266 templates missing Norwegian translation

From Team Fortress Wiki
< Team Fortress Wiki:Reports
Revision as of 02:26, 19 September 2025 by DarkBOT (talk | contribs) (Automatic update via https://github.com/jbzdarkid/TFWiki-scripts)
Jump to: navigation, search

Pages missing in Norwegian (no – norsk): 266 in total. Data as of 02:23, 19 September 2025 (GMT).

See also

List

  1. Template:Quotation has 4500 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  2. Template:Promo Nav has 4000 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  3. Template:Scout Nav has 3500 uses and is missing 3 translations
    Line 66: Drinking
    Line 112: Multiple jumps
    Line 128: Soaked
  4. Template:Item schema has 1500 uses and is missing 1 translation
    Line 6: update
  5. Template:Set has 1500 uses and is missing 3 translations
    Line 51: Extra effects when .
    Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
  6. Template:Spectral Halloween Special Nav has 1196 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  7. Template:Jungle Inferno Update Nav has 1000 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  8. Template:Mann Vs Machine Nav has 924 uses and is missing 1 translation
    Line 74: Boot Camp
  9. Template:Featured article tag has 685 uses and is missing 1 translation
    Line 3: Classic Featured article
  10. Template:Custom mission has 623 uses and is missing 3 translations
    Line 5: I built that.
    Line 17: This page contains information about a custom that is not an official Mann vs. Machine mission.
    Line 29: To see official Mann vs. Machine missions, go to .
  11. Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 156: Gun Mettle Campaign
    Line 170:
    Line 183: Contracts
  12. Template:Map strategy link has 500 uses and is missing 2 translations
    Line 1: Community strategy
    Line 24: Community strategy
  13. Template:Pyro Nav has 500 uses and is missing 5 translations
    Line 78: Sapper removing
    Line 98: Soaked
    Line 394: Pyro strategy
    Line 423: Pyro match-ups
    Line 445: Ambushing
  14. Template:Tough Break Update Nav has 473 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  15. Template:No Paint Diff has 364 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  16. Template:Comic infobox has 343 uses and is missing 9 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Artists
    Line 103: Writer
    Line 122: Writers
    Line 132: Colorist
    Line 151: Colorists
  17. Template:Mapping Nav has 330 uses and is missing 29 translations
    Line 6: Mapping
    Line 26: Contests
    Line 46: A/D CTF and Payload Race Contest
    Line 63: Competitive CTF Contest
    Line 80: Art Pass Contest
    Line 97: (A)Symmetry CP Contest
    Line 112: Dynamic Payload Contest
    Line 125: Highlander King of the Hill Contest
    Line 138: Mercs vs. Aliens
    Line 151: Mappers vs Machines Contest
    Line 162: Connect 5 Contest
    Line 176: Content packs
    Line 196: Construction Theme
    Line 213: Swamp Theme
    Line 230: Bullet Crops Project
    Line 247: Japan Content Pack
    Line 260: Frontline Supply Drop
    Line 272: The London Pack
    Line 285: Source SDK
    Line 303: Control point timing
    Line 321: Valve Hammer Editor
    Line 337: Hammer unit
    Line 354: List of skyboxes
    Line 372: Mission Briefing
    Line 390: VScript
    Line 401: Websites
    Line 423: Custom maps
    Line 441: Developer commentary
    Line 461: Cosmetics
  18. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  19. Template:All-class taunt has 312 uses and is missing 1 translation
    Line 1: For the voice lines and animations of each class, please refer to the .
  20. Template:Notable Person Nav has 282 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 166: Jeff Ballinger
    Line 178: Moby Francke
    Line 191: Voice actors
    Line 206: Dennis Bateman
    Line 218: JB Blanc
    Line 230: Ashly Burch
    Line 242: Robin Atkin Downes
    Line 253: Grant Goodeve
    Line 265: John Patrick Lowrie
    Line 277: Rick May
    Line 289: Ellen McLain
    Line 301: Stephen Merchant
    Line 313: Nolan North
    Line 325: Gary Schwartz
    Line 337: Nathan Vetterlein
    Line 350: Soundtrack composers
    Line 365: Mike Morasky
    Line 378: Media artists, colorists,<br>writers, etc
    Line 393: Heather Campbell
    Line 405: Maren Marmulla
    Line 417: Michael Oeming
    Line 429: Minttu Hynninen
    Line 441: Jim Murray
    Line 453: Saren Stone
    Line 464: Jay Pinkerton
    Line 476: Nick Filardi
    Line 488: Erik Wolpaw
    Line 500: Death of a Salesbot team
  21. Template:Scream Fortress Events Nav has 276 uses and is missing 1 translation
    Line 8: Events
  22. Template:NP Policy has 274 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  23. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  24. Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  25. Template:Competitive has 190 uses and is missing 1 translation
    Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  26. Template:Haunted Halloween Special Nav has 180 uses and is missing 3 translations
    Line 55: Ghost
    Line 75: Non-player_characters#Zepheniah_Mann
    Line 96: Halloween pumpkin
  27. Template:Overheal tool has 179 uses and is missing 4 translations
    Line 1: /
    Line 10: Adrenalised
    Line 22: Overhealed
    Line 40: by a Medic
  28. Template:Game infobox has 129 uses and is missing 22 translations
    Line 6: Basic Information
    Line 29: Released:
    Line 54: Developer:
    Line 79: Developers:
    Line 95: Publisher:
    Line 120: Publishers:
    Line 136: Distributor:
    Line 161: Engines:
    Line 177: Engine:
    Line 202: Genres:
    Line 218: Genre:
    Line 243: Modes:
    Line 268: Mode:
    Line 284: Designer(s):
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
    Line 357: Ratings:
    Line 382: Platforms:
    Line 407: Platform:
    Line 432: Media:
    Line 457: Requirements:
  29. Template:Community Medal Nav has 122 uses and is missing 3 translations
    Line 4: Community Medals
    Line 48: Moonlight MvM
    Line 118: Potato MvM
  30. Template:All class hat table has 112 uses and is missing 1 translation
    Line 4: All class
  31. Template:ClassicEngineerNav has 104 uses and is missing 7 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
    Line 126: Class match-ups
    Line 146: Anti-class strategy
  32. Template:Correction has 96 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  33. Template:Class strategy (Classic) has 88 uses and is missing 2 translations
    Line 80: Class match-ups
    Line 115: Anti-class strategy
  34. Template:ClassicSpyNav has 87 uses and is missing 6 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
    Line 114: Class match-ups
    Line 134: Anti-class strategy
  35. Template:Fancy vs. Nasty Update original item has 83 uses and is missing 1 translation
    Line 1: This was originally created in the and since has been officially added to the game.
  36. Template:ClassicScoutNav has 82 uses and is missing 4 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
    Line 87: Class match-ups
    Line 107: Anti-class strategy
  37. Template:ClassicSoldierNav has 74 uses and is missing 5 translations
    Line 4: Soldier (Classic)
    Line 30: Rocket jump
    Line 43: Grenade jump
    Line 101: Class match-ups
    Line 121: Anti-class strategy
  38. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  39. Template:Changelog note has 52 uses and is missing 1 translation
    Line 1: This is the changelog of the map before it was added to the game.
  40. Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 24: Pricelist
    Line 42: Previously purchasable items
    Line 59: Non-purchasable items
  41. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  42. Template:Partner taunt has 42 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  43. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  44. Template:Class speed table/Pyro has 40 uses and is missing 1 translation
    Line 16: Wielding the
  45. Template:Needimage has 38 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 28: This page or section would benefit from the addition of one or more images.
    Line 52: Please add a suitable image, then remove this notice.
    Line 76: The specific instructions are:
  46. Template:Medic class hat table has 37 uses and is missing 1 translation
    Line 4: Medic
  47. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  48. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  49. Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  50. Template:Beta content has 35 uses and is missing 3 translations
    Line 5: Now I've seen everything!
    Line 25: This page details content that is in Mann Co. Beta Testing.
    Line 45: As such, the contents of page are subject to frequent changes.
  51. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  52. Template:Sniper Rifle tick damage has 35 uses and is missing 4 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
    Line 66: Values are approximate and determined by community testing.
  53. Template:Scream Fortress 2022 Unusual effects has 32 uses and is missing 1 translation
    Line 2: Unusual effects
  54. Template:Summer 2020 Pack Unusual effects has 32 uses and is missing 1 translation
    Line 2: Unusual effects
  55. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  56. Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
    Line 266: Secondary fire spins-up the barrel without firing.<br />
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  57. Template:Summer 2023 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  58. Template:Class weapons table medic primary has 27 uses and is missing 1 translation
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  59. Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  60. Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
    Line 3: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing s.
    Line 54: Replaces standard Sentry Gun with .<br />
    Line 238: On hit: causes opponent to for 5 seconds.<br />
    Line 326: Construction hit speed boost increased by 30%.<br />
    Line 426: Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit.<br>
  61. Template:Golden Wrench notes has 26 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  62. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  63. Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  64. Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  65. Template:Class weapons table heavy secondary has 23 uses and is missing 5 translations
    Line 18: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 278: While under effect:<br/>
    Line 479: +33% clip size.<br />
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  66. Template:Class weapons table scout melee has 23 uses and is missing 1 translation
    Line 220:
  67. Template:Class weapons table soldier secondary has 23 uses and is missing 6 translations
    Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
    Line 352: –75% reduction in push force taken from enemy damage.<br/>
    Line 455: 20% faster weapon switch-to speed.<br/>
    Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
    Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
    Line 738: +50% bullets per shot.<br />
  68. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 570: Numbers indicate the series of that each item can be obtained from.
    Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  69. Template:Item timeline by year has 23 uses and is missing 1 translation
    Line 1: Item timeline by year
  70. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 357: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 367: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 377: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 387: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 406: Awarded to first-place finishers in BBall One Day Cups.
    Line 416: Awarded to second-place finishers in BBall One Day Cups.
    Line 426: Awarded to third-place finishers in BBall One Day Cups.
    Line 436: Awarded to participants in BBall One Day Cups.
    Line 446: Awarded to staff members of BBall One Day Cups.
    Line 465: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 475: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 485: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 495: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 505: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 524: Awarded to first-place finishers in BETA LAN tournaments.
    Line 534: Awarded to second-place finishers in BETA LAN tournaments.
    Line 544: Awarded to third-place finishers in BETA LAN tournaments.
    Line 554: Awarded to participants in BETA LAN tournaments.
    Line 565: Brazil Fortress
    Line 573: Brazil Fortress 6v6
    Line 588: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 597: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 606: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 615: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 625: Brazil Fortress Halloween
    Line 640: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 649: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 658: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 667: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 676: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 685: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 695: Brazil Fortress Jump Cup
    Line 710: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 719: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 728: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 737: Awarded to participants in Brazil Fortress Jump Cups.
    Line 746: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 764: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 773: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 782: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 791: Awarded to participants in Cap that Cup tournaments.
    Line 800: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 819: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 828: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 837: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 846: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 862: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 877: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 892: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 907: Awarded to participants in the CappingTV Summer Brawl.
    Line 917: CappingTV PASS Time Championship
    Line 937: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 952: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 967: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 975: CappingTV PASS Time Championship Participant
    Line 982: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 993: Chapelaria 6v6
    Line 1008: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1017: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1026: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1035: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1053: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1062: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1071: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1080: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1098: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1107: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1116: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1125: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1143: Awarded to first-place finishers in Classic MGE Cups.
    Line 1151: Awarded to second-place finishers in Classic MGE Cups.
    Line 1159: Awarded to third-place finishers in Classic MGE Cups.
    Line 1167: Awarded to participants in Classic MGE Cups.
    Line 1175: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1190: Copenhagen Games 1st Place
    Line 1197: Awarded to first-place finishers in the Copenhagen Games.
    Line 1204: Copenhagen Games 2nd Place
    Line 1210: Awarded to second-place finishers in the Copenhagen Games.
    Line 1217: Copenhagen Games 3rd Place
    Line 1223: Awarded to third-place finishers in the Copenhagen Games.
    Line 1230: Copenhagen Games Participant
    Line 1236: Awarded to participants in the Copenhagen Games.
    Line 1243: Copenhagen Games Staff
    Line 1249: Awarded to staff members of the Copenhagen Games.
    Line 1256: Copenhagen Games 6v6 1st Place
    Line 1263: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1270: Copenhagen Games 6v6 2nd Place
    Line 1276: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1283: Copenhagen Games 6v6 3rd Place
    Line 1289: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1296: Copenhagen Games Highlander 1st Place
    Line 1302: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1309: Copenhagen Games Highlander 2nd Place
    Line 1315: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1322: Copenhagen Games Highlander 3rd Place
    Line 1328: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1335: Copenhagen Games Participant
    Line 1341: Awarded to participants in all events during the Copenhagen Games.
    Line 1348: Copenhagen Games Staff
    Line 1354: Awarded to staff members of the Copenhagen Games.
    Line 1371: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1379: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1387: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1395: Awarded to participants in CustomLander TF2 tournaments.
    Line 1403: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1420: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1428: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1436: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1444: Awarded to participants in DeutschLAN tournaments.
