267 templates missing Norwegian translation
Pages missing in Norwegian (no
– norsk): 267 in total. Data as of 02:18, 12 September 2025 (GMT).
- See also
- All articles in Norwegian
- Missing article translations in Norwegian
- Recent changes to articles in Norwegian
List
- Template:Quotation has 5000 uses and is missing 2 translations
- Line 50: Click to resume
- Line 60: Click to pause
- Template:Promo Nav has 4500 uses and is missing 1 translation
- Line 527: Official Team Fortress Wiki
- Template:Engineer Nav has 4062 uses and is missing 4 translations
- Line 349: Basic
- Line 372: Community
- Line 395: Anti-class
- Line 444: Team strategy
- Template:Backpack item has 3500 uses and is missing 1 translation
- Line 120: -
- Template:Map infobox has 2000 uses and is missing 1 translation
- Line 924: Supporters leaderboard not yet added.
- Template:Item infobox has 1500 uses and is missing 1 translation
- Line 921: Equip region:
- Template:Love And War Update Nav has 1500 uses and is missing 3 translations
- Line 152: Bread
- Line 173: Bread Monster
- Line 192: Videos
- Template:Community strategy stub link has 1322 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 20: '''This map's page is a '''. As such, it is not complete.
- Line 33: You can help the Team Fortress Wiki by .
- Line 46: '''''Notes''''':
- Template:Jungle Inferno Update Nav has 1241 uses and is missing 1 translation
- Line 186: Jungle Inferno Campaign
- Template:Unused Content Nav has 1126 uses and is missing 13 translations
- Line 4:
- Line 4:
- Line 9: Pre-Release
- Line 89: Armor
- Line 107: <br>
- Line 151: Leaks
- Line 189: Bosses
- Line 206: Leaks
- Line 245: Throwables
- Line 271: <br>Leaks
- Line 323: Cut<br>Unused<br>Experimental
- Line 379: Throwables
- Line 429: Female classes
- Template:Mission infobox has 995 uses and is missing 16 translations
- Line 7: Basic Information
- Line 24: Name
- Line 46: File Name
- Line 66: Developer(s):
- Line 90: Map
- Line 113: Mission type
- Line 128: Waves
- Line 147: Difficulty
- Line 164: Starting credits
- Line 187: Maximum possible credits
- Line 207: Minimum respawn wave time
- Line 227: Maximum respawn wave time
- Line 247: Fixed respawn time
- Line 266: Tour
- Line 287: Sentry Buster spawn time
- Line 307: Sentry Buster respawn time
- Template:Manniversary Nav has 942 uses and is missing 1 translation
- Line 78: Hey Sniper!
- Template:Achievement has 500 uses and is missing 2 translations
- Line 192: Varies
- Line 288: Unachievable
- Template:Control Point Timing/Official Map has 500 uses and is missing 5 translations
- Line 304: All control points
- Line 392: All control points
- Line 753: Center four control points
- Line 771: Final control points
- Line 800: All control points
- Template:Major Updates Nav has 500 uses and is missing 2 translations
- Line 111: Seasonal updates
- Line 205: Content packs
- Template:Tough Break Update Nav has 472 uses and is missing 2 translations
- Line 43: Weapon skins
- Line 133: Loaner Program
- Template:Video infobox has 463 uses and is missing 3 translations
- Line 27: Video Info
- Line 52: Released:
- Line 78: Run time:
- Template:Madness vs Machines nav has 440 uses and is missing 1 translation
- Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
- Template:No Paint Diff has 363 uses and is missing 3 translations
- Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
- Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
- Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
- Template:Class health pack and overheal table has 347 uses and is missing 13 translations
- Line 6:
- Line 19: Small
- Line 41: Medium
- Line 63: Large
- Line 123: With the equipped
- Line 346: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
- Line 372: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
- Line 398: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
- Line 424: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
- Line 450: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
- Line 507: With the equipped
- Line 521: With the equipped and while under the effects of the or
- Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
- Template:Mapping Nav has 329 uses and is missing 29 translations
- Line 6: Mapping
- Line 26: Contests
- Line 46: A/D CTF and Payload Race Contest
- Line 63: Competitive CTF Contest
- Line 80: Art Pass Contest
- Line 97: (A)Symmetry CP Contest
- Line 112: Dynamic Payload Contest
- Line 125: Highlander King of the Hill Contest
- Line 138: Mercs vs. Aliens
- Line 151: Mappers vs Machines Contest
- Line 162: Connect 5 Contest
- Line 176: Content packs
- Line 196: Construction Theme
- Line 213: Swamp Theme
- Line 230: Bullet Crops Project
- Line 247: Japan Content Pack
- Line 260: Frontline Supply Drop
- Line 272: The London Pack
- Line 285: Source SDK
- Line 303: Control point timing
- Line 321: Valve Hammer Editor
- Line 337: Hammer unit
- Line 354: List of skyboxes
- Line 372: Mission Briefing
- Line 390: VScript
- Line 401: Websites
- Line 423: Custom maps
- Line 441: Developer commentary
- Line 461: Cosmetics
- Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
- Line 4: Weapons (Classic)
- Line 19: Slot 1 Weapons
- Line 42: Slot 2 Weapons
- Line 64: Slot 3 Weapons
- Line 87: Slot 4 Weapons
- Line 109: Slot 5 Weapons
- Line 131: Primary Grenades
- Line 151: Secondary Grenades
- Line 174: Special
- Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
- Line 8: SteamVR wearables
- Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Pickup infobox has 205 uses and is missing 1 translation
- Line 12: Pickup Type:
- Template:Competitive has 190 uses and is missing 1 translation
- Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Overheal tool has 178 uses and is missing 4 translations
- Line 1: /
- Line 10: Adrenalised
- Line 22: Overhealed
- Line 40: by a Medic
- Template:Cite web has 177 uses and is missing 3 translations
- Line 34: Published
- Line 70: Retrieved
- Line 90:
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:Christmas Map Nav has 133 uses and is missing 2 translations
- Line 5: Christmas maps
- Line 45: Payload#Payload Race
- Template:All class hat table has 113 uses and is missing 1 translation
- Line 4: All class
- Template:Needimage has 99 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 28: This page or section would benefit from the addition of one or more images.
- Line 52: Please add a suitable image, then remove this notice.
- Line 76: The specific instructions are:
- Template:ClassicSniperNav has 83 uses and is missing 5 translations
- Line 4: Sniper (Classic)
- Line 27: ( only)
- Line 43: Sniper jump
- Line 101: Class match-ups
- Line 121: Anti-class strategy
- Template:Media Nav has 78 uses and is missing 7 translations
- Line 4: Team Fortress media
- Line 23: Concept art
- Line 40: Comics
- Line 57: Movies
- Line 71: Poses
- Line 82: Promotional images
- Line 99: Wallpapers
- Template:Campaign pass map commission has 71 uses and is missing 1 translation
- Line 1: A portion of the money made from the sales of the goes to the authors of the map.
- Template:Decorated collection table has 63 uses and is missing 29 translations
- Line 10:
- Line 25:
- Line 41:
- Line 57:
- Line 73:
- Line 89:
- Line 105:
- Line 121:
- Line 137:
- Line 153:
- Line 169:
- Line 185:
- Line 201:
- Line 217:
- Line 233:
- Line 249:
- Line 265:
- Line 281:
- Line 297:
- Line 313:
- Line 329:
- Line 345:
- Line 361:
- Line 377:
- Line 393:
- Line 409:
- Line 425:
- Line 441:
- Line 457:
- Template:Class speed table/Demoman has 60 uses and is missing 10 translations
- Line 16: With '''' and a '''' equipped
- Line 187: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 0 heads
- Line 213: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 1 head
- Line 239: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 2 heads
- Line 265: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 3 heads
- Line 291: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 4 or more heads
- Line 344: Wielding the Scotsman's Skullcutter with ''weapon slot boots'' and a ''shield'' equipped
- Line 365: Charging with a ''shield''
- Line 393: Charging with a ''shield'' and wielding the Scotsman's Skullcutter
- Line 418: Charging with a ''shield'' and wielding the Scotsman's Skullcutter with ''weapon slot boots'' equipped
- Template:Event end has 48 uses and is missing 2 translations
- Line 2: The event is set to end on .
- Line 12: The event ended on .
- Template:Weapon Halloween Spell paragraph2 has 45 uses and is missing 1 translation
- Line 1: Prior to , it could be found during Halloween events inside of s on , or from a .
- Template:Class speed table/Heavy has 44 uses and is missing 1 translation
- Line 131: Wielding the
- Template:Class speed table/Spy has 43 uses and is missing 8 translations
- Line 16: Disguised as a
- Line 39: Disguised as a
- Line 62: Disguised as a
- Line 85: Disguised as a
- Line 108: Disguised as a
- Line 131: Disguised as a
- Line 154: Disguised as a
- Line 177: Disguised as a
- Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
- Line 6: Mann Co. Store
- Line 24: Pricelist
- Line 42: Previously purchasable items
- Line 59: Non-purchasable items
- Template:Partner taunt has 41 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Class speed table/Pyro has 40 uses and is missing 1 translation
- Line 16: Wielding the
- Template:Droptainable paints has 39 uses and is missing 1 translation
- Line 2: Paints obtainable through the item drop system
- Template:Demoman class hat table has 37 uses and is missing 1 translation
- Line 4: Demoman
- Template:Engineer class hat table has 37 uses and is missing 1 translation
- Line 4: Engineer
- Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Love & War Update Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Charging speed has 36 uses and is missing 2 translations
- Line 11: Charging
- Line 30: Charging while wielding the
- Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Festivizer has 33 uses and is missing 3 translations
- Line 3: Possible Festivized items
- Line 233: Includes variant
- Line 244: Includes variant
- Template:Gun Mettle Update Unusual effects has 32 uses and is missing 2 translations
- Line 2: Unusual effects
- Line 28: Removed from all Unusual pools
- Template:Summer 2020 Pack Unusual effects has 32 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Fan Games Nav has 30 uses and is missing 1 translation
- Line 5: Team Fortress Fan games
- Template:List of projectiles has 30 uses and is missing 57 translations
- Line 2: List of projectiles
- Line 22: Projectile
- Line 42: Initial speed. Arced projectiles change speed over time.
