303 templates missing Norwegian translation

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Revision as of 02:11, 10 September 2025 by DarkBOT (talk | contribs) (Automatic update via https://github.com/jbzdarkid/TFWiki-scripts)
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Pages missing in Norwegian (no – norsk): 303 in total. Data as of 02:09, 10 September 2025 (GMT).

See also

List

  1. Template:Styles table has 5030 uses and is missing 1 translation
    Line 48: ''This item has no effect on its appearance when its styles are changed unless painted. paint is used here for demonstration purposes.''
  2. Template:Engineer Nav has 4062 uses and is missing 4 translations
    Line 349: Basic
    Line 372: Community
    Line 395: Anti-class
    Line 444: Team strategy
  3. Template:Map infobox has 3580 uses and is missing 1 translation
    Line 924: Supporters leaderboard not yet added.
  4. Template:Sniper Nav has 3462 uses and is missing 1 translation
    Line 64: Soaked
  5. Template:Pyro Nav has 2000 uses and is missing 5 translations
    Line 78: Sapper removing
    Line 98: Soaked
    Line 394: Pyro strategy
    Line 423: Pyro match-ups
    Line 445: Ambushing
  6. Template:Steamid has 2000 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  7. Template:Love And War Update Nav has 1580 uses and is missing 3 translations
    Line 152: Bread
    Line 173: Bread Monster
    Line 192: Videos
  8. Template:Promo Nav has 1500 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  9. Template:Spectral Halloween Special Nav has 1195 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  10. Template:Competitive Nav has 1128 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  11. Template:Unused Content Nav has 1125 uses and is missing 13 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 89: Armor
    Line 107: <br>
    Line 151: Leaks
    Line 189: Bosses
    Line 206: Leaks
    Line 245: Throwables
    Line 271: <br>Leaks
    Line 323: Cut<br>Unused<br>Experimental
    Line 379: Throwables
    Line 429: Female classes
  12. Template:Mission infobox has 995 uses and is missing 16 translations
    Line 7: Basic Information
    Line 24: Name
    Line 46: File Name
    Line 66: Developer(s):
    Line 90: Map
    Line 113: Mission type
    Line 128: Waves
    Line 147: Difficulty
    Line 164: Starting credits
    Line 187: Maximum possible credits
    Line 207: Minimum respawn wave time
    Line 227: Maximum respawn wave time
    Line 247: Fixed respawn time
    Line 266: Tour
    Line 287: Sentry Buster spawn time
    Line 307: Sentry Buster respawn time
  13. Template:Mann Vs Machine Nav has 920 uses and is missing 1 translation
    Line 74: Boot Camp
  14. Template:Control Point Timing/Official Map has 834 uses and is missing 5 translations
    Line 304: All control points
    Line 392: All control points
    Line 753: Center four control points
    Line 771: Final control points
    Line 800: All control points
  15. Template:Featured article tag has 685 uses and is missing 1 translation
    Line 3: Classic Featured article
  16. Template:Map Strategy Nav has 669 uses and is missing 1 translation
    Line 4: Map strategies
  17. Template:Custom mission has 623 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  18. Template:Class Strategy Nav has 500 uses and is missing 3 translations
    Line 81: Class match-ups
    Line 117: Anti-class strategy
    Line 150: Official tips
  19. Template:Halloween restricted has 500 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the Spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  20. Template:Mvm Missions Nav has 473 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 30: Tour of Duty
    Line 52: No tour
  21. Template:Changelog has 460 uses and is missing 1 translation
    Line 2: Changelog:
  22. Template:Community Events Nav has 406 uses and is missing 31 translations
    Line 5: Community events
    Line 26: Contests
    Line 47: A/D CTF and Payload Race Contest
    Line 63: Arkham Knight Contest
    Line 69: Art Pass Contest
    Line 85: (A)Symmetry CP Contest
    Line 100: Competitive CTF Contest
    Line 116: Connect 5 Contest
    Line 132: Hat Describing Contest
    Line 148: Mercs vs. Aliens
    Line 162: Polycount Pack
    Line 178: Propaganda Contest
    Line 194: TF Tomb Contest
    Line 202: Contests & Tours
    Line 216: Mappers vs. Machines
    Line 252: Updates
    Line 271: Guard Dog Update
    Line 286: Fancy vs. Nasty Update
    Line 301: Mechanical Engineer Update
    Line 316: Medieval Update
    Line 331: Wiki Birthday Update
    Line 346: Night of the Living Update
    Line 363: Other events
    Line 384: BlapBash
    Line 395: ETF2L Highlander Community Challenge
    Line 411: Golden Charity
    Line 426: Hugs.tf
    Line 438: Jingle Jam
    Line 450: Pubstars vs Pros
    Line 465: Rally Call
    Line 476: TF2Maps 72hr Jam
  23. Template:Conflicting equip region has 384 uses and is missing 6 translations
    Line 2: This item cannot be worn with the , , , or , as they occupy the same .
    Line 17: This item cannot be worn with the or , as they occupy the same .
    Line 35: This item cannot be worn with the or , as they occupy the same .
    Line 53: This item cannot be worn with the , as they occupy the same .
    Line 71: This item cannot be worn with the , as they occupy the same .
    Line 88: This item cannot be worn with that occupy the same as it.
  24. Template:Class health pack and overheal table has 347 uses and is missing 13 translations
    Line 6:
    Line 19: Small
    Line 41: Medium
    Line 63: Large
    Line 123: With the equipped
    Line 346: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
    Line 372: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
    Line 398: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
    Line 424: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
    Line 450: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
    Line 507: With the equipped
    Line 521: With the equipped and while under the effects of the or
    Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  25. Template:Comic infobox has 343 uses and is missing 9 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Artists
    Line 103: Writer
    Line 122: Writers
    Line 132: Colorist
    Line 151: Colorists
  26. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  27. Template:Smissmas Events Nav has 283 uses and is missing 1 translation
    Line 7: Events
  28. Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
    Line 8: SteamVR wearables
  29. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  30. Template:Pickup Nav has 186 uses and is missing 6 translations
    Line 10: Pumpkins
    Line 32: PD Pickups
    Line 44: Power Cores
    Line 57: Ducks
    Line 73: JACK
    Line 87: Lunchbox drops
  31. Template:Overheal tool has 178 uses and is missing 4 translations
    Line 1: /
    Line 10: Adrenalised
    Line 22: Overhealed
    Line 40: by a Medic
  32. Template:Cite web has 177 uses and is missing 3 translations
    Line 34: Published
    Line 70: Retrieved
    Line 90:
  33. Template:Community Medal Nav has 119 uses and is missing 3 translations
    Line 4: Community Medals
    Line 48: Moonlight MvM
    Line 118: Potato MvM
  34. Template:Correction has 96 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  35. Template:ClassicSpyNav has 87 uses and is missing 6 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
    Line 114: Class match-ups
    Line 134: Anti-class strategy
  36. Template:ClassicSniperNav has 83 uses and is missing 5 translations
    Line 4: Sniper (Classic)
    Line 27: ( only)
    Line 43: Sniper jump
    Line 101: Class match-ups
    Line 121: Anti-class strategy
  37. Template:ClassicDemomanNav has 76 uses and is missing 6 translations
    Line 4: Demoman (Classic)
    Line 31: Pipebomb jump
    Line 45: Grenade jump
    Line 59: Detpack
    Line 118: Class match-ups
    Line 138: Anti-class strategy
  38. Template:Fancy vs. Nasty Update original item has 75 uses and is missing 1 translation
    Line 1: This was originally created in the and since has been officially added to the game.
  39. Template:ClassicPyroNav has 69 uses and is missing 5 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
    Line 100: Class match-ups
    Line 120: Anti-class strategy
  40. Template:Crate series table has 67 uses and is missing 10 translations
    Line 5: Drops
    Line 56: or an Exceedingly Rare Halloween-Themed Special Item!
    Line 77: or an Exceedingly Rare Unusual Weapon!
    Line 125: Drop rate is an estimate only.
    Line 148: weapons obtained from this crate may be or .
    Line 166: Weapons obtained from this crate will have the quality.
    Line 189: Items obtained from this crate will have the quality.
    Line 212: Items obtained from this crate might have the quality.
    Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
    Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
  41. Template:Campaign Nav has 63 uses and is missing 1 translation
    Line 5: Campaigns
  42. Template:Class speed table/Soldier has 49 uses and is missing 1 translation
    Line 44: Wielding the over 160
  43. Template:Class speed table/Heavy has 44 uses and is missing 1 translation
    Line 131: Wielding the
  44. Template:Class speed table/Sniper has 44 uses and is missing 1 translation
    Line 44: Charging the Classic at either zoom level
  45. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  46. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  47. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  48. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  49. Template:Engineer class hat table has 37 uses and is missing 1 translation
    Line 4: Engineer
  50. Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  51. Template:Medic class hat table has 37 uses and is missing 1 translation
    Line 4: Medic
  52. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  53. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  54. Template:Expandlist has 36 uses and is missing 1 translation
    Line 1: This list is incomplete. You can help Team Fortress Wiki by .
  55. Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  56. Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  57. Template:Sniper Rifle tick damage has 35 uses and is missing 4 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
    Line 66: Values are approximate and determined by community testing.
  58. Template:Festivizer has 33 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 233: Includes variant
    Line 244: Includes variant
  59. Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
    Line 7: Possible Collector's quality cosmetic items
    Line 484: Multiple classes
  60. Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  61. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  62. Template:List of projectiles has 30 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 373: Rocket
    Line 397: Small energy beam
    Line 424: Fireball
    Line 444: Flare
    Line 473: Flare
    Line 495: Flare
    Line 519: Gas Can
    Line 539: Grenade
    Line 575: Cannonball
    Line 599: Grenade
    Line 624: Stickybomb
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 703: In air
    Line 722: On surface
    Line 741: Bullets
    Line 760: Melee weapons
    Line 779: Syringes
    Line 803: Stickybomb
    Line 825: Stickybomb
    Line 847: Stickybomb
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 908: Rocket
    Line 937: Small energy beam
    Line 964: Repair claw
    Line 992: Syringe
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1092: Jar
    Line 1120: Jar
    Line 1140: Grappling Hook
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1211: Rocket
    Line 1234: Firing normally
    Line 1251: Enraged
  63. Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
    Line 266: Secondary fire spins-up the barrel without firing.<br />
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  64. Template:Disciplinary action speed has 29 uses and is missing 4 translations
    Line 6: Original speed <small>()</small>
    Line 24: Boosted speed <small>(HU/s)</small>
    Line 42: Boost percentage
    Line 106: While aiming, the Sniper's speed boost is
  65. Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  66. Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  67. Template:Class weapons table medic melee has 27 uses and is missing 1 translation
    Line 294: Allows the Medic to see an enemy's health.<br/>
  68. Template:Class weapons table soldier primary has 27 uses and is missing 5 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 360: +25% clip size.<br/>
    Line 465: Does not use ammo (replaced with an ammo meter).<br/>
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  69. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  70. Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
    Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
    Line 54: Replaces standard Sentry Gun with .<br />
    Line 238: On hit: causes opponent to for 5 seconds.<br />
    Line 326: Construction hit speed boost increased by 30%.<br />
    Line 426: Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit.<br>
  71. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  72. Template:Scream Fortress 2023 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  73. Template:Class weapons table pyro primary has 25 uses and is missing 5 translations
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  74. Template:Class weapons table heavy melee has 23 uses and is missing 7 translations
    Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
    Line 97: On kill: grants 5 seconds of guaranteed for all weapons.<br />
    Line 172: When active, grants 30% faster speed movement.<br />
    Line 280: +30% damage bonus.<br />
    Line 364: –40% damage from ranged sources while active.<br />
    Line 478: +40% faster firing speed.<br />
    Line 588: Critical hit forces victim to laugh.<br />
  75. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 570: Numbers indicate the series of that each item can be obtained from.
    Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  76. Template:End of the Line Update Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  77. Template:FeaturedArticle/article/Backstab has 23 uses and is missing 3 translations
    Line 3: Backstab
    Line 13: Backstab
    Line 23: A '''Backstab''' is a context-sensitive attack that a can perform with any of his . A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
  78. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 571: Numbers indicate the series of that each item can be obtained from.
    Line 591: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 607: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 621: Obtained from the . from the to the date of July 9th, 2014.
    Line 633: Available by combining with a , available from unboxing during the event.
    Line 644: Available from unboxing the during the event.
    Line 655: Available from unboxing the .
    Line 665: Available from unboxing the .
  79. Template:Item timeline by year has 23 uses and is missing 1 translation
    Line 1: Item timeline by year
  80. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 357: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 367: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 377: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 387: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 406: Awarded to first-place finishers in BBall One Day Cups.
    Line 416: Awarded to second-place finishers in BBall One Day Cups.
    Line 426: Awarded to third-place finishers in BBall One Day Cups.
    Line 436: Awarded to participants in BBall One Day Cups.
    Line 446: Awarded to staff members of BBall One Day Cups.
    Line 465: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 475: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 485: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 495: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 505: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 524: Awarded to first-place finishers in BETA LAN tournaments.
    Line 534: Awarded to second-place finishers in BETA LAN tournaments.
    Line 544: Awarded to third-place finishers in BETA LAN tournaments.
    Line 554: Awarded to participants in BETA LAN tournaments.
    Line 565: Brazil Fortress
    Line 573: Brazil Fortress 6v6
    Line 588: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 597: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 606: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 615: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 625: Brazil Fortress Halloween
    Line 640: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 649: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 658: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 667: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 676: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 685: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 695: Brazil Fortress Jump Cup
    Line 710: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 719: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 728: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 737: Awarded to participants in Brazil Fortress Jump Cups.
    Line 746: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 764: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 773: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 782: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 791: Awarded to participants in Cap that Cup tournaments.
    Line 800: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 819: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 828: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 837: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 846: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 862: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 877: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 892: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 907: Awarded to participants in the CappingTV Summer Brawl.
    Line 917: CappingTV PASS Time Championship
    Line 937: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 952: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 967: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 975: CappingTV PASS Time Championship Participant
    Line 982: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 993: Chapelaria 6v6
    Line 1008: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1017: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1026: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1035: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1053: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1062: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1071: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1080: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1098: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1107: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1116: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1125: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1143: Awarded to first-place finishers in Classic MGE Cups.
    Line 1151: Awarded to second-place finishers in Classic MGE Cups.
    Line 1159: Awarded to third-place finishers in Classic MGE Cups.
    Line 1167: Awarded to participants in Classic MGE Cups.
    Line 1175: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1190: Copenhagen Games 1st Place
    Line 1197: Awarded to first-place finishers in the Copenhagen Games.
    Line 1204: Copenhagen Games 2nd Place
    Line 1210: Awarded to second-place finishers in the Copenhagen Games.
    Line 1217: Copenhagen Games 3rd Place
    Line 1223: Awarded to third-place finishers in the Copenhagen Games.
    Line 1230: Copenhagen Games Participant
    Line 1236: Awarded to participants in the Copenhagen Games.
    Line 1243: Copenhagen Games Staff
    Line 1249: Awarded to staff members of the Copenhagen Games.
    Line 1256: Copenhagen Games 6v6 1st Place
    Line 1263: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1270: Copenhagen Games 6v6 2nd Place
    Line 1276: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1283: Copenhagen Games 6v6 3rd Place
    Line 1289: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1296: Copenhagen Games Highlander 1st Place
    Line 1302: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1309: Copenhagen Games Highlander 2nd Place
    Line 1315: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1322: Copenhagen Games Highlander 3rd Place
    Line 1328: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1335: Copenhagen Games Participant
    Line 1341: Awarded to participants in all events during the Copenhagen Games.
    Line 1348: Copenhagen Games Staff
    Line 1354: Awarded to staff members of the Copenhagen Games.
    Line 1371: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1379: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1387: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1395: Awarded to participants in CustomLander TF2 tournaments.
    Line 1403: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1420: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1428: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1436: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1444: Awarded to participants in DeutschLAN tournaments.
    Line 1452: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1469: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1486: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1494: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1502: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1510: Awarded to participants in Electronic Sports League tournaments.
    Line 1527: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1535: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1543: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1551: Awarded to participants in ESA Rewind 2017.
    Line 1560: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1568: Awarded to participants in ESA Rewind II.
    Line 1576: Awarded for donations to the ESA Rewind II prize pool.
    Line 1597: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1605: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1613: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1621: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1638: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1655: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1663: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1671: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1679: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1687: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1703: ETF2L 6v6 Premiership Gold Medal
    Line 1710: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1717: ETF2L 6v6 Premiership Silver Medal
    Line 1723: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1730: ETF2L 6v6 Premiership Bronze Medal
    Line 1736: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1743: ETF2L 6v6 Group Winner
    Line 1749: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1756: ETF2L 6v6 Participation Medal
    Line 1762: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1769: ETF2L 6v6 Gold Medal
    Line 1776: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1783: ETF2L 6v6 Silver Medal
    Line 1789: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1796: ETF2L 6v6 Bronze Medal
    Line 1802: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1809: ETF2L 6v6 Group Winner
    Line 1815: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1822: ETF2L 6v6 Participation Medal
    Line 1828: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1835: ETF2L 6v6 Gold Medal
    Line 1842: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1849: ETF2L 6v6 Silver Medal
    Line 1855: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1862: ETF2L 6v6 Bronze Medal
    Line 1868: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1875: ETF2L 6v6 Playoff Medal
    Line 1881: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1888: ETF2L 6v6 Participation Medal
    Line 1894: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1911: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1919: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1927: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1935: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1952: Awarded to first-place finishers in the 2010 .
    Line 1960: Awarded to second-place finishers in the 2010 .
    Line 1968: Awarded to third-place finishers in the 2010 .
    Line 1976: Awarded to participants in the 2010 .
    Line 1983: ETF2L Highlander Gold Medal
    Line 1990: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1997: ETF2L Highlander Silver Medal
    Line 2003: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2010: ETF2L Highlander Bronze Medal
    Line 2016: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2023: ETF2L Highlander Group Winner
    Line 2029: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2036: ETF2L Highlander Participation Medal
    Line 2042: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2049: ETF2L Highlander Gold Medal
    Line 2056: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2063: ETF2L Highlander Silver Medal
    Line 2069: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2076: ETF2L Highlander Bronze Medal
    Line 2082: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2089: ETF2L Highlander Group Winner
    Line 2095: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2102: ETF2L Highlander Participation Medal
    Line 2108: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2115: ETF2L Highlander Gold Medal
    Line 2122: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2129: ETF2L Highlander Silver Medal
    Line 2135: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2142: ETF2L Highlander Bronze Medal
    Line 2148: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2155: ETF2L Highlander Playoff Medal
    Line 2161: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2168: ETF2L Highlander Participation Medal
    Line 2174: Awarded to participants in ETF2L Highlander tournaments.
    Line 2191: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2199: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2207: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2215: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2232: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2249: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2257: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2265: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2273: Awarded to participants in EU Bball League tournaments.
    Line 2281: Awarded to staff members of EU Bball League.
    Line 2298: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2306: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2314: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2322: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2330: Awarded to participants in Eu Mixes tournaments.
    Line 2338: Awarded to staff members of Eu Mixes.
    Line 2355: Awarded to first-place finishers in EuroLander tournaments.
    Line 2363: Awarded to second-place finishers in EuroLander tournaments.
    Line 2371: Awarded to third-place finishers in EuroLander tournaments.
    Line 2379: Awarded to participants in EuroLander tournaments.
    Line 2387: Awarded to valuable contributors to EuroLander tournaments.
    Line 2405: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2414: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2423: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2432: Awarded to participants in FBTF 4v4 tournaments.
    Line 2448: FBTF Cup 6v6 1st Place
    Line 2456: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2464: FBTF Cup 6v6 2nd Place
    Line 2471: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2479: FBTF Cup 6v6 3rd Place
    Line 2486: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2494: FBTF Cup 6v6 Participant
    Line 2501: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2519: Awarded to participants in Florida LAN 2014.
    Line 2529: Awarded to participants in Florida LAN 2015.
    Line 2539: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2549: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2558: Awarded to participants in Florida LAN 2018.
    Line 2567: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2585: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2594: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2603: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2612: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2621: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2639: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2647: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2655: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2663: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2671: Awarded to staff members of Fruit Mixes Highlander.
    Line 2688: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2696: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2704: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2712: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2729: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2738: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2747: Awarded to participants in Gamers With Jobs tournaments.
    Line 2765: Awarded to the winners of the Gette it Onne! tournament.
    Line 2773: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2781: Awarded to participants in the Gette it Onne! tournament.
    Line 2789: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2806: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2814: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2822: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2830: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2838: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2855: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2863: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2871: Awarded to participants in HLMixes Showdown tournaments.
    Line 2888: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2897: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2906: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2915: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2924: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2942: Awarded to participants in Hydro.tf tournaments.
    Line 2950: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2967: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2984: Awarded to first-place finishers in Insomnia tournaments.
    Line 2993: Awarded to second-place finishers in Insomnia tournaments.
    Line 3002: Awarded to third-place finishers in Insomnia tournaments.
    Line 3011: Awarded to participants in Insomnia tournaments.
    Line 3020: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3038: Awarded to first-place finishers in KnightComp tournaments.
    Line 3047: Awarded to second-place finishers in KnightComp tournaments.
    Line 3056: Awarded to third-place finishers in KnightComp tournaments.
    Line 3065: Awarded to participants in KnightComp tournaments.
    Line 3074: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3092: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3101: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3110: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3119: Awarded to participants in LAN Downunder tournaments.
    Line 3137: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3146: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3155: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3164: Awarded to participants in Late Night TF2 Cups.
    Line 3173: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3190: LBTF2 6v6 1st Place
    Line 3197: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3204: LBTF2 6v6 2nd Place
    Line 3210: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3217: LBTF2 6v6 3rd Place
    Line 3223: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3230: LBTF2 6v6 Participant
    Line 3236: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3243: LBTF2 6v6 1st Place
    Line 3250: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3257: LBTF2 6v6 2nd Place
    Line 3263: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3270: LBTF2 6v6 3rd Place
    Line 3276: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3283: LBTF2 6v6 Participant
    Line 3289: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3304: LBTF2 Highlander 1st Place
    Line 3311: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3318: LBTF2 Highlander 2nd Place
    Line 3324: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3331: LBTF2 Highlander 3rd Place
    Line 3337: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3345: LBTF2 Highlander Participant
    Line 3351: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3358: LBTF2 Highlander 1st Place
    Line 3365: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3372: LBTF2 Highlander 2nd Place
    Line 3378: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3385: LBTF2 Highlander 3rd Place
    Line 3391: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3398: LBTF2 Highlander Participant
    Line 3404: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3421: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3430: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3439: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3448: Awarded to participants in MidNight Moon tournaments.