    Line 1452: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1469: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1486: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1494: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1502: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1510: Awarded to participants in Electronic Sports League tournaments.
    Line 1527: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1535: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1543: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1551: Awarded to participants in ESA Rewind 2017.
    Line 1560: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1568: Awarded to participants in ESA Rewind II.
    Line 1576: Awarded for donations to the ESA Rewind II prize pool.
    Line 1597: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1605: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1613: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1621: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1638: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1655: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1663: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1671: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1679: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1687: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1703: ETF2L 6v6 Premiership Gold Medal
    Line 1710: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1717: ETF2L 6v6 Premiership Silver Medal
    Line 1723: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1730: ETF2L 6v6 Premiership Bronze Medal
    Line 1736: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1743: ETF2L 6v6 Group Winner
    Line 1749: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1756: ETF2L 6v6 Participation Medal
    Line 1762: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1769: ETF2L 6v6 Gold Medal
    Line 1776: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1783: ETF2L 6v6 Silver Medal
    Line 1789: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1796: ETF2L 6v6 Bronze Medal
    Line 1802: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1809: ETF2L 6v6 Group Winner
    Line 1815: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1822: ETF2L 6v6 Participation Medal
    Line 1828: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1835: ETF2L 6v6 Gold Medal
    Line 1842: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1849: ETF2L 6v6 Silver Medal
    Line 1855: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1862: ETF2L 6v6 Bronze Medal
    Line 1868: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1875: ETF2L 6v6 Playoff Medal
    Line 1881: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1888: ETF2L 6v6 Participation Medal
    Line 1894: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1911: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1919: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1927: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1935: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1952: Awarded to first-place finishers in the 2010 .
    Line 1960: Awarded to second-place finishers in the 2010 .
    Line 1968: Awarded to third-place finishers in the 2010 .
    Line 1976: Awarded to participants in the 2010 .
    Line 1983: ETF2L Highlander Gold Medal
    Line 1990: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1997: ETF2L Highlander Silver Medal
    Line 2003: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2010: ETF2L Highlander Bronze Medal
    Line 2016: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2023: ETF2L Highlander Group Winner
    Line 2029: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2036: ETF2L Highlander Participation Medal
    Line 2042: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2049: ETF2L Highlander Gold Medal
    Line 2056: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2063: ETF2L Highlander Silver Medal
    Line 2069: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2076: ETF2L Highlander Bronze Medal
    Line 2082: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2089: ETF2L Highlander Group Winner
    Line 2095: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2102: ETF2L Highlander Participation Medal
    Line 2108: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2115: ETF2L Highlander Gold Medal
    Line 2122: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2129: ETF2L Highlander Silver Medal
    Line 2135: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2142: ETF2L Highlander Bronze Medal
    Line 2148: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2155: ETF2L Highlander Playoff Medal
    Line 2161: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2168: ETF2L Highlander Participation Medal
    Line 2174: Awarded to participants in ETF2L Highlander tournaments.
    Line 2191: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2199: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2207: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2215: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2232: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2249: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2257: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2265: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2273: Awarded to participants in EU Bball League tournaments.
    Line 2281: Awarded to staff members of EU Bball League.
    Line 2298: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2306: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2314: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2322: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2330: Awarded to participants in Eu Mixes tournaments.
    Line 2338: Awarded to staff members of Eu Mixes.
    Line 2355: Awarded to first-place finishers in EuroLander tournaments.
    Line 2363: Awarded to second-place finishers in EuroLander tournaments.
    Line 2371: Awarded to third-place finishers in EuroLander tournaments.
    Line 2379: Awarded to participants in EuroLander tournaments.
    Line 2387: Awarded to valuable contributors to EuroLander tournaments.
    Line 2405: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2414: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2423: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2432: Awarded to participants in FBTF 4v4 tournaments.
    Line 2448: FBTF Cup 6v6 1st Place
    Line 2456: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2464: FBTF Cup 6v6 2nd Place
    Line 2471: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2479: FBTF Cup 6v6 3rd Place
    Line 2486: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2494: FBTF Cup 6v6 Participant
    Line 2501: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2519: Awarded to participants in Florida LAN 2014.
    Line 2529: Awarded to participants in Florida LAN 2015.
    Line 2539: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2549: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2558: Awarded to participants in Florida LAN 2018.
    Line 2567: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2585: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2594: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2603: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2612: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2621: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2639: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2647: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2655: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2663: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2671: Awarded to staff members of Fruit Mixes Highlander.
    Line 2688: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2696: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2704: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2712: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2729: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2738: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2747: Awarded to participants in Gamers With Jobs tournaments.
    Line 2765: Awarded to the winners of the Gette it Onne! tournament.
    Line 2773: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2781: Awarded to participants in the Gette it Onne! tournament.
    Line 2789: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2806: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2814: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2822: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2830: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2838: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2855: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2863: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2871: Awarded to participants in HLMixes Showdown tournaments.
    Line 2888: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2897: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2906: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2915: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2924: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2942: Awarded to participants in Hydro.tf tournaments.
    Line 2950: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2967: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2984: Awarded to first-place finishers in Insomnia tournaments.
    Line 2993: Awarded to second-place finishers in Insomnia tournaments.
    Line 3002: Awarded to third-place finishers in Insomnia tournaments.
    Line 3011: Awarded to participants in Insomnia tournaments.
    Line 3020: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3038: Awarded to first-place finishers in KnightComp tournaments.
    Line 3047: Awarded to second-place finishers in KnightComp tournaments.
    Line 3056: Awarded to third-place finishers in KnightComp tournaments.
    Line 3065: Awarded to participants in KnightComp tournaments.
    Line 3074: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3092: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3101: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3110: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3119: Awarded to participants in LAN Downunder tournaments.
    Line 3137: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3146: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3155: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3164: Awarded to participants in Late Night TF2 Cups.
    Line 3173: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3190: LBTF2 6v6 1st Place
    Line 3197: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3204: LBTF2 6v6 2nd Place
    Line 3210: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3217: LBTF2 6v6 3rd Place
    Line 3223: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3230: LBTF2 6v6 Participant
    Line 3236: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3243: LBTF2 6v6 1st Place
    Line 3250: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3257: LBTF2 6v6 2nd Place
    Line 3263: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3270: LBTF2 6v6 3rd Place
    Line 3276: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3283: LBTF2 6v6 Participant
    Line 3289: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3304: LBTF2 Highlander 1st Place
    Line 3311: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3318: LBTF2 Highlander 2nd Place
    Line 3324: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3331: LBTF2 Highlander 3rd Place
    Line 3337: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3345: LBTF2 Highlander Participant
    Line 3351: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3358: LBTF2 Highlander 1st Place
    Line 3365: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3372: LBTF2 Highlander 2nd Place
    Line 3378: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3385: LBTF2 Highlander 3rd Place
    Line 3391: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3398: LBTF2 Highlander Participant
    Line 3404: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3421: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3430: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3439: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3448: Awarded to participants in MidNight Moon tournaments.
    Line 3457: Awarded to staff members of MidNight Moon.
    Line 3475: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3484: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3503: Awarded to participants in Moscow LAN tournaments.
    Line 3512: Awarded to staff members of Moscow LAN.
    Line 3530: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3538: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3546: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3554: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3562: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3579: Awarded to first-place finishers in New Caps Cups.
    Line 3588: Awarded to second-place finishers in New Caps Cups.
    Line 3597: Awarded to third-place finishers in New Caps Cups.
    Line 3606: Awarded to participants in New Caps Cups.
    Line 3624: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3632: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3640: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3648: Awarded to participants in NewbiDuo Cups.
    Line 3656: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3673: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3681: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3689: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3697: Awarded to participants in Open Sniping League Cups.
    Line 3715: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3723: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3731: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3739: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3756: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3764: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3772: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3780: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3788: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3796: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3804: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3812: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3829: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3837: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3845: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3853: Awarded to participants in ozfortress Summer Cups.
    Line 3871: Awarded to the winners of Palaise tournaments.
    Line 3879: Awarded to runner-ups in Palaise tournaments.
    Line 3887: Awarded to participants in Palaise tournaments.
    Line 3904: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3912: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3920: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3928: Awarded to participants in PASS Time Federation tournaments.
    Line 3936: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3953: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3961: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3969: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3986: Awarded to participants in the Pubstars vs. Pros events.
    Line 4003: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4011: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4019: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4027: Awarded to participants in Pugiklander tournaments.
    Line 4035: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4052: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4060: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4068: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4076: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4084: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4092: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4100: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4108: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4116: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4124: Awarded to participants in all divisions in PURE League tournaments.
    Line 4141: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4149: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4157: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4165: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4174: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4182: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4199: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4207: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4215: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4223: Awarded to participants in Rasslabyxa Cups.
    Line 4231: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4248: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4255: Ready Steady Pan Participant
    Line 4262: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4271: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4279: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4287: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4294: Ready Steady Pan Helper
    Line 4300: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4309: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4317: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4325: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4334: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4350: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4368: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4376: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4384: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4392: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4400: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4408: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4416: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4424: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4441: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4456: RGL.gg One Day Prolander Cup
    Line 4463: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4470: RGL.gg One Day Prolander Cup - NA
    Line 4477: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4485: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4502: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4519: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4527: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4535: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4543: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4560: Awarded to first-place finishers during Respawn League tournaments.
    Line 4568: Awarded to second-place finishers during Respawn League tournaments.
    Line 4576: Awarded to third-place finishers during Respawn League tournaments.
    Line 4584: Awarded to participants during Respawn League tournaments.
    Line 4593: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4610: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4618: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4627: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4635: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4643: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4651: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4659: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4667: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4675: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4683: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4691: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4699: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4707: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4715: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4723: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4740: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4748: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4756: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4764: Awarded to participants in RGB LAN tournaments.
    Line 4773: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4781: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4789: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4797: Awarded to participants in RGB LAN tournaments.
    Line 4814: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4822: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4830: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4838: Awarded to participants in Russian Highlander tournaments.
    Line 4846: Awarded to staff members of Russian Highlander.
    Line 4863: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4871: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4879: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4887: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4904: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4912: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4920: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4928: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4945: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4953: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4961: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4969: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4977: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4994: Awarded to first-place finishers in Streamer Cups.
    Line 5002: Awarded to second-place finishers in Streamer Cups.
    Line 5010: Awarded to third-place finishers in Streamer Cups.
    Line 5018: Awarded to participants in Streamer Cups.
    Line 5026: Awarded to staff members of Streamer Cup.
    Line 5043: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5051: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5059: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5067: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5075: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5093: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5101: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5109: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5117: Awarded to participants in Newbie Highlander Cups.
    Line 5134: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5142: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5150: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5158: Awarded to participants in Newbie Prolander Cups.
    Line 5175: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5183: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5191: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5199: Awarded to participants in TF2Connexion tournaments.
    Line 5216: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5224: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5232: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5240: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5248: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5265: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5273: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5281: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5289: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5306: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5313: Tumblr Vs Reddit Participant
    Line 5331: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5339: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5347: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5355: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5363: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5380: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5388: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5396: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5403: United Dodgeball League Participant
    Line 5409: Awarded to participants in United Dodgeball League tournaments.
    Line 5418: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5426: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5434: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5441: United Dodgeball League Participant
    Line 5447: Awarded to participants in United Dodgeball League tournaments.
