255 templates missing Norwegian translation
Pages missing in Norwegian (no
– norsk): 255 in total. Data as of 02:44, 22 September 2025 (GMT).
- See also
- All articles in Norwegian
- Missing article translations in Norwegian
- Recent changes to articles in Norwegian
List
- Template:Achievement has 7159 uses and is missing 2 translations
- Line 192: Varies
- Line 288: Unachievable
- Template:Scout Nav has 4976 uses and is missing 3 translations
- Line 66: Drinking
- Line 112: Multiple jumps
- Line 128: Soaked
- Template:Promo Nav has 4500 uses and is missing 1 translation
- Line 527: Official Team Fortress Wiki
- Template:Pyro Nav has 3500 uses and is missing 5 translations
- Line 78: Sapper removing
- Line 98: Soaked
- Line 394: Pyro strategy
- Line 423: Pyro match-ups
- Line 445: Ambushing
- Template:Set has 2500 uses and is missing 3 translations
- Line 51: Extra effects when .
- Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
- Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
- Template:Canbeusedwithpart has 2000 uses and is missing 3 translations
- Line 3: This part cannot be used on this item.
- Line 20: This part could previously be used with this item.
- Line 34: This part can be used on this item.
- Template:Engineer Nav has 2000 uses and is missing 4 translations
- Line 349: Basic
- Line 372: Community
- Line 395: Anti-class
- Line 444: Team strategy
- Template:Major Updates Nav has 1593 uses and is missing 2 translations
- Line 111: Seasonal updates
- Line 205: Content packs
- Template:Love And War Update Nav has 1580 uses and is missing 3 translations
- Line 152: Bread
- Line 173: Bread Monster
- Line 192: Videos
- Template:Sniper Nav has 1500 uses and is missing 1 translation
- Line 64: Soaked
- Template:Community strategy stub link has 1326 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 20: '''This map's page is a '''. As such, it is not complete.
- Line 33: You can help the Team Fortress Wiki by .
- Line 46: '''''Notes''''':
- Template:Get on Steam has 1249 uses and is missing 3 translations
- Line 34: Install
- Line 58: Details
- Line 83: Details
- Template:Manniversary Nav has 942 uses and is missing 1 translation
- Line 78: Hey Sniper!
- Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
- Line 45: Weapon skins
- Line 156: Gun Mettle Campaign
- Line 170:
- Line 183: Contracts
- Template:Tough Break Update Nav has 473 uses and is missing 2 translations
- Line 43: Weapon skins
- Line 133: Loaner Program
- Template:Halloween Map Nav has 378 uses and is missing 1 translation
- Line 6: Halloween maps
- Template:No Paint Diff has 364 uses and is missing 3 translations
- Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
- Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
- Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
- Template:Comic infobox has 343 uses and is missing 9 translations
- Line 7: Comic Strip Info
- Line 28: Released
- Line 50: Number of pages
- Line 72: Artist
- Line 93: Artists
- Line 103: Writer
- Line 122: Writers
- Line 132: Colorist
- Line 151: Colorists
- Template:Smissmas Events Nav has 283 uses and is missing 1 translation
- Line 7: Events
- Template:Scream Fortress Events Nav has 276 uses and is missing 1 translation
- Line 8: Events
- Template:NP Policy has 274 uses and is missing 1 translation
- Line 1: This notable person page is subject to .
- Template:Mechanics Nav has 256 uses and is missing 20 translations
- Line 5: Mechanics
- Line 30: Combat
- Line 44: Projectiles
- Line 54: Hitscan
- Line 64: Critical hits
- Line 74:
- Line 93: Telefrag
- Line 106: Death
- Line 116: Kill feed
- Line 126: Surfing
- Line 133: Status effects
- Line 149: Soaked
- Line 159:
- Line 174: Respawn
- Line 184: Ragdoll
- Line 194: Communication
- Line 204: Lag compensation
- Line 214: Announcer
- Line 224: Deathcam
- Line 235: Player ghost
- Template:Class bio has 211 uses and is missing 1 translation
- Line 247: emblems:
- Template:Pickup Nav has 186 uses and is missing 6 translations
- Line 10: Pumpkins
- Line 32: PD Pickups
- Line 44: Power Cores
- Line 57: Ducks
- Line 73: JACK
- Line 87: Lunchbox drops
- Template:Haunted Halloween Special Nav has 180 uses and is missing 3 translations
- Line 55: Ghost
- Line 75: Non-player_characters#Zepheniah_Mann
- Line 96: Halloween pumpkin
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
- Line 8: Portal 2 crossover cosmetics
- Template:Christmas Map Nav has 133 uses and is missing 2 translations
- Line 5: Christmas maps
- Line 45: Payload#Payload Race
- Template:Game infobox has 129 uses and is missing 22 translations
- Line 6: Basic Information
- Line 29: Released:
- Line 54: Developer:
- Line 79: Developers:
- Line 95: Publisher:
- Line 120: Publishers:
- Line 136: Distributor:
- Line 161: Engines:
- Line 177: Engine:
- Line 202: Genres:
- Line 218: Genre:
- Line 243: Modes:
- Line 268: Mode:
- Line 284: Designer(s):
- Line 309: Designers:
- Line 325: Composer:
- Line 341: Composers:
- Line 357: Ratings:
- Line 382: Platforms:
- Line 407: Platform:
- Line 432: Media:
- Line 457: Requirements:
- Template:Community Mann vs. Machine Operations Nav has 108 uses and is missing 1 translation
- Line 13: Community Mann vs. Machine Operations
- Template:Classic Pickup nav has 97 uses and is missing 9 translations
- Line 7: Pickups
- Line 21: Ammo
- Line 34: Armor
- Line 47: Backpack
- Line 60: Biosuit
- Line 73: Health
- Line 86: Pentagram of Protection
- Line 99: Quad Damage
- Line 112: Ring of Shadows
- Template:Correction has 96 uses and is missing 3 translations
- Line 5: Yippee ki-yay, my dead, illiterate friend!
- Line 23: This page has been marked for grammatical correction.
- Line 42: Please see for information on how to possibly improve wording too.
- Template:ClassicSniperNav has 83 uses and is missing 5 translations
- Line 4: Sniper (Classic)
- Line 27: ( only)
- Line 43: Sniper jump
- Line 101: Class match-ups
- Line 121: Anti-class strategy
- Template:ClassicScoutNav has 82 uses and is missing 4 translations
- Line 4: Scout (Classic)
- Line 29: Grenade jumping
- Line 87: Class match-ups
- Line 107: Anti-class strategy
- Template:Company infobox has 77 uses and is missing 6 translations
- Line 7: Information
- Line 26: Reporting mark:
- Line 46: Sphere of activity:
- Line 66: Locale:
- Line 86: Chief Executive Officer:
- Line 106: Website:
- Template:ClassicDemomanNav has 76 uses and is missing 6 translations
- Line 4: Demoman (Classic)
- Line 31: Pipebomb jump
- Line 45: Grenade jump
- Line 59: Detpack
- Line 118: Class match-ups
- Line 138: Anti-class strategy
- Template:ClassicPyroNav has 69 uses and is missing 5 translations
- Line 4: Pyro (Classic)
- Line 29: Rocket jump
- Line 42: Grenade jump
- Line 100: Class match-ups
- Line 120: Anti-class strategy
- Template:Crate series table/row has 67 uses and is missing 1 translation
- Line 20: Odds are approximately % when accounting for Unusual drops.
- Template:Decorated collection table has 64 uses and is missing 29 translations
- Line 10:
- Line 25:
- Line 41:
- Line 57:
- Line 73:
- Line 89:
- Line 105:
- Line 121:
- Line 137:
- Line 153:
- Line 169:
- Line 185:
- Line 201:
- Line 217:
- Line 233:
- Line 249:
- Line 265:
- Line 281:
- Line 297:
- Line 313:
- Line 329:
- Line 345:
- Line 361:
- Line 377:
- Line 393:
- Line 409:
- Line 425:
- Line 441:
- Line 457:
- Template:Campaign Nav has 63 uses and is missing 1 translation
- Line 5: Campaigns
- Template:Weapon Halloween Spell paragraph2 has 45 uses and is missing 1 translation
- Line 1: Prior to , it could be found during Halloween events inside of s on , or from a .
- Template:Class speed table/Heavy has 44 uses and is missing 1 translation
- Line 131: Wielding the
- Template:Class speed table/Sniper has 44 uses and is missing 1 translation
- Line 44: Charging the Classic at either zoom level
- Template:Partner taunt has 42 uses and is missing 2 translations
- Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
- Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
- Template:Medic class hat table has 37 uses and is missing 1 translation
- Line 4: Medic
- Template:Needimage has 37 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 28: This page or section would benefit from the addition of one or more images.
- Line 52: Please add a suitable image, then remove this notice.
- Line 76: The specific instructions are:
- Template:Scream Fortress 2018 Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Charging speed has 36 uses and is missing 2 translations
- Line 11: Charging
- Line 30: Charging while wielding the
- Template:Beta content has 35 uses and is missing 3 translations
- Line 5: Now I've seen everything!
- Line 25: This page details content that is in Mann Co. Beta Testing.
- Line 45: As such, the contents of page are subject to frequent changes.
- Template:Summer 2022 Pack Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Festivizer has 33 uses and is missing 3 translations
- Line 3: Possible Festivized items
- Line 233: Includes variant
- Line 244: Includes variant
- Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
- Line 2: Unusual effects
- Line 28: Removed from all Unusual pools
- Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
- Line 7: Possible Collector's quality cosmetic items
- Line 484: Multiple classes
- Template:Fan Games Nav has 30 uses and is missing 1 translation
- Line 5: Team Fortress Fan games
- Template:List of projectiles has 30 uses and is missing 57 translations
- Line 2: List of projectiles
- Line 22: Projectile
- Line 42: Initial speed. Arced projectiles change speed over time.
- Line 58: Arcs
- Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
- Line 94: Sticks
- Line 112: Determines if the projectile sticks to a surface
- Line 130: Reflectable
- Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
- Line 166: Can be destroyed by
- Line 186: Jar
- Line 214: Jar
- Line 235: Cleaver
- Line 263: Baseball
- Line 291: Bauble
- Line 311: Rocket
- Line 350: Large energy beam
- Line 373: Rocket
- Line 397: Small energy beam
- Line 424: Fireball
- Line 444: Flare
- Line 473: Flare
- Line 495: Flare
- Line 519: Gas Can
- Line 539: Grenade
- Line 575: Cannonball
- Line 599: Grenade
- Line 624: Stickybomb
- Line 649: Minimum charge
- Line 666: Maximum charge
- Line 685: To world
- Line 703: In air
- Line 722: On surface
- Line 741: Bullets
- Line 760: Melee weapons
- Line 779: Syringes
- Line 803: Stickybomb
- Line 825: Stickybomb
- Line 847: Stickybomb
- Line 872: Minimum charge
- Line 889: Maximum charge
- Line 908: Rocket
- Line 937: Small energy beam
- Line 964: Repair claw
- Line 992: Syringe
- Line 1016: To world
- Line 1051: Uncharged
- Line 1068: Fully charged
- Line 1092: Jar
- Line 1120: Jar
- Line 1140: Grappling Hook
- Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
- Line 1183: Sometimes
- Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
- Line 1211: Rocket
- Line 1234: Firing normally
- Line 1251: Enraged
- Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
- Line 266: Secondary fire spins-up the barrel without firing.<br />
- Line 411: Secondary fire deploys the barrel without firing.<br />
- Line 547: Secondary fire deploys the barrel without firing.<br />
- Template:Disciplinary action speed has 29 uses and is missing 4 translations
- Line 6: Original speed <small>()</small>
- Line 24: Boosted speed <small>(HU/s)</small>
- Line 42: Boost percentage
- Line 106: While aiming, the Sniper's speed boost is
- Template:Class weapons table medic primary has 27 uses and is missing 1 translation
- Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Template:Class weapons table soldier primary has 27 uses and is missing 5 translations
- Line 14: Rockets fly straight down the crosshair from the center of the screen.
