162 templates missing German translation

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Pages missing in German (de – Deutsch): 162 in total. Data as of 02:21, 23 September 2025 (GMT).

See also

List

  1. Template:Quotation has 4500 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  2. Template:Map infobox has 3587 uses and is missing 9 translations
    Line 7: Buy Map Stamp
    Line 197: Variants:
    Line 473: Hazards ():
    Line 520: Pyrovision Support:
    Line 540: Magic spells:
    Line 560: Bot support:
    Line 700: None
    Line 853: Loading screen photos.
    Line 924: Supporters leaderboard not yet added.
  3. Template:Conflicting equip region has 391 uses and is missing 2 translations
    Line 2: This item cannot be worn with the , , , or , as they occupy the same .
    Line 71: This item cannot be worn with the , as they occupy the same .
  4. Template:No Paint Diff has 364 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  5. Template:Comic infobox has 343 uses and is missing 3 translations
    Line 93: Artists
    Line 122: Writers
    Line 151: Colorists
  6. Template:Cite web has 177 uses and is missing 1 translation
    Line 90:
  7. Template:Crate series table/row has 67 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  8. Template:Color themes has 37 uses and is missing 2 translations
    Line 2: Color themes:
    Line 14: **
  9. Template:Charging speed has 36 uses and is missing 2 translations
    Line 11: Charging
    Line 30: Charging while wielding the
  10. Template:Festivizer has 33 uses and is missing 2 translations
    Line 233: Includes variant
    Line 244: Includes variant
  11. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  12. Template:Demoman strange quality table has 23 uses and is missing 4 translations
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 627: Available from unboxing the during the event.
    Line 637: Available from unboxing the .
    Line 645: Available from unboxing the .
  13. Template:Engineer strange quality table has 23 uses and is missing 2 translations
    Line 675: Available by combining with a , available from unboxing during the event.
    Line 686: Available from unboxing the during the event.
  14. Template:FeaturedArticle/article/Backstab has 23 uses and is missing 3 translations
    Line 3: Backstab
    Line 13: Backstab
    Line 23: A '''Backstab''' is a context-sensitive attack that a can perform with any of his . A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
  15. Template:Heavy strange quality table has 23 uses and is missing 3 translations
    Line 621: Obtained from the . from the to the date of July 9th, 2014.
    Line 633: Available by combining with a , available from unboxing during the event.
    Line 644: Available from unboxing the during the event.
  16. Template:Sniper strange quality table has 23 uses and is missing 5 translations
    Line 564: The and The are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #82, and the , which can be found inside Crate #85.
    Line 591: Obtained from the . from the to the date of July 9th, 2014.
    Line 604: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific Crate.
    Line 617: Available by combining with a , available from unboxing during the event.
    Line 629: Available from unboxing the during the event.
  17. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  18. Template:Active promotional item list has 22 uses and is missing 9 translations
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 339: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 362: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 376: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 396: Awarded in quality to valuable contributors to the official .
    Line 423: Awarded to players who had purchased ''Fight Songs: The Music of Team Fortress 2'' from the or and redeemed the code that came with it.<br /><br />Upon using the item after , the player receives the in quality.
    Line 536: Premium Accounts
    Line 625: Special Events
    Line 717: Weta Workshop
  19. Template:All classes strange quality table has 22 uses and is missing 1 translation
    Line 860: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  20. Template:List of Golden Wrench owners has 22 uses and is missing 1 translation
    Line 747: VAC banned; Golden Wrench removed as a result.
  21. Template:List of items associated with badges has 22 uses and is missing 11 translations
    Line 133: Achievement Items
    Line 147: Distributed Items
    Line 163: Update Badges and Medals
    Line 181: Gifter Badges
    Line 212:
    Line 262: Promotional Items
    Line 281: Miscellaneous
    Line 324: Purchasable Items
    Line 356: Craftable Items
    Line 574: Donation Badges and Medals
    Line 723: Community Mann vs. Machine Badges and Medals
  22. Template:Paint Can has 22 uses and is missing 29 translations
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
  23. Template:Spellbook item has 22 uses and is missing 1 translation
    Line 1: With this item equipped in the Action slot, it enables the user to cast spells. The player's hand emits colorful sparkles in the , and the player can pick up and cast . When a player joins a server hosting a that has magic spells without a spellbook equipped, a notification is displayed, allowing the player to equip it or decline the notice by the using the keys given in the notification (: for accepting and for declining). The notification reappears after respawning until a spellbook is equipped, the server changes to a map without spells, or the player leaves the server.
  24. Template:List of Polycount Pin owners has 20 uses and is missing 8 translations
    Line 150: Contest Winner. Added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
  25. Template:Stock weapons has 20 uses and is missing 3 translations
    Line 1008: Allows the class to cast .
    Line 1041: Allows the class to use the grappling hook in .
    Line 1056: Allows the use of power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  26. Template:Weapon craftability list has 20 uses and is missing 3 translations
    Line 3: Weapons that ''cannot'' be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
    Line 57: Items purchased from the .
    Line 79: Some instances of these items can be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
  27. Template:Crate series/58 has 19 uses and is missing 2 translations
    Line 33: or an Exceedingly Rare Robot-Themed Special Item!
    Line 45: All items above except , or items are also available in quality
  28. Template:Crate series/81 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#81</nowiki>
    Line 22: or an Exceedingly Rare Special Item!
  29. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  30. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  31. Template:List of afterburn-inflicting weapons has 17 uses and is missing 3 translations
    Line 118: Fires short range projectiles instead of normal flames.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 317: Includes , and variants.