    Line 5456: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5472: UGC 4vs4 Gold 1st Place
    Line 5479: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5486: UGC 4vs4 Gold 2nd Place
    Line 5492: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5499: UGC 4vs4 Gold 3rd Place
    Line 5505: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5512: UGC 4vs4 Gold Participant
    Line 5518: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5525: UGC 4vs4 Silver 1st Place
    Line 5531: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5538: UGC 4vs4 Silver 2nd Place
    Line 5544: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5551: UGC 4vs4 Silver 3rd Place
    Line 5557: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5564:
    Line 5570: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5577: UGC 4vs4 Steel 1st Place
    Line 5584: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5591: UGC 4vs4 Steel 2nd Place
    Line 5597: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5604: UGC 4vs4 Steel 3rd Place
    Line 5610: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5617: UGC 4vs4 Steel Participant
    Line 5624: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5631: UGC 4vs4 Iron Division
    Line 5638: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5645: UGC 4vs4 Gold 1st Place
    Line 5652: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5659: UGC 4vs4 Gold 2nd Place
    Line 5665: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5672: UGC 4vs4 Gold 3rd Place
    Line 5678: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5685: UGC 4vs4 Gold Participant
    Line 5691: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5698: UGC 4vs4 Silver 1st Place
    Line 5704: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5711: UGC 4vs4 Silver 2nd Place
    Line 5717: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5724: UGC 4vs4 Silver 3rd Place
    Line 5730: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5737: UGC 4vs4 Silver Participant
    Line 5743: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5750: UGC 4vs4 Steel Division
    Line 5756: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5763: UGC 4vs4 Iron Division
    Line 5769: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5776: UGC 4vs4 Gold 1st Place
    Line 5783: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5790: UGC 4vs4 Gold 2nd Place
    Line 5796: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5803: UGC 4vs4 Gold 3rd Place
    Line 5809: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5816: UGC 4vs4 Gold Participant
    Line 5822: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5829: UGC 4vs4 Silver 1st Place
    Line 5835: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5842: UGC 4vs4 Silver 2nd Place
    Line 5848: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5855: UGC 4vs4 Silver 3rd Place
    Line 5861: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5868: UGC 4vs4 Silver Participant
    Line 5874: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5881: UGC 4vs4 Steel Division
    Line 5887: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5894: UGC 4vs4 Iron Division
    Line 5900: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5907: UGC 4vs4 Gold 1st Place
    Line 5914: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5921: UGC 4vs4 Gold 2nd Place
    Line 5927: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5934: UGC 4vs4 Gold 3rd Place
    Line 5940: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5947: UGC 4vs4 Gold Participant
    Line 5953: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5960: UGC 4vs4 Silver Division
    Line 5966: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5973: UGC 4vs4 Steel Division
    Line 5979: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5986: UGC 4vs4 Gold 1st Place
    Line 5993: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6000: UGC 4vs4 Gold 2nd Place
    Line 6006: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6013: UGC 4vs4 Gold 3rd Place
    Line 6019: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6026: UGC 4vs4 Gold Participant
    Line 6032: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6039: UGC 4vs4 Silver Division
    Line 6045: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6052: UGC 4vs4 Steel Division
    Line 6058: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6065: UGC 4vs4 Gold 1st Place
    Line 6072: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6079: UGC 4vs4 Gold 2nd Place
    Line 6085: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6092: UGC 4vs4 Gold 3rd Place
    Line 6098: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6105: UGC 4vs4 Gold Participant
    Line 6111: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6118: UGC 4vs4 Silver 1st Place
    Line 6124: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6131: UGC 4vs4 Silver 2nd Place
    Line 6137: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6144: UGC 4vs4 Silver 3rd Place
    Line 6150: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6157: UGC 4vs4 Silver Participant
    Line 6163: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6170: UGC 4vs4 Steel 1st Place
    Line 6176: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6183: UGC 4vs4 Steel 2nd Place
    Line 6189: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6196: UGC 4vs4 Steel 3rd Place
    Line 6202: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6209: UGC 4vs4 Steel Participant
    Line 6215: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6222: UGC 4vs4 Gold 1st Place
    Line 6229: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6236: UGC 4vs4 Gold 2nd Place
    Line 6242: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6249: UGC 4vs4 Gold 3rd Place
    Line 6255: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6262: UGC 4vs4 Gold Participant
    Line 6268: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6275: UGC 4vs4 Silver 1st Place
    Line 6281: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6288: UGC 4vs4 Silver 2nd Place
    Line 6294: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6301: UGC 4vs4 Silver 3rd Place
    Line 6307: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6314: UGC 4vs4 Silver Participant
    Line 6320: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6327: UGC 4vs4 Steel 1st Place
    Line 6333: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6340: UGC 4vs4 Steel 2nd Place
    Line 6346: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6353: UGC 4vs4 Steel 3rd Place
    Line 6359: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6366: UGC 4vs4 Steel Participant
    Line 6372: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6379: UGC 4vs4 Gold 1st Place
    Line 6386: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6393: UGC 4vs4 Gold 2nd Place
    Line 6399: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6406: UGC 4vs4 Gold 3rd Place
    Line 6412: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6419: UGC 4vs4 Gold Participant
    Line 6425: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6432: UGC 4vs4 Silver 1st Place
    Line 6438: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6445: UGC 4vs4 Silver 2nd Place
    Line 6451: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6458: UGC 4vs4 Silver 3rd Place
    Line 6464: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6471: UGC 4vs4 Silver Participant
    Line 6477: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6484: UGC 4vs4 Steel 1st Place
    Line 6490: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6497: UGC 4vs4 Steel 2nd Place
    Line 6503: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6510: UGC 4vs4 Steel 3rd Place
    Line 6516: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6523: UGC 4vs4 Steel Participant
    Line 6529: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6544: UGC 6vs6 Platinum 1st Place
    Line 6552: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6559: UGC 6vs6 Platinum 2nd Place
    Line 6565: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6572: UGC 6vs6 Platinum 3rd Place
    Line 6578: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6585: UGC 6vs6 Platinum Participant
    Line 6592: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6599: UGC 6vs6 Silver Division
    Line 6605: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6612: UGC 6vs6 Steel Division
    Line 6618: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6625: UGC 6vs6 Platinum 1st Place
    Line 6632: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6639: UGC 6vs6 Platinum 2nd Place
    Line 6645: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6652: UGC 6vs6 Platinum 3rd Place
    Line 6658: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6665: UGC 6vs6 Platinum Participant
    Line 6671: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6678: UGC 6vs6 Silver Division
    Line 6684: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6691: UGC 6vs6 Steel Division
    Line 6697: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6704: UGC 6vs6 Iron Division
    Line 6710: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6717: UGC 6vs6 Platinum 1st Place
    Line 6724: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6731: UGC 6vs6 Platinum 2nd Place
    Line 6737: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6744: UGC 6vs6 Platinum 3rd Place
    Line 6750: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6757: UGC 6vs6 Platinum Participant
    Line 6763: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6770: UGC 6vs6 Gold Division
    Line 6777: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6784: UGC 6vs6 Silver 1st Place
    Line 6791: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6798: UGC 6vs6 Silver 2nd Place
    Line 6804: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6811: UGC 6vs6 Silver 3rd Place
    Line 6817: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6824: UGC 6vs6 Silver Participant
    Line 6831: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6838: UGC 6vs6 Steel 1st Place
    Line 6845: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6852: UGC 6vs6 Steel 2nd Place
    Line 6858: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6865: UGC 6vs6 Steel 3rd Place
    Line 6871: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6878: UGC 6vs6 Steel Participant
    Line 6885: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6892: UGC 6vs6 Iron Division
    Line 6899: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6906: UGC 6vs6 Platinum 1st Place
    Line 6913: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6920: UGC 6vs6 Platinum 2nd Place
    Line 6926: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6933: UGC 6vs6 Platinum 3rd Place
    Line 6939: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6946: UGC 6vs6 Platinum Participant
    Line 6952: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6959: UGC 6vs6 Gold Division
    Line 6966: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6973: UGC 6vs6 Silver 1st Place
    Line 6980: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6987: UGC 6vs6 Silver 2nd Place
    Line 6993: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7000: UGC 6vs6 Silver 3rd Place
    Line 7006: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7013: UGC 6vs6 Silver Participant
    Line 7020: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7027: UGC 6vs6 Steel 1st Place
    Line 7034: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7041: UGC 6vs6 Steel 2nd Place
    Line 7047: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7054: UGC 6vs6 Steel 3rd Place
    Line 7060: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7067: UGC 6vs6 Steel Participant
    Line 7074: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7081: UGC 6vs6 Iron Division
    Line 7088: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7095: UGC 6vs6 Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7109: UGC 6vs6 Platinum 2nd Place
    Line 7115: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7122: UGC 6vs6 Platinum 3rd Place
    Line 7128: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7135: UGC 6vs6 Platinum Participant
    Line 7141: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7148: UGC 6vs6 Gold Division
    Line 7154: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7161: UGC 6vs6 Silver Division
    Line 7167: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7174: UGC 6vs6 Steel Division
    Line 7180: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7187: UGC 6vs6 Iron Division
    Line 7193: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7200: UGC 6vs6 Platinum 1st Place
    Line 7207: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7214: UGC 6vs6 Platinum 2nd Place
    Line 7220: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7227: UGC 6vs6 Platinum 3rd Place
    Line 7233: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7240: UGC 6vs6 Platinum Participant
    Line 7246: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7253: UGC 6vs6 Silver Division
    Line 7259: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7266: UGC 6vs6 Steel Division
    Line 7272: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7279: UGC 6vs6 Platinum 1st Place
    Line 7286: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7293: UGC 6vs6 Platinum 2nd Place
    Line 7299: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7306: UGC 6vs6 Platinum 3rd Place
    Line 7312: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7319: UGC 6vs6 Platinum Participant
    Line 7325: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7332: UGC 6vs6 Silver 1st Place
    Line 7338: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7345: UGC 6vs6 Silver 2nd Place
    Line 7351: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7358: UGC 6vs6 Silver 3rd Place
    Line 7364: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7371: UGC 6vs6 Silver Participant
    Line 7377: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7384: UGC 6vs6 Steel 1st Place
    Line 7390: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7397: UGC 6vs6 Steel 2nd Place
    Line 7403: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7410: UGC 6vs6 Steel 3rd Place
    Line 7416: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7423: UGC 6vs6 Steel Participant
    Line 7429: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7436: UGC 6vs6 Platinum 1st Place
    Line 7443: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7450: UGC 6vs6 Platinum 2nd Place
    Line 7456: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7463: UGC 6vs6 Platinum 3rd Place
    Line 7469: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7476: UGC 6vs6 Platinum Participant
    Line 7482: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7489: UGC 6vs6 Silver 1st Place
    Line 7495: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7502: UGC 6vs6 Silver 2nd Place
    Line 7508: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7515: UGC 6vs6 Silver 3rd Place
    Line 7521: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7528: UGC 6vs6 Silver Participant
    Line 7534: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7541: UGC 6vs6 Steel 1st Place
    Line 7547: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7554: UGC 6vs6 Steel 2nd Place
    Line 7560: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7567: UGC 6vs6 Steel 3rd Place
    Line 7573: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7580: UGC 6vs6 Steel Participant
    Line 7586: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7601: UGC Highlander Platinum 1st Place
    Line 7608: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7615: UGC Highlander Platinum 2nd Place
    Line 7621: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7628: UGC Highlander Platinum 3rd Place
    Line 7634: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7641: UGC Highlander Silver 1st Place
    Line 7647: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7654: UGC Highlander Silver 2nd Place
    Line 7660: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7667: UGC Highlander Silver 3rd Place
    Line 7673: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7680: UGC Highlander Iron 1st Place
    Line 7686: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7693: UGC Highlander Iron 2nd Place
    Line 7699: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7706: UGC Highlander Iron 3rd Place
    Line 7712: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7719: UGC Highlander Participant
    Line 7725: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7732: UGC Highlander Platinum Division
    Line 7739: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7746: UGC Highlander Silver Division
    Line 7752: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7759: UGC Highlander Iron & Tin Divisions
    Line 7765: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7772: UGC Highlander Platinum 1st Place
    Line 7779: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7786: UGC Highlander Platinum 2nd Place
    Line 7792: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7799: UGC Highlander Platinum 3rd Place
    Line 7805: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7812: UGC Highlander Platinum Participant
    Line 7818: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7825: UGC Highlander Silver 1st Place
    Line 7831: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7838: UGC Highlander Silver 2nd Place
    Line 7844: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7851: UGC Highlander Silver 3rd Place
    Line 7857: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7864: UGC Highlander Silver Participant
    Line 7870: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7877: UGC Highlander Steel 1st Place
    Line 7883: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7890: UGC Highlander Steel 2nd Place
    Line 7896: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7903: UGC Highlander Steel 3rd Place
    Line 7909: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7916: UGC Highlander Steel Participant
    Line 7922: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7929: UGC Highlander Platinum 1st Place
    Line 7936: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7943: UGC Highlander Platinum 2nd Place
    Line 7949: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7956: UGC Highlander Platinum 3rd Place
    Line 7962: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7969: UGC Highlander Platinum Participant
    Line 7975: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7982: UGC Highlander Silver 1st Place
    Line 7988: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7995: UGC Highlander Silver 2nd Place
    Line 8001: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8008: UGC Highlander Silver 3rd Place
    Line 8014: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8021: UGC Highlander Silver Participant
    Line 8027: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8034: UGC Highlander Steel 1st Place
    Line 8040: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8047: UGC Highlander Steel 2nd Place
