260 templates missing Norwegian translation

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Pages missing in Norwegian (no – norsk): 260 in total. Data as of 02:09, 20 September 2025 (GMT).

See also

List

  1. Template:Item infobox has 41259 uses and is missing 1 translation
    Line 921: Equip region:
  2. Template:Achievement has 7157 uses and is missing 2 translations
    Line 192: Varies
    Line 288: Unachievable
  3. Template:Promo Nav has 6992 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  4. Template:Patch layout/Diff header has 6128 uses and is missing 4 translations
    Line 2: Files changed
    Line 24: '''''Note''': The changelog below is generated from a of two revisions of the game. This data may be incomplete or inconsistent.''
    Line 46: ''A significant part of this changelog has been automatically generated from data, courtesy of .''
    Line 58: Revision changes
  5. Template:Pyro Nav has 3000 uses and is missing 5 translations
    Line 78: Sapper removing
    Line 98: Soaked
    Line 394: Pyro strategy
    Line 423: Pyro match-ups
    Line 445: Ambushing
  6. Template:Canbeusedwithpart has 2899 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 20: This part could previously be used with this item.
    Line 34: This part can be used on this item.
  7. Template:Medic Nav has 2500 uses and is missing 4 translations
    Line 257: Medic strategy
    Line 288: Medic match-ups
    Line 313: Medic buddy
    Line 338: ÜberCharge strategy
  8. Template:Quotation has 2500 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  9. Template:Love And War Update Nav has 1580 uses and is missing 3 translations
    Line 152: Bread
    Line 173: Bread Monster
    Line 192: Videos
  10. Template:Jungle Inferno Update Nav has 1242 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  11. Template:Spectral Halloween Special Nav has 1196 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  12. Template:Competitive Nav has 1159 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  13. Template:Halloween restricted has 1000 uses and is missing 1 translation
    Line 26: This effect is only active around or during a ; at other times of the year, it does not activate in gameplay, unless the server has enabled. However, items with the Spell applied can be equipped at any time and their effect becomes active on the , even when it is not activate during matches.
  14. Template:Featured article tag has 685 uses and is missing 1 translation
    Line 3: Classic Featured article
  15. Template:Map Strategy Nav has 669 uses and is missing 1 translation
    Line 4: Map strategies
  16. Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 156: Gun Mettle Campaign
    Line 170:
    Line 183: Contracts
  17. Template:Class Strategy Nav has 504 uses and is missing 3 translations
    Line 81: Class match-ups
    Line 117: Anti-class strategy
    Line 150: Official tips
  18. Template:Class infobox has 489 uses and is missing 1 translation
    Line 245: Meet the
  19. Template:Mvm Missions Nav has 473 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 30: Tour of Duty
    Line 52: No tour
  20. Template:Conflicting equip region has 391 uses and is missing 6 translations
    Line 2: This item cannot be worn with the , , , or , as they occupy the same .
    Line 17: This item cannot be worn with the or , as they occupy the same .
    Line 35: This item cannot be worn with the or , as they occupy the same .
    Line 53: This item cannot be worn with the , as they occupy the same .
    Line 71: This item cannot be worn with the , as they occupy the same .
    Line 88: This item cannot be worn with that occupy the same as it.
  21. Template:No Paint Diff has 364 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  22. Template:Comic infobox has 343 uses and is missing 9 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Artists
    Line 103: Writer
    Line 122: Writers
    Line 132: Colorist
    Line 151: Colorists
  23. Template:All-class taunt has 312 uses and is missing 1 translation
    Line 1: For the voice lines and animations of each class, please refer to the .
  24. Template:Smissmas Events Nav has 283 uses and is missing 1 translation
    Line 7: Events
  25. Template:Notable Person Nav has 282 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 166: Jeff Ballinger
    Line 178: Moby Francke
    Line 191: Voice actors
    Line 206: Dennis Bateman
    Line 218: JB Blanc
    Line 230: Ashly Burch
    Line 242: Robin Atkin Downes
    Line 253: Grant Goodeve
    Line 265: John Patrick Lowrie
    Line 277: Rick May
    Line 289: Ellen McLain
    Line 301: Stephen Merchant
    Line 313: Nolan North
    Line 325: Gary Schwartz
    Line 337: Nathan Vetterlein
    Line 350: Soundtrack composers
    Line 365: Mike Morasky
    Line 378: Media artists, colorists,<br>writers, etc
    Line 393: Heather Campbell
    Line 405: Maren Marmulla
    Line 417: Michael Oeming
    Line 429: Minttu Hynninen
    Line 441: Jim Murray
    Line 453: Saren Stone
    Line 464: Jay Pinkerton
    Line 476: Nick Filardi
    Line 488: Erik Wolpaw
    Line 500: Death of a Salesbot team
  26. Template:NP Policy has 274 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  27. Template:Mechanics Nav has 256 uses and is missing 20 translations
    Line 5: Mechanics
    Line 30: Combat
    Line 44: Projectiles
    Line 54: Hitscan
    Line 64: Critical hits
    Line 74:
    Line 93: Telefrag
    Line 106: Death
    Line 116: Kill feed
    Line 126: Surfing
    Line 133: Status effects
    Line 149: Soaked
    Line 159:
    Line 174: Respawn
    Line 184: Ragdoll
    Line 194: Communication
    Line 204: Lag compensation
    Line 214: Announcer
    Line 224: Deathcam
    Line 235: Player ghost
  28. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  29. Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  30. Template:Class bio has 211 uses and is missing 1 translation
    Line 247: emblems:
  31. Template:Overheal tool has 179 uses and is missing 4 translations
    Line 1: /
    Line 10: Adrenalised
    Line 22: Overhealed
    Line 40: by a Medic
  32. Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
    Line 8: Portal 2 crossover cosmetics
  33. Template:Cite has 156 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  34. Template:Community Mann vs. Machine Operations Nav has 108 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  35. Template:ClassicEngineerNav has 104 uses and is missing 7 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
    Line 126: Class match-ups
    Line 146: Anti-class strategy
  36. Template:ClassicSpyNav has 87 uses and is missing 6 translations
    Line 4: Spy (Classic)
    Line 30: Grenade jump
    Line 43: Disguise
    Line 56: Feign death
    Line 114: Class match-ups
    Line 134: Anti-class strategy
  37. Template:Company infobox has 77 uses and is missing 6 translations
    Line 7: Information
    Line 26: Reporting mark:
    Line 46: Sphere of activity:
    Line 66: Locale:
    Line 86: Chief Executive Officer:
    Line 106: Website:
  38. Template:ClassicSoldierNav has 74 uses and is missing 5 translations
    Line 4: Soldier (Classic)
    Line 30: Rocket jump
    Line 43: Grenade jump
    Line 101: Class match-ups
    Line 121: Anti-class strategy
  39. Template:ClassicHeavyNav has 70 uses and is missing 3 translations
    Line 4: Heavy Weapons Guy (Classic)
    Line 72: Class match-ups
    Line 92: Anti-class strategy
  40. Template:ClassicPyroNav has 69 uses and is missing 5 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
    Line 100: Class match-ups
    Line 120: Anti-class strategy
  41. Template:Class speed table/Demoman has 60 uses and is missing 10 translations
    Line 16: With '''' and a '''' equipped
    Line 187: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 0 heads
    Line 213: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 1 head
    Line 239: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 2 heads
    Line 265: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 3 heads
    Line 291: With ''weapon slot boots'', a ''shield'', and a ''head-taking melee weapon'' equipped with 4 or more heads
    Line 344: Wielding the Scotsman's Skullcutter with ''weapon slot boots'' and a ''shield'' equipped
    Line 365: Charging with a ''shield''
    Line 393: Charging with a ''shield'' and wielding the Scotsman's Skullcutter
    Line 418: Charging with a ''shield'' and wielding the Scotsman's Skullcutter with ''weapon slot boots'' equipped
  42. Template:Event end has 50 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 12: The event ended on .
  43. Template:Class speed table/Sniper has 44 uses and is missing 1 translation
    Line 44: Charging the Classic at either zoom level
  44. Template:Class speed table/Spy has 43 uses and is missing 8 translations
    Line 16: Disguised as a
    Line 39: Disguised as a
    Line 62: Disguised as a
    Line 85: Disguised as a
    Line 108: Disguised as a
    Line 131: Disguised as a
    Line 154: Disguised as a
    Line 177: Disguised as a
  45. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  46. Template:Merchandise Nav has 42 uses and is missing 3 translations
    Line 6: Merchandise
    Line 24: Trading cards
    Line 40: Holiday cards
  47. Template:Partner taunt has 42 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  48. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  49. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  50. Template:Class speed table/Pyro has 40 uses and is missing 1 translation
    Line 16: Wielding the
  51. Template:Demoman class hat table has 37 uses and is missing 1 translation
    Line 4: Demoman
  52. Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  53. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  54. Template:Summer 2021 Pack Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  55. Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  56. Template:Beta content has 35 uses and is missing 3 translations
    Line 5: Now I've seen everything!
    Line 25: This page details content that is in Mann Co. Beta Testing.
    Line 45: As such, the contents of page are subject to frequent changes.
  57. Template:Series 1 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Series 1 Unusual effects
  58. Template:Summer 2022 Pack Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  59. Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  60. Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  61. Template:Summer 2020 Pack Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  62. Template:VScript refnote has 33 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  63. Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
    Line 7: Possible Collector's quality cosmetic items
    Line 484: Multiple classes
  64. Template:Scream Fortress 2015 Unusual effects has 29 uses and is missing 1 translation
    Line 2: Unusual effects
  65. Template:Class weapons table medic primary has 27 uses and is missing 1 translation
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  66. Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  67. Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Series 2 Unusual effects
  68. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  69. Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
    Line 1048: Does not automatically start charging when zoomed.<br/>
  70. Template:Scream Fortress 2016 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  71. Template:Class weapons table spy secondary pda has 25 uses and is missing 3 translations
    Line 11: '''Cloak type:''' Timed<br/>
    Line 108: '''Cloak type:''' Motion sensitive<br/>
    Line 268: '''Cloak type:''' Feign death<br/>
  72. Template:Scream Fortress 2013 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  73. Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  74. Template:Summer 2024 Unusual effects has 24 uses and is missing 1 translation
    Line 2: Unusual effects
  75. Template:Class weapons table heavy melee has 23 uses and is missing 7 translations
    Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
    Line 97: On kill: grants 5 seconds of guaranteed for all weapons.<br />
    Line 172: When active, grants 30% faster speed movement.<br />
    Line 280: +30% damage bonus.<br />
    Line 364: –40% damage from ranged sources while active.<br />
    Line 478: +40% faster firing speed.<br />
    Line 588: Critical hit forces victim to laugh.<br />
  76. Template:Class weapons table heavy secondary has 23 uses and is missing 5 translations
    Line 18: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 278: While under effect:<br/>
    Line 479: +33% clip size.<br />
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  77. Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
    Line 538: Damage transfers to all players connected by Medic beams.
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  78. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 570: Numbers indicate the series of that each item can be obtained from.
    Line 589: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 604: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  79. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 571: Numbers indicate the series of that each item can be obtained from.
    Line 591: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 607: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 621: Obtained from the . from the to the date of July 9th, 2014.
    Line 633: Available by combining with a , available from unboxing during the event.
    Line 644: Available from unboxing the during the event.
    Line 655: Available from unboxing the .
    Line 665: Available from unboxing the .
  80. Template:Item timeline by year has 23 uses and is missing 1 translation
    Line 1: Item timeline by year
  81. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 357: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 367: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 377: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 387: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 406: Awarded to first-place finishers in BBall One Day Cups.
    Line 416: Awarded to second-place finishers in BBall One Day Cups.
    Line 426: Awarded to third-place finishers in BBall One Day Cups.
    Line 436: Awarded to participants in BBall One Day Cups.
    Line 446: Awarded to staff members of BBall One Day Cups.
    Line 465: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 475: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 485: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 495: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 505: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 524: Awarded to first-place finishers in BETA LAN tournaments.
    Line 534: Awarded to second-place finishers in BETA LAN tournaments.
    Line 544: Awarded to third-place finishers in BETA LAN tournaments.
    Line 554: Awarded to participants in BETA LAN tournaments.
    Line 565: Brazil Fortress
    Line 573: Brazil Fortress 6v6
    Line 588: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 597: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 606: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 615: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 625: Brazil Fortress Halloween
    Line 640: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 649: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 658: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 667: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 676: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 685: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 695: Brazil Fortress Jump Cup
    Line 710: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 719: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 728: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 737: Awarded to participants in Brazil Fortress Jump Cups.
    Line 746: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 764: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 773: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 782: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 791: Awarded to participants in Cap that Cup tournaments.
    Line 800: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 819: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 828: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 837: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 846: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 862: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 877: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 892: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 907: Awarded to participants in the CappingTV Summer Brawl.
    Line 917: CappingTV PASS Time Championship
    Line 937: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 952: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 967: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 975: CappingTV PASS Time Championship Participant
    Line 982: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 993: Chapelaria 6v6
    Line 1008: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1017: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1026: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1035: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1053: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1062: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1071: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1080: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1098: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1107: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1116: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1125: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1143: Awarded to first-place finishers in Classic MGE Cups.
    Line 1151: Awarded to second-place finishers in Classic MGE Cups.
    Line 1159: Awarded to third-place finishers in Classic MGE Cups.
    Line 1167: Awarded to participants in Classic MGE Cups.
    Line 1175: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1190: Copenhagen Games 1st Place
    Line 1197: Awarded to first-place finishers in the Copenhagen Games.