  32. Template:Strange part restrictions has 17 uses and is missing 42 translations
    Line 2: List of Strange Parts
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 981: Can Destroy Sappers
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1075: Is Cosmetic
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
  33. Template:Upgrade station building has 17 uses and is missing 2 translations
    Line 17: Buildings' upgrades
    Line 29: Upgrade
  34. Template:Upgrade station melee has 17 uses and is missing 8 translations
    Line 5: Melee weapons' upgrades
    Line 16: Upgrade
    Line 74: All melee weapons but and
    Line 89: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 123: All Melee weapons
    Line 414: Usable by all classes except Spy.
    Line 428: Only when equipped by Spy.
    Line 441: Only when equipped by .
  35. Template:Upgrade station secondary has 17 uses and is missing 5 translations
    Line 2: Secondary weapons' upgrades
    Line 14: Upgrade
    Line 360: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 539: Reduced the push force from enemies attack.
    Line 657: Explosion deals up to 350 splash damage.
  36. Template:Potato MvM archive note has 16 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  37. Template:Strange part tags has 16 uses and is missing 11 translations
    Line 4: Strange part tags
    Line 412: Can Destroy Sappers
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
    Line 643: Also applies to , , , and/or variants of this weapon.
  38. Template:Crate series/118 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  39. Template:Custom maps unreleased stub has 15 uses and is missing 2 translations
    Line 30: '''This is an '''. As such, it is not complete.
    Line 61: '''''Notes''''':
  40. Template:List of Community item owners has 15 uses and is missing 2 translations
    Line 1794: Creator of eXtv.
    Line 2107: TF2Maps.net founder.
  41. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 1 translation
    Line 61: +25% fire damage resistance when active.
  42. Template:Crate series/110 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#110</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  43. Template:Crate series/112 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 40: <small>(Items in this crate cannot be or .)</small>
  44. Template:Crate series/113 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  45. Template:Crate series/114 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 40: <small>(Items in this crate cannot be or .)</small>
  46. Template:Crate series/116 has 14 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 28: <small>(Items in this crate cannot be or .)</small>
  47. Template:Crate series/141 has 14 uses and is missing 1 translation
    Line 2: Crate Series <nowiki>#141</nowiki>
  48. Template:List of Mysterious Promos has 14 uses and is missing 6 translations
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  49. Template:List of covered-associated weapons has 14 uses and is missing 1 translation
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  50. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  51. Template:Item timeline 2011 has 13 uses and is missing 32 translations
    Line 193: * Added the for players who purchased and played every game in the pack.
    Line 246: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 265: * Added items for players who play ''''.
    Line 295: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 318: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 390: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 417: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 437: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 453: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 477: * Added the Saxxy melee weapon for contest winners of the .
    Line 497: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 516: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 536: * The was given to players who purchased the game before this update.
    Line 740: * Added the , a special limited summer edition .
    Line 760: Also included in this update:
    Line 847: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 893: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 919: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 939: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 961: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1034: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1075: Also included in this update:
    Line 1109: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1137: Also included in this update:
    Line 1355: * Added class-specific acquired by picking up presents on .
    Line 1531: * Added items for players who purchased '''' before November 15, 2011.
    Line 1557: * Added items for players who purchased '''' before December 6, 2011.
    Line 1587: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1625: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1654: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1675: * has begun!
    Line 1840: * This item's game files were added to the game, the item became available from the in the .
  52. Template:Item timeline 2012 has 13 uses and is missing 12 translations
    Line 527: * Added City on Fire items.
    Line 679: * Added .
    Line 726: * Added promotional items for ''''.
    Line 775: * Added promotional items for ''''.
    Line 820: * Added promotional item for ''''.
    Line 895: * Added promotional items for ''''.
    Line 982: * Added promotional items for ''''.
    Line 1029: * Added promotional items for ''''.
    Line 1121: * Added promo.
    Line 1147: * 1 new map ()
    Line 1257: * Added promotional item for ''''
    Line 1317: * Added promotional item for ''''.
  53. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  54. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  55. Template:List of Halloween events has 13 uses and is missing 37 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 28: Title <!-- this shall be the VALVE title of the event -->
    Line 38: (Dates)
    Line 48: Update
    Line 60: Haunted
    Line 71: ''Comic''
    Line 81: Monster
    Line 91: Introductions
    Line 104: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 114: October 29 - November 9, 2009
    Line 128: Last Will and Testament
    Line 161: Halloween restriction
    Line 176: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 186: October 27 - November 8, 2010
    Line 200: Family Portrait with Silas
    Line 235: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 245: October 27 - November 6, 2011
    Line 279: The Fourth Annual Spectral Halloween Special
    Line 289: October 26 - November 8, 2012
    Line 324: The Fifth Annual Helloween Special
    Line 334: October 29 - November 11, 2013
    Line 347: Skeletons
    Line 360: The Sixth Annual Halloween Special
    Line 370: October 29 - November 12, 2014
    Line 388: The Seventh Annual Halloween Special
    Line 398: October 28 - November 12, 2015
    Line 420: October 21 - November 16, 2016
    Line 438: October 26 - November 8, 2017
    Line 455: October 19 - November 14, 2018
    Line 474: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 491: October 1 - November 7, 2020
    Line 510: October 1 - November 7, 2021
    Line 531: October 1 - November 7, 2022
    Line 552: October 1 - November 7, 2023
    Line 576: Zombie Infection
    Line 586: October 10 - November 7, 2024
  56. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  57. Template:Respawn times has 13 uses and is missing 9 translations
    Line 38: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 69: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 83: Single-stage
    Line 112: Multi-stage
    Line 143: All SD maps have the same spawn times.
    Line 175: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 189: All Robot Destruction maps have the same spawn times.
    Line 207: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 231: All Mannpower maps have the same spawn times.
  58. Template:Respawn times/degroot keep has 13 uses and is missing 4 translations
    Line 3: Status
    Line 14: Default
    Line 25: After gate closed
    Line 36: After gate reopened
  59. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  60. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  61. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  62. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  63. Template:Item tradability list has 12 uses and is missing 6 translations
    Line 2: Items that ''cannot'' be traded
    Line 123: Tour of Duty badges
    Line 195: Achievement items
    Line 219: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 236: Some instances of these items are marked as tradable.