    Line 8053: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8060: UGC Highlander Steel 3rd Place
    Line 8066: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8073: UGC Highlander Steel Participant
    Line 8079: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8086: UGC Highlander Iron 1st Place
    Line 8092: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8099: UGC Highlander Iron 2nd Place
    Line 8105: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8112: UGC Highlander Iron 3rd Place
    Line 8118: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8125: UGC Highlander Iron Participant
    Line 8131: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8138: UGC Highlander Platinum 1st Place
    Line 8145: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8152: UGC Highlander Platinum 2nd Place
    Line 8158: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8165: UGC Highlander Platinum 3rd Place
    Line 8171: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8178: UGC Highlander Platinum Participant
    Line 8184: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8191: UGC Highlander Gold 1st Place
    Line 8197: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8204: UGC Highlander Gold 2nd Place
    Line 8210: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8217: UGC Highlander Gold 3rd Place
    Line 8223: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8230: UGC Highlander Gold Participant
    Line 8236: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8243: UGC Highlander Silver 1st Place
    Line 8249: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8256: UGC Highlander Silver 2nd Place
    Line 8262: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8269: UGC Highlander Silver 3rd Place
    Line 8275: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8282: UGC Highlander Silver Participant
    Line 8288: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8295: UGC Highlander Steel 1st Place
    Line 8301: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8308: UGC Highlander Steel 2nd Place
    Line 8314: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8321: UGC Highlander Steel 3rd Place
    Line 8327: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8334: UGC Highlander Steel Participant
    Line 8340: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8347: UGC Highlander Iron 1st Place
    Line 8353: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8360: UGC Highlander Iron 2nd Place
    Line 8366: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8373: UGC Highlander Iron 3rd Place
    Line 8379: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8386: UGC Highlander Iron Participant
    Line 8392: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8399: UGC Highlander Platinum 1st Place
    Line 8406: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8413: UGC Highlander Platinum 2nd Place
    Line 8419: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8426: UGC Highlander Platinum 3rd Place
    Line 8432: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8439: UGC Highlander Platinum Participant
    Line 8445: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8452: UGC Highlander Gold 1st Place
    Line 8458: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8465: UGC Highlander Gold 2nd Place
    Line 8471: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8478: UGC Highlander Gold 3rd Place
    Line 8484: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8491: UGC Highlander Gold Participant
    Line 8497: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8504: UGC Highlander Silver 1st Place
    Line 8510: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8517: UGC Highlander Silver 2nd Place
    Line 8523: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8530: UGC Highlander Silver 3rd Place
    Line 8536: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8543: UGC Highlander Silver Participant
    Line 8549: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8556: UGC Highlander Steel 1st Place
    Line 8562: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8569: UGC Highlander Steel 2nd Place
    Line 8575: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8582: UGC Highlander Steel 3rd Place
    Line 8588: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8595: UGC Highlander Steel Participant
    Line 8601: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8608: UGC Highlander Iron 1st Place
    Line 8614: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 2nd Place
    Line 8627: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron 3rd Place
    Line 8638: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8645: UGC Highlander Iron Participant
    Line 8651: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8658: UGC Highlander Platinum 1st Place
    Line 8665: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8672: UGC Highlander Platinum 2nd Place
    Line 8678: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8685: UGC Highlander Platinum 3rd Place
    Line 8691: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8698: UGC Highlander Platinum Participant
    Line 8704: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8711: UGC Highlander Gold 1st Place
    Line 8717: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8724: UGC Highlander Gold 2nd Place
    Line 8730: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8737: UGC Highlander Gold 3rd Place
    Line 8743: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8750: UGC Highlander Gold Participant
    Line 8756: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8763: UGC Highlander Silver 1st Place
    Line 8770: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8777: UGC Highlander Silver 2nd Place
    Line 8783: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8790: UGC Highlander Silver 3rd Place
    Line 8796: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8803: UGC Highlander Silver Participant
    Line 8809: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8816: UGC Highlander Steel Division
    Line 8822: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8829: UGC Highlander Iron Division
    Line 8835: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8842: UGC Highlander Platinum 1st Place
    Line 8849: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8856: UGC Highlander Platinum 2nd Place
    Line 8862: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8869: UGC Highlander Platinum 3rd Place
    Line 8875: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8882: UGC Highlander Platinum Participant
    Line 8888: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8895: UGC Highlander Gold 1st Place
    Line 8901: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8908: UGC Highlander Gold 2nd Place
    Line 8914: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8921: UGC Highlander Gold 3rd Place
    Line 8927: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8934: UGC Highlander Gold Participant
    Line 8940: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8947: UGC Highlander Silver 1st Place
    Line 8953: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8960: UGC Highlander Silver 2nd Place
    Line 8966: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8973: UGC Highlander Silver 3rd Place
    Line 8979: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8986: UGC Highlander Silver Participant
    Line 8992: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8999: UGC Highlander Steel 1st Place
    Line 9005: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9012: UGC Highlander Steel 2nd Place
    Line 9018: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9025: UGC Highlander Steel 3rd Place
    Line 9031: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9038: UGC Highlander Steel Participant
    Line 9044: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9051: UGC Highlander Iron 1st Place
    Line 9057: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9064: UGC Highlander Iron 2nd Place
    Line 9070: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9077: UGC Highlander Iron 3rd Place
    Line 9083: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9090: UGC Highlander Iron Participant
    Line 9096: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9103: UGC Highlander Platinum 1st Place
    Line 9110: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9117: UGC Highlander Platinum 2nd Place
    Line 9123: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9130: UGC Highlander Platinum 3rd Place
    Line 9136: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9143: UGC Highlander Platinum Participant
    Line 9149: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9156: UGC Highlander Silver 1st Place
    Line 9162: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9169: UGC Highlander Silver 2nd Place
    Line 9175: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9182: UGC Highlander Silver 3rd Place
    Line 9188: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9195: UGC Highlander Silver Participant
    Line 9201: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9208: UGC Highlander Steel 1st Place
    Line 9214: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9221: UGC Highlander Steel 2nd Place
    Line 9227: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9234: UGC Highlander Steel 3rd Place
    Line 9240: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9247: UGC Highlander Steel Participant
    Line 9253: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9268: UGC Ultiduo Platinum 1st Place
    Line 9275: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9282: UGC Ultiduo Platinum 2nd Place
    Line 9288: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9295: UGC Ultiduo Platinum 3rd Place
    Line 9301: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9308: UGC Ultiduo Platinum Participant
    Line 9314: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9321: UGC Ultiduo Steel 1st Place
    Line 9327: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9334: UGC Ultiduo Steel 2nd Place
    Line 9340: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9347: UGC Ultiduo Steel 3rd Place
    Line 9353: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9360: UGC Ultiduo Steel Participant
    Line 9366: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9383: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  71. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 521: Numbers indicate the series of that each item can be obtained from.
    Line 540: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 555: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 568: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 580: Available by combining with a , available from unboxing during the event.
    Line 591: Available from unboxing the during the event.
    Line 602: Available from unboxing the .
    Line 611: Available from unboxing the .
  72. Template:Pyro class hat table has 23 uses and is missing 1 translation
    Line 4: Pyro
  73. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 683: Numbers indicate the series of that each item can be obtained from.
    Line 702: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
    Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 751: Available by combining with a , available from unboxing during the event.
    Line 761: Available from unboxing the during the event.
    Line 771: Available from unboxing the .
    Line 780: Available from unboxing the .
  74. Template:Scout strange quality table has 23 uses and is missing 1 translation
    Line 941: Can no longer be unboxed in Strange quality as of the .
  75. Template:Set list has 23 uses and is missing 17 translations
    Line 16: Effect:
    Line 106: Effect:
    Line 158: Effect:
    Line 216: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the taunt
    Line 286: Effect:
    Line 376: Effect:
    Line 439: '''Effect:''' Allows the Demoman to perform the taunt
    Line 516: '''Effect:''' Allows the Heavy to perform the taunt
    Line 540: '''Effect:''' Enables additional voice responses
    Line 583: '''Effect:''' 's vocalizations are 145% higher pitch
    Line 660: Effect:
    Line 724: Effect:
    Line 764: Effect:
    Line 821: '''Effect:''' Particle effect when taunting
    Line 873: Contains items.
    Line 883: This set does not affect gameplay, as its description is meant to be a joke.
    Line 898: This set does not affect gameplay, as its description is meant to be a joke. However, it does change a handful of item descriptions, as of .
  76. Template:Summer 2024 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  77. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  78. Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  79. Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
    Line 43: Item link
    Line 747: VAC banned; Golden Wrench removed as a result.
  80. Template:Paint Can has 22 uses and is missing 35 translations
    Line 1: Colors
    Line 26: Single colors
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 483: Team colors
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
    Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  81. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  82. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 896: PlayStation 3 patches
  83. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  84. Template:Equip region table has 21 uses and is missing 2 translations
    Line 3: List of items in equip regions
    Line 16: Equip region
  85. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  86. Template:Smissmas 2024 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Unusual effects
  87. Template:Ability taunt table has 20 uses and is missing 14 translations
    Line 20: Drinking
    Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
    Line 61: : Grants the user invulnerability for 8 seconds, after which they will receive based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
    Line 82: : Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is for 5 seconds (does not stack)
    Line 107: The Pyro lifts the into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
    Line 128: Nomming
    Line 149: The Heavy takes a large, noisy nom from his lunchbox item
    Line 169: and : Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 190: : Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
    Line 211: and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
    Line 232: : Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 254: The Engineer raises his to the heavens, causing lightning to strike him<br/>Teleports the player to his own exit (regardless of whether it is active) or back to spawn
    Line 279: The Medic takes a whiff of his own medicine, healing 10 health
    Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of with enough healing
  88. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  89. Template:Bpbegin has 20 uses and is missing 5 translations
    Line 3: Blueprint
    Line 24: Requires
    Line 45: Produces
    Line 66: Example
    Line 87:
  90. Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 45: Objectives
  91. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  92. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 38: Objectives
  93. Template:List of Polycount Pin owners has 20 uses and is missing 25 translations
    Line 3: Recipient
    Line 23: Class
    Line 43: Polycount Pack Name & Link
    Line 63: Notes
    Line 83: Item link
    Line 103: Backpack
    Line 123: Wiki Profile
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 544: Created the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1057: Founder/Owner of Polycount ( Pin).
    Line 1081: Polycount staff (Self-Made Pin).
    Line 1104: Polycount staff (Self-Made Pin).
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
    Line 1208: Polycount server admin (Self-Made Pin).
    Line 1231: Polycount server admin (Self-Made Pin).
  94. Template:QWTF Maps Nav has 20 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  95. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  96. Template:Self-illumination has 20 uses and is missing 136 translations
    Line 9: List of items with Self-illumination
    Line 37: The orange segments.
    Line 60: The lens.
    Line 80: The monocle.
    Line 104: The laser and monocle.
    Line 126: The horn lighting.
    Line 146: The eyes.
    Line 168: The eyes.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 233: The orange segments.
    Line 255: The heated coil.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 318: The eyes.
    Line 340: The lightbulb.
    Line 362: The wings.
    Line 384: The whole head.
    Line 404: The lenses.
    Line 426: The eyes.
    Line 448: The goo.
    Line 467: The eye-slits and ear-holes.
    Line 489: The window on the house in the snow globe.
    Line 508: The lenses.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 569: The tail.
    Line 591: The lenses.
    Line 613: The lenses.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 796: The eyes.
    Line 818: The screen.
    Line 840: The mushroom cloud.
    Line 858: The eyes.
    Line 880: The eyes and teeth.
    Line 903: The stripe and the end of the grenades.
    Line 926: The light.
    Line 949: The gems.
    Line 970: The flames.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1032: The eyes.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1113: The star.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1204: The lenses.
    Line 1226: The whole hat.
    Line 1246: The light.
    Line 1268: The festive lights.
    Line 1291: The lenses.
    Line 1313: The festive lights.
    Line 1335: The light.
    Line 1357: The screen and buttons.
    Line 1379: The lenses.
    Line 1401: The lenses.
    Line 1427: The team-colored muzzle and stripe.
    Line 1448: The yellow lines on the barrel.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1531: The team-colored liquid.
    Line 1554: The eyes.
    Line 1576: The lenses.
    Line 1598: The lenses.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1658: The vials.
    Line 1680: The lenses.
    Line 1702: The eyes.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1764: The eyes.
    Line 1786: The bullets and symbol.
    Line 1806: The lenses.
    Line 1828: The nose.
    Line 1847: The eyes.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1913: The eyes.
    Line 1935: The lenses.
    Line 1960: The lights.
    Line 1980: The monocle.
    Line 2002: The liquid.
    Line 2024: The eyes.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2098: The festive lights.
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2152: The festive lights.
    Line 2174: The skull.
    Line 2193: The lightbulb with a team-colored lens.
    Line 2215: The insignia.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2303: The eyes and gums.
    Line 2325: The halo.
    Line 2347: The bulb.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2421: The monocle.
    Line 2443: The festive lights.
    Line 2465: The outline.
    Line 2485: The ghost.
    Line 2508: The inside areas. Set to fade in and out.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2619: The bulb.
    Line 2641: The screen.