    Line 1204: Copenhagen Games 2nd Place
    Line 1210: Awarded to second-place finishers in the Copenhagen Games.
    Line 1217: Copenhagen Games 3rd Place
    Line 1223: Awarded to third-place finishers in the Copenhagen Games.
    Line 1230: Copenhagen Games Participant
    Line 1236: Awarded to participants in the Copenhagen Games.
    Line 1243: Copenhagen Games Staff
    Line 1249: Awarded to staff members of the Copenhagen Games.
    Line 1256: Copenhagen Games 6v6 1st Place
    Line 1263: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1270: Copenhagen Games 6v6 2nd Place
    Line 1276: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1283: Copenhagen Games 6v6 3rd Place
    Line 1289: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1296: Copenhagen Games Highlander 1st Place
    Line 1302: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1309: Copenhagen Games Highlander 2nd Place
    Line 1315: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1322: Copenhagen Games Highlander 3rd Place
    Line 1328: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1335: Copenhagen Games Participant
    Line 1341: Awarded to participants in all events during the Copenhagen Games.
    Line 1348: Copenhagen Games Staff
    Line 1354: Awarded to staff members of the Copenhagen Games.
    Line 1371: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1379: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1387: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1395: Awarded to participants in CustomLander TF2 tournaments.
    Line 1403: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1420: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1428: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1436: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1444: Awarded to participants in DeutschLAN tournaments.
    Line 1452: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1469: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1486: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1494: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1502: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1510: Awarded to participants in Electronic Sports League tournaments.
    Line 1527: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1535: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1543: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1551: Awarded to participants in ESA Rewind 2017.
    Line 1560: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1568: Awarded to participants in ESA Rewind II.
    Line 1576: Awarded for donations to the ESA Rewind II prize pool.
    Line 1597: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1605: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1613: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1621: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1638: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1655: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1663: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1671: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1679: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1687: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1703: ETF2L 6v6 Premiership Gold Medal
    Line 1710: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1717: ETF2L 6v6 Premiership Silver Medal
    Line 1723: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1730: ETF2L 6v6 Premiership Bronze Medal
    Line 1736: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1743: ETF2L 6v6 Group Winner
    Line 1749: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1756: ETF2L 6v6 Participation Medal
    Line 1762: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1769: ETF2L 6v6 Gold Medal
    Line 1776: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1783: ETF2L 6v6 Silver Medal
    Line 1789: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1796: ETF2L 6v6 Bronze Medal
    Line 1802: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1809: ETF2L 6v6 Group Winner
    Line 1815: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1822: ETF2L 6v6 Participation Medal
    Line 1828: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1835: ETF2L 6v6 Gold Medal
    Line 1842: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1849: ETF2L 6v6 Silver Medal
    Line 1855: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1862: ETF2L 6v6 Bronze Medal
    Line 1868: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1875: ETF2L 6v6 Playoff Medal
    Line 1881: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1888: ETF2L 6v6 Participation Medal
    Line 1894: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1911: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1919: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1927: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1935: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1952: Awarded to first-place finishers in the 2010 .
    Line 1960: Awarded to second-place finishers in the 2010 .
    Line 1968: Awarded to third-place finishers in the 2010 .
    Line 1976: Awarded to participants in the 2010 .
    Line 1983: ETF2L Highlander Gold Medal
    Line 1990: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1997: ETF2L Highlander Silver Medal
    Line 2003: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2010: ETF2L Highlander Bronze Medal
    Line 2016: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2023: ETF2L Highlander Group Winner
    Line 2029: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2036: ETF2L Highlander Participation Medal
    Line 2042: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2049: ETF2L Highlander Gold Medal
    Line 2056: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2063: ETF2L Highlander Silver Medal
    Line 2069: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2076: ETF2L Highlander Bronze Medal
    Line 2082: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2089: ETF2L Highlander Group Winner
    Line 2095: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2102: ETF2L Highlander Participation Medal
    Line 2108: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2115: ETF2L Highlander Gold Medal
    Line 2122: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2129: ETF2L Highlander Silver Medal
    Line 2135: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2142: ETF2L Highlander Bronze Medal
    Line 2148: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2155: ETF2L Highlander Playoff Medal
    Line 2161: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2168: ETF2L Highlander Participation Medal
    Line 2174: Awarded to participants in ETF2L Highlander tournaments.
    Line 2191: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2199: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2207: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2215: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2232: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2249: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2257: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2265: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2273: Awarded to participants in EU Bball League tournaments.
    Line 2281: Awarded to staff members of EU Bball League.
    Line 2298: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2306: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2314: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2322: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2330: Awarded to participants in Eu Mixes tournaments.
    Line 2338: Awarded to staff members of Eu Mixes.
    Line 2355: Awarded to first-place finishers in EuroLander tournaments.
    Line 2363: Awarded to second-place finishers in EuroLander tournaments.
    Line 2371: Awarded to third-place finishers in EuroLander tournaments.
    Line 2379: Awarded to participants in EuroLander tournaments.
    Line 2387: Awarded to valuable contributors to EuroLander tournaments.
    Line 2405: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2414: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2423: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2432: Awarded to participants in FBTF 4v4 tournaments.
    Line 2448: FBTF Cup 6v6 1st Place
    Line 2456: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2464: FBTF Cup 6v6 2nd Place
    Line 2471: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2479: FBTF Cup 6v6 3rd Place
    Line 2486: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2494: FBTF Cup 6v6 Participant
    Line 2501: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2519: Awarded to participants in Florida LAN 2014.
    Line 2529: Awarded to participants in Florida LAN 2015.
    Line 2539: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2549: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2558: Awarded to participants in Florida LAN 2018.
    Line 2567: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2585: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2594: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2603: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2612: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2621: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2639: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2647: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2655: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2663: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2671: Awarded to staff members of Fruit Mixes Highlander.
    Line 2688: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2696: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2704: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2712: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2729: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2738: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2747: Awarded to participants in Gamers With Jobs tournaments.
    Line 2765: Awarded to the winners of the Gette it Onne! tournament.
    Line 2773: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2781: Awarded to participants in the Gette it Onne! tournament.
    Line 2789: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2806: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2814: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2822: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2830: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2838: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2855: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2863: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2871: Awarded to participants in HLMixes Showdown tournaments.
    Line 2888: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2897: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2906: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2915: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2924: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2942: Awarded to participants in Hydro.tf tournaments.
    Line 2950: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2967: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2984: Awarded to first-place finishers in Insomnia tournaments.
    Line 2993: Awarded to second-place finishers in Insomnia tournaments.
    Line 3002: Awarded to third-place finishers in Insomnia tournaments.
    Line 3011: Awarded to participants in Insomnia tournaments.
    Line 3020: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3038: Awarded to first-place finishers in KnightComp tournaments.
    Line 3047: Awarded to second-place finishers in KnightComp tournaments.
    Line 3056: Awarded to third-place finishers in KnightComp tournaments.
    Line 3065: Awarded to participants in KnightComp tournaments.
    Line 3074: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3092: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3101: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3110: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3119: Awarded to participants in LAN Downunder tournaments.
    Line 3137: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3146: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3155: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3164: Awarded to participants in Late Night TF2 Cups.
    Line 3173: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3190: LBTF2 6v6 1st Place
    Line 3197: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3204: LBTF2 6v6 2nd Place
    Line 3210: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3217: LBTF2 6v6 3rd Place
    Line 3223: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3230: LBTF2 6v6 Participant
    Line 3236: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3243: LBTF2 6v6 1st Place
    Line 3250: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3257: LBTF2 6v6 2nd Place
    Line 3263: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3270: LBTF2 6v6 3rd Place
    Line 3276: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3283: LBTF2 6v6 Participant
    Line 3289: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3304: LBTF2 Highlander 1st Place
    Line 3311: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3318: LBTF2 Highlander 2nd Place
    Line 3324: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3331: LBTF2 Highlander 3rd Place
    Line 3337: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3345: LBTF2 Highlander Participant
    Line 3351: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3358: LBTF2 Highlander 1st Place
    Line 3365: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3372: LBTF2 Highlander 2nd Place
    Line 3378: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3385: LBTF2 Highlander 3rd Place
    Line 3391: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3398: LBTF2 Highlander Participant
    Line 3404: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3421: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3430: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3439: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3448: Awarded to participants in MidNight Moon tournaments.
    Line 3457: Awarded to staff members of MidNight Moon.
    Line 3475: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3484: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3503: Awarded to participants in Moscow LAN tournaments.
    Line 3512: Awarded to staff members of Moscow LAN.
    Line 3530: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3538: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3546: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3554: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3562: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3579: Awarded to first-place finishers in New Caps Cups.
    Line 3588: Awarded to second-place finishers in New Caps Cups.
    Line 3597: Awarded to third-place finishers in New Caps Cups.
    Line 3606: Awarded to participants in New Caps Cups.
    Line 3624: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3632: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3640: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3648: Awarded to participants in NewbiDuo Cups.
    Line 3656: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3673: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3681: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3689: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3697: Awarded to participants in Open Sniping League Cups.
    Line 3715: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3723: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3731: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3739: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3756: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3764: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3772: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3780: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3788: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3796: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3804: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3812: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3829: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3837: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3845: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3853: Awarded to participants in ozfortress Summer Cups.
    Line 3871: Awarded to the winners of Palaise tournaments.
    Line 3879: Awarded to runner-ups in Palaise tournaments.
    Line 3887: Awarded to participants in Palaise tournaments.
    Line 3904: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3912: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3920: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3928: Awarded to participants in PASS Time Federation tournaments.
    Line 3936: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3953: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3961: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3969: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3986: Awarded to participants in the Pubstars vs. Pros events.
    Line 4003: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4011: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4019: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4027: Awarded to participants in Pugiklander tournaments.
    Line 4035: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4052: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4060: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4068: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4076: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4084: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4092: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4100: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4108: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4116: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4124: Awarded to participants in all divisions in PURE League tournaments.
    Line 4141: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4149: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4157: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4165: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4174: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4182: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4199: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4207: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4215: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4223: Awarded to participants in Rasslabyxa Cups.
    Line 4231: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4248: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4255: Ready Steady Pan Participant
    Line 4262: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4271: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4279: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4287: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4294: Ready Steady Pan Helper
    Line 4300: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4309: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4317: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4325: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4334: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4350: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4368: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4376: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4384: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4392: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4400: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4408: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4416: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4424: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4441: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4456: RGL.gg One Day Prolander Cup
    Line 4463: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4470: RGL.gg One Day Prolander Cup - NA
    Line 4477: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4485: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4502: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4519: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4527: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4535: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4543: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4560: Awarded to first-place finishers during Respawn League tournaments.
    Line 4568: Awarded to second-place finishers during Respawn League tournaments.
    Line 4576: Awarded to third-place finishers during Respawn League tournaments.
    Line 4584: Awarded to participants during Respawn League tournaments.
    Line 4593: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4610: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4618: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4627: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4635: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4643: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4651: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4659: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4667: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4675: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4683: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4691: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4699: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4707: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4715: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4723: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4740: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4748: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4756: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4764: Awarded to participants in RGB LAN tournaments.
    Line 4773: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4781: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4789: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4797: Awarded to participants in RGB LAN tournaments.
    Line 4814: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4822: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4830: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4838: Awarded to participants in Russian Highlander tournaments.
    Line 4846: Awarded to staff members of Russian Highlander.
    Line 4863: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4871: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4879: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4887: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4904: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4912: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4920: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4928: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4945: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4953: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4961: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4969: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4977: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4994: Awarded to first-place finishers in Streamer Cups.
    Line 5002: Awarded to second-place finishers in Streamer Cups.
    Line 5010: Awarded to third-place finishers in Streamer Cups.
    Line 5018: Awarded to participants in Streamer Cups.
    Line 5026: Awarded to staff members of Streamer Cup.
    Line 5043: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5051: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5059: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5067: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5075: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5093: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5101: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5109: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5117: Awarded to participants in Newbie Highlander Cups.
    Line 5134: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5142: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5150: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5158: Awarded to participants in Newbie Prolander Cups.
    Line 5175: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5183: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5191: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5199: Awarded to participants in TF2Connexion tournaments.
    Line 5216: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5224: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5232: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5240: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5248: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5265: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5273: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5281: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5289: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5306: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5313: Tumblr Vs Reddit Participant
    Line 5331: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5339: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5347: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5355: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5363: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5380: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5388: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5396: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5403: United Dodgeball League Participant
    Line 5409: Awarded to participants in United Dodgeball League tournaments.
    Line 5418: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5426: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5434: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5441: United Dodgeball League Participant
    Line 5447: Awarded to participants in United Dodgeball League tournaments.