- Line 360: +25% clip size.<br/>
- Line 465: Does not use ammo (replaced with an ammo meter).<br/>
- Line 647: Hold Fire to load up to three rockets.<br/>
- Line 778: -15% damage from rocket jumps.<br/>
- Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Series 2 Unusual effects
- Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Obtain note has 26 uses and is missing 1 translation
- Line 1: For tips and strategies on how to complete these achievements, refer to .
- Template:Purchasable items with blood money has 26 uses and is missing 3 translations
- Line 2: Items available for purchase
- Line 15: Supply
- Line 26: Price
- Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table spy primary pda has 25 uses and is missing 1 translation
- Line 9: Allows the Spy to himself as an enemy or a friendly player.
- Template:Stanley Parable item has 25 uses and is missing 11 translations
- Line 1: This item makes an appearance in an easter egg in the game ''''. Typing "" into the game's can randomly load this page or the page for the
- Line 8: , , , , , , or .
- Line 16: , , , , , , or .
- Line 24: , , , , , , or .
- Line 32: , , , , , , or .
- Line 40: , , , , , , or .
- Line 48: , , , , , , or .
- Line 56: , , , , , , or .
- Line 64: , , , , , , or .
- Line 71: All of these items were contributed by Andrea Jörgensen, who also worked on ''The Stanley Parable'' as a 3D artist.
- Line 77: Andrea's portfolio
- Template:List of medieval weapons has 24 uses and is missing 2 translations
- Line 2: Medieval weapons whitelist
- Line 134: Includes variants.
- Template:Scream Fortress 2014 Unusual effects has 24 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
- Line 538: Damage transfers to all players connected by Medic beams.
- Line 563: On Equip: Visit Pyroland<br />
- Line 620: 100% critical hit vs wet players.<br/>
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Class weapons table scout melee has 23 uses and is missing 1 translation
- Line 220:
- Template:End of the Line Update Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Engineer strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Engineer Strange quality items
- Line 628: Numbers indicate the series of that each item can be obtained from.
- Line 647: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
- Line 675: Available by combining with a , available from unboxing during the event.
- Line 686: Available from unboxing the during the event.
- Line 697: Available from unboxing the
- Line 706: Available from unboxing the .
- Template:Item timeline by year has 23 uses and is missing 1 translation
- Line 1: Item timeline by year
- Template:Pyro strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Pyro Strange quality items
- Line 683: Numbers indicate the series of that each item can be obtained from.
- Line 702: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
- Line 717: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, the , which can be found inside Crate #85 and the , which can be found inside Crate #90.
- Line 727: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
- Line 740: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
- Line 751: Available by combining with a , available from unboxing during the event.
- Line 761: Available from unboxing the during the event.
- Line 771: Available from unboxing the .
- Line 780: Available from unboxing the .
- Template:Scout strange quality table has 23 uses and is missing 1 translation
- Line 941: Can no longer be unboxed in Strange quality as of the .
- Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table demoman melee has 22 uses and is missing 3 translations
- Line 11: The Bottle will break upon a successful Critical hit (purely cosmetic feature).
- Line 672: Has 50% longer melee range.<br />
- Line 790: Has 50% longer melee range.<br />
- Template:Class weapons table engineer building has 22 uses and is missing 2 translations
- Line 7: Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
- Line 31: Allows the player to destroy their Sentry, Dispenser, and both Teleporters.
- Template:Crate series/129 has 22 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#129</nowiki>
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Genuine quality table has 22 uses and is missing 3 translations
- Line 2: Possible Genuine quality items
- Line 603: Tournament Medals
- Line 894: The associated promotion is listed below each item.
- Template:Haunted quality table has 22 uses and is missing 2 translations
- Line 2: Possible Haunted quality items
- Line 445: Multiple classes
- Template:List of Saxxy owners has 22 uses and is missing 4 translations
- Line 2: Category
- Line 21: Recipient
- Line 43: Item link
- Line 65: Backpack
- Template:List of items associated with badges has 22 uses and is missing 20 translations
- Line 6: List of items associated with badges
- Line 21: Class emblems
- Line 56: Employee Medals
- Line 81: Dueling Badges
- Line 106: Mann vs. Machine Badges
- Line 133: Achievement Items
- Line 147: Distributed Items
- Line 163: Update Badges and Medals
- Line 181: Gifter Badges
- Line 197: Contest Items
- Line 212:
- Line 262: Promotional Items
- Line 281: Miscellaneous
- Line 324: Purchasable Items
- Line 334: Dr. Grordbort Crests
- Line 356: Craftable Items
- Line 366: Sprayable Items
- Line 388: Tournament Medals
- Line 574: Donation Badges and Medals
- Line 723: Community Mann vs. Machine Badges and Medals
- Template:Map types has 22 uses and is missing 5 translations
- Line 7: Prefix
- Line 23: Date added
- Line 39: Number of maps
- Line 61: (Standard)
- Line 126: Developer aid
- Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Voice actors has 22 uses and is missing 2 translations
- Line 2: Voice actor
- Line 25: Character(s)
- Template:Class weapons table spy building has 21 uses and is missing 2 translations
- Line 10: Disables and slowly destroys enemy Engineer .
- Line 44: Disables enemy Engineer buildings.
- Template:Comic list has 21 uses and is missing 4 translations
- Line 1: List of comics
- Line 20: Full-length
- Line 79: Saxton Series
- Line 106: Series of Saxton Hale Comic Book Covers
- Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
- Line 3: Healing sources
- Line 13: Healing rate
- Line 24: In combat
- Line 33: Target has taken damage in the last 10 seconds
- Line 43: Out of combat
- Line 52: Target has not taken damage in the last 15 seconds
- Line 63: While Equalizer or Escape Plan is not being used
- Line 73: While Equalizer or Escape Plan is being used
- Line 83: While Equalizer or Escape Plan is not being used
- Line 93: While Equalizer or Escape Plan is being used
- Line 124: s
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- Line 153: s
- Line 156: 4 ticks
- Line 157: 4 ticks
- Line 158: 4 ticks
- Line 159: 4 ticks
- Template:Jiggle bones has 21 uses and is missing 311 translations
- Line 5: List of items that have Jiggle bones
- Line 24: Slot
- Line 36: Item
- Line 57: The liquid.
- Line 80: The fish.
- Line 102: The hand.
- Line 122: The wrapping paper.
- Line 145: The tip of the hat.
- Line 167: The tail.
- Line 189: The bird.
- Line 211: The head and tail.
- Line 231: The end of the scarf.
- Line 251: The loose money.
- Line 271: The combs.
- Line 290: The end of the headband.
- Line 310: The quiff.
- Line 332: The visor and tail of the helmet.
- Line 350: The ponytail.
- Line 372: The ears.
- Line 394: The loose letters.
- Line 412: The tip of the hat.
- Line 434: The combs and the eyes.
- Line 453: The wings.
- Line 467: The doll.
- Line 485: The pom-pom.
- Line 507: The board.
- Line 524: The end of the belt.
- Line 544: The ends of the tentacles.
- Line 564: The strands of hair at the front.
- Line 584: The camera, the bag's zipper, and the towel.
- Line 598: The loose bandages.
- Line 621: The flap on the back.
- Line 643: The flap on the back.
- Line 666: The flag.
- Line 689: The leather loop.
- Line 712: The Soldier figurine.
- Line 726: The visor.
- Line 740: The end of the cape.
- Line 758: The handles.
- Line 772: The tassels.
- Line 792: The eagle.
- Line 814: The flower.
- Line 828: The ends of the maggots.
- Line 848: The cardboard flaps and coat hanger.
- Line 868: The tassels.
- Line 888: The maggot.
- Line 908: The raccoon.
- Line 928: The raccoon.
- Line 948: The rocket artillery launchers.
- Line 962: The bird.
- Line 984: The tips of the ears and whiskers.
- Line 998: The raccoon.
- Line 1012: The cardboard flap.
- Line 1032: The feather.
- Line 1054: The turret and figurine.
- Line 1068: The straps.
- Line 1090: The loose skin.
- Line 1113: The liquid.
- Line 1136: The filter cartridge and tube.
- Line 1155: The fangs.
- Line 1169: The entire head.
- Line 1191: The barbeque lid.
- Line 1211: The cage door and perch.
- Line 1233: The tip of the beanie.
- Line 1247: The candies.
- Line 1261: The bird.
- Line 1283: The tail.
- Line 1305: The entire hat.
- Line 1327: The fin and tail.
- Line 1345: Each side of the face.
- Line 1365: The dolls.
- Line 1387: The curly ends of the hair.
- Line 1407: The sash and feathers.
- Line 1424: The wings.
- Line 1445: The feathers.
- Line 1466: The phoenix.
- Line 1479: The hose.
- Line 1495: The skulls.
- Line 1516: The present.
- Line 1533: The basket in the oil.
- Line 1551: The hanging goo and bubbles.
- Line 1569: The pupils.
- Line 1590: The contents of the pot.
- Line 1608: The guillotine blade.
- Line 1626: The wooden handle.
- Line 1647: The pom-pom.
- Line 1668: The bells.
- Line 1689: The ends of the chains.
- Line 1707: The stalk.
- Line 1725: The eye.
- Line 1746: The pom-pom.
- Line 1767: The seaweed.
- Line 1783: The brain.
- Line 1802: The doll's head and arms.
- Line 1815: The eyes and the springs.
- Line 1833: The 's fingers.
- Line 1854: The glove's fingers.
- Line 1875: The laser gun.
- Line 1894: The brim and tip.
- Line 1907: The end of the belt and the fan.
- Line 1925: The pupils.
- Line 1946: The lower jaw.
- Line 1964: The fish.
- Line 1985: The entire boot.
- Line 2006: The tie.
- Line 2027: The tail.
- Line 2049: The entire creature.
- Line 2070: The eye stalks.
- Line 2088: The flame.
- Line 2109: The pom-pom.
- Line 2132: The lamp.
- Line 2151: The rim of the hat.
- Line 2169: The plume.
- Line 2182: The bird.
- Line 2204: The metal feathers.
- Line 2223: The "fuse".
- Line 2239: The spring.
- Line 2258: The feathers.
- Line 2279: The tail of the hood.
- Line 2301: The back of the poncho.
- Line 2317: The tassels.
- Line 2336: The stickybomb.
- Line 2352: The spring.
- Line 2371: The end of the scarf.
- Line 2390: The golf clubs.
- Line 2409: The loose material at the front and back.
- Line 2427: The back of the cape.
- Line 2448: The feather.
- Line 2469: The back of the cape.
- Line 2490: The chest itself and its lock.
- Line 2511: The locks.
- Line 2532: The bagpipes.
- Line 2545: The eye.
- Line 2566: The earrings and the end of the bandana.
- Line 2584: The straps.
- Line 2605: The top of the hat.
- Line 2621: The feather.
- Line 2645: The banana peel.
- Line 2663: The top of the head.
- Line 2682: The straps.
- Line 2703: The ornament.
- Line 2716: The quiff.
- Line 2737: The entire tutu.
- Line 2758: The quiff.
- Line 2779: The bottom half of the Sandvich and the end of the tongue.
- Line 2797: The ponytail and earrings.
- Line 2810: The nose ring.
- Line 2828: The hair.
- Line 2848: The chicken's body.
- Line 2861: The straps.
- Line 2882: The hanging .
- Line 2900: The pom-pom.
- Line 2922: The sandvich stack.
- Line 2934: The eye and antennae.