    Line 253: are made tradable when the associated game is released or the promotion period ends.
  64. Template:List of item attributes has 12 uses and is missing 218 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1857: +'''%s1'''% damage vulnerability while active
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  65. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  66. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  67. Template:TF Birthday dates has 12 uses and is missing 2 translations
    Line 2: TF Birthday dates
    Line 40: Items did not drop in these years.
  68. Template:Account type system comparisons has 11 uses and is missing 21 translations
    Line 2: Feature
    Line 13: Free
    Line 24: Premium
    Line 36: Backpack
    Line 47: 50 slots
    Line 59: expandable to <!-- displays a number -->
    Line 69: With the use of Backpack Expanders. <!-- displays a number -->
    Line 80: 300 slots
    Line 90: Upgrading to Premium unlocks 250 slots.
    Line 102: expandable to <!-- displays a number -->
    Line 112: With the use of Backpack Expanders. <!-- displays a number -->
    Line 125:
    Line 136: Standard, , and
    Line 149: Limited
    Line 160: All blueprints
    Line 173: Limited trading
    Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 194: Full trading
    Line 206: Gifting
    Line 217: Can receive gifts
    Line 228: Can send and receive gifts
  69. Template:Contracts/mercenary park has 11 uses and is missing 3 translations
    Line 152:
    Line 230:
    Line 438: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).
  70. Template:Contracts/mercenary park/maps has 11 uses and is missing 1 translation
    Line 332:
  71. Template:Contracts/mercenary park/offense has 11 uses and is missing 2 translations
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  72. Template:Contracts/mercenary park/support has 11 uses and is missing 2 translations
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  73. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  74. Template:List of items related to headshot has 11 uses and is missing 4 translations
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
  75. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 13: Item
    Line 23: Reason
    Line 34: Notes & Additional Info
    Line 45: Item Link
    Line 56: Backpack
    Line 67: Wiki Profile
    Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 91: Given in quality with the Sunbeams effect.
    Line 107: Reported a serious exploit regarding item generation to Valve.
    Line 117: Given in Unusual quality with the Sunbeams effect.
    Line 133: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Burning Flames effect.
    Line 159: Reported a serious exploit regarding Giftapults and Key generation.
    Line 169: Given in Unusual quality with the Sunbeams effect.
    Line 185: Reported a serious exploit regarding account control to Valve.
    Line 195: Given in Unusual quality with the Sunbeams effect.
    Line 211: Reported a serious exploit regarding name tags to Valve.
    Line 219: Given in Unusual quality with the Sunbeams effect.
    Line 233: Reported a serious exploit regarding name tags to Valve.
    Line 241: Given in Unusual quality with the Sunbeams effect.
    Line 255: gift.
    Line 265: Given in Unusual quality with the Community Sparkle effect.
    Line 281: Make-A-Wish Foundation gift.
    Line 289: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 303: Make-A-Wish Foundation gift.
    Line 311: Given in Unusual quality with the Sparkling Lights effect.
    Line 325: Make-A-Wish Foundation gift.
    Line 333: Given in Unusual quality with the Community Sparkle effect.
    Line 347: Reported a serious exploit regarding Giftapults and name tags.
    Line 354: Given in Unusual quality with the Sunbeams effect.
    Line 368: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 375: Given in Unusual quality with the Sunbeams effect.
    Line 388: Reported a serious exploit.
    Line 395: Given in Unusual quality with the Nebula effect.
    Line 408: Reported a serious exploit.
    Line 415: Given in Unusual quality with the Burning Flames effect.
  76. Template:Zombie Infection abilities has 11 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 31: Zombie Scout
    Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 72: Passive: Triple jump.
    Line 82: Passive: 50 less max health (75 total max health).
    Line 97: Zombie Soldier
    Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 138: This leap counts as .
    Line 148: Passive: 25 extra max health (225 total max health).
    Line 163: Zombie Pyro
    Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 222: Passive: 75 extra max health (250 total max health).
    Line 232: Passive: 30% damage penalty.
    Line 241: Passive: Drop a medium upon death.
    Line 255: Zombie Demoman
    Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 298: The player is d and made immobile for a short time before the charge.
    Line 306: Passive: 25 extra max health (200 total max health).
    Line 321: Zombie Heavy
    Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 363: Passive: Instantly destroy in a single hit.
    Line 373: Passive: 225 extra max health (525 total max health).
    Line 383: Passive: 10% slower move speed (207 Hu/s).
    Line 393: Passive: Drop a medium health kit upon death.
    Line 407: Zombie Engineer
    Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 448: EMP explosion shakes the screen of players near it.
    Line 458: Passive: 25 extra max health (150 total max health).
    Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 483: Zombie Medic
    Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 525: The healing and ÜberCharge effect is identical to the .
    Line 535: Forces the player into a third person perspective when used.
    Line 544: Passive: Heal nearby teammates passively.
    Line 553: Passive: 25 extra max health (175 total max health).
    Line 568: Zombie Sniper
    Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 620: The acid pool has a 130 Hammer unit radius.
    Line 630: The acid ball can be held for a maximum of 5 seconds.
    Line 640: Passive: Drop a pool of acid on death.
    Line 650: Passive: 25 extra max health (150 total max health).
    Line 665: Zombie Spy
    Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 727: Passive: 25 extra max health (150 total max health).
  77. Template:Consensus trivia has 10 uses and is missing 2 translations
    Line 1: This piece of trivia was not directly confirmed by a creator, but through user consensus
    Line 5: consensus-based trivia
  78. Template:Reskins/limited classes has 10 uses and is missing 46 translations
    Line 62: Added in the for the update.