- Line 58: Arcs
- Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
- Line 94: Sticks
- Line 112: Determines if the projectile sticks to a surface
- Line 130: Reflectable
- Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
- Line 166: Can be destroyed by
- Line 186: Jar
- Line 214: Jar
- Line 235: Cleaver
- Line 263: Baseball
- Line 291: Bauble
- Line 311: Rocket
- Line 350: Large energy beam
- Line 373: Rocket
- Line 397: Small energy beam
- Line 424: Fireball
- Line 444: Flare
- Line 473: Flare
- Line 495: Flare
- Line 519: Gas Can
- Line 539: Grenade
- Line 575: Cannonball
- Line 599: Grenade
- Line 624: Stickybomb
- Line 649: Minimum charge
- Line 666: Maximum charge
- Line 685: To world
- Line 703: In air
- Line 722: On surface
- Line 741: Bullets
- Line 760: Melee weapons
- Line 779: Syringes
- Line 803: Stickybomb
- Line 825: Stickybomb
- Line 847: Stickybomb
- Line 872: Minimum charge
- Line 889: Maximum charge
- Line 908: Rocket
- Line 937: Small energy beam
- Line 964: Repair claw
- Line 992: Syringe
- Line 1016: To world
- Line 1051: Uncharged
- Line 1068: Fully charged
- Line 1092: Jar
- Line 1120: Jar
- Line 1140: Grappling Hook
- Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
- Line 1183: Sometimes
- Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
- Line 1211: Rocket
- Line 1234: Firing normally
- Line 1251: Enraged
- Template:Disciplinary action speed has 29 uses and is missing 4 translations
- Line 6: Original speed <small>()</small>
- Line 24: Boosted speed <small>(HU/s)</small>
- Line 42: Boost percentage
- Line 106: While aiming, the Sniper's speed boost is
- Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table medic melee has 27 uses and is missing 1 translation
- Line 294: Allows the Medic to see an enemy's health.<br/>
- Template:Class weapons table medic primary has 27 uses and is missing 1 translation
- Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
- Line 175: Über effect: Megaheal
- Line 367: Reload: Cycle through resist types.<br/>
- Template:Class weapons table spy melee has 26 uses and is missing 4 translations
- Line 45: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
- Line 190: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
- Line 264: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
- Line 348: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
- Template:Golden Wrench notes has 26 uses and is missing 1 translation
- Line 1: <small>Limited item from the .</small><br />
- Template:Obtain note has 26 uses and is missing 1 translation
- Line 1: For tips and strategies on how to complete these achievements, refer to .
- Template:Purchasable items with blood money has 26 uses and is missing 3 translations
- Line 2: Items available for purchase
- Line 15: Supply
- Line 26: Price
- Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table demoman secondary has 25 uses and is missing 4 translations
- Line 466: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Line 655: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
- Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Template:Class weapons table spy primary pda has 25 uses and is missing 1 translation
- Line 9: Allows the Spy to himself as an enemy or a friendly player.
- Template:Scream Fortress 2013 Unusual effects has 24 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
- Line 538: Damage transfers to all players connected by Medic beams.
- Line 563: On Equip: Visit Pyroland<br />
- Line 620: 100% critical hit vs wet players.<br/>
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Class weapons table pyro secondary has 23 uses and is missing 7 translations
- Line 111: On hit: ignites enemy.<br/>
- Line 275: 20% faster weapon switch-to speed.<br/>
- Line 367: On hit: ignites enemy.<br/>
- Line 514: On hit: ignites enemy.<br/>
- Line 650: +50% bullets per shot.<br />
- Line 731: Pushes nearby enemies away upon landing.<br/>
- Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
- Template:Class weapons table scout melee has 23 uses and is missing 1 translation
- Line 220:
- Template:Class weapons table soldier melee has 23 uses and is missing 4 translations
- Line 231: 50% longer melee range.<br/>
- Line 344: 70% longer melee range.<br/>
- Line 423: Deals crits while the wielder is rocket jumping.<br/>
- Line 495: When weapon is active:<br/>
- Template:Demoman strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Demoman Strange quality items
- Line 570: Numbers indicate the series of that each item can be obtained from.
- Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 617: Available by combining with a , available from unboxing during the event.
- Line 627: Available from unboxing the during the event.
- Line 637: Available from unboxing the .
- Line 645: Available from unboxing the .
- Template:Engineer strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Engineer Strange quality items
- Line 628: Numbers indicate the series of that each item can be obtained from.
- Line 647: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
- Line 675: Available by combining with a , available from unboxing during the event.
- Line 686: Available from unboxing the during the event.
- Line 697: Available from unboxing the
- Line 706: Available from unboxing the .
- Template:FeaturedArticle/article/Backstab has 23 uses and is missing 3 translations
- Line 3: Backstab
- Line 13: Backstab
- Line 23: A '''Backstab''' is a context-sensitive attack that a can perform with any of his . A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
- Template:Medic strange quality table has 23 uses and is missing 9 translations
- Line 3: Possible Medic Strange quality items
- Line 521: Numbers indicate the series of that each item can be obtained from.
- Line 540: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 555: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 568: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
- Line 580: Available by combining with a , available from unboxing during the event.
- Line 591: Available from unboxing the during the event.
- Line 602: Available from unboxing the .
- Line 611: Available from unboxing the .
- Template:Pyro class hat table has 23 uses and is missing 1 translation
- Line 4: Pyro
- Template:Pyro strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Pyro Strange quality items
- Line 683: Numbers indicate the series of that each item can be obtained from.
- Line 702: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
- Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
- Line 751: Available by combining with a , available from unboxing during the event.
- Line 761: Available from unboxing the during the event.
- Line 771: Available from unboxing the .
- Line 780: Available from unboxing the .
- Template:Weapon list has 23 uses and is missing 151 translations
- Line 295: (Kill time) 4
- Line 355: D/H
- Line 376: D/H
- Line 394: D/H
- Line 418: D/H
- Line 432: 18 to buildings
- Line 441: 18 to buildings
- Line 450: 18 to buildings
- Line 460: Only crits when reflected
- Line 473: 48 damage over 6 seconds
- Line 482: 60 damage over 6 seconds
- Line 501: D/H
- Line 519: D/H
- Line 588: 10 + 3x Fall Damage
- Line 611: (per tick)
- Line 620: (per tick)
- Line 630: (per tick)
- Line 640: (per tick)
- Line 649: (per tick)
- Line 749: (Kill time) 0.5
- Line 757: The Soldier throws his weapon, cracks his knuckles, rips a from his bandolier and pulls the pin. The blast kills him and any enemy within 96 s (roughly 1.8 meters or 6 feet).
- Line 783: or with equipped
- Line 802: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "" sings. Only appears with Lumbricus Lid equipped.
- Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 861: 100 damage over 10 seconds
- Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 896: 100 damage over 10 seconds
- Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 929: 100 damage over 10 seconds
- Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 964: 100 damage over 10 seconds
- Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
- Line 999: 40 damage over 10 seconds
- Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 1034: 100 damage over 10 seconds
- Line 1051: (75 to burning enemies and buildings)
- Line 1062: (75 to burning enemies and buildings)
- Line 1074: (102 to burning enemies)
- Line 1085: (225 to burning enemies)
- Line 1098: 16 damage over 2 seconds
- Line 1109: 20 damage over 2 seconds
- Line 1167: 60 damage over 7.5 seconds
- Line 1176: 75 damage over 7.5 seconds
- Line 1191: 11-21 (splash)
- Line 1200: 15-29 (splash)
- Line 1209: 34-63 (splash)
- Line 1220: 60 damage over 7.5 seconds
- Line 1229: 75 damage over 7.5 seconds
- Line 1249: 60 damage over 7.5 seconds
- Line 1258: 75 damage over 7.5 seconds
- Line 1278: 60 damage over 7.5 seconds
- Line 1287: 75 damage over 7.5 seconds
- Line 1312: 10 + 3x Fall Damage
- Line 1362: Non-burning: 59<br>Burning: -
- Line 1371: Non-burning: 131<br>Burning: -
- Line 1387: 130 to buildings
- Line 1424: 60 damage over 7.5 seconds
- Line 1433: 75 damage over 7.5 seconds
- Line 1454: 65 to buildings
- Line 1487: (Kill time) 2
- Line 1496: The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
- Line 1524: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
- Line 1542: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
- Line 1563: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
- Line 1579: (Kill time) 3
- Line 1588: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
- Line 1610: (Kill time) 2
- Line 1619: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
- Line 1642: (Kill time) 4.8
- Line 1651: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
- Line 1687: 30-60 (splash)
- Line 1696: 41-81 (splash)
- Line 1705: 90-180 (splash)
- Line 1719: 120 to buildings
- Line 1742: 30-60 (splash)
- Line 1751: 41-81 (splash)
- Line 1760: 90-180 (splash)
- Line 1786: 30-60 (splash)
- Line 1795: 41-81 (splash)
- Line 1804: 90-180 (splash)
- Line 1941: (Detonation)
- Line 2000: (Kill time) 2.5
- Line 2009: The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
- Line 2101:
- Line 2110:
- Line 2121: 64 damage over 8 seconds
- Line 2130: 80 damage over 8 seconds
- Line 2296: (Kill time) 1.8
- Line 2304: The Heavy mimics a quick-draw Showdown and slays any foe in his sight.