- Line 2951: The tassel.
- Line 2971: The flaps.
- Line 2990: The gloves and springs.
- Line 3004: The wind up key.
- Line 3017: The straps.
- Line 3038: The feelers and mouth.
- Line 3057: The whip and idol.
- Line 3073: The orange tubing.
- Line 3087: The floating polygons.
- Line 3101: The rum.
- Line 3118: The moustache.
- Line 3131: The wings.
- Line 3150: The tentacles.
- Line 3163: The ears.
- Line 3176: The eye.
- Line 3197: The Mini-Sentry.
- Line 3210: The toes.
- Line 3229: The toy.
- Line 3242: The doll.
- Line 3260: The pug's head and hind legs.
- Line 3273: The tail.
- Line 3295: The ghost.
- Line 3317: The bear's head.
- Line 3339: The bear's head and arms.
- Line 3358: The teleporter.
- Line 3371: The toast and slider.
- Line 3384: The sides of the Engineer's head.
- Line 3402: The bag.
- Line 3424: The liquid.
- Line 3446: The bird.
- Line 3468: The bird.
- Line 3489: The entire ice-pack.
- Line 3510: The flaps.
- Line 3531: The hair.
- Line 3551: The neon liquid and antennae.
- Line 3572: The bird.
- Line 3594: The pipe.
- Line 3615: The tubing.
- Line 3636: The hanging material.
- Line 3654: The bird.
- Line 3676: The clipboard attached to the satchel.
- Line 3697: The tube.
- Line 3718: The lightning bolts.
- Line 3736: The wings.
- Line 3758: The pot and .
- Line 3779: The crocodile's tail.
- Line 3801: The fish.
- Line 3823: The feather.
- Line 3844: The head.
- Line 3865: The teeth.
- Line 3886: The coat.
- Line 3902: The "head" and the tongue.
- Line 3915: The string.
- Line 3934: The garlic.
- Line 3953: The tail, fins, and hanging lure.
- Line 3966: The bellows.
- Line 3987: The head.
- Line 4008: The ears.
- Line 4029: The head and tail.
- Line 4048: The corks.
- Line 4070: The plume.
- Line 4091: The bird.
- Line 4113: The pigeon's head.
- Line 4126: The entire head and lower jaw.
- Line 4146: The "eyes" and "claws".
- Line 4163: The end of the cape.
- Line 4182: The pom-pom.
- Line 4204: The rabbit ears and the top of the hat.
- Line 4223: The feather and earrings.
- Line 4240: Multiple classes
- Line 4261: The entire head and lower jaw.
- Line 4281: The meat.
- Line 4303: The lever.
- Line 4323: The robotic arm.
- Line 4343: The flame.
- Line 4365: The top of the hair.
- Line 4385: The hanging ends of the bandana.
- Line 4404: The bells.
- Line 4421: The robot's chainsaw and fuel tank.
- Line 4443: The doll.
- Line 4465: The head.
- Line 4487: The decorations.
- Line 4510: The tree.
- Line 4532: The skull and lower jaw.
- Line 4551: The tail.
- Line 4573: The brim and the spider.
- Line 4586: The gramophone's needle.
- Line 4603: The tip of the hat and the pom-pom.
- Line 4623: The body.
- Line 4643: The arm and lantern.
- Line 4662: The eyeballs.
- Line 4676: The balloon and string.
- Line 4696: The upper jaw.
- Line 4710: The antennae.
- Line 4724: The cube.
- Line 4746: The entire antenna.
- Line 4768: The tip of the hat.
- Line 4790: The back of the head.
- Line 4809: The plume on the back.
- Line 4831: The ghost.
- Line 4853: The cords.
- Line 4875: The eyes.
- Line 4888: The Pyro doll.
- Line 4907: The bug.
- Line 4924: The feathers.
- Line 4945: The pick.
- Line 4967: The legs.
- Line 4987: The pressure gauge and steam pipes.
- Line 5007: The ghost.
- Line 5029: The whole arm.
- Line 5048: The particles inside the globe.
- Line 5061: The chess board.
- Line 5080: The body and cape.
- Line 5097: The bat.
- Line 5116: The ears.
- Line 5133: The ghost.
- Line 5155: The body of the octopus.
- Line 5175: The ears.
- Line 5188: The tip of the hat.
- Line 5210: Ends of the red bandage.
- Line 5227: The ear flaps.
- Line 5243: The whole boat.
- Line 5262: The ears.
- Line 5284: The tassels.
- Line 5304: The hair.
- Line 5324: The eyeball and skin flaps.
- Line 5344: The end of the scarf.
- Line 5364: The penguin.
- Line 5378: The straps.
- Line 5400: The dolls.
- Line 5422: The dolls.
- Line 5444: The Yeti.
- Line 5458: The head.
- Line 5480: The hanging end of the antenna.
- Line 5502: The head, body and tail.
- Line 5519: The bird.
- Line 5541: The comb.
- Line 5561: The body.
- Line 5581: The cube.
- Line 5603: The body.
- Line 5623: The lantern.
- Line 5643: The body.
- Line 5663: The clapper.
- Line 5685: The eyeball.
- Line 5707: The snake's head.
- Line 5724: The tip of the hat.
- Line 5746: The head and body.
- Line 5763: The plume on the back.
- Line 5785: The yellow wire.
- Line 5807: The chest's lid.
- Line 5829: The entire creature.
- Line 5850: The eye, tentacles, and spacecraft.
- Line 5869: The body and arms.
- Line 5887: NPCs
- Line 5906: The Horsemann's cape.
- Line 5928: His cloak, the fish heads, the bag and the eyeball in his hat.
- Line 5950: The eye stalk and flaps of skin at the back.
- Template:Kill taunt table has 21 uses and is missing 5 translations
- Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
- Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
- Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
- Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
- Line 287: Kills with effect<br/>Slowest kill taunt
- Template:List of paintable weapons has 21 uses and is missing 3 translations
- Line 2: List of paintable weapons
- Line 138: Can be painted by the Dragon Slayer War Paint
- Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
- Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Series 3 Unusual effects
- Template:Australium weapons table has 20 uses and is missing 1 translation
- Line 3: Possible Australium weapons
- Template:Bpbegin has 20 uses and is missing 5 translations
- Line 3: Blueprint
- Line 24: Requires
- Line 45: Produces
- Line 66: Example
- Line 87:
- Template:Building Specifications has 20 uses and is missing 35 translations
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 45: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 46: Objectives
- Template:Crate series/131 has 20 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#131</nowiki>
- Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:List of action item styles has 20 uses and is missing 1 translation
- Line 3: Action item styles list
- Template:Normal quality table has 20 uses and is missing 3 translations
- Line 2: Possible Normal quality items
- Line 129: This item is not actually accessible via loadout.
- Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
- Template:QWTF Maps Nav has 20 uses and is missing 1 translation
- Line 22: Popular maps (Quake)
- Template:Sentry Gun level has 20 uses and is missing 85 translations
- Line 2: Level
- Line 20: Cost
- Line 36: Weaponry
- Line 63: Without shielding:
- Line 82: With Wrangler shielding:
- Line 102: Single barrel machine gun
- Line 120: Maximum ramp-up:
- Line 147: Base damage:
- Line 174: Maximum fall-off:
- Line 201: Attack interval
- Line 221: Without Wrangler:
- Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 248: With Wrangler:
- Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 274: Average DPS
- Line 290: Without Wrangler:
- Line 309: With Wrangler:
- Line 328: 150 rounds
- Line 353: Without Wrangler shielding:
- Line 372: With Wrangler shielding:
- Line 392: Twin-mounted Gatling guns
- Line 410: Maximum ramp-up:
- Line 437: Base damage:
- Line 464: Maximum fall-off:
- Line 491: Attack interval
- Line 511: Without Wrangler:
- Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 538: With Wrangler:
- Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 564: Average DPS
- Line 580: Without Wrangler:
- Line 599: With Wrangler:
- Line 618: 200 rounds
- Line 643: Without Wrangler shielding:
- Line 662: With Wrangler shielding:
- Line 682: Twin-mounted Gatling guns and rocket salvos
- Line 698: Gatling guns
- Line 716: Maximum ramp-up:
- Line 743: Base damage:
- Line 770: Maximum fall-off:
- Line 797: Attack interval
- Line 817: Without Wrangler:
- Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 844: With Wrangler:
- Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 872: Average DPS
- Line 888: Without Wrangler:
- Line 907: With Wrangler:
- Line 926: Rockets
- Line 944: Maximum ramp-up:
- Line 971: Base damage:
- Line 998: Maximum fall-off:
- Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
- Line 1042: Attack interval
- Line 1062: Without Wrangler:
- Line 1081: With Wrangler:
- Line 1100: Note: Can be reflected with the 's
- Line 1117: 200 rounds
- Line 1133: 20 rocket salvos
- Line 1158: Without Wrangler shielding:
- Line 1177: With Wrangler shielding:
- Line 1197: Single barrel machine gun
- Line 1215: Maximum ramp-up:
- Line 1242: Base damage:
- Line 1268: Maximum fall-off:
- Line 1295: Attack interval
- Line 1315: Without Wrangler:
- Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1342: With Wrangler:
- Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1369: Average DPS
- Line 1385: Without Wrangler:
- Line 1404: With Wrangler:
- Line 1423: 150 rounds
- Line 1470: Without :
- Line 1483: With Gunslinger:
- Line 1496: Single barrel machine gun
- Line 1514: Maximum ramp-up:
- Line 1541: Base damage:
- Line 1568: Maximum fall-off:
- Line 1595: Attack interval:
- Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1626: Average DPS:
- Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Line 1654: 150 rounds
- Template:Crate series/81 has 19 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#81</nowiki>
- Line 22: or an Exceedingly Rare Special Item!
- Template:Escape Plan speed has 19 uses and is missing 7 translations
- Line 3: Health range
- Line 25: Relative <br>speed increase
- Line 50: No increase
- Line 64: Slight increase in speed
- Line 78: Faster than the
- Line 102: Faster than the
- Line 126: % as fast as
- Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
- Line 3: Concussion Grenade
- Line 11: Concussion Grenade
- Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
- Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Line 51: present
- Line 100: Pyromania
- Template:List of skyboxes has 19 uses and is missing 2 translations
- Line 3: Maps used on
- Line 21: Skybox name
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:List of Finder's Fee owners has 18 uses and is missing 4 translations
- Line 2: Recipient
- Line 25: Date awarded
- Line 48: Item link
- Line 71: Backpack
- Template:List of Memory Maker owners has 18 uses and is missing 4 translations
- Line 2: Nominated for
- Line 18: Recipient
- Line 40: Item link
- Line 62: Backpack
- Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
- Line 6: List of weapons modifying fire damage
- Line 26: +25% fire damage resistance while deployed.
- Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
- Line 62: +20% damage vulnerability when active.
- Line 82: +50% fire damage resistance on wearer.
- Line 96: Charging extinguishes user.
- Line 111: +20% fire damage resistance on wearer.
- Line 125: Charging extinguishes user.
- Line 140: +15% fire damage resistance on wearer.
- Line 154: Charging extinguishes user.
- Line 170: +15% damage vulnerability when active.
- Line 190: +20% damage resistance when below 50% health and spun up.
- Line 205: +20% damage resistance when below 50% health and spun up.
- Line 221: While under the effects, +20% damage vulnerability.
- Line 236: +40% damage resistance from ranged sources on wearer when active.
- Line 250: +30% damage vulnerability when active.
- Line 270: +20% fire damage vulnerability on wearer.
- Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 326: +50% fire damage resistance on wearer.
- Line 340: Immunity to afterburn.
- Line 354: +20% damage vulnerability when active.
- Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 390: Can be used to extinguish fire.
- Line 409: While , +20% damage resistance.