    Line 3457: Awarded to staff members of MidNight Moon.
    Line 3475: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3484: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3503: Awarded to participants in Moscow LAN tournaments.
    Line 3512: Awarded to staff members of Moscow LAN.
    Line 3530: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3538: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3546: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3554: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3562: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3579: Awarded to first-place finishers in New Caps Cups.
    Line 3588: Awarded to second-place finishers in New Caps Cups.
    Line 3597: Awarded to third-place finishers in New Caps Cups.
    Line 3606: Awarded to participants in New Caps Cups.
    Line 3624: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3632: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3640: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3648: Awarded to participants in NewbiDuo Cups.
    Line 3656: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3673: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3681: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3689: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3697: Awarded to participants in Open Sniping League Cups.
    Line 3715: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3723: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3731: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3739: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3756: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3764: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3772: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3780: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3788: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3796: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3804: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3812: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3829: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3837: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3845: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3853: Awarded to participants in ozfortress Summer Cups.
    Line 3871: Awarded to the winners of Palaise tournaments.
    Line 3879: Awarded to runner-ups in Palaise tournaments.
    Line 3887: Awarded to participants in Palaise tournaments.
    Line 3904: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3912: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3920: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3928: Awarded to participants in PASS Time Federation tournaments.
    Line 3936: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3953: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3961: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3969: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3986: Awarded to participants in the Pubstars vs. Pros events.
    Line 4003: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4011: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4019: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4027: Awarded to participants in Pugiklander tournaments.
    Line 4035: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4052: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4060: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4068: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4076: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4084: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4092: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4100: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4108: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4116: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4124: Awarded to participants in all divisions in PURE League tournaments.
    Line 4141: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4149: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4157: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4165: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4174: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4182: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4199: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4207: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4215: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4223: Awarded to participants in Rasslabyxa Cups.
    Line 4231: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4248: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4255: Ready Steady Pan Participant
    Line 4262: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4271: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4279: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4287: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4294: Ready Steady Pan Helper
    Line 4300: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4309: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4317: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4325: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4334: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4350: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4368: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4376: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4384: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4392: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4400: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4408: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4416: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4424: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4441: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4456: RGL.gg One Day Prolander Cup
    Line 4463: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4470: RGL.gg One Day Prolander Cup - NA
    Line 4477: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4485: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4502: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4519: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4527: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4535: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4543: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4560: Awarded to first-place finishers during Respawn League tournaments.
    Line 4568: Awarded to second-place finishers during Respawn League tournaments.
    Line 4576: Awarded to third-place finishers during Respawn League tournaments.
    Line 4584: Awarded to participants during Respawn League tournaments.
    Line 4593: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4610: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4618: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4627: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4635: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4643: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4651: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4659: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4667: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4675: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4683: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4691: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4699: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4707: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4715: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4723: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4740: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4748: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4756: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4764: Awarded to participants in RGB LAN tournaments.
    Line 4773: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4781: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4789: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4797: Awarded to participants in RGB LAN tournaments.
    Line 4814: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4822: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4830: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4838: Awarded to participants in Russian Highlander tournaments.
    Line 4846: Awarded to staff members of Russian Highlander.
    Line 4863: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4871: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4879: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4887: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4904: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4912: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4920: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4928: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4945: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4953: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4961: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4969: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4977: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4994: Awarded to first-place finishers in Streamer Cups.
    Line 5002: Awarded to second-place finishers in Streamer Cups.
    Line 5010: Awarded to third-place finishers in Streamer Cups.
    Line 5018: Awarded to participants in Streamer Cups.
    Line 5026: Awarded to staff members of Streamer Cup.
    Line 5043: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5051: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5059: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5067: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5075: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5093: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5101: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5109: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5117: Awarded to participants in Newbie Highlander Cups.
    Line 5134: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5142: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5150: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5158: Awarded to participants in Newbie Prolander Cups.
    Line 5175: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5183: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5191: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5199: Awarded to participants in TF2Connexion tournaments.
    Line 5216: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5224: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5232: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5240: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5248: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5265: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5273: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5281: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5289: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5306: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5313: Tumblr Vs Reddit Participant
    Line 5331: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5339: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5347: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5355: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5363: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5380: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5388: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5396: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5403: United Dodgeball League Participant
    Line 5409: Awarded to participants in United Dodgeball League tournaments.
    Line 5418: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5426: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5434: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5441: United Dodgeball League Participant
    Line 5447: Awarded to participants in United Dodgeball League tournaments.
    Line 5456: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5472: UGC 4vs4 Gold 1st Place
    Line 5479: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5486: UGC 4vs4 Gold 2nd Place
    Line 5492: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5499: UGC 4vs4 Gold 3rd Place
    Line 5505: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5512: UGC 4vs4 Gold Participant
    Line 5518: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5525: UGC 4vs4 Silver 1st Place
    Line 5531: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5538: UGC 4vs4 Silver 2nd Place
    Line 5544: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5551: UGC 4vs4 Silver 3rd Place
    Line 5557: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5564:
    Line 5570: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5577: UGC 4vs4 Steel 1st Place
    Line 5584: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5591: UGC 4vs4 Steel 2nd Place
    Line 5597: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5604: UGC 4vs4 Steel 3rd Place
    Line 5610: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5617: UGC 4vs4 Steel Participant
    Line 5624: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5631: UGC 4vs4 Iron Division
    Line 5638: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5645: UGC 4vs4 Gold 1st Place
    Line 5652: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5659: UGC 4vs4 Gold 2nd Place
    Line 5665: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5672: UGC 4vs4 Gold 3rd Place
    Line 5678: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5685: UGC 4vs4 Gold Participant
    Line 5691: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5698: UGC 4vs4 Silver 1st Place
    Line 5704: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5711: UGC 4vs4 Silver 2nd Place
    Line 5717: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5724: UGC 4vs4 Silver 3rd Place
    Line 5730: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5737: UGC 4vs4 Silver Participant
    Line 5743: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5750: UGC 4vs4 Steel Division
    Line 5756: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5763: UGC 4vs4 Iron Division
    Line 5769: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5776: UGC 4vs4 Gold 1st Place
    Line 5783: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5790: UGC 4vs4 Gold 2nd Place
    Line 5796: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5803: UGC 4vs4 Gold 3rd Place
    Line 5809: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5816: UGC 4vs4 Gold Participant
    Line 5822: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5829: UGC 4vs4 Silver 1st Place
    Line 5835: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5842: UGC 4vs4 Silver 2nd Place
    Line 5848: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5855: UGC 4vs4 Silver 3rd Place
    Line 5861: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5868: UGC 4vs4 Silver Participant
    Line 5874: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5881: UGC 4vs4 Steel Division
    Line 5887: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5894: UGC 4vs4 Iron Division
    Line 5900: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5907: UGC 4vs4 Gold 1st Place
    Line 5914: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5921: UGC 4vs4 Gold 2nd Place
    Line 5927: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5934: UGC 4vs4 Gold 3rd Place
    Line 5940: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5947: UGC 4vs4 Gold Participant
    Line 5953: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5960: UGC 4vs4 Silver Division
    Line 5966: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5973: UGC 4vs4 Steel Division
    Line 5979: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5986: UGC 4vs4 Gold 1st Place
    Line 5993: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6000: UGC 4vs4 Gold 2nd Place
    Line 6006: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6013: UGC 4vs4 Gold 3rd Place
    Line 6019: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6026: UGC 4vs4 Gold Participant
    Line 6032: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6039: UGC 4vs4 Silver Division
    Line 6045: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6052: UGC 4vs4 Steel Division
    Line 6058: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6065: UGC 4vs4 Gold 1st Place
    Line 6072: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6079: UGC 4vs4 Gold 2nd Place
    Line 6085: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6092: UGC 4vs4 Gold 3rd Place
    Line 6098: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6105: UGC 4vs4 Gold Participant
    Line 6111: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6118: UGC 4vs4 Silver 1st Place
    Line 6124: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6131: UGC 4vs4 Silver 2nd Place
    Line 6137: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6144: UGC 4vs4 Silver 3rd Place
    Line 6150: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6157: UGC 4vs4 Silver Participant
    Line 6163: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6170: UGC 4vs4 Steel 1st Place
    Line 6176: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6183: UGC 4vs4 Steel 2nd Place
    Line 6189: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6196: UGC 4vs4 Steel 3rd Place
    Line 6202: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6209: UGC 4vs4 Steel Participant
    Line 6215: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6222: UGC 4vs4 Gold 1st Place
    Line 6229: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6236: UGC 4vs4 Gold 2nd Place
    Line 6242: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6249: UGC 4vs4 Gold 3rd Place
    Line 6255: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6262: UGC 4vs4 Gold Participant
    Line 6268: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6275: UGC 4vs4 Silver 1st Place
    Line 6281: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6288: UGC 4vs4 Silver 2nd Place
    Line 6294: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6301: UGC 4vs4 Silver 3rd Place
    Line 6307: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6314: UGC 4vs4 Silver Participant
    Line 6320: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6327: UGC 4vs4 Steel 1st Place
    Line 6333: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6340: UGC 4vs4 Steel 2nd Place
    Line 6346: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6353: UGC 4vs4 Steel 3rd Place
    Line 6359: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6366: UGC 4vs4 Steel Participant
    Line 6372: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6379: UGC 4vs4 Gold 1st Place
    Line 6386: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6393: UGC 4vs4 Gold 2nd Place
    Line 6399: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6406: UGC 4vs4 Gold 3rd Place
    Line 6412: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6419: UGC 4vs4 Gold Participant
    Line 6425: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6432: UGC 4vs4 Silver 1st Place
    Line 6438: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6445: UGC 4vs4 Silver 2nd Place
    Line 6451: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6458: UGC 4vs4 Silver 3rd Place
    Line 6464: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6471: UGC 4vs4 Silver Participant
    Line 6477: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6484: UGC 4vs4 Steel 1st Place
    Line 6490: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6497: UGC 4vs4 Steel 2nd Place
    Line 6503: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6510: UGC 4vs4 Steel 3rd Place
    Line 6516: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6523: UGC 4vs4 Steel Participant
    Line 6529: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6544: UGC 6vs6 Platinum 1st Place
    Line 6552: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6559: UGC 6vs6 Platinum 2nd Place
    Line 6565: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6572: UGC 6vs6 Platinum 3rd Place
    Line 6578: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6585: UGC 6vs6 Platinum Participant
    Line 6592: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6599: UGC 6vs6 Silver Division
    Line 6605: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6612: UGC 6vs6 Steel Division
    Line 6618: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6625: UGC 6vs6 Platinum 1st Place
    Line 6632: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6639: UGC 6vs6 Platinum 2nd Place
    Line 6645: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6652: UGC 6vs6 Platinum 3rd Place
    Line 6658: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6665: UGC 6vs6 Platinum Participant
    Line 6671: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6678: UGC 6vs6 Silver Division