- Line 2369: at sentry's target
- Line 2378: at sentry's target
- Line 2387: at sentry's target
- Line 2396: at sentry's target
- Line 2404: at sentry's target
- Line 2418: 12 to buildings
- Line 2427: 12 to buildings
- Line 2436: 12 to buildings
- Line 2511: on alt-fire
- Line 2521: on alt-fire
- Line 2531: on alt-fire
- Line 2573: Triple Punch
- Line 2595: 195 on third hit (without missing)
- Line 2721: (Kill time) 3.6
- Line 2730: The Engineer strums his guitar, then smashes it over an enemy's head.
- Line 2758: +
- Line 2767: (Kill time) 4
- Line 2775: (Stun time) 3.2
- Line 2784: The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
- Line 2812: Teleports player to their Teleporter Exit or back to spawn.
- Line 2833: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
- Line 3004: ÜberCharge effect
- Line 3089: 300% heal rate & stun/knock back immunity
- Line 3113: 75% damage resistance and 100% critical hit resistance to selected damage type
- Line 3187: Stun effect
- Line 3196: (Kill time) 3
- Line 3204: (Stun time) 2.2
- Line 3242: Heals the player by 11 health
- Line 3267: The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
- Line 3295: Heals nearby teammates
- Line 3320: The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.
- Line 3405: 60 damage over 10 seconds
- Line 3414: 80 damage over 10 seconds
- Line 3444: 60 damage over 10 seconds
- Line 3453: 80 damage over 10 seconds
- Line 3520: -
- Line 3529: -
- Line 3538: -
- Line 3556: -
- Line 3565: -
- Line 3574: -
- Line 3708: (Kill time) 2.2
- Line 3716: (Stun time) 1
- Line 3725: The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.
- Line 3788: ( or buff crit only)
- Line 3828: while disguised
- Line 3838: while disguised
- Line 3848: while disguised
- Line 3858: while disguised
- Line 3868: while disguised
- Line 4006: Enables the Spy to himself.
- Line 4030: Cloak type
- Line 4058: Timed
- Line 4113: Motion sensitive
- Line 4165: Feign Death
- Line 4226: Level 1 Building
- Line 4236: Level 2 Building
- Line 4246: Level 3 Building
- Line 4338: (Kill time) 4
- Line 4347: The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
- Line 4478: Usable by all classes except and .
- Line 4496: Usable by all classes except .
- Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
- Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
- Template:Active promotional item list has 22 uses and is missing 8 translations
- Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
- Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
- Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
- Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 396: Awarded in quality to valuable contributors to the official .
- Line 536: Premium Accounts
- Line 625: Special Events
- Line 717: Weta Workshop
- Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
- Line 20: are guaranteed for headshots.<br/>
- Line 162: +40% cloak duration<br/>
- Line 247: +20% damage bonus while disguised.<br/>
- Line 344: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
- Template:Crate series/129 has 22 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#129</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of Saxxy owners has 22 uses and is missing 4 translations
- Line 2: Category
- Line 21: Recipient
- Line 43: Item link
- Line 65: Backpack
- Template:List of items associated with badges has 22 uses and is missing 20 translations
- Line 6: List of items associated with badges
- Line 21: Class emblems
- Line 56: Employee Medals
- Line 81: Dueling Badges
- Line 106: Mann vs. Machine Badges
- Line 133: Achievement Items
- Line 147: Distributed Items
- Line 163: Update Badges and Medals
- Line 181: Gifter Badges
- Line 197: Contest Items
- Line 212:
- Line 262: Promotional Items
- Line 281: Miscellaneous
- Line 324: Purchasable Items
- Line 334: Dr. Grordbort Crests
- Line 356: Craftable Items
- Line 366: Sprayable Items
- Line 388: Tournament Medals
- Line 574: Donation Badges and Medals
- Line 723: Community Mann vs. Machine Badges and Medals
- Template:List of maps has 22 uses and is missing 3 translations
- Line 4: '''Note:''' Community maps are identified in italics.
- Line 28: Date added
- Line 50: Developer(s)
- Template:Paint Can has 22 uses and is missing 35 translations
- Line 1: Colors
- Line 26: Single colors
- Line 44: The following colors retain their appearance regardless of the player's current team.
- Line 80: #9, #13, or as a bonus drop from cases
- Line 98: #10, #16, or as a bonus drop from cases
- Line 117: #2, #11, #17, or as a bonus drop from cases
- Line 135: #11, #18, or as a bonus drop from cases
- Line 154: #1, #3, #14, or as a bonus drop from cases
- Line 172: #12, #16, or as a bonus drop from cases
- Line 191: #39 or as a bonus drop from cases
- Line 209: #10, #18, or as a bonus drop from cases
- Line 228: #39 or as a bonus drop from cases
- Line 246: #12, #17, or as a bonus drop from cases
- Line 265: As a bonus drop from cases
- Line 283: #9, #13, or as a bonus drop from cases
- Line 302: #1, #4, #13, or as a bonus drop from cases
- Line 320: #12, #18, or as a bonus drop from cases
- Line 339: #2 or as a bonus drop from cases
- Line 357: #9, #14, or as a bonus drop from cases
- Line 376: #5, #11, #16, or as a bonus drop from cases
- Line 394: #9, #15, or as a bonus drop from cases
- Line 413: #9, #15 or as a bonus drop from cases
- Line 431: As a bonus drop from cases
- Line 450: #9, #14, or as a bonus drop from cases
- Line 468: #10, #17, or as a bonus drop from cases
- Line 483: Team colors
- Line 501: The following colors change their appearance according to the player's current team.
- Line 537: As a bonus drop from cases
- Line 555: #7, #15, or as a bonus drop from cases
- Line 579: As a bonus drop from cases
- Line 597: As a bonus drop from cases
- Line 621: As a bonus drop from cases
- Line 639: As a bonus drop from cases
- Line 663: As a bonus drop from cases
- Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
- Template:Voice actors has 22 uses and is missing 2 translations
- Line 2: Voice actor
- Line 25: Character(s)
- Template:Comic list has 21 uses and is missing 4 translations
- Line 1: List of comics
- Line 20: Full-length
- Line 79: Saxton Series
- Line 106: Series of Saxton Hale Comic Book Covers
- Template:Crate series/94 has 21 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#94</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
- Line 3: Healing sources
- Line 13: Healing rate
- Line 24: In combat
- Line 33: Target has taken damage in the last 10 seconds
- Line 43: Out of combat
- Line 52: Target has not taken damage in the last 15 seconds
- Line 63: While Equalizer or Escape Plan is not being used
- Line 73: While Equalizer or Escape Plan is being used
- Line 83: While Equalizer or Escape Plan is not being used
- Line 93: While Equalizer or Escape Plan is being used
- Line 124: s
- Line 125: s
- Line 126: s
- Line 127: s
- Line 131: s
- Line 132: s
- Line 133: s
- Line 134: s
- Line 137: s
- Line 138: s
- Line 139: s
- Line 140: s
- Line 144: s
- Line 145: s
- Line 146: s
- Line 147: s
- Line 150: s
- Line 151: s
- Line 152: s
- Line 153: s
- Line 156: 4 ticks
- Line 157: 4 ticks
- Line 158: 4 ticks
- Line 159: 4 ticks
- Template:Equip region table has 21 uses and is missing 2 translations
- Line 3: List of items in equip regions
- Line 16: Equip region
- Template:Full moon status has 21 uses and is missing 1 translation
- Line 1: The next full moon is from '''''' through to '''''' (UTC)
- Template:Kill taunt table has 21 uses and is missing 5 translations
- Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
- Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
- Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
- Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
- Line 287: Kills with effect<br/>Slowest kill taunt
- Template:List of blog entries has 21 uses and is missing 82 translations
- Line 2: List of blog entries
- Line 25: Date
- Line 46: Author
- Line 67: Title
- Line 608: Saxton Hale
- Line 663: Saxton Hale
- Line 690: Saxton Hale
- Line 738: Saxton Hale
- Line 794: Community Creator and TF Team
- Line 806: Dave Riller
- Line 830: TF2 Writers
- Line 864: Saxton Hale
- Line 896: Bay Raitt
- Line 924: Robin Walker
- Line 996: Francis the Talking France
- Line 1139: Whitaker
- Line 1155: Robin Walker
- Line 1191: Brandon Reinhart
- Line 1207: Robin Walker
- Line 1243: Robin Walker
- Line 1271: Dave Riller
- Line 1287: Robin Walker
- Line 1299: Robin Walker
- Line 1315: Erik Johnson
- Line 1330: Tom Bui
- Line 1349: Brandon Reinhart
- Line 1376: Mike Booth
- Line 1395: Robin Walker
- Line 1406: Robin Walker
- Line 1417: Robin Walker
- Line 1432: Robin Walker
- Line 1443: Robin Walker
- Line 1454: Robin Walker
- Line 1465: Robin Walker
- Line 1476: Saxton Hale
- Line 1488: Robin Walker
- Line 1523: Robin Walker
- Line 1538: Wade Schin
- Line 1549: Saxton Hale
- Line 1561: Robin Walker
- Line 1572: Erik Johnson
- Line 1583: Corey Peters
- Line 1594: Robin Walker
- Line 1613: Robin Walker
- Line 1624: Mike Booth
- Line 1639: Dave Riller
- Line 1654: Erik Johnson
- Line 1669: Saxton Hale
- Line 1681: Stavros Xanthis
- Line 1692: Robin Walker
- Line 1703: Robin Walker
- Line 1714: Jay Pinkerton
- Line 1725: Robin Walker
- Line 1736: Robin Walker
- Line 1759: Eric Smith
- Line 1774: Robin Walker
- Line 1789: Eric Smith
- Line 1800: Robin Walker
- Line 1811: Greg Cherlin
- Line 1822: Robin Walker
- Line 1833: Robin Walker
- Line 1852: Robin Walker
- Line 1863: Greg Cherlin
- Line 1874: Robin Walker
- Line 1885: Robin Walker
- Line 1896: Robin Walker
- Line 1907: Valve Writing Staff
- Line 1925: Robin Walker
- Line 1936: Robin Walker
- Line 1947: Dhabih Eng
- Line 1962: Dhabih Eng
- Line 1973: Robin Walker
- Line 1984: Jakob Jungels
- Line 1995: Jakob Jungels
- Line 2006: Eric Smith
- Line 2017: Robin Walker
- Line 2028: Jakob Jungels
- Line 2039: Robin Walker
- Line 2050: Jakob Jungels
- Line 2061: Robin Walker
- Line 2072: Eric Kirchmer
- Line 2083: Robin Walker
- Template:Smissmas 2024 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Australium weapons table has 20 uses and is missing 1 translation
- Line 3: Possible Australium weapons
- Template:Building Specifications has 20 uses and is missing 35 translations
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
- Line 26: Prerequisites
- Line 40: Objectives
- Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
- Line 25: Prerequisites
- Line 39: Objectives
- Template:Crate series/131 has 20 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#131</nowiki>
- Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of action item styles has 20 uses and is missing 1 translation
- Line 3: Action item styles list
- Template:Normal quality table has 20 uses and is missing 3 translations
- Line 2: Possible Normal quality items
- Line 129: This item is not actually accessible via loadout.
- Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
- Template:QWTF Maps Nav has 20 uses and is missing 1 translation
- Line 22: Popular maps (Quake)
- Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Sentry Gun level has 20 uses and is missing 85 translations
- Line 2: Level
- Line 20: Cost
- Line 36: Weaponry
- Line 63: Without shielding:
- Line 82: With Wrangler shielding:
- Line 102: Single barrel machine gun
- Line 120: Maximum ramp-up:
- Line 147: Base damage:
- Line 174: Maximum fall-off:
- Line 201: Attack interval
- Line 221: Without Wrangler:
- Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 248: With Wrangler:
- Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 274: Average DPS
- Line 290: Without Wrangler:
- Line 309: With Wrangler:
- Line 328: 150 rounds
- Line 353: Without Wrangler shielding:
- Line 372: With Wrangler shielding:
- Line 392: Twin-mounted Gatling guns
- Line 410: Maximum ramp-up:
- Line 437: Base damage:
- Line 464: Maximum fall-off:
- Line 491: Attack interval
- Line 511: Without Wrangler:
- Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 538: With Wrangler:
- Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 564: Average DPS
- Line 580: Without Wrangler:
- Line 599: With Wrangler:
- Line 618: 200 rounds
- Line 643: Without Wrangler shielding:
- Line 662: With Wrangler shielding:
- Line 682: Twin-mounted Gatling guns and rocket salvos
- Line 698: Gatling guns
- Line 716: Maximum ramp-up:
- Line 743: Base damage:
- Line 770: Maximum fall-off:
- Line 797: Attack interval
- Line 817: Without Wrangler:
- Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 844: With Wrangler:
- Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 872: Average DPS
- Line 888: Without Wrangler:
- Line 907: With Wrangler:
- Line 926: Rockets
- Line 944: Maximum ramp-up:
- Line 971: Base damage:
- Line 998: Maximum fall-off:
- Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
- Line 1042: Attack interval
- Line 1062: Without Wrangler:
- Line 1081: With Wrangler:
- Line 1100: Note: Can be reflected with the 's
- Line 1117: 200 rounds
- Line 1133: 20 rocket salvos
- Line 1158: Without Wrangler shielding:
- Line 1177: With Wrangler shielding:
- Line 1197: Single barrel machine gun
- Line 1215: Maximum ramp-up:
- Line 1242: Base damage:
- Line 1268: Maximum fall-off:
- Line 1295: Attack interval
- Line 1315: Without Wrangler:
- Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1342: With Wrangler:
- Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1369: Average DPS
- Line 1385: Without Wrangler:
- Line 1404: With Wrangler:
- Line 1423: 150 rounds
- Line 1470: Without :
- Line 1483: With Gunslinger:
- Line 1496: Single barrel machine gun
- Line 1514: Maximum ramp-up:
- Line 1541: Base damage:
- Line 1568: Maximum fall-off:
- Line 1595: Attack interval:
- Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1626: Average DPS:
- Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Line 1654: 150 rounds
- Template:Track listing has 20 uses and is missing 3 translations
- Line 5: №
- Line 27: Сomposer
- Line 49: Length
- Template:Unused Unusual effects has 20 uses and is missing 1 translation
- Line 2: Currently unused Unusual effects
- Template:Crate series/134 has 19 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#134</nowiki>
- Line 49: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/58 has 19 uses and is missing 2 translations
- Line 33: or an Exceedingly Rare Robot-Themed Special Item!
- Line 45: All items above except , or items are also available in quality
- Template:List of taunts related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:Summer 2025 Unusual effects has 19 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
- Line 2: List of bullet-based hitscan weapons
- Template:Crate series/87 has 18 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#87</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Halloween dates has 18 uses and is missing 2 translations
- Line 2: Halloween holiday dates
- Line 46: Holiday was automatically turned on during the 1st of the month.
- Template:List of Finder's Fee owners has 18 uses and is missing 4 translations
- Line 2: Recipient
- Line 25: Date awarded
- Line 48: Item link
- Line 71: Backpack
- Template:List of Memory Maker owners has 18 uses and is missing 4 translations
- Line 2: Nominated for
- Line 18: Recipient
- Line 40: Item link
- Line 62: Backpack
- Template:List of action items related to achievements has 18 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
- Line 2: Community Sparkle Unusual effects
- Template:Crate series/89 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#89</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:Smissmas dates has 17 uses and is missing 2 translations
- Line 2: Smissmas holiday dates
- Line 42: Holiday was automatically turned on during the 1st of the month.
- Template:Strange part restrictions has 17 uses and is missing 54 translations
- Line 2: List of Strange Parts
- Line 16: Tag Required
- Line 34: Can Deal Damage
- Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
- Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
- Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
- Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
- Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
- Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
- Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
- Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
- Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
- Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
- Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
- Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
- Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
- Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
- Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
- Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
- Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
- Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
- Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
- Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
- Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
- Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
- Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
- Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
- Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
- Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
- Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
- Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
- Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
- Line 649: Can Deal Gib Damage
- Line 690: Can Deal Damage<br>to buildings
- Line 731: Can Headshot
- Line 773: Can Reflect Projectiles
- Line 814: Can Extinguish
- Line 855: Can Deal<br>Posthumous Damage
- Line 897: Can Deal<br>Critical Damage
- Line 939: Can be Equipped<br>by Soldier or Demoman
- Line 981: Can Destroy Sappers
- Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
- Line 1013: Can Deal<br>Long-Range Damage
- Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
- Line 1045: Can Deal Taunt Damage
- Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
- Line 1075: Is Cosmetic
- Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
- Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
- Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
- Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
- Line 1146: Can Heal Allies
- Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
- Line 1179: Numbers indicate the series of that each item can be obtained from.
- Template:Upgrade station building has 17 uses and is missing 12 translations
- Line 1: These are available only to the .
- Line 17: Buildings' upgrades
- Line 29: Upgrade
- Line 48: Cost
- Line 70: +1 Disposable Sentry Gun
- Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 120: +50% to the Engineer, not the buildings.
- Line 136: +100% Building Health
- Line 151: All
- Line 188: 10% faster sentry fire rate.
- Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
- Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
- Template:Upgrade station canteen has 17 uses and is missing 9 translations
- Line 3: These are available to any class with a , , or in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
- Line 17: Canteen's upgrades
- Line 29: Upgrade
- Line 44: Cost
- Line 76: user and triples fire rate for 5 seconds.
- Line 106: Gives the user a stock and a shield that blocks 90% of incoming damage around the user's Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 136: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for , Demoman , items for Heavy, Energy-based weapons aside from the , the , or .
- Line 166: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 197: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:MvM canteen has 16 uses and is missing 13 translations
- Line 4: Image
- Line 16: Type
- Line 28: Usage
- Line 42: Become Übercharged
- Line 54: Supplies 5 seconds of personal invincibility.
- Line 68: Become Crit Boosted
- Line 80: Full critical power for 5 seconds.
- Line 94: Refill Clips and Ammo
- Line 106: Instant and magazine refill.
- Line 120: Teleport To Spawn
- Line 132: Immediately returns user to and supplies temporary speed boost.
- Line 146: Building Upgrade
- Line 158: Upgrades user Engineer's to level 3 in a hurry.
- Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyscout has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyspy has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/directors has 15 uses and is missing 1 translation
- Line 7: or an Exceedingly Rare Unusual Taunt!
- Template:List of Christmas maps has 15 uses and is missing 3 translations
- Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 48: Date added<br>(Event)
- Line 70: Developer(s)
- Template:List of Community item owners has 15 uses and is missing 120 translations
- Line 3: Recipient
- Line 20: Weapon(s)
- Line 37: Reason
- Line 55: Item link
- Line 72: Backpack
- Line 89: Wiki profile
- Line 109: TF2 closed beta lead.
- Line 124: Created textures for .
- Line 135: Creator of the popular map .
- Line 151: Contributor to (created the bomb cart).
- Line 167: Creator of .
- Line 178: Also created .
- Line 194: Creator of .
- Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
- Line 221: Creator of , , and .
- Line 237: Creator of .
- Line 253: Created the intro video for .
- Line 345: Creator of the TF2 Tips and Tricks video series.