- Line 419: Reduced afterburn duration while cloaked.
- Line 439: While cloaked, +20% damage resistance.
- Line 449: Reduced afterburn duration while cloaked.
- Line 464: When struck by fire, blocks 75% of incoming damage.
- Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
- Line 490: Can be used to extinguish fire.
- Line 502: When activated, gives 3 seconds of afterburn immunity.
- Template:Map stamps list has 18 uses and is missing 4 translations
- Line 3: Map
- Line 23: Image
- Line 43: Price
- Line 63: Supporters Leaderboard
- Template:Crate series/121 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#121</nowiki>
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/89 has 17 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#89</nowiki>
- Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
- Template:Killstreak color table has 17 uses and is missing 2 translations
- Line 4: Sheen color
- Line 7: Killstreaker colors
- Template:List of Unusual Cap owners has 17 uses and is missing 5 translations
- Line 2: Contributed
- Line 16: Recipient
- Line 39: Date awarded
- Line 62: Item link
- Line 85: Backpack
- Template:Strange part restrictions has 17 uses and is missing 54 translations
- Line 2: List of Strange Parts
- Line 16: Tag Required
- Line 34: Can Deal Damage
- Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
- Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
- Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
- Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
- Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
- Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
- Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
- Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
- Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
- Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
- Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
- Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
- Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
- Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
- Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
- Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
- Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
- Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
- Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
- Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
- Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
- Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
- Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
- Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
- Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
- Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
- Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
- Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
- Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
- Line 649: Can Deal Gib Damage
- Line 690: Can Deal Damage<br>to buildings
- Line 731: Can Headshot
- Line 773: Can Reflect Projectiles
- Line 814: Can Extinguish
- Line 855: Can Deal<br>Posthumous Damage
- Line 897: Can Deal<br>Critical Damage
- Line 939: Can be Equipped<br>by Soldier or Demoman
- Line 981: Can Destroy Sappers
- Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
- Line 1013: Can Deal<br>Long-Range Damage
- Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
- Line 1045: Can Deal Taunt Damage
- Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
- Line 1075: Is Cosmetic
- Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
- Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
- Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
- Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
- Line 1146: Can Heal Allies
- Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
- Line 1179: Numbers indicate the series of that each item can be obtained from.
- Template:Upgrade station building has 17 uses and is missing 12 translations
- Line 1: These are available only to the .
- Line 17: Buildings' upgrades
- Line 29: Upgrade
- Line 48: Cost
- Line 70: +1 Disposable Sentry Gun
- Line 88: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 120: +50% to the Engineer, not the buildings.
- Line 136: +100% Building Health
- Line 151: All
- Line 188: 10% faster sentry fire rate.
- Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
- Line 255: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
- Template:Upgrade station secondary has 17 uses and is missing 2 translations
- Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
- Line 657: Explosion deals up to 350 splash damage.
- Template:Killstreakers has 16 uses and is missing 35 translations
- Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
- Line 14: List of Cerebral Discharge effects
- Line 25: Effect
- Line 46: Tier 1
- Line 65: Tier 2
- Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
- Line 99: List of Fire Horns effects
- Line 110: Effect
- Line 131: Tier 1
- Line 150: Tier 2
- Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
- Line 184: List of Flames effects
- Line 195: Effect
- Line 216: Tier 1
- Line 235: Tier 2
- Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
- Line 270: List of Hypno-Beam effects
- Line 281: Effect
- Line 302: Tier 1
- Line 321: Tier 2
- Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
- Line 355: List of Incinerator effects
- Line 366: Effect
- Line 387: Tier 1
- Line 406: Tier 2
- Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
- Line 440: List of Singularity effects
- Line 451: Effect
- Line 472: Tier 1
- Line 491: Tier 2
- Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
- Line 525: List of Tornado effects
- Line 536: Effect
- Line 557: Tier 1
- Line 576: Tier 2
- Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of voice commands has 16 uses and is missing 6 translations
- Line 2: List of voice commands
- Line 18: Voice Menu 1
- Line 33: Voice Menu 2
- Line 48: Voice Menu 3
- Line 261: Pass to me!
- Line 476: Pass to me!
- Template:Player bodygroup has 16 uses and is missing 32 translations
- Line 5: List of bodygroups on player models
- Line 22: Group name
- Line 37: Used by
- Line 78: , except and the "Tuned in" of the .
- Line 94: Headset
- Line 109: All hats, except , , , the "I Can't Hear You" style of the , the "Tuned in" style of the , the "with Headphones" style of the , and .
- Line 125: Shoes and socks
- Line 142: Dog tags
- Line 184: , except , , , and a style for both the and .
- Line 200: Grenades
- Line 215: The 's grenades
- Line 231: Medal
- Line 249: Head
- Line 264: and a style of the .
- Line 279: Grenades
- Line 296: Backpack
- Line 314: Smiley
- Line 329: Primary taunts
- Line 343: taunting with and .
- Line 353: Shoes
- Line 370: Grenades
- Line 388: Hands
- Line 403: except
- Line 417: and the .
- Line 457: , except , , a style for both the and .
- Line 473: Right Arm
- Line 491: Backpack
- Line 506: The and 's backpacks, and the .
- Line 523: Arrows
- Line 564: , except the .
- Line 580: Bullets
- Line 598: Mask
- Template:Crate series/audition has 15 uses and is missing 1 translation
- Line 7: or an Exceedingly Rare Unusual Taunt!
- Template:Crate series/creepydemo has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
- Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
- Template:Item timeline 2007 has 15 uses and is missing 1 translation
- Line 16: Also included in TF2's release:
- Template:List of Christmas maps has 15 uses and is missing 3 translations
- Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 48: Date added<br>(Event)
- Line 70: Developer(s)
- Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
- Line 7: List of weapons with damage vulnerability and resistance
- Line 25: While under the effects, immune to all damage.
- Line 43: +25% damage vulnerability on wearer.
- Line 61: +25% fire damage resistance when active.
- Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
- Line 98: +10% damage vulnerability on wearer.
- Line 119: While 'Mmmph' taunting, immune to all damage.
- Line 137: +50% explosion self-damage vulnerability on wearer.
- Line 153: +20% damage vulnerability when active.
- Line 174: +50% fire damage resistance on wearer.
- Line 187: +30% explosive damage resistance on wearer.
- Line 205: +20% fire damage resistance on wearer.
- Line 217: +20% explosive damage resistance on wearer.
- Line 234: +15% fire damage resistance on wearer.
- Line 246: +15% explosive damage resistance on wearer.
- Line 264: +10% bullet damage vulnerability on wearer.
- Line 281: +15% damage vulnerability when active.
- Line 301: +20% damage resistance when below 50% health and spun up.
- Line 317: +20% damage resistance when below 50% health and spun up.
- Line 334: While under the effects, +20% damage vulnerability.
- Line 352: +30% damage vulnerability when active.
- Line 367: +40% damage resistance from ranged sources while active.
- Line 380: +100% damage vulnerability from melee sources while active.
- Line 401: +20% fire damage vulnerability on wearer.
- Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 454: +50% fire damage resistance on wearer.
- Line 466: Grants full immunity to the effects of afterburn.
- Line 484: 20% damage vulnerability when active.
- Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 524: While , +20% damage resistance.
- Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
- Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
- Template:List of slowdown penalty weapons has 15 uses and is missing 14 translations
- Line 6: List of slowdown penalty weapons
- Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
- Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 95: * Movement speed reduced to 27% while charging.
- Line 117: * Movement speed reduced to 79% while deployed.
- Line 140: * Movement speed is reduced to 37% while spun up.
- Line 170: * Movement speed is reduced to 14.66% while spun up.
- Line 192: * Movement speed is reduced to 90% while hauling a building.
- Line 208:
- Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
- Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
- Line 286: * Movement speed is reduced to 27% while charging.
- Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
- Line 387: Includes , , and variants.
- Template:List of slowdown-inflicting weapons has 15 uses and is missing 4 translations
- Line 5: List of slowdown-inflicting weapons
- Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
- Line 58: * On Hit: 100% chance to slow target.
- Line 128: Includes , , and variants.
- Template:MvM sentry buster has 15 uses and is missing 5 translations
- Line 2: Machine
- Line 14: Based on
- Line 26: Abilities
- Line 39: Sentry Buster
- Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
- Template:MvM tank robot has 15 uses and is missing 4 translations
- Line 2: Machine
- Line 14: Abilities
- Line 27: Tank
- Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
- Template:Ubercharge rate has 15 uses and is missing 17 translations
- Line 2: Healing tool
- Line 15: State of target
- Line 28: Fill rate
- Line 40: Average percentage points gained per second
- Line 54: Fill time
- Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 81: <142.5% health
- Line 90: >142.5% health + 2nd heal beam
- Line 99: <142.5% health
- Line 106: >142.5% health
- Line 113: >142.5% health + 2nd heal beam
- Line 121: <142.5% health
- Line 128: >142.5% health
- Line 135: >142.5% health + 2nd heal beam
- Line 143: <100% health
- Line 152: >142.5% health
- Line 159: >142.5% health + 2nd heal beam
- Template:Cosmetic grade table has 14 uses and is missing 2 translations
- Line 3: Cosmetic/Grade
- Line 19: Preview
- Template:Crate series/110 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#110</nowiki>
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/112 has 14 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#112</nowiki>
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Equalizer damage range has 14 uses and is missing 9 translations
- Line 6: Without <br>Battalion's Backup equipped
- Line 20: With <br>Battalion's Backup equipped
- Line 35: Base damage
- Line 47: Mini-Crits
- Line 59: Critical hits
- Line 71: Base damage
- Line 83: Mini-Crits
- Line 95: Critical hits
- Line 120: Values are approximate and determined by community testing.
- Template:Item timeline 2008 has 14 uses and is missing 3 translations
- Line 16: Also included in this update:
- Line 97: Also included in this update:
- Line 178: Also included in this update:
- Template:Item timeline 2009 has 13 uses and is missing 7 translations
- Line 16: Also included in this update:
- Line 85: First set of hats introduced in the game
- Line 243: * is released as a headgear item.
- Line 382: * The is given to players who did not use external applications to gain items more quickly.
- Line 407: Also included in this update:
- Line 473: Also included in this update:
- Line 518: Also included in this update:
- Template:Item timeline 2011 has 13 uses and is missing 38 translations
- Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
- Line 44: * Added items in quality for players who purchased before March 1, 2011.
- Line 72: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
- Line 93: * Added the for players who pre-purchased '''' before March 15, 2011.
- Line 139: * Added .
- Line 172: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
- Line 193: * Added the for players who purchased and played every game in the pack.
- Line 246: * Added items for players who pre-purchased '''' before May 3, 2011.
- Line 265: * Added items for players who play ''''.
- Line 295: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
- Line 318: * Added the Frontline Field Recorder, for performance of achievement ''''.
- Line 390: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
- Line 417: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
- Line 437: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
- Line 453: * Added items for players who pre-purchased '''' before June 15, 2011.
- Line 477: * Added the Saxxy melee weapon for contest winners of the .
- Line 497: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
- Line 516: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
- Line 536: * The was given to players who purchased the game before this update.
- Line 740: * Added the , a special limited summer edition .
- Line 760: Also included in this update:
- Line 847: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
- Line 893: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
- Line 919: * The was awarded to players who pre-order '''' before August 17, 2011.
- Line 939: * The and were awarded to players who pre-order '''' before August 30, 2011.
- Line 961: * The was awarded to players who pre-purchase '''' before August 7, 2011.
- Line 1034: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
- Line 1075: Also included in this update:
- Line 1109: * The was awarded to players who pre-purchase '''' before September 1, 2011.
- Line 1137: Also included in this update:
- Line 1355: * Added class-specific acquired by picking up presents on .
- Line 1531: * Added items for players who purchased '''' before November 15, 2011.
- Line 1557: * Added items for players who purchased '''' before December 6, 2011.