    Line 6684: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6691: UGC 6vs6 Steel Division
    Line 6697: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6704: UGC 6vs6 Iron Division
    Line 6710: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6717: UGC 6vs6 Platinum 1st Place
    Line 6724: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6731: UGC 6vs6 Platinum 2nd Place
    Line 6737: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6744: UGC 6vs6 Platinum 3rd Place
    Line 6750: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6757: UGC 6vs6 Platinum Participant
    Line 6763: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6770: UGC 6vs6 Gold Division
    Line 6777: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6784: UGC 6vs6 Silver 1st Place
    Line 6791: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6798: UGC 6vs6 Silver 2nd Place
    Line 6804: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6811: UGC 6vs6 Silver 3rd Place
    Line 6817: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6824: UGC 6vs6 Silver Participant
    Line 6831: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6838: UGC 6vs6 Steel 1st Place
    Line 6845: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6852: UGC 6vs6 Steel 2nd Place
    Line 6858: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6865: UGC 6vs6 Steel 3rd Place
    Line 6871: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6878: UGC 6vs6 Steel Participant
    Line 6885: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6892: UGC 6vs6 Iron Division
    Line 6899: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6906: UGC 6vs6 Platinum 1st Place
    Line 6913: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6920: UGC 6vs6 Platinum 2nd Place
    Line 6926: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6933: UGC 6vs6 Platinum 3rd Place
    Line 6939: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6946: UGC 6vs6 Platinum Participant
    Line 6952: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6959: UGC 6vs6 Gold Division
    Line 6966: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6973: UGC 6vs6 Silver 1st Place
    Line 6980: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6987: UGC 6vs6 Silver 2nd Place
    Line 6993: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7000: UGC 6vs6 Silver 3rd Place
    Line 7006: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7013: UGC 6vs6 Silver Participant
    Line 7020: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7027: UGC 6vs6 Steel 1st Place
    Line 7034: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7041: UGC 6vs6 Steel 2nd Place
    Line 7047: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7054: UGC 6vs6 Steel 3rd Place
    Line 7060: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7067: UGC 6vs6 Steel Participant
    Line 7074: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7081: UGC 6vs6 Iron Division
    Line 7088: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7095: UGC 6vs6 Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7109: UGC 6vs6 Platinum 2nd Place
    Line 7115: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7122: UGC 6vs6 Platinum 3rd Place
    Line 7128: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7135: UGC 6vs6 Platinum Participant
    Line 7141: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7148: UGC 6vs6 Gold Division
    Line 7154: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7161: UGC 6vs6 Silver Division
    Line 7167: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7174: UGC 6vs6 Steel Division
    Line 7180: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7187: UGC 6vs6 Iron Division
    Line 7193: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7200: UGC 6vs6 Platinum 1st Place
    Line 7207: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7214: UGC 6vs6 Platinum 2nd Place
    Line 7220: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7227: UGC 6vs6 Platinum 3rd Place
    Line 7233: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7240: UGC 6vs6 Platinum Participant
    Line 7246: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7253: UGC 6vs6 Silver Division
    Line 7259: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7266: UGC 6vs6 Steel Division
    Line 7272: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7279: UGC 6vs6 Platinum 1st Place
    Line 7286: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7293: UGC 6vs6 Platinum 2nd Place
    Line 7299: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7306: UGC 6vs6 Platinum 3rd Place
    Line 7312: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7319: UGC 6vs6 Platinum Participant
    Line 7325: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7332: UGC 6vs6 Silver 1st Place
    Line 7338: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7345: UGC 6vs6 Silver 2nd Place
    Line 7351: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7358: UGC 6vs6 Silver 3rd Place
    Line 7364: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7371: UGC 6vs6 Silver Participant
    Line 7377: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7384: UGC 6vs6 Steel 1st Place
    Line 7390: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7397: UGC 6vs6 Steel 2nd Place
    Line 7403: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7410: UGC 6vs6 Steel 3rd Place
    Line 7416: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7423: UGC 6vs6 Steel Participant
    Line 7429: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7436: UGC 6vs6 Platinum 1st Place
    Line 7443: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7450: UGC 6vs6 Platinum 2nd Place
    Line 7456: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7463: UGC 6vs6 Platinum 3rd Place
    Line 7469: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7476: UGC 6vs6 Platinum Participant
    Line 7482: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7489: UGC 6vs6 Silver 1st Place
    Line 7495: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7502: UGC 6vs6 Silver 2nd Place
    Line 7508: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7515: UGC 6vs6 Silver 3rd Place
    Line 7521: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7528: UGC 6vs6 Silver Participant
    Line 7534: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7541: UGC 6vs6 Steel 1st Place
    Line 7547: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7554: UGC 6vs6 Steel 2nd Place
    Line 7560: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7567: UGC 6vs6 Steel 3rd Place
    Line 7573: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7580: UGC 6vs6 Steel Participant
    Line 7586: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7601: UGC Highlander Platinum 1st Place
    Line 7608: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7615: UGC Highlander Platinum 2nd Place
    Line 7621: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7628: UGC Highlander Platinum 3rd Place
    Line 7634: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7641: UGC Highlander Silver 1st Place
    Line 7647: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7654: UGC Highlander Silver 2nd Place
    Line 7660: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7667: UGC Highlander Silver 3rd Place
    Line 7673: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7680: UGC Highlander Iron 1st Place
    Line 7686: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7693: UGC Highlander Iron 2nd Place
    Line 7699: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7706: UGC Highlander Iron 3rd Place
    Line 7712: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7719: UGC Highlander Participant
    Line 7725: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7732: UGC Highlander Platinum Division
    Line 7739: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7746: UGC Highlander Silver Division
    Line 7752: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7759: UGC Highlander Iron & Tin Divisions
    Line 7765: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7772: UGC Highlander Platinum 1st Place
    Line 7779: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7786: UGC Highlander Platinum 2nd Place
    Line 7792: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7799: UGC Highlander Platinum 3rd Place
    Line 7805: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7812: UGC Highlander Platinum Participant
    Line 7818: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7825: UGC Highlander Silver 1st Place
    Line 7831: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7838: UGC Highlander Silver 2nd Place
    Line 7844: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7851: UGC Highlander Silver 3rd Place
    Line 7857: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7864: UGC Highlander Silver Participant
    Line 7870: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7877: UGC Highlander Steel 1st Place
    Line 7883: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7890: UGC Highlander Steel 2nd Place
    Line 7896: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7903: UGC Highlander Steel 3rd Place
    Line 7909: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7916: UGC Highlander Steel Participant
    Line 7922: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7929: UGC Highlander Platinum 1st Place
    Line 7936: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7943: UGC Highlander Platinum 2nd Place
    Line 7949: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7956: UGC Highlander Platinum 3rd Place
    Line 7962: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7969: UGC Highlander Platinum Participant
    Line 7975: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7982: UGC Highlander Silver 1st Place
    Line 7988: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7995: UGC Highlander Silver 2nd Place
    Line 8001: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8008: UGC Highlander Silver 3rd Place
    Line 8014: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8021: UGC Highlander Silver Participant
    Line 8027: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8034: UGC Highlander Steel 1st Place
    Line 8040: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8047: UGC Highlander Steel 2nd Place
    Line 8053: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8060: UGC Highlander Steel 3rd Place
    Line 8066: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8073: UGC Highlander Steel Participant
    Line 8079: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8086: UGC Highlander Iron 1st Place
    Line 8092: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8099: UGC Highlander Iron 2nd Place
    Line 8105: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8112: UGC Highlander Iron 3rd Place
    Line 8118: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8125: UGC Highlander Iron Participant
    Line 8131: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8138: UGC Highlander Platinum 1st Place
    Line 8145: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8152: UGC Highlander Platinum 2nd Place
    Line 8158: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8165: UGC Highlander Platinum 3rd Place
    Line 8171: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8178: UGC Highlander Platinum Participant
    Line 8184: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8191: UGC Highlander Gold 1st Place
    Line 8197: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8204: UGC Highlander Gold 2nd Place
    Line 8210: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8217: UGC Highlander Gold 3rd Place
    Line 8223: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8230: UGC Highlander Gold Participant
    Line 8236: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8243: UGC Highlander Silver 1st Place
    Line 8249: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8256: UGC Highlander Silver 2nd Place
    Line 8262: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8269: UGC Highlander Silver 3rd Place
    Line 8275: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8282: UGC Highlander Silver Participant
    Line 8288: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8295: UGC Highlander Steel 1st Place
    Line 8301: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8308: UGC Highlander Steel 2nd Place
    Line 8314: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8321: UGC Highlander Steel 3rd Place
    Line 8327: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8334: UGC Highlander Steel Participant
    Line 8340: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8347: UGC Highlander Iron 1st Place
    Line 8353: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8360: UGC Highlander Iron 2nd Place
    Line 8366: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8373: UGC Highlander Iron 3rd Place
    Line 8379: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8386: UGC Highlander Iron Participant
    Line 8392: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8399: UGC Highlander Platinum 1st Place
    Line 8406: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8413: UGC Highlander Platinum 2nd Place
    Line 8419: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8426: UGC Highlander Platinum 3rd Place
    Line 8432: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8439: UGC Highlander Platinum Participant
    Line 8445: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8452: UGC Highlander Gold 1st Place
    Line 8458: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8465: UGC Highlander Gold 2nd Place
    Line 8471: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8478: UGC Highlander Gold 3rd Place
    Line 8484: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8491: UGC Highlander Gold Participant
    Line 8497: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8504: UGC Highlander Silver 1st Place
    Line 8510: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8517: UGC Highlander Silver 2nd Place
    Line 8523: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8530: UGC Highlander Silver 3rd Place
    Line 8536: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8543: UGC Highlander Silver Participant
    Line 8549: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8556: UGC Highlander Steel 1st Place
    Line 8562: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8569: UGC Highlander Steel 2nd Place
    Line 8575: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8582: UGC Highlander Steel 3rd Place
    Line 8588: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8595: UGC Highlander Steel Participant
    Line 8601: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8608: UGC Highlander Iron 1st Place
    Line 8614: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 2nd Place
    Line 8627: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron 3rd Place
    Line 8638: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8645: UGC Highlander Iron Participant
    Line 8651: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8658: UGC Highlander Platinum 1st Place
    Line 8665: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8672: UGC Highlander Platinum 2nd Place
    Line 8678: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8685: UGC Highlander Platinum 3rd Place
    Line 8691: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8698: UGC Highlander Platinum Participant
    Line 8704: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8711: UGC Highlander Gold 1st Place
    Line 8717: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8724: UGC Highlander Gold 2nd Place
    Line 8730: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8737: UGC Highlander Gold 3rd Place
    Line 8743: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8750: UGC Highlander Gold Participant
    Line 8756: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8763: UGC Highlander Silver 1st Place
    Line 8770: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8777: UGC Highlander Silver 2nd Place
    Line 8783: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8790: UGC Highlander Silver 3rd Place
    Line 8796: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8803: UGC Highlander Silver Participant
    Line 8809: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8816: UGC Highlander Steel Division
    Line 8822: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8829: UGC Highlander Iron Division
    Line 8835: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8842: UGC Highlander Platinum 1st Place
    Line 8849: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8856: UGC Highlander Platinum 2nd Place
    Line 8862: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8869: UGC Highlander Platinum 3rd Place
    Line 8875: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8882: UGC Highlander Platinum Participant
    Line 8888: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8895: UGC Highlander Gold 1st Place
    Line 8901: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8908: UGC Highlander Gold 2nd Place
    Line 8914: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8921: UGC Highlander Gold 3rd Place
    Line 8927: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8934: UGC Highlander Gold Participant
    Line 8940: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8947: UGC Highlander Silver 1st Place
    Line 8953: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8960: UGC Highlander Silver 2nd Place
    Line 8966: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8973: UGC Highlander Silver 3rd Place
    Line 8979: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8986: UGC Highlander Silver Participant
    Line 8992: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8999: UGC Highlander Steel 1st Place
    Line 9005: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9012: UGC Highlander Steel 2nd Place
    Line 9018: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9025: UGC Highlander Steel 3rd Place
    Line 9031: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9038: UGC Highlander Steel Participant
    Line 9044: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9051: UGC Highlander Iron 1st Place
    Line 9057: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9064: UGC Highlander Iron 2nd Place
    Line 9070: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9077: UGC Highlander Iron 3rd Place
    Line 9083: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9090: UGC Highlander Iron Participant
    Line 9096: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9103: UGC Highlander Platinum 1st Place
    Line 9110: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9117: UGC Highlander Platinum 2nd Place
    Line 9123: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9130: UGC Highlander Platinum 3rd Place
    Line 9136: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9143: UGC Highlander Platinum Participant
    Line 9149: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9156: UGC Highlander Silver 1st Place
    Line 9162: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9169: UGC Highlander Silver 2nd Place
    Line 9175: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9182: UGC Highlander Silver 3rd Place
    Line 9188: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9195: UGC Highlander Silver Participant
    Line 9201: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9208: UGC Highlander Steel 1st Place
    Line 9214: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9221: UGC Highlander Steel 2nd Place
    Line 9227: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9234: UGC Highlander Steel 3rd Place
    Line 9240: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9247: UGC Highlander Steel Participant
    Line 9253: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9268: UGC Ultiduo Platinum 1st Place
    Line 9275: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9282: UGC Ultiduo Platinum 2nd Place
    Line 9288: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9295: UGC Ultiduo Platinum 3rd Place
    Line 9301: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9308: UGC Ultiduo Platinum Participant
    Line 9314: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9321: UGC Ultiduo Steel 1st Place
    Line 9327: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9334: UGC Ultiduo Steel 2nd Place
    Line 9340: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9347: UGC Ultiduo Steel 3rd Place
    Line 9353: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9360: UGC Ultiduo Steel Participant
    Line 9366: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9383: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  81. Template:Scout strange quality table has 23 uses and is missing 1 translation
    Line 941: Can no longer be unboxed in Strange quality as of the .