    Line 5456: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5472: UGC 4vs4 Gold 1st Place
    Line 5479: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5486: UGC 4vs4 Gold 2nd Place
    Line 5492: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5499: UGC 4vs4 Gold 3rd Place
    Line 5505: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5512: UGC 4vs4 Gold Participant
    Line 5518: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5525: UGC 4vs4 Silver 1st Place
    Line 5531: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5538: UGC 4vs4 Silver 2nd Place
    Line 5544: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5551: UGC 4vs4 Silver 3rd Place
    Line 5557: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5564:
    Line 5570: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5577: UGC 4vs4 Steel 1st Place
    Line 5584: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5591: UGC 4vs4 Steel 2nd Place
    Line 5597: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5604: UGC 4vs4 Steel 3rd Place
    Line 5610: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5617: UGC 4vs4 Steel Participant
    Line 5624: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5631: UGC 4vs4 Iron Division
    Line 5638: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5645: UGC 4vs4 Gold 1st Place
    Line 5652: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5659: UGC 4vs4 Gold 2nd Place
    Line 5665: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5672: UGC 4vs4 Gold 3rd Place
    Line 5678: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5685: UGC 4vs4 Gold Participant
    Line 5691: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5698: UGC 4vs4 Silver 1st Place
    Line 5704: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5711: UGC 4vs4 Silver 2nd Place
    Line 5717: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5724: UGC 4vs4 Silver 3rd Place
    Line 5730: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5737: UGC 4vs4 Silver Participant
    Line 5743: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5750: UGC 4vs4 Steel Division
    Line 5756: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5763: UGC 4vs4 Iron Division
    Line 5769: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5776: UGC 4vs4 Gold 1st Place
    Line 5783: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5790: UGC 4vs4 Gold 2nd Place
    Line 5796: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5803: UGC 4vs4 Gold 3rd Place
    Line 5809: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5816: UGC 4vs4 Gold Participant
    Line 5822: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5829: UGC 4vs4 Silver 1st Place
    Line 5835: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5842: UGC 4vs4 Silver 2nd Place
    Line 5848: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5855: UGC 4vs4 Silver 3rd Place
    Line 5861: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5868: UGC 4vs4 Silver Participant
    Line 5874: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5881: UGC 4vs4 Steel Division
    Line 5887: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5894: UGC 4vs4 Iron Division
    Line 5900: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5907: UGC 4vs4 Gold 1st Place
    Line 5914: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5921: UGC 4vs4 Gold 2nd Place
    Line 5927: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5934: UGC 4vs4 Gold 3rd Place
    Line 5940: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5947: UGC 4vs4 Gold Participant
    Line 5953: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5960: UGC 4vs4 Silver Division
    Line 5966: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5973: UGC 4vs4 Steel Division
    Line 5979: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5986: UGC 4vs4 Gold 1st Place
    Line 5993: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6000: UGC 4vs4 Gold 2nd Place
    Line 6006: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6013: UGC 4vs4 Gold 3rd Place
    Line 6019: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6026: UGC 4vs4 Gold Participant
    Line 6032: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6039: UGC 4vs4 Silver Division
    Line 6045: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6052: UGC 4vs4 Steel Division
    Line 6058: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6065: UGC 4vs4 Gold 1st Place
    Line 6072: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6079: UGC 4vs4 Gold 2nd Place
    Line 6085: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6092: UGC 4vs4 Gold 3rd Place
    Line 6098: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6105: UGC 4vs4 Gold Participant
    Line 6111: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6118: UGC 4vs4 Silver 1st Place
    Line 6124: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6131: UGC 4vs4 Silver 2nd Place
    Line 6137: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6144: UGC 4vs4 Silver 3rd Place
    Line 6150: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6157: UGC 4vs4 Silver Participant
    Line 6163: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6170: UGC 4vs4 Steel 1st Place
    Line 6176: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6183: UGC 4vs4 Steel 2nd Place
    Line 6189: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6196: UGC 4vs4 Steel 3rd Place
    Line 6202: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6209: UGC 4vs4 Steel Participant
    Line 6215: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6222: UGC 4vs4 Gold 1st Place
    Line 6229: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6236: UGC 4vs4 Gold 2nd Place
    Line 6242: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6249: UGC 4vs4 Gold 3rd Place
    Line 6255: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6262: UGC 4vs4 Gold Participant
    Line 6268: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6275: UGC 4vs4 Silver 1st Place
    Line 6281: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6288: UGC 4vs4 Silver 2nd Place
    Line 6294: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6301: UGC 4vs4 Silver 3rd Place
    Line 6307: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6314: UGC 4vs4 Silver Participant
    Line 6320: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6327: UGC 4vs4 Steel 1st Place
    Line 6333: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6340: UGC 4vs4 Steel 2nd Place
    Line 6346: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6353: UGC 4vs4 Steel 3rd Place
    Line 6359: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6366: UGC 4vs4 Steel Participant
    Line 6372: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6379: UGC 4vs4 Gold 1st Place
    Line 6386: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6393: UGC 4vs4 Gold 2nd Place
    Line 6399: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6406: UGC 4vs4 Gold 3rd Place
    Line 6412: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6419: UGC 4vs4 Gold Participant
    Line 6425: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6432: UGC 4vs4 Silver 1st Place
    Line 6438: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6445: UGC 4vs4 Silver 2nd Place
    Line 6451: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6458: UGC 4vs4 Silver 3rd Place
    Line 6464: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6471: UGC 4vs4 Silver Participant
    Line 6477: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6484: UGC 4vs4 Steel 1st Place
    Line 6490: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6497: UGC 4vs4 Steel 2nd Place
    Line 6503: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6510: UGC 4vs4 Steel 3rd Place
    Line 6516: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6523: UGC 4vs4 Steel Participant
    Line 6529: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6544: UGC 6vs6 Platinum 1st Place
    Line 6552: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6559: UGC 6vs6 Platinum 2nd Place
    Line 6565: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6572: UGC 6vs6 Platinum 3rd Place
    Line 6578: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6585: UGC 6vs6 Platinum Participant
    Line 6592: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6599: UGC 6vs6 Silver Division
    Line 6605: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6612: UGC 6vs6 Steel Division
    Line 6618: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6625: UGC 6vs6 Platinum 1st Place
    Line 6632: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6639: UGC 6vs6 Platinum 2nd Place
    Line 6645: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6652: UGC 6vs6 Platinum 3rd Place
    Line 6658: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6665: UGC 6vs6 Platinum Participant
    Line 6671: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6678: UGC 6vs6 Silver Division
    Line 6684: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6691: UGC 6vs6 Steel Division
    Line 6697: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6704: UGC 6vs6 Iron Division
    Line 6710: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6717: UGC 6vs6 Platinum 1st Place
    Line 6724: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6731: UGC 6vs6 Platinum 2nd Place
    Line 6737: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6744: UGC 6vs6 Platinum 3rd Place
    Line 6750: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6757: UGC 6vs6 Platinum Participant
    Line 6763: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6770: UGC 6vs6 Gold Division
    Line 6777: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6784: UGC 6vs6 Silver 1st Place
    Line 6791: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6798: UGC 6vs6 Silver 2nd Place
    Line 6804: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6811: UGC 6vs6 Silver 3rd Place
    Line 6817: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6824: UGC 6vs6 Silver Participant
    Line 6831: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6838: UGC 6vs6 Steel 1st Place
    Line 6845: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6852: UGC 6vs6 Steel 2nd Place
    Line 6858: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6865: UGC 6vs6 Steel 3rd Place
    Line 6871: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6878: UGC 6vs6 Steel Participant
    Line 6885: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6892: UGC 6vs6 Iron Division
    Line 6899: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6906: UGC 6vs6 Platinum 1st Place
    Line 6913: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6920: UGC 6vs6 Platinum 2nd Place
    Line 6926: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6933: UGC 6vs6 Platinum 3rd Place
    Line 6939: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6946: UGC 6vs6 Platinum Participant
    Line 6952: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6959: UGC 6vs6 Gold Division
    Line 6966: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6973: UGC 6vs6 Silver 1st Place
    Line 6980: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6987: UGC 6vs6 Silver 2nd Place
    Line 6993: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7000: UGC 6vs6 Silver 3rd Place
    Line 7006: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7013: UGC 6vs6 Silver Participant
    Line 7020: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7027: UGC 6vs6 Steel 1st Place
    Line 7034: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7041: UGC 6vs6 Steel 2nd Place
    Line 7047: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7054: UGC 6vs6 Steel 3rd Place
    Line 7060: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7067: UGC 6vs6 Steel Participant
    Line 7074: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7081: UGC 6vs6 Iron Division
    Line 7088: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7095: UGC 6vs6 Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7109: UGC 6vs6 Platinum 2nd Place
    Line 7115: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7122: UGC 6vs6 Platinum 3rd Place
    Line 7128: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7135: UGC 6vs6 Platinum Participant
    Line 7141: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7148: UGC 6vs6 Gold Division
    Line 7154: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7161: UGC 6vs6 Silver Division
    Line 7167: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7174: UGC 6vs6 Steel Division
    Line 7180: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7187: UGC 6vs6 Iron Division
    Line 7193: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7200: UGC 6vs6 Platinum 1st Place
    Line 7207: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7214: UGC 6vs6 Platinum 2nd Place
    Line 7220: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7227: UGC 6vs6 Platinum 3rd Place
    Line 7233: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7240: UGC 6vs6 Platinum Participant
    Line 7246: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7253: UGC 6vs6 Silver Division
    Line 7259: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7266: UGC 6vs6 Steel Division
    Line 7272: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7279: UGC 6vs6 Platinum 1st Place
    Line 7286: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7293: UGC 6vs6 Platinum 2nd Place
    Line 7299: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7306: UGC 6vs6 Platinum 3rd Place
    Line 7312: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7319: UGC 6vs6 Platinum Participant
    Line 7325: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7332: UGC 6vs6 Silver 1st Place
    Line 7338: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7345: UGC 6vs6 Silver 2nd Place
    Line 7351: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7358: UGC 6vs6 Silver 3rd Place
    Line 7364: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7371: UGC 6vs6 Silver Participant
    Line 7377: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7384: UGC 6vs6 Steel 1st Place
    Line 7390: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7397: UGC 6vs6 Steel 2nd Place
    Line 7403: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7410: UGC 6vs6 Steel 3rd Place
    Line 7416: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7423: UGC 6vs6 Steel Participant
    Line 7429: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7436: UGC 6vs6 Platinum 1st Place
    Line 7443: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7450: UGC 6vs6 Platinum 2nd Place
    Line 7456: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7463: UGC 6vs6 Platinum 3rd Place
    Line 7469: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7476: UGC 6vs6 Platinum Participant
    Line 7482: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7489: UGC 6vs6 Silver 1st Place
    Line 7495: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7502: UGC 6vs6 Silver 2nd Place
    Line 7508: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7515: UGC 6vs6 Silver 3rd Place
    Line 7521: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7528: UGC 6vs6 Silver Participant
    Line 7534: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7541: UGC 6vs6 Steel 1st Place
    Line 7547: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7554: UGC 6vs6 Steel 2nd Place
    Line 7560: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7567: UGC 6vs6 Steel 3rd Place
    Line 7573: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7580: UGC 6vs6 Steel Participant
    Line 7586: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7601: UGC Highlander Platinum 1st Place
    Line 7608: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7615: UGC Highlander Platinum 2nd Place
    Line 7621: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7628: UGC Highlander Platinum 3rd Place
    Line 7634: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7641: UGC Highlander Silver 1st Place
    Line 7647: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7654: UGC Highlander Silver 2nd Place
    Line 7660: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7667: UGC Highlander Silver 3rd Place
    Line 7673: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7680: UGC Highlander Iron 1st Place
    Line 7686: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7693: UGC Highlander Iron 2nd Place
    Line 7699: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7706: UGC Highlander Iron 3rd Place
    Line 7712: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7719: UGC Highlander Participant
    Line 7725: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7732: UGC Highlander Platinum Division
    Line 7739: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7746: UGC Highlander Silver Division
    Line 7752: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7759: UGC Highlander Iron & Tin Divisions
    Line 7765: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7772: UGC Highlander Platinum 1st Place
    Line 7779: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7786: UGC Highlander Platinum 2nd Place
    Line 7792: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7799: UGC Highlander Platinum 3rd Place
    Line 7805: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7812: UGC Highlander Platinum Participant
    Line 7818: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7825: UGC Highlander Silver 1st Place
    Line 7831: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7838: UGC Highlander Silver 2nd Place
    Line 7844: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7851: UGC Highlander Silver 3rd Place
    Line 7857: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7864: UGC Highlander Silver Participant
    Line 7870: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7877: UGC Highlander Steel 1st Place
    Line 7883: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7890: UGC Highlander Steel 2nd Place
    Line 7896: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7903: UGC Highlander Steel 3rd Place
    Line 7909: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7916: UGC Highlander Steel Participant
    Line 7922: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7929: UGC Highlander Platinum 1st Place
    Line 7936: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7943: UGC Highlander Platinum 2nd Place
    Line 7949: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7956: UGC Highlander Platinum 3rd Place
    Line 7962: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7969: UGC Highlander Platinum Participant
    Line 7975: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7982: UGC Highlander Silver 1st Place
    Line 7988: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7995: UGC Highlander Silver 2nd Place
    Line 8001: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8008: UGC Highlander Silver 3rd Place