- Line 1587: * Added items for players who pre-purchased '''' before November 29th, 2011.
- Line 1625: * Added a "Buy Now" feature that allows item purchases on the web.
- Line 1654: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
- Line 1675: * has begun!
- Line 1840: * This item's game files were added to the game, the item became available from the in the .
- Template:Item timeline 2012 has 13 uses and is missing 23 translations
- Line 24: * Added promotional items for ''''.
- Line 60: * Added promotional items for ''''.
- Line 117: * Added a promotional item for ''''.
- Line 145: * 2 new s were introduced
- Line 196: * Added a promotional item for ''''.
- Line 257: * Added daily periodic reward for wins, purchases, and .
- Line 282: * Added a promotional item for ''''.
- Line 303: * Added three new .
- Line 339: * Added two promotional items for ''''.
- Line 397: * Added three promotional items for ''''.
- Line 462: * Added three promotional items for ''''.
- Line 527: * Added City on Fire items.
- Line 679: * Added .
- Line 726: * Added promotional items for ''''.
- Line 775: * Added promotional items for ''''.
- Line 820: * Added promotional item for ''''.
- Line 895: * Added promotional items for ''''.
- Line 982: * Added promotional items for ''''.
- Line 1029: * Added promotional items for ''''.
- Line 1121: * Added promo.
- Line 1147: * 1 new map ()
- Line 1257: * Added promotional item for ''''
- Line 1317: * Added promotional item for ''''.
- Template:Item timeline 2013 has 13 uses and is missing 24 translations
- Line 15: * Added promotional items for ''''.
- Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
- Line 49: * Added for ETF2L, UGC and ESH competitors.
- Line 77: * Added a promotional item for ''''.
- Line 93: * Added promotional items for ''''.
- Line 113: * Added promotional items for ''''.
- Line 147: * Added promotional items for ''''.
- Line 169: * Added promotional items for ''''.
- Line 241: * Added support for .
- Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
- Line 273: * Added items for participants in 's 2013 April Fools Event.
- Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
- Line 513: * Added new items.
- Line 531: * Added medals for new seasons.
- Line 550: * Added a promotional item for ''''.
- Line 565: * Added Gold Star items.
- Line 603: * Added promotional items for ''''.
- Line 936: * Added a new promotional item.
- Line 1045: *
- Line 1405: *
- Line 1475: * Added a commemorative token.
- Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
- Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
- Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
- Template:Item timeline 2014 has 13 uses and is missing 35 translations
- Line 23: * Added for UGC competitors.
- Line 41: * Added 43 community-contributed items to the Strongbox Crate.
- Line 178: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 190: * Added a key to unlock the Strongbox Crate.
- Line 202: * Added promotional items for players who purchase '''' on Steam before March 24, 2014.
- Line 223: * Added promotional weapon for players who purchased '''' on Steam before March 7, 2014.
- Line 238: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 262: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 273: * Added a tournament medal for InfoShow LAN Party participants.
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Line 307: * Added tournament medals for ETF2L competitors.
- Line 325: * Added promotional items for players who pre-purchased '''' on Steam before May 20, 2014.
- Line 343: * Added tournament medals for LBTF2 competitors.
- Line 358: * Added tournament medals for AsiaFortress Cup competitors.
- Line 373: *
- Line 628: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 652: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 667: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 682: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 721: * Added promotional items for players who pre-purchased '''' on Steam before October 7, 2014.
- Line 756: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 791: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 803: * Added a key to unlock the Limited Late Summer Crate.
- Line 818: * Added a tournament medal for 2014 Florida LAN participants.
- Line 833: *
- Line 1046: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1069: * Added Gamers Assembly tournament medals.
- Line 1089: * Added the TF2mixup 2014 medal.
- Line 1104: * Added the TF Tomb Contest 2014 winners.
- Line 1121: * Added a promotional item for players who purchased '''' on Steam before December 10, 2014.
- Line 1136: *
- Line 1248: * Added a cosmetic item to the .
- Line 1274: * Added a medal for those who contributed to the End of the Line Update.
- Line 1289: * begins.
- Line 1439: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2015 has 13 uses and is missing 29 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 47: * Added TF2Connexion Season 14 tournament medals.
- Line 62: * Added OzFortress Season 12 tournament medals.
- Line 77: * Added 3 community-created taunts.
- Line 95: * Added OSL.tf and Florida LAN tournament medals.
- Line 113: * Added UGC tournament medals.
- Line 144: * Added Gamers Assembly 2015 tournament medals.
- Line 159: * Added ETF2L tournament medals.
- Line 176: * Added Tip of the Hats 2015 community medal.
- Line 192: * Added OWL 13 tournament medals.
- Line 203: * Added TF2Connexion Season 15 tournament medals.
- Line 217:
- Line 225: *
- Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 302: * Added a new hat: The Finder's Fee.
- Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 373: * Added the OWL 14 tournament medals.
- Line 388: * Added the DeutschLAN 2015 tournament medals.
- Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 606: * Added UGC tournament medals.
- Line 636: * Added GA'lloween 2015 tournament medals.
- Line 652: * Added Asiafortress Season 8 tournament medals.
- Line 669: * Added Jingle Jam 2015 community medals.
- Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 734: * Added the Workshop Wonderland 2015 community medals.
- Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2021 has 13 uses and is missing 7 translations
- Line 15: * Added 18 new community-contributed items.
- Line 78: * Added the Summer 2021 Cosmetic Case.
- Line 173: * Added the Crimson Cache Case.
- Line 187: * Added the Scream Fortress XIII War Paint Case.
- Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 292: * Added the Winter 2021 Cosmetic Case.
- Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:Limited quantity table has 13 uses and is missing 2 translations
- Line 2: List of items with the Limited attribute
- Line 210: Multiple classes
- Template:List of strange filters has 13 uses and is missing 1 translation
- Line 2: List of Strange Filters
- Template:StoryTimeline has 13 uses and is missing 156 translations
- Line 10: Legend
- Line 25: Important event
- Line 43: Date
- Line 57: Event
- Line 71: Source
- Line 86: c. 4000BCE
- Line 95: claims to have been born around this time.
- Line 106: 17<sup>th</sup> Century
- Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
- Line 131: 18<sup>th</sup> Century
- Line 146: December 18th
- Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
- Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
- Line 189: 19<sup>th</sup> Century
- Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
- Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
- Line 238: circa 1822
- Line 246: The , begins acquiring the world's largest supply of .
- Line 256: September 2nd
- Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
- Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
- Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
- Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
- Line 320: Australia becomes the world's most advanced country.
- Line 337: Abraham Lincoln invents stairs, replacing .
- Line 353: August 21th
- Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
- Line 377: August 5th
- Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
- Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
- Line 424: April 20th
- Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
- Line 455: is established.
- Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
- Line 489: commissions to build a Life Extender Machine.
- Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
- Line 523: starts producing steel rods.
- Line 539: July 17th
- Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
- Line 569: August 3rd
- Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
- Line 598: Unknown year, April 14th
- Line 612: Radigan Conagher finishes a third Life Extender Machine.
- Line 628: January 25th
- Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
- Line 658: March 6th
- Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
- Line 688: April 5th
- Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
- Line 718: 20<sup>th</sup> Century
- Line 733: January 23rd
- Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
- Line 766: Australia tries to colonize space by this time. They seem to have failed.
- Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
- Line 799: June 15th
- Line 810: wins safest workplace in .
- Line 822: January 24th
- Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
- Line 845: August 13th
- Line 855: A mineshaft collapses on and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
- Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
- Line 893: March 13th
- Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 914: March 13th
- Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 936: whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
- Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
- Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 979: is established.
- Line 994: September 1st
- Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
- Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
- Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
- Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
- Line 1060: September 2nd
- Line 1072: World War II ends.
- Line 1087: Jeremy, the , is born in or around this year.
- Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
- Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
- Line 1122: produces series of instructional films.
- Line 1135: Early 1960s
- Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
- Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
- Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
- Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
- Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
- Line 1254: The creates several mechanical contraptions, including the , while under contract with .
- Line 1270: established; does not stay open very long.
- Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
- Line 1294: Gravel War
- Line 1303: The Gravel War - the main setting for ''''.
- Line 1318: 1968, later in the year
- Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
- Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
- Line 1344: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
- Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
- Line 1376: 1 day
- Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1393: that evening/night
- Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
- Line 1408: Robot War
- Line 1416: next day
- Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
- Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
- Line 1443: are reported stolen from the Gravelpit Community College.
- Line 1452: The Medic surgically added the of his teammates to himself.
- Line 1460: October 29th
- Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1481: October 30th
- Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
- Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
- Line 1523: Australium Chase
- Line 1530: '''''Takeover'''''<br/>(first half of year)
- Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
- Line 1545: immediately after
- Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1560: the following two weeks
- Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1574: September 7th
- Line 1583: Date of mug shot of Spy and Scout (arms healed).
- Line 1591: six months after Takeover,<br/>before the Trial at Teufort
- Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
- Line 1606: before the Trial at Teufort
- Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
- Line 1622: around the time of the trial
- Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
- Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's acquisition of Mann Co., incidentally leading him to learn of his birth parents.
- Line 1690: later<br/>New Zealand
- Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1704: elsewhere
- Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1747: School in Teufort starts after being cancelled for 6 years.
- Line 1757: December 4th
- Line 1765: According to God himself, dies.
- Line 1773: 21st Century
- Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
- Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Line 1802: 71st Century
- Line 1814: 's ownership rights of the 's likeness expire.
- Template:Strangifiers table has 13 uses and is missing 1 translation
- Line 332: Available from
- Template:Cart speeds has 12 uses and is missing 3 translations
- Line 2: Multiplier
- Line 22: Rate
- Line 42: Backwards
- Template:Item tradability list has 12 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 123: Tour of Duty badges
- Template:Map name prefixes has 12 uses and is missing 1 translation
- Line 5: Prefix
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 222: Actually 7
- Line 228: Actually 21
- Line 236: Divided amongst the 18 first bots
- Template:TF Birthday dates has 12 uses and is missing 2 translations
- Line 2: TF Birthday dates
- Line 40: Items did not drop in these years.
- Template:Contracts/mercenary park/offense has 11 uses and is missing 4 translations
- Line 16: Prerequisites
- Line 30: Objectives
- Line 343:
- Line 623: Activating one of the contracts makes the other two permanently unavailable.
- Template:Craftable Demoman hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Demoman.
- Template:Craftable Engineer hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Engineer.
- Template:Craftable Heavy hats has 11 uses and is missing 1 translation
- Line 2: Craftable cosmetic items for the Heavy.
- Template:Craftable Medic hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Medic.
- Template:Craftable Pyro hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Pyro.
- Template:Craftable Scout hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Spy hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:List of items related to headshot has 11 uses and is missing 10 translations
- Line 2: List of items related to headshots
- Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
- Line 59: s can perform headshots by reflecting arrows with the .
- Line 81: Can only perform headshots when fully charged.
- Line 98: on headshot and reduces cooldown of by 1 second.
- Line 116: Can only perform headshot when at full accuracy.
- Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
- Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
- Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
- Line 181: Includes , , and variants.
- Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
- Line 3: Steam Profile
- Line 13: Item
- Line 23: Reason
- Line 34: Notes & Additional Info
- Line 45: Item Link
- Line 56: Backpack
- Line 67: Wiki Profile
- Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
- Line 91: Given in quality with the Sunbeams effect.
- Line 107: Reported a serious exploit regarding item generation to Valve.
- Line 117: Given in Unusual quality with the Sunbeams effect.
- Line 133: Reported a serious exploit regarding Giftapults and Key generation.
- Line 143: Given in Unusual quality with the Burning Flames effect.
- Line 159: Reported a serious exploit regarding Giftapults and Key generation.
- Line 169: Given in Unusual quality with the Sunbeams effect.
- Line 185: Reported a serious exploit regarding account control to Valve.
