Ammo

From Team Fortress Wiki
Revision as of 00:37, 25 June 2010 by Shine (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Pickup

Ammo, or ammunition, is a resource found on most maps that contributes to a player's firearm ammo supply, Engineer's metal count and Invisibility watch and Dead ringer cloak charge (even while cloaked). Ammo is universal, meaning that ammo from any gun can be used in any other gun. For example, ammo acquired from a dropped Flamethrower will still be usable as Sniper rifle ammo. This also means that the amount of ammo in a pick-up is applied to both your Primary and Secondary weapons, not just the one you currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.

Sources

Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity. There are also several other sources of ammo that you may encounter:

Ammo Boxes:

  • Small Ammo Pickup: Refills 20.5% of each weapon's ammo capacity (Slightly more than one fifth.) (10 sec re-spawn)
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity (10 sec re-spawn)
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity (10 sec re-spawn)

Dropped Items:

  • Weapons dropped from dead players: (refills 50% of max ammo)
  • Toolboxes dropped from dead Engineers: (refills ammo 100%)

Other Sources:

  • Dispensers (Level 1 - 20%/sec ; Level 2 - 30%/sec ; Level 3 - 40%/sec) (They will also refill your cloak if you are a disguised Spy.)
  • Resupply Lockers (Refills to 100% ammo for all weapon as well as refilling your current magazine)