    Line 8014: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8021: UGC Highlander Silver Participant
    Line 8027: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8034: UGC Highlander Steel 1st Place
    Line 8040: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8047: UGC Highlander Steel 2nd Place
    Line 8053: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8060: UGC Highlander Steel 3rd Place
    Line 8066: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8073: UGC Highlander Steel Participant
    Line 8079: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8086: UGC Highlander Iron 1st Place
    Line 8092: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8099: UGC Highlander Iron 2nd Place
    Line 8105: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8112: UGC Highlander Iron 3rd Place
    Line 8118: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8125: UGC Highlander Iron Participant
    Line 8131: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8138: UGC Highlander Platinum 1st Place
    Line 8145: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8152: UGC Highlander Platinum 2nd Place
    Line 8158: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8165: UGC Highlander Platinum 3rd Place
    Line 8171: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8178: UGC Highlander Platinum Participant
    Line 8184: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8191: UGC Highlander Gold 1st Place
    Line 8197: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8204: UGC Highlander Gold 2nd Place
    Line 8210: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8217: UGC Highlander Gold 3rd Place
    Line 8223: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8230: UGC Highlander Gold Participant
    Line 8236: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8243: UGC Highlander Silver 1st Place
    Line 8249: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8256: UGC Highlander Silver 2nd Place
    Line 8262: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8269: UGC Highlander Silver 3rd Place
    Line 8275: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8282: UGC Highlander Silver Participant
    Line 8288: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8295: UGC Highlander Steel 1st Place
    Line 8301: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8308: UGC Highlander Steel 2nd Place
    Line 8314: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8321: UGC Highlander Steel 3rd Place
    Line 8327: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8334: UGC Highlander Steel Participant
    Line 8340: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8347: UGC Highlander Iron 1st Place
    Line 8353: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8360: UGC Highlander Iron 2nd Place
    Line 8366: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8373: UGC Highlander Iron 3rd Place
    Line 8379: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8386: UGC Highlander Iron Participant
    Line 8392: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8399: UGC Highlander Platinum 1st Place
    Line 8406: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8413: UGC Highlander Platinum 2nd Place
    Line 8419: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8426: UGC Highlander Platinum 3rd Place
    Line 8432: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8439: UGC Highlander Platinum Participant
    Line 8445: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8452: UGC Highlander Gold 1st Place
    Line 8458: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8465: UGC Highlander Gold 2nd Place
    Line 8471: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8478: UGC Highlander Gold 3rd Place
    Line 8484: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8491: UGC Highlander Gold Participant
    Line 8497: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8504: UGC Highlander Silver 1st Place
    Line 8510: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8517: UGC Highlander Silver 2nd Place
    Line 8523: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8530: UGC Highlander Silver 3rd Place
    Line 8536: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8543: UGC Highlander Silver Participant
    Line 8549: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8556: UGC Highlander Steel 1st Place
    Line 8562: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8569: UGC Highlander Steel 2nd Place
    Line 8575: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8582: UGC Highlander Steel 3rd Place
    Line 8588: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8595: UGC Highlander Steel Participant
    Line 8601: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8608: UGC Highlander Iron 1st Place
    Line 8614: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 2nd Place
    Line 8627: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron 3rd Place
    Line 8638: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8645: UGC Highlander Iron Participant
    Line 8651: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8658: UGC Highlander Platinum 1st Place
    Line 8665: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8672: UGC Highlander Platinum 2nd Place
    Line 8678: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8685: UGC Highlander Platinum 3rd Place
    Line 8691: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8698: UGC Highlander Platinum Participant
    Line 8704: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8711: UGC Highlander Gold 1st Place
    Line 8717: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8724: UGC Highlander Gold 2nd Place
    Line 8730: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8737: UGC Highlander Gold 3rd Place
    Line 8743: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8750: UGC Highlander Gold Participant
    Line 8756: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8763: UGC Highlander Silver 1st Place
    Line 8770: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8777: UGC Highlander Silver 2nd Place
    Line 8783: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8790: UGC Highlander Silver 3rd Place
    Line 8796: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8803: UGC Highlander Silver Participant
    Line 8809: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8816: UGC Highlander Steel Division
    Line 8822: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8829: UGC Highlander Iron Division
    Line 8835: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8842: UGC Highlander Platinum 1st Place
    Line 8849: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8856: UGC Highlander Platinum 2nd Place
    Line 8862: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8869: UGC Highlander Platinum 3rd Place
    Line 8875: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8882: UGC Highlander Platinum Participant
    Line 8888: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8895: UGC Highlander Gold 1st Place
    Line 8901: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8908: UGC Highlander Gold 2nd Place
    Line 8914: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8921: UGC Highlander Gold 3rd Place
    Line 8927: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8934: UGC Highlander Gold Participant
    Line 8940: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8947: UGC Highlander Silver 1st Place
    Line 8953: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8960: UGC Highlander Silver 2nd Place
    Line 8966: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8973: UGC Highlander Silver 3rd Place
    Line 8979: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8986: UGC Highlander Silver Participant
    Line 8992: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8999: UGC Highlander Steel 1st Place
    Line 9005: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9012: UGC Highlander Steel 2nd Place
    Line 9018: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9025: UGC Highlander Steel 3rd Place
    Line 9031: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9038: UGC Highlander Steel Participant
    Line 9044: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9051: UGC Highlander Iron 1st Place
    Line 9057: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9064: UGC Highlander Iron 2nd Place
    Line 9070: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9077: UGC Highlander Iron 3rd Place
    Line 9083: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9090: UGC Highlander Iron Participant
    Line 9096: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9103: UGC Highlander Platinum 1st Place
    Line 9110: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9117: UGC Highlander Platinum 2nd Place
    Line 9123: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9130: UGC Highlander Platinum 3rd Place
    Line 9136: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9143: UGC Highlander Platinum Participant
    Line 9149: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9156: UGC Highlander Silver 1st Place
    Line 9162: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9169: UGC Highlander Silver 2nd Place
    Line 9175: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9182: UGC Highlander Silver 3rd Place
    Line 9188: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9195: UGC Highlander Silver Participant
    Line 9201: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9208: UGC Highlander Steel 1st Place
    Line 9214: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9221: UGC Highlander Steel 2nd Place
    Line 9227: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9234: UGC Highlander Steel 3rd Place
    Line 9240: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9247: UGC Highlander Steel Participant
    Line 9253: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9268: UGC Ultiduo Platinum 1st Place
    Line 9275: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9282: UGC Ultiduo Platinum 2nd Place
    Line 9288: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9295: UGC Ultiduo Platinum 3rd Place
    Line 9301: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9308: UGC Ultiduo Platinum Participant
    Line 9314: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9321: UGC Ultiduo Steel 1st Place
    Line 9327: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9334: UGC Ultiduo Steel 2nd Place
    Line 9340: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9347: UGC Ultiduo Steel 3rd Place
    Line 9353: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9360: UGC Ultiduo Steel Participant
    Line 9366: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9383: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  82. Template:Pyro class hat table has 23 uses and is missing 1 translation
    Line 4: Pyro
  83. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  84. Template:Weapon list has 23 uses and is missing 151 translations
    Line 295: (Kill time) 4
    Line 355: D/H
    Line 376: D/H
    Line 394: D/H
    Line 418: D/H
    Line 432: 18 to buildings
    Line 441: 18 to buildings
    Line 450: 18 to buildings
    Line 460: Only crits when reflected
    Line 473: 48 damage over 6 seconds
    Line 482: 60 damage over 6 seconds
    Line 501: D/H
    Line 519: D/H
    Line 588: 10 + 3x Fall Damage
    Line 611: (per tick)
    Line 620: (per tick)
    Line 630: (per tick)
    Line 640: (per tick)
    Line 649: (per tick)
    Line 749: (Kill time) 0.5
    Line 757: The Soldier throws his weapon, cracks his knuckles, rips a from his bandolier and pulls the pin. The blast kills him and any enemy within 96 s (roughly 1.8 meters or 6 feet).
    Line 783: or with equipped
    Line 802: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "" sings. Only appears with Lumbricus Lid equipped.
    Line 850: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 861: 100 damage over 10 seconds
    Line 885: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 896: 100 damage over 10 seconds
    Line 919: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 929: 100 damage over 10 seconds
    Line 953: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 964: 100 damage over 10 seconds
    Line 988: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 999: 40 damage over 10 seconds
    Line 1023: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1034: 100 damage over 10 seconds
    Line 1051: (75 to burning enemies and buildings)
    Line 1062: (75 to burning enemies and buildings)
    Line 1074: (102 to burning enemies)
    Line 1085: (225 to burning enemies)
    Line 1098: 16 damage over 2 seconds
    Line 1109: 20 damage over 2 seconds
    Line 1167: 60 damage over 7.5 seconds
    Line 1176: 75 damage over 7.5 seconds
    Line 1191: 11-21 (splash)
    Line 1200: 15-29 (splash)
    Line 1209: 34-63 (splash)
    Line 1220: 60 damage over 7.5 seconds
    Line 1229: 75 damage over 7.5 seconds
    Line 1249: 60 damage over 7.5 seconds
    Line 1258: 75 damage over 7.5 seconds
    Line 1278: 60 damage over 7.5 seconds
    Line 1287: 75 damage over 7.5 seconds
    Line 1312: 10 + 3x Fall Damage
    Line 1362: Non-burning: 59<br>Burning: -
    Line 1371: Non-burning: 131<br>Burning: -
    Line 1387: 130 to buildings
    Line 1424: 60 damage over 7.5 seconds
    Line 1433: 75 damage over 7.5 seconds
    Line 1454: 65 to buildings
    Line 1487: (Kill time) 2
    Line 1496: The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
    Line 1524: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
    Line 1542: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
    Line 1563: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
    Line 1579: (Kill time) 3
    Line 1588: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
    Line 1610: (Kill time) 2
    Line 1619: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
    Line 1642: (Kill time) 4.8
    Line 1651: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
    Line 1687: 30-60 (splash)
    Line 1696: 41-81 (splash)
    Line 1705: 90-180 (splash)
    Line 1719: 120 to buildings
    Line 1742: 30-60 (splash)
    Line 1751: 41-81 (splash)
    Line 1760: 90-180 (splash)
    Line 1786: 30-60 (splash)
    Line 1795: 41-81 (splash)
    Line 1804: 90-180 (splash)
    Line 1941: (Detonation)
    Line 2000: (Kill time) 2.5
    Line 2009: The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
    Line 2101:
    Line 2110:
    Line 2121: 64 damage over 8 seconds
    Line 2130: 80 damage over 8 seconds
    Line 2296: (Kill time) 1.8
    Line 2304: The Heavy mimics a quick-draw Showdown and slays any foe in his sight.
    Line 2369: at sentry's target
    Line 2378: at sentry's target
    Line 2387: at sentry's target
    Line 2396: at sentry's target
    Line 2404: at sentry's target
    Line 2418: 12 to buildings
    Line 2427: 12 to buildings
    Line 2436: 12 to buildings
    Line 2511: on alt-fire
    Line 2521: on alt-fire
    Line 2531: on alt-fire
    Line 2573: Triple Punch
    Line 2595: 195 on third hit (without missing)
    Line 2721: (Kill time) 3.6
    Line 2730: The Engineer strums his guitar, then smashes it over an enemy's head.
    Line 2758: +
    Line 2767: (Kill time) 4
    Line 2775: (Stun time) 3.2
    Line 2784: The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
    Line 2812: Teleports player to their Teleporter Exit or back to spawn.
    Line 2833: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
    Line 3004: ÜberCharge effect
    Line 3089: 300% heal rate & stun/knock back immunity
    Line 3113: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3187: Stun effect
    Line 3196: (Kill time) 3
    Line 3204: (Stun time) 2.2
    Line 3242: Heals the player by 11 health
    Line 3267: The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
    Line 3295: Heals nearby teammates
    Line 3320: The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.
    Line 3405: 60 damage over 10 seconds
    Line 3414: 80 damage over 10 seconds
    Line 3444: 60 damage over 10 seconds
    Line 3453: 80 damage over 10 seconds
    Line 3520: -
    Line 3529: -
    Line 3538: -
    Line 3556: -
    Line 3565: -
    Line 3574: -
    Line 3708: (Kill time) 2.2
    Line 3716: (Stun time) 1
    Line 3725: The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.
    Line 3788: ( or buff crit only)
    Line 3828: while disguised
    Line 3838: while disguised
    Line 3848: while disguised
    Line 3858: while disguised
    Line 3868: while disguised
    Line 4006: Enables the Spy to himself.
    Line 4030: Cloak type
    Line 4058: Timed
    Line 4113: Motion sensitive
    Line 4165: Feign Death
    Line 4226: Level 1 Building
    Line 4236: Level 2 Building
    Line 4246: Level 3 Building
    Line 4338: (Kill time) 4
    Line 4347: The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
    Line 4478: Usable by all classes except and .
    Line 4496: Usable by all classes except .
  85. Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  86. Template:Class weapons table engineer primary has 22 uses and is missing 6 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  87. Template:Class weapons table engineer secondary has 22 uses and is missing 3 translations
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 49: Enables manual control of own Sentry Gun.<br />
    Line 178: No reload necessary.<br />
  88. Template:Genuine quality table has 22 uses and is missing 3 translations
    Line 2: Possible Genuine quality items
    Line 603: Tournament Medals
    Line 894: The associated promotion is listed below each item.
  89. Template:Map types has 22 uses and is missing 5 translations
    Line 7: Prefix
    Line 23: Date added
    Line 39: Number of maps
    Line 61:  (Standard)
    Line 126: Developer aid
  90. Template:Paint Can has 22 uses and is missing 35 translations
    Line 1: Colors
    Line 26: Single colors
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 483: Team colors
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
    Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  91. Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  92. Template:Comic list has 21 uses and is missing 4 translations
    Line 1: List of comics
    Line 20: Full-length
    Line 79: Saxton Series
    Line 106: Series of Saxton Hale Comic Book Covers
  93. Template:Full moon status has 21 uses and is missing 1 translation
    Line 1: The next full moon is from '''''' through to '''''' (UTC)
  94. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  95. Template:Tool list has 21 uses and is missing 221 translations
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 138: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 162: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 186: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 207: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 227: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 247: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 305: Series #60 of the Mann Co. Supply Crate.
    Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 490: Random when using a Summer Claim Check
    Line 499: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 517: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 535: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 553: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 571: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 589: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 607: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 624: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 640: Seriesless crate of the Mann Co. Supply Crate.
    Line 656: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 672: Seriesless crate of the Mann Co. Supply Crate.
    Line 688: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 704: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 720: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 736: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 752: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 768: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 800: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 816: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 832: Series #87 of the Mann Co. Supply Crate.
    Line 848: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 864: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 880: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 896: Series #92 of the Mann Co. Supply Crate.
    Line 912: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 928: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 944: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 960: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 976: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 992: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1008: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1024: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1040: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1056: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1072: Series #103 of the Mann Co. Supply Crate.
    Line 1088: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1104: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1120: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1136: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1168: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1184: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1200: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1216: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1232: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1248: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1265: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1282: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1299: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1316: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1333: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1343: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1356: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1366: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1379: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1387: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1400: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1408: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1421: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1429: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1442: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1452: Contract reward from the Jungle Inferno Campaign
    Line 1463: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1473: Contract reward from the Jungle Inferno Campaign
    Line 1484: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1494: Contract reward from the Jungle Inferno Campaign
    Line 1505: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1522: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1539: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1556: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1573: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1590: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1607: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1624: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1641: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1658: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1675: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1692: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1708: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1724: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1740: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1756: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1772: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1788: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1804: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1928: A key used to open a or .
    Line 1954: A key used to open a .
    Line 1979: A key used to open a .
    Line 2004: A key used to open a .
    Line 2027: A key used to open a .
    Line 2048: A key used to open an .
    Line 2069: A key used to open a .
    Line 2089: A key used to open a .
    Line 2108: A key used to open a .
    Line 2126: A key used to open a .
    Line 2144: A key used to open a .
    Line 2162: A key used to open a .
    Line 2180: A key used to open a .
    Line 2198: A key used to open a .
    Line 2216: A key used to open a .
    Line 2234: A key used to open a .
    Line 2252: A key used to open a .
    Line 2270: A key used to open a .
    Line 2288: A key used to open a .
    Line 2306: A key used to open a .
    Line 2324: A key used to open a .
    Line 2342: A key used to open a .
    Line 2360: A key used to open a .
    Line 2378: A key used to open a .
    Line 2395: A key used to open a .
    Line 2412: A key used to open a .
    Line 2429: A key used to open a .
    Line 2446: A key used to open a .
    Line 2463: A key used to open a .
    Line 2480: A key used to open either a or a .
    Line 2496: A key used to open a .
    Line 2512: A key used to open either a or a .
    Line 2528: A key used to open a .
    Line 2544: A key used to open either a or a .
    Line 2560: A key used to open a .
    Line 2576: A key used to open a .
    Line 2592: A key used to open a .
    Line 2609: A key used to open a .
    Line 2626: A key used to open a .
    Line 2643: A key used to open a .
    Line 2660: A key used to open a .
    Line 2677: A key used to open a .
    Line 2694: A key used to open a .
    Line 2711: A key used to open a .
    Line 2728: A key used to open a .
    Line 2745: A key used to open a .
    Line 2762: A key used to open a .
    Line 2779: A key used to open a .
    Line 2796: A key used to open a .
    Line 2813: A key used to open a .
    Line 2830: A key used to open a .
    Line 2847: A key used to open a .
    Line 2864: A key used to open a .
    Line 2881: A key used to open a .
    Line 2896: A key used to open a .
    Line 2911: A key used to open a .
    Line 2926: A key used to open a .
    Line 2941: A key used to open a .
    Line 2956: A key used to open a .
    Line 2971: A key used to open a .
    Line 2986: A key used to open a .
    Line 3056: #1, #5, or as a bonus drop from cases
    Line 3065: Used to change the description of weapons or cosmetic items.
    Line 3089: #3, #7, or as a bonus drop from cases
    Line 3121: Used to change the image on the , , , or .
    Line 3144: Used to add other variables that are counted on weapons.
    Line 3162: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3171: Used to add other variables that are counted on and .
    Line 3191: Used to limit a weapon's abilities to a certain .
    Line 3209: Used to convert a to the quality.
    Line 3225: Used to change specific items to the quality.
    Line 3238: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3247: Used to add killstreak effects to specific weapons.
    Line 3258: Operation Two Cities Tour Mann Up reward
    Line 3269: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3282: As a bonus drop from cases
    Line 3291: Used to make a select weapon into a variant.
    Line 3304: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3313: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3329: Used to add an effect to a taunt.
    Line 3342: As a bonus drop from cases
    Line 3405: #8, or as a bonus drop from cases
    Line 3438: As a bonus drop from cases
    Line 3485: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 3503: Items that were added to craft the .
    Line 3518: Allows entry into official servers.
    Line 3532: As a bonus drop from cases
    Line 3541: This item grants a squad an extra item upon mission completion.
    Line 3556: A bundle to hide upcoming .
    Line 3571: Upgrades the user account to a premium account.
    Line 3593: Grants the player up to three random s on use.
    Line 3609: Grants the player a random when used.
    Line 3626: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3641: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 3651: Operation Two Cities Tour Mann Up reward
    Line 3662: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3674: As a bonus drop from cases
    Line 3683: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3698: Grants a upon activation, making its owner eligible to participate in the .
    Line 3713: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3728: An item that allowed a player to gain access to the .
    Line 3744: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3759: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3774: A received item which gave access to , able to for Halloween items and collect souls.
    Line 3784: During Halloween events
    Line 3795: Grants upon activation, making its owner eligible to participate in the .
    Line 3810: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3825: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3840: Grants access to Matchmaking.
    Line 3856: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3866: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3877: Grants a upon activation, making its owner eligible to participate in the .
    Line 3892: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  96. Template:Bpbegin has 20 uses and is missing 5 translations
    Line 3: Blueprint
    Line 24: Requires
    Line 45: Produces
    Line 66: Example
    Line 87:
  97. Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 45: Objectives
  98. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  99. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 38: Objectives
  100. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  101. Template:Crate series/100 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  102. Template:Festive items table has 20 uses and is missing 2 translations
    Line 3: Possible Festive items
    Line 24: From Mann Co. Supply Crate series
  103. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  104. Template:List of weapon styles has 20 uses and is missing 1 translation
    Line 3: Weapons styles list
  105. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  106. Template:Summer 2025 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  107. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  108. Template:List of skyboxes has 19 uses and is missing 2 translations
    Line 3: Maps used on
    Line 21: Skybox name
  109. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  110. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  111. Template:Botkiller items table has 18 uses and is missing 1 translation
    Line 3: Possible Botkiller items
  112. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  113. Template:Crate series/74 has 18 uses and is missing 2 translations
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
    Line 53: Items obtained from this crate will have the quality.
  114. Template:Crate series/87 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#87</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  115. Template:List of Memory Maker owners has 18 uses and is missing 4 translations
    Line 2: Nominated for
    Line 18: Recipient
    Line 40: Item link
    Line 62: Backpack
  116. Template:List of kill icons has 18 uses and is missing 108 translations
    Line 3: These icons are used when one player inflicts a death upon another using a weapon.
    Line 38: Shoving
    Line 83: Ball
    Line 140: Bauble
    Line 192: Suicide afterburn
    Line 300: Bonus damage
    Line 388: Deflected projectiles
    Line 407: Deflected arrow
    Line 426: Deflected arrow
    Line 445: Deflected flaming arrow
    Line 464: Deflected flaming arrow (Afterburn)
    Line 482: Deflected flare
    Line 501: Deflected flare afterburn
    Line 521: Manually detonated deflected Detonator's flare
    Line 540: Deflected Detonator's flare afterburn
    Line 560: Deflected Manmelter projectile
    Line 579: Deflected Manmelter projectile (Afterburn)
    Line 597: Deflected Dragon's Fury projectile
    Line 609: Deflected Dragon's Fury projectile (Afterburn)
    Line 622: Deflected grenade
    Line 642: Deflected stickybombs
    Line 662: Deflected Scottish Resistance stickybombs
    Line 681: Deflected rocket
    Line 701: Deflected Sandman ball
    Line 721: Deflected Cow Mangler 5000 energy blast
    Line 740: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 760: Deflected Wrap Assassin bauble
    Line 780: Deflected Scorch Shot
    Line 798:
    Line 815: Deflected Scorch Shot (Afterburn)
    Line 834: Deflected Flying Guillotine
    Line 854: Deflected cannonballs (Impact)
    Line 871: Deflected cannonballs (Explosion)
    Line 890: Deflected repair claws
    Line 908: Deflected energy ball
    Line 939: Knockback
    Line 1005: Explosion
    Line 1141: energy ball
    Line 1169: Triple Punch
    Line 1208: Level 1 Sentry Gun
    Line 1227: Level 2 Sentry Gun
    Line 1246: Level 3 Sentry Gun
    Line 1268: Destruction of hauled building
    Line 1351: Flaming
    Line 1370: Flaming Huntsman (Afterburn)
    Line 1407: Penetration
    Line 1426: Headshot through penetration
    Line 1443: Penetration
    Line 1462: Headshot through penetration
    Line 1493: Flaming
    Line 1512: Flaming Fortified Compound (Afterburn)
    Line 1669: Multiple classes
    Line 1770: Critical hits
    Line 1786: Added behind kill icon
    Line 1805: Australium weapons
    Line 1824: Added behind kill icon
    Line 1851: Telefrag
    Line 1880: Kill taunts
    Line 1899: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1933: with
    Line 2006: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2053: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2071: Related death
    Line 2091: ,
    Line 2115: Saw blades
    Line 2135: ,
    Line 2179: Necro Smasher
    Line 2194:
    Line 2209:
    Line 2222:
    Line 2233: Salmann
    Line 2244: Krampus
    Line 2257: Ice Resurfacer
    Line 2268:
    Line 2279: Nuclear Bomb Explosion
    Line 2296: Domination
    Line 2307: Duckstreak
    Line 2344: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2365: Potential use
    Line 2375: Environmental death
    Line 2393: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2414: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2434: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2453: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2472: A kill icon for killing a player presumably while they are laughing.
    Line 2489: Deflected arrow headshot
    Line 2507: Scoring a headshot with a deflected arrow.
    Line 2525: Deflected flaming arrow
    Line 2543: Scoring a kill with a deflected flaming arrow.
    Line 2561: Deflected flaming arrow headshot
    Line 2579: Scoring a headshot with a deflected flaming arrow.
    Line 2597: Deflected Sandman ball
    Line 2615: Scoring a kill with a deflected .
    Line 2634: Level 1 Sentry Gun
    Line 2651: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2670: Flaming arrow headshot
    Line 2688: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2707: Ambassador headshot
    Line 2724: Two headshot icons for the Spy's Ambassador. The first was used in-game from the to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game, and is only assumed to be related to the Ambassador.
    Line 2747: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2766: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2785: A kill icon for the Shred Alert.
    Line 2800: Alien walker
    Line 2809: A kill icon from the VPK files, likely meant to be used for the Alien walkers on .
    Line 2821: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2840: dart
    Line 2849: A kill icon that was added to the game in the alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the .
    Line 2858: These unused kill icons were created and contributed by .
  117. Template:Map stamps list has 18 uses and is missing 4 translations
    Line 3: Map
    Line 23: Image
    Line 43: Price
    Line 63: Supporters Leaderboard
  118. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  119. Template:Bundle list has 17 uses and is missing 60 translations
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 194: Bundle description: Includes one stamp for each community-made map.
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 248: Bundle description: Contains a variety of incredibly fancy hats.
    Line 273: Bundle description: An assortment of particularly nasty weapons.
    Line 301: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 325: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 350: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 395: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 437: Bundle description: Pick a side and show your pride.
    Line 460: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 508: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 532: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 560: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 603: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 629: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 695: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 738: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 762: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 809: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 833: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 865: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 893: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 1016: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1042: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1078: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1143: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1215: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1375: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1400: Bundle description: Includes all the Polycount Scout Items.
    Line 1424: Bundle description: Includes all the Polycount Soldier Items.
    Line 1448: Bundle description: Includes all the Polycount Pyro Items.
    Line 1473: Bundle description: Includes all the Polycount Sniper Items.
    Line 1497: Bundle description: Includes all the Polycount Spy Items.
    Line 1528: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1601: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1630: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1662: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1691: Bundle description: Load up on these military themed items for the Soldier.
    Line 1717: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1772: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1797: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1845: Bundle description: Celebrate Halloween using these items.
    Line 1870: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1896: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1928: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1952: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1992: The starter packs are a series of bundles released with the on and then updated in the on , currently, catering towards newer players offering them a quick way to obtain for the of their choosing. All packs contain all () of the weapons for the said class, and one .
    Line 2116: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2161: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2200: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2242: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2279: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2312: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2344: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2380: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2413: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  120. Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  121. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  122. Template:List of Unusual Cap owners has 17 uses and is missing 5 translations
    Line 2: Contributed
    Line 16: Recipient
    Line 39: Date awarded
    Line 62: Item link
    Line 85: Backpack
  123. Template:Smissmas dates has 17 uses and is missing 2 translations
    Line 2: Smissmas holiday dates
    Line 42: Holiday was automatically turned on during the 1st of the month.
  124. Template:Upgrade station secondary has 17 uses and is missing 2 translations
    Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 657: Explosion deals up to 350 splash damage.
  125. Template:List of Invasion Community Update Medal owners has 16 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  126. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to and supplies temporary speed boost.
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's to level 3 in a hurry.