    Line 2663: The monkey.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  97. Template:Sentry Gun level has 20 uses and is missing 85 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single barrel machine gun
    Line 120: Maximum ramp-up: 
    Line 147: Base damage: 
    Line 174: Maximum fall-off: 
    Line 201: Attack interval
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 248: With Wrangler: 
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 274: Average DPS
    Line 290: Without Wrangler: 
    Line 309: With Wrangler: 
    Line 328: 150 rounds
    Line 353: Without Wrangler shielding: 
    Line 372: With Wrangler shielding: 
    Line 392: Twin-mounted Gatling guns
    Line 410: Maximum ramp-up: 
    Line 437: Base damage: 
    Line 464: Maximum fall-off: 
    Line 491: Attack interval
    Line 511: Without Wrangler: 
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 538: With Wrangler: 
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 564: Average DPS
    Line 580: Without Wrangler: 
    Line 599: With Wrangler: 
    Line 618: 200 rounds
    Line 643: Without Wrangler shielding: 
    Line 662: With Wrangler shielding: 
    Line 682: Twin-mounted Gatling guns and rocket salvos
    Line 698: Gatling guns
    Line 716: Maximum ramp-up: 
    Line 743: Base damage: 
    Line 770: Maximum fall-off: 
    Line 797: Attack interval
    Line 817: Without Wrangler: 
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 844: With Wrangler: 
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 872: Average DPS
    Line 888: Without Wrangler: 
    Line 907: With Wrangler: 
    Line 926: Rockets
    Line 944: Maximum ramp-up: 
    Line 971: Base damage: 
    Line 998: Maximum fall-off: 
    Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1042: Attack interval
    Line 1062: Without Wrangler: 
    Line 1081: With Wrangler: 
    Line 1100: Note: Can be reflected with the 's
    Line 1117: 200 rounds
    Line 1133: 20 rocket salvos
    Line 1158: Without Wrangler shielding: 
    Line 1177: With Wrangler shielding: 
    Line 1197: Single barrel machine gun
    Line 1215: Maximum ramp-up: 
    Line 1242: Base damage: 
    Line 1268: Maximum fall-off: 
    Line 1295: Attack interval
    Line 1315: Without Wrangler: 
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1342: With Wrangler: 
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1369: Average DPS
    Line 1385: Without Wrangler: 
    Line 1404: With Wrangler: 
    Line 1423: 150 rounds
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1496: Single barrel machine gun
    Line 1514: Maximum ramp-up: 
    Line 1541: Base damage: 
    Line 1568: Maximum fall-off: 
    Line 1595: Attack interval: 
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1626: Average DPS: 
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1654: 150 rounds
  98. Template:Stock weapons has 20 uses and is missing 24 translations
    Line 153: 6.2 per particle<br>(D/D)
    Line 170: 3.72 per particle<br>
    Line 188: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
    Line 343: 27 per bullet
    Line 484: Enables the Engineer to build .
    Line 505: Enables the Engineer to destroy his own Buildings.
    Line 569: <10 sec after injury
    Line 588: >12.5 sec after injury
    Line 607: >15 sec after injury
    Line 626: Invulnerability
    Line 791: Enables the Spy to himself.
    Line 812: Watch
    Line 830: Cloak type
    Line 852: Timed
    Line 871: Enables the Spy to . Can be replenished by collecting even while cloaked.
    Line 898: Level 1 Building
    Line 914: Level 2 Building
    Line 930: Level 3 Building
    Line 950: 150HP = 7 sec.
    Line 966: 180HP = 8 sec.
    Line 981: 216HP = ~10 sec.
    Line 1008: Allows the class to cast .
    Line 1041: Allows the class to use the grappling hook in .
    Line 1056: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  99. Template:Crate series/58 has 19 uses and is missing 2 translations
    Line 33: or an Exceedingly Rare Robot-Themed Special Item!
    Line 45: All items above except , or items are also available in quality
  100. Template:Escape Plan speed has 19 uses and is missing 7 translations
    Line 3: Health range
    Line 25: Relative <br>speed increase
    Line 50: No increase
    Line 64: Slight increase in speed
    Line 78: Faster than the
    Line 102: Faster than the
    Line 126: % as fast as
  101. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  102. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 51: present
    Line 100: Pyromania
  103. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  104. Template:Merchandise-expired has 19 uses and is missing 1 translation
    Line 1: <small></small>
  105. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  106. Template:Crate series/74 has 18 uses and is missing 2 translations
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
    Line 53: Items obtained from this crate will have the quality.
  107. Template:Crate series/87 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#87</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  108. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  109. Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 26: +25% fire damage resistance while deployed.
    Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 62: +20% damage vulnerability when active.
    Line 82: +50% fire damage resistance on wearer.
    Line 96: Charging extinguishes user.
    Line 111: +20% fire damage resistance on wearer.
    Line 125: Charging extinguishes user.
    Line 140: +15% fire damage resistance on wearer.
    Line 154: Charging extinguishes user.
    Line 170: +15% damage vulnerability when active.
    Line 190: +20% damage resistance when below 50% health and spun up.
    Line 205: +20% damage resistance when below 50% health and spun up.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 250: +30% damage vulnerability when active.
    Line 270: +20% fire damage vulnerability on wearer.
    Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 326: +50% fire damage resistance on wearer.
    Line 340: Immunity to afterburn.
    Line 354: +20% damage vulnerability when active.
    Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 390: Can be used to extinguish fire.
    Line 409: While , +20% damage resistance.
    Line 419: Reduced afterburn duration while cloaked.
    Line 439: While cloaked, +20% damage resistance.
    Line 449: Reduced afterburn duration while cloaked.
    Line 464: When struck by fire, blocks 75% of incoming damage.
    Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 490: Can be used to extinguish fire.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  110. Template:Bundle list has 17 uses and is missing 60 translations
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 194: Bundle description: Includes one stamp for each community-made map.
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 248: Bundle description: Contains a variety of incredibly fancy hats.
    Line 273: Bundle description: An assortment of particularly nasty weapons.
    Line 301: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 325: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 350: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 395: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 437: Bundle description: Pick a side and show your pride.
    Line 460: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 508: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 532: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 560: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 603: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 629: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 695: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 738: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 762: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 809: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 833: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 865: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 893: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 1016: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1042: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1078: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1143: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1215: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1375: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1400: Bundle description: Includes all the Polycount Scout Items.
    Line 1424: Bundle description: Includes all the Polycount Soldier Items.
    Line 1448: Bundle description: Includes all the Polycount Pyro Items.
    Line 1473: Bundle description: Includes all the Polycount Sniper Items.
    Line 1497: Bundle description: Includes all the Polycount Spy Items.
    Line 1528: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1601: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1630: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1662: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1691: Bundle description: Load up on these military themed items for the Soldier.
    Line 1717: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1772: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1797: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1845: Bundle description: Celebrate Halloween using these items.
    Line 1870: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1896: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1928: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1952: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1992: The starter packs are a series of bundles released with the on and then updated in the on , currently, catering towards newer players offering them a quick way to obtain for the of their choosing. All packs contain all () of the weapons for the said class, and one .
    Line 2116: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2161: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2200: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2242: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2279: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2312: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2344: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2380: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2413: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  111. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  112. Template:Crate series/121 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  113. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  114. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  115. Template:List of Unusual Cap owners has 17 uses and is missing 5 translations
    Line 2: Contributed
    Line 16: Recipient
    Line 39: Date awarded
    Line 62: Item link
    Line 85: Backpack
  116. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  117. Template:Stun speed has 17 uses and is missing 2 translations
    Line 4: Stunned speed
    Line 22: Original speed
  118. Template:Upgrade station building has 17 uses and is missing 12 translations
    Line 1: These are available only to the .
    Line 17: Buildings' upgrades
    Line 29: Upgrade
    Line 48: Cost
    Line 70: +1 Disposable Sentry Gun
    Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 120: +50% to the Engineer, not the buildings.
    Line 136: +100% Building Health
    Line 151: All
    Line 188: 10% faster sentry fire rate.
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  119. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  120. Template:Killstreakers has 16 uses and is missing 35 translations
    Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 14: List of Cerebral Discharge effects
    Line 25: Effect
    Line 46: Tier 1
    Line 65: Tier 2
    Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 99: List of Fire Horns effects
    Line 110: Effect
    Line 131: Tier 1
    Line 150: Tier 2
    Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 184: List of Flames effects
    Line 195: Effect
    Line 216: Tier 1
    Line 235: Tier 2
    Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 270: List of Hypno-Beam effects
    Line 281: Effect
    Line 302: Tier 1
    Line 321: Tier 2
    Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 355: List of Incinerator effects
    Line 366: Effect
    Line 387: Tier 1
    Line 406: Tier 2
    Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 440: List of Singularity effects
    Line 451: Effect
    Line 472: Tier 1
    Line 491: Tier 2
    Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 525: List of Tornado effects
    Line 536: Effect
    Line 557: Tier 1
    Line 576: Tier 2
  121. Template:List of Invasion Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  122. Template:List of voice commands has 16 uses and is missing 6 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
    Line 261: Pass to me!
    Line 476: Pass to me!
  123. Template:Player bodygroup has 16 uses and is missing 32 translations
    Line 5: List of bodygroups on player models
    Line 22: Group name
    Line 37: Used by
    Line 78: , except and the "Tuned in" of the .
    Line 94: Headset
    Line 109: All hats, except , , , the "I Can't Hear You" style of the , the "Tuned in" style of the , the "with Headphones" style of the , and .
    Line 125: Shoes and socks
    Line 142: Dog tags
    Line 184: , except , , , and a style for both the and .
    Line 200: Grenades
    Line 215: The 's grenades
    Line 231: Medal
    Line 249: Head
    Line 264: and a style of the .
    Line 279: Grenades
    Line 296: Backpack
    Line 314: Smiley
    Line 329: Primary taunts
    Line 343: taunting with and .
    Line 353: Shoes
    Line 370: Grenades
    Line 388: Hands
    Line 403: except
    Line 417: and the .
    Line 457: , except , , a style for both the and .
    Line 473: Right Arm
    Line 491: Backpack
    Line 506: The and 's backpacks, and the .
    Line 523: Arrows
    Line 564: , except the .
    Line 580: Bullets
    Line 598: Mask
  124. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 4: Strange part tags
    Line 19: Can Deal Damage
    Line 35: Can Deal Gib Damage
    Line 51: Can Reflect Projectiles
    Line 67: Can Headshot
    Line 84: Any weapon except:
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 306: Any weapon except:
    Line 385: Any Soldier or Demoman weapon except:
    Line 412: Can Destroy Sappers
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 475: Any weapon that can deal damage except:
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
    Line 628: These weapons are not currently in quality, see article for more information.
    Line 643: Also applies to , , , and/or variants of this weapon.
  125. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 20: Slot
    Line 35: Rank Method
    Line 55: Number of times ingested.
    Line 76: Number of enemies, or "Sodden Victims".
    Line 100: Number of banners deployed.
    Line 126: Number of times eaten. Only increases if used to heal damage.
    Line 145: Number of times eaten. Increases if used to heal damage or not.
    Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 185: Wrangled kills.
    Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 253: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 277: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 319: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 341: Number of destroyed.
    Line 367: Number of seconds ed. Points are added to counter upon decloak.
    Line 387: Number of feigned deaths.
    Line 408: scored while wearing the item.
    Line 427: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 440: Haunted Cosmetic items
    Line 455: Number of Power Up Canteens used in .
    Line 470: Times performed.
    Line 488: Includes , , and variants.
  126. Template:Crate series/118 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  127. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  128. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  129. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  130. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  131. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  132. Template:Custom maps unreleased stub has 15 uses and is missing 4 translations
    Line 6: You are so small! Is funny to me!
    Line 30: '''This is an '''. As such, it is not complete.
    Line 37: You can help Team Fortress Wiki by .
    Line 61: '''''Notes''''':
  133. Template:List of Community item owners has 15 uses and is missing 120 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular map .
    Line 151: Contributor to (created the bomb cart).
    Line 167: Creator of .
    Line 178: Also created .
    Line 194: Creator of .
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 221: Creator of , , and .
    Line 237: Creator of .
    Line 253: Created the intro video for .
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the .
    Line 482: Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to (created multiple posters and signs).
    Line 634: Contributor to .
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of .
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of .
    Line 764: Also created , featured on the .
    Line 780: Main Heavy in .
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 901: Creator of the items.
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the .
    Line 951: Creator of the kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to .
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of .
    Line 1118: Contributor to the Swamp Theme. Also created .
    Line 1197: Posted requests and bugs - one of the top avatar submitters .
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1637: Originally had a Wrench.
    Line 1667: Russian translator on the Steam Translation Server.
    Line 1740: Creator of the ETF2L Highlander Challenge medals.
    Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1773: Chief Editor at HLPortal.de
    Line 1794: Creator of eXtv.
    Line 1817: Creator of SOAP DM and MGE mod.
    Line 1872: Created community tips for the June 10, 2010 update.
    Line 1889: Helped organize the .
    Line 1912: Creator of the TF2B backpack viewer.
    Line 1941: Creator of PropHunt.
    Line 2029: Creator of .
    Line 2045: Contributed s in the .
    Line 2069: Contributed ideas and testing for MGEMod by Lange.
    Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2107: TF2Maps.net founder.
    Line 2129: Submitted many response rules.
    Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2175: Novint employee.
    Line 2191: Creator of .
    Line 2207: Creator of the OPTF2 backpack viewer.
    Line 2218: Also a administrator.
    Line 2240: Primary Hat Helper for .
    Line 2256: Created and organised Hats for Help.
    Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2318: Named and helped publicize Hats for Help.
    Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2351: Creator of the . Also contributed to the and the .
    Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2402: Make a Wish Foundation gift.
    Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2559: Head of the TF2TV Casting organization.
    Line 2579: TF2 Outpost creator.
    Line 2594: Administrator of ozfortress.
    Line 2609: Senior Administrator of ozfortress.
    Line 2634: Created the Community Fortress Mentor Program.
    Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2684: Founder/Head Admin of VanillaTv.
    Line 2698: Long term ETF2L admin and head admin.
    Line 2713: Founder/Head Admin of eXtv.
    Line 2746: Founder/Head Admin of ETF2L.
    Line 2777: Founder/Head Admin of Wireplay.
    Line 2819: Creator of SteamRep.