  82. Template:Soldier strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Soldier Strange quality items
    Line 573: Numbers indicate the series of that each item can be obtained from.
    Line 592: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 607: The is not obtainable from crates. Users who owned a Strange prior to the were granted a Strange Escape Plan upon starting the game.
    Line 621: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 634: The , the and the are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85, the , which can be found inside Crate #90, and the , which can be found inside Crate #92.
    Line 645: Available by combining with a , available from unboxing during the event.
    Line 656: Available from unboxing the during the event.
    Line 667: Available from unboxing the .
    Line 676: Available from unboxing the .
  83. Template:Summer 2024 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  84. Template:Active promotional item list has 22 uses and is missing 8 translations
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 396: Awarded in quality to valuable contributors to the official .
    Line 536: Premium Accounts
    Line 625: Special Events
    Line 717: Weta Workshop
  85. Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  86. Template:Class weapons table engineer building has 22 uses and is missing 2 translations
    Line 7: Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
    Line 31: Allows the player to destroy their Sentry, Dispenser, and both Teleporters.
  87. Template:Class weapons table engineer primary has 22 uses and is missing 6 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  88. Template:Crate series/129 has 22 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  89. Template:Genuine quality table has 22 uses and is missing 3 translations
    Line 2: Possible Genuine quality items
    Line 603: Tournament Medals
    Line 894: The associated promotion is listed below each item.
  90. Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
    Line 43: Item link
    Line 747: VAC banned; Golden Wrench removed as a result.
  91. Template:List of maps has 22 uses and is missing 3 translations
    Line 4: '''Note:''' Community maps are identified in italics.
    Line 28: Date added
    Line 50: Developer(s)
  92. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  93. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 896: PlayStation 3 patches
  94. Template:Comic list has 21 uses and is missing 4 translations
    Line 1: List of comics
    Line 20: Full-length
    Line 79: Saxton Series
    Line 106: Series of Saxton Hale Comic Book Covers
  95. Template:Crate series/93 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  96. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  97. Template:Equip region table has 21 uses and is missing 2 translations
    Line 3: List of items in equip regions
    Line 16: Equip region
  98. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  99. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  100. Template:Smissmas 2024 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Unusual effects
  101. Template:Tool list has 21 uses and is missing 221 translations
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 138: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 162: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 186: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 207: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 227: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 247: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 305: Series #60 of the Mann Co. Supply Crate.
    Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 490: Random when using a Summer Claim Check
    Line 499: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 517: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 535: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 553: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 571: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 589: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 607: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 624: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 640: Seriesless crate of the Mann Co. Supply Crate.
    Line 656: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 672: Seriesless crate of the Mann Co. Supply Crate.
    Line 688: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 704: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 720: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 736: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 752: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 768: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 800: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 816: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 832: Series #87 of the Mann Co. Supply Crate.
    Line 848: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 864: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 880: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 896: Series #92 of the Mann Co. Supply Crate.
    Line 912: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 928: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 944: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 960: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 976: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 992: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1008: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1024: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1040: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1056: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1072: Series #103 of the Mann Co. Supply Crate.
    Line 1088: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1104: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1120: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1136: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1168: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1184: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1200: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1216: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1232: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1248: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1265: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1282: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1299: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1316: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1333: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1343: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1356: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1366: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1379: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1387: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1400: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1408: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1421: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1429: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1442: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1452: Contract reward from the Jungle Inferno Campaign
    Line 1463: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1473: Contract reward from the Jungle Inferno Campaign
    Line 1484: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1494: Contract reward from the Jungle Inferno Campaign
    Line 1505: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1522: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1539: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1556: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1573: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1590: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1607: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1624: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1641: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1658: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1675: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1692: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1708: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1724: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1740: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1756: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1772: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1788: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1804: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1928: A key used to open a or .
    Line 1954: A key used to open a .
    Line 1979: A key used to open a .
    Line 2004: A key used to open a .
    Line 2027: A key used to open a .
    Line 2048: A key used to open an .
    Line 2069: A key used to open a .
    Line 2089: A key used to open a .
    Line 2108: A key used to open a .
    Line 2126: A key used to open a .
    Line 2144: A key used to open a .
    Line 2162: A key used to open a .
    Line 2180: A key used to open a .
    Line 2198: A key used to open a .
    Line 2216: A key used to open a .
    Line 2234: A key used to open a .
    Line 2252: A key used to open a .
    Line 2270: A key used to open a .
    Line 2288: A key used to open a .
    Line 2306: A key used to open a .
    Line 2324: A key used to open a .
    Line 2342: A key used to open a .
    Line 2360: A key used to open a .
    Line 2378: A key used to open a .
    Line 2395: A key used to open a .
    Line 2412: A key used to open a .
    Line 2429: A key used to open a .
    Line 2446: A key used to open a .
    Line 2463: A key used to open a .
    Line 2480: A key used to open either a or a .
    Line 2496: A key used to open a .
    Line 2512: A key used to open either a or a .
    Line 2528: A key used to open a .
    Line 2544: A key used to open either a or a .
    Line 2560: A key used to open a .
    Line 2576: A key used to open a .
    Line 2592: A key used to open a .
    Line 2609: A key used to open a .
    Line 2626: A key used to open a .
    Line 2643: A key used to open a .
    Line 2660: A key used to open a .
    Line 2677: A key used to open a .
    Line 2694: A key used to open a .
    Line 2711: A key used to open a .
    Line 2728: A key used to open a .
    Line 2745: A key used to open a .
    Line 2762: A key used to open a .
    Line 2779: A key used to open a .
    Line 2796: A key used to open a .
    Line 2813: A key used to open a .
    Line 2830: A key used to open a .
    Line 2847: A key used to open a .
    Line 2864: A key used to open a .
    Line 2881: A key used to open a .
    Line 2896: A key used to open a .
    Line 2911: A key used to open a .
    Line 2926: A key used to open a .
    Line 2941: A key used to open a .
    Line 2956: A key used to open a .
    Line 2971: A key used to open a .
    Line 2986: A key used to open a .
    Line 3056: #1, #5, or as a bonus drop from cases
    Line 3065: Used to change the description of weapons or cosmetic items.
    Line 3089: #3, #7, or as a bonus drop from cases
    Line 3121: Used to change the image on the , , , or .
    Line 3144: Used to add other variables that are counted on weapons.
    Line 3162: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3171: Used to add other variables that are counted on and .
    Line 3191: Used to limit a weapon's abilities to a certain .
    Line 3209: Used to convert a to the quality.
    Line 3225: Used to change specific items to the quality.
    Line 3238: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3247: Used to add killstreak effects to specific weapons.
    Line 3258: Operation Two Cities Tour Mann Up reward
    Line 3269: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3282: As a bonus drop from cases
    Line 3291: Used to make a select weapon into a variant.
    Line 3304: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3313: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3329: Used to add an effect to a taunt.
    Line 3342: As a bonus drop from cases
    Line 3405: #8, or as a bonus drop from cases
    Line 3438: As a bonus drop from cases
    Line 3485: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 3503: Items that were added to craft the .
    Line 3518: Allows entry into official servers.
    Line 3532: As a bonus drop from cases
    Line 3541: This item grants a squad an extra item upon mission completion.
    Line 3556: A bundle to hide upcoming .
    Line 3571: Upgrades the user account to a premium account.
    Line 3593: Grants the player up to three random s on use.
    Line 3609: Grants the player a random when used.
    Line 3626: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3641: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 3651: Operation Two Cities Tour Mann Up reward
    Line 3662: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3674: As a bonus drop from cases
    Line 3683: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3698: Grants a upon activation, making its owner eligible to participate in the .
    Line 3713: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3728: An item that allowed a player to gain access to the .
    Line 3744: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3759: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3774: A received item which gave access to , able to for Halloween items and collect souls.
    Line 3784: During Halloween events
    Line 3795: Grants upon activation, making its owner eligible to participate in the .
    Line 3810: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3825: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3840: Grants access to Matchmaking.
    Line 3856: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3866: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3877: Grants a upon activation, making its owner eligible to participate in the .
    Line 3892: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  102. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  103. Template:Bpbegin has 20 uses and is missing 5 translations
    Line 3: Blueprint
    Line 24: Requires
    Line 45: Produces
    Line 66: Example
    Line 87:
  104. Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  105. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  106. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 38: Objectives
  107. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  108. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 46: Objectives
  109. Template:Crate series/99 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 81: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  110. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  111. Template:List of cosmetic styles has 20 uses and is missing 3 translations
    Line 3: Cosmetic styles list
    Line 2455: Changing the style of this item has no effect on its appearance unless it is painted.