  127. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 20: Slot
    Line 35: Rank Method
    Line 55: Number of times ingested.
    Line 76: Number of enemies, or "Sodden Victims".
    Line 100: Number of banners deployed.
    Line 126: Number of times eaten. Only increases if used to heal damage.
    Line 145: Number of times eaten. Increases if used to heal damage or not.
    Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 185: Wrangled kills.
    Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 253: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 277: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 319: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 341: Number of destroyed.
    Line 367: Number of seconds ed. Points are added to counter upon decloak.
    Line 387: Number of feigned deaths.
    Line 408: scored while wearing the item.
    Line 427: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 440: Haunted Cosmetic items
    Line 455: Number of Power Up Canteens used in .
    Line 470: Times performed.
    Line 488: Includes , , and variants.
  128. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  129. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  130. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  131. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  132. Template:List of Community item owners has 15 uses and is missing 120 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular map .
    Line 151: Contributor to (created the bomb cart).
    Line 167: Creator of .
    Line 178: Also created .
    Line 194: Creator of .
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 221: Creator of , , and .
    Line 237: Creator of .
    Line 253: Created the intro video for .
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the .
    Line 482: Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to (created multiple posters and signs).
    Line 634: Contributor to .
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of .
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of .
    Line 764: Also created , featured on the .
    Line 780: Main Heavy in .
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 901: Creator of the items.
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the .
    Line 951: Creator of the kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to .
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of .
    Line 1118: Contributor to the Swamp Theme. Also created .
    Line 1197: Posted requests and bugs - one of the top avatar submitters .
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1637: Originally had a Wrench.
    Line 1667: Russian translator on the Steam Translation Server.
    Line 1740: Creator of the ETF2L Highlander Challenge medals.
    Line 1756: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1773: Chief Editor at HLPortal.de
    Line 1794: Creator of eXtv.
    Line 1817: Creator of SOAP DM and MGE mod.
    Line 1872: Created community tips for the June 10, 2010 update.
    Line 1889: Helped organize the .
    Line 1912: Creator of the TF2B backpack viewer.
    Line 1941: Creator of PropHunt.
    Line 2029: Creator of .
    Line 2045: Contributed s in the .
    Line 2069: Contributed ideas and testing for MGEMod by Lange.
    Line 2085: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2107: TF2Maps.net founder.
    Line 2129: Submitted many response rules.
    Line 2147: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2175: Novint employee.
    Line 2191: Creator of .
    Line 2207: Creator of the OPTF2 backpack viewer.
    Line 2218: Also a administrator.
    Line 2240: Primary Hat Helper for .
    Line 2256: Created and organised Hats for Help.
    Line 2272: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2318: Named and helped publicize Hats for Help.
    Line 2341: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2351: Creator of the . Also contributed to the and the .
    Line 2386: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2402: Make a Wish Foundation gift.
    Line 2412: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2496: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2506: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2559: Head of the TF2TV Casting organization.
    Line 2579: TF2 Outpost creator.
    Line 2594: Administrator of ozfortress.
    Line 2609: Senior Administrator of ozfortress.
    Line 2634: Created the Community Fortress Mentor Program.
    Line 2654: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2684: Founder/Head Admin of VanillaTv.
    Line 2698: Long term ETF2L admin and head admin.
    Line 2713: Founder/Head Admin of eXtv.
    Line 2746: Founder/Head Admin of ETF2L.
    Line 2777: Founder/Head Admin of Wireplay.
    Line 2819: Creator of SteamRep.
    Line 2834: Creator of .
    Line 2844: Also SteamRep Admin.
    Line 2891: Assisted Valve in fixing bugs and map exploits.
    Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2928: Contributor to .
    Line 2947: Creator of marketplace.tf and scrap.tf.
    Line 2966: Created the script to link items in-game to the .
    Line 2976: Also a Administrator.
    Line 3004: Admin, one of the original Admins.
    Line 3013: Originally had a Jarate.
    Line 3039: Created and organised Hats for Help.
    Line 3072: Halflife2.net staff.
    Line 3093: Creator of the Nerf Now!! web comic.
  133. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 43: +25% damage vulnerability on wearer.
    Line 61: +25% fire damage resistance when active.
    Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
    Line 98: +10% damage vulnerability on wearer.
    Line 119: While 'Mmmph' taunting, immune to all damage.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 153: +20% damage vulnerability when active.
    Line 174: +50% fire damage resistance on wearer.
    Line 187: +30% explosive damage resistance on wearer.
    Line 205: +20% fire damage resistance on wearer.
    Line 217: +20% explosive damage resistance on wearer.
    Line 234: +15% fire damage resistance on wearer.
    Line 246: +15% explosive damage resistance on wearer.
    Line 264: +10% bullet damage vulnerability on wearer.
    Line 281: +15% damage vulnerability when active.
    Line 301: +20% damage resistance when below 50% health and spun up.
    Line 317: +20% damage resistance when below 50% health and spun up.
    Line 334: While under the effects, +20% damage vulnerability.
    Line 352: +30% damage vulnerability when active.
    Line 367: +40% damage resistance from ranged sources while active.
    Line 380: +100% damage vulnerability from melee sources while active.
    Line 401: +20% fire damage vulnerability on wearer.
    Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 454: +50% fire damage resistance on wearer.
    Line 466: Grants full immunity to the effects of afterburn.
    Line 484: 20% damage vulnerability when active.
    Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 524: While , +20% damage resistance.
    Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  134. Template:MvM sentry buster has 15 uses and is missing 5 translations
    Line 2: Machine
    Line 14: Based on
    Line 26: Abilities
    Line 39: Sentry Buster
    Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  135. Template:Ubercharge rate has 15 uses and is missing 17 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 81: <142.5% health
    Line 90: >142.5% health + 2nd heal beam
    Line 99: <142.5% health
    Line 106: >142.5% health
    Line 113: >142.5% health + 2nd heal beam
    Line 121: <142.5% health
    Line 128: >142.5% health
    Line 135: >142.5% health + 2nd heal beam
    Line 143: <100% health
    Line 152: >142.5% health
    Line 159: >142.5% health + 2nd heal beam
  136. Template:Weapons missing critglows has 15 uses and is missing 1 translation
    Line 5: List of weapons with missing critical glow effect
  137. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  138. Template:Crate series/109 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#109</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  139. Template:Crate series/113 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  140. Template:Crate series/114 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 40: <small>(Items in this crate cannot be or .)</small>
  141. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 28: <small>(Items in this crate cannot be or .)</small>
  142. Template:Crate series/141 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#141</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  143. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  144. Template:List of Tour of Duty Badges has 14 uses and is missing 7 translations
    Line 2: List of Tour of Duty Badges
    Line 24: Operation Oil Spill
    Line 57: Operation Steel Trap
    Line 90: Operation Mecha Engine
    Line 117: Operation Two Cities
    Line 145: Operation Gear Grinder
    Line 176: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  145. Template:List of covered-associated weapons has 14 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  146. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  147. Template:Crate series/138 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#138</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  148. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  149. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  150. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  151. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  152. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  153. Template:Strangifiers table has 13 uses and is missing 1 translation
    Line 332: Available from
  154. Template:DoT/Self-damage sources has 12 uses and is missing 7 translations
    Line 3: Damage over time / Self damage sources
    Line 19: Bleeding
    Line 48: Fire
    Line 99: Charge shot only.
    Line 115: Includes , and variants.
    Line 131: Flame ring only.
    Line 147: Flaming arrows only.
  155. Template:Item tradability list has 12 uses and is missing 2 translations
    Line 28: Multiple classes
    Line 123: Tour of Duty badges
  156. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  157. Template:List of item attributes has 12 uses and is missing 258 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 368: Item tint color code: '''%s1'''
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 520: Noise Maker
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 795: Item tint color code: '''%s1'''
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 880: Teleporters can be used in both directions
    Line 882: Attrib_MultipleSentries
    Line 884: +'''%s1'''% increase in recharge rate
    Line 886: +'''%s1'''% max misc ammo on wearer
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 919: +'''%s1'''% max building health
    Line 921: +'''%s1'''% Sentry Gun damage bonus
    Line 925: Attrib_CenterFireProjectile
    Line 1006: '''%s1'''% movement speed on targets
    Line 1008: Über duration increased '''%s1''' seconds
    Line 1012: Attrib_AlternateRocketEffect
    Line 1014: +'''%s1'''% faster reload time
    Line 1016: +'''%s1'''% buff duration
    Line 1018: Increased robot Sapper radius and duration
    Line 1020: +'''%s1'''% faster build speed
    Line 1022: '''%s1'''% damage penalty
    Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
    Line 1026: Accuracy scales damage
    Line 1028: +'''%s1'''% bonus currency from packs
    Line 1030: +'''%s1'''% greater jump height when active
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1060: When backstabbed: Jarate attacker
    Line 1062: +'''%s1'''% sentry firing speed
    Line 1064: +'''%s1'''% sentry range
    Line 1066: +'''%s1'''% dispenser range
    Line 1078: Build +'''%s1''' additional disposable-sentry
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1108: On Hit: If enemy's belt is at or above eye level,
    Line 1138: Attrib_TauntSoundSuccess
    Line 1169: '''%s1'''% slower move speed when aiming
    Line 1191: Shots go through multiple enemies
    Line 1193: Headshots deal an extra +'''%s1'''% damage
    Line 1220: +'''%s1'''% faster firing speed
    Line 1222: Increased headshot explosion radius and damage to nearby enemies
    Line 1224: +'''%s1'''% faster melee attack speed
    Line 1226: Bullets penetrate +'''%s1''' enemies
    Line 1228: Attrib_RageGainOnAssists
    Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
    Line 1236: Cannot be backstabbed
    Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1246: 100% critical hit vs disguised players
    Line 1248: 100% critical hit vs non-burning players
    Line 1250: On Kill: Burst into joyous laughter
    Line 1256: '''%s1'''% damage vulnerability on wearer
    Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1340: '''%s1'''% sapper health penalty
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1372: 100% critical hit vs stunned players
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1857: +'''%s1'''% damage vulnerability while active
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  158. Template:Quick Fix Overheal table has 12 uses and is missing 7 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 62: With the equipped
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  159. Template:Unused Maps Nav has 12 uses and is missing 1 translation
    Line 4: Unused official maps
  160. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  161. Template:Craftable Pyro hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Pyro.
  162. Template:Craftable Sniper hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Sniper.
  163. Template:Craftable all class hats has 11 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  164. Template:Halloween Package contents has 11 uses and is missing 3 translations
    Line 2: List of items obtainable from the Halloween Package
    Line 533: /-restricted.
    Line 546: Not available for the Engineer and the Spy.
  165. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  166. Template:List of items related to headshot has 11 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 59: s can perform headshots by reflecting arrows with the .
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 116: Can only perform headshot when at full accuracy.
    Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 181: Includes , , and variants.
  167. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 13: Item
    Line 23: Reason
    Line 34: Notes & Additional Info
    Line 45: Item Link
    Line 56: Backpack
    Line 67: Wiki Profile
    Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 91: Given in quality with the Sunbeams effect.
    Line 107: Reported a serious exploit regarding item generation to Valve.
    Line 117: Given in Unusual quality with the Sunbeams effect.
    Line 133: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Burning Flames effect.
    Line 159: Reported a serious exploit regarding Giftapults and Key generation.
    Line 169: Given in Unusual quality with the Sunbeams effect.
    Line 185: Reported a serious exploit regarding account control to Valve.
    Line 195: Given in Unusual quality with the Sunbeams effect.
    Line 211: Reported a serious exploit regarding name tags to Valve.
    Line 219: Given in Unusual quality with the Sunbeams effect.
    Line 233: Reported a serious exploit regarding name tags to Valve.
    Line 241: Given in Unusual quality with the Sunbeams effect.
    Line 255: gift.
    Line 265: Given in Unusual quality with the Community Sparkle effect.
    Line 281: Make-A-Wish Foundation gift.
    Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 303: Make-A-Wish Foundation gift.
    Line 311: Given in Unusual quality with the Sparkling Lights effect.
    Line 325: Make-A-Wish Foundation gift.
    Line 333: Given in Unusual quality with the Community Sparkle effect.
    Line 347: Reported a serious exploit regarding Giftapults and name tags.
    Line 354: Given in Unusual quality with the Sunbeams effect.
    Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 375: Given in Unusual quality with the Sunbeams effect.
    Line 388: Reported a serious exploit.
    Line 395: Given in Unusual quality with the Nebula effect.
    Line 408: Reported a serious exploit.
    Line 415: Given in Unusual quality with the Burning Flames effect.
  168. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  169. Template:Grandmaster Killstreak has 10 uses and is missing 13 translations
    Line 3: Number of kills
    Line 20: 0 kills
    Line 34: Pawn Piece
    Line 52: 1 kill
    Line 66: Rook Piece
    Line 84: 2 kills
    Line 98: Knight Piece
    Line 116: 3 kills
    Line 130: Bishop Piece
    Line 148: 4 kills
    Line 162: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 180: 5 or more kills
    Line 194: King Piece
  170. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  171. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 24: <i>No notice provided.</i>
  172. Template:Reskins/limited classes has 10 uses and is missing 129 translations
    Line 3: List of reskins (limited classes)
    Line 45: Added in the for the update.
    Line 62: Added in the for the update.
    Line 79: Added in the for the update.
    Line 101: Added in the for the update.
    Line 117: Added in the for the update.
    Line 134: Added in the for the update.
    Line 156: Added in the for the .<br>Replaces dripping effects with a .