    Line 2834: Creator of .
    Line 2844: Also SteamRep Admin.
    Line 2891: Assisted Valve in fixing bugs and map exploits.
    Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2928: Contributor to .
    Line 2947: Creator of marketplace.tf and scrap.tf.
    Line 2966: Created the script to link items in-game to the .
    Line 2976: Also a Administrator.
    Line 3004: Admin, one of the original Admins.
    Line 3013: Originally had a Jarate.
    Line 3039: Created and organised Hats for Help.
    Line 3072: Halflife2.net staff.
    Line 3093: Creator of the Nerf Now!! web comic.
  134. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 43: +25% damage vulnerability on wearer.
    Line 61: +25% fire damage resistance when active.
    Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
    Line 98: +10% damage vulnerability on wearer.
    Line 119: While 'Mmmph' taunting, immune to all damage.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 153: +20% damage vulnerability when active.
    Line 174: +50% fire damage resistance on wearer.
    Line 187: +30% explosive damage resistance on wearer.
    Line 205: +20% fire damage resistance on wearer.
    Line 217: +20% explosive damage resistance on wearer.
    Line 234: +15% fire damage resistance on wearer.
    Line 246: +15% explosive damage resistance on wearer.
    Line 264: +10% bullet damage vulnerability on wearer.
    Line 281: +15% damage vulnerability when active.
    Line 301: +20% damage resistance when below 50% health and spun up.
    Line 317: +20% damage resistance when below 50% health and spun up.
    Line 334: While under the effects, +20% damage vulnerability.
    Line 352: +30% damage vulnerability when active.
    Line 367: +40% damage resistance from ranged sources while active.
    Line 380: +100% damage vulnerability from melee sources while active.
    Line 401: +20% fire damage vulnerability on wearer.
    Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 454: +50% fire damage resistance on wearer.
    Line 466: Grants full immunity to the effects of afterburn.
    Line 484: 20% damage vulnerability when active.
    Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 524: While , +20% damage resistance.
    Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  135. Template:List of item levels has 15 uses and is missing 17 translations
    Line 3: List of item levels
    Line 19: Level
    Line 64: Community items
    Line 76: Self-Made items
    Line 93: Only vintage quality prior to the release of the
    Line 111: Valve weapons
    Line 132:
    Line 147: Level
    Line 204: Vintage hats released in the &
    Line 218: All other
    Line 238: Other items
    Line 252: Level
    Line 270: Tokens
    Line 279: Strange Filters
    Line 288: Strange Parts
    Line 312: Noise Makers
    Line 324: Paint Cans
  136. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 2: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 32: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 62: Can be crafted using the promotional ''SpaceChem'' items.
    Line 84: Awarded to players who complete the -themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 117: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 133: Partially active
    Line 141: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 163: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 181: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 199: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 217: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 234: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 263: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 280: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 297: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 314: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 331: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 347: Expired
    Line 355: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 377: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 406: Awarded to players who had earned the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 435: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 452: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  137. Template:MvM bomb upgrades has 15 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  138. Template:MvM giant robots has 15 uses and is missing 9 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Abilities
    Line 39: Super Scout
    Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 65: Rapid Fire Soldier
    Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 91: Deflector Heavy
    Line 103: Can shoot down projectiles such as rockets and grenades.
  139. Template:Ubercharge rate has 15 uses and is missing 17 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 81: <142.5% health
    Line 90: >142.5% health + 2nd heal beam
    Line 99: <142.5% health
    Line 106: >142.5% health
    Line 113: >142.5% health + 2nd heal beam
    Line 121: <142.5% health
    Line 128: >142.5% health
    Line 135: >142.5% health + 2nd heal beam
    Line 143: <100% health
    Line 152: >142.5% health
    Line 159: >142.5% health + 2nd heal beam
  140. Template:Weapons missing critglows has 15 uses and is missing 1 translation
    Line 5: List of weapons with missing critical glow effect
  141. Template:Assist items has 14 uses and is missing 2 translations
    Line 4: Cosmetic items that affect the killfeed in Pyroland
    Line 278: This item gets credited with the kill instead, with the player receiving the assist credit.
  142. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  143. Template:Crate series/113 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  144. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 28: <small>(Items in this crate cannot be or .)</small>
  145. Template:Equalizer damage range has 14 uses and is missing 9 translations
    Line 6: Without <br>Battalion's Backup equipped
    Line 20: With <br>Battalion's Backup equipped
    Line 35: Base damage
    Line 47: Mini-Crits
    Line 59: Critical hits
    Line 71: Base damage
    Line 83: Mini-Crits
    Line 95: Critical hits
    Line 120: Values are approximate and determined by community testing.
  146. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  147. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  148. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  149. Template:Item timeline 2017 has 13 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the .
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  150. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  151. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  152. Template:List of Halloween maps has 13 uses and is missing 3 translations
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
    Line 36: Date added<br>(Event)
    Line 58: Developer(s)
  153. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  154. Template:Cart speeds has 12 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  155. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 18: Cost
    Line 33: Generation
    Line 48: Effect on cloaking device when cloaked
    Line 88: No drain when cloaked
    Line 104: Drain when cloaked
    Line 139: Slow regeneration when cloaked
    Line 155: Drain when cloaked
    Line 190: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 206: Drain when cloaked
  156. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  157. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 222: Actually 7
    Line 228: Actually 21
    Line 236: Divided amongst the 18 first bots
  158. Template:Unused Maps Nav has 12 uses and is missing 1 translation
    Line 4: Unused official maps
  159. Template:Account type system comparisons has 11 uses and is missing 21 translations
    Line 2: Feature
    Line 13: Free
    Line 24: Premium
    Line 36: Backpack
    Line 47: 50 slots
    Line 59: expandable to <!-- displays a number -->
    Line 69: With the use of Backpack Expanders. <!-- displays a number -->
    Line 80: 300 slots
    Line 90: Upgrading to Premium unlocks 250 slots.
    Line 102: expandable to <!-- displays a number -->
    Line 112: With the use of Backpack Expanders. <!-- displays a number -->
    Line 125:
    Line 136: Standard, , and
    Line 149: Limited
    Line 160: All blueprints
    Line 173: Limited trading
    Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 194: Full trading
    Line 206: Gifting
    Line 217: Can receive gifts
    Line 228: Can send and receive gifts
  160. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  161. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  162. Template:Craftable Demoman hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  163. Template:Craftable Engineer hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  164. Template:Craftable Medic hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  165. Template:Craftable Soldier hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Soldier.
  166. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 13: Item
    Line 23: Reason
    Line 34: Notes & Additional Info
    Line 45: Item Link
    Line 56: Backpack
    Line 67: Wiki Profile
    Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 91: Given in quality with the Sunbeams effect.
    Line 107: Reported a serious exploit regarding item generation to Valve.
    Line 117: Given in Unusual quality with the Sunbeams effect.
    Line 133: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Burning Flames effect.
    Line 159: Reported a serious exploit regarding Giftapults and Key generation.
    Line 169: Given in Unusual quality with the Sunbeams effect.
    Line 185: Reported a serious exploit regarding account control to Valve.
    Line 195: Given in Unusual quality with the Sunbeams effect.
    Line 211: Reported a serious exploit regarding name tags to Valve.
    Line 219: Given in Unusual quality with the Sunbeams effect.
    Line 233: Reported a serious exploit regarding name tags to Valve.
    Line 241: Given in Unusual quality with the Sunbeams effect.
    Line 255: gift.
    Line 265: Given in Unusual quality with the Community Sparkle effect.
    Line 281: Make-A-Wish Foundation gift.
    Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 303: Make-A-Wish Foundation gift.
    Line 311: Given in Unusual quality with the Sparkling Lights effect.
    Line 325: Make-A-Wish Foundation gift.
    Line 333: Given in Unusual quality with the Community Sparkle effect.
    Line 347: Reported a serious exploit regarding Giftapults and name tags.
    Line 354: Given in Unusual quality with the Sunbeams effect.
    Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 375: Given in Unusual quality with the Sunbeams effect.
    Line 388: Reported a serious exploit.
    Line 395: Given in Unusual quality with the Nebula effect.
    Line 408: Reported a serious exploit.
    Line 415: Given in Unusual quality with the Burning Flames effect.
  167. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the 's weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to instead of dealing damage.
    Line 119: Includes variant.
  168. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  169. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  170. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  171. Template:Consensus trivia has 10 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
    Line 5: consensus-based trivia
  172. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 20: Slot
    Line 34: Item
    Line 48: Reskin of
    Line 67: All default melee weapons
    Line 81: Added in the for players who owned ''''.
    Line 97: Added in the , as part of the to promote the .
    Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 129: Added in the for the update.
    Line 146: Added in the , and has been given to the finalists of the , , , , and .
    Line 162: Added in the for players who pre-purchased ''''.
    Line 178: Added in the for the .
    Line 195: All default melee weapons
    Line 210: Added in the for the update.
    Line 228: All default melee weapons
    Line 242: Added in the , and given to the contest winners of the , , , , , and .
    Line 259: Added in the as part of the .
    Line 275: Added in the for players who purchased before the 4th of July, 2016.
  173. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  174. Template:List of companies has 9 uses and is missing 290 translations
    Line 6: Logo
    Line 18: Company<br>(Products)
    Line 30: Properties<br>(Signage)<br>or Appearances
    Line 42: Team tendency
    Line 54: Reference to...
    Line 65: Alliance Towing
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 109: Mapper , contributor to , , and
    Line 119: Ball Fortress
    Line 124: Label on Sandman's ball
    Line 137: Sandman's ball
    Line 151: Ballinger
    Line 157: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
    Line 171: Banana Bay Exports
    Line 181: Bayou Shipping
    Line 188: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 198: Beacon
    Line 208: Biggs
    Line 218: Binder's Popsicles
    Line 228: Binksi Logging
    Line 238: Binski Paper Co
    Line 248: Blue Mountain Pioneering
    Line 255: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 265: Builders League United
    Line 275: BLU Blast Complex
    Line 282: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 292: Brewery<br>(Blu Streak Beer)
    Line 299: (Paired with Red Shed)
    Line 309: BLU Co
    Line 315: Blue Corn Co. (graphic art logo)
    Line 326: BLU Freight & Shipping
    Line 333: (Paired with Redstone Cargo)
    Line 343: BLU Industries Incorporated
    Line 353: Blue Corn Co.
    Line 360: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 370: BLU Steel
    Line 377: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 386: BLU Warehouse
    Line 395: Boggy Brook's
    Line 404: Bonk Batteries
    Line 410: Turkeys
    Line 414: 'Bonk' Energy Drink
    Line 422: The Scout's memetic response.
    Line 437: "Butchery"
    Line 446: Brown Nugget Prospecting
    Line 455: Buckshot
    Line 461: Mapper , Creator of and contributor to and
    Line 470: Bullseye Bill's
    Line 476: The ''Super Mario'' enemy .
    Line 488: "Cafe and bistro"
    Line 497: Captain Dan's
    Line 501: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 508: WAR!
    Line 510: See
    Line 519: Casali Shafting Co.
    Line 525: , a level designer at Valve.
    Line 537: Cave Raiders
    Line 546: Cerveza Royale
    Line 552: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 561: Chaps Dry Goods
    Line 573: "Castle of Flowers"
    Line 582: Charles Darling's Triassic Preserve
    Line 588: ,<br />
    Line 597: Chairman
    Line 603: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 612: Chemical Processing Facility
    Line 621: Clem's
    Line 630: Cliffe Rocks Inc.
    Line 636: Jess Cliffe, a level designer and artist at Valve.
    Line 648: Conagher Railroads
    Line 654: The 's surname.
    Line 663: Conagher's Tool & Munitions
    Line 669: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 681: Conga<br />(Professional Grade Dancing Boots)
    Line 690: The taunt.
    Line 699: Conquistador Fried Giblets
    Line 705: , whose early "chicken buckets" had red and white stripes.
    Line 714: Cornwell
    Line 720: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
    Line 732: Cracky Pop!
    Line 741: Crash Construction
    Line 747: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 756: Crummy's Burgers
    Line 765: Carmack Computers
    Line 771: References '''' co-creator .''
    Line 778: Dalokohs
    Line 784: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 796: Dapper Cadaver
    Line 802: Fashion magazine the Spy reads in the film ''''.
    Line 811: Darling Zoos
    Line 817: , nemesis of
    Line 826: Der Architect
    Line 835: Discount Alchemist
    Line 838: ()
    Line 847:
    Line 856: Diedrich's Discount Delicatessen
    Line 865: Doctor Wilson's Auto-Borax
    Line 871: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 880: Driller
    Line 886: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 898: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 907: The action item.<br>The game .
    Line 916: Elliphany Electric Trains
    Line 922: Elliphany is the name of mapper 's daughter.
    Line 931: Ellis' Crawdads
    Line 937: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 946: Emmerich's
    Line 952: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 961: Finest Hour Ale House
    Line 967: Winston Churchill's 1940 speech.
    Line 976: Freeman Airboat Tours
    Line 982: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
    Line 994: Freyja's Sushi
    Line 1000: Mapper , creator of and , and contributor to , , and .
