line 210: The
- Line 210:
- Line 224: Only 50 will drop money
- Line 256: Only 18 will drop money
- Line 266: Only 10 will drop money
- Line 291: The
- Line 300:
- Line 307:
- Line 312:
- Line 312:
- Line 316: The
- Line 345: Only 25 will drop money
- Line 406: The
- Line 412: The
- Line 418: The
- Line 430: Only 18 will drop money
- Line 440: Only 50 will drop money
- Line 472: Only 18 will drop money
- Line 495:
- Line 495:
- Line 501:
- Line 543: Only 50 will drop money
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Overclock has 3 uses and is missing 13 translations
- Line 116: Only 1 will drop money
- Line 126: Only 1 will drop money
- Line 136: Only 1 will drop money
- Line 207: Only 1 will drop money
- Line 217: Only 1 will drop money
- Line 227: Only 1 will drop money
- Line 237: Only 1 will drop money
- Line 247: Only 1 will drop money
- Line 320: Only 1 will drop money
- Line 330: Only 1 will drop money
- Line 340: Only 1 will drop money
- Line 505: Bomb resets after the last bot has spawned
- Line 518: Bomb resets after the last bot has spawned
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8:
- Line 8: The
- Line 13:
- Line 13:
- Line 15:
- Line 83:
- Line 83: The
- Line 83: Marks enemies for death
- Line 90:
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224:
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101:
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Voltaic Outrage has 3 uses and is missing 6 translations
- Line 107: Spawns at the left or mid
- Line 196: Boss will announce its own arrival
- Line 207: Spawns at the left or right
- Line 218: Spawns at the left or right
- Line 230: Spawns at the left or right
- Line 243: Spawns at the left or right
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
- Line 95: Spawns from the main spawn or flank
- Line 117: Spawns from the main spawn or flank
- Line 134: Spawns from the flank
- Line 144: Spawns from the flank
- Line 156: Spawns from the flank
- Line 221: Spawns from the flank
- Line 234: Spawns from the flank
- Line 244: Spawns from the flank
- Line 289: Spawns from the flank
- Line 305: Spawns from the flank
- Line 419: Spawns from the flank
- Line 471: Spawns from the flank
- Line 489: Spawns from the flank
- Line 501: Spawns from the flank
- Line 523: Spawns from the flank
- Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
- Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
- Template:UGC Highlander medals has 3 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
- Template:Back Scratcher healing rates has 2 uses and is missing 25 translations
- Line 2: Heal Source
- Line 6: Healing Rate
- Line 11: Injured ≤ 10 seconds ago
- Line 15: Injured ≥ 15 seconds ago
- Line 21: 6 per second
- Line 26: '''Vaccinator ''':<br>2 per second
- Line 30: 18 per second
- Line 35: '''Vaccinator overheal''':<br>6 per second
- Line 41: 8.4 per second
- Line 46: '''With ''':<br>25.2 per second
- Line 50: 25.2 per second
- Line 55: '''With ÜberCharge''':<br>75.6 per second
- Line 61: 6.25 per second
- Line 65: 18.75 per second
- Line 71: '''Level 1''':<br>2.5 per second
- Line 76: '''Level 2''':<br>3.75 per second
- Line 81: '''Level 3''':<br>5 per second
- Line 85: '''Level 1''':<br>2.5 per second
- Line 90: '''Level 2''':<br>3.75 per second
- Line 95: '''Level 3''':<br>5 per second
- Line 100: Payload#Carts
- Line 103:
- Line 107: 2.5 per second
- Line 111: 2.5 per second
- Line 116: Values are approximate and determined by community testing.
- Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:LODcharactermodelTable has 2 uses and is missing 3 translations
- Line 4: Highest quality (polycount)
- Line 13: Lowest quality LOD (polycount)
- Line 22: LOD efficiency
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of on kill
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Mvm upgrades hellmet has 2 uses and is missing 35 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +10% Jump Height
- Line 71: All classes
- Line 91: higher. <br>
- Line 110: +5 Regen
- Line 131: Metal is regenerated every 5 seconds. <br>
- Line 840: Modified melee weapons' upgrades
- Line 850: Upgrade
- Line 868: Cost
- Line 888: Armor Penetration
- Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 932: Only when equipped by Spy
- Line 947: Modified buildings' upgrades
- Line 957: Upgrade
- Line 975: Cost
- Line 995: +1 Disposable Sentry Gun
- Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1022: +10% Sentry Firing Speed
- Line 1037: 10% faster sentry fire rate.
- Line 1053: Modified Canteens
- Line 1064: Upgrade
- Line 1079: Cost
- Line 1095: Become Boosted
- Line 1109: All classes
- Line 1124: Crits user and triples sentry fire rate for 5 seconds.
- Line 1139: Become Übercharged
- Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1169: Refill Clips and Ammo
- Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1200: Teleport to Spawn
- Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1230: Building Upgrade
- Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID
- Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''