    Line 101: Added in the for the update.
    Line 117: Added in the for the update.
    Line 178: Added in the for the update.
    Line 267: Added in the for the update.
    Line 347: Added in the for the update.
    Line 379: Added in the for the update.
    Line 395: Added in the for the update.
    Line 456: Added in the for the update.
    Line 514: Added in the for the update.
    Line 567: Added in the for the update.
    Line 583: Added in the for the update.
    Line 622: Added in the for the update.
    Line 638: Added in the for the update.
    Line 748: Added in the for the update.
    Line 764: Added in the for the update.
    Line 797: Added in the for the update.
    Line 813: Added in the for the update.
    Line 850: Added in the for the update.
    Line 866: Added in the for the update.
    Line 908: Added in the for the update.
    Line 1043: Added in the for the update.
    Line 1059: Added in the for the update.
    Line 1075: Added in the for the update.
    Line 1118: Added in the for the update.
    Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1179: Added in the for the update.
    Line 1195: Added in the for the update.
    Line 1269: Added in the for the update.
    Line 1368: Added in the for the update.
    Line 1448: Added in the for the update.
    Line 1523: Added in the for the update.
    Line 1565: Added in the for the update.
    Line 1662: Added in the for the update.
    Line 1678: Added in the for the update.
    Line 1721: Added in the for the update.
    Line 1788: Added in the for the update.
    Line 1842: Added in the for the update.
    Line 1917: Added in the for the update.
    Line 1950: Added in the for the update.
    Line 2043: Added in the for the update.
    Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2237: Added in the for the .
    Line 2254: Added in the for the update.
    Line 2272: Added in the for the update.
    Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  79. Template:Zombie Infection starting zombies table has 10 uses and is missing 2 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 23: Nº of Zombies
  80. Template:Eureka Effect metal from pickups has 9 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 14: Metal returned
    Line 27: Small
    Line 41: Medium
    Line 55: Large
  81. Template:List of companies has 9 uses and is missing 263 translations
    Line 54: Reference to...
    Line 82: Alpha Electric
    Line 92: Alto Elevators
    Line 102: Army Surplus General
    Line 109: Mapper , contributor to , , and
    Line 119: Ball Fortress
    Line 151: Ballinger
    Line 171: Banana Bay Exports
    Line 181: Bayou Shipping
    Line 188: A is a slow-moving stream, river, marshy lake, wetland, or creek.
    Line 198: Beacon
    Line 208: Biggs
    Line 218: Binder's Popsicles
    Line 228: Binksi Logging
    Line 238: Binski Paper Co
    Line 248: Blue Mountain Pioneering
    Line 255: Blue Mountain of the , seen from and others, notably and behind the burning BLU base on (same mountain, later skybox).
    Line 265: Builders League United
    Line 275: BLU Blast Complex
    Line 282: , a factory where iron ore is refined into steel.<br />(Paired with RED Iron Works)
    Line 292: Brewery<br>(Blu Streak Beer)
    Line 299: (Paired with Red Shed)
    Line 309: BLU Co
    Line 315: Blue Corn Co. (graphic art logo)
    Line 326: BLU Freight & Shipping
    Line 333: (Paired with Redstone Cargo)
    Line 343: BLU Industries Incorporated
    Line 353: Blue Corn Co.
    Line 360: , the main variety of flint corn grown in New Mexico.<br />(Paired with RED Bread)
    Line 370: BLU Steel
    Line 377: , referencing the color and ''toughness'' of tempered steel.<br />(Paired with RED Iron)
    Line 386: BLU Warehouse
    Line 395: Boggy Brook's
    Line 404: Bonk Batteries
    Line 410: Turkeys
    Line 414: 'Bonk' Energy Drink
    Line 437: "Butchery"
    Line 446: Brown Nugget Prospecting
    Line 455: Buckshot
    Line 461: Mapper , Creator of and contributor to and
    Line 470: Bullseye Bill's
    Line 476: The ''Super Mario'' enemy .
    Line 488: "Cafe and bistro"
    Line 497: Captain Dan's
    Line 501: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 508: WAR!
    Line 510: See
    Line 519: Casali Shafting Co.
    Line 537: Cave Raiders
    Line 546: Cerveza Royale
    Line 552: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's beer run in ''''.
    Line 561: Chaps Dry Goods
    Line 573: "Castle of Flowers"
    Line 582: Charles Darling's Triassic Preserve
    Line 588: ,<br />
    Line 597: Chairman
    Line 603: 1958 , a favorite car of , who owned several, and who was nicknamed the Chairman<!-- Frank Sinatra was the founding Chairman of the Board of Reprise Records at the same time he was buying and driving Broughams. -->.
    Line 612: Chemical Processing Facility
    Line 621: Clem's
    Line 630: Cliffe Rocks Inc.
    Line 648: Conagher Railroads
    Line 654: The 's surname.
    Line 663: Conagher's Tool & Munitions
    Line 681: Conga<br />(Professional Grade Dancing Boots)
    Line 690: The taunt.
    Line 699: Conquistador Fried Giblets
    Line 705: , whose early "chicken buckets" had red and white stripes.
    Line 714: Cornwell
    Line 732: Cracky Pop!
    Line 741: Crash Construction
    Line 747: References the username of the creator of Probed, Crash. It also appears on other maps he has made or helped work on.
    Line 756: Crummy's Burgers
    Line 765: Carmack Computers
    Line 771: References '''' co-creator .''
    Line 778: Dalokohs
    Line 796: Dapper Cadaver
    Line 802: Fashion magazine the Spy reads in the film ''''.
    Line 811: Darling Zoos
    Line 817: , nemesis of
    Line 826: Der Architect
    Line 835: Discount Alchemist
    Line 838: ()
    Line 847:
    Line 856: Diedrich's Discount Delicatessen
    Line 865: Doctor Wilson's Auto-Borax
    Line 871: , an unused texture and, as "robot" spelled backwards, was part of the ARG tease for .