    Line 1009: FGD Luxury Automobiles
    Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1022: General Industries Co.
    Line 1031: Gilded Gold
    Line 1037: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1046: Gold Medal
    Line 1052: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1064: Goldbloom Tropical Flora Export
    Line 1070: ''Jurassic Park'' actor
    Line 1079: Goldstream Fuel Co.
    Line 1088: Gray Gravel Co.
    Line 1094: , CEO.
    Line 1103: Green Valley Post
    Line 1112: Griffivore Banana Co.
    Line 1118: Reference to a video of entertainer eating an unpeeled banana.
    Line 1127: Hammond's Amber Mining Co.
    Line 1133: and his source of
    Line 1142: Hampshire's Heavy Lifting Equipment
    Line 1148: The "Hampshire Heavies" ''TF2'' community
    Line 1158: Handy Hoe
    Line 1167: Happy Farmers Cooperative
    Line 1173: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1182: Happy Farmers Cooperative
    Line 1185: Tractors
    Line 1194: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1206: "Hotel of Love"
    Line 1215: Humboldt's Pharmacy
    Line 1221: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1230: Humboldt Sauermilch Molkerei GMBH
    Line 1236: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1245: Hurg Spaceship Parts
    Line 1254: Husky Acres
    Line 1263: Icarus Airliners
    Line 1269: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1284: Ian "" Spadin, the mapper that created
    Line 1293: Imperial Mining
    Line 1300: (Paired with Regal Plumbing Supplies)
    Line 1309: Industrial
    Line 1312: Tractors
    Line 1321: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1330: Jenkin Coal Co.
    Line 1339: Jimi Jam
    Line 1345: (Paired with Driller)
    Line 1354: Jobbs Orchards
    Line 1358: Mac Update trailer
    Line 1366: , the former CEO of Apple.
    Line 1378: Klintz Hocks
    Line 1393: Lucky Plucker
    Line 1402: Lumpy Bros
    Line 1405: Butter for Less
    Line 1414: Mannhattan Used Fireworks
    Line 1423: Mann Co.
    Line 1429: Mann Co.
    Line 1433: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1445: Menschnapps
    Line 1450: Mann Co.
    Line 1457: Mann Co.
    Line 1460: (The Mann Co. Genuine Spacesuit)
    Line 1468: Mann Co.
    Line 1472: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1481: Sleepy Dog
    Line 1484: (Meaty Chunks dog food)
    Line 1493: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1502: McJohn Power
    Line 1508: (Opposes Wood Electric)
    Line 1517: (Metal)<!-- not a company name -->
    Line 1525: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1536: Mann Co.
    Line 1540: (Saxton Hale's boutique line)
    Line 1549: Neal's Bananaland Ice Cream
    Line 1555: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1564: Newell and Sons
    Line 1568: Get games faster with Steam
    Line 1576: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1588: Newell & Sons Steam Delivering
    Line 1596: NJ Productions
    Line 1602: Mapper Valentin Levillain, creator of , , and
    Line 1611: Nile Archaeo
    Line 1617: (Red Raiders' archaeologist rivals)
    Line 1626: Northern Express
    Line 1632: and other railroads
    Line 1641: Odessa Mining Logistics
    Line 1649: Old Geezer
    Line 1655: Planned original bobblehead from ''''.
    Line 1667: Otto's Cafe
    Line 1679: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1688: Poco Coop
    Line 1703: Pinkerpaw Packaging
    Line 1712: Piper & Piper Pipeworks Inc.
    Line 1721: Primaprime
    Line 1725: Projector screen for instructional films that may be available in s.
    Line 1736: Projector Screens
    Line 1743: Projector screen for instructional films.
    Line 1754: (Pyroland Vision Experience)
    Line 1763: The
    Line 1772: Reliable Excavation Demolition
    Line 1781: Red Bread
    Line 1785: Red Bread (Soundtrack)
    Line 1793: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1802: Red Forest Fur Company
    Line 1808: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1817: Red Ind. Trading
    Line 1826: Red Industries Unincorporated
    Line 1835: RED Iron
    Line 1841: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1850: RED Iron Works
    Line 1856: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1865: Red Planet Chemicals
    Line 1872: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1882: Red Raiders
    Line 1889: (Nile Archaeo's treasure hunting rivals)
    Line 1899: Red Shed
    Line 1903: Red Shed Whiskey
    Line 1907: Red Shed Beer
    Line 1917: Red Valley Mining
    Line 1927: Redstone Cargo
    Line 1935: (Paired with BLU Freight & Shipping)
    Line 1945: Regal Plumbing Supplies
    Line 1953: (Paired with Imperial Mining)
    Line 1963: Rio Grande Coal Co.
    Line 1970: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1980: Rolling Stone Mining Logistics
    Line 1990: Sanders BBQ
    Line 1997: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
    Line 2010: Sapper Sour Candy
    Line 2017: Sapper Mega Sour Bubble Gum
    Line 2026: Schucker & Sons
    Line 2036: Scoot's Canoe
    Line 2043: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
    Line 2056: Sea Side Exports
    Line 2063: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2073: (Seed)
    Line 2080: (Paired with Metal)
    Line 2090: Shifty's Quick Shot
    Line 2097: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2107: Shiny's Bullion
    Line 2114: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2124: (double-edged blades)
    Line 2131: Mapper , creator of and contributor to
    Line 2141: Smart Fireworks
    Line 2148: Mapper , creator of and contributor to
    Line 2158: Spawn-N-Go
    Line 2165: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2175: Strongarm Lifting
    Line 2185: Sunny Hay
    Line 2192: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2214: TF Industries
    Line 2218:
    Line 2226: WAR!
    Line 2226: Sentry Operating Manual
    Line 2235: A reference to both Valve and ''Team Fortress 2''.
    Line 2248: Tree Feller 2 Million
    Line 2255: TF2M is an abbreviation for .
    Line 2265: Trench Diggers FIRST UNION
    Line 2272: TF2M is an abbreviation for .
    Line 2282: Tycho Corp Off-World Excavations
    Line 2292: Vier Augen Optical Co.
    Line 2299: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2309: Wade Canoes
    Line 2322: Reskin of
    Line 2332: Wood Electric
    Line 2339: (Opposes McJohn Power)
    Line 2349: Wright Shipping
    Line 2356: Matt & Danika Wright, 3D artists at Valve.
    Line 2372: A mark indicating extra strong alcoholic beverage.
    Line 2385: Yeti Park
    Line 2392: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2402: YTI
    Line 2406: Institute for Research and Development.
    Line 2413: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2423: Yti-Hale Shipping
    Line 2430: Saxton Hale's amalgamated violent animal shipping company.
    Line 2440: Zippy Plow
    Line 2447: The , later known as the .
  175. Template:List of melee weapons has 9 uses and is missing 3 translations
    Line 2: List of melee weapons
    Line 214: Usable by all classes except and .
    Line 232: Usable by all classes except Spy.
  176. Template:Removed patch note has 9 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  177. Template:Tools drop list has 9 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  178. Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 12: RED players
    Line 23: Nº of Zombies
  179. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  180. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 77: With secondary fire, throws it for another player to restore 50% health.
    Line 101: With secondary fire, throws it for another player to restore 20.5% health.
    Line 124: 20% less metal from Dispensers and Pickups.
  181. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 17: Usage when dominating
    Line 31: Strength<!--TF_Powerup_Strength-->
    Line 40: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
    Line 49: Damage bonus for all weapons reduced to 1.4x.
    Line 63: Resistance<!--TF_Powerup_Resist-->
    Line 72: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
    Line 81: Incoming damage reduction reduced to 35%.
    Line 95: Vampire<!--TF_Powerup_Vampire-->
    Line 104: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 113: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 127: Reflect<!--TF_Powerup_Reflect-->
    Line 136: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 145: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 159: Haste<!--TF_Powerup_Haste-->
    Line 168: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
    Line 177: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 191: Regeneration<!--TF_Powerup_Regen-->
    Line 200: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
    Line 209: Health regeneration is 70% of normal rate.
    Line 223: Precision<!--TF_Powerup_Precision-->
    Line 232: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 241: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 255: Agility<!--TF_Powerup_Agility-->
    Line 264: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 273: No changes when dominating.
    Line 287: Knockout<!--TF_Powerup_Knockout-->
    Line 296: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 355: Melee damage increase reduced to 1.4x.
    Line 369: King<!--TF_Powerup_King-->
    Line 378: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 387: Max health increase reduced to 20.
    Line 401: Plague<!--TF_Powerup_Plague-->
    Line 410: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
    Line 419: Damage resistance to infected players reduced to 20%.
    Line 433: Supernova<!--TF_Powerup_Supernova-->
    Line 442: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 451: No changes when dominating.
    Line 465: Revenge<!--TF_Powerupvolume_Available-->
    Line 474: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 483: No changes when dominating.
  182. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 19: Like Father Like Son
    Line 22: Deal 40,000 damage to Giant Robots.
    Line 27: Snipe That Ya Freakin' Coward!
    Line 30: Kill 25 Sniper Robots.
    Line 35: The Underdog
    Line 38: Deal 30,000 damage to Tanks.
    Line 44: Home Run
    Line 47: Hit ten robots with a Sandman ball from really far away.
    Line 52: Rakin' in the Dough
    Line 55: Complete ten waves with an A rating or higher.
    Line 60: Sugar Rush
    Line 63: Deal 50,000 damage with the Soda Popper.
    Line 68: Team Player
    Line 71: Complete three missions with at least 40,000 Support points.
    Line 77: Moneybags
    Line 80: Complete a mission with an A+ rating.
    Line 86: Power Hitter
    Line 89: Complete a mission with the top Damage score.
    Line 94: Untouchable
    Line 97: Complete a mission without any resistances, and three or fewer deaths.
    Line 104:
    Line 113: Battle Brother
    Line 116: Assist in 500 robot kills.
    Line 121: Battalion's Backup
    Line 124: Deploy the Battalion's Backup 20 times.
    Line 129: Buff Banner
    Line 132: Deploy the Buff Banner 20 times.
    Line 137: Concheror
    Line 140: Deploy the Concheror 20 times.
    Line 145: Frag Out
    Line 148: Deal over 750 damage in a single attack, five separate times.
    Line 153: Paratrooper
    Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 161: The Purple Heart
    Line 164: Heal 5,000 health with the Black Box.
    Line 170: Screamin' Eagles!
    Line 173: Kill 100 robots while blast jumping.
    Line 178: The Bronze Star
    Line 181: Complete a mission with at least 40,000 Support points.
    Line 187: The Medal of Honor
    Line 190: Complete a mission with the top Damage score.
    Line 197:
    Line 206: Pyro's Perch
    Line 209: Reset the bomb carrier three times.
    Line 214: Chain Reaction
    Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 222: Look Up!
    Line 225: Deal 30,000 damage to Tanks.
    Line 230: No U
    Line 233: Reflect 100 projectiles.
    Line 239: Dragon's Fury
    Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 247: Medium Rear
    Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 255: Burnt to a Crisp
    Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 263: French Roast
    Line 266: Kill 100 Spy Robots.
    Line 273:
    Line 282: Scotch Guard
    Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 290: When Life Gives You Lemons
    Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 298: Kablooie!
    Line 301: Kill at least five robots with one detonation, five separate times.
    Line 307: Heads Will Roll
    Line 310: Collect four or more heads in a single life, five separate times.
    Line 315: Crossed Wires
    Line 318: Deal over 1,500 damage in a single attack, ten separate times.
    Line 323: Whiff of the Ol' Brimstone
    Line 326: Deal 30,000 critical damage.
    Line 332: Knight of the Round Table
    Line 335: Complete a mission with the top Damage score, as a full Demoknight.
    Line 340: Pills Here
    Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 350:
    Line 359: Bolshevik Behemoth
    Line 362: Deal 100,000 damage to Giant Robots.
    Line 367: Damn Good Cop
    Line 370: Heal 500 health to allies with your Sandvich.
    Line 375: Do Not Pass Go
    Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 384: Heavyweight Champ
    Line 387: Kill 25 robots with the Killing Gloves of Boxing.
    Line 392: Made of Steel
    Line 395: Receive 5,000 damage within a single life.
    Line 401: The Iron (Glowing) Curtain
    Line 404: Deal 50,000 damage to robots while critboosted from a kill.
    Line 410: The Red Giant
    Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 420:
    Line 429: Ya Plum Done Daggum Did It Now Son!
    Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 437: Remote Technician
    Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 446: Do Tanks Have Wives?
    Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 454: Scrapyard
    Line 457: Accumulate fifty kills with a single Sentry Gun.
    Line 462: Can't Fix What Ain't Broke
    Line 465: Complete a wave without using a Building Upgrade canteen.
    Line 470: Manual Override
    Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 479: Drugstore Cowboy
    Line 482: Heal 20,000 health to teammates with your Dispenser.
    Line 488: Built to Last
    Line 491: Complete a wave without letting your Sentry Gun get destroyed.
    Line 498:
    Line 507: I Am Ze Übermensch!
    Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 515: Field Medic
    Line 518: Heal 150,000 health to your teammates.