- Line 407: Starter of the .
- Line 482: Founder.
- Line 555: PC Gamer employee. Co-creator of the Equalizer.
- Line 566: Several of the weapons have altered stats and abilities.
- Line 588: PC Gamer employee.
- Line 599: Several of the weapons have altered stats and abilities.
- Line 616: Contributor to (created multiple posters and signs).
- Line 634: Contributor to .
- Line 650: News poster at halflife2.net.
- Line 676: Founder/Head Admin of .
- Line 698: Co-creator of the Equalizer.
- Line 714: Creator of tf2stats.net.
- Line 753: Creator of .
- Line 764: Also created , featured on the .
- Line 780: Main Heavy in .
- Line 802: Original Organizer of ETF2L Highlander.
- Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
- Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
- Line 874: Helped several people texture weapons for the Contribute! program.
- Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
- Line 901: Creator of the items.
- Line 917: Creator of kill icons for various weapons.
- Line 928: Creator of the .
- Line 951: Creator of the kill icon.
- Line 968: Repeat assistant in helping Valve track down TF2 issues.
- Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
- Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
- Line 1029: Contributor to .
- Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
- Line 1056: Gave detailed map exploit information to Valve.
- Line 1072: Project Leader of HLStatsX Community Edition.
- Line 1089: Provided feedback regarding a certain bug.
- Line 1107: Creator of .
- Line 1118: Contributor to the Swamp Theme. Also created .
- Line 1197: Posted requests and bugs - one of the top avatar submitters .
- Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
- Line 1248: Also the creator of TF2Gallery.
- Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
- Line 1279: Dutch moderator on Steam Translation Server.
- Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
- Line 1414: Helped create the German translation of TF2.
- Line 1436: Contributed to the Steam Translation Server.
- Line 1458: Helped create the Hungarian translation of TF2.
- Line 1627: Helped translating Team Fortress 2 in Romanian.
- Line 1637: Originally had a Wrench.
- Line 1667: Russian translator on the Steam Translation Server.
- Line 1740: Creator of the ETF2L Highlander Challenge medals.
- Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
- Line 1773: Chief Editor at HLPortal.de
- Line 1794: Creator of eXtv.
- Line 1817: Creator of SOAP DM and MGE mod.
- Line 1872: Created community tips for the June 10, 2010 update.
- Line 1889: Helped organize the .
- Line 1912: Creator of the TF2B backpack viewer.
- Line 1941: Creator of PropHunt.
- Line 2029: Creator of .
- Line 2045: Contributed s in the .
- Line 2069: Contributed ideas and testing for MGEMod by Lange.
- Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
- Line 2107: TF2Maps.net founder.
- Line 2129: Submitted many response rules.
- Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
- Line 2175: Novint employee.
- Line 2191: Creator of .
- Line 2207: Creator of the OPTF2 backpack viewer.
- Line 2218: Also a administrator.
- Line 2240: Primary Hat Helper for .
- Line 2256: Created and organised Hats for Help.
- Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
- Line 2318: Named and helped publicize Hats for Help.
- Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
- Line 2351: Creator of the . Also contributed to the and the .
- Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
- Line 2402: Make a Wish Foundation gift.
- Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
- Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
- Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
- Line 2559: Head of the TF2TV Casting organization.
- Line 2579: TF2 Outpost creator.
- Line 2594: Administrator of ozfortress.
- Line 2609: Senior Administrator of ozfortress.
- Line 2634: Created the Community Fortress Mentor Program.
- Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
- Line 2684: Founder/Head Admin of VanillaTv.
- Line 2698: Long term ETF2L admin and head admin.
- Line 2713: Founder/Head Admin of eXtv.
- Line 2746: Founder/Head Admin of ETF2L.
- Line 2777: Founder/Head Admin of Wireplay.
- Line 2819: Creator of SteamRep.
- Line 2834: Creator of .
- Line 2844: Also SteamRep Admin.
- Line 2891: Assisted Valve in fixing bugs and map exploits.
- Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
- Line 2928: Contributor to .
- Line 2947: Creator of marketplace.tf and scrap.tf.
- Line 2966: Created the script to link items in-game to the .
- Line 2976: Also a Administrator.
- Line 3004: Admin, one of the original Admins.
- Line 3013: Originally had a Jarate.
- Line 3039: Created and organised Hats for Help.
- Line 3072: Halflife2.net staff.
- Line 3093: Creator of the Nerf Now!! web comic.
- Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
- Line 7: List of weapons with damage vulnerability and resistance
- Line 25: While under the effects, immune to all damage.
- Line 43: +25% damage vulnerability on wearer.
- Line 61: +25% fire damage resistance when active.
- Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
- Line 98: +10% damage vulnerability on wearer.
- Line 119: While 'Mmmph' taunting, immune to all damage.
- Line 137: +50% explosion self-damage vulnerability on wearer.
- Line 153: +20% damage vulnerability when active.
- Line 174: +50% fire damage resistance on wearer.
- Line 187: +30% explosive damage resistance on wearer.
- Line 205: +20% fire damage resistance on wearer.
- Line 217: +20% explosive damage resistance on wearer.
- Line 234: +15% fire damage resistance on wearer.
- Line 246: +15% explosive damage resistance on wearer.
- Line 264: +10% bullet damage vulnerability on wearer.
- Line 281: +15% damage vulnerability when active.
- Line 301: +20% damage resistance when below 50% health and spun up.
- Line 317: +20% damage resistance when below 50% health and spun up.
- Line 334: While under the effects, +20% damage vulnerability.
- Line 352: +30% damage vulnerability when active.
- Line 367: +40% damage resistance from ranged sources while active.
- Line 380: +100% damage vulnerability from melee sources while active.
- Line 401: +20% fire damage vulnerability on wearer.
- Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 454: +50% fire damage resistance on wearer.
- Line 466: Grants full immunity to the effects of afterburn.
- Line 484: 20% damage vulnerability when active.
- Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 524: While , +20% damage resistance.
- Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
- Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
- Template:List of slowdown penalty weapons has 15 uses and is missing 14 translations
- Line 6: List of slowdown penalty weapons
- Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
- Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 95: * Movement speed reduced to 27% while charging.
- Line 117: * Movement speed reduced to 79% while deployed.
- Line 140: * Movement speed is reduced to 37% while spun up.
- Line 170: * Movement speed is reduced to 14.66% while spun up.
- Line 192: * Movement speed is reduced to 90% while hauling a building.
- Line 208:
- Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
- Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
- Line 286: * Movement speed is reduced to 27% while charging.
- Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
- Line 387: Includes , , and variants.
- Template:List of slowdown-inflicting weapons has 15 uses and is missing 4 translations
- Line 5: List of slowdown-inflicting weapons
- Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
- Line 58: * On Hit: 100% chance to slow target.
- Line 128: Includes , , and variants.
- Template:MvM giant robots has 15 uses and is missing 9 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Abilities
- Line 39: Super Scout
- Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 65: Rapid Fire Soldier
- Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 91: Deflector Heavy
- Line 103: Can shoot down projectiles such as rockets and grenades.
- Template:MvM sentry buster has 15 uses and is missing 5 translations
- Line 2: Machine
- Line 14: Based on
- Line 26: Abilities
- Line 39: Sentry Buster
- Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
- Template:Weapons missing critglows has 15 uses and is missing 1 translation
- Line 5: List of weapons with missing critical glow effect
- Template:Assist items has 14 uses and is missing 2 translations
- Line 4: Cosmetic items that affect the killfeed in Pyroland
- Line 278: This item gets credited with the kill instead, with the player receiving the assist credit.
- Template:Cosmetic grade table has 14 uses and is missing 2 translations
- Line 3: Cosmetic/Grade
- Line 19: Preview
- Template:Crate series/110 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#110</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/111 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#111</nowiki>
- Line 42: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/114 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#114</nowiki>
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/141 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#141</nowiki>
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Custom maps unreleased stub has 14 uses and is missing 4 translations
- Line 6: You are so small! Is funny to me!
- Line 30: '''This is an '''. As such, it is not complete.
- Line 37: You can help Team Fortress Wiki by .
- Line 61: '''''Notes''''':
- Template:List of Mysterious Promos has 14 uses and is missing 19 translations
- Line 3: Bundle
- Line 14: Bundle release
- Line 25: Items inside
- Line 36: Item revealed
- Line 50: <br>&
- Line 62: &
- Line 74:
- Line 86:
- Line 101:
- Line 116:
- Line 131:
- Line 146:
- Line 161:
- Line 176:
- Line 191:
- Line 206: Genuine
- Line 221: Genuine
- Line 235: Genuine
- Line 249:
- Template:Weapon Ban List has 14 uses and is missing 7 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 10: Slot
- Line 18: 6v6
- Line 25: Highlander
- Line 32: 4v4
- Line 2023: This weapon cannot be used by either the Engineer or the Spy.
- Line 2071: This weapon cannot be used by the Spy.
- Template:Crate series/stockpile has 13 uses and is missing 1 translation
- Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
- Template:Item timeline 2009 has 13 uses and is missing 7 translations
- Line 16: Also included in this update:
- Line 85: First set of hats introduced in the game
- Line 243: * is released as a headgear item.
- Line 382: * The is given to players who did not use external applications to gain items more quickly.
- Line 407: Also included in this update:
- Line 473: Also included in this update:
- Line 518: Also included in this update:
- Template:Item timeline 2012 has 13 uses and is missing 23 translations
- Line 24: * Added promotional items for ''''.
- Line 60: * Added promotional items for ''''.
- Line 117: * Added a promotional item for ''''.
- Line 145: * 2 new s were introduced
- Line 196: * Added a promotional item for ''''.
- Line 257: * Added daily periodic reward for wins, purchases, and .
- Line 282: * Added a promotional item for ''''.