    Line 178: Added in the for the update.
    Line 195: Added in the for the update.
    Line 210: Added in the for the .<br>Vaporizes enemies
    Line 232: Added in the for the update.
    Line 252: Added in the for the .
    Line 267: Added in the for the update.
    Line 276: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 298: Added in the for players who pre-purchased ''''.
    Line 330: Added in the for the update.
    Line 347: Added in the for the update.
    Line 364: Added in the for the update.
    Line 379: Added in the for the update.
    Line 395: Added in the for the update.
    Line 412: Added in the for the .
    Line 435: Added in the for the update.
    Line 456: Added in the for the update.
    Line 478: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
    Line 497: Added in the for the update.
    Line 514: Added in the for the update.
    Line 523: Added in the for players who pre-purchased ''''.
    Line 545: Added in the for the update.
    Line 567: Added in the for the update.
    Line 583: Added in the for the update.
    Line 600: Added in the for the update.
    Line 622: Added in the for the update.
    Line 638: Added in the for the update.
    Line 655: Added in the for the update.
    Line 669: Added in the as part of the .<br>Pyroland weapon
    Line 691: Added in the for the .
    Line 706: Added in the as part of the .
    Line 727: Added in the for players who pre-purchased ''''.
    Line 748: Added in the for the update.
    Line 764: Added in the for the update.
    Line 782: Added in the for the .
    Line 797: Added in the for the update.
    Line 813: Added in the for the update.
    Line 829: Added in the as part of the .
    Line 850: Added in the for the update.
    Line 866: Added in the for the update.
    Line 891: Added in the for the update.
    Line 908: Added in the for the update.
    Line 925: Added in the for the update.
    Line 947: Added in the for the update.
    Line 969: Added in the as part of the .<br>Features a unique breaking effect.
    Line 990: Added in the as part of the .
    Line 1007: Added in the for the update.
    Line 1022: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 1043: Added in the for the update.
    Line 1059: Added in the for the update.
    Line 1075: Added in the for the update.
    Line 1101: Added in the for the update.
    Line 1118: Added in the for the update.
    Line 1127: Added in the for players who own '''' (must be unlocked in-game).
    Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1158: Added in the for the update.
    Line 1179: Added in the for the update.
    Line 1195: Added in the for the update.
    Line 1212: Added in the for the .
    Line 1227: Added in the for players who opened a obtained from .
    Line 1248: Added in the for players who own '''' (must be unlocked in-game).
    Line 1269: Added in the for the update.
    Line 1286: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
    Line 1307: Added in the for the update.
    Line 1322: Added in the for the .
    Line 1346: Added in the for the .
    Line 1368: Added in the for the update.
    Line 1385: Added in the for the update.
    Line 1400: Added in the for the .
    Line 1431: Added in the for the update.
    Line 1448: Added in the for the update.
    Line 1457: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1479: Added in the for the update.
    Line 1508: Added in the for the update.
    Line 1523: Added in the for the update.
    Line 1548: Added in the for the update.
    Line 1565: Added in the for the update.
    Line 1582: Added in the for the update.
    Line 1603: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1647: Added in the for the .
    Line 1662: Added in the for the update.
    Line 1678: Added in the for the update.
    Line 1704: Added in the for the update.
    Line 1721: Added in the for the update.
    Line 1730: Added in the for players who pre-purchased ''''.
    Line 1752: Added in the for the .
    Line 1767: Added in the for players who pre-purchased ''''.
    Line 1788: Added in the for the update.
    Line 1804: Added in the for the .
    Line 1827: Added in the for the update.
    Line 1842: Added in the for the update.
    Line 1858: Added in the for the update.
    Line 1873: Added in the for the .<br>Replaces dripping effects with a .
    Line 1896: Added in the for the update.
    Line 1917: Added in the for the update.
    Line 1935: Added in the for the update.
    Line 1950: Added in the for the update.
    Line 1959: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1980: Added in the for the .
    Line 2007: Added in the for players who pre-purchased ''''.
    Line 2026: Added in the for the update.
    Line 2043: Added in the for the update.
    Line 2052: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2083: Added in the for the update.
    Line 2105: Added in the for the update.
    Line 2127: Added in the for players who own '''' (must be unlocked in-game).
    Line 2144: Added in the for the players who pre-purchase ''''.
    Line 2166: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 2183: Added in the for the update.
    Line 2198: Added in the for the .
    Line 2222: Added in the for the update.
    Line 2237: Added in the for the .
    Line 2254: Added in the for the update.
    Line 2272: Added in the for the update.
    Line 2289: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2315: Added in the for the update.
    Line 2329: Added in the for the .
    Line 2345: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 2359: Added in the as part of the .
  173. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 20: Slot
    Line 34: Item
    Line 48: Reskin of
    Line 67: All default melee weapons
    Line 81: Added in the for players who owned ''''.
    Line 97: Added in the , as part of the to promote the .
    Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 129: Added in the for the update.
    Line 146: Added in the , and has been given to the finalists of the , , , , and .
    Line 162: Added in the for players who pre-purchased ''''.
    Line 178: Added in the for the .
    Line 195: All default melee weapons
    Line 210: Added in the for the update.
    Line 228: All default melee weapons
    Line 242: Added in the , and given to the contest winners of the , , , , , and .
    Line 259: Added in the as part of the .
    Line 275: Added in the for players who purchased before the 4th of July, 2016.
  174. Template:Zombie Infection abilities has 10 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 31: Zombie Scout
    Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 72: Passive: Triple jump.
    Line 82: Passive: 50 less max health (75 total max health).
    Line 97: Zombie Soldier
    Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 138: This leap counts as .
    Line 148: Passive: 25 extra max health (225 total max health).
    Line 163: Zombie Pyro
    Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 222: Passive: 75 extra max health (250 total max health).
    Line 232: Passive: 30% damage penalty.
    Line 241: Passive: Drop a medium upon death.
    Line 255: Zombie Demoman
    Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 298: The player is d and made immobile for a short time before the charge.
    Line 306: Passive: 25 extra max health (200 total max health).
    Line 321: Zombie Heavy
    Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 363: Passive: Instantly destroy in a single hit.
    Line 373: Passive: 225 extra max health (525 total max health).
    Line 383: Passive: 10% slower move speed (207 Hu/s).
    Line 393: Passive: Drop a medium health kit upon death.
    Line 407: Zombie Engineer
    Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 448: EMP explosion shakes the screen of players near it.
    Line 458: Passive: 25 extra max health (150 total max health).
    Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 483: Zombie Medic
    Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 525: The healing and ÜberCharge effect is identical to the .
    Line 535: Forces the player into a third person perspective when used.
    Line 544: Passive: Heal nearby teammates passively.
    Line 553: Passive: 25 extra max health (175 total max health).
    Line 568: Zombie Sniper
    Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 620: The acid pool has a 130 Hammer unit radius.
    Line 630: The acid ball can be held for a maximum of 5 seconds.
    Line 640: Passive: Drop a pool of acid on death.
    Line 650: Passive: 25 extra max health (150 total max health).
    Line 665: Zombie Spy
    Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 727: Passive: 25 extra max health (150 total max health).
  175. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  176. Template:List of companies has 9 uses and is missing 290 translations
    Line 6: Logo
    Line 18: Company<br>(Products)
    Line 30: Properties<br>(Signage)<br>or Appearances
    Line 42: Team tendency
    Line 54: Reference to...
    Line 65: Alliance Towing
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 109: Mapper , contributor to , , and
    Line 119: Ball Fortress
    Line 124: Label on Sandman's ball
    Line 137: Sandman's ball
    Line 151: Ballinger
    Line 157: , an artist at .<br>Environment artist for ''Team Fortress 2'' launch maps.
    Line 171: Banana Bay Exports
    Line 181: Bayou Shipping
    Line 188: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 198: Beacon
    Line 208: Biggs
    Line 218: Binder's Popsicles
    Line 228: Binksi Logging
    Line 238: Binski Paper Co
    Line 248: Blue Mountain Pioneering
    Line 255: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 265: Builders League United
    Line 275: BLU Blast Complex
    Line 282: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 292: Brewery<br>(Blu Streak Beer)
    Line 299: (Paired with Red Shed)
    Line 309: BLU Co
    Line 315: Blue Corn Co. (graphic art logo)
    Line 326: BLU Freight & Shipping
    Line 333: (Paired with Redstone Cargo)
    Line 343: BLU Industries Incorporated
    Line 353: Blue Corn Co.
    Line 360: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 370: BLU Steel
    Line 377: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 386: BLU Warehouse
    Line 395: Boggy Brook's
    Line 404: Bonk Batteries
    Line 410: Turkeys
    Line 414: 'Bonk' Energy Drink
    Line 422: The Scout's memetic response.
    Line 437: "Butchery"
    Line 446: Brown Nugget Prospecting
    Line 455: Buckshot
    Line 461: Mapper , Creator of and contributor to and
    Line 470: Bullseye Bill's
    Line 476: The ''Super Mario'' enemy .
    Line 488: "Cafe and bistro"
    Line 497: Captain Dan's
    Line 501: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 508: WAR!
    Line 510: See
    Line 519: Casali Shafting Co.
    Line 525: , a level designer at Valve.
    Line 537: Cave Raiders
    Line 546: Cerveza Royale
    Line 552: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 561: Chaps Dry Goods
    Line 573: "Castle of Flowers"
    Line 582: Charles Darling's Triassic Preserve
    Line 588: ,<br />
    Line 597: Chairman
    Line 603: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 612: Chemical Processing Facility
    Line 621: Clem's
    Line 630: Cliffe Rocks Inc.
    Line 636: Jess Cliffe, a level designer and artist at Valve.
    Line 648: Conagher Railroads
    Line 654: The 's surname.
    Line 663: Conagher's Tool & Munitions
    Line 669: , grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 681: Conga<br />(Professional Grade Dancing Boots)
    Line 690: The taunt.
    Line 699: Conquistador Fried Giblets
    Line 705: , whose early "chicken buckets" had red and white stripes.
    Line 714: Cornwell
    Line 720: 20th century American illustrator , one of the artists who inspired the visual style for ''Team Fortress 2''.
    Line 732: Cracky Pop!
    Line 741: Crash Construction
    Line 747: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 756: Crummy's Burgers
    Line 765: Carmack Computers
    Line 771: References '''' co-creator .''
    Line 778: Dalokohs
    Line 784: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 796: Dapper Cadaver
    Line 802: Fashion magazine the Spy reads in the film ''''.
    Line 811: Darling Zoos
    Line 817: , nemesis of
    Line 826: Der Architect
    Line 835: Discount Alchemist
    Line 838: ()
    Line 847:
    Line 856: Diedrich's Discount Delicatessen
    Line 865: Doctor Wilson's Auto-Borax
    Line 871: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 880: Driller
    Line 886: , a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 898: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 907: The action item.<br>The game .
    Line 916: Elliphany Electric Trains
    Line 922: Elliphany is the name of mapper 's daughter.
    Line 931: Ellis' Crawdads
    Line 937: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 946: Emmerich's
    Line 952: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 961: Finest Hour Ale House
    Line 967: Winston Churchill's 1940 speech.
    Line 976: Freeman Airboat Tours
    Line 982: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the '''' and '''' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
    Line 994: Freyja's Sushi
    Line 1000: Mapper , creator of and , and contributor to , , and .
    Line 1009: FGD Luxury Automobiles
    Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1022: General Industries Co.
    Line 1031: Gilded Gold
    Line 1037: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1046: Gold Medal
    Line 1052: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1064: Goldbloom Tropical Flora Export
    Line 1070: ''Jurassic Park'' actor
    Line 1079: Goldstream Fuel Co.
    Line 1088: Gray Gravel Co.
    Line 1094: , CEO.
    Line 1103: Green Valley Post
    Line 1112: Griffivore Banana Co.
    Line 1118: Reference to a video of entertainer eating an unpeeled banana.
    Line 1127: Hammond's Amber Mining Co.
    Line 1133: and his source of
    Line 1142: Hampshire's Heavy Lifting Equipment
    Line 1148: The "Hampshire Heavies" ''TF2'' community
    Line 1158: Handy Hoe
    Line 1167: Happy Farmers Cooperative
    Line 1173: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1182: Happy Farmers Cooperative
    Line 1185: Tractors
    Line 1194: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1206: "Hotel of Love"
    Line 1215: Humboldt's Pharmacy
    Line 1221: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1230: Humboldt Sauermilch Molkerei GMBH
    Line 1236: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1245: Hurg Spaceship Parts
    Line 1254: Husky Acres
    Line 1263: Icarus Airliners
    Line 1269: Eric "" Wong, the mapper that created in which this poster appears.<br />"''Flying High''" is how the mythic crashed.
    Line 1284: Ian "" Spadin, the mapper that created
    Line 1293: Imperial Mining
    Line 1300: (Paired with Regal Plumbing Supplies)
    Line 1309: Industrial
    Line 1312: Tractors
    Line 1321: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1330: Jenkin Coal Co.
    Line 1339: Jimi Jam
    Line 1345: (Paired with Driller)
    Line 1354: Jobbs Orchards
    Line 1358: Mac Update trailer
    Line 1366: , the former CEO of Apple.
    Line 1378: Klintz Hocks
    Line 1393: Lucky Plucker
    Line 1402: Lumpy Bros
    Line 1405: Butter for Less
    Line 1414: Mannhattan Used Fireworks
    Line 1423: Mann Co.
    Line 1429: Mann Co.
    Line 1433: Previously owned by , Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the and the .