    Line 2474: Changing the style of this item has very little effect on its appearance unless it is painted.
  112. Template:QWTF Maps Nav has 20 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  113. Template:Stock weapons has 20 uses and is missing 24 translations
    Line 153: 6.2 per particle<br>(D/D)
    Line 170: 3.72 per particle<br>
    Line 188: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
    Line 343: 27 per bullet
    Line 484: Enables the Engineer to build .
    Line 505: Enables the Engineer to destroy his own Buildings.
    Line 569: <10 sec after injury
    Line 588: >12.5 sec after injury
    Line 607: >15 sec after injury
    Line 626: Invulnerability
    Line 791: Enables the Spy to himself.
    Line 812: Watch
    Line 830: Cloak type
    Line 852: Timed
    Line 871: Enables the Spy to . Can be replenished by collecting even while cloaked.
    Line 898: Level 1 Building
    Line 914: Level 2 Building
    Line 930: Level 3 Building
    Line 950: 150HP = 7 sec.
    Line 966: 180HP = 8 sec.
    Line 981: 216HP = ~10 sec.
    Line 1008: Allows the class to cast .
    Line 1041: Allows the class to use the grappling hook in .
    Line 1056: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  114. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  115. Template:Crate series/58 has 19 uses and is missing 2 translations
    Line 33: or an Exceedingly Rare Robot-Themed Special Item!
    Line 45: All items above except , or items are also available in quality
  116. Template:Escape Plan speed has 19 uses and is missing 7 translations
    Line 3: Health range
    Line 25: Relative <br>speed increase
    Line 50: No increase
    Line 64: Slight increase in speed
    Line 78: Faster than the
    Line 102: Faster than the
    Line 126: % as fast as
  117. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  118. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 51: present
    Line 100: Pyromania
  119. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  120. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  121. Template:List of tools related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  122. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  123. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  124. Template:Summer 2025 Unusual effects has 19 uses and is missing 1 translation
    Line 2: Unusual effects
  125. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  126. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 20: or an Exceedingly Rare Special Item!
  127. Template:Halloween dates has 18 uses and is missing 2 translations
    Line 2: Halloween holiday dates
    Line 46: Holiday was automatically turned on during the 1st of the month.
  128. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  129. Template:List of kill icons has 18 uses and is missing 108 translations
    Line 3: These icons are used when one player inflicts a death upon another using a weapon.
    Line 38: Shoving
    Line 83: Ball
    Line 140: Bauble
    Line 192: Suicide afterburn
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 407: Deflected arrow
    Line 426: Deflected arrow
    Line 445: Deflected flaming arrow
    Line 464: Deflected flaming arrow (Afterburn)
    Line 482: Deflected flare
    Line 501: Deflected flare afterburn
    Line 521: Manually detonated deflected Detonator's flare
    Line 540: Deflected Detonator's flare afterburn
    Line 560: Deflected Manmelter projectile
    Line 579: Deflected Manmelter projectile (Afterburn)
    Line 597: Deflected Dragon's Fury projectile
    Line 609: Deflected Dragon's Fury projectile (Afterburn)
    Line 622: Deflected grenade
    Line 642: Deflected stickybombs
    Line 662: Deflected Scottish Resistance stickybombs
    Line 681: Deflected rocket
    Line 701: Deflected Sandman ball
    Line 721: Deflected Cow Mangler 5000 energy blast
    Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 760: Deflected Wrap Assassin bauble
    Line 780: Deflected Scorch Shot
    Line 798:
    Line 815: Deflected Scorch Shot (Afterburn)
    Line 834: Deflected Flying Guillotine
    Line 854: Deflected cannonballs (Impact)
    Line 871: Deflected cannonballs (Explosion)
    Line 890: Deflected repair claws
    Line 908: Deflected energy ball
    Line 939: Knockback
    Line 1005: Explosion
    Line 1141: energy ball
    Line 1169: Triple Punch
    Line 1208: Level 1 Sentry Gun
    Line 1227: Level 2 Sentry Gun
    Line 1246: Level 3 Sentry Gun
    Line 1268: Destruction of hauled building
    Line 1351: Flaming
    Line 1370: Flaming Huntsman (Afterburn)
    Line 1407: Penetration
    Line 1426: Headshot through penetration
    Line 1443: Penetration
    Line 1462: Headshot through penetration
    Line 1493: Flaming
    Line 1512: Flaming Fortified Compound (Afterburn)
    Line 1669: Multiple classes
    Line 1770: Critical hits
    Line 1786: Added behind kill icon
    Line 1805: Australium weapons
    Line 1824: Added behind kill icon
    Line 1851: Telefrag
    Line 1880: Kill taunts
    Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1933: with
    Line 2006: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2053: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2071: Related death
    Line 2091: ,
    Line 2115: Saw blades
    Line 2135: ,
    Line 2179: Necro Smasher
    Line 2194:
    Line 2209:
    Line 2222:
    Line 2233: Salmann
    Line 2244: Krampus
    Line 2257: Ice Resurfacer
    Line 2268:
    Line 2279: Nuclear Bomb Explosion
    Line 2296: Domination
    Line 2307: Duckstreak
    Line 2344: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2365: Potential use
    Line 2375: Environmental death
    Line 2393: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2414: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2434: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2453: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2472: A kill icon for killing a player presumably while they are laughing.
    Line 2489: Deflected arrow headshot
    Line 2507: Scoring a headshot with a deflected arrow.
    Line 2525: Deflected flaming arrow
    Line 2543: Scoring a kill with a deflected flaming arrow.
    Line 2561: Deflected flaming arrow headshot
    Line 2579: Scoring a headshot with a deflected flaming arrow.
    Line 2597: Deflected Sandman ball
    Line 2615: Scoring a kill with a deflected .
    Line 2634: Level 1 Sentry Gun
    Line 2651: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2670: Flaming arrow headshot
    Line 2688: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2707: Ambassador headshot
    Line 2724: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
    Line 2747: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2766: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2785: A kill icon for the Shred Alert.
    Line 2800: Alien walker
    Line 2809: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2821: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2840: dart
    Line 2849: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2858: These unused kill icons were created and contributed by .
  130. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  131. Template:Compression blast kill icons has 17 uses and is missing 39 translations
    Line 2: Deflected projectiles
    Line 23: Deflected Flying Guillotine
    Line 45: Deflected Sandman ball
    Line 67: Deflected Wrap Assassin bauble ()
    Line 87: Deflected Wrap Assassin bauble (shatter)
    Line 105: Deflected rocket
    Line 127: Deflected Cow Mangler 5000 energy blast
    Line 148: Deflected Cow Mangler 5000 energy blast (afterburn)
    Line 169: Deflected Dragon's Fury fireball
    Line 182: Deflected flare
    Line 203: Deflected flare (afterburn)
    Line 224: Deflected Detonator's flare
    Line 241: Manually detonated deflected Detonator's flare
    Line 262: Deflected Detonator's flare (afterburn)
    Line 283: Deflected Manmelter projectile
    Line 304: Deflected Manmelter projectile (afterburn)
    Line 324: Deflected Scorch Shot
    Line 344: Deflected Scorch Shot (afterburn)
    Line 364: Deflected grenade
    Line 386: Deflected cannonballs (impact)
    Line 405: Deflected cannonballs (explosion)
    Line 425: Deflected stickybombs
    Line 447: Deflected Scottish Resistance stickybombs
    Line 467: Deflected Level 3 Sentry Gun's rocket
    Line 485: Deflected Energy Orb
    Line 502: Deflected repair claws
    Line 522: Deflected Crusader's Crossbow's syringes
    Line 541: Deflected arrow
    Line 562: Deflected arrow
    Line 583: Deflected flaming arrow
    Line 604: Deflected flaming arrow (afterburn)
    Line 624: Deflected MONOCULUS eye-rockets
    Line 643: Deflected projectiles
    Line 661: Unused kill icon
    Line 676: Deflected Sandman ball
    Line 698: Deflected arrow
    Line 719: Deflected flaming arrow
    Line 740: Deflected flaming arrow
    Line 762: These unused kill icons were created and contributed by .
  132. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  133. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  134. Template:Strange part restrictions has 17 uses and is missing 54 translations
    Line 2: List of Strange Parts
    Line 16: Tag Required
    Line 34: Can Deal Damage
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 649: Can Deal Gib Damage
    Line 690: Can Deal Damage<br>to buildings
    Line 731: Can Headshot
    Line 773: Can Reflect Projectiles
    Line 814: Can Extinguish
    Line 855: Can Deal<br>Posthumous Damage
    Line 897: Can Deal<br>Critical Damage
    Line 939: Can be Equipped<br>by Soldier or Demoman
    Line 981: Can Destroy Sappers
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1013: Can Deal<br>Long-Range Damage
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1075: Is Cosmetic
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
    Line 1179: Numbers indicate the series of that each item can be obtained from.
  135. Template:Upgrade station building has 17 uses and is missing 12 translations
    Line 1: These are available only to the .
    Line 17: Buildings' upgrades
    Line 29: Upgrade
    Line 48: Cost
    Line 70: +1 Disposable Sentry Gun
    Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 120: +50% to the Engineer, not the buildings.
    Line 136: +100% Building Health
    Line 151: All
    Line 188: 10% faster sentry fire rate.
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  136. Template:Upgrade station canteen has 17 uses and is missing 9 translations
    Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 17: Canteen's upgrades
    Line 29: Upgrade
    Line 44: Cost
    Line 76: user and triples fire rate for 5 seconds.
    Line 106: Gives the user a stock and a shield that blocks 90% of incoming damage around the user's Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 136: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
    Line 166: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 197: Upgrades all existing buildings to Level 3 and fully restores their health.
  137. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  138. Template:Killstreakers has 16 uses and is missing 35 translations
    Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 14: List of Cerebral Discharge effects
    Line 25: Effect
    Line 46: Tier 1
    Line 65: Tier 2
    Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 99: List of Fire Horns effects
    Line 110: Effect
    Line 131: Tier 1
    Line 150: Tier 2
    Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 184: List of Flames effects
    Line 195: Effect
    Line 216: Tier 1
    Line 235: Tier 2
    Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 270: List of Hypno-Beam effects
    Line 281: Effect
    Line 302: Tier 1
    Line 321: Tier 2
    Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 355: List of Incinerator effects
    Line 366: Effect
    Line 387: Tier 1
    Line 406: Tier 2
    Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 440: List of Singularity effects
    Line 451: Effect
    Line 472: Tier 1
    Line 491: Tier 2
    Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 525: List of Tornado effects
    Line 536: Effect
    Line 557: Tier 1
    Line 576: Tier 2
  139. Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  140. Template:List of voice commands has 16 uses and is missing 6 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
    Line 261: Pass to me!
    Line 476: Pass to me!
  141. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to and supplies temporary speed boost.
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's to level 3 in a hurry.
  142. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  143. Template:Crate series/creepymedic has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  144. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  145. Template:List of environmental slowdowns has 15 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  146. Template:List of slowdown penalty weapons has 15 uses and is missing 14 translations
    Line 6: List of slowdown penalty weapons
    Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 95: * Movement speed reduced to 27% while charging.
    Line 117: * Movement speed reduced to 79% while deployed.
