This item has several features, including increasing the drop rate for ducks and displaying a counter labeled Duckstreaks during a Duck Journal event. At any time, in an event or not, a Duck Journal owner may view the Duck Journal leaderboards and equip the Duck Journal as a Noisemaker.
The Duck Journal was contributed to the Steam Workshop.
When equipped, the Duck Journal appears as a yellow rubber duck in the same model location as Badges, Medals, the Bombinomicon, and other chest-located items. Moreover, as an action item rather than a cosmetic item, a Duck Journal may be equipped at the same time as those items (however, clipping may be apparent).
A Duck Journal has several functions, whether equipped or viewed in the Backpack. Some of these functions are restricted to Duck Journal events. During a Duck Journal event, killing a character results in a drop of one or more rubber ducks. These dropped ducks are pickup items that may be collected by any player on either team.
Ducks dropped by kills during Duck Journal events will match the style and team coloration for the class and team they were dropped from. Sometimes a "Bonus Duck" will drop, accompanied by an announcement by Merasmus the Magician; bonus ducks have a Quackston Hale skin, are larger than normal ducks, and feature a particle effect similar to the Sunbeams unusual effect.
Duck XP is a form of scoring based on creating duck drops and picking up dropped ducks. Career Duck XP scoring is recorded for each account and is used for ranking players amongst their friends’ Duck XP scores and for ranking the Duck Journal’s level. The scoring of Duck XP is broken down into the following categories:
- Captured: Collecting ducks that were dropped by the opposing team killing your teammates will award 3 Duck XP each.
- Created: Ducks created from killing members of the opposing team will award 3 Duck XP each.
- Objective: Collecting ducks that were spawned from doing objectives will award 3 Duck XP each.
- Quackston Hales: Collecting Bonus Ducks will award 50 Duck XP each.
- Recovered: Collecting ducks that were dropped by teammates will award 1 Duck XP each.
- Team Captured: Teammates that collect ducks that you created will award 3 Duck XP each.
Players may score Duck XP even when not in possession of a Duck Journal. Subsequent acquisition of a Duck Journal will permit a player to view the recorded score.
The Duck Power of a Duck Journal relates to the number of ducks that drop when a player with that Duck Journal equipped kills an opponent. The greater the Duck Power, the greater the number of ducks dropped by that player’s kills. Duck Power may be increased to a maximum value of 5 by using a number of Duck Tokens with a Duck Journal. Increasing Duck Power consequentially increases the Duck XP scoring for killing opponents, but also increases the number of ducks for every player to collect.
Equipping the Duck Journal allows the player to earn and display Duckstreaks, which functions similar to a Killstreak Kit but with no added visual effect. Instead of counting kills, it counts the total number of ducks created by the player from killing opposing players. All kills obtained while under the effect of a Duckstreak will show a duck and the current total number of ducks created by the player in the kill feed.
Duck Journal leaderboards
Viewing the Duck Journal leaderboards, which may be done at any time by using the Duck Journal from the inventory, will display the Duck XP and Duck XP Levels in relation to the Steam Friends list. There is also a section for showing the breakdown of the owner's Duck XP into the categories listed above.
Similar to a Noisemaker's action, using an equipped Duck Journal with the action item button will cause one of several Duck Collectors Bumper Car game quack sounds to play. This action is available at any time, independent of events, with a cool down period between quacks.
|Duck Journal||Quack 1 Quack 2 Quack 3 Quack 4 Quack 5 Quack 9 Quack 11|
The Duck Journal possesses rankings, similar to a Strange weapon, but with duck-related rankings such as 'Unflappable' instead of 'Unstoppable'. The Duck Journal ranks up according to the Duck XP scored by the owning player.
The current rank title forms the prefix of the item name; e.g. a Duck Journal at Duck XP Level 3 will appear as "Fairly Fowl Duck Journal". This process is similar to the process of Strange weapons. Ranking up a Duck Journal is done via collecting 5000 Duck XP over any period of time, at which point the rank up will be announced in a manner similar to a killstreak notification. The Duck Journal's prefix will change and Duck XP will be reset to zero upon a rank up. Those categories stats are increased even if the player does not own the Duck Journal; however, the only way to view them is by owning at least one.
|Rank||Duck XP Level||Name|
- Added Duck Journal for the End of the Line event.
- [Undocumented] Duck Journal sales support the End of the Line team.
- Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
- Fixed the Objective leaderboard not updating for Objective ducks.
- [Undocumented] Made the Duck Journal nameable.
- [Undocumented] Removed unused Duck Journal skin.
- [Undocumented] Ducks no longer drop after a player is killed.
- [Undocumented] Removed Duck Journal event from the main menu.
- [Undocumented] Removed the Duck Journal from the Mann Co. Store.
- There are two unused skins for the Duck Journal.
- The first skin is a yellow duck that is not used in any of the styles.
- The second skin isn't implemented in the model, but the texture remains for it. The texture is set up to be paintable, and includes the phrase "Lets Eat!!!"(Chica, one of the main antagonists from Five Nights at Freddy's. ), which is the trademark phrase of
- The Duck Journal includes two backpack icons, one which is used in the Steam inventory backpack and on the Mann Co. Store (before being removed) and the other on the character Loadout screen and by inspecting someone else's equipment.