    Line 1445: Menschnapps
    Line 1450: Mann Co.
    Line 1457: Mann Co.
    Line 1460: (The Mann Co. Genuine Spacesuit)
    Line 1468: Mann Co.
    Line 1472: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1481: Sleepy Dog
    Line 1484: (Meaty Chunks dog food)
    Line 1493: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1502: McJohn Power
    Line 1508: (Opposes Wood Electric)
    Line 1517: (Metal)<!-- not a company name -->
    Line 1525: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1536: Mann Co.
    Line 1540: (Saxton Hale's boutique line)
    Line 1549: Neal's Bananaland Ice Cream
    Line 1555: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1564: Newell and Sons
    Line 1568: Get games faster with Steam
    Line 1576: , the co-founder and managing director of Valve.<hr>Steampipe, the current Steam content delivery system.
    Line 1588: Newell & Sons Steam Delivering
    Line 1596: NJ Productions
    Line 1602: Mapper Valentin Levillain, creator of , , and
    Line 1611: Nile Archaeo
    Line 1617: (Red Raiders' archaeologist rivals)
    Line 1626: Northern Express
    Line 1632: and other railroads
    Line 1641: Odessa Mining Logistics
    Line 1649: Old Geezer
    Line 1655: Planned original bobblehead from ''''.
    Line 1667: Otto's Cafe
    Line 1679: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1688: Poco Coop
    Line 1703: Pinkerpaw Packaging
    Line 1712: Piper & Piper Pipeworks Inc.
    Line 1721: Primaprime
    Line 1725: Projector screen for instructional films that may be available in s.
    Line 1736: Projector Screens
    Line 1743: Projector screen for instructional films.
    Line 1754: (Pyroland Vision Experience)
    Line 1763: The
    Line 1772: Reliable Excavation Demolition
    Line 1781: Red Bread
    Line 1785: Red Bread (Soundtrack)
    Line 1793: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1802: Red Forest Fur Company
    Line 1808: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1817: Red Ind. Trading
    Line 1826: Red Industries Unincorporated
    Line 1835: RED Iron
    Line 1841: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1850: RED Iron Works
    Line 1856: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1865: Red Planet Chemicals
    Line 1872: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1882: Red Raiders
    Line 1889: (Nile Archaeo's treasure hunting rivals)
    Line 1899: Red Shed
    Line 1903: Red Shed Whiskey
    Line 1907: Red Shed Beer
    Line 1917: Red Valley Mining
    Line 1927: Redstone Cargo
    Line 1935: (Paired with BLU Freight & Shipping)
    Line 1945: Regal Plumbing Supplies
    Line 1953: (Paired with Imperial Mining)
    Line 1963: Rio Grande Coal Co.
    Line 1970: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1980: Rolling Stone Mining Logistics
    Line 1990: Sanders BBQ
    Line 1997: ,<br />founder of .<br /><br />(Paired with Lucky Plucker)
    Line 2010: Sapper Sour Candy
    Line 2017: Sapper Mega Sour Bubble Gum
    Line 2026: Schucker & Sons
    Line 2036: Scoot's Canoe
    Line 2043: A fan nickname of the .<br />(Paired with Sunny Hay)<br />
    Line 2056: Sea Side Exports
    Line 2063: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2073: (Seed)
    Line 2080: (Paired with Metal)
    Line 2090: Shifty's Quick Shot
    Line 2097: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2107: Shiny's Bullion
    Line 2114: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2124: (double-edged blades)
    Line 2131: Mapper , creator of and contributor to
    Line 2141: Smart Fireworks
    Line 2148: Mapper , creator of and contributor to
    Line 2158: Spawn-N-Go
    Line 2165: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2175: Strongarm Lifting
    Line 2185: Sunny Hay
    Line 2192: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2214: TF Industries
    Line 2218:
    Line 2226: WAR!
    Line 2226: Sentry Operating Manual
    Line 2235: A reference to both Valve and ''Team Fortress 2''.
    Line 2248: Tree Feller 2 Million
    Line 2255: TF2M is an abbreviation for .
    Line 2265: Trench Diggers FIRST UNION
    Line 2272: TF2M is an abbreviation for .
    Line 2282: Tycho Corp Off-World Excavations
    Line 2292: Vier Augen Optical Co.
    Line 2299: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2309: Wade Canoes
    Line 2322: Reskin of
    Line 2332: Wood Electric
    Line 2339: (Opposes McJohn Power)
    Line 2349: Wright Shipping
    Line 2356: Matt & Danika Wright, 3D artists at Valve.
    Line 2372: A mark indicating extra strong alcoholic beverage.
    Line 2385: Yeti Park
    Line 2392: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2402: YTI
    Line 2406: Institute for Research and Development.
    Line 2413: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2423: Yti-Hale Shipping
    Line 2430: Saxton Hale's amalgamated violent animal shipping company.
    Line 2440: Zippy Plow
    Line 2447: The , later known as the .
  177. Template:Tools drop list has 9 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  178. Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 12: RED players
    Line 23: Nº of Zombies
  179. Template:List of weapons associated with juggling has 8 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 81: Note
    Line 92: Includes and variants.
  180. Template:Mannpower Powerups has 8 uses and is missing 41 translations
    Line 8: Usage
    Line 17: Usage when dominating
    Line 31: Strength<!--TF_Powerup_Strength-->
    Line 40: Double for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that , but affects attacks that mini-crit.
    Line 49: Damage bonus for all weapons reduced to 1.4x.
    Line 63: Resistance<!--TF_Powerup_Resist-->
    Line 72: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks s.
    Line 81: Incoming damage reduction reduced to 35%.
    Line 95: Vampire<!--TF_Powerup_Vampire-->
    Line 104: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 113: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 127: Reflect<!--TF_Powerup_Reflect-->
    Line 136: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 145: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 159: Haste<!--TF_Powerup_Haste-->
    Line 168: 2x firing speed;<br>4x reload speed;<br>2x refire rate;<br>5x , , and refire rate;<br>2x refire rate;<br>2.5x refire rate;<br>Double clip size and max ammo count;<br> increased by 30%;<br>Stickybombs arm 2x faster;<br>2x gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
    Line 177: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 191: Regeneration<!--TF_Powerup_Regen-->
    Line 200: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the .
    Line 209: Health regeneration is 70% of normal rate.
    Line 223: Precision<!--TF_Powerup_Precision-->
    Line 232: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 241: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 255: Agility<!--TF_Powerup_Agility-->
    Line 264: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 273: No changes when dominating.
    Line 287: Knockout<!--TF_Powerup_Knockout-->
    Line 296: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 355: Melee damage increase reduced to 1.4x.
    Line 369: King<!--TF_Powerup_King-->
    Line 378: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the ;<br>All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 387: Max health increase reduced to 20.
    Line 401: Plague<!--TF_Powerup_Plague-->
    Line 410: Increased health kit collection range (600 );<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
    Line 419: Damage resistance to infected players reduced to 20%.
    Line 433: Supernova<!--TF_Powerup_Supernova-->
    Line 442: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 451: No changes when dominating.
    Line 465: Revenge<!--TF_Powerupvolume_Available-->
    Line 474: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 483: No changes when dominating.
  181. Template:Mannpower health regen has 8 uses and is missing 1 translation
    Line 16: HP/s
  182. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 18: RED players
  183. Template:Expired community medal list has 7 uses and is missing 102 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1088: Awarded to players who donated to One Step Camp during 2015.
    Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1171: Awarded to players who participated in the community showcase.
    Line 1184: Awarded to players who donated at least £5.00 to the .
    Line 1198: Awarded to players who participated in the community showcase.
    Line 1211: Awarded to players who donated at least £5.00 to the .
    Line 1225: Awarded to players who participated in the community showcase.
  184. Template:KritzKast distribution list has 7 uses and is missing 31 translations
    Line 2: distribution list table
    Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
    Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
    Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
    Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
    Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
    Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
    Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
    Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
    Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
    Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
    Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
    Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
    Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
    Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
    Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
    Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  185. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  186. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  187. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  188. Template:Perks perk table has 6 uses and is missing 19 translations
    Line 1: Perks
    Line 11: Perk
    Line 47: +50% reserve ammo and ammo and metal regeneration
    Line 81: On kill, grants 2 seconds of Mini-Crits
    Line 114: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 147: Mini-Crits become full Critical hits
    Line 180: +40% extra healing gained from all healing sources
    Line 214: On death, summons a friendly Skeleton
    Line 248: +10% movement speed
    Line 282: On death, the killer is Marked For Death for 6 seconds
    Line 316: Double melee damage
    Line 324: Patience
    Line 350: Grants up to 7 health per second
    Line 384: +50% projectile speed and reduced spread
    Line 418: +15% firing, reloading, and weapon switching speed
    Line 452: +10% damage resistance
    Line 487: On kill, reveals the three closest enemies for 5 seconds
    Line 521: Once per round, players can be revived by a Medic
    Line 555: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  189. Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
    Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
  190. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  191. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  192. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  193. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  194. Template:Mvm loot Mecha Engine has 5 uses and is missing 10 translations
    Line 3: Operation Mecha Engine loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.II weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.II weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  195. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  196. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  197. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  198. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  199. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  200. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  201. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  202. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  203. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  204. Template:Backpack sounds has 4 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 10: Noise
    Line 17: Example item
    Line 25: Pickup noise
    Line 32: Drop noise
    Line 40: Parasite pickup
    Line 47: Parasite drop
    Line 56: Bag pickup
    Line 63: Bag drop
    Line 72: Bald head
    Line 82: Bottle pickup
    Line 89: Bottle drop
    Line 98: Boxing gloves pickup
    Line 105: Boxing gloves drop
    Line 114: Cardboard pickup
    Line 121: Cardboard drop
    Line 130: ConTracker pickup
    Line 137: ConTracker drop
    Line 146: Crate pickup
    Line 153: Crate drop
    Line 162: Default pickup
    Line 169: Default drop
    Line 178: Revolver cylinder spin
    Line 188: Gooey pickup
    Line 198: Hat pickup
    Line 205: Hat drop
    Line 214: Heavy gun pickup
    Line 221: Heavy gun drop
    Line 230: Helmet pickup
    Line 237: Helmet drop
    Line 246: Large knife pickup
    Line 256: Small knife pickup
    Line 266: Leather pickup
    Line 276: Light gun pickup
    Line 283: Light gun drop
    Line 292: Medal pickup
    Line 302: Metal pot pickup
    Line 309: Metal pot drop
    Line 318: Metal scrap pickup
    Line 325: Metal scrap drop
    Line 334: Tiny metal pickup
    Line 341: Tiny metal drop
    Line 350: Metal weapon pickup
    Line 357: Metal weapon drop
    Line 366: Pyroland item pickup
    Line 373: Pyroland item drop
    Line 382: Night vision goggles turning on
    Line 392: Item pack pickup
    Line 399: Item pack drop
    Line 408: Paint can pickup
    Line 418: Paper pickup
    Line 428: Robot arm pickup
    Line 435: Robot arm drop
    Line 444: Rubber pickup
    Line 454: Sandwich pickup
    Line 461: Sandwich drop
    Line 470: Shovel pickup
    Line 477: Shovel drop
    Line 486: Soda can pickup
    Line 493: Soda can drop
    Line 502: Umbrella pickup
    Line 512: Watch pickup
    Line 519: Watch drop
    Line 528: Wooden pole pickup
    Line 535: Wood pole drop
    Line 544: Wood weapon pickup
    Line 551: Wood weapon drop
  205. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  206. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  207. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  208. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  209. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  210. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  211. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  212. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  213. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  214. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  215. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  216. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  217. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  218. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  219. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  220. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  221. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  222. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  223. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  224. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  225. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  226. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  227. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  228. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  229. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  230. Template:Need3D has 4 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 38: The specific instructions are:
  231. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  232. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  233. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  234. Template:Back Scratcher healing rates has 3 uses and is missing 25 translations
    Line 2: Heal Source
    Line 6: Healing Rate
    Line 11: Injured ≤ 10 seconds ago
    Line 15: Injured ≥ 15 seconds ago
    Line 21: 6 per second
    Line 26: '''Vaccinator ''':<br>2 per second
    Line 30: 18 per second
    Line 35: '''Vaccinator overheal''':<br>6 per second
    Line 41: 8.4 per second
    Line 46: '''With ''':<br>25.2 per second
    Line 50: 25.2 per second
    Line 55: '''With ÜberCharge''':<br>75.6 per second
    Line 61: 6.25 per second
    Line 65: 18.75 per second
    Line 71: '''Level 1''':<br>2.5 per second
    Line 76: '''Level 2''':<br>3.75 per second
    Line 81: '''Level 3''':<br>5 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 90: '''Level 2''':<br>3.75 per second
    Line 95: '''Level 3''':<br>5 per second
    Line 100: Payload#Carts
    Line 103:
    Line 107: 2.5 per second
    Line 111: 2.5 per second
    Line 116: Values are approximate and determined by community testing.
  235. Template:Improveimage has 3 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 21: This image file requires improvement
    Line 38: You can help Team Fortress Wiki by (see ).
  236. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  237. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  238. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  239. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  240. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  241. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  242. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  243. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  244. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  245. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  246. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  247. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  248. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  249. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  250. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  251. Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 11: Kills
    Line 21: Damage
    Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  252. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  253. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  254. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  255. Template:Crate series/Unlocked cosmetic crate pyro has 2 uses and is missing 1 translation
    Line 14: Items in this crate have a chance to be , ( only), or both.
  256. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  257. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  258. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  259. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  260. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''