- Line 195: Given in Unusual quality with the Sunbeams effect.
- Line 211: Reported a serious exploit regarding name tags to Valve.
- Line 219: Given in Unusual quality with the Sunbeams effect.
- Line 233: Reported a serious exploit regarding name tags to Valve.
- Line 241: Given in Unusual quality with the Sunbeams effect.
- Line 255: gift.
- Line 265: Given in Unusual quality with the Community Sparkle effect.
- Line 281: Make-A-Wish Foundation gift.
- Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
- Line 303: Make-A-Wish Foundation gift.
- Line 311: Given in Unusual quality with the Sparkling Lights effect.
- Line 325: Make-A-Wish Foundation gift.
- Line 333: Given in Unusual quality with the Community Sparkle effect.
- Line 347: Reported a serious exploit regarding Giftapults and name tags.
- Line 354: Given in Unusual quality with the Sunbeams effect.
- Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
- Line 375: Given in Unusual quality with the Sunbeams effect.
- Line 388: Reported a serious exploit.
- Line 395: Given in Unusual quality with the Nebula effect.
- Line 408: Reported a serious exploit.
- Line 415: Given in Unusual quality with the Burning Flames effect.
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal critical hits or mini-crits
- Line 18: Lunchbox items
- Line 48: Jars
- Line 72: Backpacks
- Line 98: Boots
- Line 120: Shields
- Line 138: Medi guns
- Line 160: Cloaking devices
- Line 184: Sappers
- Line 219: Includes , , , and variants.
- Line 235: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 249: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
- Line 2: List of weapons unable to deal random crits but able to deal situational crits
- Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
- Line 36: * Guaranteed to crit from behind.
- Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
- Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
- Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
- Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
- Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
- Line 181: * Will critical hit at any time it would normally mini-crit.
- Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
- Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
- Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
- Line 279: Includes , , and variants.
- Template:Reskins/multiple classes has 10 uses and is missing 18 translations
- Line 3: List of reskins (multiple classes)
- Line 20: Slot
- Line 34: Item
- Line 48: Reskin of
- Line 67: All default melee weapons
- Line 81: Added in the for players who owned ''''.
- Line 97: Added in the , as part of the to promote the .
- Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
- Line 129: Added in the for the update.
- Line 146: Added in the , and has been given to the finalists of the , , , , and .
- Line 162: Added in the for players who pre-purchased ''''.
- Line 178: Added in the for the .
- Line 195: All default melee weapons
- Line 210: Added in the for the update.
- Line 228: All default melee weapons
- Line 242: Added in the , and given to the contest winners of the , , , , , and .
- Line 259: Added in the as part of the .
- Line 275: Added in the for players who purchased before the 4th of July, 2016.
- Template:Zombie Infection abilities has 10 uses and is missing 50 translations
- Line 8: Cooldown
- Line 18: HUD icon
- Line 31: Zombie Scout
- Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
- Line 72: Passive: Triple jump.
- Line 82: Passive: 50 less max health (75 total max health).
- Line 97: Zombie Soldier
- Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
- Line 138: This leap counts as .
- Line 148: Passive: 25 extra max health (225 total max health).
- Line 163: Zombie Pyro
- Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
- Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
- Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
- Line 222: Passive: 75 extra max health (250 total max health).
- Line 232: Passive: 30% damage penalty.
- Line 241: Passive: Drop a medium upon death.
- Line 255: Zombie Demoman
- Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
- Line 298: The player is d and made immobile for a short time before the charge.
- Line 306: Passive: 25 extra max health (200 total max health).
- Line 321: Zombie Heavy
- Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 363: Passive: Instantly destroy in a single hit.
- Line 373: Passive: 225 extra max health (525 total max health).
- Line 383: Passive: 10% slower move speed (207 Hu/s).
- Line 393: Passive: Drop a medium health kit upon death.
- Line 407: Zombie Engineer
- Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 448: EMP explosion shakes the screen of players near it.
- Line 458: Passive: 25 extra max health (150 total max health).
- Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 483: Zombie Medic
- Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
- Line 525: The healing and ÜberCharge effect is identical to the .
- Line 535: Forces the player into a third person perspective when used.
- Line 544: Passive: Heal nearby teammates passively.
- Line 553: Passive: 25 extra max health (175 total max health).
- Line 568: Zombie Sniper
- Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
- Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
- Line 620: The acid pool has a 130 Hammer unit radius.
- Line 630: The acid ball can be held for a maximum of 5 seconds.
- Line 640: Passive: Drop a pool of acid on death.
- Line 650: Passive: 25 extra max health (150 total max health).
- Line 665: Zombie Spy
- Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
- Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 727: Passive: 25 extra max health (150 total max health).
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:Tools drop list has 9 uses and is missing 1 translation
- Line 828: These strange parts dropped previously:
- Template:Explosion sources has 8 uses and is missing 9 translations
- Line 2: Explosion sources
- Line 19: Rockets
- Line 59: Grenades
- Line 84: Stickybombs
- Line 109: Exploding flares
- Line 131: Environment
- Line 153: Includes , , and variants.
- Line 169: Knockback only affects the user.
- Line 185: Level 3 upgrade only.
- Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:List of community blog entries has 8 uses and is missing 4 translations
- Line 2: List of community blog entries
- Line 13: Date
- Line 34: Author
- Line 55: Title
- Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
- Line 2:
- Line 11: Callin' the Shots
- Line 14: Mark 100 robots for death.
- Line 19: Like Father Like Son
- Line 22: Deal 40,000 damage to Giant Robots.
- Line 27: Snipe That Ya Freakin' Coward!
- Line 30: Kill 25 Sniper Robots.
- Line 35: The Underdog
- Line 38: Deal 30,000 damage to Tanks.
- Line 44: Home Run
- Line 47: Hit ten robots with a Sandman ball from really far away.
- Line 52: Rakin' in the Dough
- Line 55: Complete ten waves with an A rating or higher.
- Line 60: Sugar Rush
- Line 63: Deal 50,000 damage with the Soda Popper.
- Line 68: Team Player
- Line 71: Complete three missions with at least 40,000 Support points.
- Line 77: Moneybags
- Line 80: Complete a mission with an A+ rating.
- Line 86: Power Hitter
- Line 89: Complete a mission with the top Damage score.
- Line 94: Untouchable
- Line 97: Complete a mission without any resistances, and three or fewer deaths.
- Line 104:
- Line 113: Battle Brother
- Line 116: Assist in 500 robot kills.
- Line 121: Battalion's Backup
- Line 124: Deploy the Battalion's Backup 20 times.
- Line 129: Buff Banner
- Line 132: Deploy the Buff Banner 20 times.
- Line 137: Concheror
- Line 140: Deploy the Concheror 20 times.
- Line 145: Frag Out
- Line 148: Deal over 750 damage in a single attack, five separate times.
- Line 153: Paratrooper
- Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
- Line 161: The Purple Heart
- Line 164: Heal 5,000 health with the Black Box.
- Line 170: Screamin' Eagles!
- Line 173: Kill 100 robots while blast jumping.
- Line 178: The Bronze Star
- Line 181: Complete a mission with at least 40,000 Support points.
- Line 187: The Medal of Honor
- Line 190: Complete a mission with the top Damage score.
- Line 197:
- Line 206: Pyro's Perch
- Line 209: Reset the bomb carrier three times.
- Line 214: Chain Reaction
- Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
- Line 222: Look Up!
- Line 225: Deal 30,000 damage to Tanks.
- Line 230: No U
- Line 233: Reflect 100 projectiles.
- Line 239: Dragon's Fury
- Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
- Line 247: Medium Rear
- Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
- Line 255: Burnt to a Crisp
- Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
- Line 263: French Roast
- Line 266: Kill 100 Spy Robots.
- Line 273:
- Line 282: Scotch Guard
- Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
- Line 290: When Life Gives You Lemons
- Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
- Line 298: Kablooie!
- Line 301: Kill at least five robots with one detonation, five separate times.
- Line 307: Heads Will Roll
- Line 310: Collect four or more heads in a single life, five separate times.
- Line 315: Crossed Wires
- Line 318: Deal over 1,500 damage in a single attack, ten separate times.
- Line 323: Whiff of the Ol' Brimstone
- Line 326: Deal 30,000 critical damage.
- Line 332: Knight of the Round Table
- Line 335: Complete a mission with the top Damage score, as a full Demoknight.
- Line 340: Pills Here
- Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
- Line 350:
- Line 359: Bolshevik Behemoth
- Line 362: Deal 100,000 damage to Giant Robots.
- Line 367: Damn Good Cop
- Line 370: Heal 500 health to allies with your Sandvich.
- Line 375: Do Not Pass Go
- Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
- Line 384: Heavyweight Champ
- Line 387: Kill 25 robots with the Killing Gloves of Boxing.
- Line 392: Made of Steel
- Line 395: Receive 5,000 damage within a single life.
- Line 401: The Iron (Glowing) Curtain
- Line 404: Deal 50,000 damage to robots while critboosted from a kill.
- Line 410: The Red Giant
- Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
- Line 420:
- Line 429: Ya Plum Done Daggum Did It Now Son!
- Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
- Line 437: Remote Technician
- Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
- Line 446: Do Tanks Have Wives?
- Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
- Line 454: Scrapyard
- Line 457: Accumulate fifty kills with a single Sentry Gun.
- Line 462: Can't Fix What Ain't Broke
- Line 465: Complete a wave without using a Building Upgrade canteen.
- Line 470: Manual Override
- Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
- Line 479: Drugstore Cowboy
- Line 482: Heal 20,000 health to teammates with your Dispenser.
- Line 488: Built to Last
- Line 491: Complete a wave without letting your Sentry Gun get destroyed.
- Line 498:
- Line 507: I Am Ze Übermensch!
- Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
- Line 515: Field Medic
- Line 518: Heal 150,000 health to your teammates.
- Line 523: Frankenstein
- Line 526: Revive your teammates twenty times.
- Line 531: Short Circuit
- Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
- Line 539: Do Much Harm
- Line 542: Kill fifty robots with your Projectile Shield.
- Line 548: Get Behind Me!
- Line 551: Block 50,000 damage with your Projectile Shield.
- Line 556: Mad Doktor
- Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
- Line 566:
- Line 575: Robin Hood
- Line 578: Deal 50,000 damage to robots with the Huntsman.
- Line 583: Taking Names
- Line 586: Kill 1,000 robots.
- Line 591: Hotshot
- Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
- Line 600: Boom. Headshot.
- Line 603: Kill at least three robots with a single shot, twenty-five separate times.
- Line 608: Forehead On Ya Like A Coffee Table
- Line 611: Kill fifty Giant Robots.
- Line 616: Two Birds
- Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
- Line 625: Collateral Damage
- Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
- Line 635:
- Line 644: Big Iron on His Hip
- Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
- Line 653: The Bigger They Are...
- Line 656: Kill 100 Giant Robots.
- Line 661: Stealthy Sabateur
- Line 664: Kill 100 sapped robots.
- Line 670: Hit and Run
- Line 673: Kill ten Giant Medics.
- Line 678: Sanguine Snake
- Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
- Line 686: Master of Disguise
- Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
- Line 695: Stabby-Go-Round
- Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
- Line 705:
- Line 714: World Tour
- Line 717: Complete fifty waves.
- Line 722: Finders Keepers
- Line 725: Collect 10,000 currency.
- Line 730: PROPERTY DAMAGE
- Line 733: Deal 500,000 damage to robots.
- Line 738: Fair and Balanced
- Line 741: Deal 250,000 critical damage to robots.
- Line 747: Drop It Like It's Hot
- Line 750: Kill thirty fully charged Über Medics.
- Line 756: Tank Buster
- Line 759: Deal the most damage to a Tank before it dies, three separate times.
- Line 766: Mann of Steel
- Line 769: Complete a mission without dying.