    Line 140: * Movement speed is reduced to 37% while spun up.
    Line 170: * Movement speed is reduced to 14.66% while spun up.
    Line 192: * Movement speed is reduced to 90% while hauling a building.
    Line 208:
    Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 286: * Movement speed is reduced to 27% while charging.
    Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 387: Includes , , and variants.
  147. Template:List of slowdown-inflicting weapons has 15 uses and is missing 4 translations
    Line 5: List of slowdown-inflicting weapons
    Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 58: * On Hit: 100% chance to slow target.
    Line 128: Includes , , and variants.
  148. Template:Ubercharge rate has 15 uses and is missing 17 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 81: <142.5% health
    Line 90: >142.5% health + 2nd heal beam
    Line 99: <142.5% health
    Line 106: >142.5% health
    Line 113: >142.5% health + 2nd heal beam
    Line 121: <142.5% health
    Line 128: >142.5% health
    Line 135: >142.5% health + 2nd heal beam
    Line 143: <100% health
    Line 152: >142.5% health
    Line 159: >142.5% health + 2nd heal beam
  149. Template:Weapons missing critglows has 15 uses and is missing 1 translation
    Line 5: List of weapons with missing critical glow effect
  150. Template:Crate series/109 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#109</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  151. Template:Crate series/110 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#110</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  152. Template:Crate series/111 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#111</nowiki>
    Line 42: <small>(Items in this crate cannot be or .)</small>
  153. Template:Crate series/112 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 40: <small>(Items in this crate cannot be or .)</small>
  154. Template:Crate series/115 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#115</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  155. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 28: <small>(Items in this crate cannot be or .)</small>
  156. Template:Contracts/pyroland has 13 uses and is missing 2 translations
    Line 17: Prerequisites
    Line 31: Objectives
  157. Template:Cosmetic drop list has 13 uses and is missing 5 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1570: Multiple classes
    Line 1793: Tournament Medals
    Line 1886: Tour of Duty Badges
    Line 2280: Dropped previously
  158. Template:Crate series/138 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#138</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  159. Template:Item timeline 2009 has 13 uses and is missing 7 translations
    Line 16: Also included in this update:
    Line 85: First set of hats introduced in the game
    Line 243: * is released as a headgear item.
    Line 382: * The is given to players who did not use external applications to gain items more quickly.
    Line 407: Also included in this update:
    Line 473: Also included in this update:
    Line 518: Also included in this update:
  160. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  161. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  162. Template:Item timeline 2019 has 13 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  163. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  164. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
    Line 36: Date added<br>(Event)
    Line 58: Developer(s)
  165. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  166. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  167. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  168. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  169. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  170. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  171. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  172. Template:Unused Maps Nav has 12 uses and is missing 1 translation
    Line 4: Unused official maps
  173. Template:Craftable Engineer hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  174. Template:Craftable Medic hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  175. Template:Craftable Soldier hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Soldier.
  176. Template:Craftable Spy hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  177. Template:Craftable all class hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  178. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  179. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  180. Template:List of items related to headshot has 11 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 59: s can perform headshots by reflecting arrows with the .
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 116: Can only perform headshot when at full accuracy.
    Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 181: Includes , , and variants.
  181. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 13: Item
    Line 23: Reason
    Line 34: Notes & Additional Info
    Line 45: Item Link
    Line 56: Backpack
    Line 67: Wiki Profile
    Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 91: Given in quality with the Sunbeams effect.
    Line 107: Reported a serious exploit regarding item generation to Valve.
    Line 117: Given in Unusual quality with the Sunbeams effect.
    Line 133: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Burning Flames effect.
    Line 159: Reported a serious exploit regarding Giftapults and Key generation.
    Line 169: Given in Unusual quality with the Sunbeams effect.
    Line 185: Reported a serious exploit regarding account control to Valve.
    Line 195: Given in Unusual quality with the Sunbeams effect.
    Line 211: Reported a serious exploit regarding name tags to Valve.
    Line 219: Given in Unusual quality with the Sunbeams effect.
    Line 233: Reported a serious exploit regarding name tags to Valve.
    Line 241: Given in Unusual quality with the Sunbeams effect.
    Line 255: gift.
    Line 265: Given in Unusual quality with the Community Sparkle effect.
    Line 281: Make-A-Wish Foundation gift.
    Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 303: Make-A-Wish Foundation gift.
    Line 311: Given in Unusual quality with the Sparkling Lights effect.
    Line 325: Make-A-Wish Foundation gift.
    Line 333: Given in Unusual quality with the Community Sparkle effect.
    Line 347: Reported a serious exploit regarding Giftapults and name tags.
    Line 354: Given in Unusual quality with the Sunbeams effect.
    Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 375: Given in Unusual quality with the Sunbeams effect.
    Line 388: Reported a serious exploit.
    Line 395: Given in Unusual quality with the Nebula effect.
    Line 408: Reported a serious exploit.
    Line 415: Given in Unusual quality with the Burning Flames effect.
  182. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  183. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal critical hits or mini-crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  184. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  185. Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
    Line 30: Can only be equipped on P-body
  186. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  187. Template:Consensus trivia has 10 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
    Line 5: consensus-based trivia
  188. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  189. Template:Multi-class hat table has 10 uses and is missing 1 translation
    Line 4: Multi-class
  190. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  191. Template:Reskins/limited classes has 10 uses and is missing 129 translations
    Line 3: List of reskins (limited classes)
    Line 45: Added in the for the update.
    Line 62: Added in the for the update.
    Line 79: Added in the for the update.
    Line 101: Added in the for the update.
    Line 117: Added in the for the update.
    Line 134: Added in the for the update.
    Line 156: Added in the for the .<br>Replaces dripping effects with a .
    Line 178: Added in the for the update.
    Line 195: Added in the for the update.
    Line 210: Added in the for the .<br>Vaporizes enemies
    Line 232: Added in the for the update.
    Line 252: Added in the for the .
    Line 267: Added in the for the update.
    Line 276: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 298: Added in the for players who pre-purchased ''''.
    Line 330: Added in the for the update.
    Line 347: Added in the for the update.
    Line 364: Added in the for the update.
    Line 379: Added in the for the update.
    Line 395: Added in the for the update.
    Line 412: Added in the for the .
    Line 435: Added in the for the update.
    Line 456: Added in the for the update.
    Line 478: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
    Line 497: Added in the for the update.
    Line 514: Added in the for the update.
    Line 523: Added in the for players who pre-purchased ''''.
    Line 545: Added in the for the update.
    Line 567: Added in the for the update.
    Line 583: Added in the for the update.
    Line 600: Added in the for the update.
    Line 622: Added in the for the update.
    Line 638: Added in the for the update.
    Line 655: Added in the for the update.
    Line 669: Added in the as part of the .<br>Pyroland weapon
    Line 691: Added in the for the .
    Line 706: Added in the as part of the .
    Line 727: Added in the for players who pre-purchased ''''.
    Line 748: Added in the for the update.
    Line 764: Added in the for the update.
    Line 782: Added in the for the .
    Line 797: Added in the for the update.
    Line 813: Added in the for the update.
    Line 829: Added in the as part of the .
    Line 850: Added in the for the update.
    Line 866: Added in the for the update.
    Line 891: Added in the for the update.
    Line 908: Added in the for the update.
    Line 925: Added in the for the update.
    Line 947: Added in the for the update.
    Line 969: Added in the as part of the .<br>Features a unique breaking effect.
    Line 990: Added in the as part of the .
    Line 1007: Added in the for the update.
    Line 1022: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 1043: Added in the for the update.
    Line 1059: Added in the for the update.
    Line 1075: Added in the for the update.
    Line 1101: Added in the for the update.
    Line 1118: Added in the for the update.
    Line 1127: Added in the for players who own '''' (must be unlocked in-game).
    Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1158: Added in the for the update.
    Line 1179: Added in the for the update.
    Line 1195: Added in the for the update.
    Line 1212: Added in the for the .
    Line 1227: Added in the for players who opened a obtained from .
    Line 1248: Added in the for players who own '''' (must be unlocked in-game).
    Line 1269: Added in the for the update.
    Line 1286: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
    Line 1307: Added in the for the update.
    Line 1322: Added in the for the .
    Line 1346: Added in the for the .
    Line 1368: Added in the for the update.
    Line 1385: Added in the for the update.
    Line 1400: Added in the for the .
    Line 1431: Added in the for the update.
    Line 1448: Added in the for the update.
    Line 1457: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1479: Added in the for the update.
    Line 1508: Added in the for the update.
    Line 1523: Added in the for the update.
    Line 1548: Added in the for the update.
    Line 1565: Added in the for the update.
    Line 1582: Added in the for the update.
    Line 1603: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1647: Added in the for the .
    Line 1662: Added in the for the update.
    Line 1678: Added in the for the update.
    Line 1704: Added in the for the update.
    Line 1721: Added in the for the update.
    Line 1730: Added in the for players who pre-purchased ''''.
    Line 1752: Added in the for the .
    Line 1767: Added in the for players who pre-purchased ''''.
    Line 1788: Added in the for the update.
    Line 1804: Added in the for the .
    Line 1827: Added in the for the update.
    Line 1842: Added in the for the update.
    Line 1858: Added in the for the update.
    Line 1873: Added in the for the .<br>Replaces dripping effects with a .
    Line 1896: Added in the for the update.
    Line 1917: Added in the for the update.
    Line 1935: Added in the for the update.
    Line 1950: Added in the for the update.
    Line 1959: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1980: Added in the for the .
    Line 2007: Added in the for players who pre-purchased ''''.
    Line 2026: Added in the for the update.
    Line 2043: Added in the for the update.
    Line 2052: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2083: Added in the for the update.
    Line 2105: Added in the for the update.
    Line 2127: Added in the for players who own '''' (must be unlocked in-game).
    Line 2144: Added in the for the players who pre-purchase ''''.
    Line 2166: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 2183: Added in the for the update.
    Line 2198: Added in the for the .
    Line 2222: Added in the for the update.
    Line 2237: Added in the for the .
    Line 2254: Added in the for the update.
    Line 2272: Added in the for the update.
    Line 2289: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2315: Added in the for the update.
    Line 2329: Added in the for the .
    Line 2345: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 2359: Added in the as part of the .
  192. Template:Zombie Infection abilities has 10 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 31: Zombie Scout
    Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 72: Passive: Triple jump.
    Line 82: Passive: 50 less max health (75 total max health).
    Line 97: Zombie Soldier
    Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 138: This leap counts as .
    Line 148: Passive: 25 extra max health (225 total max health).
    Line 163: Zombie Pyro
    Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 222: Passive: 75 extra max health (250 total max health).
    Line 232: Passive: 30% damage penalty.
    Line 241: Passive: Drop a medium upon death.
    Line 255: Zombie Demoman
    Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 298: The player is d and made immobile for a short time before the charge.
    Line 306: Passive: 25 extra max health (200 total max health).
    Line 321: Zombie Heavy
    Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 363: Passive: Instantly destroy in a single hit.
    Line 373: Passive: 225 extra max health (525 total max health).
    Line 383: Passive: 10% slower move speed (207 Hu/s).
    Line 393: Passive: Drop a medium health kit upon death.
    Line 407: Zombie Engineer
    Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 448: EMP explosion shakes the screen of players near it.
    Line 458: Passive: 25 extra max health (150 total max health).
    Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 483: Zombie Medic
    Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 525: The healing and ÜberCharge effect is identical to the .
    Line 535: Forces the player into a third person perspective when used.
    Line 544: Passive: Heal nearby teammates passively.
    Line 553: Passive: 25 extra max health (175 total max health).
    Line 568: Zombie Sniper
    Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 620: The acid pool has a 130 Hammer unit radius.
    Line 630: The acid ball can be held for a maximum of 5 seconds.
    Line 640: Passive: Drop a pool of acid on death.
    Line 650: Passive: 25 extra max health (150 total max health).
    Line 665: Zombie Spy
    Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 727: Passive: 25 extra max health (150 total max health).
  193. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  194. Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 12: RED players
    Line 23: Nº of Zombies
  195. Template:Item timeline 2024 has 8 uses and is missing 8 translations
    Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
    Line 95: * Die wurde hinzugefügt.
    Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 205: * Die wurde hinzugefügt.
    Line 220: * Die wurde hinzugefügt.
    Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 337: * Die wurde hinzugefügt.
    Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
  196. Template:List of community blog entries has 8 uses and is missing 4 translations
    Line 2: List of community blog entries
    Line 13: Date
    Line 34: Author
    Line 55: Title
  197. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  198. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 77: With secondary fire, throws it for another player to restore 50% health.
    Line 101: With secondary fire, throws it for another player to restore 20.5% health.
    Line 124: 20% less metal from Dispensers and Pickups.
  199. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 17: Usage when dominating
    Line 31: Strength<!--TF_Powerup_Strength-->
    Line 40: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
    Line 49: Damage bonus for all weapons reduced to 1.4x.
    Line 63: Resistance<!--TF_Powerup_Resist-->
    Line 72: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
    Line 81: Incoming damage reduction reduced to 35%.
    Line 95: Vampire<!--TF_Powerup_Vampire-->
    Line 104: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 113: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 127: Reflect<!--TF_Powerup_Reflect-->
    Line 136: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 145: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 159: Haste<!--TF_Powerup_Haste-->
    Line 168: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
    Line 177: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 191: Regeneration<!--TF_Powerup_Regen-->
    Line 200: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
    Line 209: Health regeneration is 70% of normal rate.
    Line 223: Precision<!--TF_Powerup_Precision-->
    Line 232: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 241: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 255: Agility<!--TF_Powerup_Agility-->
    Line 264: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 273: No changes when dominating.
    Line 287: Knockout<!--TF_Powerup_Knockout-->
    Line 296: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 355: Melee damage increase reduced to 1.4x.
    Line 369: King<!--TF_Powerup_King-->
    Line 378: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 387: Max health increase reduced to 20.
    Line 401: Plague<!--TF_Powerup_Plague-->
    Line 410: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
    Line 419: Damage resistance to infected players reduced to 20%.
    Line 433: Supernova<!--TF_Powerup_Supernova-->
    Line 442: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 451: No changes when dominating.
    Line 465: Revenge<!--TF_Powerupvolume_Available-->
    Line 474: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 483: No changes when dominating.
  200. Template:Mannpower health regen has 8 uses and is missing 1 translation
    Line 16: HP/s
  201. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72: Hoovydam
    Line 75: Damn Breach
    Line 81: Jungleworks
    Line 84: Jungle Bungle
    Line 89: Marsbase
    Line 92: Martian Civilizations
    Line 97: Metro
    Line 100: Metropolis
    Line 106: Monsoon
    Line 109: Weathered Wrecks
    Line 114: Oilrig
    Line 117: Orson Oligarchy
    Line 123: Sand
    Line 126: Solar Solder
    Line 131: Smog
    Line 134: Hazardous Haze
    Line 140: Steep
    Line 143: Mnemonic Mechanics
    Line 147: Ventus
    Line 150: Vacationvasion
    Line 156: Waterfront
    Line 159: Corrosion Of Dignity
    Line 174: Apex
    Line 177: Glacial Gantlet
    Line 183: Malware Malfunction
    Line 188: Autumnull
    Line 191: Steelblock
    Line 198: Breaking Point
    Line 204: Bogland
    Line 207: Dire Mire
    Line 213: Mud Maker
    Line 219: Casino City
    Line 222: Gangsters Pair Of Dice
    Line 227: Charon
    Line 230: Atmos Quake
    Line 235: Coastrock
    Line 238: Cobalt Cruise
    Line 244: Coldtown
    Line 247: 6 Scottish Pentathlon
    Line 253: Dockyard
    Line 256: Jammer Jeopardy
    Line 262: Dusk
    Line 265: Til Dawn
    Line 271: Humbridge
    Line 274: Runtime Optimization
    Line 280: Jungleworks
    Line 283: Manntained Machines
    Line 289: Lotus
    Line 292: Mechanical Damnation
    Line 298: Scorched Skies
    Line 303: Monsoon
    Line 306: Rolling Thunder
    Line 312: Quetzal
    Line 315: Neotropic Nightmare
    Line 322: Assault And Battery
    Line 328: Scallops
    Line 331: Crustacean Cremation
    Line 336: Scrapyard
    Line 339: Illegal Industry 1010
    Line 344: Quantum Processing
    Line 350: Rust Bucket
    Line 356: Trashyard Throwdown
    Line 362: Sludge
    Line 365: Claire De Lune
    Line 371: Smog
    Line 374: Respiration Restriction
    Line 380: Snowpine
    Line 383: Shivering Slumber
    Line 388: Underground
    Line 391: Mining Operation
    Line 397: Quartz Quadrant
    Line 402: Waterfront
    Line 405: Splash Zone
    Line 410: Watermine
    Line 413: Dig Of Wreckoning
    Line 428: Doppler
    Line 431: Drop Database Devastation
    Line 437: Electricavenue
    Line 440: Obsolescence
    Line 446: Havana
    Line 449: Night Feast
    Line 455: Jungleworks
    Line 458: Agaglobulinemiagenesis
    Line 464: Ax20
    Line 470: Rancher
    Line 473: Impasse
    Line 479: Bx20
    Line 485: Spacepost
    Line 488: Astral Annihilation
    Line 493: Waterfront
    Line 496: Eradication
    Line 509: Charon
    Line 512: Oz Terror
  202. Template:Soul Gargoyle bit has 8 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  203. Template:UberCharge Cart has 8 uses and is missing 2 translations
    Line 3: Push
    Line 12: Block
  204. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  205. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 18: RED players
  206. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  207. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  208. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  209. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 24: Crates
    Line 33: Active
    Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 54: Tools that ''used'' to be found via a random drop
    Line 75: Crates
    Line 84: Retired and
    Line 140: These Strange Parts dropped previously:
  210. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  211. Template:Case bonus drops has 6 uses and is missing 4 translations
    Line 1:
    Line 11: Possible bonus items from cases
    Line 20:
    Line 65: Winter Cosmetic Cases
  212. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  213. Template:List of underworlds has 6 uses and is missing 20 translations
    Line 2: '''Note:''' Community maps are identified in italics.
    Line 28: Contains
    Line 36: On Entrance
    Line 44: On Exit
    Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 384: Health drain only applies while portal is closed.
    Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 502: Health drain only applies after lingering for too long.
    Line 527: Health drain only applies after lingering for too long.
    Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 800: Also grants increased jump height upon exit.
    Line 849: The secret exit also applies the buff.
    Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  214. Template:Perks perk table has 6 uses and is missing 19 translations
    Line 1: Perks
    Line 11: Perk
    Line 47: +50% reserve ammo and ammo and metal regeneration
    Line 81: On kill, grants 2 seconds of Mini-Crits
    Line 114: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 147: Mini-Crits become full Critical hits
    Line 180: +40% extra healing gained from all healing sources
    Line 214: On death, summons a friendly Skeleton
    Line 248: +10% movement speed
    Line 282: On death, the killer is Marked For Death for 6 seconds
    Line 316: Double melee damage
    Line 324: Patience
    Line 350: Grants up to 7 health per second
    Line 384: +50% projectile speed and reduced spread
    Line 418: +15% firing, reloading, and weapon switching speed
    Line 452: +10% damage resistance
    Line 487: On kill, reveals the three closest enemies for 5 seconds
    Line 521: Once per round, players can be revived by a Medic
    Line 555: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  215. Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 46: Infinite
  216. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  217. Template:Contracts/tough break has 5 uses and is missing 109 translations
    Line 10: Objectives
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  218. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 104: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  219. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  220. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  221. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  222. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  223. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  224. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  225. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  226. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  227. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  228. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  229. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  230. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  231. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  232. Template:Freaky Fair potions table has 4 uses and is missing 25 translations
    Line 1: Potions
    Line 9: Potion
    Line 22: Grants .
    Line 35: Grants .
    Line 61: Instantaneous
    Line 66: Same effect as the .
    Line 79: Turns the user into a .
    Line 92: Instantaneous
    Line 97: Refills the user's ammo to full.
    Line 110: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and buildings in range.
    Line 123: Varies
    Line 128: Grants one of several random effects. The possible effects are:
    Line 137: '''Bumper Car''' (10 seconds): The user is put into a .
    Line 143: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
    Line 149: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
    Line 155: '''Frozen stiff''' (5 seconds): The user is unable to move.
    Line 161: '''Low gravity''' (10 seconds): The user's gravity is decreased.
    Line 167: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
    Line 173: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
    Line 179: '''1 health''' (instantaneous): Max health is set to 1.
    Line 185: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
    Line 191: '''Respawned''' (instantaneous): Teleports the user back to spawn.
    Line 197: '''Speed bonus''' (15 seconds): Grants a speed boost.
    Line 203: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
    Line 209: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
  233. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  234. Template:Improveimage has 4 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 21: This image file requires improvement
    Line 38: You can help Team Fortress Wiki by (see ).
  235. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  236. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  237. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  238. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  239. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  240. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  241. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  242. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  243. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  244. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  245. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  246. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  247. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  248. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  249. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  250. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  251. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  252. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  253. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  254. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  255. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  256. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  257. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  258. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  259. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  260. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  261. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  262. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  263. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 38: The specific instructions are:
  264. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  265. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  266. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  267. Template:Disconnect reasons has 3 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 10: Message
    Line 17: Meaning
    Line 25: Disconnected by user
    Line 30: User manually disconnected from the server.
    Line 38: Removed from match by system
    Line 43: User was taken to another match by the matchmaking system.
    Line 51: <player name> timed out
    Line 56: The player lost connection to the server for too long.
    Line 63: User was VAC banned from secure server
    Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 76: Steam auth ticket has been canceled
    Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 89: An issue with your computer is blocking the VAC system.
    Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 102: Issued too many commands to server.
    Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 115: Buffer overflow in net message
    Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 128: This Steam account does not own this game. Please login to the correct Steam account.
    Line 133: The account has been locked by and cannot play on VAC secured servers.
    Line 141: Bad challenge
    Line 154: Connection failed after 4 retries
    Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  268. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  269. Template:Merge has 3 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "".
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  270. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  271. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  272. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  273. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  274. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  275. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  276. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  277. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  278. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  279. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  280. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  281. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  282. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  283. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  284. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  285. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  286. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  287. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  288. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  289. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  290. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  291. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  292. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  293. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  294. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  295. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  296. Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  297. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  298. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  299. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  300. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  301. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  302. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  303. Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''