    Line 880: Driller
    Line 898: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 907: The action item.<br>The game .
    Line 916: Elliphany Electric Trains
    Line 922: Elliphany is the name of mapper 's daughter.
    Line 931: Ellis' Crawdads
    Line 937: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> quote from <br />(Paired with Spawn-N-Go)
    Line 946: Emmerich's
    Line 952: from the series<br /> reference: "It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever"
    Line 961: Finest Hour Ale House
    Line 967: Winston Churchill's 1940 speech.
    Line 976: Freeman Airboat Tours
    Line 994: Freyja's Sushi
    Line 1000: Mapper , creator of and , and contributor to , , and .
    Line 1009: FGD Luxury Automobiles
    Line 1015: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 1022: General Industries Co.
    Line 1031: Gilded Gold
    Line 1037: False or fool's gold.<br /> looks like gold, but it is not.<br />(Paired with Shiny's Bullion)
    Line 1046: Gold Medal
    Line 1064: Goldbloom Tropical Flora Export
    Line 1070: ''Jurassic Park'' actor
    Line 1079: Goldstream Fuel Co.
    Line 1088: Gray Gravel Co.
    Line 1094: , CEO.
    Line 1103: Green Valley Post
    Line 1112: Griffivore Banana Co.
    Line 1118: Reference to a video of entertainer eating an unpeeled banana.
    Line 1127: Hammond's Amber Mining Co.
    Line 1133: and his source of
    Line 1142: Hampshire's Heavy Lifting Equipment
    Line 1148: The "Hampshire Heavies" ''TF2'' community
    Line 1158: Handy Hoe
    Line 1167: Happy Farmers Cooperative
    Line 1173: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1182: Happy Farmers Cooperative
    Line 1185: Tractors
    Line 1194: From a promotional artwork for the famous ; the largest selling row crop tractors of the middle 20<sup>th</sup> Century.<br>(Paired with Industrial Tractor)
    Line 1206: "Hotel of Love"
    Line 1215: Humboldt's Pharmacy
    Line 1221: 19th century German natural scientist known to have studied electrical animation of dead tissue.
    Line 1230: Humboldt Sauermilch Molkerei GMBH
    Line 1236: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1245: Hurg Spaceship Parts
    Line 1254: Husky Acres
    Line 1263: Icarus Airliners
    Line 1284: Ian "" Spadin, the mapper that created
    Line 1293: Imperial Mining
    Line 1300: (Paired with Regal Plumbing Supplies)
    Line 1309: Industrial
    Line 1312: Tractors
    Line 1321: <br>The first commercially successful tractor to use the iconic "high-drive system" invented by , founding CEO of Caterpillar Inc.<br>(Paired with Happy Farmers Tractor)
    Line 1330: Jenkin Coal Co.
    Line 1339: Jimi Jam
    Line 1345: (Paired with Driller)
    Line 1354: Jobbs Orchards
    Line 1358: Mac Update trailer
    Line 1378: Klintz Hocks
    Line 1393: Lucky Plucker
    Line 1402: Lumpy Bros
    Line 1405: Butter for Less
    Line 1414: Mannhattan Used Fireworks
    Line 1423: Mann Co.
    Line 1429: Mann Co.
    Line 1445: Menschnapps
    Line 1450: Mann Co.
    Line 1457: Mann Co.
    Line 1460: (The Mann Co. Genuine Spacesuit)
    Line 1468: Mann Co.
    Line 1472: The Mann Co. Genuine Spacesuit is a sponsor of radio <br>Refers to the original ''Alien'' .
    Line 1481: Sleepy Dog
    Line 1484: (Meaty Chunks dog food)
    Line 1493: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio
    Line 1502: McJohn Power
    Line 1508: (Opposes Wood Electric)
    Line 1517: (Metal)<!-- not a company name -->
    Line 1525: , famous and , which in the 1960s was well-known for this "checkerboard square" logo.<br>(Paired with Seed)
    Line 1536: Mann Co.
    Line 1540: (Saxton Hale's boutique line)
    Line 1549: Neal's Bananaland Ice Cream
    Line 1555: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic .
    Line 1564: Newell and Sons
    Line 1568: Get games faster with Steam
    Line 1588: Newell & Sons Steam Delivering
    Line 1596: NJ Productions
    Line 1602: Mapper Valentin Levillain, creator of , , and
    Line 1611: Nile Archaeo
    Line 1617: (Red Raiders' archaeologist rivals)
    Line 1626: Northern Express
    Line 1632: and other railroads
    Line 1641: Odessa Mining Logistics
    Line 1649: Old Geezer
    Line 1667: Otto's Cafe
    Line 1679: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''''
    Line 1688: Poco Coop
    Line 1703: Pinkerpaw Packaging
    Line 1712: Piper & Piper Pipeworks Inc.
    Line 1721: Primaprime
    Line 1725: Projector screen for instructional films that may be available in s.
    Line 1736: Projector Screens
    Line 1743: Projector screen for instructional films.
    Line 1754: (Pyroland Vision Experience)
    Line 1763: The
    Line 1772: Reliable Excavation Demolition
    Line 1781: Red Bread
    Line 1785: Red Bread (Soundtrack)
    Line 1793: , the primary classification of ''bread'' wheat grown in United States and Soviet Union (now, Russia and Ukraine).<br>(Paired with Blue Corn Co.)
    Line 1802: Red Forest Fur Company
    Line 1808: Fess Parker's frontiersmen characters, such as in 1968, made popular with school children.