- Line 303: * Added three new .
- Line 339: * Added two promotional items for ''''.
- Line 397: * Added three promotional items for ''''.
- Line 462: * Added three promotional items for ''''.
- Line 527: * Added City on Fire items.
- Line 679: * Added .
- Line 726: * Added promotional items for ''''.
- Line 775: * Added promotional items for ''''.
- Line 820: * Added promotional item for ''''.
- Line 895: * Added promotional items for ''''.
- Line 982: * Added promotional items for ''''.
- Line 1029: * Added promotional items for ''''.
- Line 1121: * Added promo.
- Line 1147: * 1 new map ()
- Line 1257: * Added promotional item for ''''
- Line 1317: * Added promotional item for ''''.
- Template:Item timeline 2014 has 13 uses and is missing 35 translations
- Line 23: * Added for UGC competitors.
- Line 41: * Added 43 community-contributed items to the Strongbox Crate.
- Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 190: * Added a key to unlock the Strongbox Crate.
- Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
- Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
- Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 273: * Added a tournament medal for InfoShow LAN Party participants.
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Line 307: * Added tournament medals for ETF2L competitors.
- Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
- Line 343: * Added tournament medals for LBTF2 competitors.
- Line 358: * Added tournament medals for AsiaFortress Cup competitors.
- Line 373: *
- Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
- Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 803: * Added a key to unlock the Limited Late Summer Crate.
- Line 818: * Added a tournament medal for 2014 Florida LAN participants.
- Line 833: *
- Line 1046: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1069: * Added Gamers Assembly tournament medals.
- Line 1089: * Added the TF2mixup 2014 medal.
- Line 1104: * Added the TF Tomb Contest 2014 winners.
- Line 1121: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
- Line 1136: *
- Line 1248: * Added a cosmetic item to the .
- Line 1274: * Added a medal for those who contributed to the End of the Line Update.
- Line 1289: * begins.
- Line 1439: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2016 has 13 uses and is missing 15 translations
- Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
- Line 33: * Added the Civilian Grade Stat Clock.
- Line 48: * Added Gamers Assembly 2016 tournament medals.
- Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
- Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
- Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
- Line 250: * Added Random Acts of TF2 medals.
- Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
- Line 272: * Added Prinny promo items for purchasing
- Line 294: * Added the Florida LAN 2016 community medal.
- Line 309: * Added the Tip of the Hats 2016 community event medals.
- Line 425: * Added the GA'lloween 2016 community event medals.
- Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
- Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
- Line 534: * Added the Winter Wonderland 2016 community medals.
- Template:Item timeline 2017 has 13 uses and is missing 41 translations
- Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
- Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
- Line 39: * Added Rally Call Charity Tournament community medals.
- Line 49: * Added ozfortress Season 18 tournament medals.
- Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
- Line 88: * Added Gamers Assembly 2017 tournament medals.
- Line 102: * Added tournament medals and community medals.
- Line 147: * Added the Audio File for the .
- Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
- Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
- Line 185: * New community cosmetics case with 19 items.
- Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
- Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
- Line 277: * Added Arms Race 3 community medals.
- Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
- Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
- Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
- Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
- Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
- Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
- Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
- Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
- Line 382: * Added the TF2Maps Charitable Heart.
- Line 638: * Added Ready Steady Pan tournament medals.
- Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
- Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
- Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
- Line 693: * Added Insomnia 61 tournament medals.
- Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
- Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
- Line 723: * Added ozfortress Season 20 tournament medals.
- Line 733: * Added Tip of the Hats 2017 community medals.
- Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
- Line 796: * Added the Titanium Tank Participant medal.
- Line 810: * Added Jingle Jam 2017 community medals.
- Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
- Line 841: * Added the Heals for Reals 2017 community medals.
- Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
- Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
- Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
- Line 909: * Added Ready Steady Pan Season 3 tournament medals.
- Template:Limited quantity table has 13 uses and is missing 2 translations
- Line 2: List of items with the Limited attribute
- Line 210: Multiple classes
- Template:Cart speeds has 12 uses and is missing 3 translations
- Line 2: Multiplier
- Line 22: Rate
- Line 42: Backwards
- Template:Item tradability list has 12 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 187: Divided amongst the 18 first bots
- Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
- Line 1: No files changed
- Template:Unused Maps Nav has 12 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Contracts/mercenary park has 11 uses and is missing 5 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 152:
- Line 230:
- Line 438: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
- Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 623: Activating one of the contracts makes the other two permanently unavailable.
- Template:Craftable Scout hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Spy hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:List of weapons unable to crit has 11 uses and is missing 10 translations
- Line 3: List of weapons unable to deal Critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
- Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
- Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
- Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal critical hits or mini-crits
- Line 18: Lunchbox items
- Line 48: Jars
- Line 72: Backpacks
- Line 98: Boots
- Line 120: Shields
- Line 138: Medi guns
- Line 160: Cloaking devices
- Line 184: Sappers
- Line 219: Includes , , , and variants.
- Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
- Line 2: List of weapons able to deal random and situational critical hits
- Line 18: * Deals critical hits when striking a burning enemy.
- Line 34: * Ornament will crit if it hits from a significant distance.
- Line 50: * Will crit at any time it would normally mini-crit.
- Line 68: * Will score a critical hit if it hits a player who is already on fire.
- Line 86: * Will grant 5 seconds of crit boost to all of the 's weapons upon killing a target.
- Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to instead of dealing damage.
- Line 119: Includes variant.
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 40: Other weapons
- Line 69: Includes , , , and variants.
- Template:Multi-class hat table has 10 uses and is missing 1 translation
- Line 4: Multi-class
- Template:Reskins/multiple classes has 10 uses and is missing 18 translations
- Line 3: List of reskins (multiple classes)
- Line 20: Slot
- Line 34: Item
- Line 48: Reskin of
- Line 67: All default melee weapons
- Line 81: Added in the for players who owned ''''.
- Line 97: Added in the , as part of the to promote the .
- Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
- Line 129: Added in the for the update.
- Line 146: Added in the , and has been given to the finalists of the , , , , and .
- Line 162: Added in the for players who pre-purchased ''''.
- Line 178: Added in the for the .
- Line 195: All default melee weapons
- Line 210: Added in the for the update.
- Line 228: All default melee weapons
- Line 242: Added in the , and given to the contest winners of the , , , , , and .
- Line 259: Added in the as part of the .
- Line 275: Added in the for players who purchased before the 4th of July, 2016.
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:First annual saxxy winners has 9 uses and is missing 4 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
- Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
- Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
- Line 12: RED players
- Line 23: Nº of Zombies
- Template:Explosion sources has 8 uses and is missing 9 translations
- Line 2: Explosion sources
- Line 19: Rockets
- Line 59: Grenades
- Line 84: Stickybombs
- Line 109: Exploding flares
- Line 131: Environment
- Line 153: Includes , , and variants.
- Line 169: Knockback only affects the user.
- Line 185: Level 3 upgrade only.
- Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:Item timeline 2024 has 8 uses and is missing 8 translations
- Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
- Line 95: * Die wurde hinzugefügt.
- Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 205: * Die wurde hinzugefügt.
- Line 220: * Die wurde hinzugefügt.
- Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Line 337: * Die wurde hinzugefügt.
- Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
- Template:AltTimeline has 7 uses and is missing 6 translations
- Line 3: Date
- Line 18: Event
- Line 33: Source
- Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
- Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Sapper upgrades has 7 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 7: / Duration
- Line 12: Radius of Effect
- Template:Tools can drop list has 7 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 24: Crates
- Line 33: Active
- Line 45: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 54: Tools that ''used'' to be found via a random drop
- Line 75: Crates
- Line 84: Retired and
- Line 140: These Strange Parts dropped previously:
- Template:Case bonus drops has 6 uses and is missing 4 translations
- Line 1:
- Line 11: Possible bonus items from cases
- Line 20:
- Line 65: Winter Cosmetic Cases
- Template:Cosmetic can drop list has 6 uses and is missing 2 translations
- Line 3: Cosmetics that ''can'' be found via a random drop.
- Line 891: Multiple classes
- Template:List of underworlds has 6 uses and is missing 20 translations
- Line 2: '''Note:''' Community maps are identified in italics.
- Line 28: Contains
- Line 36: On Entrance
- Line 44: On Exit
- Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 384: Health drain only applies while portal is closed.
- Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 502: Health drain only applies after lingering for too long.
- Line 527: Health drain only applies after lingering for too long.
- Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
- Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 800: Also grants increased jump height upon exit.
- Line 849: The secret exit also applies the buff.
- Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
- Template:Perks perk table has 6 uses and is missing 19 translations
- Line 1: Perks
- Line 11: Perk
- Line 47: +50% reserve ammo and ammo and metal regeneration
- Line 81: On kill, grants 2 seconds of Mini-Crits
- Line 114: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
- Line 147: Mini-Crits become full Critical hits
- Line 180: +40% extra healing gained from all healing sources
- Line 214: On death, summons a friendly Skeleton
- Line 248: +10% movement speed
- Line 282: On death, the killer is Marked For Death for 6 seconds
- Line 316: Double melee damage
- Line 324: Patience
- Line 350: Grants up to 7 health per second
- Line 384: +50% projectile speed and reduced spread
- Line 418: +15% firing, reloading, and weapon switching speed
- Line 452: +10% damage resistance
- Line 487: On kill, reveals the three closest enemies for 5 seconds
- Line 521: Once per round, players can be revived by a Medic
- Line 555: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Contracts/gun mettle has 5 uses and is missing 84 translations
- Line 10: Objectives
- Line 27: Score points as Scout: 1 CP
- Line 31: Kill a Demoman as Scout: 2 CP
- Line 35: Kill as Scout: 2 CP
- Line 39: Kill while mid-jump as Scout: 5 CP
- Line 43: Kill a Medic as Scout: 5 CP
- Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 54: Score points as Soldier: 1 CP
- Line 58: Get a direct hit with a rocket: 2 CP
- Line 62: Secondary weapon kill as Soldier: 3 CP
- Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
- Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
- Line 77: Score points as Pyro: 1 CP
- Line 81: Kill as Pyro: 2 CP
- Line 85: Extinguish a teammate as Pyro: 3 CP
- Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
- Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
- Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
- Line 104: Score points as Demoman: 1 CP
- Line 108: Sticky grenade kill as Demoman: 2 CP
- Line 112: Get a kill as Demoman: 2 CP
- Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
- Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
- Line 124: Bash an enemy with a shield: 7 CP
- Line 131: Score points as Heavy: 1 CP
- Line 135: Get a kill as Heavy: 2 CP
- Line 139: Kill a Scout as Heavy: 4 CP
- Line 143: Kill a Heavy as Heavy: 4 CP
- Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
- Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
- Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
- Line 162: Score points as Engineer: 1 CP
- Line 166: Get a kill as with a Sentry: 2 CP
- Line 170: Teleport a teammate: 2 CP
- Line 174: Get a kill as Engineer: 5 CP
- Line 178: Dispense 500 health to teammates: 10 CP
- Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
- Line 189: Score points as Medic: 1 CP
- Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
- Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
- Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
- Line 208: Score points as Sniper: 1 CP
- Line 212: Scoped bodyshot kill as Sniper: 2 CP
- Line 216: Kill a Medic as Sniper: 2 CP
- Line 220: Kill a Heavy as Sniper: 2 CP
- Line 224: Get a kill as Sniper: 2 CP
- Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
- Line 235: Score points as Spy: 2 CP
- Line 239: Kill a Medic as Spy: 4 CP
- Line 243: Kill a Sniper as Spy: 4 CP
- Line 247: Get a kill as Spy: 4 CP
- Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
- Line 255: '''(Advanced)''' Get a Backstab: 6 CP
- Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
- Line 266: Get a kill on Powerhouse: 1 CP
- Line 270: Score points on Powerhouse: 1 CP
- Line 274: Capture an objective on Powerhouse: 10 CP
- Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
- Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
- Line 289: Score points on Snowplow: 1 CP
- Line 293: Capture an objective on Snowplow: 10 CP
- Line 297: Defend an objective on Snowplow: 10 CP
- Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
- Line 308: Score points on Borneo: 1 CP
- Line 312: Capture an objective on Borneo: 10 CP
- Line 316: Defend an cart on Borneo: 10 CP
- Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
- Line 327: Score points on Suijin: 1 CP
- Line 331: Defend the objective on Suijin: 10 CP
- Line 335: Capture the objective on Suijin: 10 CP
- Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
- Line 346: Score points: 1 CP
- Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 357: Get a kill: 1 CP
- Line 361: Kill a Scout: 3 CP
- Line 365: Kill a Soldier: 3 CP
- Line 369: Kill a Pyro: 3 CP
- Line 373: Kill a Demoman: 3 CP
- Line 377: Kill a Heavy: 3 CP
- Line 381: Kill an Engineer: 3 CP
- Line 385: Kill a Medic: 3 CP
- Line 389: Kill a Sniper: 3 CP
- Line 393: Kill a Spy: 3 CP
- Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Template:Contracts/merasmissions has 5 uses and is missing 2 translations
- Line 10: Objectives
- Line 338: Added in .
- Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 14: Notable Robots
- Line 25:
- Line 38:
- Line 48:
- Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
- Line 3: Operation Oil Spill missions
- Line 14: Notable Robots
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 13: Notable Robots
- Line 27:
- Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 18: Guaranteed loot
- Line 28: Item from the random drop pool
- Line 37: Upon tour<br>completion
- Line 44: Guaranteed loot
- Line 53: Silver Botkiller MK.II weapons
- Line 61: Rare loot
- Line 72: Gold Botkiller Mk.II weapons
- Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 90: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
- Line 53: No 100% critical hit chance on kill
- Line 115: Spawns from the flank
- Line 205: Spawns from the flank
- Line 246: The
- Line 334: Spawns from the flank
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
- Line 17: No overheal penalty
- Line 28: No overheal penalty
- Line 36: No overheal penalty
- Line 44: No overheal penalty
- Line 52: No overheal penalty
- Line 60: Resists bullet damage
- Line 66: No overheal penalty
- Line 74: Resists blast damage
- Line 80: No overheal penalty
- Line 88: Resists fire damage
- Line 94: No overheal penalty
- Line 111: No overheal penalty
- Line 144: No modified health and size
- Line 162: The
- Line 207: No overheal penalty
- Line 274: No overheal penalty
- Line 287: No overheal penalty
- Line 318: Behaves similarly to regular Sniper-bots
- Line 344: Cannot disguise
- Line 368: Does not take falling damage
- Line 393: Does not take falling damage
- Line 457: The
- Line 469: Reverses enemy building construction
- Line 487: Behaves similarly to regular Sniper-bots
- Line 498: Spawns similarly to Spy-bots
- Line 518: Administrator will announce its arrival
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40:
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71:
- Line 101: The
- Line 106:
- Line 109: The
- Line 124:
- Line 129: The
- Line 129: Chip Carrier
- Line 167:
- Line 187:
- Line 206:
- Line 211: The
- Line 211: Chip Carrier
- Line 233:
- Line 239:
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389:
- Line 398:
- Line 405: No max health drain
- Line 414:
- Line 421: No max health drain
- Line 430:
- Line 437: No max health drain
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Trade Offer errors has 5 uses and is missing 22 translations
- Line 2: Steam trade offer errors
- Line 11: Error code<br>Internal name
- Line 19: Encountered when
- Line 27: Explanation
- Line 37: Sending, accepting, declining, or cancelling trade offers.
- Line 45: Generic failure, shown if a more specific error could not be determined.
- Line 55: Sending, accepting, declining, or cancelling trade offers.
- Line 63: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
- Line 73: Sending, accepting, declining, or cancelling trade offers.
- Line 81: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
- Line 91: Sending, accepting, declining, or cancelling trade offers.
- Line 99: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
- Line 109: Sending, accepting, declining, or cancelling trade offers.
- Line 117: The trade offer service is currently unavailable.
- Line 127: Sending, accepting, declining, or cancelling trade offers.
- Line 135: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
- Line 145: Sending, accepting, declining, or cancelling trade offers.
- Line 153: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
- Line 163: Accepting trade offers.
- Line 171: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
- Line 181: Sending trade offers.
- Line 189: Trade offer cannot be send because you have recently changed your Steam username.
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7:
- Line 28:
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40:
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236:
- Line 239:
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271:
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15:
- Line 17: The
- Line 22: The
- Line 24:
- Line 27: Spawns similarly to Spy-bots
- Line 46:
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307:
- Line 309: The
- Line 313:
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504:
- Line 510:
- Line 522:
- Line 522:
- Line 522: The
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288:
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304:
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32:
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86:
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
- Line 55: "
- Line 55: "
- Line 145: "
- Line 145: "
- Line 236: "
- Line 236: "
- Line 267:
- Line 306: "
- Line 306: "
- Line 313: The
- Line 318: The
- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
- Line 10: "
- Line 10: "
- Line 18: "
- Line 18: "
- Line 26: "
- Line 26: "
- Line 26:
- Line 33: A
- Line 34:
- Line 39:
- Line 44: B
- Line 45:
- Line 52: A
- Line 53: "
- Line 53: "
- Line 58: B
- Line 58: A
- Line 59: Unused type
- Line 70: C
- Line 70: B
- Line 76: C
- Line 76: C
- Line 82: C
- Line 82: C
- Line 88: C
- Line 88: C
- Line 94: D
- Line 94: C
- Line 95: Unused type
- Line 108: A
- Line 109: Unused type
- Line 115: "
- Line 115: "
- Line 115:
- Line 120: B
- Line 120: B
- Line 121: Not required to finish the wave
- Line 132: B
- Line 132: B
- Line 133: Not required to finish the wave
- Line 144: Not required to finish the wave
- Line 155: Not required to finish the wave
- Line 166: Not required to finish the wave
- Line 177: Not required to finish the wave
- Line 188: Not required to finish the wave
- Line 199: Not required to finish the wave
- Line 210: Not required to finish the wave
- Line 221: Not required to finish the wave
- Line 232: Not required to finish the wave
- Line 243: Not required to finish the wave
- Line 254: Not required to finish the wave
- Line 265: Not required to finish the wave
- Line 276: Not required to finish the wave
- Line 287: Not required to finish the wave
- Line 298: Not required to finish the wave
- Line 309: Not required to finish the wave
- Line 320: Not required to finish the wave
- Line 331: Not required to finish the wave
- Line 342: Not required to finish the wave
- Line 361: A
- Line 362: "
- Line 362: "
- Line 367: "
- Line 367: "
- Line 367: The
- Line 367: The
- Line 372: B
- Line 372: A
- Line 373: "
- Line 373: "
- Line 378: B
- Line 378: B
- Line 379: "
- Line 379: "
- Line 384: "
- Line 384: "
- Line 389: C
- Line 389: B
- Line 390: "
- Line 390: "
- Line 400: "
- Line 400: "
- Line 400: The
- Line 400: The
- Line 405: D
- Line 406: "
- Line 406: "
- Line 406:
- Line 406:
- Line 411: E
- Line 413: "
- Line 413: "
- Line 418: "
- Line 418: "
- Line 420: F
- Line 421: "
- Line 421: "
- Line 426: G
- Line 428: "
- Line 428: "
- Line 433: "
- Line 433: "
- Line 435: "
- Line 435: "
- Line 439: A
- Line 440:
- Line 440:
- Line 445: A
- Line 447:
- Line 447:
- Line 452: The
- Line 452:
- Line 452:
- Line 454: B
- Line 454: A
- Line 455: The
- Line 455:
- Line 455:
- Line 460: B
- Line 460: B
- Line 461: The
- Line 461:
- Line 461:
- Line 466: The
- Line 466:
- Line 466:
- Line 471: C
- Line 471: A
- Line 472: The
- Line 472:
- Line 472:
- Line 477: C
- Line 477: C
- Line 478:
- Line 478:
- Line 483: The
- Line 483:
- Line 483:
- Line 489:
- Line 490:
- Line 498: "
- Line 498: "
- Line 503: "
- Line 503: "
- Line 508: "
- Line 508: "
- Line 513: "
- Line 513: "
- Line 518: "
- Line 518: "
- Line 523: "
- Line 523: "
- Line 529: "
- Line 529: "
- Line 534: "
- Line 534: "
- Line 540: "
- Line 540: "
- Line 547: A
- Line 548: "
- Line 548: "
- Line 553: B
- Line 553: A
- Line 567: "
- Line 567: "
- Line 569: B
- Line 569: B
- Line 576: "
- Line 576: "
- Line 576: A
- Line 581: "
- Line 581: "
- Line 581: A
- Line 586: "
- Line 586: "
- Line 586: A
- Line 594: "
- Line 594: "
- Line 601: A
- Line 602: Normal Variants
- Line 608: "
- Line 608: "
- Line 608: The
- Line 613: A
- Line 613: A
- Line 614: Giant Variants
- Line 620: "
- Line 620: "
- Line 620: The
- Line 625: B
- Line 625: A
- Line 626: Normal Variants
- Line 632: "
- Line 632: "
- Line 637: B
- Line 637: B
- Line 638: Giant Variants
- Line 644: "
- Line 644: "
- Line 649: C
- Line 649: B
- Line 650: "
- Line 650: "
- Line 650: The
- Line 655: C
- Line 655: C
- Line 656: "
- Line 656: "
- Line 656: The
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Water locations table has 4 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 720: First BLU spawn leads to small river (shallow water).
- Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 738: Small pools around the map.
- Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 765: There are small ponds of deep water around the valley below the central tower.
- Line 774: The center of the map has a canal of deep water.
- Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 792: There is a large lake with a boathouse.
- Template:Aquarius water speed has 3 uses and is missing 4 translations
- Line 3: Speed boost
- Line 9: Underwater speed on Aquarius
- Line 15: Regular underwater speed
- Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
- Template:LODcmodelTable has 3 uses and is missing 27 translations
- Line 3: Item
- Line 14: Highest quality (polycount)
- Line 25: Lowest quality LOD (polycount)
- Line 36: LOD efficiency
- Line 173: Unused
- Line 311: bugle
- Line 357: transceiver
- Line 415: backpack
- Line 431: bugle
- Line 475: Unused
- Line 499: detonated
- Line 521: flag
- Line 549: flag
- Line 641: Includes 1 shell
- Line 693: Varies with applied
- Line 709: Unused
- Line 763: flag
- Line 783: Unused
- Line 807: pack
- Line 847: conch
- Line 881: wooden box
- Line 927: broken
- Line 961: ammo belt
- Line 975: Overlaid on
- Line 999: dragon head
- Line 1075: wrap
- Line 1091: attachment
- Template:LODwmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439:
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259:
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229:
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436:
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51:
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136:
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367:
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Death pits close on arrival
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
- Line 80: Goes to the hatch first
- Line 107: Goes to the hatch first
- Line 195: Goes to the hatch first
- Line 250: Goes to the hatch first
- Line 331: Goes to the hatch first
- Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
- Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
- Template:Bot skill levels has 2 uses and is missing 80 translations
- Line 2: Differences between bot skill levels
- Line 11: Skill
- Line 19: Skill level
- Line 29: Easy
- Line 37: Normal
- Line 45: Hard
- Line 53: Expert
- Line 62: Reaction time
- Line 74: Time until bot reacts to a player entering its field of view
- Line 83: Aiming interval
- Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 103: / aim
- Line 111: Vertical compensation:
- Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
- Line 128: aim
- Line 136: Vertical compensation:
- Line 143: Aims for headshot?
- Line 151: Vertical compensation:
- Line 158: Aims for headshot?
- Line 165: Only close range (150 s)
- Line 173: Vertical compensation:
- Line 180: Aims for headshot?
- Line 187: Always
- Line 195: Aims based on the command
- Line 204: aim
- Line 212: Always aims at the enemy's center
- Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
- Line 227: Bots with the or always aim at the body
- Line 236: aim
- Line 244: Always aims for body
- Line 251: Aims between the head and center
- Line 258: Always aims for the head
- Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 274: 10% chance
- Line 281: 30% chance
- Line 288: 60% chance
- Line 295: 90% chance
- Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 310: Prioritizes over healing target?
- Line 318: 50% chance
- Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
- Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 345: Dodging skills
- Line 352: Never attempts to dodge
- Line 359: Dodges when holding a damage-dealing weapon
- Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
- Line 374: Avoids running into enemies?
- Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 391: Chance to
- Line 398: 0% chance
- Line 405: 50% chance
- Line 412: 90% chance
- Line 419: 100% chance
- Line 426: Used for both reflecting projectiles and pushing players away
- Line 434: choice
- Line 441: Random class
- Line 448: Random member of the enemy team's class
- Line 457: Disguise behavior
- Line 464: Looks towards enemy players when in view
- Line 471: Avoids looking at enemies
- Line 479: Attempts to ?
- Line 486: Always attempts to backstab players, even if enemy is facing the bot
- Line 493: Only backstabs if the enemies are turned less than 45 degrees away
- Line 500: Only backstabs if the enemies are turned less than 78 degrees away
- Line 507: Only backstabs if a backstab is possible on the enemy
- Line 515: Switches to secondary?
- Line 523: s switch away if primary is empty
- Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
- Line 535: Snipers switch away if enemy is closer than 750 Hammer units
- Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
- Line 549: Retreats to reload?
- Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
- Line 566: Chance to roam far away when defending control point?
- Line 573: 10% chance
- Line 580: 50% chance
- Line 587: 75% chance
- Line 594: 90% chance
- Line 601: Bots only roam if there is enough time left on the clock (determined by )
- Line 609: Attempts to block the capture of a control point?
- Line 621: A list of quiet weapons can be found below
- Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
- Line 14: Items in this crate have a chance to be , ( only), or both.
- Template:Mobocracy stats change has 2 uses and is missing 88 translations
- Line 3: New Stats/Stats Change
- Line 8: <br>
- Line 13: +25% faster reload speed
- Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
- Line 23: <br>
- Line 28: -34% clip size
- Line 33: On Kill: 3 seconds of 100% critical chance
- Line 38: On Kill: 3 seconds of 100% critical chance
- Line 43: On Kill: 3 seconds of 100% critical chance
- Line 48: 100% critical hit chance
- Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
- Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
- Line 63: 100% slower reload
- Line 67: Pyro and Soldier only
- Line 70: On Kill: 3 seconds of 100% critical chance
- Line 75: On Kill: 3 seconds of 100% critical chance
- Line 80: On Kill: Gain Mini-crits for 5 seconds
- Line 85: +300% increased air control
- Line 90: On Kill: Gain Mini-crits for 5 seconds
- Line 95: Wearer never takes falling damage
- Line 100: (hidden): +15% damage bonus
- Line 105: +100% damage bonus<br> 100% slower attack speed
- Line 110: <br>
- Line 115: -50% max primary ammo on wearer
- Line 120: -25% damage penalty
- Line 125: <br>
- Line 130: <br><br>
- Line 135: +400% afterburn damage
- Line 140: <br>
- Line 145: 100% critical hits from behind<br> 40% slower firing speed
- Line 150: On Hit: Gain a speed boost for 5 seconds
- Line 155: +1 jump in mid-air
- Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
- Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
- Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
- Line 175: -6 max stickybombs out
- Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
- Line 185: Deploy and holster time penalty.
- Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
- Line 195: Deploy and holster time penalty.
- Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
- Line 205: Deploy and holster time penalty.
- Line 210: Deploy and holster time penalty.
- Line 215: <br> No random critical hits
- Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
- Line 225: Can switch to other weapon while deployed
- Line 230: <br><br>
- Line 235: On Kill: Gain Mini-Crits for 5 seconds
- Line 239: Heavy only
- Line 242: <br>
- Line 247: <br>
- Line 252: <br>
- Line 257: On Kill: Turn victim to ice
- Line 261: Engineer only
- Line 264: On Kill: Gain Mini-Crits for 5 seconds
- Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
- Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
- Line 279: Self mark for death when hauling buildings<br> -25 max health
- Line 284: -25 max health
- Line 289: -25 max health
- Line 294: Unlimited sentry range<br> +200% max sentry ammo
- Line 299: <br>
- Line 304: <br><br>
- Line 309: <br>
- Line 314: Can heal friendly buildings
- Line 319: -50% shield duration
- Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
- Line 329: 40% slower firing speed<br> No random critical hits
- Line 334: <br>
- Line 339: <br>
- Line 344: <br><br>
- Line 349: <br><br><br>
- Line 354: <br>
- Line 359: On Kill: Gain Mini-Crits for 10 seconds
- Line 364: <br>
- Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
- Line 374: <br>
- Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
- Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
- Line 389: -50% clip size
- Line 394: 50% sapper health penalty
- Line 399: -60 max health on wearer
- Line 404: <br>
- Line 409: +50 max health on wearer
- Line 414: +50 max health on wearer
- Line 419:
- Line 424:
- Line 429: Also applies to
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92:
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
- Line 2: Sentry Guns
- Line 11: Kills
- Line 21: Damage
- Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''