    Line 523: Frankenstein
    Line 526: Revive your teammates twenty times.
    Line 531: Short Circuit
    Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 539: Do Much Harm
    Line 542: Kill fifty robots with your Projectile Shield.
    Line 548: Get Behind Me!
    Line 551: Block 50,000 damage with your Projectile Shield.
    Line 556: Mad Doktor
    Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 566:
    Line 575: Robin Hood
    Line 578: Deal 50,000 damage to robots with the Huntsman.
    Line 583: Taking Names
    Line 586: Kill 1,000 robots.
    Line 591: Hotshot
    Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 600: Boom. Headshot.
    Line 603: Kill at least three robots with a single shot, twenty-five separate times.
    Line 608: Forehead On Ya Like A Coffee Table
    Line 611: Kill fifty Giant Robots.
    Line 616: Two Birds
    Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 625: Collateral Damage
    Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 635:
    Line 644: Big Iron on His Hip
    Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 653: The Bigger They Are...
    Line 656: Kill 100 Giant Robots.
    Line 661: Stealthy Sabateur
    Line 664: Kill 100 sapped robots.
    Line 670: Hit and Run
    Line 673: Kill ten Giant Medics.
    Line 678: Sanguine Snake
    Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 686: Master of Disguise
    Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 695: Stabby-Go-Round
    Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 705:
    Line 714: World Tour
    Line 717: Complete fifty waves.
    Line 722: Finders Keepers
    Line 725: Collect 10,000 currency.
    Line 730: PROPERTY DAMAGE
    Line 733: Deal 500,000 damage to robots.
    Line 738: Fair and Balanced
    Line 741: Deal 250,000 critical damage to robots.
    Line 747: Drop It Like It's Hot
    Line 750: Kill thirty fully charged Über Medics.
    Line 756: Tank Buster
    Line 759: Deal the most damage to a Tank before it dies, three separate times.
    Line 766: Mann of Steel
    Line 769: Complete a mission without dying.
    Line 783: Team International
    Line 786: Complete a mission without Scout, Soldier, and Engineer.
    Line 791: Team USA
    Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 800: Major Leagues
    Line 803: Complete a mission with your entire team playing as Scout.
    Line 808: Backup Battalion
    Line 811: Complete a mission with your entire team playing as Soldier.
    Line 816: Wildfire
    Line 819: Complete a mission with your entire team playing as Pyro.
    Line 824: Sobriety Test
    Line 827: Complete a mission with your entire team playing as Demoman.
    Line 832: Brave Hearts
    Line 835: Complete a mission with your entire team playing as Demoknight.
    Line 840: Russian Roulette
    Line 843: Complete a mission with your entire team playing as Heavy.
    Line 848: More Gun
    Line 851: Complete a mission with your entire team playing as Engineer.
    Line 856: Die Übermenschen
    Line 859: Complete a mission with your entire team playing as Medic.
    Line 864: Pissing Contest
    Line 867: Complete a mission with your entire team playing as Sniper.
    Line 872: From the Shadows
    Line 875: Complete a mission with your entire team playing as Spy.
    Line 880: Cool, Calm, and Collected
    Line 883: Complete a mission without any buy backs.
    Line 888: Lost Connection to the Item Server
    Line 891: Complete a mission using only stock weapons (reskins allowed).
    Line 897: Diligent Defense
    Line 900: Complete three missions without the bomb reaching the hatch area.
    Line 905: Four Men of the Apocalypse
    Line 908: Complete an expert mission with only three other people.
    Line 913: Flawless Victory
    Line 916: Complete three missions without any wave failures.
    Line 921: Old School
    Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 930: Triple Tag Team
    Line 933: Complete an advanced mission with only two other people.
    Line 939: Dynamic Duo
    Line 942: Complete an intermediate mission with only one other person.
  183. Template:Reskins has 8 uses and is missing 126 translations
    Line 4: List of reskins
    Line 19: Slot
    Line 33: Item
    Line 47: Reskin of
    Line 68: Added in the for the update.
    Line 86: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 112: Added in the as part of the .
    Line 132: Added in the for the update.
    Line 151: Added in the for the update.
    Line 169: Added in the for the update.
    Line 188: Added in the for players who pre-purchased ''''.
    Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 223: Added in the for the .
    Line 241: Added in the for the update.
    Line 258: Added in the for the .
    Line 276: Added in the for the update.
    Line 296: Added in the for the update.
    Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 340: Added in the as part of the .
    Line 360: Added in the for the update.
    Line 379: Added in the for the .
    Line 398: Added in the for the update.
    Line 418: Added in the for the update.
    Line 435: Added in the as part of the .
    Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 479: Added in the as part of the .
    Line 496: Added in the for players who pre-purchased ''''.
    Line 513: Added in the for the update.
    Line 532: Added in the for the update.
    Line 551: Added in the for players who pre-purchased ''''.
    Line 569: Added in the as part of the .
    Line 586: Added in the for the .
    Line 603: Added in the as part of the .
    Line 621: Added in the as part of the .
    Line 638: Added in the for the update.
    Line 658: Added in the as part of the .
    Line 676: Added in the for the .
    Line 693: Added in the as part of the .
    Line 712: Added in the for the update.
    Line 730: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 756: Added in the as part of the .
    Line 774: Added in the for the update.
    Line 792: Added in the for the update.
    Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 827: Added in the as part of the .
    Line 843: Added in the as part of the .
    Line 860: Added in the for the update.
    Line 878: Added in the as part of the .
    Line 898: Added in the for players who own '''' (must be unlocked in-game).
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 921: Added in the for the update.
    Line 939: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 965: Added in the as part of the .
    Line 986: Added in the for the update.
    Line 1005: Added in the for players who own '''' (must be unlocked in-game).
    Line 1022: Added in the for players who opened a obtained from .
    Line 1038: Added in the for the .
    Line 1057: Added in the for players who pre-purchased ''''. s enemies if the killing blow is a or .
    Line 1075: Added in the for the update.
    Line 1092: Added in the for the update.
    Line 1111: Added in the for the .
    Line 1128: Added in the as part of the .
    Line 1147: Added in the for the update.
    Line 1164: Added in the for the .
    Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1200: Added in the for the update.
    Line 1218: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1244: Added in the as part of the .
    Line 1262: Added in the for the update.
    Line 1282: Added in the as part of the .
    Line 1300: Added in the for the update.
    Line 1319: Added in the for the update.
    Line 1337: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1363: Added in the as part of the .
    Line 1381: Added in the for the update.
    Line 1403: Added in the for the .
    Line 1421: Added in the for the update.
    Line 1441: Added in the for the update.
    Line 1458: Added in the for players who pre-purchased ''''.
    Line 1476: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1502: Added in the as part of the .
    Line 1520: Added in the for the .
    Line 1537: Added in the for players who pre-purchased ''''.
    Line 1554: Added in the for the .
    Line 1573: Added in the as part of the .
    Line 1590: Added in the for the update.
    Line 1608: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1643: Added in the for the update.
    Line 1663: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1680: Added in the for the update.
    Line 1698: Added in the for the .
    Line 1715: Added in the as part of the .
    Line 1734: Added in the for the update.
    Line 1752: Added in the for players who pre-purchased ''''.
    Line 1769: Added in the for the update.
    Line 1786: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1813: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1839: Added in the as part of the .
    Line 1857: Added in the for the update.
    Line 1876: Added in the for players who own '''' (must be unlocked in-game).
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1901: Added in the for the players who pre-purchase ''''.
    Line 1920: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 1937: Added in the for the update.
    Line 1954: Added in the for the update.
    Line 1974: Added in the for the update.
    Line 1994: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2019: Added in the for the .
    Line 2036: Added in the for the update.
    Line 2054: All default melee weapons
    Line 2068: Added in the for players who owned ''''.
    Line 2085: Added in the , as part of the to promote the .
    Line 2102: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 2119: Added in the for the update.
    Line 2136: Added in the , and has been given to the finalists of the , , , , and .
    Line 2153: Added in the for players who pre-purchased ''''.
    Line 2170: Added in the for the .
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
    Line 2233: Added in the , and given to the contest winners of the , , , , , and .
    Line 2251: Added in the as part of the .
    Line 2268: Added in the for players who purchase .
  184. Template:UberCharge Cart has 8 uses and is missing 2 translations
    Line 3: Push
    Line 12: Block
  185. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  186. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  187. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  188. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  189. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  190. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  191. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  192. Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  193. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  194. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  195. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  196. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  197. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  198. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  199. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  200. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18:
    Line 19:
    Line 20:
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108: The 
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  201. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  202. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  203. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  204. Template:Freaky Fair potions table has 4 uses and is missing 25 translations
    Line 1: Potions
    Line 9: Potion
    Line 22: Grants .
    Line 35: Grants .
    Line 61: Instantaneous
    Line 66: Same effect as the .
    Line 79: Turns the user into a .
    Line 92: Instantaneous
    Line 97: Refills the user's ammo to full.
    Line 110: Turns the user into a miniature with a pumpkin head. Pressing the primary fire button causes the user to detonate, dealing 5,000 damage to players and buildings in range.
    Line 123: Varies
    Line 128: Grants one of several random effects. The possible effects are:
    Line 137: '''Bumper Car''' (10 seconds): The user is put into a .
    Line 143: '''Unaffected by damage''' (10 seconds): The user has a 75% chance to dodge sources of incoming damage.
    Line 149: '''Marked For Death''' (10 seconds): The user is Marked for Death and receives 35% more damage from all incoming sources.
    Line 155: '''Frozen stiff''' (5 seconds): The user is unable to move.
    Line 161: '''Low gravity''' (10 seconds): The user's gravity is decreased.
    Line 167: '''Reverse gravity''' (10 seconds): The user's gravity is inverted.
    Line 173: '''1000 health''' (10 seconds): Max health is set to 1000. Once the duration ends, the remaining health is treated as and begins to decay over time.
    Line 179: '''1 health''' (instantaneous): Max health is set to 1.
    Line 185: '''Overpowered''' (10 seconds): The user's health and ammo are refilled and they receive a Crit boost and invulnerability.
    Line 191: '''Respawned''' (instantaneous): Teleports the user back to spawn.
    Line 197: '''Speed bonus''' (15 seconds): Grants a speed boost.
    Line 203: '''Mini-Crits''' (10 seconds): Grants a mini-crit boost.
    Line 209: '''Midas touch''' (10 seconds): Any enemy killed by the user turns into a golden statue.
  205. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  206. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  207. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  208. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  209. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  210. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  211. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  212. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  213. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  214. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  215. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  216. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  217. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  218. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  219. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  220. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  221. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  222. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  223. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  224. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  225. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  226. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 48: Wave begins after 2A is all dead
    Line 67: Wave begins after 2B has finished spawning
    Line 79: Wave begins after 2A is all dead
    Line 102: Wave begins after 3A has finished spawning
    Line 124: Wave begins after 3B has finished spawning
    Line 165: Wave begins after 4A is all dead
    Line 205: Wave begins after 5A is all dead
    Line 220: Wave begins after 5A is all dead
    Line 251: Takes left path
    Line 261: Takes right path
    Line 307: Takes left path
    Line 317: Wave begins after 7A-1 is all dead
    Line 333: Wave begins after 7B is all dead
    Line 344: Wave begins after 7C is all dead
  227. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  228. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  229. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  230. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  231. Template:Back Scratcher healing rates has 3 uses and is missing 25 translations
    Line 2: Heal Source
    Line 6: Healing Rate
    Line 11: Injured ≤ 10 seconds ago
    Line 15: Injured ≥ 15 seconds ago
    Line 21: 6 per second
    Line 26: '''Vaccinator ''':<br>2 per second
    Line 30: 18 per second
    Line 35: '''Vaccinator overheal''':<br>6 per second
    Line 41: 8.4 per second
    Line 46: '''With ''':<br>25.2 per second
    Line 50: 25.2 per second
    Line 55: '''With ÜberCharge''':<br>75.6 per second
    Line 61: 6.25 per second
    Line 65: 18.75 per second
    Line 71: '''Level 1''':<br>2.5 per second
    Line 76: '''Level 2''':<br>3.75 per second
    Line 81: '''Level 3''':<br>5 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 90: '''Level 2''':<br>3.75 per second
    Line 95: '''Level 3''':<br>5 per second
    Line 100: Payload#Carts
    Line 103:
    Line 107: 2.5 per second
    Line 111: 2.5 per second
    Line 116: Values are approximate and determined by community testing.
  232. Template:Improveimage has 3 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 21: This image file requires improvement
    Line 38: You can help Team Fortress Wiki by (see ).
  233. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  234. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  235. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  236. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  237. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  238. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  239. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  240. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  241. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  242. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  243. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  244. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  245. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  246. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  247. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85:
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  248. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  249. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  250. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  251. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  252. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  253. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  254. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  255. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  256. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  257. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  258. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  259. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  260. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  261. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  262. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  263. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  264. Template:Mvm Missions Nav/missioncategoryonly has 2 uses and is missing 3 translations
    Line 15: Mann vs. Machine Missions
    Line 32: Tour of Duty
    Line 53: No tour
  265. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  266. Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 10: Weapon ID