    Line 1817: Red Ind. Trading
    Line 1826: Red Industries Unincorporated
    Line 1835: RED Iron
    Line 1841: , referencing the color and ''strength'' of structural steel.<br />(Paired with BLU Steel)
    Line 1850: RED Iron Works
    Line 1856: , a factory where iron ore is refined into steel.<br />(Paired with BLU Blast Complex)
    Line 1865: Red Planet Chemicals
    Line 1872: 's premise is RED is poluting BLU's bottle's water supply. In , DDT was a major environmental concern.
    Line 1882: Red Raiders
    Line 1889: (Nile Archaeo's treasure hunting rivals)
    Line 1899: Red Shed
    Line 1903: Red Shed Whiskey
    Line 1907: Red Shed Beer
    Line 1917: Red Valley Mining
    Line 1927: Redstone Cargo
    Line 1935: (Paired with BLU Freight & Shipping)
    Line 1945: Regal Plumbing Supplies
    Line 1953: (Paired with Imperial Mining)
    Line 1963: Rio Grande Coal Co.
    Line 1970: , whose ''molecule in green leaf'' logo from the 1960s and 70s symbolized making chemicals from plants instead of oil or ''coal''.<br />'''': A.D.M.'s 4 atoms are replaced by SpaceChem's 3-atom logo.
    Line 1980: Rolling Stone Mining Logistics
    Line 1990: Sanders BBQ
    Line 2010: Sapper Sour Candy
    Line 2017: Sapper Mega Sour Bubble Gum
    Line 2026: Schucker & Sons
    Line 2036: Scoot's Canoe
    Line 2056: Sea Side Exports
    Line 2063: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2073: (Seed)
    Line 2080: (Paired with Metal)
    Line 2090: Shifty's Quick Shot
    Line 2097: The sign designates a Sniper camp on Swiftwater. was a WWII with Easy Company in the 101st Airborne.
    Line 2107: Shiny's Bullion
    Line 2114: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2124: (double-edged blades)
    Line 2131: Mapper , creator of and contributor to
    Line 2141: Smart Fireworks
    Line 2148: Mapper , creator of and contributor to
    Line 2158: Spawn-N-Go
    Line 2165: 20 sec. is the maximum for .<br>(Paired with Ellis' Crawdads)
    Line 2175: Strongarm Lifting
    Line 2185: Sunny Hay
    Line 2192: " grows, ... sun shines, ...."<br />— a tagline of the .<br />(Paired with Scoot's Canoe)
    Line 2214: TF Industries
    Line 2218:
    Line 2226: WAR!
    Line 2226: Sentry Operating Manual
    Line 2248: Tree Feller 2 Million
    Line 2255: TF2M is an abbreviation for .
    Line 2265: Trench Diggers FIRST UNION
    Line 2272: TF2M is an abbreviation for .
    Line 2282: Tycho Corp Off-World Excavations
    Line 2292: Vier Augen Optical Co.
    Line 2299: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German , e.g., the Medic.
    Line 2309: Wade Canoes
    Line 2322: Reskin of
    Line 2332: Wood Electric
    Line 2339: (Opposes McJohn Power)
    Line 2349: Wright Shipping
    Line 2385: Yeti Park
    Line 2392: Logo of the fight park; although, the image is of a bear forepaw print.<!-- five toes means it is bear -->
    Line 2402: YTI
    Line 2406: Institute for Research and Development.
    Line 2413: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2423: Yti-Hale Shipping
    Line 2430: Saxton Hale's amalgamated violent animal shipping company.
    Line 2440: Zippy Plow
    Line 2447: The , later known as the .
  82. Template:Tools drop list has 9 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  83. Template:Explosion sources has 8 uses and is missing 1 translation
    Line 185: Level 3 upgrade only.
  84. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 19: Like Father Like Son
    Line 22: Deal 40,000 damage to Giant Robots.
    Line 27: Snipe That Ya Freakin' Coward!
    Line 30: Kill 25 Sniper Robots.
    Line 35: The Underdog
    Line 38: Deal 30,000 damage to Tanks.
    Line 44: Home Run
    Line 47: Hit ten robots with a Sandman ball from really far away.
    Line 52: Rakin' in the Dough
    Line 55: Complete ten waves with an A rating or higher.
    Line 60: Sugar Rush
    Line 63: Deal 50,000 damage with the Soda Popper.
    Line 68: Team Player
    Line 71: Complete three missions with at least 40,000 Support points.
    Line 77: Moneybags
    Line 80: Complete a mission with an A+ rating.
    Line 86: Power Hitter
    Line 89: Complete a mission with the top Damage score.
    Line 94: Untouchable
    Line 97: Complete a mission without any resistances, and three or fewer deaths.
    Line 104:
    Line 113: Battle Brother
    Line 116: Assist in 500 robot kills.
    Line 121: Battalion's Backup
    Line 124: Deploy the Battalion's Backup 20 times.
    Line 129: Buff Banner
    Line 132: Deploy the Buff Banner 20 times.
    Line 137: Concheror
    Line 140: Deploy the Concheror 20 times.
    Line 145: Frag Out
    Line 148: Deal over 750 damage in a single attack, five separate times.
    Line 153: Paratrooper
    Line 156: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 161: The Purple Heart
    Line 164: Heal 5,000 health with the Black Box.
    Line 170: Screamin' Eagles!
    Line 173: Kill 100 robots while blast jumping.
    Line 178: The Bronze Star
    Line 181: Complete a mission with at least 40,000 Support points.
    Line 187: The Medal of Honor
    Line 190: Complete a mission with the top Damage score.
    Line 197:
    Line 206: Pyro's Perch
    Line 209: Reset the bomb carrier three times.
    Line 214: Chain Reaction
    Line 217: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 222: Look Up!
    Line 225: Deal 30,000 damage to Tanks.
    Line 230: No U
    Line 233: Reflect 100 projectiles.
    Line 239: Dragon's Fury
    Line 242: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 247: Medium Rear
    Line 250: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 255: Burnt to a Crisp
    Line 258: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 263: French Roast
    Line 266: Kill 100 Spy Robots.