- Line 783: Team International
- Line 786: Complete a mission without Scout, Soldier, and Engineer.
- Line 791: Team USA
- Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
- Line 800: Major Leagues
- Line 803: Complete a mission with your entire team playing as Scout.
- Line 808: Backup Battalion
- Line 811: Complete a mission with your entire team playing as Soldier.
- Line 816: Wildfire
- Line 819: Complete a mission with your entire team playing as Pyro.
- Line 824: Sobriety Test
- Line 827: Complete a mission with your entire team playing as Demoman.
- Line 832: Brave Hearts
- Line 835: Complete a mission with your entire team playing as Demoknight.
- Line 840: Russian Roulette
- Line 843: Complete a mission with your entire team playing as Heavy.
- Line 848: More Gun
- Line 851: Complete a mission with your entire team playing as Engineer.
- Line 856: Die Übermenschen
- Line 859: Complete a mission with your entire team playing as Medic.
- Line 864: Pissing Contest
- Line 867: Complete a mission with your entire team playing as Sniper.
- Line 872: From the Shadows
- Line 875: Complete a mission with your entire team playing as Spy.
- Line 880: Cool, Calm, and Collected
- Line 883: Complete a mission without any buy backs.
- Line 888: Lost Connection to the Item Server
- Line 891: Complete a mission using only stock weapons (reskins allowed).
- Line 897: Diligent Defense
- Line 900: Complete three missions without the bomb reaching the hatch area.
- Line 905: Four Men of the Apocalypse
- Line 908: Complete an expert mission with only three other people.
- Line 913: Flawless Victory
- Line 916: Complete three missions without any wave failures.
- Line 921: Old School
- Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
- Line 930: Triple Tag Team
- Line 933: Complete an advanced mission with only two other people.
- Line 939: Dynamic Duo
- Line 942: Complete an intermediate mission with only one other person.
- Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
- Line 9: Bionic Breach
- Line 15: Bogland
- Line 18: Crocodile Operation
- Line 23: Charon
- Line 26: Crash Landing
- Line 32: Orbital Breach
- Line 37: Coldtown
- Line 40: Chilling Clique
- Line 46: Dusk
- Line 49: Clanker Conflict
- Line 55: Electricavenue
- Line 58: Rolling Raccoons
- Line 63: Flowerfield
- Line 66: The Blooming Bulb
- Line 72: Hoovydam
- Line 75: Damn Breach
- Line 81: Jungleworks
- Line 84: Jungle Bungle
- Line 89: Marsbase
- Line 92: Martian Civilizations
- Line 97: Metro
- Line 100: Metropolis
- Line 106: Monsoon
- Line 109: Weathered Wrecks
- Line 114: Oilrig
- Line 117: Orson Oligarchy
- Line 123: Sand
- Line 126: Solar Solder
- Line 131: Smog
- Line 134: Hazardous Haze
- Line 140: Steep
- Line 143: Mnemonic Mechanics
- Line 147: Ventus
- Line 150: Vacationvasion
- Line 156: Waterfront
- Line 159: Corrosion Of Dignity
- Line 174: Apex
- Line 177: Glacial Gantlet
- Line 183: Malware Malfunction
- Line 188: Autumnull
- Line 191: Steelblock
- Line 198: Breaking Point
- Line 204: Bogland
- Line 207: Dire Mire
- Line 213: Mud Maker
- Line 219: Casino City
- Line 222: Gangsters Pair Of Dice
- Line 227: Charon
- Line 230: Atmos Quake
- Line 235: Coastrock
- Line 238: Cobalt Cruise
- Line 244: Coldtown
- Line 247: 6 Scottish Pentathlon
- Line 253: Dockyard
- Line 256: Jammer Jeopardy
- Line 262: Dusk
- Line 265: Til Dawn
- Line 271: Humbridge
- Line 274: Runtime Optimization
- Line 280: Jungleworks
- Line 283: Manntained Machines
- Line 289: Lotus
- Line 292: Mechanical Damnation
- Line 298: Scorched Skies
- Line 303: Monsoon
- Line 306: Rolling Thunder
- Line 312: Quetzal
- Line 315: Neotropic Nightmare
- Line 322: Assault And Battery
- Line 328: Scallops
- Line 331: Crustacean Cremation
- Line 336: Scrapyard
- Line 339: Illegal Industry 1010
- Line 344: Quantum Processing
- Line 350: Rust Bucket
- Line 356: Trashyard Throwdown
- Line 362: Sludge
- Line 365: Claire De Lune
- Line 371: Smog
- Line 374: Respiration Restriction
- Line 380: Snowpine
- Line 383: Shivering Slumber
- Line 388: Underground
- Line 391: Mining Operation
- Line 397: Quartz Quadrant
- Line 402: Waterfront
- Line 405: Splash Zone
- Line 410: Watermine
- Line 413: Dig Of Wreckoning
- Line 428: Doppler
- Line 431: Drop Database Devastation
- Line 437: Electricavenue
- Line 440: Obsolescence
- Line 446: Havana
- Line 449: Night Feast
- Line 455: Jungleworks
- Line 458: Agaglobulinemiagenesis
- Line 464: Ax20
- Line 470: Rancher
- Line 473: Impasse
- Line 479: Bx20
- Line 485: Spacepost
- Line 488: Astral Annihilation
- Line 493: Waterfront
- Line 496: Eradication
- Line 509: Charon
- Line 512: Oz Terror
- Template:UberCharge Cart has 8 uses and is missing 2 translations
- Line 3: Push
- Line 12: Block
- Template:Expired community medal list has 7 uses and is missing 102 translations
- Line 1: Expired
- Line 28: Awarded to first place winners of the weapon design contests.
- Line 39: Awarded to players who placed second in the weapon design contests.
- Line 50: Awarded to players who placed third in the weapon design contests.
- Line 61: Awarded to players who participated in the weapon design contests.
- Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
- Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
- Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
- Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
- Line 177: Awarded to first place winners of the item creation contest.
- Line 188: Awarded to players who placed second in the item creation contest.
- Line 199: Awarded to players who placed third in the item creation contest.
- Line 210: Awarded to players who participated in the item creation contest.
- Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
- Line 246: Awarded to content creators for the Starched Silliness event.
- Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
- Line 271: Awarded to content creators whose content was accepted for use in events between and .
- Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
- Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
- Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
- Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
- Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
- Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
- Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
- Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
- Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
- Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
- Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
- Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
- Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
- Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
- Line 531: Awarded to content creators whose content was accepted for use in events.
- Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
- Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
- Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
- Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
- Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
- Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
- Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
- Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
- Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
- Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
- Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
- Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
- Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
- Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
- Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
- Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
- Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
- Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
- Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
- Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
- Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
- Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
- Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
- Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
- Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
- Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
- Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
- Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
- Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
- Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
- Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
- Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
- Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
- Line 1088: Awarded to players who donated to One Step Camp during 2015.
- Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
- Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
- Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
- Line 1171: Awarded to players who participated in the community showcase.
- Line 1184: Awarded to players who donated at least £5.00 to the .
- Line 1198: Awarded to players who participated in the community showcase.
- Line 1211: Awarded to players who donated at least £5.00 to the .
- Line 1225: Awarded to players who participated in the community showcase.
- Template:KritzKast distribution list has 7 uses and is missing 31 translations
- Line 2: distribution list table
- Line 11: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the . Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 19: The 30 winners of the Lo-Fi Longwave Owners Group event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 27: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of . The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref></ref>
- Line 35: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 43: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref></ref>
- Line 51: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref></ref><ref></ref>
- Line 59: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref></ref>
- Line 67: Each month, a Monthly Screenshot Competition is run in the . Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 75: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from . Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref></ref><ref></ref>
- Line 83: During the for , KritzKast had announced at the $10,000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 91: KritzKast's favorite participant entries to the were rewarded with a Unique Lo-Fi Longwave.
- Line 99: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the paint. The players who nominated someone for the Lo-Fi also got one in Unique quality.<ref></ref>
- Line 107: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref></ref>
- Line 115: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the . Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 123: During the , KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 131: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref></ref>
- Line 139: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 147: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the . Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 155: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a ''Team Fortress 2'' themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref></ref>
- Line 163: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in with the highest score and tier. On 27 May 2020, the KritzKast Twitter the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 171: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref></ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the BLU Spy's left foot was located. The KritzKast account could only give "YES" or "NO" answers as hints. The winner was awarded a Vintage Lo-Fi Longwave.
- Line 179: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref></ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref></ref><ref></ref>
- Line 187: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref></ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwave.
- Line 195: Individuals can still earn a Vintage Lo-Fi Longwave by creating an or similar media poster and submitting it to the KritzKast Discord.<ref></ref><!-- Do not add a link to the Discord --> It must meet the requirements found in the relevant channel and, if the poster is approved, it may be used in a YouTube thumbnail and the individual receives a Vintage Lo-Fi Longwave shortly after.
- Line 203: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref></ref> The objective of this competition was to post a picture of a ; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref></ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 211: On June 11, 2023, the official KritzKast channel on Youtube made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref></ref>
- Line 219: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref></ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 227: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref></ref><ref></ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 235: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref></ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 243: On May 28, 2024, an announcement was made in the KritzKast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
- Line 3: Collection
- Line 11: Date added
- Line 19: Creator(s)
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197:
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:Sapper upgrades has 7 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 7: / Duration
- Line 12: Radius of Effect
- Template:War Paint collection table has 7 uses and is missing 29 translations
- Line 10:
- Line 19:
- Line 28:
- Line 37:
- Line 46:
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- Line 262:
- Template:Crate series/146 has 6 uses and is missing 2 translations
- Line 2: Crate Series <nowiki>#146</nowiki>
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 10: Resistances that are not pierced
- Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
- Line 36: The 66% damage resistance gained by Sentry Guns.
- Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
- Line 53: The 35% damage resistance from the 's rage.
- Line 61: The Critical hit immunity from the Battalion's Backup's rage.
- Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
- Line 79: The 40% damage resistance from the .
- Line 88: The 20% resistance from a Spy's .
- Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Merchandise block has 6 uses and is missing 1 translation
- Line 7: $
- Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
- Line 39: Random choice
- Template:Weapon Halloween Spell paragraph1 has 6 uses and is missing 1 translation
- Line 1: Casting certain while equipping a weapon enchanted with this item causes the effects of the weapon's spell to carry over to the magic spells (specifically the changes in projectile and explosion effects). The projectiles of the Magic spells Fireball, Ball O' Lightning, and Meteor Shower gain a purple smoke trail, while the explosions of projectiles from the Magic spell Summon MONOCULUS become orange pumpkin bomb effects.
