Difference between revisions of "Friendly fire"

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{{trans|Russian}}
 
 
 
{{DISPLAYTITLE:Дружественный огонь}}
 
 
 
 
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{{Quotation|'''Разведчик'''|Парни, какие у вас проблемы?|sound=Scout_jeers08.wav}}
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{{Quotation|'''The Scout'''|What the hell is your guys' problem?|sound=Scout_jeers08.wav}}
 
 
'''Дружественный огонь''' - это некая возможность, которая была доступна во время Team Fortress 2 Beta. Эта возможность позволяла наносить повреждения и убивать своих союзников. Дружественный огонь вынуждал использовать [[ÜberCharge/ru|Убер-заряд]] быстрее, также было намного легче играть за [[Spies/ru|Шпиона]], так как многие не использовали [[Spy-checking/ru|Проверку на наличие шпиона]].
 
  
Valve убрала эту возможность, так как она вызывала ошибки в самой игре, в особенности были проблемы с [[griefing/ru|грифингом]]. Медленная и осторожная стрельба препятствовала успешной игре нескольких классов, пытающихся сотрудничать.
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'''Friendly fire''' was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage or even kill their teammates. This made setting up an [[ÜberCharge]] quicker and also benefitted [[Spies]] as it discouraged [[Spy-checking]].
  
Тем не менее остался способ, когда игроки могут наносить повреждения самому себе.  [[Soldier/ru|Солдаты]] могут получить урон из их собственных [[Rocket launcher/ru|Ракетометов]], [[Demoman/ru|Подрывник]] может получить урон благодаря [[sticky bomb/ru|бомбам-липучкам]] и [[grenade/ru|гранатам]], также [[Engineer/ru|Инжинер]] может получить урон из своей собственной [[Туррели]]. [[Pyro/ru|Поджигатель]] может нанести себе урон, отражая чужие снаряды.  
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Valve removed the feature upon release as it was known to cause errors within the game's code, as well as harboring potential for [[griefing]]. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.
  
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There are still methods in normal gameplay whereby a player can injure them self.  [[Soldier]]s can take damage from their own [[Rocket launcher|rockets]], [[Demoman|Demomen]] can be injured by their own [[sticky bomb]]s and [[grenade]]s, and [[Engineer]]s can take damage from their own [[Sentry Gun]]s. [[Pyro]]s can also damage themselves with reflected projectiles.
  
Если [[Medic/ru|Медик]] лечит вражеского шпиона, который совершает [[backstabs/ru|Удар в спину]] его союзнику, то будет считаться, что медик помог вражескому шпиону. Это можно считать формой дружественного огня.
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If a [[Medic]] is healing an enemy Spy that [[backstabs]] a teammate, the Medic will receive an assist as if he were on the team of the Spy. This can be considered a form of friendly fire.
  
Дружественный огонь все еще можно использовать на сервере, но эта функция редко используется. Даже когда дружественный огонь активирован, вы не сможете наносить урон дружественным [[buildings/ru|Постройкам]] или [[fire/ru|поджечь]] товарищей.
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Full friendly fire is still available as a server option but is rarely used in standard TF2 play. Even with friendly fire enabled, it is impossible to damage friendly [[buildings]] or set [[fire]] to teammates.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 12:22, 24 October 2010

What the hell is your guys' problem?
The Scout

Friendly fire was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage or even kill their teammates. This made setting up an ÜberCharge quicker and also benefitted Spies as it discouraged Spy-checking.

Valve removed the feature upon release as it was known to cause errors within the game's code, as well as harboring potential for griefing. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.

There are still methods in normal gameplay whereby a player can injure them self. Soldiers can take damage from their own rockets, Demomen can be injured by their own sticky bombs and grenades, and Engineers can take damage from their own Sentry Guns. Pyros can also damage themselves with reflected projectiles.

If a Medic is healing an enemy Spy that backstabs a teammate, the Medic will receive an assist as if he were on the team of the Spy. This can be considered a form of friendly fire.

Full friendly fire is still available as a server option but is rarely used in standard TF2 play. Even with friendly fire enabled, it is impossible to damage friendly buildings or set fire to teammates.