    Line 273:
    Line 282: Scotch Guard
    Line 285: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 290: When Life Gives You Lemons
    Line 293: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 298: Kablooie!
    Line 301: Kill at least five robots with one detonation, five separate times.
    Line 307: Heads Will Roll
    Line 310: Collect four or more heads in a single life, five separate times.
    Line 315: Crossed Wires
    Line 318: Deal over 1,500 damage in a single attack, ten separate times.
    Line 323: Whiff of the Ol' Brimstone
    Line 326: Deal 30,000 critical damage.
    Line 332: Knight of the Round Table
    Line 335: Complete a mission with the top Damage score, as a full Demoknight.
    Line 340: Pills Here
    Line 343: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 350:
    Line 359: Bolshevik Behemoth
    Line 362: Deal 100,000 damage to Giant Robots.
    Line 367: Damn Good Cop
    Line 370: Heal 500 health to allies with your Sandvich.
    Line 375: Do Not Pass Go
    Line 378: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 384: Heavyweight Champ
    Line 387: Kill 25 robots with the Killing Gloves of Boxing.
    Line 392: Made of Steel
    Line 395: Receive 5,000 damage within a single life.
    Line 401: The Iron (Glowing) Curtain
    Line 404: Deal 50,000 damage to robots while critboosted from a kill.
    Line 410: The Red Giant
    Line 413: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 420:
    Line 429: Ya Plum Done Daggum Did It Now Son!
    Line 432: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 437: Remote Technician
    Line 440: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 446: Do Tanks Have Wives?
    Line 449: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 454: Scrapyard
    Line 457: Accumulate fifty kills with a single Sentry Gun.
    Line 462: Can't Fix What Ain't Broke
    Line 465: Complete a wave without using a Building Upgrade canteen.
    Line 470: Manual Override
    Line 473: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 479: Drugstore Cowboy
    Line 482: Heal 20,000 health to teammates with your Dispenser.
    Line 488: Built to Last
    Line 491: Complete a wave without letting your Sentry Gun get destroyed.
    Line 498:
    Line 507: I Am Ze Übermensch!
    Line 510: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 515: Field Medic
    Line 518: Heal 150,000 health to your teammates.
    Line 523: Frankenstein
    Line 526: Revive your teammates twenty times.
    Line 531: Short Circuit
    Line 534: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 539: Do Much Harm
    Line 542: Kill fifty robots with your Projectile Shield.
    Line 548: Get Behind Me!
    Line 551: Block 50,000 damage with your Projectile Shield.
    Line 556: Mad Doktor
    Line 559: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 566:
    Line 575: Robin Hood
    Line 578: Deal 50,000 damage to robots with the Huntsman.
    Line 583: Taking Names
    Line 586: Kill 1,000 robots.
    Line 591: Hotshot
    Line 594: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 600: Boom. Headshot.
    Line 603: Kill at least three robots with a single shot, twenty-five separate times.
    Line 608: Forehead On Ya Like A Coffee Table
    Line 611: Kill fifty Giant Robots.
    Line 616: Two Birds
    Line 619: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 625: Collateral Damage
    Line 628: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 635:
    Line 644: Big Iron on His Hip
    Line 647: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 653: The Bigger They Are...
    Line 656: Kill 100 Giant Robots.
    Line 661: Stealthy Sabateur
    Line 664: Kill 100 sapped robots.
    Line 670: Hit and Run
    Line 673: Kill ten Giant Medics.
    Line 678: Sanguine Snake
    Line 681: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 686: Master of Disguise
    Line 689: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 695: Stabby-Go-Round
    Line 698: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 705:
    Line 714: World Tour
    Line 717: Complete fifty waves.
    Line 722: Finders Keepers
    Line 725: Collect 10,000 currency.
    Line 730: PROPERTY DAMAGE
    Line 733: Deal 500,000 damage to robots.
    Line 738: Fair and Balanced
    Line 741: Deal 250,000 critical damage to robots.
    Line 747: Drop It Like It's Hot
    Line 750: Kill thirty fully charged Über Medics.
    Line 756: Tank Buster
    Line 759: Deal the most damage to a Tank before it dies, three separate times.
    Line 766: Mann of Steel
    Line 769: Complete a mission without dying.
    Line 783: Team International
    Line 786: Complete a mission without Scout, Soldier, and Engineer.
    Line 791: Team USA
    Line 794: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 800: Major Leagues
    Line 803: Complete a mission with your entire team playing as Scout.
    Line 808: Backup Battalion
    Line 811: Complete a mission with your entire team playing as Soldier.
    Line 816: Wildfire
    Line 819: Complete a mission with your entire team playing as Pyro.
    Line 824: Sobriety Test
    Line 827: Complete a mission with your entire team playing as Demoman.
    Line 832: Brave Hearts
    Line 835: Complete a mission with your entire team playing as Demoknight.
    Line 840: Russian Roulette
    Line 843: Complete a mission with your entire team playing as Heavy.
    Line 848: More Gun
    Line 851: Complete a mission with your entire team playing as Engineer.
    Line 856: Die Übermenschen
    Line 859: Complete a mission with your entire team playing as Medic.
    Line 864: Pissing Contest
    Line 867: Complete a mission with your entire team playing as Sniper.
    Line 872: From the Shadows
    Line 875: Complete a mission with your entire team playing as Spy.
    Line 880: Cool, Calm, and Collected
    Line 883: Complete a mission without any buy backs.
    Line 888: Lost Connection to the Item Server
    Line 891: Complete a mission using only stock weapons (reskins allowed).
    Line 897: Diligent Defense
    Line 900: Complete three missions without the bomb reaching the hatch area.
    Line 905: Four Men of the Apocalypse
    Line 908: Complete an expert mission with only three other people.