- Template:Contracts/gun mettle has 5 uses and is missing 84 translations
- Line 10: Objectives
- Line 27: Score points as Scout: 1 CP
- Line 31: Kill a Demoman as Scout: 2 CP
- Line 35: Kill as Scout: 2 CP
- Line 39: Kill while mid-jump as Scout: 5 CP
- Line 43: Kill a Medic as Scout: 5 CP
- Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
- Line 54: Score points as Soldier: 1 CP
- Line 58: Get a direct hit with a rocket: 2 CP
- Line 62: Secondary weapon kill as Soldier: 3 CP
- Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
- Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
- Line 77: Score points as Pyro: 1 CP
- Line 81: Kill as Pyro: 2 CP
- Line 85: Extinguish a teammate as Pyro: 3 CP
- Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
- Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
- Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
- Line 104: Score points as Demoman: 1 CP
- Line 108: Sticky grenade kill as Demoman: 2 CP
- Line 112: Get a kill as Demoman: 2 CP
- Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
- Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
- Line 124: Bash an enemy with a shield: 7 CP
- Line 131: Score points as Heavy: 1 CP
- Line 135: Get a kill as Heavy: 2 CP
- Line 139: Kill a Scout as Heavy: 4 CP
- Line 143: Kill a Heavy as Heavy: 4 CP
- Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
- Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
- Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
- Line 162: Score points as Engineer: 1 CP
- Line 166: Get a kill as with a Sentry: 2 CP
- Line 170: Teleport a teammate: 2 CP
- Line 174: Get a kill as Engineer: 5 CP
- Line 178: Dispense 500 health to teammates: 10 CP
- Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
- Line 189: Score points as Medic: 1 CP
- Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
- Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
- Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
- Line 208: Score points as Sniper: 1 CP
- Line 212: Scoped bodyshot kill as Sniper: 2 CP
- Line 216: Kill a Medic as Sniper: 2 CP
- Line 220: Kill a Heavy as Sniper: 2 CP
- Line 224: Get a kill as Sniper: 2 CP
- Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
- Line 235: Score points as Spy: 2 CP
- Line 239: Kill a Medic as Spy: 4 CP
- Line 243: Kill a Sniper as Spy: 4 CP
- Line 247: Get a kill as Spy: 4 CP
- Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
- Line 255: '''(Advanced)''' Get a Backstab: 6 CP
- Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
- Line 266: Get a kill on Powerhouse: 1 CP
- Line 270: Score points on Powerhouse: 1 CP
- Line 274: Capture an objective on Powerhouse: 10 CP
- Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
- Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
- Line 289: Score points on Snowplow: 1 CP
- Line 293: Capture an objective on Snowplow: 10 CP
- Line 297: Defend an objective on Snowplow: 10 CP
- Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
- Line 308: Score points on Borneo: 1 CP
- Line 312: Capture an objective on Borneo: 10 CP
- Line 316: Defend an cart on Borneo: 10 CP
- Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
- Line 327: Score points on Suijin: 1 CP
- Line 331: Defend the objective on Suijin: 10 CP
- Line 335: Capture the objective on Suijin: 10 CP
- Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
- Line 346: Score points: 1 CP
- Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
- Line 357: Get a kill: 1 CP
- Line 361: Kill a Scout: 3 CP
- Line 365: Kill a Soldier: 3 CP
- Line 369: Kill a Pyro: 3 CP
- Line 373: Kill a Demoman: 3 CP
- Line 377: Kill a Heavy: 3 CP
- Line 381: Kill an Engineer: 3 CP
- Line 385: Kill a Medic: 3 CP
- Line 389: Kill a Sniper: 3 CP
- Line 393: Kill a Spy: 3 CP
- Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
- Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 14: Notable Robots
- Line 25:
- Line 38:
- Line 48:
- Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 14: Notable Robots
- Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
- Line 3: Operation Two Cities loot
- Line 16: Guaranteed loot
- Line 32: Item from the random drop pool
- Line 38: At least 5 random common
- Line 46: Rare loot
- Line 57: Rare Robot Part
- Line 64: Upon tour<br>completion
- Line 70: Guaranteed loot
- Line 82: Rare loot
- Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Audio cue has 4 uses and is missing 3 translations
- Line 3: Play
- Line 8: Resume
- Line 13: Play
- Template:Backpack sounds has 4 uses and is missing 67 translations
- Line 2: Backpack item noises
- Line 10: Noise
- Line 17: Example item
- Line 25: Pickup noise
- Line 32: Drop noise
- Line 40: Parasite pickup
- Line 47: Parasite drop
- Line 56: Bag pickup
- Line 63: Bag drop
- Line 72: Bald head
- Line 82: Bottle pickup
- Line 89: Bottle drop
- Line 98: Boxing gloves pickup
- Line 105: Boxing gloves drop
- Line 114: Cardboard pickup
- Line 121: Cardboard drop
- Line 130: ConTracker pickup
- Line 137: ConTracker drop
- Line 146: Crate pickup
- Line 153: Crate drop
- Line 162: Default pickup
- Line 169: Default drop
- Line 178: Revolver cylinder spin
- Line 188: Gooey pickup
- Line 198: Hat pickup
- Line 205: Hat drop
- Line 214: Heavy gun pickup
- Line 221: Heavy gun drop
- Line 230: Helmet pickup
- Line 237: Helmet drop
- Line 246: Large knife pickup
- Line 256: Small knife pickup
- Line 266: Leather pickup
- Line 276: Light gun pickup
- Line 283: Light gun drop
- Line 292: Medal pickup
- Line 302: Metal pot pickup
- Line 309: Metal pot drop
- Line 318: Metal scrap pickup
- Line 325: Metal scrap drop
- Line 334: Tiny metal pickup
- Line 341: Tiny metal drop
- Line 350: Metal weapon pickup
- Line 357: Metal weapon drop
- Line 366: Pyroland item pickup
- Line 373: Pyroland item drop
- Line 382: Night vision goggles turning on
- Line 392: Item pack pickup
- Line 399: Item pack drop
- Line 408: Paint can pickup
- Line 418: Paper pickup
- Line 428: Robot arm pickup
- Line 435: Robot arm drop
- Line 444: Rubber pickup
- Line 454: Sandwich pickup
- Line 461: Sandwich drop
- Line 470: Shovel pickup
- Line 477: Shovel drop
- Line 486: Soda can pickup
- Line 493: Soda can drop
- Line 502: Umbrella pickup
- Line 512: Watch pickup
- Line 519: Watch drop
- Line 528: Wooden pole pickup
- Line 535: Wood pole drop
- Line 544: Wood weapon pickup
- Line 551: Wood weapon drop
- Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
- Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
- Line 28: Steam Profile
- Line 38: Backpack
- Line 49: Wiki Profile
- Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 1 translation
- Line 4: Cosmetics with
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504:
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- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
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- Line 45: C
- Line 45: B
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- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
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- Line 60: E
- Line 60: D
- Line 61: Normal Variants
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- Line 97: A
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- Line 103: C
- Line 103: B
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- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
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- Line 135: A
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- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
- Line 55: "
- Line 55: "
- Line 145: "
- Line 145: "
- Line 236: "
- Line 236: "
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- Line 306: "
- Line 306: "
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235:
- Line 313: The
- Line 359: The
- Line 379: The
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- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441:
- Template:Mvm mission Stacked Deck has 4 uses and is missing 4 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 31: Appears at flank
- Line 39: Appears at flank
- Line 48: Appears at flank
- Line 212: <br>Appears at flank
- Line 256: blast radius increased
- Line 314: Limited support
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Need3D has 4 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 16: This page or section would benefit from the addition or updating of one or more 3D views.
- Line 27: Please add a suitable 3D image or update the existing ones, then remove this notice.
- Line 38: The specific instructions are:
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 13: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 51: Gen 2
- Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
- Line 77: Gen 3
- Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
- Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187:
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- Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223:
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- Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
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- Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
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- Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
- Line 333: List of Unusual effects
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- Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 374: List of Unusual effects
- Line 390:
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- Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 420: List of Unusual effects
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- Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 487: List of Unusual effects
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- Line 547: Smissmas Series
- Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
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- Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
- Line 658: List of Unusual effects
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- Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
- Line 707: List of Unusual effects
- Line 726:
- Line 727:
- Line 728:
- Line 729:
- Line 730:
- Line 731:
- Line 735:
- Line 740:
- Line 741:
- Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
- Line 758: List of Unusual effects
- Line 773:
- Line 774:
- Line 775:
- Line 776:
- Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808:
- Line 809:
- Line 810:
- Line 811:
- Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
- Line 828: List of Unusual effects
- Line 847:
- Line 848:
- Line 849:
- Line 850:
- Line 851:
- Line 852:
- Line 853:
- Line 854:
- Line 858:
- Template:Water locations table has 4 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 13: Water location
- Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 33: Identical to the water on 2Fort.
- Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 53: On each side, inside both bases, there is deep water under the B point.
- Line 63: The map takes place on an island that is surrounded by water.
- Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 93: Identical water locations to the Arena version.
- Line 103: The entire map is surrounded by an ocean of deep water.
- Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 133: A river flows along the side of the map near the the first Control Point.
- Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 163: A river runs underneath two bridges near the final checkpoint.
- Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 193: There is a shallow pool of water under the bridge in the center of the map.
- Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 229: There are flooded corridors and room at the bottom of the play-space.
- Line 238: There is a pool of water at the bottom of a gorge underneath a building.
- Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 319: Multiple small puddles surround the central building.
- Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 355: There is shallow water in the Dam and Warehouse territories.
- Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 400: A river runs underneath the bridge to Dracula's castle.
- Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 417: Next to both spawn rooms behind a fence are small pools of water.
- Line 426: The map takes place on an island in the middle of the ocean.
- Line 435: A lagoon surrounds the center control point areas.
- Line 444: There is a small stream of water just after point A.
- Line 453: The majority of the outdoor area is covered with water.
- Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 471: The ocean resides off the edge of the cliff near the second capture point.
- Line 480: There is a river along the right edges of the map near BLU's spawn.
- Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 550: The center of the map has a channel of deep water.
- Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 586: A long river flows out of a dam and runs along one side of the map.
- Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 604: There is water in the fountain in the courtyard.
- Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 622: The map takes place on a harbour connected to the sea.
- Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 667: Water surrounds the mothership at the final point's pitfall.
- Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 685: Shallow water surrounds the platform Point A is on.
- Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 712: There is an ocean outside the map.
- Line 720: First BLU spawn leads to small river (shallow water).
- Line 729: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 738: Small pools around the map.
- Line 747: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 756: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 765: There are small ponds of deep water around the valley below the central tower.
- Line 774: The center of the map has a canal of deep water.
- Line 783: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 792: There is a large lake with a boathouse.
- Template:Improveimage has 3 uses and is missing 3 translations
- Line 5: Bloody hell, you're awful!
- Line 21: This image file requires improvement
- Line 38: You can help Team Fortress Wiki by (see ).
- Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:LODcmodelTable has 3 uses and is missing 27 translations
- Line 3: Item
- Line 14: Highest quality (polycount)
- Line 25: Lowest quality LOD (polycount)
- Line 36: LOD efficiency
- Line 173: Unused
- Line 311: bugle
- Line 357: transceiver
- Line 415: backpack
- Line 431: bugle
- Line 475: Unused
- Line 499: detonated
- Line 521: flag
- Line 549: flag
- Line 641: Includes 1 shell
- Line 693: Varies with applied
- Line 709: Unused
- Line 763: flag
- Line 783: Unused
- Line 807: pack
- Line 847: conch
- Line 881: wooden box
- Line 927: broken
- Line 961: ammo belt
- Line 975: Overlaid on
- Line 999: dragon head
- Line 1075: wrap
- Line 1091: attachment
- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 13: Highest quality (polycount)
- Line 23: Lowest quality LOD (polycount)
- Line 33: LOD efficiency
- Line 44: (includes grenades)
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
- Line 138: Only 10 will drop money
- Line 148: Only 20 will drop money
- Line 334: The
- Line 345: The
- Line 487: Only 20 will drop money
- Template:Mvm mission Mannure has 3 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115:
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
- Line 56: The
- Line 80: The
- Line 86: The
- Line 101: The
- Line 106: The
- Line 133: The
- Line 141: The
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341:
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454:
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159:
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243:
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323:
- Line 338:
- Line 388:
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51:
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136:
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367:
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Death pits close on arrival
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
- Line 13: The
- Line 36: The
- Line 85:
- Line 96: The
- Line 112: The
- Line 149: The
- Line 174: The
- Line 221: The
- Line 227: The
- Line 247: The
- Line 257: The
- Line 318: Takes the left path
- Line 397: The
- Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
- Line 43: The
- Line 70:
- Line 105:
- Line 112: The
- Line 122: The
- Line 158:
- Line 259:
- Line 370:
- Line 383: The
- Line 436:
- Line 436:
- Line 442:
- Line 442:
- Line 448:
- Line 448:
- Line 506:
- Line 545:
- Line 556:
- Line 562:
- Line 569: The
- Line 574:
- Line 587:
- Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''