    Line 913: Flawless Victory
    Line 916: Complete three missions without any wave failures.
    Line 921: Old School
    Line 924: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 930: Triple Tag Team
    Line 933: Complete an advanced mission with only two other people.
    Line 939: Dynamic Duo
    Line 942: Complete an intermediate mission with only one other person.
  85. Template:Expired community medal list has 7 uses and is missing 101 translations
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1088: Awarded to players who donated to One Step Camp during 2015.
    Line 1103: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1122: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1141: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1171: Awarded to players who participated in the community showcase.
    Line 1184: Awarded to players who donated at least £5.00 to the .
    Line 1198: Awarded to players who participated in the community showcase.
    Line 1211: Awarded to players who donated at least £5.00 to the .
    Line 1225: Awarded to players who participated in the community showcase.
  86. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  87. Template:Mvm upgrades gettysburg has 7 uses and is missing 26 translations
    Line 192: Modified primary weapons' upgrades
    Line 203: Upgrade
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 560: Modified secondary weapons' upgrades
    Line 570: Upgrade
    Line 644: Explode on Ignite
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744:
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 791: Overheal Expert
    Line 803: +25% more , +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1103: Upgrade
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
  88. Template:Sapper upgrades has 7 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  89. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  90. Template:Crate series/146 has 6 uses and is missing 1 translation
    Line 2: Crate Series <nowiki>#146</nowiki>
  91. Template:List of underworlds has 6 uses and is missing 19 translations
    Line 28: Contains
    Line 36: On Entrance
    Line 44: On Exit
    Line 108: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 173: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 194: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 215: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 265: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 384: Health drain only applies while portal is closed.
    Line 456: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 502: Health drain only applies after lingering for too long.
    Line 527: Health drain only applies after lingering for too long.
    Line 552: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 603: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 676: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 705: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 800: Also grants increased jump height upon exit.
    Line 849: The secret exit also applies the buff.
    Line 927: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  92. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  93. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  94. Template:Todo has 6 uses and is missing 2 translations
    Line 5: A todo list has been written for this article.
    Line 32: No list provided.
  95. Template:Contracts/gun mettle has 5 uses and is missing 83 translations
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  96. Template:Contracts/merasmissions has 5 uses and is missing 1 translation
    Line 338: Added in .
  97. Template:List of cosmetics with an additional effect has 5 uses and is missing 1 translation
    Line 178: * Alters .
  98. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  99. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  100. Template:Mvm Two Cities missions has 5 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  101. Template:Mvm loot Steel Trap has 5 uses and is missing 10 translations
    Line 3: Operation Steel Trap loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Silver Botkiller MK.I weapons
    Line 61: Rare loot
    Line 72: Gold Botkiller Mk.I weapons
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  102. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  103. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15:
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86:
    Line 101: The
    Line 103:
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114:
    Line 118: The
    Line 123:
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134:
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459:
  104. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  105. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  106. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  107. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  108. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  109. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  110. Template:List of cosmetics with Genteel Smoke has 4 uses and is missing 1 translation
    Line 4: Cosmetics with
  111. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  112. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  113. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7:
    Line 28:
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  114. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  115. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  116. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  117. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  118. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  119. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  120. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759:
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  121. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  122. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  123. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  124. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  125. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267:
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  126. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  127. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  128. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  129. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26:
    Line 33: A
    Line 34:
    Line 39:
    Line 44: B
    Line 45:
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115:
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406:
    Line 406:
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440:
    Line 440:
    Line 445: A
    Line 447:
    Line 447:
    Line 452: The 
    Line 452:
    Line 452:
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455:
    Line 455:
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461:
    Line 461:
    Line 466: The 
    Line 466:
    Line 466:
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472:
    Line 472:
    Line 477: C
    Line 477: C
    Line 478:
    Line 478:
    Line 483: The 
    Line 483:
    Line 483:
    Line 489:
    Line 490:
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  130. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 31: Appears at flank
    Line 39: Appears at flank
    Line 48: Appears at flank
    Line 212: <br>Appears at flank
    Line 256: blast radius increased
    Line 314: Limited support
  131. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  132. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  133. Template:UGC Highlander medals has 4 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''
  134. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  135. Template:Back Scratcher healing rates has 3 uses and is missing 24 translations
    Line 2: Heal Source
    Line 6: Healing Rate
    Line 11: Injured ≤ 10 seconds ago
    Line 15: Injured ≥ 15 seconds ago
    Line 21: 6 per second
    Line 26: '''Vaccinator ''':<br>2 per second
    Line 30: 18 per second
    Line 35: '''Vaccinator overheal''':<br>6 per second
    Line 41: 8.4 per second
    Line 46: '''With ''':<br>25.2 per second
    Line 50: 25.2 per second
    Line 55: '''With ÜberCharge''':<br>75.6 per second
    Line 61: 6.25 per second
    Line 65: 18.75 per second
    Line 71: '''Level 1''':<br>2.5 per second
    Line 76: '''Level 2''':<br>3.75 per second
    Line 81: '''Level 3''':<br>5 per second
    Line 85: '''Level 1''':<br>2.5 per second
    Line 90: '''Level 2''':<br>3.75 per second
    Line 95: '''Level 3''':<br>5 per second
    Line 100: Payload#Carts
    Line 103:
    Line 107: 2.5 per second
    Line 111: 2.5 per second
  136. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  137. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  138. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  139. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  140. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  141. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  142. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  143. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  144. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  145. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  146. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  147. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  148. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  149. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  150. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  151. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  152. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  153. Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 11: Kills
    Line 21: Damage
    Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  154. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  155. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  156. Template:Crate series/Unlocked cosmetic crate engineer has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  157. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  158. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  159. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  160. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  161. Template:Recent addition has 2 uses and is missing 1 translation
    Line 97: You can help improve it by adding new information to the .
  162. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''